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baker - Natsu ni Sarishi Kimi wo Omofu [Osu|Taiko]

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Topic Starter
Jonarwhal

Xelasto wrote:

0-o Oh my gosh I didn't realize you did M4M with me. Screw me. But it seems this map is still going, so let me give it my best shot. Sorry if it's not the best. I haven't modded in a while. No worries!

Easy
HP Drain: At least 2 Fixed~ 2, 4, 6, 7 makes a lot more sense than 1, 4, 6, 7
Overall Difficulty: At least 2 ^
The background is blurry. Try getting a higher res one. Usually 1366 x 768 is good. It was 1366 x 768 :D, just blurry. I switched it for a less blurry one.

00:32:393 (4) - NC (new combo) NC here is every 8 beats, or every 2 measures. That would be inconsistent.
00:51:611 (3,4,1,2) - I suggest the pattern not be so boxy. Kinda makes it feel weird. Fixed, a bit.
00:54:893 (3,4,1) - Really weird flow. I suggest 1 curves down instead of up and to the right, as it makes a hook motion. Fixed!
01:02:393 (4) - NC Inconsistent.
01:08:018 (1,2,3,4) - This also feels weird when playing. Fixed!
01:56:768 (4) - NC That would be inconsistent.
02:04:268 (4) - ^ ^
02:10:361 (2,3) - These shapes look really odd. Try opening them up. Fixed!
02:24:893 I really don't think mapping is necessary after this point, but if you really want to Not mapping this part leaves a lot of it unmapped.
02:34:268 (4) - NC Inconsistent.
02:36:143 (7) - NC That makes sense. Fixed!
02:38:955 (1) - No NC ^
02:38:955 (1) - This note has too many hitsounds on it's end. I really think it shouldn't have any hitsounds because the song is quiet and ends abruptly. Fixed!

Nice difficulty, but it does seem very repetitive. Other than that good job :D Thanks~ ^^
Normal
00:37:549 (7,1) - I suggest you instead delete 1, extend 7 up until the finish, and continue on. 3 Fast sliders in a row isn't fun for new players. That would ruin the NC
00:45:049 (5) - NC here and not on the next note. I did something different.
01:00:986 (2) - NC on this note not the last one. The end if the kiai is a perfect place for NC.
01:15:518 (1,2,3,4) - Too many fast sliders. Consider combining them. I changed 1 into a circle.
01:19:736 (2) - NC here not the last note Same reason.
01:25:361 (4) - This slider should be repeat. I think it fits the music more. That makes 01:26:299 - this lose emphasis, and defeats the purpose of the blanket.
01:36:611 (5) - NC Inconsistent.
01:38:018 (1) - No NC ^
01:55:830 (2,3) - Make these a different shape. Looks odd together. Changed a bit.
01:57:939 (6) - Raise this up a bit. Looks really weird. Changed a lot.
02:06:611 (2,5) - Why not start these two on the same place? Fixed!
02:12:939 (4,5) - Make one slider, might be a bit too tricky for new players. There's no reason to start a slider on this red tick. Also, that makes 02:13:174 - this lose emphasis.
02:16:455 (5,6,7,1) - Combine some notes here. Too many notes at once. Fixed!
02:24:189 (4) - Unnecessary beat. The "A" in ARPK
02:38:955 (1,2) - Please help these poor abused sliders, who were unfairly thrown into the corner and overlapped. ;-; Donate now. Fixed! Can't leave this alone ^^
02:39:424 (2) - Also no hitsound on the end since the song has none. Fixed!

Nice difficulty, just too many fast sliders and a few other weird things. Looking good. 8-)It should be a lot less weird now. :D
Hard
00:28:643 (1,2,3,4,5) - This is some weird flow. Change it up a bit. Fixed!
00:40:830 (4,5) - This comes really suddenly and as a surprise. Might catch a lot of hard mode players off guard considering the stuff before it. I don't see how this could catch someone off guard.
00:52:080 (4,5) - Improve these blankets. Fixed!
00:53:486 (3,4) - ^ ^
00:53:955 (4,5,6) - The sudden change downwards flows oddly. Fixed, but only because others have mentioned this.
01:00:752 (2) - NC here, not the last note. Inconsistent. (NC's are usually green ticks.)
01:10:830 (3,4) - Once again, is kinda a surprise and plays odd. Fixed. (I really see what you mean here.)
01:12:705 (4,5) - This one actually doesn't flow that badly, so this one is fine. I want to make them circles.
01:27:236 (2) - Instead replace this with a repeating slider, with the hitsound on the repeat. The sudden silence is boring. I did something different, but it filled the silence, so fixed!
01:32:393 (1,2,3,4) - This is a weird pattern. Try improving it to be more symmetrical. Fixed!
01:38:018 (1) - Not a necessary NC. The kiai changes, and it follows the pattern that every NC follows. It is necessary.
01:51:025 (6,1) - Maybe add whistles? I added normal whistles. (There are 3 whistles though: normal, drum, and soft.)
02:02:393 (1) - Curve the end a bit more to make the blanket better. Fixed!
02:04:971 (2,3,4,5) - Once again, the block pattern is not very fun to play or look at. Fixed!
02:04:033 (5,2,1) - Bad overlap. Fixed!
02:15:049 (4) - Curve the end a bit more. Fixed a little bit.
02:24:893 (1) - NC not necessary. Same reason.
02:30:283 (4,1) - Just make it a repeating slider. Why? It ruins the NC.
02:30:752 (2,3,4,1) - Flows really oddly. Try changing it a little, Fixed!
02:35:908 (5,1) - make it a repeating slider. Okay, Fixed!
02:38:018 (1) - No NC Inconsistent.

Nice difficulty. Just a few weird spots that play oddly and some unnecessary NCs. Noice ;)

Very nice song. It has GREAT hitsounds. (They're LordRaika's hitsounds. I think I recommended getting hitsounds from LordRaika in my mod) Just a few parts have odd flow and NCs. Also try to somehow make easy a tiny bit less repetitive. Hope this gets ranked. Good luck! :) Thanks! ^^
Thanks for modding~!! :D
ReFaller
Hi, i'm modding this for my sister.
[General]
artist: baker, as a user (imo) isn't the best choice, because this song sings hatsune miku - this artist should be used (but remember type huge letters where is needed)
[Easy]
00:40:361 (2) - you may stack with 00:37:549 (5)
From 01:00:518 (1) to 01:07:080 (4) i prefer break time. If you decided for break, delete not important green timing goodies.
02:02:393 (1) - move to y:96
02:24:893 (1) - why additional normal sampleset? rest of diffs have in this place without it
[Normal]
02:32:393 (1) - you probably kicked the flow
[Hard]
i recognize that CLEAR
[Fluffy]
you call it insane?
00:50:674 (3) - you forgot add clap
01:54:189 (4) - here might be a NC
01:54:307 (5) - set additional drum sampleset
I think that's all. My sister can't wait when it will be ranked :roll:
Topic Starter
Jonarwhal

ReFaller wrote:

Hi, i'm modding this for my sister. Thanks so much~!
[General]
artist: baker, as a user (imo) isn't the best choice, because this song sings hatsune miku - this artist should be used (but remember type huge letters where is needed) Imo, it's fine because baker did most of the work, and it's easy to find this song by searching baker.
[Easy]
00:40:361 (2) - you may stack with 00:37:549 (5) Fixed~
From 01:00:518 (1) to 01:07:080 (4) i prefer break time. If you decided for break, delete not important green timing goodies. That would be inconsistent with the other diifs, and I want to map as much as possible.
02:02:393 (1) - move to y:96 Why?
02:24:893 (1) - why additional normal sampleset? rest of diffs have in this place without it Fixed~
[Normal]
02:32:393 (1) - you probably kicked the flow Fixed, a bit.
[Hard]
i recognize that CLEAR (ノ°▽°)ノ
[Fluffy]
you call it insane? Custom name works for the hardest diff in a mapset, which is "Fluffy" in this case.
00:50:674 (3) - you forgot add clap Fixed~
01:54:189 (4) - here might be a NC That would be inconsistent.
01:54:307 (5) - set additional drum sampleset Fixed~
I think that's all. My sister can't wait when it will be ranked :roll:
Thank you so much for modding~! :D
ReFaller

jonawaga wrote:

ReFaller wrote:

you call it insane? Custom name works for the hardest diff in a mapset, which is "Fluffy" in this case.
I mean difficulty is imo too easy for an insane.
Topic Starter
Jonarwhal

