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Aqua - Cartoon Heroes (Speed Up Ver.)

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Topic Starter
Grrum
This beatmap was submitted using in-game submission on Thursday, March 2, 2017 at 9:07:36 PM

Artist: Aqua
Title: Cartoon Heroes (Speed Up Ver.)
Tags: Aquarius trance happy hardcore hard dance uk trancecore
BPM: 192.01
Filesize: 4195kb
Play Time: 02:21
Difficulties Available:
  1. Easy (1.7 stars, 196 notes)
  2. Hard (3.52 stars, 380 notes)
  3. Insane (4.4 stars, 468 notes)
  4. Normal (2.32 stars, 271 notes)
  5. Superman (5.27 stars, 510 notes)
Download: Aqua - Cartoon Heroes (Speed Up Ver.)
Information: Scores/Beatmap Listing
---------------
4th Beatmap

I wonder what I'm getting myself into

Modders
Fantastica
[ Joey ]
guineaQ
tutuhaha
Naitoshi
-Nya-
MoodyRPG
sukiNathan
[Ranger]
VINXIS
Streliteela
sheela901
neonat
-Tochi
baraatje123
ReallyFastCat
ByBy_ChAn
Come[Back]Home
DahplA
CloudSplash16
blissfulyoshi
Mako Sakata
Snaggletooth
CelsiusLK
Gray Veyron
Crimmi
monstrata
Natsu
Silverboxer
FCL
Xelasto
[ Rizen ]
Tarrasky
Gear
Pentori
RegN
JackFrost
I expect good things to come from this map 8-)
Topic Starter
Grrum
Hey, thanks for the support and I'm glad you like it! Unfortunately I'm a little busy failing exams, but hopefully over break I can get this finalized and ready for mods. I've got a long way to go if I want to get this ranked though, so I wouldn't expect anything soon.
ego_17
i think offset is ok - but singer somtimes use 1\3 - like this "uo-o-o" part in chorus (we are a cartoon heroes uo-o-o)
but its just my opinion - im not experienced with this //
Topic Starter
Grrum
Thanks for the concern. I took a look at that section and found no significant problems with it. The singer isn't always perfect, but it sounds like 1/4 is very close to the beat they're using. I'm more concerned about the beginning. For instance (in Another), this might need to end on a 1/6th note 00:06:553 (2) - , and this feels better on an 1/8th note 00:08:115 (1) - though both of these suggest a very wonky timing pattern that I'd rather ignore them for now and hope they aren't a big issue/wait for someone to call me out on them.
Blizs
Hi~~~~
here's the reply for M4M :3

[General]
  1. Ok... Good IMO :3
[Normal]
  1. 00:43:428 (2) - I think the blanket is better if : move the 3rd dot to x:181 y:251
  2. 01:37:803 (1,2,3,4,5) - How about make it like This
  3. 01:59:678 (3) - Repair the blanket. Move the 2nd dot to x:455 y:164
[Medium]
  1. 00:42:178 (6,2) - Make it more like http://puu.sh/dRGZV/9ba23194ef.png . Because the 00:42:178 (6) - 's tail was touch the 00:44:053 (2) - 's slider.
[Hard]
  1. 00:46:553 (1) - It's better to move the 2nd dot to x:250 y:284 and 3rd dot to x:303 y:244
  2. 01:13:740 (5) - move the 5th dot to x:182 y:278 -- 6th dot to x:212 y:281-- 7th dot to x:249 y:263
  3. 01:17:490 (3) - move the 2nd dot to x:209 y:371
  4. 01:17:803 (4) - uhh... It is too far from blanket... move the 2nd dot to x:299 y:199 - 3rd dot to x:215 y:169
  5. 02:20:303 (3) - I think it's better NC
[Insane]
  1. 00:59:365 (2,4,6) - Uh oh.... I don't like this overlap
  2. 00:42:490 (9) - I think it's better NC
  3. 01:23:740 (9) - ^^
[Another]
  1. 00:42:490 (9) - as insane
  2. 01:23:740 (9) - ^^
Ok That's all a simple mod from me
Thanks for the M4M
and Good luck with this mapset :3
Topic Starter
Grrum

Fantastica wrote:

Hi~~~~
here's the reply for M4M :3

[General]
  1. Ok... Good IMO :3
[Normal]
  1. 00:43:428 (2) - I think the blanket is better if : move the 3rd dot to x:181 y:251 - moved to 186, 249
  2. 01:37:803 (1,2,3,4,5) - How about make it like This any particular reason? I could see why some people might not like this flow, but I like it and would like to see it work. Talk to me in game about this.
  3. 01:59:678 (3) - Repair the blanket. Move the 2nd dot to x:455 y:164 ok
[Medium]
  1. 00:42:178 (6,2) - Make it more like http://puu.sh/dRGZV/9ba23194ef.png . Because the 00:42:178 (6) - 's tail was touch the 00:44:053 (2) - 's slider.ok
[Hard]
  1. 00:46:553 (1) - It's better to move the 2nd dot to x:250 y:284 and 3rd dot to x:303 y:244 ok
  2. 01:13:740 (5) - move the 5th dot to x:182 y:278 -- 6th dot to x:212 y:281-- 7th dot to x:249 y:263 ok
  3. 01:17:490 (3) - move the 2nd dot to x:209 y:371 ok
  4. 01:17:803 (4) - uhh... It is too far from blanket... move the 2nd dot to x:299 y:199 - 3rd dot to x:215 y:169 generally i only look and see if the approach circle is equidistant of the slider head and end. This is a good example of why it's better to make a habit of looking at the whole slider. fixed
  5. 02:20:303 (3) - I think it's better NC oops, forgot to. Fixed
[Insane]
  1. 00:59:365 (2,4,6) - Uh oh.... I don't like this overlap Disregard the overlap in editor and see if you still dislike it when you are playing. Due to the stacking of notes, 2 is in a different place than what it shows in the editor, and I think there is no overlap/blanket issue while playing
  2. 00:42:490 (9) - I think it's better NC hmmm okay, but just for Insane and Another
  3. 01:23:740 (9) - ^^
[Another]
  1. 00:42:490 (9) - as insane
  2. 01:23:740 (9) - ^^
Ok That's all a simple mod from me
Thanks for the M4M thank you!
and Good luck with this mapset :3
guineaQ
I HAVEN'T FORGOTTEN ABOUT MODDING YOUR MAP

Placeholder for mod.
[ Joey ]
Hey man, just got back to my house. My mod is half way done. It will be done tomorrow night! :D
EDIT: Oops, forgot to edit this post with my mod :P
[ Joey ]
Hey pinataman, here is my mod for m4m!

General
  1. Your Another diff is pretty hard, so I would name it Extra. Or if you want, name it something creative that has something to do with your mapset, because it is your hardest difficulty. http://puu.sh/em3jl/752d781a3e.png
  2. You can start a spinner with gradually increasing volume right here 00:01:865 to lead into the map


Another
  1. Pretty fun map. You should consider mapping the background beat more, rather than strictly following vocals in some areas.
  2. I recommend you map these notes in this first section: 00:06:084 , 00:08:584 . You can still follow the vocals, while hitting these notes. Instead of using this reverse slider 00:05:615 (1) , try something like this: http://puu.sh/em5ut/c655fc2fe4.jpg
  3. 00:08:115 (1,2,3) - And for this section, you can just add a slider like this: http://puu.sh/em5G3/223e7794c5.jpg
  4. 00:09:521 (4) - It sounds like there are some more notes you should hit in this slider. I recommend making it a triple into a 1/2 slider, like this: http://puu.sh/em6bF/6507cfa8e2.jpg
  5. 00:13:896 (5,6) - This jump is lacking some distance imo. Maybe stack it on this 00:13:115 (2) , or you could even make it an anti-jump, and stack it with 00:13:896 (5)
  6. 00:14:053 - I didn't notice earlier, but you really should have a note here to hit that beat, which means you can probably disregard my previous recommendation.
  7. These trumpets: 00:17:490 , 00:17:646 , 00:17:803 , 00:17:959 - should be mapped. I recommend a rhythm like this: http://puu.sh/em8tx/20cd0f4291.jpg
  8. 00:19:678 - It kinda bothers me that this drum isn't mapped, but I don't think this one is a big deal.
  9. 00:19:990 - Should also map the trumpets that start here.
  10. 00:21:553 - Another drum hit here that should be mapped imo.
  11. 00:22:490 (5,6,7,8,9) - This part is over-mapped. I know you are trying to build up for the chorus, I think a decently sized jump would do the trick. A rhythm like this suits the music more: http://puu.sh/em955/b70453a608.jpg
  12. There are a lot of blankets and slider placements that could use some work. I'm going to put all of them in a box off to the side if you are interested in fixing them. I don't like focusing my mods on "fix this blanket" or "stack this note" because I feel like those small details aren't as important as other things.
  13. 00:23:115 (1,2,3,4,5,6,7,8,9) - This combo is a little bland because it is constant 1/2 notes. Look for places to add something different to mix up the rhythm, like a 1/1 slider. Personally, I think this would be a good place for a 1/1 slider: 00:25:303 (9)
  14. Your NC's are also a litle misplaced. I think your NC's should be placed on the beginning of new measures (at least it sounds that way to me in the music.) So that is on every taller white tick, like here 00:24:053 and here 00:25:303 . I know it doesn't follow the vocals, but NC's shouldn't be dictated by the vocals usually. Just something to think about.
  15. 00:24:521 (6,7,8) - So this is totally just my opinion, but I don't like when maps have like one combo that's perfectly symmetrical, and then every other combo has no symmetry. It makes it almost feel out of place, and doesn't match the rest of the map.
  16. 00:25:615 (1,2,3,4,5,6,7,8) - Kinda got a lot of 1/2 notes again. Try to mix it up a little :D
  17. 00:36:396 (5,6) - These notes are too close together imo.
  18. 00:39:990 (5,1) - This distance can be easily confused for a 1/2 note, because it is about the same distance as your previous 1/2 notes. 00:39:990 (5,1) - Make it a stacked anti-jump? :D (Sorry I really like anti-jumps)
  19. 00:47:959 (1) - NC on a red tick is usually a big no-no. Just follow what I said earlier about the NC's and you should be good ;)
  20. You kiai time also has too many half notes imo. It needs some more variety. Adding triples would give it the flare it needs :D I recommend adding triples that would emphasize the vocals, like right here: 00:48:037 -
  21. 00:45:303 - Mapping strictly to vocals makes you miss this fairly important beat here. I would presonally map these notes
  22. 00:50:303 - ^
  23. 00:57:959 - This gap is fine. You aren't missing anything important.
  24. 01:06:084 (7,8) - ctrl + g these notes to swap their positions, then re-adjust. It feels better to me with the circle coming before the slider.
  25. Can apply my previous recommendations to the other kiais as well.
Blankets, stacks, object placement, ect
  1. 00:07:490 (4,5,6,7,8) - A curved stream fits the music better here imo rather than a pointy edge.
  2. 00:09:521 (5,6) - Can blanket better
  3. 00:15:928 (2,4) - ^
  4. 00:23:115 (1,2) - ^
  5. 00:24:990 (8,9) - ^
  6. 00:24:053 (4,5) - ^ (long distance blanket)
  7. 00:25:303 (9,1,2) - Can make these sliders look more appealing like this: http://puu.sh/emeCR/63d553b1f5.jpg
  8. 00:31:240 (4,2) - Can improve blanket
  9. 00:46:865 (2,4) - ^
  10. 00:49:990 (2,3) - Stack these?
  11. 00:53:115 (1,5) - Can blanket better
  12. 01:04:990 (3,4) - ^
  13. 01:05:771 (6,7) - ^
  14. 01:17:803 (4,8) - Stack?
  15. 01:19:678 (3,1) - Blanket is a little close for my liking
  16. 01:29:365 (2,3,4,5) - Blankets
  17. 01:58:740 (5,3) - Stack?


Insane
  1. So by now you know what a lot of my thoughts are, so I'll try to not be redundant :P
  2. 00:30:303 (1,2,3) - I know this is distance snapped, but it looks a little messy because there is that illusion that it's not distance snapped. Usually in Insanes, I choose to put more priority into making the notes look appealing rather than distance snapping them perfectly. So I would place them like this: http://puu.sh/emh5X/4a996895e6.jpg
  3. 00:30:928 (3,4,1) - So I know I said I wasn't going to say much about object placement, but this is more about a flow issue. Doing something like this http://puu.sh/emhef/46d035d614.jpg makes the flow feel A LOT better.
  4. Kiai needs triples :D
  5. This diff has the same NC issues.
  6. 00:54:053 - Kinda weird to me having a slider end on a new measure like this. Sounds like you should start a note here.
  7. 01:05:303 (4,5,6) - Flow is not so good here. Putting it above the slider like this http://puu.sh/emhUh/adc5a4eb85.jpg makes it so you don't have to sharp of a turn
  8. 01:06:865 (1,2) - Not a big fan of this overlap.
  9. 01:33:740 (4,5) - A larger jump would be cool here, considering it's a finish note.


Hard
  1. 00:21:553 - Really don't want to skip this note.
  2. 00:36:396 (3,5) - You made these fit together nicely, but the hitcircle in the middle is all left out. It would be nice if you could blanket him in :D
  3. 00:46:553 (1) - Most people will tell you they don't like sliders that reverse this many times :( I also don't really like them.
  4. 01:27:802 (1) - ^
  5. 01:01:553 (1,2,3,4) - Could you give all these slider the look of being evenly spaced?
  6. NC's have same problem as previous diffs.
  7. 01:12:646 (1,2) - Here is another example of the distance snapping I was talking about earlier. Even though it may be properly distance snapped, it looks way off because of how the sliders are positioned. I would position it more like this: http://puu.sh/emjFb/1db5f3b8e6.jpg
  8. 01:21:240 - Put a note here?
  9. I would include when I see bad blankets and such, but I get the feeling you aren't trying to blanket, which is ok. Just let me know later if you want me to point out the blankets.


Medium
  1. So this is where my modding gets a little....bad =/ I'm really bad at making and modding Normals and lower lol. Sorry about that.
  2. 00:44:521 (3,4,5) - Three 1/2 notes in a row (with two hitcircles) is too hard for newbies. I would just turn the circles into a slider.
  3. 01:26:240 (4,5) - ^
  4. 01:31:240 (4,5) - ^ (You may want to double check with someone more experienced with easier diffs)
  5. 02:06:240 (5,6) - ^
  6. 02:11:240 (4,5) - ^
  7. Everything else looks fine to me


Normal
  1. 00:06:865 - Add a note here maybe?
  2. 00:32:021 (2) - Ugly slider, sorry xD
  3. 01:01:553 (1,2,3,4,5) - These sharp angles don't feel too good in lower diffs. Try something like this: http://puu.sh/emlLr/cf0bb92b9b.jpg
  4. I can't find anything else lol

Thanks for the m4m!
And good luck!
Topic Starter
Grrum
Joey's mod:

[ Joey ] wrote:

Hey pinataman, here is my mod for m4m!

General
  1. Your Another diff is pretty hard, so I would name it Extra. Or if you want, name it something creative that has something to do with your mapset, because it is your hardest difficulty.

    I've always regarded Another as a high level insane, and I'd rather not name it Extra since it is not a purple star (also it feels like its star difficulty is higher than it should be)

  2. You can start a spinner with gradually increasing volume right here 00:01:865 to lead into the map

    I briefly considered this before, but under further inspection I still arrive at spinner doesn't feel good here, especially since it adds more energy than the song dictates (though that is a good way to get the beginning drums of the song which I really like).


Another
  1. Pretty fun map. You should consider mapping the background beat more, rather than strictly following vocals in some areas.

    I know this has always been a problem for me, in particular because I value the vocals (which I will from now on refer to as melody) so much more than the background (which I will now call harmony), mainly because I can mostly never hear the harmony as well as I can hear the melody. Furthermore the melody tends to feel so much stronger than the harmony, and I want to map the parts that make me more passionate about the song. It's really hard to try to put myself in the perspective that favors the harmony (and I know that limits me as a mapper), so with some noted exceptions, I regretfully disagree with the rhythm suggestions. Even in some situations like 00:19:678 – where there is room for a note, the harmony conflicts with the melody so much that it is confusing for the player. Consider the map https://osu.ppy.sh/b/528125 and the pattern here 00:20:586 (2,3,4) - . I just absolutely hate this triple. It's not that it's overmapped, it's that there is no indication to switch from the melody to the harmony when everything has been the melody before. It makes me feel as a player that it wasn't my fault for missing 3 since the singer doesn't sing there and I was pretending to be the singer hitting the next note at 4. Furthermore I don't interpret this as a higher energy part of the song, so I feel the added intensity is inappropriate. There exists a way to get in the suggested beats in this map, but that would take the map in a direction I don't want to take it in. I do recognize that I'm asking you to try to have a melody only perspective when I'm not able to do the same for your perspective, and I apologize, but ultimately that's what has to happen when making a decision. I would imagine as I get more feedback I could be convinced to find ways to include the harmony, but for now I will only change the mentioned sections. /rant
  2. I recommend you map these notes in this first section: 00:06:084 , 00:08:584 . You can still follow the vocals, while hitting these notes. Instead of using this reverse slider 00:05:615 (1) , try something like this: http://puu.sh/em5ut/c655fc2fe4.jpg
  3. 00:08:115 (1,2,3) - And for this section, you can just add a slider like this: http://puu.sh/em5G3/223e7794c5.jpg
  4. 00:09:521 (4) - It sounds like there are some more notes you should hit in this slider. I recommend making it a triple into a 1/2 slider, like this: http://puu.sh/em6bF/6507cfa8e2.jpg
  5. 00:13:896 (5,6) - This jump is lacking some distance imo. Maybe stack it on this 00:13:115 (2) , or you could even make it an anti-jump, and stack it with 00:13:896 (5)

    good suggestion, fixed
  6. 00:14:053 - I didn't notice earlier, but you really should have a note here to hit that beat, which means you can probably disregard my previous recommendation.
  7. These trumpets: 00:17:490 , 00:17:646 , 00:17:803 , 00:17:959 - should be mapped. I recommend a rhythm like this: http://puu.sh/em8tx/20cd0f4291.jpg
  8. 00:19:678 - It kinda bothers me that this drum isn't mapped, but I don't think this one is a big deal.
  9. 00:19:990 - Should also map the trumpets that start here.
  10. 00:21:553 - Another drum hit here that should be mapped imo.
  11. 00:22:490 (5,6,7,8,9) - This part is over-mapped. I know you are trying to build up for the chorus, I think a decently sized jump would do the trick. A rhythm like this suits the music more:

    Ultimately I think the high energy/build up justifies the overmappedness of it, though if I had a better idea of the jump you were thinking I might be convinced. The rhythm you suggested doesn't feel strong enough.

  12. There are a lot of blankets and slider placements that could use some work. I'm going to put all of them in a box off to the side if you are interested in fixing them. I don't like focusing my mods on "fix this blanket" or "stack this note" because I feel like those small details aren't as important as other things.
  13. 00:23:115 (1,2,3,4,5,6,7,8,9) - This combo is a little bland because it is constant 1/2 notes. Look for places to add something different to mix up the rhythm, like a 1/1 slider. Personally, I think this would be a good place for a 1/1 slider: 00:25:303 (9)

    I do agree and like 9 better as 2 circles, but the rest seems okay so left as is. Since a circle → circle is ½ and slider → circle is 1/1 as far as clicking goes, this should give it the intensity it needs. Changed for future sections
  14. Your NC's are also a litle misplaced. I think your NC's should be placed on the beginning of new measures (at least it sounds that way to me in the music.) So that is on every taller white tick, like here 00:24:053 and here 00:25:303 . I know it doesn't follow the vocals, but NC's shouldn't be dictated by the vocals usually. Just something to think about.

    The rhythm is generated by the melody, NC divides the rhythm, so I feel like the melody is ultimately the justification behind all of the NC. The first one should not be a NC because the two measures there feel continuous, and I would rather have one big combo than two small ones. For the second one, using the big white tick method requires the assumption that the rhythm falls on the downbeat, which is not true under this mapping perspective. This makes me wish I knew more about music theory because I think that would really help XD.
  15. 00:24:521 (6,7,8) - So this is totally just my opinion, but I don't like when maps have like one combo that's perfectly symmetrical, and then every other combo has no symmetry. It makes it almost feel out of place, and doesn't match the rest of the map.

    Can't please them all I guess. I do have some symmetry elsewhere, but I'll think about this more as I make new maps.

  16. 00:25:615 (1,2,3,4,5,6,7,8) - Kinda got a lot of 1/2 notes again. Try to mix it up a little :D
  17. 00:36:396 (5,6) - These notes are too close together imo.

    I moved 6 and everything that follows to have dist spacing 1.0x, which is better, but I'm sad it doesn't revolve around the 00:36:396 (5) - slider
  18. 00:39:990 (5,1) - This distance can be easily confused for a 1/2 note, because it is about the same distance as your previous 1/2 notes. 00:39:990 (5,1) - Make it a stacked anti-jump? :D (Sorry I really like anti-jumps)

    Okay, moved to 1.3x spacing
  19. 00:47:959 (1) - NC on a red tick is usually a big no-no. Just follow what I said earlier about the NC's and you should be good ;)

    I'm not familiar with why it's a no-no but will probably see more comments like it in the future XD. Again the melody indicates that is a good position for NC.
  20. You kiai time also has too many half notes imo. It needs some more variety. Adding triples would give it the flare it needs :D I recommend adding triples that would emphasize the vocals, like right here: 00:48:037 -

    Sorry I sound like an ass, but it's interesting that this advice conflicts with the advice here 00:22:490 (5,6,7,8,9) - . I think a triple adds too much energy to justify its overmappedness. However, I do appreciate the suggestion to increase its energy since I'm willing to bet I differ in interpretation to energy fluctuation with the community in some places. Here however I think it is still neutral, so no change.
  21. 00:45:303 - Mapping strictly to vocals makes you miss this fairly important beat here. I would presonally map these notes
  22. 00:50:303 - ^

    Under my perspective this feels really good to not map anything here. The oo-OH-oh part is a very high energy phrase and feels like a mini climax. The brief rest here lets the player recover from this intensity to get back into the chorus while further making this part feel more special since it is the conclusion of this section.

  23. 00:57:959 - This gap is fine. You aren't missing anything important.
  24. 01:06:084 (7,8) - ctrl + g these notes to swap their positions, then re-adjust. It feels better to me with the circle coming before the slider.

    Yep, too focused on the symmetry
  25. Can apply my previous recommendations to the other kiais as well.
Blankets, stacks, object placement, ect
  1. 00:07:490 (4,5,6,7,8) - A curved stream fits the music better here imo rather than a pointy edge.

    Hmmm, I can't really feel the difference to be honest. Elaborate?
  2. 00:09:521 (5,6) - Can blanket better +1y
  3. 00:15:928 (2,4) - ^
  4. 00:23:115 (1,2) - ^
  5. 00:24:990 (8,9) - ^
  6. 00:24:053 (4,5) - ^ (long distance blanket) fixed
  7. 00:25:303 (9,1,2) - Can make these sliders look more appealing like this: Hope I did as good a job as your picture
  8. 00:31:240 (4,2) - Can improve blanket
  9. 00:46:865 (2,4) - ^ fixed
  10. 00:49:990 (2,3) - Stack these? Yes, but the 3 was confusing because you meant the 3 in the second combo at 00:50:771 (3) - , not the 3 that follows after this note, which is what the editor showed
  11. 00:53:115 (1,5) - Can blanket better
  12. 01:04:990 (3,4) - ^ - okay
  13. 01:05:771 (6,7) - ^
  14. 01:17:803 (4,8) – Stack? ok
  15. 01:19:678 (3,1) - Blanket is a little close for my liking - okay
  16. 01:29:365 (2,3,4,5) – Blankets - okay
  17. 01:58:740 (5,3) – Stack? - okay
    Anything not mentioned was not changed


Insane
  1. So by now you know what a lot of my thoughts are, so I'll try to not be redundant :P
  2. 00:30:303 (1,2,3) - I know this is distance snapped, but it looks a little messy because there is that illusion that it's not distance snapped. Usually in Insanes, I choose to put more priority into making the notes look appealing rather than distance snapping them perfectly. So I would place them like this: http://puu.sh/emh5X/4a996895e6.jpg

    I thought this looked odd. Definitely took this suggestion, but how do you tell where they look right?Actually I think I answered my own question, you make the slider end have the same dist spacing
  3. 00:30:928 (3,4,1) - So I know I said I wasn't going to say much about object placement, but this is more about a flow issue. Doing something like this http://puu.sh/emhef/46d035d614.jpg makes the flow feel A LOT better.

    SO GOOD! MODS SHOULD TRY TO BE AS GOOD AS THIS!
  4. Kiai needs triples :D
  5. This diff has the same NC issues.
  6. 00:54:053 - Kinda weird to me having a slider end on a new measure like this. Sounds like you should start a note here.

    Is it weird because it breaks the rule to not end on the downbeat or is it weird because it feels like it doesn't match the song? Because I don't see the problem.
  7. 01:05:303 (4,5,6) - Flow is not so good here. Putting it above the slider like this http://puu.sh/emhUh/adc5a4eb85.jpg makes it so you don't have to sharp of a turn

    Was afraid of such a large jump like that wouldn't match the energy, so changed the pattern instead.
  8. 01:06:865 (1,2) - Not a big fan of this overlap.

    I wasn't either, but I liked the dist spacing. I changed the pattern
  9. 01:33:740 (4,5) - A larger jump would be cool here, considering it's a finish note.

    Yep, rearranged 4 to make it jump better


Hard
  1. 00:21:553 - Really don't want to skip this note.

    I put a slider over it

  2. 00:36:396 (3,5) - You made these fit together nicely, but the hitcircle in the middle is all left out. It would be nice if you could blanket him in :D

    I think this hurts the flow a little, but it is overall a better pattern.
  3. 00:46:553 (1) - Most people will tell you they don't like sliders that reverse this many times :( I also don't really like them.

    I can understand that, but my alternative is making 4 ½ sliders, and I don't like that. I want this part to be slow, and I think the general wave feel is a good fit for the song/flow.
  4. 01:27:802 (1) - ^
  5. 01:01:553 (1,2,3,4) - Could you give all these slider the look of being evenly spaced?

    Not here, I want to make the actual dist spacing increase, and I think the spacing of the ends do a better job indicating it.
  6. NC's have same problem as previous diffs.
  7. 01:12:646 (1,2) - Here is another example of the distance snapping I was talking about earlier. Even though it may be properly distance snapped, it looks way off because of how the sliders are positioned. I would position it more like this: http://puu.sh/emjFb/1db5f3b8e6.jpg

    Good change, fixed.
  8. 01:21:240 - Put a note here?

    Yep
  9. I would include when I see bad blankets and such, but I get the feeling you aren't trying to blanket, which is ok. Just let me know later if you want me to point out the blankets.

    Now that I know you want to maintain circular curvature, I'll take a second look again at all the difficulties.


Medium
  1. So this is where my modding gets a little....bad =/ I'm really bad at making and modding Normals and lower lol. Sorry about that.
  2. 00:44:521 (3,4,5) - Three 1/2 notes in a row (with two hitcircles) is too hard for newbies. I would just turn the circles into a slider.
  3. 01:26:240 (4,5) - ^
  4. 01:31:240 (4,5) - ^ (You may want to double check with someone more experienced with easier diffs)

    will do, so no changes
  5. 02:06:240 (5,6) - ^
  6. 02:11:240 (4,5) - ^
  7. Everything else looks fine to me


Normal
  1. 00:06:865 - Add a note here maybe?

    I like this here, but the problem is it doesn't make sense with the rest of the section. To match this rhythm, I would need to put a note here 00:09:365 (2) - , change these to 3 circles 00:16:553 (2) - , 00:19:053 (2) - , and then lose a little of my pacing because 00:12:803 (1,2,3,1,2,3) – is no longer a higher energy section. There is probably a way to get around this, so I'll try asking modhelp later.

  2. 00:32:021 (2) - Ugly slider, sorry xD

    yah, changed
  3. 01:01:553 (1,2,3,4,5) - These sharp angles don't feel too good in lower diffs.

    Alright, I guess another reason I don't like mapping lower diffs. I'll probably change this but let me get a second opinion first.
  4. I can't find anything else lol

Thanks for the m4m! Thank you! Let me know if you need a mod for any future mapsets.
And good luck! Same to you!
guineaQ
THE WAIT WAS REAL WASN'T IT

Normal

Whoaaaaa
its normal diff and its using HP 3 AR 3 OD 3
You should name this easy diff
  1. 00:05:303 (1,2,3,1,2,3,1) - This whole part seems like I'm just tapping to the bpm rather than the song itself. You missed quite a handful number of mappable rhythm here. Its okay to use 1/2s in normal you know >.> This issue kinda holds for other future parts as well. I'm not asking you to map every single mappable rhythm, I'm asking you to put some spice into the diff by adding some 3/2s or some short 1/2s. Ignore this if you take my suggestion above and rename this easy diff.
  2. 00:30:928 (3,2) - asdklmakvma could have blanket'd slider end
  3. 00:38:896 (1,2) - care to fix the shape up so it blankets? :>
  4. 00:57:178 (3,4) - Slider here feels better with held vocal
  5. 01:04:053 - uhhhhhh note here?
  6. 01:13:271 (2) - it looks very off to me that you are suddenly using perfect straight slider when you filled the rest with bionic looking sliders >.>
  7. 01:21:865 (2,3) - slider works too here or 01:21:552 (1,2,3) - have this as a reverse slider
  8. 01:28:428 (4,5) - single slider works


    The NC is kinda funky
    00:10:302 (3) - NC
    00:10:928 (1) - remove
    00:15:303 (3) - NC
    00:15:928 (1) - remove
    00:17:803 (3) - NC
    00:18:427 (1) - remove
    00:22:803 (4) - NC
    00:23:115 (1) - remove
    and i hope you see the pattern >.>
    00:57:803 (5) - NC
    00:58:115 (1) - remove
    00:59:053 (2) - NC

    01:02:803 (5) - things like this you can leave it without NC

    Please choose to be consistent with NCing
    you NC'd everything by 1 measure and you suddenly switch to NCing every 2 measure at last kiai :<
For future reference, I would avoid using DS below 1.0x because they feel awkward :S

Um I notice some issues that can't be covered with single forum post, so can you find me online and poke me about it?
Make sure you have a lot of time cus we will be talking
for a while.
like.

a while.
tutuhaha
[Another]
00:26:553 (4) - ctrl+g
00:27:803 (9) - NC
00:33:740 (3) - ctrl+g
00:34:521 (6) - ctrl+g
00:35:303 (9) - NC
00:40:146 (x) - add note
00:41:553 (x) - ^
01:04:678 (1) - delete nc
01:06:553 (8) - nc
01:09:053 (9) - nc
01:16:553 (9) - nc
01:17:490 (3) - move to x148 y200
01:21:396 (x) - add note
01:22:803 (x) - ^
01:39:053 (5,1) - too close i think
01:55:459 (2) - ctrl+g
02:06:553 (x) - add note
02:11:553 (x) - ^
02:21:318 (x) - ^
well rhythm is fine now, the main suggest is your arrangement
try to use more symmetry in your map will be really help

[Insane]
00:21:240 (x) - add note
00:22:959 (x) - ^
00:34:053 (4,5,6,7,8,9,10) - use same space like what you use at before, too close space will make subject looks too crowd
00:57:490 (4) - move to x352 y48
01:21:865 (2) - clap
01:22:490 (4) - clap
the main suggest about this diff also is your arrangement
try to use the same distance on most part of this diff
it will make your map looks more clear

[Hard]
still, try to unified your distance, some stress rhythm you can make a small jump but on the normal time you only need one distance

[Medium]
00:38:896 (1) - delete NC

GL <3
Topic Starter
Grrum
guineaQ's irc mod:

