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[Archived] Issues with Latest Cutting-edge Build (Post Here)

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smoogipoo
Restart osu! to force an update and post if it still happens (I think this is/was a problem with shaders because the resources didn't get updated correctly).
VeilStar

cheeseandcereal wrote:

<stuff>
I get this when turning on shader effects in the cuttingedge build. (Though for rakosi2 it turns black.) Anyhow, turn that setting off untill it's fixed.

Edit:

smoogipooo wrote:

Restart osu! to force an update and post if it still happens (I think this is/was a problem with shaders because the resources didn't get updated correctly).
Still getting the issue here (after updating).


Aren't shader effects just not supported by OpenGL? Because this has always been the case before.
Nabile

smoogipooo wrote:

Restart osu! to force an update and post if it still happens (I think this is/was a problem with shaders because the resources didn't get updated correctly).
It seems to render shader effects to the wrong render target, an uninitialized one instead of the backbuffer.
See:

Topic Starter
TheVileOne
Rotate form has unclickable buttons. Alt tab triggers tab functions when alt tabbing back into the game.
bigfeh

Nabile wrote:

smoogipooo wrote:

Restart osu! to force an update and post if it still happens (I think this is/was a problem with shaders because the resources didn't get updated correctly).
It seems to render shader effects to the wrong render target, an uninitialized one instead of the backbuffer.
See:

serious question, how do you even output from an unitialized "buffer" without something noticing the fuckup
Nabile

bigfeh wrote:

serious question, how do you even output from an unitialized "buffer" without something noticing the fuckup
Actually it's probably copying from the wrong render target instead of the backbuffer, instead of rendering to the wrong RT. Sorry about that.
cheeseandcereal

smoogipooo wrote:

Restart osu! to force an update and post if it still happens (I think this is/was a problem with shaders because the resources didn't get updated correctly).

I did this and the problem still persists
bigfeh

Nabile wrote:

bigfeh wrote:

serious question, how do you even output from an unitialized "buffer" without something noticing the fuckup
Actually it's probably copying from the wrong render target instead of the backbuffer, instead of rendering to the wrong RT. Sorry about that.
Oh, okay. I guess this makes more sense, though I'm really sleepy right now

I'm genuinely interested in seeing the code behind the game. So disappointed this is closed source :(
smoogipoo
Update and let me know if the issue is still occurring, I've fixed up some things that could've caused this issue.
Shizuyi
The issue seems to be fixed. Had the same problem as all the othr here but now osu works fine again for me.
cheeseandcereal

smoogipooo wrote:

Update and let me know if the issue is still occurring, I've fixed up some things that could've caused this issue.
Yup, the issue is fixed, thanks!
BanchoBot
Issue(s) in this thread have been addressed by the following changes:
  1. Don't minimize osu! when losing focus in borderless fullscreen mode. (Tom94)
  2. Fix dialog windows being impossible to focus. (Tom94)
The changes will be applied to builds newer than b20150427.5cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
Shizuyi
Now there is again the option to activate the fullscreen mode but if i activate it it seems to take no effect. Additional to that after every restart of osu the option is disabled again even if i enabled it before.
bigfeh
I think I love you right now, Tom

Confirm fix on borderless fullscreen minimizing
Tom94

Shizuyi wrote:

Now there is again the option to activate the fullscreen mode but if i activate it it seems to take no effect. Additional to that after every restart of osu the option is disabled again even if i enabled it before.
Are you using integrated graphics?
bigfeh

Shizuyi wrote:

Now there is again the option to activate the fullscreen mode but if i activate it it seems to take no effect. Additional to that after every restart of osu the option is disabled again even if i enabled it before.
Could not reproduce. Fullscreen, however, did crash Windows Explorer, incorrectly detect my native screen resolution as 3840x2160 and most importantly break my multi-monitor setup. Twice.

It's unusable as-is because it screws up the position of my second screen. Not that I would use it over borderless, though
Shizuyi

Tom94 wrote:

Shizuyi wrote:

Now there is again the option to activate the fullscreen mode but if i activate it it seems to take no effect. Additional to that after every restart of osu the option is disabled again even if i enabled it before.
Are you using integrated graphics?
No im using a GTX 780Ti.
Arnold0

Shizuyi wrote:

Now there is again the option to activate the fullscreen mode but if i activate it it seems to take no effect. Additional to that after every restart of osu the option is disabled again even if i enabled it before.
I switched back to CU just to see and yes the option does nothing and is untickied after a restart. However, it dosn't crash explorer and detected native resolution is good.

