forum

Ariabl'eyeS - Kegare naki Bara Juuji

posted
Total Posts
131
show more
blissfulyoshi
I am in the camp where the overlaps bug me to no end, but since you said that is your style, I'll try my best to ignore them

00:45:983 (2,3) - why did you make this so easy? You go halfway down the slider and then go back and hit the 3 that is basically the start of the slider. I didn't hear anything that suggested the jumps should get this easy.
00:46:906 (2,3) - ^ Still randomly easy.
00:58:560 (1,2,3,1,2,3,4) - I honestly thought this part should be harder since the music picks up so much here
01:03:983 (4) - can you make this a little further, I keep overshooting this note because it is so close to 3
01:06:867 (1) - this section really felt weird to me, since the violin suggest only slider usage, but you sometimes switched to drums
01:08:252 (3) - and then there is a random pause for a repeat slider
01:08:714 (1,2) - I also thought this was a weird change in rhythm as well
01:33:290 (2,3,1) - while this isn't that hard because 3 and 1 are slider, it felt really weird to see the distance increase so much
01:35:944 (3,4) - is it just me or are there no explanations behind these sudden surges in spacing
04:44:712 (1,2,3,4,1,2,3,4,1,2,3,4) - you do know slider sections are easier than circle sections normally because of the amount of leniency to hit the note. However, with the huge rush in power in the vocals the map got a lot easier for this section because of your still relatively normal sized jumps with your slider rush.

===============

I still don't like the overlaps, and I know I am nowhere close to the level needed to play this map. Oh well, the map seemed okay overall. I just wish I understood why you mixed in so many easy slider spacings/jumps inbetween harder jumps. Sorry my mod is so lackluster. I'll go make a better mod if I want to do m4m.
Topic Starter
Kibbleru

blissfulyoshi wrote:

I am in the camp where the overlaps bug me to no end, but since you said that is your style, I'll try my best to ignore them

00:45:983 (2,3) - why did you make this so easy? You go halfway down the slider and then go back and hit the 3 that is basically the start of the slider. I didn't hear anything that suggested the jumps should get this easy. imo circles are harder to play by themselves so I don't want to space the circles too much.
00:46:906 (2,3) - ^ Still randomly easy. I don't think it's THAT much easier ><, sliders are all relatively the same difficulty imo cuz they're all very lenient, imo what determines the difficulty is more based on how they flow
00:58:560 (1,2,3,1,2,3,4) - I honestly thought this part should be harder since the music picks up so much here oh trust me, that's plenty hard enough, any harder and idk if it'd be playable xD
01:03:983 (4) - can you make this a little further, I keep overshooting this note because it is so close to 3 ye
01:06:867 (1) - this section really felt weird to me, since the violin suggest only slider usage, but you sometimes switched to drums I switch to drums whenever possible (that is when the drums actually exist)
01:08:252 (3) - and then there is a random pause for a repeat slider
01:08:714 (1,2) - I also thought this was a weird change in rhythm as well hmm. I don't really have an excuse for this one other than.. rhythm variety? the same rhythm over and over gets boring for me to play and map lol
01:33:290 (2,3,1) - while this isn't that hard because 3 and 1 are slider, it felt really weird to see the distance increase so much I.. tried to adjust a bit?
01:35:944 (3,4) - is it just me or are there no explanations behind these sudden surges in spacing refer to above; I just like to put whatever flows well ><
04:44:712 (1,2,3,4,1,2,3,4,1,2,3,4) - you do know slider sections are easier than circle sections normally because of the amount of leniency to hit the note. However, with the huge rush in power in the vocals the map got a lot easier for this section because of your still relatively normal sized jumps with your slider rush. yeah im aware of that xD, but still I think the 1/2 slider heads really emphasize the music well, and it didn't seem to practical for me to add in a bunch of 1/2 circles cuz that'd make it too hard.

