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baker - Natsu ni Sarishi Kimi wo Omofu [Osu|Taiko]

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Topic Starter
Jonarwhal
This map has been deleted on the request of its creator. It is no longer available.
Don
Normal
00:27:017 (1,2) - Blanket these objects
00:29:830 (4) - Make this into repeat slider
00:34:517 (1,2,3) - Make this flow well, perhaps into a v pattern or something
00:38:033 (1,2) - Curve these sliders
00:42:252 (1,2,3) - Improve the flow of 1>2, make 3 curved to flow it better from 2>3
00:45:298 (1,2) - http://puu.sh/8JWgi.png
00:52:564 (1,2,3) - This just doesn't work. It's too square. I suggest remapping this entire difficulty, using more sliders that are curved and flow well. Flow is very important!
00:54:908 (4,1) - ew straight
01:02:408 (4) - Could have been curved
01:03:345 (5,1) - Fix the flow, this flows very bad
01:08:267 (3,4) - Blanket this
01:10:845 (7,1) - Improve the flow
01:13:189 (3,4) - Improve the flow
01:17:877 (2) - Curve
01:20:220 (2) - Curved sliders look like http://puu.sh/8JWMt.jpg
01:22:564 (6,1) - Blanket
01:23:970 (2) - Make this symmetrical to 1
01:24:908 (3) - Blanket like http://puu.sh/8JWPO.png
01:26:314 (4,1) - Blanket
01:28:658 (3,4) - Fix the flow
01:30:533 (2,1) - Blanket
01:32:408 (1,2) - Curve
01:35:689 (3,1) - Blanket
01:38:033 - Repeat (1) once, add a note at this timestamp.
01:49:283 (1,1) - Make this into one big spinner
01:54:673 (1,2,3,4,5,6) - Make this less square. Fix the flow please. Rest of the map applies the same thing. You know the drill by now.

Actually, hard and insane both suffer from the same problems. I could write a full mod, but that'd be redundant. I can help you map some things if you just PM me.
Topic Starter
Jonarwhal

Don wrote:

Normal
00:27:017 (1,2) - Blanket these objects
00:29:830 (4) - Make this into repeat slider
00:34:517 (1,2,3) - Make this flow well, perhaps into a v pattern or something
00:38:033 (1,2) - Curve these sliders
00:42:252 (1,2,3) - Improve the flow of 1>2, make 3 curved to flow it better from 2>3
00:45:298 (1,2) - http://puu.sh/8JWgi.png
00:52:564 (1,2,3) - This just doesn't work. It's too square. I suggest remapping this entire difficulty, using more sliders that are curved and flow well. Flow is very important!
00:54:908 (4,1) - ew straight
01:02:408 (4) - Could have been curved
01:03:345 (5,1) - Fix the flow, this flows very bad
01:08:267 (3,4) - Blanket this
01:10:845 (7,1) - Improve the flow
01:13:189 (3,4) - Improve the flow
01:17:877 (2) - Curve
01:20:220 (2) - Curved sliders look like http://puu.sh/8JWMt.jpg
01:22:564 (6,1) - Blanket
01:23:970 (2) - Make this symmetrical to 1
01:24:908 (3) - Blanket like http://puu.sh/8JWPO.png
01:26:314 (4,1) - Blanket
01:28:658 (3,4) - Fix the flow
01:30:533 (2,1) - Blanket
01:32:408 (1,2) - Curve
01:35:689 (3,1) - Blanket
01:38:033 - Repeat (1) once, add a note at this timestamp.
01:49:283 (1,1) - Make this into one big spinner
01:54:673 (1,2,3,4,5,6) - Make this less square. Fix the flow please. Rest of the map applies the same thing. You know the drill by now.

Actually, hard and insane both suffer from the same problems. I could write a full mod, but that'd be redundant. I can help you map some things if you just PM me.
I fixed everything I could understand.
Thanks for mod! :D
Vhy
hi hi ~
m4m as your request in my queue :3

looks like you are a new on mapping here, so i will throw out some general suggestion here

[General]
remove "fluffthoughts" from the tags since it's already on title
your mp3 bit rate is 320kbps. please convert it to 192kbps
your BG is kinda too small which is unrankable. try to find another BG with the dimension 1366x724 or 1024x768
disable "widescreen support" since you dont have SB
errrr 6 combo colours? that's too much. 4 is enough

[Unfluffy]
make sure you are always using "distance snap" all time. and also use very small grid size to make it easier to put note, so you can keep the distance same each note
don't use any slider multiplier on this diff pls as example in 00:45:533. just make it all same 1.00x
change the slider tick rate to 1
change this diff name to "Easy" please. a custom diff name is only permitted to the hardest diff one
increase the OD and HP+1
00:31:002 (1) - this circle is touching the previous slider body. this is called overlap and it's not allowed in easy diff which means unrankable stuff. make sure to move this note elsewhere
00:38:970 (2) - this note has different distance to the previous and the next note, this can confuse the beginner. make it 0.8x as your default distance
00:45:533 - 01:00:533 - this part should be kiai time. this apply to other diffs too
01:08:970 (2) - this slider's tail is out of playfield because you put this slider tail off from the grid

[Normal]
your difficulty setting is really wrong. make it HP 4, CS 3, AR 5, and OD 4
your Slider Velocity is same with hard diff, make it lower for better spread
same as easy about distance snap and slider velocity issues
00:46:002 (2) - an overlap like i mentioned on easy
00:59:830 (2) - too much reverse. it's too hard for normal diff. better to change this

sorry i will stop here. doesn't mean im lazy but im just not good enough at giving a properly suggestion on new mapper orz
this map needs a lot of work. try looking at other map to see how should be a diff mapped.
my friend told me that sometimes a remap can be more useful than a thousand of modding. i know you can improve D:

good luck :)
Topic Starter
Jonarwhal

Vhy wrote:

hi hi ~
m4m as your request in my queue :3

looks like you are a new on mapping here, so i will throw out some general suggestion here

[General]
remove "fluffthoughts" from the tags since it's already on title
your mp3 bit rate is 320kbps. please convert it to 192kbps
your BG is kinda too small which is unrankable. try to find another BG with the dimension 1366x724 or 1024x768
disable "widescreen support" since you dont have SB
errrr 6 combo colours? that's too much. 4 is enough

[Unfluffy]
make sure you are always using "distance snap" all time. and also use very small grid size to make it easier to put note, so you can keep the distance same each note
don't use any slider multiplier on this diff pls as example in 00:45:533. just make it all same 1.00x
change the slider tick rate to 1
change this diff name to "Easy" please. a custom diff name is only permitted to the hardest diff one
increase the OD and HP+1
00:31:002 (1) - this circle is touching the previous slider body. this is called overlap and it's not allowed in easy diff which means unrankable stuff. make sure to move this note elsewhere
00:38:970 (2) - this note has different distance to the previous and the next note, this can confuse the beginner. make it 0.8x as your default distance
00:45:533 - 01:00:533 - this part should be kiai time. this apply to other diffs too
01:08:970 (2) - this slider's tail is out of playfield because you put this slider tail off from the grid

[Normal]
your difficulty setting is really wrong. make it HP 4, CS 3, AR 5, and OD 4
your Slider Velocity is same with hard diff, make it lower for better spread
same as easy about distance snap and slider velocity issues
00:46:002 (2) - an overlap like i mentioned on easy
00:59:830 (2) - too much reverse. it's too hard for normal diff. better to change this

sorry i will stop here. doesn't mean im lazy but im just not good enough at giving a properly suggestion on new mapper orz
this map needs a lot of work. try looking at other map to see how should be a diff mapped.
my friend told me that sometimes a remap can be more useful than a thousand of modding. i know you can improve D:

good luck :)
I'll start remapping now.
Thanks for mod. :D
Nozhomi
Request for my M4M queue.
Sorry i'll be quick because there is too much to say.

- General :
  1. Your background is...horrible. This resolution is too low. Find one like this but with a better resolution please.
- Very Fluffy
  1. If this diff is like an insane, AR = 8 or 9 is better.
  2. Distance spacing is too low.
  3. 01:26:548 (4,5)- Blanket.
  4. 01:34:752- Add hit circle here.
  5. 01:45:533- ^
  6. 02:31:002 (5)- Don't think need a lower SV here.
  7. You need to rework your rhythm and placement.
- Hard :
  1. For this diff, an AR like 7 or 8 is better.
  2. OD = 6 or 7
  3. Your distance spacing is too low. It's common for a hard diff to get DS between x1 and x1.3 (you can have some exeption but not all long).
  4. Also your DS need to have more consistancy. Sometime it change from x0.8 to 0.7 for no reason. Take care of it.
  5. You've got too much overlap. You need to fix them.
  6. 00:41:783- Add hit circle here.
  7. 00:47:408- Remove NC and add it at 00:49:283- and remove this just after.
  8. 01:37:564 (1,1,1)- Remove these NC pls.
  9. 02:04:752 (2,3)- Good example of really bad overlap.
  10. 02:24:439 (1,1,1)- Remove these NC pls.
- Normal :
  1. OD is too low. OD = 3 is better for a normal / HP = 4 is better / CS = 3 is better but maybe it's ok.
  2. Once again, fix your overlap like at 00:45:298 (1,2)- or 00:50:220 (1,2)-
- Unfluffy :
  1. Fix these overlap like other diffs.

It's might be hard, but you need to work a lot on your rhythm and placement (blanket, overlap, DS, etc...).
My mod is a little short, but there is too much to say what need to ba changed. So go look how some maps from your favourites mappers, and look how they are constructed to take example from it.

If you have some questions, you can ask me in-game ofc.
Good luck.
Topic Starter
Jonarwhal

Nozhomi wrote:

Request for my M4M queue.
Sorry i'll be quick because there is too much to say.

- General :
  1. Your background is...horrible. This resolution is too low. Find one like this but with a better resolution please.
- Very Fluffy
  1. If this diff is like an insane, AR = 8 or 9 is better.
  2. Distance spacing is too low.
  3. 01:26:548 (4,5)- Blanket.
  4. 01:34:752- Add hit circle here.
  5. 01:45:533- ^
  6. 02:31:002 (5)- Don't think need a lower SV here.
  7. You need to rework your rhythm and placement.
- Hard :
  1. For this diff, an AR like 7 or 8 is better.
  2. OD = 6 or 7
  3. Your distance spacing is too low. It's common for a hard diff to get DS between x1 and x1.3 (you can have some exeption but not all long).
  4. Also your DS need to have more consistancy. Sometime it change from x0.8 to 0.7 for no reason. Take care of it.
  5. You've got too much overlap. You need to fix them.
  6. 00:41:783- Add hit circle here.
  7. 00:47:408- Remove NC and add it at 00:49:283- and remove this just after.
  8. 01:37:564 (1,1,1)- Remove these NC pls.
  9. 02:04:752 (2,3)- Good example of really bad overlap.
  10. 02:24:439 (1,1,1)- Remove these NC pls.
- Normal :
  1. OD is too low. OD = 3 is better for a normal / HP = 4 is better / CS = 3 is better but maybe it's ok.
  2. Once again, fix your overlap like at 00:45:298 (1,2)- or 00:50:220 (1,2)-
- Unfluffy :
  1. Fix these overlap like other diffs.

It's might be hard, but you need to work a lot on your rhythm and placement (blanket, overlap, DS, etc...).
My mod is a little short, but there is too much to say what need to ba changed. So go look how some maps from your favourites mappers, and look how they are constructed to take example from it.

If you have some questions, you can ask me in-game ofc.
Good luck.
OK, I was remapping some of it already
Thank you! :)
Jaltzu
EASY
00:23:033 (1) - Try Tweaking the slider so that both head and tail are at the y-axis
00:29:830 (1) - No NC
00:31:002 (1,2) - Blanket?
00:36:158 (3,1,2) - Move these so that 00:36:627 (1,2) - are at the same level as 00:34:752 (1,2)
00:36:627 (1,1) - Proper blanket?
00:40:377 (1) - No NC. Try to make this stack with 00:36:627 (1) - head
00:43:658 (1) - No NC
00:47:408 (1) - ↑↑
00:48:814 (1) - ↑↑
00:49:283 (2) - NC
00:50:220 (1) - No NC
00:50:220 (1) - Move this to same level as 00:47:408 (1): http://puu.sh/aqyHD/d9b6738017.jpg
00:54:908 (1) - Move this better to the center of this pattern: 00:52:564 (1,2) => http://puu.sh/aqyNg/9c1adb781f.jpg
01:00:064 (1,1) - Fix blanket
01:02:408 (3,1) - ↑↑
01:03:814 - 01:04:048 - Slider
01:04:517 - 01:04:752 - ↑↑
01:10:377 (1) - No NC
01:11:783 (2) - NC
01:12:252 (1) - No NC
01:17:877 (1) - No NC
01:19:283 (2) - NC
01:19:752 (1) - No NC
01:22:095 (3) - Flip vertically
01:24:908 (1) - No NC
01:24:908 (1,1) - Blanket
01:24:908 (1) - Move to the center of 01:30:064 (1,2) - shape
01:51:158 (1) - End this slider at 01:53:970 and add a circle to 01:54:908. Add finish-hitsound to that circle. http://puu.sh/aqzbc/456f8b4c51.jpg
02:11:783 (1) - Move to x:344 and y:232. Remove NC

NORMAL
There's one DS error in AiMod: 01:22:095 (3,4) - Too close to each other.
00:25:377 (1) - No NC
00:26:783 (2,2) - Blanket
00:26:783 (2) - NC
00:27:252 (1) - No NC
00:30:767 - 00:31:002 - Slider
00:32:877 (1) - No NC
00:34:283 (2) - NC
00:34:752 (1) - No NC
00:39:439 (3) - Fix Blanket
00:40:377 (1) - No NC
00:40:845 (2,2) - Copy 00:42:252 (2) - > paste to 00:40:845, remove repeat and flip vertically -> mirrored pattern: http://puu.sh/aqzKD/e126a54ac9.jpg
00:44:127 (2) - Make this slider curved.
00:47:408 (1) - No NC
00:51:158 (2,1) - http://puu.sh/aqzPT/a67b088a20.jpg
01:00:064 (1,1,1) - Remove NC from all of those.
01:01:002 (1) - Flip horizontally + rotate 90° clockwise
01:04:752 (1,2) - Blanket
01:08:502 (1,2) - ↑↑
01:13:189 (3) - Move to x:232 y:296
01:13:189 (3,1) - Blanket
01:19:752 (2,1) - ↑↑
01:31:470 (2) - Move to x:208 y:192
01:36:158 (3) - Flip vertically + rotate 45 anticw
01:37:564 (1,1,1) - No NC
01:55:377 (1) - Flip vertically
01:57:252 (4) - ↑↑
02:16:002 (5,1) - Make a blanket. After that make 02:16:939 (1) - start from the same point as 02:16:002 (5) to keep that blanketed.
02:22:095 (2) - Make this slider's tail better blanketed with 02:20:689 (1)
02:23:970 (4) - NC
02:24:205 (1,1) - No NC
02:28:658 (1,2) - Small fix to blanket
02:38:970 (4) - NC

HARD
00:23:970 (3,4) - Don't stack
00:25:845 (3,4) - ↑↑
00:26:314 (5) - Curve this upwards
00:27:955 (4,5) - Fix blanket
00:37:916 (5) - Delete slider. Add a circle to 00:38:033
00:40:377 (1,2) - Don't stack
00:44:947 (4,5) - Stack
00:45:298 (1) - Flip vertically
00:48:580 (1) - ↑↑
00:50:923 (2) - ↑↑
01:00:064 (1,1,1) - No NC
01:00:767 (1) - Make this straight
01:01:470 (2,3) - Don't stack
01:17:877 (1,2) - Blanket?
01:32:408 (1) - Flip vertically
01:37:564 (1,1,1) - No NC
01:51:275 (1) - End slider at 01:53:970. Add slider 01:54:205 - 01:54:439 and repeat. Add circle to 01:54:908.
01:56:783 (1,2) - Fix blanket
02:11:548 (6,1) - Blanket
02:13:189 (1,2) - ↑↑
02:24:439 (1,1,1) - No NC

FLUFFY
CS4, AR8, OD8
DS1,0 or more
00:23:970 (3,5) - Fix blanket
00:45:298 (1) - This slider shape is annoying
01:00:181 (1,1) - No NC
01:20:220 (4) - Make this curved and blanket with 01:20:923 (1)
01:34:986 (1,2) - Move so that 01:34:752 (8,2) - will stack
01:37:681 (1,1) - No NC
02:04:752 (2) - Less repeats, plz
02:09:205 (2,3) - Don't stack
02:12:252 (2) - Move to x:496 and y:184
02:21:392 (6,2) - Stack
02:22:564 (3) - Flip vertically
02:24:439 (1,1,1) - No NC

