I'll mod this when justice gets ranked
never
never
really helpful, thanks!Snepif wrote:
as requested!
very player-focused mod, i think
as a player i think a looooooooot of the random misses i get are cause by inconsistent spacing in some jumps, i'll point those out a lot, and some other stuff too.
00:46:329 (3,4) - I like it more this way http://puu.sh/igqWK/90e75071b4.jpg . Less messy and more comfy to play. i'd kinda prefer it :C
00:49:214 (4) - Make it equally spaced to 3 and 1?
00:50:137 (4) - I'd move to x236 y172
00:51:983 (4,1) - I missed (1) many times because the distance from 4 to 1 is kinda big. What about doing this? http://puu.sh/igrbj/21b9475627.jpg I think the distance didn't change that much, but the angle makes it a lot more comfy to play. Notice how I rearranged the next note, (2), as well. uhm i just adjusted distance :X
01:04:906 (4) - I feel like moving this to the left, like a lot, makes it feel better to play. Something like x200
01:07:675 (5) - Make it equally spaced to the previous and next note
01:10:560 (1,2) - Maybe space them a bit more so it doesn't look like a jump? I didn't miss here or anything but it's just a suggestion.
01:22:444 (4) - Make it equally spaced to the previous and next object
01:32:367 (2) - I feel like this note should be somewhere like x248 y104, so you can play it with more of a "triangle" feel
01:41:829 (5) - Move to the left a bit? so it's equally spaced to 4 and 1? This one is not as necessary as the previous suggestions because it doesn't play bad either way, but I personally like my way better i'd like to keep this if possible
01:47:021 (2,3,4,5) - Out of all the jumps so far, this is the most uncomfy one, both the angles and the spacing feels bad to play. What about this: http://puu.sh/igsEh/df0781677f.jpg or something simillar?
02:01:906 (6) - This is one of the most important suggestions because it improves the feel of the jump greatly: move this note to x264 y264
02:04:098 (1) - I think it flows better if it curves upwards (U shape)
02:08:483 (3,4) - Semi-squares like this are kinda bad imo, what about CTRL-Ging 3 and 4?
02:12:983 (6) - Feels insanely better if you move this note to x248 y232
02:22:444 (4) - (this one is not necessary but I like it) move a bit to the left so it isn't that extreme? If not, my other suggestion would be moving 02:22:560 (1) - to x124 y352. This makes the jump bigger in distance, but better angle-wise so it's kinda the same as before but feels better.
02:24:406 (1) - Okay why 1/1's instead of following the music with 1/2's here? Like 1/2 sliders starting in every white tick? emphasizes the calmness of the music
02:28:559 (2) - So far I have no complaints rhythm wise, but here I'd like you to follow the music better :S the vocals or something? Both the vocals and the piano go 1/2 here, no reason for 1/1 sliders. ^
02:36:867 (5,1) - (5) should finish 1/4 earlier and (1) should start 1/4 earlier too i want to keep the 1 on the downbeat
02:42:636 (1) - I think it feels really bad to put a slider end in a big white tick where the guitar kicks in epicly, would rather have a big slider starting here. Not to mention the long break feels awkward i really think it emphasizes the kinda slide sound :X
02:57:406 (4) - Exactly the same as last suggestion. I can't stress how much better it would be. ^ and i think slider to slider transitions a bit more easily
03:03:982 (4) - Make it equally spaced to the previous and next object?
03:04:905 (6) - Feels and plays a lot better if you move to x252 y272
03:17:136 (2) - Same as 03:03:982 (4). Okay I'll stop pointing these out, maybe they are intentional, but I still think they make you miss randomly a lot of times.
03:18:751 (6) - Feels and plays better if you move to x184 y16
03:19:674 (6,1) - Now this is a break that DOES feel amazing, unlike the other two i pointed out!
03:22:328 (6) - Should move to x204 y188
03:24:405 (1,2,3) - Maybe some crazy streams here? hard to determine snapping so i'd rather not xD
03:27:289 (x) - Spinner starting here and ending in 03:30:866 ?
04:11:942 (2,3,4,5) - What about CTRL-Ging 3 and 5?
