you're not a very good dev then, lol.bigfeh wrote:
but as a dev, I simply do not and more importantly cannot care about Linux
you're not a very good dev then, lol.bigfeh wrote:
but as a dev, I simply do not and more importantly cannot care about Linux
Offering support for Linux isn't worth it if the other platforms suffer from it in any way - be it an API you can no longer use or a dependence you used to have that you had to get rid of because Linux.Microsoft Vista wrote:
you're not a very good dev then, lol.bigfeh wrote:
but as a dev, I simply do not and more importantly cannot care about Linux
The performance increase apparently needs some more testing, which is why there'll be DirectX on stable/beta until OpenGL is at least as good as DirectX, I think.peppy wrote:
cross platform support, better performance on all PCs (eventually), future proofing.
Thing is, it's really not that DX > oGL or anything, it's all down to the implementationSlasherZX wrote:
There's really no problem in trying to support all platforms, but I don't see why OpenGL has to be forced just because of Linux if that's really the case. Can't it just be optional to choose between them? It was never really an issue to have it optional before. Granted that the old oGL wasn't that great afaik. But that shouldn't be an issue anymore.
Problem signature:
Problem Event Name: BEX
Application Name: osu!.exe
Application Version: 1.3.3.7
Application Timestamp: 553b0e9f
Fault Module Name: FRAPS32.DLL_unloaded
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 512c56b4
Exception Offset: 6ebf1ea0
Exception Code: c0000005
Exception Data: 00000008
OS Version: 6.2.9200.2.0.0.256.48
Locale ID: 1026
Additional Information 1: 5861
Additional Information 2: 5861822e1919d7c014bbb064c64908b2
Additional Information 3: 1a2a
Additional Information 4: 1a2aa8e38ac8adbb6fe1e594fa623c2e
AccessViolationException was unhandled
Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at OpenTK.Platform.Windows.Functions.SwapBuffers(IntPtr dc)
at OpenTK.Platform.Windows.WinGLContext.SwapBuffers()
at OpenTK.Graphics.GraphicsContext.SwapBuffers()
at #=qbB7axmsGD7MH$aJBFS3n8JG4D9DlyIG06gwgJKwyDD4=.#=qkXqXhXENNvvfPd1T9tLrag==()
at #=qffGv4fU91cYDyp9U3snhScIUOLqwqQZGKTdNsBBicq8=.#=q5v9K6Le1msGN66yEkFXlMQ==()
at #=qRio7xz2EyaOv$tv8xycHRQ==.#=qYeAGnBBoR4SbQiVMVswTbQ==()
at #=q9i439BqLzLKVKnJWszjqCpVeIqTEJERKE_D6RYM88W0=.#=q2J2aLctHuwy1K$L4fyhtUw==()
at #=q9i439BqLzLKVKnJWszjqCpVeIqTEJERKE_D6RYM88W0=.#=qHLWmOlq7xOMcGLlqNlwBew==(Object #=qiyZmoRVGhKzgH0TBgkDXZw==, EventArgs #=qezg1IIKwEwhQ4Kd$2$r_HQ==)
at #=qmK9RxUim$sdP_RZw1Um7ruiyzn6RJ1Cywz1Rv49hM9rZAaF8PNIWT_sG59$RXrxX.#=q28sc8wtGs7pTNVIkw_r3YQ==()
at #=q4lPYQR1rNVcvus2Dx1J7n25iMeU8CIEVC45pbj8UkQ6yA6bij2BSg34cbnz3VWt4.#=qoN1A0JrL_vdQxOlp02VvZnJc8q0BSSca8tVw5jJGiF4=(Object #=qwRcPw184ZDZcffZDfa4Uzg==, EventArgs #=qVPH1f6gYyiqJYIBFqHqLXA==)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at #=q4lPYQR1rNVcvus2Dx1J7n25iMeU8CIEVC45pbj8UkQ6yA6bij2BSg34cbnz3VWt4.#=quzhJfQ7kbuHKezO_p3t0Vw==()
at #=q9i439BqLzLKVKnJWszjqCpVeIqTEJERKE_D6RYM88W0=.#=qUFoJaFQjr_S_3$QnVdeElQ==()
at #=q0p0_Jg37EJkfrlCoaRR_Ag==.#=qK3Bh1CcHdQphYICgJ2_g5g==(String #=qdQ6HUQQyDQ4pjmuURU_NvQ==, Boolean #=qjNcbvVFUbtv76ujk8LKN61LUpu_6hEjF5XKAm$TwEHM=, Boolean #=q9bhcfmjGZX$q3gQSVv1thTXz$zGLM_yS004gQq_HiPQ=)
at #=q0p0_Jg37EJkfrlCoaRR_Ag==.#=qS4rjc92thvVPIfv0b5hXxA==(String[] #=qH2WHpn$pHPGXCG$kCSUJLA==)
at #=q0p0_Jg37EJkfrlCoaRR_Ag==.#=qIB5g5Rvia_ifvdZwsYhtgQ==()
at #=q0CJ2dn4ZxmI7z4X4R$mBgRAsjUWN7CodF1H3wg7KwJQ=.#=qNSiWRbt1hQ9OyomqCG2ujw==()
Just disable the shaders in the options next time you open the game.[West] wrote:
Reloaded Osu! because I took out some followpoints, and when I reloaded it, my screen came up as this;
Problem Details: On loading Osu! my page appears jumbled or broken, not sure how to fix it, I can still click through the menus and hear music, it's just that the screen appears blank.