ReFaller wrote:

I mean difficulty is imo too easy for an insane.
Oh, okay, I am trying to make it a bit harder, but it's a slow process. Thanks again for modding~!
Smokeman
[Easy]

00:23:018 (1,2,3) - try making turning this into a more circular motion. (you have it easy here since its the first note.. you can just move it and save the rest of the apttern http://puu.sh/mJcvJ/68521fd117.jpg
00:25:830 (4,5,1) - You could move those aswell, but it doesnt look too bad
00:30:518 (1,2,3) - you could argue that this rectangle doesnt look very nice. if you are going to fix this then try putting these 00:32:393 (4,5) - into the slider flow aswell
00:50:205 (2) - make this less sharp http://puu.sh/mJcE7/7f5a072484.jpg
00:51:611 (3,4,1,2) - this would benefit aswell if you did a circular move (smth liek this is possible aswell http://puu.sh/mJcLF/d4832972f5.jpg but i dont know if its worth fixing since the rest of the pattern after the slider might get wonky)
01:19:736 (2) - so close to be outside the playfield xD. its fine doe
02:09:424 (4,1,2) - put those into a circular motion. After adjusting the rest of the patterns you should move this one 02:13:643 (1) - up relative to 02:13:174 (4) -
02:38:955 (3) - change this with a 1/2 repeat slider mb ?


[Normal]

00:30:518 (1) - move this a bit down (mb to 176|84) to enhance your swag :^)
00:36:143 (4,5) - you shoudl keep the 1/1 rythm here. This slider is a bit too sudden for this dif level. Mb just put a note on 00:36:611 -
01:08:018 (1,2) - try not to put stacks in nomals at all
01:14:111 (4) - move the sldierhead to 328|128 . This circular motion fits betetr (adjust the note after the slider respectivly)
02:25:361 (1) - refrain from puttng spinner in the middle pf maps. You should map this part. (Sinenrs mess up more than they fix D: )
02:38:955 (1,2) - move those a bit farther away so they dont look liek they are spaced the same as these 02:36:611 (2,3) -


[Hard]

00:37:080 (3,4,5) - i think this triple breaks more than it does good. 00:37:197 (4) - remove this
try to remap the kiai w/o slider velo changes (you sped it up to 1.25). hards usually stick with 1.0 and rarely a bit under if it is RLY necessary.
02:25:010 (1) - SPINNAAAR (same like wiht the normal)
02:30:752 (2) - remove this
02:38:955 (1,2) - map this to a 1/2 rythm (liek in your normal)

doesnt look too bad. i dont know about the antipumps/stacks you did sometimes

[Fluffy]

00:31:689 (5,6) - the spacing is offputting
00:33:564 (6,7) - same
00:46:924 - this yould be clickable D:
00:52:549 (5,6) - move those a bit more away from the other notes so they dont "nearly touch" eachother
00:54:424 (7) - a slider here would emphasis this better
01:26:299 - samem as before (make it clackable)
01:31:924 - its allways the second and fourth white tick. The same to those triples ending on an important note
01:37:314 (3,4,5,6,1) - remove the triplet and space them like 6 and 1
01:54:189 (4,5,6,7,8) - try so space it less since the end of this stream is kinda weak
02:04:736 - here aswell (clickable)
02:24:189 (6,7,8,9,1) - chaneg this to smth like this http://puu.sh/mJeI7/724717e86e.jpg
02:25:127 (1) - SPINNAR
02:36:377 - you can put a note inbetween so you dont have this akward double

not bad. The Fluffy one needs some work doe

good luck!!
Topic Starter
Jonarwhal

Smokeman wrote:

[Easy]

00:23:018 (1,2,3) - try making turning this into a more circular motion. (you have it easy here since its the first note.. you can just move it and save the rest of the apttern http://puu.sh/mJcvJ/68521fd117.jpg Fixed~
00:25:830 (4,5,1) - You could move those aswell, but it doesnt look too bad I'm going for a straight flow there.
00:30:518 (1,2,3) - you could argue that this rectangle doesnt look very nice. if you are going to fix this then try putting these 00:32:393 (4,5) - into the slider flow aswell Fixed somewhat~
00:50:205 (2) - make this less sharp http://puu.sh/mJcE7/7f5a072484.jpg Fixed~
00:51:611 (3,4,1,2) - this would benefit aswell if you did a circular move (smth liek this is possible aswell http://puu.sh/mJcLF/d4832972f5.jpg but i dont know if its worth fixing since the rest of the pattern after the slider might get wonky) Isn't that worse flow? I did something a bit different.
01:19:736 (2) - so close to be outside the playfield xD. its fine doe no change then XD
02:09:424 (4,1,2) - put those into a circular motion. After adjusting the rest of the patterns you should move this one 02:13:643 (1) - up relative to 02:13:174 (4) - Fixed~ (I think)
02:38:955 (3) - change this with a 1/2 repeat slider mb ? That would be the only 1/2 beat slider in the map, and it would catch Esay players off-guard.


[Normal]

00:30:518 (1) - move this a bit down (mb to 176|84) to enhance your swag :^) Fixed~
00:36:143 (4,5) - you shoudl keep the 1/1 rythm here. This slider is a bit too sudden for this dif level. Mb just put a note on 00:36:611 - Simplified a bit, but it works with the rhythm so well I don't want to remove it and make 1/1 patterns
01:08:018 (1,2) - try not to put stacks in nomals at all Okay, I make it a 1/2 repeating slider instead, but that's not much better.
01:14:111 (4) - move the sldierhead to 328|128 . This circular motion fits betetr (adjust the note after the slider respectivly) Fixed, I raised it, but not to 328|128.
02:25:361 (1) - refrain from puttng spinner in the middle pf maps. You should map this part. (Sinenrs mess up more than they fix D: ) I'll try to fix this later...
02:38:955 (1,2) - move those a bit farther away so they dont look liek they are spaced the same as these 02:36:611 (2,3) - Fixed~


[Hard]

00:37:080 (3,4,5) - i think this triple breaks more than it does good. 00:37:197 (4) - remove this Fixed~
try to remap the kiai w/o slider velo changes (you sped it up to 1.25). hards usually stick with 1.0 and rarely a bit under if it is RLY necessary. But it's fun and it gives emphasis~!
02:25:010 (1) - SPINNAAAR (same like wiht the normal) I'll try to fix this later...
02:30:752 (2) - remove this Fixed~
02:38:955 (1,2) - map this to a 1/2 rythm (liek in your normal) Fixed~

doesnt look too bad. i dont know about the antipumps/stacks you did sometimes

[Fluffy]

00:31:689 (5,6) - the spacing is offputting Fixed~
00:33:564 (6,7) - same Fixed~
00:46:924 - this yould be clickable D: Fixed
00:52:549 (5,6) - move those a bit more away from the other notes so they dont "nearly touch" eachother Fixed~
00:54:424 (7) - a slider here would emphasis this better It's not much of a difference here.
01:26:299 - samem as before (make it clackable) Fixed~
01:31:924 - its allways the second and fourth white tick. The same to those triples ending on an important note Okay, I went arounf the map fixing this.
01:37:314 (3,4,5,6,1) - remove the triplet and space them like 6 and 1 No, I like the way it sounds. Miku says "da-a-ke da-rou".
01:54:189 (4,5,6,7,8) - try so space it less since the end of this stream is kinda weak Fixed~
02:04:736 - here aswell (clickable) Fixed~
02:24:189 (6,7,8,9,1) - chaneg this to smth like this http://puu.sh/mJeI7/724717e86e.jpg I want it to be clickable :p
02:25:127 (1) - SPINNAR I'll try to fix this later...
02:36:377 - you can put a note inbetween so you dont have this akward double It doesn't feel awkward. It feels fine.

not bad. The Fluffy one needs some work doe

good luck!!

