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baker - Natsu ni Sarishi Kimi wo Omofu [Osu|Taiko]

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kakifly
hi~ m4m :3

General

Please get a better quality BG
- here is a blank slider slide, please use it if you like since i think the default slider sound is very annoying http://puu.sh/bg97P/3e4daaf259.wav


Easy

- i suggest having a hitsound on every beat for kiai time, since the volume is always 100% so kiai time isnt emphasized enough
- 00:26:314 (2) - move to x 248 and y304 for better flow, make adjustments to the next few notes if you do this, i also suggest starting a note (circle or slider, whatever you want) on 00:26:783 since it is a strong beat
- 00:27:252 (1,2,3,4) - the beat consistency throughout these notes are very uneven; i suggest mapping the beat for this part since it is easy so no need to complicate things
- 00:38:033 (1) - have this slider like this so it blankets a bit , make adjustments to the next few notes if you do this as well
- 00:41:783 - another important beat left unmapped; if you put a circle there i recommend making 00:40:377 (2,3,4) - into a slider; its fine to map vocals but you have to try to not miss important beats :0
- 00:45:064 (4) - remove finish; add clap instead (add whistles to 00:43:658 (3) - as well? the vocals seem emphasized)
- 00:45:064 (4) - move this to x368 y272 for better flow, adjust next slider
- 00:47:408 (1,1,2) - improve flow here
- 00:48:814 (1) - remove NC, 00:49:283 (2) - add NC 00:50:220 (1) - remove NC
- 00:51:627 why leave this part unmapped?
- 01:01:939 (2,3) - try to avoid stacking in easy?? (personal opinion)
- 01:04:283 - important beat left unmapped; for this part i suggest a rhythm like this maybe? - 01:21:158 (1,2) - slightly overlaps with slider, also unstack them
- 01:29:127 please map this part too xD
- 01:58:189 (1,1) - remove NC, 02:00:533 (2) - add NC
- 02:01:470 (4) - add note
- 02:05:689 (1) - 02:07:095 (1) - remove NC 02:08:033 (2) - add NC
- 02:07:095 (1,2) - bad flow,
-02:11:783 (1,1,1) - remove NC 02:15:533 (2) - add nc 02:16:939 (1) - remove nc
- 02:25:377 (1) - i suggest shortening this spinner so theres more time to get to the next note; which i found especially hard when first playing osu
- 02:32:877 (1) - remove nc
- 02:38:970 (1,2) - i suggest making this into 1 repeat slider like this
Normal

Please change to cs 3.5
(SV is quite fast for normal)
Remember to not skip over mapping important beats as ive stated in my mod of easy so i wont be mentioning these anymore, same with NC; i suggest having an NC every downbeat (long white tick) for now
- 00:27:720 (3,4) - curve these less; it kind of breaks the flow
- 00:34:752 (2) - slightly overlaps, please move down a bit
- 00:39:439 (3,4,5) - these can be blanketed better; if you need help blanketing just wrap the slider around the notes approach circle
- 00:52:564 (1,2) - create a better flow
- 01:55:377 (1,2,3,4,1,2,3,1,2,3) - this is quite overmapping of a normal diff xD
- 02:06:861 (1,2,3) - i suggest arranging these nicer to prevent overlap
- 02:12:955 (1,2,3) - a bit hard for normal
- 02:22:095 (1,2) - create better flow
- 02:39:439 (2) - remove finish and add whistle instead? or add finish to both 02:38:970 (1,2) - since it seems a bit out of place

Hard

Lower OD and HP drain by 1 or 2
This diff needs quite a bit of working regarding appearance, if you want you can lower the spacing (press alt and use mousewheel to adjust) other than that you can read this guide by inverness on shaping sliders to look neat t/208596 so i will be mostly mapping the rhythm in this diff
and again please remember to map the instrumentals as well or else it leaves awkward pauses in the music which is not as fun to play
- 00:36:627 (1,2,3) - doesnt match instrumentals well; try a different rhythm
- 00:43:423 (1,2,3) - since you ended these on emphasized vocals please add a hitsound at the end
- 01:14:830 (3,4) - again doesnt match instrumentals; the instrumentals actually start on the blue tick; see if that helps
- 01:20:923 (1,2,3) - same as my second suggestion
the SV is a bit uneven thoughout the song.. first half is mainly x1.00 then it suddenly goes to x1.50 ??
- 02:36:627 (4) - should actually start at 02:36:509
- 02:38:970 (1,2,3) - i suggest doing the same thing you did with normal; the circle in between isnt really needed

Fluffy

honestly theres not much point in modding this since it shares same problems as other diffs (arrangements and uneven rhythm) if you decide to fix this diff please call me back for an actual mod :3 ( if you need help just pm me )

good luck ! and im sorry i wasn't able to give a mod for Fluffly diff ><
Overwrite

jonawaga wrote:

Overwrite wrote:

Hello.

  1. VOCALOiD musn't be used as a source. Put it back in the tags. (Sometimes, a song needs no source, because it doesn't appear in a TV show or game. Albums aren't allowed as sources either). fixed~
  2. Title is incorrect: Leave In Summer, Yet You're In My Fluffoughts. It would be more convenient to put the kanji japanese title in the appropriate section (which is 夏に去りし君を想フ), then fill the romanized section (Natsu ni Sarishi Kimi o Omofu). Then, you would put the english title in the tags. fixed~
  3. No video? Do I have to? fixed anyways~
  4. The difficulty difference seems quite low between Hard and Fluffy, compared to other difficulties. I'll work on this
  5. In general, especially on harder difficulties, never a 1/3 or 1/6 pattern is spotted, when you clearly hear the song is quite swingy and you can take quite a bit of liberties with it, especially on insanes. what? sorry idk what you mean by 1/3 and 1/6 patterns
Hope it helped. Sorry for no "real" mod. I just thought it would be good to point out the major issues rather than the minor ones for now, because I think this map needs quite a bit of work.
Thanks, it did help. :D
On the 1/3 and 1/6 patterns, you see the beat snap divisor? You can set it to 1/3 and 1/6 (A.K.A compound timing). If you listen closely, you can hear there are some swingy beats that fit this compound timing, and I'm sure that if you exploit it enough, you'll be able to make some neat stuff.

Do not kd this post.
micchi_chi
Hi~ M4M from my modding Q~
Sorry, kinda late... I was pretty busy the last few days >.<

[General]
  1. Why don't add light blue to the combo colors? ;) Try R:157, G:255, B:255 maybe. And I also kinda disliked the yellow color, it seems too light or something. Try more faded yellow color, R:255, G:255, B:128 maybe... Just a suggestion :)
  2. I think 100% hitsound volume is too high... Maybe you could try 75% or below...

[Easy]
  1. 00:27:720 (2) - Curve this slider the other way, flow from the previous to the next note will feel better. http://puu.sh/bgFIB/f4a5acfdc9.jpg
  2. 00:41:783 You're missing a note here, there's a big sound there...
  3. 00:43:658 (3) - I think bezier slider will be better for this...
  4. 00:46:939 (3,1) - Try to blanket them. It looks nicer and (1) would directly lead to (2), the flow would be better. http://puu.sh/bgFVo/cc9f3b1bb1.jpg
  5. 00:50:220 (2) - What about this? http://puu.sh/bgFZv/0d5cc97bf9.jpg
  6. 01:00:064 (1) - Put this a bit downward, completely between 00:58:658 (2) - and 01:00:533 (2) - Try x:267, y:182
  7. 01:22:095 (3) - You have done correctly at the previous chorus. It should be clap and not finish at the slider's end
  8. 01:24:908 (1,2) - Blanket them, would be better. http://puu.sh/bgGcL/f3a423770a.jpg
  9. 01:29:595 (2,1) - Could be blanketed better. Only slight change needed :)
  10. 01:32:408 (1) - Move it to right a little bit so it would blanket with (2). Try x:206, y:126. After that, don't forget to DS the entire thing
  11. 01:49:283 (1,1) - I think merging them as one spinner would be enough for easy. End it at where the second spinner ends
  12. 02:23:033 (2,3,1) - This would be better I think... http://puu.sh/bgGuN/f490bd8d05.jpg
  13. 02:34:752 (2,3,1) - Move them to right a bit so (3) would be placed at the center of the field. http://puu.sh/bgGDn/c2e7d843d1.jpg Use smaller grid if you want to precisely place it at the center.
  14. 02:38:970 (1,2) - Since from (1) to (2) is going southwest, try to make (2) lead to southwest as well. http://puu.sh/bgGJ7/bdbda8f6b3.jpg
  15. 02:36:158 (1,2) - DS looks kinda weird...

[Normal]
  1. CS ---> 3
  2. AR ---> 4
  3. Slider velocity also seems to fast for normal... 1.20 maybe? But you will have to resnap all of your slider's end and the DS will change too...
  4. 00:26:783 (1,3) - Try to blanket them
  5. 00:34:752 (2) - Place this a bit downward, avoid overlapping with 00:32:877 (4) - And try to make it lead directly to (3) Try x:304, y:200
  6. 00:38:033 (1) - Add finish here
  7. 00:39:439 (3,5) - Make them identical. Just copy-paste (3) and press ctrl+> twice
  8. 00:44:127 (2,3) - I would prefer to use 1/2 reverse slider...
  9. 00:51:158 This pause is kinda weird... I suggest to map this part too
  10. 01:04:752 (1,2) - Try to blanket them
  11. 01:08:033 There's a big sound there... Add a note
  12. 01:15:533 (1) - Finish
  13. 01:53:033 (1) - Just remove this spinner and map that part for Normal
  14. 01:57:955 (1,2,3) - I kinda disliked the shape.... Just make them as one straight line maybe? http://puu.sh/bgHla/d3cb847da5.jpg
  15. 02:09:205 (1,2,3) - ^ basically the same
  16. 02:09:908 (3) - NC here instead of here 02:10:377 (1) -
  17. 02:19:283 (3,4) - Make them identical maybe
  18. 02:28:658 (1,2) - Could be blanketed better
  19. 02:33:345 (2) - Better ---> http://puu.sh/bgHt9/1a9375c9af.jpg And ah, it also lead directly to 02:34:283 (1) -
  20. 02:34:283 (1,2) - Blanket them, would be better

[Hard]
  1. HP ---> 6 or 5
  2. I think DS multiplier 0.8 is too small for Hard. Try 1 until 1.2
  3. 00:23:267 (2,3) - They could be blanketed better
  4. 00:26:314 (5,1) - Try to blanket them
  5. 00:29:127 Unnecessary pause. Just map this part
  6. 00:38:033 (5) - NC here instead of here 00:38:267 (1) - Weird spacing between them BTW
  7. 00:44:830 Adding note here to make a triplet is fine. It also to avoid polarity issue. About this polarity things : http://www.youtube.com/watch?v=53PkFLrK8Ws you have some on your mapset
  8. 00:45:767 (2,3,4) - This triangle shape could be better
  9. 00:47:408 (1,4) - Avoid this overlap. Place (4) a bit higher
  10. 00:58:189 (3,4) - Kinda disliked this. How about this ---> http://puu.sh/bgHTi/1dee0f181a.jpg ?
  11. 00:59:127 Another unnecessary pause. There's some big drum sounds there
  12. 01:00:533 (4) - Finish and NC here instead of here 01:00:767 (1) -
  13. 01:51:158 (1) - End this spinner here 01:53:033
  14. 01:53:502 If you applied the mod above, add a note here
  15. 01:54:205 (2) - It would sounds better if you make this to 1/4 reverse slider and then add a note here 01:54:673 http://puu.sh/bgI5w/35b75a2bb5.jpg
  16. 01:54:908 (4) - Add finish and NC here instead of here 01:55:142 (1) -
  17. 02:05:689 (3,4) - Could blanket better
  18. 02:39:439 (3) - You no longer add finish at end?
  19. Actually there are many unnecessary pause because you just map the vocal. Try to map the background music more especially on Hard difficulty and above.

[Fluffy]
  1. HP ---> 7 (HP 8 is almost like sudden death x_x)
  2. Use higher DS multiplier like 1.2 or 1.3
  3. 00:23:033 Add a note
  4. 00:23:267 (1,5) - Blanket them with 00:23:970 (3) -
  5. 00:26:548 (3,4) - Weird spacing. If you want to stack (4) with (1), place (3) a bit higher.
  6. 00:29:361 (6) - Polarity issue, make it a reverse slider maybe?
  7. 00:38:033 (1) - Finish
  8. 00:39:908 (7) - NC
  9. 00:41:314 (10,11) - Could blanket better.
  10. 01:05:923 (5,6) - Weird spacing
  11. 01:15:533 (1) - Finish
  12. 01:24:908 (1,2) - Make them identical
  13. 01:26:548 (4,5) - Blankett
  14. 01:34:283 (7,8) - ^
  15. 01:36:627 (4,1) - Blanket with slider body could be better
  16. 01:38:970 (3,4) - Blanket
  17. 01:44:595 (5,6) - ^
  18. 01:49:283 (1) - This is supposed to be Insane right? This part is undermapped. Try this. End this spinner at 01:50:689 Make a triplet here 01:50:923 (place the circles at the center of the playfield so they would easily be hit because of the small time from the spinner's end) and start another spinner here 01:51:275 and end it here 01:53:033 then map the empty part. http://puu.sh/bgIWs/d19731a1ce.jpg
  19. The rest are fine. Only small note, try to make more jumps on Insane, as long as the distance between two notes are reasonable, jumps would be fine :)

Okay, that's all ^^
Good luck~
paraoka_old_1
during mapping my medley,

Can i make Taiko GD or mapset in that so epic song? :D < jkjk
just wants make Taiko diffs.
Topic Starter
Jonarwhal

kakifly wrote:

hi~ m4m :3

General

Please get a better quality BG fixed
- here is a blank slider slide, please use it if you like since i think the default slider sound is very annoying http://puu.sh/bg97P/3e4daaf259.wav
How do I download this? It sounds like a good idea

Easy

- i suggest having a hitsound on every beat for kiai time, since the volume is always 100% so kiai time isnt emphasized enough fixed
- 00:26:314 (2) - move to x 248 and y304 for better flow, make adjustments to the next few notes if you do this, i also suggest starting a note (circle or slider, whatever you want) on 00:26:783 since it is a strong beat fixed
- 00:27:252 (1,2,3,4) - the beat consistency throughout these notes are very uneven; i suggest mapping the beat for this part since it is easy so no need to complicate things fixed, this part changed
- 00:38:033 (1) - have this slider like this so it blankets a bit fixed, make adjustments to the next few notes if you do this as well fixed
- 00:41:783 - another important beat left unmapped; if you put a circle there i recommend making 00:40:377 (2,3,4) - into a slider; its fine to map vocals but you have to try to not miss important beats :0 this actually doesn't sound importantfixed because other mod, also this area changed too
- 00:45:064 (4) - remove finish; add clap instead (add whistles to 00:43:658 (3) - as well? the vocals seem emphasized) fixed
- 00:45:064 (4) - move this to x368 y272 for better flow, adjust next slider done a bit different
- 00:47:408 (1,1,2) - improve flow here How? It looks fineblanketed
- 00:48:814 (1) - remove NC, 00:49:283 (2) - add NC 00:50:220 (1) - remove NC that doesn't seen to make sense, sorry
- 00:51:627 why leave this part unmapped? fixed
- 01:01:939 (2,3) - try to avoid stacking in easy?? (personal opinion) It's easy to not have to move our cursor
- 01:04:283 - important beat left unmapped; for this part i suggest a rhythm like this maybe? fixed
- 01:21:158 (1,2) - slightly overlaps with slider, also unstack them ruins flow
- 01:29:127 please map this part too xD fixed
- 01:58:189 (1,1) - remove NC, 02:00:533 (2) - add NC doesn't sound good
- 02:01:470 (4) - add note fixed and moved it a bit
- 02:05:689 (1) - 02:07:095 (1) - remove NC 02:08:033 (2) - add NC I like my current combos
- 02:07:095 (1,2) - bad flow, fixed
-02:11:783 (1,1,1) - remove NC 02:15:533 (2) - add nc 02:16:939 (1) - remove nc I like my combos
- 02:25:377 (1) - i suggest shortening this spinner so theres more time to get to the next note; which i found especially hard when first playing osu second person to suggest this, fixed
- 02:32:877 (1) - remove nc why?
- 02:38:970 (1,2) - i suggest making this into 1 repeat slider like this that doesn't look good on easy

Normal

Please change to cs 3.5 4
(SV is quite fast for normal)
Remember to not skip over mapping important beats as ive stated in my mod of easy so i wont be mentioning these anymore, same with NC; i suggest having an NC every downbeat (long white tick) for now
- 00:27:720 (3,4) - curve these less; it kind of breaks the flow fixed
- 00:34:752 (2) - slightly overlaps, please move down a bit fixed
- 00:39:439 (3,4,5) - these can be blanketed better; if you need help blanketing just wrap the slider around the notes approach circle fixed and ikt but thanks
- 00:52:564 (1,2) - create a better flow fixed
- 01:55:377 (1,2,3,4,1,2,3,1,2,3) - this is quite overmapping of a normal diff xD fixed
- 02:06:861 (1,2,3) - i suggest arranging these nicer to prevent overlap fixed
- 02:12:955 (1,2,3) - a bit hard for normal fixed
- 02:22:095 (1,2) - create better flow fixed
- 02:39:439 (2) - remove finish and add whistle instead? or add finish to bothdid that 02:38:970 (1,2) - since it seems a bit out of place

Hard

Lower OD and HP drain by 1 or 2
This diff needs quite a bit of working regarding appearance, if you want you can lower the spacing (press alt and use mousewheel to adjust) other than that you can read this guide by inverness on shaping sliders to look neat t/208596 so i will be mostly mapping the rhythm in this diff
and again please remember to map the instrumentals as well or else it leaves awkward pauses in the music which is not as fun to play I'll remember this
- 00:36:627 (1,2,3) - doesnt match instrumentals well; try a different rhythm fixed
- 00:43:423 (1,2,3) - since you ended these on emphasized vocals please add a hitsound at the end fixed
- 01:14:830 (3,4) - again doesnt match instrumentals; the instrumentals actually start on the blue tick; see if that helps fixed
- 01:20:923 (1,2,3) - same as my second suggestion fixed
the SV is a bit uneven thoughout the song.. first half is mainly x1.00 then it suddenly goes to x1.50 ??
- 02:36:627 (4) - should actually start at 02:36:509 try 25% speed, It doesn't sound like it
- 02:38:970 (1,2,3) - i suggest doing the same thing you did with normal; the circle in between isnt really needed fixed

Fluffy

honestly theres not much point in modding this since it shares same problems as other diffs (arrangements and uneven rhythm) if you decide to fix this diff please call me back for an actual mod :3 ( if you need help just pm me ) I might even remap this if I have to

good luck ! and im sorry i wasn't able to give a mod for Fluffly diff ><

Overwrite wrote:

On the 1/3 and 1/6 patterns, you see the beat snap divisor? You can set it to 1/3 and 1/6 (A.K.A compound timing). If you listen closely, you can hear there are some swingy beats that fit this compound timing, and I'm sure that if you exploit it enough, you'll be able to make some neat stuff. thanks for clearing that up ^^

Do not kd this post. ok

hanyuu_nanodesu wrote:

Hi~ M4M from my modding Q~
Sorry, kinda late... I was pretty busy the last few days >.<

[General]
  1. Why don't add light blue to the combo colors? ;) Try R:157, G:255, B:255 maybe. no, I only need 4And I also kinda disliked the yellow color, it seems too light or something. Try more faded yellow color, R:255, G:255, B:128 maybe...Yes! thank you! Just a suggestion :)
  2. I think 100% hitsound volume is too high... Maybe you could try 75% or below... is 90% on the non-kiai's ok?

[Easy]
  1. 00:27:720 (2) - Curve this slider the other way, flow from the previous to the next note will feel better. http://puu.sh/bgFIB/f4a5acfdc9.jpg
  2. 00:41:783 You're missing a note here, there's a big sound there... section changed a lot because of flow and other mod
  3. 00:43:658 (3) - I think bezier slider will be better for this... I'm going by lyrics so there's no real difference
  4. 00:46:939 (3,1) - Try to blanket them. It looks nicer and (1) would directly lead to (2), the flow would be better. http://puu.sh/bgFVo/cc9f3b1bb1.jpg fixed, I like that :)
  5. 00:50:220 (2) - What about this? http://puu.sh/bgFZv/0d5cc97bf9.jpg fixed and like that too
  6. 01:00:064 (1) - Put this a bit downward, completely between 00:58:658 (2) - and 01:00:533 (2) - Try x:267, y:182 I don't see this advantage
  7. 01:22:095 (3) - You have done correctly at the previous chorus. It should be clap and not finish at the slider's end fixed
  8. 01:24:908 (1,2) - Blanket them, would be better. http://puu.sh/bgGcL/f3a423770a.jpg Blanketed a bit better than image
  9. 01:29:595 (2,1) - Could be blanketed better. Only slight change needed :) I couldn't figure it out and ended it changing a lot
  10. 01:32:408 (1) - Move it to right a little bit so it would blanket with (2). Try x:206, y:126. After that, don't forget to DS the entire thing my changes threw this part off but fixed somehow anyways
  11. 01:49:283 (1,1) - I think merging them as one spinner would be enough for easy. End it at where the second spinner ends most other mods say to not do this
  12. 02:23:033 (2,3,1) - This would be better I think... http://puu.sh/bgGuN/f490bd8d05.jpg done something a bit different
  13. 02:34:752 (2,3,1) - Move them to right a bit so (3) would be placed at the center of the field. http://puu.sh/bgGDn/c2e7d843d1.jpg Use smaller grid if you want to precisely place it at the center. fixed
  14. 02:38:970 (1,2) - Since from (1) to (2) is going southwest, try to make (2) lead to southwest as well. http://puu.sh/bgGJ7/bdbda8f6b3.jpg
  15. 02:36:158 (1,2) - DS looks kinda weird...

[Normal]
  1. CS ---> 3 fixed
  2. AR ---> 4 fixed
  3. Slider velocity also seems to fast for normal... 1.20 maybe? But you will have to resnap all of your slider's end and the DS will change too...
  4. 00:26:783 (1,3) - Try to blanket them fixed
  5. 00:34:752 (2) - Place this a bit downward, avoid overlapping with 00:32:877 (4) - And try to make it lead directly to (3) Try x:304, y:200 fixed
  6. 00:38:033 (1) - Add finish here fixed, that's perfect
  7. 00:39:439 (3,5) - Make them identical. Just copy-paste (3) and press ctrl+> twice fixed and blanketed better
  8. 00:44:127 (2,3) - I would prefer to use 1/2 reverse slider... fixed
  9. 00:51:158 This pause is kinda weird... I suggest to map this part too Somehow the slider was taken out :? fixed
  10. 01:04:752 (1,2) - Try to blanket them they are blanketed
  11. 01:08:033 There's a big sound there... Add a note fixed
  12. 01:15:533 (1) - Finish fixed
  13. 01:53:033 (1) - Just remove this spinner and map that part for Normal I think a spinner is fine
  14. 01:57:955 (1,2,3) - I kinda disliked the shape.... Just make them as one straight line maybe? http://puu.sh/bgHla/d3cb847da5.jpg what I do with the ending of all the kiai's and this, no changes
  15. 02:09:205 (1,2,3) - ^ basically the same ^
  16. 02:09:908 (3) - NC here instead of here 02:10:377 (1) - fixed
  17. 02:19:283 (3,4) - Make them identical maybe this area changed from other mod and ds
  18. 02:28:658 (1,2) - Could be blanketed better ^
  19. 02:33:345 (2) - Better ---> http://puu.sh/bgHt9/1a9375c9af.jpg And ah, it also lead directly to 02:34:283 (1) - fixed
  20. 02:34:283 (1,2) - Blanket them, would be betterfixed

[Hard]
  1. HP ---> 6 or 5 fixed
  2. I think DS multiplier 0.8 is too small for Hard. Try 1 until 1.2
  3. 00:23:267 (2,3) - They could be blanketed better fixed
  4. 00:26:314 (5,1) - Try to blanket them these objects don't exist
  5. 00:29:127 Unnecessary pause. Just map this part fixed
  6. 00:38:033 (5) - NC here instead of here 00:38:267 (1) - Weird spacing between them BTW fixed
  7. 00:44:830 Adding note here to make a triplet is fine. It also to avoid polarity issue. About this polarity things : http://www.youtube.com thank you, note added/watch?v=53PkFLrK8Ws you have some on your mapset
  8. 00:45:767 (2,3,4) - This triangle shape could be better fixed
  9. 00:47:408 (1,4) - Avoid this overlap. Place (4) a bit higher fixed
  10. 00:58:189 (3,4) - Kinda disliked this. How about this ---> http://puu.sh/bgHTi/1dee0f181a.jpg ? done something a bit different
  11. 00:59:127 Another unnecessary pause. There's some big drum sounds there fixed
  12. 01:00:533 (4) - Finish and NC here instead of here 01:00:767 (1) - finish but why nc? that wouldn't be like the other diffs
  13. 01:51:158 (1) - End this spinner here 01:53:033 fixed
  14. 01:53:502 If you applied the mod above, add a note here fixed
  15. 01:54:205 (2) - It would sounds better if you make this to 1/4 reverse slider and then add a note here 01:54:673 http://puu.sh/bgI5w/35b75a2bb5.jpg fixed
  16. 01:54:908 (4) - Add finish and NC here instead of here 01:55:142 (1) - fixed
  17. 02:05:689 (3,4) - Could blanket better fixed
  18. 02:39:439 (3) - You no longer add finish at end? forgot lol fixed
  19. Actually there are many unnecessary pause because you just map the vocal. Try to map the background music more especially on Hard difficulty and above. fixed in random places

[Fluffy]
  1. HP ---> 7 (HP 8 is almost like sudden death x_x) fixed
  2. Use higher DS multiplier like 1.2 or 1.3
  3. 00:23:033 Add a note fixed
  4. 00:23:267 (1,5) - Blanket them with 00:23:970 (3) - fixed
  5. 00:26:548 (3,4) - Weird spacing. If you want to stack (4) with (1), place (3) a bit higher. fixed
  6. 00:29:361 (6) - Polarity issue, make it a reverse slider maybe? something a bit different
  7. 00:38:033 (1) - Finish fixed
  8. 00:39:908 (7) - NC fixed, nc taken out later
  9. 00:41:314 (10,11) - Could blanket better. fixed
  10. 01:05:923 (5,6) - Weird spacing fixed
  11. 01:15:533 (1) - Finish fixed
  12. 01:24:908 (1,2) - Make them identical they are
  13. 01:26:548 (4,5) - Blankett fixed
  14. 01:34:283 (7,8) - ^ fixed
  15. 01:36:627 (4,1) - Blanket with slider body could be better
  16. 01:38:970 (3,4) - Blanket
  17. 01:44:595 (5,6) - ^
  18. 01:49:283 (1) - This is supposed to be Insane right? This part is undermapped. Try this. End this spinner at 01:50:689 Make a triplet here 01:50:923 (place the circles at the center of the playfield so they would easily be hit because of the small time from the spinner's end) and start another spinner here 01:51:275 and end it here 01:53:033 then map the empty part. http://puu.sh/bgIWs/d19731a1ce.jpg
  19. The rest are fine. Only small note, try to make more jumps on Insane, as long as the distance between two notes are reasonable, jumps would be fine :) I'm considering remapping this diff, I'll think about that when and if i do

Okay, that's all ^^
Good luck~

paraoka wrote:

during mapping my medley,

Can i make Taiko GD or mapset in that so epic song? :D < jkjk
just wants make Taiko diffs. sure, I've never made a guest diff before, should I just send it to you? I'll send it after I update with a pm
Sorry for late replies, I lost power for some time
Thank you guys for mods! :)
kakifly
no kd

the puush i provided should be a download link; when you click on it the download should begin. Open up your song folder (you can do it this way- go to design and press 'insert background image/ video' or go to your osu folder > songs> this song;) just simply drag the file into the song folder; the name of the file should be correct since you are using soft hitsounds.
paraoka_old_1
oh, don't forgot to add me to tag :D
cuz i made taiko guest diff
Topic Starter
Jonarwhal

kakifly wrote:

no kd

the puush i provided should be a download link; when you click on it the download should begin. that's where the problem is, this is what i see when i click it https://imgur-archive.ppy.sh/6VHwmGp.png maybe you can try using another way to send me a download link. Also pm it to me Open up your song folder (you can do it this way- go to design and press 'insert background image/ video' or go to your osu folder > songs> this song;) just simply drag the file into the song folder; the name of the file should be correct since you are using soft hitsounds.

paraoka wrote:

oh, don't forgot to add me to tag :D
cuz i made taiko guest diff fixed~
sorry late replies but thanks
FlobuFlobs
hey, can i make a insane standard GD?

btw you need 2 Taiko diffs to be rankable
TaikuGx
Hey there~
M4M from my modding queue.

Hitsounding in general: I feel like you're missing out some of the most important hitsounds, e.g. when she sings these emphasized notes here : 00:45:533 - 00:49:283 - 00:53:033 - 01:23:033 - 01:26:783 - 01:30:533 - 01:58:658 - (in Easy you already use whistle here) 02:02:408 - 02:09:908 - 02:13:658 - 02:17:408 - 02:21:158 - I'd always add a clap or whatever you like the most

Easy
General: The way you use NCs seems pretty random to me. I'd stick with a regular pattern like e.g. on every second big white tick or sth like that. NCs usually symbolize that a new part of the music sets in. (Especially in this part here 02:13:189 (2,1,1,1) - I don't understand the use of NCs at all)

00:27:252 (1,2) - Blanket would look better here
00:38:033 (1) - Add finish (same with the other diffs)
01:02:877 (1,2) - Fix the DS here
01:06:158 (1) - I'd shorten this slider to half.
01:15:533 (1) - Add finish (same with the other diffs)
01:19:283 (1,1) - Stack them
01:22:095 (3,1,2) - Fix DS
01:30:064 (1,2) - I'd make them look identical, also fix the blanket here 01:31:002 (2,1) -
02:22:095 (1,3) - Stack
02:38:970 (1,2) - In every other diff you're using finishes on the tails. Why not here?

Normal
NCs same as in Easy

00:26:783 (1,3) - Fix the blanket. Use the approachcircle of 1
00:43:658 (1,2,3) - Fix DS
01:59:595 (1,2) - Make them look identical
02:15:533 (2) - Move to x:370 y:174 for perfect stack with 02:13:658 (3) -
02:33:345 (2,2) - Blanket?

Hard
General: I would definitely not use DS 0.8x for a Hard diff. It plays weirdly and creates ugly overlaps like this 00:23:033 (1,2,3) - I'd go with at least 1.0x
This http://puu.sh/btS9y/b3e5f709d8.jpg (1.0x) looks way better than this: http://puu.sh/btS3v/f6398f328f.jpg (0.8x) in my opinion

00:23:970 (3,4) - Osu unstacks objects (while playing) in order to make them readable. So ingame it doesn't look very good. I'd go with sth like that: http://puu.sh/btSo3/5943f7eb03.jpg
00:25:142 (1,2,3) - Same here
00:38:033 (1,2,3) - Fix DS
00:46:470 (5,6,7) - Same as 00:23:970 (3,4) -
00:54:673 (4,1) - Fix DS
00:57:486 (1,3) - Curve more for blanket with 00:57:955 (2) - ?
01:00:533 (4,1) - I'd keep same spacing as with 00:59:830 (1,2,3,4) -
01:16:939 (4,5,1,2) - Overlap is getting less. Intended? Looks weird to me
01:25:611 (2) - I'd curve it for a pattern with 01:24:908 (1,3) -


That's it from me. Maybe you can make use of some of my suggestions. Best of luck with your map :)
Topic Starter
Jonarwhal

FlobuFlobs wrote:

hey, can i make a insane standard GD? sure, but you're the last I'm taking. Just pm me the file when you finish
Also, make sure you use the latest version of this map


btw you need 2 Taiko diffs to be rankable I'll map it

TaikuGx wrote:

Hey there~
M4M from my modding queue.