I suggested to change quite a lot, but I honestly think this is pretty good map.
Godd luck!
Topic Starter
Jonarwhal

Jaltzu wrote:

EASY
00:23:033 (1) - Try Tweaking the slider so that both head and tail are at the y-axis
00:29:830 (1) - No NC
00:31:002 (1,2) - Blanket?
00:36:158 (3,1,2) - Move these so that 00:36:627 (1,2) - are at the same level as 00:34:752 (1,2)
00:36:627 (1,1) - Proper blanket?
00:40:377 (1) - No NC. Try to make this stack with 00:36:627 (1) - head
00:43:658 (1) - No NC
00:47:408 (1) - ↑↑
00:48:814 (1) - ↑↑
00:49:283 (2) - NC
00:50:220 (1) - No NC
00:50:220 (1) - Move this to same level as 00:47:408 (1): http://puu.sh/aqyHD/d9b6738017.jpg
00:54:908 (1) - Move this better to the center of this pattern: 00:52:564 (1,2) => http://puu.sh/aqyNg/9c1adb781f.jpg
01:00:064 (1,1) - Fix blanket
01:02:408 (3,1) - ↑↑
01:03:814 - 01:04:048 - Slider
01:04:517 - 01:04:752 - ↑↑
01:10:377 (1) - No NC
01:11:783 (2) - NC
01:12:252 (1) - No NC
01:17:877 (1) - No NC
01:19:283 (2) - NC
01:19:752 (1) - No NC
01:22:095 (3) - Flip vertically
01:24:908 (1) - No NC
01:24:908 (1,1) - Blanket
01:24:908 (1) - Move to the center of 01:30:064 (1,2) - shape
01:51:158 (1) - End this slider at 01:53:970 and add a circle to 01:54:908. Add finish-hitsound to that circle. http://puu.sh/aqzbc/456f8b4c51.jpg
02:11:783 (1) - Move to x:344 and y:232. Remove NC

NORMAL
There's one DS error in AiMod: 01:22:095 (3,4) - Too close to each other.
00:25:377 (1) - No NC
00:26:783 (2,2) - Blanket
00:26:783 (2) - NC
00:27:252 (1) - No NC
00:30:767 - 00:31:002 - Slider
00:32:877 (1) - No NC
00:34:283 (2) - NC
00:34:752 (1) - No NC
00:39:439 (3) - Fix Blanket
00:40:377 (1) - No NC
00:40:845 (2,2) - Copy 00:42:252 (2) - > paste to 00:40:845, remove repeat and flip vertically -> mirrored pattern: http://puu.sh/aqzKD/e126a54ac9.jpg
00:44:127 (2) - Make this slider curved.
00:47:408 (1) - No NC
00:51:158 (2,1) - http://puu.sh/aqzPT/a67b088a20.jpg
01:00:064 (1,1,1) - Remove NC from all of those.
01:01:002 (1) - Flip horizontally + rotate 90° clockwise
01:04:752 (1,2) - Blanket
01:08:502 (1,2) - ↑↑
01:13:189 (3) - Move to x:232 y:296
01:13:189 (3,1) - Blanket
01:19:752 (2,1) - ↑↑
01:31:470 (2) - Move to x:208 y:192
01:36:158 (3) - Flip vertically + rotate 45 anticw
01:37:564 (1,1,1) - No NC
01:55:377 (1) - Flip vertically
01:57:252 (4) - ↑↑
02:16:002 (5,1) - Make a blanket. After that make 02:16:939 (1) - start from the same point as 02:16:002 (5) to keep that blanketed.
02:22:095 (2) - Make this slider's tail better blanketed with 02:20:689 (1)
02:23:970 (4) - NC
02:24:205 (1,1) - No NC
02:28:658 (1,2) - Small fix to blanket
02:38:970 (4) - NC

HARD
00:23:970 (3,4) - Don't stack
00:25:845 (3,4) - ↑↑
00:26:314 (5) - Curve this upwards
00:27:955 (4,5) - Fix blanket
00:37:916 (5) - Delete slider. Add a circle to 00:38:033
00:40:377 (1,2) - Don't stack
00:44:947 (4,5) - Stack
00:45:298 (1) - Flip vertically
00:48:580 (1) - ↑↑
00:50:923 (2) - ↑↑
01:00:064 (1,1,1) - No NC
01:00:767 (1) - Make this straight
01:01:470 (2,3) - Don't stack
01:17:877 (1,2) - Blanket?
01:32:408 (1) - Flip vertically
01:37:564 (1,1,1) - No NC
01:51:275 (1) - End slider at 01:53:970. Add slider 01:54:205 - 01:54:439 and repeat. Add circle to 01:54:908.
01:56:783 (1,2) - Fix blanket
02:11:548 (6,1) - Blanket
02:13:189 (1,2) - ↑↑
02:24:439 (1,1,1) - No NC

FLUFFY
CS4, AR8, OD8
DS1,0 or more
00:23:970 (3,5) - Fix blanket
00:45:298 (1) - This slider shape is annoying
01:00:181 (1,1) - No NC
01:20:220 (4) - Make this curved and blanket with 01:20:923 (1)
01:34:986 (1,2) - Move so that 01:34:752 (8,2) - will stack
01:37:681 (1,1) - No NC
02:04:752 (2) - Less repeats, plz
02:09:205 (2,3) - Don't stack
02:12:252 (2) - Move to x:496 and y:184
02:21:392 (6,2) - Stack
02:22:564 (3) - Flip vertically
02:24:439 (1,1,1) - No NC

I suggested to change quite a lot, but I honestly think this is pretty good map.
Godd luck!
I fixed most of it.
Thank you so much! :)
Xiaolin
From my modding queue ~ :3
[General]
  1. Add ''Vocaloid'' into the tags, because Miku is an Vocaloid ofc ~
[Easy]
  1. 00:23:033 (1,2,3,1) - You missing finish on (1)'s tail (The first slider) and also, the flow kinda looks awful, I would suggest that you do something like this:
  1. 00:27:252 (1) - Maybe add a whistle?
  2. 00:29:830 (4,1,2) - Same thing here, weird flow, try to use something like this:
  1. 00:33:814 (2) - Move to x:343 y:198 for better blanket with (1) ~
  2. 00:33:814 (2,3) - Remove stack, cause its hard to read for beginners ~
  3. 00:40:377 (2) - Maybe stack with (5) ?
  4. 00:40:845 (3,4) - Remove stack, cause its hard to read for beginners ~
  5. 00:42:720 (2,3) Make them both curve ?
  6. 00:51:627 - Add note ?
  7. 00:57:720 (1,2) - Have slider curve like this is unrankable, please make them less curve ~
  8. 01:01:002 (1) - ^
  9. 01:02:877 (1) - ^
  10. 01:04:752 (1,2) - Improve blanket ~
  11. 01:17:877 (4) - Copy this and pasted at 01:19:752 (2) cause having a slider like (2) is kinda of weird ~
  12. 02:07:095 (1,2) - Like I said before, make it less curve ~
  13. 02:10:377 (2,1) - ^
  14. 02:29:127 (1,2) - Improve blanket ~
[Normal]
  1. 00:29:830 (1) - Remove finish at the end of the slider, its not necessary ~
  2. 00:38:502 (1,2) - Weird flow, try to use something like this:
  1. 00:53:970 (1) - Weird shape, please use this:
  1. 01:00:064 (1,1,1) - Remove NC, cause its confusing to have NC like this ~
  2. 01:06:158 (3) - Move to x:368 y:56 for a better flow ~
  3. 01:37:564 (1,1,1) - Like I said before, remove NC, and also, make the notes curve ?
  4. 02:07:095 (2) - Make it only with 1 repeat, having 2 repeat is unrankable these days ~
  5. 02:16:939 (1,2) - Improve blanket ~
  6. 02:38:970 (1,2) - Remove stack, cause it looks weird like this ~
[Hard]
  1. 00:23:267 (2,3) - Improve blanket
  2. 00:56:314 (4) - Make it more curve ?
  3. 01:00:064 (1,1,1) - Remove NC, cause its confusing to have NC like this ~
  4. 01:27:252 (3) - Stack with 01:25:611 (2)'s head ?
  5. 01:37:564 (1,1,1) - Like I said before, remove NC, and also, make the notes curve ?
  6. 01:55:377 (2) - Make it less curve, you know why, cause I said it before ~
  7. 02:05:689 (3) - Make it only with 1 repeat, having 2 repeat is unrankable these days ~
  8. 02:06:861 (1,2,3,4) - Improve blanket ~
  9. 02:14:595 (1,2) - Make them more curve and then improve blanket ~
  10. 02:16:705 (1) - Make it only with 1 repeat, having 2 repeat is unrankable these days ~
  11. 02:17:877 (1,2) - Improve blanket ~
  12. 02:19:283 (1,2) - ^
  13. 02:23:033 (3,4) - ^
  14. 02:23:940 (4,1,2,3,4) - Weird jump, try to use something like this:
[Fluffy]
  1. 00:50:220 (1,2,3,4) - Remove stack, cause its unreadable ~
  2. 01:28:892 (4) - Make it less curve, because I said it before the reason ~
  3. 01:44:595 (2) - Make it with 1 repeat ~
  4. 01:48:345 (4) - ^
  5. 02:24:439 (1,1,1) - Remove NC ~
  6. Well.. I dunno what should I say.. I hate to scare you but, you need to work alot on this diff, cause its unrankable ;_;
Good luck ~ !
Topic Starter
Jonarwhal

Lapis Aoki wrote:

From my modding queue ~ :3
[General]
  1. Add ''Vocaloid'' into the tags, because Miku is an Vocaloid ofc ~
[Easy]
  1. 00:23:033 (1,2,3,1) - You missing finish on (1)'s tail (The first slider) and also, the flow kinda looks awful, I would suggest that you do something like this:
  1. 00:27:252 (1) - Maybe add a whistle?
  2. 00:29:830 (4,1,2) - Same thing here, weird flow, try to use something like this:
  1. 00:33:814 (2) - Move to x:343 y:198 for better blanket with (1) ~
  2. 00:33:814 (2,3) - Remove stack, cause its hard to read for beginners ~
  3. 00:40:377 (2) - Maybe stack with (5) ?
  4. 00:40:845 (3,4) - Remove stack, cause its hard to read for beginners ~
  5. 00:42:720 (2,3) Make them both curve ?
  6. 00:51:627 - Add note ?
  7. 00:57:720 (1,2) - Have slider curve like this is unrankable, please make them less curve ~
  8. 01:01:002 (1) - ^
  9. 01:02:877 (1) - ^
  10. 01:04:752 (1,2) - Improve blanket ~
  11. 01:17:877 (4) - Copy this and pasted at 01:19:752 (2) cause having a slider like (2) is kinda of weird ~
  12. 02:07:095 (1,2) - Like I said before, make it less curve ~
  13. 02:10:377 (2,1) - ^
  14. 02:29:127 (1,2) - Improve blanket ~
[Normal]
  1. 00:29:830 (1) - Remove finish at the end of the slider, its not necessary ~
  2. 00:38:502 (1,2) - Weird flow, try to use something like this:
  1. 00:53:970 (1) - Weird shape, please use this:
  1. 01:00:064 (1,1,1) - Remove NC, cause its confusing to have NC like this ~
  2. 01:06:158 (3) - Move to x:368 y:56 for a better flow ~
  3. 01:37:564 (1,1,1) - Like I said before, remove NC, and also, make the notes curve ?
  4. 02:07:095 (2) - Make it only with 1 repeat, having 2 repeat is unrankable these days ~
  5. 02:16:939 (1,2) - Improve blanket ~
  6. 02:38:970 (1,2) - Remove stack, cause it looks weird like this ~
[Hard]
  1. 00:23:267 (2,3) - Improve blanket
  2. 00:56:314 (4) - Make it more curve ?
  3. 01:00:064 (1,1,1) - Remove NC, cause its confusing to have NC like this ~
  4. 01:27:252 (3) - Stack with 01:25:611 (2)'s head ?
  5. 01:37:564 (1,1,1) - Like I said before, remove NC, and also, make the notes curve ?
  6. 01:55:377 (2) - Make it less curve, you know why, cause I said it before ~
  7. 02:05:689 (3) - Make it only with 1 repeat, having 2 repeat is unrankable these days ~
  8. 02:06:861 (1,2,3,4) - Improve blanket ~
  9. 02:14:595 (1,2) - Make them more curve and then improve blanket ~
  10. 02:16:705 (1) - Make it only with 1 repeat, having 2 repeat is unrankable these days ~
  11. 02:17:877 (1,2) - Improve blanket ~
  12. 02:19:283 (1,2) - ^
  13. 02:23:033 (3,4) - ^
  14. 02:23:940 (4,1,2,3,4) - Weird jump, try to use something like this:
[Fluffy]
  1. 00:50:220 (1,2,3,4) - Remove stack, cause its unreadable ~
  2. 01:28:892 (4) - Make it less curve, because I said it before the reason ~
  3. 01:44:595 (2) - Make it with 1 repeat ~
  4. 01:48:345 (4) - ^
  5. 02:24:439 (1,1,1) - Remove NC ~
  6. Well.. I dunno what should I say.. I hate to scare you but, you need to work alot on this diff, cause its unrankable ;_;
Good luck ~ !
I fixed most of it.
Thank you for writing so much! :)
Gaia
Hey! From queue for m4m

[General]
I think you have some timing issues.. for example in ur insane go to 01:14:830 (3,4,5,6,7) - and slow down speed to 25%, you'll hear ur notes aren't with the music. Sorry I can't fix for u cuz i suck at timing and stuffs so u may wanna ask someone else for help

The tags in ur Easy/Normal and Hard/Fluffy are different.
for E/N it's: hatsune miku vocaloid arpk alpaca arpakasso
For H/I it's: hatsune miku arpk alpaca arpakasso
ya add vocaloid to H/I too

[Easy]
00:31:002 (1,2) - blanket is off
00:32:408 (3) - 00:34:752 (1) - watch for overlaps like these
00:32:877 (1,2) - blanket as well. Use grid 4 for most precise adjustments
00:36:158 (3,5) - you're better off just stacking these 2 together.. the overlap isnt very pretty
00:45:064 (4,2,3) - overlap.. i'll shut up about overlaps from now on
00:58:658 (2) - u might wanna somehow stack the slider end onto 00:56:314 (2) - .. maybe shift 00:54:908 (1,2,3) - entirely to the right so that (1) slider is blanketed by 00:53:502 (2) - , then just make subtle adjustments with 00:57:720 (1,2) -
01:14:127 (1) - left a little bit more
01:27:720 (1,1) - as anal this may sound this doesn't flow well..
01:49:283 (1) - too short to be in an easy imo, this looks much better imo http://puu.sh/aAGHb/634a84fea9.jpg
02:01:002 (3) - 02:03:814 (3) - stack would look a lot better
02:09:439 (3) - (224, 256) 02:09:908 (1) - (224, 176) (and make the rest of the adjustments urself
02:11:783 (1) - if u could end ur slider on 02:09:439 (3) - then that'd be wonderful
02:34:283 (1,2,1) - a bit more circular would flow better i.e. http://puu.sh/aAH9i/1689be5473.jpg ( u can also blanket 02:36:158 (1,2) - while ur at it too)

[Normal]
you must must must must keep flow consistant and never break it in easy/normals!!
00:30:767 (2,3) - flow break
00:50:220 (1,2) - flow break.
00:54:673 (4,1) - Flow break
00:56:548 (3,1) - Flow break..
01:06:157 (3,4) - it's only 30 seconds into the song and I can find this many I think you need to go back and think about flow more. I stopped here cuz otherwise this'll be me ranting about flow breaks
good flow = not much turns for the cursor!!

00:29:830 (1) - match music http://puu.sh/aAIjV/0a6d36b8f5.jpg or http://puu.sh/aAIp6/b48a5e889d.jpg
00:31:470 (3) - 00:34:283 (1) - stack mebe
00:34:752 (2,3) - even tho its a weird shape u can still blanket
00:59:830 (1,2,3,4) - might be hard for normal, try this http://puu.sh/aAIyW/927c0cb572.jpg
01:07:330 (1) - same as what i said earlier
01:18:345 (2) - unbalanced
01:37:330 (1,2,3,4) - same as earlier
01:53:033 (1) - sound better if u end it on 01:54:439 - instead
01:55:377 (1) - why did u slow down in the kiai? you should be speeding up not slowing down o_o
02:10:845 (3) - 02:11:783 (1) - unbalanced
02:16:002 (2,2) - if u could somehow stack would look nicer
02:19:283 (1,2) - this looks better imo http://puu.sh/aAIWX/0dd33eb223.jpg
02:25:377 (1,2) - weird shape but still can blanket
02:29:127 (2) - ctrl + G

[Hard]
00:27:955 (4,5) - blanket better
00:58:189 (3,4) - overlap looks bad
01:02:642 (1) - this (blanket?) can look better
01:25:611 (2) - 01:27:252 (5) - stack
01:51:275 (1) - u wanna give room for players to react to the next note, even tho its hard this is too much
02:10:611 (3,4,5,6) - messy

I think your rhythms need work.. go to single player and put on auto and just listen, right now your notes are placed oddly \:

[Fluff]
cs4 cuz cs5 is cancer
od7?
I didn't look at this as much cuz well you only looked at my N/H so o_o
I'll give u some insight on what i saw
u can definitely beautify this map more, i.e. 00:30:767 (2) - 00:32:642 (1) - stacking these 2
places like 00:47:408 (1,2,3) - just has random rhythm and is difficult to play, not suitable for a slow song u have right now
when changing SV try to move by 0.25x each time, when u went from 1x to 1.5x it's sudden and can easily lead to sliderbreaking

yeah so for this diff also just put on auto and listen to your rhythms cuz i think it needs work there.

