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[Archived] Issues with Latest Cutting-edge Build (Post Here)

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Yazer Cha
I am a Mac user running OS X Yosemite and when ever I attempt to run osu! It says I must install this version of the .NET Framework: v4.0 .30319. Not only can I not run osu! but It also clearly says on the system requirements page that all I need is v3.5. Please help because I would like to play osu! :? :? :?
BanchoBot
Issue(s) in this thread have been addressed by the following changes:
  1. Fix ranking panels being clickable through chat. (TheVileOne)
The changes will be applied to builds newer than b20150504.9cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
peppy

Shizuku- wrote:

skins dont work
please update to the latest build and check for an error.txt in your skin folder after attempting to load it.
peppy

VeilStar wrote:

Not sure if this is considered an issue or not, but the 'Recovery Dialog' (which is opened by holding SHIFT and opening osu!.exe) does not appear when on the cuttingedge release stream. Just thought i'd drop this in here as it's quite a handy thing to have in case something goes wrong.
it appears fine here, albeit after the update process.
Ayesha Altugle

peppy wrote:

please update to the latest build and check for an error.txt in your skin folder after attempting to load it.
Here goes:

System.MissingMethodException: Method not found: 'Int32 System.Environment.get_CurrentManagedThreadId()'.
at #=qSE2myK38WFeUnS$I_ErmW1GSvY6S5dPQazK9A6jnVmkdpDZv2ypDuz_x7l2gXupT.#=qFgRk_vYkSlqfuPwFbLyO8SJY1BwKpOi7h_vFN9A2ers=..ctor(Int32 #=qNHTfHZo$Nmx$TazbGr9M9g==)
at #=qoVb1NirFIJvP_q0SCJvDHZxdthrNzpPG58EUSvq$HfI=.#=qZEfZFV69xxUVDwJk9q6NkQ==[T]()
at #=qS6_4R5k6pyioZEIEUBCrLeRk9NEQmt9cyj8Bh4V9qw8=.#=qunxcNqQq4qw01cZ0WKXWDA==()
at #=qoVb1NirFIJvP_q0SCJvDHZxdthrNzpPG58EUSvq$HfI=.#=q0AJdn6R1euYTDTUw3Ck98w==(String #=qszTF18FWf8i6AOUSHeXh1g==)
at #=qMIpsXBuH0t9rbeNBcCB77DuZHumrogCBIzxKX$tKhuLKBiHXV0GZ1TYfSJEQOrab.#=qpGdbZ0k1O7jLPIO4j1ujLA==(String #=qK6K$plNan4$vOBY35UxNoA==)
BanchoBot
Issue(s) in this thread have been addressed by the following changes:
  1. Fix incorrect calculation causing some sprites to disappear before actually off-screen. (peppy)
The changes will be applied to builds newer than b20150505.1cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
VeilStar

peppy wrote:

it appears fine here, albeit after the update process.
Then I seem to be the only one with this issue. I forgot about it when posting, but I think I've mentioned it before.
It works fine on both Beta and Stable, but on Cuttingedge it simply doesn't open at all. I tried it on an older installation of osu! that I still had laying around. I updated it to the latest cuttingedge build, and it simply doesn't show up on that one either. I'm pretty sure this started happening after the ce45 merge.

A chatlog from the 27th of april:
[05:44] <VeilStar> Oh by the way... is that recovery/settings/repair dialog when holding shift and opening osu! supposed to be fixed? Because it's not working on my end, while everyone else says it does. Any idea?
[05:44] <smoogipooo> o.O it is supposed to be fixed yes

Anyhow... I think it's pretty safe to assume it's not showing up due to something on my end, given that I'm the only one with this issue. But I have no idea what that could be. Any direction you could point me towards?


Edit: Well shit. I've been doing this wrong all along. It seems like all I had to do was hold SHIFT trough the updater.
This explains everything. (Thanks, smoogipooo.)
VeilStar

TicClick wrote:

And no, VeilStar, this also happens on public builds since I don't know when, probably since in-game changelog implementation.
Sorry, missed that for a little while.
Anyway... Stable & Beta never had an in-game changelog, and still don't? Or at the very least I've never seen them and cannot see them.
Feel free to prove me wrong, of course.


Edit: accoring to smoogi it's in Beta aswell. My bad.
TicClick

Tom94 wrote:

Please let us know if you can still trigger texture corruption (blocky sprites) after this change.
b20150506.3cuttingedge and still occasionally getting said corruption. All you need to do is keep osu! minimized for a while, and either the name of a user who's first to post in chat after you restore the window, or (mostly) the title and artist of the song currently playing turn into blocks:



sometimes it's a random string from one of recent game screens (for ex., osu! once took someone's performance value with "Performance: " and used it instead of solid block twice on the same line, fiirst instead of timestamp and then instead of my own nickname in chat)
bigfeh

TicClick wrote:

Tom94 wrote:

Please let us know if you can still trigger texture corruption (blocky sprites) after this change.
b20150506.3cuttingedge and still occasionally getting said corruption. All you need to do is keep osu! minimized for a while, and either the name of a user who's first to post in chat after you restore the window, or (mostly) the title and artist of the song currently playing turn into blocks:



sometimes it's a random string from one of recent game screens (for ex., osu! once took someone's performance value with "Performance: " and used it instead of solid block twice on the same line, fiirst instead of timestamp and then instead of my own nickname in chat)
not sure if chat counts but can confirm still happening on usernames and other messages.
Pampel
When I use the boss key to minimize osu! while in main menu it constantly uses 25% CPU (i.e. one core).
After restoring the window there are unusually many little triangles and I get rather low FPS until the additional triangles are gone.
Some triangles still disappear to early.

