Meow
ty ^^toybot wrote:
M4M from queue
oh god, as i said in irc i won't be able to mod this sufficiently :p
[Rosenkreuz]I guess this mod was okay, pro map
- 00:39:018 (6,7) - I recommend removing these, since there's no 1/6 beat unlike 00:40:787 (4,5,6) - . plus, removing those would accent (5) imo yeh i agree but it's kinda weird if i map this 00:38:018 (2) - but don't map the 1/6
- 00:47:133 (3,4) - these contrasting movements are pretty hard and awkward, I think. Having (4) slide upwards instead of to the left would have better flow fix did something
- I'm not really fond of the fact that a lot of the parts where the vocal follows half-beat half-beat, you map it as dotted-quarter dotted-quarter quarter. If you could change those patterns (01:12:402 (1,2,3,4) - , 01:17:940 (1,2,3) - , 01:28:094 (1,2,3) - , etc.) to emphasize the half beats it would prob improve rhythmically. But if you can't find any better implementation for those patterns to follow the rhythm, oh well aha, its just something i do :X lol but following vocals would be quite hard for this map since the vocals are so off time
- 02:41:709 (2,3,4,5) - (2) leading into (3) feels a little too crowded, maybe have (3)'s slider move downwards? think it seems fine tbh o-o i dont think moving 3 downards would help much, but the link was a bit weird so idk if u linked the right thing
- 03:55:554 (4,5,4,5) - I'm not really sure about these circles as a replacement for sliders. The benefit of those sliders was that you didn't have to move so far, making movement into the next slider much easier. well i have 2 circles instead because u can hear the kicks and stuff there
- 05:11:246 (4,5,4,5) - Same as above suggestion ^
- 04:12:400 (1) - It would be nice if you somewhat stacked this on top of the next slider's head. The angle of the jump when you place it like that feels nice :3 moved it a bit,, i wana try to keep this general shape
- 04:41:015 (1) - Why is this so muted? Sounds weird as a finish to such a strong part of the song oops o-o
Good luck! ^^
Oops, i guess i need better explanation, here's picture of what I mean, same link:Kibbleru wrote:
toybot wrote:
M4M from queue
- 02:41:709 (2,3,4,5) - (2) leading into (3) feels a little too crowded, maybe have (3)'s slider move downwards? think it seems fine tbh o-o i dont think moving 3 downards would help much, but the link was a bit weird so idk if u linked the right thing
yoloKibbleru wrote:
pishifat wrote:
hhhhhhhhhhhhhhhhhhh
@toybot that doesn't look bad but i want the antijump since i think it works rly wellsukiNathan wrote:
yolo
sexy garven
[Rosenkreuz]idk wat i'm doing
- 03:01:324 (1) - Curving this should flow slightly better, it would carry more rightward movement coming from the jump on 03:01:208 (5), basically the same thing as 02:59:362 (5,1) uhh i think its flows well enough though
- 03:02:939 (4) - Ctrl+g here would probably play smoother, with the current one you create momentum for the opposite direction the player needs to move to jump onto 03:03:170 (1) breaking flow on purpose for emphasis on the violin
- 04:20:361 (2) - Try this maybe blah looks bad to me lol
- 04:20:477 (3) - Maybe NC here for the 1/3? makes sense, but ill consider this late since it seems a bit spammed to NC
- 04:51:977 (4,1) - Shouldn't the spacing here be larger than in 04:51:861 (3,4) it's much more emphasized owo ah, well ur right, but. idk its another one of the things i just do lol.
yeah ur probably right ill put it up a bitsukiNathan wrote:
oh yeah also shouldn't the OD be higher, with this bpm the time frame to hit a note is already very small
tyAerous wrote:
Meow! Uhh m4m from your queue
Hope this helps because this is going to be a bad mod ;-; / Most of these are my opinions btw
00:04:203 (2) - Change this long slider into this ? Sounds better , http://puu.sh/gv3Wy/13819d906d.jpg its okay
00:14:722 (2) - Move this to here ? http://puu.sh/gv4C7/f89157e29e.jpg ^
00:15:555 (3) - Delete this and add a circle here instead : 00:15:822 - there is piano
00:27:175(4) - Make this into a single note and add a spinner afterwards? i really hate ppl using spinners retardedly.
00:40:210 - Add a note here? prefer to follow drums
00:44:249 (3,4) CTRL + G these two notes? http://puu.sh/gv4ZA/2958198170.jpg interesting okay
00:49:210 (4) - Stack this under 00:48:748 - tail? no need
01:02:940 (4) - Try this ? http://puu.sh/gv5d6/cf21cd7bb0.jpg ^
01:12:748 (3) - The end should be clickable ? Make it into this pattern ? http://puu.sh/gv5iS/2e96a9771d.jpg i dont think so
01:32:710 - Suggestion : Add a slider? And maybe change the SV ? http://puu.sh/gv5sf/c8d7239038.jpg interesting but i prefer this
01:46:094 (2) - Make the tail face downwards? nah
02:09:517 (4) - It would be nice if you're able to blanket this with the previous slider ! Idk I was thinking about like this , http://puu.sh/gv5Da/36e12d489a.jpg doesn't look good imo
02:41:709 (3,4,5) - Turn off grid snap and restack these? I dont think its properly stacked i tried
02:54:863 (2) - Nazii but curve this a bit ? k
03:01:324 (1) - Make this slider into the one you have on 03:00:401 (1) - nah
03:05:247 (1,2) - Move this down a bit ? ^
03:17:939 (1) - Rotate this ? http://puu.sh/gv5Xk/a2c610a6ab.jpg doesnt look as good, i also need flow break to indicate the 1/1
03:19:680 (4) - stack this on the next slider's tail ? http://puu.sh/gv60J/083e0a9a3d.jpg meh
03:57:613 (1) - CTRL + G ? wat the flow D:
04:27:977 (4) - Move this to x:288 y:144 ? pass
05:11:246 (4,5) - CTRL + G? ^
lolOkoratu wrote:
I'm calling major bg fight lol
tySkinnyJommy wrote:
Hi, m4m from your queue! I haven't modded in a really long time, so sorry if it's bad :c
[Rosenkreuz]
00:04:183 (2) - Maybe you could make this a 1/2 repeat slider? To follow the violin/string sound better ok fixed after many ppl complaining ;w;
00:54:863 (1) - Move this to 248, 288 | 00:55:094 (2) - and this to 268, 304 | 00:55:671 (5) - and finally this to 368, 32 I think this flows a little better and overall looks cleaner then the original pattern that you had sorta fixed? idk