Good luck!~
Topic Starter
Jonarwhal

Gaia wrote:

Hey! From queue for m4m

[General]
I think you have some timing issues.. for example in ur insane go to 01:14:830 (3,4,5,6,7) - and slow down speed to 25%, you'll hear ur notes aren't with the music. Sorry I can't fix for u cuz i suck at timing and stuffs so u may wanna ask someone else for help

The tags in ur Easy/Normal and Hard/Fluffy are different.
for E/N it's: hatsune miku vocaloid arpk alpaca arpakasso
For H/I it's: hatsune miku arpk alpaca arpakasso
ya add vocaloid to H/I too

[Easy]
00:31:002 (1,2) - blanket is off
00:32:408 (3) - 00:34:752 (1) - watch for overlaps like these
00:32:877 (1,2) - blanket as well. Use grid 4 for most precise adjustments
00:36:158 (3,5) - you're better off just stacking these 2 together.. the overlap isnt very pretty
00:45:064 (4,2,3) - overlap.. i'll shut up about overlaps from now on
00:58:658 (2) - u might wanna somehow stack the slider end onto 00:56:314 (2) - .. maybe shift 00:54:908 (1,2,3) - entirely to the right so that (1) slider is blanketed by 00:53:502 (2) - , then just make subtle adjustments with 00:57:720 (1,2) -
01:14:127 (1) - left a little bit more
01:27:720 (1,1) - as anal this may sound this doesn't flow well..
01:49:283 (1) - too short to be in an easy imo, this looks much better imo http://puu.sh/aAGHb/634a84fea9.jpg
02:01:002 (3) - 02:03:814 (3) - stack would look a lot better
02:09:439 (3) - (224, 256) 02:09:908 (1) - (224, 176) (and make the rest of the adjustments urself
02:11:783 (1) - if u could end ur slider on 02:09:439 (3) - then that'd be wonderful
02:34:283 (1,2,1) - a bit more circular would flow better i.e. http://puu.sh/aAH9i/1689be5473.jpg ( u can also blanket 02:36:158 (1,2) - while ur at it too)

[Normal]
you must must must must keep flow consistant and never break it in easy/normals!!
00:30:767 (2,3) - flow break
00:50:220 (1,2) - flow break.
00:54:673 (4,1) - Flow break
00:56:548 (3,1) - Flow break..
01:06:157 (3,4) - it's only 30 seconds into the song and I can find this many I think you need to go back and think about flow more. I stopped here cuz otherwise this'll be me ranting about flow breaks
good flow = not much turns for the cursor!!

00:29:830 (1) - match music http://puu.sh/aAIjV/0a6d36b8f5.jpg or http://puu.sh/aAIp6/b48a5e889d.jpg
00:31:470 (3) - 00:34:283 (1) - stack mebe
00:34:752 (2,3) - even tho its a weird shape u can still blanket
00:59:830 (1,2,3,4) - might be hard for normal, try this http://puu.sh/aAIyW/927c0cb572.jpg
01:07:330 (1) - same as what i said earlier
01:18:345 (2) - unbalanced
01:37:330 (1,2,3,4) - same as earlier
01:53:033 (1) - sound better if u end it on 01:54:439 - instead
01:55:377 (1) - why did u slow down in the kiai? you should be speeding up not slowing down o_o
02:10:845 (3) - 02:11:783 (1) - unbalanced
02:16:002 (2,2) - if u could somehow stack would look nicer
02:19:283 (1,2) - this looks better imo http://puu.sh/aAIWX/0dd33eb223.jpg
02:25:377 (1,2) - weird shape but still can blanket
02:29:127 (2) - ctrl + G

[Hard]
00:27:955 (4,5) - blanket better
00:58:189 (3,4) - overlap looks bad
01:02:642 (1) - this (blanket?) can look better
01:25:611 (2) - 01:27:252 (5) - stack
01:51:275 (1) - u wanna give room for players to react to the next note, even tho its hard this is too much
02:10:611 (3,4,5,6) - messy

I think your rhythms need work.. go to single player and put on auto and just listen, right now your notes are placed oddly \:

[Fluff]
cs4 cuz cs5 is cancer
od7?
I didn't look at this as much cuz well you only looked at my N/H so o_o
I'll give u some insight on what i saw
u can definitely beautify this map more, i.e. 00:30:767 (2) - 00:32:642 (1) - stacking these 2
places like 00:47:408 (1,2,3) - just has random rhythm and is difficult to play, not suitable for a slow song u have right now
when changing SV try to move by 0.25x each time, when u went from 1x to 1.5x it's sudden and can easily lead to sliderbreaking

yeah so for this diff also just put on auto and listen to your rhythms cuz i think it needs work there.

Good luck!~
Thank you! Really helpful mod! :)
Moeri_old_1
Hi, I'm from t/233414/

First of all you should add a Source, I think "VOCALOID" is good enough there.

Easy

Looks okay so far, although a note directly after spinner(02:25:377 (1,1)) will most likely panic and/or confuse the newbie player. Try to move it closer to centre, or delete spinner.

Normal

01:55:377 (1,2,3) - This part sounds a bit wierd, timeline like this might be better.
Although it's okay to have not same speed on Slider Velocity and Distance Snap, I still recommend you to use same values.

Hard

I think AR 7-8 is better here, 6 is a bit too low and might cause confusion on when to click.
Not much else wrong here.

Fluffy

01:03:463 (3,4,5) - Feels a little overmapped here.
01:10:494 (2) - Overmap in this slider, remake for a longer for less repeats. Atm it repeats too often when there's not much instruments playing here.

Nice map!
Topic Starter
Jonarwhal

A i k a wrote:

Hi, I'm from t/233414/

First of all you should add a Source, I think "VOCALOID" is good enough there. I think vocaloid is better as a tag

Easy

Looks okay so far, although a note directly after spinner(02:25:377 (1,1)) will most likely panic and/or confuse the newbie player. Try to move it closer to centre, or delete spinner. Ok, I moved it closer to center

Normal

01:55:377 (1,2,3) - This part sounds a bit wierd, timeline like this might be better.
Although it's okay to have not same speed on Slider Velocity and Distance Snap, I still recommend you to use same values. fixed~

Hard

I think AR 7-8 is better here, 6 is a bit too low and might cause confusion on when to click. fixed~
Not much else wrong here.

Fluffy

01:03:463 (3,4,5) - Feels a little overmapped here. fixed~
01:10:494 (2) - Overmap in this slider, remake for a longer for less repeats. Atm it repeats too often when there's not much instruments playing here. fixed~

Nice map! Thank you!
I'm gonna start replying to the mods more now.
Thanks for mod! :D
Moeri_old_1

jonawaga wrote:

A i k a wrote:

Hi, I'm from t/233414/

First of all you should add a Source, I think "VOCALOID" is good enough there. I think vocaloid is better as a tag

Easy

Looks okay so far, although a note directly after spinner(02:25:377 (1,1)) will most likely panic and/or confuse the newbie player. Try to move it closer to centre, or delete spinner. Ok, I moved it closer to center

Normal

01:55:377 (1,2,3) - This part sounds a bit wierd, timeline like this might be better.
Although it's okay to have not same speed on Slider Velocity and Distance Snap, I still recommend you to use same values. fixed~

Hard

I think AR 7-8 is better here, 6 is a bit too low and might cause confusion on when to click. fixed~
Not much else wrong here.

Fluffy

01:03:463 (3,4,5) - Feels a little overmapped here. fixed~
01:10:494 (2) - Overmap in this slider, remake for a longer for less repeats. Atm it repeats too often when there's not much instruments playing here. fixed~

Nice map! Thank you!
I'm gonna start replying to the mods more now.
Thanks for mod! :D
You're welcome, but I still recommend you to put something as Source, and I do believe its source is from the Vocaloid so I don't think it should just be a tag.
Vocaloid is a source :)
Topic Starter
Jonarwhal

A i k a wrote:

You're welcome, but I still recommend you to put something as Source, and I do believe its source is from the Vocaloid so I don't think it should just be a tag. Vocaloid is a source :)
fixed~
Overwrite
Hello.

  1. VOCALOiD musn't be used as a source. Put it back in the tags. (Sometimes, a song needs no source, because it doesn't appear in a TV show or game. Albums aren't allowed as sources either).
  2. Title is incorrect: Leave In Summer, Yet You're In My Fluffoughts. It would be more convenient to put the kanji japanese title in the appropriate section (which is 夏に去りし君を想フ), then fill the romanized section (Natsu ni Sarishi Kimi o Omofu). Then, you would put the english title in the tags.
  3. No video?
  4. The difficulty difference seems quite low between Hard and Fluffy, compared to other difficulties.
  5. In general, especially on harder difficulties, never a 1/3 or 1/6 pattern is spotted, when you clearly hear the song is quite swingy and you can take quite a bit of liberties with it, especially on insanes.
Hope it helped. Sorry for no "real" mod. I just thought it would be good to point out the major issues rather than the minor ones for now, because I think this map needs quite a bit of work.
Topic Starter
Jonarwhal

Overwrite wrote:

Hello.

  1. VOCALOiD musn't be used as a source. Put it back in the tags. (Sometimes, a song needs no source, because it doesn't appear in a TV show or game. Albums aren't allowed as sources either). fixed~
  2. Title is incorrect: Leave In Summer, Yet You're In My Fluffoughts. It would be more convenient to put the kanji japanese title in the appropriate section (which is 夏に去りし君を想フ), then fill the romanized section (Natsu ni Sarishi Kimi o Omofu). Then, you would put the english title in the tags. fixed~
  3. No video? Do I have to? fixed anyways~
  4. The difficulty difference seems quite low between Hard and Fluffy, compared to other difficulties. I'll work on this
  5. In general, especially on harder difficulties, never a 1/3 or 1/6 pattern is spotted, when you clearly hear the song is quite swingy and you can take quite a bit of liberties with it, especially on insanes. what? sorry idk what you mean by 1/3 and 1/6 patterns
Hope it helped. Sorry for no "real" mod. I just thought it would be good to point out the major issues rather than the minor ones for now, because I think this map needs quite a bit of work.
Thanks, it did help. :D
kakifly
hi~ m4m :3

General

Please get a better quality BG
- here is a blank slider slide, please use it if you like since i think the default slider sound is very annoying http://puu.sh/bg97P/3e4daaf259.wav


Easy

- i suggest having a hitsound on every beat for kiai time, since the volume is always 100% so kiai time isnt emphasized enough
- 00:26:314 (2) - move to x 248 and y304 for better flow, make adjustments to the next few notes if you do this, i also suggest starting a note (circle or slider, whatever you want) on 00:26:783 since it is a strong beat
- 00:27:252 (1,2,3,4) - the beat consistency throughout these notes are very uneven; i suggest mapping the beat for this part since it is easy so no need to complicate things
- 00:38:033 (1) - have this slider like this so it blankets a bit , make adjustments to the next few notes if you do this as well
- 00:41:783 - another important beat left unmapped; if you put a circle there i recommend making 00:40:377 (2,3,4) - into a slider; its fine to map vocals but you have to try to not miss important beats :0
- 00:45:064 (4) - remove finish; add clap instead (add whistles to 00:43:658 (3) - as well? the vocals seem emphasized)
- 00:45:064 (4) - move this to x368 y272 for better flow, adjust next slider
- 00:47:408 (1,1,2) - improve flow here
- 00:48:814 (1) - remove NC, 00:49:283 (2) - add NC 00:50:220 (1) - remove NC
- 00:51:627 why leave this part unmapped?
- 01:01:939 (2,3) - try to avoid stacking in easy?? (personal opinion)
- 01:04:283 - important beat left unmapped; for this part i suggest a rhythm like this maybe? - 01:21:158 (1,2) - slightly overlaps with slider, also unstack them
- 01:29:127 please map this part too xD
- 01:58:189 (1,1) - remove NC, 02:00:533 (2) - add NC
- 02:01:470 (4) - add note
- 02:05:689 (1) - 02:07:095 (1) - remove NC 02:08:033 (2) - add NC
- 02:07:095 (1,2) - bad flow,
-02:11:783 (1,1,1) - remove NC 02:15:533 (2) - add nc 02:16:939 (1) - remove nc
- 02:25:377 (1) - i suggest shortening this spinner so theres more time to get to the next note; which i found especially hard when first playing osu
- 02:32:877 (1) - remove nc
- 02:38:970 (1,2) - i suggest making this into 1 repeat slider like this
Normal

Please change to cs 3.5
(SV is quite fast for normal)
Remember to not skip over mapping important beats as ive stated in my mod of easy so i wont be mentioning these anymore, same with NC; i suggest having an NC every downbeat (long white tick) for now
- 00:27:720 (3,4) - curve these less; it kind of breaks the flow
- 00:34:752 (2) - slightly overlaps, please move down a bit
- 00:39:439 (3,4,5) - these can be blanketed better; if you need help blanketing just wrap the slider around the notes approach circle
- 00:52:564 (1,2) - create a better flow
- 01:55:377 (1,2,3,4,1,2,3,1,2,3) - this is quite overmapping of a normal diff xD
- 02:06:861 (1,2,3) - i suggest arranging these nicer to prevent overlap
- 02:12:955 (1,2,3) - a bit hard for normal
- 02:22:095 (1,2) - create better flow
- 02:39:439 (2) - remove finish and add whistle instead? or add finish to both 02:38:970 (1,2) - since it seems a bit out of place

Hard

Lower OD and HP drain by 1 or 2
This diff needs quite a bit of working regarding appearance, if you want you can lower the spacing (press alt and use mousewheel to adjust) other than that you can read this guide by inverness on shaping sliders to look neat t/208596 so i will be mostly mapping the rhythm in this diff
and again please remember to map the instrumentals as well or else it leaves awkward pauses in the music which is not as fun to play
- 00:36:627 (1,2,3) - doesnt match instrumentals well; try a different rhythm
- 00:43:423 (1,2,3) - since you ended these on emphasized vocals please add a hitsound at the end
- 01:14:830 (3,4) - again doesnt match instrumentals; the instrumentals actually start on the blue tick; see if that helps
- 01:20:923 (1,2,3) - same as my second suggestion
the SV is a bit uneven thoughout the song.. first half is mainly x1.00 then it suddenly goes to x1.50 ??
- 02:36:627 (4) - should actually start at 02:36:509
- 02:38:970 (1,2,3) - i suggest doing the same thing you did with normal; the circle in between isnt really needed

Fluffy

honestly theres not much point in modding this since it shares same problems as other diffs (arrangements and uneven rhythm) if you decide to fix this diff please call me back for an actual mod :3 ( if you need help just pm me )

good luck ! and im sorry i wasn't able to give a mod for Fluffly diff ><
Overwrite

jonawaga wrote:

Overwrite wrote:

Hello.

  1. VOCALOiD musn't be used as a source. Put it back in the tags. (Sometimes, a song needs no source, because it doesn't appear in a TV show or game. Albums aren't allowed as sources either). fixed~
  2. Title is incorrect: Leave In Summer, Yet You're In My Fluffoughts. It would be more convenient to put the kanji japanese title in the appropriate section (which is 夏に去りし君を想フ), then fill the romanized section (Natsu ni Sarishi Kimi o Omofu). Then, you would put the english title in the tags. fixed~
  3. No video? Do I have to? fixed anyways~
  4. The difficulty difference seems quite low between Hard and Fluffy, compared to other difficulties. I'll work on this
  5. In general, especially on harder difficulties, never a 1/3 or 1/6 pattern is spotted, when you clearly hear the song is quite swingy and you can take quite a bit of liberties with it, especially on insanes. what? sorry idk what you mean by 1/3 and 1/6 patterns
Hope it helped. Sorry for no "real" mod. I just thought it would be good to point out the major issues rather than the minor ones for now, because I think this map needs quite a bit of work.
Thanks, it did help. :D
On the 1/3 and 1/6 patterns, you see the beat snap divisor? You can set it to 1/3 and 1/6 (A.K.A compound timing). If you listen closely, you can hear there are some swingy beats that fit this compound timing, and I'm sure that if you exploit it enough, you'll be able to make some neat stuff.