Also osu! turns completely black (with UI still operable though) when I add/remove my second monitor while osu! is running.
BanchoBot
Issue(s) in this thread have been addressed by the following changes:
  1. Attempt to fix texture corruption. (Tom94)
The changes will be applied to builds newer than b20150506.3cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
Nepeta Leijon
Major issue here, in the middle of a map, a slider's body will just turn completely invisible, only allowing me to see the slider ball (causing me to lose a lot of potential FC's)
It happens to every single slider after that certain one. Unfortunately, I haven't been able to have that glitch happen on an NF play (just my luck) so I could take a screenshot.
those
This just happened in the editor (puush cuz Shift+F12 didn't work either)
Shizuyi
Since the lateest Patch i got some huge performace problems, such as big stutters, micro lags or my cursor just stops to move for a few seconds.
Nepeta Leijon
What Shizuyi said. Also osu! crashes CONSTANTLY, preceded by a graphical glitch.
Also causes my ENTIRE computer to lag for around 10 minutes after it crashes.
BanchoBot
Issue(s) in this thread have been addressed by the following changes:
  1. Fix triangles drawing but not disposing when minimised (causing massive lag/cpu usage). (peppy)
The changes will be applied to builds newer than b20150506.4cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
bigfeh

BanchoBot wrote:

Issue(s) in this thread have been addressed by the following changes:
  1. Fix triangles drawing but not disposing when minimised (causing massive lag/cpu usage). (peppy)
The changes will be applied to builds newer than b20150506.4cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
Can confirm fixed as of b20150507ce
Shizuyi
I still have some performance issues + osu chrashes more often.
VeilStar

Shizuyi wrote:

I still have some performance issues + osu chrashes more often.
Never crashed here. Post a crash log?
BanchoBot
Issue(s) in this thread have been addressed by the following changes:
  1. Further attempt to fix texture corruption. (Tom94)
The changes will be applied to builds newer than b20150508.4cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
Tom94
Does this by any chance help with evolve and other texture corruption issues?
Trosk-
Problem Details: On the tournament client, the osu windows lock at 30 fps if you don't click at them, and you only can have one running at 60 fps, the other ones run at 30.

On the video look at the fps counter whn i click on the windows (forgot to record the cursor, sorry -.-)



Video or screenshot showing the problem: https://www.youtube.com/watch?v=FqiaihIpxHQ



osu! version: 20150508.5cuttingedge


You can delete this post if needed. It's fixed, and it was a double post, i'm sorry..
Tom94

Trosk- wrote:

Problem Details: On the tournament client, the osu windows lock at 30 fps if you don't click at them, and you only can have one running at 60 fps, the other ones run at 30.

On the video look at the fps counter whn i click on the windows (forgot to record the cursor, sorry -.-)



Video or screenshot showing the problem: https://www.youtube.com/watch?v=FqiaihIpxHQ



osu! version: 20150508.5cuttingedge


You can delete this post if needed. It's fixed, and it was a double post, i'm sorry..
Don't worry, your issue is actually valid (and fixed soon) even though it doesn't happen while spectating. The menus should also be able to run at an arbitrary frame rate if so desired.
Trosk-
Don't worry, your issue is actually valid (and fixed soon) even though it doesn't happen while spectating. The menus should also be able to run at an arbitrary frame rate if so desired.
Thank you ^^
Zerss
Hey !

I'm always playing with cutting edge, and I wanted to play with flashlight, and... I was seeing the whole map. Nothing changed.
I think it's a cutting edge bug, I don't know ^^

Bye !
bigfeh

Z e r s s wrote:

Hey !

I'm always playing with cutting edge, and I wanted to play with flashlight, and... I was seeing the whole map. Nothing changed.
I think it's a cutting edge bug, I don't know ^^

Bye !
...whoa. Confirmed as of b20150508.5ce.
BanchoBot
Issue(s) in this thread have been addressed by the following changes:
  1. Don't limit frame rate when tournament clients are inactive. (Tom94)
The changes will be applied to builds newer than b20150508.5cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
bigfeh
b20150508.5cuttingedge will behave unexpectedly on song list after chat is opened.