00:59:363 (4) - Stack this on top of 00:59:479 (1) - and add a circle at 00:59:421 I think a triple fits pretty well here because of the string build up nah
01:03:863 (3,4) - ctrl G here, having the 4 in the bottom right corner is pretty hard to hit, and doesn't flow very well imo. Hitting the 3 first seems better because of placement of 01:04:094 (1) - not really imo
01:11:825 - Add a circle here at 196, 152 no need
01:12:171 (3) - Maybe make this 2 circles instead of a slider? ruins my pattern :X
01:12:402 (1,2,3,4) - Maybe use this note sequence http://puu.sh/gwtVW.jpg sry not gunna fix any of these cuz i focus on drums/instruments
01:16:094 (1) - Make this a reverse slider and add a circle at 01:16:671 as b4
01:26:248 (1,2,3) - You could use this note sequence http://puu.sh/gwyTK.jpg
01:28:094 (1,2,3) - You could this note sequence too http://puu.sh/gwzjd.jpg
02:20:133 (4,5) - Try this note sequence instead http://puu.sh/gwE0Q.jpg
02:35:248 (4) - Make this a half slider, to go with the uhh.. whistle sort of sound? the ssssss sound ok
02:40:902 Adding a circle here sounds right too hard for this part
03:08:132 (2) - If you listen closely to this part, you can here the guitar starts on the white tick, so just moving this slider over to the white tick and adding a circle on top of the sliders head at 03:08:132 plays really nicely, like this http://puu.sh/gwED6.jpg as b4
03:19:785 - I think you could fit a 1/2 slider here, even slow down the SV if you want to simulate that guitar sound that happens at that part of the song i don't like that
05:43:785 (1,2,1,2,1,2,1) - Maybe you could make all of these repeat sliders like the last slider of the song? It's fine if you don't though this one is fine tbh
Well that's it for my mod, It's probably really bad so sorry D:
Really great map though, its super fun
Good luck with this!!
Mukyu~Nozhomi wrote:
Heyo Kibb~ M4M request in-game <3- General :
- This is maybe stupid from me, but Preview Point is unsnaped (if you care of it ofc). whoops ><
- Rosenkreuz :
- With these settings, I would go for HP6.5 or 6. too low
- 00:08:850 (1) - Was it necessary to do as little curved ? Just do it straight. curves r life
- 00:20:009 (2,3) - This part sounds really weird. You try to follow voice but you do it wrong because 00:20:842 (3) - don't start on it. To fix it, I suggest yeh this part is kinda weird, the big sliders are following the instruments, but i changed my HSing to make it seem like im following them now
- 00:20:009 (2) - remove reverse and start 00:20:842 (3) - at 00:20:675 - .
- 00:25:342 (2,3) - Same but end 00:26:009 (3) - to 00:26:759 - to match voice.
- 00:27:175 (4) - Make it start to 00:27:092 - to match voice.
- 00:42:176 (3,4,1,2) - Why one is stack and not the other while they are same rhythmic pattern ? That's weird imo should be same for both imo. cuz one is b4 slider and the other one is after hue
- 00:52:560 (3) - What do you think about follow the shape of 00:53:021 (1) - like this ? (I make them close just dor example http://puu.sh/gDdti/3a4ac16f75.jpg) this will looks better and improve a little flow with 00:52:790 (4) - . i thought im already doing this :C
- 01:16:589 - to 01:40:098 - Everything is 1/8 unsnaped. ripperino
- 01:17:050 (1) - I don't know but CTRL+G seems more logic for to play it. screw logic
- 01:38:627 (2,3) - Custom stack or fail stack ? fail stack
- 02:09:021 (2) - Curve it to make it similar to 02:09:175 (3) - looks cute ^^ http://puu.sh/gDemo/792b13e42c.jpg. cute indeed huehue
- 02:41:021 (1,2,3,4,5) - Stack all of them is not a good idea imo. You diff have not a high density overall because you use a high spacing but here this is too much imo. I would unstack and split this in 3 parts (02:41:021 (1,2) - / 02:41:713 (3,4) - / 02:42:290 (5) - ) because it follow much better piano in background. this part is slow enough to read them kappa
- 04:44:481 (1,2,3) - To be more coherent, use same spacing than 04:42:865 (1,2,3) - . cohered
- 05:30:635 (4) - I would rotate this slider by -30° to reduce this breakflow with 05:30:865 (1) - . mm
I guess that's all...it's hard to mod hard map orz. Hope it help you
Mukyu~
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you're BNKibbleru wrote:
wat a god
!summon BNs
ty o3oFort wrote:
you're BNKibbleru wrote:
wat a god
!summon BNs
looks i cant deal with this ;_;
Rozenfuk:
idk vocal and synth timing is like wow
00:22:680 (2,3) - fix blanket xD k
00:39:984 (2) - change to 2 circle? ok denied k
00:51:175 (1,2,3,4,1,2,3,4) - this square ;_; PENTAGON
01:10:098 (2,3,4,5) - this pattern so cruel ;_; hehehehehehe
01:56:137 (2,3) - change to 1/2 slider? 2 circle work too
02:09:348 (4) - add triplet and stack it to 02:09:175 (3) - ? D: thats overmappu :C
02:16:675 (2,3,4,5) - this flow jump is highly rigid, its very hard to read this jump + stream pattern at first time ok
02:20:252 - why you skip vocal here? cuz i can mwahahahaha
02:21:406 (2,4) - ummm, i didnt see this slider curved. why you add some curve waypoint there? as above with the cuz i can mwahahha
02:57:866 - wow i like this part bro :3
03:03:520 (2) - oops, looks this slider unrankable cause this http://puu.sh/gJaeu/1192fc89cb.jpg, consider move slider to up a bit actually its fine if its off screen in editor, test in game
03:43:327 (3,4) - idk why this antijump very hard for me idk either
03:46:096 (2,3) - im sure i follow vocal sound pattern in this slider 03:45:635 (1) - , maybe add circle in 03:45:981 - and make 2 arrow in 03:46:096 (3) - better clicks vat
03:56:596 (5,1) - im really sure this spacing changes too damn high, compare with 03:56:481 (4,5) - spacing, its like 4x super jumping flow. im suggesting make jump same like this distance 03:55:673 (5,1) - . Yeah i know you cant reach that pattern tho nerfd
04:13:673 (2) - whoops, move slider end waypoint to x=0 pls whoop k
04:30:173 - why no circle? D: why not no circle
yeah i dun have idea for your map
here take my star
LOOKS THIS GONNA BE NEW HELL MAPS IN 2015 !!!!!! RURUCHI WILL RAPED BY THIS MAP HAHAHAHAHAHA \>:D/
AND THIS MAP IS LIKE NEW IMAGE MATERIAL VER. 2!! BUT WITHOUT LOOOOOOOONG STREAMS
I WANT TO SEE WWW PLAY THIS BUT HOW? D:
OH GOD WHY YOU READ ALL MY SPOILERS?!