Do not kd this post.
micchi_chi
Hi~ M4M from my modding Q~
Sorry, kinda late... I was pretty busy the last few days >.<

[General]
  1. Why don't add light blue to the combo colors? ;) Try R:157, G:255, B:255 maybe. And I also kinda disliked the yellow color, it seems too light or something. Try more faded yellow color, R:255, G:255, B:128 maybe... Just a suggestion :)
  2. I think 100% hitsound volume is too high... Maybe you could try 75% or below...

[Easy]
  1. 00:27:720 (2) - Curve this slider the other way, flow from the previous to the next note will feel better. http://puu.sh/bgFIB/f4a5acfdc9.jpg
  2. 00:41:783 You're missing a note here, there's a big sound there...
  3. 00:43:658 (3) - I think bezier slider will be better for this...
  4. 00:46:939 (3,1) - Try to blanket them. It looks nicer and (1) would directly lead to (2), the flow would be better. http://puu.sh/bgFVo/cc9f3b1bb1.jpg
  5. 00:50:220 (2) - What about this? http://puu.sh/bgFZv/0d5cc97bf9.jpg
  6. 01:00:064 (1) - Put this a bit downward, completely between 00:58:658 (2) - and 01:00:533 (2) - Try x:267, y:182
  7. 01:22:095 (3) - You have done correctly at the previous chorus. It should be clap and not finish at the slider's end
  8. 01:24:908 (1,2) - Blanket them, would be better. http://puu.sh/bgGcL/f3a423770a.jpg
  9. 01:29:595 (2,1) - Could be blanketed better. Only slight change needed :)
  10. 01:32:408 (1) - Move it to right a little bit so it would blanket with (2). Try x:206, y:126. After that, don't forget to DS the entire thing
  11. 01:49:283 (1,1) - I think merging them as one spinner would be enough for easy. End it at where the second spinner ends
  12. 02:23:033 (2,3,1) - This would be better I think... http://puu.sh/bgGuN/f490bd8d05.jpg
  13. 02:34:752 (2,3,1) - Move them to right a bit so (3) would be placed at the center of the field. http://puu.sh/bgGDn/c2e7d843d1.jpg Use smaller grid if you want to precisely place it at the center.
  14. 02:38:970 (1,2) - Since from (1) to (2) is going southwest, try to make (2) lead to southwest as well. http://puu.sh/bgGJ7/bdbda8f6b3.jpg
  15. 02:36:158 (1,2) - DS looks kinda weird...

[Normal]
  1. CS ---> 3
  2. AR ---> 4
  3. Slider velocity also seems to fast for normal... 1.20 maybe? But you will have to resnap all of your slider's end and the DS will change too...
  4. 00:26:783 (1,3) - Try to blanket them
  5. 00:34:752 (2) - Place this a bit downward, avoid overlapping with 00:32:877 (4) - And try to make it lead directly to (3) Try x:304, y:200
  6. 00:38:033 (1) - Add finish here
  7. 00:39:439 (3,5) - Make them identical. Just copy-paste (3) and press ctrl+> twice
  8. 00:44:127 (2,3) - I would prefer to use 1/2 reverse slider...
  9. 00:51:158 This pause is kinda weird... I suggest to map this part too
  10. 01:04:752 (1,2) - Try to blanket them
  11. 01:08:033 There's a big sound there... Add a note
  12. 01:15:533 (1) - Finish
  13. 01:53:033 (1) - Just remove this spinner and map that part for Normal
  14. 01:57:955 (1,2,3) - I kinda disliked the shape.... Just make them as one straight line maybe? http://puu.sh/bgHla/d3cb847da5.jpg
  15. 02:09:205 (1,2,3) - ^ basically the same
  16. 02:09:908 (3) - NC here instead of here 02:10:377 (1) -
  17. 02:19:283 (3,4) - Make them identical maybe
  18. 02:28:658 (1,2) - Could be blanketed better
  19. 02:33:345 (2) - Better ---> http://puu.sh/bgHt9/1a9375c9af.jpg And ah, it also lead directly to 02:34:283 (1) -
  20. 02:34:283 (1,2) - Blanket them, would be better

[Hard]
  1. HP ---> 6 or 5
  2. I think DS multiplier 0.8 is too small for Hard. Try 1 until 1.2
  3. 00:23:267 (2,3) - They could be blanketed better
  4. 00:26:314 (5,1) - Try to blanket them
  5. 00:29:127 Unnecessary pause. Just map this part
  6. 00:38:033 (5) - NC here instead of here 00:38:267 (1) - Weird spacing between them BTW
  7. 00:44:830 Adding note here to make a triplet is fine. It also to avoid polarity issue. About this polarity things : http://www.youtube.com/watch?v=53PkFLrK8Ws you have some on your mapset
  8. 00:45:767 (2,3,4) - This triangle shape could be better
  9. 00:47:408 (1,4) - Avoid this overlap. Place (4) a bit higher
  10. 00:58:189 (3,4) - Kinda disliked this. How about this ---> http://puu.sh/bgHTi/1dee0f181a.jpg ?
  11. 00:59:127 Another unnecessary pause. There's some big drum sounds there
  12. 01:00:533 (4) - Finish and NC here instead of here 01:00:767 (1) -
  13. 01:51:158 (1) - End this spinner here 01:53:033
  14. 01:53:502 If you applied the mod above, add a note here
  15. 01:54:205 (2) - It would sounds better if you make this to 1/4 reverse slider and then add a note here 01:54:673 http://puu.sh/bgI5w/35b75a2bb5.jpg
  16. 01:54:908 (4) - Add finish and NC here instead of here 01:55:142 (1) -
  17. 02:05:689 (3,4) - Could blanket better
  18. 02:39:439 (3) - You no longer add finish at end?
  19. Actually there are many unnecessary pause because you just map the vocal. Try to map the background music more especially on Hard difficulty and above.

[Fluffy]
  1. HP ---> 7 (HP 8 is almost like sudden death x_x)
  2. Use higher DS multiplier like 1.2 or 1.3
  3. 00:23:033 Add a note
  4. 00:23:267 (1,5) - Blanket them with 00:23:970 (3) -
  5. 00:26:548 (3,4) - Weird spacing. If you want to stack (4) with (1), place (3) a bit higher.
  6. 00:29:361 (6) - Polarity issue, make it a reverse slider maybe?
  7. 00:38:033 (1) - Finish
  8. 00:39:908 (7) - NC
  9. 00:41:314 (10,11) - Could blanket better.
  10. 01:05:923 (5,6) - Weird spacing
  11. 01:15:533 (1) - Finish
  12. 01:24:908 (1,2) - Make them identical
  13. 01:26:548 (4,5) - Blankett
  14. 01:34:283 (7,8) - ^
  15. 01:36:627 (4,1) - Blanket with slider body could be better
  16. 01:38:970 (3,4) - Blanket
  17. 01:44:595 (5,6) - ^
  18. 01:49:283 (1) - This is supposed to be Insane right? This part is undermapped. Try this. End this spinner at 01:50:689 Make a triplet here 01:50:923 (place the circles at the center of the playfield so they would easily be hit because of the small time from the spinner's end) and start another spinner here 01:51:275 and end it here 01:53:033 then map the empty part. http://puu.sh/bgIWs/d19731a1ce.jpg
  19. The rest are fine. Only small note, try to make more jumps on Insane, as long as the distance between two notes are reasonable, jumps would be fine :)

Okay, that's all ^^
Good luck~
paraoka_old_1
during mapping my medley,

Can i make Taiko GD or mapset in that so epic song? :D < jkjk
just wants make Taiko diffs.
Topic Starter
Jonarwhal

kakifly wrote:

hi~ m4m :3

General

Please get a better quality BG fixed
- here is a blank slider slide, please use it if you like since i think the default slider sound is very annoying http://puu.sh/bg97P/3e4daaf259.wav
How do I download this? It sounds like a good idea

Easy

- i suggest having a hitsound on every beat for kiai time, since the volume is always 100% so kiai time isnt emphasized enough fixed
- 00:26:314 (2) - move to x 248 and y304 for better flow, make adjustments to the next few notes if you do this, i also suggest starting a note (circle or slider, whatever you want) on 00:26:783 since it is a strong beat fixed
- 00:27:252 (1,2,3,4) - the beat consistency throughout these notes are very uneven; i suggest mapping the beat for this part since it is easy so no need to complicate things fixed, this part changed
- 00:38:033 (1) - have this slider like this so it blankets a bit fixed, make adjustments to the next few notes if you do this as well fixed
- 00:41:783 - another important beat left unmapped; if you put a circle there i recommend making 00:40:377 (2,3,4) - into a slider; its fine to map vocals but you have to try to not miss important beats :0 this actually doesn't sound importantfixed because other mod, also this area changed too
- 00:45:064 (4) - remove finish; add clap instead (add whistles to 00:43:658 (3) - as well? the vocals seem emphasized) fixed
- 00:45:064 (4) - move this to x368 y272 for better flow, adjust next slider done a bit different
- 00:47:408 (1,1,2) - improve flow here How? It looks fineblanketed
- 00:48:814 (1) - remove NC, 00:49:283 (2) - add NC 00:50:220 (1) - remove NC that doesn't seen to make sense, sorry
- 00:51:627 why leave this part unmapped? fixed
- 01:01:939 (2,3) - try to avoid stacking in easy?? (personal opinion) It's easy to not have to move our cursor
- 01:04:283 - important beat left unmapped; for this part i suggest a rhythm like this maybe? fixed
- 01:21:158 (1,2) - slightly overlaps with slider, also unstack them ruins flow
- 01:29:127 please map this part too xD fixed
- 01:58:189 (1,1) - remove NC, 02:00:533 (2) - add NC doesn't sound good
- 02:01:470 (4) - add note fixed and moved it a bit
- 02:05:689 (1) - 02:07:095 (1) - remove NC 02:08:033 (2) - add NC I like my current combos
- 02:07:095 (1,2) - bad flow, fixed
-02:11:783 (1,1,1) - remove NC 02:15:533 (2) - add nc 02:16:939 (1) - remove nc I like my combos
- 02:25:377 (1) - i suggest shortening this spinner so theres more time to get to the next note; which i found especially hard when first playing osu second person to suggest this, fixed
- 02:32:877 (1) - remove nc why?
- 02:38:970 (1,2) - i suggest making this into 1 repeat slider like this that doesn't look good on easy

Normal

Please change to cs 3.5 4
(SV is quite fast for normal)
Remember to not skip over mapping important beats as ive stated in my mod of easy so i wont be mentioning these anymore, same with NC; i suggest having an NC every downbeat (long white tick) for now
- 00:27:720 (3,4) - curve these less; it kind of breaks the flow fixed
- 00:34:752 (2) - slightly overlaps, please move down a bit fixed
- 00:39:439 (3,4,5) - these can be blanketed better; if you need help blanketing just wrap the slider around the notes approach circle fixed and ikt but thanks
- 00:52:564 (1,2) - create a better flow fixed
- 01:55:377 (1,2,3,4,1,2,3,1,2,3) - this is quite overmapping of a normal diff xD fixed
- 02:06:861 (1,2,3) - i suggest arranging these nicer to prevent overlap fixed
- 02:12:955 (1,2,3) - a bit hard for normal fixed
- 02:22:095 (1,2) - create better flow fixed
- 02:39:439 (2) - remove finish and add whistle instead? or add finish to bothdid that 02:38:970 (1,2) - since it seems a bit out of place

Hard

Lower OD and HP drain by 1 or 2
This diff needs quite a bit of working regarding appearance, if you want you can lower the spacing (press alt and use mousewheel to adjust) other than that you can read this guide by inverness on shaping sliders to look neat t/208596 so i will be mostly mapping the rhythm in this diff
and again please remember to map the instrumentals as well or else it leaves awkward pauses in the music which is not as fun to play I'll remember this
- 00:36:627 (1,2,3) - doesnt match instrumentals well; try a different rhythm fixed
- 00:43:423 (1,2,3) - since you ended these on emphasized vocals please add a hitsound at the end fixed
- 01:14:830 (3,4) - again doesnt match instrumentals; the instrumentals actually start on the blue tick; see if that helps fixed
- 01:20:923 (1,2,3) - same as my second suggestion fixed
the SV is a bit uneven thoughout the song.. first half is mainly x1.00 then it suddenly goes to x1.50 ??
- 02:36:627 (4) - should actually start at 02:36:509 try 25% speed, It doesn't sound like it
- 02:38:970 (1,2,3) - i suggest doing the same thing you did with normal; the circle in between isnt really needed fixed

Fluffy

honestly theres not much point in modding this since it shares same problems as other diffs (arrangements and uneven rhythm) if you decide to fix this diff please call me back for an actual mod :3 ( if you need help just pm me ) I might even remap this if I have to

good luck ! and im sorry i wasn't able to give a mod for Fluffly diff ><

Overwrite wrote:

On the 1/3 and 1/6 patterns, you see the beat snap divisor? You can set it to 1/3 and 1/6 (A.K.A compound timing). If you listen closely, you can hear there are some swingy beats that fit this compound timing, and I'm sure that if you exploit it enough, you'll be able to make some neat stuff. thanks for clearing that up ^^

Do not kd this post. ok

hanyuu_nanodesu wrote:

Hi~ M4M from my modding Q~
Sorry, kinda late... I was pretty busy the last few days >.<

[General]
  1. Why don't add light blue to the combo colors? ;) Try R:157, G:255, B:255 maybe. no, I only need 4And I also kinda disliked the yellow color, it seems too light or something. Try more faded yellow color, R:255, G:255, B:128 maybe...Yes! thank you! Just a suggestion :)
  2. I think 100% hitsound volume is too high... Maybe you could try 75% or below... is 90% on the non-kiai's ok?

[Easy]
  1. 00:27:720 (2) - Curve this slider the other way, flow from the previous to the next note will feel better. http://puu.sh/bgFIB/f4a5acfdc9.jpg
  2. 00:41:783 You're missing a note here, there's a big sound there... section changed a lot because of flow and other mod
  3. 00:43:658 (3) - I think bezier slider will be better for this... I'm going by lyrics so there's no real difference
  4. 00:46:939 (3,1) - Try to blanket them. It looks nicer and (1) would directly lead to (2), the flow would be better. http://puu.sh/bgFVo/cc9f3b1bb1.jpg fixed, I like that :)
  5. 00:50:220 (2) - What about this? http://puu.sh/bgFZv/0d5cc97bf9.jpg fixed and like that too
  6. 01:00:064 (1) - Put this a bit downward, completely between 00:58:658 (2) - and 01:00:533 (2) - Try x:267, y:182 I don't see this advantage
  7. 01:22:095 (3) - You have done correctly at the previous chorus. It should be clap and not finish at the slider's end fixed
  8. 01:24:908 (1,2) - Blanket them, would be better. http://puu.sh/bgGcL/f3a423770a.jpg Blanketed a bit better than image
  9. 01:29:595 (2,1) - Could be blanketed better. Only slight change needed :) I couldn't figure it out and ended it changing a lot
  10. 01:32:408 (1) - Move it to right a little bit so it would blanket with (2). Try x:206, y:126. After that, don't forget to DS the entire thing my changes threw this part off but fixed somehow anyways
  11. 01:49:283 (1,1) - I think merging them as one spinner would be enough for easy. End it at where the second spinner ends most other mods say to not do this
  12. 02:23:033 (2,3,1) - This would be better I think... http://puu.sh/bgGuN/f490bd8d05.jpg done something a bit different
  13. 02:34:752 (2,3,1) - Move them to right a bit so (3) would be placed at the center of the field. http://puu.sh/bgGDn/c2e7d843d1.jpg Use smaller grid if you want to precisely place it at the center. fixed
  14. 02:38:970 (1,2) - Since from (1) to (2) is going southwest, try to make (2) lead to southwest as well. http://puu.sh/bgGJ7/bdbda8f6b3.jpg
  15. 02:36:158 (1,2) - DS looks kinda weird...

