forum

[Archived] Issues with Latest Cutting-edge Build (Post Here)

posted
Total Posts
2,521
show more
Shizuyi

Tom94 wrote:

Shizuyi wrote:

Now there is again the option to activate the fullscreen mode but if i activate it it seems to take no effect. Additional to that after every restart of osu the option is disabled again even if i enabled it before.
Are you using integrated graphics?
No im using a GTX 780Ti.
Arnold0

Shizuyi wrote:

Now there is again the option to activate the fullscreen mode but if i activate it it seems to take no effect. Additional to that after every restart of osu the option is disabled again even if i enabled it before.
I switched back to CU just to see and yes the option does nothing and is untickied after a restart. However, it dosn't crash explorer and detected native resolution is good.

About my perfs issue, it's still the same, using integrated intel or the 750M changes nothing. In other builds, using borderless even in Dx is doing issues too (Lower input lag than OGL builds but still having some VS fullscreen, and having some kind of annoying micro lags that I can't realy explain but it's there even if FPS is high) so if true fullscreen never comes to OGL then I think I'll always have problems whith OGL builds.

EDIT :

Okey, so I found something about the performance issue... It's actualy caused by a system file of windows 8 called dwm.exe which seem to be used by windows aero. Using some process manager, I suspended winlogon and killed dwm.exe. Windows was not realy happy about running in this state, however the cutting edge build had no input lag anymore and after a few lag spikes it ran at constant 300 fps like the normal build runs on fullscreen... To be sure it was not placebo effect, I unsuspended winlogon which instantly restarted dwm, and the input delay and micro lags were back...
Mofo
Issues with Skin loading or such thing.

Error log: http://pastebin.com/EBCQZVyJ

Removing the entire skin folder does not work, shift back to stable mode works
While starting up stable mode i do get the message: Error loading skin configuration and if i look into skins list theres a blank file instead of default (Removed skin folder and automaticly remade a new one)
peppy

Mofo wrote:

Issues with Skin loading or such thing.

Error log: http://pastebin.com/EBCQZVyJ

Removing the entire skin folder does not work, shift back to stable mode works
While starting up stable mode i do get the message: Error loading skin configuration and if i look into skins list theres a blank file instead of default (Removed skin folder and automaticly remade a new one)
are you able to provide a copy of the skin folder which was triggering this issue?
BanchoBot
Issue(s) in this thread have been addressed by the following changes:
  1. Fix full screen setting not being saved correctly. (peppy)
The changes will be applied to builds newer than b20150428.1cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
Espionage724
Was wondering why my textures were broken, but it seems to be because of another program hooking it's overlay into osu! (Evolve). Upon closing Evolve, textures are fine.

Not sure if it's something osu! devs can fix or Evolve's devs (overlay worked fine on Stable and pre-OGL cutting-edge builds).

I'm using a Radeon HD 7850 on Windows 8.1 with Catalyst 15.4 if it matters.



on another note, playing like this is interesting :p
Seri
Since the 27.04.2015 builds i experience many many microstutters, like one every few seconds. Didn't change anything in my setup.

EDIT: Didn't have any broken sliders since then though C:
Bara-
Note
This thread is ONLY for confirmable bugs; others also need to have it
bigfeh
When using fullscreen windowed, after switching focus back to game, keyboard input will not be counted for up to about 2 seconds

Running ce20150428.6
award0707
Since one of the latest cutting edge builds (from a few days ago?), the game sometimes crashes (i.e. the "error, click here to close program" dialog) when I press Ctrl-R to restart a map. I can't reproduce this bug at will though.
flaming

Seri wrote:

Since the 27.04.2015 builds i experience many many microstutters, like one every few seconds. Didn't change anything in my setup.

EDIT: Didn't have any broken sliders since then though C:
do you have vsync on? This happened to me with vsync on.
Seri
Vsync and frame limiter are disabled. Also playing in borderless exclusive/fullscreen.

With DX (stable/beta) it works fine.
Would love to test a build from 26.04. to be sure it's not my pc magically acting up with OGL. :3
billy96

Espionage724 wrote:

Was wondering why my textures were broken, but it seems to be because of another program hooking it's overlay into osu! (Evolve). Upon closing Evolve, textures are fine.

Not sure if it's something osu! devs can fix or Evolve's devs (overlay worked fine on Stable and pre-OGL cutting-edge builds).

