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[Archived] Issues with Latest Cutting-edge Build (Post Here)

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Shizuyi
I have some REALLY bad tearing while playing. especially while spinnin my whole screen looks liek its cut into 3 differnet parts and glued again together... xD
V Sync is no option due to the input lag.. It WASNT like this before!
VeilStar

wingman626 wrote:

well, i would like to report a still on-going issue with the triangles. after a while of running, FPS drops down from greater then 130 to around 30-40 fps.

wingman626 wrote:

i remember thevileone mentioned that the performance issue was fixed. but i wonder if certain GPU's still have a compatability issue.
This issue should be fixed. If it still happens to you it must be a different issue.

wingman626 wrote:

i run unlimited FPS with directx render. i dont run opengl
There is no DirectX in the cuttingedge build. ???


Arnold0 wrote:

I don't know what happened to cutting edge build, but now, I can't put it anymore into fullscreen mode
This is intended, for now at least, as OpenGL doesn't properly suport fulscreen. The current borderless should act as 'real' fullscreen though. Though if you have input lag while playing it doesn't. Is it like this on both your dedicated and integrated GPU? (Just wondering.)



----



BanchoBot wrote:

Issue(s) in this thread have been addressed by the following changes:
  1. Fix configuration/recovery dialog not working correctly. (peppy)
The changes will be applied to builds newer than b20150421.7cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
Not fixed on b20150423cuttingedge???
bigfeh

VeilStar wrote:

Arnold0 wrote:

I don't know what happened to cutting edge build, but now, I can't put it anymore into fullscreen mode
This is intended, for now at least, as OpenGL doesn't properly suport fulscreen. The current borderless should act as 'real' fullscreen though. Though if you have input lag while playing it doesn't. Is it like this on both your dedicated and integrated GPU? (Just wondering.)
Serious question to devs (in general, especially whoever came up with this idea): why ditch DX in favor of oGL? Literally the only advantage is (better?) Linux support, but as a dev, I simply do not and more importantly cannot care about Linux
(also maybe macs but I'm not too sure on this one. Didn't peppy halt the development on the mac version?)

VeilStar wrote:

BanchoBot wrote:

Issue(s) in this thread have been addressed by the following changes:
  1. Fix configuration/recovery dialog not working correctly. (peppy)
The changes will be applied to builds newer than b20150421.7cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
Not fixed on b20150423cuttingedge???
Will attempt to reproduce and edit post with results
unko

bigfeh wrote:

but as a dev, I simply do not and more importantly cannot care about Linux
you're not a very good dev then, lol.
bigfeh

Microsoft Vista wrote:

bigfeh wrote:

but as a dev, I simply do not and more importantly cannot care about Linux
you're not a very good dev then, lol.
Offering support for Linux isn't worth it if the other platforms suffer from it in any way - be it an API you can no longer use or a dependence you used to have that you had to get rid of because Linux.

Let me put it this way: All linux distros, combined, somehow manage to peek a bit over 1.5% global market share. Last I checked, Windows 7 alone had over half
Top Bunk
There's really no problem in trying to support all platforms, but I don't see why OpenGL has to be forced just because of Linux if that's really the case. Can't it just be optional to choose between them? It was never really an issue to have it optional before. Granted that the old oGL wasn't that great afaik. But that shouldn't be an issue anymore.
Pampel
peppy already answered why wants to use OpenGL:

peppy wrote:

cross platform support, better performance on all PCs (eventually), future proofing.
The performance increase apparently needs some more testing, which is why there'll be DirectX on stable/beta until OpenGL is at least as good as DirectX, I think.
bigfeh

SlasherZX wrote:

There's really no problem in trying to support all platforms, but I don't see why OpenGL has to be forced just because of Linux if that's really the case. Can't it just be optional to choose between them? It was never really an issue to have it optional before. Granted that the old oGL wasn't that great afaik. But that shouldn't be an issue anymore.
Thing is, it's really not that DX > oGL or anything, it's all down to the implementation

and the other thing is, osu!'s oGL implementation looks really, really bad.

As for choosing between them, there are quite a few gaping problems that arise with having different implementations for the same thing in different versions of the game. You could end up with two completely distinct games, code-wise
abcoku123
i cannot use my any skin
YellowManul
request to post this from my friend (because he can't lol), so:
"my osu! crashed while I pressed ctrl+z in the editor when I accidently placed a circle and inherited timing section. http://puu.sh/hqdbf/e8109c32f5.png and http://puu.sh/hqdgf/154fcccd22.png"
Flanster
Crash occurs everytime after Fraps is closed. Main cause is OpenTK.