About my perfs issue, it's still the same, using integrated intel or the 750M changes nothing. In other builds, using borderless even in Dx is doing issues too (Lower input lag than OGL builds but still having some VS fullscreen, and having some kind of annoying micro lags that I can't realy explain but it's there even if FPS is high) so if true fullscreen never comes to OGL then I think I'll always have problems whith OGL builds.

EDIT :

Okey, so I found something about the performance issue... It's actualy caused by a system file of windows 8 called dwm.exe which seem to be used by windows aero. Using some process manager, I suspended winlogon and killed dwm.exe. Windows was not realy happy about running in this state, however the cutting edge build had no input lag anymore and after a few lag spikes it ran at constant 300 fps like the normal build runs on fullscreen... To be sure it was not placebo effect, I unsuspended winlogon which instantly restarted dwm, and the input delay and micro lags were back...
Mofo
Issues with Skin loading or such thing.

Error log: http://pastebin.com/EBCQZVyJ

Removing the entire skin folder does not work, shift back to stable mode works
While starting up stable mode i do get the message: Error loading skin configuration and if i look into skins list theres a blank file instead of default (Removed skin folder and automaticly remade a new one)
peppy

Mofo wrote:

Issues with Skin loading or such thing.

Error log: http://pastebin.com/EBCQZVyJ

Removing the entire skin folder does not work, shift back to stable mode works
While starting up stable mode i do get the message: Error loading skin configuration and if i look into skins list theres a blank file instead of default (Removed skin folder and automaticly remade a new one)
are you able to provide a copy of the skin folder which was triggering this issue?
BanchoBot
Issue(s) in this thread have been addressed by the following changes:
  1. Fix full screen setting not being saved correctly. (peppy)
The changes will be applied to builds newer than b20150428.1cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
Espionage724
Was wondering why my textures were broken, but it seems to be because of another program hooking it's overlay into osu! (Evolve). Upon closing Evolve, textures are fine.

Not sure if it's something osu! devs can fix or Evolve's devs (overlay worked fine on Stable and pre-OGL cutting-edge builds).

I'm using a Radeon HD 7850 on Windows 8.1 with Catalyst 15.4 if it matters.



on another note, playing like this is interesting :p
Seri
Since the 27.04.2015 builds i experience many many microstutters, like one every few seconds. Didn't change anything in my setup.

EDIT: Didn't have any broken sliders since then though C:
Bara-
Note
This thread is ONLY for confirmable bugs; others also need to have it
bigfeh
When using fullscreen windowed, after switching focus back to game, keyboard input will not be counted for up to about 2 seconds

Running ce20150428.6
award0707
Since one of the latest cutting edge builds (from a few days ago?), the game sometimes crashes (i.e. the "error, click here to close program" dialog) when I press Ctrl-R to restart a map. I can't reproduce this bug at will though.
flaming

Seri wrote:

Since the 27.04.2015 builds i experience many many microstutters, like one every few seconds. Didn't change anything in my setup.

EDIT: Didn't have any broken sliders since then though C:
do you have vsync on? This happened to me with vsync on.
Seri
Vsync and frame limiter are disabled. Also playing in borderless exclusive/fullscreen.

With DX (stable/beta) it works fine.
Would love to test a build from 26.04. to be sure it's not my pc magically acting up with OGL. :3
billy96

Espionage724 wrote:

Was wondering why my textures were broken, but it seems to be because of another program hooking it's overlay into osu! (Evolve). Upon closing Evolve, textures are fine.

Not sure if it's something osu! devs can fix or Evolve's devs (overlay worked fine on Stable and pre-OGL cutting-edge builds).