I'm using a Radeon HD 7850 on Windows 8.1 with Catalyst 15.4 if it matters.


on another note, playing like this is interesting :p
Yep, also getting this when Evolve's overlay is enabled in-game


dem byotiful spinners
peppy

baraatje123 wrote:

Note
This thread is ONLY for confirmable bugs; others also need to have it
What gives yout that idea? This thread is for any issues with cutting-edge.
Dereku
Misc:
Triangles disappear before they come off the screen.

Mania:
Texture of long notes (sliders) disappears before the end of the note. http://youtu.be/hakzDXXg6s0

VC: ATI Radeon HD 4850
OS: Windows 8.1
Kankyu

award0707 wrote:

Since one of the latest cutting edge builds (from a few days ago?), the game sometimes crashes (i.e. the "error, click here to close program" dialog) when I press Ctrl-R to restart a map. I can't reproduce this bug at will though.
I've been having this issue as well. The game stops and "osu! has stopped working" window pops up.
It seems to be happening a lot more with tilde though.
KokaKiwi

Dereku wrote:

Misc:
Triangles disappear before they come off the screen.

Mania:
Texture of long notes (sliders) disappears before the end of the note. http://youtu.be/hakzDXXg6s0

VC: ATI Radeon HD 4850
OS: Windows 8.1
Same problem here.

VC: nVidia GTX850M
OS: Windows 8.1 (pro)
NickXitco
Taiko:

Top background jumps around with black behind frequently. http://youtu.be/E1do2yA_QEw

VC: EVGA GTX 760
OS: Windows 7
Cheesecake_Hero
Whenever i try to load my skin i get this error :(
https://lh6.googleusercontent.com/-k3fwwJmjJDg/VUNgXKNCX3I/AAAAAAAAAKI/XH_LCRYrEME/w1538-h865-no/Untitled.png

I have tried editing the Skin.ini to make sure its not broken or anything but to no avail.

My Skin.ini (If Skin.ini is even the Problem)
SPOILER
//skin.ini default configuration
[General]
Name: Cheesy Skinny
Author: Cheesecake_Hero
Version: latest
SliderBallFlip: 0
SliderBallFlip: 1
SliderStyle: 2
CursorRotate: 1
ComboBurstRandom: 1
SliderBallFrames: 13
CustomComboBurstSounds: 30,60,90,120,240,480
ComboBurstRandom: 0
SliderStyle: 2


[Colours]
Combo1: 78,0,213
Combo2: 204,0,204
Combo3: 255,51,153
MenuGlow: 60,60,60
SpinnerApproachCircle: 77,139,217
SongSelectActiveText: 0,0,0
SongSelectInactiveText: 255,255,255
StarBreakAdditive: 255,182,193
SliderBorder: 86,254,250
SliderTrackOverride: 0,0,0
smoogipoo
Error actually looks to be coming from one of your nK.ini files, please post any nK.ini files so I can look through them.
Cheesecake_Hero
There is only one file in my osu folder with the .ini extension and that is the Skin.ini and there is not Mania keys Settings there.
- Marco -

Cheesecake_Hero wrote:

There is only one file in my osu folder with the .ini extension and that is the Skin.ini and there is not Mania keys Settings there.
Mania .ini are merged into skin.ini
Cheesecake_Hero

marcostudios wrote:

Cheesecake_Hero wrote:

There is only one file in my osu folder with the .ini extension and that is the Skin.ini and there is not Mania keys Settings there.
Mania .ini are merged into skin.ini
Then i dont know what nK.ini Files are. There are no Mania File settings in my Skin,ini so i dont really know how to play CE with my Skins ;(
VeilStar
This has been fixed.
Issue 1:
  • If you have a lower fullscreen resolution than a windowed resolution set for osu! (which you can easily do by changing the resolution while in fullscreen and then turning fullscreen off), when switching from Fullscreen to Windowed mode osu! does not change the monitor's resolution back to what it was, but does change the window resolution. Effectively resulting in your entire screen being the screenshot below.
    See p/4110313

Issue 2:
  • When in the cuttingedge build, if you select a different release stream and wait for it to finish downloading the 'click to restart' button will appear. If you then go into the editor and back to the main menu, this button will be gone and osu! will re-download the files again. This does not happen on the Stable build.
This has been fixed.
Issue 3:
  • Well, this is a known issue already, but if you go to Play -> Multi while having the chat hidden, the first line (that says "Attempting to join channel..." will appear as a block of the colour the text is normally in. It seems that if text is loaded before it can actually draw it will draw as a block.