Running Windows 8 Pro/Fraps 3.5.99 (latest)

Windows crash information
Problem signature:
Problem Event Name: BEX
Application Name: osu!.exe
Application Version: 1.3.3.7
Application Timestamp: 553b0e9f
Fault Module Name: FRAPS32.DLL_unloaded
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 512c56b4
Exception Offset: 6ebf1ea0
Exception Code: c0000005
Exception Data: 00000008
OS Version: 6.2.9200.2.0.0.256.48
Locale ID: 1026
Additional Information 1: 5861
Additional Information 2: 5861822e1919d7c014bbb064c64908b2
Additional Information 3: 1a2a
Additional Information 4: 1a2aa8e38ac8adbb6fe1e594fa623c2e
Debug information pulled
AccessViolationException was unhandled
Attempted to read or write protected memory. This is often an indication that other memory is corrupt.

at OpenTK.Platform.Windows.Functions.SwapBuffers(IntPtr dc)
at OpenTK.Platform.Windows.WinGLContext.SwapBuffers()
at OpenTK.Graphics.GraphicsContext.SwapBuffers()
at #=qbB7axmsGD7MH$aJBFS3n8JG4D9DlyIG06gwgJKwyDD4=.#=qkXqXhXENNvvfPd1T9tLrag==()
at #=qffGv4fU91cYDyp9U3snhScIUOLqwqQZGKTdNsBBicq8=.#=q5v9K6Le1msGN66yEkFXlMQ==()
at #=qRio7xz2EyaOv$tv8xycHRQ==.#=qYeAGnBBoR4SbQiVMVswTbQ==()
at #=q9i439BqLzLKVKnJWszjqCpVeIqTEJERKE_D6RYM88W0=.#=q2J2aLctHuwy1K$L4fyhtUw==()
at #=q9i439BqLzLKVKnJWszjqCpVeIqTEJERKE_D6RYM88W0=.#=qHLWmOlq7xOMcGLlqNlwBew==(Object #=qiyZmoRVGhKzgH0TBgkDXZw==, EventArgs #=qezg1IIKwEwhQ4Kd$2$r_HQ==)
at #=qmK9RxUim$sdP_RZw1Um7ruiyzn6RJ1Cywz1Rv49hM9rZAaF8PNIWT_sG59$RXrxX.#=q28sc8wtGs7pTNVIkw_r3YQ==()
at #=q4lPYQR1rNVcvus2Dx1J7n25iMeU8CIEVC45pbj8UkQ6yA6bij2BSg34cbnz3VWt4.#=qoN1A0JrL_vdQxOlp02VvZnJc8q0BSSca8tVw5jJGiF4=(Object #=qwRcPw184ZDZcffZDfa4Uzg==, EventArgs #=qVPH1f6gYyiqJYIBFqHqLXA==)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at #=q4lPYQR1rNVcvus2Dx1J7n25iMeU8CIEVC45pbj8UkQ6yA6bij2BSg34cbnz3VWt4.#=quzhJfQ7kbuHKezO_p3t0Vw==()
at #=q9i439BqLzLKVKnJWszjqCpVeIqTEJERKE_D6RYM88W0=.#=qUFoJaFQjr_S_3$QnVdeElQ==()
at #=q0p0_Jg37EJkfrlCoaRR_Ag==.#=qK3Bh1CcHdQphYICgJ2_g5g==(String #=qdQ6HUQQyDQ4pjmuURU_NvQ==, Boolean #=qjNcbvVFUbtv76ujk8LKN61LUpu_6hEjF5XKAm$TwEHM=, Boolean #=q9bhcfmjGZX$q3gQSVv1thTXz$zGLM_yS004gQq_HiPQ=)
at #=q0p0_Jg37EJkfrlCoaRR_Ag==.#=qS4rjc92thvVPIfv0b5hXxA==(String[] #=qH2WHpn$pHPGXCG$kCSUJLA==)
at #=q0p0_Jg37EJkfrlCoaRR_Ag==.#=qIB5g5Rvia_ifvdZwsYhtgQ==()
at #=q0CJ2dn4ZxmI7z4X4R$mBgRAsjUWN7CodF1H3wg7KwJQ=.#=qNSiWRbt1hQ9OyomqCG2ujw==()
nhule12345
cannot load the skin
Seri
Just had slider corruption, but just for one slider. (The slider end was missing/glitchy)

EDIT: Had it again and got a better look at it, it looks like it is cut in pieces, with some of the pieces missing :O
West
SPOILER
Reloaded Osu! because I took out some followpoints, and when I reloaded it, my screen came up as this;
Problem Details: On loading Osu! my page appears jumbled or broken, not sure how to fix it, I can still click through the menus and hear music, it's just that the screen appears blank.