[Normal]
  1. CS ---> 3 fixed
  2. AR ---> 4 fixed
  3. Slider velocity also seems to fast for normal... 1.20 maybe? But you will have to resnap all of your slider's end and the DS will change too...
  4. 00:26:783 (1,3) - Try to blanket them fixed
  5. 00:34:752 (2) - Place this a bit downward, avoid overlapping with 00:32:877 (4) - And try to make it lead directly to (3) Try x:304, y:200 fixed
  6. 00:38:033 (1) - Add finish here fixed, that's perfect
  7. 00:39:439 (3,5) - Make them identical. Just copy-paste (3) and press ctrl+> twice fixed and blanketed better
  8. 00:44:127 (2,3) - I would prefer to use 1/2 reverse slider... fixed
  9. 00:51:158 This pause is kinda weird... I suggest to map this part too Somehow the slider was taken out :? fixed
  10. 01:04:752 (1,2) - Try to blanket them they are blanketed
  11. 01:08:033 There's a big sound there... Add a note fixed
  12. 01:15:533 (1) - Finish fixed
  13. 01:53:033 (1) - Just remove this spinner and map that part for Normal I think a spinner is fine
  14. 01:57:955 (1,2,3) - I kinda disliked the shape.... Just make them as one straight line maybe? http://puu.sh/bgHla/d3cb847da5.jpg what I do with the ending of all the kiai's and this, no changes
  15. 02:09:205 (1,2,3) - ^ basically the same ^
  16. 02:09:908 (3) - NC here instead of here 02:10:377 (1) - fixed
  17. 02:19:283 (3,4) - Make them identical maybe this area changed from other mod and ds
  18. 02:28:658 (1,2) - Could be blanketed better ^
  19. 02:33:345 (2) - Better ---> http://puu.sh/bgHt9/1a9375c9af.jpg And ah, it also lead directly to 02:34:283 (1) - fixed
  20. 02:34:283 (1,2) - Blanket them, would be betterfixed

[Hard]
  1. HP ---> 6 or 5 fixed
  2. I think DS multiplier 0.8 is too small for Hard. Try 1 until 1.2
  3. 00:23:267 (2,3) - They could be blanketed better fixed
  4. 00:26:314 (5,1) - Try to blanket them these objects don't exist
  5. 00:29:127 Unnecessary pause. Just map this part fixed
  6. 00:38:033 (5) - NC here instead of here 00:38:267 (1) - Weird spacing between them BTW fixed
  7. 00:44:830 Adding note here to make a triplet is fine. It also to avoid polarity issue. About this polarity things : http://www.youtube.com thank you, note added/watch?v=53PkFLrK8Ws you have some on your mapset
  8. 00:45:767 (2,3,4) - This triangle shape could be better fixed
  9. 00:47:408 (1,4) - Avoid this overlap. Place (4) a bit higher fixed
  10. 00:58:189 (3,4) - Kinda disliked this. How about this ---> http://puu.sh/bgHTi/1dee0f181a.jpg ? done something a bit different
  11. 00:59:127 Another unnecessary pause. There's some big drum sounds there fixed
  12. 01:00:533 (4) - Finish and NC here instead of here 01:00:767 (1) - finish but why nc? that wouldn't be like the other diffs
  13. 01:51:158 (1) - End this spinner here 01:53:033 fixed
  14. 01:53:502 If you applied the mod above, add a note here fixed
  15. 01:54:205 (2) - It would sounds better if you make this to 1/4 reverse slider and then add a note here 01:54:673 http://puu.sh/bgI5w/35b75a2bb5.jpg fixed
  16. 01:54:908 (4) - Add finish and NC here instead of here 01:55:142 (1) - fixed
  17. 02:05:689 (3,4) - Could blanket better fixed
  18. 02:39:439 (3) - You no longer add finish at end? forgot lol fixed
  19. Actually there are many unnecessary pause because you just map the vocal. Try to map the background music more especially on Hard difficulty and above. fixed in random places

[Fluffy]
  1. HP ---> 7 (HP 8 is almost like sudden death x_x) fixed
  2. Use higher DS multiplier like 1.2 or 1.3
  3. 00:23:033 Add a note fixed
  4. 00:23:267 (1,5) - Blanket them with 00:23:970 (3) - fixed
  5. 00:26:548 (3,4) - Weird spacing. If you want to stack (4) with (1), place (3) a bit higher. fixed
  6. 00:29:361 (6) - Polarity issue, make it a reverse slider maybe? something a bit different
  7. 00:38:033 (1) - Finish fixed
  8. 00:39:908 (7) - NC fixed, nc taken out later
  9. 00:41:314 (10,11) - Could blanket better. fixed
  10. 01:05:923 (5,6) - Weird spacing fixed
  11. 01:15:533 (1) - Finish fixed
  12. 01:24:908 (1,2) - Make them identical they are
  13. 01:26:548 (4,5) - Blankett fixed
  14. 01:34:283 (7,8) - ^ fixed
  15. 01:36:627 (4,1) - Blanket with slider body could be better
  16. 01:38:970 (3,4) - Blanket
  17. 01:44:595 (5,6) - ^
  18. 01:49:283 (1) - This is supposed to be Insane right? This part is undermapped. Try this. End this spinner at 01:50:689 Make a triplet here 01:50:923 (place the circles at the center of the playfield so they would easily be hit because of the small time from the spinner's end) and start another spinner here 01:51:275 and end it here 01:53:033 then map the empty part. http://puu.sh/bgIWs/d19731a1ce.jpg
  19. The rest are fine. Only small note, try to make more jumps on Insane, as long as the distance between two notes are reasonable, jumps would be fine :) I'm considering remapping this diff, I'll think about that when and if i do

Okay, that's all ^^
Good luck~

paraoka wrote:

during mapping my medley,

Can i make Taiko GD or mapset in that so epic song? :D < jkjk
just wants make Taiko diffs. sure, I've never made a guest diff before, should I just send it to you? I'll send it after I update with a pm
Sorry for late replies, I lost power for some time
Thank you guys for mods! :)
kakifly
no kd

the puush i provided should be a download link; when you click on it the download should begin. Open up your song folder (you can do it this way- go to design and press 'insert background image/ video' or go to your osu folder > songs> this song;) just simply drag the file into the song folder; the name of the file should be correct since you are using soft hitsounds.
paraoka_old_1
oh, don't forgot to add me to tag :D
cuz i made taiko guest diff
Topic Starter
Jonarwhal

kakifly wrote:

no kd

the puush i provided should be a download link; when you click on it the download should begin. that's where the problem is, this is what i see when i click it https://imgur-archive.ppy.sh/6VHwmGp.png maybe you can try using another way to send me a download link. Also pm it to me Open up your song folder (you can do it this way- go to design and press 'insert background image/ video' or go to your osu folder > songs> this song;) just simply drag the file into the song folder; the name of the file should be correct since you are using soft hitsounds.

paraoka wrote:

oh, don't forgot to add me to tag :D
cuz i made taiko guest diff fixed~
sorry late replies but thanks
FlobuFlobs
hey, can i make a insane standard GD?

btw you need 2 Taiko diffs to be rankable
TaikuGx
Hey there~
M4M from my modding queue.

Hitsounding in general: I feel like you're missing out some of the most important hitsounds, e.g. when she sings these emphasized notes here : 00:45:533 - 00:49:283 - 00:53:033 - 01:23:033 - 01:26:783 - 01:30:533 - 01:58:658 - (in Easy you already use whistle here) 02:02:408 - 02:09:908 - 02:13:658 - 02:17:408 - 02:21:158 - I'd always add a clap or whatever you like the most

Easy
General: The way you use NCs seems pretty random to me. I'd stick with a regular pattern like e.g. on every second big white tick or sth like that. NCs usually symbolize that a new part of the music sets in. (Especially in this part here 02:13:189 (2,1,1,1) - I don't understand the use of NCs at all)

00:27:252 (1,2) - Blanket would look better here
00:38:033 (1) - Add finish (same with the other diffs)
01:02:877 (1,2) - Fix the DS here
01:06:158 (1) - I'd shorten this slider to half.
01:15:533 (1) - Add finish (same with the other diffs)
01:19:283 (1,1) - Stack them
01:22:095 (3,1,2) - Fix DS
01:30:064 (1,2) - I'd make them look identical, also fix the blanket here 01:31:002 (2,1) -
02:22:095 (1,3) - Stack
02:38:970 (1,2) - In every other diff you're using finishes on the tails. Why not here?

Normal
NCs same as in Easy

00:26:783 (1,3) - Fix the blanket. Use the approachcircle of 1
00:43:658 (1,2,3) - Fix DS
01:59:595 (1,2) - Make them look identical
02:15:533 (2) - Move to x:370 y:174 for perfect stack with 02:13:658 (3) -
02:33:345 (2,2) - Blanket?

Hard
General: I would definitely not use DS 0.8x for a Hard diff. It plays weirdly and creates ugly overlaps like this 00:23:033 (1,2,3) - I'd go with at least 1.0x
This http://puu.sh/btS9y/b3e5f709d8.jpg (1.0x) looks way better than this: http://puu.sh/btS3v/f6398f328f.jpg (0.8x) in my opinion

00:23:970 (3,4) - Osu unstacks objects (while playing) in order to make them readable. So ingame it doesn't look very good. I'd go with sth like that: http://puu.sh/btSo3/5943f7eb03.jpg
00:25:142 (1,2,3) - Same here
00:38:033 (1,2,3) - Fix DS
00:46:470 (5,6,7) - Same as 00:23:970 (3,4) -
00:54:673 (4,1) - Fix DS
00:57:486 (1,3) - Curve more for blanket with 00:57:955 (2) - ?
01:00:533 (4,1) - I'd keep same spacing as with 00:59:830 (1,2,3,4) -
01:16:939 (4,5,1,2) - Overlap is getting less. Intended? Looks weird to me
01:25:611 (2) - I'd curve it for a pattern with 01:24:908 (1,3) -


That's it from me. Maybe you can make use of some of my suggestions. Best of luck with your map :)
Topic Starter
Jonarwhal

FlobuFlobs wrote:

hey, can i make a insane standard GD? sure, but you're the last I'm taking. Just pm me the file when you finish
Also, make sure you use the latest version of this map


btw you need 2 Taiko diffs to be rankable I'll map it

TaikuGx wrote:

Hey there~
M4M from my modding queue.

Hitsounding in general: I feel like you're missing out some of the most important hitsounds, e.g. when she sings these emphasized notes here : 00:45:533 - 00:49:283 - 00:53:033 - 01:23:033 - 01:26:783 - 01:30:533 - 01:58:658 - (in Easy you already use whistle here) 02:02:408 - 02:09:908 - 02:13:658 - 02:17:408 - 02:21:158 - I'd always add a clap or whatever you like the most gonna work on this

Easy
General: The way you use NCs seems pretty random to me. I'd stick with a regular pattern like e.g. on every second big white tick or sth like that. NCs usually symbolize that a new part of the music sets in. (Especially in this part here 02:13:189 (2,1,1,1) fixed that part, and a few others, but thats it- I don't understand the use of NCs at all)

00:27:252 (1,2) - Blanket would look better here fixed
00:38:033 (1) - Add finish (same with the other diffs) fixed
01:02:877 (1,2) - Fix the DS here fixed
01:06:158 (1) - I'd shorten this slider to half. fixed
01:15:533 (1) - Add finish (same with the other diffs) fixed
01:19:283 (1,1) - Stack them i dislike that
01:22:095 (3,1,2) - Fix DS fixed
01:30:064 (1,2) - I'd make them look identical improved, also fix the blanket here 01:31:002 (2,1) - fixed
02:22:095 (1,3) - Stack fixed
02:38:970 (1,2) - In every other diff you're using finishes on the tails. Why not here? they must've been deleted, fixed

Normal
NCs same as in Easy

00:26:783 (1,3) - Fix the blanket. Use the approachcircle of 1 fixed
00:43:658 (1,2,3) - Fix DS fixed
01:59:595 (1,2) - Make them look identical fixed
02:15:533 (2) - Move to x:370 y:174 for perfect stack with 02:13:658 (3) - not exactly like that but fixed
02:33:345 (2,2) - Blanket? fixed

Hard
General: I would definitely not use DS 0.8x for a Hard diff. It plays weirdly and creates ugly overlaps like this 00:23:033 (1,2,3) - I'd go with at least 1.0x
This http://puu.sh/btS9y/b3e5f709d8.jpg (1.0x) looks way better than this: http://puu.sh/btS3v/f6398f328f.jpg (0.8x) in my opinion ok fixed and redone, I should probably do this with insane later

00:23:970 (3,4) - Osu unstacks objects (while playing) in order to make them readable. So ingame it doesn't look very good. I'd go with sth like that: http://puu.sh/btSo3/5943f7eb03.jpg i don't like that, but fixed during kiai
00:25:142 (1,2,3) - Same here ^
00:38:033 (1,2,3) - Fix DS was fixed during remap
00:46:470 (5,6,7) - Same as 00:23:970 (3,4) - fixed
00:54:673 (4,1) - Fix DS was fixed during remap (of ds)
00:57:486 (1,3) - Curve more for blanket with 00:57:955 (2) - ? I don't see what's wrong, fixed anyways
01:00:533 (4,1) - I'd keep same spacing as with 00:59:830 (1,2,3,4) - fixed during remap (of ds)
01:16:939 (4,5,1,2) - Overlap is getting less. Intended? Looks weird to me ^
01:25:611 (2) - I'd curve it for a pattern with 01:24:908 (1,3) - fixed


That's it from me. Maybe you can make use of some of my suggestions. Best of luck with your map :)
Thank you for your helpful mod :D
desudesud
M4M

Futsuu
00:31:939 (26,27) - Switch the don and kat so that 27 is kat and 26 is don. Imo, it flows better and adds a bit more variety.

00:46:939 (66) - Enlarge (finish) to add a bit more emphasis that "hey this is the big part get all pumped up and hyped this is the big finish" while still keeping the hitsounds flowing and nice. If you feel like it fits, add a clap as well.

00:53:033 (81) - ^^

01:22:564 (155,156) - I honestly think it's better if the enlarge and clap is moved from 155 to 156, since 156 is where it comes back to the chorus.

01:30:533 (175) - Enlarge (finish) to add a bit more emphasis that "hey this is the big part get all pumped up and hyped this is the big finish" while still keeping the hitsounds flowing and nice. If you feel like it fits, add a clap as well.

01:54:908 (1) - ^^

02:02:408 (18) - ^^

02:17:408 (56) - ^^

02:28:658 (82,83,84,85,86,87) - Perhaps make 82, 83, and 87 all kats while the others are all dons so the sound of the taiko hits sound more consistent to the 2nd part of the end.

Overall, well done map.

TaiPko
I suck at modding Oni maps, so this won't be much help. >_<

00:11:548 (19) - Change to kat for consistency.

00:19:048 (63) - ^^

00:52:329 (269) - Would be better if this was a kat. Not only does it keep the nice sound of the alternating pattern,but it still keeps the challenge of switching from an alternating pattern to switching to 2 of the same type of drum in a row.

01:29:829 (485) - ^^

02:01:704 (657) - ^^

General - Imo, it's a bit weird how you mapped out the end of the song in the Futsuu map, but not in this map.
paraoka_old_1

xVirtualNinjax wrote:

M4M

TaiPko
I suck at modding Oni maps, so this won't be much help. >_<

00:11:548 (19) - Change to kat for consistency.

00:19:048 (63) - ^^

00:52:329 (269) - Would be better if this was a kat. Not only does it keep the nice sound of the alternating pattern,but it still keeps the challenge of switching from an alternating pattern to switching to 2 of the same type of drum in a row.

01:29:829 (485) - ^^

02:01:704 (657) - ^^

General - Imo, it's a bit weird how you mapped out the end of the song in the Futsuu map, but not in this map.
pls remove my Taiko GD.
Topic Starter
Jonarwhal

xVirtualNinjax wrote:

M4M

Futsuu
00:31:939 (26,27) - Switch the don and kat so that 27 is kat and 26 is don. Imo, it flows better and adds a bit more variety.

00:46:939 (66) - Enlarge (finish) to add a bit more emphasis that "hey this is the big part get all pumped up and hyped this is the big finish" while still keeping the hitsounds flowing and nice. If you feel like it fits, add a clap as well.

00:53:033 (81) - ^^

01:22:564 (155,156) - I honestly think it's better if the enlarge and clap is moved from 155 to 156, since 156 is where it comes back to the chorus.

01:30:533 (175) - Enlarge (finish) to add a bit more emphasis that "hey this is the big part get all pumped up and hyped this is the big finish" while still keeping the hitsounds flowing and nice. If you feel like it fits, add a clap as well.

01:54:908 (1) - ^^

02:02:408 (18) - ^^

02:17:408 (56) - ^^

02:28:658 (82,83,84,85,86,87) - Perhaps make 82, 83, and 87 all kats while the others are all dons so the sound of the taiko hits sound more consistent to the 2nd part of the end.

Overall, well done map.

TaiPko
I suck at modding Oni maps, so this won't be much help. >_<

00:11:548 (19) - Change to kat for consistency.

00:19:048 (63) - ^^

00:52:329 (269) - Would be better if this was a kat. Not only does it keep the nice sound of the alternating pattern,but it still keeps the challenge of switching from an alternating pattern to switching to 2 of the same type of drum in a row.