Thanks for modding~!! I'm gonna try to think of something to do with this spinners now. :)
Electoz
Hi, from my modding queue~

[General]

  1. I guess there might be a mod that suggested you to change the offset, and you changed it right? If that's the case you have to take a look at those green lines to because you have to resnap them after you changed the offset.
[Easy]

  1. Nothing much to mention I guess, just some symmetry patterns could be polished a bit for a better flow.
[Normal]

  1. 01:02:393 (3,4) - DS
  2. 00:30:518 (1,2) - Linear flow here's kinda awkward to play imo.
  3. 01:04:268 (1) - I would ctrl+H this for a better flow with 01:05:205 (2) . And I think breaking the flow here 01:02:861 (4,1) wouldn't be that hurt because you already put an NC on 01:04:268 (1) .
  4. 02:30:049 (3,4) - Just a random nazi but improve blanket here pls. > http://puu.sh/mLAHS/5fc305c214.jpg
[Hard]

  1. 00:35:205 (4) - Could have been positioned a bit to the right for a better flow, I know that you're trying to keep a consistent DS here but do sth about it pls.
  2. 01:18:330 (4) - This slider's kinda touch the life bar, move it down a bit please. > http://puu.sh/mLAR8/6311b3a0f4.jpg
  3. 02:18:564 (5,6) - Flow's kinda weird imo, not sure how to describe this properly.
  4. 02:38:955 (1,2) - Just my opinion but I'd change these to 4 circles instead as that way gives more impact at the end. Also applies to Fluffy.
Good luck~, the mapset looks pretty good now~
And sry for not modding the highest diff lol.
Topic Starter
Jonarwhal

Electoz wrote:

Hi, from my modding queue~

[General]

  1. I guess there might be a mod that suggested you to change the offset, and you changed it right? If that's the case you have to take a look at those green lines to because you have to resnap them after you changed the offset. Right, I had changed it for the most part. There were still a few errors in Easy/Normal/Hard and a lot of errors on Fluffy, but they're all fixed now. Also, the Preview Point was unsnapped, but I fixed it.
[Easy]

  1. Nothing much to mention I guess, just some symmetry patterns could be polished a bit for a better flow. Thanks anyway~
[Normal]

  1. 01:02:393 (3,4) - DS How am I still making ds errors in Normal... T_T Fixed~
  2. 00:30:518 (1,2) - Linear flow here's kinda awkward to play imo. Fixed a bit~
  3. 01:04:268 (1) - I would ctrl+H this for a better flow with 01:05:205 (2) . And I think breaking the flow here 01:02:861 (4,1) wouldn't be that hurt because you already put an NC on 01:04:268 (1). Fixed~
  4. 02:30:049 (3,4) - Just a random nazi but improve blanket here pls. > http://puu.sh/mLAHS/5fc305c214.jpg Fixed a bit~

[Hard]

  1. 00:35:205 (4) - Could have been positioned a bit to the right for a better flow, I know that you're trying to keep a consistent DS here but do sth about it pls. Fixed~
  2. 01:18:330 (4) - This slider's kinda touch the life bar, move it down a bit please. > http://puu.sh/mLAR8/6311b3a0f4.jpg Fixed~ How did I let that happen...
  3. 02:18:564 (5,6) - Flow's kinda weird imo, not sure how to describe this properly. It looks like the old mapping style, doesn't it. XD Fixed a bit~
  4. 02:38:955 (1,2) - Just my opinion but I'd change these to 4 circles instead as that way gives more impact at the end. Also applies to Fluffy. Fixed in Fluffy, but it's fine here.
Good luck~, the mapset looks pretty good now~
And sry for not modding the highest diff lol.
Fixed almost everything. Thanks so much for modding~!! :D
Marianna
Hallow M4M

Easy

  1. 01:17:861 (4,2,3) - It is very strange to see the same sliders so close and pointed to different bind it leaves very bad flow. Aconcelho putting CTRL J here 01: 19: 736 (2.3) -
  2. 01:35:205 (2,3,4,1) - Move this to x:408 y:228 for one better flow
  3. 02:24:893 (1,2) - For better flow transform it into a slider


Normal

  1. The distance of difficulty between Normal and Hard is unrankeable concider put an Advanced or leave the Hard easier


Gl~ ^^
Topic Starter
Jonarwhal

Marianna wrote:

Hallow M4M

Easy

  1. 01:17:861 (4,2,3) - It is very strange to see the same sliders so close and pointed to different bind it leaves very bad flow. Aconcelho putting CTRL J here 01: 19: 736 (2.3) - Fixed~ (I think.)
  2. 01:35:205 (2,3,4,1) - Move this to x:408 y:228 for one better flow Fixed~
  3. 02:24:893 (1,2) - For better flow transform it into a slider Fixed~


Normal

  1. The distance of difficulty between Normal and Hard is unrankeable concider put an Advanced or leave the Hard easier
    I'll start mapping Advanced. Thanks.


Gl~ ^^
Thanks. :D I fixed everything. Advanced is going to take some time to make though.
bejewelled
A mod for M4M:
I am doing Easy, Normal, and Advanced.

Easy:
00:34:268 (1,2) - Make 2 Follow 1, not be next to it.
00:38:018 (1) - Interrupts the flow. Keep the current rhythm instead of a long slider.
00:50:205 (2) - Take the repeat out and add another slider/circle.
00:56:768 (1,2) - Align these so you go straight into it.
01:12:705 (3,4) - Put the repeat on the 4, not the 3.

Normal
00:36:143 (4,5,6,7) - A bit awkward note placement. Rearrange them.
02:01:455 (5) - Put this 1/2 beat earlier.
02:15:518 (3,4,5) - Put a circle 1/2 beat after 3, then 1 big slider in place of 4 and 5.
02:37:080 (3,1,2) - Put a circle in between here.

Advanced
00:31:689 (3) - Take this out.
00:33:564 (4) - ^
00:44:932 (3,4,5) - Move all back 1/4 beat, then move 5 so it is equal time apart as 3 and 4 (so it goes 3-4-5 instead of 3-4--5)
01:21:611 (2,3) - Place a circle 1/2 beat before 3.
01:23:018 (1,2,3,4,5) - Make 3/4/5 1/2 beat apart.
01:31:689 (3,4) - Make these 1/2 beat apart.
??? I don't know if you just haven't finished, but there are no notes after about 1:32! Maybe my error, or maybe you haven't finished, but check this.
Topic Starter
Jonarwhal

Swegmec wrote:

A mod for M4M:
I am doing Easy, Normal, and Advanced.

Easy:
00:34:268 (1,2) - Make 2 Follow 1, not be next to it. It's fine the way it is.
00:38:018 (1) - Interrupts the flow. Keep the current rhythm instead of a long slider. Fixed~
00:50:205 (2) - Take the repeat out and add another slider/circle. It follows the song the way it is. There's not really a reason to do that.
00:56:768 (1,2) - Align these so you go straight into it. It's fine the way it is.
01:12:705 (3,4) - Put the repeat on the 4, not the 3. Fixed~

Normal
00:36:143 (4,5,6,7) - A bit awkward note placement. Rearrange them. Changed a bit.
02:01:455 (5) - Put this 1/2 beat earlier. Why?
02:15:518 (3,4,5) - Put a circle 1/2 beat after 3, then 1 big slider in place of 4 and 5. Why? That would be inconsistent and the current rhythm is fine.
02:37:080 (3,1,2) - Put a circle in between here. But there's no sound besides static...

Advanced
00:31:689 (3) - Take this out. I'll switch it for a circle.
00:33:564 (4) - ^ ^
00:44:932 (3,4,5) - Move all back 1/4 beat, then move 5 so it is equal time apart as 3 and 4 (so it goes 3-4-5 instead of 3-4--5) I think making (4) and (5) a slider would be a better way to fix this.
01:21:611 (2,3) - Place a circle 1/2 beat before 3. But there's no sound there.
01:23:018 (1,2,3,4,5) - Make 3/4/5 1/2 beat apart. (1) and (2) are a half beat apart, and there is no object (5). (3) is a reverse slider.
01:31:689 (3,4) - Make these 1/2 beat apart. I made (1) and (2) a slider.
??? I don't know if you just haven't finished, but there are no notes after about 1:32! Maybe my error, or maybe you haven't finished, but check this. It's not finished. This difficulty was added because of the previous mod. It's done now.
Thanks for modding~!! ^_^ I'll get to work on your mod ASAP.
-Tochi



  • Fluffy

  1. 00:24:189 (5,6,7) - Why not make the spacing here consistent? 00:25:830 (4,5,6) - Like here.
  2. 00:37:666 (7,9) - Im pretty sure that there's no sound in the music here, i would highly recommend to remove them before the BNs tells you that >.<
  3. 00:57:236 (2) - Maybe move to x:480 y:232 to make the spacing more consistent so it fits with the previous part like 00:54:424 (7,8,1) - spacing here is consistent.
  4. 01:00:049 (7,8,1,2) - I don't really like the flow of this even if the blanket might look good and all, but i recommend u to keep this part in mind.
  5. 01:13:643 (1,2) - Improve the blanket, by making the slider more curvy?
  6. 01:21:143 (1,2,3) - Why not the same as 00:43:643 (1,2,3) - People might think it's fast sliders again since the earlier sliders were fast.
  7. 01:50:674 (5,6,1) - Use DS (Distance Snap) to make the spacing consistent. Right now 01:51:025 (6) - is: http://puu.sh/mOHIa/f29390fe24.jpg But it should be consistent: http://puu.sh/mOHKh/3382c85330.jpg Prev = Previous object, Next = Next object, look at the upper right when highlighting an object.