Not sure if it's a cutting edge related issue, or if I need to re-install, but I just wanna throw it out there.
Fixed the issue, thanks, Nabile.
Nabile

[West] wrote:

Reloaded Osu! because I took out some followpoints, and when I reloaded it, my screen came up as this;
Problem Details: On loading Osu! my page appears jumbled or broken, not sure how to fix it, I can still click through the menus and hear music, it's just that the screen appears blank.




Not sure if it's a cutting edge related issue, or if I need to re-install, but I just wanna throw it out there.
Just disable the shaders in the options next time you open the game.
They're not working at the moment.

If you have Softening Filter on, you'll need to open your configuration file and set BloomSoftening to 0.

You're welcome :)

VeilStar wrote:

(Though shift+starting osu! is currenly broken? At least for me)
Shift while osu! starts works for me.
rakosi2
Problem Details:
When turning on the "Shaders" and "Softening filter" option, Osu! turns completely black. I have restored my settings by holding shift when I start Osu! and clicking repair.



Video or screenshot showing the problem:
I would but the screenshot from F12 is just all black and kind of pointless to upload


Osu! version: only for 20150426.1cuttingedge, the stable works.
VeilStar

Nabile wrote:

VeilStar wrote:

(Though shift+starting osu! is currenly broken? At least for me)
Shift while osu! starts works for me.
Odd... It just re-downloads the game trough the osu!updater and then start osu! for me, instead of bringing up the recovery/repair/settings window.
cheeseandcereal
I have no idea what has an hasn't already been posted on this thread since I don't want to read 44 pages, but I'm having an issue now with every "transition". I mean, basic fades, or when I go to press f2 to get a random song, the game bugs out and displays random garbage like this:



It looks like what you would typically get with a bad video card, but I can confirm that my video card(s) are in fact working properly. It does this consistently, and will keep displaying the same garbled image as long as osu stays open and I trigger one of these "transitions", then if I restart osu, it just consistently displays some new garbage. Not sure what's going on, would be willing to try to help debug what's going on if someone wants to point me in the right direction and tell me how to go about debugging the issue properly.
smoogipoo
Restart osu! to force an update and post if it still happens (I think this is/was a problem with shaders because the resources didn't get updated correctly).
VeilStar

cheeseandcereal wrote:

<stuff>
I get this when turning on shader effects in the cuttingedge build. (Though for rakosi2 it turns black.) Anyhow, turn that setting off untill it's fixed.

Edit:

smoogipooo wrote:

Restart osu! to force an update and post if it still happens (I think this is/was a problem with shaders because the resources didn't get updated correctly).
Still getting the issue here (after updating).


Aren't shader effects just not supported by OpenGL? Because this has always been the case before.
Nabile

smoogipooo wrote:

Restart osu! to force an update and post if it still happens (I think this is/was a problem with shaders because the resources didn't get updated correctly).
It seems to render shader effects to the wrong render target, an uninitialized one instead of the backbuffer.
See:

Topic Starter
TheVileOne
Rotate form has unclickable buttons. Alt tab triggers tab functions when alt tabbing back into the game.
bigfeh

Nabile wrote:

smoogipooo wrote:

Restart osu! to force an update and post if it still happens (I think this is/was a problem with shaders because the resources didn't get updated correctly).
It seems to render shader effects to the wrong render target, an uninitialized one instead of the backbuffer.
See:

serious question, how do you even output from an unitialized "buffer" without something noticing the fuckup
Nabile

bigfeh wrote:

serious question, how do you even output from an unitialized "buffer" without something noticing the fuckup
Actually it's probably copying from the wrong render target instead of the backbuffer, instead of rendering to the wrong RT. Sorry about that.
cheeseandcereal

smoogipooo wrote:

Restart osu! to force an update and post if it still happens (I think this is/was a problem with shaders because the resources didn't get updated correctly).

