Thing is, it's really not that DX > oGL or anything, it's all down to the implementationSlasherZX wrote:
There's really no problem in trying to support all platforms, but I don't see why OpenGL has to be forced just because of Linux if that's really the case. Can't it just be optional to choose between them? It was never really an issue to have it optional before. Granted that the old oGL wasn't that great afaik. But that shouldn't be an issue anymore.
and the other thing is, osu!'s oGL implementation looks really, really bad.
As for choosing between them, there are quite a few gaping problems that arise with having different implementations for the same thing in different versions of the game. You could end up with two completely distinct games, code-wise