01:29:829 (485) - ^^

02:01:704 (657) - ^^

General - Imo, it's a bit weird how you mapped out the end of the song in the Futsuu map, but not in this map.
Sorry, I decided to remove taiko because paraoka wants me to remove this difficulty, which was made by her

paraoka wrote:

xVirtualNinjax wrote:

M4M

TaiPko
I suck at modding Oni maps, so this won't be much help. >_<

00:11:548 (19) - Change to kat for consistency.

00:19:048 (63) - ^^

00:52:329 (269) - Would be better if this was a kat. Not only does it keep the nice sound of the alternating pattern,but it still keeps the challenge of switching from an alternating pattern to switching to 2 of the same type of drum in a row.

01:29:829 (485) - ^^

02:01:704 (657) - ^^

General - Imo, it's a bit weird how you mapped out the end of the song in the Futsuu map, but not in this map.
pls remove my Taiko GD. ok... :(
Darcsol
Short random mod


[General]
  1. Have an actual map description than copying the submission post.
  2. Include the following to tags (in bold):

    • Append Muu Haruyo FIFA-P kisk Hattori Keisuke ARPK 2 AREPK VOCA NICO☆PARTY electro swing

      (The version used in Vocaloid; baker's alternative names; baker's real name; the song is a "sequel" to another alpaca song; the two albums the song is featured in; the music genre the song is in)
  3. (Optional) Move AREPK to source; it's the song's main album.
  4. With my crappy Photoshop skills, I made a custom BG for your map. You may use it if you want:
  5. (IMPORTANT) I noticed the Fluffy and Fluffier diffs are mapped in the wrong beat snap divisor. The song plays in 1/4, not 1/6. I strongly recommend you to remap the diffs to the 1/4 divisor. A mistimed map is an unrankable map.
Good luck
Topic Starter
Jonarwhal

Darcsol wrote:

Short random mod


[General]
  1. Have an actual map description than copying the submission post. ok but what do I write...
  2. Include the following to tags (in bold):

    • Append Muu Haruyo FIFA-P kisk Hattori Keisuke ARPK 2 AREPK VOCA NICO☆PARTY electro swing all added

      (The version used in Vocaloid; baker's alternative names; baker's real name; the song is a "sequel" to another alpaca song; the two albums the song is featured in; the music genre the song is in)
  3. (Optional) Move AREPK to source; it's the song's main album. I don't think I should do that
  4. With my crappy Photoshop skills, I made a custom BG for your map. You may use it if you want:thank you! added
  5. (IMPORTANT) I noticed the Fluffy and Fluffier diffs are mapped in the wrong beat snap divisor. The song plays in 1/4, not 1/6. I strongly recommend you to remap the diffs to the 1/4 divisor. A mistimed map is an unrankable map. will fix/remap


Good luck
Thank you :D
Mira-san
M4M through my queue. Sorry for the delay (I haven't noticed it)

Format: Time (object) - suggestion | reason why I suggested it

General

  1. Your mp3 is rekt. Better change that or say goodbye to rankability.
    Here's a 192kbps MP3 file (never use 320kbps unless you're not going for rank)
  2. Get a better BG perhaps? ._.

Fluffy

00:25:728 (2,3) - 00:27:720 (2,3,4) - 00:31:705 (4,5,6) - 00:33:580 (5,6,7) - etc. The spacing in these objects can be confusing since the distance of an object 1/2 beat away is similar to an object 1/4 beat away. I think it's better if you do it like this one: 00:40:845 (3,4,5) - | Can cause confusion imo.
00:42:720 (2,3) - Just make this one similar to 00:40:845 (3,4,5) - since its gonna be weird how 'same' sliders/parts don't play similarly. | ^
00:43:423 (1,2,3) - I highly recommend changing it to this because these sliders should start on a WHITE tick. (Apply other necessary changes if you apply this) | Sounds better, plays better.

** I also consider changing 00:44:947 (4) - to notes ONLY IF you follow this one^.
01:20:923 (1,2,3,4) - Similar to the one above. Do not let the active beats be passive. | ^
01:51:236 (1) - End on 01:52:564.
01:53:033 (1,2) - Moooooove on the white tick. Also put notes on 01:52:798 and 01:53:970. | ^
02:06:627 (1,2,3,4,5) - <==== Trust me, if you apply this you will like it. | Sounds better, plays better.
02:10:377 (2) - Move to x:136 y:56 because it flows better. | It does :O

Other than the mentioned ones, the map can still be improved in placement and spacing. yea.

Hard

01:55:377 (3) - Blanket (1) pls. | Nazi
01:57:955 (3) - Do not cover a beat with a 1/1 slider. There's a beat on 01:58:189. | Do not miss a beat.
02:07:095 (1,2,3,4) - Move on a white tick. Add note on 02:06:861 | Sounds better.

A little more improvement in placement.

Easy and Normal

sorry i suck at modding lower diffs. ;w; I found nothing here. :(

Eheheheh. Thanks for the M4M.
Topic Starter
Jonarwhal

Mira-san wrote:

M4M through my queue. Sorry for the delay (I haven't noticed it)

Format: Time (object) - suggestion | reason why I suggested it

General

  1. Your mp3 is rekt. Better change that or say goodbye to rankability.
    Here's a 192kbps MP3 file fixed, but I had to compress it myself. Puush downloads aren't working for me right now.(never use 320kbps unless you're not going for rank)
  2. Get a better BG perhaps? ._.
    that was a custom bg someone made, so i think it's good enough for now

Fluffy

00:25:728 (2,3) - 00:27:720 (2,3,4) - 00:31:705 (4,5,6) - 00:33:580 (5,6,7) - etc. The spacing in these objects can be confusing since the distance of an object 1/2 beat away is similar to an object 1/4 beat away. I think it's better if you do it like this one: 00:40:845 (3,4,5) - | Can cause confusion imo. Fixed, but not 01:39:322 (3) - here or 02:09:556 (3) - here
00:42:720 (2,3) - Just make this one similar to 00:40:845 (3,4,5) - since its gonna be weird how 'same' sliders/parts don't play similarly. | ^ fixed
00:43:423 (1,2,3) - I highly recommend changing it to this because these sliders should start on a WHITE tick. (Apply other necessary changes if you apply this) | Sounds better, plays better. fixed

** I also consider changing 00:44:947 (4) - to notes ONLY IF you follow this one^. I don't like that
01:20:923 (1,2,3,4) - Similar to the one above. Do not let the active beats be passive. | ^ fixed
01:51:236 (1) - End on 01:52:564. fixed
01:35:220 - white ticks on this
01:53:033 (1,2) - Moooooove on the white tick. Also put notes on 01:52:798 and 01:53:970. | ^ fixed
02:06:627 (1,2,3,4,5) - <==== Trust me, if you apply this you will like it. | Sounds better, plays better. fixed
02:10:377 (2) - Move to x:136 y:56 because it flows better. | It does :O fixed

Other than the mentioned ones, the map can still be improved in placement and spacing. yea.

Hard

01:55:377 (3) - Blanket (1) pls. | Nazi fixed
01:57:955 (3) - Do not cover a beat with a 1/1 slider. There's a beat on 01:58:189. | Do not miss a beat. fixed
02:07:095 (1,2,3,4) - Move on a white tick. Add note on 02:06:861 | Sounds better. fixed, and it had to be flipped and moved too

A little more improvement in placement.

Easy and Normal

sorry i suck at modding lower diffs. ;w; I found nothing here. :( It's fine. Don't be sad.


Eheheheh. Thanks for the M4M.
Thanks for mod :D
Lasoki
Hi, from M4M queue.
Okay... I really wanted to get this done many many weeks earlier but i couldn't as you can see. Sorry for that.
My mod is mostly made of suggestions and personal preferences.
Since you said I should disregard easy, I'll do so.

[General:]

  1. If I were you I would map on the music and not to vocals, mostly the drums(most beatmaps are mapped that way)
  2. I would use a grid snap of 4 (much easier to blanket and make nice sliders in general)
[Normal:]

  1. 00:32:408 (3) – move this to (X: 204) (Y: 204) for better blanket
  2. 00:34:283 (1) - move this to (X: 204) (Y: 204) to stack with (3) before that.
  3. 00:39:439 (3) – move the second sliderpoint to (x:280) ( y:284) and the last one to (x:220) (y:312)
  4. 00:40:845 – ctrl+c and ctrl+v (3) and then ctrl+h+j and then move it to (x:96) (y:192)
  5. 01:59:595 (1,2) – pls blanket these
  6. 01:29:127 - 01:29:127 – perfect reason why I think mapping on the vocals are strange (though I used to do that too) this break is strange, because there are drums in the music but not one not for 3/4 beats, why not put a note on either 01:29:361 - or 01:29:361 - whichever you prefer, you can also put a note on both if you want
  7. 02:01:002 - 02:01:705 – here too put a not either at 02:01:236 – or 02:01:470 –of course you can also put a note on both of them if you like
  8. 02:06:392 – add note either here or at 02:06:627 – or at both
  9. 02:08:502 - add note either here or at 02:08:736 – or at both
  10. 02:16:236 – add note either here or at 02:16:470 – or at both
That's it for normal.

[Hard:]
  1. 00:23:970 (3,4,5) – this seems a bit confusing for me… though it might just be me but maybe you would want to unstack (4)
    in case you want to I should just tell you all the points and tell you were you really should unstack the objects.

    00:25:377 –
    00:26:080 –
    00:37:095 –
    01:01:705 –
    01:03:580 –
    01:05:220 –
    01:15:416 – I think this is really too confusing

    I hope I got all of them
  2. 00:44:830 (4,5,6) – I think you should unstack these from (3)
  3. 00:51:392 (3,4) – why not blanket, that way you also won't have so many straight sliders after each other
  4. 02:17:173 (2,3) – why not blanket this? I personally think it looks better
  5. 02:18:345 (2) – put this to (x:256)(y:296) to look nicer
  6. 02:38:970 (1,2) –I don't think you should use the finish hitsound here
  7. 01:03:345 - 01:13:892 – there are way too many straight boring sliders here in my opinion
Can't find anything else to point out.

[Fluffy:]
  • Okay, don't expect too much here. I suck at modding Insane and Extra.
  1. 00:23:970 (4,5,6) – even though this is insane I think these should have a more noticeable distance like making the distance between (5) and (6) a bit smaller.
  2. I definitely think you need a break somewhere it doesn't have to be very long or anything, but just so that players can catch their breath for a few sec.
    I'll mention some places where you could put a break in, it would be even better if you had two or three though:
    01:47:414 - 01:49:283 –
    01:14:127 - 01:15:533 -
  3. 02:39:673 – don't think you should use the finish hitsound here.
Sry can't find anything… Dx

That's it for me, hope I could help you somehow or another…
But Good luck at mapping! 
Topic Starter
Jonarwhal

Lasoki wrote:

Hi, from M4M queue.
Okay... I really wanted to get this done many many weeks earlier but i couldn't as you can see. Sorry for that.
My mod is mostly made of suggestions and personal preferences.
Since you said I should disregard easy, I'll do so.

[General:]

  1. If I were you I would map on the music and not to vocals, mostly the drums(most beatmaps are mapped that way) I'll think about it, but I don't thinks it's worth a remap
  2. I would use a grid snap of 4 (much easier to blanket and make nice sliders in general) It's not that big a difference but fixed anyways
[Normal:]

  1. 00:32:408 (3) – move this to (X: 204) (Y: 204) for better blanket fixed~
  2. 00:34:283 (1) - move this to (X: 204) (Y: 204) to stack with (3) before that. fixed~
  3. 00:39:439 (3) – move the second sliderpoint to (x:280) ( y:284) and the last one to (x:220) (y:312) fixed~
  4. 00:40:845 – ctrl+c and ctrl+v (3) and then ctrl+h+j and then move it to (x:96) (y:192) fixed~
  5. 01:59:595 (1,2) – pls blanket these fixed~
  6. 01:29:127 - 01:29:127 – perfect reason why I think mapping on the vocals are strange (though I used to do that too) this break is strange, because there are drums in the music but not one not for 3/4 beats, why not put a note on either 01:29:361 - or 01:29:361 - whichever you prefer, you can also put a note on both if you want fixed, on white tick
  7. 02:01:002 - 02:01:705 – here too put a not either at 02:01:236 – or 02:01:470 –of course you can also put a note on both of them if you like ^
  8. 02:06:392 – add note either here or at 02:06:627 – or at both ^
  9. 02:08:502 - add note either here or at 02:08:736 – or at both ^
  10. 02:16:236 – add note either here or at 02:16:470 – or at both ^
That's it for normal.

[Hard:]
  1. 00:23:970 (3,4,5) – this seems a bit confusing for me… though it might just be me but maybe you would want to unstack (4)
    in case you want to I should just tell you all the points and tell you were you really should unstack the objects. fixed~

    00:25:377 – ^
    00:26:080 – ^
    00:37:095 – ^
    01:01:705 – ^
    01:03:580 – ^
    01:05:220 – ^
    01:15:416 – I think this is really too confusing actually, I like this one.

    I hope I got all of them I think you did
  2. 00:44:830 (4,5,6) – I think you should unstack these from (3) I don't see the problem
  3. 00:51:392 (3,4) – why not blanket, that way you also won't have so many straight sliders after each other I'll curve 00:53:502 (4) - this one because blanketing that ruins ds
  4. 02:17:173 (2,3) – why not blanket this? I personally think it looks better fixed
  5. 02:18:345 (2) – put this to (x:256)(y:296) to look nicer what about ds?
  6. 02:38:970 (1,2) –I don't think you should use the finish hitsound here t]it's the finish, so I put finishes
  7. 01:03:345 - 01:13:892 – there are way too many straight boring sliders here in my opinion fixed~
Can't find anything else to point out.

[Fluffy:]
  • Okay, don't expect too much here. I suck at modding Insane and Extra. I do too xD
  1. 00:23:970 (4,5,6) – even though this is insane I think these should have a more noticeable distance like making the distance between (5) and (6) a bit smaller. fixed~
  2. I definitely think you need a break somewhere it doesn't have to be very long or anything, but just so that players can catch their breath for a few sec.
    I'll mention some places where you could put a break in, it would be even better if you had two or three though but that would be more than the other diffs:
    01:47:414 - 01:49:283 –
    01:14:127 - 01:15:533 - 01:38:033 - 01:42:017 - this one
  3. 02:39:673 – don't think you should use the finish hitsound here. it is the finish
Sry can't find anything… Dx it's ok

That's it for me, hope I could help you somehow or another…
But Good luck at mapping! 
Thanks for mod! :D
Ultima Fox
Hello, from my M4M queue

[Easy]

00:29:830 (5) - This awkward note might be confusing for new players
00:52:095 (2) - Pull this note up to 160,192 so it can be blanketed by (1)
01:07:330 (2) - Might be tough for new players
02:14:595 (1) - Remove NC
02:15:533 (1) - ^

[Normal]

01:11:783 (1) - Remove NC
01:12:252 (2) - NC
01:15:533 (1) - Remove NC
01:16:002 (2) - NC
01:57:955 (1) - Remove NC
01:59:595 (1) - ^
01:58:658 (3) - NC

I think you should look over your combos a little more here

[Hard]

Nothing really wrong, i just think it feels more like an insane than a hard, dont change it if you dont want to

[Insane]

01:58:541 (4) - NC
02:06:158 (5) - ^
02:13:658 (5) - ^


Overall great map!

Hope this gets ranked
Topic Starter
Jonarwhal

GyroX20 wrote:

Hello, from my M4M queue

[Easy]

00:29:830 (5) - This awkward note might be confusing for new players I see what you mean but don't know how to fix this
00:52:095 (2) - Pull this note up to 160,192 so it can be blanketed by (1) fixed~
01:07:330 (2) - Might be tough for new players fixed~
02:14:595 (1) - Remove NC did something different
02:15:533 (1) - ^ fixed~

[Normal]

01:11:783 (1) - Remove NC Fixed~
01:12:252 (2) - NC fixed~
01:15:533 (1) - Remove NC fixed~
01:16:002 (2) - NC fixed~
01:57:955 (1) - Remove NC fixed~
01:59:595 (1) - ^ NC added here
01:58:658 (3) - NC ??? 02:04:283 (1) - added NC here

I think you should look over your combos a little more here

[Hard]

Nothing really wrong, i just think it feels more like an insane than a hard, dont change it if you dont want to

[Insane]

01:58:541 (4) - NC fixed~
02:06:158 (5) - ^ 02:05:455 (1) - fixed here
02:13:658 (5) - ^ fixed~ 02:20:689 (1) - also fixed here


Overall great map! Thanks~ :D

Hope this gets ranked
Thanks for mod!
Noffy
Greetings random mini-mod of suggestions with too many words passing through.
I'm here because I remember seeing this map 3 months ago and thinking that it was really good and will probably be ranked soon, but it hasn't been :'c
Hopefully this'll be helpful rather than a waste of space

[General]
I recommend you change your white combo color to something else because it can be very hard on the eyes during kiai times. Maybe to a faded blue color like R:88 G:133 B:199 ?