15:49 pinataman: for instance 01:04:053 feels okay to not be mapped because it's clearly a background note and I'm not playing the background part of the song
15:49 pinataman: well that didn't work XD
15:49 pinataman: 01:04:053
15:49 guineaQ: rip
15:50 guineaQ: the actual issue with normal is that
15:50 guineaQ: everything is fine if its called easy diff lol
15:50 guineaQ: your difficulty setting is for easy difficulty as well
15:50 pinataman: yah that's true. I have a hard time getting into the perspective of lower players
15:51 pinataman: i tried making medium a normal, but since it has an orange star it doesn't feel good to call it a normal
15:51 pinataman: and so then I went with that line of reasoning and didn't want to call my normal an easy because it has a blue star
15:51 pinataman: also the last difficulty I don't want to call extra cuz its not a purple star
15:51 guineaQ: Another is fine imo
15:51 guineaQ: doesn't feel like extra
15:52 pinataman: yah that's what I thought
15:52 guineaQ: timing is a bit quirky
15:52 guineaQ: on this song
15:52 guineaQ: probably because you sped up the song
15:52 pinataman: I'm aware of some issues at the beginning
15:52 guineaQ: imean
15:52 guineaQ: you are using sped up version
15:52 pinataman: yes
15:52 guineaQ: I tried mapping it with insane level patterns/rhythm
15:52 guineaQ: kinda hard to hit exactly on vocal
15:53 guineaQ: its like somewhere between 1/4 1/6
15:53 pinataman: do you mind giving an example? for instance I pointed out some wonky situations here p/3604785
15:54 guineaQ: I was thinking of asking pishifat
15:54 guineaQ: since he is pretty much best guy at timing that's active right now
15:55 pinataman: Yah, it's a shame that the singer doesn't strictly follow the metronome, but I feel like that kind of variation is in a lot of songs anyway. But yah it'd be good to get his advice
15:55 guineaQ: let me poke him now
15:58 guineaQ: talking with him right now just a sec
15:58 pinataman: k
15:59 guineaQ: [http://puu.sh/etzDj/d25c2f3a1a.jpg cheeky guy]
16:00 pinataman: top kek
16:02 guineaQ: he is still figuring out the timing
16:05 guineaQ: I like how kibbleru immdiately turns to "afk" mode when I message him
16:05 pinataman: kibbleru seems like an extremely active mapper, I feel like every anime mapset has one of his GD in it
16:06 guineaQ: still Bakaleru to me
16:07 guineaQ: [http://puu.sh/etB1b/22663e41d2.jpg pishiBAT has spoken] --Lanturn said not to worry about it because of the background chime, so I'll wait till a BAT gives me more clear instructions before I futilely attempt to fix this
16:09 pinataman: well that seems like a problem
16:09 guineaQ: yeah
16:10 guineaQ: pishifat does have the capability to figure out crazy shit level timing like this but only when he is motivated enough / his own maps
16:10 *guineaQ is listening to [http://osu.ppy.sh/b/517160 Apocalyptica - Hall of the Mountain King]
16:10 guineaQ: i mean he is damn good at timing
16:11 pinataman: I've worked on projects ike this before, so it's like this is impossible, but it feels wierd breaking metronome
16:11 pinataman: so it's not like this is impossible*
16:11 pinataman: woops
16:12 pinataman: but yah like this00:11:553 (2) -
16:12 pinataman: the reverse slider is a little too late, and I wouldn't mind going in and setting a correct timing point
16:12 pinataman: but that feels like i would be worse than leaving it as is since it deviates in the bpm so drastically
16:13 guineaQ: lemme see
16:14 pinataman: and by the above note i meant this 00:10:928 (1) -
16:14 pinataman: since i didn't know how to link directly to the rreverse part of the slider
16:15 guineaQ: I just copy the exact timestamp only for that :S
16:15 guineaQ: beside the offset is kinda ambiguous for me as well
16:15 guineaQ: besides*
16:16 pinataman: It's definitely not ideal XD
16:16 guineaQ: lot of background noise is covering up the exact location of the downbeat
16:17 guineaQ: brb gonna get something to eat cus this is gonna be long conversation
16:18 guineaQ: back
16:18 pinataman: Question. Let's say I added like 30 timing points to the intro
16:18 pinataman: should i put them on the drum or the singer?
16:18 pinataman: because they don't match up all the time
16:18 guineaQ: that's the tricky part
16:18 pinataman: and my rhythm in the map follows the singer, but i feel more pople would say the drum
16:18 guineaQ: and that's why pishifat said : "drums are dumb"
16:19 guineaQ: vocal emphasis works too
16:19 guineaQ: because in the intro
16:19 guineaQ: vocals are stronger than drums
16:19 pinataman: that's what I was thinking
16:19 pinataman: that just makes me feel good about my last mod response :D
16:20 pinataman: anyway, I will definitely go back and add precise timing points
16:20 pinataman: so let us assume tht problem is taken care of
16:20 guineaQ: the intro timing is FUBAR
16:20 guineaQ: and vocals are stronger
16:21 guineaQ: so yeah timing adjusted to vocals makes sense to me
16:21 pinataman: me too, I'll work on that tonight, and it shouldn't be too hard to fix with the map since its not off by much
16:22 guineaQ: now that took care of timing
16:22 guineaQ: I need to talk about other things XD
16:22 guineaQ: I kinda really wanna talk about the another diff
16:22 *guineaQ is editing [http://osu.ppy.sh/b/553958 Aqua - Cartoon Heroes (Speed Up Ver.) [Another]]
16:22 pinataman: absolutely
16:23 guineaQ: gonna skip intro because timing is messed up anyways
16:23 pinataman: okay
16:23 guineaQ: so far I see your map involves a lot of
16:23 guineaQ: blankets
16:23 guineaQ: a lot of blankets
16:24 guineaQ: I really wanted to talk/hear about your logic behind the distancing of objects actually
16:24 pinataman: blanketed objects or general objects?
16:24 guineaQ: just in general
16:25 guineaQ: some of the distance you made on some patterns like 00:24:521 (6,7,8) - doesn't make sense to me
16:25 pinataman: right. Imo, I think I rely on distance snap a little too much. When I break DS, it is usually because I think the singer has a slightly higher or lower energy when she sings, so I make a small jump. for example 1.4 --> 1.7
16:25 guineaQ: wait im an idiot
16:25 guineaQ: wrong link
16:26 guineaQ: 00:34:053 (4,5,6,7,8,9) - this one
16:26 guineaQ: you got the right idea on this one but
16:27 guineaQ: gimme a sec
16:27 pinataman: 00:34:365 (5,7,9) - needs to be closer to their sliders
16:28 pinataman: for two reasons, the jump into them should go down in energy, and the jump out of them have too much
16:29 guineaQ: fair enough
16:29 guineaQ: the main thing I WOULD fix is this 00:34:990 (8) -
16:29 guineaQ: 00:35:146 - this part has higher "energy" than the white tick imo
16:31 pinataman: hmm, gimme a sec to playtest because right now I don't agree
16:32 guineaQ: nvm now I see what you were doing there
16:32 guineaQ: 00:45:459 (1,2,3,4,5,6,7) - ahhhh -- after revisiting this, I like what I had better, it feels like it needs that extra kick
16:33 pinataman: maybe though 00:35:303 (9) - should have a bigger dist spacing than 00:34:365 (5,7) -
16:33 pinataman: aww, what's the complaint there?
16:33 guineaQ: just that
16:34 guineaQ: its kinda crammed in the corner
16:34 guineaQ: the general idea is fine i would just nerf the spacing
16:34 guineaQ: there is increase in 'energy' as you name it as vocals go by but this is just overkill imo
16:35 pinataman: so basically instead of increasing DS by .2 every time, it should be +.1 or +.15?
16:35 guineaQ: +.15
16:35 pinataman: yah I could see that
16:35 guineaQ: 00:47:490 (4) - no reverse is better imo
16:36 pinataman: you'd rather see slider --> circle?
16:36 guineaQ: yeah
16:37 guineaQ: the vocal hold kinda ends at red tick
16:37 guineaQ: no need to continue it with reverse
16:37 pinataman: true, I guess I wanted to make a distinction with 00:47:959 (1) -
16:37 pinataman: but I think a jump from the down beat to that would be good enough
16:38 pinataman: I'll change this across the kiai times and difficulties
16:38 guineaQ: 00:53:740 (5) - same reason
16:38 pinataman: while we're on this lyric, what do you think about the hard?
16:38 guineaQ: taking a look
16:38 pinataman: so on hard 00:46:553 (1) -
16:39 guineaQ: ill need to testplay this
16:39 pinataman: k ill need a second to start taking notes, though I guess I could just save the log... let me go look up how to do that
16:39 guineaQ: it plays fine for me
16:40 guineaQ: ./savelog
16:40 pinataman: okay, I heard somewhere that ending sliders on the downbeat is generally poor, but yah
16:40 guineaQ: I try to avoid it
16:40 pinataman: I do that all the time anyway so wtv,
16:40 guineaQ: but I do it when it needs to be done
16:40 pinataman: I'll be more aware in the future
16:41 guineaQ: well frostmourne gives no fk about it as well B)
16:41 pinataman: lol
16:42 guineaQ: only one nitpick in hard though
16:42 guineaQ: 00:42:959 (1) - starting a kiai with reverse is kinda mehhhh for me
16:42 pinataman: slider into circle seems better? probably I'll make sure to test it
16:43 guineaQ: 01:04:053 - you missed a note here :<
16:44 pinataman: grrr I'm so conflicted over this
16:44 pinataman: I haven't tested it, so I'll make sure to do that, but my initial reaction says no
16:44 guineaQ: its just a nitpick lol
16:44 pinataman: My perspective is basically always map vocals
16:44 pinataman: and I feel it's still part of the background so I don't want to map it
16:45 pinataman: I'll test it for sure, but ultimately I think I'll leave as is
16:45 guineaQ: than can you insert a break there
16:45 guineaQ: one measure in hard diff is kinda significant enough for me to have a break there
16:45 pinataman: I tried, as the another and insane difficulties have them
16:45 pinataman: but it's not enough space for normal, medium and hard
16:45 pinataman: to insert the break
16:45 guineaQ: ok
16:46 guineaQ: 01:32:803 (1) - u made squiggle here and u didnt for 01:33:271 (3) - :D
16:47 pinataman: another difficulty?
16:47 guineaQ: yeah
16:47 guineaQ: 02:20:303 (1) - I love you
16:47 pinataman: I'm glad you like it! what do you think about the ones for insane and hard?
16:48 pinataman: is the slight sv reduction good for these?
16:48 guineaQ: the one in another looks most clean to me
16:48 guineaQ: nah no need for SV reduction
16:49 pinataman: hmmm, if that's a majority opinion I could see changing, but I feel like the enrgy actually starts to fade here, kind of more as a resolution than a climax
16:49 pinataman: we'll see
16:49 guineaQ: when it comes to slider art
16:49 guineaQ: its good idea that you be stubborn
16:50 pinataman: thanks for that, I always want to try to take people side and hate disagreeing, but sticking to your guns is probably better to express your own style
16:50 guineaQ: you used much more sliders than I would have for sure for insane and another
16:50 guineaQ: the thing about slider art is that its like
16:50 guineaQ: its like being you
16:50 guineaQ: at the fullest
16:50 pinataman: yah, I kind of didn't like that I had to, but the lyrics called for mostly 1/2 sliders
16:51 guineaQ: so you shouldn't let other get in to that
16:52 pinataman: I'll make sure to do that when I map some sliders on this metal song I'm mapping. But anyway that wiggle thing
16:52 pinataman: I feel like the lyric on paper doesn't have that same wiggle feel as it does on the lyric piece
16:52 pinataman: 00:51:553 (1) -
16:52 pinataman: here
16:52 guineaQ: well yeah true
16:52 guineaQ: i hear it
16:52 pinataman: that's why I wanted the wiggle to match that piece feeling but yah
16:53 guineaQ: yeah i agree now
16:53 guineaQ: just throwing out suggestions
16:53 guineaQ: your mapping emphasis is completely different from me so
16:53 pinataman: definitely, I'm open to anything you got
16:53 pinataman: lol i feel like i get that a lot
16:54 guineaQ: I'm not really worried about the higher diffs
16:54 guineaQ: I'm really worried about normal diff
16:54 guineaQ: the instinct inside me is screaming to me that its easy diff :P
16:54 *guineaQ is editing [http://osu.ppy.sh/b/563376 Aqua - Cartoon Heroes (Speed Up Ver.) [Normal]]
16:55 guineaQ: 01:09:365 (1,2) - I swear to god I thought I was the only one who did this
16:55 pinataman: :D I had a hard time making it work, but I think it came out good
16:55 pinataman: yah I will probably retitle this as easy
16:56 guineaQ: one of my old set also had 1.8 star easy diff
16:56 pinataman: I just don't like it not having a green star, but screw it, easy is a better term for it
16:56 guineaQ: your diff setting is set as easy diff as well :P
16:56 pinataman: Is it okay if I call medium Normal then?
16:56 guineaQ: yeah
16:56 guineaQ: its 192 bpm song
16:56 pinataman: sweet
16:56 guineaQ: i'm pretty sure nobody will freak out at H labled normal diff
16:57 pinataman: esp since it's close to the border
16:57 guineaQ: oh btw if you are going to rename the normal as easy
16:57 pinataman: of 2.25 star difficulty
16:57 guineaQ: 01:55:771 (5,6) - 1/2 rhythm needs to go
16:57 pinataman: thats the next question i was gonna ask
16:57 pinataman: I got a suggestion already that they be turned into 3/2 sliders
16:58 pinataman: which makes since, but a) I lose my hitsounds (not that big a deal)
16:58 guineaQ: 2/1 sliders work better
16:58 pinataman: and b) I as a generally good player hate not clicking those notes
16:58 guineaQ: actually no 3/2
16:58 guineaQ: god i need to get better soon
16:58 guineaQ: since its easy diff
16:59 pinataman: like I just don't get why you wouldn't want to click there, but hey, newer players are new
16:59 guineaQ: its granted that you WILL MISS some rhythms
16:59 pinataman: yah it just feels like I'm letting down the song. but I get it, I'll go make those changes
16:59 guineaQ: I would definitely say OK at 1/2s at low bpm
16:59 guineaQ: but 192 bpm is actually fast
16:59 pinataman: very true
16:59 guineaQ: also remember
16:59 guineaQ: a lot of players
16:59 pinataman: I'll remember that for the future
16:59 guineaQ: DT easy diffs
16:59 guineaQ: even new players :P
17:00 pinataman: lol that'll be so wierd since this is already 1.5x as fast as normal
17:00 pinataman: i don't do much DT but hey to each their own
17:00 guineaQ: I prefer HD
17:00 guineaQ: btw
17:00 guineaQ: 02:11:865 (1,2) - fix blanket pl0x
17:01 guineaQ: although I have completely different mapping emphasis than you
17:01 guineaQ: I AM AN AESTHETICS WHORE AS WELL
17:01 guineaQ: like my hard diffs are littered with blankets
17:01 pinataman: I get it, I generally mess up blankets the first time anyway. and it feels like when i generate patterns, some notes are just naturally close to being blanketed that you might as well go blanket it anyway
17:02 guineaQ: your blanket errors are pretty minor enough to be ignored for most people
17:03 guineaQ: well I like this set enough to show it to my BAT friends
17:03 pinataman: so question, what do you think of ovular blankets?
17:03 pinataman: thank you btw
17:03 guineaQ: ovular?
17:03 pinataman: gimme a sec for example
17:03 guineaQ: link me an example
17:04 guineaQ: btw I'm the kind of guy that does this kind of blankets
17:04 guineaQ: sec
17:04 pinataman: so in another
17:04 pinataman: 00:15:928 (2,4) -
17:05 guineaQ: [http://puu.sh/etKK7/a6a3609976.jpg I do this kind of blankets]
17:05 guineaQ: I do them
17:05 guineaQ: every single fackign time I get a chance LOL
17:05 pinataman: that brings up another question, but let's get this issue done first
17:06 pinataman: so in this picture, the 2 note is not in the direct center of the circle that the 3 slider makes
17:06 *guineaQ is editing [http://osu.ppy.sh/b/577517 Halozy - Genryuu Kaiko [Melody of Sanzu]]
17:06 pinataman: http://puu.sh/etKOH/211d836c00.jpg
17:06 guineaQ: soo
17:06 pinataman: is that okay, or should 2 be in the direct center of the circle of 3 in order for it to be a good blanket
17:06 guineaQ: its not perfect blanket
17:06 pinataman: right, which is what I call ovular blankets
17:06 guineaQ: first of all
17:06 guineaQ: because of AR
17:07 guineaQ: 2 wouldn't be even visible
17:07 guineaQ: by the time you get to the slider
17:07 guineaQ: second of all I think its fine
17:07 guineaQ: because you still matched the the slider ends to the approach circle
17:08 guineaQ: and I can see what you are doing there
17:08 pinataman: okay, that's what I wanted to hear. I do think there are some cases where making perfect circular blankets are better, but not everywhere
17:08 guineaQ: 10/10 people wouldn't even notice lol
17:08 pinataman: okay great
17:08 guineaQ: especially when played
17:08 guineaQ: you can't notice it
17:09 guineaQ: any other questions/concerns?
17:09 pinataman: a few wrap up issues then yah maybe one or two questions
17:09 pinataman: http://puu.sh/etKvR/a1c62ff066.jpg
17:09 pinataman: this look okay for the blanket you mentioned?
17:10 guineaQ: in order to get that to blanket perfectly you will need to use multiple nodes
17:10 pinataman: I used two midpoints, is that enough?
17:10 guineaQ: well I can see its not perfect but most players won't even notice
17:10 pinataman: yah now that you mention it the center is a little off. okay I'll make sure to actually do it
17:11 pinataman: okay so on what is currently the normal
17:11 pinataman: 00:32:021 (2) -
17:11 pinataman: in this suggestion you wanted to blanket the end
17:11 guineaQ: 00:30:928 (3) - with this end
17:12 pinataman: so basiclally, this isn't perfect, but something like this?
17:12 pinataman: http://puu.sh/etLYV/49eaf24ae5.jpg
17:12 guineaQ: i meant
17:12 guineaQ: http://puu.sh/etM2B/365dedb9f8.jpg
17:13 guineaQ: I would place a pseudo circle at 3's end and use that circle's approach circle to blanket
17:14 pinataman: yah that's what i do, i just was stubborn and didn't want to change 00:33:115 (1) - for some reason
17:14 guineaQ: if its too much of hassle you can ignore it
17:14 pinataman: it looks good now
17:15 pinataman: okay so on what is currently medium
17:15 pinataman: 00:49:521 (3,4,5,1,2) -
17:15 pinataman: is this too fast for a normal?
17:15 pinataman: should
17:15 guineaQ: yeah
17:15 pinataman: I like break it up with a slider
17:16 guineaQ: 2 1/2 circles in a row
17:16 pinataman: uhg why can't everyone be insane + players XD
17:16 guineaQ: D
17:16 guineaQ: XD
17:16 guineaQ: then we won't need easy~hard diffs lol
17:16 pinataman: so would you just suggest delete 5 and make 4 a 1/2 slider?
17:16 guineaQ: the simplest solution would be to map approval mapsets lol
17:17 guineaQ: the problem is
17:17 pinataman: no cuz then you have to map 5 min songs
17:17 pinataman: and that's really long for me
17:17 pinataman: but anyway
17:17 guineaQ: i see why you want to have double circles for emphasis
17:17 guineaQ: you could stack things you know
17:18 pinataman: so stacking a bunch of 1/2 notes on 192 bpm in normal is okay?
17:18 guineaQ: stacking is allowed in normal diff
17:18 guineaQ: I would personally get more opinion on it
17:18 pinataman: well I'm more getting it at multiple 1/2 notes is bad, but okay if they're stacked?
17:19 pinataman: definitely will
17:19 guineaQ: cus
17:19 guineaQ: there is no mouse movement :S
17:19 guineaQ: this is why I have some "lesser" players to test out lower diffs for me :S
17:19 pinataman: it makes sense when u compare to stacked triples in insane
17:20 guineaQ: you could try asking Lanturn
17:20 guineaQ: he is specialized in easy~hard diffs
17:20 guineaQ: don't be afraid to poke BATs for short questions
17:21 pinataman: good to hear, I'll probably start doing that now
17:21 pinataman: I'll poke him when he's on and mentioned that you thought he would be helpful
17:21 guineaQ: I poke some BATs all da time (poor kibbleru)
17:21 guineaQ: yeah
17:21 pinataman: lol
17:22 pinataman: i had one or two more questions, though, gimme a sec to get them all down
17:22 guineaQ: no rush
17:23 guineaQ: about your mapping emphasis being different with a lot of people, there is not a single problem if you are consistent like this
17:24 pinataman: that is reassuring, thank you!
17:25 guineaQ: any other questions
17:26 pinataman: yep. do you like having a spinner at the beginning of each map at 00:01:865 ?
17:26 pinataman: 00:01:865
17:27 guineaQ: 00:02:178 - would start spinner here
17:27 guineaQ: personally
17:27 pinataman: I might just do that. I'll test it more
17:27 pinataman: 01:30:771 (6,2) - on hard
17:28 pinataman: is the stack here confusing for hard players?
17:28 guineaQ: personally I wouldn't put spinners in the start B)
17:28 guineaQ: about that hard diff
17:28 guineaQ: HD players will hate you
17:28 guineaQ: but in no mod its okay
17:28 pinataman: yah I figured something like that
17:28 pinataman: which I'm probably okay with
17:29 pinataman: how about the medium stack here 00:16:553 (2,1) -
17:30 guineaQ: test
17:32 guineaQ: poke
17:32 pinataman: ?
17:32 pinataman: im confused
17:33 guineaQ: yeah i DC'd
17:33 pinataman: aw i see
17:33 pinataman: my next question was this pattern
17:33 pinataman: 00:16:553 (2,1) -
17:33 pinataman: on medium
17:33 pinataman: is the stack okay?
17:34 guineaQ: yes
17:34 guineaQ: I actually thought it was nice lol
17:34 pinataman: i could see it be a little confusing to newer players so i generally ask about this
17:34 pinataman: anyway, a long time ago I deleted the lighting effect on my skin
17:34 guineaQ: its medium sooo
17:35 pinataman: as a result, I'm not sure if I have some fading problems
17:35 guineaQ: I testplay lower diffs with default skin
17:35 guineaQ: especially easy
17:35 pinataman: that's probably for the best
17:36 pinataman: but i guess my real question is how long do I have to wait until whether I stack two notes doesn't matter?
17:36 guineaQ: 2 white tick
17:36 guineaQ: i would say 3 white tick for easy diff
17:37 guineaQ: it also depends on bpm
17:37 pinataman: and ar I would imagine
17:37 guineaQ: if you are MillhioreF you wouldn't give a damn :P
17:37 pinataman: I'm worried since I don;t have a lighting effect it's longer than I expect, but wtv, i don't think it'll be too big a problem
17:37 guineaQ: yeah you are worrying too much
17:37 guineaQ: imho
17:38 pinataman: yep i do that a lot XD
17:38 pinataman: okay, next question is all in another
17:38 pinataman: should this be a 1/1 slider?
17:39 guineaQ: link?
17:39 guineaQ: >.>
17:39 pinataman: oh woops mb
17:39 pinataman: 00:38:896 (1) -
17:39 pinataman: i swore i did
17:40 guineaQ: yes 1/1 slider sounds better
17:40 pinataman: mmmk
17:40 pinataman: how about the flow here?
17:40 pinataman: 01:58:271 (3) -
17:40 pinataman: does it feel clunky at all?
17:41 guineaQ: nah not really
17:41 guineaQ: 02:11:240 (2,3) -
17:41 guineaQ: im kinda more worried about this
17:41 guineaQ: 3 is kinda wayyy deep in the corner
17:42 pinataman: yah I am too. It's on the grid at least, but it is unfortunate the flow took it all the way over there, I'll have to think about it
17:42 guineaQ: I would curve the flow
17:43 guineaQ: I have a disliking for straigh flow
17:43 guineaQ: but I use a lot of straight sliders :P
17:43 pinataman: I'll try to test it, but my initial reaction says no because straight flow emphasizes a change better
17:43 guineaQ: [http://puu.sh/etQC3/b6156164ac.jpg about 1/1 slider I would do this]
17:43 pinataman: and this is a good time to release all of the energy with a change like this
17:43 guineaQ: too bad it overshot :p
17:43 pinataman: yah that's a good suggestion, I'll make it work
17:44 pinataman: okay so last set of questions start here
17:44 pinataman: 02:16:553 (1) -
17:44 pinataman: what do u think about this flow?
17:45 guineaQ: I see noooooooo problem at all with it
17:45 pinataman: and would a flow like this be better? http://puu.sh/etQKX/14f692b786.jpg
17:45 guineaQ: nah the current one is better
17:45 guineaQ: the flow break at 2 to 3 would be real with that one
17:46 pinataman: mmmk, how about some rhythm/flow on the reverse slider02:18:115 (2) -
17:46 guineaQ: the song calls for ordinary 1/2 slider there
17:47 pinataman: you think it would be better as a 1/2 slider?
17:47 pinataman: i guess i like adding a 1/4 feel without a 1/4 click
17:47 guineaQ: i dont really hear anything in 1/4
17:48 pinataman: it is definitely overmapped
17:48 pinataman: but its more about energy
17:48 pinataman: 1/2 slider feels too weak
17:48 pinataman: I mean overall a reverse slider takes less energy
17:48 guineaQ: 02:18:349 - there is a 1/4 here though <.<
17:48 pinataman: but with the hitsounds it feels stronger
17:49 pinataman: yah but I wouldn't want to make it a triple i dont thin
17:49 pinataman: think*
17:49 pinataman: i guess i should test it
17:49 guineaQ: [http://puu.sh/etRQ5/0f29784892.jpg this is what I hear from the music]
17:50 guineaQ: [http://puu.sh/etRFF/61699e7255.jpg on a completely off topic this is the true color of BATs]
17:50 pinataman: oh kibbleru...
17:51 guineaQ: I liked his first maps more >.>
17:52 guineaQ: BUT THATS TOTALLY DIFFERENT TOPIC
17:52 pinataman: if i could make a confession, I very much dislike moe songs....
17:52 pinataman: which is kind of problematic for osu
17:52 guineaQ: one reason why I don't have a lot of fycho's maps even though they are fun lol
17:53 guineaQ: I'm okay with nano and stuff
17:53 guineaQ: cus the voice is more deep
17:53 pinataman: alright well I'll sleep on that rhythm but i'm not sure with changing it
17:53 pinataman: yah I like nano
17:53 pinataman: and some more pop style anime music
17:53 pinataman: but moe is just too much for me
17:53 guineaQ: male vocal anime songs
17:53 guineaQ: are good
17:53 guineaQ: like
17:54 *guineaQ is listening to [http://osu.ppy.sh/b/404900 phatmans after school - Tsukiyomi]
17:54 guineaQ: this is cool stuff
17:54 pinataman: yah some of the early naruto openings still give me a lot of nostalgia
17:55 pinataman: good stuff
17:55 *guineaQ is listening to [http://osu.ppy.sh/b/221777 Infected Mushroom - The Pretender]
17:55 guineaQ: RLC respect
17:55 pinataman: I would like that map more if i could pass it XD
17:56 guineaQ: wait you cant pass it?
17:56 pinataman: streams man
17:56 pinataman: I blow ass
17:56 guineaQ: :<
17:56 guineaQ: I am always impressed at how
17:56 pinataman: like 30+ streams are pretty hard for me
17:56 guineaQ: Frostmourne can map 4 min+ full mapsets no problem
17:57 pinataman: so how did you like the map overall?
17:58 pinataman: and would you be interested in testplaying a WIP extra difficulty that I won't try to rank?
17:58 guineaQ: not today
17:58 guineaQ: its late for me right now <.<
17:58 guineaQ: 1 AM
17:58 pinataman: ahh right
17:58 pinataman: oh holy shit sorry I kept you up so late
17:59 guineaQ: nah its ok
17:59 guineaQ: well for me I have no issues with musics
17:59 guineaQ: although there ARE some songs which I JUST CANNOT TOLERATE
18:00 pinataman: oh, the WIP extra is for this song, if that wasn't clear
18:00 guineaQ: cartoon?
18:00 pinataman: yep
18:00 guineaQ: oh
18:00 guineaQ: I don't think I can pass it since I don't have my mech keyboard with me B)
18:00 guineaQ: my mouse died too B)
18:00 guineaQ: using cheap microsoft mouse atm
18:01 pinataman: okay thats fine. I've already got plenty of help from you today
18:01 pinataman: thank you so much for the mod and answering all my questions
18:01 pinataman: this was extremely helpful!
18:01 guineaQ: poke me anytime B)
18:01 pinataman: If you ever need a mod for a future mapset, let me know
18:01 guineaQ: I am very free B)
18:01 guineaQ: can you mod all 4 game modes B)
18:02 pinataman: no just std sry
18:02 guineaQ: :P
18:02 pinataman: I don't have the slightest clue what I'm doing when I'm not moving my tablet
18:02 guineaQ: XD
18:02 guineaQ: well my best mode is standard
Voxnola

Short lil mod from queue~
[General]
It could be cool to turn up your overall volume by 5-10% Sometimes the hitsounds sounds pretty quiet
raaawwwwwr

[Normal]
00:22:802 (4) - why not have a normal sampleset here with a drum addition? I just feel that this circle could have a bit more sound impact when clicked.
00:24:053 (2) - add clap to the head on the reverse? To go with the song. There's a whistle but I feel like there's also a clap missing

00:26:553 (2) - same for the slider head here after the reverse If you decide that you want to clap all of those then you should just keep the consistency and the heads after the reverses on sliders like 01:17:803 (3) - and 01:15:303 (3) - I won't point all of them out though
00:30:615 (2) - clap this too?
00:38:896 (1) - maybe make this slider so that the 2 is softly blanketed?
01:04:053 - note here? People might click the slider early cause they could expect it to be on the first beat of the measure... I still do this sometimes lol
01:11:865 (2) - clap also?
01:42:803 (1,2,3,4,5) - maybe space these out a bit? (keeping ds) The circles are pretty close together and I think that could confuse some newer players.
01:59:365 (2,3) - These two just look a bit ugly next to each other... 2 doesn't have to be blanketed but it almost seems like these two objects are touching each other. I guess one way to get them away from each other is to rotate the slider a bit and then adjust.

[Medium]
cool


[Hard]
00:15:615 (1,2,3) - Equally space them?
01:31:084 (1,2,3) - This is pretty difficult to read. I don't recommend stacking the 2 under the slider end like that. It makes one think that the 3 is the next circle that they're suppose to click when they actually got sucker-punched by a hidden 2. It's difficult because the slider follower circle thing kinda fades and retracts with the approach circle of the circle under the slider
This probably wouldn't be so hard if it was ar9 but this is a hard lol.
01:43:115 (2) - make this less curved? I just think it looks a bit more visually appealing like that

[Insane]
00:26:553 (4,1,3) - have these sliders match a bit better?
00:34:365 (5,7,9) - all three of these could have better blanketing but they all look the same so it's kinda nice
00:35:928 (3,5) - Try to make the curves match a bit better
01:14:990 (3,6) - That looks really weird in play. Maybe uncondense a bit of that section?
01:33:271 (3,4) - this could be blanketed better
01:43:115 (2,4) - lol slider ends never stack in any map... but try to get them a bit closer?
02:02:646 (1,3) - fully stack the 3 to the slider head of 1?

cool

[Another]
00:54:521 (3,4,5) - the stack could be a bit hard to read. Maybe unstack?

cool



Really fun maps and I hope you find this even a little bit helpful lol >.>
Good luck with the mapset!
Topic Starter
Grrum

tutuhaha wrote:

[Another]
00:26:553 (4) – ctrl+g

Hmmm, very interesting. Both flows are interesting, but I think yours has the edge

00:27:803 (9) – NC

My rhythm is based on the vocals, so I feel like the vocals don't suggest a NC here. Same for most other NC. See [ Joey ]'s mod for a further argument.

00:33:740 (3) – ctrl+g

looks good

00:34:521 (6) – ctrl+g

Nah, I think the jump and anti-flow here emphasizes the singer well and make a good pattern.

00:35:303 (9) - NC
00:40:146 (x) - add note
00:41:553 (x) - ^

I want this section to feel slower to match the song a little better as its going into the chorus, so I kind of want to undermap/follow the singer better.

01:04:678 (1) - delete nc – woops, fixed
01:06:553 (8) - nc
01:09:053 (9) - nc
01:16:553 (9) - nc
01:17:490 (3) - move to x148 y200 – good fix!
01:21:396 (x) - add note
01:22:803 (x) - ^
01:39:053 (5,1) - too close i think

redid the section and fixed this.

01:55:459 (2) – ctrl+g

I like it, but it didn't fit the context of the next pattern well, so I changed the next pattern too. Now it's great, thanks!

02:06:553 (x) - add note
02:11:553 (x) - ^

Where would you put it? I feel a little dirty admitting it's not a bad beat, but I can't seem to find a place that makes sense for it with the flow. Would you change the patterns before these? If so how?

02:21:318 (x) - ^

Nah, this is a resolution not a climax, so I don't think it needs that much energy. Plus a personal gripe of mine is ¼ notes out of sliders.

well rhythm is fine now, the main suggest is your arrangement
try to use more symmetry in your map will be really help

An example would really help me get an idea of what I need to change. I'm guessing it's not a flow issue and more of a design issue. If that's the case I'd like to see where my design is poor enough to suggest a change, otherwise it sounds like a preference.

[Insane]
00:21:240 (x) - add note

I'm very curious as to why. A circle here makes no sense to me when the reverse slider before it indicates the rhythm is on the singer, and the singer doesn't sing here.

00:22:959 (x) - ^

okay, made a circle here with 1.0x dist spacing. Same with Another. The spacing feels a little awkward but it feels necessary for reading but idk

00:34:053 (4,5,6,7,8,9,10) - use same space like what you use at before, too close space will make subject looks too crowd

While true, the jump from 5--> 6 is already really big, and the energy in the song from 4-->5 is slightly reduced, so lowering the DS is good for flow, but any bigger jump into 6 hurts the pacing really bad. I think the design in general is nice because of repetition of curvature, so I'm okay leaving as is.

00:57:490 (4) - move to x352 y48

Mind explaining why? I don't see or feel much of a difference.

01:21:865 (2) - clap
01:22:490 (4) – clap

Hmm, I wanted the lack of claps to emphasize low energy section, but you're probably right. However, I will add them at 34% volume to get across the same idea. Applied on all difficulties

the main suggest about this diff also is your arrangement
try to use the same distance on most part of this diff
it will make your map looks more clear

I'm guessing you mean a section like this 00:35:303 (9,10,1,2) - , and the suggestion is to make them all have the same DS? I can understand that, but I'd like to make the argument that the change in DS is better for the pacing of the map. The song is constantly fluctuating in energy not just in sections like intro or chorus, but in every note there is a slight change in energy. While I'm certain I made some mistakes along the way, I feel like the changes in DS that I use help to reflect these fluctuations to overall better fit the music. Do bring up any time that you feel like a fluctuation is off/wrong.

[Hard]
still, try to unified your distance, some stress rhythm you can make a small jump but on the normal time you only need one distance

Same argument as above, the song gets more energetic as it goes, so the map getting slightly more energetic with a higher DS makes sense to me. Though you're argument is probably more applicable for an easier difficulty

[Medium]
00:38:896 (1) - delete NC – good change

GL <3 Thank you so much!!

Naitoshi wrote:


Short lil mod from queue~
[General]
It could be cool to turn up your overall volume by 5-10% Sometimes the hitsounds sounds pretty quiet
raaawwwwwr

This might explain why. http://puu.sh/ezF35/3880674e01.jpg I wish I knew what the default ratio was. I'll increase by 10%, but if it needs more let me know.

[Normal]
00:22:802 (4) - why not have a normal sampleset here with a drum addition? I just feel that this circle could have a bit more sound impact when clicked.

On the one hand I'm not familiar with additions, but I tried it and thought it added too much emphasis


00:24:053 (2) - add clap to the head on the reverse? To go with the song. There's a whistle but I feel like there's also a clap missing
00:26:553 (2) - same for the slider head here after the reverse If you decide that you want to clap all of those then you should just keep the consistency and the heads after the reverses on sliders like 01:17:803 (3) - and 01:15:303 (3) - I won't point all of them out though

The problem with the clap is we already missed one, so trying to go back to that rhythm is confusing. I'd rather make these distinct by all claps → all whistles

00:30:615 (2) - clap this too?

This one is more of that the energy level here is different, so I think different hitsounds fit better.

00:38:896 (1) - maybe make this slider so that the 2 is softly blanketed?

Not perfect, but I tried and think I did okay

01:04:053 - note here? People might click the slider early cause they could expect it to be on the first beat of the measure... I still do this sometimes lol

I think a better solution is to make a slider here 01:03:740 (8) – that ends on the down beat, but ultimately I'm disputing whether there is actually a problem. I mean I fully see your point, but it doesn't change my feelings towards the rhythm. If you pretend to be the singer, let yourself take a break, and let the background do its thing, there's no need for you to click there. If I could insert a break, this would really fix it, but there isn't enough time for osu to let me. I'm very conflicted. I will ask about this to try to understand more about what easy players want and which rhythm is better.

01:11:865 (2) - clap also?

Same as above


01:42:803 (1,2,3,4,5) - maybe space these out a bit? (keeping ds) The circles are pretty close together and I think that could confuse some newer players.

Will do

01:59:365 (2,3) - These two just look a bit ugly next to each other... 2 doesn't have to be blanketed but it almost seems like these two objects are touching each other. I guess one way to get them away from each other is to rotate the slider a bit and then adjust.

Changed this section around. I still think the design of this whole section is poor though XD

[Medium]
cool


[Hard]
00:15:615 (1,2,3) - Equally space them?

No, I want the jumps more than the design

01:31:084 (1,2,3) - This is pretty difficult to read. I don't recommend stacking the 2 under the slider end like that. It makes one think that the 3 is the next circle that they're suppose to click when they actually got sucker-punched by a hidden 2. It's difficult because the slider follower circle thing kinda fades and retracts with the approach circle of the circle under the slider
This probably wouldn't be so hard if it was ar9 but this is a hard lol.

I'll keep an eye out for this, but I think it's only really problematic for hidden.

01:43:115 (2) - make this less curved? I just think it looks a bit more visually appealing like that

changed so that its more symmetric

[Insane]
00:26:553 (4,1,3) - have these sliders match a bit better?

Good suggestion

00:34:365 (5,7,9) - all three of these could have better blanketing but they all look the same so it's kinda nice

fixed

00:35:928 (3,5) - Try to make the curves match a bit better

they look good to me, post the code/pic of the fixed version so I can see the problem better

01:14:990 (3,6) - That looks really weird in play. Maybe uncondense a bit of that section?

Nah I like it. The design of the stack works

01:33:271 (3,4) - this could be blanketed better

fixed

01:43:115 (2,4) - lol slider ends never stack in any map... but try to get them a bit closer?

