Hey there~
M4M from my modding queue.
Hitsounding in general: I feel like you're missing out some of the most important hitsounds, e.g. when she sings these emphasized notes here : 00:45:533 - 00:49:283 - 00:53:033 - 01:23:033 - 01:26:783 - 01:30:533 - 01:58:658 - (in Easy you already use whistle here) 02:02:408 - 02:09:908 - 02:13:658 - 02:17:408 - 02:21:158 - I'd always add a clap or whatever you like the most
Easy
General: The way you use NCs seems pretty random to me. I'd stick with a regular pattern like e.g. on every second big white tick or sth like that. NCs usually symbolize that a new part of the music sets in. (Especially in this part here 02:13:189 (2,1,1,1) - I don't understand the use of NCs at all)
00:27:252 (1,2) - Blanket would look better here
00:38:033 (1) - Add finish (same with the other diffs)
01:02:877 (1,2) - Fix the DS here
01:06:158 (1) - I'd shorten this slider to half.
01:15:533 (1) - Add finish (same with the other diffs)
01:19:283 (1,1) - Stack them
01:22:095 (3,1,2) - Fix DS
01:30:064 (1,2) - I'd make them look identical, also fix the blanket here 01:31:002 (2,1) -
02:22:095 (1,3) - Stack
02:38:970 (1,2) - In every other diff you're using finishes on the tails. Why not here?
Normal
NCs same as in Easy
00:26:783 (1,3) - Fix the blanket. Use the approachcircle of 1
00:43:658 (1,2,3) - Fix DS
01:59:595 (1,2) - Make them look identical
02:15:533 (2) - Move to x:370 y:174 for perfect stack with 02:13:658 (3) -
02:33:345 (2,2) - Blanket?
Hard
General: I would definitely not use DS 0.8x for a Hard diff. It plays weirdly and creates ugly overlaps like this 00:23:033 (1,2,3) - I'd go with at least 1.0x
This http://puu.sh/btS9y/b3e5f709d8.jpg (1.0x) looks way better than this: http://puu.sh/btS3v/f6398f328f.jpg (0.8x) in my opinion
00:23:970 (3,4) - Osu unstacks objects (while playing) in order to make them readable. So ingame it doesn't look very good. I'd go with sth like that: http://puu.sh/btSo3/5943f7eb03.jpg
00:25:142 (1,2,3) - Same here
00:38:033 (1,2,3) - Fix DS
00:46:470 (5,6,7) - Same as 00:23:970 (3,4) -
00:54:673 (4,1) - Fix DS
00:57:486 (1,3) - Curve more for blanket with 00:57:955 (2) - ?
01:00:533 (4,1) - I'd keep same spacing as with 00:59:830 (1,2,3,4) -
01:16:939 (4,5,1,2) - Overlap is getting less. Intended? Looks weird to me
01:25:611 (2) - I'd curve it for a pattern with 01:24:908 (1,3) -
That's it from me. Maybe you can make use of some of my suggestions. Best of luck with your map
M4M from my modding queue.
Hitsounding in general: I feel like you're missing out some of the most important hitsounds, e.g. when she sings these emphasized notes here : 00:45:533 - 00:49:283 - 00:53:033 - 01:23:033 - 01:26:783 - 01:30:533 - 01:58:658 - (in Easy you already use whistle here) 02:02:408 - 02:09:908 - 02:13:658 - 02:17:408 - 02:21:158 - I'd always add a clap or whatever you like the most
Easy
General: The way you use NCs seems pretty random to me. I'd stick with a regular pattern like e.g. on every second big white tick or sth like that. NCs usually symbolize that a new part of the music sets in. (Especially in this part here 02:13:189 (2,1,1,1) - I don't understand the use of NCs at all)
00:27:252 (1,2) - Blanket would look better here
00:38:033 (1) - Add finish (same with the other diffs)
01:02:877 (1,2) - Fix the DS here
01:06:158 (1) - I'd shorten this slider to half.
01:15:533 (1) - Add finish (same with the other diffs)
01:19:283 (1,1) - Stack them
01:22:095 (3,1,2) - Fix DS
01:30:064 (1,2) - I'd make them look identical, also fix the blanket here 01:31:002 (2,1) -
02:22:095 (1,3) - Stack
02:38:970 (1,2) - In every other diff you're using finishes on the tails. Why not here?
Normal
NCs same as in Easy
00:26:783 (1,3) - Fix the blanket. Use the approachcircle of 1
00:43:658 (1,2,3) - Fix DS
01:59:595 (1,2) - Make them look identical
02:15:533 (2) - Move to x:370 y:174 for perfect stack with 02:13:658 (3) -
02:33:345 (2,2) - Blanket?
Hard
General: I would definitely not use DS 0.8x for a Hard diff. It plays weirdly and creates ugly overlaps like this 00:23:033 (1,2,3) - I'd go with at least 1.0x
This http://puu.sh/btS9y/b3e5f709d8.jpg (1.0x) looks way better than this: http://puu.sh/btS3v/f6398f328f.jpg (0.8x) in my opinion
00:23:970 (3,4) - Osu unstacks objects (while playing) in order to make them readable. So ingame it doesn't look very good. I'd go with sth like that: http://puu.sh/btSo3/5943f7eb03.jpg
00:25:142 (1,2,3) - Same here
00:38:033 (1,2,3) - Fix DS
00:46:470 (5,6,7) - Same as 00:23:970 (3,4) -
00:54:673 (4,1) - Fix DS
00:57:486 (1,3) - Curve more for blanket with 00:57:955 (2) - ?
01:00:533 (4,1) - I'd keep same spacing as with 00:59:830 (1,2,3,4) -
01:16:939 (4,5,1,2) - Overlap is getting less. Intended? Looks weird to me
01:25:611 (2) - I'd curve it for a pattern with 01:24:908 (1,3) -
That's it from me. Maybe you can make use of some of my suggestions. Best of luck with your map