  • Hard

  1. 01:36:611 (2,3,4,5,6,7,1) - Isn't there too many circles here for a Hard?
  2. 02:26:768 (1,2) - Swap the NC, so it start on the slider.


  • Normal

  1. Didn't find anything x.x


  • Feedback


    Sorry, not good at modding lower diffs xD
    Sorry for taking long time before modding this :/
    Good luck with this!
Topic Starter
Jonarwhal

-Tochi wrote:




  • Fluffy

  1. 00:24:189 (5,6,7) - Why not make the spacing here consistent? 00:25:830 (4,5,6) - Like here. Fixed~ I blame grid-snap xD
  2. 00:37:666 (7,9) - Im pretty sure that there's no sound in the music here, i would highly recommend to remove them before the BNs tells you that >.< Fixed, but I'm keeping the anti-jump.
  3. 00:57:236 (2) - Maybe move to x:480 y:232 to make the spacing more consistent so it fits with the previous part like 00:54:424 (7,8,1) - spacing here is consistent. Why not~
  4. 01:00:049 (7,8,1,2) - I don't really like the flow of this even if the blanket might look good and all, but i recommend u to keep this part in mind. You're right~ Fixed~
  5. 01:13:643 (1,2) - Improve the blanket, by making the slider more curvy? Fixed~
  6. 01:21:143 (1,2,3) - Why not the same as 00:43:643 (1,2,3) - People might think it's fast sliders again since the earlier sliders were fast. This was a mistake... Fixed~
  7. 01:50:674 (5,6,1) - Use DS (Distance Snap) to make the spacing consistent. Right now 01:51:025 (6) - is: http://puu.sh/mOHIa/f29390fe24.jpg But it should be consistent: http://puu.sh/mOHKh/3382c85330.jpg Prev = Previous object, Next = Next object, look at the upper right when highlighting an object. Fixed~ I know what you mean~


  • Hard

  1. 01:36:611 (2,3,4,5,6,7,1) - Isn't there too many circles here for a Hard? Fixed a bit~
  2. 02:26:768 (1,2) - Swap the NC, so it start on the slider. That would be inconsistent, but I fixed a different NC around here.


  • Normal

  1. Didn't find anything x.x It's okay~ (^▽^)


  • Feedback


    Sorry, not good at modding lower diffs xD
    Sorry for taking long time before modding this :/
    Good luck with this!
Thanks for modding~!! :D
JBHyperion
You modded my map so I feel I should drop some kind of mod here in return.

General Comments:

  1. Song Folder: BG looks kinda blurry, I'd try searching for a higher quality alternative
  2. Song Setup: CS3.8 for Normal and Advanced leaves little in the way of spread balance, and also is a large jump from Easy which is CS3. Suggest changing Normal to CS3.4 or so to remedy this. Also AR4 to AR6.5 from Normal to Advanced is quite a large gap, Normal AR5 would be more appropriate in this case
  3. Metadata: No issues
  4. Timing: Offset is very early right now, try 8040 (+22). Use Timing menu (F6), select all timing points and "move seleceted by..." to save yourself a lot of time. Don't forget to resnap notes and preview point as well. Additionally, consider dragging the start of your break to 01:38:508 so that the fade out of HUD coincides with the strong drum beat there for a better aesthetic. Lastly, why is 02:09:915 - 02:24:915 not kiai time when it's the same musical rhythm as your current kiai sections?
  5. Hitsounds: soft-hitnormal is very quiet, almost inaudible compared to the other hitsounds. Suggest increasing the volume of this or finding an alternative. Additionally, drum-hitwhistle is exceptionally loud, and to a point, is drowning out the music where you use it. I'd reduce the volume on this slightly
  6. AImod: No issues
Difficulty-Specific Comments:

Easy
  1. 00:38:040 (1) - This (or at least the head) should be moved down, both for neater flow into and out of 00:37:571 (5,2) and to avoid the overlap with 00:41:790 (1)
  2. 02:01:008 (4,2) - Try moving (2) somewhere else or rearranging this to avoid the overlap here, it's quite noticeable
  3. 02:33:352 (3) - Missing whistle on head?
Normal
  1. 00:28:643 (4,5,6) - This is a huge difficulty spike early in the map relative to what you've been mapping. Removing (5) would be a more fitting alternative here, as it introduces 1/2 rhythms in groups of (2) only, which also avoids introducing a sizeable difficulty increase from the Easy, using strictly 1/1 throughout
  2. 00:36:143 (4,5,6,7) - Very odd rhythm choice here, looks like you decided to switch between vocals and drums in the middle of a measure with no indication... I think that a better option here would be 1/1 slider on the downbeat for vocals, then two 1/2 sliders at 00:37:080 - for drums, since this allows you to emphasize the drum buildup without creating a huge difficulty spike due to higher hit leniency on sliders
  3. 00:38:018 (1,2) - Really awkward looking flow, this can be improved with a more flowing movement instead of an angular one
  4. 00:51:611 (4,5,1,2,3,4,5,1,2,3,4,5) - Try varying your direction here, at the moment the player jusy has to move clockwise for 8 seconds and it feels a little stale to play
  5. 02:13:174 (5,1) - Another very awkward flow to both look at and play, something like this would be much better imo - https://osu.ppy.sh/ss/4846273
  6. 02:37:080 (3) - ^ Rotate anticlockwise ~45 degrees and move up for a better flow into and out of this
Advanced
  1. 00:32:627 (2,3) - Advise against stacking here if you plan to keep 00:44:932 (3,4) - since these both look identical but are differently snapped, which will confuse a lot of players at this level. Personally, I wouldn't introduce 1/4 tapped patterns until Hard, since this presents a huge difficulty jump from Normal at present. If you do decide to keep those though, make sure you unstack similar 1/2 patterns such as 00:49:033 (4,1) for consistency
  2. 00:46:455 (3,4,5) - E.g. an alternative here would be circle + 1/4 repeat slider + circle, or something similar to what you did at 01:24:189 (3,4)
  3. 02:06:611 (2) - Might overlap with some skinned HP bars, see if you can move this down slightly at all to avoid this
Hard
  1. 00:35:205 (4) - Why is this not a slider? There's a long vocal sound here, so leaving this as just a circle feels weird and inconsistent
  2. 00:36:611 (2,3,4,5) - Linear pattern feels kinda boring here, you could make this into a shallow zig-zag or curve to give it more definition
  3. 02:17:627 (2,5) - These are awfully close to overlapping and look squashed, try unblanketing (5) and moving somewhere else, or else rotating it and moving (6) further down.
  4. 02:23:018 (1,2,3,4) - Considering you emphasized the tails with loud snare hits, shouldn't (1,2) be 4 circles and (3,4) a slider? would allow you to emphasize the strong beats much more effectively
Fluffy
  1. 00:37:080 (5,6,7) - These 4 hits are all of equal strength, so they should all be clickable objects imo. Swap the slider (5) out for two circles with the same spacing as 00:37:549 (6,7,1) for a "doublet" pattern - or, arrange the four in a square pattern, or a star pattern with 00:38:018 (1)
  2. 00:43:643 (1,2) - SV change is quite drastic here and is not immediately noticeable from the rhythm. A smaller multiplier like 1.25x would work better here for readability. Be sure to do the same at similar points such as 01:21:143 (1,2)
  3. 01:23:603 (4) - This beat is unnecessary, it's not following a strong sound and you already have a triple in this measure from 01:23:955 (6,7,8)
  4. 01:37:314 (3,4,5,6) - For added emphasis to the end of the kiai, three 1.4 kicksliders would be good here to emphasize the small changes in the vocals
  5. 01:54:541 (7) - Remove this, although there's a faint drum sound here, the two strong notes either side of it get weakended by the addition of this, since the stream gives all notes equal emphasis. triplet and single circle with spacing between them creates a unique pressure that feels much better to play
  6. 02:25:127 (1) - Any reason why you placed a spinner here when you mapped this out in all the other diffs? Feels a little lazy and inconsistent, personally
  7. 02:36:143 (1) - If this is following the trumpet sound, it should end on the 1/3 at 02:36:299 instead of the 1/4
This is all from me. If you have any questions or want to discuss things further, please don't hesitate to get back to me and I'll see what I can do to help.