Upon opening the chat and player list and opening a chat, all keyboard input will be directed to the search bar instead of chat, until the user clicks on the latter
Tom94
Anyone still having issues with FlashLight not working correctly? Should be fixed now.
Zerss

Tom94 wrote:

Anyone still having issues with FlashLight not working correctly? Should be fixed now.
No, it's corrected, thanks ! :)
DeletedUser_4329079
Just wanted to say that a few weeks ago I couldn't play on cutting-edge because I was getting a lot of imput lag. I tried it again and it works fine now :)
Flanster
From what I see, cutting edge has a fullscreen mode option but Alt+Enter do not function.
Topic Starter
TheVileOne
My resolution displayed seems to not be saving. I had it on 800 x 600 and then changed it to 1024 x 768 to test some behaviour. I go back to options and it is back to showing 800 x 600.
abraker

TheVileOne wrote:

My resolution displayed seems to not be saving. I had it on 800 x 600 and then changed it to 1024 x 768 to test some behaviour. I go back to options and it is back to showing 800 x 600.
p/4123739
Topic Starter
TheVileOne
That must have gone under the radar to get so back without being addressed. I will probably look into the issue myself in a bit.
Rinzee

peppy wrote:

please update to the latest build and check for an error.txt in your skin folder after attempting to load it.

Shizuku- wrote:

Here goes:

System.MissingMethodException: Method not found: 'Int32 System.Environment.get_CurrentManagedThreadId()'.
at #=qSE2myK38WFeUnS$I_ErmW1GSvY6S5dPQazK9A6jnVmkdpDZv2ypDuz_x7l2gXupT.#=qFgRk_vYkSlqfuPwFbLyO8SJY1BwKpOi7h_vFN9A2ers=..ctor(Int32 #=qNHTfHZo$Nmx$TazbGr9M9g==)
at #=qoVb1NirFIJvP_q0SCJvDHZxdthrNzpPG58EUSvq$HfI=.#=qZEfZFV69xxUVDwJk9q6NkQ==[T]()
at #=qS6_4R5k6pyioZEIEUBCrLeRk9NEQmt9cyj8Bh4V9qw8=.#=qunxcNqQq4qw01cZ0WKXWDA==()
at #=qoVb1NirFIJvP_q0SCJvDHZxdthrNzpPG58EUSvq$HfI=.#=q0AJdn6R1euYTDTUw3Ck98w==(String #=qszTF18FWf8i6AOUSHeXh1g==)
at #=qMIpsXBuH0t9rbeNBcCB77DuZHumrogCBIzxKX$tKhuLKBiHXV0GZ1TYfSJEQOrab.#=qpGdbZ0k1O7jLPIO4j1ujLA==(String #=qK6K$plNan4$vOBY35UxNoA==)
None of my skins work either in the latest cutting edge as of posting this (osu!cuttingedge b20150509). I tried about 10 different skins and i got the same error message ''Error while loading current skin's configuration file (skin.ini). Please check and correct any errors''. I did as peppy instructed and checked my skin folder after getting the error message, here is the code found in the error.txt:

System.MissingMethodException: Method not found: 'Int32 System.Environment.get_CurrentManagedThreadId()'.
at #=qSJyZ$DVSxUDjN642mYm8ElS3UfhCi3yCMD4aXk6srkZVWclBFSJN_LMwy1Ese4TB.#=quIArIigiAtpuugrqBofzeYPzbncbM0EPkbuAucT7Kpc=..ctor(Int32 #=qWhS9fyrLr6sVi1MOXCYQxg==)
at #=qKDi7EJTeEVOF8qmoQ4hTxuG$2cJXkdDE4S_eVYpZwcU=.#=qDWYqZNO2eVMtXbXjauCT_g==[T]()
at #=qVkIbIcuRid79pvE0n85_sHZP_dVI8dXMGjCnmUfjs1c=.#=qEVx2E1mktDqxH2M$5$m_4g==()
at #=qKDi7EJTeEVOF8qmoQ4hTxuG$2cJXkdDE4S_eVYpZwcU=.#=qOgrn7YAnncUmJGnD9oQ4og==(String #=qEtHovLZr$u1VUYCKehIW9A==)
at #=qapxkTdytZxlReBTLTzmZ7SEkmQ7LrSFXJl07MtwySjuMcU8MfZTkh3M$mWjI2cTv.#=qZ9CTuY5ZfwPElep6nESQAQ==(String #=q$IsWZCElPAXpdZopQUTOag==)

By the way, i thought i'd mention all of these skins work perfectly fine in the Stable build and the Beta build.
DeletedUser_4329079
The game crashed after trying to play a map I had just saved, it just kept loading forever and I wasn't able to close it.




It worked again after restarting the game.
VeilStar

Default wrote:

The game crashed after trying to play a map I had just saved, it just kept loading forever and I wasn't able to close it.
Correct me if I'm wrong (with more details about the issue,) but this isn't cutting-edge specific?
This usually happens if you have an inherited (green) timing point before an uninherited (red) one. So check for that?
Topic Starter
TheVileOne
If any of those error boxes trigger in ResolutionHelper the game will softlock. The game wont let you maximize the game until the resolution change is successful. But no values are changed so it will just fail all over again.

The resolution change fails if I try to change the resolution to a value in which the height is more than the width. The game let you have such a resolution for DirectX fullscreen. Although you could probably just fallback to some value.
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