Hitsounding in general: I feel like you're missing out some of the most important hitsounds, e.g. when she sings these emphasized notes here : 00:45:533 - 00:49:283 - 00:53:033 - 01:23:033 - 01:26:783 - 01:30:533 - 01:58:658 - (in Easy you already use whistle here) 02:02:408 - 02:09:908 - 02:13:658 - 02:17:408 - 02:21:158 - I'd always add a clap or whatever you like the most gonna work on this

Easy
General: The way you use NCs seems pretty random to me. I'd stick with a regular pattern like e.g. on every second big white tick or sth like that. NCs usually symbolize that a new part of the music sets in. (Especially in this part here 02:13:189 (2,1,1,1) fixed that part, and a few others, but thats it- I don't understand the use of NCs at all)

00:27:252 (1,2) - Blanket would look better here fixed
00:38:033 (1) - Add finish (same with the other diffs) fixed
01:02:877 (1,2) - Fix the DS here fixed
01:06:158 (1) - I'd shorten this slider to half. fixed
01:15:533 (1) - Add finish (same with the other diffs) fixed
01:19:283 (1,1) - Stack them i dislike that
01:22:095 (3,1,2) - Fix DS fixed
01:30:064 (1,2) - I'd make them look identical improved, also fix the blanket here 01:31:002 (2,1) - fixed
02:22:095 (1,3) - Stack fixed
02:38:970 (1,2) - In every other diff you're using finishes on the tails. Why not here? they must've been deleted, fixed

Normal
NCs same as in Easy

00:26:783 (1,3) - Fix the blanket. Use the approachcircle of 1 fixed
00:43:658 (1,2,3) - Fix DS fixed
01:59:595 (1,2) - Make them look identical fixed
02:15:533 (2) - Move to x:370 y:174 for perfect stack with 02:13:658 (3) - not exactly like that but fixed
02:33:345 (2,2) - Blanket? fixed

Hard
General: I would definitely not use DS 0.8x for a Hard diff. It plays weirdly and creates ugly overlaps like this 00:23:033 (1,2,3) - I'd go with at least 1.0x
This http://puu.sh/btS9y/b3e5f709d8.jpg (1.0x) looks way better than this: http://puu.sh/btS3v/f6398f328f.jpg (0.8x) in my opinion ok fixed and redone, I should probably do this with insane later

00:23:970 (3,4) - Osu unstacks objects (while playing) in order to make them readable. So ingame it doesn't look very good. I'd go with sth like that: http://puu.sh/btSo3/5943f7eb03.jpg i don't like that, but fixed during kiai
00:25:142 (1,2,3) - Same here ^
00:38:033 (1,2,3) - Fix DS was fixed during remap
00:46:470 (5,6,7) - Same as 00:23:970 (3,4) - fixed
00:54:673 (4,1) - Fix DS was fixed during remap (of ds)
00:57:486 (1,3) - Curve more for blanket with 00:57:955 (2) - ? I don't see what's wrong, fixed anyways
01:00:533 (4,1) - I'd keep same spacing as with 00:59:830 (1,2,3,4) - fixed during remap (of ds)
01:16:939 (4,5,1,2) - Overlap is getting less. Intended? Looks weird to me ^
01:25:611 (2) - I'd curve it for a pattern with 01:24:908 (1,3) - fixed


That's it from me. Maybe you can make use of some of my suggestions. Best of luck with your map :)
Thank you for your helpful mod :D
desudesud
M4M

Futsuu
00:31:939 (26,27) - Switch the don and kat so that 27 is kat and 26 is don. Imo, it flows better and adds a bit more variety.

00:46:939 (66) - Enlarge (finish) to add a bit more emphasis that "hey this is the big part get all pumped up and hyped this is the big finish" while still keeping the hitsounds flowing and nice. If you feel like it fits, add a clap as well.

00:53:033 (81) - ^^

01:22:564 (155,156) - I honestly think it's better if the enlarge and clap is moved from 155 to 156, since 156 is where it comes back to the chorus.

01:30:533 (175) - Enlarge (finish) to add a bit more emphasis that "hey this is the big part get all pumped up and hyped this is the big finish" while still keeping the hitsounds flowing and nice. If you feel like it fits, add a clap as well.

01:54:908 (1) - ^^

02:02:408 (18) - ^^

02:17:408 (56) - ^^

02:28:658 (82,83,84,85,86,87) - Perhaps make 82, 83, and 87 all kats while the others are all dons so the sound of the taiko hits sound more consistent to the 2nd part of the end.

Overall, well done map.

TaiPko
I suck at modding Oni maps, so this won't be much help. >_<

00:11:548 (19) - Change to kat for consistency.

00:19:048 (63) - ^^

00:52:329 (269) - Would be better if this was a kat. Not only does it keep the nice sound of the alternating pattern,but it still keeps the challenge of switching from an alternating pattern to switching to 2 of the same type of drum in a row.

01:29:829 (485) - ^^

02:01:704 (657) - ^^

General - Imo, it's a bit weird how you mapped out the end of the song in the Futsuu map, but not in this map.
paraoka_old_1

xVirtualNinjax wrote:

M4M

TaiPko
I suck at modding Oni maps, so this won't be much help. >_<

00:11:548 (19) - Change to kat for consistency.

00:19:048 (63) - ^^

00:52:329 (269) - Would be better if this was a kat. Not only does it keep the nice sound of the alternating pattern,but it still keeps the challenge of switching from an alternating pattern to switching to 2 of the same type of drum in a row.

01:29:829 (485) - ^^

02:01:704 (657) - ^^

General - Imo, it's a bit weird how you mapped out the end of the song in the Futsuu map, but not in this map.
pls remove my Taiko GD.
Topic Starter
Jonarwhal

xVirtualNinjax wrote:

M4M

Futsuu
00:31:939 (26,27) - Switch the don and kat so that 27 is kat and 26 is don. Imo, it flows better and adds a bit more variety.

00:46:939 (66) - Enlarge (finish) to add a bit more emphasis that "hey this is the big part get all pumped up and hyped this is the big finish" while still keeping the hitsounds flowing and nice. If you feel like it fits, add a clap as well.

00:53:033 (81) - ^^

01:22:564 (155,156) - I honestly think it's better if the enlarge and clap is moved from 155 to 156, since 156 is where it comes back to the chorus.

01:30:533 (175) - Enlarge (finish) to add a bit more emphasis that "hey this is the big part get all pumped up and hyped this is the big finish" while still keeping the hitsounds flowing and nice. If you feel like it fits, add a clap as well.

01:54:908 (1) - ^^

02:02:408 (18) - ^^

02:17:408 (56) - ^^

02:28:658 (82,83,84,85,86,87) - Perhaps make 82, 83, and 87 all kats while the others are all dons so the sound of the taiko hits sound more consistent to the 2nd part of the end.

Overall, well done map.

TaiPko
I suck at modding Oni maps, so this won't be much help. >_<

00:11:548 (19) - Change to kat for consistency.

00:19:048 (63) - ^^

00:52:329 (269) - Would be better if this was a kat. Not only does it keep the nice sound of the alternating pattern,but it still keeps the challenge of switching from an alternating pattern to switching to 2 of the same type of drum in a row.

01:29:829 (485) - ^^

02:01:704 (657) - ^^

General - Imo, it's a bit weird how you mapped out the end of the song in the Futsuu map, but not in this map.
Sorry, I decided to remove taiko because paraoka wants me to remove this difficulty, which was made by her

paraoka wrote:

xVirtualNinjax wrote:

M4M

TaiPko
I suck at modding Oni maps, so this won't be much help. >_<

00:11:548 (19) - Change to kat for consistency.

00:19:048 (63) - ^^

00:52:329 (269) - Would be better if this was a kat. Not only does it keep the nice sound of the alternating pattern,but it still keeps the challenge of switching from an alternating pattern to switching to 2 of the same type of drum in a row.

01:29:829 (485) - ^^

02:01:704 (657) - ^^

General - Imo, it's a bit weird how you mapped out the end of the song in the Futsuu map, but not in this map.
pls remove my Taiko GD. ok... :(
Darcsol
Short random mod


[General]
  1. Have an actual map description than copying the submission post.
  2. Include the following to tags (in bold):

    • Append Muu Haruyo FIFA-P kisk Hattori Keisuke ARPK 2 AREPK VOCA NICO☆PARTY electro swing

      (The version used in Vocaloid; baker's alternative names; baker's real name; the song is a "sequel" to another alpaca song; the two albums the song is featured in; the music genre the song is in)
  3. (Optional) Move AREPK to source; it's the song's main album.
  4. With my crappy Photoshop skills, I made a custom BG for your map. You may use it if you want:
  5. (IMPORTANT) I noticed the Fluffy and Fluffier diffs are mapped in the wrong beat snap divisor. The song plays in 1/4, not 1/6. I strongly recommend you to remap the diffs to the 1/4 divisor. A mistimed map is an unrankable map.
Good luck
Topic Starter
Jonarwhal

Darcsol wrote:

Short random mod


[General]
  1. Have an actual map description than copying the submission post. ok but what do I write...
  2. Include the following to tags (in bold):

    • Append Muu Haruyo FIFA-P kisk Hattori Keisuke ARPK 2 AREPK VOCA NICO☆PARTY electro swing all added

      (The version used in Vocaloid; baker's alternative names; baker's real name; the song is a "sequel" to another alpaca song; the two albums the song is featured in; the music genre the song is in)
  3. (Optional) Move AREPK to source; it's the song's main album. I don't think I should do that
  4. With my crappy Photoshop skills, I made a custom BG for your map. You may use it if you want:thank you! added
  5. (IMPORTANT) I noticed the Fluffy and Fluffier diffs are mapped in the wrong beat snap divisor. The song plays in 1/4, not 1/6. I strongly recommend you to remap the diffs to the 1/4 divisor. A mistimed map is an unrankable map. will fix/remap


Good luck
Thank you :D
Mira-san
M4M through my queue. Sorry for the delay (I haven't noticed it)

Format: Time (object) - suggestion | reason why I suggested it

General

  1. Your mp3 is rekt. Better change that or say goodbye to rankability.
    Here's a 192kbps MP3 file (never use 320kbps unless you're not going for rank)
  2. Get a better BG perhaps? ._.

Fluffy

00:25:728 (2,3) - 00:27:720 (2,3,4) - 00:31:705 (4,5,6) - 00:33:580 (5,6,7) - etc. The spacing in these objects can be confusing since the distance of an object 1/2 beat away is similar to an object 1/4 beat away. I think it's better if you do it like this one: 00:40:845 (3,4,5) - | Can cause confusion imo.
00:42:720 (2,3) - Just make this one similar to 00:40:845 (3,4,5) - since its gonna be weird how 'same' sliders/parts don't play similarly. | ^
00:43:423 (1,2,3) - I highly recommend changing it to this because these sliders should start on a WHITE tick. (Apply other necessary changes if you apply this) | Sounds better, plays better.

** I also consider changing 00:44:947 (4) - to notes ONLY IF you follow this one^.
01:20:923 (1,2,3,4) - Similar to the one above. Do not let the active beats be passive. | ^
01:51:236 (1) - End on 01:52:564.
01:53:033 (1,2) - Moooooove on the white tick. Also put notes on 01:52:798 and 01:53:970. | ^
02:06:627 (1,2,3,4,5) - <==== Trust me, if you apply this you will like it. | Sounds better, plays better.
02:10:377 (2) - Move to x:136 y:56 because it flows better. | It does :O

Other than the mentioned ones, the map can still be improved in placement and spacing. yea.

Hard

01:55:377 (3) - Blanket (1) pls. | Nazi
01:57:955 (3) - Do not cover a beat with a 1/1 slider. There's a beat on 01:58:189. | Do not miss a beat.
02:07:095 (1,2,3,4) - Move on a white tick. Add note on 02:06:861 | Sounds better.

A little more improvement in placement.

Easy and Normal

sorry i suck at modding lower diffs. ;w; I found nothing here. :(

Eheheheh. Thanks for the M4M.
Topic Starter
Jonarwhal

Mira-san wrote:

M4M through my queue. Sorry for the delay (I haven't noticed it)

Format: Time (object) - suggestion | reason why I suggested it

General

  1. Your mp3 is rekt. Better change that or say goodbye to rankability.
    Here's a 192kbps MP3 file fixed, but I had to compress it myself. Puush downloads aren't working for me right now.(never use 320kbps unless you're not going for rank)
  2. Get a better BG perhaps? ._.
    that was a custom bg someone made, so i think it's good enough for now

Fluffy

00:25:728 (2,3) - 00:27:720 (2,3,4) - 00:31:705 (4,5,6) - 00:33:580 (5,6,7) - etc. The spacing in these objects can be confusing since the distance of an object 1/2 beat away is similar to an object 1/4 beat away. I think it's better if you do it like this one: 00:40:845 (3,4,5) - | Can cause confusion imo. Fixed, but not 01:39:322 (3) - here or 02:09:556 (3) - here
00:42:720 (2,3) - Just make this one similar to 00:40:845 (3,4,5) - since its gonna be weird how 'same' sliders/parts don't play similarly. | ^ fixed
00:43:423 (1,2,3) - I highly recommend changing it to this because these sliders should start on a WHITE tick. (Apply other necessary changes if you apply this) | Sounds better, plays better. fixed

** I also consider changing 00:44:947 (4) - to notes ONLY IF you follow this one^. I don't like that
01:20:923 (1,2,3,4) - Similar to the one above. Do not let the active beats be passive. | ^ fixed
01:51:236 (1) - End on 01:52:564. fixed
01:35:220 - white ticks on this
01:53:033 (1,2) - Moooooove on the white tick. Also put notes on 01:52:798 and 01:53:970. | ^ fixed
02:06:627 (1,2,3,4,5) - <==== Trust me, if you apply this you will like it. | Sounds better, plays better. fixed
02:10:377 (2) - Move to x:136 y:56 because it flows better. | It does :O fixed

Other than the mentioned ones, the map can still be improved in placement and spacing. yea.

Hard

01:55:377 (3) - Blanket (1) pls. | Nazi fixed
01:57:955 (3) - Do not cover a beat with a 1/1 slider. There's a beat on 01:58:189. | Do not miss a beat. fixed
02:07:095 (1,2,3,4) - Move on a white tick. Add note on 02:06:861 | Sounds better. fixed, and it had to be flipped and moved too

A little more improvement in placement.

Easy and Normal

sorry i suck at modding lower diffs. ;w; I found nothing here. :( It's fine. Don't be sad.


Eheheheh. Thanks for the M4M.
Thanks for mod :D
Lasoki
Hi, from M4M queue.
Okay... I really wanted to get this done many many weeks earlier but i couldn't as you can see. Sorry for that.
My mod is mostly made of suggestions and personal preferences.
Since you said I should disregard easy, I'll do so.

[General:]

  1. If I were you I would map on the music and not to vocals, mostly the drums(most beatmaps are mapped that way)
  2. I would use a grid snap of 4 (much easier to blanket and make nice sliders in general)
[Normal:]

  1. 00:32:408 (3) – move this to (X: 204) (Y: 204) for better blanket
  2. 00:34:283 (1) - move this to (X: 204) (Y: 204) to stack with (3) before that.
  3. 00:39:439 (3) – move the second sliderpoint to (x:280) ( y:284) and the last one to (x:220) (y:312)
  4. 00:40:845 – ctrl+c and ctrl+v (3) and then ctrl+h+j and then move it to (x:96) (y:192)
  5. 01:59:595 (1,2) – pls blanket these
  6. 01:29:127 - 01:29:127 – perfect reason why I think mapping on the vocals are strange (though I used to do that too) this break is strange, because there are drums in the music but not one not for 3/4 beats, why not put a note on either 01:29:361 - or 01:29:361 - whichever you prefer, you can also put a note on both if you want
  7. 02:01:002 - 02:01:705 – here too put a not either at 02:01:236 – or 02:01:470 –of course you can also put a note on both of them if you like
  8. 02:06:392 – add note either here or at 02:06:627 – or at both
  9. 02:08:502 - add note either here or at 02:08:736 – or at both
  10. 02:16:236 – add note either here or at 02:16:470 – or at both
That's it for normal.

[Hard:]
  1. 00:23:970 (3,4,5) – this seems a bit confusing for me… though it might just be me but maybe you would want to unstack (4)
    in case you want to I should just tell you all the points and tell you were you really should unstack the objects.

    00:25:377 –
    00:26:080 –
    00:37:095 –
    01:01:705 –
    01:03:580 –
    01:05:220 –
    01:15:416 – I think this is really too confusing

    I hope I got all of them
  2. 00:44:830 (4,5,6) – I think you should unstack these from (3)
  3. 00:51:392 (3,4) – why not blanket, that way you also won't have so many straight sliders after each other
  4. 02:17:173 (2,3) – why not blanket this? I personally think it looks better
  5. 02:18:345 (2) – put this to (x:256)(y:296) to look nicer
  6. 02:38:970 (1,2) –I don't think you should use the finish hitsound here
  7. 01:03:345 - 01:13:892 – there are way too many straight boring sliders here in my opinion
Can't find anything else to point out.

[Fluffy:]
  • Okay, don't expect too much here. I suck at modding Insane and Extra.
  1. 00:23:970 (4,5,6) – even though this is insane I think these should have a more noticeable distance like making the distance between (5) and (6) a bit smaller.
  2. I definitely think you need a break somewhere it doesn't have to be very long or anything, but just so that players can catch their breath for a few sec.
    I'll mention some places where you could put a break in, it would be even better if you had two or three though:
    01:47:414 - 01:49:283 –
    01:14:127 - 01:15:533 -
  3. 02:39:673 – don't think you should use the finish hitsound here.
Sry can't find anything… Dx

That's it for me, hope I could help you somehow or another…
But Good luck at mapping! 
Topic Starter
Jonarwhal

Lasoki wrote:

Hi, from M4M queue.
Okay... I really wanted to get this done many many weeks earlier but i couldn't as you can see. Sorry for that.
My mod is mostly made of suggestions and personal preferences.
Since you said I should disregard easy, I'll do so.

[General:]

  1. If I were you I would map on the music and not to vocals, mostly the drums(most beatmaps are mapped that way) I'll think about it, but I don't thinks it's worth a remap
  2. I would use a grid snap of 4 (much easier to blanket and make nice sliders in general) It's not that big a difference but fixed anyways
[Normal:]

  1. 00:32:408 (3) – move this to (X: 204) (Y: 204) for better blanket fixed~
  2. 00:34:283 (1) - move this to (X: 204) (Y: 204) to stack with (3) before that. fixed~
  3. 00:39:439 (3) – move the second sliderpoint to (x:280) ( y:284) and the last one to (x:220) (y:312) fixed~
  4. 00:40:845 – ctrl+c and ctrl+v (3) and then ctrl+h+j and then move it to (x:96) (y:192) fixed~
  5. 01:59:595 (1,2) – pls blanket these fixed~
  6. 01:29:127 - 01:29:127 – perfect reason why I think mapping on the vocals are strange (though I used to do that too) this break is strange, because there are drums in the music but not one not for 3/4 beats, why not put a note on either 01:29:361 - or 01:29:361 - whichever you prefer, you can also put a note on both if you want fixed, on white tick
  7. 02:01:002 - 02:01:705 – here too put a not either at 02:01:236 – or 02:01:470 –of course you can also put a note on both of them if you like ^
  8. 02:06:392 – add note either here or at 02:06:627 – or at both ^
  9. 02:08:502 - add note either here or at 02:08:736 – or at both ^
  10. 02:16:236 – add note either here or at 02:16:470 – or at both ^
That's it for normal.

[Hard:]
  1. 00:23:970 (3,4,5) – this seems a bit confusing for me… though it might just be me but maybe you would want to unstack (4)
    in case you want to I should just tell you all the points and tell you were you really should unstack the objects. fixed~

    00:25:377 – ^
    00:26:080 – ^
    00:37:095 – ^
    01:01:705 – ^
    01:03:580 – ^
    01:05:220 – ^
    01:15:416 – I think this is really too confusing actually, I like this one.

    I hope I got all of them I think you did
  2. 00:44:830 (4,5,6) – I think you should unstack these from (3) I don't see the problem
  3. 00:51:392 (3,4) – why not blanket, that way you also won't have so many straight sliders after each other I'll curve 00:53:502 (4) - this one because blanketing that ruins ds
  4. 02:17:173 (2,3) – why not blanket this? I personally think it looks better fixed
  5. 02:18:345 (2) – put this to (x:256)(y:296) to look nicer what about ds?
  6. 02:38:970 (1,2) –I don't think you should use the finish hitsound here t]it's the finish, so I put finishes
  7. 01:03:345 - 01:13:892 – there are way too many straight boring sliders here in my opinion fixed~
Can't find anything else to point out.

[Fluffy:]
  • Okay, don't expect too much here. I suck at modding Insane and Extra. I do too xD
  1. 00:23:970 (4,5,6) – even though this is insane I think these should have a more noticeable distance like making the distance between (5) and (6) a bit smaller. fixed~
  2. I definitely think you need a break somewhere it doesn't have to be very long or anything, but just so that players can catch their breath for a few sec.
    I'll mention some places where you could put a break in, it would be even better if you had two or three though but that would be more than the other diffs:
    01:47:414 - 01:49:283 –
    01:14:127 - 01:15:533 - 01:38:033 - 01:42:017 - this one
  3. 02:39:673 – don't think you should use the finish hitsound here. it is the finish
Sry can't find anything… Dx it's ok

That's it for me, hope I could help you somehow or another…
But Good luck at mapping! 
Thanks for mod! :D
Ultima Fox
Hello, from my M4M queue

[Easy]

00:29:830 (5) - This awkward note might be confusing for new players
00:52:095 (2) - Pull this note up to 160,192 so it can be blanketed by (1)
01:07:330 (2) - Might be tough for new players
02:14:595 (1) - Remove NC
02:15:533 (1) - ^

[Normal]

01:11:783 (1) - Remove NC
01:12:252 (2) - NC
01:15:533 (1) - Remove NC
01:16:002 (2) - NC
01:57:955 (1) - Remove NC
01:59:595 (1) - ^
01:58:658 (3) - NC

I think you should look over your combos a little more here

[Hard]

Nothing really wrong, i just think it feels more like an insane than a hard, dont change it if you dont want to

[Insane]

01:58:541 (4) - NC
02:06:158 (5) - ^
02:13:658 (5) - ^


Overall great map!

Hope this gets ranked
Topic Starter
Jonarwhal

GyroX20 wrote:

Hello, from my M4M queue

[Easy]

00:29:830 (5) - This awkward note might be confusing for new players I see what you mean but don't know how to fix this
00:52:095 (2) - Pull this note up to 160,192 so it can be blanketed by (1) fixed~
01:07:330 (2) - Might be tough for new players fixed~
02:14:595 (1) - Remove NC did something different
02:15:533 (1) - ^ fixed~

[Normal]

01:11:783 (1) - Remove NC Fixed~
01:12:252 (2) - NC fixed~
01:15:533 (1) - Remove NC fixed~
01:16:002 (2) - NC fixed~
01:57:955 (1) - Remove NC fixed~
01:59:595 (1) - ^ NC added here
01:58:658 (3) - NC ??? 02:04:283 (1) - added NC here

I think you should look over your combos a little more here

[Hard]

Nothing really wrong, i just think it feels more like an insane than a hard, dont change it if you dont want to

[Insane]

01:58:541 (4) - NC fixed~
02:06:158 (5) - ^ 02:05:455 (1) - fixed here
02:13:658 (5) - ^ fixed~ 02:20:689 (1) - also fixed here


Overall great map! Thanks~ :D

Hope this gets ranked
Thanks for mod!
Noffy
Greetings random mini-mod of suggestions with too many words passing through.
I'm here because I remember seeing this map 3 months ago and thinking that it was really good and will probably be ranked soon, but it hasn't been :'c
Hopefully this'll be helpful rather than a waste of space

[General]
I recommend you change your white combo color to something else because it can be very hard on the eyes during kiai times. Maybe to a faded blue color like R:88 G:133 B:199 ?

[Easy]
00:29:830 (5) - Since this note will be difficult for new players as it is like GyroX20 said, maybe you could move it forward to 00:29:595 (5) and make it longer so it still ends on the same tick and move the red anchor a little so that the slider will change direction at 00:29:830. This way the player is still doing something in response to the "kitto" while making the timing easier to follow.
00:41:783 (1) - Maybe a finish hitsound here to put more emphasis on the note?
00:52:564 (1) - Fix the shape to blanket 00:52:095 (2) better like this:
00:56:783 (3) - Maybe a slider instead since in the singing that is a held note and so there isn't a pause between it and 00:57:720 (1)
01:12:252 (1) - Remove NC
01:12:720 (2) - NC
01:14:127 (1) - Remove NC
01:15:533 (1) - Change the finish to a whistle since starting off a combo with a finish at that part doesn't go with the song very well.
01:17:408 (3) - Then this whistle to a finish
01:22:095 (3) - Stack with 01:21:158 (1,2) since they should all go together.
02:09:439 (3) - NC
02:09:908 (1) - Remove NC

[Normal]
00:56:548 (2) - Perhaps stack this under 00:56:314 (1) to add to the quick feeling of the song and slider at that part and to make it flow better.
00:57:252 (3) - Move this to 00:57:017 (3) and reposition it a the end of the slider. It feels more on time this way.
01:08:033 (1) - NC to make it more obvious that it's not following the vocal like the rest of the combo (01:06:627 (1,2,3)-)
01:49:283 (1,1) - The timing of these two spinners don't make very much sense. I suggest changing them to be the same as the spinners on the Easy and Hard difficulties that are at this part.

[Hard]
01:53:502 (1,2) - I suggest adding a note in between these two so that the three will create a line following the beat

[Fluffy]
00:35:103 (3) - Maybe move it up to x:184 y:108 so that the player doesn't have to go up and down so much during a relatively calm part.
00:59:830 (1,2,3,4) - Change this a little since right now the pattern ends up looking like a strange lopsided square, which can mislead one into thinking that 00:59:830 (1) - is as close to 01:00:064 (2) as 01:00:064 (2) is to 01:00:181 (3)
01:04:048 (5) - Move it up to x:292 y:48 so that 01:03:931 (4,5) creates a straight line like the 01:03:580 (3) slider.

This map is overall really well made and is really fun to play to the song. I hope to see it get ranked! Best of luck!
Topic Starter
Jonarwhal

dorothy3242 wrote:

Greetings random mini-mod of suggestions with too many words passing through.
I'm here because I remember seeing this map 3 months ago and thinking that it was really good and will probably be ranked soon, but it hasn't been :'c
Hopefully this'll be helpful rather than a waste of space

[General]
I recommend you change your white combo color to something else because it can be very hard on the eyes during kiai times. Maybe to a faded blue color like R:88 G:133 B:199 ? i did 88 200 200

[Easy]
00:29:830 (5) - Since this note will be difficult for new players as it is like GyroX20 said, maybe you could move it forward to 00:29:595 (5) and make it longer so it still ends on the same tick and move the red anchor a little so that the slider will change direction at 00:29:830. This way the player is still doing something in response to the "kitto" while making the timing easier to follow. fixed~
00:41:783 (1) - Maybe a finish hitsound here to put more emphasis on the note? i don't like that
00:52:564 (1) - Fix the shape to blanket 00:52:095 (2) better like this: fixed~
00:56:783 (3) - Maybe a slider instead since in the singing that is a held note and so there isn't a pause between it and 00:57:720 (1) fixed
01:12:252 (1) - Remove NC no, these nc's go with the other verse so they're fine
01:12:720 (2) - NC ^
01:14:127 (1) - Remove NC ^
01:15:533 (1) - Change the finish to a whistle since starting off a combo with a finish at that part doesn't go with the song very well. fixed~
01:17:408 (3) - Then this whistle to a finish fixed~
01:22:095 (3) - Stack with 01:21:158 (1,2) since they should all go together. fixed~
02:09:439 (3) - NC kiai should end on the nc
02:09:908 (1) - Remove NC ^

[Normal]
00:56:548 (2) - Perhaps stack this under 00:56:314 (1) to add to the quick feeling of the song and slider at that part and to make it flow better. fixed~
00:57:252 (3) - Move this to 00:57:017 (3) and reposition it a the end of the slider. It feels more on time this way. no, that makes it hard and have an awkward break between the notes
01:08:033 (1) - NC to make it more obvious that it's not following the vocal like the rest of the combo (01:06:627 (1,2,3)-)
01:49:283 (1,1) - The timing of these two spinners don't make very much sense. I suggest changing them to be the same as the spinners on the Easy and Hard difficulties that are at this part. fixed~

[Hard]
01:53:502 (1,2) - I suggest adding a note in between these two so that the three will create a line following the beat fixed~

[Fluffy]
00:35:103 (3) - Maybe move it up to x:184 y:108 so that the player doesn't have to go up and down so much during a relatively calm part. fixed~
00:59:830 (1,2,3,4) - Change this a little since right now the pattern ends up looking like a strange lopsided square, which can mislead one into thinking that 00:59:830 (1) - is as close to 01:00:064 (2) as 01:00:064 (2) is to 01:00:181 (3) fixed~
01:04:048 (5) - Move it up to x:292 y:48 so that 01:03:931 (4,5) creates a straight line like the 01:03:580 (3) slider. fixed~

This map is overall really well made and is really fun to play to the song. I hope to see it get ranked! Best of luck!
Thanks for mod! :D
-Mo-
Hey, Mod4Mod from my queue.

General
- 01:23:033 - Move the start of Kiai time to here rather than the white tick before.

Easy
- 00:49:283 (3) - New combo here, and remove the new combo form the next slider.
- 01:26:783 (3) - As above.
- 01:07:330 (2) - I feel as if this is bad polarity. At beginner level difficulties, red and white ticks should be considered as different levels of polarity. It fits with the music, and it follows the distance/time rule, but I still managed to mis-hit every one of these kinds of sliders, since there isn't much indication that this is timing is coming. I would try something to make this easier to read, perhaps adding a note in the gap before, increasing the spacing (not recommended), or adding a new combo.
- 02:16:939 (1) - Remove new combo; having a combo of 1 here seems out of place.

Normal
- 00:56:314 (1,2) - This stack may be too difficult for beginners to read.
- 01:05:220 (2) - This blanket can be improved [01:04:166]. If you look from that timestamp, you can see how the approach circle compares with the slider.
- 01:51:158 (1) - I feel it's more appropriate if the spinner ended at 01:53:970. First because the vocals end at this point, and secondly because there is too small of a time gap between the spinner and the next note currently, which is difficult for beginners to play.
- 02:07:095 (1,2,3) - I don't really like these sliders. It feels linear like somethiing from an oldschool map. May make them curved and change it up rather than having straight sliders?
- 02:12:955 (1,2) - Make these follow the curved flow of the slider before it, rather than a linear path.
- 02:30:533 (1) - Another spinner that could be conisdered too close to the next note.

Hard
- 00:26:783 (7,1,2) - This formation feels like it's supposed to be linear, and then 2 is misplaced to be too low. It feels kind of unprofessional. Fix this up, although if it was supposed to be a straight linear line, I would recommend trying something else like a triangle.
- 00:27:720 (3,5) - Avoid these overlapping.
- 00:41:548 (5) - The way this slider points when put with the rest of the linear combo feels out of place. Consider using a slider with a linear (red) slider point.
- 00:55:377 (2,3) - Again, I don't like the linear flow if the slider is a curve like this.
- 00:58:189 (3,5) - These aren't prefectly stacked. Also, I don't really like sliders that are stacked like this with only a single object inbetween as they can be quite difficult to read.
- 01:03:111 (2,3,4,5,6,1,2,3,4) - This pattern feels too linear. I'm not sure if it's your intended style or not, but this gives it that oldschool feel. Infact, from that point on, you seem to use a lot of straight line sliders.
- 01:17:877 (2,4) - Another stacked slider formation. They're perfectly stacked this time, but read my comment about readaility.
- 01:22:564 (4) - The increased slider velocity for the kiai from this point on is playable, but it also feels kind of random. I don't think it's really necessary to have that speed. x1.25 is fine, but also not really necessary.
- 02:15:298 (2) - Perhaps lower this so it follows the curved flow of 1?
- 02:23:033 (3) - A double repeating slider of this length is generally frowned upon since they are difficult to read. I would recommend using something else.
- 02:31:939 (4,3) - Although not particularly important, these aren't perfectly stacked. Use Ctrl+G on the slider to find the co-ordinate by its tail.

Fluffy
I think the distance snap you used here is too high. It is to the point that circle combos placed within blue-tick spacing is seperated, creating spaced triples. Spaced triples/streams are very high level elements which I don't think should be in this difficulty. If you look at many high level Hards up to medium level Insanes, you will rarely see spaced triples or streams. I noticed that the distance snapping isn't consistent through the entire map where needed either.
- 00:37:564 (5,6,7,8,1) - Stack all of these or make a regular stream, rather than having one circle be the odd one out.
- 00:39:908 (1,2) - It doesn't make sense to change the slider velocity here in my opinion.
- 00:44:830 (4) - I think a triple would be better than a repeating slider for this section.
- 01:22:330 (4) - As above.
- 01:09:908 (6) - New combo here and remove the new combo on the next slider, since you are changing the spacing is different to the rest of the combo.
- 01:44:830 (1) - Remove the new combo as the vocals is still in the middle of a line.
- 01:48:697 (1) - As above. New combos on blue ticks, as a guideline, aren't recommended either.
- 01:58:541 (1,2,3,4) - This is a weird formation. Why not try making a regular shape like a pentagon or square?
- 02:03:345 (2) - This slider has an out-of-place flow with the rest of the objects around it. Either change this slider, or change the flow of objects around it.
- 02:07:095 (2) - As with hard, the curved slider with a linear combo just doesn't feel right.
- 02:10:845 (3,4,5) - This blanket isn't very good as the spacing between 3 and 5 is not consistent with them and 4. Make a regular triangle with these objects, then make the blanket.
- 02:18:580 (3,4,5) - Create a more regular triangle out of this. The space between 3-4 is inconsistent with them and 5.

Given that you couldn't mod my Insane difficulty, and after looking through your Fluffy difficulty, I can deduce that you aren't very good with high level hard/insane maps. Could I recommend studying these difficulties through replays if you haven't already? That way, you could get a better feel of how these difficulties are mapped. Your lower level difficulties are not bad though. Your Easy is pretty well mapped.

Good luck :)
Topic Starter
Jonarwhal

-Mo- wrote:

Hey, Mod4Mod from my queue.