I'm using a Radeon HD 7850 on Windows 8.1 with Catalyst 15.4 if it matters.


on another note, playing like this is interesting :p
Yep, also getting this when Evolve's overlay is enabled in-game


dem byotiful spinners
peppy

baraatje123 wrote:

Note
This thread is ONLY for confirmable bugs; others also need to have it
What gives yout that idea? This thread is for any issues with cutting-edge.
Dereku
Misc:
Triangles disappear before they come off the screen.

Mania:
Texture of long notes (sliders) disappears before the end of the note. http://youtu.be/hakzDXXg6s0

VC: ATI Radeon HD 4850
OS: Windows 8.1
Kankyu

award0707 wrote:

Since one of the latest cutting edge builds (from a few days ago?), the game sometimes crashes (i.e. the "error, click here to close program" dialog) when I press Ctrl-R to restart a map. I can't reproduce this bug at will though.
I've been having this issue as well. The game stops and "osu! has stopped working" window pops up.
It seems to be happening a lot more with tilde though.
KokaKiwi

Dereku wrote:

Misc:
Triangles disappear before they come off the screen.

Mania:
Texture of long notes (sliders) disappears before the end of the note. http://youtu.be/hakzDXXg6s0

VC: ATI Radeon HD 4850
OS: Windows 8.1
Same problem here.

VC: nVidia GTX850M
OS: Windows 8.1 (pro)
NickXitco
Taiko:

Top background jumps around with black behind frequently. http://youtu.be/E1do2yA_QEw

VC: EVGA GTX 760
OS: Windows 7
Cheesecake_Hero
Whenever i try to load my skin i get this error :(
https://lh6.googleusercontent.com/-k3fwwJmjJDg/VUNgXKNCX3I/AAAAAAAAAKI/XH_LCRYrEME/w1538-h865-no/Untitled.png

I have tried editing the Skin.ini to make sure its not broken or anything but to no avail.

My Skin.ini (If Skin.ini is even the Problem)
SPOILER
//skin.ini default configuration
[General]
Name: Cheesy Skinny
Author: Cheesecake_Hero
Version: latest
SliderBallFlip: 0
SliderBallFlip: 1
SliderStyle: 2
CursorRotate: 1
ComboBurstRandom: 1
SliderBallFrames: 13
CustomComboBurstSounds: 30,60,90,120,240,480
ComboBurstRandom: 0
SliderStyle: 2


[Colours]
Combo1: 78,0,213
Combo2: 204,0,204
Combo3: 255,51,153
MenuGlow: 60,60,60
SpinnerApproachCircle: 77,139,217
SongSelectActiveText: 0,0,0
SongSelectInactiveText: 255,255,255
StarBreakAdditive: 255,182,193
SliderBorder: 86,254,250
SliderTrackOverride: 0,0,0
smoogipoo
Error actually looks to be coming from one of your nK.ini files, please post any nK.ini files so I can look through them.
Cheesecake_Hero
There is only one file in my osu folder with the .ini extension and that is the Skin.ini and there is not Mania keys Settings there.
- Marco -

Cheesecake_Hero wrote:

There is only one file in my osu folder with the .ini extension and that is the Skin.ini and there is not Mania keys Settings there.
Mania .ini are merged into skin.ini
Cheesecake_Hero

marcostudios wrote:

Cheesecake_Hero wrote:

There is only one file in my osu folder with the .ini extension and that is the Skin.ini and there is not Mania keys Settings there.
Mania .ini are merged into skin.ini
Then i dont know what nK.ini Files are. There are no Mania File settings in my Skin,ini so i dont really know how to play CE with my Skins ;(
VeilStar
This has been fixed.
Issue 1:
  • If you have a lower fullscreen resolution than a windowed resolution set for osu! (which you can easily do by changing the resolution while in fullscreen and then turning fullscreen off), when switching from Fullscreen to Windowed mode osu! does not change the monitor's resolution back to what it was, but does change the window resolution. Effectively resulting in your entire screen being the screenshot below.
    See p/4110313

Issue 2:
  • When in the cuttingedge build, if you select a different release stream and wait for it to finish downloading the 'click to restart' button will appear. If you then go into the editor and back to the main menu, this button will be gone and osu! will re-download the files again. This does not happen on the Stable build.
This has been fixed.
Issue 3:
  • Well, this is a known issue already, but if you go to Play -> Multi while having the chat hidden, the first line (that says "Attempting to join channel..." will appear as a block of the colour the text is normally in. It seems that if text is loaded before it can actually draw it will draw as a block.

