Serious question to devs (in general, especially whoever came up with this idea): why ditch DX in favor of oGL? Literally the only advantage is (better?) Linux support, but as a dev, I simply do not and more importantly cannot care about LinuxVeilStar wrote:
This is intended, for now at least, as OpenGL doesn't properly suport fulscreen. The current borderless should act as 'real' fullscreen though. Though if you have input lag while playing it doesn't. Is it like this on both your dedicated and integrated GPU? (Just wondering.)Arnold0 wrote:
I don't know what happened to cutting edge build, but now, I can't put it anymore into fullscreen mode
(also maybe macs but I'm not too sure on this one. Didn't peppy halt the development on the mac version?)
Will attempt to reproduce and edit post with resultsVeilStar wrote:
Not fixed on b20150423cuttingedge???BanchoBot wrote:
Issue(s) in this thread have been addressed by the following changes:The changes will be applied to builds newer than b20150421.7cuttingedge.
- Fix configuration/recovery dialog not working correctly. (peppy)
Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.