===============

I still don't like the overlaps, and I know I am nowhere close to the level needed to play this map. Oh well, the map seemed okay overall. I just wish I understood why you mixed in so many easy slider spacings/jumps inbetween harder jumps. Sorry my mod is so lackluster. I'll go make a better mod if I want to do m4m.
thx^^
Topic Starter
Kibbleru

monstrata wrote:

yo m4m

[Rosenkibb]

  1. 00:16:858 - 00:22:680 - 00:25:303 - Omit first bar line for these 3 red lines. I think these are correct downbeats o-o
  2. 00:33:019 - No spinner? Could end it at 00:35:155 - and have a green line at 00:34:827 - to fade the volume a bit. nah, not a big fan of spinners
  3. 00:36:407 (1,2,3,4,1) - This is like a build up with the drums so imo 4>1 should also have larger jump. adjusted a bit, idk kinda out of room here to do much bteter
  4. 00:40:214 - There's a piano sound here that you've skipped.. seems odd to have a 3/4 gap from 3>4. You're going to play the 1/4 slider as just a circle anyways. the percussion things.
  5. 00:40:330 (4,5,6,7) - This part should be 1/4 no? Listen at 25% I only hear 3 piano notes during this interval... sounds really different from 00:40:791 (8,9,10,1) - ^
  6. 00:41:945 (3,4,5,6,7,8) - You could make this part a bit more difficult so the transition into the 260 bpm section will feel a bit less abrupt. Imo, simple things like not stacking 00:42:291 (4,7) - would already be a good visual indicator. did a bit
  7. 00:48:406 (1,2) - Maybe larger jump here? Players are going to cut the slider-tail of 1 when they go into 2 anyways so if you want to create an emphasis like on 00:45:637 (1,2) - a larger DS would really help. k
  8. 01:02:944 (6) - Ehh. flow is a bit weird here... How about Ctrl < it. makes a more circular flow, since you haven't been emphasizing slider 1 with a flowbreak in your previous combo's flow break is a good indicator of a new combo
  9. 01:05:944 (1,2) - 1/2 slider?? The drum sequence doesn't begin until 3. no.. listen more carefully
  10. 01:09:637 (1) - This hitsound doesnt map to anything :S. The violin sound is at 01:09:752 - . And there's no other sound that maps to the repeat slider itself. ok drum sampleset then?
  11. 01:16:790 (3,4) - Would be cool to use a 1/3 repeat slider here to map the piano; if you want ehh drums are stronger to me
  12. 01:32:598 (4) - 1/4 repeat slider? so you can map 01:32:714 - lol. lets not overmap in 260 bpm
  13. 01:39:867 (3,4,1) - How about a larger jump from 4>1 and a smaller jump from 3>4? Emphasis on the vocal > emphasis on circle 4 that's on a red tick :P. forgot if I fixed this or not :X
  14. 01:46:098 (3,4,5) - The way you stack it, it's going to be really difficult for players to tell if these are 1/4 or 1/3... Cuz all they have to go on is the approach circle :P. I think 1/3 repeats would be better here. I don't think so, ive already well established the fact that every 'streamy thing' in my map is going to be 1/3 since I litteraly have no 1/4 streams
  15. 02:16:098 (1,2) - 1/2 slider instead? The violin here also doesn't pick up until 3. drums pick up here tho, also makes more sense to do it here since its a downbeat
  16. 03:00:866 (3,4,5) - How about Ctrl+G this rhythm? Would follow the eguitar better and reflect what you did later with: 03:02:712 (3,4,5) - eh? both way works
  17. 03:11:943 (1,2,3,4) - how about making these jumps more horizontal? cuz youre mapping the drums now whereas at 03:11:020 (3,4,5,6) - these are also jumps but they map the guitar. Idk... a change in motion would be nice so it feels different when you follow another instrument. different enough imo
  18. 03:50:827 (3) - circles instead? this is just for some variety ^^
  19. 04:10:558 (1,2) - How come the spacing is reduced for these two sliders? imo they should be just as large in terms of spacing if nto larger, because this whole section is building up to the Kiai. REALLY not noticeable in game play itself q:
  20. 04:12:289 (5,1) - Anti-jump doesn't really feel right just before the Kiai too :P. ...I what?! how??
  21. 04:52:904 (5,1) - Could put a larger gap here honestly... Looks like you ran out of room with slider 1. You can push it off screen a bit. Rotate it 180 degrees. then move it to 143||39 and rotate it 180 degrees again. it'll still be in screen on 4:3 and the spacing will make more sense. I'd rather just keep it on screen lmao
  22. 04:59:019 (1) - Seems like an unnecessary NC... I think that was to indicate 1/3 gap
  23. 05:12:289 (4,1) - End with a bang D: large jump :D :D :D ending in the middle imo is cool also the sharp flow gives more emphasis
Alright good luck. Haven't seen you mapping difficult maps before lol.
thx!
Frostings

bad mod coming soon
pkk

Frostings wrote:


bad mod coming soon
the HR god himself
Frostings
before I mod this, maybe check the timing again?