Topic Starter
TheVileOne
This is annoying me. Whenever you change builds, it defaults my resolution to fullscreen, changes my users filter to all and user sort mode to Rank. I will look into it at some point if someone doesn't get to it before me.
VeilStar
On the results screen you can interact with the back button even if there are other clickable objects drawn in front/on top of it (such as usernames in chat). This doesn't happen with any other buttons, strangely. Cutting-edge specific, as I tried it in Stable but couldn't replicate it there.

https://www.youtube.com/watch?v=9yq_bRUUCPg
bigfeh

VeilStar wrote:

On the results screen you can interact with the back button even if there are other clickable objects drawn in front/on top of it (such as usernames in chat). This doesn't happen with any other buttons, strangely. Cutting-edge specific, as I tried it in Stable but couldn't replicate it there.

https://www.youtube.com/watch?v=9yq_bRUUCPg
Confirmed

Only happens on score results. Could not replicate elsewhere
Seri
After using the editor, the game does not switch to exclusive mode again for me.
VeilStar
Not sure if this is considered an issue or not, but the 'Recovery Dialog' (which is opened by holding SHIFT and opening osu!.exe) does not appear when on the cuttingedge release stream. Just thought i'd drop this in here as it's quite a handy thing to have in case something goes wrong.
Ayesha Altugle
Having skin.ini present forces the default skin instead regardless of any skin and "Error while currently loading current skin's configuration file" appears almost everywhere you go.


peppy
can you share your skin.ini?
Ayesha Altugle
skin.ini code requested by peppy (Supposed to be working on other osu! versions, in my case, Beta)
[General]
Name: Eye Friendly
Author: vahn10
Version: 2.2
SliderStyle: 2
CursorRotate: 1
CursorExpand: 0
CursorCentre: 1
AllowSliderBallTint: 1

[Colours]
Combo1: 255,152,65
Combo2: 166,197,73
Combo3: 134,224,187
Combo4: 175,205,250
Combo5: 246,175,250
Combo6: 175,205,250
Combo7: 134,224,187
Combo8: 166,197,73
SliderBorder: 0,170,128
//SongSelectActiveText: 255,255,0
SliderTrackOverride: 0,0,0
MenuGlow: 255,255,0

[Fonts]
HitCirclePrefix: Alternate Elements/Japanese Numbers (Heavenly Style)/default
HitCircleOverlap: 7

Tested on other skins, same thing happens
^
[General]
Name: 1
Author: various artists
SliderStyle: 2
SliderBallFlip: 1
CursorRotate: 1
CursorExpand: 1
CursorCentre: 1
SliderBallFrames: 1
HitCircleOverlayAboveNumer: 0


[Colours]
Combo1: 255,0,0
Combo2: 0,200,0
Combo3: 200,0,200
Combo4: 255,255,0


SliderBorder: 255, 255, 255
SliderTrackOverride: 0,0,0
SpinnerApproachCircle: 255,255,255

[Fonts]
HitCirclePrefix: default
HitCircleOverlap: 3
ScorePrefix: score
ScoreOverlap: -3
Nathanael
For some reason. achieving the 25,000 plays achievement will make osu! display something else instead of the achievement image (below).


Video or screenshot showing the problem:


osu! version: 20150504.2cuttingedge
BanchoBot
Issue(s) in this thread have been addressed by the following changes:
  1. Fix achievement sprites not loading correctly. (peppy)
The changes will be applied to builds newer than b20150504.2cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
TicClick
Some changelog entries are cut in osu!. And no, VeilStar, this also happens on public builds since I don't know when, probably since in-game changelog implementation.




These are "Fix newly-created maps sometimes having a scroll speed of 0." (May 4) and "Fix score multiplier being not correctly calculated internal to the difficulty calculator." (May 1)

osu! version: 20150504.6cuttingedge
BanchoBot
Issue(s) in this thread have been addressed by the following changes:
  1. Fix further cases of texture corruption. (Tom94)
The changes will be applied to builds newer than b20150504.7cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
Tom94
Please let us know if you can still trigger texture corruption (blocky sprites) after this change.

Evolve users, this might have also fixed it for you! ;)
Shizuyi
At the beginning of the song, before it starts, when i (de-)activate the map Skin there's still corruption at the other options like storyboard or Hitsounds. Happens randomly.
billy96
osu!Metro confirmed??!


Also note the performance impact.

They'll go away when i turn off Evolve in-game overlay though.
abraker
Cutting edge seems to overwrite settings to windowed mode, even though I had osu! set to fullscreen while in Beta. Upon going back to Beta, the windowed setting remains.
show more
Please sign in to reply.

New reply