04:30:750 (5) - Feels better at x292 y320
04:40:904 (4,1) - This jump is really good except for these last two notes. I mean just a personal preference thing, but what about doing this? http://puu.sh/igtAE/bc202890da.jpg (only thing I changed are those 2 highlighted notes)
04:44:712 (1) - The music here is so intense, maybe you could space some sliders a bit more? for instance 04:45:635 (1,2,3) - are kinda too close for the music
04:55:673 (7) - Feels INSANELY better at x223 y84
05:43:789 (1) - I know it's intentional but I don't really agree with the 1/1 here D: as before
Really good map and song, fighto!
thx both u guys!Sonnyc wrote:
- 00:14:184 (4) - Consider giving an NC since this is the first 1/4 appearing, and a new combo will indicate it's distance better. Also it could construct a better consistency along 00:19:510 (1) - 00:22:205 (1) - 00:24:820 (1). hmm imo it's not that hard to catch the 1/4 and i want to be consistent
- 00:33:019 - Personally I think a spinner can fit here. idk where to really end it, and i want something clickable on 1 :X
- 02:35:021 (3) - Maybe a missing hitsound at the end? ye
- 02:50:136 (5) - Grid left. ye
- 04:26:942 (6) - Personally the current flow to (1) feels little broken. Mind ctrl+G? k
- 04:58:558 (1,2) - Check if this combo setting for 1/6 is done as your intention. yeah intended ;d
thx^^blissfulyoshi wrote:
I am in the camp where the overlaps bug me to no end, but since you said that is your style, I'll try my best to ignore them
00:45:983 (2,3) - why did you make this so easy? You go halfway down the slider and then go back and hit the 3 that is basically the start of the slider. I didn't hear anything that suggested the jumps should get this easy. imo circles are harder to play by themselves so I don't want to space the circles too much.
00:46:906 (2,3) - ^ Still randomly easy. I don't think it's THAT much easier ><, sliders are all relatively the same difficulty imo cuz they're all very lenient, imo what determines the difficulty is more based on how they flow
00:58:560 (1,2,3,1,2,3,4) - I honestly thought this part should be harder since the music picks up so much here oh trust me, that's plenty hard enough, any harder and idk if it'd be playable xD
01:03:983 (4) - can you make this a little further, I keep overshooting this note because it is so close to 3 ye
01:06:867 (1) - this section really felt weird to me, since the violin suggest only slider usage, but you sometimes switched to drums I switch to drums whenever possible (that is when the drums actually exist)
01:08:252 (3) - and then there is a random pause for a repeat slider
01:08:714 (1,2) - I also thought this was a weird change in rhythm as well hmm. I don't really have an excuse for this one other than.. rhythm variety? the same rhythm over and over gets boring for me to play and map lol
01:33:290 (2,3,1) - while this isn't that hard because 3 and 1 are slider, it felt really weird to see the distance increase so much I.. tried to adjust a bit?
01:35:944 (3,4) - is it just me or are there no explanations behind these sudden surges in spacing refer to above; I just like to put whatever flows well ><
04:44:712 (1,2,3,4,1,2,3,4,1,2,3,4) - you do know slider sections are easier than circle sections normally because of the amount of leniency to hit the note. However, with the huge rush in power in the vocals the map got a lot easier for this section because of your still relatively normal sized jumps with your slider rush. yeah im aware of that xD, but still I think the 1/2 slider heads really emphasize the music well, and it didn't seem to practical for me to add in a bunch of 1/2 circles cuz that'd make it too hard.
===============
I still don't like the overlaps, and I know I am nowhere close to the level needed to play this map. Oh well, the map seemed okay overall. I just wish I understood why you mixed in so many easy slider spacings/jumps inbetween harder jumps. Sorry my mod is so lackluster. I'll go make a better mod if I want to do m4m.
thx!monstrata wrote:
yo m4m
[Rosenkibb]Alright good luck. Haven't seen you mapping difficult maps before lol.
- 00:16:858 - 00:22:680 - 00:25:303 - Omit first bar line for these 3 red lines. I think these are correct downbeats o-o
- 00:33:019 - No spinner? Could end it at 00:35:155 - and have a green line at 00:34:827 - to fade the volume a bit. nah, not a big fan of spinners
- 00:36:407 (1,2,3,4,1) - This is like a build up with the drums so imo 4>1 should also have larger jump. adjusted a bit, idk kinda out of room here to do much bteter
- 00:40:214 - There's a piano sound here that you've skipped.. seems odd to have a 3/4 gap from 3>4. You're going to play the 1/4 slider as just a circle anyways. the percussion things.