I don't see why there are so many red ticks at the beginning when it's pretty much a consistent 90 bpm

EDIT:

Here's what I get for the first 35 seconds:

1. Offset: 874ms BPM: 90.00
2. Offset: 32,874ms BPM: 92.00
3. Offset: 35,482ms BPM: 130.00

On normal speed it sounds like it lags a little bit in a few parts, but it's more to do with the dominant vocals that start a little earlier than the background instrumental.

Also the end definitely needs to be changed, but I'm having trouble with this.

I just spent like an hour on this I don't even know anymore ask someone who is better than me I'm bad
byfar
pppp p p lp lpl l lplpll p pllaceeeeeeeeeeeeeeeeeeeeHOLDER

hi kibb, m4m on this map :D p/4028059/

[diff]
  1. 00:27:489 (1) - yo shouldnt this be a long slider lol. the gap is really odd
  2. 00:33:019 - spinner? same reason as above ^
  3. 01:26:598 (2) - white tick skip feels weird, esp since vocals fall on it (theres still guitar sound there as well, if you were trying to follow intrumentals?)
  4. 01:29:367 (2) - ctrl+ g for jump feels better
  5. 01:42:406 (2) - space out 01:42:290 (2) - ?
  6. 02:00:175 (3,4) - stack? gives a better feeling imo, since the vocals have the same pitch and intensity there.
  7. 02:16:560 (5,6,1) - i dont think this kind of linear flow is good in high diff maps
  8. 02:14:944 (3,4) - stack? same as 02:00:175 (3,4) http://puu.sh/iiXFc/191ff7ca27.jpg
  9. 02:15:752 (3) - x:254 y:66? better flow imo http://puu.sh/iiXDM/34f4c11e2a.jpg

  10. 04:14:942 (3,4) - same as before, i'd stack. http://puu.sh/iiYb6/74562dbfc2.jpg
  11. 03:00:866 (3,4,5) - i feel like the rhythm should be swapped around, with the 1/2 slider first and then 1/2 notes after stacked. the guitar here is held 03:00:866 (3,4) - and you used 2 circles , 03:01:097 (5) - there are 2 beats, yet you used a 1/2 slider. the beats that you used the 1/2 slider with aren't emphasized very well and gives me an odd feeling when played
    also it would be consistent with 03:02:251 (1,2,3,4,5) -

good luck!

i liked the symmetry parts. but your other overlaps kind of made it harder for me to play the map :(
Topic Starter
Kibbleru
ill take a look timing wise
Topic Starter
Kibbleru

byfar wrote:

pppp p p lp lpl l lplpll p pllaceeeeeeeeeeeeeeeeeeeeHOLDER

hi kibb, m4m on this map :D p/4028059/

[diff]
  1. 00:27:489 (1) - yo shouldnt this be a long slider lol. the gap is really odd >> how?
  2. 00:33:019 - spinner? same reason as above ^ >> don't want a spinner there
  3. 01:26:598 (2) - white tick skip feels weird, esp since vocals fall on it (theres still guitar sound there as well, if you were trying to follow intrumentals?) >>not really, follows the guitar thing
  4. 01:29:367 (2) - ctrl+ g for jump feels better >>too big for that section imo
  5. 01:42:406 (2) - space out 01:42:290 (2) - ? >> don't see much of a reason why
  6. 02:00:175 (3,4) - stack? gives a better feeling imo, since the vocals have the same pitch and intensity there. >>imo that doesn't flow as well so i don't want to stack them
  7. 02:16:560 (5,6,1) - i dont think this kind of linear flow is good in high diff maps >> not sure how to fix this, also going to a stream on a sharp angle doesn't sound that great either :(
  8. 02:14:944 (3,4) - stack? same as 02:00:175 (3,4) http://puu.sh/iiXFc/191ff7ca27.jpg
  9. 02:15:752 (3) - x:254 y:66? better flow imo http://puu.sh/iiXDM/34f4c11e2a.jpg >> how lmao