Topic Starter
TheVileOne
This is annoying me. Whenever you change builds, it defaults my resolution to fullscreen, changes my users filter to all and user sort mode to Rank. I will look into it at some point if someone doesn't get to it before me.
VeilStar
On the results screen you can interact with the back button even if there are other clickable objects drawn in front/on top of it (such as usernames in chat). This doesn't happen with any other buttons, strangely. Cutting-edge specific, as I tried it in Stable but couldn't replicate it there.

https://www.youtube.com/watch?v=9yq_bRUUCPg
bigfeh

VeilStar wrote:

On the results screen you can interact with the back button even if there are other clickable objects drawn in front/on top of it (such as usernames in chat). This doesn't happen with any other buttons, strangely. Cutting-edge specific, as I tried it in Stable but couldn't replicate it there.

https://www.youtube.com/watch?v=9yq_bRUUCPg
Confirmed

Only happens on score results. Could not replicate elsewhere
Seri
After using the editor, the game does not switch to exclusive mode again for me.
VeilStar
Not sure if this is considered an issue or not, but the 'Recovery Dialog' (which is opened by holding SHIFT and opening osu!.exe) does not appear when on the cuttingedge release stream. Just thought i'd drop this in here as it's quite a handy thing to have in case something goes wrong.
Ayesha Altugle
Having skin.ini present forces the default skin instead regardless of any skin and "Error while currently loading current skin's configuration file" appears almost everywhere you go.


peppy
can you share your skin.ini?
Ayesha Altugle
skin.ini code requested by peppy (Supposed to be working on other osu! versions, in my case, Beta)
[General]
Name: Eye Friendly
Author: vahn10
Version: 2.2
SliderStyle: 2
CursorRotate: 1
CursorExpand: 0
CursorCentre: 1
AllowSliderBallTint: 1

[Colours]
Combo1: 255,152,65
Combo2: 166,197,73
Combo3: 134,224,187
Combo4: 175,205,250
Combo5: 246,175,250
Combo6: 175,205,250
Combo7: 134,224,187
Combo8: 166,197,73
SliderBorder: 0,170,128
//SongSelectActiveText: 255,255,0
SliderTrackOverride: 0,0,0
MenuGlow: 255,255,0

[Fonts]
HitCirclePrefix: Alternate Elements/Japanese Numbers (Heavenly Style)/default
HitCircleOverlap: 7

Tested on other skins, same thing happens
^
[General]
Name: 1
Author: various artists
SliderStyle: 2
SliderBallFlip: 1
CursorRotate: 1
CursorExpand: 1
CursorCentre: 1
SliderBallFrames: 1
HitCircleOverlayAboveNumer: 0


[Colours]
Combo1: 255,0,0
Combo2: 0,200,0
Combo3: 200,0,200
Combo4: 255,255,0


SliderBorder: 255, 255, 255
SliderTrackOverride: 0,0,0
SpinnerApproachCircle: 255,255,255

[Fonts]
HitCirclePrefix: default
HitCircleOverlap: 3
ScorePrefix: score
ScoreOverlap: -3
Nathanael
For some reason. achieving the 25,000 plays achievement will make osu! display something else instead of the achievement image (below).


Video or screenshot showing the problem:


osu! version: 20150504.2cuttingedge
BanchoBot
Issue(s) in this thread have been addressed by the following changes:
  1. Fix achievement sprites not loading correctly. (peppy)
The changes will be applied to builds newer than b20150504.2cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
TicClick
Some changelog entries are cut in osu!. And no, VeilStar, this also happens on public builds since I don't know when, probably since in-game changelog implementation.




These are "Fix newly-created maps sometimes having a scroll speed of 0." (May 4) and "Fix score multiplier being not correctly calculated internal to the difficulty calculator." (May 1)

osu! version: 20150504.6cuttingedge
BanchoBot
Issue(s) in this thread have been addressed by the following changes:
  1. Fix further cases of texture corruption. (Tom94)
The changes will be applied to builds newer than b20150504.7cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
Tom94
Please let us know if you can still trigger texture corruption (blocky sprites) after this change.