General
- 01:23:033 - Move the start of Kiai time to here rather than the white tick before. fixed~

Easy
- 00:49:283 (3) - New combo here, and remove the new combo form the next slider. fixed~
- 01:26:783 (3) - As above. fixed~
- 01:07:330 (2) - I feel as if this is bad polarity. At beginner level difficulties, red and white ticks should be considered as different levels of polarity. It fits with the music, and it follows the distance/time rule, but I still managed to mis-hit every one of these kinds of sliders, since there isn't much indication that this is timing is coming. I would try something to make this easier to read, perhaps adding a note in the gap before fixed like that, increasing the spacing (not recommended), or adding a new combo.
- 02:16:939 (1) - Remove new combo; having a combo of 1 here seems out of place. fixed~

Normal
- 00:56:314 (1,2) - This stack may be too difficult for beginners to read. fixed~
- 01:05:220 (2) - This blanket can be improved [01:04:166]. If you look from that timestamp, you can see how the approach circle compares with the slider.
- 01:51:158 (1) - I feel it's more appropriate if the spinner ended at 01:53:970. First because the vocals end at this point, and secondly because there is too small of a time gap between the spinner and the next note currently fixed, which is difficult for beginners to play.
- 02:07:095 (1,2,3) - I don't really like these sliders. It feels linear like somethiing from an oldschool map. May make them curved and change it up rather than having straight sliders? fixed~
- 02:12:955 (1,2) - Make these follow the curved flow of the slider before it, rather than a linear path. fixed~
- 02:30:533 (1) - Another spinner that could be conisdered too close to the next note. fixed~

Hard
- 00:26:783 (7,1,2) - This formation feels like it's supposed to be linear, and then 2 is misplaced to be too low. It feels kind of unprofessional. Fix this up, although if it was supposed to be a straight linear line, I would recommend trying something else like a triangle. fixed~
- 00:27:720 (3,5) - Avoid these overlapping. fixed~
- 00:41:548 (5) - The way this slider points when put with the rest of the linear combo feels out of place. Consider using a slider with a linear (red) slider point. fixed~
- 00:55:377 (2,3) - Again, I don't like the linear flow if the slider is a curve like this. fixed~
- 00:58:189 (3,5) - These aren't prefectly stacked. Also, I don't really like sliders that are stacked like this with only a single object inbetween as they can be quite difficult to read. fixed~
- 01:03:111 (2,3,4,5,6,1,2,3,4) - This pattern feels too linear. I'm not sure if it's your intended style or not, but this gives it that oldschool feel. Infact, from that point on, you seem to use a lot of straight line sliders curved about 1/2 of these
- 01:17:877 (2,4) - Another stacked slider formation. They're perfectly stacked this time, but read my comment about readaility. fixed~
- 01:22:564 (4) - The increased slider velocity for the kiai from this point on is playable, but it also feels kind of random. I don't think it's really necessary to have that speed. x1.25 is fine, but also not really necessary. will fix this
- 02:15:298 (2) - Perhaps lower this so it follows the curved flow of 1? fixed~
- 02:23:033 (3) - A double repeating slider of this length is generally frowned upon since they are difficult to read. I would recommend using something else. fixed~
- 02:31:939 (4,3) - Although not particularly important, these aren't perfectly stacked. Use Ctrl+G on the slider to find the co-ordinate by its tail. fixed~

Fluffy
I think the distance snap you used here is too high. It is to the point that circle combos placed within blue-tick spacing is seperated, creating spaced triples. Spaced triples/streams are very high level elements which I don't think should be in this difficulty. If you look at many high level Hards up to medium level Insanes, you will rarely see spaced triples or streams. I'll work on this I noticed that the distance snapping isn't consistent through the entire map where needed either. this too
- 00:37:564 (5,6,7,8,1) - Stack all of these or make a regular stream, rather than having one circle be the odd one out. fixed~
- 00:39:908 (1,2) - It doesn't make sense to change the slider velocity here in my opinion. changed to 00:41:783 - here
- 00:44:830 (4) - I think a triple would be better than a repeating slider for this section. I don't like that
- 01:22:330 (4) - As above. ^
- 01:09:908 (6) - New combo here and remove the new combo on the next slider, since you are changing the spacing is different to the rest of the combo
I don't see different spacing
- 01:44:830 (1) - Remove the new combo as the vocals is still in the middle of a line. fixed~
- 01:48:697 (1) - As above. New combos on blue ticks, as a guideline, aren't recommended either. fixed~
- 01:58:541 (1,2,3,4) - This is a weird formation. Why not try making a regular shape like a pentagon or square? fixed, but not to a normal shape like that
- 02:03:345 (2) - This slider has an out-of-place flow with the rest of the objects around it. Either change this slider, or change the flow of objects around it. fixed~
- 02:07:095 (2) - As with hard, the curved slider with a linear combo just doesn't feel right. made combo less linear
- 02:10:845 (3,4,5) - This blanket isn't very good as the spacing between 3 and 5 is not consistent with them and 4. Make a regular triangle with these objects, then make the blanket. moved (4) closer
- 02:18:580 (3,4,5) - Create a more regular triangle out of this. The space between 3-4 is inconsistent with them and 5. fixed~

Given that you couldn't mod my Insane difficulty, and after looking through your Fluffy difficulty, I can deduce that you aren't very good with high level hard/insane maps. Could I recommend studying these difficulties through replays if you haven't already? That way, you could get a better feel of how these difficulties are mapped. I'll do this Your lower level difficulties are not bad though. Your Easy is pretty well mapped.

Good luck :)
Thank you! that was very helpful :D
4anke
From queue
[general]
you should add finish hitsound on some place.such as 00:23:021 - ,00:45:533 -
[easy]
00:40:377 (1,2,3,1,2) - too many circle there,isn't easy for the new player IMO.you can add a slider replace two circle between there.
00:33:814 - 00:34:283 - convert two circle to a slider like 00:35:220 (2) -
01:11:783 - 01:12:252 - convert two circle to a straight slider
02:01:002 (1) - move to x233 y144 stack with the end of 02:02:877 (2) -
[normal]
01:21:392 - a voice there,try this
01:06:627 (4) - try this
00:34:752 (2) - move to x312 y240 stack with00:36:627 (1) -
00:47:408 (1) - y+2 stack with 00:45:298 (1) -
00:32:877 (4) - I don't know this kind of slider whether be allow at the rule,this slider can be made by only 3 point.
[hard]
00:45:064 (6) - Add a finish and remove the clap.
00:45:298 (1) - Remove the whistle on the end.
00:25:494 (2,3) - I think is hard to play in this diff,don't set triplet at the end of the slider in hard diff.
00:41:080 (3) - delete this circle,no voice here. try this
00:44:830 (4,5,6) - don't stack with 00:44:361 (3) - ,I think is hard to play in this diff,move to x368 y24
01:14:752 (3) - move to 01:14:830 - try this
01:53:970 (3) - x351 y175 stack with01:55:377 (3) -
01:56:548 (5) - move to x187,y169 stack with01:57:252 (2) -
[fluffy]
Inconsistency in Kiai Times,you should Starts on 01:23:033 to stay the same with else diff
Don't put the triplet so far,is different to play IMO,you should keep DS with x1.0 or stack them
01:01:705 (3) - don't stack with01:00:767 (1) - ,is difficult to play IMO,move a bit down
01:07:330 - don't add the slider speed there,I think is not proper there
01:16:470 - thy this rhythm
02:21:158 - try this
Topic Starter
Jonarwhal
[quote=4anke]From queue
[general]
you should add finish hitsound on some place.such as 00:23:021 - ,00:45:533 - I don't like to use finishes like that
[easy]
00:40:377 (1,2,3,1,2) - too many circle there,isn't easy for the new player IMO.you can add a slider replace two circle between there. fixed~ 00:40:845 - here
00:33:814 - 00:34:283 - convert two circle to a slider like 00:35:220 (2) - too many blankets
01:11:783 - 01:12:252 - convert two circle to a straight slider breaks the combo
02:01:002 (1) - move to x233 y144 stack with the end of 02:02:877 (2) - I don't see the problem
[normal]
01:21:392 - a voice there,try this fixed~ and also 00:43:658 - here
01:06:627 (4) - try this fixed~
00:34:752 (2) - move to x312 y240 stack with00:36:627 (1) - fixed~
00:47:408 (1) - y+2 stack with 00:45:298 (1) - it's already stacked with 00:45:298 (1) - this one
00:32:877 (4) - I don't know this kind of slider whether be allow at the rule,this slider can be made by only 3 point. What? I don't see the problem
[hard]
00:45:064 (6) - Add a finish and remove the clap. I don't like that
00:45:298 (1) - Remove the whistle on the end. fixed instead 00:45:767 (2) - here
00:25:494 (2,3) - I think is hard to play in this diff,don't set triplet at the end of the slider in hard diff. fixed~ in other places, but I like this one
00:41:080 (3) - delete this circle,no voice here. try this changed but not to that, I need that note there for polarity
00:44:830 (4,5,6) - don't stack with 00:44:361 (3) - ,I think is hard to play in this diff,move to x368 y24 I rearranged it
01:14:752 (3) - move to 01:14:830 - try this
01:53:970 (3) - x351 y175 stack with01:55:377 (3) - ruins blanket
01:56:548 (5) - move to x187,y169 stack with01:57:252 (2) - stacked by changing the slider, not the circle
[fluffy]
Inconsistency in Kiai Times,you should Starts on 01:23:033 to stay the same with else diff fixed~
Don't put the triplet so far,is different to play IMO,you should keep DS with x1.0 or stack them fixed~ almost everywhere
01:01:705 (3) - don't stack with01:00:767 (1) - ,is difficult to play IMO,move a bit down I like it stacked
01:07:330 - don't add the slider speed there,I think is not proper there lowered, but kept
01:16:470 - thy this rhythm fixed~
02:21:158 - try this did something similar
[/quote]
Thank you for mod! :)
[ Joey ]
Hello jonawaga! ~m4m~!

Fluffy
00:23:033 (1,2) - You are gonna want to blanket things like this. It gives your map a cleaner look: http://puu.sh/dvrCO/a08b75464a.jpg
00:24:204 (5,6,7) - So i know you are using distance snap here, but I highly recommend you lower the distance snap on triples like this. http://puu.sh/dvrGQ/05524498ec.jpg It makes the triple easier to hit, and just makes it more enjoyable. Also gives a cleaner look.
00:27:720 (2,3,4) - ^ http://puu.sh/dvrSd/67a56e238f.jpg I would do a similar thing for all the triples, it just feels so much better.
00:24:908 (8,1) - So ya, when you have a hit circle and a curverd slider like this, it's always a good idea to blanket the two: http://puu.sh/dvrMB/377c31e64a.jpg
00:36:627 - I would do a ryhthm like this: http://puu.sh/dvs09/78c1513105.jpg It's important that you start a note on 00:37:095 - because it's a strong beat, so you want something to be clickable on it.
00:37:564 (4,5,6,7,1) - Also lower the distance snap on this stream. I recommend something around 0.5x. http://puu.sh/dvs5u/c3b3e54486.jpg
00:41:783 - A note should start on this beat, just so you can click something on a strong beat like this. And it is also where a new combo should start.
00:53:033 - You really want to start notes on beats like this.
01:18:345 (2) - This doesn't need to be a 1/4 slider. Just a normal hitcircle works here.
01:28:892 (4,5,1,2) - This has some flow issues. If you reverse the bend of slider 2, it would kinda fix it: http://puu.sh/dvsqd/8ab54be7f5.jpg
02:09:908 - Note should start here
02:24:908 (6) - Move to x:249 y:75
02:24:908 - If it were me, I would end the map right here. There isn't much else in the music that can add to the map. (Applies to all difficulties)

You can apply a lot of what I said here in your Hard difficulty


Normal
Check AI mod (ctrl + shift + a). You have a few notes that aren't distance snapped properly. In a normal difficulty, every object should be distance snapped.
00:30:533 - You shouldn't skip this note.
00:45:064 - Try something like this. http://puu.sh/dvsHy/b5765dea29.jpg
00:47:408 - Remove NC
00:49:283 - Add NC
00:50:220 - Remove NC
00:53:033 - Make a note start here, and put a NC on it.
01:58:658 - The NC should be here
01:59:595 - Not here
02:02:408 - NC here
02:01:705 - Remove NC
02:09:908 - Add NC

Easy
In general, I would add more 2/1 sliders. Since the whole thing is pretty much just on 1/1 ticks, it gets kinda boring.
00:29:595 (2) - If you put the red anchor right in the middle of the slider, it would go to the vocals pretty well.
01:00:533 - Add NC
01:00:533 - I recommend making it a break after this first kiai time, because new players need breaks more often. This would be a good time for them to adjust.
01:08:033 - Then start up again right here.

Thanks for the m4m!
Good luck!
Topic Starter
Jonarwhal

[ Joey ] wrote:

Hello jonawaga! ~m4m~!

Fluffy
00:23:033 (1,2) - You are gonna want to blanket things like this. It gives your map a cleaner look: http://puu.sh/dvrCO/a08b75464a.jpg fixed as much as I could~
00:24:204 (5,6,7) - So i know you are using distance snap here, but I highly recommend you lower the distance snap on triples like this. http://puu.sh/dvrGQ/05524498ec.jpg It makes the triple easier to hit, and just makes it more enjoyable. Also gives a cleaner look. fixed mostly~
00:27:720 (2,3,4) - ^ ^ http://puu.sh/dvrSd/67a56e238f.jpg I would do a similar thing for all the triples, it just feels so much better. ^
00:24:908 (8,1) - ^ So ya, when you have a hit circle and a curverd slider like this, it's always a good idea to blanket the two: http://puu.sh/dvrMB/377c31e64a.jpg ^
00:36:627 - I would do a ryhthm like this: http://puu.sh/dvs09/78c1513105.jpg It's important that you start a note on 00:37:095 - because it's a strong beat, so you want something to be clickable on it. fixed~
00:37:564 (4,5,6,7,1) - Also lower the distance snap on this stream. I recommend something around 0.5x. http://puu.sh/dvs5u/c3b3e54486.jpg fixed~
00:41:783 - A note should start on this beat, just so you can click something on a strong beat like this. And it is also where a new combo should start.
not fixed here, but fixed in other places
00:53:033 - You really want to start notes on beats like this. fixed~
01:18:345 (2) - This doesn't need to be a 1/4 slider. Just a normal hitcircle works here. fixed~
01:28:892 (4,5,1,2) - This has some flow issues. If you reverse the bend of slider 2, it would kinda fix it: http://puu.sh/dvsqd/8ab54be7f5.jpg I spread the whole thing out
02:09:908 - Note should start here fixed~
02:24:908 (6) - Move to x:249 y:75 moved it, but I can't get to those cords
02:24:908 - If it were me, I would end the map right here. There isn't much else in the music that can add to the map. (Applies to all difficulties) That laves a lot of it unmapped

You can apply a lot of what I said here in your Hard difficulty ok


Normal
Check AI mod (ctrl + shift + a). You have a few notes that aren't distance snapped properly. In a normal difficulty, every object should be distance snapped. fixed~
00:30:533 - You shouldn't skip this note. fixed but not to that
00:45:064 - Try something like this. http://puu.sh/dvsHy/b5765dea29.jpg I like how it is
00:47:408 - Remove NC I don't like that
00:49:283 - Add NC fixed~
00:50:220 - Remove NC fixed~
00:53:033 - Make a note start here, and put a NC on it. I don't like that
01:58:658 - The NC should be here that's inconsistent
01:59:595 - Not here ^
02:02:408 - NC here fixed~
02:01:705 - Remove NC ^
02:09:908 - Add NC fixed~

Easy
In general, I would add more 2/1 sliders. Since the whole thing is pretty much just on 1/1 ticks, it gets kinda boring. I'll think about it
00:29:595 (2) - If you put the red anchor right in the middle of the slider, it would go to the vocals pretty well. fixed~
01:00:533 - Add NC I don't like that
01:00:533 - I recommend making it a break after this first kiai time, because new players need breaks more often. This would be a good time for them to adjust. fixed~ but i might bring it back later, I have it saved
01:08:033 - Then start up again right here. ^

Thanks for the m4m!
Good luck!
Sorry for late reply. Thanks for mod! :)
Famous
M4M request from my Queue

Sorry, I'm late.

General
What about claps? 00:24:439 - 00:25:377 - 00:26:314 - ...

Easy
  1. In my opinion the notes are spaced a bit too close.
  2. 00:23:033 - Add Finish.
  3. 00:26:783 (3) - Move that circle more down to keep flow.
  4. 00:27:720 (2) - Blanket can be improved.
  5. 00:38:033 (1) - Why not blanket?
  6. 00:45:533 - Add Finish.
  7. 00:47:408 (1) - Blanket. Use a smaller grid to correct it.
  8. 00:52:095 (2) - Move that circle one grid down to keep the flow.
  9. 00:52:564 (1) - Blanket again. I don't advice any more blanket in this diff.
  10. 01:10:377 (1) - Remove NC, add NC 01:11:783 (4) and remove NC 01:12:252 (1).
  11. 01:23:033 - Add Finish.
  12. 02:09:908 - Add Finish.
  13. 02:21:158 - ^
  14. 02:38:970 (1,2) - Place them more like this.

Normal
  1. 00:23:033 - Add Finish.
  2. 00:36:627 (1) - Remove NC.
  3. 00:37:798 - Feels like a note is missing.
  4. 00:39:439 (3,5) - Improve blanket.
  5. 00:43:658 (1) - Remove NC.
  6. 00:47:408 (1) - ^
  7. 00:54:673 (1) - ^
  8. 00:55:377 (5) - Add NC and remove NC 00:56:314 (1).
  9. 00:57:720 (1) - Remove NC.
  10. 00:59:595 (7) - Add NC and remove NC 00:59:830 (1).
  11. 01:00:533 (4) - Add NC and remove NC 01:01:002 (1).
  12. 01:02:877 (1) - Remove NC.
  13. 01:04:283 (5) - Add NC and remove NC 01:04:752 (1).
  14. 01:08:033 - Add Finish.
  15. 01:14:127 (1) - Remove NC.
  16. 01:15:533 (4) - Add NC and remove NC 01:16:002 (1).
  17. 01:19:283 (1) - Remove NC.
  18. 01:24:908 (1) - Remove NC and add NC 01:25:377 (5).
  19. 01:29:830 (1) - Remove NC.
  20. 01:32:408 (1) - Blanket? Also remove NC.
  21. 01:35:923 - Feels like a note is missing.
  22. 01:37:095 (4) - Remove NC and add NC 01:37:330 (1).
  23. 01:54:908 - Add Finish.
  24. 01:59:595 (1,2) - Improve blanket.
  25. 02:01:470 (1) - Remove NC.
  26. 02:03:345 (3) - Improve blanket.
  27. 02:04:283 - Remove NC.
  28. 02:09:908 - Add Finish.
  29. 02:11:783 (1) - Remove NC.
  30. 02:12:955 (1) - ^
  31. 02:13:658 (6) - Add NC and remove NC 02:14:595 (1).
  32. 02:16:705 (1) - Remove NC.
  33. 02:21:158 - Add Finish.
  34. 02:24:908 - ^
  35. 02:30:533 (1) - Recovery time is too short. Replace the spinner in a few notes.

Hard
  1. 00:23:033 - Add finish.
  2. 00:23:267 (2) - Improve blanket.
  3. 00:28:423 (5) - Ctrl + H. If you did that, correct the spacing.
  4. 00:27:252 (2,3) - Replace these circls in a slider?
  5. 00:29:127 (6) - Add NC and remove NC 00:29:830 (1).
  6. 00:37:447 - Note is missing.
  7. 00:43:423 (1) - Remove NC.
  8. 00:46:470 (5) - Improve blanket.
  9. 00:46:939 (7) - ^
  10. 00:52:330 (1) - Remove NC and add NC 00:53:267 (8). Obviously remove NC 00:53:267 (8) then.
  11. 01:04:517 (1) - Improve blanket.
  12. 01:04:986 (2,3,4) - That looks weird. Move 01:05:338 (3, 4) more up.
  13. 01:07:330 (1) - Remove NC.
  14. 01:08:033 (9) - Add Finish + NC and remove NC 01:08:267 (1).
  15. 01:12:486 - Add a note?
  16. 01:18:345 (3) - Improve blanket.
  17. 01:20:923 (1) - Remove NC.
  18. 01:23:502 (3) - Improve blanket.
  19. 01:24:908 (1) - Stack with 01:23:502 (3).
  20. 02:01:705 (1) - Remove NC
  21. 02:04:283 (1) - Remove NC and fix that blanket.
  22. 02:04:986 (2) - Also fix blanket.
  23. 02:09:205 (1) - Remove NC.
  24. 02:12:486 (2) - Improve blanket.
  25. 02:13:189 (1) - Remove NC.
  26. 02:16:705 (1) - ^
  27. 02:17:173 (2) - Blanket to 02:17:642 (3).
  28. 02:19:283 (1) - Remove NC.
  29. 02:20:689 (1) - ^
  30. 02:21:158 (8) - Add NC.
  31. 02:21:861 (1) - Remove NC.
  32. 02:23:033 (7) - Add NC.
  33. 02:31:002 (3) - Improve blanket.

Fluffy
  1. 00:23:033 (1) - Add Finish.
  2. 00:23:267 (2) - Fix blanket.
  3. 00:24:439 (7) - ^
  4. 00:29:713 - Note is missing.
  5. 00:29:830 (5) - Blanket.
  6. 00:36:627 (1) - Remove NC and add NC 00:36:861 (9).
  7. 00:39:908 (7) - Improve blanket.
  8. 00:50:220 (1) - ^
  9. 00:50:923 (3,5) - Different sliders. Both need a blanket fix anyway.
  10. 00:55:377 (2) - Improve blanket.
  11. 01:02:408 (5) - Move that circle to x:192. If you did that, stack 01:03:345 (2) with 01:02:408 (5) again.
  12. 01:06:861 (8) - Improve blanket.
  13. 01:12:017 (1) - ^
  14. 01:14:595 - Note is missing.
  15. 01:14:947 - ^
  16. 01:38:033 - Add Finish.
  17. 01:54:908 - ^
  18. 02:01:470 (1) - Remove NC and add NC 02:01:705 (8).
  19. 02:02:877 (1) - Remove NC.
  20. 02:05:455 (3) - Stack with 02:04:048 (1).
  21. 02:13:658 (1) - Remove NC.
  22. 02:21:158 (1) - Add Finish. Also remove NC.
  23. 02:22:095 (1) - Remove NC.

That's it. Good luck! :3
Topic Starter
Jonarwhal

-Famous- wrote:

M4M request from my Queue

Sorry, I'm late.

General
What about claps? 00:24:439 - 00:25:377 - 00:26:314 - ... I don't think this fits very well

Easy
  1. In my opinion the notes are spaced a bit too close. I'll keep this in mind
  2. 00:23:033 - Add Finish. fixed~
  3. 00:26:783 (3) - Move that circle more down to keep flow. the triangle feels more important
  4. 00:27:720 (2) - Blanket can be improved. fixed~
  5. 00:38:033 (1) - Why not blanket? you can't see the note, and bad flow
  6. 00:45:533 - Add Finish. fixed~
  7. 00:47:408 (1) - Blanket. Use a smaller grid to correct it. fixed~
  8. 00:52:095 (2) - Move that circle one grid down to keep the flow. moved previous one up
  9. 00:52:564 (1) - Blanket again. I don't advice any more blanket in this diff. fixed, and a few others
  10. 01:10:377 (1) - Remove NC, add NC 01:11:783 (4) and remove NC 01:12:252 (1). I like how it is
  11. 01:23:033 - Add Finish. fixed~
  12. 02:09:908 - Add Finish. ^
  13. 02:21:158 - ^ I don't like that
  14. 02:38:970 (1,2) - Place them more like this. fixed

Normal
  1. 00:23:033 - Add Finish. fixed~
  2. 00:36:627 (1) - Remove NC. I like it here
  3. 00:37:798 - Feels like a note is missing. rhythm changed
  4. 00:39:439 (3,5) - Improve blanket. fixed somewhat
  5. 00:43:658 (1) - Remove NC. I like it here
  6. 00:47:408 (1) - ^ ^
  7. 00:54:673 (1) - ^ ^
  8. 00:55:377 (5) - Add NC and remove NC 00:56:314 (1). ^
  9. 00:57:720 (1) - Remove NC. ^
  10. 00:59:595 (7) - Add NC and remove NC 00:59:830 (1). ^
  11. 01:00:533 (4) - Add NC and remove NC 01:01:002 (1). ^
  12. 01:02:877 (1) - Remove NC. ^
  13. 01:04:283 (5) - Add NC and remove NC 01:04:752 (1). ^
  14. 01:08:033 - Add Finish. fixed~
  15. 01:14:127 (1) - Remove NC. I like it here
  16. 01:15:533 (4) - Add NC and remove NC 01:16:002 (1). fixed~
  17. 01:19:283 (1) - Remove NC. I like it here
  18. 01:24:908 (1) - Remove NC and add NC 01:25:377 (5). ^
  19. 01:29:830 (1) - Remove NC. ^
  20. 01:32:408 (1) - Blanket? fixed~ Also remove NC. ^
  21. 01:35:923 - Feels like a note is missing. fixed~
  22. 01:37:095 (4) - Remove NC and add NC 01:37:330 (1). I like it here
  23. 01:54:908 - Add Finish. fixed~
  24. 01:59:595 (1,2) - Improve blanket. fixed~
  25. 02:01:470 (1) - Remove NC. I like it here
  26. 02:03:345 (3) - Improve blanket. fixed~
  27. 02:04:283 - Remove NC. I like it here
  28. 02:09:908 - Add Finish.
  29. 02:11:783 (1) - Remove NC. I like it here
  30. 02:12:955 (1) - ^ ^
  31. 02:13:658 (6) - Add NC and remove NC 02:14:595 (1). ^
  32. 02:16:705 (1) - Remove NC. I like it here
  33. 02:21:158 - Add Finish. I don't like that
  34. 02:24:908 - ^ fixed~
  35. 02:30:533 (1) - Recovery time is too short. Replace the spinner in a few notes. fixed~

Hard
  1. 00:23:033 - Add finish. fixed~
  2. 00:23:267 (2) - Improve blanket. fixed~
  3. 00:28:423 (5) - Ctrl + H. If you did that, correct the spacing. I fixed it another way
  4. 00:27:252 (2,3) - Replace these circls in a slider? I made half of it a slider
  5. 00:29:127 (6) - Add NC and remove NC 00:29:830 (1). fixed~
  6. 00:37:447 - Note is missing. doesn't sound like it on 25% speed
  7. 00:43:423 (1) - Remove NC. I don't like that
  8. 00:46:470 (5) - Improve blanket. fixed somewhat
  9. 00:46:939 (7) - ^ ^
  10. 00:52:330 (1) - Remove NC and add NC 00:53:267 (8). Obviously remove NC 00:53:267 (8) then. I like how it is
  11. 01:04:517 (1) - Improve blanket. fixed somewhat
  12. 01:04:986 (2,3,4) - That looks weird. Move 01:05:338 (3, 4) more up. fixed~
  13. 01:07:330 (1) - Remove NC.fixed, 01:07:330 (3) - added here
  14. 01:08:033 (9) - Add Finish fixed~+ NC and remove NC 01:08:267 (1). I don't like that
  15. 01:12:486 - Add a note? fixed
  16. 01:18:345 (3) - Improve blanket. fixed
  17. 01:20:923 (1) - Remove NC. I like how it is
  18. 01:23:502 (3) - Improve blanket. fixed~
  19. 01:24:908 (1) - Stack with fixed~
  20. 02:01:705 (1) - Remove NC I like how it is
  21. 02:04:283 (1) - Remove NC and fix that blanket fixed~
  22. 02:04:986 (2) - Also fix blanket. fixed~
  23. 02:09:205 (1) - Remove NC. fixed~
  24. 02:12:486 (2) - Improve blanket. fixed~
  25. 02:13:189 (1) - Remove NC. fixed~
  26. 02:16:705 (1) - ^ I like how it is
  27. 02:17:173 (2) - Blanket to 02:17:642 (3). I don't think that would work
  28. 02:19:283 (1) - Remove NC. I like how it is
  29. 02:20:689 (1) - ^ fixed~
  30. 02:21:158 (8) - Add NC. I like how it is
  31. 02:21:861 (1) - Remove NC. ^
  32. 02:23:033 (7) - Add NC. ^
  33. 02:31:002 (3) - Improve blanket. fixed~

Fluffy
  1. 00:23:033 (1) - Add Finish. fixed~
  2. 00:23:267 (2) - Fix blanket.fixed~
  3. 00:24:439 (7) - ^ fixed~
  4. 00:29:713 - Note is missing. fixed~
  5. 00:29:830 (5) - Blanket. fixed~
  6. 00:36:627 (1) - Remove NC and add NC 00:36:861 (9). I don't like that
  7. 00:39:908 (7) - Improve blanket. fixed~
  8. 00:50:220 (1) - ^ fixed~
  9. 00:50:923 (3,5) - Different sliders. Both need a blanket fix anyway. fixed~
  10. 00:55:377 (2) - Improve blanket. fixed~
  11. 01:02:408 (5) - Move that circle to x:192. If you did that, stack 01:03:345 (2) with 01:02:408 (5) again. I don't like that
  12. 01:06:861 (8) - Improve blanket. fixed~
  13. 01:12:017 (1) - ^ fixed~
  14. 01:14:595 - Note is missing. fixed~
  15. 01:14:947 - ^ fixed~
  16. 01:38:033 - Add Finish. fixed~
  17. 01:54:908 - ^ fixed~
  18. 02:01:470 (1) - Remove NC and add NC 02:01:705 (8). fixed~
  19. 02:02:877 (1) - Remove NC. I like how it is
  20. 02:05:455 (3) - Stack with 02:04:048 (1). fixed~
  21. 02:13:658 (1) - Remove NC. fixed~
  22. 02:21:158 (1) - Add Finish. no finish Also remove NC. fixed~
  23. 02:22:095 (1) - Remove NC. I like how it is

That's it. Good luck! :3
Thank you! Sorry I didn't correct a lot of your combos. They seem inconsistent to other diffs.
Thanks for mod :D
Yuthuil
From my queue of M4M

General: I hear crackling at the end of the mp3, consider fetching a new one
I personally think that you need better hitsounds to fit the song

Easy:

00:32:390 (3,1) - Minor spacing error
00:36:608 (1,1) - imo 1 would look great blanketing 1 lol
00:40:358 (1,2) - spacing error
01:21:140 (1,2,3) - stacking shouldn't be introduced in easys, or at least easier easys
01:22:077 (3) - The slider's tail plays no role, remove slider and replace with circle
01:33:796 (2,3) - quite bad note placement and stack should be removed
01:56:296 (3,1) - unstack, i dont even think the stack is necessary, their pitch is of different levels
02:00:983 (1,2) - ^
02:15:515 (2) - move to x308 y80

Normal:

00:25:377 (1) - you'll have better flow if you ctrl + j this
00:26:783 (2,2) - attempt a blanket?
00:35:220 (2) - try to keep this slider consistent with your other ones, this one is bent much further to the tail and not in the middle.
00:36:627 (1) - I don't think this should be a 1/2 slider, you're ignoring the strong beat on the white tick while mapping a tiny sound on the red tick.
00:40:845 (2,1) - ugly overlap
00:47:408 (1,3) - I dont know but three just clashes with one, and the flow is horrible here, what about making three straight or something
01:22:564 (4) - delete this note
01:29:830 (1,2) - these two are overlapping which is unsightly, i'm sure you can avoid this by moving two slightly more downwards but these are already very low..in normal and easy the slider follow circle should not go out of the screen so i'll say fix these
02:09:205 (2) - make this straight in line with the others

Hard:

This diff is not hitsounded, consider doing this.

00:25:494 (2) - delete this note - there's no sound here
00:44:830 (4) - ^
00:48:111 (2,3) - bad note placement - plays awkwardly
00:50:923 (2,4) - make four a copy of two since there are so many straight sliders after four which looks weird
00:56:080 (3,5) - I think these should be more spaced
01:11:783 (5,1) - ugly overlap
01:15:064 (4) - this shouldn't be 1/4, there are no 1/4 beats here.
02:23:970 (6,1,2,3,4) - try a star here
02:29:947 did you want to skip this beat, its quite heavy

Fluffy:

Nearly all of your 1/4 notes in this diff have no purpose.

00:52:681 (3) - delete etc i think you need to go over this diff at 25 %
Topic Starter
Jonarwhal

Yuthuil wrote:

From my queue of M4M

General: I hear crackling at the end of the mp3, consider fetching a new one That's part of the song, try looking at it on youtube here
I personally think that you need better hitsounds to fit the song I'll add some

Easy:

00:32:390 (3,1) - Minor spacing error fixed~
00:36:608 (1,1) - imo 1 would look great blanketing 1 lol fixed~
00:40:358 (1,2) - spacing error fixed~
01:21:140 (1,2,3) - stacking shouldn't be introduced in easys, or at least easier easys fixed~
01:22:077 (3) - The slider's tail plays no role, remove slider and replace with circle fixed~
01:33:796 (2,3) - quite bad note placement and stack should be removed fixed~
01:56:296 (3,1) - unstack, i dont even think the stack is necessary, their pitch is of different levels fixed~
02:00:983 (1,2) - ^ ^
02:15:515 (2) - move to x308 y80 fixed, along with ds for the rest of that area

Normal:

00:25:377 (1) - you'll have better flow if you ctrl + j this fixed~
00:26:783 (2,2) - attempt a blanket? fixed~
00:35:220 (2) - try to keep this slider consistent with your other ones, this one is bent much further to the tail and not in the middle. It sounds different enough
00:36:627 (1) - I don't think this should be a 1/2 slider, you're ignoring the strong beat on the white tick while mapping a tiny sound on the red tick. fixed~
00:40:845 (2,1) - ugly overlap fixed~
00:47:408 (1,3) - I dont know but three just clashes with one, and the flow is horrible here, what about making three straight or something
01:22:564 (4) - delete this note fixed~
01:29:830 (1,2) - these two are overlapping which is unsightly, i'm sure you can avoid this by moving two slightly more downwards but these are already very low..in normal and easy the slider follow circle should not go out of the screen so i'll say fix these fixed, I spread the area out
02:09:205 (2) - make this straight in line with the others fixed~

Hard:

This diff is not hitsounded, consider doing this.