- 00:40:330 (4,5,6,7) - This part should be 1/4 no? Listen at 25% I only hear 3 piano notes during this interval... sounds really different from 00:40:791 (8,9,10,1) - ^
- 00:41:945 (3,4,5,6,7,8) - You could make this part a bit more difficult so the transition into the 260 bpm section will feel a bit less abrupt. Imo, simple things like not stacking 00:42:291 (4,7) - would already be a good visual indicator. did a bit
- 00:48:406 (1,2) - Maybe larger jump here? Players are going to cut the slider-tail of 1 when they go into 2 anyways so if you want to create an emphasis like on 00:45:637 (1,2) - a larger DS would really help. k
- 01:02:944 (6) - Ehh. flow is a bit weird here... How about Ctrl < it. makes a more circular flow, since you haven't been emphasizing slider 1 with a flowbreak in your previous combo's flow break is a good indicator of a new combo
- 01:05:944 (1,2) - 1/2 slider?? The drum sequence doesn't begin until 3. no.. listen more carefully
- 01:09:637 (1) - This hitsound doesnt map to anything :S. The violin sound is at 01:09:752 - . And there's no other sound that maps to the repeat slider itself. ok drum sampleset then?
- 01:16:790 (3,4) - Would be cool to use a 1/3 repeat slider here to map the piano; if you want ehh drums are stronger to me
- 01:32:598 (4) - 1/4 repeat slider? so you can map 01:32:714 - lol. lets not overmap in 260 bpm
- 01:39:867 (3,4,1) - How about a larger jump from 4>1 and a smaller jump from 3>4? Emphasis on the vocal > emphasis on circle 4 that's on a red tick . forgot if I fixed this or not :X
- 01:46:098 (3,4,5) - The way you stack it, it's going to be really difficult for players to tell if these are 1/4 or 1/3... Cuz all they have to go on is the approach circle . I think 1/3 repeats would be better here. I don't think so, ive already well established the fact that every 'streamy thing' in my map is going to be 1/3 since I litteraly have no 1/4 streams
- 02:16:098 (1,2) - 1/2 slider instead? The violin here also doesn't pick up until 3. drums pick up here tho, also makes more sense to do it here since its a downbeat
- 03:00:866 (3,4,5) - How about Ctrl+G this rhythm? Would follow the eguitar better and reflect what you did later with: 03:02:712 (3,4,5) - eh? both way works
- 03:11:943 (1,2,3,4) - how about making these jumps more horizontal? cuz youre mapping the drums now whereas at 03:11:020 (3,4,5,6) - these are also jumps but they map the guitar. Idk... a change in motion would be nice so it feels different when you follow another instrument. different enough imo
- 03:50:827 (3) - circles instead? this is just for some variety ^^
- 04:10:558 (1,2) - How come the spacing is reduced for these two sliders? imo they should be just as large in terms of spacing if nto larger, because this whole section is building up to the Kiai. REALLY not noticeable in game play itself q:
- 04:12:289 (5,1) - Anti-jump doesn't really feel right just before the Kiai too . ...I what?! how??
- 04:52:904 (5,1) - Could put a larger gap here honestly... Looks like you ran out of room with slider 1. You can push it off screen a bit. Rotate it 180 degrees. then move it to 143||39 and rotate it 180 degrees again. it'll still be in screen on 4:3 and the spacing will make more sense. I'd rather just keep it on screen lmao
- 04:59:019 (1) - Seems like an unnecessary NC... I think that was to indicate 1/3 gap
- 05:12:289 (4,1) - End with a bang D: large jump ending in the middle imo is cool also the sharp flow gives more emphasis
ty for modbyfar wrote:
pppp p p lp lpl l lplpll p pllaceeeeeeeeeeeeeeeeeeeeHOLDER
hi kibb, m4m on this map p/4028059/
[diff]
- 00:27:489 (1) - yo shouldnt this be a long slider lol. the gap is really odd >> how?