Evolve users, this might have also fixed it for you! ;)
Shizuyi
At the beginning of the song, before it starts, when i (de-)activate the map Skin there's still corruption at the other options like storyboard or Hitsounds. Happens randomly.
billy96
osu!Metro confirmed??!


Also note the performance impact.

They'll go away when i turn off Evolve in-game overlay though.
abraker
Cutting edge seems to overwrite settings to windowed mode, even though I had osu! set to fullscreen while in Beta. Upon going back to Beta, the windowed setting remains.
Yazer Cha
I am a Mac user running OS X Yosemite and when ever I attempt to run osu! It says I must install this version of the .NET Framework: v4.0 .30319. Not only can I not run osu! but It also clearly says on the system requirements page that all I need is v3.5. Please help because I would like to play osu! :? :? :?
BanchoBot
Issue(s) in this thread have been addressed by the following changes:
  1. Fix ranking panels being clickable through chat. (TheVileOne)
The changes will be applied to builds newer than b20150504.9cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
peppy

Shizuku- wrote:

skins dont work
please update to the latest build and check for an error.txt in your skin folder after attempting to load it.
peppy

VeilStar wrote:

Not sure if this is considered an issue or not, but the 'Recovery Dialog' (which is opened by holding SHIFT and opening osu!.exe) does not appear when on the cuttingedge release stream. Just thought i'd drop this in here as it's quite a handy thing to have in case something goes wrong.
it appears fine here, albeit after the update process.
Ayesha Altugle

peppy wrote:

please update to the latest build and check for an error.txt in your skin folder after attempting to load it.
Here goes:

System.MissingMethodException: Method not found: 'Int32 System.Environment.get_CurrentManagedThreadId()'.
at #=qSE2myK38WFeUnS$I_ErmW1GSvY6S5dPQazK9A6jnVmkdpDZv2ypDuz_x7l2gXupT.#=qFgRk_vYkSlqfuPwFbLyO8SJY1BwKpOi7h_vFN9A2ers=..ctor(Int32 #=qNHTfHZo$Nmx$TazbGr9M9g==)
at #=qoVb1NirFIJvP_q0SCJvDHZxdthrNzpPG58EUSvq$HfI=.#=qZEfZFV69xxUVDwJk9q6NkQ==[T]()
at #=qS6_4R5k6pyioZEIEUBCrLeRk9NEQmt9cyj8Bh4V9qw8=.#=qunxcNqQq4qw01cZ0WKXWDA==()
at #=qoVb1NirFIJvP_q0SCJvDHZxdthrNzpPG58EUSvq$HfI=.#=q0AJdn6R1euYTDTUw3Ck98w==(String #=qszTF18FWf8i6AOUSHeXh1g==)
at #=qMIpsXBuH0t9rbeNBcCB77DuZHumrogCBIzxKX$tKhuLKBiHXV0GZ1TYfSJEQOrab.#=qpGdbZ0k1O7jLPIO4j1ujLA==(String #=qK6K$plNan4$vOBY35UxNoA==)
BanchoBot
Issue(s) in this thread have been addressed by the following changes:
  1. Fix incorrect calculation causing some sprites to disappear before actually off-screen. (peppy)
The changes will be applied to builds newer than b20150505.1cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
VeilStar

peppy wrote:

it appears fine here, albeit after the update process.
Then I seem to be the only one with this issue. I forgot about it when posting, but I think I've mentioned it before.
It works fine on both Beta and Stable, but on Cuttingedge it simply doesn't open at all. I tried it on an older installation of osu! that I still had laying around. I updated it to the latest cuttingedge build, and it simply doesn't show up on that one either. I'm pretty sure this started happening after the ce45 merge.

A chatlog from the 27th of april:
[05:44] <VeilStar> Oh by the way... is that recovery/settings/repair dialog when holding shift and opening osu! supposed to be fixed? Because it's not working on my end, while everyone else says it does. Any idea?
[05:44] <smoogipooo> o.O it is supposed to be fixed yes

Anyhow... I think it's pretty safe to assume it's not showing up due to something on my end, given that I'm the only one with this issue. But I have no idea what that could be. Any direction you could point me towards?