00:25:494 (2) - delete this note - there's no sound here fixed~
00:44:830 (4) - ^ that's bad polarity
00:48:111 (2,3) - bad note placement - plays awkwardly fixed somewhat
00:50:923 (2,4) - make four a copy of two since there are so many straight sliders after four which looks weird that doesn't ds like I wanted it, so I made another slider
00:56:080 (3,5) - I think these should be more spaced fixed~
01:11:783 (5,1) - ugly overlap fixed~
01:15:064 (4) - this shouldn't be 1/4, there are no 1/4 beats here. I took out the 2nd blue tick
02:23:970 (6,1,2,3,4) - try a star here not perfect, but sort of fixed
02:29:947 did you want to skip this beat, its quite heavy I like how it plays

Fluffy:

Nearly all of your 1/4 notes in this diff have no purpose. I took out a lot

00:52:681 (3) - delete etc i think you need to go over this diff at 25 % I definitely fixed this one.
Lally
m4m from ma #queue
[General]
  1. breaks should be consistant in all the diff since you mapped all the diffs
  2. 02:39:908 - this green line is useless
[Easy]
  1. 00:26:783 (6,1) - chenge this 2 into a slider and place NC on downbeat
  2. 00:34:283 (6,1) - same here ^
  3. 00:42:720 (3) - this slider is better as a simple curved one
  4. 01:49:283 (1,1) - imo is better a single one
  5. 02:25:377 (1,1) - this is unrankable since you don't have enought recovery time after the spinner
  6. 02:38:970 (1,2) - use just a single slider try to avoid using 1/2 for easy specially in the end is like i do a calm map and in the end i put a deadstream o3o same here ^
[Normal]
  1. 00:31:002 (1,2,3,4) - this flows so bad try with something like this will help to improve :
    00:31:002 (1) - position didn't change i just re-did 00:31:470 (2) - shape with just 1 white point a curve and moved 00:32:408 (3,4) - to create a straight flow line
  2. 00:35:220 (2) - the shape is horrible,try with a curved one and a blanket for the next circle
  3. 01:34:986 (1,2,3) - this patter would flow better if just you change 01:35:455 (2) - shape like this:
  4. 01:56:783 (5) - new combo
[Hard]
totally didn't want to do new combo mod but i see you needed
  1. 00:23:267 (2,6) - i don't wanna say but is better never start a slider in the red line since always the strong sound should be the first one and not the last one like in this case specially here 00:24:439 (5,6) - where yyou missed the new combo just because you mapped the downbeat with a repeat slider,and is totally wrong in this specific case,the rhythm should be:

    and the new combo should go here 00:24:908 -
  2. 00:26:783 (11) - here new combo again since is starting a new part of lyric
  3. 00:30:533 (7,1) - swap this 2 the new combo should go on (7)
  4. 00:32:408 - here again ad so on i don't wanna repeat like the same thing in a text of wall
[Fluffy]
  1. same goes here about the new combos that i mentioned in hard and really try to don't map especially with repeat sliders the re ticks,try always to hit always the white one, or use just circles wich would be better,HP drain should go down by 1 tick since is to hight for such bpm and diff

gl o3o
Topic Starter
Jonarwhal

Lally wrote:

m4m from ma #queue
[General]
  1. breaks should be consistant in all the diff since you mapped all the diffs fixed~
  2. 02:39:908 - this green line is useless fixed~
[Easy]
  1. 00:26:783 (6,1) - chenge this 2 into a slider and place NC on downbeat fixed~
  2. 00:34:283 (6,1) - same here ^ fixed~
  3. 00:42:720 (3) - this slider is better as a simple curved one fixed~
  4. 01:49:283 (1,1) - imo is better a single one fixed~
  5. 02:25:377 (1,1) - this is unrankable since you don't have enought recovery time after the spinner fixed, alsofixed other spinner
  6. 02:38:970 (1,2) - use just a single slider try to avoid using 1/2 for easy specially in the end fixed~ is like i do a calm map and in the end i put a deadstream o3o same here ^


[Normal]
  1. 00:31:002 (1,2,3,4) - this flows so bad try with something like this will help to improve :
    00:31:002 (1) - position didn't change i just re-did 00:31:470 (2) - shape with just 1 white point a curve and moved 00:32:408 (3,4) - to create a straight flow line fixed all that~
  2. 00:35:220 (2) - the shape is horrible,try with a curved one and a blanket for the next circle fixed~
  3. 01:34:986 (1,2,3) - this patter would flow better if just you change 01:35:455 (2) - shape like this: fixed~
  4. 01:56:783 (5) - new combo fixed, and I fixed a few more combos.
[Hard]
totally didn't want to do new combo mod but i see you needed
  1. 00:23:267 (2,6) - i don't wanna say but is better never start a slider in the red line since always the strong sound should be the first one and not the last one like in this case specially here 00:24:439 (5,6) - where yyou missed the new combo just because you mapped the downbeat with a repeat slider,and is totally wrong in this specific case,the rhythm should be: fixed in a lot of places, some required reworking

    and the new combo should go here 00:24:908 - fixed~
  2. 00:26:783 (11) - here new combo again since is starting a new part of lyric fixed~
  3. 00:30:533 (7,1) - swap this 2 the new combo should go on (7) fixed~
  4. 00:32:408 - here again ad so on i don't wanna repeat like the same thing in a text of wall Fixed it as much as I could.
[Fluffy]
  1. same goes here about the new combos that i mentioned in hard and really try to don't map especially with repeat sliders the re ticks,try always to hit always the white one, or use just circles wich would be better,HP drain should go down by 1 tick since is to hight for such bpm and diff
Fixed a lot~


gl o3o
Thanks for mod!! :D
-Nya-


Heya! M4M from above queue. Can I maybe ask that you give me a rating in my queue after applying the mod, thanks.
So let's get started.

Please note: Everything in bold is highly suggested.
Everything in red is unrankable.

General:
  1. You don’t need “electro” in your tags, since it will be in your genre section once the map gets ranked.
  2. Remove “widescreen support” in all the diffs since you don’t have a storyboard.
  3. Hm, I really don’t like your background image. It just looks boring in my opinion, but of course it’s just my opinion.

Easy:
  1. 00:24:908 (3,4) –Ctrl+G this pattern so it looks like this:
    It follows the rhythm better in my opinion.
  2. 00:26:783 (6) –I don’t agree with your new combo pattern here. I think you should rather add new combo here: 00:26:783 (6) –and then remove new combo here: 00:27:720 (1) –
  3. 00:27:720 (1) –Ctrl+H this slider, so 00:27:720 (1) –and 00:26:783 (6) –doesn’t follow the same flow. Something like this:[/b]
  4. 00:30:533 –Always try to add a circle or the start of a slider on important beats like this. So maybe you can try this rhythm:
  5. 00:34:283 (6) –Rather add new combo here and remove new combo here: 00:35:220 (1) –
  6. 00:36:627 (1) –Remove new combo here otherwise your new combo patterns doesn’t make sense.
  7. 00:40:377 (2,3) –Not a fan of this flow. Try this:
  8. 00:49:283 (6) –Add new combo here and remove new combo here: 00:50:220 (1) –
  9. 00:53:033 –Try to place a circle here to emphasize that beat better and make game-play more fun.
  10. 00:56:783 (4) –Add new combo here and then remove new combo here: 00:57:720 (1) – There are other places where I recommend the same new combo fix but I’m not going to point out all of them.
  11. 01:07:095 (4,5) –This pattern is too hard in my opinion for an Easy. Try this:
  12. 01:07:330 (5) –Very ugly slidershape. Maybe try this:
  13. 01:14:127 (1) –Remove new combo here.
  14. 01:26:783 (6,1) –Looks untidy. Rather change them into normal curved sliders instead?
  15. 01:29:127 (2,3,4) –Try this rhythm instead:
  16. 02:01:002 (3,4,5) –Exactly the same suggestion as above.

Overall, there’s still a lot of work that has to be done on this diff concerning rhythm, new combos and better patterns.


Normal:
  1. 00:32:877 (4,5) -Fix this distance please. 00:34:283 (5) – is too far away from 00:32:877 (4) –
  2. 00:26:783 (5,2) –Improve this blanket please. It doesn’t look very nice now.
    Try to use the approach circle of 00:26:783 (5) –to help you a bit.
  3. 00:32:877 (4) –Not a nice shape. It looks like the old mapping style’s sliders. Try this:
  4. 00:36:627 (1) –Ugh, no, not a nice shape. Try to make the shape look smoother.
  5. 00:38:033 (3) –New combo here and remove new combo here: 00:38:502 (1) –
  6. 00:49:048 –Since there’s a beat here, I think you should change this circle: 00:48:814 (2) –into a slider and lengthen it till it’s here: 00:49:048 –
  7. 00:53:502 (2) –I suggest you do the same thing here.
  8. 00:58:423 –Place a note here. The vocals suggest it and I think this diff can be a bit harder.
  9. 01:08:970 (2,4) –Not nice shapes. Try these.
  10. 01:21:158 (1,2,3) –I don’t suggest that you place it in such a straight line. Rather try to do this:
    I just moved 01:21:627 (2) – a bit upwards.
  11. 01:33:814 (1) –Hm, remove new combo here please.
  12. 02:25:845 (2,4) –Try to make better shapes here please. Try and follow my previous slidershape suggestions.
  13. 02:38:970 (4) –New combo here?

Same as Easy, this diff also requires more work. You’ll have to try and find more modders that will help you with the flow, rhythm and overall neatness of the diff. Your new combos will also need more work. You can try catching me in-game if you want me to help you with the combos for your Easy and Normal properly. I just don’t want to point them all out here since it will then turn into a very long mod.

Hard:
  1. 00:27:252 (3) –Turn this circle into a slider. Follows the rhythm very nicely in my opinion.
  2. 00:35:220 (3) –Same thing here. Turn this circle into a slider just like my above suggestion.
  3. 00:39:439 (5,6) –Turn these two circles into a slider? The reason is that I don’t think these consecutive circles: 00:39:439 (5,6,1,2) –really fit.
  4. 00:52:095 (3,4) –These two sliders are placed too close to each other. It looks untidy. Move them a bit more apart please.
  5. 00:53:502 (1,2) –I suggest normal spacing here. Don’t place a jump.
  6. 00:59:127 (6) –Straighten this slider please. To support 00:58:658 (5) –
  7. 01:00:533 (5,1) - Stack 01:00:767 (1) –on 01:00:533 (5) –
  8. 01:01:470 (3) –Ctrl+H
  9. 01:10:377 (2) –Ctrl+J
  10. 01:14:361 (2) –Change this circle into a slider. It follows the rhythm better in my opinion.
  11. 01:24:908 (1,2) –Improve this blanket please by curving 01:24:908 (1) –more
  12. 01:34:986 (4) –Rather place this circle somewhere here to continue with that half circle shape.
    Picture
    [box]
  13. 01:37:095 (1,2,3,4,5) –These notes are placed quite randomly. Try to place them into a kind of circle/ flower shape to make the diff play and look better.
  14. 01:53:033 –You should really rather map this area. So I suggest shortening the spinner till it’s here: 01:52:564 –and then adding a slider here: 01:53:033 –
    [box=Picture]

Overall, all your diffs still need a lot of work till it will be ready. Your hitsounds can also be improved more in my opinion. Try asking LordRaika for a hitsound mod. But don’t give up, this map has a lot of potential.
Good Luck~! :D
Topic Starter
Jonarwhal

-Nya- wrote:



Heya! M4M from above queue. Can I maybe ask that you give me a rating in my queue after applying the mod, thanks.
So let's get started.

Please note: Everything in bold is highly suggested.
Everything in red is unrankable.

General:
  1. You don’t need “electro” in your tags, since it will be in your genre section once the map gets ranked. fixed~
  2. Remove “widescreen support” in all the diffs since you don’t have a storyboard. fixed~
  3. Hm, I really don’t like your background image. It just looks boring in my opinion, but of course it’s just my opinion. someone made that for me... so I'm keeping it for now

Easy:
  1. 00:24:908 (3,4) –Ctrl+G this pattern so it looks like this: fixed~
    It follows the rhythm better in my opinion.
  2. 00:26:783 (6) –I don’t agree with your new combo pattern here. I think you should rather add new combo here: 00:26:783 (6) –and then remove new combo here: 00:27:720 (1) – fixed~
  3. 00:27:720 (1) –Ctrl+H this slider, so 00:27:720 (1) –and 00:26:783 (6) –doesn’t follow the same flow. Something like this: fixed~[/b]
  4. 00:30:533 –Always try to add a circle or the start of a slider on important beats like this. So maybe you can try this rhythm: fixed~
  5. 00:34:283 (6) –Rather add new combo here and remove new combo here: 00:35:220 (1) – fixed~
  6. 00:36:627 (1) –Remove new combo here otherwise your new combo patterns doesn’t make sense. fixed~
  7. 00:40:377 (2,3) –Not a fan of this flow. Try this: fixed, not exactly like that... but fixed
  8. 00:49:283 (6) –Add new combo here and remove new combo here: 00:50:220 (1) – fixed~
  9. 00:53:033 –Try to place a circle here to emphasize that beat better and make game-play more fun. fixed~
  10. 00:56:783 (4) –Add new combo here and then remove new combo here: 00:57:720 (1) – There are other places where I recommend the same new combo fix but I’m not going to point out all of them. fixed~ all of them
  11. 01:07:095 (4,5) –This pattern is too hard in my opinion for an Easy. Try this: fixed~
  12. 01:07:330 (5) –Very ugly slidershape. Maybe try this: changed, but not to that
  13. 01:14:127 (1) –Remove new combo here. fixed~
  14. 01:26:783 (6,1) –Looks untidy. Rather change them into normal curved sliders instead? fixed~
  15. 01:29:127 (2,3,4) –Try this rhythm instead: fixed~
  16. 02:01:002 (3,4,5) –Exactly the same suggestion as above. fixed~

Overall, there’s still a lot of work that has to be done on this diff concerning rhythm, new combos and better patterns. I'll look over it again.


Normal:
  1. 00:32:877 (4,5) -Fix this distance please. 00:34:283 (5) – is too far away from 00:32:877 (4) – fixed~
  2. 00:26:783 (5,2) –Improve this blanket please. It doesn’t look very nice now. fixed~
    Try to use the approach circle of 00:26:783 (5) –to help you a bit.
  3. 00:32:877 (4) –Not a nice shape. It looks like the old mapping style’s sliders. Try this: fixed~
  4. 00:36:627 (1) –Ugh, no, not a nice shape. Try to make the shape look smoother.fixed, but that exact shape isn't working
  5. 00:38:033 (3) –New combo here and remove new combo here: 00:38:502 (1) – fixed~
  6. 00:49:048 –Since there’s a beat here, I think you should change this circle: 00:48:814 (2) –into a slider and lengthen it till it’s here: 00:49:048 – fixed~
  7. 00:53:502 (2) –I suggest you do the same thing here. fixed~
  8. 00:58:423 –Place a note here. The vocals suggest it and I think this diff can be a bit harder. fixed~
  9. 01:08:970 (2,4) –Not nice shapes. Try these. fixed~
  10. 01:21:158 (1,2,3) –I don’t suggest that you place it in such a straight line. Rather try to do this: fixed~
    I just moved 01:21:627 (2) – a bit upwards.
  11. 01:33:814 (1) –Hm, remove new combo here please. I need the combo, but I spread out the pattern and now it looks like a better combo
  12. 02:25:845 (2,4) –Try to make better shapes here please. Try and follow my previous slidershape suggestions. fixed~
  13. 02:38:970 (4) –New combo here? fixed~

Same as Easy, this diff also requires more work. You’ll have to try and find more modders that will help you with the flow, rhythm and overall neatness of the diff. Your new combos will also need more work. You can try catching me in-game if you want me to help you with the combos for your Easy and Normal properly. I just don’t want to point them all out here since it will then turn into a very long mod. Ok, I'll see if I can catch you in-game or something and to add some neatness myself.

Hard:
  1. 00:27:252 (3) –Turn this circle into a slider. Follows the rhythm very nicely in my opinion. 00:27:486 (4) - fixed~
  2. 00:35:220 (3) –Same thing here. Turn this circle into a slider just like my above suggestion. I don't hear the sound here
  3. 00:39:439 (5,6) –Turn these two circles into a slider? The reason is that I don’t think these consecutive circles: 00:39:439 (5,6,1,2) –really fit. fixed~
  4. 00:52:095 (3,4) –These two sliders are placed too close to each other. It looks untidy. Move them a bit more apart please. fixed~
  5. 00:53:502 (1,2) –I suggest normal spacing here. Don’t place a jump. fixed somewhat
  6. 00:59:127 (6) –Straighten this slider please. To support 00:58:658 (5) – fixed~
  7. 01:00:533 (5,1) - Stack 01:00:767 (1) –on 01:00:533 (5) – I like to have the NC unstacked, and I don't really see the problem here.
  8. 01:01:470 (3) –Ctrl+H Why?
  9. 01:10:377 (2) –Ctrl+J fixed~
  10. 01:14:361 (2) –Change this circle into a slider. It follows the rhythm better in my opinion. I added a circle 01:14:595 - here and made the slider 01:14:127 - here to avoid making it on a red tick.
  11. 01:24:908 (1,2) –Improve this blanket please by curving 01:24:908 (1) –more fixed~
  12. 01:34:986 (4) –Rather place this circle somewhere here to continue with that half circle shape. fixed~
    Picture
    [box]
  13. 01:37:095 (1,2,3,4,5) –These notes are placed quite randomly. Try to place them into a kind of circle/ flower shape to make the diff play and look better. fixed~
  14. 01:53:033 –You should really rather map this area. So I suggest shortening the spinner till it’s here: 01:52:564 –and then adding a slider here: 01:53:033 – fixed~
    [box=Picture]

Overall, all your diffs still need a lot of work till it will be ready. Your hitsounds can also be improved more in my opinion. Try asking LordRaika for a hitsound mod. Ok, but after some of the other things. But don’t give up, this map has a lot of potential.
Good Luck~! :D
zj0924
Hi!From my modding queue
Sorry for checking late cuz Chinese Spring Festival is coming,I am a little busy these days but I promised you to make a mod for you
Here's my mod hope it'll be helpful to you!
[Fluffy]
  • Nice Map!Notes are arranged in an orderly manner.Here's some suggestions(only suggestions) for you:(highly recommended to modify in Red color)
  1. 00:28:189 (6) - can stack better
  2. 00:28:658 (8) - Ctrl+J and move to orignal place to make a better flow
  3. 01:05:220 (4,5,6) - a little sudden here tryor this(recommended)
  4. 01:14:361 (2,3) - This also makes me confused,the distance should a bit far to get ready for the converting to the drum sound.(directly says,I think it's the problem of flow,here really needs a reverse flow to help you make a convert(01:14:127 (1,2) - same flow and 01:14:595 (3) - make a reverse flow) try sth like this
  5. 01:14:830 (4,5) -bad flow here you can try stack them 01:15:064 (5,6,7) - on01:15:181 (6) -and put 01:14:830 (4) -a bit far(x144y116)from 5 (to make a triangle flow) If you are agree with the previous suggestion
  6. 01:21:158 (3) - rotate -20。then move to the original position the flow will be better.
  7. 01:36:627 (6) - ctrl+g to have a better flow to with01:37:095 (1) - ?
  8. 01:37:095 (1,2,3,4,5) - bad flow suggest stack345,if you really don't like to change 345 try this
    SPOILER
    2 make farther from3
  9. 01:54:205 (5,6,7,8,1) - - the distance is a bit too far and i think the flow of8and1 is not good.Downbeat should on the head of the slider.try this?
    SPOILER
    could be better if make the stream a bit curve
  10. 02:35:923 (9,10,1) - missed here many times or usually hit 100 on 02:36:627 (1) - I don't think the transition is good.How about stack them?because the distance between 02:36:509 (10,1) - is1/4,however,02:36:627 (1,2) - is 1/2.Many players will be confused if beat is different when you use 02:36:627 (1,2,3) - this kind of circle flow.I have a same problem in map,too and you point out my problem now I change it into stacks,that's good.So I suggest you to do that,too.
  11. 02:24:205 (6,7,8,9,10) - the same question,due to the interference of vocal(02:24:673 - 02:24:791 - I don't think it's good to use stream here(and streams are too curve which make it difficult to read the map) cuz there are no streams(02:24:556 (9) -no note here) that time in the music,if you reallly like the stream try to stack them(not recommended) or shorten the distance and blanket(also not recommended)I think the beat should be and I'll do like this(highly recommended) (due to the easy judge of slider tail,you can move to 02:24:908 (8) - in advance and have a nice flow to emphasis the downbeat)
  12. 02:39:439 (2) -current flow is too flat try Ctrl+G to make a more strong sense of hitting to emphasize the downbeat
[hard]
Really nice,a suggestion
  • 00:31:939 (6,7,1,2) - a little confused how aboutrotate the previous slider first
My modding speed is very slow and I'm not good at modding EZ&NM(I can't find any problem :) )Please reply my suggestion on fluffy,cuz I spend most of time on it and I think it does really give you some help.Plz tell me whether you'll accept them or not and your reason about it.This will improve my Modding&Mapping ability.Thank You! :)
Topic Starter
Jonarwhal

zj0924 wrote:

Hi!From my modding queue
Sorry for checking late cuz Chinese Spring Festival is coming,I am a little busy these days but I promised you to make a mod for you
Here's my mod hope it'll be helpful to you!
[Fluffy]
  • Nice Map!Notes are arranged in an orderly manner.Here's some suggestions(only suggestions) for you:(highly recommended to modify in Red color)
  1. 00:28:189 (6) - can stack better This isn't a stack. If you're asking to make it a stack then no because I don't like stacks at the end of sliders.
  2. 00:28:658 (8) - Ctrl+J and move to original place to make a better flow Fixed. Anything for flow.
  3. 01:05:220 (4,5,6) - a little sudden here try or this(recommended) I did the former because the latter isn't how I wanted that to play.
  4. 01:14:361 (2,3) - This also makes me confused,the distance should a bit far to get ready for the converting to the drum sound.(directly says,I think it's the problem of flow,here really needs a reverse flow to help you make a convert(01:14:127 (1,2) - same flow and 01:14:595 (3) - make a reverse flow) try sth like this I fixed the flow here, but not like your image. It looks too squished up.
  5. 01:14:830 (4,5) -bad flow here you can try stack them 01:15:064 (5,6,7) - on01:15:181 (6) -and put 01:14:830 (4) -a bit far(x144y116)from 5 (to make a triangle flow) If you are agree with the previous suggestion ^^^ I also stacked this part.
  6. 01:21:158 (3) - rotate -20。then move to the original position the flow will be better. I rotated 10 to make it look like (4).
  7. 01:36:627 (6) - ctrl+g to have a better flow to with01:37:095 (1) - ? Fixed~
  8. 01:37:095 (1,2,3,4,5) - bad flow suggest stack 3 4 and 5 (I fixed it like that. I like it.) , if you really don't like to change 345 try this
    SPOILER
    2 make farther from 3
  9. 01:54:205 (5,6,7,8,1) - the distance is a bit too far and i think the flow of 8 and 1 is not good. Downbeat should on the head of the slider.try this? Why here and not the other kiai's?
    SPOILER
    could be better if make the stream a bit curve
  10. 02:35:923 (9,10,1) - missed here many times or usually hit 100 on 02:36:627 (1) - I don't think the transition is good.How about stack them because the distance between 02:36:509 (10,1) - is1/4,however,02:36:627 (1,2) - is 1/2.Many players will be confused if beat is different when you use 02:36:627 (1,2,3) - this kind of circle flow. I have a same problem in map,too and you point out my problem now I change it into stacks,that's good. So I suggest you to do that, too. fixed~
  11. 02:24:205 (6,7,8,9,10) - the same question, due to the interference of vocal(02:24:673 - 02:24:791 - I don't think it's good to use stream here (and streams are too curve which make it difficult to read the map) cuz there are no streams(02:24:556 (9) -no note here) that time in the music,if you really like the stream try to stack them(not recommended) or shorten the distance and blanket(also not recommended)I think the beat should be and I'll do like this(highly recommended) fixed like this~ Edit: I can't due the reverses because it interferes with a new NC, but still fixed somewhat.(due to the easy judge of slider tail,you can move to 02:24:908 (8) - in advance and have a nice flow to emphasis the downbeat)
  12. 02:39:439 (2) -current flow is too flat try Ctrl+G to make a more strong sense of hitting to emphasize the downbeat. How will that ds?
[hard]
Really nice, a suggestion
  • 00:31:939 (6,7,1,2) - a little confused how about I think it's fine. It's a pattern you see in hard sometimes, and I like how it plays here. Edit: Fixed due to another mod... rotate the previous slider first
My modding speed is very slow and I'm not good at modding EZ&NM(I can't find any problem :) )Please reply my suggestion on fluffy,cuz I spend most of time on it and I think it does really give you some help. It's kind of hard to make my reply look clear because you use a lot of color, so I had to bold a lot of my reply. Plz tell me whether you'll accept them or not and your reason about it. This will improve my Modding&Mapping ability. Thank You! :)
Thanks for mod! :D
miyagi
Ok ... here with a great song from my sensuous forum mods .... M4M is served ... bon appetit. :)

[Easy]

01:08:267 (1) well located here points this slider, so:
before after

Like these:
01:10:377 (3)
00:31:470 (2)
00:32:877 (4)
00:45:533 (1)
01:23:502 (2)
01:57:252 (5)
01:58:658 (1)
02:07:095 (1)
02:08:033 (2)
02:10:377 (1)
02:11:783 (2)
02:16:939 (4)
02:17:877 (1)
02:19:283 (2)
02:22:095 (1)
02:23:033 (2)
02:29:127 (1)
02:30:533 (3)
02:31:939 (5)
02:33:345 (2)
02:34:752 (4)
02:36:158 (1)
Note: I know that does not affect mapping, but have everything organized on a beatmap, makes it more likely to be classified.
02:25:377 this spinner end time 02:27:720 and with a sound finish looks great in my opinion. (Yeah ... this is optional).

[Normal]

The speed of the slider is fast ... change it to 1,20. Best fits the rhythm.
Here you also have to organize the points of the sliders as mentioned in difficulty "Easy"
Eeeemmmm .... I found more errors in this difficulty ... .. Excuse me, is very well done your beatmap.

[Hard]

Here you also have to organize the points of the sliders as I mentioned in difficulty "Easy" ... sorry for not putting time where are the misplaced points, as indeed in difficulty "Easy" are too.
02:38:970 (8) (9) well ... it would be more my point of view ... not fit in the two sliders in sound "finish" one can leave or take on both the sound.

[Fluffy]

00:35:689 (7) more curvature of the slider or simply do it right.
Here you also have to organize the points of the sliders as I mentioned in difficulty "Easy" and also those on the AiMod.

In this difficulty, I find very specific errors.

I remain amazed by so many people I helped you before.
I apologize for not being able to have helped in many, beatmap is great ...
Topic Starter
Jonarwhal

miyagi wrote:

Ok ... here with a great song from my sensuous forum mods .... M4M is served ... bon appetit. :)

[Easy]

01:08:267 (1) well located here points this slider, so: fixed~
before after

Like these:
01:10:377 (3)
00:31:470 (2)
00:32:877 (4)
00:45:533 (1)
01:23:502 (2)
01:57:252 (5)
01:58:658 (1)
02:07:095 (1)
02:08:033 (2)
02:10:377 (1)
02:11:783 (2)
02:16:939 (4)
02:17:877 (1)
02:19:283 (2)
02:22:095 (1)
02:23:033 (2)
02:29:127 (1)
02:30:533 (3)
02:31:939 (5)
02:33:345 (2)
02:34:752 (4)
02:36:158 (1)
Note: I know that does not affect mapping, but have everything organized on a beatmap, makes it more likely to be classified. Thanks for listing all of them.
02:25:377 this spinner end time 02:27:720 and with a sound finish looks great in my opinion. (Yeah ... this is optional). I'll end it there, but the finish sounds like too much.
Edit: I changed it back. That's not enough drain time.

[Normal]

The speed of the slider is fast ... change it to 1,20. Best fits the rhythm. I think it's fine.
Here you also have to organize the points of the sliders as mentioned in difficulty "Easy" fixed~
Eeeemmmm .... I found more errors in this difficulty ... .. Excuse me, is very well done your beatmap.

[Hard]

Here you also have to organize the points of the sliders as I mentioned in difficulty "Easy" ... sorry for not putting time where are the misplaced points, as indeed in difficulty "Easy" are too. fixed~
02:38:970 (8) (9) well ... it would be more my point of view ... not fit in the two sliders in sound "finish" one can leave or take on both the sound. fixed~

[Fluffy]

00:35:689 (7) more curvature of the slider or simply do it right. fixed~
Here you also have to organize the points of the sliders as I mentioned in difficulty "Easy" and also those on the AiMod. fixed~

In this difficulty, I find very specific errors. fixed~

I remain amazed by so many people I helped you before.
I apologize for not being able to have helped in many, beatmap is great ...
Thanks for mod.
Lurei


Late M4M, but it's still okay for the party! o/

[Overview]

  1. 00:08:033 - Consider moving your offset here, since this is the first downbeat (strong beat) of the song. Nothing special, but it helps to keep count of downbeats further (and notes will still be syncronized with song, so it's okay if you change).
  2. Maybe just personal preference, but I think you should look for a more... interesting (first word that came into my mind) background. Actual one is pretty boring IMO (and players don't always use video, yet they want to see a nice and maybe lewd but not NSFW (lol) background).
  3. You barely use the clap hitsounds. D: You should consider placing claps every second and fourth beat (counting big white ticks as first) to create more variety on the beatmap (whistles and finishes aren't just enough D:)

[Easy]

  1. 00:31:002 (1) - Personal preference: Maybe placing this where next slider begins will enhance flow a little bit, making playablilty easier for newbies. If you do, remember to move the next slider to avoid stackings on Easy.
  2. 00:33:814 (5) - Preference (again): I know you're mapping symmetrically here, but I think this circle flows a bit better if you move it to x:396|y:252
  3. 00:36:158 (3,5) - Uh... maybe you should avoid this kind of patterns on Easy. Stacking and overlapping is usually (if not absolutely) restricted nowadays (yeah, they DQed a map for such a stupid reason). Idk, just saying.
  4. 00:46:939 (3) - Maybe a linear flow would be better here, to make the map a bit easier. I suggest placing this where the reverse of 00:47:408 (4) - is, and then move the slider to avoid covering the reverse.
  5. 00:53:033 (5,1) - Maybe swap the NCs here, to keep consistency? You're NCing every two downbeats, so you should do it here too.
  6. 01:00:533 (4,1) - ^
  7. 01:26:783 (1,3) - Hitburst of (1) still covers (3) sightly, so maybe you should move it to avoid overlapping.
  8. 01:30:533 (5,1) - Swap NCs?
  9. 01:49:283 (1) - Eh... I think you can actually map something here, instead of just placing a spinner. If you don't, other modders might say you're just too lazy.
  10. 01:58:658 (1) - lol, this shape. Maybe you should edit the slider since yeah, anchors are a bit weird (you can edit sliders after placing 'em, so yeah).
  11. 02:02:408 (6,1) - Swap NCs.
  12. 02:05:689 (4,1) - ^
  13. 02:09:908 (4,1) - ^ (oh yeah, and 02:09:908 (4,2) - also overlap...)
  14. 02:16:939 (4,1) - Swap NCs?
  15. 02:20:689 (3,1) - ^
  16. 02:25:377 (1,1) - Not enough recovery time for Easy. Distance between a spinner and a circle (or slider) on Easy must be of a measure (or four beats, whatever you understand), so you need to fix it (unless a BN doesn't complain, since BPM is sightly low).
  17. Rhythm-wise, this diff is good. Flow-wise, it still can improve a tiny bit. NCs should be consistent across the whole diff (in this case, you place them every two measures (or two downbeats)), so you should continue to place them consistently (Hard and Insane are exceptions for the consistency, since there are several special patterns that one might NC a note for mere fun or to make readability easier). Overall, map is good. Great job! ;)

[Normal]

  1. 00:35:220 (2,3) - Fix blanket.
  2. 00:40:377 (4,1) - ^ (also, stack this under 00:38:502 (2) - properly)
  3. 00:43:658 (3,4) - Okay, here's a spacing issue here. You need to fix it with constant 0.8x Distance Snap value.
  4. 01:00:533 (3,1) - Swap NCs here.
  5. 01:04:283 (4,1) - ^
  6. 01:10:377 (4) - Ctrl + G this for better flow.
  7. 01:12:252 (2,3,4) - Fix double blanket here.
  8. 01:18:345 (7) - Consider making this a 1/2 beat slider with a reverse. It helps to follow vocal more accurately.
  9. 01:23:033 (1) - Okay... part of this is out of the grid (more like, actually off of editor screen), so it's obvious you need to fix it.
  10. 01:23:033 - ...don't change SV on Normal. It's practically unrankeable, since you alter both SV and spacing. Players on Normals are still getting used to the sightly advanced arrangements, and SV changes are a bit more advanced now. You'll need to fix spacing during this Kiai time, so be careful. Won't be giving suggestions for this Kiai time, since you need to rearrange this part a lot. I'll just say this: Fix your NC. Remember the consistency thing (every two measures).
  11. 01:49:283 (1,1) - Same as Easy (two spinners, but it's the same).
  12. 01:55:377 (2,3) - Blanket.
  13. 01:56:783 (1) - Remove NC.
  14. 02:01:470 (1) - Remove NC and swap NC of 02:02:408 (3,1) -
  15. 02:03:345 (2,3) - Blanket.
  16. 02:05:689 (1) - Ctrl + G this for better flow and swap NC with 02:06:627 (2) -
  17. 02:07:095 (1) - Remove NC.
  18. 02:08:970 (1) - ^
  19. 02:11:783 (1) - ^
  20. 02:16:470 (1) - ^
  21. 02:17:408 (4,1) - Swap NCs.
  22. 02:22:095 (1) - Remove NC.
  23. 02:24:205 (1) - ^
  24. 02:24:908 (3,1) - Swap NC.
  25. My thoughts on this diff are the same as Easy. Rhythm and flow are good, but NC consistency isn't great. It's good to play, regardless of that. But... I think this is too easy for a Normal. Also, the star difficulty between this and Hard is too great. If possible, try to add more 1/2 beat notes, to balance diffs a bit more, since Hard is mostly 1/2.