Good luck! (:
ReFaller
No kudosu, unless you want :)
[Hard]
02:38:977 (1,2) - XD They are 1/8 beat too long (sliderends are snapped on yellow ticks....blleeeeehhhh)
It's an error after resnapping :)
Topic Starter
Jonarwhal
Green is fixed.
Blue is questions or somewhat fixed.
Red would be denied, but I didn't deny anything.

JBHyperion wrote:

You modded my map so I feel I should drop some kind of mod here in return.

General Comments:

  1. Song Folder: BG looks kinda blurry, I'd try searching for a higher quality alternative Fixed~ This is like the fifth times this has happened...
  2. Song Setup: CS3.8 for Normal and Advanced leaves little in the way of spread balance, and also is a large jump from Easy which is CS3. Suggest changing Normal to CS3.4 I'll take 3.5 here. or so to remedy this. Also AR4 to AR6.5 from Normal to Advanced is quite a large gap, Normal AR5 would be more appropriate in this case Fixed~
  3. Metadata: No issues
  4. Timing: Offset is very early right now, try 8040 (+22). Use Timing menu (F6), select all timing points and "move seleceted by..." to save yourself a lot of time. Don't forget to resnap notes and preview point as well. Additionally, consider dragging the start of your break to 01:38:508 so that the fade out of HUD coincides with the strong drum beat there for a better aesthetic. Lastly, why is 02:09:915 - 02:24:915 not kiai time when it's the same musical rhythm as your current kiai sections? Fixed all~
  5. Hitsounds: soft-hitnormal is very quiet, almost inaudible compared to the other hitsounds. Suggest increasing the volume of this or finding an alternative. Additionally, drum-hitwhistle is exceptionally loud, and to a point, is drowning out the music where you use it. I'd reduce the volume on this slightly Fixed both~
  6. AImod: No issues
Difficulty-Specific Comments:

Easy
  1. 00:38:040 (1) - This (or at least the head) should be moved down, both for neater flow into and out of 00:37:571 (5,2) and to avoid the overlap with 00:41:790 (1) Fixed~
  2. 02:01:008 (4,2) - Try moving (2) somewhere else or rearranging this to avoid the overlap here, it's quite noticeable Fixed~
  3. 02:33:352 (3) - Missing whistle on head? Yes, the head and the tail.
Normal
  1. 00:28:643 (4,5,6) - This is a huge difficulty spike early in the map relative to what you've been mapping. Removing (5) would be a more fitting alternative here, as it introduces 1/2 rhythms in groups of (2) only, which also avoids introducing a sizeable difficulty increase from the Easy, using strictly 1/1 throughout Fixed~
  2. 00:36:143 (4,5,6,7) - Very odd rhythm choice here, looks like you decided to switch between vocals and drums in the middle of a measure with no indication... I think that a better option here would be 1/1 slider on the downbeat for vocals, then two 1/2 sliders at 00:37:080 - for drums, since this allows you to emphasize the drum buildup without creating a huge difficulty spike due to higher hit leniency on sliders Fixed~
  3. 00:38:018 (1,2) - Really awkward looking flow, this can be improved with a more flowing movement instead of an angular one Fixed~
  4. 00:51:611 (4,5,1,2,3,4,5,1,2,3,4,5) - Try varying your direction here, at the moment the player jusy has to move clockwise for 8 seconds and it feels a little stale to play Fixed~
  5. 02:13:174 (5,1) - Another very awkward flow to both look at and play, something like this would be much better imo - https://osu.ppy.sh/ss/4846273 Fixed differently. I'm not sure how to do what the ss shows without overlapping with 02:16:243 (3) - this.
  6. 02:37:080 (3) - ^ Rotate anticlockwise ~45 degrees and move up for a better flow into and out of this Fixed~
Advanced
  1. 00:32:627 (2,3) - Advise against stacking here if you plan to keep 00:44:932 (3,4) - since these both look identical but are differently snapped, which will confuse a lot of players at this level. Personally, I wouldn't introduce 1/4 tapped patterns until Hard, since this presents a huge difficulty jump from Normal at present. If you do decide to keep those though, make sure you unstack similar 1/2 patterns such as 00:49:033 (4,1) for consistency Fixed wherever I could. I tried to take stacking out of this difficulty. Are rhythms like 01:31:711 (3,4) - this and 02:03:586 (4,5) - this okay though?
  2. 00:46:455 (3,4,5) - E.g. an alternative here would be circle + 1/4 repeat slider + circle, or something similar to what you did at 01:24:189 (3,4) Fixed~
  3. 02:06:611 (2) - Might overlap with some skinned HP bars, see if you can move this down slightly at all to avoid this Fixed~
Hard
  1. 00:35:205 (4) - Why is this not a slider? There's a long vocal sound here, so leaving this as just a circle feels weird and inconsistent Fixed~
  2. 00:36:611 (2,3,4,5) - Linear pattern feels kinda boring here, you could make this into a shallow zig-zag or curve to give it more definition Fixed~
  3. 02:17:627 (2,5) - These are awfully close to overlapping and look squashed, try unblanketing (5) and moving somewhere else, or else rotating it and moving (6) further down. Fixed by stacking~
  4. 02:23:018 (1,2,3,4) - Considering you emphasized the tails with loud snare hits, shouldn't (1,2) be 4 circles and (3,4) a slider? would allow you to emphasize the strong beats much more effectively Fixed~
Fluffy
  1. 00:37:080 (5,6,7) - These 4 hits are all of equal strength, so they should all be clickable objects imo. Swap the slider (5) out for two circles with the same spacing as 00:37:549 (6,7,1) for a "doublet" pattern - or, arrange the four in a square pattern, or a star pattern with 00:38:018 (1) Fixed, that plays well.
  2. 00:43:643 (1,2) - SV change is quite drastic here and is not immediately noticeable from the rhythm. A smaller multiplier like 1.25x would work better here for readability. Be sure to do the same at similar points such as 01:21:143 (1,2) Both lowered to 1.2x
  3. 01:23:603 (4) - This beat is unnecessary, it's not following a strong sound and you already have a triple in this measure from 01:23:955 (6,7,8) Removed~
  4. 01:37:314 (3,4,5,6) - For added emphasis to the end of the kiai, three 1.4 kicksliders would be good here to emphasize the small changes in the vocals Fixed~
  5. 01:54:541 (7) - Remove this, although there's a faint drum sound here, the two strong notes either side of it get weakended by the addition of this, since the stream gives all notes equal emphasis. triplet and single circle with spacing between them creates a unique pressure that feels much better to play Fixed~
  6. 02:25:127 (1) - Any reason why you placed a spinner here when you mapped this out in all the other diffs? Feels a little lazy and inconsistent, personally You're right, I was feeling lazy Mapped~
  7. 02:36:143 (1) - If this is following the trumpet sound, it should end on the 1/3 at 02:36:299 instead of the 1/4 Fixed~
This is all from me. If you have any questions or want to discuss things further, please don't hesitate to get back to me and I'll see what I can do to help.
Good luck! (:

ReFaller wrote:

No kudosu, unless you want :)
[Hard]
02:38:977 (1,2) - XD They are 1/8 beat too long (sliderends are snapped on yellow ticks....blleeeeehhhh) Thanks, but I found it too.
It's an error after resnapping :)
Thanks so much for modding! It's really helpful! :D
JapanYoshiTheGamer
Include a custom whistle hitsound or tone it down a bit. It gets annoying fast. Also, it's pronounced Omou, not Omofu.
Topic Starter
Jonarwhal

JapanYoshiTheGamer wrote:

Include a custom whistle hitsound or tone it down a bit. It gets annoying fast. Also, it's pronounced Omou, not Omofu.
All of the hitsounds are custom whistles lol.
For the metadata, the best choice is to use the romanji used on the VOCA NICO☆PARTY album, Natsu ni Sarishi Kimi wo Omofu.
Reference.
Reference.
Thanks for the check though.
Topic Starter
Jonarwhal
it lives
DeletedUser_6637817
[General]

OD seems a bit off...
Muzukashii could be 4.5 at this bpm (quite low), and also gives leniency on the blue tick 1/2 spaced rhythms.
Oni doesnt call for a 6, its too slow and undense for that, I recommend a 5 for this.
Fluffy would be fit with a 5.5 since its a tad above oni :D

HP seems appropiate!