I did this and the problem still persists
bigfeh

Nabile wrote:

bigfeh wrote:

serious question, how do you even output from an unitialized "buffer" without something noticing the fuckup
Actually it's probably copying from the wrong render target instead of the backbuffer, instead of rendering to the wrong RT. Sorry about that.
Oh, okay. I guess this makes more sense, though I'm really sleepy right now

I'm genuinely interested in seeing the code behind the game. So disappointed this is closed source :(
smoogipoo
Update and let me know if the issue is still occurring, I've fixed up some things that could've caused this issue.
Shizuyi
The issue seems to be fixed. Had the same problem as all the othr here but now osu works fine again for me.
cheeseandcereal

smoogipooo wrote:

Update and let me know if the issue is still occurring, I've fixed up some things that could've caused this issue.
Yup, the issue is fixed, thanks!
BanchoBot
Issue(s) in this thread have been addressed by the following changes:
  1. Don't minimize osu! when losing focus in borderless fullscreen mode. (Tom94)
  2. Fix dialog windows being impossible to focus. (Tom94)
The changes will be applied to builds newer than b20150427.5cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
Shizuyi
Now there is again the option to activate the fullscreen mode but if i activate it it seems to take no effect. Additional to that after every restart of osu the option is disabled again even if i enabled it before.
bigfeh
I think I love you right now, Tom

Confirm fix on borderless fullscreen minimizing
Tom94

Shizuyi wrote:

Now there is again the option to activate the fullscreen mode but if i activate it it seems to take no effect. Additional to that after every restart of osu the option is disabled again even if i enabled it before.
Are you using integrated graphics?
bigfeh

Shizuyi wrote:

Now there is again the option to activate the fullscreen mode but if i activate it it seems to take no effect. Additional to that after every restart of osu the option is disabled again even if i enabled it before.
Could not reproduce. Fullscreen, however, did crash Windows Explorer, incorrectly detect my native screen resolution as 3840x2160 and most importantly break my multi-monitor setup. Twice.

It's unusable as-is because it screws up the position of my second screen. Not that I would use it over borderless, though
Shizuyi

Tom94 wrote:

Shizuyi wrote:

Now there is again the option to activate the fullscreen mode but if i activate it it seems to take no effect. Additional to that after every restart of osu the option is disabled again even if i enabled it before.
Are you using integrated graphics?
No im using a GTX 780Ti.
Arnold0

Shizuyi wrote:

Now there is again the option to activate the fullscreen mode but if i activate it it seems to take no effect. Additional to that after every restart of osu the option is disabled again even if i enabled it before.
I switched back to CU just to see and yes the option does nothing and is untickied after a restart. However, it dosn't crash explorer and detected native resolution is good.

About my perfs issue, it's still the same, using integrated intel or the 750M changes nothing. In other builds, using borderless even in Dx is doing issues too (Lower input lag than OGL builds but still having some VS fullscreen, and having some kind of annoying micro lags that I can't realy explain but it's there even if FPS is high) so if true fullscreen never comes to OGL then I think I'll always have problems whith OGL builds.

EDIT :

Okey, so I found something about the performance issue... It's actualy caused by a system file of windows 8 called dwm.exe which seem to be used by windows aero. Using some process manager, I suspended winlogon and killed dwm.exe. Windows was not realy happy about running in this state, however the cutting edge build had no input lag anymore and after a few lag spikes it ran at constant 300 fps like the normal build runs on fullscreen... To be sure it was not placebo effect, I unsuspended winlogon which instantly restarted dwm, and the input delay and micro lags were back...
Mofo
Issues with Skin loading or such thing.

Error log: http://pastebin.com/EBCQZVyJ

Removing the entire skin folder does not work, shift back to stable mode works
While starting up stable mode i do get the message: Error loading skin configuration and if i look into skins list theres a blank file instead of default (Removed skin folder and automaticly remade a new one)
peppy

Mofo wrote:

Issues with Skin loading or such thing.

Error log: http://pastebin.com/EBCQZVyJ

Removing the entire skin folder does not work, shift back to stable mode works
While starting up stable mode i do get the message: Error loading skin configuration and if i look into skins list theres a blank file instead of default (Removed skin folder and automaticly remade a new one)
are you able to provide a copy of the skin folder which was triggering this issue?
BanchoBot
Issue(s) in this thread have been addressed by the following changes:
  1. Fix full screen setting not being saved correctly. (peppy)
The changes will be applied to builds newer than b20150428.1cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
Espionage724
Was wondering why my textures were broken, but it seems to be because of another program hooking it's overlay into osu! (Evolve). Upon closing Evolve, textures are fine.

Not sure if it's something osu! devs can fix or Evolve's devs (overlay worked fine on Stable and pre-OGL cutting-edge builds).

I'm using a Radeon HD 7850 on Windows 8.1 with Catalyst 15.4 if it matters.



on another note, playing like this is interesting :p
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