[Hard]

  1. 00:23:267 (2,3) - Fix blanket.
  2. 00:24:439 (6,1) - ^
  3. 00:25:142 (2,3) - ^
  4. 00:31:939 (6,7,1,2) - Maybe you shouldn't do this, since AR and BPM are too low to read this pattern properly. You should rearrange those notes.
  5. 00:37:095 (2,3) - Change into triplet maybe? It's just for fun, but I think it's easier to play than this.
  6. 00:38:267 (2,3) - Blanket.
  7. 00:39:439 (5,1) - ^
  8. 00:40:845 (4,5) - Triplet?
  9. 00:42:017 (2,3) - Stack properly.
  10. 00:44:830 (5,6,7) - A triplet is overmapping this part... there are only two notes (6 and 7). Erase 00:44:830 (5) -
  11. 00:45:533 (1,2) - Blanket.
  12. 00:46:002 (2,3) - ^ ...better check every blanket on your diff. I don't want to turn this into a huge blanket mod.
  13. 00:48:814 (4,5,1) - I know you're stacking (1) under another note, but this... is just weird. Maybe make those three notes a perfect triangle instead?
  14. 00:54:439 (4) - Place this on x:236|y:232 instead for better flow.
  15. 00:59:595 (1) - Remove NC...
  16. 01:00:533 (5,1) - Swap NCs.
  17. 01:49:283 (1,1) - Same as other diffs.
  18. 02:25:025 (1) - Eh... why this diff has such a long spinner? Maybe map it like the easier diffs, for consistency.
  19. 02:29:595 (2,3) - Triplet?
  20. ...this might be longer, so I'll make it short. Check your NCs (they must be on every measure/downbeat) and your blankets. Rhythm is good and flow is okay enough, but the NC consistency is lacking, especially on Kiais.

I'll ignore Fluffy diff, since you said I could do so.
Nice mapset overall. It just needs a little more work on small details and little stuff. I can see this ranked pretty soon.

Good luck! :)
Topic Starter
Jonarwhal

LixRei wrote:



Late M4M, but it's still okay for the party! o/

[Overview]

  1. 00:08:033 - Consider moving your offset here, since this is the first downbeat (strong beat) of the song. Nothing special, but it helps to keep count of downbeats further (and notes will still be syncronized with song, so it's okay if you change). Fixed~
  2. Maybe just personal preference, but I think you should look for a more... interesting (first word that came into my mind) background. Actual one is pretty boring IMO (and players don't always use video, yet they want to see a nice and maybe lewd but not NSFW (lol) background). Fixed. (The 4th background change in this map.)
  3. You barely use the clap hitsounds. D: You should consider placing claps every second and fourth beat (counting big white ticks as first) to create more variety on the beatmap (whistles and finishes aren't just enough D:) imo, they don't go well with the kiai's, but I might get a better clap hitsound. If that happens I'll use it.

[Easy]

  1. 00:31:002 (1) - Personal preference: Maybe placing this where next slider begins will enhance flow a little bit, making playablilty easier for newbies. If you do, remember to move the next slider to avoid stackings on Easy. I combined this with the next suggestion, sort of.
  2. 00:33:814 (5) - Preference (again): I know you're mapping symmetrically here, but I think this circle flows a bit better if you move it to x:396|y:252 ^^^
  3. 00:36:158 (3,5) - Uh... maybe you should avoid this kind of patterns on Easy. Stacking and overlapping is usually (if not absolutely) restricted nowadays (yeah, they DQed a map for such a stupid reason). Idk, just saying. Unstacked~
  4. 00:46:939 (3) - Maybe a linear flow would be better here, to make the map a bit easier. I suggest placing this where the reverse of 00:47:408 (4) - is, and then move the slider to avoid covering the reverse. I feel like that's too much of a straight flow for this area. I made it more of a curved flow instead
  5. 00:53:033 (5,1) - Maybe swap the NCs here, to keep consistency? You're NCing every two downbeats, so you should do it here too. fixed~
  6. 01:00:533 (4,1) - ^ ^^^
  7. 01:26:783 (1,3) - Hitburst of (1) still covers (3) sightly, so maybe you should move it to avoid overlapping. This is just in the editor. Playing this part is fine.
  8. 01:30:533 (5,1) - Swap NCs? fixed~
  9. 01:49:283 (1) - Eh... I think you can actually map something here, instead of just placing a spinner. If you don't, other modders might say you're just too lazy. Really? It's about 5 seconds in the song! I like ending the break with a spinner. Mapped anyway...
  10. 01:58:658 (1) - lol, this shape. Maybe you should edit the slider since yeah, anchors are a bit weird (you can edit sliders after placing 'em, so yeah). Reversing twice should do it.
  11. 02:02:408 (6,1) - Swap NCs. fixed~
  12. 02:05:689 (4,1) - ^ ^^^
  13. 02:09:908 (4,1) - ^ ^^^(oh yeah, and 02:09:908 (4,2) - also overlap...)
  14. 02:16:939 (4,1) - Swap NCs? ^^^
  15. 02:20:689 (3,1) - ^ ^^^
  16. 02:25:377 (1,1) - Not enough recovery time for Easy. Distance between a spinner and a circle (or slider) on Easy must be of a measure (or four beats, whatever you understand lol, I think I understand both ), so you need to fix it (unless a BN doesn't complain, since BPM is sightly low). fixed~
  17. Rhythm-wise, this diff is good. Flow-wise, it still can improve a tiny bit. NCs should be consistent across the whole diff (in this case, you place them every two measures (or two downbeats)) I double checked and they're fixed now., so you should continue to place them consistently (Hard and Insane are exceptions for the consistency, since there are several special patterns that one might NC a note for mere fun or to make readability easier Oh, that makes sense. I was just doing every 1 measure instead of 2.). Overall, map is good. Great job! ;)

[Normal]

  1. 00:35:220 (2,3) - Fix blanket. fixed~
  2. 00:40:377 (4,1) - ^ (also, stack this under 00:38:502 (2) - properly Fixed. Just correcting the stacking fixed it I believe.)
  3. 00:43:658 (3,4) - Okay, here's a spacing issue here. You need to fix it with constant 0.8x Distance Snap value. fixed~
  4. 01:00:533 (3,1) - Swap NCs here. fixed~
  5. 01:04:283 (4,1) - ^ ^^^
  6. 01:10:377 (4) - Ctrl + G this for better flow. fixed~
  7. 01:12:252 (2,3,4) - Fix double blanket here. Fixed (I tried at least)
  8. 01:18:345 (7) - Consider making this a 1/2 beat slider with a reverse. It helps to follow vocal more accurately.
  9. 01:23:033 (1) - Okay... part of this is out of the grid (more like, actually off of editor screen), so it's obvious you need to fix it. Fixed along with the remap in the lower suggestion. Yes, remap.
  10. 01:23:033 - ...don't change SV on Normal. It's practically unrankeable, since you alter both SV and spacing. Players on Normals are still getting used to the sightly advanced arrangements, and SV changes are a bit more advanced now. You'll need to fix spacing during this Kiai time, so be careful. Won't be giving suggestions for this Kiai time, since you need to rearrange this part a lot. I'll just say this: Fix your NC. Remember the consistency thing (every two measures). ^^^ I fixed the NC's too.
  11. 01:49:283 (1,1) - Same as Easy (two spinners, but it's the same). fixed~
  12. 01:55:377 (2,3) - fixed~
  13. 01:56:783 (1) - Remove NC. fixed~
  14. 02:01:470 (1) - Remove NC and swap NC of 02:02:408 (3,1) - fixed~
  15. 02:03:345 (2,3) - Blanket. fixed~
  16. 02:05:689 (1) - Ctrl + G this for better flow and swap NC with 02:06:627 (2) - fixed a bit differently
  17. 02:07:095 (1) - Remove NC. fixed~
  18. 02:08:970 (1) - ^ ^^^
  19. 02:11:783 (1) - ^ ^^^
  20. 02:16:470 (1) - ^ ^^^
  21. 02:17:408 (4,1) - Swap NCs. ^^^
  22. 02:22:095 (1) - Remove NC. ^^^
  23. 02:24:205 (1) - ^ ^^^
  24. 02:24:908 (3,1) - Swap NC. ^^^
  25. My thoughts on this diff are the same as Easy. Rhythm and flow are good, but NC consistency isn't great. It's good to play, regardless of that. But... I think this is too easy for a Normal. Also, the star difficulty between this and Hard is too great. If possible, try to add more 1/2 beat notes, to balance diffs a bit more, since Hard is mostly 1/2. Okay, I tried adding more notes.

[Hard]

  1. 00:23:267 (2,3) - Fix blanket. fixed~
  2. 00:24:439 (6,1) - ^ ^^^
  3. 00:25:142 (2,3) - ^ ^^^
  4. 00:31:939 (6,7,1,2) - Maybe you shouldn't do this, since AR and BPM are too low to read this pattern properly. You should rearrange those notes. fixed somewhat
  5. 00:37:095 (2,3) - Change into triplet maybe? It's just for fun, but I think it's easier to play than this. fixed~
  6. 00:38:267 (2,3) - Blanket. fixed~
  7. 00:39:439 (5,1) - ^ ^^^
  8. 00:40:845 (4,5) - Triplet? fixed~
  9. 00:42:017 (2,3) - Stack properly. fixed~
  10. 00:44:830 (5,6,7) - A triplet is overmapping this part... there are only two notes (6 and 7). Erase 00:44:830 (5) - fixed~
  11. 00:45:533 (1,2) - Blanket.fixed~
  12. 00:46:002 (2,3) - ^ fixed~...better check every blanket on your diff. I don't want to turn this into a huge blanket mod. Okay. I did that.
  13. 00:48:814 (4,5,1) - I know you're stacking (1) under another note, but this... is just weird. Maybe make those three notes a perfect triangle instead? I rotated (3)&(4), then moved (5), and this happened.
  14. 00:54:439 (4) - Place this on x:236|y:232 instead for better flow. It think the sliderwave-like shape is an okay flow.
  15. 00:59:595 (1) - Remove NC... fixed~
  16. 01:00:533 (5,1) - Swap NCs. fixed~
  17. 01:49:283 (1,1) - Same as other diffs. fixed~
  18. 02:25:025 (1) - Eh... why this diff has such a long spinner? Maybe map it like the easier diffs, for consistency. It's that way to mak eit harder. I took out a bit at the end
  19. 02:29:595 (2,3) - Triplet? I think it actually makes sense here.
  20. ...this might be longer, so I'll make it short. Check your NCs (they must be on every measure/downbeat) and your blankets. Rhythm is good and flow is okay enough, but the NC consistency is lacking, especially on Kiais. Corrected them as much as I could.

I'll ignore Fluffy diff, since you said I could do so. I fixed the NC's on fluffy and corrected the blankets etc.
Nice mapset overall. It just needs a little more work on small details and little stuff. I can see this ranked pretty soon.

Good luck! :)
Thaks for mod!! :)
LordRaika
Hi there, regarding your hitsound mod request...

first, looking on your current hitsound method, errr its jst a whistle whistle and some clap with some finish X_X
im not sure HOW i can help you, furthermore its not using custom hitsound....

if you want to ask me lots of things, u can catch me online, its faster.... than i just post a mod,
and sometimes people are not sure how to do with it XD
Topic Starter
Jonarwhal

LordRaika wrote:

Hi there, regarding your hitsound mod request...

first, looking on your current hitsound method, errr its jst a whistle whistle and some clap with some finish X_X
im not sure HOW i can help you, furthermore its not using custom hitsound....

if you want to ask me lots of things, u can catch me online, its faster.... than i just post a mod,
and sometimes people are not sure how to do with it XD
Okay, I'll try to catch you in-game. I think I will need to add custom hitsounds, at least for the clap and finish, so I can use more of claps and finishes. We'll talk about that in-game, tomorrow, hopefully.
Thanks :D
LordRaika
Hitsound Mod request from my Modding Queue


osuu~ :)
Here is my HM as request :

Hitsound Mod via IRC
2015-03-05 05:30 jonawaga: hello
2015-03-05 05:31 LordRaika: yo :D/
2015-03-05 05:31 jonawaga: hi can I have some help with hitsounds?
2015-03-05 05:31 LordRaika: oh
2015-03-05 05:31 LordRaika: yea sure
2015-03-05 05:32 LordRaika: umm here right?
2015-03-05 05:32 LordRaika: ACTION is listening to [http://osu.ppy.sh/b/458400 baker - Natsu ni Sarishi Kimi wo Omofu]
2015-03-05 05:32 jonawaga: yes yes
2015-03-05 05:32 LordRaika: hmm... first, i have a few very good hitsound, but...
2015-03-05 05:32 LordRaika: it will need some rework or check on the hitsound for all dif... are u ok with it?
2015-03-05 05:32 jonawaga: yes...
2015-03-05 05:32 LordRaika: cool :D
2015-03-05 05:32 LordRaika: ok
2015-03-05 05:33 jonawaga: yes
2015-03-05 05:33 LordRaika: at the current rate
2015-03-05 05:33 LordRaika: you always use whistle
2015-03-05 05:33 LordRaika: but
2015-03-05 05:33 LordRaika: here i will suggest more
2015-03-05 05:33 jonawaga: yeah >.>
2015-03-05 05:33 jonawaga: ok
2015-03-05 05:34 LordRaika: [https://www.dropbox.com/s/t9dznzc5astp23s/LR4_KickMSBT.wav?dl=0 here, for the main beat, and kick]
2015-03-05 05:34 LordRaika: maybe....... you can rename it into normal-hitwhistle
2015-03-05 05:35 jonawaga: ok
2015-03-05 05:35 jonawaga: I'll do that
2015-03-05 05:36 LordRaika: [https://www.dropbox.com/s/7pzs7dghzkkj543/LR4_SnareBPDT.wav?dl=0 and, this for main snare ]
2015-03-05 05:36 LordRaika: you can rename that one into ^ drum whistle
2015-03-05 05:36 LordRaika: now the question is how to use that.....
2015-03-05 05:36 LordRaika: or did u already figure it out how? :D
2015-03-05 05:37 LordRaika: hmm done?
2015-03-05 05:37 jonawaga: ok done
2015-03-05 05:38 LordRaika: so now u have normal-hitwhistle and drum-hitwhistle on song folder?
2015-03-05 05:38 jonawaga: yes
2015-03-05 05:38 jonawaga: and soft-sliderslide
2015-03-05 05:38 LordRaika: ACTION is editing [http://osu.ppy.sh/b/458400 baker - Natsu ni Sarishi Kimi wo Omofu [Fluffy]]
2015-03-05 05:38 LordRaika: ok try this
2015-03-05 05:39 LordRaika: 01:52:798 (1,2,3,4) - for all of this, if its a slider , MAKE sure u set it on the head and tail of the slider
2015-03-05 05:39 LordRaika: 01:52:798 (1,4) - try with this first, and then add whistle (W) change to additional normal for kick ( CTRL+W )
2015-03-05 05:39 LordRaika: ^ do that...
2015-03-05 05:40 LordRaika: 01:53:033 - while here, on the head, same... add whistle W , change to additional normal, (CTRL+W) make sure you are selecting the head
2015-03-05 05:40 LordRaika: 01:53:267 - select the tail, and press W , then CTRL+W
2015-03-05 05:40 LordRaika: 01:53:501 - same and so on, this is for all kick and beat :D/
2015-03-05 05:41 jonawaga: ok...
2015-03-05 05:41 LordRaika: 01:54:439 (7) - next, this one already HAVE whistle, and the sound here is snare clap, so u just need to add snare sound which is drum, just add additional DRUM , by (CTRL+R)
2015-03-05 05:41 jonawaga: no slow down plz
2015-03-05 05:41 LordRaika: 01:54:205 (5) - while this one, whistle and CTRL+R
2015-03-05 05:42 LordRaika: yea, i will wait >w< u can do that one by one....
2015-03-05 05:42 jonawaga: ok on the first one what hitsound am I adding?
2015-03-05 05:42 LordRaika: whic?
2015-03-05 05:42 LordRaika: link me the offset
2015-03-05 05:43 jonawaga: the first
2015-03-05 05:43 jonawaga: 01:52:798 (1,2,3,4) -
2015-03-05 05:43 LordRaika: supposed to be WHISTLE and additional Normal ( CTRL+W)
2015-03-05 05:44 jonawaga: ok
2015-03-05 05:44 LordRaika: http://puu.sh/gmDUj.jpg hereeeeee
2015-03-05 05:44 LordRaika: make sure its normal
2015-03-05 05:44 LordRaika: u can do that manually
2015-03-05 05:44 LordRaika: but im jst letting u knw the shortcut... which is FASTER XD
2015-03-05 05:45 jonawaga: yeah
2015-03-05 05:45 LordRaika: done?
2015-03-05 05:45 jonawaga: no srry im slow at this
2015-03-05 05:45 LordRaika: if you want to make sure you are doing it right... View > volume > set music 30% and sample 100% and hear the hitsound
2015-03-05 05:45 LordRaika: ^ see if the hitsound is right or not
2015-03-05 05:46 jonawaga: it's not >.<
2015-03-05 05:46 LordRaika: XD uhm this is why... i need to IRC with you , so i can let u know directly
2015-03-05 05:46 LordRaika: its useless if i jst post it X_X
2015-03-05 05:46 jonawaga: ok
2015-03-05 05:46 LordRaika: hmm what did u do wrong?
2015-03-05 05:46 LordRaika: first
2015-03-05 05:46 jonawaga: normal-hitcircle.wav
2015-03-05 05:46 jonawaga: it should be named this right
2015-03-05 05:46 jonawaga: ?
2015-03-05 05:46 LordRaika: normal-hitwhistle.wav T^T
2015-03-05 05:47 LordRaika: and drum-hitwhistle.wav
2015-03-05 05:47 LordRaika: then exit editor, refresh F5 , reenter
2015-03-05 05:47 jonawaga: ok it working now!
2015-03-05 05:47 LordRaika: XD
2015-03-05 05:47 LordRaika: so u got it
2015-03-05 05:47 LordRaika: remember
2015-03-05 05:48 LordRaika: we set additional to normal if we hear a kick.... and drum if we hear a snare
2015-03-05 05:48 LordRaika: or clapish stuff :D
2015-03-05 05:48 jonawaga: yeah
2015-03-05 05:48 LordRaika: why , because u spam most whistle XD so u dont have to remove it if its already exist, u jst have to change the additional
2015-03-05 05:49 jonawaga: that makes sanse
2015-03-05 05:49 jonawaga: sense
2015-03-05 05:49 LordRaika: ^^
2015-03-05 05:49 LordRaika: so do u ahve any question?
2015-03-05 05:49 jonawaga: ok you you wanted that sound on the heads/tails
2015-03-05 05:49 LordRaika: now you know... ucan do that for all
2015-03-05 05:49 jonawaga: 01:52:798 (1,2,3,4) -
2015-03-05 05:49 jonawaga: this right?
2015-03-05 05:50 LordRaika: ^ that all should have kick sound, which need whistle and normal additional set
2015-03-05 05:50 jonawaga: ok done~
2015-03-05 05:50 jonawaga: proceed
2015-03-05 05:50 LordRaika: 01:54:205 (5,7) - make sure this two is snare, by giving drum additional (CTRL+R) and whistle(W)
2015-03-05 05:51 jonawaga: yes done~
2015-03-05 05:51 LordRaika: ok so NEXT is
2015-03-05 05:51 LordRaika: you can do this for all
2015-03-05 05:52 LordRaika: 00:46:001 - head of the slider, CTRL+R and W
2015-03-05 05:52 LordRaika: 00:46:470 - this note, CTRL+W and W
2015-03-05 05:52 LordRaika: 00:46:939 - ^ CTRL+W and W
2015-03-05 05:52 LordRaika: 00:49:283 (1) - kick
2015-03-05 05:52 LordRaika: 00:49:752 (2) - snare
2015-03-05 05:52 LordRaika: and so on XD
2015-03-05 05:55 LordRaika: [https://www.dropbox.com/s/ems49x7qqd6j76w/LR_Hat%20Fast.wav?dl=0 here is final gift... rename this as soft-hitnormal >w<] put in song folder, it will work automatically, u dont have to do anything bout it
2015-03-05 05:56 LordRaika: let me knw while you are done with it, since i need to go soon XD and post this if it helps you on hitsounding
2015-03-05 05:56 jonawaga: ok done with that~
2015-03-05 05:57 LordRaika: ok , got any question?
2015-03-05 05:57 jonawaga: we are we starting at the kiai?
2015-03-05 05:58 LordRaika: its suggested whenever u see fits or hear the sound X_X
2015-03-05 05:58 LordRaika: u need to add on lower dif as well
2015-03-05 05:58 LordRaika: hitsound... yea need lots of works D:
2015-03-05 05:58 jonawaga: ok
2015-03-05 05:59 LordRaika: got a question?
2015-03-05 06:00 jonawaga: no I think that should do it
2015-03-05 06:00 LordRaika: >w< key then good luck on hitsounding them ^^
2015-03-05 06:00 LordRaika: all of them ... try to not missed it XD
2015-03-05 06:00 jonawaga: thanks~
2015-03-05 06:00 LordRaika: because checking it is harder... haha
2015-03-05 06:00 LordRaika: ^^

oh 1 more thing if you are looking for the custom finish, here... you choose it from >>> My Cymbal set
after that , u can rename it into soft-hitfinish and it will work automatically for all of the finish that u've set before....

GL
Topic Starter
Jonarwhal
Thanks for the mod~!! :D
H a n n a
I hope you find any of this helpful C: Forgive me if you don't, since I don't have much experience with modding yet.

Most of these are suggestions to just change it up a little. c;

Easy
00:37:837 Probably shouldn't have just one slider for all of the beats. Maybe you could put a couple circles.
01:59:405 Could take out the third circle from the combo and make the second slider from the combo repeat.
02:14:340 Same, except add some circles after the third note in the combo.

Normal
01:07:221 Could get rid of the seventh slider in the combo and replace it with a note. Make the sixth repeat.
01:24:466 Maybe get rid of the third and forth circle in the combo and replace them with a slider.
02:38:618 I don't think the spinner fits very well at the end.

Hard
00:33:963 Move the second circle from the blue combo above the seventh circle in the green combo before.
00:44:764 Replace the forth and fifth circle with a slider.
02:09:775 Could put a slider instead of all the circles.

Fluffy
00:44:729 Maybe put a slider and make it repeat instead.
01:35:013 Don't really know how to explain it, but maybe space the sliders differently.

I didn't really have much. Overall, I really like this beatmap :D Maybe you should find a background soon ;o

Again, I'm really sorry if I'm no help or if this is all wrong.
Topic Starter
Jonarwhal

XYumiXX wrote:

I hope you find any of this helpful C: Forgive me if you don't, since I don't have much experience with modding yet. Thank you either way~ It's great to get people's opinions.

Most of these are suggestions to just change it up a little. c;

Easy
00:37:837 Probably shouldn't have just one slider for all of the beats. Maybe you could put a couple circles. If I changed it then the flow would be worse.
01:59:405 Could take out the third circle from the combo and make the second slider from the combo repeat. I think that would make the flow worse, and I like how 2 and 3 are the same rhythm as 4 and 5.
02:14:340 Same, except add some circles after the third note in the combo. Do you mean same as the above? It already is a reverse here.

Normal
01:07:221 Could get rid of the seventh slider in the combo and replace it with a note. Make the sixth repeat. I changed it, but not to that.
01:24:466 Maybe get rid of the third and forth circle in the combo and replace them with a slider. Fixed~
02:38:618 I don't think the spinner fits very well at the end. Fixed~

Hard
00:33:963 Move the second circle from the blue combo above the seventh circle in the green combo before. Wouldn't that be making a jump? That would be fun to play, but I think that would be a random jump.
00:44:764 Replace the forth and fifth circle with a slider. Fixed~ Why not.
02:09:775 Could put a slider instead of all the circles. Fixed, but just with the circles from the red combo.

Fluffy
00:44:729 Maybe put a slider and make it repeat instead. I don't see how that would work.
01:35:013 Don't really know how to explain it, but maybe space the sliders differently. I think you mean to spread it out because they're so close to each other. Fixed~

I didn't really have much. Overall, I really like this beatmap :D Maybe you should find a background soon ;o There is a background... I think you need to redownload (That means you have to delete it and download it again. It's not just an update.) my map to see it because I keep changing it. I really need to put that under my map's description.

Again, I'm really sorry if I'm no help or if this is all wrong. Don't worry. You still helped.
Sorry for the late reply :(. Thank you for your mod~! :D
AsakuraNe
Heloo~ :3 M4M from your queue~ Insane mod is WIP~

GENERAL

  1. How about changing offset to 23033. You didn't put any notes at 8033 anyway :3
  2. Uncheck widescreen support on Fluffy

EASY

  1. 00:27:720 - Don't curve this for consistency.
  2. 00:31:470 - Fix Blanket
  3. 00:51:626 - Fix DS
  4. 01:54:908 - Make a straight line
  5. 02:05:220 - Move to x:372 y:260
  6. 02:08:033 - Move to x:160 y:248
  7. 02:13:658 - Straighten this slider to have consistency with 2 or Curve 2 instead
  8. 02:20:689 - Move to x:340 y:320

NORMAL

  1. 00:23:736 - Add circle
  2. 00:24:673 - This felt awkward. Change it into a reverse slider to follow the vocals more
  3. 00:26:783(6,1) - NC at 6 instead of 1
  4. 00:30:064 - Change 1/2 slider into circle
  5. 00:34:283(5,1) - NC at 5 instead of 1
  6. 00:36:626 - Move this slider to 00:36:392
  7. ^(if you did above) 00:37:095 - Add Reverse slider, it matches more :3
  8. 00:41:783 - Change this into a circle
  9. 00:53:501(2,3,4) - There's no emphasizing sound here but you made a different pattern. Just change it into a 1/1 reverse and a circle or 2 1/1 sliders
  10. 01:04:283(5,1) - NC at 5 instead of 1
  11. 01:08:033(6,1) - NC at 6 instead of 1
  12. 01:15:298 - Add Circle
  13. 01:24:908 - Change 1/2 slider into circle ~ big white tick here
  14. 02:07:095(3,4,5,6) - Another no emphasizing beat~ Don't change patterns for consistency. Because on the 1st and 2nd kiais, you just used 1/1 sliders more then on this part of the kiai or 3rd kiai, you used a lot of 1/2 sliders even though it's just the same.
    ~You can find them yourself. In the 3rd kiai, you used a lot of 1/2 that's why the new combos are up to 9 now~
  15. 02:24:204 - Remove circle. No sound here :3
  16. 02:32:876 - Move to x:244 y:348 to make a Y pattern and also fix triangle w/ 3

HARD

  1. 00:32:408 - Unstack and make a diamond pattern like this: http://puu.sh/hRkuf/7d699ebffd.jpg
  2. 00:35:220 - When I play, this throws me off xD There's no change in the sound anway. so I think you should put a circle the red tick at 00:34:986 ~ =v=
  3. 00:37:095 - Change this 3 circles into a 1 reverse slider and the pattern is opposite of 4
  4. 00:37:915 - Better if this part has circle
  5. ^(if you did above) 00:38:033 - Change this into 1/1 slider to lessen the difficulty
  6. ^ 00:38:501 - Add circle
  7. 00:40:845 - The 3 circles is too hard lol for a hard :3 Change it into a pattern like this: http://puu.sh/hRl0J/c8f48684a0.jpg
  8. ^ 00:41:548 - Also, leave this w/ no note here
  9. 01:00:767 - Unstack 2 and move it like this: http://puu.sh/hRmej/78ace8c89a.jpg
  10. 01:14:595 - Change the 2 circles into 1/2 reverse slider
  11. 01:15:415 - Add circle
  12. 01:22:798 - To avoid the 1/1 slider ending in a big white tick. Change this into a circle and start a 1/1 slider at 01:23:033
  13. 01:26:314 - Ctrl+G for better flow and move 1 like this: http://puu.sh/hRpnz/2d6f60bf92.jpg
  14. 02:29:595 - For me, the 2 ~ 1/4 and a circle doesn't go well =v= Don't use the blue ticks there

Okay~ That's all :3 Good luck for Ranking~
salinqi
Hi m4m~(my map:https://osu.ppy.sh/s/305672) feel free to turn down my request if my mod is not helpful :)

[Easy]
OD+1?
02:28:658 - why not start here

[Normal]
OD-1?
01:36:158 (5) - add NC? 8 notes a group is too many for a norma diff
01:56:783 (5) - ^
02:08:033 (5) - ^
01:53:033 (1) - delete NC

[Hard]
00:34:048 (7) - I would prefer not to overlap 7 here
02:04:986 (2,3,4) - ds inconsistency
02:06:861 (3) - move it to x288 y84 so it would not be so close to 1
02:23:970 (3,4,5,6,1) - not beautiful,try a pentagon?

[Fluffy]
00:46:704 (5) - delete whistle on the head
kiai part is too easy,try some small jumps or add some 1/4 beats
01:30:064 (5) - Ctrl+G
02:00:533 (1) - ^
02:21:158 (1,2,3,4) - a little crowded,space them out a bit?
00:49:283 (1,2) - I would prefer to use two 1/2 sliders here

Nice song and also good map~:) Good Luck!
Topic Starter
Jonarwhal

AsakuraNe wrote:

Heloo~ :3 M4M from your queue~ Insane mod is WIP~

GENERAL

  1. How about changing offset to 23033. You didn't put any notes at 8033 anyway :3 I think it's fine.
  2. Uncheck widescreen support on Fluffy Fixed~

EASY

  1. 00:27:720 - Don't curve this for consistency. That doesn't look so good.
  2. 00:31:470 - Fix Blanket Fixed~
  3. 00:51:626 - Fix DS Fixed~
  4. 01:54:908 - Make a straight line I think it's fine.
  5. 02:05:220 - Move to x:372 y:260 I did something different.
  6. 02:08:033 - Move to x:160 y:248 ^^^
  7. 02:13:658 - Straighten this slider to have consistency with 2 or Curve 2 instead I'll do a sliderkick if that's what you mean.
  8. 02:20:689 - Move to x:340 y:320 Fixed~

NORMAL

  1. 00:23:736 - Add circle I think it's fine.
  2. 00:24:673 - This felt awkward. Change it into a reverse slider to follow the vocals more. Fixed~
  3. 00:26:783(6,1) - NC at 6 instead of 1 Fixed~
  4. 00:30:064 - Change 1/2 slider into circle I did something a bit different.
  5. 00:34:283(5,1) - NC at 5 instead of 1 Fixed~
  6. 00:36:626 - Move this slider to 00:36:392 Fixed~
  7. ^(if you did above) 00:37:095 - Add Reverse slider, it matches more :3 ^^^
  8. 00:41:783 - Change this into a circle I think it's fine.
  9. 00:53:501(2,3,4) - There's no emphasizing sound here but you made a different pattern. Just change it into a 1/1 reverse and a circle or 2 1/1 sliders Fixed~
  10. 01:04:283(5,1) - NC at 5 instead of 1 Fixed~
  11. 01:08:033(6,1) - NC at 6 instead of 1 Fixed~
  12. 01:15:298 - Add Circle I added a slider.
  13. 01:24:908 - Change 1/2 slider into circle ~ big white tick here Fixed~
  14. 02:07:095(3,4,5,6) - Another no emphasizing beat~ Don't change patterns for consistency. Because on the 1st and 2nd kiais, you just used 1/1 sliders more then on this part of the kiai or 3rd kiai, you used a lot of 1/2 sliders even though it's just the same.
    ~You can find them yourself. In the 3rd kiai, you used a lot of 1/2 that's why the new combos are up to 9 now~ Fixed~
  15. 02:24:204 - Remove circle. No sound here :3 The "A" in ARPK is here.
  16. 02:32:876 - Move to x:244 y:348 to make a Y pattern and also fix triangle w/ 3 I don't really see the point.