Not sure if it's a cutting edge related issue, or if I need to re-install, but I just wanna throw it out there.
Shift while osu! starts works for me.VeilStar wrote:
(Though shift+starting osu! is currenly broken? At least for me)
Odd... It just re-downloads the game trough the osu!updater and then start osu! for me, instead of bringing up the recovery/repair/settings window.Nabile wrote:
Shift while osu! starts works for me.VeilStar wrote:
(Though shift+starting osu! is currenly broken? At least for me)
I get this when turning on shader effects in the cuttingedge build. (Though for rakosi2 it turns black.) Anyhow, turn that setting off untill it's fixed.cheeseandcereal wrote:
<stuff>
Still getting the issue here (after updating).smoogipooo wrote:
Restart osu! to force an update and post if it still happens (I think this is/was a problem with shaders because the resources didn't get updated correctly).
It seems to render shader effects to the wrong render target, an uninitialized one instead of the backbuffer.smoogipooo wrote:
Restart osu! to force an update and post if it still happens (I think this is/was a problem with shaders because the resources didn't get updated correctly).
serious question, how do you even output from an unitialized "buffer" without something noticing the fuckupNabile wrote:
It seems to render shader effects to the wrong render target, an uninitialized one instead of the backbuffer.smoogipooo wrote:
Restart osu! to force an update and post if it still happens (I think this is/was a problem with shaders because the resources didn't get updated correctly).
See:
Actually it's probably copying from the wrong render target instead of the backbuffer, instead of rendering to the wrong RT. Sorry about that.bigfeh wrote:
serious question, how do you even output from an unitialized "buffer" without something noticing the fuckup
smoogipooo wrote:
Restart osu! to force an update and post if it still happens (I think this is/was a problem with shaders because the resources didn't get updated correctly).
Oh, okay. I guess this makes more sense, though I'm really sleepy right nowNabile wrote:
Actually it's probably copying from the wrong render target instead of the backbuffer, instead of rendering to the wrong RT. Sorry about that.bigfeh wrote:
serious question, how do you even output from an unitialized "buffer" without something noticing the fuckup
Yup, the issue is fixed, thanks!smoogipooo wrote:
Update and let me know if the issue is still occurring, I've fixed up some things that could've caused this issue.
Are you using integrated graphics?Shizuyi wrote:
Now there is again the option to activate the fullscreen mode but if i activate it it seems to take no effect. Additional to that after every restart of osu the option is disabled again even if i enabled it before.
Could not reproduce. Fullscreen, however, did crash Windows Explorer, incorrectly detect my native screen resolution as 3840x2160 and most importantly break my multi-monitor setup. Twice.Shizuyi wrote:
Now there is again the option to activate the fullscreen mode but if i activate it it seems to take no effect. Additional to that after every restart of osu the option is disabled again even if i enabled it before.
No im using a GTX 780Ti.Tom94 wrote:
Are you using integrated graphics?Shizuyi wrote:
Now there is again the option to activate the fullscreen mode but if i activate it it seems to take no effect. Additional to that after every restart of osu the option is disabled again even if i enabled it before.
I switched back to CU just to see and yes the option does nothing and is untickied after a restart. However, it dosn't crash explorer and detected native resolution is good.Shizuyi wrote:
Now there is again the option to activate the fullscreen mode but if i activate it it seems to take no effect. Additional to that after every restart of osu the option is disabled again even if i enabled it before.
are you able to provide a copy of the skin folder which was triggering this issue?Mofo wrote:
Issues with Skin loading or such thing.
Error log: http://pastebin.com/EBCQZVyJ
Removing the entire skin folder does not work, shift back to stable mode works
While starting up stable mode i do get the message: Error loading skin configuration and if i look into skins list theres a blank file instead of default (Removed skin folder and automaticly remade a new one)