/me runs
thank youNo Dap wrote:
#1
lmao im just avoid that thing, but ok xDKibbleru wrote:
03:03:520 (2) - oops, looks this slider unrankable cause this http://puu.sh/gJaeu/1192fc89cb.jpg, consider move slider to up a bit actually its fine if its off screen in editor, test in game
07:15 *Xinely is editing [http://osu.ppy.sh/b/656722 Rena - Kegare naki Bara Juuji [Rosenkreuz]]
07:15 Xinely: prefer irc or forum pm? /3/
07:15 Xinely: *forum thread
07:21 Kibbleru: irc works
07:23 Xinely: 00:48:290 (5) - hmm i just feel the low spacing feels a little bit weird here, i'd like say use 1,4x spacing to give more natural the movement example 416,72
07:24 Kibbleru: fix
07:24 Xinely: 00:55:675 (5) - and in here, the cymbal mapped with low spacing rather than 4 to 5 feels a little bit weird too, at least try use same spacing or higher spacing for 00:55:790 (1) - ?
07:26 Kibbleru: i think the flow break makes up for that kind of lack of emphasis
07:26 Xinely: 02:44:713 (1,2) - try make blanket if possible?
07:27 Kibbleru: nng ill make it so that it looks less like a blanket >< dun rly want one there
07:28 Xinely: ok then, damn u kibb when you can map hard things like this
07:29 Kibbleru: ><><
07:31 Xinely: 03:08:712 (1) - aaa, imo 1/4 is quite hard here lol, as you can know the triplet on 260 bpm are only 1/3.. i know there is a guitar snare on 1/4 but i feel better to stop the slider on 1/2 instead, just my baka taste here >3>
07:32 Kibbleru: i dont think its actually too difficult to play owo
07:32 Xinely: 03:20:020 - somehow i cant get the feel of the finish sound in first time.. try use 70% volume for this point only? (and back use 60% on 03:20:078 - )
07:33 Kibbleru: i got many ppl to testplay and i dont think any broke there lel
07:33 Kibbleru: and oky ill use 70
07:33 Xinely: ok blame my noob skill \:D/
07:33 Xinely: 03:27:174 - hmm 45% here on purpose? the cymbal is still strong here o-o
07:34 Kibbleru: oop
07:34 Kibbleru: fix that 1
07:35 Xinely: oh, letterbox on purpose here?
07:36 Kibbleru: mm
07:36 Kibbleru: well
07:36 Kibbleru: leme test it out
07:37 Kibbleru: i think it kinda fits?
07:37 Kibbleru: doesnt rly matter to me lol
07:37 Kibbleru: ill let u make the choice for that 1
07:37 Xinely: just, 03:27:174 - if the letterbox on, the pic will be cropped
07:38 Kibbleru: true
07:38 Kibbleru: blah ill remove it lol
07:38 Xinely: lol
07:39 Xinely: go update /3/
07:40 Xinely: "Ariabl'eyeS is the circle so we can leave Rena as artist" <-- did kshr/alacat prove this before? ><
07:41 Kibbleru: oko did some talking etc, he learned it from tari, and i think he also discussed with alacat
07:41 Kibbleru: etc
07:41 Xinely: ok then
07:42 Kibbleru: here
07:42 Kibbleru: http://puu.sh/gLEfM/3693d3ab1d.jpg
07:42 Kibbleru: apparently its like 'using senya as artist'
Kibbleru wrote:
http://arsmagnaxxx.web.fc2.com/ars017.html metadata
Ariabl'eyeS is the circle so we can leave Rena as artist
I don't think Rena is well-known.Ranking Criteria wrote:
Tracks created by composers belonging to doujin circles should list the circle's name as the main composer. The sole exception to this is when a composer of a given circle is well-known enough by their own name. In this case, their own composer name may be used instead.
ty!koreapenguin wrote:
Yoshi
GeneralRosenkreuz
- Seem fine :3 i guess
sorry for my bad english orz
- how about decrease HP -0.5 it would be better to app map i think 7 is low enough owo, it was pretty easy to just pass it because drain is low
- http://puu.sh/gLR2J/c64e5a0d5f.png i know it doesn't effect anything, but i recommend fixing it about vol for consistency k
- 01:08:252 (3) - actually it's 1/6 there are has 4 hat sounds, but hear so some violin sounds is too strong than hat sounds also feel, it just kind of comes out of nowhere so how about follow violin sound? like this http://puu.sh/gLRkY/d8f2ec199d.jpg i prefer the hi hats
- 01:57:290 (3,1) - how about swap newcombo here? doesn't rly make too much sense to me o-o
- 02:01:790 (4) - i think this newcombo is make unnatural to play, i meant some jumps are if have no follow point then would be hard to read at high BPM, AR maps imo. so i recommend del newcombo here although i'm a noob player, i really don't think many people actually read the follow points o-o so NC helps a bit to read the jumps
- 03:11:020 (1) - same here, displaying follow point would be better to playing. and it's half hidden at slider body so follow point is will make noticeable ^
- 04:42:885 (1,2,3,1,2) - i just worried about this object's spacing refer to ex)04:37:096 (3,4) - , players are will confused for comes out of nowhere 1/3 notes ahhhhhhh hard to explain. it just personal opinion don't mind uhh i spaced it less i guess?