HARD

  1. 00:32:408 - Unstack and make a diamond pattern like this: http://puu.sh/hRkuf/7d699ebffd.jpg Fixed~
  2. 00:35:220 - When I play, this throws me off xD There's no change in the sound anyway. so I think you should put a circle the red tick at 00:34:986 ~ =v= Fixed, but with a slider.
  3. 00:37:095 - Change this 3 circles into a 1 reverse slider and the pattern is opposite of 4 I like the variety here.
  4. 00:37:915 - Better if this part has circle But, there's not really a sound there.
  5. ^(if you did above) 00:38:033 - Change this into 1/1 slider to lessen the difficulty ^^^
  6. ^ 00:38:501 - Add circle ^^^
  7. 00:40:845 - The 3 circles is too hard lol for a hard :3 Change it into a pattern like this: http://puu.sh/hRl0J/c8f48684a0.jpg Fixed~
  8. ^ 00:41:548 - Also, leave this w/ no note here Fixed~
  9. 01:00:767 - Unstack 2 and move it like this: http://puu.sh/hRmej/78ace8c89a.jpg That would be making a jump.
  10. 01:14:595 - Change the 2 circles into 1/2 reverse slider I like how it is.
  11. 01:15:415 - Add circle Same reason as 00:37:915 - here.
  12. 01:22:798 - To avoid the 1/1 slider ending in a big white tick. Change this into a circle and start a 1/1 slider at 01:23:033 Fixed~
  13. 01:26:314 - Ctrl+G for better flow and move 1 like this: http://puu.sh/hRpnz/2d6f60bf92.jpg Fixed, but I stacked 1.
  14. 02:29:595 - For me, the 2 ~ 1/4 and a circle doesn't go well =v= Don't use the blue ticks there Fixed~

Okay~ That's all :3 Good luck for Ranking~

salinqi wrote:

Hi m4m~(my map:https://osu.ppy.sh/s/305672) feel free to turn down my request if my mod is not helpful :)

[Easy]
OD+1? I think it's fine. It is the same as the HP drain rate.
02:28:658 - why not start here I doesn't give a lot of spinner-recovery time, but I guess I can.

[Normal]
OD-1? Same reason as in Easy.
01:36:158 (5) - add NC? 8 notes a group is too many for a normal diff I'll take something out instead.
01:56:783 (5) - ^ ^^^
02:08:033 (5) - ^ It's only 7 here.
01:53:033 (1) - delete NC I think It's fine how it is.

[Hard]
00:34:048 (7) - I would prefer not to overlap 7 here It's stacking, not overlapping, and I think it's okay.
02:04:986 (2,3,4) - ds inconsistency Fixed~
02:06:861 (3) - move it to x288 y84 so it would not be so close to 1 That messes up the ds, and I don't really like that flow.
02:23:970 (3,4,5,6,1) - not beautiful,try a pentagon? Fixed~

[Fluffy]
00:46:704 (5) - delete whistle on the head Fixed~
kiai part is too easy,try some small jumps or add some 1/4 beats I'll keep this in mind.
01:30:064 (5) - Ctrl+G Why?
02:00:533 (1) - ^ Fixed~
02:21:158 (1,2,3,4) - a little crowded,space them out a bit? Fixed~
00:49:283 (1,2) - I would prefer to use two 1/2 sliders here I'll just do 1.

Nice song and also good map~:) Good Luck!
Thank you for your M4Ms! :D
Battle
From Modding Queue

[Normal]
02:08:970 (5,6,7,1) - 02:16:470 (5,6,7) - 02:11:783 (3,4,5) - I'm not sure if this counts as a triplet but from the osu wiki, you should "Avoid triplets/streams (1/4 notes)" on Normal

[Hard]
00:33:345 (4,5,6,7,1,2) - This is confusing to read after the triplet, may throw of hard players

The other difficulties that I didn't talk about seem fine to me, the insane was fun
Topic Starter
Jonarwhal

[-Deemo-] wrote:

From Modding Queue

[Normal]
02:08:970 (5,6,7,1) - 02:16:470 (5,6,7) - 02:11:783 (3,4,5) - I'm not sure if this counts as a triplet but from the osu wiki, you should "Avoid triplets/streams (1/4 notes)" on Normal These aren't streams or triplets. Streams are on green ticks and triplets are on blue ticks. These are on red ticks, and idk what that's called.

[Hard]
00:33:345 (4,5,6,7,1,2) - This is confusing to read after the triplet, may throw of hard players Fixed, enough people have mentioned this.

The other difficulties that I didn't talk about seem fine to me, the insane was fun
Thanks for your mod~! :3
infr4

paraoka wrote:

pls remove my Taiko GD.
still great work that diff

if someone want remake that.
UndeadCapulet
From my queue:

Fluffy

OD 7.5 seems rather high, 7 is enough
Similary, HP 7.5 is really high for a slower song like this, use HP 6
00:52:095 (3,4,5,6) - You could have this form a complete star pattern with 00:51:158 (1) - 's head, if you want. Right now the 00:51:626 (2,3,4) - motion seems kinda jerky to me, idk maybe I'm just crazy, but I really think you should move your incomplete star somewhere else, or rework the pattern or something, I'm just suggesting completing the star because, well, it'd be complete, idk
00:58:658 (1) - Breaking this into two circles would be nicer in my opinion, like you did at later parts.
00:59:829 (5,6,7,8) - You're skipping the sound on the blue tick to then overmap the tick at 7. This is a really bad rhythm.
01:20:220 (4,5,6) - Straightening out this line would probably play nicer (like, line up the tail, 5 and 6 is what I mean)
02:20:220 (3,4) - This jump is pretty uncharacteristic of this diff.
You can map the stuff at 02:28:423, this is the highest diff in the set, after all; nobody will be tripped up by starting soon after a spinner.

---

Hard

HP 5
00:53:033 (1,2,3) - Even out the spacing here.
01:27:720 (3,4) - How do I put this...because of how everything else in this diff is very neat and structured, these sliders not being parallel looks unintentional and messy. Something more along the lines of this fits the aesthetic of this difficulty better while still keeping the sliders from being perfectly side by side.
02:01:939 (4) - Move this to around here so the space between all the sliderbodies is even (this also plays better).
02:06:627 (2,3,4) - I think this is better.
02:35:689 (4,5,6,1) - I think this right angle plays awkwardly, and honestly looks sloppy. This part of the song is the least intense, personally I think you should just stack the triplet. If you still want things spaced out, try to find placements that flow better.

---

Normal

00:54:439 (3,4,5) - Something like this is better imo.
00:59:361 - Seems weird to leave this beat out, you could extend 00:58:658 (5) - into a 3/2 to solve this (though personally I'd just use 1/2 sliders for all of these beats).

---

Easy

OD 2
Nice song, good luck!
Topic Starter
Jonarwhal

UndeadCapulet wrote:

From my queue:

Fluffy

OD 7.5 seems rather high, 7 is enough Fixed~
Similary, HP 7.5 is really high for a slower song like this, use HP 6 Fixed to 7 not 6.
00:52:095 (3,4,5,6) - You could have this form a complete star pattern with 00:51:158 (1) - 's head, if you want. Right now the 00:51:626 (2,3,4) - motion seems kinda jerky to me, idk maybe I'm just crazy, but I really think you should move your incomplete star somewhere else, or rework the pattern or something, I'm just suggesting completing the star because, well, it'd be complete, idk Fixed, I think.
00:58:658 (1) - Breaking this into two circles would be nicer in my opinion, like you did at later parts. I like the symmetry with the blue 3.
00:59:829 (5,6,7,8) - You're skipping the sound on the blue tick to then overmap the tick at 7. This is a really bad rhythm. Fixed~
01:20:220 (4,5,6) - Straightening out this line would probably play nicer (like, line up the tail, 5 and 6 is what I mean) Fixed~
02:20:220 (3,4) - This jump is pretty uncharacteristic of this diff. Fixed~
You can map the stuff at 02:28:423, this is the highest diff in the set, after all; nobody will be tripped up by starting soon after a spinner. Fixed somewhat because I want to start it on the downbeat.

---

Hard

HP 5 HP 6 is fine.
00:53:033 (1,2,3) - Even out the spacing here. Fixed a bit. It looks even to me.
01:27:720 (3,4) - How do I put this...because of how everything else in this diff is very neat and structured, these sliders not being parallel looks unintentional and messy. Something more along the lines of this fits the aesthetic of this difficulty better while still keeping the sliders from being perfectly side by side. Fixed~
02:01:939 (4) - Move this to around here so the space between all the sliderbodies is even (this also plays better). Fixed, and blanketed the following 1 to 2.
02:06:627 (2,3,4) - I think this is better. I think I care more about the pattern 02:07:095 (4,5,1,2) - here.
02:35:689 (4,5,6,1) - I think this right angle plays awkwardly, and honestly looks sloppy. This part of the song is the least intense, personally I think you should just stack the triplet. If you still want things spaced out, try to find placements that flow better. Fixed~

---

Normal

00:54:439 (3,4,5) - Something like this is better imo. I think that makes 4 -> 5 a bit more awkward.
00:59:361 - Seems weird to leave this beat out, you could extend 00:58:658 (5) - into a 3/2 to solve this (though personally I'd just use 1/2 sliders for all of these beats). I'm mostly going by the vocals, so I think it's fine.

---

Easy

OD 2 OD1 is fine.

Nice song, good luck!
Thank you for you mod!! :D
Cerulean Veyron
Hi, sorry for the big delay, but anyways... M4M as we discussed!

[> General <]
  1. - In normal diff: The end of the break on 01:38:238 - is probably inconsistent with other diffs, since you haven't dragged in other diffs.
  2. - Everything else seems fine!
[> Easy <]
  1. 00:28:658 (3,4,1) - This flow, imo, is probably weird to me. From a curved slider, suddenly goes to the sharp one. Maybe it's best you change the rhythm here, like Ctrl + G, or change slider position e.g.
  2. 00:46:470 (2,3,4) - The spacing here is quite different in-between. (2) and (3) is okay, but (3) and (4)... 0.82x spacing...
  3. 00:52:564 (4,1,2) - Well, you can possibly make a good pattern here, the current one you made was a little straight, so why not make a triangle form here?
  4. 01:00:533 (1,2) - There's an unbalanced spacing here, maybe it's recommended to fix this.
  5. 01:02:877 (5,6,1) - Same as above.
  6. 01:05:220 (2,3) - I probably didn't liked this flow because of slider (2)'s tail is heading to the other direction, and (3) is below it. You should change one of their position for the flow to be ongoing.
  7. 01:07:095 (4) - I might think this slider's tail seems to be inaudible. If you're trying to make an emphasis with the music, then maybe it'll be fine.
  8. 01:12:252 (2,3) - Same as 01:00:533 (1,2) -
  9. - Well, I can't find those spacing errors to make the mod big. So try finding those spacing notes by watching up on the top right on the editor, to check their distance snap.
  10. 01:29:127 (3,2) - It seems far, but an overlap like this might be a little complex for beginners.
  11. 01:49:283 (1) - Remove the finish hitsound, since other diffs aren't added there..... or maybe add finish on other diffs at the same part?
  12. 02:19:283 (3) - Looks fine, but try to move this downgrid for a triangle formation.
  13. 02:25:377 (1) - This spinner seems too fast for beginners to start spinning and during the spin. It appears quickly, and disappears quickly... seemingly unrankable. Try to increase length of the spinner, or remove it and map some notes.
  14. 02:36:158 (7) - IMO, I prefer Ctrl + G here, because it's much noticeable for beginners after they clicked the previous circle.
  15. - This diff looks fine and okay. Some flows lack aesthetic, still seems fine!
[> Normal <]
  1. 00:27:720 (3,4) - This could've been better if it's symmetric imo.
  2. 00:37:095 (6,1) - Try to recorrect this for a better parallel.
  3. 00:43:658 (3) - I prefer this slider curved, not a straight one. It might look nicer, if you try so.
  4. 00:59:595 (6) - Same issue as the previous diff, slidertail is inaudible.
  5. 01:19:283 (1,2,3) - It's probably minor, but recorrect blanket.
  6. 01:53:033 (1,1) - This pattern would look perfect if they're in the same sliding position.
  7. 01:58:189 (7) - Same as 00:43:658 (3) -
  8. - Pretty much a good diff! Just because you focused much on blankets doesn't means it makes the map perfect, quality matters ofc ;p GJ~
[> Hard <]
  1. 00:23:970 (4,5,6) - You have a weird spaced triplets here, you might need a check for this.
  2. 00:38:033 (1) - I guess you missed a finish hitsound here.
  3. 00:39:908 (1,2) - The flowing will look better if you Ctrl + G this two circles. Watch the spacing.
  4. 00:41:431 - I'm not sure what are you using this inherited point for. It doesn't seem any notes passing through it, so you should delete this.
  5. 00:46:470 (3,4,5) - Same as 00:23:970 (4,5,6) -
  6. 00:57:486 (3,4,5) - Spacing~
  7. 01:00:533 (1,4) - I think you may need to stack these circles completely, I don't see it correctly stacked.
  8. 01:14:830 (4,5) - I feel the rhythm should be swapped here, likely Ctrl + G. It sounds much better than the current one.
  9. 01:28:189 (4) - Reselect the Addition hitsound from Normal to Drum. You missed this one?
  10. 01:32:173 (6,1,2) - Spacing~
  11. 01:35:220 (5,6) - Remake them as the same sliding position, it'd be much neater imo.
  12. 01:37:329 (5,6,7,1) - The distance spacing here is a little sudden, I don't think it make sense with the song track emphasis. It's best you remake this as 1.0x spacing as usual.
  13. 01:56:548 (5,2) - Is it really necessary to hide the reverse arrow?
  14. 01:58:189 (4,5,1) - Spacing~
  15. 02:00:533 (1,2) - I'm not sure, but maybe you could recorrect this blanket?
  16. 02:16:939 (4,1,2) - Spacing.... ehh, there are more of them further.
  17. 02:19:048 (6,3) - Stack slidertail correctly.
  18. - Maybe I shouldn't be a little mad, but i almost liked this diff! There are some miss-hitsounded, and flowing issues. I pointed out the ones that bugged me a little, but it's not a big deal ofc. Well, It's up to you~

Hmm, maybe that's enough. I'm too hard for soft things.
Good map~ Best of Luck!
Topic Starter
Jonarwhal

Gray Veyron wrote:

Hi, sorry for the big delay, but anyways... M4M as we discussed!

[> General <]
  1. - In normal diff: The end of the break on 01:38:238 - is probably inconsistent with other diffs, since you haven't dragged in other diffs. Fixed~
  2. - Everything else seems fine! ^_^
[> Easy <]
  1. 00:28:658 (3,4,1) - This flow, imo, is probably weird to me. From a curved slider, suddenly goes to the sharp one. Maybe it's best you change the rhythm here, like Ctrl + G, or change slider position e.g. I made it less sharp.
  2. 00:46:470 (2,3,4) - The spacing here is quite different in-between. (2) and (3) is okay, but (3) and (4)... 0.82x spacing... Fixed~
  3. 00:52:564 (4,1,2) - Well, you can possibly make a good pattern here, the current one you made was a little straight, so why not make a triangle form here? Fixed~ why not
  4. 01:00:533 (1,2) - There's an unbalanced spacing here, maybe it's recommended to fix this. Fixed~
  5. 01:02:877 (5,6,1) - Same as above. Fixed~
  6. 01:05:220 (2,3) - I probably didn't liked this flow because of slider (2)'s tail is heading to the other direction, and (3) is below it. You should change one of their position for the flow to be ongoing. Fixed~
  7. 01:07:095 (4) - I might think this slider's tail seems to be inaudible. If you're trying to make an emphasis with the music, then maybe it'll be fine. I am trying to emphasize the music.
  8. 01:12:252 (2,3) - Same as 01:00:533 (1,2) - Fixed~
  9. - Well, I can't find those spacing errors to make the mod big. So try finding those spacing notes by watching up on the top right on the editor, to check their distance snap. Okay, I looked over it and fixed a few more spacing errors.
  10. 01:29:127 (3,2) - It seems far, but an overlap like this might be a little complex for beginners. Fixed~
  11. 01:49:283 (1) - Remove the finish hitsound, since other diffs aren't added there..... or maybe add finish on other diffs at the same part? Fixed by adding finishes to the other diffs.
  12. 02:19:283 (3) - Looks fine, but try to move this downgrid for a triangle formation. Fixed~
  13. 02:25:377 (1) - This spinner seems too fast for beginners to start spinning and during the spin. It appears quickly, and disappears quickly... seemingly unrankable. Try to increase length of the spinner, or remove it and map some notes.Okay, Fixed
  14. 02:36:158 (7) - IMO, I prefer Ctrl + G here, because it's much noticeable for beginners after they clicked the previous circle. Fixed~
  15. - This diff looks fine and okay. Some flows lack aesthetic, still seems fine! ^_^
[> Normal <]
  1. 00:27:720 (3,4) - This could've been better if it's symmetric imo. Fixed~
  2. 00:37:095 (6,1) - Try to recorrect this for a better parallel. Fixed~
  3. 00:43:658 (3) - I prefer this slider curved, not a straight one. It might look nicer, if you try so.
  4. 00:59:595 (6) - Same issue as the previous diff, slidertail is inaudible. Same answer as other diff.
  5. 01:19:283 (1,2,3) - It's probably minor, but recorrect blanket. Fixed~
  6. 01:53:033 (1,1) - This pattern would look perfect if they're in the same sliding position. Fixed~
  7. 01:58:189 (7) - Same as 00:43:658 (3) - Fixed~
  8. - Pretty much a good diff! ^_^ Just because you focused much on blankets doesn't means it makes the map perfect, quality matters ofc ;p GJ~
[> Hard <]
  1. 00:23:970 (4,5,6) - You have a weird spaced triplets here, you might need a check for this. What's weird about it?
  2. 00:38:033 (1) - I guess you missed a finish hitsound here. Fixed~
  3. 00:39:908 (1,2) - The flowing will look better if you Ctrl + G this two circles. Watch the spacing. Fixed~
  4. 00:41:431 - I'm not sure what are you using this inherited point for. It doesn't seem any notes passing through it, so you should delete this. It was someone's suggestion. I'll change it a bit.
  5. 00:46:470 (3,4,5) - Same as 00:23:970 (4,5,6) - I don't understand what's so weird about it.
  6. 00:57:486 (3,4,5) - Spacing~ Fixed~
  7. 01:00:533 (1,4) - I think you may need to stack these circles completely, I don't see it correctly stacked. Fixed~
  8. 01:14:830 (4,5) - I feel the rhythm should be swapped here, likely Ctrl + G. It sounds much better than the current one. Fixed~
  9. 01:28:189 (4) - Reselect the Addition hitsound from Normal to Drum. You missed this one? Fixed~
  10. 01:32:173 (6,1,2) - Spacing~ Fixed~
  11. 01:35:220 (5,6) - Remake them as the same sliding position, it'd be much neater imo. Fixed, I thought that they were though @_@
  12. 01:37:329 (5,6,7,1) - The distance spacing here is a little sudden, I don't think it make sense with the song track emphasis. It's best you remake this as 1.0x spacing as usual. I think it's fine, and I really like the emphasis there.
  13. 01:56:548 (5,2) - Is it really necessary to hide the reverse arrow? Fixed~
  14. 01:58:189 (4,5,1) - Spacing~ Fixed~
  15. 02:00:533 (1,2) - I'm not sure, but maybe you could recorrect this blanket? Fixed~
  16. 02:16:939 (4,1,2) - Spacing.... ehh, there are more of them further. Fixed~
  17. 02:19:048 (6,3) - Stack slidertail correctly. Fixed~
  18. - Maybe I shouldn't be a little mad, but i almost liked this diff! There are some miss-hitsounded, and flowing issues. I pointed out the ones that bugged me a little, but it's not a big deal ofc. Well, It's up to you~

Hmm, maybe that's enough. I'm too hard for soft things.
Good map~ Best of Luck!
Thank you for your M4M~!! :)
_none_old

infr4 wrote:

still great work that diff

if someone want remake that.
LOL

ignored
Topic Starter
Jonarwhal

infr4 wrote:

still great work that diff

if someone want remake that.
You should be thanking paraoka, but he quit taiko mapping, and I can't find his profile on osu. I'm sorry but I'm probably not going to be adding taiko back to this map, if that's what you're asking.
_none_old

jonawaga wrote:

You should be thanking paraoka, but she quit taiko mapping, and I can't find her profile on osu. I'm sorry but I'm probably not going to be adding taiko back to this map, if that's what you're asking.
paraoka isn't female, and my friend

but whatever, he still think his taiko map is trash.

so make account to ban.
Midge
m4m, sorry for being late, being super lazy when it comes to ranking maps.

[easy]

very dull diff. lots of 1/1 notes that seem to be kinda thrown in there. i know it's an easy diff, but you can still get creative with it. rankable, but again, dull. no other real problems aside from that, but you can't really fix it without remapping.

[normal]
same problems i see in the easy, except it's all 1/2 now.

  1. 00:37:095 (6) - turn this into 2 sliders to emphasize the bass in the back, eg: http://hnng.moe/f/2bF
  2. 00:43:658 (3,4) - this can be emphasized much better eg: http://hnng.moe/f/2bG
  3. 00:45:064 (6,1) - swap these http://hnng.moe/f/2bH
  4. 01:05:220 (3,4) - nothing in the music really warrants a slider that starts on a red tick. try this http://hnng.moe/f/2bI
  5. 01:04:752 (2,3) - HUUUUUGE ds increase. never do this. you should always use distance snap on easy-hard diffs
  6. 01:13:189 (3) - ctrl+g, better flow
  7. 01:21:158 (3,4,5) - this is very well done, as it emphasizes the bass and the vocals at the same time, and the placement is well done too.
  8. 02:25:376 (1) - out of place. you should map this section

other 2 diffs are veeery similar. didn't really need to map a hard for this one imo.

[hard]

  1. 00:41:548 - note here
  2. 01:00:298 (6,1,2) - ds change is too big imo
  3. 01:14:829 (4) - no reason for this
  4. 02:25:025 (1) - same deal
  5. 02:35:923 (5,6,1) - this is literally the first triplet in the whole map, lol. either add more triplets or change this one, because it kinda just comes out of nowhere.

i kinda wanna skip the last diff, but message me ingame if you want me to irc it with you.
Topic Starter
Jonarwhal

Midge wrote:

m4m, sorry for being late, being super lazy when it comes to ranking maps.

[easy]

very dull diff. lots of 1/1 notes that seem to be kinda thrown in there. i know it's an easy diff, but you can still get creative with it. rankable, but again, dull. no other real problems aside from that, but you can't really fix it without remapping. No change. I like the simplicity.

[normal]
same problems i see in the easy, except it's all 1/2 now. Same reason.

  1. 00:37:095 (6) - turn this into 2 sliders to emphasize the bass in the back, eg: http://hnng.moe/f/2bF Fixed~
  2. 00:43:658 (3,4) - this can be emphasized much better eg: http://hnng.moe/f/2bG There's no sound 00:44:829 - here, and I'm going by the vocals anyway.
  3. 00:45:064 (6,1) - swap these Those notes don't exist. http://hnng.moe/f/2bH
  4. 01:05:220 (3,4) - nothing in the music really warrants a slider that starts on a red tick. try this http://hnng.moe/f/2bI I did something else, but fixed.
  5. 01:04:752 (2,3) - HUUUUUGE ds increase. never do this. you should always use distance snap on easy-hard diffs I don't see a ds increase here... There was a big one around 02:00:533 - here, but I fixed it.
  6. 01:13:189 (3) - ctrl+g, better flow Fixed~
  7. 01:21:158 (3,4,5) - this is very well done, as it emphasizes the bass and the vocals at the same time, and the placement is well done too. I think it was someone else's suggestion lol
  8. 02:25:376 (1) - out of place. you should map this section I feels in place because I'm going by the lyrics, and this is where the lyrics stop.

other 2 diffs are veeery similar. didn't really need to map a hard for this one imo.

[hard]

  1. 00:41:548 - note here Fixed~
  2. 01:00:298 (6,1,2) - ds change is too big imo it's fine imo
  3. 01:14:829 (4) - no reason for this Are you talking about the red tick? Fixed~
  4. 02:25:025 (1) - same deal Same reason.
  5. 02:35:923 (5,6,1) - this is literally the first triplet in the whole map, lol. either add more triplets or change this one, because it kinda just comes out of nowhere. It's just the first stacked triplet, but fixed~

i kinda wanna skip the last diff, but message me ingame if you want me to irc it with you. That's okay.
Thanks for modding~!!
Doormat
Hello, from my M4M Queue- sorry about the delay, already have midterms to write =w=;;

IT’S SO FLUFFY I’M GONNA DIE-

Difficulties looked at: Easy, Normal, Hard, Fluffy
  • - bolded difficulties are the ones that I modded
General
  1. I think your offset may be a little off. Try adjusting it by -15 ms, i.e. uninherited timing point should be at 8018.
  2. Just my personal opinion, but I think your hitnormal may be a little too quiet. It fits with the song though, so you can leave it as is
Easy
  1. 00:40:845 (3) – This slider could be made more neatly so that it blankets 00:41:783 (1) better
  2. 02:31:001 (4) - ^; blanket with 02:31:939 (5)
Not much I could find on this difficulty, well done :)

Normal
Couldn’t find anything wrong here; it looks fine to me

Hard
  1. 00:35:220 (4) – Maybe you can make this into a 1/2 slider? I think that would feel more appropriate here
  2. 01:02:642 (1,3) – Use the same slider shape here; I think that making them symmetrical will look better
  3. 01:32:408 (1,2,3,4) - ^; I think they all look a little off from each other
  4. 02:15:533 (1,2) – The sliders look a little weird to me here, but it’s probably because of the way (1) is curved. Maybe try making it so that the (1) curves upwards instead?
    SPOILER
    note: you might want to make the (1) blanket (2)’s slider end; I didn’t do so in the image
Fluffy
  1. 00:29:947 – Maybe you can add in circle here? Place it in the same spot as 00:29:829 (6) if you do
  2. 00:50:220 (3) – Unnecessary middle pivot in this slider
  3. 01:06:861 (3) – Maybe you can adjust this slider to something like this?
  4. 01:21:158 (1,2,3) – Make these blanket each other?
  5. 01:37:915 – It sounds like the vocals are also on the blue tick here, so maybe you can add in a circle here to make a triplet
  6. 01:56:197 – Feels like you missed a drum beat on this blue tick here. Maybe add in a circle or something? You’re probably going to want to move 01:56:314 (5) a bit closer if you do
  7. 02:17:290 – ^
--
Well, that’s all I can find Already has a lot of mods, so there really wasn't much I could find. Hope this helps ;)
Topic Starter
Jonarwhal

Doormat wrote:

Hello, from my M4M Queue- sorry about the delay, already have midterms to write =w=;; That's okay~ ^^

IT’S SO FLUFFY I’M GONNA DIE- (╯✧∇✧)╯

Difficulties looked at: Easy, Normal, Hard, Fluffy
  • - bolded difficulties are the ones that I modded thank yuu
General
  1. I think your offset may be a little off. Try adjusting it by -15 ms, i.e. uninherited timing point should be at 8018. Fixed, I think I can hear it better at 8018.
  2. Just my personal opinion, but I think your hitnormal may be a little too quiet. It fits with the song though, so you can leave it as is The song is also quiet. I think they go well with each other.
Easy
  1. 00:40:845 (3) – This slider could be made more neatly so that it blankets 00:41:783 (1) better Fixed, slightly.
  2. 02:31:001 (4) - ^; blanket with 02:31:939 (5) ^
Not much I could find on this difficulty, well done :) (╯✧∇✧)╯

Normal
Couldn’t find anything wrong here; it looks fine to me (╯✧∇✧)╯

Hard
  1. 00:35:220 (4) – Maybe you can make this into a 1/2 slider? I think that would feel more appropriate here I like it how it is.
  2. 01:02:642 (1,3) – Use the same slider shape here; I think that making them symmetrical will look better Fixed.
  3. 01:32:408 (1,2,3,4) - ^; I think they all look a little off from each other
  4. 02:15:533 (1,2) – The sliders look a little weird to me here, but it’s probably because of the way (1) is curved. Maybe try making it so that the (1) curves upwards instead? Fixed, changed the part before this too.
    SPOILER
    note: you might want to make the (1) blanket (2)’s slider end; I didn’t do so in the image
Fluffy
  1. 00:29:947 – Maybe you can add in circle here? Place it in the same spot as 00:29:829 (6) if you do I don't think there's a sound there.
  2. 00:50:220 (3) – Unnecessary middle pivot in this slider Fixed.
  3. 01:06:861 (3) – Maybe you can adjust this slider to something like this? Yep, fixed.
  4. 01:21:158 (1,2,3) – Make these blanket each other? That would involve making them less curved, so instead, I made it not look like a blanket.
  5. 01:37:915 – It sounds like the vocals are also on the blue tick here, so maybe you can add in a circle here to make a triplet I hear "darou" like da-rou, not da-a-rou.
  6. 01:56:197 – Feels like you missed a drum beat on this blue tick here. Maybe add in a circle or something? You’re probably going to want to move 01:56:314 (5) a bit closer if you do I don't hear it, not even on 25% speed. The drum is 01:56:064 - here.
  7. 02:17:290 – ^ ^ The drum's 02:17:158 - here.


--
Well, that’s all I can find Already has a lot of mods, so there really wasn't much I could find. Hope this helps ;) Thanks, it did!
Thanks for modding! :D
Xelasto
0-o Oh my gosh I didn't realize you did M4M with me. Screw me. But it seems this map is still going, so let me give it my best shot. Sorry if it's not the best. I haven't modded in a while.

Easy
HP Drain: At least 2
Overall Difficulty: At least 2
The background is blurry. Try getting a higher res one. Usually 1366 x 768 is good.

00:32:393 (4) - NC (new combo)
00:51:611 (3,4,1,2) - I suggest the pattern not be so boxy. Kinda makes it feel weird.
00:54:893 (3,4,1) - Really weird flow. I suggest 1 curves down instead of up and to the right, as it makes a hook motion.
01:02:393 (4) - NC
01:08:018 (1,2,3,4) - This also feels weird when playing.
01:56:768 (4) - NC
02:04:268 (4) - ^
02:10:361 (2,3) - These shapes look really odd. Try opening them up.
02:24:893 I really don't think mapping is necessary after this point, but if you really want to
02:34:268 (4) - NC
02:36:143 (7) - NC
02:38:955 (1) - No NC
02:38:955 (1) - This note has too many hitsounds on it's end. I really think it shouldn't have any hitsounds because the song is quiet and ends abruptly.

Nice difficulty, but it does seem very repetitive. Other than that good job :D
Normal
00:37:549 (7,1) - I suggest you instead delete 1, extend 7 up until the finish, and continue on. 3 Fast sliders in a row isn't fun for new players.
00:45:049 (5) - NC here and not on the next note.
01:00:986 (2) - NC on this note not the last one.
01:15:518 (1,2,3,4) - Too many fast sliders. Consider combining them.
01:19:736 (2) - NC here not the last note
01:25:361 (4) - This slider should be repeat. I think it fits the music more.
01:36:611 (5) - NC
01:38:018 (1) - No NC
01:55:830 (2,3) - Make these a different shape. Looks odd together.
01:57:939 (6) - Raise this up a bit. Looks really weird.
02:06:611 (2,5) - Why not start these two on the same place?
02:12:939 (4,5) - Make one slider, might be a bit too tricky for new players.
02:16:455 (5,6,7,1) - Combine some notes here. Too many notes at once.
02:24:189 (4) - Unnecessary beat.
02:38:955 (1,2) - Please help these poor abused sliders, who were unfairly thrown into the corner and overlapped. ;-; Donate now.
02:39:424 (2) - Also no hitsound on the end since the song has none.