Maybe you should map out the intro for each diff. It not having vocals isnt really a valid excuse since you mapped out 02:24:915 - This outro too, which also has no vocals soooo... Yea

[Muzukashii]

00:29:602 - This 2/1 break moment feels weird since it skips over 2 beats while the vocals set out... I suggest you place a note here at this timestamp to give a smoother transition into the next vocal phrase, otherwise it feels kind of forced even for vocal mapping.

00:43:665 (80,81,82,83,84) - kdkdk? A more steady sounding rhythm like that would support the beat thats shifting up a gear better. kdkdk should also work with the vocal emphasis i guess.

01:07:102 - yes same logic skipping 2 beats is weeeeird...
same at 00:52:102 - etc, you get my idea. Please apply to all where it does apply :D

00:58:665 - Idk how to feel about this major buildup being ignored D: Its not signaled unlike the buildup before the kiai, which should be fixed imo as its inconsistent and breaks expectation...
01:36:165 - This has no buildup and has no contrast to the aforementioned section which is also bad...

01:09:329 (178,187) - remove these 2 since they havent been mapped out at 00:33:704 - and 00:31:829 - . the 3/4 serve as a kind of break moment here aswell, which can help :D

01:21:165 (225,226,227,228,229) - kdkdk youve heard the suggestion before blah.

01:29:602 - note here for reasons already stated aaa

Else nothing much to say :3

[Oni]

01:07:805 (205) - Remove since most instruments are taking a break here? Leaving out this note can emphasize this :o

01:53:040 (397,398,399,400,401) - kdkdk would work here for same reasons as muzukashii aaaa

02:23:977 - Unfinish? Its not that different of a note from the others.

I suggest you nerf this a bit overall, its very much close to the top diff, and doesnt have any stark differences between it and the top diff besides break placement. Not very healthy spread imo :/

[Fluffy Oni]

I pretty much said all i wanted to say about it when i testplayed it for you. Its fine afaic c:


Good lucko~
Topic Starter
Jonarwhal

Nepuri wrote:

[General]

OD seems a bit off...
Muzukashii could be 4.5 at this bpm (quite low), and also gives leniency on the blue tick 1/2 spaced rhythms.
Oni doesnt call for a 6, its too slow and undense for that, I recommend a 5 for this.
Fluffy would be fit with a 5.5 since its a tad above oni :D fixed

HP seems appropiate! lovely

Maybe you should map out the intro for each diff. It not having vocals isnt really a valid excuse since you mapped out 02:24:915 - This outro too, which also has no vocals soooo... Yea sure

[Muzukashii]

00:29:602 - This 2/1 break moment feels weird since it skips over 2 beats while the vocals set out... I suggest you place a note here at this timestamp to give a smoother transition into the next vocal phrase, otherwise it feels kind of forced even for vocal mapping. fixed

00:43:665 (80,81,82,83,84) - kdkdk? A more steady sounding rhythm like that would support the beat thats shifting up a gear better. kdkdk should also work with the vocal emphasis i guess. but this is perfect lyric pitchmapping

01:07:102 - yes same logic skipping 2 beats is weeeeird...
same at 00:52:102 - etc, you get my idea. Please apply to all where it does apply :D fixed all

00:58:665 - Idk how to feel about this major buildup being ignored D: Its not signaled unlike the buildup before the kiai, which should be fixed imo as its inconsistent and breaks expectation...
01:36:165 - This has no buildup and has no contrast to the aforementioned section which is also bad... fixed

01:09:329 (178,187) - remove these 2 since they havent been mapped out at 00:33:704 - and 00:31:829 - . the 3/4 serve as a kind of break moment here aswell, which can help :D

01:21:165 (225,226,227,228,229) - kdkdk youve heard the suggestion before blah. no

01:29:602 - note here for reasons already stated aaa

Else nothing much to say :3 fixed rest

[Oni]

01:07:805 (205) - Remove since most instruments are taking a break here? Leaving out this note can emphasize this :o fixed

01:53:040 (397,398,399,400,401) - kdkdk would work here for same reasons as muzukashii aaaa no for the same reasons then

02:23:977 - Unfinish? Its not that different of a note from the others. what no it offers variety

I suggest you nerf this a bit overall, its very much close to the top diff, and doesnt have any stark differences between it and the top diff besides break placement. Not very healthy spread imo :/ oki

[Fluffy Oni]

I pretty much said all i wanted to say about it when i testplayed it for you. Its fine afaic c:


Good lucko~
thanks for modding
Seolv
m4m uwu
also need activity points for bn apps =3=

[- - Easy - -]
  1. 00:08:040 (1,3) - This overlap doesn't look very good, does it? Stacking (3) onto (1) would be good, if you're afraid it might be too hard to read for beginners, you can always get more opinions and some testplays
  2. 00:15:070 (5,1,2) - You can make (1,2) into a slider to differentiate this part from the previous measure
  3. 00:19:290 - What I noticed is that you don't use consistent rhythm for same parts which is shown here and also in the previous sections, from the beginning. This can be quite a problem consistency-wise, I recommend you stick to simple rhythm and follow it until the end of the section, choose an instrument that you're gonna follow for simplicity
  4. 00:19:290 (1,2) - Ctrl+J (2) for better flow
  5. 00:29:602 (4) - To follow the previous pattern, make this the same shape as previous slider, just Ctrl+J it
  6. 01:34:290 (1,2) - Putting two sliders without the same kind of curve can look random and you've never did it again in the map so it would be better to make them both same for aesthetic consistency
  7. 01:38:040 (1) - Move to x260 y134 for better flow and perfect triangle
  8. 01:51:165 (1) - Rotating by 120 degrees could result in better flow and aesthetics, just a suggestion
  9. 01:53:040 (1,2) - You could try making this linear
  10. 01:53:040 (1,2,1) - This isn't perfectly linear, resulting in bad aesthetics, make it perfectly linear (if you didn't apply the suggestion above)
  11. 02:10:383 (2,4) - Not a nice overlap, try to stack
  12. 02:24:915 (1,3) - Basically the point above repeats so ima let you take care of that
  13. 02:37:102 (2) - Place in the center of the editor for flow
Topic Starter
Jonarwhal

[ L u k a s ] wrote:

m4m uwu
also need activity points for bn apps =3=

[- - Easy - -]
  1. 00:08:040 (1,3) - This overlap doesn't look very good, does it? Stacking (3) onto (1) would be good, if you're afraid it might be too hard to read for beginners, you can always get more opinions and some testplays fixed
  2. 00:15:070 (5,1,2) - You can make (1,2) into a slider to differentiate this part from the previous measure fixed
  3. 00:19:290 - What I noticed is that you don't use consistent rhythm for same parts which is shown here and also in the previous sections, from the beginning. This can be quite a problem consistency-wise, I recommend you stick to simple rhythm and follow it until the end of the section, choose an instrument that you're gonna follow for simplicity it's so minor it's fine, and changing it would be difficult without destroying the pattern and the ds
  4. 00:19:290 (1,2) - Ctrl+J (2) for better flow current flow seems more circular... please explain how this flow is "better"...
  5. 00:29:602 (4) - To follow the previous pattern, make this the same shape as previous slider, just Ctrl+J it but... circular flow :/
  6. 01:34:290 (1,2) - Putting two sliders without the same kind of curve can look random and you've never did it again in the map so it would be better to make them both same for aesthetic consistency fixed
  7. 01:38:040 (1) - Move to x260 y134 for better flow and perfect triangle was changed with previous suggestion.
  8. 01:51:165 (1) - Rotating by 120 degrees could result in better flow and aesthetics, just a suggestion ruins the current pattern
  9. 01:53:040 (1,2) - You could try making this linear fixed
  10. 01:53:040 (1,2,1) - This isn't perfectly linear, resulting in bad aesthetics, make it perfectly linear (if you didn't apply the suggestion above) fixed with above
  11. 02:10:383 (2,4) - Not a nice overlap, try to stack fixed
  12. 02:24:915 (1,3) - Basically the point above repeats so ima let you take care of that fixed
  13. 02:37:102 (2) - Place in the center of the editor for flow fixed
thanks for modding
Volta
[General]
i think 1.4 base SV looks better but yeah.