  10. 04:14:942 (3,4) - same as before, i'd stack. http://puu.sh/iiYb6/74562dbfc2.jpg
  11. 03:00:866 (3,4,5) - i feel like the rhythm should be swapped around, with the 1/2 slider first and then 1/2 notes after stacked. the guitar here is held 03:00:866 (3,4) - and you used 2 circles , 03:01:097 (5) - there are 2 beats, yet you used a 1/2 slider. the beats that you used the 1/2 slider with aren't emphasized very well and gives me an odd feeling when played >> circle for drums?
    also it would be consistent with 03:02:251 (1,2,3,4,5) -

good luck!

i liked the symmetry parts. but your other overlaps kind of made it harder for me to play the map :(
ty for mod
Epic_old_1
GOD I LOVE THIS SONG


Rosenkreuz
  1. 00:33:183 (1) - i feel like empty here. why don't you put a slider at 00:33:183 - 00:35:155
  2. 00:56:137 (2) - bending opposite side plays better imo
  3. 00:56:714 (1) - it is placed at quite right side. because of 00:56:137 (2,3), the flow is heading to left side. so it's quite hard to hit 00:56:714 (1). (i played it several time at 0.5 speed and this is my conclusion.) I suggest to move 00:56:714 (1) - 206||339. Then 00:56:829 (2) and 00:56:944 (3) should be replaced by changed flow. 00:56:829 (2) - 361||140 00:56:944 (3) - 222||72 or somehow :p
  4. 01:01:098 (3) - nazi, 219||318 for slightly better playing
  5. 01:02:598 (4,6) - pattern suggestion.. (too sudden flow breaking)
  6. 01:09:637 (1) - nazi, 70||112 for slightly better playing
  7. 01:25:214 (4) - 372||335 ^
  8. 01:24:637 (2,3,1) - it seems better to increase distance between 01:24:694 (3) and 01:24:867 (1) to emphasize drum sounds of 01:24:867 (1,2,3,4). you can place at 254||80 or...somewhere you like
  9. 01:53:021 (1) - doesn't reverse slider seems better than this awkward time gap of 01:53:021 (1,2)
  10. 01:59:829 (2,3,4) - this distances doesn't play well.. try this
  11. 02:08:252 (1,2,3,4) - ctrl g at 02:08:367 (2,3) can be more interesting to play (if then maybe you should replace those circles..these distances are hell lol)
  12. 02:20:021 (3) - 436||198 for slightly better playing
  13. 02:20:137 (4) - 242||228
  14. 02:57:406 (4,5) - this 1/1 gap is too awkard because there's clear quitar sound at 02:57:521. try this
  15. 03:07:789 (1,2,3) - decreasing distance of here isn't good. why don't you place 03:08:136 (2) - 201||111
  16. 03:19:789 - put a 1/2 slider here fits very well with the quitar sound. (don't need to follow the placements)
  17. 04:23:596 (2) - 274||291 for slightly better playing
  18. 04:24:289 (7) - 250||364 ^
  19. 04:51:865 (3) - pattern suggestion
  20. 04:54:635 (5) - 411||183 for slightly better playing
  21. 04:55:096 (2) - hmm i think 22||231 plays much better here. i feel like something..dropping note(?) is necsessary.
  22. 05:20:135 (3) - doesn't it plays well to place 05:20:135 (3) upper than 05:20:019 (2)? like 215||33
  23. 05:41:827 (4) - 294||4 for slightly better playing
  24. 05:47:047 (4) - i feel like, i should click something at 05:47:278. how about this??


yay i passed it



(will mod tomorrow)


I hope these helped you ><
Topic Starter
Kibbleru

Epic wrote:

GOD I LOVE THIS SONG


Rosenkreuz
  1. 00:33:183 (1) - i feel like empty here. why don't you put a slider at 00:33:183 - 00:35:155 lol >< I don't really like long sliders
  2. 00:56:137 (2) - bending opposite side plays better imo
  3. 00:56:714 (1) - it is placed at quite right side. because of 00:56:137 (2,3), the flow is heading to left side. so it's quite hard to hit 00:56:714 (1). (i played it several time at 0.5 speed and this is my conclusion.) I suggest to move 00:56:714 (1) - 206||339. Then 00:56:829 (2) and 00:56:944 (3) should be replaced by changed flow. 00:56:829 (2) - 361||140 00:56:944 (3) - 222||72 or somehow :p instead, I curved 3 so the slider kinda 'resets' the flow
  4. 01:01:098 (3) - nazi, 219||318 for slightly better playing im not sure how many of these I fixed, I think I fixed half, the ones I kept is more for stylistic reasons
  5. 01:02:598 (4,6) - pattern suggestion.. (too sudden flow breaking) changed a bit. but I don't think the sliders are that hard to catch imo
  6. 01:09:637 (1) - nazi, 70||112 for slightly better playing
  7. 01:25:214 (4) - 372||335 ^
  8. 01:24:637 (2,3,1) - it seems better to increase distance between 01:24:694 (3) and 01:24:867 (1) to emphasize drum sounds of 01:24:867 (1,2,3,4). you can place at 254||80 or...somewhere you like I tried.
  9. 01:53:021 (1) - doesn't reverse slider seems better than this awkward time gap of 01:53:021 (1,2) imo I need the circle jump for build up :(
  10. 01:59:829 (2,3,4) - this distances doesn't play well.. try this
  11. 02:08:252 (1,2,3,4) - ctrl g at 02:08:367 (2,3) can be more interesting to play (if then maybe you should replace those circles..these distances are hell lol) nice suggestion, was wondering what to do about that :)
  12. 02:20:021 (3) - 436||198 for slightly better playing
  13. 02:20:137 (4) - 242||228
  14. 02:57:406 (4,5) - this 1/1 gap is too awkard because there's clear quitar sound at 02:57:521. try this I feel like its good buildup to guitar rift ><
  15. 03:07:789 (1,2,3) - decreasing distance of here isn't good. why don't you place 03:08:136 (2) - 201||111 nice
  16. 03:19:789 - put a 1/2 slider here fits very well with the quitar sound. (don't need to follow the placements) imo it fits since music pauses a bit.
  17. 04:23:596 (2) - 274||291 for slightly better playing
  18. 04:24:289 (7) - 250||364 ^
  19. 04:51:865 (3) - pattern suggestion
    imo the slider to slider is easier to catch, atm your pattern breaks the flow a bit from the jump to the slider
  20. 04:54:635 (5) - 411||183 for slightly better playing
  21. 04:55:096 (2) - hmm i think 22||231 plays much better here. i feel like something..dropping note(?) is necsessary. mm I prefer to keep mine if possible :( I don't think what I have atm is that bad
  22. 05:20:135 (3) - doesn't it plays well to place 05:20:135 (3) upper than 05:20:019 (2)? like 215||33
  23. 05:41:827 (4) - 294||4 for slightly better playing
  24. 05:47:047 (4) - i feel like, i should click something at 05:47:278. how about this??

no comment = fix

yay i passed it
pro :)



(will mod tomorrow)


I hope these helped you ><
yeah very helpful! ty
Cherry Blossom
I got some issues with my tablet, i need to find a new one...
http://puu.sh/inFKt/cd35df3b57.osr
pkk
o k wait i am mapping an ez version for dis in 2 weeks ezpz before u come back

pls add to your set kibbles ty
pkk
double post GOOOO KIBB KYAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

play my diff guys thanks
Gaia
dude nice tbh
Squigly
time to mod? ;w;
PoNo
So good mapperino
Topic Starter
Kibbleru
quickscoped
Feb
02:49:098 (2) - just saw randomly that this isn't stacked

no kds.
pkk
Rosenkreuz

Rosenk

Rasenk

Rank

Rank this map pls! ヽ(。ゝω・。)ノヽ(。ゝω・。)ノヽ(。ゝω・。)ノ
Sunkiss
never forget...
Konraduser
WELL,

Just discovered that gem *_* .
Kibbleru - you're nominator, can;t you nominate it? :D
that map's so well done; especially pk's diff

Guest diff's are welcome? :D

it's such a waste to keep it in graveyard ; (
pkk
lets gooooo
yf_bmp
i really want to see this map ranked but it is graveyard for a long time ;w;.. so I have made one recently.. some parts of timing are from yours becoz i can't do well on timing.. (rechecked by myself.)
Rumia-
wake up
Topic Starter
Kibbleru
blame kite.

tweaked some patterns but he convinced me not to remap.
pkk
holy fucking shit it's happening

and I told you not to remap anyways ur diff is sexy
Rumia-

pkk wrote:

holy fucking shit it's happening

and I told you not to remap anyways ur diff is sexy
TRU
PlasticMemor
its back bois better than ever
Topic Starter
Kibbleru
go for loved?
Winnie
This Nigga Desperate for that loved section :)
Loctav
Loved as per mapper's request.
Des9
^-^
Please sign in to reply.

New reply