- 00:33:019 - spinner? same reason as above ^ >> don't want a spinner there
- 01:26:598 (2) - white tick skip feels weird, esp since vocals fall on it (theres still guitar sound there as well, if you were trying to follow intrumentals?) >>not really, follows the guitar thing
- 01:29:367 (2) - ctrl+ g for jump feels better >>too big for that section imo
- 01:42:406 (2) - space out 01:42:290 (2) - ? >> don't see much of a reason why
- 02:00:175 (3,4) - stack? gives a better feeling imo, since the vocals have the same pitch and intensity there. >>imo that doesn't flow as well so i don't want to stack them
- 02:16:560 (5,6,1) - i dont think this kind of linear flow is good in high diff maps >> not sure how to fix this, also going to a stream on a sharp angle doesn't sound that great either
- 02:14:944 (3,4) - stack? same as 02:00:175 (3,4) http://puu.sh/iiXFc/191ff7ca27.jpg
- 02:15:752 (3) - x:254 y:66? better flow imo http://puu.sh/iiXDM/34f4c11e2a.jpg >> how lmao
- 04:14:942 (3,4) - same as before, i'd stack. http://puu.sh/iiYb6/74562dbfc2.jpg
- 03:00:866 (3,4,5) - i feel like the rhythm should be swapped around, with the 1/2 slider first and then 1/2 notes after stacked. the guitar here is held 03:00:866 (3,4) - and you used 2 circles , 03:01:097 (5) - there are 2 beats, yet you used a 1/2 slider. the beats that you used the 1/2 slider with aren't emphasized very well and gives me an odd feeling when played >> circle for drums?
also it would be consistent with 03:02:251 (1,2,3,4,5) -
good luck!
i liked the symmetry parts. but your other overlaps kind of made it harder for me to play the map
yeah very helpful! tyEpic wrote:
GOD I LOVE THIS SONG
Rosenkreuz
- 00:33:183 (1) - i feel like empty here. why don't you put a slider at 00:33:183 - 00:35:155 lol >< I don't really like long sliders
- 00:56:137 (2) - bending opposite side plays better imo
- 00:56:714 (1) - it is placed at quite right side. because of 00:56:137 (2,3), the flow is heading to left side. so it's quite hard to hit 00:56:714 (1). (i played it several time at 0.5 speed and this is my conclusion.) I suggest to move 00:56:714 (1) - 206||339. Then 00:56:829 (2) and 00:56:944 (3) should be replaced by changed flow. 00:56:829 (2) - 361||140 00:56:944 (3) - 222||72 or somehow :p instead, I curved 3 so the slider kinda 'resets' the flow
- 01:01:098 (3) - nazi, 219||318 for slightly better playing im not sure how many of these I fixed, I think I fixed half, the ones I kept is more for stylistic reasons
- 01:02:598 (4,6) - pattern suggestion.. (too sudden flow breaking) changed a bit. but I don't think the sliders are that hard to catch imo
- 01:09:637 (1) - nazi, 70||112 for slightly better playing
- 01:25:214 (4) - 372||335 ^
- 01:24:637 (2,3,1) - it seems better to increase distance between 01:24:694 (3) and 01:24:867 (1) to emphasize drum sounds of 01:24:867 (1,2,3,4). you can place at 254||80 or...somewhere you like I tried.
- 01:53:021 (1) - doesn't reverse slider seems better than this awkward time gap of 01:53:021 (1,2) imo I need the circle jump for build up
- 01:59:829 (2,3,4) - this distances doesn't play well.. try this
- 02:08:252 (1,2,3,4) - ctrl g at 02:08:367 (2,3) can be more interesting to play (if then maybe you should replace those circles..these distances are hell lol) nice suggestion, was wondering what to do about that
- 02:20:021 (3) - 436||198 for slightly better playing
- 02:20:137 (4) - 242||228
- 02:57:406 (4,5) - this 1/1 gap is too awkard because there's clear quitar sound at 02:57:521. try this I feel like its good buildup to guitar rift ><
- 03:07:789 (1,2,3) - decreasing distance of here isn't good. why don't you place 03:08:136 (2) - 201||111 nice
- 03:19:789 - put a 1/2 slider here fits very well with the quitar sound. (don't need to follow the placements) imo it fits since music pauses a bit.
- 04:23:596 (2) - 274||291 for slightly better playing
- 04:24:289 (7) - 250||364 ^
- 04:51:865 (3) - pattern suggestion imo the slider to slider is easier to catch, atm your pattern breaks the flow a bit from the jump to the slider
- 04:54:635 (5) - 411||183 for slightly better playing
- 04:55:096 (2) - hmm i think 22||231 plays much better here. i feel like something..dropping note(?) is necsessary. mm I prefer to keep mine if possible I don't think what I have atm is that bad
- 05:20:135 (3) - doesn't it plays well to place 05:20:135 (3) upper than 05:20:019 (2)? like 215||33
- 05:41:827 (4) - 294||4 for slightly better playing
- 05:47:047 (4) - i feel like, i should click something at 05:47:278. how about this??
no comment = fix
yay i passed it
pro(will mod tomorrow)
I hope these helped you ><
TRUpkk wrote:
holy fucking shit it's happening
and I told you not to remap anyways ur diff is sexy