Cherry Blossom wrote:
Hello Kibbleru.
Some people find that this map is not ready for approval. I checked and saw some gameplay issues. Note that this is a 260 BPM song, if you want to make something harder than image material, holy orders, or another metal song with a BPM > 250, Make sure that you can play them and know how they play. Playing them with Half time is really different. And mapping a 260 BPM is something else compared to mapping a <200 BPM song.Rosenkreuz
- 00:49:098 (3,4) - These circles are too close from each other, and this is kind of flow breaking because the movement must be a little slower. To make to movement smoother, there should be a higher distance between these circles. k
- 00:51:175 (1,2,3,4,1,2,3,4) - I'm pretty sure 95% of players won't like this pattern, with this BPM, the player needs much aim to be able to handle this pattern, doing 2 circular movements when the song is fast is not really easy at all. Only few top players have enough aim. I recommend you to nerf the spacing here, or to do something else which is not circular. yes, i am aware that circular flow jump patterns are very hard to play, and i am doing this because i want to provide a challenge without making anything 'skystary' i guess. Most of where i use them are at the kiais and etc where it calls for difficulty spikes such as this. but i will fix this one because it doesn't really need any extra difficulty here q: I hope u understand what i mean ><, i didn't want this to be kind of a 'walk in the park' map that is for pp farming.
- 01:09:637 (1,2,3,4,5) - The stream with 4 objects is really hard to get, because of this reversed slider 01:09:637 (1) - which forces the player to move downward. So, the jump between 01:09:637 (1) - and 01:10:098 (2) - is really large, and and should be decreased for the sake of playability. fix
- 01:11:483 (1,2,3,1,2,3,4) - The rhythm here is pretty confusing, when playing this pattern 01:11:483 (1,2,3) -, the player expects that he is following vocals, but this pattern 01:12:406 (1,2,3,4) - does not follow vocals because you skipped this tick 01:12:867 - where a strong vocal note is audible. did something. to fix the consistency
- 01:29:944 (1,2,3,4,1,2) - Same as what i said about circular movements for 00:51:175 (1,2,3,4,1,2,3,4) - and many more. although i really dont think this is really 'circular motion' read above.
- 01:45:983 - I don't think that skipping this tick is a good idea, because you followed this tick on previous pattern, and this tick helps the player to follow the rhythm, i mean, when playing, you can feel that this is empty here. fix
- 02:09:021 (2) - Here, the player can easily get a 100 because the direction of this slider is on the right, and the next slider is on the left. And due to the high BPM, objects are reeaaaallly fast. This is fine for a <220 BPM map, but really questionable for a 260 BPM song. So you should CTRL+G this slider 02:09:021 (2) - fix
- 02:19:444 (3,4,5,1,2,3) - The movement here is a little kind of flow breaking. First, this is really difficult to handle this triangle 02:19:444 (3,4,5) - with a different DS between each circles. Plus, due to the speed of the map/song, it is really uncomfortable to play this 02:20:021 (3,4) - becase the player might get a sliderbreak here after a jump, and that's really frustrating (I got a sliderbreak here too, 4-5 times ;w;). So you should make something more "regular", which does not require really difficults movements. i hope this fixes it, i made it flow into the slider alot better
- 03:10:905 (2,1) - This is a little ugly, (1) is half covered by the previous slider, and due to the BPM, it can be hard to read and not comfortable to play. So you should avoid the overlap here. made overlap less
- 03:15:866 (5) - There is nothing audible on the blue tick, this is not really a good idea to use a 3/4 slider here, plus, the BPM is high and the probability to get a 100 here is high. fix
- 03:21:982 (2,1,2,3,4,1,2,3,4,1,2) - This jump is way harder compared to previous jump patterns you used, and this creates a spike. I think that this jump is a little overdone (spacing, circles) compared to your previous patterns, it should be better if they are nerfed. I know you want to follow the strong guitar, but accept that this pattern is a little overdone ;w; i added some sliders
- 03:26:597 (2,1,2,3,4,1) - This jump pattern is ugly too, the player expects that there is a perfect square with 03:26:712 (1,2,3,4) - but the distance between each circles is different, and on a high BPM song it's really hard to play, even with a high Approach rate. You should remake this jump pattern. originally, i made the distance smaller because circle 4 is on a dimmer sound, but i made the DS larger i guess.
- 03:47:019 (2,3,4,5) - same as ^, this looks a little weird and clunky, you should make a perfect trapeze pattern with these circles, so move this 03:47:135 (3) - a little upward. ehh i wana keep this one, its just my style ;w;
- 03:55:558 (4,5) - srsly, when i saw this i said "awh god please, why ?" this antijump is not really comfortable to play at all.the jump between 03:55:327 (3,4) - is large and playing this circle 03:55:673 (5) - after (4) is a pain. It should be better if they are stacked. Same for 03:56:481 (4,5) - and 05:11:250 (4,5) - and 05:12:173 (4,5) - eheh, it was originally because of the drum there but fixed
- 04:07:558 (5,6) - they are too close from each other, tit should be better if you avoid this antijump to make the movement smoother. k
- 04:34:442 (4,1,2,3,4,1,2) - This pattern is a little messed up, even with 75% speed i didnt read it well. Because 04:34:212 (3) - 's direction is (1) and not (4), and due to the speed of the map, the song and the approach rate, this is not intuitive to play. fix
- 04:42:865 (1,2,3,1) - This looks out of place compared to what i see before, i mean, you didnt use extreme DS for 1/3, you compressed them. These streams look a little overdone for what they follow. It should be better if you reduce the distance between circles. Same for 04:44:481 (1,2,3,1) - i really feel the next kiai could use such a build up like this to really give it some impact :c. also since the streams are kind of on its own, it is not too hard compared to before. 04:20:481 (3,4,5) - these are compressed because they were followed up by a bunch of jumps before.