Oh really? Snarky comment aside, good catch, fixed.

02:02:646 (1,3) - fully stack the 3 to the slider head of 1?

fixed

cool

[Another]
00:54:521 (3,4,5) - the stack could be a bit hard to read. Maybe unstack?

Changed pattern from a different mod

cool



Really fun maps and I hope you find this even a little bit helpful lol >.>
Thank you for the good design suggestions!
:?
Good luck with the mapset!
Appreciate the mods, thank you!
-Nya-


Hey! M4M here. Sorry for the long delay, pinataman.
Well, here's my mod:

General:
Uncheck “Widescreen support” in all your diffs since you don’t have a storyboard.Use a BG with a resolution of 1366X768. I managed to fix your current background image.
http://puu.sh/eM6Nt/5b1530a934.jpgAdd these two sound files to the song’s folder to silence those annoying sliderslides.
http://puu.sh/eM6YH/d0a4dd53c6.wav
http://puu.sh/eM71V/e3854afb5b.wav

Easy:
00:13:428 (3) – This slider may be too low, since part of it is completely off the screen. Maybe do this:
00:25:615 (1) – I think this wave shape looks better.
00:41:553 (4) – Move this slider upwards to avoid an overlap with 00:39:678 (3) –
00:42:803 (5) – Add new combo here and remove new combo here: 00:43:115 (1) – I think a new combo should start at the point where kiai begins.00:54:365 (3) – I think something like this will work better to avoid that big overlap with 00:52:803 (3) –
01:02:803 (6) – Rather place this circle here: X:336 Y:116 for better flow.
01:05:303 (2) – This wave shape looks messy. Rather try something like this:
01:07:803 (2) – Same here. Try to follow my above suggestion.01:14:677 (2) – Do this:
01:20:146 (2) – Also fix this slidershape like in my previous suggestions01:24:052 (5) – Also, rather start the new combo where kiai begins01:39:365 (1,3) – Fix these wave shapes02:04:053 (6) – Add new combo here and remove new combo here: 02:04:678 (1) – 02:20:303 (1) – It sounds to me as if the spinner should end here: 02:21:396 –

Normal:
00:31:396 (3) – Ctrl+H?00:56:553 (3,4,5,6,7) – I think a half circle shape here will look better.
01:00:303 (1,2) – Make a blanket here.
Just move 01:00:928 (2) – more to the right.01:02:803 (7) – Place this circle here: X:184 Y:148 to complete the flower shape.
01:18:271 (5) – Rather do this:
Ctrl+J 01:18:271 (5) – and then rotate it 20 degrees anti-clockwise.01:42:803 (3,4,5,6,7) – Make a half circle shape with these circles as well01:56:084 (5,6) – Change these two circles into a slider instead.
01:57:490 (3,4) - ^01:58:584 (6,7) - ^02:01:084 (5,6) - ^02:02:490 (3,4) - ^02:11:240 (4,5) – I think it will be better if you place these like this:
02:20:303 (1) – I think the spinner should rather end here: 02:21:396 –

Hard:
00:11:240 (3) – Do this:
Stack 00:11:240 (3) – on 00:10:615 (1) – 00:15:615 (1,2,3) – Make sure the distance between these circles are the same.
00:42:178 (8) – Place this circle here to make a triangle shape with 00:41:396 (5,7) –
01:54:365 (2) – Ctrl+G

Overall, good mapset. Just requires a bit more improvement though.
Good Luck! :D
Topic Starter
Grrum

-Nya- wrote:



Hey! M4M here. Sorry for the long delay, pinataman. Don't worry about it. Thanks for the mod!
Well, here's my mod:

General:
Uncheck “Widescreen support” in all your diffs since you don’t have a storyboard. doneUse a BG with a resolution of 1366X768. I managed to fix your current background image.
http://puu.sh/eM6Nt/5b1530a934.jpg thank you!!!Add these two sound files to the song’s folder to silence those annoying sliderslides.
http://puu.sh/eM6YH/d0a4dd53c6.wav
http://puu.sh/eM71V/e3854afb5b.wav awesome, added!!

Easy:
00:13:428 (3) – This slider may be too low, since part of it is completely off the screen. Maybe do this: - woops, moved earlier notes to keep pattern
00:25:615 (1) – I think this wave shape looks better. - Okay, changed
00:41:553 (4) – Move this slider upwards to avoid an overlap with 00:39:678 (3) – okay, changed
00:42:803 (5) – Add new combo here and remove new combo here: 00:43:115 (1) – I think a new combo should start at the point where kiai begins. - Moved kiai onto current NC
00:54:365 (3) – I think something like this will work better to avoid that big overlap with 00:52:803 (3) – stacked the end on 3. Hopefully the stack doesn't hide the reverse arrow, it didn't look like it did.
01:02:803 (6) – Rather place this circle here: X:336 Y:116 for better flow. - Moved to 370, 189 to keep the idea
01:05:303 (2) – This wave shape looks messy. Rather try something like this: - fixed
01:07:803 (2) – Same here. Try to follow my above suggestion. - Done
01:14:677 (2) – Do this: - changed to a wave slider to keep the initial curve at the start
01:20:146 (2) – Also fix this slidershape like in my previous suggestions -fixed
01:24:052 (5) – Also, rather start the new combo where kiai begins – moved kiai
01:39:365 (1,3) – Fix these wave shapes – Hope they are to your liking!
02:04:053 (6) – Add new combo here and remove new combo here: 02:04:678 (1) – sorry I'm stubborn. Ideally NC would go here 02:04:365 - , but since it can't, I'd rather be consistent with the rest of the map where it includes the downbeat in the old combo.02:20:303 (1) – It sounds to me as if the spinner should end here: 02:21:396 – There is a drum in the song where the spinner ends now, and I think before it is build up to it. As such, I think the spinner, and especially the hitfinish, sounds better where it is

Normal:
00:31:396 (3) – Ctrl+H? - no, I like the flow as is
00:56:553 (3,4,5,6,7) – I think a half circle shape here will look better. - I made 00:57:178 (5,6,7) - be a half circle but kept the zig-zag on 3,4,5 for imo better flow
01:00:303 (1,2) – Make a blanket here. - We lose the stack on 00:59:990 (4,3) - , but this is probably a better change
01:02:803 (7) – Place this circle here: X:184 Y:148 to complete the flower shape. - I like the flow as is, and if we're arguing aesthetics, then it's a big dipper kind of pattern, which I think looks fine, and I used a 72 degree angle to keep similar shape of it.
01:18:271 (5) – Rather do this: - I think the current flow emphasizes the repetitiveness of the rhythm better.
01:42:803 (3,4,5,6,7) – Make a half circle shape with these circles as well – okay, I think it works here
01:56:084 (5,6) – Change these two circles into a slider instead. - let me think about it
01:57:490 (3,4) - ^01:58:584 (6,7) - ^02:01:084 (5,6) - ^02:02:490 (3,4) - ^02:11:240 (4,5) – I think it will be better if you place these like this: - I like the idea I had, so I made the angle a lot less sharp to make it feel smoother like the flow you suggested.
02:20:303 (1) – I think the spinner should rather end here: 02:21:396 – same as in easy

Hard:
00:11:240 (3) – Do this: - I'm not sure what the reason is. I think it looks and plays fine as is
Stack 00:11:240 (3) – on 00:10:615 (1) – 00:15:615 (1,2,3) – Make sure the distance between these circles are the same. - Is this a design issue? I feel like the jump looks fine and plays better than reducing the jump.
00:42:178 (8) – Place this circle here to make a triangle shape with 00:41:396 (5,7) – Right now it has a trapezoid shape with 3, which I think looks fine.
01:54:365 (2) – Ctrl+G – I like the flow as is

Overall, good mapset. Just requires a bit more improvement though.
Good Luck! :D

Thank you so much for a really good mod!
MoodyRPG
General
  1. Cool song but why Speed Ver :(
  2. Oh and add more tags
Easy
  1. 00:35:303 (x) - This really needs a note here, fits very well with the music
  2. 01:16:553 (x) - ^
  3. 01:28:428 (4) - Change the direction for this slider, like this
Normal
  1. 01:42:803 (3,4,5,6,7) - This sounds totally off, move these notes in the white tick one by one (I'll hope this is not intentional)
  2. 02:11:396 (5) - Not necessary putting a finish here, with a finish in (4) sounds good
Hard
  1. 00:16:240 (3) - This note looks a bit close from (1), move this note in x:152, y:124
  2. 00:27:803 (7) - Suggestion, try this, here is the code x:271, y:143
Insane
  1. 00:09:053 (2) - Just a suggestion, why you don't make this slider like (1) 00:08:115?
  2. 01:02:490 (4) - I would like to see a good pattern here, copy-paste (1) 01:01:553 and move here like the
    photo
Another
  1. Nothing to say
Cool mapset, good luck :)
Topic Starter
Grrum

MoodyRPG wrote:

General
  1. Cool song but why Speed Ver :( Hopefully the title is okay. I chose to speed it up because the faster song makes it more peppy (heh) and more suitable for osu. Yes, I could leave it as is and rely on DT for anyone trying to be peppy, but I mapped with the faster version in mind, so I feel it fits better. I thought half-time would be okay for people who wanted the normal version, but the audio quality is kind of poor now that I listen to it. Overall, I am a no mod guy, so I mapped a no mod version of a song I liked.
  2. Oh and add more tags – Would if I knew what to add. Should I add 90's music when it was actually released in 2000? Does this really relate to anything? Is it okay to mention DDR even though this isn't the DDR song? Do I mention the people in the band by name? All of these seem unnecessary and more like it's adding tags for the sake of having tags.
Easy
  1. 00:35:303 (x) - This really needs a note here, fits very well with the music – sounds good, added
  2. 01:16:553 (x) - ^ – sounds good, added
  3. 01:28:428 (4) - Change the direction for this slider, like this consider a pattern like this http://puu.sh/eVhKZ/77dac9d3f3.jpg . Is the direction/flow poor? Maybe, but maybe not in the right context. In a vacuum I would probably agree your pattern looks and plays better, but deviating from the norm works well here, and I like the slider like this. If the consensus is that Easy players like your slider better, I'll change it, so we'll see
Normal
  1. 01:42:803 (3,4,5,6,7) - This sounds totally off, move these notes in the white tick one by one (I'll hope this is not intentional) – woops, messed up while editing this section, fixed.
  2. 02:11:396 (5) - Not necessary putting a finish here, with a finish in (4) sounds good – removed both finishes to fit better with the rest. Good catch.
Hard
  1. 00:16:240 (3) - This note looks a bit close from (1), move this note in x:152, y:124 – 3rd time this pattern got mentioned. The jump into 3 under your pattern feels rather large, so for pacing/flow I like I as is. I'm trying, but I can't agree that there is a design issue with this pattern.
  2. 00:27:803 (7) - Suggestion, try this, here is the code x:271, y:143 – now that you point it out, I want to change it so it looks better, but I want to keep the flow of going down into 1 instead of going up into 1 then going back down with the 1 slider. After working with some folks from modhelp, I think it looks better than before while still retaining the same flow.
Insane
  1. 00:09:053 (2) - Just a suggestion, why you don't make this slider like (1) 00:08:115? – Because 00:09:053 (2) – has a slight release of energy, so I think where a contorted slider like 1 stifled the energy, 2 does a good job of making the lyric exciting by being a smooth curve.
  2. 01:02:490 (4) - I would like to see a good pattern here, copy-paste (1) 01:01:553 and move here like the
    photoI think the suggestion has an awkward flow. 01:02:178 (3) – has a slight increase in energy, and 4 increases the energy slightly more. With your suggestion, the jump into 4 is small and has anti-flow, which I don't think reflects this release of energy well. If we were adhering to the pattern strictly, it might need to look like http://puu.sh/eVjkd/6e2d057b0d.jpg , but that has no release of energy like mentioned above, so I don't want to value that design over the better flow. By deviating from this pattern at 3 with a slightly larger jump, we get the sense that this pattern is different/more energetic, which I think goes well with the current slider of 4 by being curved with 3.
Another
  1. Nothing to say
Cool mapset, good luck :)thanks for the mod, really appreciate it!
Nathan
[Hard]
  1. 02:07:334 (3,4,5) - Could make a double blanket with a triangle here, not necessary though
  2. 02:16:865 (2) - Blanket with 02:17:803 (1)
  3. 02:17:177 (3) - Should be brought down a little bit, 02:17:490 (4) seems kind of far from the rest
  4. 02:21:396 (2,3,4) - I would just turn these into a reverse slider, a triple at the end on a hard feels kind of pointless and random, especially since the map starts coming to a slowdown on 02:20:303 (1) making it even feel more random
[Insane]
  1. 00:22:490 (5) - NC?
  2. 00:42:490 (9) - ^
  3. 01:12:490 (4) - Should have a bit more space from the head of 01:12:178 (3), move to around 208|220
  4. 01:23:740 (9) - NC?
  5. 01:55:772 (3) - Could curve to make a blanket with 01:56:084 (4)
Topic Starter
Grrum

sukiNathan wrote:

[Hard]
  1. 02:07:334 (3,4,5) - Could make a double blanket with a triangle here, not necessary though – very nice design, but I like the straight flow. The extra problem is that I'd rather have constant DS space here and the anti-flow into 6 seems like it would be odd, but I like the idea.
  2. 02:16:865 (2) - Blanket with 02:17:803 (1) – not sure how necessary this is with the fading, but can't hurt, done.
  3. 02:17:177 (3) - Should be brought down a little bit, 02:17:490 (4) seems kind of far from the rest – not sure exactly what you mean/why you want that, but I made these more triangular. http://puu.sh/eWuKt/4d4aa32e7b.jpg
  4. 02:21:396 (2,3,4) - I would just turn these into a reverse slider, a triple at the end on a hard feels kind of pointless and random, especially since the map starts coming to a slowdown on 02:20:303 (1) making it even feel more random –
[Insane]
  1. 00:22:490 (5) – NC? – Hmmm, okay. Applied to other spots and Another.
  2. 00:42:490 (9) - ^
  3. 01:12:490 (4) - Should have a bit more space from the head of 01:12:178 (3), move to around 208|220 – okay fixed
  4. 01:23:740 (9) - NC?
  5. 01:55:772 (3) - Could curve to make a blanket with 01:56:084 (4) – I feel like the straight slider has good flow as is and the curve would take away from it. The real concern is the overlap on 01:55:459 (2,5) - , but I'm hoping it's spaced out in time far enough.
Thanks a lot for the mod!
Ranger
yay

[General]
i think use cases for whistle and clap, that`s not good. change whistle to clap.
how about make kiai time started at 00:42:803 , 01:24:053?

[Easy]

HP and OD is same to normal. reduce 1 point.

◎ 00:42:803 (5,1) - change NC both.
◎ 00:49:990 (4) - Do finish need here? how about remove this?
◎ 01:04:053 - add circle here?
◎ 01:24:052 (5,1) - change NC both too.
◎ 02:04:053 (6,1) - ^

[Normal]

◎ 00:32:021 (4) - at the hard rock. that circle touch a Hp bar a little. recommend move up a little.
◎ 00:33:115 ~ 00:42:178 - no hitsound here?
◎ 02:14:053 (6,1,2) - how about that circles try make triangle?


[Hard]

◎ 00:23:115 ~ 00:30:146 - and here. no hitsound?
◎ 00:42:178 (8) - um...put the middle? just suggestion.
◎ 01:55:771 (6,7) - Called together a slider that`s more fit the music.
◎ 01:58:271 (6,7) - ^
◎ 02:00:771 (6,7) - ^
◎ 02:03:271 (6,7) - ^

[Insane]

◎ 00:23:115 ~ 00:30:146 - same to other diff. no hitsound.
◎ 00:36:865 (6,7,8,9) - make pattern to quadrangle?
◎ 00:42:334 -add circle here?
◎ 01:02:803 (5) - add finish here.
◎ 01:23:584 - ^^

sorry, can`t something found at extra (cause i`m not good well at of more than insane :( )
nice mapset. good luck for the rank~
Topic Starter
Grrum

[Ranger] wrote:

yay

[General]
i think use cases for whistle and clap, that`s not good. change whistle to clap. – I have no idea what you mean. I think you want me to add an mp3 file that takes the place of the whistle but is actually a clap? Or did you want me to change every whistle into a clap, because that makes no sense to me without specific examples.
how about make kiai time started at 00:42:803 , 01:24:053? – let me ask a BAT because I'm getting conflicting advice. Appies for NC suggestion as well.

[Easy]

HP and OD is same to normal. reduce 1 point. – done

◎ 00:42:803 (5,1) - change NC both.
◎ 00:49:990 (4) - Do finish need here? how about remove this? - you're right, removed across all kiai for easy
◎ 01:04:053 - add circle here?

I think a better solution is to make a slider here 01:03:740 (8) – that ends on the down beat, but ultimately I'm disputing whether there is actually a problem. I mean I fully see your point, but it doesn't change my feelings towards the rhythm. If you pretend to be the singer, let yourself take a break, and let the background do its thing, there's no need for you to click there. If I could insert a break, this would really fix it, but there isn't enough time for osu to let me.


◎ 01:24:052 (5,1) - change NC both too.
◎ 02:04:053 (6,1) - ^

[Normal]

◎ 00:32:021 (4) - at the hard rock. that circle touch a Hp bar a little. recommend move up a little. – fixed
◎ 00:33:115 ~ 00:42:178 - no hitsound here? – I'm not sure how I would hitsound this section. It's not energetic enough for claps (not using claps here makes for better pacing by introducing the claps in the second phase of this section). There's nothing I want to emphasize with whistles. There aren't any strong notes that I want to add a finish. I think the change from soft to normal hitsounds is good enough, but if you have specific suggestions, let me know.
◎ 02:14:053 (6,1,2) - how about that circles try make triangle? – Preferred a square instead, but good catch! http://puu.sh/f0Lop/2d3e8a7c8e.jpg

[Hard]

◎ 00:23:115 ~ 00:30:146 - and here. no hitsound?
◎ 00:42:178 (8) - um...put the middle? just suggestion. – after originally rejecting this change, I will do it now because I realized the lyric is a lot more emphasized in the song than I thought. Breaking the flow that created a trapezoid and instead adding a jump puts a good burst of energy that flows great into the chorus. I think I will try something like this across all difficulties
◎ 01:55:771 (6,7) - Called together a slider that`s more fit the music. – a little conflicted about this. The map feels kind of high energy here so I think the slider disrupts that a little, but this slider would kind of help break up the slider spam. I think I have two options: leave as is, or do this change but not to 01:58:271 (6,7) – and 02:03:271 (6,7) - . Let me get a second opinion.
◎ 01:58:271 (6,7) - ^
◎ 02:00:771 (6,7) - ^
◎ 02:03:271 (6,7) - ^

[Insane]

◎ 00:23:115 ~ 00:30:146 - same to other diff. no hitsound.
◎ 00:36:865 (6,7,8,9) - make pattern to quadrangle? – Not exactly sure what you mean by quadrangle. I'm guessing you want it as a square or rectangle? Good suggestion, changed to rectangle.
◎ 00:42:334 -add circle here? – I'm really curious as to why you want a circle there. The notes before really emphasize the singer, and this deviates from this very drastically.
◎ 01:02:803 (5) - add finish here. – good catch, fixed
◎ 01:23:584 - ^^

sorry, can`t something found at extra (cause i`m not good well at of more than insane :( )
nice mapset. good luck for the rank~ – Thank you so much! Congrats on your first ranked map, btw, glad I could help!
VINXIS
text walls
from hte moddin q

general
uwot y is the hard test diff there tho
the hard, and insane ars are w a y too low for 193 bpm lmao
also to be gramatically correct it's rlly sped up v. not speed up v. but w/e
CS 4.3 4 another
actually i later on felt the third kiai isn't rlly necessary tbh cuz it's "mellower" than the other 2 kiai times tbh
k mainly nc problems but w/e
EZ
00:10:302 (3) - nc for chord prog. change
00:15:303 (6,1) - switch ncs because chord prog. change
00:12:803 (1,2) - change to a slider because it's an ez not a normal (tho ti doesn't really matter tbh, it's just to make it easier)
00:15:303 (6,2) - if dis ain't blanketed alredy, then just blanket it lmao
00:17:802 (3,1) - switch ncs 4 chord prog. change
00:22:802 (4,1) - switch ncs because same reasons as b4
and then starting from here u skipped hte white ticks, pls put them in m8 u sudn't be skippin white ticks
00:35:303 (4,1) - all of the ncs i say are for the same reason. switch ncs pl0x
00:42:803 (5,1) - ^
00:45:303 (4,1) - ^
00:52:803 (3,1) - ^ and yea, pls just fix dis since it happens ovr n ovr again and it doesn't fit with the rhythm/chord changes
01:02:803 (6) - x:312 y:104 4 flow
01:04:053 - dis white tick is p lonely m8
01:06:553 - same with dis 1
and e.t.c.
01:28:115 (3,4,1) - ehhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh I'd recommend slider circle slider instead cuz it looks ehhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
01:39:365 (1,3) - just 4 flow's sake make the 3rd slider a Ctrl+H,J or the first 1 pls b0ss
01:44:053 (6) - nc because there's no point making this hte same combo and rhythm change
02:19:053 (2) - imo nc just cuz new measure
NM
1.00 D.S. OP
the same nc problems r here too but w.e
00:42:178 (6,1,2) - n1Ce
00:44:521 (3,4,5) - incoming bats with hte h8
actually the diff's g but the doules and single taps might b a bit 2 op for most bats or smth idk (also the comb o i n g)
Hard
hte same thing about the ncs
also >duplicates
00:53:115 (1,2) - same slider 4 aesthetic (I'd recommend the straight slider but w/e)
01:26:709 (1,2) - replace positions for flow
01:31:240 (2,3) - Ctrl+G, it plays better
it's a good diff but teh sliders r too curvy overall tbh it'll look better if the majority of them are less curved
INS
yah ar under 9 ain't kawaii
also combos lo l
00:36:865 (6,7,8,9) - make dis rectangle into a square pl0x
00:49:053 (1,2,3,1) - lol this looks messy but it's mostly because of the comboing
00:51:553 (1,2,3) - this'd look moar kawaii if it was like the same slider or smth u feel
00:59:209 (1,2,3,4,5,6) - tHIS DIDN'T PLAY WELL ASFIGSDIKDRJO VKEZ%JEVOER idk what else u can change it to so w/e
first break should be removed
01:16:553 (9) - don't reuse the same position for this because it doesn't play as well as it could if u put it kind of a bit more left u feel
01:24:678 (4,5) - same slider cuz dis ain't fresh
01:24:990 (5) - and Ctrl+G
01:35:928 (4,5,6) - bad flow, rotate the slider tbh so it flows more nicely
01:39:365 (1,2,3,4) - breh
02:20:303 (1,2,3,4) - add a circle on the blue tick and make it stream from the slider end cuz pls aesthetic and flow
most of the diff's flow is kinda eh but yea
Another
same thing
about the
combos
01:13:740 (9,10,11,12,13) - Ctrl+J and move it more to the left
02:04:053 (9,1,2) - to make this flow better I'd suggest redoing these jumps so that 02:04:365 (2) - is actually above 02:04:209 (1) - because that flows MUCH better than trying to force urself going straight down again after doing that slider u feel
02:05:771 (4) - Ctrl+G
02:06:240 (2,3) - Ctr+G and then put 2 down under the slider before
02:11:084 (1,2,3) - Ctrl+H
02:20:303 (1,2,3,4) - same thing about streaming
most of the flow in this diff was really nice but yea
yeh gl
Streliteela
Hey friend~:3
Thanks for your mod for my map~It really helps a lot~And sorry for my late M4M, as my computer broke down a few days ago and I've just bought this new one :(

[General]
  1. Very nice and cute song~I love it a lot~:D~And your map is really well done~:)
  2. About tags: It seems that you really need to add more words in tags. They can be anything related to this song or this map.

[Easy]
  1. As it's a fast song, notes and sliders may be very compact. Some parts, like 01:41:553 (1,2,3,4,5,6) - and 00:55:303 (1,2,3,4,5,6) - , are too crowded if you choose DSx0.9. So please consider to choose a larger DS.
  2. 00:16:553 (2) - This blanket could be improved~
  3. 00:29:053 (2) - Add a note here?
  4. 00:42:803 (5) - Kiai may start from here because it's a long white line, which means a stress sound here. And also NC this note instead of 00:43:115 (1) -
  5. 00:45:303 (5) - NC this instead of 00:45:615 (1) -
  6. 00:46:865 (3) - Imo you don't need to make a blanket pattern with 00:46:240 (2,3) - as the flow is really weird if you put 00:46:240 (2,3,4) - in a straight line and 00:46:865 (3,4,5) - in an arc. Why not unify them to an arc pattern like this:
  7. 00:49:990 (4) - Change it to a cambered slider may look better and smoother imo.
  8. 00:52:803 (3,1) - Exchange NC
  9. 01:22:490 (3,4) -Flow is a bit weird in this part. Try this:
  10. 01:24:052 (5) - Same as 00:42:803 (5)
  11. 01:27:803 (2,3,4) - Flow is a bit uncomfortable.Try like this:
  12. 01:42:803 (3,4,5) - A little Strange as well. Try this?


[Normal]
  1. 00:15:615 (1,2) - Nazi. Improve the blanket:
  2. 01:02:803 (7) - Move it to x:208 y:158 to make 01:01:553 (3,4,5,6,7) - as a pentagon.
  3. 01:37:178 (2,3,4,5,6) - Looks strange.Fixed it like this:
  4. 02:02:959 (5,6,7) - Oh these two sliders look so strange...XD...Consider to change to another pattern?
  5. 02:07:803 (4) - Move this to x138 y249, and also this: 02:08:428 (5) - , move it to x:0 y:161 to keep blanket.

[Hard]
  1. 00:44:990 (1) - No need to use NC here imo
  2. 00:54:365 (5,6) - These two sliders look strange :o
  3. 01:01:553 (4,5,6,7) - Look strange, try this maybe:
    SPOILER
    161,41,61553,2,0,P|127:37|96:52,1,69.0000013160706
    118,133,61865,2,0,P|86:146|67:175,1,69.0000013160706
    147,223,62178,2,0,P|126:250|124:284,1,69.0000013160706
    218,289,62490,2,0,P|214:323|229:354,1,69.0000013160706
    314,308,62803,1,4,0:0:0:0:
  4. 01:31:084 (1,2,3) - Strange flow. Reverse 01:31:240 (2,3) - ?
  5. 02:06:240 (1,2) - Reverse these two notes could be better.

[Insane]
  1. 00:38:428 (3,4,5) - Flow here is not smooth
  2. 00:45:459 (1,2,3,4,5,6,7) - Change like this maybe more fun to play~ (And also difficult XD)
    SPOILER
    218,159,45459,5,0,0:0:0:0:
    131,244,45615,1,8,0:0:0:0:
    119,365,45771,1,0,0:0:0:0:
    84,159,45928,1,0,0:0:0:0:
    119,365,46084,1,0,0:0:0:0:
    217,159,46240,1,8,0:0:0:0:
    33,277,46396,1,0,0:0:0:0:
  3. 00:53:584 (4) - Move it to x:260 y:138
  4. 00:54:678 (4) - Move it to x:195 y:212
  5. 01:31:084 (1,2,3) - This part confused me a lot when I played it. Consider to change some other pattern?

And Another diff is too hard for me to play :( So I won't mod this diff, sorry :(

Nice map and good luck~
Topic Starter
Grrum

VINXIS wrote:

text walls
from hte moddin q

general
uwot y is the hard test diff there tho – wanted to show someone a rhythm change to get an opinion
the hard, and insane ars are w a y too low for 193 bpm lmao – don't know what you mean by low
also to be gramatically correct it's rlly sped up v. not speed up v. but w/e – present tense makes sense too so I'll ask the administration
CS 4.3 4 another – but that's so tiny....
actually i later on felt the third kiai isn't rlly necessary tbh cuz it's "mellower" than the other 2 kiai times tbh – the problem is that the energy of the song is too high so it's hard to maintain that energy for so long and so it feels mellower here
k mainly nc problems but w/e – after 8 or so people told me to change them, I begrudgingly concede.
EZ
00:10:302 (3) - nc for chord prog. change
00:15:303 (6,1) - switch ncs because chord prog. change
00:12:803 (1,2) - change to a slider because it's an ez not a normal (tho ti doesn't really matter tbh, it's just to make it easier) – would have to change that throughout the map and it would take the map in a different direction. I think it's fine as is
00:15:303 (6,2) - if dis ain't blanketed alredy, then just blanket it lmao – fixed
00:17:802 (3,1) - switch ncs 4 chord prog. change
00:22:802 (4,1) - switch ncs because same reasons as b4
and then starting from here u skipped hte white ticks, pls put them in m8 u sudn't be skippin white ticks – wanted to try to focus on vocals only but I think you're right
00:35:303 (4,1) - all of the ncs i say are for the same reason. switch ncs pl0x
00:42:803 (5,1) - ^
00:45:303 (4,1) - ^
00:52:803 (3,1) - ^ and yea, pls just fix dis since it happens ovr n ovr again and it doesn't fit with the rhythm/chord changes
01:02:803 (6) - x:312 y:104 4 flow – I'd prefer to make flows spicy by deviating from just making an arc all the time, but I guess in easy that's not always good.
01:04:053 - dis white tick is p lonely m8 – now that I changed the rhythm significantly, I might have to add, but I'd prefer not to because it feels so background
01:06:553 - same with dis 1 – yep
and e.t.c.
01:28:115 (3,4,1) - ehhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh I'd recommend slider circle slider instead cuz it looks ehhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh – changed pattern around to hopefully look better
01:39:365 (1,3) - just 4 flow's sake make the 3rd slider a Ctrl+H,J or the first 1 pls b0ss – it feels fine as is
01:44:053 (6) - nc because there's no point making this hte same combo and rhythm change
02:19:053 (2) - imo nc just cuz new measure – could, but I prefer not to
NM
1.00 D.S. OP
the same nc problems r here too but w.e
00:42:178 (6,1,2) - n1Ce -thanks
00:44:521 (3,4,5) - incoming bats with hte h8 – I think it will be okay
actually the diff's g but the doules and single taps might b a bit 2 op for most bats or smth idk (also the comb o i n g)
Hard
hte same thing about the ncs
also >duplicates
00:53:115 (1,2) - same slider 4 aesthetic (I'd recommend the straight slider but w/e) – changed the structure a little but overall no
01:26:709 (1,2) - replace positions for flow – not sure what you mean, try adding a picture so I can understand the suggestion better. I like this flow so I'll keep as is
01:31:240 (2,3) - Ctrl+G, it plays better – I disagree. The oo-OH-oh sound feels different from the rest of the notes, so a zig-zag flow helps to break it up and I don't want the jump here.
it's a good diff but teh sliders r too curvy overall tbh it'll look better if the majority of them are less curved – it'd be nice to see an example, but I'll try to remember this in the future
INS
yah ar under 9 ain't kawaii – yah I'll probably change this later
also combos lo l
00:36:865 (6,7,8,9) - make dis rectangle into a square pl0x – okay
00:49:053 (1,2,3,1) - lol this looks messy but it's mostly because of the comboing – changed the structure around too but yah I agree, I'm going for flow here more than design
00:51:553 (1,2,3) - this'd look moar kawaii if it was like the same slider or smth u feel – The lyric “piece” hits a very high note, and I feel the wiggle slider helps reflect that emotion
00:59:209 (1,2,3,4,5,6) - tHIS DIDN'T PLAY WELL ASFIGSDIKDRJO VKEZ%JEVOER idk what else u can change it to so w/e – I'm sorry :( , I thought this was a nice flow and I don't know what issue you had with the flow, so I can't really make a change
first break should be removed – maybe, tbh I'd prefer if the break was in all the difficulties but can't because not enough time. No change.
01:16:553 (9) - don't reuse the same position for this because it doesn't play as well as it could if u put it kind of a bit more left u feel – I get what you mean, but I think the pattern is better as is.
01:24:678 (4,5) - same slider cuz dis ain't fresh – If I did I think it would look worse, the way it is makes it so the sliders are blanketed
01:24:990 (5) - and Ctrl+G – disagree
01:35:928 (4,5,6) - bad flow, rotate the slider tbh so it flows more nicely – rotate it around a center point at 5? that doesn't change the flow into 6 which is where I think you think the problem is, but otherwise I like the zig-zag and the flow overall. I don't think you wanted a change like this: http://puu.sh/f8gFb/652e062834.jpg . Please include pictures so I can understand how to improve it.
01:39:365 (1,2,3,4) – breh – are you raising a design issue or a flow issue or something else? Is there a way to improve this that you can suggest? I don't have much to go on to solve any issues. Generally when there's a problem with the map, it's either a mistake, a concept the mapper isn't aware of, or it's there intentionally to show a different emotion than what the modder has. When modding, it's better to assume the latter two so that ideas can be better shared.
02:20:303 (1,2,3,4) - add a circle on the blue tick and make it stream from the slider end cuz pls aesthetic and flow – disagree, triple fits better.
most of the diff's flow is kinda eh but yea
Another
same thing
about the
combos
01:13:740 (9,10,11,12,13) - Ctrl+J and move it more to the left – strongly disagree. This stream is a very strong release of energy and deserves a strong break in the flow. Continuing the circular flow doesn't capture the energy nearly as well
02:04:053 (9,1,2) - to make this flow better I'd suggest redoing these jumps so that 02:04:365 (2) - is actually above 02:04:209 (1) - because that flows MUCH better than trying to force urself going straight down again after doing that slider u feel – I think I might agree with the sentiment, but I think that's the difference in playstyles between us. I actually think very obtuse angles are more challenging than zig-zags, so the zig-zag here feels restful enough to me
02:05:771 (4) – Ctrl+G – would be good if I did the above suggestion, but the original flow above sets this up pretty well
02:06:240 (2,3) - Ctr+G and then put 2 down under the slider before – same thing as above
02:11:084 (1,2,3) – Ctrl+H – I don't like continuing the CounterClockwise flow. By going in the clockwise direction, we break flow, emphasizing the higher energy part of the song. The overlap is a little upsetting though.
02:20:303 (1,2,3,4) - same thing about streaming
most of the flow in this diff was really nice but yea – thank you, glad you liked it!
yeh gl – Thanks for the mod. Despite all the red marks, I really appreciate the flow suggestions!

Streliteela wrote:

Hey friend~:3
Thanks for your mod for my map~It really helps a lot~And sorry for my late M4M, as my computer broke down a few days ago and I've just bought this new one :( – oh no, sorry to hear about your computer. Hope you like your new one at least.