[Muzukashii]
00:27:258 (19,20,21) - maybe change to k-dd? i think it would suits the vocal better
00:30:305 - remove? pattern is kinda long here

00:37:219 - this note is kinda weird to me. I'd suggest to move to 00:37:102 - and change it to d, and add d at 00:37:336 - to follow the drum since it's more prominent than the trumpet
01:14:719 - same as^

00:38:743 (1,2) - change to dd? it would make the higher pitched vocal at 00:39:680 (1,2) - more emphasized
00:47:180 - maybe change to d? it would make the flow more dynamic imo
00:54:680 - same as^
01:24:680 - same as^
01:32:180 - same as^
01:56:555 - ^
02:04:055 - ^

01:07:805 - remove?
01:16:711 (147,148) - change to k-d? follow pitch
01:33:586 ~ 01:38:040 - how about arrange them like this:

i think this will emphasize the vocal in a way better

01:47:415 - maybe remove? i think a couple of break would reflect the calmness better

02:06:399 - consider to remove the note, since the vocal is stopped at 02:06:165 - it would be nice to highlight them
02:08:977 (1,2,3,4,5) - consider to change to ddddK, it would have greater impact this way imo
02:16:477 - i think you should add note here, refer to 02:01:477 - , 01:29:602 - , 00:52:102 -
02:20:696 - maybe change to k since it has same drum sound as 02:20:461 - and higher pitch than 02:20:930 - ?

[Oni]
00:24:680 - i think dd or kk would fits the vocal better here
00:29:836 - how about move this to 00:29:719 - to match the trumpet and create more interesting rhythm

00:51:868 - , 00:51:985 - consider to add k to make the kiai a bit denser? it would make better spread between Muzu and Fluffy Oni
01:00:305 - maybe remove this note and add d at 00:59:368 - and 00:59:602 - instead? it makes better build up imo

01:12:844 - add a note here for the vocal? feels weird if empty imo. and maybe delete 01:14:133 - instead for the break
01:18:704 - move to 01:18:821 - to match the drum

01:29:368 - , 01:29:485 - add note, same as 1st kiai
02:01:243 - , 02:01:360 - add note, same as ^
02:16:243 - , 02:16:360 - add note, same as ^

02:09:678 - change to d?

[Fluffy Oni]
00:24:680 - change to k? i think it sounds better since the vocal has same pitch with 00:24:797 -
00:37:336 - or 00:37:454 - add d? i think filling the drum or the melody could help create more stable rhythm
00:40:735 - maybe add d to mirror 00:39:446 (1,2,3,4) - ?

00:58:199 ~ 01:00:540 - how about this arrangement:

i think this way would give better emphasis to vocal at 00:58:899 - and trumpet at 01:00:071 -

01:14:836 - or 01:14:954 - add d? same as before
01:17:649 ~ 01:19:290 - how about:

this way would fits the vocal and drum in a way better

01:34:407 - change to d? more fits with the low pitch
02:06:282 - same as ^
02:17:649 - consider to add note here, since it's supposed to be the climax, feels weird if you suddenly have break here


call me back when it's ready~
Topic Starter
Jonarwhal

Volta wrote:

[General]
i think 1.4 base SV looks better but yeah.

[Muzukashii]
00:27:258 (19,20,21) - maybe change to k-dd? i think it would suits the vocal better really goes agains the pitches here
00:30:305 - remove? pattern is kinda long here

00:37:219 - this note is kinda weird to me. I'd suggest to move to 00:37:102 - and change it to d, and add d at 00:37:336 - to follow the drum since it's more prominent than the trumpet i did something similar
01:14:719 - same as^

00:38:743 (1,2) - change to dd? it would make the higher pitched vocal at 00:39:680 (1,2) - more emphasized
00:47:180 - maybe change to d? it would make the flow more dynamic imo
00:54:680 - same as^
01:24:680 - same as^
01:32:180 - same as^
01:56:555 - ^
02:04:055 - ^

01:07:805 - remove?
01:16:711 (147,148) - change to k-d? follow pitch
01:33:586 ~ 01:38:040 - how about arrange them like this:

i think this will emphasize the vocal in a way better I did something similar

01:47:415 - maybe remove? i think a couple of break would reflect the calmness better

02:06:399 - consider to remove the note, since the vocal is stopped at 02:06:165 - it would be nice to highlight them
02:08:977 (1,2,3,4,5) - consider to change to ddddK, it would have greater impact this way imo it denies the vocal pitch though
02:16:477 - i think you should add note here, refer to 02:01:477 - , 01:29:602 - , 00:52:102 -
02:20:696 - maybe change to k since it has same drum sound as 02:20:461 - and higher pitch than 02:20:930 - ?

[Oni]
00:24:680 - i think dd or kk would fits the vocal better here denies pitch
00:29:836 - how about move this to 00:29:719 - to match the trumpet and create more interesting rhythm I don't wanna skip the lyric or make the pattern complex for the weaker trumpet

00:51:868 - , 00:51:985 - consider to add k to make the kiai a bit denser? it would make better spread between Muzu and Fluffy Oni
01:00:305 - maybe remove this note and add d at 00:59:368 - and 00:59:602 - instead? it makes better build up imo

01:12:844 - add a note here for the vocal? feels weird if empty imo. and maybe delete 01:14:133 - instead for the break
01:18:704 - move to 01:18:821 - to match the drum

01:29:368 - , 01:29:485 - add note, same as 1st kiai
02:01:243 - , 02:01:360 - add note, same as ^
02:16:243 - , 02:16:360 - add note, same as ^ added 1sts, but did not make triplets because thats excessive for a part of the song that i dont want to emphasize

02:09:678 - change to d? same as muzu, this denies vocal pitch

[Fluffy Oni]
00:24:680 - change to k? i think it sounds better since the vocal has same pitch with 00:24:797 -
00:37:336 - or 00:37:454 - add d? i think filling the drum or the melody could help create more stable rhythm
00:40:735 - maybe add d to mirror 00:39:446 (1,2,3,4) - ? too intense for this section

00:58:199 ~ 01:00:540 - how about this arrangement: I like the way my current arrangement emphasizes both the vocals and the trumppet

i think this way would give better emphasis to vocal at 00:58:899 - and trumpet at 01:00:071 -

01:14:836 - or 01:14:954 - add d? same as before
01:17:649 ~ 01:19:290 - how about: removes some vocal ep

this way would fits the vocal and drum in a way better

01:34:407 - change to d? more fits with the low pitch
02:06:282 - same as ^
02:17:649 - consider to add note here, since it's supposed to be the climax, feels weird if you suddenly have break here


call me back when it's ready~
no comment = fixed, thanks so much :3
Marianna
Hellow (v1 kills me)

General

  1. Personally I find the hitsound a bit bland, you literally use the same on 80% of the map, the other 20% are the kiai with addition of claps. This is definitely not intuitive to play, it gets boring listening to the same sound the whole map, maybe adding some good whistles accompanying the instrumental would be of great help.

  2. Wheres the video on Shira's Diff? xd

  3. Take a look at your AiMod (Light insane and Normal diff), theres is so many unsnapped objects lol


Easy

  1. 00:09:915 (3,4) - This would flow better with a vertical movement, not straight, since the curved slider points up, it would be good to follow this movement. Just like this.

  2. 00:17:883 (4,1) - It's a little Nazi, though, using two equal sliders for two sessions with different sounds does not sound very good to me. Here 00:17:883 - the sound extends normally, but here 00:19:290 - the sound has a variant, maybe changing that leave the session a little less monotone.

  3. 00:21:633 (3) - This slider covers something that does not exist, as pointed out previously, two equal sliders that follow completely different things, here you could have a little more creativity to follow the pause and beats of the music, this way sounds very strange.

  4. 00:21:633 (3,1) - This is a really a bad moviment x.x

  5. 00:53:508 (2,3) - It's a very personal thing, but I really think that kind of thing very "eww", maybe something like that flows better?

  6. 01:37:102 (4,5,1) - This curve is a bit repetitive, since many sliders before it have the same shape, how about letting it straight to emphasize the session? Like this.