- 04:57:173 (1,2,3,4,1,2,3,4) - This movement is realllly weird, it looks like you placed these circles randomly, they don't flow nice because the distance between each circles is not the same. On a circular movement, it's kind of flow breaking and i'm pretty sure people won't like it. i disagree here :C i believe DS is consistent enough to make it flow well and movement isnt jittery either. it fits with the vocals too imo
- 05:06:404 (1,2,3,4) - This jump pattern looks overdone compared to your previous jump patterns, the distance between these circles is extreme, and it's a 260 map... It is really hard to handle them, even with AR10 or 10.3. nerfed a bit
- 05:39:173 (1,2,3,4) - This kind of movement is also weird, it is really easy to get a sliderbreak here 05:39:519 (4) - because of the speed of the map, the jump pattern forces you to move upward, when the slider's direction is downward. okay fixed
This map is not really ready to get approved, just 19 days after submission and few mods from experienced players.
When you map something difficult like this, make sure you can get testplays and feedbacks from experienced players/modders before getting icons. Ranking difficult maps is more difficult than ranking easier maps.
Many people were too excited to see this map approved, i don't want to start any drama about speedranking nor circlejerking but, accept the reality. This map lacks of testplays and constructive feedbacks from players who can play this map. And the ranking process of this map was messed up. reality hurtss ;w; /cries and runs
Call me back later when you finally feel ready.
ehh yeah, i was sort of expecting something like this. i guess i was kind of rushing it a bit.
btw, a Hatsuki Yura BG for a Ariabl'Eyes BG, find the logic ? /me runs
It has a Rosenkreuz though, which is the album title ;_;Cherry Blossom wrote:
btw, a Hatsuki Yura BG for a Ariabl'Eyes BG, find the logic ? /me runs
what even is a rosenkreuzOkoratu wrote:
It has a Rosenkreuz though, which is the album title ;_;Cherry Blossom wrote:
btw, a Hatsuki Yura BG for a Ariabl'Eyes BG, find the logic ? /me runs
pishifat wrote:
you're not supposed to have beats like 00:23:510 (3) - , which is supposed to be a white tick, on a blue tick. there needs to be timing points to reset which beats are white ticks despite not actually changing timing. (similar to downbeat reset, just smaller scale)
judging vocals is sketchy since points of emphasis are always too variable depending with each unique syllable. i dunno how precise you wanted to be either, but like 00:10:809 (3) - is not on a sound. usually that would be fine but if you're trying to get exact with vocals everywhere else it's kind of weird.
some instrumental stuff also seems barely off, like 00:20:843 (3) - , but it's probably k. one that may not be k is 00:26:110 (3) -
for the timing point at 05:43:789 (1) - doing something like https://osu.ppy.sh/b/662590 this map at the end would probably be more correct. it's just emphasis on a different sound, so the consistent timing from before feels off, but bpm isn't getting any slower. on that example though gero fucked up the second timing point , which should be on 139984 instead of 139894 lmao unrank incoming
actually ya this map is FCable, SSable also all pattern are readable.[ S a k u r a ] wrote:
I think I did it
oop i forgot to reply. im not sure yet, i will get confirmation from kshr or somethingKyubey wrote:
You could at least answer to me, why do you still keep Rena as artist.
i cud try but too lazy lolAnxient wrote:
no 6.66 stars? okay.
Yes, Squigly is right, there are still some things that are a little weird and clunky, like.Squigly wrote:
kindly wait for more mods, that was such an early bubble, at its current state and as good a map as it may be i can still easily point out some things
i just don't know who else i can get ><, most people simply said "good map, but fix these pentagons" and so i did....Cherry Blossom wrote:
Yes, Squigly is right, there are still some things that are a little weird and clunky, like.Squigly wrote:
kindly wait for more mods, that was such an early bubble, at its current state and as good a map as it may be i can still easily point out some things
- 01:08:598 (4,1,2) - This motion which looks uncomfortable to play, the angle is really large and the flow is a little bad. If you want to keep this kind of motion, there should be the same distance between each circles 01:08:598 (4,1,2) - at least. made it more zig zag?
- 01:50:944 (3,4,1) - This lacks of harmony, these circles looks randomnly placed and the flow here is not really good, try to make something more structured. uhh i really don't see a problem with this, looks clear and flow isn't that bad.
- 02:01:790 (1,2,3) - here, there is a little angle, and that can make this pattern a little hard to read (when i testplayed, i was a little surprised by the stream), you should move 02:02:021 (3,4,5,1) - a little on the right to make this pattern more readable. fix
- 02:22:098 (1,2,3,4,1) - uuuuuuuuuuh, do you realize what is this kind of motion? it is something which REALLY DIFFICULT to handle, even with ar 10.3. This kind of "S" movement is not comfortable to play at all. You should make something else with 02:22:098 (1,2,3,4) - because when playing, i was lost here. changed
- 04:58:096 (5,6,1) - When playing this pattern, that was really weird, because the distance between each sliders 04:58:096 (5,6,1) - is not the same, and the player has to slow down between 04:58:327 (6,1) - , and that make the movement not fluid, try to make something like a triangle like this :
did something else but it shud be okay now
My personal opinion about this map. There are too many overlaps, i think it is your style. But overlaps on a 260BPM map are not really easy to read, your eyes must anticipate the next object which is hidden or overlapped by another object, and that makes this map not comfortable to play, too many patterns which are not intuitive to play, and the gameplay is hurt. that's just my style, and in all honesty, i didn't really see any1 who was testplaying mess up on the overlaps at least. but if you point out some of the more confusing ones, i will be more than happy to fix
This map needs definitely more mods, that's nice to get other opinions from other experienced players and modders, but I/we want to see more improvements on this map. And see what makes this map better. Call be back later when you finally feel ready.
yes i am, sry for ppl who supportedOkoratu wrote:
are you even serious
So i wasted time ? I rather should say "we" (All modders, and YOU, the mapper).Kibbleru wrote:
nvm i think im just gunna grave this. my style doesn't fit high bpm.
was a nice song too rip.
i kinda had a chat with charles and basically i feel like i litterally need to remap for this to be good :XCherry Blossom wrote:
So i wasted time ? I rather should say "we" (All modders, and YOU, the mapper).Kibbleru wrote:
nvm i think im just gunna grave this. my style doesn't fit high bpm.
was a nice song too rip.
Please, don't give up, i won't let this map in graveyard section just for quality issues. If you're enough motivated, issues could be fixed within a few days.