Nice difficulty, just too many fast sliders and a few other weird things. Looking good. 8-)

Hard
00:28:643 (1,2,3,4,5) - This is some weird flow. Change it up a bit.
00:40:830 (4,5) - This comes really suddenly and as a surprise. Might catch a lot of hard mode players off guard considering the stuff before it.
00:52:080 (4,5) - Improve these blankets.
00:53:486 (3,4) - ^
00:53:955 (4,5,6) - The sudden change downwards flows oddly.
01:00:752 (2) - NC here, not the last note.
01:10:830 (3,4) - Once again, is kinda a surprise and plays odd.
01:12:705 (4,5) - This one actually doesn't flow that badly, so this one is fine.
01:27:236 (2) - Instead replace this with a repeating slider, with the hitsound on the repeat. The sudden silence is boring.
01:32:393 (1,2,3,4) - This is a weird pattern. Try improving it to be more symmetrical.
01:38:018 (1) - Not a necessary NC.
01:51:025 (6,1) - Maybe add whistles?
02:02:393 (1) - Curve the end a bit more to make the blanket better.
02:04:971 (2,3,4,5) - Once again, the block pattern is not very fun to play or look at.
02:04:033 (5,2,1) - Bad overlap.
02:15:049 (4) - Curve the end a bit more.
02:24:893 (1) - NC not necessary.
02:30:283 (4,1) - Just make it a repeating slider.
02:30:752 (2,3,4,1) - Flows really oddly. Try changing it a little,
02:35:908 (5,1) - make it a repeating slider.
02:38:018 (1) - No NC

Nice difficulty. Just a few weird spots that play oddly and some unnecessary NCs. Noice ;)

Very nice song. It has GREAT hitsounds. Just a few parts have odd flow and NCs. Also try to somehow make easy a tiny bit less repetitive. Hope this gets ranked. Good luck! :)
Topic Starter
Jonarwhal

Xelasto wrote:

0-o Oh my gosh I didn't realize you did M4M with me. Screw me. But it seems this map is still going, so let me give it my best shot. Sorry if it's not the best. I haven't modded in a while. No worries!

Easy
HP Drain: At least 2 Fixed~ 2, 4, 6, 7 makes a lot more sense than 1, 4, 6, 7
Overall Difficulty: At least 2 ^
The background is blurry. Try getting a higher res one. Usually 1366 x 768 is good. It was 1366 x 768 :D, just blurry. I switched it for a less blurry one.

00:32:393 (4) - NC (new combo) NC here is every 8 beats, or every 2 measures. That would be inconsistent.
00:51:611 (3,4,1,2) - I suggest the pattern not be so boxy. Kinda makes it feel weird. Fixed, a bit.
00:54:893 (3,4,1) - Really weird flow. I suggest 1 curves down instead of up and to the right, as it makes a hook motion. Fixed!
01:02:393 (4) - NC Inconsistent.
01:08:018 (1,2,3,4) - This also feels weird when playing. Fixed!
01:56:768 (4) - NC That would be inconsistent.
02:04:268 (4) - ^ ^
02:10:361 (2,3) - These shapes look really odd. Try opening them up. Fixed!
02:24:893 I really don't think mapping is necessary after this point, but if you really want to Not mapping this part leaves a lot of it unmapped.
02:34:268 (4) - NC Inconsistent.
02:36:143 (7) - NC That makes sense. Fixed!
02:38:955 (1) - No NC ^
02:38:955 (1) - This note has too many hitsounds on it's end. I really think it shouldn't have any hitsounds because the song is quiet and ends abruptly. Fixed!

Nice difficulty, but it does seem very repetitive. Other than that good job :D Thanks~ ^^
Normal
00:37:549 (7,1) - I suggest you instead delete 1, extend 7 up until the finish, and continue on. 3 Fast sliders in a row isn't fun for new players. That would ruin the NC
00:45:049 (5) - NC here and not on the next note. I did something different.
01:00:986 (2) - NC on this note not the last one. The end if the kiai is a perfect place for NC.
01:15:518 (1,2,3,4) - Too many fast sliders. Consider combining them. I changed 1 into a circle.
01:19:736 (2) - NC here not the last note Same reason.
01:25:361 (4) - This slider should be repeat. I think it fits the music more. That makes 01:26:299 - this lose emphasis, and defeats the purpose of the blanket.
01:36:611 (5) - NC Inconsistent.
01:38:018 (1) - No NC ^
01:55:830 (2,3) - Make these a different shape. Looks odd together. Changed a bit.
01:57:939 (6) - Raise this up a bit. Looks really weird. Changed a lot.
02:06:611 (2,5) - Why not start these two on the same place? Fixed!
02:12:939 (4,5) - Make one slider, might be a bit too tricky for new players. There's no reason to start a slider on this red tick. Also, that makes 02:13:174 - this lose emphasis.
02:16:455 (5,6,7,1) - Combine some notes here. Too many notes at once. Fixed!
02:24:189 (4) - Unnecessary beat. The "A" in ARPK
02:38:955 (1,2) - Please help these poor abused sliders, who were unfairly thrown into the corner and overlapped. ;-; Donate now. Fixed! Can't leave this alone ^^
02:39:424 (2) - Also no hitsound on the end since the song has none. Fixed!

Nice difficulty, just too many fast sliders and a few other weird things. Looking good. 8-)It should be a lot less weird now. :D
Hard
00:28:643 (1,2,3,4,5) - This is some weird flow. Change it up a bit. Fixed!
00:40:830 (4,5) - This comes really suddenly and as a surprise. Might catch a lot of hard mode players off guard considering the stuff before it. I don't see how this could catch someone off guard.
00:52:080 (4,5) - Improve these blankets. Fixed!
00:53:486 (3,4) - ^ ^
00:53:955 (4,5,6) - The sudden change downwards flows oddly. Fixed, but only because others have mentioned this.
01:00:752 (2) - NC here, not the last note. Inconsistent. (NC's are usually green ticks.)
01:10:830 (3,4) - Once again, is kinda a surprise and plays odd. Fixed. (I really see what you mean here.)
01:12:705 (4,5) - This one actually doesn't flow that badly, so this one is fine. I want to make them circles.
01:27:236 (2) - Instead replace this with a repeating slider, with the hitsound on the repeat. The sudden silence is boring. I did something different, but it filled the silence, so fixed!
01:32:393 (1,2,3,4) - This is a weird pattern. Try improving it to be more symmetrical. Fixed!
01:38:018 (1) - Not a necessary NC. The kiai changes, and it follows the pattern that every NC follows. It is necessary.
01:51:025 (6,1) - Maybe add whistles? I added normal whistles. (There are 3 whistles though: normal, drum, and soft.)
02:02:393 (1) - Curve the end a bit more to make the blanket better. Fixed!
02:04:971 (2,3,4,5) - Once again, the block pattern is not very fun to play or look at. Fixed!
02:04:033 (5,2,1) - Bad overlap. Fixed!
02:15:049 (4) - Curve the end a bit more. Fixed a little bit.
02:24:893 (1) - NC not necessary. Same reason.
02:30:283 (4,1) - Just make it a repeating slider. Why? It ruins the NC.
02:30:752 (2,3,4,1) - Flows really oddly. Try changing it a little, Fixed!
02:35:908 (5,1) - make it a repeating slider. Okay, Fixed!
02:38:018 (1) - No NC Inconsistent.

Nice difficulty. Just a few weird spots that play oddly and some unnecessary NCs. Noice ;)

Very nice song. It has GREAT hitsounds. (They're LordRaika's hitsounds. I think I recommended getting hitsounds from LordRaika in my mod) Just a few parts have odd flow and NCs. Also try to somehow make easy a tiny bit less repetitive. Hope this gets ranked. Good luck! :) Thanks! ^^
Thanks for modding~!! :D
ReFaller
Hi, i'm modding this for my sister.
[General]
artist: baker, as a user (imo) isn't the best choice, because this song sings hatsune miku - this artist should be used (but remember type huge letters where is needed)
[Easy]
00:40:361 (2) - you may stack with 00:37:549 (5)
From 01:00:518 (1) to 01:07:080 (4) i prefer break time. If you decided for break, delete not important green timing goodies.
02:02:393 (1) - move to y:96
02:24:893 (1) - why additional normal sampleset? rest of diffs have in this place without it
[Normal]
02:32:393 (1) - you probably kicked the flow
[Hard]
i recognize that CLEAR
[Fluffy]
you call it insane?
00:50:674 (3) - you forgot add clap
01:54:189 (4) - here might be a NC
01:54:307 (5) - set additional drum sampleset
I think that's all. My sister can't wait when it will be ranked :roll:
Topic Starter
Jonarwhal

ReFaller wrote:

Hi, i'm modding this for my sister. Thanks so much~!
[General]
artist: baker, as a user (imo) isn't the best choice, because this song sings hatsune miku - this artist should be used (but remember type huge letters where is needed) Imo, it's fine because baker did most of the work, and it's easy to find this song by searching baker.
[Easy]
00:40:361 (2) - you may stack with 00:37:549 (5) Fixed~
From 01:00:518 (1) to 01:07:080 (4) i prefer break time. If you decided for break, delete not important green timing goodies. That would be inconsistent with the other diifs, and I want to map as much as possible.
02:02:393 (1) - move to y:96 Why?
02:24:893 (1) - why additional normal sampleset? rest of diffs have in this place without it Fixed~
[Normal]
02:32:393 (1) - you probably kicked the flow Fixed, a bit.
[Hard]
i recognize that CLEAR (ノ°▽°)ノ
[Fluffy]
you call it insane? Custom name works for the hardest diff in a mapset, which is "Fluffy" in this case.
00:50:674 (3) - you forgot add clap Fixed~
01:54:189 (4) - here might be a NC That would be inconsistent.
01:54:307 (5) - set additional drum sampleset Fixed~
I think that's all. My sister can't wait when it will be ranked :roll:
Thank you so much for modding~! :D
ReFaller

jonawaga wrote:

ReFaller wrote:

you call it insane? Custom name works for the hardest diff in a mapset, which is "Fluffy" in this case.
I mean difficulty is imo too easy for an insane.
Topic Starter
Jonarwhal

ReFaller wrote:

I mean difficulty is imo too easy for an insane.
Oh, okay, I am trying to make it a bit harder, but it's a slow process. Thanks again for modding~!
Smokeman
[Easy]

00:23:018 (1,2,3) - try making turning this into a more circular motion. (you have it easy here since its the first note.. you can just move it and save the rest of the apttern http://puu.sh/mJcvJ/68521fd117.jpg
00:25:830 (4,5,1) - You could move those aswell, but it doesnt look too bad
00:30:518 (1,2,3) - you could argue that this rectangle doesnt look very nice. if you are going to fix this then try putting these 00:32:393 (4,5) - into the slider flow aswell
00:50:205 (2) - make this less sharp http://puu.sh/mJcE7/7f5a072484.jpg
00:51:611 (3,4,1,2) - this would benefit aswell if you did a circular move (smth liek this is possible aswell http://puu.sh/mJcLF/d4832972f5.jpg but i dont know if its worth fixing since the rest of the pattern after the slider might get wonky)
01:19:736 (2) - so close to be outside the playfield xD. its fine doe
02:09:424 (4,1,2) - put those into a circular motion. After adjusting the rest of the patterns you should move this one 02:13:643 (1) - up relative to 02:13:174 (4) -
02:38:955 (3) - change this with a 1/2 repeat slider mb ?


[Normal]

00:30:518 (1) - move this a bit down (mb to 176|84) to enhance your swag :^)
00:36:143 (4,5) - you shoudl keep the 1/1 rythm here. This slider is a bit too sudden for this dif level. Mb just put a note on 00:36:611 -
01:08:018 (1,2) - try not to put stacks in nomals at all
01:14:111 (4) - move the sldierhead to 328|128 . This circular motion fits betetr (adjust the note after the slider respectivly)
02:25:361 (1) - refrain from puttng spinner in the middle pf maps. You should map this part. (Sinenrs mess up more than they fix D: )
02:38:955 (1,2) - move those a bit farther away so they dont look liek they are spaced the same as these 02:36:611 (2,3) -


[Hard]

00:37:080 (3,4,5) - i think this triple breaks more than it does good. 00:37:197 (4) - remove this
try to remap the kiai w/o slider velo changes (you sped it up to 1.25). hards usually stick with 1.0 and rarely a bit under if it is RLY necessary.
02:25:010 (1) - SPINNAAAR (same like wiht the normal)
02:30:752 (2) - remove this
02:38:955 (1,2) - map this to a 1/2 rythm (liek in your normal)

doesnt look too bad. i dont know about the antipumps/stacks you did sometimes

[Fluffy]

00:31:689 (5,6) - the spacing is offputting
00:33:564 (6,7) - same
00:46:924 - this yould be clickable D:
00:52:549 (5,6) - move those a bit more away from the other notes so they dont "nearly touch" eachother
00:54:424 (7) - a slider here would emphasis this better
01:26:299 - samem as before (make it clackable)
01:31:924 - its allways the second and fourth white tick. The same to those triples ending on an important note
01:37:314 (3,4,5,6,1) - remove the triplet and space them like 6 and 1
01:54:189 (4,5,6,7,8) - try so space it less since the end of this stream is kinda weak
02:04:736 - here aswell (clickable)
02:24:189 (6,7,8,9,1) - chaneg this to smth like this http://puu.sh/mJeI7/724717e86e.jpg
02:25:127 (1) - SPINNAR
02:36:377 - you can put a note inbetween so you dont have this akward double

not bad. The Fluffy one needs some work doe

good luck!!
Topic Starter
Jonarwhal

Smokeman wrote:

[Easy]

00:23:018 (1,2,3) - try making turning this into a more circular motion. (you have it easy here since its the first note.. you can just move it and save the rest of the apttern http://puu.sh/mJcvJ/68521fd117.jpg Fixed~
00:25:830 (4,5,1) - You could move those aswell, but it doesnt look too bad I'm going for a straight flow there.
00:30:518 (1,2,3) - you could argue that this rectangle doesnt look very nice. if you are going to fix this then try putting these 00:32:393 (4,5) - into the slider flow aswell Fixed somewhat~
00:50:205 (2) - make this less sharp http://puu.sh/mJcE7/7f5a072484.jpg Fixed~
00:51:611 (3,4,1,2) - this would benefit aswell if you did a circular move (smth liek this is possible aswell http://puu.sh/mJcLF/d4832972f5.jpg but i dont know if its worth fixing since the rest of the pattern after the slider might get wonky) Isn't that worse flow? I did something a bit different.
01:19:736 (2) - so close to be outside the playfield xD. its fine doe no change then XD
02:09:424 (4,1,2) - put those into a circular motion. After adjusting the rest of the patterns you should move this one 02:13:643 (1) - up relative to 02:13:174 (4) - Fixed~ (I think)
02:38:955 (3) - change this with a 1/2 repeat slider mb ? That would be the only 1/2 beat slider in the map, and it would catch Esay players off-guard.


[Normal]

00:30:518 (1) - move this a bit down (mb to 176|84) to enhance your swag :^) Fixed~
00:36:143 (4,5) - you shoudl keep the 1/1 rythm here. This slider is a bit too sudden for this dif level. Mb just put a note on 00:36:611 - Simplified a bit, but it works with the rhythm so well I don't want to remove it and make 1/1 patterns
01:08:018 (1,2) - try not to put stacks in nomals at all Okay, I make it a 1/2 repeating slider instead, but that's not much better.
01:14:111 (4) - move the sldierhead to 328|128 . This circular motion fits betetr (adjust the note after the slider respectivly) Fixed, I raised it, but not to 328|128.
02:25:361 (1) - refrain from puttng spinner in the middle pf maps. You should map this part. (Sinenrs mess up more than they fix D: ) I'll try to fix this later...
02:38:955 (1,2) - move those a bit farther away so they dont look liek they are spaced the same as these 02:36:611 (2,3) - Fixed~


[Hard]

00:37:080 (3,4,5) - i think this triple breaks more than it does good. 00:37:197 (4) - remove this Fixed~
try to remap the kiai w/o slider velo changes (you sped it up to 1.25). hards usually stick with 1.0 and rarely a bit under if it is RLY necessary. But it's fun and it gives emphasis~!
02:25:010 (1) - SPINNAAAR (same like wiht the normal) I'll try to fix this later...
02:30:752 (2) - remove this Fixed~
02:38:955 (1,2) - map this to a 1/2 rythm (liek in your normal) Fixed~

doesnt look too bad. i dont know about the antipumps/stacks you did sometimes

[Fluffy]

00:31:689 (5,6) - the spacing is offputting Fixed~
00:33:564 (6,7) - same Fixed~
00:46:924 - this yould be clickable D: Fixed
00:52:549 (5,6) - move those a bit more away from the other notes so they dont "nearly touch" eachother Fixed~
00:54:424 (7) - a slider here would emphasis this better It's not much of a difference here.
01:26:299 - samem as before (make it clackable) Fixed~
01:31:924 - its allways the second and fourth white tick. The same to those triples ending on an important note Okay, I went arounf the map fixing this.
01:37:314 (3,4,5,6,1) - remove the triplet and space them like 6 and 1 No, I like the way it sounds. Miku says "da-a-ke da-rou".
01:54:189 (4,5,6,7,8) - try so space it less since the end of this stream is kinda weak Fixed~
02:04:736 - here aswell (clickable) Fixed~
02:24:189 (6,7,8,9,1) - chaneg this to smth like this http://puu.sh/mJeI7/724717e86e.jpg I want it to be clickable :p
02:25:127 (1) - SPINNAR I'll try to fix this later...
02:36:377 - you can put a note inbetween so you dont have this akward double It doesn't feel awkward. It feels fine.

not bad. The Fluffy one needs some work doe

good luck!!

Thanks for modding~!! I'm gonna try to think of something to do with this spinners now. :)
Electoz
Hi, from my modding queue~

[General]

  1. I guess there might be a mod that suggested you to change the offset, and you changed it right? If that's the case you have to take a look at those green lines to because you have to resnap them after you changed the offset.
[Easy]

  1. Nothing much to mention I guess, just some symmetry patterns could be polished a bit for a better flow.
[Normal]

  1. 01:02:393 (3,4) - DS
  2. 00:30:518 (1,2) - Linear flow here's kinda awkward to play imo.
  3. 01:04:268 (1) - I would ctrl+H this for a better flow with 01:05:205 (2) . And I think breaking the flow here 01:02:861 (4,1) wouldn't be that hurt because you already put an NC on 01:04:268 (1) .
  4. 02:30:049 (3,4) - Just a random nazi but improve blanket here pls. > http://puu.sh/mLAHS/5fc305c214.jpg
[Hard]

  1. 00:35:205 (4) - Could have been positioned a bit to the right for a better flow, I know that you're trying to keep a consistent DS here but do sth about it pls.
  2. 01:18:330 (4) - This slider's kinda touch the life bar, move it down a bit please. > http://puu.sh/mLAR8/6311b3a0f4.jpg
  3. 02:18:564 (5,6) - Flow's kinda weird imo, not sure how to describe this properly.
  4. 02:38:955 (1,2) - Just my opinion but I'd change these to 4 circles instead as that way gives more impact at the end. Also applies to Fluffy.
Good luck~, the mapset looks pretty good now~
And sry for not modding the highest diff lol.
Topic Starter
Jonarwhal

Electoz wrote:

Hi, from my modding queue~

[General]

  1. I guess there might be a mod that suggested you to change the offset, and you changed it right? If that's the case you have to take a look at those green lines to because you have to resnap them after you changed the offset. Right, I had changed it for the most part. There were still a few errors in Easy/Normal/Hard and a lot of errors on Fluffy, but they're all fixed now. Also, the Preview Point was unsnapped, but I fixed it.
[Easy]

  1. Nothing much to mention I guess, just some symmetry patterns could be polished a bit for a better flow. Thanks anyway~
[Normal]

  1. 01:02:393 (3,4) - DS How am I still making ds errors in Normal... T_T Fixed~
  2. 00:30:518 (1,2) - Linear flow here's kinda awkward to play imo. Fixed a bit~
  3. 01:04:268 (1) - I would ctrl+H this for a better flow with 01:05:205 (2) . And I think breaking the flow here 01:02:861 (4,1) wouldn't be that hurt because you already put an NC on 01:04:268 (1). Fixed~
  4. 02:30:049 (3,4) - Just a random nazi but improve blanket here pls. > http://puu.sh/mLAHS/5fc305c214.jpg Fixed a bit~

[Hard]

  1. 00:35:205 (4) - Could have been positioned a bit to the right for a better flow, I know that you're trying to keep a consistent DS here but do sth about it pls. Fixed~
  2. 01:18:330 (4) - This slider's kinda touch the life bar, move it down a bit please. > http://puu.sh/mLAR8/6311b3a0f4.jpg Fixed~ How did I let that happen...
  3. 02:18:564 (5,6) - Flow's kinda weird imo, not sure how to describe this properly. It looks like the old mapping style, doesn't it. XD Fixed a bit~
  4. 02:38:955 (1,2) - Just my opinion but I'd change these to 4 circles instead as that way gives more impact at the end. Also applies to Fluffy. Fixed in Fluffy, but it's fine here.
Good luck~, the mapset looks pretty good now~
And sry for not modding the highest diff lol.
Fixed almost everything. Thanks so much for modding~!! :D
Marianna
Hallow M4M

Easy

  1. 01:17:861 (4,2,3) - It is very strange to see the same sliders so close and pointed to different bind it leaves very bad flow. Aconcelho putting CTRL J here 01: 19: 736 (2.3) -
  2. 01:35:205 (2,3,4,1) - Move this to x:408 y:228 for one better flow
  3. 02:24:893 (1,2) - For better flow transform it into a slider


Normal

  1. The distance of difficulty between Normal and Hard is unrankeable concider put an Advanced or leave the Hard easier


Gl~ ^^
Topic Starter
Jonarwhal

Marianna wrote:

Hallow M4M

Easy

  1. 01:17:861 (4,2,3) - It is very strange to see the same sliders so close and pointed to different bind it leaves very bad flow. Aconcelho putting CTRL J here 01: 19: 736 (2.3) - Fixed~ (I think.)
  2. 01:35:205 (2,3,4,1) - Move this to x:408 y:228 for one better flow Fixed~
  3. 02:24:893 (1,2) - For better flow transform it into a slider Fixed~


Normal

  1. The distance of difficulty between Normal and Hard is unrankeable concider put an Advanced or leave the Hard easier
    I'll start mapping Advanced. Thanks.


Gl~ ^^
Thanks. :D I fixed everything. Advanced is going to take some time to make though.
bejewelled
A mod for M4M:
I am doing Easy, Normal, and Advanced.

Easy:
00:34:268 (1,2) - Make 2 Follow 1, not be next to it.
00:38:018 (1) - Interrupts the flow. Keep the current rhythm instead of a long slider.
00:50:205 (2) - Take the repeat out and add another slider/circle.
00:56:768 (1,2) - Align these so you go straight into it.
01:12:705 (3,4) - Put the repeat on the 4, not the 3.

Normal
00:36:143 (4,5,6,7) - A bit awkward note placement. Rearrange them.
02:01:455 (5) - Put this 1/2 beat earlier.
02:15:518 (3,4,5) - Put a circle 1/2 beat after 3, then 1 big slider in place of 4 and 5.
02:37:080 (3,1,2) - Put a circle in between here.

Advanced
00:31:689 (3) - Take this out.
00:33:564 (4) - ^
00:44:932 (3,4,5) - Move all back 1/4 beat, then move 5 so it is equal time apart as 3 and 4 (so it goes 3-4-5 instead of 3-4--5)
01:21:611 (2,3) - Place a circle 1/2 beat before 3.
01:23:018 (1,2,3,4,5) - Make 3/4/5 1/2 beat apart.
01:31:689 (3,4) - Make these 1/2 beat apart.
??? I don't know if you just haven't finished, but there are no notes after about 1:32! Maybe my error, or maybe you haven't finished, but check this.
Topic Starter
Jonarwhal

Swegmec wrote:

A mod for M4M:
I am doing Easy, Normal, and Advanced.

Easy:
00:34:268 (1,2) - Make 2 Follow 1, not be next to it. It's fine the way it is.
00:38:018 (1) - Interrupts the flow. Keep the current rhythm instead of a long slider. Fixed~
00:50:205 (2) - Take the repeat out and add another slider/circle. It follows the song the way it is. There's not really a reason to do that.
00:56:768 (1,2) - Align these so you go straight into it. It's fine the way it is.
01:12:705 (3,4) - Put the repeat on the 4, not the 3. Fixed~

Normal
00:36:143 (4,5,6,7) - A bit awkward note placement. Rearrange them. Changed a bit.
02:01:455 (5) - Put this 1/2 beat earlier. Why?
02:15:518 (3,4,5) - Put a circle 1/2 beat after 3, then 1 big slider in place of 4 and 5. Why? That would be inconsistent and the current rhythm is fine.
02:37:080 (3,1,2) - Put a circle in between here. But there's no sound besides static...

Advanced
00:31:689 (3) - Take this out. I'll switch it for a circle.
00:33:564 (4) - ^ ^
00:44:932 (3,4,5) - Move all back 1/4 beat, then move 5 so it is equal time apart as 3 and 4 (so it goes 3-4-5 instead of 3-4--5) I think making (4) and (5) a slider would be a better way to fix this.
01:21:611 (2,3) - Place a circle 1/2 beat before 3. But there's no sound there.
01:23:018 (1,2,3,4,5) - Make 3/4/5 1/2 beat apart. (1) and (2) are a half beat apart, and there is no object (5). (3) is a reverse slider.
01:31:689 (3,4) - Make these 1/2 beat apart. I made (1) and (2) a slider.
??? I don't know if you just haven't finished, but there are no notes after about 1:32! Maybe my error, or maybe you haven't finished, but check this. It's not finished. This difficulty was added because of the previous mod. It's done now.
Thanks for modding~!! ^_^ I'll get to work on your mod ASAP.
tochiii



  • Fluffy

  1. 00:24:189 (5,6,7) - Why not make the spacing here consistent? 00:25:830 (4,5,6) - Like here.
  2. 00:37:666 (7,9) - Im pretty sure that there's no sound in the music here, i would highly recommend to remove them before the BNs tells you that >.<
  3. 00:57:236 (2) - Maybe move to x:480 y:232 to make the spacing more consistent so it fits with the previous part like 00:54:424 (7,8,1) - spacing here is consistent.
  4. 01:00:049 (7,8,1,2) - I don't really like the flow of this even if the blanket might look good and all, but i recommend u to keep this part in mind.
  5. 01:13:643 (1,2) - Improve the blanket, by making the slider more curvy?
  6. 01:21:143 (1,2,3) - Why not the same as 00:43:643 (1,2,3) - People might think it's fast sliders again since the earlier sliders were fast.
  7. 01:50:674 (5,6,1) - Use DS (Distance Snap) to make the spacing consistent. Right now 01:51:025 (6) - is: http://puu.sh/mOHIa/f29390fe24.jpg But it should be consistent: http://puu.sh/mOHKh/3382c85330.jpg Prev = Previous object, Next = Next object, look at the upper right when highlighting an object.


  • Hard

  1. 01:36:611 (2,3,4,5,6,7,1) - Isn't there too many circles here for a Hard?
  2. 02:26:768 (1,2) - Swap the NC, so it start on the slider.


  • Normal

  1. Didn't find anything x.x


  • Feedback


    Sorry, not good at modding lower diffs xD
    Sorry for taking long time before modding this :/
    Good luck with this!
Topic Starter
Jonarwhal

-Tochi wrote:




  • Fluffy

  1. 00:24:189 (5,6,7) - Why not make the spacing here consistent? 00:25:830 (4,5,6) - Like here. Fixed~ I blame grid-snap xD
  2. 00:37:666 (7,9) - Im pretty sure that there's no sound in the music here, i would highly recommend to remove them before the BNs tells you that >.< Fixed, but I'm keeping the anti-jump.
  3. 00:57:236 (2) - Maybe move to x:480 y:232 to make the spacing more consistent so it fits with the previous part like 00:54:424 (7,8,1) - spacing here is consistent. Why not~
  4. 01:00:049 (7,8,1,2) - I don't really like the flow of this even if the blanket might look good and all, but i recommend u to keep this part in mind. You're right~ Fixed~
  5. 01:13:643 (1,2) - Improve the blanket, by making the slider more curvy? Fixed~
  6. 01:21:143 (1,2,3) - Why not the same as 00:43:643 (1,2,3) - People might think it's fast sliders again since the earlier sliders were fast. This was a mistake... Fixed~
  7. 01:50:674 (5,6,1) - Use DS (Distance Snap) to make the spacing consistent. Right now 01:51:025 (6) - is: http://puu.sh/mOHIa/f29390fe24.jpg But it should be consistent: http://puu.sh/mOHKh/3382c85330.jpg Prev = Previous object, Next = Next object, look at the upper right when highlighting an object. Fixed~ I know what you mean~


  • Hard

  1. 01:36:611 (2,3,4,5,6,7,1) - Isn't there too many circles here for a Hard? Fixed a bit~
  2. 02:26:768 (1,2) - Swap the NC, so it start on the slider. That would be inconsistent, but I fixed a different NC around here.


  • Normal

  1. Didn't find anything x.x It's okay~ (^▽^)


  • Feedback


    Sorry, not good at modding lower diffs xD
    Sorry for taking long time before modding this :/
    Good luck with this!
Thanks for modding~!! :D
JBHyperion
You modded my map so I feel I should drop some kind of mod here in return.

General Comments:

  1. Song Folder: BG looks kinda blurry, I'd try searching for a higher quality alternative
  2. Song Setup: CS3.8 for Normal and Advanced leaves little in the way of spread balance, and also is a large jump from Easy which is CS3. Suggest changing Normal to CS3.4 or so to remedy this. Also AR4 to AR6.5 from Normal to Advanced is quite a large gap, Normal AR5 would be more appropriate in this case
  3. Metadata: No issues
  4. Timing: Offset is very early right now, try 8040 (+22). Use Timing menu (F6), select all timing points and "move seleceted by..." to save yourself a lot of time. Don't forget to resnap notes and preview point as well. Additionally, consider dragging the start of your break to 01:38:508 so that the fade out of HUD coincides with the strong drum beat there for a better aesthetic. Lastly, why is 02:09:915 - 02:24:915 not kiai time when it's the same musical rhythm as your current kiai sections?
  5. Hitsounds: soft-hitnormal is very quiet, almost inaudible compared to the other hitsounds. Suggest increasing the volume of this or finding an alternative. Additionally, drum-hitwhistle is exceptionally loud, and to a point, is drowning out the music where you use it. I'd reduce the volume on this slightly
  6. AImod: No issues
Difficulty-Specific Comments:

Easy
  1. 00:38:040 (1) - This (or at least the head) should be moved down, both for neater flow into and out of 00:37:571 (5,2) and to avoid the overlap with 00:41:790 (1)
  2. 02:01:008 (4,2) - Try moving (2) somewhere else or rearranging this to avoid the overlap here, it's quite noticeable
  3. 02:33:352 (3) - Missing whistle on head?
Normal
  1. 00:28:643 (4,5,6) - This is a huge difficulty spike early in the map relative to what you've been mapping. Removing (5) would be a more fitting alternative here, as it introduces 1/2 rhythms in groups of (2) only, which also avoids introducing a sizeable difficulty increase from the Easy, using strictly 1/1 throughout
  2. 00:36:143 (4,5,6,7) - Very odd rhythm choice here, looks like you decided to switch between vocals and drums in the middle of a measure with no indication... I think that a better option here would be 1/1 slider on the downbeat for vocals, then two 1/2 sliders at 00:37:080 - for drums, since this allows you to emphasize the drum buildup without creating a huge difficulty spike due to higher hit leniency on sliders
  3. 00:38:018 (1,2) - Really awkward looking flow, this can be improved with a more flowing movement instead of an angular one
  4. 00:51:611 (4,5,1,2,3,4,5,1,2,3,4,5) - Try varying your direction here, at the moment the player jusy has to move clockwise for 8 seconds and it feels a little stale to play
  5. 02:13:174 (5,1) - Another very awkward flow to both look at and play, something like this would be much better imo - https://osu.ppy.sh/ss/4846273
  6. 02:37:080 (3) - ^ Rotate anticlockwise ~45 degrees and move up for a better flow into and out of this
Advanced
  1. 00:32:627 (2,3) - Advise against stacking here if you plan to keep 00:44:932 (3,4) - since these both look identical but are differently snapped, which will confuse a lot of players at this level. Personally, I wouldn't introduce 1/4 tapped patterns until Hard, since this presents a huge difficulty jump from Normal at present. If you do decide to keep those though, make sure you unstack similar 1/2 patterns such as 00:49:033 (4,1) for consistency
  2. 00:46:455 (3,4,5) - E.g. an alternative here would be circle + 1/4 repeat slider + circle, or something similar to what you did at 01:24:189 (3,4)
  3. 02:06:611 (2) - Might overlap with some skinned HP bars, see if you can move this down slightly at all to avoid this
Hard
  1. 00:35:205 (4) - Why is this not a slider? There's a long vocal sound here, so leaving this as just a circle feels weird and inconsistent
  2. 00:36:611 (2,3,4,5) - Linear pattern feels kinda boring here, you could make this into a shallow zig-zag or curve to give it more definition
  3. 02:17:627 (2,5) - These are awfully close to overlapping and look squashed, try unblanketing (5) and moving somewhere else, or else rotating it and moving (6) further down.
  4. 02:23:018 (1,2,3,4) - Considering you emphasized the tails with loud snare hits, shouldn't (1,2) be 4 circles and (3,4) a slider? would allow you to emphasize the strong beats much more effectively
Fluffy
  1. 00:37:080 (5,6,7) - These 4 hits are all of equal strength, so they should all be clickable objects imo. Swap the slider (5) out for two circles with the same spacing as 00:37:549 (6,7,1) for a "doublet" pattern - or, arrange the four in a square pattern, or a star pattern with 00:38:018 (1)
  2. 00:43:643 (1,2) - SV change is quite drastic here and is not immediately noticeable from the rhythm. A smaller multiplier like 1.25x would work better here for readability. Be sure to do the same at similar points such as 01:21:143 (1,2)
  3. 01:23:603 (4) - This beat is unnecessary, it's not following a strong sound and you already have a triple in this measure from 01:23:955 (6,7,8)
  4. 01:37:314 (3,4,5,6) - For added emphasis to the end of the kiai, three 1.4 kicksliders would be good here to emphasize the small changes in the vocals
  5. 01:54:541 (7) - Remove this, although there's a faint drum sound here, the two strong notes either side of it get weakended by the addition of this, since the stream gives all notes equal emphasis. triplet and single circle with spacing between them creates a unique pressure that feels much better to play
  6. 02:25:127 (1) - Any reason why you placed a spinner here when you mapped this out in all the other diffs? Feels a little lazy and inconsistent, personally
  7. 02:36:143 (1) - If this is following the trumpet sound, it should end on the 1/3 at 02:36:299 instead of the 1/4
This is all from me. If you have any questions or want to discuss things further, please don't hesitate to get back to me and I'll see what I can do to help.