  7. 02:08:040 (3,4,1) - 01:37:102 (4,5,1) - 00:58:665 (3,4,1) - Those three should be consistant since theyre the basically the same sound in the same place. :thinking: (I highly prefer 3 circles).

Normal

  1. Strangely enough, this diff contains more 1/1 longs than the Easy difficulty (in the beginning of the map), I do not know if this is something necessarily bad, but it is inconsistent, the difficulty should increase and not decrease. (A larger SV does not make something necessarily harder than something).

  2. 00:29:836 (7) - That sounds very strange, the pace of these two 00:29:133 (6,7) - is changed, ctrl + g?
    note: 01:06:633 (6,7) - 01:36:633 (4,5) - the same goes here

  3. 00:45:071 - Easy difficulty followed this rhythm, how about following here too?

  4. 00:49:290 (1,2) - Nazi², but it can be aesthetically better xD

Advanced

  1. 00:43:665 (1,2) - This should be different from 00:43:196 (3) - to have more emphasis than the previous note to these.
    note: 01:21:165 (1,2) - same


    pretty solid diff lol

Hard

  1. 00:13:430 (5,1) - Since you've done this here, you should do this here too 00:09:680 - 00:11:555 - (etc), at least where have the same sound.

  2. 00:22:102 (3,4,5,6) - These notes should differentiate themselves from 00:23:040 (1) - , seem to be in the same sequence, this does not sound good since (1) should be emphasized because of the new session.

  3. 00:37:571 (5) - I do not think here is a good place to use a tripplet, there are places with greater instrumental emphasis (and with a more audible tripplet) to use this.

  4. 01:12:258 (3,4) - Another very personal thing, but aesthetically that is not cool. Maybe this?

Shira's Light Insane

  1. PLEASE FIX THOSE UNSNAPPED THINGS

  2. You ignored many of the audible tripplets to follow the undergrounds, this is not at all productive in gameplay, you expect to follow something and in the end you are forced to follow something that you are not even listening to, a very large example of this is here 00:08:508 (2,3,4,5,6,7,1) - where I am not even listening to the tripplet, but where it is necessary it is not. I mean, he's audible, but no more than the other, and the emphasis should be on what stands out most and you do this in the whole map.

  3. 00:34:758 (2,3,4) - Nazi³ this can be more straight.
    note: 00:46:008 (2,3,4) - 01:27:258 (2,3,4) - (etc) same

  4. 00:39:915 (1) - Put this in x:0 y:304 to be more emphasized than 00:39:446 (5) - (or somewhere else).

  5. 00:43:665 (1) - This can be circles, just like 00:22:102 (1,2,3,4) -
    note: 01:21:165 (1) - 01:53:040 (1) - same

  6. 01:22:805 - Be consistant and put something here, just like the first (and last) Kiai.

  7. 01:37:805 (6,1) - If here is a jump, here should be too 01:00:305 (7,1) -

hi 2018, gl!
Shira

Marianna wrote:

Shira's Light Insane

  1. PLEASE FIX THOSE UNSNAPPED THINGS haha yea the sv was messed up when he copied the hs fixed !!

  2. You ignored many of the audible tripplets to follow the undergrounds, this is not at all productive in gameplay, you expect to follow something and in the end you are forced to follow something that you are not even listening to, a very large example of this is here 00:08:508 (2,3,4,5,6,7,1) - where I am not even listening to the tripplet, but where it is necessary it is not. I mean, he's audible, but no more than the other, and the emphasis should be on what stands out most and you do this in the whole map. i chose not to follow most of the triplet sounds on purpose. im sure you realized that most of the map has the same melody. if i decided to add triplets here 00:09:329 - & 00:09:797 - it would be too overwhelming imo.. there would be like a triplet every single beat which i dont really want a pretty simple map to have. thats why i decided to go with the first triplet sound only

  3. 00:34:758 (2,3,4) - Nazi³ this can be more straight.
    note: 00:46:008 (2,3,4) - 01:27:258 (2,3,4) - (etc) same how can a linear slider become more straight ?_?

  4. 00:39:915 (1) - Put this in x:0 y:304 to be more emphasized than 00:39:446 (5) - (or somewhere else). nah i think the curve is enough

  5. 00:43:665 (1) - This can be circles, just like 00:22:102 (1,2,3,4) -
    note: 01:21:165 (1) - 01:53:040 (1) - same mm i dont want a note spam before the kiai since i want to differentiate it

  6. 01:22:805 - Be consistant and put something here, just like the first (and last) Kiai. there is no sound here unlike the first and last kiai

  7. 01:37:805 (6,1) - If here is a jump, here should be too 01:00:305 (7,1) - yup

hi 2018, gl!
!
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TitleUnicode:夏に去りし君を想フ
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Version:Shira's Light Insane
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389,99,140461,1,0,2:0:0:0:
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60,93,159680,1,0,2:0:0:0:
Topic Starter
Jonarwhal

Marianna wrote:

Hellow (v1 kills me)

General

  1. Personally I find the hitsound a bit bland, you literally use the same on 80% of the map, the other 20% are the kiai with addition of claps. This is definitely not intuitive to play, it gets boring listening to the same sound the whole map, maybe adding some good whistles accompanying the instrumental would be of great help. not really necesary
  2. Wheres the video on Shira's Diff? xd
  3. Take a look at your AiMod (Light insane and Normal diff), theres is so many unsnapped objects lol

Easy

  1. 00:09:915 (3,4) - This would flow better with a vertical movement, not straight, since the curved slider points up, it would be good to follow this movement. Just like this. but that breaks the obvious symmetry
  2. 00:17:883 (4,1) - It's a little Nazi, though, using two equal sliders for two sessions with different sounds does not sound very good to me. Here 00:17:883 - the sound extends normally, but here 00:19:290 - the sound has a variant, maybe changing that leave the session a little less monotone. too detailed... symmetry is allowed even if the sounds aren't quite the same
  3. 00:21:633 (3) - This slider covers something that does not exist, as pointed out previously, two equal sliders that follow completely different things, here you could have a little more creativity to follow the pause and beats of the music, this way sounds very strange. but it plays nice and easy for the player here
  4. 00:21:633 (3,1) - This is a really a bad moviment x.x
  5. 00:53:508 (2,3) - It's a very personal thing, but I really think that kind of thing very "eww", maybe something like that flows better?
  6. 01:37:102 (4,5,1) - This curve is a bit repetitive, since many sliders before it have the same shape, how about letting it straight to emphasize the session? Like this. it's just a curve, it looks fine
  7. 02:08:040 (3,4,1) - 01:37:102 (4,5,1) - 00:58:665 (3,4,1) - Those three should be consistant since theyre the basically the same sound in the same place. :thinking: (I highly prefer 3 circles). slight variation is allowed here


Normal

  1. Strangely enough, this diff contains more 1/1 longs than the Easy difficulty (in the beginning of the map), I do not know if this is something necessarily bad, but it is inconsistent, the difficulty should increase and not decrease. (A larger SV does not make something necessarily harder than something). this is more 1/2
  2. 00:29:836 (7) - That sounds very strange, the pace of these two 00:29:133 (6,7) - is changed, ctrl + g?
    note: 01:06:633 (6,7) - 01:36:633 (4,5) - the same goes here
  3. 00:45:071 - Easy difficulty followed this rhythm, how about following here too? normal uses 1/2 rhythm here, easy only used 1/1 and it happened to work better
  4. 00:49:290 (1,2) - Nazi², but it can be aesthetically better xD this looks pretty good without that

Advanced

  1. 00:43:665 (1,2) - This should be different from 00:43:196 (3) - to have more emphasis than the previous note to these.
    note: 01:21:165 (1,2) - same er that makes the structure too confusing

    pretty solid diff lol

Hard

  1. 00:13:430 (5,1) - Since you've done this here, you should do this here too 00:09:680 - 00:11:555 - (etc), at least where have the same sound.
  2. 00:22:102 (3,4,5,6) - These notes should differentiate themselves from 00:23:040 (1) - , seem to be in the same sequence, this does not sound good since (1) should be emphasized because of the new session. how so?
  3. 00:37:571 (5) - I do not think here is a good place to use a tripplet, there are places with greater instrumental emphasis (and with a more audible tripplet) to use this. it's a reverse slider so it hardly counts
  4. 01:12:258 (3,4) - Another very personal thing, but aesthetically that is not cool. Maybe this?

hi 2018, gl!
thanks,
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