[General]
  1. Very nice and cute song~I love it a lot~:D~And your map is really well done~:) – thank you!
  2. About tags: It seems that you really need to add more words in tags. They can be anything related to this song or this map. – I'll see if this falls under any genre other than pop

[Easy]
  1. As it's a fast song, notes and sliders may be very compact. Some parts, like 01:41:553 (1,2,3,4,5,6) - and 00:55:303 (1,2,3,4,5,6) - , are too crowded if you choose DSx0.9. So please consider to choose a larger DS. – I'll keep this in mind for the future, but I think it'll be okay here. The SV is a little high, and overall nothing is poorly overlapped.
  2. 00:16:553 (2) - This blanket could be improved~ – fixed (better to give cooridnates than picture)
  3. 00:29:053 (2) - Add a note here? – I might have to because of other rhythm changes, but this note conflicts with lyrics too much and makes 00:30:303 (1,2,3) – make less sense
  4. 00:42:803 (5) - Kiai may start from here because it's a long white line, which means a stress sound here. And also NC this note instead of 00:43:115 (1) – yah changed NC and kiai
  5. 00:45:303 (5) - NC this instead of 00:45:615 (1) -
  6. 00:46:865 (3) - Imo you don't need to make a blanket pattern with 00:46:240 (2,3) - as the flow is really weird if you put 00:46:240 (2,3,4) - in a straight line and 00:46:865 (3,4,5) - in an arc. Why not unify them to an arc pattern like this: – Not a bad suggestion, but the change in curvature from 00:46:240 (3) – to the arc also looks odd. All of this is due to the poor setup of running myself into the corner, so that's probably something I should change, but I think the flow/design is okay as is.
  7. 00:49:990 (4) - Change it to a cambered slider may look better and smoother imo. – what is a cambered slider?
  8. 00:52:803 (3,1) - Exchange NC
  9. 01:22:490 (3,4) -Flow is a bit weird in this part. Try this: – Good suggestion!
  10. 01:24:052 (5) - Same as 00:42:803 (5)
  11. 01:27:803 (2,3,4) - Flow is a bit uncomfortable.Try like this: – changed to this, not sure which one's better: http://puu.sh/f8kcj/da9f8ca5f8.jpg
  12. 01:42:803 (3,4,5) - A little Strange as well. Try this? – yah it is awkward. Arcs seem boring so I tried this: http://puu.sh/f8kIN/971d199927.jpg


[Normal]
  1. 00:15:615 (1,2) - Nazi. Improve the blanket: – for blankets, coordinates are better than pictures because I'm not sure really where to put it to make it better. I tried +1 x, +1 y.
  2. 01:02:803 (7) - Move it to x:208 y:158 to make 01:01:553 (3,4,5,6,7) - as a pentagon. – disagree with this flow, zig-zag feels better than arc and it has the same 72 degree angle structure.
  3. 01:37:178 (2,3,4,5,6) - Looks strange.Fixed it like this: – I could make a slider then do Ctrl shift F, but I actually like it like this. Giving it more curve as the lyric continues heightens the energy and sets up a better contrast of flow with 01:39:053 (1) - . Don't worry though, I'll probably get this in more mods and fix it later.
  4. 02:02:959 (5,6,7) - Oh these two sliders look so strange...XD...Consider to change to another pattern? – yah I knew the slider looked odd. Not sure what to change it to, but I'll put this on my to do list
  5. 02:07:803 (4) - Move this to x138 y249, and also this: 02:08:428 (5) - , move it to x:0 y:161 to keep blanket. – What's the reason to move? Fixed though.

[Hard]
  1. 00:44:990 (1) - No need to use NC here imo – you're probably right, the idea was that this is very high energy so NC highlights that. I'm gonna be stubborn now but I might change this.
  2. 00:54:365 (5,6) - These two sliders look strange :o Not sure what to do X(
  3. 01:01:553 (4,5,6,7) - Look strange, try this maybe: – I agree and like your design more than mine, but I like my flow more than yours, so I'll keep as is and ask around how I could improve without changing flow too much.
    SPOILER
    161,41,61553,2,0,P|127:37|96:52,1,69.0000013160706
    118,133,61865,2,0,P|86:146|67:175,1,69.0000013160706
    147,223,62178,2,0,P|126:250|124:284,1,69.0000013160706
    218,289,62490,2,0,P|214:323|229:354,1,69.0000013160706
    314,308,62803,1,4,0:0:0:0:
  4. 01:31:084 (1,2,3) - Strange flow. Reverse 01:31:240 (2,3) - ? – I disagree. The oo-OH-oh sound feels different from the rest of the notes, so a zig-zag flow helps to break it up and I don't want the jump here.
  5. 02:06:240 (1,2) - Reverse these two notes could be better. – I like the snap into 1, snap back into 2 more than keeping flow into 1 and going back into 2.

[Insane]
  1. 00:38:428 (3,4,5) - Flow here is not smooth – finally someone pointed this out. I didn't really know what to do about it because it felt wrong every time I played it but fit the design structure. Changed the sliders to set it up better.
  2. 00:45:459 (1,2,3,4,5,6,7) - Change like this maybe more fun to play~ (And also difficult XD) – If you like jumps like this, then I really hope you like the Another difficulty. I can't add this as is since these jumps destroy the pacing of the song, but I do like the flow suggestion, so I modified it to this (thanks for sharing the code): http://puu.sh/f8nvV/b19e5f00b3.jpg
    SPOILER
    218,159,45459,5,0,0:0:0:0:
    131,244,45615,1,8,0:0:0:0:
    119,365,45771,1,0,0:0:0:0:
    84,159,45928,1,0,0:0:0:0:
    119,365,46084,1,0,0:0:0:0:
    217,159,46240,1,8,0:0:0:0:
    33,277,46396,1,0,0:0:0:0:
  3. 00:53:584 (4) - Move it to x:260 y:138 – I really don't understand why. Lowering the DS feels like it kills the energy
  4. 00:54:678 (4) - Move it to x:195 y:212 – Interesting, let me think about this.
  5. 01:31:084 (1,2,3) - This part confused me a lot when I played it. Consider to change some other pattern? – Stupid overlap, I really want this to work but can't change the DS or else the jumps will be too big. Maybe something like this? http://puu.sh/f8o2H/ad092f1cdc.jpg

And Another diff is too hard for me to play :( So I won't mod this diff, sorry :( – don't worry about it

Nice map and good luck~ Thank you, and thanks for the helpful mod!
VINXIS
oh 4 tag genres: prog trance happy hardcore hard dance uk trancecore

it fits best under trancecore but it can also indirectly fit under all of them so yea the song isnt pop thats for sure lo l

also about the ars, usually ud see ar7 for hard and ar8for insane for songs around 140 bpm and under. This shits 195 bpm yo imo u sud just put ar8 for hard and ar9 4 insane

the rest dont matter much so w/e lmao im 2 much of a lazy shit 2 ive a response to them since it'd take more than a min rip me

nokdpls
bibilicu
Placeholder for my mod :3
Domi200
Hey (◕‿◕✿)

Tried to mod your mpaset but I couldnt find anything ~

I leave a star here

Good luck with your map
sheela


Hey pinataman!

General

  1. Add a break on 01:02:803 through all the difficulties. Only the higher difficulties have a break.
  2. The proper place for the third kiai should on 02:04:053 in my opinion. This is where the chorus starts.

Easy

  1. 00:29:053 - I wouldn't miss a beat here, like you did to 01:10:303 . I suggest you make a rhythm similar to 01:09:053 (1,2,3,4) .
  2. 00:36:240 (3) - This sounds weird in the rhythm in my opinion. The slider seems too long to handle the beats. You can try this rhythm:
  3. 00:54:365 (4) - If you copied the shape of 00:53:115 (2) and rotate it by -90°, I think it would make a nicer pattern. Although, the next patterns should be changed if you apply this.
  4. 00:59:053 (3) - Add a finish hitsound. You can hear the cymbal sound in the music. There's also 01:40:303 (3) .
  5. 01:04:053 - You should add a circle here. Starting on the upbeat after the break seems to sound weird and it can cause some confusion.
  6. 01:19:053 (1) - Placing the curve on the opposite side (which would be up) would result a better circular flow to the previous slider.
  7. 01:20:146 (2) - Similar to the previous suggestion. This can lead to confusion, so you should start something on the white tick (01:19:990 - ). This is an easy difficulty, so I don't think this type of rhythm would fit in. Plus, you should follow more the beats and not the vocals. There's also 00:38:896 (2,3) .
  8. 01:21:553 (1,2) - To be honest, I don't really like the curve and pattern. It's ugly to me. A normal blanket would be correct.
  9. 01:41:553 (1,2,3,4,5,6) - I don't really like how they get "crumbled" to each other, so you can try this pattern:
    SPOILER

    239,53,101553,6,0,P|230:104|242:153,1,90.0000005960464,2|8,0:0|0:0,0:0:0:0:
    282,208,102178,2,0,P|288:252|280:296,1,90.0000005960464,2|8,0:0|0:0,0:0:0:0:
    206,328,102803,1,2,0:0:0:0:
    138,284,103115,1,8,0:0:0:0:
    60,306,103428,2,0,L|45:209,1,90.0000005960464,2|8,0:0|0:0,0:0:0:0:
    35,136,104053,1,4,0:0:0:0:
    [spoilerbox]
  10. 02:19:053 (2) - It's only for aesthetic, but moving this to x:284 y:35 will make mirror pattern with the previous slider, while also blanketing with 02:17:178 (2) -'s head.

Normal

  1. 00:11:396 (4) - Start this on the downbeat and reduce the length by half a beat? Instead of following the vocals, it'll hit the beat on the downbeat. You could the same to 00:29:053 (4) - 00:36:396 (4) - ect.
  2. 01:18:271 (6) - Flip it vertically so it could make a better circular flow to 01:17:803 (5,7) .
  3. 02:03:740 (7) - I wouldn't skip the downbeat, since it's the beat that commence a chorus.
I'm sorry, but I can't mod this difficulty. The objects land on vocals, but this isn't highly suggest, so the beats should be the thing you aim more. The mod will be full of rhythm suggestions.

Hard

  1. 00:15:615 (1,2) - The distance between them should be 1.20x in order to get the same distance through the first part.
  2. 00:27:021 (6) - Loosen this curve a bit so it could have a nicer blanket pattern with the next slider?
  3. 00:38:740 - You should add something here so it could hit the beat on that tick. 00:38:428 (3) ends suddenly on the red tick, and it sounds really weird. You did it to 00:39:990 (7) so why not this one.
  4. 00:42:178 (8) - I don't think see a link with the distance and the music. You should just move this somewhere so the distance could be consistent, 1.20x. There's also 01:23:427 (8) .
  5. 00:46:553 (5) - In my opinion, there's a repeat in extra, so I think you should remove it. We don't really see that kind of repeat slider in some other maps, so maybe players might not notice the last repeat. Also, the flow to 00:47:803 (1) isn't very good. There's also 01:27:802 (6) - 02:07:803 (6) .
  6. 00:49:834 (1) - Remove the new combo to keep the consistency in the new combo. There's also 02:06:240 (1) - 02:11:084 (1) .
  7. 01:11:553 to 01:14:053 - You should keep the same distance between each objects, except that you can make a jump when there's the downbeat, like 01:12:490 (4,5) . It seems unexpected.
  8. 01:31:084 (1,2,3) - The circle (2) gets overlapped by the slider 01:30:771 (7) and it makes that circle unreadable. You can try this pattern:
Check the Easy mod for the hitsound.

Insane

  1. 00:39:365 (6) - I think flipping this horizontally and moving this to x:422 y:151 will make a flow from this to the next slider.
  2. 00:41:709 (6,7) - Add more distance between those two circles, like you did to 01:22:959 (6,7) .
  3. 01:10:771 (5,6) - The distance here is lower than the distance snap. I don't know the constant distance, but you should put more distance.
Sorry I can't really help with this difficulty. I can only say that you can improve the patterns; you can look in ranked maps, be careful with the flow, like 01:00:303 (1,2,3,4) -,and use the distance snap through the whole song, while you can put jumps when there's a strong beat / where a jump should fit in the music.

Another

  1. 00:17:568 (7,9) - I don't think those circles land on beats.
  2. 00:17:959 - Add a circle? Even though you follow the circles, you shouldn't skip that obvious beat.
  3. 00:36:396 (7) - To be honest, this shape looks like the old 2007-2009 maps. You should try something else. Maybe something like this:
  4. 00:40:303 (1,2,3) - You should make a pattern that goes fourth and back, like this:
  5. 02:12:490 (5) - Put the tail to the up so it could shoot to the next slider.
  6. 02:12:803 (1) - This type of slider (I think it's called wiggled) is I think unrankable, due to the short length of the slider (not in the timeline) which makes the slider velocity look slow.
Same thing as Insane, at the bottom part.
Sorry for being lazy to mod this, but I don't really like how the mapset is mapped. I'm not a modder that mods (I apologize if this offended you) "newbie" maps. You should check more ranked maps and learn some patterns you might use for your maps.
It is recommended that you map the beats and a little the vocals, but not strictly the vocals.
Anyways, good luck on ranking this map. Needs more improvements so you should seek more mods. If you have questions concerning about the mod, don't hesitate of asking them.
neonat
General

The whistles + finish kinda clash in terms of sound, I think it would be best to remove the whistles. I listed them in Easy. Also another thing, you seem to only use whistles in the chorus in the Easy, and not the other difficulties (except for last chorus). Why the difference though?

Easy

00:10:928 (2) - whistle on the middle part of the slider
00:36:240 (3,1) - place them more in-line?
00:47:803 (1) - remove the whistle at the start of the slider
00:54:053 (3) - maybe a whistle here for more consistent whistles?
01:10:303 (3) - whistle on start of slider
01:11:240 (4) - whistle as well
01:21:553 (1,2,3,4) - can you make this pattern neater, having 01:21:553 (1,2) blanket more
01:29:053 (1) - don't think whistle is necessary here
01:34:053 (1) - ^
02:04:053 (1) - remove the whistle at the start of the slider
02:09:053 (1) - ^
02:14:053 (1) - don't think whistle is necessary here
02:17:178 (2,1) - blanket?

Normal

00:24:053 (3,4) - reduce the amount of change in direction for the movement by reducing the angle the slider heads meet, to ease the flow:
01:23:428 (6) - honestly, this shape doesn't look good.....especially it's front and end
02:03:740 (7) - end the slider at 02:04:053 - ? Seems weird to go over this important beat in the song

Hard

00:55:303 (1) - shift it further away from the position of 00:54:678 (7)
01:22:177 (3) - clap to be consistent with the previous pattern
02:04:053 (9) - NC here instead

Insane

00:32:490 (9) - remove that whistle at the end of the slider
01:19:365 (2,3) - you highlighted this part in the Hard with claps, why differ here for Insane?
01:20:615 (6,7) - ^

I feel jumps could have been used more intelligently, right now it feels too excessive or just not really at the ideal timing

Another

00:17:490 (6) - whistle
00:32:021 (7) - use a better curve slider with less angular curves, which make the movements too sharp
01:19:365 (2,3) - as mentioned in Insane as well, why does it differ from Hard
01:20:615 (6,7) - ^
01:40:459 (2,3,4,5,6) - the positioning of these are not really very good, especially the movement of 01:40:459 (2,3,4,5) - which unlike alternating positions, it's hard to follow this movement


Ehhh, The positioning gets a little bit too random as you increase the difficulty imo

Good Luck
Topic Starter
Grrum
Thank you very much sheela and neonat for the taking the time to look at my map. I am a little busy this week, so I'll try to respond either here or in game or both by next week.

Edit: Hi. Sorry for being late with my response. No colors because I'm lazy :(

sheela901 wrote:



Hey pinataman!

General

  1. Add a break on 01:02:803 through all the difficulties. Only the higher difficulties have a break.
    http://puu.sh/fPZdr/65c0ac7884.jpg
  2. The proper place for the third kiai should on 02:04:053 in my opinion. This is where the chorus starts. – Kiai are distinctions of high energy parts of the song. The part after the break and the chorus have the same energy level. If I Kiai one, then they both have high energy, so they both need kiai.

Easy

  1. 00:29:053 - I wouldn't miss a beat here, like you did to 01:10:303 . I suggest you make a rhythm similar to 01:09:053 (1,2,3,4) . – This is confusing for someone following vocals
  2. 00:36:240 (3) - This sounds weird in the rhythm in my opinion. The slider seems too long to handle the beats. You can try this rhythm: – tried and it felt like too much clicking.
  3. 00:54:365 (4) - If you copied the shape of 00:53:115 (2) and rotate it by -90°, I think it would make a nicer pattern. Although, the next patterns should be changed if you apply this. – I think the blanket is fine
  4. 00:59:053 (3) - Add a finish hitsound. You can hear the cymbal sound in the music. There's also 01:40:303 (3) . – Sorry I can't hear them :(
  5. 01:04:053 - You should add a circle here. Starting on the upbeat after the break seems to sound weird and it can cause some confusion. – I'm conflicted about this, but I'm gonna have to side with the vocals and not change.
  6. 01:19:053 (1) - Placing the curve on the opposite side (which would be up) would result a better circular flow to the previous slider. – changing flow like this is intentional
  7. 01:20:146 (2) - Similar to the previous suggestion. This can lead to confusion, so you should start something on the white tick (01:19:990 - ). This is an easy difficulty, so I don't think this type of rhythm would fit in. Plus, you should follow more the beats and not the vocals. There's also 00:38:896 (2,3) . – The whistle hitsounds are a big indication that this pattern follows the vocals, so I think the abnormal break is fine
  8. 01:21:553 (1,2) - To be honest, I don't really like the curve and pattern. It's ugly to me. A normal blanket would be correct. – was too focused on having the slider ends form a triangle. Fixed.
  9. 01:41:553 (1,2,3,4,5,6) - I don't really like how they get "crumbled" to each other, so you can try this pattern: – this pattern has been a problem. You're pattern is very good. Added. Thanks!
    SPOILER

    239,53,101553,6,0,P|230:104|242:153,1,90.0000005960464,2|8,0:0|0:0,0:0:0:0:
    282,208,102178,2,0,P|288:252|280:296,1,90.0000005960464,2|8,0:0|0:0,0:0:0:0:
    206,328,102803,1,2,0:0:0:0:
    138,284,103115,1,8,0:0:0:0:
    60,306,103428,2,0,L|45:209,1,90.0000005960464,2|8,0:0|0:0,0:0:0:0:
    35,136,104053,1,4,0:0:0:0:
    [spoilerbox]
  10. 02:19:053 (2) - It's only for aesthetic, but moving this to x:284 y:35 will make mirror pattern with the previous slider, while also blanketing with 02:17:178 (2) -'s head. – okay

Normal

  1. 00:11:396 (4) - Start this on the downbeat and reduce the length by half a beat? Instead of following the vocals, it'll hit the beat on the downbeat. You could the same to 00:29:053 (4) - 00:36:396 (4) - ect. – Why can't I follow the vocals?
  2. 01:18:271 (6) - Flip it vertically so it could make a better circular flow to 01:17:803 (5,7) . – intentional
  3. 02:03:740 (7) - I wouldn't skip the downbeat, since it's the beat that commence a chorus. – yah I done goofed, fixed
I'm sorry, but I can't mod this difficulty. The objects land on vocals, but this isn't highly suggest, so the beats should be the thing you aim more. The mod will be full of rhythm suggestions. – smart to save your time. I'm sorry I'm stubborn about this XD

Hard

  1. 00:15:615 (1,2) - The distance between them should be 1.20x in order to get the same distance through the first part. – there's a decrease in energy to justify the dist change and it looks good so no change.
  2. 00:27:021 (6) - Loosen this curve a bit so it could have a nicer blanket pattern with the next slider? – okay
  3. 00:38:740 - You should add something here so it could hit the beat on that tick. 00:38:428 (3) ends suddenly on the red tick, and it sounds really weird. You did it to 00:39:990 (7) so why not this one. -- added
  4. 00:42:178 (8) - I don't think see a link with the distance and the music. You should just move this somewhere so the distance could be consistent, 1.20x. There's also 01:23:427 (8) . – wanted to emphasize the lyric on “fun.”
  5. 00:46:553 (5) - In my opinion, there's a repeat in extra, so I think you should remove it. We don't really see that kind of repeat slider in some other maps, so maybe players might not notice the last repeat. Also, the flow to 00:47:803 (1) isn't very good. There's also 01:27:802 (6) - 02:07:803 (6) . – I could understand why you don't like it, but I think my alternative is two 1/1 sliders and that's really boring.
  6. 00:49:834 (1) - Remove the new combo to keep the consistency in the new combo. There's also 02:06:240 (1) - 02:11:084 (1) . – you're probably right but I'm bad.
  7. 01:11:553 to 01:14:053 - You should keep the same distance between each objects, except that you can make a jump when there's the downbeat, like 01:12:490 (4,5) . It seems unexpected. – The energy picks up at 01:11:552 (1) - , but then slowly decreases. I think the changes in distance reflect this well.
  8. 01:31:084 (1,2,3) - The circle (2) gets overlapped by the slider 01:30:771 (7) and it makes that circle unreadable. You can try this pattern: – I like my flow and I'm stubborn
Check the Easy mod for the hitsound. – disagree

Insane

  1. 00:39:365 (6) - I think flipping this horizontally and moving this to x:422 y:151 will make a flow from this to the next slider. – worried about the dist spacing but it's a good change. Fixed.
  2. 00:41:709 (6,7) - Add more distance between those two circles, like you did to 01:22:959 (6,7) . – fixed
  3. 01:10:771 (5,6) - The distance here is lower than the distance snap. I don't know the constant distance, but you should put more distance. – fixed
Sorry I can't really help with this difficulty. I can only say that you can improve the patterns; you can look in ranked maps, be careful with the flow, like 01:00:303 (1,2,3,4) -,and use the distance snap through the whole song, while you can put jumps when there's a strong beat / where a jump should fit in the music. – So basically, get better. Will do!

Another

  1. 00:17:568 (7,9) - I don't think those circles land on beats. – yah, but there are echoes of the trumpets that make it feel energetic enough to make it a stream.
  2. 00:17:959 - Add a circle? Even though you follow the circles, you shouldn't skip that obvious beat. – I tried it this way, and I just don't like it. I will justify this by saying that I'm following the cymbal at 00:17:803 (1) - . Since this acts like a finish, a sort of mini climax, the following supposed circle at 00:17:959 - should act like a mini resolution and decrease the energy into the next pattern. But it doesn't, it makes it really fast and high energy. Since this contradicts the pacing in the pattern, I don't like it. It also contradicts the pacing for this general section of the song. For instance, why not add a circle here in Hard? A hard player can probably do it, but I don't like it because it takes the pacing problem and exaggerates it there. This is a slow part of the song, and the high energy isn't appreciated, so it's fine to undermap this.
  3. 00:36:396 (7) - To be honest, this shape looks like the old 2007-2009 maps. You should try something else. Maybe something like this: – they're both good shapes. I think I like yours better, but I'll test some more and see.
  4. 00:40:303 (1,2,3) - You should make a pattern that goes fourth and back, like this: – so similar to something like this right? http://puu.sh/fQ6sV/cc1e1daf3d.jpg . The reason I went with what I did is the decrease in pitch on this lyric suggests a subtle change in flow. So reflecting it along the line the 2 slider makes one way to fit with the idea in the picture but have that subtle change apparent.
  5. 02:12:490 (5) - Put the tail to the up so it could shoot to the next slider. – the anti-flow is intentional to highlight the lyric
  6. 02:12:803 (1) - This type of slider (I think it's called wiggled) is I think unrankable, due to the short length of the slider (not in the timeline) which makes the slider velocity look slow. – I'll get confirmation on this before changing
Same thing as Insane, at the bottom part.
Sorry for being lazy to mod this, but I don't really like how the mapset is mapped. I'm not a modder that mods (I apologize if this offended you) "newbie" maps. You should check more ranked maps and learn some patterns you might use for your maps.
It is recommended that you map the beats and a little the vocals, but not strictly the vocals.
Anyways, good luck on ranking this map. Needs more improvements so you should seek more mods. If you have questions concerning about the mod, don't hesitate of asking them. – Thank you very much for modding my map!


neonat wrote:

General

The whistles + finish kinda clash in terms of sound, I think it would be best to remove the whistles. I listed them in Easy. Also another thing, you seem to only use whistles in the chorus in the Easy, and not the other difficulties (except for last chorus). Why the difference though? – I'm pretty sure the only other note in a non-Easy difficulty that has whistle and finish is 02:21:552 (4) - . I'm keeping it as is because not having whistle sounds really weird and I like the finish. The difference with the whistless across difficulty is that I couldn't apply the 2/4 clap to the Easy. Because of this, I had to use whistles to emphasize sounds or else hitsounds would sound bad. But with Normal +, this wasn't necessary. I think in Normal +, the whistles don't add good emphasis that finishes or claps don't already have.

Easy

00:10:928 (2) - whistle on the middle part of the slider
00:36:240 (3,1) - place them more in-line? – fixed
00:47:803 (1) - remove the whistle at the start of the slider
00:54:053 (3) - maybe a whistle here for more consistent whistles?
01:10:303 (3) - whistle on start of slider
01:11:240 (4) - whistle as well – this one sounds strange. All others fixed.
01:21:553 (1,2,3,4) - can you make this pattern neater, having 01:21:553 (1,2) blanket more – wanted the ends to make a triangle, but you are right. Fixed.
01:29:053 (1) - don't think whistle is necessary here
01:34:053 (1) - ^
02:04:053 (1) - remove the whistle at the start of the slider
02:09:053 (1) - ^
02:14:053 (1) - don't think whistle is necessary here
02:17:178 (2,1) - blanket? – it's really hard to blanket the slider since using the end of the slider as a center for 1 doesn't work since then 1's end gets too close to the previous 2 slider and looks weird. I did a small change and hope its better now.

Normal

00:24:053 (3,4) - reduce the amount of change in direction for the movement by reducing the angle the slider heads meet, to ease the flow: – fixed
01:23:428 (6) - honestly, this shape doesn't look good.....especially it's front and end – will keep for now
02:03:740 (7) - end the slider at 02:04:053 - ? Seems weird to go over this important beat in the song – you're right, fixed.

Hard

00:55:303 (1) - shift it further away from the position of 00:54:678 (7) – good suggestion, fixed
01:22:177 (3) - clap to be consistent with the previous pattern – disagree. The decrease in volume is a good time to shift back to 2/4 claps
02:04:053 (9) - NC here instead – fixed

Insane

00:32:490 (9) - remove that whistle at the end of the slider – fixed
01:19:365 (2,3) - you highlighted this part in the Hard with claps, why differ here for Insane? – good point, changed
01:20:615 (6,7) - ^ – fixed

I feel jumps could have been used more intelligently, right now it feels too excessive or just not really at the ideal timing – I kind of agree, but this isn't easy to do. Especially since I feel like I have to hold back or else it will be just the same difficulty as Another. I'll try going through this map to see if I can make more meaningful jumps.

Another

00:17:490 (6) – whistle – fixed
00:32:021 (7) - use a better curve slider with less angular curves, which make the movements too sharp – fixed
01:19:365 (2,3) - as mentioned in Insane as well, why does it differ from Hard – fixed
01:20:615 (6,7) - ^ – fixed
01:40:459 (2,3,4,5,6) - the positioning of these are not really very good, especially the movement of 01:40:459 (2,3,4,5) - which unlike alternating positions, it's hard to follow this movement – changed pattern


Ehhh, The positioning gets a little bit too random as you increase the difficulty imo -- example would be nice!

Good Luck – Thank you very much!
tochiii
From my modding queue


  • General

  1. The lowest difficulty must be below 2.0 stars. - Look under Mapset. You either need to make an Easy, or make Normal below 2 stars.
  2. 02:22:178 - Add spinner from there to 02:24:990 - and remember to mute the end of the spinner. Do it in all diffs.


  • Another

  1. Move HP up to 6.
  2. 00:15:459 - Add a circle here, there's voice here.
  3. 00:17:959 - ^
  4. 00:26:865 (7,9) - Why don't you stack?
  5. 00:36:396 (7) - NC.
  6. 01:28:740 (4) - Add finish here, and here 01:29:053 (1) -
  7. 01:34:990 (6) - Please use same DS as 01:34:678 (4,5) -


  • Insane

  1. 00:15:459 - Add a circle here, there's voice here.
  2. 01:42:490 (4) - Ctrl + G?
  3. 01:42:803 (1) - ^


  • Feedback


    Not really my style, but it's fine.
    Good luck.
Topic Starter
Grrum

-Tochi wrote:

From my modding queue


  • General

  1. The lowest difficulty must be below 2.0 stars. - Look under Mapset. You either need to make an Easy, or make Normal below 2 stars. https://osu.ppy.sh/b/563376&m=0
  2. 02:22:178 - Add spinner from there to 02:24:990 - and remember to mute the end of the spinner. Do it in all diffs. -- the drum roll is extremely low energy. A spinner is very high energy. A spinner like you suggested is not a good resolution after this climax since it doesn't lower the energy well. Instead, not mapping it and letting the drum roll do it's thing is a good way to softly end the map


  • Another

  1. Move HP up to 6. -- fixed
  2. 00:15:459 - Add a circle here, there's voice here. -- I tried and I just don't like it. The voice doesn't have enough energy in it, so I'd prefer to end with a finish
  3. 00:17:959 - ^ -- see sheela's mod response for further argument
  4. 00:26:865 (7,9) - Why don't you stack? -- suppose I moved 7 down 4 and right 4 to stack them. When playing the game, 7 is moved up 4 and to the left to make it not perfectly stack. I "stacked" them in this way to give me a better idea of which note was blanketed and whatnot.
  5. 00:36:396 (7) - NC. -- I'd have to make NC every downbeat in this section if I did this, and I'd rather stick to NC every 2 white ticks here and every 1 white tick in the chorus
  6. 01:28:740 (4) - Add finish here, and here 01:29:053 (1) - On 1 yes, but not on 4, I didn't like how it sounded
  7. 01:34:990 (6) - Please use same DS as 01:34:678 (4,5) - The jump is intentional. If I had a reason why this jump was bad I'd be more inclined to agree, but I think the slight jump in energy justifies the break in DS


  • Insane

  1. 00:15:459 - Add a circle here, there's voice here. -- same as Another, I don't want to add the energy
  2. 01:42:490 (4) - Ctrl + G? -- this suggestion isn't bad, but neither is the original flow. I like it as is.
  3. 01:42:803 (1) - ^


  • Feedback


    Not really my style, but it's fine.
    Good luck. -- Thanks for the mod. I appreciate it!
Bara-
From my ʕ•͡ᴥ•ʔ queue

[Easy]
May be too hard
00:25:615 (2,3) - Please make this blanket better (Tail of (3) needs to go down a little
00:36:240 (3) - Move to 141:227 for better stack
01:14:678 (2) - Looks kinda weird
01:59:678 (3,1) - Bad overlap

[Normal]
00:14:990 (7,1) - Can be blanketed better
00:22:490 (4) - Move to 241:282 for stacking with (1) end
02:19:053 (2) - Move to 231:288 (for stack with (2))

[Hard]
00:14:990 (8,2) - Blanket these better
00:29:990 (6,1) - They touch each other, which IMO doesn't look nice, please move (1) a bit more to the right
01:05:302 (4) - Add a red node at the end for better looks?
01:07:802 (5,1) - Ugly overlap
02:10:302 (6,1) - Ugly touch

[Insane]
01:01:240 (4,1,2,3) - Ugly touch
01:29:990 (6,3) - Ulgy overlap

[Another]
This is completely out of my style, I can't mod this objectively, sorry

The lower the diff, the more I like it.
I love your Easy/Normal :3

Good luck!
Topic Starter
Grrum

baraatje123 wrote:

From my ʕ•͡ᴥ•ʔ queue

[Easy]
May be too hard
00:25:615 (2,3) - Please make this blanket better (Tail of (3) needs to go down a little
http://puu.sh/g0cyZ/f9d36e11db.jpgthe approach circle looks even on both sides. I think this is being too picky. If anything, the tail should go up to try to maintain distance with the wave part of the 2 slider
00:36:240 (3) - Move to 141:227 for better stack - okay
01:14:678 (2) - Looks kinda weird - I'm sorry X(
01:59:678 (3,1) - Bad overlap -- yah went the other direction, feel really silly for doing this overlap

[Normal]
00:14:990 (7,1) - Can be blanketed better - okay
00:22:490 (4) - Move to 241:282 for stacking with (1) end -- this has faded away already, so I don't think it's necessary
02:19:053 (2) - Move to 231:288 (for stack with (2)) -- ^

[Hard]
00:14:990 (8,2) - Blanket these better -- I agree with the sentiment, but there is no coordinates I can move 2 to to accomplish this, and I'm not changing the slider because it matches a previous slider. Give me a point that works that doesn't ruin the pattern and yes, otherwise it's very close already.
00:29:990 (6,1) - They touch each other, which IMO doesn't look nice, please move (1) a bit more to the right – they probably are a bit close, but I wouldn't say they are touching. http://puu.sh/g0dx3/f3e7e68f74.jpg . I'm concerned with making the DS too big, but I gave it +3 x for a little more room
01:05:302 (4) - Add a red node at the end for better looks? -- If you're saying to make a spoon shape I disagree, I like this shape more. I like the curve at the end, and using a red anchor with a curve is really hard.
01:07:802 (5,1) - Ugly overlap -- okay changed pattern around
02:10:302 (6,1) - Ugly touch -- spaced out a little more

[Insane]
01:01:240 (4,1,2,3) - Ugly touch -- spaced out a little more, thought the end of 4 and 3 still overlap a little
01:29:990 (6,3) - Ulgy overlap -- fixed

[Another]
This is completely out of my style, I can't mod this objectively, sorry -- that's fine, thanks for taking a look.

The lower the diff, the more I like it. -- I like my Harder difficulties more :| :|
I love your Easy/Normal :3 :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :)

Good luck! -- Thank you so much!
ReallyFastCat
Hi, from my modding queue~

[General]
01:04:053 - There's nothing on the downbeat here, add a note (all diffs)
00:05:303 - ^ (all except Easy)

[Easy]
The beginning here (up to 00:15:303) is kind of weird. You didn't really map to the vocals at all, even though they're basically the only thing a newer player would expect it to be mapped to here. (wow that sentence sounds awful) Here are some suggestions:
00:06:553 -

00:10:303 -


00:46:240 (3,4) - Blanket can be improved
02:17:178 (2,1) - ^

[Normal]
00:15:615 (1) - Improve shape and blanket with 00:16:553 (2) (It's easier to do when using a red anchor point in the middle: http://puu.sh/g6IsA/fc4d0bea5e.jpg)
00:39:990 - This gap feels too big, add a note here

[Hard]
00:14:990 (8,2) - Improve blanket
00:16:553 (4,5) - These are too close together, move (4) a bit to the left/bottom
01:31:240 (2,3) - Swapping these would work better

[Insane]
00:22:802 (1,2,3) - These should have the same distance
01:32:803 (1) - Removing the first red anchor would make this look better
02:09:053 (1,3) - Blanket

[Another]
00:07:490 (4,5,6,7,1) - Make this round, looks better
00:15:928 (2,4) - Uhm... is this supposed to be a blanket? o.O
00:17:490 (6,7,8,9,1) - Try something more like this: http://puu.sh/g6GXz/bde89e0d80.jpg
00:19:521 (6,7) - Blanket
This is really fun to play, good job! :)


Good luck with the map! ^w^
Topic Starter
Grrum

ReallyFastCat wrote:

Hi, from my modding queue~

[General]
01:04:053 - There's nothing on the downbeat here, add a note (all diffs) -- I don't know I don't like having a note here. The map generally follows the vocals so since there are no vocals, this is why i didn't add note
00:05:303 - ^ (all except Easy) -- In Easy it's necessary since I can't follow vocals, but not adding note here is better for following vocals

[Easy]
The beginning here (up to 00:15:303) is kind of weird. You didn't really map to the vocals at all, even though they're basically the only thing a newer player would expect it to be mapped to here. (wow that sentence sounds awful) Here are some suggestions: -- I agree with this sentiment, but since the vocals fall on red ticks, I can't agree with this pseudo-rhythm and instead prefer mapping to the bpm for this part. Maybe an Easy player disagrees but to me it doesn't make sense.
00:06:553 -

00:10:303 -


00:46:240 (3,4) - Blanket can be improved -- fixed
02:17:178 (2,1) - ^ -- don't know how, it looks good to me

[Normal]
00:15:615 (1) - Improve shape and blanket with 00:16:553 (2) (It's easier to do when using a red anchor point in the middle: http://puu.sh/g6IsA/fc4d0bea5e.jpg) -- okay
00:39:990 - This gap feels too big, add a note here -- eh. I'd prefer to stay on vocals

[Hard]
00:14:990 (8,2) - Improve blanket -- don't know how/I'd prefer to keep the triangle
00:16:553 (4,5) - These are too close together, move (4) a bit to the left/bottom -- fixed
01:31:240 (2,3) - Swapping these would work better -- the only problem I see here is the overlap issue for readability. I prefer the way I had it enough that I'm overlooking this problem, though both patterns are good.