Good luck! (:
ReFaller
No kudosu, unless you want :)
[Hard]
02:38:977 (1,2) - XD They are 1/8 beat too long (sliderends are snapped on yellow ticks....blleeeeehhhh)
It's an error after resnapping :)
Topic Starter
Jonarwhal
Green is fixed.
Blue is questions or somewhat fixed.
Red would be denied, but I didn't deny anything.

JBHyperion wrote:

You modded my map so I feel I should drop some kind of mod here in return.

General Comments:

  1. Song Folder: BG looks kinda blurry, I'd try searching for a higher quality alternative Fixed~ This is like the fifth times this has happened...
  2. Song Setup: CS3.8 for Normal and Advanced leaves little in the way of spread balance, and also is a large jump from Easy which is CS3. Suggest changing Normal to CS3.4 I'll take 3.5 here. or so to remedy this. Also AR4 to AR6.5 from Normal to Advanced is quite a large gap, Normal AR5 would be more appropriate in this case Fixed~
  3. Metadata: No issues
  4. Timing: Offset is very early right now, try 8040 (+22). Use Timing menu (F6), select all timing points and "move seleceted by..." to save yourself a lot of time. Don't forget to resnap notes and preview point as well. Additionally, consider dragging the start of your break to 01:38:508 so that the fade out of HUD coincides with the strong drum beat there for a better aesthetic. Lastly, why is 02:09:915 - 02:24:915 not kiai time when it's the same musical rhythm as your current kiai sections? Fixed all~
  5. Hitsounds: soft-hitnormal is very quiet, almost inaudible compared to the other hitsounds. Suggest increasing the volume of this or finding an alternative. Additionally, drum-hitwhistle is exceptionally loud, and to a point, is drowning out the music where you use it. I'd reduce the volume on this slightly Fixed both~
  6. AImod: No issues
Difficulty-Specific Comments:

Easy
  1. 00:38:040 (1) - This (or at least the head) should be moved down, both for neater flow into and out of 00:37:571 (5,2) and to avoid the overlap with 00:41:790 (1) Fixed~
  2. 02:01:008 (4,2) - Try moving (2) somewhere else or rearranging this to avoid the overlap here, it's quite noticeable Fixed~
  3. 02:33:352 (3) - Missing whistle on head? Yes, the head and the tail.
Normal
  1. 00:28:643 (4,5,6) - This is a huge difficulty spike early in the map relative to what you've been mapping. Removing (5) would be a more fitting alternative here, as it introduces 1/2 rhythms in groups of (2) only, which also avoids introducing a sizeable difficulty increase from the Easy, using strictly 1/1 throughout Fixed~
  2. 00:36:143 (4,5,6,7) - Very odd rhythm choice here, looks like you decided to switch between vocals and drums in the middle of a measure with no indication... I think that a better option here would be 1/1 slider on the downbeat for vocals, then two 1/2 sliders at 00:37:080 - for drums, since this allows you to emphasize the drum buildup without creating a huge difficulty spike due to higher hit leniency on sliders Fixed~
  3. 00:38:018 (1,2) - Really awkward looking flow, this can be improved with a more flowing movement instead of an angular one Fixed~
  4. 00:51:611 (4,5,1,2,3,4,5,1,2,3,4,5) - Try varying your direction here, at the moment the player jusy has to move clockwise for 8 seconds and it feels a little stale to play Fixed~
  5. 02:13:174 (5,1) - Another very awkward flow to both look at and play, something like this would be much better imo - https://osu.ppy.sh/ss/4846273 Fixed differently. I'm not sure how to do what the ss shows without overlapping with 02:16:243 (3) - this.
  6. 02:37:080 (3) - ^ Rotate anticlockwise ~45 degrees and move up for a better flow into and out of this Fixed~
Advanced
  1. 00:32:627 (2,3) - Advise against stacking here if you plan to keep 00:44:932 (3,4) - since these both look identical but are differently snapped, which will confuse a lot of players at this level. Personally, I wouldn't introduce 1/4 tapped patterns until Hard, since this presents a huge difficulty jump from Normal at present. If you do decide to keep those though, make sure you unstack similar 1/2 patterns such as 00:49:033 (4,1) for consistency Fixed wherever I could. I tried to take stacking out of this difficulty. Are rhythms like 01:31:711 (3,4) - this and 02:03:586 (4,5) - this okay though?
  2. 00:46:455 (3,4,5) - E.g. an alternative here would be circle + 1/4 repeat slider + circle, or something similar to what you did at 01:24:189 (3,4) Fixed~
  3. 02:06:611 (2) - Might overlap with some skinned HP bars, see if you can move this down slightly at all to avoid this Fixed~
Hard
  1. 00:35:205 (4) - Why is this not a slider? There's a long vocal sound here, so leaving this as just a circle feels weird and inconsistent Fixed~
  2. 00:36:611 (2,3,4,5) - Linear pattern feels kinda boring here, you could make this into a shallow zig-zag or curve to give it more definition Fixed~
  3. 02:17:627 (2,5) - These are awfully close to overlapping and look squashed, try unblanketing (5) and moving somewhere else, or else rotating it and moving (6) further down. Fixed by stacking~
  4. 02:23:018 (1,2,3,4) - Considering you emphasized the tails with loud snare hits, shouldn't (1,2) be 4 circles and (3,4) a slider? would allow you to emphasize the strong beats much more effectively Fixed~
Fluffy
  1. 00:37:080 (5,6,7) - These 4 hits are all of equal strength, so they should all be clickable objects imo. Swap the slider (5) out for two circles with the same spacing as 00:37:549 (6,7,1) for a "doublet" pattern - or, arrange the four in a square pattern, or a star pattern with 00:38:018 (1) Fixed, that plays well.
  2. 00:43:643 (1,2) - SV change is quite drastic here and is not immediately noticeable from the rhythm. A smaller multiplier like 1.25x would work better here for readability. Be sure to do the same at similar points such as 01:21:143 (1,2) Both lowered to 1.2x
  3. 01:23:603 (4) - This beat is unnecessary, it's not following a strong sound and you already have a triple in this measure from 01:23:955 (6,7,8) Removed~
  4. 01:37:314 (3,4,5,6) - For added emphasis to the end of the kiai, three 1.4 kicksliders would be good here to emphasize the small changes in the vocals Fixed~
  5. 01:54:541 (7) - Remove this, although there's a faint drum sound here, the two strong notes either side of it get weakended by the addition of this, since the stream gives all notes equal emphasis. triplet and single circle with spacing between them creates a unique pressure that feels much better to play Fixed~
  6. 02:25:127 (1) - Any reason why you placed a spinner here when you mapped this out in all the other diffs? Feels a little lazy and inconsistent, personally You're right, I was feeling lazy Mapped~
  7. 02:36:143 (1) - If this is following the trumpet sound, it should end on the 1/3 at 02:36:299 instead of the 1/4 Fixed~
This is all from me. If you have any questions or want to discuss things further, please don't hesitate to get back to me and I'll see what I can do to help.
Good luck! (:

ReFaller wrote:

No kudosu, unless you want :)
[Hard]
02:38:977 (1,2) - XD They are 1/8 beat too long (sliderends are snapped on yellow ticks....blleeeeehhhh) Thanks, but I found it too.
It's an error after resnapping :)
Thanks so much for modding! It's really helpful! :D
JapanYoshiTheGamer
Include a custom whistle hitsound or tone it down a bit. It gets annoying fast. Also, it's pronounced Omou, not Omofu.
Topic Starter
Jonarwhal

JapanYoshiTheGamer wrote:

Include a custom whistle hitsound or tone it down a bit. It gets annoying fast. Also, it's pronounced Omou, not Omofu.
All of the hitsounds are custom whistles lol.
For the metadata, the best choice is to use the romanji used on the VOCA NICO☆PARTY album, Natsu ni Sarishi Kimi wo Omofu.
Reference.
Reference.
Thanks for the check though.
Topic Starter
Jonarwhal
it lives
DeletedUser_6637817
[General]

OD seems a bit off...
Muzukashii could be 4.5 at this bpm (quite low), and also gives leniency on the blue tick 1/2 spaced rhythms.
Oni doesnt call for a 6, its too slow and undense for that, I recommend a 5 for this.
Fluffy would be fit with a 5.5 since its a tad above oni :D

HP seems appropiate!

Maybe you should map out the intro for each diff. It not having vocals isnt really a valid excuse since you mapped out 02:24:915 - This outro too, which also has no vocals soooo... Yea

[Muzukashii]

00:29:602 - This 2/1 break moment feels weird since it skips over 2 beats while the vocals set out... I suggest you place a note here at this timestamp to give a smoother transition into the next vocal phrase, otherwise it feels kind of forced even for vocal mapping.

00:43:665 (80,81,82,83,84) - kdkdk? A more steady sounding rhythm like that would support the beat thats shifting up a gear better. kdkdk should also work with the vocal emphasis i guess.

01:07:102 - yes same logic skipping 2 beats is weeeeird...
same at 00:52:102 - etc, you get my idea. Please apply to all where it does apply :D

00:58:665 - Idk how to feel about this major buildup being ignored D: Its not signaled unlike the buildup before the kiai, which should be fixed imo as its inconsistent and breaks expectation...
01:36:165 - This has no buildup and has no contrast to the aforementioned section which is also bad...

01:09:329 (178,187) - remove these 2 since they havent been mapped out at 00:33:704 - and 00:31:829 - . the 3/4 serve as a kind of break moment here aswell, which can help :D

01:21:165 (225,226,227,228,229) - kdkdk youve heard the suggestion before blah.

01:29:602 - note here for reasons already stated aaa

Else nothing much to say :3

[Oni]

01:07:805 (205) - Remove since most instruments are taking a break here? Leaving out this note can emphasize this :o

01:53:040 (397,398,399,400,401) - kdkdk would work here for same reasons as muzukashii aaaa

02:23:977 - Unfinish? Its not that different of a note from the others.

I suggest you nerf this a bit overall, its very much close to the top diff, and doesnt have any stark differences between it and the top diff besides break placement. Not very healthy spread imo :/

[Fluffy Oni]

I pretty much said all i wanted to say about it when i testplayed it for you. Its fine afaic c:


Good lucko~
Topic Starter
Jonarwhal

Nepuri wrote:

[General]

OD seems a bit off...
Muzukashii could be 4.5 at this bpm (quite low), and also gives leniency on the blue tick 1/2 spaced rhythms.
Oni doesnt call for a 6, its too slow and undense for that, I recommend a 5 for this.
Fluffy would be fit with a 5.5 since its a tad above oni :D fixed

HP seems appropiate! lovely

Maybe you should map out the intro for each diff. It not having vocals isnt really a valid excuse since you mapped out 02:24:915 - This outro too, which also has no vocals soooo... Yea sure

[Muzukashii]

00:29:602 - This 2/1 break moment feels weird since it skips over 2 beats while the vocals set out... I suggest you place a note here at this timestamp to give a smoother transition into the next vocal phrase, otherwise it feels kind of forced even for vocal mapping. fixed

00:43:665 (80,81,82,83,84) - kdkdk? A more steady sounding rhythm like that would support the beat thats shifting up a gear better. kdkdk should also work with the vocal emphasis i guess. but this is perfect lyric pitchmapping

01:07:102 - yes same logic skipping 2 beats is weeeeird...
same at 00:52:102 - etc, you get my idea. Please apply to all where it does apply :D fixed all

00:58:665 - Idk how to feel about this major buildup being ignored D: Its not signaled unlike the buildup before the kiai, which should be fixed imo as its inconsistent and breaks expectation...
01:36:165 - This has no buildup and has no contrast to the aforementioned section which is also bad... fixed

01:09:329 (178,187) - remove these 2 since they havent been mapped out at 00:33:704 - and 00:31:829 - . the 3/4 serve as a kind of break moment here aswell, which can help :D

01:21:165 (225,226,227,228,229) - kdkdk youve heard the suggestion before blah. no

01:29:602 - note here for reasons already stated aaa

Else nothing much to say :3 fixed rest

[Oni]

01:07:805 (205) - Remove since most instruments are taking a break here? Leaving out this note can emphasize this :o fixed

01:53:040 (397,398,399,400,401) - kdkdk would work here for same reasons as muzukashii aaaa no for the same reasons then

02:23:977 - Unfinish? Its not that different of a note from the others. what no it offers variety

I suggest you nerf this a bit overall, its very much close to the top diff, and doesnt have any stark differences between it and the top diff besides break placement. Not very healthy spread imo :/ oki

[Fluffy Oni]

I pretty much said all i wanted to say about it when i testplayed it for you. Its fine afaic c:


Good lucko~
thanks for modding
Seolv
m4m uwu
also need activity points for bn apps =3=

[- - Easy - -]
  1. 00:08:040 (1,3) - This overlap doesn't look very good, does it? Stacking (3) onto (1) would be good, if you're afraid it might be too hard to read for beginners, you can always get more opinions and some testplays
  2. 00:15:070 (5,1,2) - You can make (1,2) into a slider to differentiate this part from the previous measure
  3. 00:19:290 - What I noticed is that you don't use consistent rhythm for same parts which is shown here and also in the previous sections, from the beginning. This can be quite a problem consistency-wise, I recommend you stick to simple rhythm and follow it until the end of the section, choose an instrument that you're gonna follow for simplicity
  4. 00:19:290 (1,2) - Ctrl+J (2) for better flow
  5. 00:29:602 (4) - To follow the previous pattern, make this the same shape as previous slider, just Ctrl+J it
  6. 01:34:290 (1,2) - Putting two sliders without the same kind of curve can look random and you've never did it again in the map so it would be better to make them both same for aesthetic consistency
  7. 01:38:040 (1) - Move to x260 y134 for better flow and perfect triangle
  8. 01:51:165 (1) - Rotating by 120 degrees could result in better flow and aesthetics, just a suggestion
  9. 01:53:040 (1,2) - You could try making this linear
  10. 01:53:040 (1,2,1) - This isn't perfectly linear, resulting in bad aesthetics, make it perfectly linear (if you didn't apply the suggestion above)
  11. 02:10:383 (2,4) - Not a nice overlap, try to stack
  12. 02:24:915 (1,3) - Basically the point above repeats so ima let you take care of that
  13. 02:37:102 (2) - Place in the center of the editor for flow
Topic Starter
Jonarwhal

[ L u k a s ] wrote:

m4m uwu
also need activity points for bn apps =3=

[- - Easy - -]
  1. 00:08:040 (1,3) - This overlap doesn't look very good, does it? Stacking (3) onto (1) would be good, if you're afraid it might be too hard to read for beginners, you can always get more opinions and some testplays fixed
  2. 00:15:070 (5,1,2) - You can make (1,2) into a slider to differentiate this part from the previous measure fixed
  3. 00:19:290 - What I noticed is that you don't use consistent rhythm for same parts which is shown here and also in the previous sections, from the beginning. This can be quite a problem consistency-wise, I recommend you stick to simple rhythm and follow it until the end of the section, choose an instrument that you're gonna follow for simplicity it's so minor it's fine, and changing it would be difficult without destroying the pattern and the ds
  4. 00:19:290 (1,2) - Ctrl+J (2) for better flow current flow seems more circular... please explain how this flow is "better"...
  5. 00:29:602 (4) - To follow the previous pattern, make this the same shape as previous slider, just Ctrl+J it but... circular flow :/
  6. 01:34:290 (1,2) - Putting two sliders without the same kind of curve can look random and you've never did it again in the map so it would be better to make them both same for aesthetic consistency fixed
  7. 01:38:040 (1) - Move to x260 y134 for better flow and perfect triangle was changed with previous suggestion.
  8. 01:51:165 (1) - Rotating by 120 degrees could result in better flow and aesthetics, just a suggestion ruins the current pattern
  9. 01:53:040 (1,2) - You could try making this linear fixed
  10. 01:53:040 (1,2,1) - This isn't perfectly linear, resulting in bad aesthetics, make it perfectly linear (if you didn't apply the suggestion above) fixed with above
  11. 02:10:383 (2,4) - Not a nice overlap, try to stack fixed
  12. 02:24:915 (1,3) - Basically the point above repeats so ima let you take care of that fixed
  13. 02:37:102 (2) - Place in the center of the editor for flow fixed
thanks for modding
Volta
[General]
i think 1.4 base SV looks better but yeah.

[Muzukashii]
00:27:258 (19,20,21) - maybe change to k-dd? i think it would suits the vocal better
00:30:305 - remove? pattern is kinda long here

00:37:219 - this note is kinda weird to me. I'd suggest to move to 00:37:102 - and change it to d, and add d at 00:37:336 - to follow the drum since it's more prominent than the trumpet
01:14:719 - same as^

00:38:743 (1,2) - change to dd? it would make the higher pitched vocal at 00:39:680 (1,2) - more emphasized
00:47:180 - maybe change to d? it would make the flow more dynamic imo
00:54:680 - same as^
01:24:680 - same as^
01:32:180 - same as^
01:56:555 - ^
02:04:055 - ^

01:07:805 - remove?
01:16:711 (147,148) - change to k-d? follow pitch
01:33:586 ~ 01:38:040 - how about arrange them like this:

i think this will emphasize the vocal in a way better

01:47:415 - maybe remove? i think a couple of break would reflect the calmness better

02:06:399 - consider to remove the note, since the vocal is stopped at 02:06:165 - it would be nice to highlight them
02:08:977 (1,2,3,4,5) - consider to change to ddddK, it would have greater impact this way imo
02:16:477 - i think you should add note here, refer to 02:01:477 - , 01:29:602 - , 00:52:102 -
02:20:696 - maybe change to k since it has same drum sound as 02:20:461 - and higher pitch than 02:20:930 - ?

[Oni]
00:24:680 - i think dd or kk would fits the vocal better here
00:29:836 - how about move this to 00:29:719 - to match the trumpet and create more interesting rhythm

00:51:868 - , 00:51:985 - consider to add k to make the kiai a bit denser? it would make better spread between Muzu and Fluffy Oni
01:00:305 - maybe remove this note and add d at 00:59:368 - and 00:59:602 - instead? it makes better build up imo

01:12:844 - add a note here for the vocal? feels weird if empty imo. and maybe delete 01:14:133 - instead for the break
01:18:704 - move to 01:18:821 - to match the drum

01:29:368 - , 01:29:485 - add note, same as 1st kiai
02:01:243 - , 02:01:360 - add note, same as ^
02:16:243 - , 02:16:360 - add note, same as ^

02:09:678 - change to d?

[Fluffy Oni]
00:24:680 - change to k? i think it sounds better since the vocal has same pitch with 00:24:797 -
00:37:336 - or 00:37:454 - add d? i think filling the drum or the melody could help create more stable rhythm
00:40:735 - maybe add d to mirror 00:39:446 (1,2,3,4) - ?

00:58:199 ~ 01:00:540 - how about this arrangement:

i think this way would give better emphasis to vocal at 00:58:899 - and trumpet at 01:00:071 -

01:14:836 - or 01:14:954 - add d? same as before
01:17:649 ~ 01:19:290 - how about:

this way would fits the vocal and drum in a way better

01:34:407 - change to d? more fits with the low pitch
02:06:282 - same as ^
02:17:649 - consider to add note here, since it's supposed to be the climax, feels weird if you suddenly have break here


call me back when it's ready~
Topic Starter
Jonarwhal

Volta wrote:

[General]
i think 1.4 base SV looks better but yeah.

[Muzukashii]
00:27:258 (19,20,21) - maybe change to k-dd? i think it would suits the vocal better really goes agains the pitches here
00:30:305 - remove? pattern is kinda long here

00:37:219 - this note is kinda weird to me. I'd suggest to move to 00:37:102 - and change it to d, and add d at 00:37:336 - to follow the drum since it's more prominent than the trumpet i did something similar
01:14:719 - same as^

00:38:743 (1,2) - change to dd? it would make the higher pitched vocal at 00:39:680 (1,2) - more emphasized
00:47:180 - maybe change to d? it would make the flow more dynamic imo
00:54:680 - same as^
01:24:680 - same as^
01:32:180 - same as^
01:56:555 - ^
02:04:055 - ^

01:07:805 - remove?
01:16:711 (147,148) - change to k-d? follow pitch
01:33:586 ~ 01:38:040 - how about arrange them like this:

i think this will emphasize the vocal in a way better I did something similar

01:47:415 - maybe remove? i think a couple of break would reflect the calmness better

02:06:399 - consider to remove the note, since the vocal is stopped at 02:06:165 - it would be nice to highlight them
02:08:977 (1,2,3,4,5) - consider to change to ddddK, it would have greater impact this way imo it denies the vocal pitch though
02:16:477 - i think you should add note here, refer to 02:01:477 - , 01:29:602 - , 00:52:102 -
02:20:696 - maybe change to k since it has same drum sound as 02:20:461 - and higher pitch than 02:20:930 - ?

[Oni]
00:24:680 - i think dd or kk would fits the vocal better here denies pitch
00:29:836 - how about move this to 00:29:719 - to match the trumpet and create more interesting rhythm I don't wanna skip the lyric or make the pattern complex for the weaker trumpet

00:51:868 - , 00:51:985 - consider to add k to make the kiai a bit denser? it would make better spread between Muzu and Fluffy Oni
01:00:305 - maybe remove this note and add d at 00:59:368 - and 00:59:602 - instead? it makes better build up imo

01:12:844 - add a note here for the vocal? feels weird if empty imo. and maybe delete 01:14:133 - instead for the break
01:18:704 - move to 01:18:821 - to match the drum

01:29:368 - , 01:29:485 - add note, same as 1st kiai
02:01:243 - , 02:01:360 - add note, same as ^
02:16:243 - , 02:16:360 - add note, same as ^ added 1sts, but did not make triplets because thats excessive for a part of the song that i dont want to emphasize

02:09:678 - change to d? same as muzu, this denies vocal pitch

[Fluffy Oni]
00:24:680 - change to k? i think it sounds better since the vocal has same pitch with 00:24:797 -
00:37:336 - or 00:37:454 - add d? i think filling the drum or the melody could help create more stable rhythm
00:40:735 - maybe add d to mirror 00:39:446 (1,2,3,4) - ? too intense for this section

00:58:199 ~ 01:00:540 - how about this arrangement: I like the way my current arrangement emphasizes both the vocals and the trumppet

i think this way would give better emphasis to vocal at 00:58:899 - and trumpet at 01:00:071 -

01:14:836 - or 01:14:954 - add d? same as before
01:17:649 ~ 01:19:290 - how about: removes some vocal ep

this way would fits the vocal and drum in a way better

01:34:407 - change to d? more fits with the low pitch
02:06:282 - same as ^
02:17:649 - consider to add note here, since it's supposed to be the climax, feels weird if you suddenly have break here


call me back when it's ready~
no comment = fixed, thanks so much :3
Marianna
Hellow (v1 kills me)

General

  1. Personally I find the hitsound a bit bland, you literally use the same on 80% of the map, the other 20% are the kiai with addition of claps. This is definitely not intuitive to play, it gets boring listening to the same sound the whole map, maybe adding some good whistles accompanying the instrumental would be of great help.

  2. Wheres the video on Shira's Diff? xd

  3. Take a look at your AiMod (Light insane and Normal diff), theres is so many unsnapped objects lol


Easy

  1. 00:09:915 (3,4) - This would flow better with a vertical movement, not straight, since the curved slider points up, it would be good to follow this movement. Just like this.

  2. 00:17:883 (4,1) - It's a little Nazi, though, using two equal sliders for two sessions with different sounds does not sound very good to me. Here 00:17:883 - the sound extends normally, but here 00:19:290 - the sound has a variant, maybe changing that leave the session a little less monotone.

  3. 00:21:633 (3) - This slider covers something that does not exist, as pointed out previously, two equal sliders that follow completely different things, here you could have a little more creativity to follow the pause and beats of the music, this way sounds very strange.

  4. 00:21:633 (3,1) - This is a really a bad moviment x.x

  5. 00:53:508 (2,3) - It's a very personal thing, but I really think that kind of thing very "eww", maybe something like that flows better?

  6. 01:37:102 (4,5,1) - This curve is a bit repetitive, since many sliders before it have the same shape, how about letting it straight to emphasize the session? Like this.

  7. 02:08:040 (3,4,1) - 01:37:102 (4,5,1) - 00:58:665 (3,4,1) - Those three should be consistant since theyre the basically the same sound in the same place. :thinking: (I highly prefer 3 circles).

Normal

  1. Strangely enough, this diff contains more 1/1 longs than the Easy difficulty (in the beginning of the map), I do not know if this is something necessarily bad, but it is inconsistent, the difficulty should increase and not decrease. (A larger SV does not make something necessarily harder than something).

  2. 00:29:836 (7) - That sounds very strange, the pace of these two 00:29:133 (6,7) - is changed, ctrl + g?
    note: 01:06:633 (6,7) - 01:36:633 (4,5) - the same goes here

  3. 00:45:071 - Easy difficulty followed this rhythm, how about following here too?

  4. 00:49:290 (1,2) - Nazi², but it can be aesthetically better xD

Advanced

  1. 00:43:665 (1,2) - This should be different from 00:43:196 (3) - to have more emphasis than the previous note to these.
    note: 01:21:165 (1,2) - same


    pretty solid diff lol

Hard

  1. 00:13:430 (5,1) - Since you've done this here, you should do this here too 00:09:680 - 00:11:555 - (etc), at least where have the same sound.

  2. 00:22:102 (3,4,5,6) - These notes should differentiate themselves from 00:23:040 (1) - , seem to be in the same sequence, this does not sound good since (1) should be emphasized because of the new session.

  3. 00:37:571 (5) - I do not think here is a good place to use a tripplet, there are places with greater instrumental emphasis (and with a more audible tripplet) to use this.

  4. 01:12:258 (3,4) - Another very personal thing, but aesthetically that is not cool. Maybe this?

Shira's Light Insane

  1. PLEASE FIX THOSE UNSNAPPED THINGS

  2. You ignored many of the audible tripplets to follow the undergrounds, this is not at all productive in gameplay, you expect to follow something and in the end you are forced to follow something that you are not even listening to, a very large example of this is here 00:08:508 (2,3,4,5,6,7,1) - where I am not even listening to the tripplet, but where it is necessary it is not. I mean, he's audible, but no more than the other, and the emphasis should be on what stands out most and you do this in the whole map.

  3. 00:34:758 (2,3,4) - Nazi³ this can be more straight.
    note: 00:46:008 (2,3,4) - 01:27:258 (2,3,4) - (etc) same

  4. 00:39:915 (1) - Put this in x:0 y:304 to be more emphasized than 00:39:446 (5) - (or somewhere else).

  5. 00:43:665 (1) - This can be circles, just like 00:22:102 (1,2,3,4) -
    note: 01:21:165 (1) - 01:53:040 (1) - same

  6. 01:22:805 - Be consistant and put something here, just like the first (and last) Kiai.

  7. 01:37:805 (6,1) - If here is a jump, here should be too 01:00:305 (7,1) -

hi 2018, gl!
Shira

Marianna wrote:

Shira's Light Insane

  1. PLEASE FIX THOSE UNSNAPPED THINGS haha yea the sv was messed up when he copied the hs fixed !!

  2. You ignored many of the audible tripplets to follow the undergrounds, this is not at all productive in gameplay, you expect to follow something and in the end you are forced to follow something that you are not even listening to, a very large example of this is here 00:08:508 (2,3,4,5,6,7,1) - where I am not even listening to the tripplet, but where it is necessary it is not. I mean, he's audible, but no more than the other, and the emphasis should be on what stands out most and you do this in the whole map. i chose not to follow most of the triplet sounds on purpose. im sure you realized that most of the map has the same melody. if i decided to add triplets here 00:09:329 - & 00:09:797 - it would be too overwhelming imo.. there would be like a triplet every single beat which i dont really want a pretty simple map to have. thats why i decided to go with the first triplet sound only

  3. 00:34:758 (2,3,4) - Nazi³ this can be more straight.
    note: 00:46:008 (2,3,4) - 01:27:258 (2,3,4) - (etc) same how can a linear slider become more straight ?_?

  4. 00:39:915 (1) - Put this in x:0 y:304 to be more emphasized than 00:39:446 (5) - (or somewhere else). nah i think the curve is enough

  5. 00:43:665 (1) - This can be circles, just like 00:22:102 (1,2,3,4) -
    note: 01:21:165 (1) - 01:53:040 (1) - same mm i dont want a note spam before the kiai since i want to differentiate it

  6. 01:22:805 - Be consistant and put something here, just like the first (and last) Kiai. there is no sound here unlike the first and last kiai

  7. 01:37:805 (6,1) - If here is a jump, here should be too 01:00:305 (7,1) - yup

hi 2018, gl!
!
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TitleUnicode:夏に去りし君を想フ
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Version:Shira's Light Insane
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389,99,140461,1,0,2:0:0:0:
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280,145,155110,1,0,2:0:0:0:
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475,371,156399,1,0,2:0:0:0:
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166,363,157805,2,0,L|105:359,1,42.7499986953736,0|0,2:0|2:0,2:0:0:0:
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60,93,159680,1,0,2:0:0:0:
Topic Starter
Jonarwhal

Marianna wrote:

Hellow (v1 kills me)

General

  1. Personally I find the hitsound a bit bland, you literally use the same on 80% of the map, the other 20% are the kiai with addition of claps. This is definitely not intuitive to play, it gets boring listening to the same sound the whole map, maybe adding some good whistles accompanying the instrumental would be of great help. not really necesary
  2. Wheres the video on Shira's Diff? xd
  3. Take a look at your AiMod (Light insane and Normal diff), theres is so many unsnapped objects lol

Easy

  1. 00:09:915 (3,4) - This would flow better with a vertical movement, not straight, since the curved slider points up, it would be good to follow this movement. Just like this. but that breaks the obvious symmetry
  2. 00:17:883 (4,1) - It's a little Nazi, though, using two equal sliders for two sessions with different sounds does not sound very good to me. Here 00:17:883 - the sound extends normally, but here 00:19:290 - the sound has a variant, maybe changing that leave the session a little less monotone. too detailed... symmetry is allowed even if the sounds aren't quite the same
  3. 00:21:633 (3) - This slider covers something that does not exist, as pointed out previously, two equal sliders that follow completely different things, here you could have a little more creativity to follow the pause and beats of the music, this way sounds very strange. but it plays nice and easy for the player here
  4. 00:21:633 (3,1) - This is a really a bad moviment x.x
  5. 00:53:508 (2,3) - It's a very personal thing, but I really think that kind of thing very "eww", maybe something like that flows better?
  6. 01:37:102 (4,5,1) - This curve is a bit repetitive, since many sliders before it have the same shape, how about letting it straight to emphasize the session? Like this. it's just a curve, it looks fine
  7. 02:08:040 (3,4,1) - 01:37:102 (4,5,1) - 00:58:665 (3,4,1) - Those three should be consistant since theyre the basically the same sound in the same place. :thinking: (I highly prefer 3 circles). slight variation is allowed here


Normal

  1. Strangely enough, this diff contains more 1/1 longs than the Easy difficulty (in the beginning of the map), I do not know if this is something necessarily bad, but it is inconsistent, the difficulty should increase and not decrease. (A larger SV does not make something necessarily harder than something). this is more 1/2
  2. 00:29:836 (7) - That sounds very strange, the pace of these two 00:29:133 (6,7) - is changed, ctrl + g?
    note: 01:06:633 (6,7) - 01:36:633 (4,5) - the same goes here
  3. 00:45:071 - Easy difficulty followed this rhythm, how about following here too? normal uses 1/2 rhythm here, easy only used 1/1 and it happened to work better
  4. 00:49:290 (1,2) - Nazi², but it can be aesthetically better xD this looks pretty good without that

Advanced

  1. 00:43:665 (1,2) - This should be different from 00:43:196 (3) - to have more emphasis than the previous note to these.
    note: 01:21:165 (1,2) - same er that makes the structure too confusing

    pretty solid diff lol

Hard

  1. 00:13:430 (5,1) - Since you've done this here, you should do this here too 00:09:680 - 00:11:555 - (etc), at least where have the same sound.
  2. 00:22:102 (3,4,5,6) - These notes should differentiate themselves from 00:23:040 (1) - , seem to be in the same sequence, this does not sound good since (1) should be emphasized because of the new session. how so?
  3. 00:37:571 (5) - I do not think here is a good place to use a tripplet, there are places with greater instrumental emphasis (and with a more audible tripplet) to use this. it's a reverse slider so it hardly counts
  4. 01:12:258 (3,4) - Another very personal thing, but aesthetically that is not cool. Maybe this?

hi 2018, gl!
thanks,
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