ty for modbyfar wrote:
pppp p p lp lpl l lplpll p pllaceeeeeeeeeeeeeeeeeeeeHOLDER
hi kibb, m4m on this map p/4028059/
[diff]
- 00:27:489 (1) - yo shouldnt this be a long slider lol. the gap is really odd >> how?
- 00:33:019 - spinner? same reason as above ^ >> don't want a spinner there
- 01:26:598 (2) - white tick skip feels weird, esp since vocals fall on it (theres still guitar sound there as well, if you were trying to follow intrumentals?) >>not really, follows the guitar thing
- 01:29:367 (2) - ctrl+ g for jump feels better >>too big for that section imo
- 01:42:406 (2) - space out 01:42:290 (2) - ? >> don't see much of a reason why
- 02:00:175 (3,4) - stack? gives a better feeling imo, since the vocals have the same pitch and intensity there. >>imo that doesn't flow as well so i don't want to stack them
- 02:16:560 (5,6,1) - i dont think this kind of linear flow is good in high diff maps >> not sure how to fix this, also going to a stream on a sharp angle doesn't sound that great either
- 02:14:944 (3,4) - stack? same as 02:00:175 (3,4) http://puu.sh/iiXFc/191ff7ca27.jpg
- 02:15:752 (3) - x:254 y:66? better flow imo http://puu.sh/iiXDM/34f4c11e2a.jpg >> how lmao
- 04:14:942 (3,4) - same as before, i'd stack. http://puu.sh/iiYb6/74562dbfc2.jpg
- 03:00:866 (3,4,5) - i feel like the rhythm should be swapped around, with the 1/2 slider first and then 1/2 notes after stacked. the guitar here is held 03:00:866 (3,4) - and you used 2 circles , 03:01:097 (5) - there are 2 beats, yet you used a 1/2 slider. the beats that you used the 1/2 slider with aren't emphasized very well and gives me an odd feeling when played >> circle for drums?
also it would be consistent with 03:02:251 (1,2,3,4,5) -
good luck!
i liked the symmetry parts. but your other overlaps kind of made it harder for me to play the map