[Easy]
00:29:830 (5) - Since this note will be difficult for new players as it is like GyroX20 said, maybe you could move it forward to 00:29:595 (5) and make it longer so it still ends on the same tick and move the red anchor a little so that the slider will change direction at 00:29:830. This way the player is still doing something in response to the "kitto" while making the timing easier to follow.
00:41:783 (1) - Maybe a finish hitsound here to put more emphasis on the note?
00:52:564 (1) - Fix the shape to blanket 00:52:095 (2) better like this:
00:56:783 (3) - Maybe a slider instead since in the singing that is a held note and so there isn't a pause between it and 00:57:720 (1)
01:12:252 (1) - Remove NC
01:12:720 (2) - NC
01:14:127 (1) - Remove NC
01:15:533 (1) - Change the finish to a whistle since starting off a combo with a finish at that part doesn't go with the song very well.
01:17:408 (3) - Then this whistle to a finish
01:22:095 (3) - Stack with 01:21:158 (1,2) since they should all go together.
02:09:439 (3) - NC
02:09:908 (1) - Remove NC

[Normal]
00:56:548 (2) - Perhaps stack this under 00:56:314 (1) to add to the quick feeling of the song and slider at that part and to make it flow better.
00:57:252 (3) - Move this to 00:57:017 (3) and reposition it a the end of the slider. It feels more on time this way.
01:08:033 (1) - NC to make it more obvious that it's not following the vocal like the rest of the combo (01:06:627 (1,2,3)-)
01:49:283 (1,1) - The timing of these two spinners don't make very much sense. I suggest changing them to be the same as the spinners on the Easy and Hard difficulties that are at this part.

[Hard]
01:53:502 (1,2) - I suggest adding a note in between these two so that the three will create a line following the beat

[Fluffy]
00:35:103 (3) - Maybe move it up to x:184 y:108 so that the player doesn't have to go up and down so much during a relatively calm part.
00:59:830 (1,2,3,4) - Change this a little since right now the pattern ends up looking like a strange lopsided square, which can mislead one into thinking that 00:59:830 (1) - is as close to 01:00:064 (2) as 01:00:064 (2) is to 01:00:181 (3)
01:04:048 (5) - Move it up to x:292 y:48 so that 01:03:931 (4,5) creates a straight line like the 01:03:580 (3) slider.

This map is overall really well made and is really fun to play to the song. I hope to see it get ranked! Best of luck!
Topic Starter
Jonarwhal

dorothy3242 wrote:

Greetings random mini-mod of suggestions with too many words passing through.
I'm here because I remember seeing this map 3 months ago and thinking that it was really good and will probably be ranked soon, but it hasn't been :'c
Hopefully this'll be helpful rather than a waste of space

[General]
I recommend you change your white combo color to something else because it can be very hard on the eyes during kiai times. Maybe to a faded blue color like R:88 G:133 B:199 ? i did 88 200 200

[Easy]
00:29:830 (5) - Since this note will be difficult for new players as it is like GyroX20 said, maybe you could move it forward to 00:29:595 (5) and make it longer so it still ends on the same tick and move the red anchor a little so that the slider will change direction at 00:29:830. This way the player is still doing something in response to the "kitto" while making the timing easier to follow. fixed~
00:41:783 (1) - Maybe a finish hitsound here to put more emphasis on the note? i don't like that
00:52:564 (1) - Fix the shape to blanket 00:52:095 (2) better like this: fixed~
00:56:783 (3) - Maybe a slider instead since in the singing that is a held note and so there isn't a pause between it and 00:57:720 (1) fixed
01:12:252 (1) - Remove NC no, these nc's go with the other verse so they're fine
01:12:720 (2) - NC ^
01:14:127 (1) - Remove NC ^
01:15:533 (1) - Change the finish to a whistle since starting off a combo with a finish at that part doesn't go with the song very well. fixed~
01:17:408 (3) - Then this whistle to a finish fixed~
01:22:095 (3) - Stack with 01:21:158 (1,2) since they should all go together. fixed~
02:09:439 (3) - NC kiai should end on the nc
02:09:908 (1) - Remove NC ^

[Normal]
00:56:548 (2) - Perhaps stack this under 00:56:314 (1) to add to the quick feeling of the song and slider at that part and to make it flow better. fixed~
00:57:252 (3) - Move this to 00:57:017 (3) and reposition it a the end of the slider. It feels more on time this way. no, that makes it hard and have an awkward break between the notes
01:08:033 (1) - NC to make it more obvious that it's not following the vocal like the rest of the combo (01:06:627 (1,2,3)-)
01:49:283 (1,1) - The timing of these two spinners don't make very much sense. I suggest changing them to be the same as the spinners on the Easy and Hard difficulties that are at this part. fixed~

[Hard]
01:53:502 (1,2) - I suggest adding a note in between these two so that the three will create a line following the beat fixed~

[Fluffy]
00:35:103 (3) - Maybe move it up to x:184 y:108 so that the player doesn't have to go up and down so much during a relatively calm part. fixed~
00:59:830 (1,2,3,4) - Change this a little since right now the pattern ends up looking like a strange lopsided square, which can mislead one into thinking that 00:59:830 (1) - is as close to 01:00:064 (2) as 01:00:064 (2) is to 01:00:181 (3) fixed~
01:04:048 (5) - Move it up to x:292 y:48 so that 01:03:931 (4,5) creates a straight line like the 01:03:580 (3) slider. fixed~

This map is overall really well made and is really fun to play to the song. I hope to see it get ranked! Best of luck!
Thanks for mod! :D
-Mo-
Hey, Mod4Mod from my queue.

General
- 01:23:033 - Move the start of Kiai time to here rather than the white tick before.

Easy
- 00:49:283 (3) - New combo here, and remove the new combo form the next slider.
- 01:26:783 (3) - As above.
- 01:07:330 (2) - I feel as if this is bad polarity. At beginner level difficulties, red and white ticks should be considered as different levels of polarity. It fits with the music, and it follows the distance/time rule, but I still managed to mis-hit every one of these kinds of sliders, since there isn't much indication that this is timing is coming. I would try something to make this easier to read, perhaps adding a note in the gap before, increasing the spacing (not recommended), or adding a new combo.
- 02:16:939 (1) - Remove new combo; having a combo of 1 here seems out of place.

Normal
- 00:56:314 (1,2) - This stack may be too difficult for beginners to read.
- 01:05:220 (2) - This blanket can be improved [01:04:166]. If you look from that timestamp, you can see how the approach circle compares with the slider.
- 01:51:158 (1) - I feel it's more appropriate if the spinner ended at 01:53:970. First because the vocals end at this point, and secondly because there is too small of a time gap between the spinner and the next note currently, which is difficult for beginners to play.
- 02:07:095 (1,2,3) - I don't really like these sliders. It feels linear like somethiing from an oldschool map. May make them curved and change it up rather than having straight sliders?
- 02:12:955 (1,2) - Make these follow the curved flow of the slider before it, rather than a linear path.
- 02:30:533 (1) - Another spinner that could be conisdered too close to the next note.

Hard
- 00:26:783 (7,1,2) - This formation feels like it's supposed to be linear, and then 2 is misplaced to be too low. It feels kind of unprofessional. Fix this up, although if it was supposed to be a straight linear line, I would recommend trying something else like a triangle.
- 00:27:720 (3,5) - Avoid these overlapping.
- 00:41:548 (5) - The way this slider points when put with the rest of the linear combo feels out of place. Consider using a slider with a linear (red) slider point.
- 00:55:377 (2,3) - Again, I don't like the linear flow if the slider is a curve like this.
- 00:58:189 (3,5) - These aren't prefectly stacked. Also, I don't really like sliders that are stacked like this with only a single object inbetween as they can be quite difficult to read.
- 01:03:111 (2,3,4,5,6,1,2,3,4) - This pattern feels too linear. I'm not sure if it's your intended style or not, but this gives it that oldschool feel. Infact, from that point on, you seem to use a lot of straight line sliders.
- 01:17:877 (2,4) - Another stacked slider formation. They're perfectly stacked this time, but read my comment about readaility.
- 01:22:564 (4) - The increased slider velocity for the kiai from this point on is playable, but it also feels kind of random. I don't think it's really necessary to have that speed. x1.25 is fine, but also not really necessary.
- 02:15:298 (2) - Perhaps lower this so it follows the curved flow of 1?
- 02:23:033 (3) - A double repeating slider of this length is generally frowned upon since they are difficult to read. I would recommend using something else.
- 02:31:939 (4,3) - Although not particularly important, these aren't perfectly stacked. Use Ctrl+G on the slider to find the co-ordinate by its tail.

Fluffy
I think the distance snap you used here is too high. It is to the point that circle combos placed within blue-tick spacing is seperated, creating spaced triples. Spaced triples/streams are very high level elements which I don't think should be in this difficulty. If you look at many high level Hards up to medium level Insanes, you will rarely see spaced triples or streams. I noticed that the distance snapping isn't consistent through the entire map where needed either.
- 00:37:564 (5,6,7,8,1) - Stack all of these or make a regular stream, rather than having one circle be the odd one out.
- 00:39:908 (1,2) - It doesn't make sense to change the slider velocity here in my opinion.
- 00:44:830 (4) - I think a triple would be better than a repeating slider for this section.
- 01:22:330 (4) - As above.
- 01:09:908 (6) - New combo here and remove the new combo on the next slider, since you are changing the spacing is different to the rest of the combo.
- 01:44:830 (1) - Remove the new combo as the vocals is still in the middle of a line.
- 01:48:697 (1) - As above. New combos on blue ticks, as a guideline, aren't recommended either.
- 01:58:541 (1,2,3,4) - This is a weird formation. Why not try making a regular shape like a pentagon or square?
- 02:03:345 (2) - This slider has an out-of-place flow with the rest of the objects around it. Either change this slider, or change the flow of objects around it.
- 02:07:095 (2) - As with hard, the curved slider with a linear combo just doesn't feel right.
- 02:10:845 (3,4,5) - This blanket isn't very good as the spacing between 3 and 5 is not consistent with them and 4. Make a regular triangle with these objects, then make the blanket.
- 02:18:580 (3,4,5) - Create a more regular triangle out of this. The space between 3-4 is inconsistent with them and 5.

Given that you couldn't mod my Insane difficulty, and after looking through your Fluffy difficulty, I can deduce that you aren't very good with high level hard/insane maps. Could I recommend studying these difficulties through replays if you haven't already? That way, you could get a better feel of how these difficulties are mapped. Your lower level difficulties are not bad though. Your Easy is pretty well mapped.

Good luck :)
Topic Starter
Jonarwhal

-Mo- wrote:

Hey, Mod4Mod from my queue.

General
- 01:23:033 - Move the start of Kiai time to here rather than the white tick before. fixed~

Easy
- 00:49:283 (3) - New combo here, and remove the new combo form the next slider. fixed~
- 01:26:783 (3) - As above. fixed~
- 01:07:330 (2) - I feel as if this is bad polarity. At beginner level difficulties, red and white ticks should be considered as different levels of polarity. It fits with the music, and it follows the distance/time rule, but I still managed to mis-hit every one of these kinds of sliders, since there isn't much indication that this is timing is coming. I would try something to make this easier to read, perhaps adding a note in the gap before fixed like that, increasing the spacing (not recommended), or adding a new combo.
- 02:16:939 (1) - Remove new combo; having a combo of 1 here seems out of place. fixed~

Normal
- 00:56:314 (1,2) - This stack may be too difficult for beginners to read. fixed~
- 01:05:220 (2) - This blanket can be improved [01:04:166]. If you look from that timestamp, you can see how the approach circle compares with the slider.
- 01:51:158 (1) - I feel it's more appropriate if the spinner ended at 01:53:970. First because the vocals end at this point, and secondly because there is too small of a time gap between the spinner and the next note currently fixed, which is difficult for beginners to play.
- 02:07:095 (1,2,3) - I don't really like these sliders. It feels linear like somethiing from an oldschool map. May make them curved and change it up rather than having straight sliders? fixed~
- 02:12:955 (1,2) - Make these follow the curved flow of the slider before it, rather than a linear path. fixed~
- 02:30:533 (1) - Another spinner that could be conisdered too close to the next note. fixed~

Hard
- 00:26:783 (7,1,2) - This formation feels like it's supposed to be linear, and then 2 is misplaced to be too low. It feels kind of unprofessional. Fix this up, although if it was supposed to be a straight linear line, I would recommend trying something else like a triangle. fixed~
- 00:27:720 (3,5) - Avoid these overlapping. fixed~
- 00:41:548 (5) - The way this slider points when put with the rest of the linear combo feels out of place. Consider using a slider with a linear (red) slider point. fixed~
- 00:55:377 (2,3) - Again, I don't like the linear flow if the slider is a curve like this. fixed~
- 00:58:189 (3,5) - These aren't prefectly stacked. Also, I don't really like sliders that are stacked like this with only a single object inbetween as they can be quite difficult to read. fixed~
- 01:03:111 (2,3,4,5,6,1,2,3,4) - This pattern feels too linear. I'm not sure if it's your intended style or not, but this gives it that oldschool feel. Infact, from that point on, you seem to use a lot of straight line sliders curved about 1/2 of these
- 01:17:877 (2,4) - Another stacked slider formation. They're perfectly stacked this time, but read my comment about readaility. fixed~
- 01:22:564 (4) - The increased slider velocity for the kiai from this point on is playable, but it also feels kind of random. I don't think it's really necessary to have that speed. x1.25 is fine, but also not really necessary. will fix this
- 02:15:298 (2) - Perhaps lower this so it follows the curved flow of 1? fixed~
- 02:23:033 (3) - A double repeating slider of this length is generally frowned upon since they are difficult to read. I would recommend using something else. fixed~
- 02:31:939 (4,3) - Although not particularly important, these aren't perfectly stacked. Use Ctrl+G on the slider to find the co-ordinate by its tail. fixed~

Fluffy
I think the distance snap you used here is too high. It is to the point that circle combos placed within blue-tick spacing is seperated, creating spaced triples. Spaced triples/streams are very high level elements which I don't think should be in this difficulty. If you look at many high level Hards up to medium level Insanes, you will rarely see spaced triples or streams. I'll work on this I noticed that the distance snapping isn't consistent through the entire map where needed either. this too
- 00:37:564 (5,6,7,8,1) - Stack all of these or make a regular stream, rather than having one circle be the odd one out. fixed~
- 00:39:908 (1,2) - It doesn't make sense to change the slider velocity here in my opinion. changed to 00:41:783 - here
- 00:44:830 (4) - I think a triple would be better than a repeating slider for this section. I don't like that
- 01:22:330 (4) - As above. ^
- 01:09:908 (6) - New combo here and remove the new combo on the next slider, since you are changing the spacing is different to the rest of the combo
I don't see different spacing
- 01:44:830 (1) - Remove the new combo as the vocals is still in the middle of a line. fixed~
- 01:48:697 (1) - As above. New combos on blue ticks, as a guideline, aren't recommended either. fixed~
- 01:58:541 (1,2,3,4) - This is a weird formation. Why not try making a regular shape like a pentagon or square? fixed, but not to a normal shape like that
- 02:03:345 (2) - This slider has an out-of-place flow with the rest of the objects around it. Either change this slider, or change the flow of objects around it. fixed~
- 02:07:095 (2) - As with hard, the curved slider with a linear combo just doesn't feel right. made combo less linear
- 02:10:845 (3,4,5) - This blanket isn't very good as the spacing between 3 and 5 is not consistent with them and 4. Make a regular triangle with these objects, then make the blanket. moved (4) closer
- 02:18:580 (3,4,5) - Create a more regular triangle out of this. The space between 3-4 is inconsistent with them and 5. fixed~

Given that you couldn't mod my Insane difficulty, and after looking through your Fluffy difficulty, I can deduce that you aren't very good with high level hard/insane maps. Could I recommend studying these difficulties through replays if you haven't already? That way, you could get a better feel of how these difficulties are mapped. I'll do this Your lower level difficulties are not bad though. Your Easy is pretty well mapped.