[Insane]
00:22:802 (1,2,3) - These should have the same distance -- Should they? It's questions like these that make me dislike mapping, not because it's a bad question, but it feels like there can't be an answer I like and I'm just left with doubt. I think the change in distance is justified by SV increase, but is the change in distance too small to acknowledge this or is it just right? If I make it bigger, will it be too complicated for the music? Is making the pattern equidistant better for the player because even though the SV change could be confusing, it looks better? I answer no but I could see why people say yes. It's times like these where I wish I had an objective measure to give me an answer. For now, I will leave as is.
01:32:803 (1) - Removing the first red anchor would make this look better -- I want the anchor for the curve, but you're right it looks bad now. Moved the starting point a little, good catch.
02:09:053 (1,3) - Blanket -- fixed

[Another]
00:07:490 (4,5,6,7,1) - Make this round, looks better -- I think that's subjective, so whether I change it or not it's still a rankable pattern. I prefer the bend
00:15:928 (2,4) - Uhm... is this supposed to be a blanket? o.O -- yah, when I first learned what a blanket, I defined it as any circle that is on the line perpendicular to the tangent line of the midpoint of a slider. I see why having it be the note that it is in the center of slider looks a little better, but this definition also makes pleaseing notes, so I don't think the change is necessary, and probably explains why id didn't want to change previously mentioned blanket issues
00:17:490 (6,7,8,9,1) - Try something more like this: http://puu.sh/g6GXz/bde89e0d80.jpg -- I'm guessing you don't like the flow of the cusp? I kind of understand, but it also kind of fits here and sets up better flow into the next pattern. If it's aesthetics then its subjective like the earlier comment.
00:19:521 (6,7) - Blanket -- it's not that bad/see above argument.
This is really fun to play, good job! :) -- thanks so much! Glad you like it :) :) :)


Good luck with the map! ^w^ == I appreciate the mod, thank you!
bibilicu
Just checking Another :3
asdf - nazi or suggestion
asdf - important

Another
  1. 00:13:896(5)- Why you not switch on NC here ? I feel there're new vocals and I think it should be a NC there :V
  2. 00:15:928(2,3)- Here's a incosistent spacing D: Between (1)- and (2)- you use 1.0X and between (2)- and (3)- you use 1.4X . I highly suggest you to use for these triplets only 1.4x and also you can make with these triplets a triangle pattern to improve the flow and the playability of the objects I guess
  3. 00:16:934(4,5)- imo this pattern looks kinda weird @.< Maybe try this : http://puu.sh/gkYE7/cdee3498de.jpg yea I made the objects near cuz in timeline (4)- is close from (5)-
  4. 00:18:115(1,2,3)- A triangle pattern here ? It will looks much better and spacing inconsistency as 00:15:928(1,2,3)- . Use 1.4x for triplets
  5. 00:24:053(5)- Maybe you should switch on the NC here . New vocals dude
  6. 00:26:240(5,6)- Why you not make this pattern like 00:25:615(3,4)- ? It will improve the cursor movement
  7. 00:26:553(6)- Maybe switch on the NC ? I feel new vocals there
  8. 00:26:865(7)- This is not stacked with 00:27:334(9)- so nice imo D: Place it 131|280 to stack it much better
  9. 00:28:115(3)- I think here a 1/4 slider with repeat doesn't work so nice with rhythm . I suggest to put 2 1/2 sliders without repeat instead a 1/4 slider and after that add a note to 00:28:740()- to not let the beat empty : http://puu.sh/gm7i1/f3b3840b29.jpg
  10. 00:28:896(5)- Switch on the NC here new vocals
  11. 00:44:990(2)- Remove finish cuz I saw you tried to put the finish on 1st and 3rd red tick so pls remove the finish from (2)-
  12. 00:57490(4)- I think the slider's tail touch the HP bar . Try to place it to 290|125 to avoid the HP bar touch D:
  13. 01:04:678(2)- Maybe ctrl+g ? It will looks much better and the playability will be awesome :3
  14. 01:14:678(3)- I tested and ctrl+g placed here fits better . It will improve the flow and the playability
  15. 01:15:603(5)- Here too fits better ctrl+g for flow and playability
  16. 01:26:240(2)- remove finish . Cuz it's already placed on (1)- and (3)- I mean it's placed on every 1st and 3rd red tick
  17. 02:01:553(1)- Here's a bad overlap with 02:00:771(3)- imo D: Try to move it to 157|58 to avoid the overlap
  18. 02:06:240(2)- Here the finish is placed on every 1st and 3rd red tick so pls remove finsh from this note
  19. 02:11:240(2)- Same as above . The finish is placed on very 1st and 3rd tick orz
  20. 02:13271(3)- Try to place it to 70|138 cuz it touches the HP bar imo

That's all from me :3

Try to improve some patterns looks weird imo and be careful with NC inconsistency orz

Good Luck ~
Topic Starter
Grrum

ByBy_ChAn wrote:

Just checking Another :3
asdf - nazi or suggestion
asdf - important

Another
  1. 00:13:896(5)- Why you not switch on NC here ? I feel there're new vocals and I think it should be a NC there :V -- there are times where I too want to put in a NC to match vocals better, but everyone complained and wanted them on downbeat. I ultimately conceded because my view on NC made it so the NC wouldn't match the kiai time at 00:42:803 (1) - . The only inconsistency in the map with NC is the switch from every two downbeats to every downbeat in the chorus, and sections like 00:49:834 (1) - , which I feel are appropriate since the energy increases in these instances.
  2. 00:15:928(2,3)- Here's a incosistent spacing D: Between (1)- and (2)- you use 1.0X and between (2)- and (3)- you use 1.4X . I highly suggest you to use for these triplets only 1.4x and also you can make with these triplets a triangle pattern to improve the flow and the playability of the objects I guess -- the inconsistent spacing is supposed to reflect the change of pitch in the singer, and I prefer it this way. I do not think this poses a readability or aesthetic issue.
  3. 00:16:934(4,5)- imo this pattern looks kinda weird @.< Maybe try this : http://puu.sh/gkYE7/cdee3498de.jpg yea I made the objects near cuz in timeline (4)- is close from (5)- --I don't think it looks that bad, i made a small tweak to make the slider ends more equidistant.
  4. 00:18:115(1,2,3)- A triangle pattern here ? It will looks much better and spacing inconsistency as 00:15:928(1,2,3)- . Use 1.4x for triplets -- made it more trapezoidal and have a similar spacing to previous rhythm to be a little more consistent
  5. 00:24:053(5)- Maybe you should switch on the NC here . New vocals dude
  6. 00:26:240(5,6)- Why you not make this pattern like 00:25:615(3,4)- ? It will improve the cursor movement -- I really disagree. The added emphasis in the lyrics at 00:26:553 (6) - suggest a flow change
  7. 00:26:553(6)- Maybe switch on the NC ? I feel new vocals there
  8. 00:26:865(7)- This is not stacked with 00:27:334(9)- so nice imo D: Place it 131|280 to stack it much better -- see stacking offset https://osu.ppy.sh/forum/p/3348553
  9. 00:28:115(3)- I think here a 1/4 slider with repeat doesn't work so nice with rhythm . I suggest to put 2 1/2 sliders without repeat instead a 1/4 slider and after that add a note to 00:28:740()- to not let the beat empty : http://puu.sh/gm7i1/f3b3840b29.jpg -- The reason i use reverse slider is to slow down the pacing to emphasize the long lyrics of 00:28:896 (4) - . Despite 00:28:740 - being on a white tick, this is not a stressed note in the song, so I don't feel like making it click-able is important.
  10. 00:28:896(5)- Switch on the NC here new vocals
  11. 00:44:990(2)- Remove finish cuz I saw you tried to put the finish on 1st and 3rd red tick so pls remove the finish from (2)- -- I do not understand the reason for this suggestion. All three of these notes are emphasized in the song, so all three of these notes get a finish.
  12. 00:57490(4)- I think the slider's tail touch the HP bar . Try to place it to 290|125 to avoid the HP bar touch D: -- thanks for catching this, fixed
  13. 01:04:678(2)- Maybe ctrl+g ? It will looks much better and the playability will be awesome :3 -- it's certainly a good flow, but I prefer mine after smoothing out the angles into and out of 2
  14. 01:14:678(3)- I tested and ctrl+g placed here fits better . It will improve the flow and the playability - same as above
  15. 01:15:603(5)- Here too fits better ctrl+g for flow and playability
  16. 01:26:240(2)- remove finish . Cuz it's already placed on (1)- and (3)- I mean it's placed on every 1st and 3rd red tick
  17. 02:01:553(1)- Here's a bad overlap with 02:00:771(3)- imo D: Try to move it to 157|58 to avoid the overlap -- stacked 1 onto 02:00:146 (1) -
  18. 02:06:240(2)- Here the finish is placed on every 1st and 3rd red tick so pls remove finsh from this note
  19. 02:11:240(2)- Same as above . The finish is placed on very 1st and 3rd tick orz
  20. 02:13271(3)- Try to place it to 70|138 cuz it touches the HP bar imo--fixed

That's all from me :3

Try to improve some patterns looks weird imo and be careful with NC inconsistency orz

Good Luck ~ -- Thanks for the mod, I appreciate it!
Silverboxer
another is really fun, I'll be playing it as a warm-up map for a long time, ranked or not :P
Topic Starter
Grrum

Silverboxer wrote:

another is really fun, I'll be playing it as a warm-up map for a long time, ranked or not :P
To be honest, I've been filled with doubt about my mapping recently. Thank you for the kind words; they've given me a boost of confidence and excitement that my efforts mean something to someone. Hope your day is as good as you made mine :D
Come[Back]Home
Easy
00:17:803 (1,2,3) Why no triangle?
00:29:053 Add a note here, feels so empty without it
00:46:240 (3,4) Improve blank
00:55:303 (1,2) Improve blank of 1 too 2
01:22:803 (4) Move it too 168/324. So its not so close with (3) (They were nearly touching)

Normal
00:44:990 (4,5) Slider instead?
00:49:990 (5,6) ^
01:01:553 (3,4,5,6,7) Please, put 1 slider somewhere
01:26:240 (4,5) Slider instead
01:31:240 (5,6) ^
01:42:803 (3,4,5,6,7) Same as 01:01:553 (3,4,5,6,7)
01:57:490 (3,4) Slider instead
02:06:240 (6,7) ^
02:11:240 (5,6) ^

Hard
00:23:115 - 00:42:490 Barely any hitsounds, i suggest to place some more
00:46:553 (5) No multiple repeat pls I hate them
00:56:553 (4,5,6,7) This one plays weird, ctrl+g (5) and (7)
01:27:021 (2,3) They are really close which looks weird
01:27:803 (6) No multiple repeat pls
01:30:771 (7,2) Why the unnecessary overlap
02:07:803 (6) No multiple repeat pls



Thats it
Good luck ^-^
Topic Starter
Grrum
Hey, sorry for the late reply.

Come[Back]Home wrote:

Easy
00:17:803 (1,2,3) Why no triangle? -- going for trapezoid, but adjusted pattern to improve the look a little bit
00:29:053 Add a note here, feels so empty without it -- i didn't have it there because it didn't sync with vocals, but you're right, it fits better with a circle there
00:46:240 (3,4) Improve blank -- fixed
00:55:303 (1,2) Improve blank of 1 too 2 -- think i got it
01:22:803 (4) Move it too 168/324. So its not so close with (3) (They were nearly touching) -- fixed

Normal -- the rhythm to me feels fine, but I agree that it's difficult for a normal. I feel like it'd be better to change the name to something like Medium so it doesn't give an expectation of a more mellow rhythm. I'll think about this
00:44:990 (4,5) Slider instead?
00:49:990 (5,6) ^
01:01:553 (3,4,5,6,7) Please, put 1 slider somewhere
01:26:240 (4,5) Slider instead
01:31:240 (5,6) ^
01:42:803 (3,4,5,6,7) Same as 01:01:553 (3,4,5,6,7)
01:57:490 (3,4) Slider instead
02:06:240 (6,7) ^
02:11:240 (5,6) ^

Hard
00:23:115 - 00:42:490 Barely any hitsounds, i suggest to place some more -- what would you suggest? There's nothing I want to emphasize with whistles or finishes and this part isn't strong enough for a baseline clap (It's better for the pacing of the song to have 2/4 claps in the 01:04:365 (1) - section but not at 00:23:115).
00:46:553 (5) No multiple repeat pls I hate them -- after considering more alternatives than just spamming 1/2 sliders, I found a rhythm I like that is not the multiple repeats. Although I like the repeats, I very much understand your perspective, so changed to 1/1 slider --> circle twice
00:56:553 (4,5,6,7) This one plays weird, ctrl+g (5) and (7) -- moved (4) to where (6) is, but yes agreed and fixed.
01:27:021 (2,3) They are really close which looks weird -- fixed, thanks for catching this
01:27:803 (6) No multiple repeat pls
01:30:771 (7,2) Why the unnecessary overlap -- was originally a stack, but changed to overlap so it wouldn't be really hard to read. Moved the the overlap closer to the slider end to give it a stack feel without being perfectly stacked
02:07:803 (6) No multiple repeat pls



Thats it
Good luck ^-^ -- thank you! appreciate the mod!
bibilicu

ByBy_ChAn wrote:

  1. 02:06:240(2)- Here the finish is placed on every 1st and 3rd red tick so pls remove finsh from this note
Okay lemme explain == I said to remove finish because it sounds weird and also there's no cymbal emphasis like on (1)- and (3)- and sorry about that I said with 1st and 3rd red tick my dumb brain ;w; So I hope you understand now.Where's cymbal sound , you add finish but when it's not cymbal sound , you don't add finish because it will sound weird . Listen with attention the song I mean in chorus where you added finish on triplets.When you hear , the finish from (2)- sounds weird and it should be without finish to sound much better.

Thanks for understand :3 ~
Topic Starter
Grrum
Thanks for clearing that up. I appreciate you following up on my response to your mod.

Unfortunately I'm left with a bit of a contradiction because i think the (2) note without the cymbal also sounds a little weird. So to explain why I prefer this hitsounding pattern, consider the following. The three circles in both spacing and rhythm very much reflect the energetic vocals going "oo-OH-oh." Choosing to follow the vocals is debatable but ultimately up to the discretion of the mapper, and I feel very strongly that I should map the vocals here. If I were to not map the vocals, I would have to change the spacing, flow, and rhythm accordingly, which would go against the intention of the map. Therefore, under the context of the vocals, the tone changes from the rest of the chorus to emphasize this "oo-OH-oh" lyric, so I decided to emphasize this change of tones with finishes, so the first "oh" gets a finish. The second "OH" note rises in pitch, which is generally associated with an increase in intensity. Since the energy increases on the second note, a finish on the second note helps to give the player a maintained level of high energy. Now the problem that you address is that anyone interpreting it under the harmony or the background beat would not interpret it as high energy. However, if someone is trying to follow the harmony here, then I think they would be very upset at a lot of other decisions I made when considering mapping the harmony vs melody (vocals). Given this, appeasing them with this hitsounding pattern isn't going to help them enjoy the map when these other problems exist. So I'd rather stick to the melody to not let down anyone who is following the melody. One possible thing to do is to re-map with a harmony-based interpretation, but I'd only be willing to do that under the guidance of a very experienced mapper, which is very unlikely to happen. So the second cymbal stays. To finish the hitsounding pattern: the third "oh" lowers in pitch, which is generally associated with a reduction in intensity. However, not only is this reduction small, this is also the final note on this pattern and acts as a concluding remark of the "oo-OH-oh" lyric, which has an important enough association to it that it too needs a finish. While you may still disagree with my decision, I hope you can appreciate the perspective I'm coming from.

Thanks again for the mod and the recheck of the mod. :)
Alexis8
I am addicted to the "another" difficulty. Its ridiculously fun.

I'm really sorry that I can't offer much in the way of constructive comments...I cant think of anything to improve on!

I take it back...Un-graveyard this song! Thats what you need to do!
Topic Starter
Grrum
Hi Alexis. Thanks for the support, I'm glad you like it! I do intend to rank this map, but unfortunately I have a lot of obstacles in my way. The timing in the beginning needs to be fixed, the hard difficulty needs to be less spammy, and I'm kind of stressed out with life right now. I've been working on some other maps as well which I hope to upload soon.They have taken up some mapping time so I haven't been paying attention to this map as much, but since exams are ending soon, I'll see if I can spend some time on this. I just need to find a BN friend and yah.....
DahplA
Hi, DahplA here posting from Jloughman14's and DahplA's Modding Team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

Hero
  1. 00:05:303 Consider adding a note here. There is a little sound here, and it indicates a start on a downbeat
  2. 00:07:490 (4,5,6,7,1) - Adjust the curve here, so there's less of a spike
  3. 00:24:521 (8) - There quite a large, unnecessary jump here
  4. 00:37:803 (1) - Fix stack slightly
  5. 00:51:553 (1) - ...I think it goes without saying. This shape doesn't look good in the slightest. I know what you're trying to emphasize, but it can be done cleaner
  6. 01:04:053 Same as the start, although this one is up to you, as it may get rid of the break
  7. 01:21:553 Why does the SV change here? It doesn't happen before the other kiai, and it doesn't really flow well either.
  8. 01:32:803 (1) - Same note as before
  9. 01:54:053 (1,2,3) - IMO, 3 doesn't have any relative distance from 1,2. I think placing it in the middle of both facing straight down works well. Like so (might need to adjust 1,2 because they're slightly asymmetric:
  10. 02:12:803 (1) - Same as before
Insane
  1. 00:05:303 Same, add a note
  2. 00:19:521 (3) - You don't need that many nodes. Also, you can slightly fix the curve at the beginning. Here's a picture for reference:
  3. 00:51:553 (1) - Same note as before
  4. I'll stop mentioning them now. I think you know where to fix (if you decide)
  5. 01:15:771 (6) - Fix stack slightly
  6. 01:54:053 (1,2,3) - 2,1 isn't the same distance away as 3,1. I mean distance of shape, not distance spacing. Move 3 a little more to the right.
  7. 02:14:053 (1,2,3,4,5) - For me, the distance from 1,2 is a bit confusing because I would think it's a 1/2 gap (since the majority of the map is). You should either stack here or move further away
Hard
  1. 00:57:803 (1) - Fix stack slightly
  2. 01:01:553 (4,5,6) - Similar to before, 1,2 is closer than 2,3
  3. 01:02:803 No break here?
  4. 01:05:302 (4) - I think this curve can be improved
  5. 01:12:646 (5) - Fix stack slightly
  6. 01:30:771 (7,2) - This stack might be hard to read. Consider changing the positions of 2 and 3 to give more time.
Normal
  1. 00:11:396 (4,5,6,1,2,3,4) - Why don't you position 1,2,3,4 downwards so it doesn't look so clustered here.
  2. 00:56:553 (3,4,5,6,1) - 5 circles in a row? Kind of pushing it here. Add 1 slider in the mix here.
  3. 01:01:553 (3,4,5,6,7) - ^
  4. 01:02:803 Same here, where's the break?
  5. 01:23:428 (6) - I think this shape can be improved. Here's what I tried out (just a note, I would use an overlapping slider shape in general on Normal, but if you want to, just fix up the shape):
Easy
  1. Looks good

Pretty solid mapset. Good luck.
Little
From my queue.

[General]
  1. normal-hitfinish.wav is louder in the right channel than the left. Let's try to make it the same volume?
  2. Remove the unused *.osb file.
[Easy]
  1. 00:35:303 (1,3) - (1) is covering the repeat of (3), and should be moved.
  2. 02:17:178 (2,1) - Error in blanket is noticeable when playing. Try to make it more perfect.
[Normal]
  1. Let's try HP/OD 4 or at least 3.5 to even out the difficulty spread.
  2. 01:23:428 (6) - The curls at the ends seem a bit too sharp. Can you try to smooth it out a bit? http://puu.sh/iowRH/11e2e89f20.jpg
  3. 01:57:490 (3,4) - I think it's hard for players at this level to play 1/2 spaced circles that start on a white tick, as it syncopates the note on the red tick. I recommend using a 1/1 slider and 1/2 spaced circle: http://puu.sh/iox13/e7614373bf.jpg Same at 02:02:490 (3,4)
[Hard]
  1. 01:30:771 (7,1,2,3) - Flow here is a bit awkward because the shape of (1,2,3) opposes the curve of (7). Try something smoother?
[Insane]
  1. 01:14:050 - Unsnapped inheriting section (green line).
  2. 02:02:646 (1) - Maybe move it so the end stacks with the head of 02:01:865 (2) It will look better.
  3. 01:02:803 - Remove the break to match the other difficulties?
[Hero]
  1. 00:22:963 - Unsnapped inheriting section (green line).
  2. Approach rate is too high. The rhythm isn't really much denser than in Insane, so I'd say AR8.6 at most.
  3. 01:02:803 - Remove the break to match the other difficulties?
  4. 02:20:303 (1) - Has a really nice curvy flow if you reverse the direction: http://puu.sh/ioyrn/47c9476988.jpg
Nice. Call me back when you're ready for a bubble.
Topic Starter
Grrum

DahplA wrote:

Hi, DahplA here posting from Jloughman14's and DahplA's Modding Team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

Hero
  1. 00:05:303 Consider adding a note here. There is a little sound here, and it indicates a start on a downbeat – The reason I didn't add a note here was to indicate that the rhythm is going to be on the vocals. Since I mapped most of the important moments under the vocal rhythm, I'm going to encourage the player to follow the vocals, and I think starting on the vocals does a better job getting that across.
  2. 00:07:490 (4,5,6,7,1) - Adjust the curve here, so there's less of a spike – What does this change accomplish? I think it's a matter of perspective, both a curved and a spiked pattern play and feel nice, just some like one over the other. I like the spike more.
  3. 00:24:521 (8) - There quite a large, unnecessary jump here – the jump is on a strong beat to emphasize the vocals (same effect at 00:26:553 (6,7,8) - ), so there is a reason for it, but you're right that it is inconsistent. Changed 00:23:740 (5) – so that the 00:23:740 (5,6) – jump sets up the 00:24:365 (7,8) – jump.
  4. 00:37:803 (1) - Fix stack slightly – fixed, you have a good eye for these
  5. 00:51:553 (1) - ...I think it goes without saying. This shape doesn't look good in the slightest. I know what you're trying to emphasize, but it can be done cleaner. – You have a fair point, but if 01:32:803 (1) - doesn't meet your standard, you're forcing me to drop the wiggle effect no matter how clean I make it. I really like this effect since it matches the effect of the singer. So people who like this effect and don't mind the design will prefer one version while people who prefer design and not the effect prefer the other. Even if there are less people who enjoy the wiggle version, this is the group of people I want to map for. If you can show me a way to add an effect to match the singer while retaining high-quality design, please send me a picture or code in the .osu file and I will be happy to reconsider.
  6. 01:04:053 Same as the start, although this one is up to you, as it may get rid of the break
  7. 01:21:553 Why does the SV change here? It doesn't happen before the other kiai, and it doesn't really flow well either. – It's a pacing thing. The lower SV matches the lower audio which happens in the song at 01:22:646 (5) - . This gives a lower energy feel, which sets up as stronger rise in energy into the stream at 01:23:740 (9,10,11,12,1) – and by extension the chorus/kiai. It doesn't have this SV change in the first one because the need for a stronger rise in energy isn't as important due to the pacing since we're still getting into the song/chorus.
  8. 01:32:803 (1) - Same note as before
  9. 01:54:053 (1,2,3) - IMO, 3 doesn't have any relative distance from 1,2. I think placing it in the middle of both facing straight down works well. Like so (might need to adjust 1,2 because they're slightly asymmetric: – I don't know what the problem is with the original flow, so I'd like to PM you in game to clarify.
  10. 02:12:803 (1) - Same as before
Insane
  1. 00:05:303 Same, add a note
  2. 00:19:521 (3) - You don't need that many nodes. Also, you can slightly fix the curve at the beginning. Here's a picture for reference: – the extra nodes have advantages of giving a more circular curve. However, a more circular curve is not necessary here, so I think I will go with fewer nodes.
  3. 00:51:553 (1) - Same note as before
  4. I'll stop mentioning them now. I think you know where to fix (if you decide)
  5. 01:15:771 (6) - Fix stack slightly – fixed
  6. 01:54:053 (1,2,3) - 2,1 isn't the same distance away as 3,1. I mean distance of shape, not distance spacing. Move 3 a little more to the right. – nice catch, fixed
  7. 02:14:053 (1,2,3,4,5) - For me, the distance from 1,2 is a bit confusing because I would think it's a 1/2 gap (since the majority of the map is). You should either stack here or move further away – moved them a bit further away
Hard
  1. 00:57:803 (1) - Fix stack slightly
  2. 01:01:553 (4,5,6) - Similar to before, 1,2 is closer than 2,3 – made it not perfect but should be better
  3. 01:02:803 No break here? – editor won't let me :( . I'm going to reluctantly remove the breaks in the harder difficulties to match it.
  4. 01:05:302 (4) - I think this curve can be improved – but I'm lazy.... (also not sure how to improve, I'm not intending for it to be a symmetrical wave)
  5. 01:12:646 (5) - Fix stack slightly
  6. 01:30:771 (7,2) - This stack might be hard to read. Consider changing the positions of 2 and 3 to give more time. – changed the flow and didn't stack as hard


Normal
  1. 00:11:396 (4,5,6,1,2,3,4) - Why don't you position 1,2,3,4 downwards so it doesn't look so clustered here. – Up is the direction I want to take the flow in to match the change in energy on the vocals, and I think the clustered patterns are worth going up instead of down. On inspection, I can only agree that 00:12:021 (5,3) – are a little close. However, the blanket at 00:12:021 (5,2) - , the triangle at 00:12:490 (6,1,2) - , and the linear flow at 00:12:803 (1,2,3) – are all strong components of the pattern that make this work. Trying to compromise these in order to space 00:12:021 (5,3) – out when these are already pretty close to fully faded isn't worth it. There could be a different pattern with an upward flow that fixes all these problems, but I can't see one, so if you do have a pattern that solves these problems I'd love to see it.
  2. 00:56:553 (3,4,5,6,1) - 5 circles in a row? Kind of pushing it here. Add 1 slider in the mix here. – I can't find a good place for one, so I'd rather just let this be a harder-than-average normal
  3. 01:01:553 (3,4,5,6,7) - ^
  4. 01:02:803 Same here, where's the break?
  5. 01:23:428 (6) - I think this shape can be improved. Here's what I tried out (just a note, I would use an overlapping slider shape in general on Normal, but if you want to, just fix up the shape): – I was trying to do this, but the overlap can be confusing to new players, so I tried showing the white outline of the slider everywhere instead of overlapping on the slider end. I messed it up since I curled to hard, but CloudSplash has a good suggestion of retaining the flow for the most part.
Easy
  1. Looks good - nice

Pretty solid mapset. Good luck. – Thanks so much for the mod! I made sure to respond to your poll.



CloudSplash16 wrote:

From my queue.

[General]
  1. normal-hitfinish.wav is louder in the right channel than the left. Let's try to make it the same volume? – I have no idea how to do this, I'm pretty sure I found this labeled as the default soft-hitfinish. I'll get the version peppy posted then t/129191.
  2. Remove the unused *.osb file. - okay
[Easy]
  1. 00:35:303 (1,3) - (1) is covering the repeat of (3), and should be moved. I thought this was unrankable when I made it, so I asked modhelp, and they said it was fine. Hearing this from you makes me want to go back and change.
  2. 02:17:178 (2,1) - Error in blanket is noticeable when playing. Try to make it more perfect. – I'm gonna talk to you about this one.
[Normal]
  1. Let's try HP/OD 4 or at least 3.5 to even out the difficulty spread. – Tbh, I have no idea what level of HP/OD works well for lower difficulties, so I'll just trust you. HP = 3.5, OD = 4.
  2. 01:23:428 (6) - The curls at the ends seem a bit too sharp. Can you try to smooth it out a bit? http://puu.sh/iowRH/11e2e89f20.jpg – fixed.
  3. 01:57:490 (3,4) - I think it's hard for players at this level to play 1/2 spaced circles that start on a white tick, as it syncopates the note on the red tick. I recommend using a 1/1 slider and 1/2 spaced circle: http://puu.sh/iox13/e7614373bf.jpg Same at 02:02:490 (3,4) – sure, fixed these issues, but I'm surprised you didn't mention 00:44:521 (3,4,5,1) – since it feels like it's the same issue.
[Hard]
  1. 01:30:771 (7,1,2,3) - Flow here is a bit awkward because the shape of (1,2,3) opposes the curve of (7). Try something smoother? – Tried something, hope it's better
[Insane]
  1. 01:14:050 - Unsnapped inheriting section (green line). – fixed
  2. 02:02:646 (1) - Maybe move it so the end stacks with the head of 02:01:865 (2) It will look better. – rotated the combo to achieve this
  3. 01:02:803 - Remove the break to match the other difficulties? – wish I could put a break in the other difficulties instead, but I can't. I think if you don't have the context of the rest of the mapset, this map is better with a break here, so it feels like a mistake to not have a break. Let me get a second opinion, but I think I'll end up removing it.
[Hero]
  1. 00:22:963 - Unsnapped inheriting section (green line). – fixed
  2. Approach rate is too high. The rhythm isn't really much denser than in Insane, so I'd say AR8.6 at most. – This rustles my jimmies. Now that I think about it, AR does have a relationship with note density, but from my play experience it feels there is a range of acceptable AR's for note denstiy, and 9 fits in this range and is more appropriate for a harder difficulty. I think having the AR so close to Insane's AR hurts the spread. I will concede to an AR of 8.8, and if you can get someone else to give their opinion then I'll consider reducing it further.
  3. 01:02:803 - Remove the break to match the other difficulties?
  4. 02:20:303 (1) - Has a really nice curvy flow if you reverse the direction: http://puu.sh/ioyrn/47c9476988.jpg – I tested it and I couldn't really get it to work. The energy at this note is actually calm as it ends the song, so the jump into what you have suggested feels off to me. A simple flow works well imo, and I'll let the slider do the work of having an interesting flow.
Nice. Call me back when you're ready for a bubble. Been beating myself up lately how this mapset isn't close to rank. This is very reassuring to hear! Thank you so much for your help, and I'll make sure to get a few good mods before asking for a recheck. Hype!
DahplA

DahplA wrote:

Normal
  1. 01:23:428 (6) - I think this shape can be improved. Here's what I tried out (just a note, I would use an overlapping slider shape in general on Normal, but if you want to, just fix up the shape):
Whoops. I just realised here is a little typo. What I meant to say was don't use overlapping sliders on Normal difficulty because it's harder to read for newer players. Hope this clears it up. Also I'm going to throw stars because this song has been stuck in my head recently ^_^
blissfulyoshi
As a note, I write down everything I find including super nazi things that most ppl won't notice because I someimes like playing around with other's sliders. You do not need to fix them, but since I found them, I mention them anyway.

Easy:
00:38:896 (2) - raise the end a bit to better blanket 00:39:678 (3) (since it is a longish slider, breaking distance snap a bit probably won't affect anyone)
00:39:990 - From 00:23:115 - 00:39:990, you haven't had a 2 white tick blank area, and starting now in an area with an obv downbeat didn't make much sense to me
00:41:553 (4) - move up a bit to align with 3's ending?
00:41:553 (4) - (super nazi) move the ending of 4, 1 osu! pixel down to make the slider closer to symmetrical (only posting because I happened to check)
01:04:053 - Since you mapped 01:06:553 (1) , I would probably add a circle here as well (alternatively, you can make a slider starting from 01:03:740)
01:09:365 (2) - you can blanket 01:10:303 (3)'s hump a bit better
01:16:865 (2) - I know it is weird to blanket with end points being slightly larger than the rest of the slider, but the end of this doesn't look like it forms a blanket when playing it, so I suggest raising it
01:21:240 - same as 00:39:990
02:03:271 (5) - make a reflection of 02:02:178 (3)?
02:17:803 (1) - move to the right a bit so that the ending can also blanket 02:17:178 (2)'s end

Normal:
I am trying to figure out how you want to map this. On one hand, you started using red tick intervals in here, so you can follow the vocals a lot closer than you are now. On another hand, the gaps when there are lack of vocals are far more notieable because of the increased density, begging the question, should these be mapped. I think I'll just take the shotgun approach and mention everything. You can decide how you want to filter my mod from there. (This will make the diff harder but given the pure star rating ranking, this map could be a bit harder)
00:23:115 (2) - split this up into the 3 words?
00:26:240 (3) - make into a 1/2 slider?
00:35:615 (1) - make into a 1/2 slider to cover -ing?
00:36:396 (4) - separate into 2 1/2 sliders to separate believe- -able
00:38:896 (2) - separate out the words here?
00:42:178 (6) - make into a 1/1 repeat slider?
00:46:084 - note here for who
00:46:240 (3) - make into a 1/2 slider to cover gonna
Going to stop here, because I think you got the point I want to make
01:16:553 (1) - sort of weird how you mapped this but did not map 01:21:240
01:23:428 (6) - same as 00:42:178 (6)

Hard:
00:32:959 - sort of weird for you to have a gap when everything from 00:23:115 (2) to here has had no gap even though there were similar musical patterns ()
00:35:459 - ^
00:37:646 - ^
00:46:084 (3,4) - why don't you follow the vocals closer here and make 3 a circle and make the end of 3 to 4 a slider
00:46:553 (5,6,7,8) - not that I should be the one to talk, but many consider that putting the emphasis at the end of sliders as not a great practice. This is esp teh case here where you can choose to make all 1/2 sliders that fit the vocals better imo
01:15:303 (4,5) - make these sliders blanket each others end in addition to being reflections of each other (quite off right now)
01:31:240 (2) - this is acceptable but just curious as to why you didn't place this directly under the end of 01:30:771 (7)
02:19:053 (3) - might as well add a new combo here for emphasis since you are adding quite a few new combos in this last section
This is incomplete for reasons explained below:

=================================
I am going to leave this mod incomplete for now because I feel like I am asking you to change your style, and I am not sure that is the type of mod you want. If you have time, reply to this mod and tell me how you want me to progress, and I'll adopt my modding style accordingly.
Topic Starter
Grrum

blissfulyoshi wrote:

As a note, I write down everything I find including super nazi things that most ppl won't notice because I someimes like playing around with other's sliders. You do not need to fix them, but since I found them, I mention them anyway.