Edit: Well shit. I've been doing this wrong all along. It seems like all I had to do was hold SHIFT trough the updater.
This explains everything. (Thanks, smoogipooo.)
VeilStar

TicClick wrote:

And no, VeilStar, this also happens on public builds since I don't know when, probably since in-game changelog implementation.
Sorry, missed that for a little while.
Anyway... Stable & Beta never had an in-game changelog, and still don't? Or at the very least I've never seen them and cannot see them.
Feel free to prove me wrong, of course.


Edit: accoring to smoogi it's in Beta aswell. My bad.
TicClick

Tom94 wrote:

Please let us know if you can still trigger texture corruption (blocky sprites) after this change.
b20150506.3cuttingedge and still occasionally getting said corruption. All you need to do is keep osu! minimized for a while, and either the name of a user who's first to post in chat after you restore the window, or (mostly) the title and artist of the song currently playing turn into blocks:



sometimes it's a random string from one of recent game screens (for ex., osu! once took someone's performance value with "Performance: " and used it instead of solid block twice on the same line, fiirst instead of timestamp and then instead of my own nickname in chat)
bigfeh

TicClick wrote:

Tom94 wrote:

Please let us know if you can still trigger texture corruption (blocky sprites) after this change.
b20150506.3cuttingedge and still occasionally getting said corruption. All you need to do is keep osu! minimized for a while, and either the name of a user who's first to post in chat after you restore the window, or (mostly) the title and artist of the song currently playing turn into blocks:



sometimes it's a random string from one of recent game screens (for ex., osu! once took someone's performance value with "Performance: " and used it instead of solid block twice on the same line, fiirst instead of timestamp and then instead of my own nickname in chat)
not sure if chat counts but can confirm still happening on usernames and other messages.
Pampel
When I use the boss key to minimize osu! while in main menu it constantly uses 25% CPU (i.e. one core).
After restoring the window there are unusually many little triangles and I get rather low FPS until the additional triangles are gone.
Some triangles still disappear to early.

Also osu! turns completely black (with UI still operable though) when I add/remove my second monitor while osu! is running.
BanchoBot
Issue(s) in this thread have been addressed by the following changes:
  1. Attempt to fix texture corruption. (Tom94)
The changes will be applied to builds newer than b20150506.3cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
Nepeta Leijon
Major issue here, in the middle of a map, a slider's body will just turn completely invisible, only allowing me to see the slider ball (causing me to lose a lot of potential FC's)
It happens to every single slider after that certain one. Unfortunately, I haven't been able to have that glitch happen on an NF play (just my luck) so I could take a screenshot.
those
This just happened in the editor (puush cuz Shift+F12 didn't work either)
Shizuyi
Since the lateest Patch i got some huge performace problems, such as big stutters, micro lags or my cursor just stops to move for a few seconds.
Nepeta Leijon
What Shizuyi said. Also osu! crashes CONSTANTLY, preceded by a graphical glitch.
Also causes my ENTIRE computer to lag for around 10 minutes after it crashes.
BanchoBot
Issue(s) in this thread have been addressed by the following changes:
  1. Fix triangles drawing but not disposing when minimised (causing massive lag/cpu usage). (peppy)
The changes will be applied to builds newer than b20150506.4cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
bigfeh

BanchoBot wrote:

Issue(s) in this thread have been addressed by the following changes:
  1. Fix triangles drawing but not disposing when minimised (causing massive lag/cpu usage). (peppy)
The changes will be applied to builds newer than b20150506.4cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
Can confirm fixed as of b20150507ce
Shizuyi
I still have some performance issues + osu chrashes more often.
VeilStar

Shizuyi wrote:

I still have some performance issues + osu chrashes more often.
Never crashed here. Post a crash log?
BanchoBot
Issue(s) in this thread have been addressed by the following changes:
  1. Further attempt to fix texture corruption. (Tom94)
The changes will be applied to builds newer than b20150508.4cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
Tom94
Does this by any chance help with evolve and other texture corruption issues?
Trosk-
Problem Details: On the tournament client, the osu windows lock at 30 fps if you don't click at them, and you only can have one running at 60 fps, the other ones run at 30.