Good luck :)
Thank you! that was very helpful :D
4anke
From queue
[general]
you should add finish hitsound on some place.such as 00:23:021 - ,00:45:533 -
[easy]
00:40:377 (1,2,3,1,2) - too many circle there,isn't easy for the new player IMO.you can add a slider replace two circle between there.
00:33:814 - 00:34:283 - convert two circle to a slider like 00:35:220 (2) -
01:11:783 - 01:12:252 - convert two circle to a straight slider
02:01:002 (1) - move to x233 y144 stack with the end of 02:02:877 (2) -
[normal]
01:21:392 - a voice there,try this
01:06:627 (4) - try this
00:34:752 (2) - move to x312 y240 stack with00:36:627 (1) -
00:47:408 (1) - y+2 stack with 00:45:298 (1) -
00:32:877 (4) - I don't know this kind of slider whether be allow at the rule,this slider can be made by only 3 point.
[hard]
00:45:064 (6) - Add a finish and remove the clap.
00:45:298 (1) - Remove the whistle on the end.
00:25:494 (2,3) - I think is hard to play in this diff,don't set triplet at the end of the slider in hard diff.
00:41:080 (3) - delete this circle,no voice here. try this
00:44:830 (4,5,6) - don't stack with 00:44:361 (3) - ,I think is hard to play in this diff,move to x368 y24
01:14:752 (3) - move to 01:14:830 - try this
01:53:970 (3) - x351 y175 stack with01:55:377 (3) -
01:56:548 (5) - move to x187,y169 stack with01:57:252 (2) -
[fluffy]
Inconsistency in Kiai Times,you should Starts on 01:23:033 to stay the same with else diff
Don't put the triplet so far,is different to play IMO,you should keep DS with x1.0 or stack them
01:01:705 (3) - don't stack with01:00:767 (1) - ,is difficult to play IMO,move a bit down
01:07:330 - don't add the slider speed there,I think is not proper there
01:16:470 - thy this rhythm
02:21:158 - try this
Topic Starter
Jonarwhal
[quote=4anke]From queue
[general]
you should add finish hitsound on some place.such as 00:23:021 - ,00:45:533 - I don't like to use finishes like that
[easy]
00:40:377 (1,2,3,1,2) - too many circle there,isn't easy for the new player IMO.you can add a slider replace two circle between there. fixed~ 00:40:845 - here
00:33:814 - 00:34:283 - convert two circle to a slider like 00:35:220 (2) - too many blankets
01:11:783 - 01:12:252 - convert two circle to a straight slider breaks the combo
02:01:002 (1) - move to x233 y144 stack with the end of 02:02:877 (2) - I don't see the problem
[normal]
01:21:392 - a voice there,try this fixed~ and also 00:43:658 - here
01:06:627 (4) - try this fixed~
00:34:752 (2) - move to x312 y240 stack with00:36:627 (1) - fixed~
00:47:408 (1) - y+2 stack with 00:45:298 (1) - it's already stacked with 00:45:298 (1) - this one
00:32:877 (4) - I don't know this kind of slider whether be allow at the rule,this slider can be made by only 3 point. What? I don't see the problem
[hard]
00:45:064 (6) - Add a finish and remove the clap. I don't like that
00:45:298 (1) - Remove the whistle on the end. fixed instead 00:45:767 (2) - here
00:25:494 (2,3) - I think is hard to play in this diff,don't set triplet at the end of the slider in hard diff. fixed~ in other places, but I like this one
00:41:080 (3) - delete this circle,no voice here. try this changed but not to that, I need that note there for polarity
00:44:830 (4,5,6) - don't stack with 00:44:361 (3) - ,I think is hard to play in this diff,move to x368 y24 I rearranged it
01:14:752 (3) - move to 01:14:830 - try this
01:53:970 (3) - x351 y175 stack with01:55:377 (3) - ruins blanket
01:56:548 (5) - move to x187,y169 stack with01:57:252 (2) - stacked by changing the slider, not the circle
[fluffy]
Inconsistency in Kiai Times,you should Starts on 01:23:033 to stay the same with else diff fixed~
Don't put the triplet so far,is different to play IMO,you should keep DS with x1.0 or stack them fixed~ almost everywhere
01:01:705 (3) - don't stack with01:00:767 (1) - ,is difficult to play IMO,move a bit down I like it stacked
01:07:330 - don't add the slider speed there,I think is not proper there lowered, but kept
01:16:470 - thy this rhythm fixed~
02:21:158 - try this did something similar
[/quote]
Thank you for mod! :)
[ Joey ]
Hello jonawaga! ~m4m~!

Fluffy
00:23:033 (1,2) - You are gonna want to blanket things like this. It gives your map a cleaner look: http://puu.sh/dvrCO/a08b75464a.jpg
00:24:204 (5,6,7) - So i know you are using distance snap here, but I highly recommend you lower the distance snap on triples like this. http://puu.sh/dvrGQ/05524498ec.jpg It makes the triple easier to hit, and just makes it more enjoyable. Also gives a cleaner look.
00:27:720 (2,3,4) - ^ http://puu.sh/dvrSd/67a56e238f.jpg I would do a similar thing for all the triples, it just feels so much better.
00:24:908 (8,1) - So ya, when you have a hit circle and a curverd slider like this, it's always a good idea to blanket the two: http://puu.sh/dvrMB/377c31e64a.jpg
00:36:627 - I would do a ryhthm like this: http://puu.sh/dvs09/78c1513105.jpg It's important that you start a note on 00:37:095 - because it's a strong beat, so you want something to be clickable on it.
00:37:564 (4,5,6,7,1) - Also lower the distance snap on this stream. I recommend something around 0.5x. http://puu.sh/dvs5u/c3b3e54486.jpg
00:41:783 - A note should start on this beat, just so you can click something on a strong beat like this. And it is also where a new combo should start.
00:53:033 - You really want to start notes on beats like this.
01:18:345 (2) - This doesn't need to be a 1/4 slider. Just a normal hitcircle works here.
01:28:892 (4,5,1,2) - This has some flow issues. If you reverse the bend of slider 2, it would kinda fix it: http://puu.sh/dvsqd/8ab54be7f5.jpg
02:09:908 - Note should start here
02:24:908 (6) - Move to x:249 y:75
02:24:908 - If it were me, I would end the map right here. There isn't much else in the music that can add to the map. (Applies to all difficulties)

You can apply a lot of what I said here in your Hard difficulty


Normal
Check AI mod (ctrl + shift + a). You have a few notes that aren't distance snapped properly. In a normal difficulty, every object should be distance snapped.
00:30:533 - You shouldn't skip this note.
00:45:064 - Try something like this. http://puu.sh/dvsHy/b5765dea29.jpg
00:47:408 - Remove NC
00:49:283 - Add NC
00:50:220 - Remove NC
00:53:033 - Make a note start here, and put a NC on it.
01:58:658 - The NC should be here
01:59:595 - Not here
02:02:408 - NC here
02:01:705 - Remove NC
02:09:908 - Add NC

Easy
In general, I would add more 2/1 sliders. Since the whole thing is pretty much just on 1/1 ticks, it gets kinda boring.
00:29:595 (2) - If you put the red anchor right in the middle of the slider, it would go to the vocals pretty well.
01:00:533 - Add NC
01:00:533 - I recommend making it a break after this first kiai time, because new players need breaks more often. This would be a good time for them to adjust.
01:08:033 - Then start up again right here.

Thanks for the m4m!
Good luck!
Topic Starter
Jonarwhal

[ Joey ] wrote:

Hello jonawaga! ~m4m~!

Fluffy
00:23:033 (1,2) - You are gonna want to blanket things like this. It gives your map a cleaner look: http://puu.sh/dvrCO/a08b75464a.jpg fixed as much as I could~
00:24:204 (5,6,7) - So i know you are using distance snap here, but I highly recommend you lower the distance snap on triples like this. http://puu.sh/dvrGQ/05524498ec.jpg It makes the triple easier to hit, and just makes it more enjoyable. Also gives a cleaner look. fixed mostly~
00:27:720 (2,3,4) - ^ ^ http://puu.sh/dvrSd/67a56e238f.jpg I would do a similar thing for all the triples, it just feels so much better. ^
00:24:908 (8,1) - ^ So ya, when you have a hit circle and a curverd slider like this, it's always a good idea to blanket the two: http://puu.sh/dvrMB/377c31e64a.jpg ^
00:36:627 - I would do a ryhthm like this: http://puu.sh/dvs09/78c1513105.jpg It's important that you start a note on 00:37:095 - because it's a strong beat, so you want something to be clickable on it. fixed~
00:37:564 (4,5,6,7,1) - Also lower the distance snap on this stream. I recommend something around 0.5x. http://puu.sh/dvs5u/c3b3e54486.jpg fixed~
00:41:783 - A note should start on this beat, just so you can click something on a strong beat like this. And it is also where a new combo should start.
not fixed here, but fixed in other places
00:53:033 - You really want to start notes on beats like this. fixed~
01:18:345 (2) - This doesn't need to be a 1/4 slider. Just a normal hitcircle works here. fixed~
01:28:892 (4,5,1,2) - This has some flow issues. If you reverse the bend of slider 2, it would kinda fix it: http://puu.sh/dvsqd/8ab54be7f5.jpg I spread the whole thing out
02:09:908 - Note should start here fixed~
02:24:908 (6) - Move to x:249 y:75 moved it, but I can't get to those cords
02:24:908 - If it were me, I would end the map right here. There isn't much else in the music that can add to the map. (Applies to all difficulties) That laves a lot of it unmapped

You can apply a lot of what I said here in your Hard difficulty ok


Normal
Check AI mod (ctrl + shift + a). You have a few notes that aren't distance snapped properly. In a normal difficulty, every object should be distance snapped. fixed~
00:30:533 - You shouldn't skip this note. fixed but not to that
00:45:064 - Try something like this. http://puu.sh/dvsHy/b5765dea29.jpg I like how it is
00:47:408 - Remove NC I don't like that
00:49:283 - Add NC fixed~
00:50:220 - Remove NC fixed~
00:53:033 - Make a note start here, and put a NC on it. I don't like that
01:58:658 - The NC should be here that's inconsistent
01:59:595 - Not here ^
02:02:408 - NC here fixed~
02:01:705 - Remove NC ^
02:09:908 - Add NC fixed~

Easy
In general, I would add more 2/1 sliders. Since the whole thing is pretty much just on 1/1 ticks, it gets kinda boring. I'll think about it
00:29:595 (2) - If you put the red anchor right in the middle of the slider, it would go to the vocals pretty well. fixed~
01:00:533 - Add NC I don't like that
01:00:533 - I recommend making it a break after this first kiai time, because new players need breaks more often. This would be a good time for them to adjust. fixed~ but i might bring it back later, I have it saved
01:08:033 - Then start up again right here. ^

Thanks for the m4m!
Good luck!
Sorry for late reply. Thanks for mod! :)
Famous
M4M request from my Queue

Sorry, I'm late.

General
What about claps? 00:24:439 - 00:25:377 - 00:26:314 - ...

Easy
  1. In my opinion the notes are spaced a bit too close.
  2. 00:23:033 - Add Finish.
  3. 00:26:783 (3) - Move that circle more down to keep flow.
  4. 00:27:720 (2) - Blanket can be improved.
  5. 00:38:033 (1) - Why not blanket?
  6. 00:45:533 - Add Finish.
  7. 00:47:408 (1) - Blanket. Use a smaller grid to correct it.
  8. 00:52:095 (2) - Move that circle one grid down to keep the flow.
  9. 00:52:564 (1) - Blanket again. I don't advice any more blanket in this diff.
  10. 01:10:377 (1) - Remove NC, add NC 01:11:783 (4) and remove NC 01:12:252 (1).
  11. 01:23:033 - Add Finish.
  12. 02:09:908 - Add Finish.
  13. 02:21:158 - ^
  14. 02:38:970 (1,2) - Place them more like this.

Normal
  1. 00:23:033 - Add Finish.
  2. 00:36:627 (1) - Remove NC.
  3. 00:37:798 - Feels like a note is missing.
  4. 00:39:439 (3,5) - Improve blanket.
  5. 00:43:658 (1) - Remove NC.
  6. 00:47:408 (1) - ^
  7. 00:54:673 (1) - ^
  8. 00:55:377 (5) - Add NC and remove NC 00:56:314 (1).
  9. 00:57:720 (1) - Remove NC.
  10. 00:59:595 (7) - Add NC and remove NC 00:59:830 (1).
  11. 01:00:533 (4) - Add NC and remove NC 01:01:002 (1).
  12. 01:02:877 (1) - Remove NC.
  13. 01:04:283 (5) - Add NC and remove NC 01:04:752 (1).
  14. 01:08:033 - Add Finish.
  15. 01:14:127 (1) - Remove NC.
  16. 01:15:533 (4) - Add NC and remove NC 01:16:002 (1).
  17. 01:19:283 (1) - Remove NC.
  18. 01:24:908 (1) - Remove NC and add NC 01:25:377 (5).
  19. 01:29:830 (1) - Remove NC.
  20. 01:32:408 (1) - Blanket? Also remove NC.
  21. 01:35:923 - Feels like a note is missing.
  22. 01:37:095 (4) - Remove NC and add NC 01:37:330 (1).
  23. 01:54:908 - Add Finish.
  24. 01:59:595 (1,2) - Improve blanket.
  25. 02:01:470 (1) - Remove NC.
  26. 02:03:345 (3) - Improve blanket.
  27. 02:04:283 - Remove NC.
  28. 02:09:908 - Add Finish.
  29. 02:11:783 (1) - Remove NC.
  30. 02:12:955 (1) - ^
  31. 02:13:658 (6) - Add NC and remove NC 02:14:595 (1).
  32. 02:16:705 (1) - Remove NC.
  33. 02:21:158 - Add Finish.
  34. 02:24:908 - ^
  35. 02:30:533 (1) - Recovery time is too short. Replace the spinner in a few notes.

Hard
  1. 00:23:033 - Add finish.
  2. 00:23:267 (2) - Improve blanket.
  3. 00:28:423 (5) - Ctrl + H. If you did that, correct the spacing.
  4. 00:27:252 (2,3) - Replace these circls in a slider?
  5. 00:29:127 (6) - Add NC and remove NC 00:29:830 (1).
  6. 00:37:447 - Note is missing.
  7. 00:43:423 (1) - Remove NC.
  8. 00:46:470 (5) - Improve blanket.
  9. 00:46:939 (7) - ^
  10. 00:52:330 (1) - Remove NC and add NC 00:53:267 (8). Obviously remove NC 00:53:267 (8) then.
  11. 01:04:517 (1) - Improve blanket.
  12. 01:04:986 (2,3,4) - That looks weird. Move 01:05:338 (3, 4) more up.
  13. 01:07:330 (1) - Remove NC.
  14. 01:08:033 (9) - Add Finish + NC and remove NC 01:08:267 (1).
  15. 01:12:486 - Add a note?
  16. 01:18:345 (3) - Improve blanket.
  17. 01:20:923 (1) - Remove NC.
  18. 01:23:502 (3) - Improve blanket.
  19. 01:24:908 (1) - Stack with 01:23:502 (3).
  20. 02:01:705 (1) - Remove NC
  21. 02:04:283 (1) - Remove NC and fix that blanket.
  22. 02:04:986 (2) - Also fix blanket.
  23. 02:09:205 (1) - Remove NC.
  24. 02:12:486 (2) - Improve blanket.
  25. 02:13:189 (1) - Remove NC.
  26. 02:16:705 (1) - ^
  27. 02:17:173 (2) - Blanket to 02:17:642 (3).
  28. 02:19:283 (1) - Remove NC.
  29. 02:20:689 (1) - ^
  30. 02:21:158 (8) - Add NC.
  31. 02:21:861 (1) - Remove NC.
  32. 02:23:033 (7) - Add NC.
  33. 02:31:002 (3) - Improve blanket.

Fluffy
  1. 00:23:033 (1) - Add Finish.
  2. 00:23:267 (2) - Fix blanket.
  3. 00:24:439 (7) - ^
  4. 00:29:713 - Note is missing.
  5. 00:29:830 (5) - Blanket.
  6. 00:36:627 (1) - Remove NC and add NC 00:36:861 (9).
  7. 00:39:908 (7) - Improve blanket.
  8. 00:50:220 (1) - ^
  9. 00:50:923 (3,5) - Different sliders. Both need a blanket fix anyway.
  10. 00:55:377 (2) - Improve blanket.
  11. 01:02:408 (5) - Move that circle to x:192. If you did that, stack 01:03:345 (2) with 01:02:408 (5) again.
  12. 01:06:861 (8) - Improve blanket.
  13. 01:12:017 (1) - ^
  14. 01:14:595 - Note is missing.
  15. 01:14:947 - ^
  16. 01:38:033 - Add Finish.
  17. 01:54:908 - ^
  18. 02:01:470 (1) - Remove NC and add NC 02:01:705 (8).
  19. 02:02:877 (1) - Remove NC.
  20. 02:05:455 (3) - Stack with 02:04:048 (1).
  21. 02:13:658 (1) - Remove NC.
  22. 02:21:158 (1) - Add Finish. Also remove NC.
  23. 02:22:095 (1) - Remove NC.

That's it. Good luck! :3
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