Easy:
00:38:896 (2) - raise the end a bit to better blanket 00:39:678 (3) (since it is a longish slider, breaking distance snap a bit probably won't affect anyone) – fixed
00:39:990 - From 00:23:115 - 00:39:990, you haven't had a 2 white tick blank area, and starting now in an area with an obv downbeat didn't make much sense to me – it's not quite the downbeat is it? I thought the downbeat was the big white tick. Regardless, you're right, but I don't want this beat to be clickable since it still feels weird to me, so I made (3) a slider.
00:41:553 (4) - move up a bit to align with 3's ending? – I'm lazy and don't want to change what happens after (4), so I changed the (3) slider to align with (4).
00:41:553 (4) - (super nazi) move the ending of 4, 1 osu! pixel down to make the slider closer to symmetrical (only posting because I happened to check) – nice catch, now if only you could enter the coordinates of slider nodes, I could save a minute on this response.
01:04:053 - Since you mapped 01:06:553 (1) , I would probably add a circle here as well (alternatively, you can make a slider starting from 01:03:740) – When 50% of people suggest this change, I think I should listen. I messed around with the slider option and I really like it. Now not having a rest here feels a little sad, but slider fits better.
01:09:365 (2) - you can blanket 01:10:303 (3)'s hump a bit better – I was gonnna be like, pssh, naw I'm lazy it's fine. I tried and it's better now so thanks for insisting.
01:16:865 (2) - I know it is weird to blanket with end points being slightly larger than the rest of the slider, but the end of this doesn't look like it forms a blanket when playing it, so I suggest raising it -- I can't see where it doesn't blanket from slider to slider, is it that you think it doesn't blanket because of (2)'s slider end where the circle part of the slider end goes up? I think that's not that big an issue.
01:21:240 - same as 00:39:990 – fixed
02:03:271 (5) - make a reflection of 02:02:178 (3)? – was going for it, but I'm trying to use the red node to express the beat there by changing the flow mid slider. In all honesty, this suggestion is probably the nicer pattern, but I'm gonna try to stick to this subtle flow shift. I cleaned up the pattern a little though.
02:17:803 (1) - move to the right a bit so that the ending can also blanket 02:17:178 (2)'s end – I'm gonna talk to you about this one because god this is hard to blanket right.

Normal:
I am trying to figure out how you want to map this. On one hand, you started using red tick intervals in here, so you can follow the vocals a lot closer than you are now. On another hand, the gaps when there are lack of vocals are far more notieable because of the increased density, begging the question, should these be mapped. I think I'll just take the shotgun approach and mention everything. You can decide how you want to filter my mod from there. (This will make the diff harder but given the pure star rating ranking, this map could be a bit harder) – yah the rhythm of this difficulty was really challenging to get, and I'm not happy with some spots in the current rhythm nor some of these suggestions. I do appreciate the suggestions though, and you gave me enough suggestions that I can look through the rest of the map and decide on my own. So I don't quite think you're encroaching on my style and am thankful for the help.
00:23:115 (2) - split this up into the 3 words? – for pacing reasons, I want this section slower, and I'll get into the faster rhythm when the lyrics start to really pick up.
00:26:240 (3) - make into a 1/2 slider? – for pacing reasons, it's too early to add red ticks.
00:35:615 (1) - make into a 1/2 slider to cover -ing? – yes, it fits here nicely
00:36:396 (4) - separate into 2 1/2 sliders to separate believe- -able – coming off the complicated rhythm, I want this to be a restful slider
00:38:896 (2) - separate out the words here? – yeah, it really emphasizes the lyrics and gives a little punch here.
00:42:178 (6) - make into a 1/1 repeat slider? – I like the restful slider, and for what the slider lacks in rhythm, it makes up for in the wiggle flow.
00:46:084 - note here for who – I think the rhythm at 00:44:990 (4,5,1,2) – is going to be complicated, so I want to give these notes as a recovery point.
00:46:240 (3) - make into a 1/2 slider to cover gonna – Same as above ^
Going to stop here, because I think you got the point I want to make
01:16:553 (1) - sort of weird how you mapped this but did not map 01:21:240 – the argument for the current rhythm is that having no note there makes a rest, which then makes the vocals in the next part feel stronger. Also, with this combo 01:19:053 (1,2) - emphasizing the singer, following only the singer makes at least some sense. The argument for your suggestion is that having, say, 01:20:928 (3) – be a 1/1 slider is more intuitive and consistent with the map. I think both arguments have their strengths so I don't think I can make a wrong decision between the two. I'll go with making (3) a slider.
01:23:428 (6) - same as 00:42:178 (6)

Hard:
00:32:959 - sort of weird for you to have a gap when everything from 00:23:115 (2) to here has had no gap even though there were similar musical patterns () – there are 8 measures between this gap and where you indicated. This last measure is particularly strong because of the raised pitch and because its the last line of the female singer, and I tried to express that with a slightly higher DS in this measure. Having a rest after these eight measures resets the pacing a little bit, so I think this one has a good enough reason to stay.
00:35:459 - ^ – This one you are right. I also fixed this a minute later.
00:37:646 - ^ – With the above change, this happens after the 4th measure, and the lyric of “things” at 00:37:021 (6) – with the fancy flow help to elevate the energy. I like taking a break here for similar reasons as the above, plus it makes the break at 00:40:146 – consistent.
00:46:084 (3,4) - why don't you follow the vocals closer here and make 3 a circle and make the end of 3 to 4 a slider – You're right. I guess I got too focused on the blanketing sliders.
00:46:553 (5,6,7,8) - not that I should be the one to talk, but many consider that putting the emphasis at the end of sliders as not a great practice. This is esp teh case here where you can choose to make all 1/2 sliders that fit the vocals better imo – I'm definitely not making these ½ sliders. The pacing of the map demands that this be a restful section, which the 1/1 sliders kind of help with. This used to be a slider with two repeats, but so many people complained about the double repeat that I changed it to this. I'm thinking about going back to that, but I'd rather not get those complaints again. If you could suggest a rhythm that seems restful but doesn't have the problem you mentioned, I'm all ears, but for now I think I'll keep it as is.
01:15:303 (4,5) - make these sliders blanket each others end in addition to being reflections of each other (quite off right now) – fixed
01:31:240 (2) - this is acceptable but just curious as to why you didn't place this directly under the end of 01:30:771 (7) – so many people complained about the stack not being readable to the player. I kind of agree with that though. Any time I obscure the intentions of the map, I'm only hurting the player's experience.
02:19:053 (3) - might as well add a new combo here for emphasis since you are adding quite a few new combos in this last section – yep
This is incomplete for reasons explained below:

=================================
I am going to leave this mod incomplete for now because I feel like I am asking you to change your style, and I am not sure that is the type of mod you want. If you have time, reply to this mod and tell me how you want me to progress, and I'll adopt my modding style accordingly.
This mod has been excellent so far in polishing the map and offering alternative rhythms. I don't think the rhythm in the insane and hero difficulties will be as big a problem as the Normal, so continue to point out what you think could improve the map. Even if some suggestions didn't change the map, they helped me understand mapping more by thinking about alternatives. I would like you to continue the style of your current mod unless it is too big a time commitment for you to be so thorough, in which case like you did in the normal, mention a few instances (max 3) so I can get the general idea and leave the rest to me.
blissfulyoshi
Well if thats the case, let's continue (since this is a continuation, no kds)

Hard: (whoever said the mod here was done)
00:45:303 - Again I don't understand why there is no note here but there is a note at 00:47:803 (1)
00:55:928 (2,3) - I feel these gaps inbetween these notes really lower the tension, esp because these aren't jumps (plus I think sliders work well here)
01:00:928 (2,3) - ^
01:23:427 (8) - I don't why, but it annoys me that this is not straight down from 9 (slightly off to the side right now)
01:26:553 - same as 00:45:303
01:36:553 (1,2,3,4) - same as 00:55:928 (2,3)
01:42:177 (2,3) - ^
02:06:553 - same as 00:45:303

Insane:
With insane diff, the increased spacing and pace makes the increase in timing intervals quite noticeable, so I am going to push hard for you to fill in a lot of the gaps in this diff because they destroy the flow of the map for me.
00:05:615 (1) - any reason for this not to be symmetrical?
00:32:959 - Is there a reason for the gap here? The song doesn't drop in tension
00:40:146 - ^ (you can make minijumps here to keep your current spacing)
00:57:803 (1) - ^ (you can make this a slider to keep it different than the next section)
Not going to mention more gap issues, you got the idea
01:31:084 (1,2,3) - this looked a bit messy with 01:30:615 (2) still slightly showing there

Hero:
00:17:490 (6,7,8,9,1) - making wing patterns look pretty bad with this few circles
00:31:396 (5) - maybe curve this to end at the end of 3 to prevent the weird overlap (7 already stop the symmetry), or alternatively you can change 7 and this to make a full symmetrical pattern
02:06:709 (1,2,3,4,5,6,7) - Doing this many jumps is already hard, but forcing players to double back like in 02:06:865 (2,3,4) make the jumps that much harder to do. Please keep a continuous clockwise or couterclockwise pattern
02:19:053 (1) - place on top of 02:18:115 (2)?

===============

Yeah, as you said, the last few diffs were a lot easier to mod. The map was quite nice and reminded me of myself at times (admittedly I don't like putting red points in short sliders, but oh well, personal choice. Wish you the best of luck going onward.
Topic Starter
Grrum

blissfulyoshi wrote:

Well if thats the case, let's continue (since this is a continuation, no kds)

Hard: (whoever said the mod here was done)
00:45:303 - Again I don't understand why there is no note here but there is a note at 00:47:803 (1) –

I interpreted the rhythm of the chorus mostly off the vocals. So for the combo at 00:44:053 - , the vocals are stressed on the slider heads/ends and circles. For 00:46:553 – the vocals are stressed only on the slider heads/ends of 00:46:553 (5,7) - . This follows the beat of measure, so a note at 00:47:803 (1) – is very natural off the vocals, where the former combo doesn't have a pattern in the rhythm to follow, so a note at 00:45:303 – isn't intuitive if you are taking the perspective of the singer. Furthermore, the “oo-OH-oh” vocals at 00:44:521 (6,1,2) – are extremely stressed in the song, which is why I want to emphasize this in the map by the finishes and new combos. This high energy part should be balanced out with a rest by not mapping 00:45:303 - . However, what I've failed to do is make the distance/flow as energetic as the song. I've made the DS here 1.6 to give it that high energy feel so that the gap after it feels more natural.



00:55:928 (2,3) - I feel these gaps inbetween these notes really lower the tension, esp because these aren't jumps (plus I think sliders work well here) – lowering the tension was kind of the goal in the rhythm since I wanted to emphasize 00:56:553 (4,5,6,7) - . However, I could see an argument that this lowers the tension too much, so I like your subtle mention of making the distance higher here. I think its still not going to meet your standards, but I think it improved the pattern overall
01:00:928 (2,3) - ^
01:23:427 (8) - I don't why, but it annoys me that this is not straight down from 9 (slightly off to the side right now) – I know what you mean, so I switched 8 and 9 around and made it work
01:26:553 - same as 00:45:303
01:36:553 (1,2,3,4) - same as 00:55:928 (2,3)
01:42:177 (2,3) - ^
02:06:553 - same as 00:45:303

Insane:
With insane diff, the increased spacing and pace makes the increase in timing intervals quite noticeable, so I am going to push hard for you to fill in a lot of the gaps in this diff because they destroy the flow of the map for me. -- having seen rhythms with gaps that killed the map for me, I can see where you're coming from and am sorry the rhythm didn't work for you. However, I do think that after this mod, the gaps in place have good reason to be there, and I hope that rest of the map will make up for this.
00:05:615 (1) - any reason for this not to be symmetrical? – I suck at mapping XD. fixed
00:32:959 - Is there a reason for the gap here? The song doesn't drop in tension – I interpret the song dropping in tension here (at least compared to these last two measures), which is why I think a gap here is good. The reasons are explained in the Hard mod part.
00:40:146 - ^ (you can make minijumps here to keep your current spacing) – this one you're right, I made 00:39:990 (8) – a slider and applied to Hero difficulty too.
00:57:803 (1) - ^ (you can make this a slider to keep it different than the next section)

This part is solely dependent on 00:45:303 - . If 00:45:303 – did not have a gap, this part would not have a gap. But by using the rhythm of the vocals at 00:45:303 - , the map has encouraged the player to take the perspective of the singer. So in order to be consistent with this, there should be a gap here since the singer hits a mini-climax here and then goes back to normal chorus afterward, making a gap do a good job of resetting the pacing. Even having a slider to fill in the gap did not feel good to me.

Not going to mention more gap issues, you got the idea
01:31:084 (1,2,3) - this looked a bit messy with 01:30:615 (2) still slightly showing there – I tried retaining the flow and not having this overlap, but then the flow felt too similar to 01:26:084 (1,2,3) - . I like this flow a lot, and even though I know this design is icky and a different design is preferable, I'm going to keep it like this because imo the flow works really well here.

Hero:
00:17:490 (6,7,8,9,1) - making wing patterns look pretty bad with this few circles – yep. I still have a wing flow here, but I made the wing a lot straighter so it looks more like a zig-zag.
00:31:396 (5) - maybe curve this to end at the end of 3 to prevent the weird overlap (7 already stop the symmetry), or alternatively you can change 7 and this to make a full symmetrical pattern – I've become so attached to this flow that I really can't change it. I knew from the moment I made it the overlap there wasn't amazing, but the flow works too well for me to change. I'm not sure how to change 7 to keep a nice flow, so I think I'll leave it as is.
02:06:709 (1,2,3,4,5,6,7) - Doing this many jumps is already hard, but forcing players to double back like in 02:06:865 (2,3,4) make the jumps that much harder to do. Please keep a continuous clockwise or couterclockwise pattern – I recently added this pattern. If you want I can show you the more circular pattern I had before, but to me this flow works a lot better. You might be right though the movement makes the pacing of this part a little wacky, so I reduced the distance of the jumps a little.
02:19:053 (1) - place on top of 02:18:115 (2)? – good idea!

===============

Yeah, as you said, the last few diffs were a lot easier to mod. The map was quite nice and reminded me of myself at times (admittedly I don't like putting red points in short sliders, but oh well, personal choice. Wish you the best of luck going onward.
Thank you so much for the mod! You have been a tremendous help and gave me a lot of great things to think about in addition to improving the map. I'll make sure to think a little harder before putting in gaps.
Shiranai
My mod not late right? sorry for the late mod because exams and charity event on campuss
Some small sugestion from me,

[General]
  1. The map spread is kinda questionable imo. While Easy is not relaxing to play imo it's like a Normal to me and there's quite a big gap on Normal->Hard, maybe you should increase the density on Normal to fixed that issue. My sugestion is, maybe you should change Easy into Normal and increase the density on curent Normal than change it into Light Hard instead, so the map spread is somewhat more make sense imo, but it's up to you
  2. I think you should start the first note on the same time, because on Easy the first note placed on 00:05:303 - while the rest is on 00:05:615 -
[Easy]
  1. 00:06:552 (2,3,1) - Spacing wrong? I think it should be 0.9 like the rest
  2. 00:12:803 (1,2,3) - How about making those three a bit more curve? a straight movement on them kinda too plain imo http://puu.sh/ivL7n/03f00d4535.jpg
  3. 00:15:303 (1,2) - The movement on them while playing is not comfortable and not so natural, because you make very sharp turn on them. A bit rearrange the notes might improve the flow as well, something like this might good http://puu.sh/ivLdU/c3b7c170f2.jpg
  4. 00:17:802 (1,2,3) - Kinda too sharp too, the flow looks not good, there's some notes having this kind of slider, I won't point it more so you can check out yourself
  5. 00:30:615 (2) - How about a bit move to left? so it'll give more space while moving on 00:29:365 (4,1,2) - ? you can try move (2) to x:300 y:144
  6. 00:30:928 (3) - Extended slider like that is not friendly with new player imo, it's hard too tell when the slider ended, there's some notes having this kind of slider, I won't point it more so you can check out yourself
  7. 00:37:803 (1,2) - The rhythm kinda distrupt there imo, I know you following the vocal but while you miss this beat 00:38:740 - it's kinda not good imo
  8. 01:02:803 (6) - A simple curve will look better imo http://puu.sh/ivLEm/0fe7c0598a.jpg
  9. 01:02:803 - I think it's better to add break time on that one, like you used on Insane and Extra to make it more consistent
  10. 01:11:240 (4,1,2) - A bit curve might improve the flow imo, http://puu.sh/ivLHS/c6bb787e97.jpg
  11. 01:14:678 (2) - That S-curve is kinda out of place imo, maybe by following the previous slider it'll better if that one is replaced by a straight one? something like this http://puu.sh/ivLML/229c6c7cab.jpg
  12. 01:21:865 (2,3,4) - The movement kinda too cramped imo, because you can a bit spread more so it'll have more space to move, http://puu.sh/ivM1U/468b0b5979.jpg

    The rest looks fine, but if you make any movement of the notes make sure to recheck the spacing
[Normal]
  1. 00:05:615 (1) - How about change it to three circle? by following the vocal, there's quite strong beat on every white tick here 00:05:615 - 00:05:928 - 00:06:240 -
  2. 00:08:115 (2) - Same as above
  3. 00:30:303 (1) - To improve the flow, how about rotate that 20degree then move to x:120 y:204? and you can make it a bit more curve something like this http://puu.sh/ivMsu/5bae71e1e5.jpg
  4. 00:36:396 (4) - How about change that into 1/1 slider instead? and change the rhythm into something like this http://puu.sh/ivMx5/eb222fb1d2.jpg ? because you miss strong beat here 00:36:709 -
  5. 01:02:803 - I think it's better to add break time on that one, like you used on Insane and Extra to make it more consistent
  6. 01:20:928 (3,2) - Those overlap looks bad imo, and to improve the flow I think you can move this 01:20:928 (3) - to x:440 y:308, then move this
  7. 01:21:553 (1) - to x:280 y:200, then move this 01:21:865 (2) - to x:368 y:152, the move this 01:22:178 (3) - to x:408 y:60, http://puu.sh/ivMKc/e62b029965.jpg
[Hard]
  1. 01:02:803 - I think it's better to add break time on that one, like you used on Insane and Extra to make it more consistent
  2. 01:04:053 - How about add circle with finish there? Kinda strong and a bit odd while you miss that one
  3. 01:16:865 (2,4) - Could be stacked neater, because the rest looks good
  4. 01:54:053 - Imo it's quite not good to spacing more the notes on that last kiai, because it sound equal with the first two kiais and prety much same on the musicality itself

    Looks good but well some of slider pararel like this 00:24:990 (7,1,2,3,4) - too many and kinda too repetitive imo and there's a lot of them
[]
Goodluck pinata on bubbling~
Snaggletooth
Late M4M. Sorry

Please poke me in-game.

  1. Disable Widescreen Support & Letterboxes during breaks since no SB is in use
  2. Delete the unused .osb file in your folder if no SB is in use
  3. 00:12:803 to 00:15:303 - The normal hitsounds sound really harsh for this part.
    If you want louder hitsounds for this, I suggest you use the Drum-Sampleset altho I
    have to say, I don't think this part needs any special hitsounding at all. You might as well
    leave it on soft.
  4. 02:20:303 - I highly recommend you to use a spinner on every difficulty here. It fits
    perfectly imo and keeps consistency. +rank-sharing-drama might be prevented

[Easy]
  1. Rhythmical Issues:
    1. 01:28:428 (5) - Why not use 4 circles like in the previous kiai? I think that worked really well
      and was fun to play too. I suggest you fix this to keep consistency and playabillity.
  2. Placement Issues:
    1. 00:54:365 (4) - Having the reverse right next to the next hitobject can be rather deceptive for
      new players. They might hit it or get confused as I think that this whole pattern 00:53:115 (2,3,4) -
      it a bit crammed. It would be solved if you'd move the reverse outwards a bit.

  3. Nazi:
    1. 02:16:553 (1,2,1) - I usually don't point these things out, but a pattern that obviously relies
      heavily on the other objects like this one, needs to be perfectly aligned, or else it looks like a messy
      mess.

[Normal]
  1. Rhythmical Issues:
    1. 00:28:740 (3,4) - The hit here isn't 'wrong'. Its on point with the vocals, but the tapping-rhythm
      used for this playes very awkward and feels almost 'off-beat' when in fact it isn't. I highly suggest
      you use a 1/1 slider starting on 00:28:428 to 00:28:740 - this keeps some consistency and also plays
      a lot nicer. It might also be easier for newbs to catch.
    2. 00:31:396 (3) - ^ // The issue here is quite similar. Correct beats, weird tapping
      rhythm. have you thought about using a reverse on 00:31:396 (3) - ? That seems to play
      very nice compared to the one currently.
    3. 00:35:615 (1,2) - I don't know about this one. I get that you wanted to empathize the vocals
      here, but this rhythm with the current DC just seems a bit too tricky for normal. It's not
      'wrong' but I personally would have used a 1/1 slider here or a 1/2 with repeat. Keeps some simplicity.
    4. 00:39:209 (3,4) - I suggest you also use a 1/2 slider here, to keep it a bit simple considering that
      your normal is bordering on advanced. It just plays a lot nicer and is less 'stressy'/'hectic' for a newb.
    5. 00:53:115 (2,3) - 00:54:365 (5,6) - I also suggest you use a 1/2 repeat here to keep it a bit simpler.
  2. Placement Issues:
    1. 01:34:365 (2,3) - Please fix the spacing. DS is off here.
  3. Cosmetical Issues:
    1. 01:20:928 (3,2) - I highly suggest you try and avoid this overlap. It can lead to confusion for newer
      players considering that the points are still visible after the slider and covering part of the hitcircle.

[Hard]
  1. Rhythmical Issues:
    1. 00:46:553 (5,6,7,8) - The major vocal changes are on 1/1 beats meaning, that each of these
      should be hittable. They currently arent and the 1/2 speed-up in tapping-rhythm throws everything
      out of balance. Why don't you use 4 1/2 sliders with jumps between them? when set up in a jump
      pattern with flow, this can play very nice. Perhaps even convert 00:46:240 (4) - into 2 circles to
      highlight the following 4 1/2 sliders even better.
    2. 01:27:802 (6,7,8,9) - ^
    3. 02:07:803 (6,7,8,9) - ^ // If you don't choose to change these, then please rearrange this pattern.
      The stacked slider-ends really threw me out of the game, The pattern generally dosn't look very
      nice as it is really crammed, so I ask you re re-arrange this.
  2. Placement Issues:
    1. 00:15:615 (1,2,3) - The spacing here really don't need to be this inconsistent. The music
      dosn't suggest so and I generally think, and I beliefe people will agree, that you should keep
      the spacing equal on ENH diffs unless the music suggests otherwise, which is not the case
      here. The deceptive spacing isn't justifyed. Also 00:17:803 (1,2,3) - was spaced equally.
    2. 01:01:553 (4,5,6,7) - Jumps here fit very well, I'm just asking you to keep an equal spacing here
      for the jumps. This makes it a bit more readable.

[Insane]
  1. Consider using Stack Leniency 4 or even 3. Auto-Stack throws your patterns around
    a bit and makes them look messier than they acctually are.

  2. Rhythmical Issues:
    1. 00:37:021 (9,10,11) - Using a 1/1 slider would really underline the streching vocals here as I
      think that they are the main focus of your map.
  3. Placement Issues:
    1. 00:49:053 (1,3) - Stretching them out a bit more would increase the flow that you wanted
      to achieve with this pattern a lot. Currently it's more a slow-down than a flow-improvement.

    2. 01:00:303 (1,2,3,4) - The flow here was sadly lost with the curved slider shapes and
      straight cursor-path. The pattern would work extremely well when re-arranged a bit.
      (I basically hit ctrl+g a couple of times)

  4. Cosmetical Issues:
    1. 00:22:490 (1) - Remove NC, it's just excessive here. The rhythm between 00:21:865 (3,4,1) -
      dosn't change either and NC'ing here would suggest to the player otherwise.

[Hero]
  1. Maybe rename to 'Cartoon Hero' ? Would fit better to the song imo
  2. Rhythmical Issues:
    1. 00:07:490 (4,5,6,7,1) - Well, the actual Rhythm of the harp would be 1/8. It's generally
      not something that I'd suggest mapping because the sound is so quiet that the player can't
      really follow that while streaming. This can cause unnecessary 100/50/misses, esspecially
      when considering that someone will play this with hidden, where correct rhythm is key.
      I suggest a simple 1/1 slider to match the vocals here. Same with 00:09:990 (7,8,9,10,1) -
    2. 00:17:490 (6,7,8,9,1) - ^ // altho 3 1/2 circles fit much better with the horns. Add smaller jumps
      and you got yourself a nice pattern.
    3. 01:25:303 (1,2,3,4,5) - Hm, I'd personally just think it'd be nicer to have some 1/2
      or 1/1 slider in this pattern. The constant 1/2 circle stream here is a tad bit tiring, not wrong
      rhythm-wise tho.
  3. Placement Issues:
    1. 00:45:459 (1,2,3,4,5,6,7) - The increasing jump-distance combined with this pattern would
      suggest that theres a signifficant sound that intensifies, but there isn't. This makes the pattern
      seem random and unnecessary. I thought this pattern would fit with the music and the rest of the map.

      Pattern + Code

      112,272,45459,5,0,0:0:0:0:
      212,228,45615,1,8,0:0:0:0:
      324,360,45771,1,0,0:0:0:0:
      272,160,45928,1,0,0:0:0:0:
      200,356,46084,1,0,0:0:0:0:
      286,273,46240,1,8,0:0:0:0:
      97,378,46396,1,0,0:0:0:0:

I didn't point out more for a simple reason: Your style for this beatmap is somewhat... odd? Not in a bad
way tho, it's just not something that you usually see. I think that if I'd try to do too much, it would screw
your map more than help it. I hope my suggestions were useful in some way.

Good luck~
Topic Starter
Grrum

Mako Sakata wrote:

My mod not late right? sorry for the late mod because exams and charity event on campuss
Some small sugestion from me,

[General]
  1. The map spread is kinda questionable imo. While Easy is not relaxing to play imo it's like a Normal to me and there's quite a big gap on Normal->Hard, maybe you should increase the density on Normal to fixed that issue. My sugestion is, maybe you should change Easy into Normal and increase the density on curent Normal than change it into Light Hard instead, so the map spread is somewhat more make sense imo, but it's up to you – I am pushing it a little, but I think it's passable as is .
  2. I think you should start the first note on the same time, because on Easy the first note placed on 00:05:303 - while the rest is on 00:05:615 - – the easy follows the beat more than it does the vocals, but since the others follow the vocals (which seems like a perfectly fine choice to me), then starting later on the singer encourages the player to take the perspective of the singer a little more
[Easy]
  1. 00:06:552 (2,3,1) - Spacing wrong? I think it should be 0.9 like the rest – fixed
  2. 00:12:803 (1,2,3) - How about making those three a bit more curve? a straight movement on them kinda too plain imo http://puu.sh/ivL7n/03f00d4535.jpg – the linear motion is used mostly on these emphasized lyrics, and I think using a distinct flow emphasizes these in a nice way.
  3. 00:15:303 (1,2) - The movement on them while playing is not comfortable and not so natural, because you make very sharp turn on them. A bit rearrange the notes might improve the flow as well, something like this might good http://puu.sh/ivLdU/c3b7c170f2.jpg – yah you're right, changed
  4. 00:17:802 (1,2,3) - Kinda too sharp too, the flow looks not good, there's some notes having this kind of slider, I won't point it more so you can check out yourself -- I think it's fine
  5. 00:30:615 (2) - How about a bit move to left? so it'll give more space while moving on 00:29:365 (4,1,2) - ? you can try move (2) to x:300 y:144 – I like the spacing between the slider and these circles, and I don't think it's that big a problem
  6. 00:30:928 (3) - Extended slider like that is not friendly with new player imo, it's hard too tell when the slider ended, there's some notes having this kind of slider, I won't point it more so you can check out yourself – I do not play easy's, so this statement might be wrong, but it feels really bad to not follow the vocals here. Following the beat just feels too weak to me. Since the lyrics get syncopated onto the red notes, I think a slider is the best way to transition the player there.
  7. 00:37:803 (1,2) - The rhythm kinda distrupt there imo, I know you following the vocal but while you miss this beat 00:38:740 - it's kinda not good imo – I agree that it's not ideal, but it fits with the song and the rest of the map and I like it more than following the beat.
  8. 01:02:803 (6) - A simple curve will look better imo http://puu.sh/ivLEm/0fe7c0598a.jpg – this is a relatively new pattern added (before this was a break), but the little hook on the end feels like it follows the strings nicely, so if I keep the slider it will have that flow.
  9. 01:02:803 - I think it's better to add break time on that one, like you used on Insane and Extra to make it more consistent – yah I'm gonna get some more opinions on this.
  10. 01:11:240 (4,1,2) - A bit curve might improve the flow imo, http://puu.sh/ivLHS/c6bb787e97.jpgthe linear motion is used mostly on these emphasized lyrics, and I think using a distinct flow emphasizes these in a nice way.
  11. 01:14:678 (2) - That S-curve is kinda out of place imo, maybe by following the previous slider it'll better if that one is replaced by a straight one? something like this http://puu.sh/ivLML/229c6c7cab.jpg -- I think it's fine, plus I want to keep the linear motion for the emphasized vocals there.
  12. 01:21:865 (2,3,4) - The movement kinda too cramped imo, because you can a bit spread more so it'll have more space to move, http://puu.sh/ivM1U/468b0b5979.jpgyou're right, fixed

    The rest looks fine, but if you make any movement of the notes make sure to recheck the spacing
[Normal]
  1. 00:05:615 (1) - How about change it to three circle? by following the vocal, there's quite strong beat on every white tick here 00:05:615 - 00:05:928 - 00:06:240 - – this is a weak part of the song, so I think a slider better reflects how much energy is in the beat
  2. 00:08:115 (2) - Same as above
  3. 00:30:303 (1) - To improve the flow, how about rotate that 20degree then move to x:120 y:204? and you can make it a bit more curve something like this http://puu.sh/ivMsu/5bae71e1e5.jpg good suggestion, fixed
  4. 00:36:396 (4) - How about change that into 1/1 slider instead? and change the rhythm into something like this http://puu.sh/ivMx5/eb222fb1d2.jpg ? because you miss strong beat here 00:36:709 - – interesting, okay, added
  5. 01:02:803 - I think it's better to add break time on that one, like you used on Insane and Extra to make it more consistent – editor won't let me, but I would if I could. I'm thinking of removing the breaks in Extra and Insane to keep consistency.
  6. 01:20:928 (3,2) - Those overlap looks bad imo, and to improve the flow I think you can move this 01:20:928 (3) - to x:440 y:308, then move this
  7. 01:21:553 (1) - to x:280 y:200, then move this 01:21:865 (2) - to x:368 y:152, the move this 01:22:178 (3) - to x:408 y:60, http://puu.sh/ivMKc/e62b029965.jpg – yep, fixed
[Hard]
  1. 01:02:803 - I think it's better to add break time on that one, like you used on Insane and Extra to make it more consistent – editor won't let me :(
  2. 01:04:053 - How about add circle with finish there? Kinda strong and a bit odd while you miss that one – The reason I don't want a circle there is to keep the emphasis on the vocals. This might be wrong, but it's what I like more.
  3. 01:16:865 (2,4) - Could be stacked neater, because the rest looks good – How would you like me to stack them? The editor won't let me do a perfect stack and instead suggests this, so I'll keep it as is.
  4. 01:54:053 - Imo it's quite not good to spacing more the notes on that last kiai, because it sound equal with the first two kiais and prety much same on the musicality itself – It's for pacing reasons. Giving it a little extra “umph” keeps the player more engaged during the more important kiai so it feels more climactic.

    Looks good but well some of slider pararel like this 00:24:990 (7,1,2,3,4) - too many and kinda too repetitive imo and there's a lot of them – I've started to recognize that this comes up a lot in my mapping, so in the future I'm going to try to shake it up a bit, but thanks for expanding my perspective
[]
Goodluck pinata on bubbling~
Thanks for the mod!



Snaggletooth wrote:

Late M4M. Sorry

Please poke me in-game.

  1. Disable Widescreen Support & Letterboxes during breaks since no SB is in use – fixed
  2. Delete the unused .osb file in your folder if no SB is in use – fixed
  3. 00:12:803 to 00:15:303 - The normal hitsounds sound really harsh for this part.
    If you want louder hitsounds for this, I suggest you use the Drum-Sampleset altho I
    have to say, I don't think this part needs any special hitsounding at all. You might as well
    leave it on soft. – I think the song is emphasized here and the normal hitsounds do a good job, but I did lower them to 44% volume so it doesn't overwhelm it.
  4. 02:20:303 - I highly recommend you to use a spinner on every difficulty here. It fits
    perfectly imo and keeps consistency. +rank-sharing-drama might be preventedwhile I hope that this doesn't get the mapset doesn't get disqualified, I think it'd be a mistake to lose some nice finishing sliders when they fit really well just for the sake of consistency.

[Easy]
  1. Rhythmical Issues:
    1. 01:28:428 (5) - Why not use 4 circles like in the previous kiai? I think that worked really well
      and was fun to play too. I suggest you fix this to keep consistency and playabillity. – this would be the only place in the map 4 circles are used in a row, so I think that's just a little too much for an Easy. I agree with you and I like that rhythm, it just doesn't work for this map as a whole.
  2. Placement Issues:
    1. 00:54:365 (4) - Having the reverse right next to the next hitobject can be rather deceptive for
      new players. They might hit it or get confused as I think that this whole pattern 00:53:115 (2,3,4) -
      it a bit crammed. It would be solved if you'd move the reverse outwards a bit. – I think there's enough time for it to fade out, but I actually like flow when (4) is rotated, so sure, changed.