Your timing sections are a mess. Delete all your uninheriting sections after the first one to 00:35:484 - , put the first one to 90 BPM, 818ms offset. You'll have to remap some sliders and replace/resnap some objects. Also delete all the uninheriting sections at the end, just put a green one for the hitsounds and stuff. Here too replace the objects correctly.If you have a very good reason to keep the current timing, please tell me, because I don't see how it can be correct in any way possible.
Nhawak wrote:
yes
screw this *runsKocari wrote:
[Rosenkreuz]
- Needs more "quality" (A lot more)
CelsiusLK wrote:
yeh why not
I can mod this
from your m4m q tho
[general][rosenkreuz]
- 2 osb files in song folder and widescreen checked tho
no comment = fix
- 00:40:330 (4,5,6,7,8,9,10,1) - the stream thing here is pretty a bit awkward to play because stacked stream when you play that you might not pay attention to the amount of circles you need to click like the standard stream so that make the transition feel a bit awkward here, using a slider for better transition like what you did here 00:38:945 (4,5,6,1) - would be nice imo
- 00:50:137 (4,1) - spacing here should be a bit higher than 00:50:021 (3,4) - so it would make sense with music more imo since I think this one 00:50:252 - sound a bit more emphasized than 00:50:137 - , you actually did it nice here 00:46:329 (3,4,1) - ,00:48:175 (3,1) - ,00:49:098 (3,4,1) -
- 01:06:406 (1,2,3,4) - the current flow feel a bit weird compare with 01:05:944 (1,2,3,4) -
- 01:07:560 (4,5,1) - spacing change is not really that necessary here imo , better make spacing consistent , that would make flow here a bit better these spacing changes are not big enough to be relevant q:
- 01:20:252 (2,3,4) - ^ same
- 01:24:752 (3,1) - a quick turn in angle of flow here seems a bit sound sudden or something , I think it would be better to keep angle simple here 01:24:752 (3,1) - then you can do quick sharp turn here 01:24:983 (2,3,4,1) - , basically this is what in my head
- 01:51:637 (3,4) - I think flow here 01:51:175 (1,2,3,4) - would be a bit nice if you ctrl g both these 01:51:637 (3,4) - so they look like this
- 01:56:137 (2,3) - can we make the flow here a bit circular like 01:55:790 (1,2) - , that would make the flow here nice imo *insertIcan'tpassthismapmeme* i think its circular enough o-o
- 02:05:252 (2,3,4,5) - try this rhythm ? sound better imo i like skipping vocals :C, it's my thing
- 02:07:560 (4) - ctrl+g this would make the flow here 02:07:329 (3,4,1,2) - better imo
- 02:17:829 (4,1) - spacing here should be a bit bigger than 02:17:598 (3,4) - so it make sense with the music more , you can try move 02:17:829 (4) - to around x72 y208
- 02:22:098 (1,2,3,4) - I feel like the flow and spacing are a bit too much for some reason , and I also comparing this with the other part that sound similiar here 04:40:558 (1,2,3,4) - , 05:11:942 (1,2,3,4) - and I see that flow and spacing aren't that much like 02:22:098 (1,2,3,4) - so yea you can nerf this part a bit for consistency or something
- 02:50:021 (4,5,1) - I believe this might fit the song more here if it is a stacked 1/4 notes , spaced 1/4 here feel a bit not that natural or something with the song here imo i just wanted to play around with this part, nobody has really gotten stuck on it in testplays so far.
- 03:04:905 (6,1) - give this less angle (I guess) would somehow make the flow here 03:04:789 (5,6,1) - better imo , you can try move 03:04:905 (6) - to around x224 y252 i disagree, i think the current angle stays consistent with the jump pattern
- 03:11:712 (2) - ctrl+g this would make flow here 03:11:482 (1,2,1,2,3,4) - nice imo
- 03:19:789 - why ignore this beat ? I think if you map this beat , it would make rhythm here sound better thats when the drums stop, the guitars are sorta sketchy to map
- 03:50:827 (3) - ctrl+g this would make flow here 03:50:712 (2,3,4,1) - nice imo
- 03:57:173 (2,3) - ctrl+g rhythm here maybe would make the spacing and flow here 03:57:173 (2,3,4,5,1) - a bit better , personally I find that it no need to use high spacing here 03:57:289 (3,4) - , (4) is fit for something like uhhh hard to explain , flow break , angle flow or something idk
- 03:57:635 (1,2,3) - consistent spacing would make flow here a bit better imo
- 04:02:135 (5,1) - low spacing here really make the flow here play weird imo , would be nice if you move 04:02:135 (5) - to around x160 y56 so it would make flow here 04:01:789 (2,3,4,5,1) - better
- 04:07:789 (1,2) - this spcing looks a bit large when compare with others 1/1 spacing that you did previously , spacing would be consistent more if you ctrl+g rhythm here 04:08:250 (2,3) -
- 04:19:904 (2,3) - angle tho , try move 04:20:019 (3) - to around x384 y132 so it would make the angle here a bit better
- 04:26:942 (6) - ctrl+g this would make the flow here 04:26:712 (5,6,1) - nice imo
- 04:51:635 (1) - why nc here I don't see anything worth nc here , the flow and spacing are somehow easy to read here so nc is not really that necessary imo to be consistent with other kiai parts
- 04:52:904 (5,1) - spacing here should be a bit bigger than 04:52:789 (4,5) - so it would make sense with music more imo since 04:53:019 - sound a bit more emphasized than 04:52:904 - uhh i really ran out of room lol x.x
- 05:43:558 (3,4) - ctrl+g rhythm here would make flow here 05:43:327 (1,2,3,4,1) - a bit better imo
ty!
well , it better than the old version tbh
good luck , have fun mapping
thanks-Teina- wrote:
From your modding queues~Rosenkreu
- 00:47:829 (2) - can change triple circle here. I think 00:46:560 - to 00:48:752 - too much slider here and its differentiate rhythm. (00:48:175 (3) - is main rhythm? You can change this special? ) i don't think triple circle fit here :C
- 00:51:175 (1,2,3,4) - can change another package? because its different with 00:51:637 (1,2,3,4) - package?