On the video look at the fps counter whn i click on the windows (forgot to record the cursor, sorry -.-)



Video or screenshot showing the problem: https://www.youtube.com/watch?v=FqiaihIpxHQ



osu! version: 20150508.5cuttingedge


You can delete this post if needed. It's fixed, and it was a double post, i'm sorry..
Tom94

Trosk- wrote:

Problem Details: On the tournament client, the osu windows lock at 30 fps if you don't click at them, and you only can have one running at 60 fps, the other ones run at 30.

On the video look at the fps counter whn i click on the windows (forgot to record the cursor, sorry -.-)



Video or screenshot showing the problem: https://www.youtube.com/watch?v=FqiaihIpxHQ



osu! version: 20150508.5cuttingedge


You can delete this post if needed. It's fixed, and it was a double post, i'm sorry..
Don't worry, your issue is actually valid (and fixed soon) even though it doesn't happen while spectating. The menus should also be able to run at an arbitrary frame rate if so desired.
Trosk-
Don't worry, your issue is actually valid (and fixed soon) even though it doesn't happen while spectating. The menus should also be able to run at an arbitrary frame rate if so desired.
Thank you ^^
Zerss
Hey !

I'm always playing with cutting edge, and I wanted to play with flashlight, and... I was seeing the whole map. Nothing changed.
I think it's a cutting edge bug, I don't know ^^

Bye !
bigfeh

Z e r s s wrote:

Hey !

I'm always playing with cutting edge, and I wanted to play with flashlight, and... I was seeing the whole map. Nothing changed.
I think it's a cutting edge bug, I don't know ^^

Bye !
...whoa. Confirmed as of b20150508.5ce.
BanchoBot
Issue(s) in this thread have been addressed by the following changes:
  1. Don't limit frame rate when tournament clients are inactive. (Tom94)
The changes will be applied to builds newer than b20150508.5cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
bigfeh
b20150508.5cuttingedge will behave unexpectedly on song list after chat is opened.

Upon opening the chat and player list and opening a chat, all keyboard input will be directed to the search bar instead of chat, until the user clicks on the latter
Tom94
Anyone still having issues with FlashLight not working correctly? Should be fixed now.
Zerss

Tom94 wrote:

Anyone still having issues with FlashLight not working correctly? Should be fixed now.
No, it's corrected, thanks ! :)
DeletedUser_4329079
Just wanted to say that a few weeks ago I couldn't play on cutting-edge because I was getting a lot of imput lag. I tried it again and it works fine now :)
Flanster
From what I see, cutting edge has a fullscreen mode option but Alt+Enter do not function.
Topic Starter
TheVileOne
My resolution displayed seems to not be saving. I had it on 800 x 600 and then changed it to 1024 x 768 to test some behaviour. I go back to options and it is back to showing 800 x 600.
abraker

TheVileOne wrote:

My resolution displayed seems to not be saving. I had it on 800 x 600 and then changed it to 1024 x 768 to test some behaviour. I go back to options and it is back to showing 800 x 600.
p/4123739
Topic Starter
TheVileOne
That must have gone under the radar to get so back without being addressed. I will probably look into the issue myself in a bit.
Rinzee

peppy wrote:

please update to the latest build and check for an error.txt in your skin folder after attempting to load it.

Shizuku- wrote:

Here goes:

System.MissingMethodException: Method not found: 'Int32 System.Environment.get_CurrentManagedThreadId()'.
at #=qSE2myK38WFeUnS$I_ErmW1GSvY6S5dPQazK9A6jnVmkdpDZv2ypDuz_x7l2gXupT.#=qFgRk_vYkSlqfuPwFbLyO8SJY1BwKpOi7h_vFN9A2ers=..ctor(Int32 #=qNHTfHZo$Nmx$TazbGr9M9g==)
at #=qoVb1NirFIJvP_q0SCJvDHZxdthrNzpPG58EUSvq$HfI=.#=qZEfZFV69xxUVDwJk9q6NkQ==[T]()
at #=qS6_4R5k6pyioZEIEUBCrLeRk9NEQmt9cyj8Bh4V9qw8=.#=qunxcNqQq4qw01cZ0WKXWDA==()
at #=qoVb1NirFIJvP_q0SCJvDHZxdthrNzpPG58EUSvq$HfI=.#=q0AJdn6R1euYTDTUw3Ck98w==(String #=qszTF18FWf8i6AOUSHeXh1g==)
at #=qMIpsXBuH0t9rbeNBcCB77DuZHumrogCBIzxKX$tKhuLKBiHXV0GZ1TYfSJEQOrab.#=qpGdbZ0k1O7jLPIO4j1ujLA==(String #=qK6K$plNan4$vOBY35UxNoA==)
None of my skins work either in the latest cutting edge as of posting this (osu!cuttingedge b20150509). I tried about 10 different skins and i got the same error message ''Error while loading current skin's configuration file (skin.ini). Please check and correct any errors''. I did as peppy instructed and checked my skin folder after getting the error message, here is the code found in the error.txt:

System.MissingMethodException: Method not found: 'Int32 System.Environment.get_CurrentManagedThreadId()'.
at #=qSJyZ$DVSxUDjN642mYm8ElS3UfhCi3yCMD4aXk6srkZVWclBFSJN_LMwy1Ese4TB.#=quIArIigiAtpuugrqBofzeYPzbncbM0EPkbuAucT7Kpc=..ctor(Int32 #=qWhS9fyrLr6sVi1MOXCYQxg==)
at #=qKDi7EJTeEVOF8qmoQ4hTxuG$2cJXkdDE4S_eVYpZwcU=.#=qDWYqZNO2eVMtXbXjauCT_g==[T]()
at #=qVkIbIcuRid79pvE0n85_sHZP_dVI8dXMGjCnmUfjs1c=.#=qEVx2E1mktDqxH2M$5$m_4g==()
at #=qKDi7EJTeEVOF8qmoQ4hTxuG$2cJXkdDE4S_eVYpZwcU=.#=qOgrn7YAnncUmJGnD9oQ4og==(String #=qEtHovLZr$u1VUYCKehIW9A==)
at #=qapxkTdytZxlReBTLTzmZ7SEkmQ7LrSFXJl07MtwySjuMcU8MfZTkh3M$mWjI2cTv.#=qZ9CTuY5ZfwPElep6nESQAQ==(String #=q$IsWZCElPAXpdZopQUTOag==)

By the way, i thought i'd mention all of these skins work perfectly fine in the Stable build and the Beta build.
DeletedUser_4329079
The game crashed after trying to play a map I had just saved, it just kept loading forever and I wasn't able to close it.




It worked again after restarting the game.
VeilStar

Default wrote:

The game crashed after trying to play a map I had just saved, it just kept loading forever and I wasn't able to close it.
Correct me if I'm wrong (with more details about the issue,) but this isn't cutting-edge specific?
This usually happens if you have an inherited (green) timing point before an uninherited (red) one. So check for that?
Topic Starter
TheVileOne
If any of those error boxes trigger in ResolutionHelper the game will softlock. The game wont let you maximize the game until the resolution change is successful. But no values are changed so it will just fail all over again.

The resolution change fails if I try to change the resolution to a value in which the height is more than the width. The game let you have such a resolution for DirectX fullscreen. Although you could probably just fallback to some value.
DeletedUser_4329079

VeilStar wrote:

This usually happens if you have an inherited (green) timing point before an uninherited (red) one. So check for that?
I forgot to say that I tried making a new diff with no inherited timing points and it still happened until I closed the game (not just the editor but the game itself).

This is the original diff;





Edit: so I tried to do what you said and this is what happened (the first window says that there are no timing sections and the second one says osu! has stopped working)


-Tewi Inaba-
Retrying map with quick retry second time causes crash.
bigfeh

Stormi3 wrote:

Retrying map with quick retry second time causes crash.
Can confirm happening sometimes as of earlier versions. Could not reproduce as of 20150510.ce
BanchoBot
Issue(s) in this thread have been addressed by the following changes:
  1. Fix resolution dropdown menu not updating correctly when changing resolution. (Tom94)
  2. Re-enable Alt+Enter shortcut for toggling fullscreen mode from the main menu, the lobby and song select. (Tom94)
  3. Fix race condition during background loading. (Tom94)
The changes will be applied to builds newer than b20150510cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
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