  3. Nazi:
    1. 02:16:553 (1,2,1) - I usually don't point these things out, but a pattern that obviously relies
      heavily on the other objects like this one, needs to be perfectly aligned, or else it looks like a messy
      mess. – I'm gonna poke you on this one cuz I can't see what's wrong

[Normal]
  1. Rhythmical Issues:


    • I think a better fix than the issues here is to name the difficulty “Medium.” I think using your rhythm suggestions take the map in a very different direction (a good direction, but a different one), and it would also present problems to the spread of the mapset.
    1. 00:28:740 (3,4) - The hit here isn't 'wrong'. Its on point with the vocals, but the tapping-rhythm
      used for this playes very awkward and feels almost 'off-beat' when in fact it isn't. I highly suggest
      you use a 1/1 slider starting on 00:28:428 to 00:28:740 - this keeps some consistency and also plays
      a lot nicer. It might also be easier for newbs to catch.
    2. 00:31:396 (3) - ^ // The issue here is quite similar. Correct beats, weird tapping
      rhythm. have you thought about using a reverse on 00:31:396 (3) - ? That seems to play
      very nice compared to the one currently.
    3. 00:35:615 (1,2) - I don't know about this one. I get that you wanted to empathize the vocals
      here, but this rhythm with the current DC just seems a bit too tricky for normal. It's not
      'wrong' but I personally would have used a 1/1 slider here or a 1/2 with repeat. Keeps some simplicity.
    4. 00:39:209 (3,4) - I suggest you also use a 1/2 slider here, to keep it a bit simple considering that
      your normal is bordering on advanced. It just plays a lot nicer and is less 'stressy'/'hectic' for a newb.
    5. 00:53:115 (2,3) - 00:54:365 (5,6) - I also suggest you use a 1/2 repeat here to keep it a bit simpler.
  2. Placement Issues:
    1. 01:34:365 (2,3) - Please fix the spacing. DS is off here. – fixed
  3. Cosmetical Issues:
    1. 01:20:928 (3,2) - I highly suggest you try and avoid this overlap. It can lead to confusion for newer
      players considering that the points are still visible after the slider and covering part of the hitcircle. – fixed

[Hard]
  1. Rhythmical Issues:
    1. 00:46:553 (5,6,7,8) - The major vocal changes are on 1/1 beats meaning, that each of these
      should be hittable. They currently arent and the 1/2 speed-up in tapping-rhythm throws everything
      out of balance. Why don't you use 4 1/2 sliders with jumps between them? when set up in a jump
      pattern with flow, this can play very nice. Perhaps even convert 00:46:240 (4) - into 2 circles to
      highlight the following 4 1/2 sliders even better. – yah this has been a problem for a while. I don't like ½ sliders because then the section feels like a ½ slider spam fest. Instead I'd like to take more of rest, which is what the 1/1 sliders were for, but you are right that they are a problem. I originally had a 1/1 slider repeat twice, but people don't like that. So I'm going to change this to 1/1 circles and have a DS of 1.6. This feels kind of restful for the rhythm and keeps the major vocals.
    2. 01:27:802 (6,7,8,9) - ^
    3. 02:07:803 (6,7,8,9) - ^ // If you don't choose to change these, then please rearrange this pattern.
      The stacked slider-ends really threw me out of the game, The pattern generally dosn't look very
      nice as it is really crammed, so I ask you re re-arrange this.
  2. Placement Issues:
    1. 00:15:615 (1,2,3) - The spacing here really don't need to be this inconsistent. The music
      dosn't suggest so and I generally think, and I beliefe people will agree, that you should keep
      the spacing equal on ENH diffs unless the music suggests otherwise, which is not the case
      here. The deceptive spacing isn't justifyed. Also 00:17:803 (1,2,3) - was spaced equally. – There is a justification because the lyric “are” is very low in pitch and to me that feels like it has a low energy. But you're right that I went overboard with it since I liked the design, so I fixed it.
    2. 01:01:553 (4,5,6,7) - Jumps here fit very well, I'm just asking you to keep an equal spacing here
      for the jumps. This makes it a bit more readable. – I didn't quite go for moving (6) way to the left since slider leniency doesn't make it a real jump, so I just tuned down what I had and hope it's good enough

[Insane]
  1. Consider using Stack Leniency 4 or even 3. Auto-Stack throws your patterns around
    a bit and makes them look messier than they acctually are. – Don't know which stacks you want me to fix, I checked through most of them and like what I have.

  2. Rhythmical Issues:
    1. 00:37:021 (9,10,11) - Using a 1/1 slider would really underline the streching vocals here as I
      think that they are the main focus of your map. – The singer also emphasizes each half note when he sings “things,” and I think for pacing reasons I like the current rhtyhm
  3. Placement Issues:
    1. 00:49:053 (1,3) - Stretching them out a bit more would increase the flow that you wanted
      to achieve with this pattern a lot. Currently it's more a slow-down than a flow-improvement. – I like the slow down a little, but it is a little too much. Changed this up a very small amount.

    2. 01:00:303 (1,2,3,4) - The flow here was sadly lost with the curved slider shapes and
      straight cursor-path. The pattern would work extremely well when re-arranged a bit.
      (I basically hit ctrl+g a couple of times) – I like the slant up → slant down flow a lot better. Imo 01:00:303 (1,2) - should have different flow from 01:00:928 (3,4) - to match the lower pitch. I also like the curved sliders, but I can agree that they might be a little too curved, so I straightened them out a little.

  4. Cosmetical Issues:
    1. 00:22:490 (1) - Remove NC, it's just excessive here. The rhythm between 00:21:865 (3,4,1) -
      dosn't change either and NC'ing here would suggest to the player otherwise. – fix

[Hero]
  1. Maybe rename to 'Cartoon Hero' ? Would fit better to the song imo – Hero doesn't sound great, cartoon hero fits better, but sounds cheesy since it's the song title. How about Superman?
  2. Rhythmical Issues:
    1. 00:07:490 (4,5,6,7,1) - Well, the actual Rhythm of the harp would be 1/8. It's generally
      not something that I'd suggest mapping because the sound is so quiet that the player can't
      really follow that while streaming. This can cause unnecessary 100/50/misses, esspecially
      when considering that someone will play this with hidden, where correct rhythm is key.
      I suggest a simple 1/1 slider to match the vocals here. Same with 00:09:990 (7,8,9,10,1) - – I think the stream here fits with the idea of the harp well enough and gives a little something to do so the player isn't too bored in this very slow section.
    2. 00:17:490 (6,7,8,9,1) - ^ // altho 3 1/2 circles fit much better with the horns. Add smaller jumps
      and you got yourself a nice pattern.
    3. 01:25:303 (1,2,3,4,5) - Hm, I'd personally just think it'd be nicer to have some 1/2
      or 1/1 slider in this pattern. The constant 1/2 circle stream here is a tad bit tiring, not wrong
      rhythm-wise tho. – This doesn't present a pacing problem, but it's more that the rest of the section isn't as strong as this one. I really like this flow and rhythm.
  3. Placement Issues:
    1. 00:45:459 (1,2,3,4,5,6,7) - The increasing jump-distance combined with this pattern would
      suggest that theres a signifficant sound that intensifies, but there isn't. This makes the pattern
      seem random and unnecessary. I thought this pattern would fit with the music and the rest of the map. – The lyrics are strong enough and the rhythm is sharp enough that this interpretation isn't outrageous. It's not so much that this section is growing out of control, it's starting at a 1.2x DS, which is low for this kiai section, and then getting back into a normal DS. The flow you suggested is interesting and is perfectly fine in the map, but I just like the flow I have.

      Pattern + Code

      112,272,45459,5,0,0:0:0:0:
      212,228,45615,1,8,0:0:0:0:
      324,360,45771,1,0,0:0:0:0:
      272,160,45928,1,0,0:0:0:0:
      200,356,46084,1,0,0:0:0:0:
      286,273,46240,1,8,0:0:0:0:
      97,378,46396,1,0,0:0:0:0:

I didn't point out more for a simple reason: Your style for this beatmap is somewhat... odd? Not in a bad
way tho, it's just not something that you usually see. I think that if I'd try to do too much, it would screw
your map more than help it. I hope my suggestions were useful in some way. – They were. It can only be beneficial to me to hear more opinions, though you're right that this might use you're time inefficeintly

Good luck~
Thanks for the well-organized mod!
Iceskulls
m4m as requested

[general]
  1. widescreen checked in hard and superman diffs while others is unchecked
[easy]
  1. 00:06:552 (2,3) - seems like spacinga bit inconsistent , this should be 0.9x spacing isn't it ?
  2. 01:25:303 (4,2) - overlap here seems a bit pretty hard to read with the high bpm like this it give beginner less time to react to the rhythm and flow here , I would do something like this instead
  3. 01:56:553 (1) - how about move this to around x384 y52 this make flow here 01:55:771 (5,1) - a bit more smooth for beginner imo
  4. 01:58:271 (5) - better to make this slider looks like 01:57:178 (3) - it make pattern here looks better, I guess lol
  5. 02:03:271 (5,1) - (nazi) a bit minor spacing inconsistent
  6. 02:10:303 (3) - follow the vocal here just like what you did here 02:05:303 (3) - make rhythm sound bit better imo also it make the downbeat which will come after this can be clickable which will definitely give nice effect so rhythm suggestion
[normal]
  1. 00:10:928 (3,4,5,6) - it would be better to tone down the rhythm here a bit , in easy you didn't make rhythm here intense with 1/1 thing here so when you use 1/2 spacing thing in normal this can give you gap problem between diff , this rhythm would be work too imo
  2. 00:37:803 (1,2) - polarity thing here make the rhythm play a bit awkward imo something to help transition thing like slider between notes here would be great imo , try this rhythm ?
  3. 01:22:959 (5,6) - inconsistent spacing , should be 1.0x spacing here
  4. 01:36:240 (7) - a bit picky here lol , would be good to this note a bit away from the slider here 01:35:615 (5) - , it make pattern here 01:35:615 (5,6,7) - looks better imo
  5. 02:02:959 (4,6) - basically similair to what I say above , you can move (6) away from (4) a bit which will make thing looks better , try move (6) around x180 y92
[hard]
  1. 00:30:303 (1,2) - better make spacing here 1.4x , I don't see anything worth changing spacing to 1.49x here . would be better to make thing consistent
  2. 01:04:365 (1) - try place like this ? I think it make flow better
  3. 01:13:271 (7,8) - would make thing a bit more reasonable if you make spacing here lower than here 01:13:584 (8,9) - since beat here 01:13:740 - sound pretty a bit more emphasized than this 01:13:584 -
  4. 01:17:803 (5,6,7) - similiar to what I said here 00:30:303 (1,2) - except this time I think sapcing should be 1.3x or something , the current spacing is a bit weird somehow imo
  5. 01:27:021 (2) - this rhythm play a little bit weird imo 01:27:178 - the beat here is more suitable for clickable note somehow so I would suggest rhythm here
  6. 01:42:802 (4,5) - flow a bit weird here , (4) tail is heading down so I expect the next note to be below (4)'s tail but it's not so this make transition a bit not that good imo I would use this pattern instead
  7. 02:05:302 (5) - curve this the another way would maek flow here 02:04:990 (4,5,6) - a bit better imo
  8. 02:07:021 (2) - same as 01:27:021 (2) -
[insane]
  1. 00:22:802 (1,2) - would be better to increase spacing thing here a bit , it might make flow here 00:22:802 (1,2,3) - a bit better
  2. 00:35:303 (1,2) - mm try swap the place of these two notes ? I think this make the emphasis on (1) note a bit better and also make flow nice imo

    somehow the map play fine but a bit work on the design of the pattern would be great so it not make all pattern looks same through the song , just my opinion
[superman]
  1. AIBat v3.1 wrote:

    Snapping

    Unsnapped inherited (green) sections at:
    00:22:963 - snap to 00:22:959
  2. 00:15:928 (2,4) - blanket can be improved here

    ya same comment as insane the map play pretty fine now but I can see that you can add some variety in pattern or flow so that will make the map a lots more enjoyable imo
good luck :)
Topic Starter
Grrum

CelsiusLK wrote:

m4m as requested

[general]
  1. widescreen checked in hard and superman diffs while others is unchecked – woops, fixed
[easy]
  1. 00:06:552 (2,3) - seems like spacinga bit inconsistent , this should be 0.9x spacing isn't it ? – fixed
  2. 01:25:303 (4,2) - overlap here seems a bit pretty hard to read with the high bpm like this it give beginner less time to react to the rhythm and flow here , I would do something like this instead – But I really like this overlap :(
  3. 01:56:553 (1) - how about move this to around x384 y52 this make flow here 01:55:771 (5,1) - a bit more smooth for beginner imo – yah that is better
  4. 01:58:271 (5) - better to make this slider looks like 01:57:178 (3) - it make pattern here looks better, I guess lol – the red node is used to express the ½ note with the change in flow. So having these be reversed I think looks best in connecting them but keeping this ½ rhythm intact.
  5. 02:03:271 (5,1) - (nazi) a bit minor spacing inconsistent – fixed, good catch
  6. 02:10:303 (3) - follow the vocal here just like what you did here 02:05:303 (3) - make rhythm sound bit better imo also it make the downbeat which will come after this can be clickable which will definitely give nice effect so rhythm suggestion – I disagree for 3 reasons. The 3/2 rhythm doesn't get the lyric “zy” in crazy, so it doesn't follow the vocals all that well (while the one at 02:05:303 (3) – doesn't miss the lyric since it goes “he-e-ro” continuing the syllable). The downbeat doesn't need to be clickable since it's not a part of the major rhythm that the map goes with, the vocals. The 02:11:240 (4) - slider sets up the long sliders at 02:11:865 (1,2) – a lot better.
[normal]
  1. 00:10:928 (3,4,5,6) - it would be better to tone down the rhythm here a bit , in easy you didn't make rhythm here intense with 1/1 thing here so when you use 1/2 spacing thing in normal this can give you gap problem between diff , this rhythm would be work too imo – I think if the player is having a problem here, they're gonna have a problems with the rhythm of this map as a whole. So either I can remap this rhythm across the map for these players, or accept the larger difficulty gap. I don't think the gap is that unreasonable. If this rhythm is inherently wrong that's one thing, but I don't think following the vocals in this way is wrong.
  2. 00:37:803 (1,2) - polarity thing here make the rhythm play a bit awkward imo something to help transition thing like slider between notes here would be great imo , try this rhythm ? – I like it, okay changed
  3. 01:22:959 (5,6) - inconsistent spacing , should be 1.0x spacing here – fixed
  4. 01:36:240 (7) - a bit picky here lol , would be good to this note a bit away from the slider here 01:35:615 (5) - , it make pattern here 01:35:615 (5,6,7) - looks better imo – okay
  5. 02:02:959 (4,6) - basically similair to what I say above , you can move (6) away from (4) a bit which will make thing looks better , try move (6) around x180 y92 – fixed
[hard]
  1. 00:30:303 (1,2) - better make spacing here 1.4x , I don't see anything worth changing spacing to 1.49x here . would be better to make thing consistent – okay
  2. 01:04:365 (1) - try place like this ? I think it make flow better – yah, you're right, I guess I was being a little too fancy
  3. 01:13:271 (7,8) - would make thing a bit more reasonable if you make spacing here lower than here 01:13:584 (8,9) - since beat here 01:13:740 - sound pretty a bit more emphasized than this 01:13:584 - – the lyric on (8) is stronger, so I don't want to make 01:13:584 (8,9) - big. It does feel weird though, so I made the spacing both 1.5.
  4. 01:17:803 (5,6,7) - similiar to what I said here 00:30:303 (1,2) - except this time I think sapcing should be 1.3x or something , the current spacing is a bit weird somehow imo – yah I think you're right
  5. 01:27:021 (2) - this rhythm play a little bit weird imo 01:27:178 - the beat here is more suitable for clickable note somehow so I would suggest rhythm here – the image here didn't load, but I agree it plays weird. Made the rhythm like this http://puu.sh/iZOIT/f4cd1abbb8.jpg
  6. 01:42:802 (4,5) - flow a bit weird here , (4) tail is heading down so I expect the next note to be below (4)'s tail but it's not so this make transition a bit not that good imo I would use this pattern instead – yah I can see that my flow is kinda wonky. That's a good suggestion, thanks
  7. 02:05:302 (5) - curve this the another way would maek flow here 02:04:990 (4,5,6) - a bit better imo – made it straight instead of curved
  8. 02:07:021 (2) - same as 01:27:021 (2) – applied this change across the map
[insane]
  1. 00:22:802 (1,2) - would be better to increase spacing thing here a bit , it might make flow here 00:22:802 (1,2,3) - a bit better – okay
  2. 00:35:303 (1,2) - mm try swap the place of these two notes ? I think this make the emphasis on (1) note a bit better and also make flow nice imo – true that, moved these

    somehow the map play fine but a bit work on the design of the pattern would be great so it not make all pattern looks same through the song , just my opinion
[superman]
  1. AIBat v3.1 wrote:

    Snapping

    Unsnapped inherited (green) sections at:
    00:22:963 - snap to 00:22:959 – fixed
  2. 00:15:928 (2,4) - blanket can be improved here – sure

    ya same comment as insane the map play pretty fine now but I can see that you can add some variety in pattern or flow so that will make the map a lots more enjoyable imo
good luck :)
thanks a ton for the mod!
Cerulean Veyron
Hello! M4M from my queue, sorry for the delay.

I modded this map with a playback rate of 75%, so I can mod this properly xD Ahaha, speed-up songs these days...
[> General <]
  1. - Overall, the Easy diff is fine. But what's bugging me is that this diff looks a little hard for beginners imo, more like an Easy+. Maybe you should reduce harshness of adding some notes, since it's quite really close to having almost the same rhythms as the normal diff.
  2. - Also, the Easy diff startup is very unusual and quite inconsistent through other diffs. Unlike the other diffs as you've started them on 00:05:615 - , not 00:04:990 - . Or is this on purpose?
  3. - I suggest the third kiai time should be on 02:04:053 - . At 01:54:053 -, the song track represents only the standard music tracks instead of being a 'chorus'. You might need to reconsider this.
  4. - You have inconsistency of hitsounding the finishes and the whistles throughout the difficulties. I might not mention them all, but only the major ones. Somehow, try to hear these parts each difficulty for example; 00:37:803 - / 00:46:865 - / 01:22:803 - / 02:16:553 - / and so on. You can hear that there are some missing hitsounds, or either the additional ones. So, make sure to take your time consisting every hitsound you've added or removed is in equal with other diffs.
  5. - Well, I haven't find anything major than these. Nice!
[> Easy <]
  1. 00:10:928 (2) - A simple 3-point curved slider would look better, since the tail haven't done anything special for the next few notes, and only left them a blanket. So, the red point does not make sense here.
  2. 00:12:803 - I think you should reduce this Inherited point's volume from 44% to 40%, every points should be multiplied by 5 unless with special cases.
  3. - Also, It's quite too sudden for the normal sampleset to emphasize with the music here. Although you're trying to follow the vocals, and likely awkward with the normal sampleset that's probably not making sense with the song track.
  4. 00:16:553 (3,1,2,3) - If you could try making a symmetry here, flow might be improved big. Something like this for example.
  5. 00:22:802 (1,2) - I prefer the rhythm should start by that slider, and the circle is behind it as it will perform an upbeat rhythm. It follows the vocals much better imo.
  6. 00:25:303 (1,2) - Same thing as above.
  7. 00:32:021 (5) - I'm not quite okay with the slider's downbeat here, the beat on 00:32:490 - is pretty major for a circle or sth. So maybe you should shoten this slider and add some notes next to it.
  8. 00:35:615 (2,3,4) - I guess this rhythm made the previous ones inconsistent with the rest. Just because you're likely trying to follow few vocals or the precussion doesn't mean it'd do something special while the emphasis, try sth like this one, for example.
  9. 00:46:240 (3,4) - It'd sound better if these two swapped for the rhythm.
  10. - There are more of these and are exactly the same issue as above (also 00:22:802 (1,2) -), just for myself to avoid making a huge dam of repetitive mods. Try to work more on stressing the downbeats to make the rhythm more natural.
  11. 00:55:928 (2,3,4,5) - You could've shaped here something different to make the flow more neater, maybe a square formation for example.
  12. 00:59:366 (4,3) - Minor, how about a stack on the slider's tail? It can still be noticeable on game play imo.
  13. 01:12:178 (3,4) - Uhhhh, this flow is kinda cracked imo... How about curving slider (3)'s tail to blanket circle (4), for example? Well, It's just the this flow is quite odd to me.
  14. 01:13:271 (5) - Almost the same as 00:32:021 (5) -
  15. 01:20:146 (2,3,1) - Quite minor, but the distance in-between these notes are a little... irregular, since you've using 0.90x spacing all the way here.
  16. 01:25:303 (4,2) - Okay, uhhh well... speaking about overlaps, this is the only blanket like this in the whole diff, and it looks a bit untidy and tricky for beginners. It looks fine and okay, but it's recommended not to make such things when you don't even use it often. So, mind doing something else here?
  17. 01:30:303 (3,4) - The curves of these two sliders makes the flow go weird. Since I've seen you're trying to match slider (3) with 01:31:865 (1) - 's curve. And the other blankets with a different curve. Idk, but I just can't understand your flow here.
  18. 01:34:365 (2,3,4,1) - Same as 01:20:146 (2,3,1) -
  19. 01:42:803 (3,4,5,6) - Minor and just my opinion. Flow is fine, but this kind of placement might be (a little) tricky for beginners, because you've made it go zig-zag or sth. So maybe move (5) and (6) few grids above, or how about sth like this for example.
  20. 01:58:271 (5) - Try to make the slider's tail curved heading to circle (1) for the flow to be on going. Sth like this represents a smoother flow, and makes the red point a good use.
  21. 02:14:365 (2,3,4,5) - The flow... It's quite too straight and linear... Can't you try sth different to make the pattern neater? At least, just a single curve e_e
  22. 02:20:303 (1) - Since the song is quite fast, I think this spinner is kinda... short for beginners to spin it properly. But It's your decision if you want to consider making it longer or keeping it. Mehh..
  23. Try to work more on stressing the downbeats. Pattern flows can also be improved.
[> Normal <]
  1. 00:09:053 (3) - The slider's tail could be moved down in a few grid for a neater slider. Perhaps sth like this, for example?
  2. 00:12:646 - Same Inherited point issue as the previous diff. Ehhh, this'll count to other next diffs as well.
  3. 00:16:553 (2,1,2) - The spacing here is quite random imo, as you could see on the top right on the editor when selecting the note.
  4. 00:31:396 (3) - Minor, this pattern would look neater if you Ctrl + G this slider for a symmetry with the previous slider. Although, the flow heads to the next circle smoothly.
  5. 00:38:428 (2,3) - Minor as well, the spacing is likely off just by 0.03x.
  6. 00:39:209 (4,5) - I think this rhythm is inconsistent with the next similar song track. The rhythm can be improved by replacing 00:38:896 (3,4) - as a slider.
  7. 00:42:178 (6) - I kinda don't like downbeats on some time like this, especially when the kiai time showed up. So I prefer a slider being clicked on 00:42:803 - , or a circle at least.
  8. 00:47:803 (1) - Uhh, did you forget to add a finish here?
  9. 00:52:021 (5) - What I could see here, maybe you can make this slider much neater than the current one. Perfectly curved like this for example.
  10. 01:01:553 (3,4,5,6,7) - Could be cool if you'd made a star formation here. Flow would be cool too ;p Well, It's just by moving (7) somewhere near x:222|y:100.
  11. 01:08:740 (6,1) - Pretty minor, so just recorrect this blanket.
  12. 01:20:146 (3) - Oddly curved, maybe a decent curve fits here.
  13. 01:23:428 (6) - Same as 00:42:178 (6) -
  14. 01:32:490 (3,4,5) - Well, also minor, recorrect a few blanket at least.
  15. 01:32:803 (4) - Okay, what's with the whistle doing here?! You haven't done that on any other parts.
  16. 01:35:615 (5,6) - Same as.... 00:38:428 (2,3) - but 0.04x... I guess this is enough ._.
  17. 02:07:803 (4,5) - The finish hitsounds here doesn't seem to make sense with the song track, it took some huge emphasis than the song track. So, there's an unbalance consistency here.
  18. 02:12:803 (4) - Same as 01:32:803 (4) -
  19. - The diff is likely good imo, since I can see you mostly follow the vocals. But there are also some downbeats that should be worked out (as I've told on the previous diff). Just a small suggestion, maybe try to enlighten some slider curves. I've seen some are quite odd, so yeah... find them ;p
[> Hard <]
  1. 00:12:803 (1,2,3,4) - Why would you extend the spacing to 1.40x, while the song track is still low at intensity than the next similar parts? Try at least 1.3x for some vocals you've heard, or just the regular 1.2x you've used for more balanced consistency.
  2. 00:23:115 (2,3) - Ehh, the spacing is a little weird... 1.17x?!
  3. 00:27:803 (1,2) - I didn't like the flow here, because slider (1)'s tail head on to nowhere. And slider (2) is just sitting there from a broken flow. Maybe you should Ctrl + H slider (1) or sth neater to do here.
  4. 00:38:896 (5,6) - Same as above.
  5. 00:44:521 (6,1,2) - The finish hitsounds here are having a higher emphasis than the song track, it's quite trying make it overrated... This one is also facing the hitsound inconsistency as I said on the General. So I highly suggest you should remove those finishes.
  6. 00:45:615 (2,3,4) - This pattern, imo, is a little awkward on game play. Maybe you show try this kind of pattern, it'd flow much better with the rhythm, with 1.9x spacing as you've using on some parts as well ;p
  7. 00:49:990 (2,3) - Same as 00:44:521 (6,1,2) -
  8. 00:54:365 (6) - This flow could've been done better without me mentioning this. Try making the same slider shape, Ctrl + H / J, and replace from the current. The result might have a flow broken, but plays significantly great on game play.
  9. 00:56:553 (4,5,6,7) - Hmm, there are a few unbalance spacings here. It might be between (5) and (6), or (6) and (7). Make sure you balance it once you consider to remake it, the top right of the editor tool can help you for this one.
  10. 01:01:553 (4,5,6,7) - Same as above.
  11. 01:05:302 (4) - This slider, is not snapped properly. Also, uuhhh minor; recorrect blanket with 01:05:771 (5) -
  12. 01:12:646 (5,6,7) - Same.. as 00:56:553 (4,5,6,7) -... I guess it's enough, try to find them on your own if you feel there's more than what i mentioned here.
  13. 01:16:865 (2,4) - Didn't you stack this or, is this on purpose?
  14. 01:17:490 (4) - Same as before, flow breaks. I'll stop mentioning these as well.
  15. 01:23:740 (9) - Remove this finish, The song doesn't seem to ask for it. Also, with the 01:23:740 (9,1,2) -, try making a symmetry here. It'll improve flow greatly.
  16. 01:25:302 (5,1) - Well, kinda odd overlap to me... Why haven't you use this on the previous part for pattern consistency?
  17. 01:41:552 (1,2) - This is an odd flow here, could've looked neater if the slider is curved up.
  18. 02:01:865 (2,3) - Minor; recorrect this little blanket?
  19. 02:09:834 (4,6) - Almost the same issue as Easy, this is probably the only overlap in this diff. But uhh, split?
  20. 02:12:802 (4,1) - Minor; Try to see this closer, you may notice it's not correctly stacked.
  21. 02:17:803 (1,1) - What does the reverse arrow actually follow? vocals? the hi-hat on the background music? Eheheeh just asking..
  22. - Sorry for being a little picky with flows and some spacings. Also, I just notice that your comboing is quite irregular. Like these 00:44:990 (1) - / 01:26:240 (1) - and so on... It's quite making an unbalance combo consistency in-between your diffs. So, I prefer removing them. Lastly, I can see few downbeats as well, which is exactly the same issue as the previous diffs. But I didn't mention them, for not boosting up the mod size ;p Overall, this diff is quite good.
[> Insane <]
  1. 00:08:115 (1) - The red point on the slider represents nothing. The curve seems to be random and does not match with the music. Why don't you just use a simple curved slider to represent the music better? or an anchored slider at least?
  2. 00:13:740 (4,5,6,7) - Probably minor, but... you were close to make a symmetry here.
  3. 00:25:615 (3,4,5) - I'm not sure if this is on purpose or sth, but I could see an unbalance spacing here. Passing on (3), then the spacing changes randomly to (5). Don't you think it's quite odd?
  4. 00:32:021 (7) - Flow would be on going if you'd try to Ctrl + H this.
  5. 00:39:365 (6,7,8) - I prefer this kind of pattern over the current one for this part. This'd equal the emphasis with the song track.
  6. 00:42:959 (2,3) - Ctrl + G these two circles? spacing is a little big, but flows greatly on game play.
  7. 00:47:803 (1) - Add finish? Just my suggestion.
  8. 00:51:553 (1) - Idk why would you need to make this wiggly slider, but if this is on purpose. Don't feel irritated by telling me a good reason or sth ;p
  9. 00:53:740 (6,1) - Why is this spaced by 1.2x, while the rest is 1.3x?!
  10. 00:58:740 (6) - Minor; recorrect this blanket on 00:59:365 (2) -
  11. 00:59:990 (6,1) - Try to make these two sliders, having the same slider shapes. It'd make a symmetry or sth neater.
  12. 01:03:037 - Why would you add a break time here, and the previous three diffs doesn't have a break here as well?! This'll count on Superman diff too.
  13. 01:06:553 (1) - Haven't you tried 1.5x here too? Just as you've did on the previous notes.
  14. 01:13:740 (9) - The flow gone out away, while (1) wanted to continue on going the flow. Ehhh, try sth else than this kind of slider.
  15. 01:19:678 (3) - You didn't use 1.3x here? Quite a sudden, y'know...
  16. 01:21:553 (1,3) - Haven't tried to stack slider tail perfectly?
  17. 01:24:678 (5) - Try curving this to the left. Or make a similar slider shape as 01:24:990 (6) - , and Ctrl + H/rotate over.
  18. 01:31:709 (1,1) - So... What's with the weird NC-ing here?
  19. 01:43:115 (2,4) - Ehh, it's minor... stack slider tail?
  20. 01:55:772 (3,4) - Same as the previous diff, curve the slider for unpredictable flow. Or perhaps, doing it on purpose?
  21. 02:02:178 (3) - Curve this slider upper head? Just my suggestion.
  22. 02:12:803 (1) - Same reason as 00:51:553 (1) -
  23. - Overall, It's pretty fun to play this. What it lacks of improvement is aesthetics, flow enhancements, and stabilized spacing. Anyways, Nicely done!
[> Superman <]
  1. 00:17:802 (1,2,3,4) - Why the spacings are going random so sudden here? Since it's an extra diff, I don't think it'd be such an important issue.
  2. 00:27:803 (1,3) - Minor; eheheheh recorrect blanket or sth.
  3. 00:32:490 (9,10,11,12,1) - The 1/4 notes here, what were they following? I never hear any hi-hats or percussion hitting on this part of an empty 1/4 beat. So I guess it's considered an overmap. How about removing (10) or (12) to avoid this?
  4. 00:46:084 (5,6,7) - The first four circles can stay, but when it keeps going and going, it starts to lack of more movements. It's a good pattern, but it's quite recommendable.
  5. 00:51:553 (1) - Okay, what?!?! Were you trying to CURVE this wiggly slider? o_o Or is it just me? Ehhh, idk...
  6. 00:54:678 (5,6,7) - 'Probably' small spacing here, maybe try extending the spacing to 1.5x? Or just make a shape of flow here since it's flow is kinda linear.
  7. 01:11:865 (2) - It's just my suggestion, how about a curve? Ehh, to smoothen the flow here.
  8. 01:13:740 (9,10,11,12,1) - Same as 00:32:490 (9,10,11,12,1) -
  9. 01:18:271 (8,10) - Stack slider tail?
  10. 01:27:803 (1) - I prefer this would be Ctrl + G... The movement would flow with the next sliders properly.
  11. 01:35:771 (3,4,5) - Weirdly-placed circles, at least do some formations here for improving the flow better?
  12. 01:40:459 (2,5) - Didn't you try to stack? Maybe you should see this a little closer.
  13. 02:03:271 (3) - Well, I changed my mind... How about remaking this as a straight slider heading to circle (4) directly?
  14. - Playable, appreciable, and gratifying diff! Well, almost the same comment as Insane. It seriously need some aesthetics, if this'd putted in, it could've been better. Anyways, Good job!
Hmmm.... What a mass of mods... Is this one of my biggest mods I've ever made? Well, hehe ;p

Take your time replying to this, I think we're done for now.
Good song, and good luck!
Topic Starter
Grrum

Gray Veyron wrote:

Hello! M4M from my queue, sorry for the delay.