- 01:32:598 (4) - try to change slider 2/4, but you can choose change it or not. i like the antijump here B)
- 02:07:560 (4) - ctrl + G may me better flow? look like 01:52:560 (3,4) - yep
- 03:58:327 (3) - change triple circle? slider is better emphasis on vocal
- 05:02:596 (3) - This is my rhythm of this part~ haha, you can try it. i like to emphasize drums
nice song~
really helpful, thanks!Snepif wrote:
as requested!
very player-focused mod, i think
as a player i think a looooooooot of the random misses i get are cause by inconsistent spacing in some jumps, i'll point those out a lot, and some other stuff too.
00:46:329 (3,4) - I like it more this way http://puu.sh/igqWK/90e75071b4.jpg . Less messy and more comfy to play. i'd kinda prefer it :C
00:49:214 (4) - Make it equally spaced to 3 and 1?
00:50:137 (4) - I'd move to x236 y172
00:51:983 (4,1) - I missed (1) many times because the distance from 4 to 1 is kinda big. What about doing this? http://puu.sh/igrbj/21b9475627.jpg I think the distance didn't change that much, but the angle makes it a lot more comfy to play. Notice how I rearranged the next note, (2), as well. uhm i just adjusted distance :X
01:04:906 (4) - I feel like moving this to the left, like a lot, makes it feel better to play. Something like x200
01:07:675 (5) - Make it equally spaced to the previous and next note
01:10:560 (1,2) - Maybe space them a bit more so it doesn't look like a jump? I didn't miss here or anything but it's just a suggestion.
01:22:444 (4) - Make it equally spaced to the previous and next object
01:32:367 (2) - I feel like this note should be somewhere like x248 y104, so you can play it with more of a "triangle" feel
01:41:829 (5) - Move to the left a bit? so it's equally spaced to 4 and 1? This one is not as necessary as the previous suggestions because it doesn't play bad either way, but I personally like my way better i'd like to keep this if possible
01:47:021 (2,3,4,5) - Out of all the jumps so far, this is the most uncomfy one, both the angles and the spacing feels bad to play. What about this: http://puu.sh/igsEh/df0781677f.jpg or something simillar?
02:01:906 (6) - This is one of the most important suggestions because it improves the feel of the jump greatly: move this note to x264 y264
02:04:098 (1) - I think it flows better if it curves upwards (U shape)
02:08:483 (3,4) - Semi-squares like this are kinda bad imo, what about CTRL-Ging 3 and 4?
02:12:983 (6) - Feels insanely better if you move this note to x248 y232
02:22:444 (4) - (this one is not necessary but I like it) move a bit to the left so it isn't that extreme? If not, my other suggestion would be moving 02:22:560 (1) - to x124 y352. This makes the jump bigger in distance, but better angle-wise so it's kinda the same as before but feels better.
02:24:406 (1) - Okay why 1/1's instead of following the music with 1/2's here? Like 1/2 sliders starting in every white tick? emphasizes the calmness of the music
02:28:559 (2) - So far I have no complaints rhythm wise, but here I'd like you to follow the music better :S the vocals or something? Both the vocals and the piano go 1/2 here, no reason for 1/1 sliders. ^
02:36:867 (5,1) - (5) should finish 1/4 earlier and (1) should start 1/4 earlier too i want to keep the 1 on the downbeat
02:42:636 (1) - I think it feels really bad to put a slider end in a big white tick where the guitar kicks in epicly, would rather have a big slider starting here. Not to mention the long break feels awkward i really think it emphasizes the kinda slide sound :X
02:57:406 (4) - Exactly the same as last suggestion. I can't stress how much better it would be. ^ and i think slider to slider transitions a bit more easily
03:03:982 (4) - Make it equally spaced to the previous and next object?
03:04:905 (6) - Feels and plays a lot better if you move to x252 y272
03:17:136 (2) - Same as 03:03:982 (4). Okay I'll stop pointing these out, maybe they are intentional, but I still think they make you miss randomly a lot of times.
03:18:751 (6) - Feels and plays better if you move to x184 y16
03:19:674 (6,1) - Now this is a break that DOES feel amazing, unlike the other two i pointed out!
03:22:328 (6) - Should move to x204 y188
03:24:405 (1,2,3) - Maybe some crazy streams here? hard to determine snapping so i'd rather not xD
03:27:289 (x) - Spinner starting here and ending in 03:30:866 ?
04:11:942 (2,3,4,5) - What about CTRL-Ging 3 and 5?
04:30:750 (5) - Feels better at x292 y320
04:40:904 (4,1) - This jump is really good except for these last two notes. I mean just a personal preference thing, but what about doing this? http://puu.sh/igtAE/bc202890da.jpg (only thing I changed are those 2 highlighted notes)
04:44:712 (1) - The music here is so intense, maybe you could space some sliders a bit more? for instance 04:45:635 (1,2,3) - are kinda too close for the music
04:55:673 (7) - Feels INSANELY better at x223 y84
05:43:789 (1) - I know it's intentional but I don't really agree with the 1/1 here D: as before
Really good map and song, fighto!
thx both u guys!Sonnyc wrote:
- 00:14:184 (4) - Consider giving an NC since this is the first 1/4 appearing, and a new combo will indicate it's distance better. Also it could construct a better consistency along 00:19:510 (1) - 00:22:205 (1) - 00:24:820 (1). hmm imo it's not that hard to catch the 1/4 and i want to be consistent
- 00:33:019 - Personally I think a spinner can fit here. idk where to really end it, and i want something clickable on 1 :X
- 02:35:021 (3) - Maybe a missing hitsound at the end? ye
- 02:50:136 (5) - Grid left. ye
- 04:26:942 (6) - Personally the current flow to (1) feels little broken. Mind ctrl+G? k
- 04:58:558 (1,2) - Check if this combo setting for 1/6 is done as your intention. yeah intended ;d
thx^^blissfulyoshi wrote:
I am in the camp where the overlaps bug me to no end, but since you said that is your style, I'll try my best to ignore them
00:45:983 (2,3) - why did you make this so easy? You go halfway down the slider and then go back and hit the 3 that is basically the start of the slider. I didn't hear anything that suggested the jumps should get this easy. imo circles are harder to play by themselves so I don't want to space the circles too much.
00:46:906 (2,3) - ^ Still randomly easy. I don't think it's THAT much easier ><, sliders are all relatively the same difficulty imo cuz they're all very lenient, imo what determines the difficulty is more based on how they flow
00:58:560 (1,2,3,1,2,3,4) - I honestly thought this part should be harder since the music picks up so much here oh trust me, that's plenty hard enough, any harder and idk if it'd be playable xD
01:03:983 (4) - can you make this a little further, I keep overshooting this note because it is so close to 3 ye
01:06:867 (1) - this section really felt weird to me, since the violin suggest only slider usage, but you sometimes switched to drums I switch to drums whenever possible (that is when the drums actually exist)
01:08:252 (3) - and then there is a random pause for a repeat slider
01:08:714 (1,2) - I also thought this was a weird change in rhythm as well hmm. I don't really have an excuse for this one other than.. rhythm variety? the same rhythm over and over gets boring for me to play and map lol
01:33:290 (2,3,1) - while this isn't that hard because 3 and 1 are slider, it felt really weird to see the distance increase so much I.. tried to adjust a bit?
01:35:944 (3,4) - is it just me or are there no explanations behind these sudden surges in spacing refer to above; I just like to put whatever flows well ><
04:44:712 (1,2,3,4,1,2,3,4,1,2,3,4) - you do know slider sections are easier than circle sections normally because of the amount of leniency to hit the note. However, with the huge rush in power in the vocals the map got a lot easier for this section because of your still relatively normal sized jumps with your slider rush. yeah im aware of that xD, but still I think the 1/2 slider heads really emphasize the music well, and it didn't seem to practical for me to add in a bunch of 1/2 circles cuz that'd make it too hard.
===============
I still don't like the overlaps, and I know I am nowhere close to the level needed to play this map. Oh well, the map seemed okay overall. I just wish I understood why you mixed in so many easy slider spacings/jumps inbetween harder jumps. Sorry my mod is so lackluster. I'll go make a better mod if I want to do m4m.
thx!monstrata wrote:
yo m4m
[Rosenkibb]Alright good luck. Haven't seen you mapping difficult maps before lol.
- 00:16:858 - 00:22:680 - 00:25:303 - Omit first bar line for these 3 red lines. I think these are correct downbeats o-o
- 00:33:019 - No spinner? Could end it at 00:35:155 - and have a green line at 00:34:827 - to fade the volume a bit. nah, not a big fan of spinners
- 00:36:407 (1,2,3,4,1) - This is like a build up with the drums so imo 4>1 should also have larger jump. adjusted a bit, idk kinda out of room here to do much bteter
- 00:40:214 - There's a piano sound here that you've skipped.. seems odd to have a 3/4 gap from 3>4. You're going to play the 1/4 slider as just a circle anyways. the percussion things.
- 00:40:330 (4,5,6,7) - This part should be 1/4 no? Listen at 25% I only hear 3 piano notes during this interval... sounds really different from 00:40:791 (8,9,10,1) - ^
- 00:41:945 (3,4,5,6,7,8) - You could make this part a bit more difficult so the transition into the 260 bpm section will feel a bit less abrupt. Imo, simple things like not stacking 00:42:291 (4,7) - would already be a good visual indicator. did a bit
- 00:48:406 (1,2) - Maybe larger jump here? Players are going to cut the slider-tail of 1 when they go into 2 anyways so if you want to create an emphasis like on 00:45:637 (1,2) - a larger DS would really help. k
- 01:02:944 (6) - Ehh. flow is a bit weird here... How about Ctrl < it. makes a more circular flow, since you haven't been emphasizing slider 1 with a flowbreak in your previous combo's flow break is a good indicator of a new combo
- 01:05:944 (1,2) - 1/2 slider?? The drum sequence doesn't begin until 3. no.. listen more carefully
- 01:09:637 (1) - This hitsound doesnt map to anything :S. The violin sound is at 01:09:752 - . And there's no other sound that maps to the repeat slider itself. ok drum sampleset then?
- 01:16:790 (3,4) - Would be cool to use a 1/3 repeat slider here to map the piano; if you want ehh drums are stronger to me
- 01:32:598 (4) - 1/4 repeat slider? so you can map 01:32:714 - lol. lets not overmap in 260 bpm
- 01:39:867 (3,4,1) - How about a larger jump from 4>1 and a smaller jump from 3>4? Emphasis on the vocal > emphasis on circle 4 that's on a red tick . forgot if I fixed this or not :X
- 01:46:098 (3,4,5) - The way you stack it, it's going to be really difficult for players to tell if these are 1/4 or 1/3... Cuz all they have to go on is the approach circle . I think 1/3 repeats would be better here. I don't think so, ive already well established the fact that every 'streamy thing' in my map is going to be 1/3 since I litteraly have no 1/4 streams
- 02:16:098 (1,2) - 1/2 slider instead? The violin here also doesn't pick up until 3. drums pick up here tho, also makes more sense to do it here since its a downbeat
- 03:00:866 (3,4,5) - How about Ctrl+G this rhythm? Would follow the eguitar better and reflect what you did later with: 03:02:712 (3,4,5) - eh? both way works
- 03:11:943 (1,2,3,4) - how about making these jumps more horizontal? cuz youre mapping the drums now whereas at 03:11:020 (3,4,5,6) - these are also jumps but they map the guitar. Idk... a change in motion would be nice so it feels different when you follow another instrument. different enough imo
- 03:50:827 (3) - circles instead? this is just for some variety ^^
- 04:10:558 (1,2) - How come the spacing is reduced for these two sliders? imo they should be just as large in terms of spacing if nto larger, because this whole section is building up to the Kiai. REALLY not noticeable in game play itself q:
- 04:12:289 (5,1) - Anti-jump doesn't really feel right just before the Kiai too . ...I what?! how??
- 04:52:904 (5,1) - Could put a larger gap here honestly... Looks like you ran out of room with slider 1. You can push it off screen a bit. Rotate it 180 degrees. then move it to 143||39 and rotate it 180 degrees again. it'll still be in screen on 4:3 and the spacing will make more sense. I'd rather just keep it on screen lmao
- 04:59:019 (1) - Seems like an unnecessary NC... I think that was to indicate 1/3 gap
- 05:12:289 (4,1) - End with a bang D: large jump ending in the middle imo is cool also the sharp flow gives more emphasis