I modded this map with a playback rate of 75%, so I can mod this properly xD Ahaha, speed-up songs these days...
[> General <]
  1. - Overall, the Easy diff is fine. But what's bugging me is that this diff looks a little hard for beginners imo, more like an Easy+. Maybe you should reduce harshness of adding some notes, since it's quite really close to having almost the same rhythms as the normal diff. – The normal diff is a lot harder to read and uses ½ notes much more. I think lowering the difficulty of the Easy is unnecessary. Yes, it is more of an Easy+, but that's more of a naming problem.
  2. - Also, the Easy diff startup is very unusual and quite inconsistent through other diffs. Unlike the other diffs as you've started them on 00:05:615 - , not 00:04:990 - . Or is this on purpose? – I wanted the rhythm to follow the beat there since it is low energy. Starting the beat on the red tick doesn't play well, so I had to start earlier. The other difficulties start on the vocals, so it's fine to be different there.
  3. - I suggest the third kiai time should be on 02:04:053 - . At 01:54:053 -, the song track represents only the standard music tracks instead of being a 'chorus'. You might need to reconsider this. – I can see why you think that, but I like it the way I have it.
  4. - You have inconsistency of hitsounding the finishes and the whistles throughout the difficulties. I might not mention them all, but only the major ones. Somehow, try to hear these parts each difficulty for example; 00:37:803 - / 00:46:865 - / 01:22:803 - / 02:16:553 - / and so on. You can hear that there are some missing hitsounds, or either the additional ones. So, make sure to take your time consisting every hitsound you've added or removed is in equal with other diffs. – the inconsistency is only with the Easy difficulty. This is a result of using a different rhythm that stressed different vocals differently. The whistles made more sense in Easy, and the finishes made more sense in the others, so I don't see how this is a problem.
  5. - Well, I haven't find anything major than these. Nice!
[> Easy <]
  1. 00:10:928 (2) - A simple 3-point curved slider would look better, since the tail haven't done anything special for the next few notes, and only left them a blanket. So, the red point does not make sense here. – okay
  2. 00:12:803 - I think you should reduce this Inherited point's volume from 44% to 40%, every points should be multiplied by 5 unless with special cases. – sure
  3. - Also, It's quite too sudden for the normal sampleset to emphasize with the music here. Although you're trying to follow the vocals, and likely awkward with the normal sampleset that's probably not making sense with the song track. – so you'd rather have soft sampleset? That sounds underhitsounded to me. The change in octave is good enough justification.
  4. 00:16:553 (3,1,2,3) - If you could try making a symmetry here, flow might be improved big. Something like this for example. – fixed
  5. 00:22:802 (1,2) - I prefer the rhythm should start by that slider, and the circle is behind it as it will perform an upbeat rhythm. It follows the vocals much better imo. – I don't really like it. The circle now fits the drum better, and the slider starting on the lyrics fits fine. Plus you lose the clap hitsound so that kind of breaks the pattern of that.
  6. 00:25:303 (1,2) - Same thing as above.
  7. 00:32:021 (5) - I'm not quite okay with the slider's downbeat here, the beat on 00:32:490 - is pretty major for a circle or sth. So maybe you should shoten this slider and add some notes next to it. – yah you're right, changed
  8. 00:35:615 (2,3,4) - I guess this rhythm made the previous ones inconsistent with the rest. Just because you're likely trying to follow few vocals or the precussion doesn't mean it'd do something special while the emphasis, try sth like this one, for example. – I like my rhythm a lot more. This section is different and deserves this different rhythm.
  9. 00:46:240 (3,4) - It'd sound better if these two swapped for the rhythm. – okay
  10. - There are more of these and are exactly the same issue as above (also 00:22:802 (1,2) -), just for myself to avoid making a huge dam of repetitive mods. Try to work more on stressing the downbeats to make the rhythm more natural. – I've looked through the map and there aren't many notes I think are not stressed right. With the rhythm following the vocals at times and vocals getting syncopated or changing meter, the downbeat isn't always the note that should be stressed. The best example of this is something like 00:49:990 (4,1) - , where (4) accentuates the raised vocals nicely while not actually losing any significant beats at (4)'s slider end, and then picking up the vocals again at (1). See the long rant in Insane for more discussion.
  11. 00:55:928 (2,3,4,5) - You could've shaped here something different to make the flow more neater, maybe a square formation for example. – the idea was to have an axis of symmetry about a diagonal line. Revisiting it, I changed (5) so make this a lot more apparent.
  12. 00:59:366 (4,3) - Minor, how about a stack on the slider's tail? It can still be noticeable on game play imo. – fixed I think
  13. 01:12:178 (3,4) - Uhhhh, this flow is kinda cracked imo... How about curving slider (3)'s tail to blanket circle (4), for example? Well, It's just the this flow is quite odd to me.
  14. 01:13:271 (5) - Almost the same as 00:32:021 (5) – Since I'm changing this, I'll go ahead and change the above as well.
  15. 01:20:146 (2,3,1) - Quite minor, but the distance in-between these notes are a little... irregular, since you've using 0.90x spacing all the way here. – fixed
  16. 01:25:303 (4,2) - Okay, uhhh well... speaking about overlaps, this is the only blanket like this in the whole diff, and it looks a bit untidy and tricky for beginners. It looks fine and okay, but it's recommended not to make such things when you don't even use it often. So, mind doing something else here? – I don't like changing it, but I will.
  17. 01:30:303 (3,4) - The curves of these two sliders makes the flow go weird. Since I've seen you're trying to match slider (3) with 01:31:865 (1) - 's curve. And the other blankets with a different curve. Idk, but I just can't understand your flow here. – I made it like http://puu.sh/jbEOm/027262fdf1.jpg, but honestly I don't see a difference in the quality between the two flows.
  18. 01:34:365 (2,3,4,1) - Same as 01:20:146 (2,3,1) -
  19. 01:42:803 (3,4,5,6) - Minor and just my opinion. Flow is fine, but this kind of placement might be (a little) tricky for beginners, because you've made it go zig-zag or sth. So maybe move (5) and (6) few grids above, or how about sth like this for example. – I like it, changed
  20. 01:58:271 (5) - Try to make the slider's tail curved heading to circle (1) for the flow to be on going. Sth like this represents a smoother flow, and makes the red point a good use. – okay
  21. 02:14:365 (2,3,4,5) - The flow... It's quite too straight and linear... Can't you try sth different to make the pattern neater? At least, just a single curve e_e – added a curve
  22. 02:20:303 (1) - Since the song is quite fast, I think this spinner is kinda... short for beginners to spin it properly. But It's your decision if you want to consider making it longer or keeping it. Mehh. – I think the spinner fits better than a long slider even if it is a little short.
  23. Try to work more on stressing the downbeats. Pattern flows can also be improved.
[> Normal <]
  1. 00:09:053 (3) - The slider's tail could be moved down in a few grid for a neater slider. Perhaps sth like this, for example? – okay
  2. 00:12:646 - Same Inherited point issue as the previous diff. Ehhh, this'll count to other next diffs as well. – fixed
  3. 00:16:553 (2,1,2) - The spacing here is quite random imo, as you could see on the top right on the editor when selecting the note. – fixed
  4. 00:31:396 (3) - Minor, this pattern would look neater if you Ctrl + G this slider for a symmetry with the previous slider. Although, the flow heads to the next circle smoothly. – okay
  5. 00:38:428 (2,3) - Minor as well, the spacing is likely off just by 0.03x. – fixed
  6. 00:39:209 (4,5) - I think this rhythm is inconsistent with the next similar song track. The rhythm can be improved by replacing 00:38:896 (3,4) - as a slider. – okay
  7. 00:42:178 (6) - I kinda don't like downbeats on some time like this, especially when the kiai time showed up. So I prefer a slider being clicked on 00:42:803 - , or a circle at least. – yah you're right, made it a circle
  8. 00:47:803 (1) - Uhh, did you forget to add a finish here? – yes, added
  9. 00:52:021 (5) - What I could see here, maybe you can make this slider much neater than the current one. Perfectly curved like this for example. – okay
  10. 01:01:553 (3,4,5,6,7) - Could be cool if you'd made a star formation here. Flow would be cool too ;p Well, It's just by moving (7) somewhere near x:222|y:100. – I like what I have
  11. 01:08:740 (6,1) - Pretty minor, so just recorrect this blanket. – fixed
  12. 01:20:146 (3) - Oddly curved, maybe a decent curve fits here. – hope I fixed
  13. 01:23:428 (6) - Same as 00:42:178 (6) -
  14. 01:32:490 (3,4,5) - Well, also minor, recorrect a few blanket at least. – fixed
  15. 01:32:803 (4) - Okay, what's with the whistle doing here?! You haven't done that on any other parts. – the idea is to accentuate the falsetto. The reason it's not in the earlier chorus is because it is quite a high energy hitsound, so it's better for the pacing that the first one not be so intense. This might not be the most suitable in a Normal so I'd be open to removing it here, but I'd rather not.
  16. 01:35:615 (5,6) - Same as.... 00:38:428 (2,3) - but 0.04x... I guess this is enough ._. – fixed
  17. 02:07:803 (4,5) - The finish hitsounds here doesn't seem to make sense with the song track, it took some huge emphasis than the song track. So, there's an unbalance consistency here. – Rather than delete this, I added more by adopting the hitsound pattern in the higher difficulties. I think the finishes make sense, so I added more finishes around it for consistency
  18. 02:12:803 (4) - Same as 01:32:803 (4) -
  19. - The diff is likely good imo, since I can see you mostly follow the vocals. But there are also some downbeats that should be worked out (as I've told on the previous diff). Just a small suggestion, maybe try to enlighten some slider curves. I've seen some are quite odd, so yeah... find them ;p
[> Hard <]
  1. 00:12:803 (1,2,3,4) - Why would you extend the spacing to 1.40x, while the song track is still low at intensity than the next similar parts? Try at least 1.3x for some vocals you've heard, or just the regular 1.2x you've used for more balanced consistency. – I disagree that the song is still low in intensity. The singer switches from a relatively minor octave to a relatively major octave. This justifies the change in spacing.
  2. 00:23:115 (2,3) - Ehh, the spacing is a little weird... 1.17x?! – fixed
  3. 00:27:803 (1,2) - I didn't like the flow here, because slider (1)'s tail head on to nowhere. And slider (2) is just sitting there from a broken flow. Maybe you should Ctrl + H slider (1) or sth neater to do here. – yah I see that. changed
  4. 00:38:896 (5,6) - Same as above. – changed
  5. 00:44:521 (6,1,2) - The finish hitsounds here are having a higher emphasis than the song track, it's quite trying make it overrated... This one is also facing the hitsound inconsistency as I said on the General. So I highly suggest you should remove those finishes. – The reason why I think I need these is to force the player to take the singer's perspective. Missing the beat at 00:45:303 – makes sense if you follow the singer but doesn't if you don't. The “oo-OH-oh” lyric is high enough energy to justify these hitsounds and NC and force the player into this rhythm, but without these highlights, I'm afraid the rhythm won't come out as strong (The question then becomes 'is this rhythm worth it,' to which I say yes).
  6. 00:45:615 (2,3,4) - This pattern, imo, is a little awkward on game play. Maybe you show try this kind of pattern, it'd flow much better with the rhythm, with 1.9x spacing as you've using on some parts as well ;p – even with slider leniency I don't like putting that kind of spacing here. I just changed to a boring flow.
  7. 00:49:990 (2,3) - Same as 00:44:521 (6,1,2) -
  8. 00:54:365 (6) - This flow could've been done better without me mentioning this. Try making the same slider shape, Ctrl + H / J, and replace from the current. The result might have a flow broken, but plays significantly great on game play. – okay
  9. 00:56:553 (4,5,6,7) - Hmm, there are a few unbalance spacings here. It might be between (5) and (6), or (6) and (7). Make sure you balance it once you consider to remake it, the top right of the editor tool can help you for this one. – I want the jump at (5,6), so you're saying if I do that than the low DS at (6,7) doesn't make sense right? I can see that perspective, but I think it's fine as is.
  10. 01:01:553 (4,5,6,7) - Same as above.
  11. 01:05:302 (4) - This slider, is not snapped properly. Also, uuhhh minor; recorrect blanket with 01:05:771 (5) - – fixed
  12. 01:12:646 (5,6,7) - Same.. as 00:56:553 (4,5,6,7) -... I guess it's enough, try to find them on your own if you feel there's more than what i mentioned here. – these are intentional. I think the bigger spacing/change in spacing fits with the more energetic/changing vocals.
  13. 01:16:865 (2,4) - Didn't you stack this or, is this on purpose? – stack leniency is weird. I don't think this presents that big of an issue as is.
  14. 01:17:490 (4) - Same as before, flow breaks. I'll stop mentioning these as well.
  15. 01:23:740 (9) - Remove this finish, The song doesn't seem to ask for it. Also, with the 01:23:740 (9,1,2) -, try making a symmetry here. It'll improve flow greatly. – Did the symmetry change, but the energy here is certainly higher relative to what came before it. I think this start up energy justifies the hitsound
  16. 01:25:302 (5,1) - Well, kinda odd overlap to me... Why haven't you use this on the previous part for pattern consistency? – because the overlap is kind of odd. I don't want to overlap here or anywhere else, it's just where the flow took me and I don't know what to do about it. If I choose to not overlap, I lose the linear flow out of the slider, so I feel like this flow would be boring.
  17. 01:41:552 (1,2) - This is an odd flow here, could've looked neater if the slider is curved up. – okay
  18. 02:01:865 (2,3) - Minor; recorrect this little blanket? – Tried
  19. 02:09:834 (4,6) - Almost the same issue as Easy, this is probably the only overlap in this diff. But uhh, split? – no
  20. 02:12:802 (4,1) - Minor; Try to see this closer, you may notice it's not correctly stacked. – fixed
  21. 02:17:803 (1,1) - What does the reverse arrow actually follow? vocals? the hi-hat on the background music? Eheheeh just asking.. – It'd be wrong for me to map this as a 1/1 slider because that would be too slow for the song. So it follows the vocals as a 1/1 slider in terms of how you click, but uses the reverse part to hit the bass to make it more energetic.
  22. - Sorry for being a little picky with flows and some spacings. Also, I just notice that your comboing is quite irregular. Like these 00:44:990 (1) - / 01:26:240 (1) - and so on... It's quite making an unbalance combo consistency in-between your diffs. So, I prefer removing them. Lastly, I can see few downbeats as well, which is exactly the same issue as the previous diffs. But I didn't mention them, for not boosting up the mod size ;p Overall, this diff is quite good. – the combos are intentional to go with the hitsounds to go with the energetic vocals. You might be right though
[> Insane <]
  1. 00:08:115 (1) - The red point on the slider represents nothing. The curve seems to be random and does not match with the music. Why don't you just use a simple curved slider to represent the music better? or an anchored slider at least? – sure
  2. 00:13:740 (4,5,6,7) - Probably minor, but... you were close to make a symmetry here. – okay
  3. 00:25:615 (3,4,5) - I'm not sure if this is on purpose or sth, but I could see an unbalance spacing here. Passing on (3), then the spacing changes randomly to (5). Don't you think it's quite odd? – between slider leniency and the high note on 00:26:240 (5) - , I think the spacing is good.
  4. 00:32:021 (7) - Flow would be on going if you'd try to Ctrl + H this. – okay
  5. 00:39:365 (6,7,8) - I prefer this kind of pattern over the current one for this part. This'd equal the emphasis with the song track. – I'm not really feeling it. I think this pattern has the same intensity as 00:37:803 (1,2,3) – and I don't want the spacing to be that high.
  6. 00:42:959 (2,3) - Ctrl + G these two circles? spacing is a little big, but flows greatly on game play. – I like the curve flow more since it feels smooth and offers more recovery time off the stream.
  7. 00:47:803 (1) - Add finish? Just my suggestion. – added
  8. 00:51:553 (1) - Idk why would you need to make this wiggly slider, but if this is on purpose. Don't feel irritated by telling me a good reason or sth ;p – the wiggle fits nicely with the singer going into falsetto
  9. 00:53:740 (6,1) - Why is this spaced by 1.2x, while the rest is 1.3x?! – woops fixed
  10. 00:58:740 (6) - Minor; recorrect this blanket on 00:59:365 (2) - – this is blanketed correctly
  11. 00:59:990 (6,1) - Try to make these two sliders, having the same slider shapes. It'd make a symmetry or sth neater. – okay
  12. 01:03:037 - Why would you add a break time here, and the previous three diffs doesn't have a break here as well?! This'll count on Superman diff too. – because on any one difficulty, having a break here is better since not having a break is just dead time. But due to the AR and time of this break, this isn't possible on Easy, Normal, or Hard. So we have to compare how much strength is added to the map by having the break versus how much strength it takes away from the mapset by being inconsistent. I think mapset inconsistency is very minimal since the only players who are going to notice this are the players transitioning from Hard to Insane, in which the players are probably going to appreciate the break rather than complain about inconsistency. For these reasons I think the break should stay, but since the QAT's will DQ the map for this reason and many others, I feel like I should change it. If changing this means a BN will bubble this I will, but I'll be pretty salty.
  13. 01:06:553 (1) - Haven't you tried 1.5x here too? Just as you've did on the previous notes. – Why does this need 1.5x? Because of the downbeat? What is the downbeat doing? It's playing very quiet, very low trumpets. In comparison to the jump at 01:05:615 (5,6) – which has the singer rising in pitch and volume, how energetic is it? Is it wrong for me to interpret high pitched, high volume notes as big spacing and low pitch, low volume notes as small spacing? The point is, the big white tick isn't strong here because it is not stressed by the main rhythm. In fact, this really should be timed as a 5/4 meter making the downbeat start at 01:06:865 (3) – because that's where the "downbeat" is.
  14. 01:13:740 (9) - The flow gone out away, while (1) wanted to continue on going the flow. Ehhh, try sth else than this kind of slider. – Made a slider that wasn't that different, but I think it still plays fine
  15. 01:19:678 (3) - You didn't use 1.3x here? Quite a sudden, y'know... – hmm, re-did everything around it in order to fix it.
  16. 01:21:553 (1,3) - Haven't tried to stack slider tail perfectly? – fixed
  17. 01:24:678 (5) - Try curving this to the left. Or make a similar slider shape as 01:24:990 (6) - , and Ctrl + H/rotate over. – made them the same curve
  18. 01:31:709 (1,1) - So... What's with the weird NC-ing here? – woops, fixed
  19. 01:43:115 (2,4) - Ehh, it's minor... stack slider tail? – fixed
  20. 01:55:772 (3,4) - Same as the previous diff, curve the slider for unpredictable flow. Or perhaps, doing it on purpose? – okay
  21. 02:02:178 (3) - Curve this slider upper head? Just my suggestion. – I don't know what you are suggesting me to do
  22. 02:12:803 (1) - Same reason as 00:51:553 (1) -
  23. - Overall, It's pretty fun to play this. What it lacks of improvement is aesthetics, flow enhancements, and stabilized spacing. Anyways, Nicely done!
[> Superman <]
  1. 00:17:802 (1,2,3,4) - Why the spacings are going random so sudden here? Since it's an extra diff, I don't think it'd be such an important issue. – Because the note at 00:17:959 (2) – is stupid and gives this way too much energy. So in order to make the vocals and the drums distinct I have to make the distance big, or just not put a beat at 00:17:959 (2) – but that also sounds dumb.
  2. 00:27:803 (1,3) - Minor; eheheheh recorrect blanket or sth. – okay
  3. 00:32:490 (9,10,11,12,1) - The 1/4 notes here, what were they following? I never hear any hi-hats or percussion hitting on this part of an empty 1/4 beat. So I guess it's considered an overmap. How about removing (10) or (12) to avoid this? – there is a faint instrument in the background (probably some wind instrument) that is doing a constant falling scale. The stream here is supposed to be that.
  4. 00:46:084 (5,6,7) - The first four circles can stay, but when it keeps going and going, it starts to lack of more movements. It's a good pattern, but it's quite recommendable. – I think the rising DS justifies this pattern being this long. It's really up to the player to interpret whether 00:46:084 (5) – is a more distinct section of the melody. Some will and won't like it not changing flow. Some will see this as a continuation of the same melody, so not changing flow makes sense in connecting the lyrics.
  5. 00:51:553 (1) - Okay, what?!?! Were you trying to CURVE this wiggly slider? o_o Or is it just me? Ehhh, idk... – yes that is the intention.
  6. 00:54:678 (5,6,7) - 'Probably' small spacing here, maybe try extending the spacing to 1.5x? Or just make a shape of flow here since it's flow is kinda linear. – sounds good
  7. 01:11:865 (2) - It's just my suggestion, how about a curve? Ehh, to smoothen the flow here. – linear makes the vocals more distinct imo.
  8. 01:13:740 (9,10,11,12,1) - Same as 00:32:490 (9,10,11,12,1) -
  9. 01:18:271 (8,10) - Stack slider tail? – fixed
  10. 01:27:803 (1) - I prefer this would be Ctrl + G... The movement would flow with the next sliders properly. – That really takes away the emphasis from the change in flow at 01:28:115 (2,3) - , which is where I'd prefer that emphasis to be.
  11. 01:35:771 (3,4,5) - Weirdly-placed circles, at least do some formations here for improving the flow better? – fixed in a way that doesn't fix it
  12. 01:40:459 (2,5) - Didn't you try to stack? Maybe you should see this a little closer. – editor y u no stack right
  13. 02:03:271 (3) - Well, I changed my mind... How about remaking this as a straight slider heading to circle (4) directly? – interesting, added.
  14. - Playable, appreciable, and gratifying diff! Well, almost the same comment as Insane. It seriously need some aesthetics, if this'd putted in, it could've been better. Anyways, Good job! – yah I kind of get the feeling when comparing it to modern maps that mine doesn't look as good as theirs. I'll ask around to see if someone will go through with me how to improve the design of this and the Insane

Hmmm.... What a mass of mods... Is this one of my biggest mods I've ever made? Well, hehe ;p

-- Thank you so much for taking the time to give such a thorough and helpful mod. I think it improved the maps a lot. :D

Take your time replying to this, I think we're done for now.
Good song, and good luck!
Crimmi
IRC Mod for Superman & Insane
2015-07-27 15:02 Crimmi: Hello.
2015-07-27 15:03 Crimmi: You posted in my queue, is that correct?
2015-07-27 15:03 pinataman: yes indeed
2015-07-27 15:04 Crimmi: Alright do you mind if we go over your aesthetics in your two hardest maps via IRC?
2015-07-27 15:05 pinataman: oh absolutely, I'd love to. In fact if you have skype or team chat or some other talk decice i'd be interested in that
2015-07-27 15:06 Crimmi: ofc my skype is soyokaze_tsuki
2015-07-27 15:07 pinataman: ok gimme one sec
2015-07-27 15:07 Crimmi: But I wanted to explain more in game so it'll be easier to apply or deny any suggestions in real time.
2015-07-27 15:07 pinataman: oh okay that works then
2015-07-27 15:08 pinataman: then shall we start?
2015-07-27 15:08 Crimmi: Sure let me test it.
2015-07-27 15:09 Crimmi: Alrighty
2015-07-27 15:09 Crimmi: There are some instances that some objects are touching the HP bar.
2015-07-27 15:09 Crimmi: BUT.
2015-07-27 15:10 Crimmi: It might be my skin.
2015-07-27 15:11 pinataman: hmm might also be the resolution, go ahead and point out where you think they touch and i'll see if they overlap in lowest screen size on default skin
2015-07-27 15:13 Crimmi: 00:47:490 (4) - Here for example.
2015-07-27 15:14 Crimmi: 00:52:803 (1) - Here as well.
2015-07-27 15:14 Crimmi: But it's minor nitpicking on my part.
2015-07-27 15:15 pinataman: it looks fine on my end http://puu.sh/jf2DL/073b594302.jpg
2015-07-27 15:15 pinataman: but yah if this is still an issue because of custom skins I might try and change these throughout the mapsets
2015-07-27 15:15 Crimmi: Like I said, it could've been my skin xD
2015-07-27 15:15 pinataman: alrighty then
2015-07-27 15:17 Crimmi: 00:15:928 (2,3) - Maybe flip these two around, because to me (2) signifies a big jump while (3) doesn't.
2015-07-27 15:18 pinataman: 00:15:615 (1,2) - there is a fall in the singer's pitch, which to me is low energy, while 00:15:928 (2,3) - is a rise in the singer's pitch, which to me is higher energy. I kind of like the spacing as is
2015-07-27 15:20 Crimmi: Well I was following the male's vocals, in which he says "We are the. . ." So going on that I think where the jump would've made sense imo.
2015-07-27 15:20 Crimmi: And I am talking about the [Superman] difficulty by the way.
2015-07-27 15:22 pinataman: What makes you say the bigger jump should be at 00:15:615 (1,2) - instead of 00:15:928 (2,3) - ?
2015-07-27 15:23 Crimmi: Well I listened to it carefully a few times and when he says "We are the. . ." it'd make enough sense to place a jump there then after it falls to a smaller jump, at least is that what I had in my head.
2015-07-27 15:25 pinataman: hmm okay. In my head it should be the other way for the reasons as above, but I'm fine to agree to disagree
2015-07-27 15:26 Crimmi: 00:26:240 (5) - Suggestion --> http://puu.sh/jf3o7/16dbc4bfb5.jpg
2015-07-27 15:27 pinataman: yah that looks better I'll change that
2015-07-27 15:28 Crimmi: 00:35:459 (2,3,4,5) - Another suggestion. http://puu.sh/jf3yD/3b0cbfb647.jpg
2015-07-27 15:31 Crimmi: 00:57:178 (3) - Why is this slider more further than the others? You already have a good pattern with the three prior slider, why make that one a jump?
2015-07-27 15:31 pinataman: hmm. this is the part of aesthetics I don't like. You're pattern looks much better, but it kind of goes against the spacing I wanted. I think there is a square that preserves the spacing so I'll work on this one
2015-07-27 15:32 pinataman: i want the spacing at 00:56:865 (2,3) - to be big because the singer goes to a higher pitch. It feels like this gives this more energy, so having constant spacing feels too weak
2015-07-27 15:33 Crimmi: I see.
2015-07-27 15:36 Crimmi: 02:07:803 (1,3) - maybe fix these like how you had 02:08:115 (2,4)?
2015-07-27 15:38 pinataman: hmmm yah. I was going for the blanket, but that might not be better. I'll make a version of all being blanketed and all being symmetric and see which ones looks better, though i'm gussing it'll be the symmetric one
2015-07-27 15:39 Crimmi: That's all for [Superman].
2015-07-27 15:40 pinataman: okey dokey
2015-07-27 15:42 Crimmi: 00:53:115 (2,3,4,5,6) - Suggestion. http://puu.sh/jf4wg/b9402fe28b.jpg
2015-07-27 15:45 pinataman: I'm not too excited by this change. There's symmetry with what I have going on, but I could see making 00:53:115 (2,3,4) - more triangular could help. I'll play around with it
2015-07-27 15:46 Crimmi: Alright~
2015-07-27 15:47 Crimmi: 01:02:178 (3,4) - Make these similar to what I explained on [Superman].
2015-07-27 15:47 pinataman: yah that sounds good
2015-07-27 15:51 Crimmi: 01:19:365 (2) - I rather see this flipped down, imo.
2015-07-27 15:52 Crimmi: http://puu.sh/jf5h1/eb7751e8bb.jpg
2015-07-27 15:53 Crimmi: 01:28:428 (3) - Maybe move this to x:332|y:24 to keep the spacing consistent.
2015-07-27 15:56 Crimmi: 01:30:771 (3) - maybe Ctrl+G this slider?
2015-07-27 15:58 Crimmi: 01:40:459 (1,2,3,4,5) - These feel a bit cluttered to me tbh.
2015-07-27 15:59 pinataman: ah and i was so proud i didnt overlap there
2015-07-27 15:59 pinataman: yah thats a problem i don't know how to work around
2015-07-27 15:59 Crimmi: And that's about it I guess~
2015-07-27 16:00 pinataman: okay i have some questions
2015-07-27 16:00 pinataman: at 01:02:178 (3,4) - , does this look okay? http://puu.sh/jf5R8/77e9a52899.jpg
2015-07-27 16:01 pinataman: i didn't quite like the full symmetry because it put (5) in a weird spot
2015-07-27 16:02 Crimmi: (3,4) has a good flow there so it's ok.
2015-07-27 16:03 pinataman: ok for 01:40:459 (1,2,3,4,5) -
2015-07-27 16:04 pinataman: would you suggest using a different flow since the current flow doesn't work because clutter?
2015-07-27 16:04 pinataman: or is there something that I can do to keep the spirit of the flow while fixing the cluttered problem
2015-07-27 16:07 Crimmi: Well you can do similar like 02:06:709 (1,2,3,4,5,6) -
2015-07-27 16:07 Crimmi: or make a star pattern.
2015-07-27 16:11 pinataman: hmmm okay. Well you've given me a lot to think about, so I'll see what I can do about all of these and respond on the forum thread
2015-07-27 16:12 pinataman: thanks for the help!
2015-07-27 16:12 Crimmi: np
Topic Starter
Grrum

Crimmi wrote:

IRC Mod for Superman & Insane
2015-07-27 15:02 Crimmi: Hello.
2015-07-27 15:03 Crimmi: You posted in my queue, is that correct?
2015-07-27 15:03 pinataman: yes indeed
2015-07-27 15:04 Crimmi: Alright do you mind if we go over your aesthetics in your two hardest maps via IRC?
2015-07-27 15:05 pinataman: oh absolutely, I'd love to. In fact if you have skype or team chat or some other talk decice i'd be interested in that
2015-07-27 15:06 Crimmi: ofc my skype is soyokaze_tsuki
2015-07-27 15:07 pinataman: ok gimme one sec
2015-07-27 15:07 Crimmi: But I wanted to explain more in game so it'll be easier to apply or deny any suggestions in real time.
2015-07-27 15:07 pinataman: oh okay that works then
2015-07-27 15:08 pinataman: then shall we start?
2015-07-27 15:08 Crimmi: Sure let me test it.
2015-07-27 15:09 Crimmi: Alrighty
2015-07-27 15:09 Crimmi: There are some instances that some objects are touching the HP bar.
2015-07-27 15:09 Crimmi: BUT.
2015-07-27 15:10 Crimmi: It might be my skin.
2015-07-27 15:11 pinataman: hmm might also be the resolution, go ahead and point out where you think they touch and i'll see if they overlap in lowest screen size on default skin
2015-07-27 15:13 Crimmi: 00:47:490 (4) - Here for example.
2015-07-27 15:14 Crimmi: 00:52:803 (1) - Here as well.
2015-07-27 15:14 Crimmi: But it's minor nitpicking on my part.
2015-07-27 15:15 pinataman: it looks fine on my end http://puu.sh/jf2DL/073b594302.jpg
2015-07-27 15:15 pinataman: but yah if this is still an issue because of custom skins I might try and change these throughout the mapsets
2015-07-27 15:15 Crimmi: Like I said, it could've been my skin xD
2015-07-27 15:15 pinataman: alrighty then
2015-07-27 15:17 Crimmi: 00:15:928 (2,3) - Maybe flip these two around, because to me (2) signifies a big jump while (3) doesn't.
2015-07-27 15:18 pinataman: 00:15:615 (1,2) - there is a fall in the singer's pitch, which to me is low energy, while 00:15:928 (2,3) - is a rise in the singer's pitch, which to me is higher energy. I kind of like the spacing as is
2015-07-27 15:20 Crimmi: Well I was following the male's vocals, in which he says "We are the. . ." So going on that I think where the jump would've made sense imo.
2015-07-27 15:20 Crimmi: And I am talking about the [Superman] difficulty by the way.
2015-07-27 15:22 pinataman: What makes you say the bigger jump should be at 00:15:615 (1,2) - instead of 00:15:928 (2,3) - ?
2015-07-27 15:23 Crimmi: Well I listened to it carefully a few times and when he says "We are the. . ." it'd make enough sense to place a jump there then after it falls to a smaller jump, at least is that what I had in my head.
2015-07-27 15:25 pinataman: hmm okay. In my head it should be the other way for the reasons as above, but I'm fine to agree to disagree
2015-07-27 15:26 Crimmi: 00:26:240 (5) - Suggestion --> http://puu.sh/jf3o7/16dbc4bfb5.jpg
2015-07-27 15:27 pinataman: yah that looks better I'll change that -- After testing, I didn't like the flow by making the full symmetrical, so I made the distance at 00:25:928 (4,6) - be the same as 00:25:928 (4,5) - so the design looks better while still retaining the intended flow
2015-07-27 15:28 Crimmi: 00:35:459 (2,3,4,5) - Another suggestion. http://puu.sh/jf3yD/3b0cbfb647.jpg -- I couldn't get the square to work, but I changed the spacing around and it looks much less randomly placed
2015-07-27 15:31 Crimmi: 00:57:178 (3) - Why is this slider more further than the others? You already have a good pattern with the three prior slider, why make that one a jump?
2015-07-27 15:31 pinataman: hmm. this is the part of aesthetics I don't like. You're pattern looks much better, but it kind of goes against the spacing I wanted. I think there is a square that preserves the spacing so I'll work on this one
2015-07-27 15:32 pinataman: i want the spacing at 00:56:865 (2,3) - to be big because the singer goes to a higher pitch. It feels like this gives this more energy, so having constant spacing feels too weak
2015-07-27 15:33 Crimmi: I see.
2015-07-27 15:36 Crimmi: 02:07:803 (1,3) - maybe fix these like how you had 02:08:115 (2,4)? -- looks much better now
2015-07-27 15:38 pinataman: hmmm yah. I was going for the blanket, but that might not be better. I'll make a version of all being blanketed and all being symmetric and see which ones looks better, though i'm gussing it'll be the symmetric one
2015-07-27 15:39 Crimmi: That's all for [Superman].
2015-07-27 15:40 pinataman: okey dokey
2015-07-27 15:42 Crimmi: 00:53:115 (2,3,4,5,6) - Suggestion. http://puu.sh/jf4wg/b9402fe28b.jpg -- I don't really think there's that big a difference here, but I'm going with it for now. I'll ask more people and might change back though
2015-07-27 15:45 pinataman: I'm not too excited by this change. There's symmetry with what I have going on, but I could see making 00:53:115 (2,3,4) - more triangular could help. I'll play around with it
2015-07-27 15:46 Crimmi: Alright~
2015-07-27 15:47 Crimmi: 01:02:178 (3,4) - Make these similar to what I explained on [Superman]. -- I made them symmetrical but not along a 45 degree axis
2015-07-27 15:47 pinataman: yah that sounds good
2015-07-27 15:51 Crimmi: 01:19:365 (2) - I rather see this flipped down, imo. -- I think its fine
2015-07-27 15:52 Crimmi: http://puu.sh/jf5h1/eb7751e8bb.jpg
2015-07-27 15:53 Crimmi: 01:28:428 (3) - Maybe move this to x:332|y:24 to keep the spacing consistent. -- I think the design is going to be more noticeable than the spacing, so even though the spacing becomes a tiny bit weaker, I like it
2015-07-27 15:56 Crimmi: 01:30:771 (3) - maybe Ctrl+G this slider? -- This would set up a way for 01:30:615 (2) - to not overlap, but I can't let go of this flow since I like the diagonal it makes
2015-07-27 15:58 Crimmi: 01:40:459 (1,2,3,4,5) - These feel a bit cluttered to me tbh. -- again, I think the spacing here is weaker now, but the design is much stronger
2015-07-27 15:59 pinataman: ah and i was so proud i didnt overlap there
2015-07-27 15:59 pinataman: yah thats a problem i don't know how to work around
2015-07-27 15:59 Crimmi: And that's about it I guess~
2015-07-27 16:00 pinataman: okay i have some questions
2015-07-27 16:00 pinataman: at 01:02:178 (3,4) - , does this look okay? http://puu.sh/jf5R8/77e9a52899.jpg
2015-07-27 16:01 pinataman: i didn't quite like the full symmetry because it put (5) in a weird spot
2015-07-27 16:02 Crimmi: (3,4) has a good flow there so it's ok.
2015-07-27 16:03 pinataman: ok for 01:40:459 (1,2,3,4,5) -
2015-07-27 16:04 pinataman: would you suggest using a different flow since the current flow doesn't work because clutter?
2015-07-27 16:04 pinataman: or is there something that I can do to keep the spirit of the flow while fixing the cluttered problem
2015-07-27 16:07 Crimmi: Well you can do similar like 02:06:709 (1,2,3,4,5,6) -
2015-07-27 16:07 Crimmi: or make a star pattern.
2015-07-27 16:11 pinataman: hmmm okay. Well you've given me a lot to think about, so I'll see what I can do about all of these and respond on the forum thread
2015-07-27 16:12 pinataman: thanks for the help!
2015-07-27 16:12 Crimmi: np
Thanks again for the mod!
Monstrata
[Superman]

  1. 00:08:428 (3,4,5) - Would be nice to create a jump from 4>5 because theres a clear drum beat + vocal on that note, yet it's not emphasized because everything is the same DS.
  2. 00:11:396 (3) - 1/2 slider better imo cuz theres still a feint drum on 00:11:553 - .
  3. 00:12:803 (1,2,3,4,5) - It's strange that you'd have DS progressively go lower and lower even though theres a pitch increase leading up to 5.
  4. 00:17:802 (1,2,3,4) - This spacing is rather misleading... 1/2 and 1/1 gaps both mapped to similar visual spacing.
  5. 00:17:959 (2,5) - Seems like a misplaced stack here.
  6. 00:20:303 (1,2) - The gap between these two sliders is quite awkward. 00:21:240 - There's a note here if you want to map a circle.
  7. 00:44:834 (1,2,3) - Linear jumps aren't good for emphasis because theres no change in angle to allow players to snap... Do something like 00:49:834 (1,2,3) - .
  8. 00:51:553 (1) - Felt random lol.
  9. 02:11:084 (1,2,3) - Same thing about linear jumps earlier :P.
  10. 02:14:990 (6) - Circle and then triplet would be better here.. You can clearly hear triplets on 02:15:146 - .

    You ignore a looot of 1/4 rhythm here which is weird. Examples: 01:33:974 - 01:36:474 - 01:38:974 - 01:40:224 - 01:41:474 - .
[Insane]

  1. 00:23:740 (5,6) - Could put a slight jump here too, since it's the same emphasis as 00:24:365 (7,8) - and 9>10. Also you did it on 00:26:240 (5,6) - .
  2. 00:28:115 (2,3) - How come you stop using the jumps here though? You don't have to drop back to standard DS just because the rhythm is slightly different. Players will still appreciate the jumps.
  3. 00:29:365 (4,5) - ^
  4. 00:35:615 (3,4,5,6) - This arrangement is too linear for me ;c.
  5. 00:38:740 (4,5) - Larger jump? It's not very noticeable
  6. 00:45:303 - Nothing here?
  7. 00:50:303 - ^ Theres a very obvious beat there...
  8. 00:53:740 (6) - Tbh i'd make this 1/2 just so you can map a circle onto 00:54:053 - and have the NC begin where its supposed to begin and not on a redtick.
  9. 01:26:553 - :P.
[Hard]

  1. AR 7.5 at least xPP. Current AR makes the screen really busy cuz of the high BPM.
  2. 00:27:803 (1) - For stronger beats like this, making a slider straight rather than curved can also help with emphasis because straight lines are just stronger than curved.
  3. 00:44:521 (6) - Shorten this to 1/2 imo... and have a circle at 00:44:834 - . It's just much more consistent with your pattern.
  4. 01:38:115 (6,8) - This is rather confusing to read... 01:39:052 (1,3) - Stuff like this is much better because the head will be visible even if the tail isnt.
Rhythm was quite repetitive even for me xPP. Something I like to do is change up the way 1/1 rhythms play. Like instead of 1/1 sliders try substituting for 1/2 repeats and vice versa, that way on different verses/choruses, even though the sections have the same rhythm (in terms of clicks) they will play differently.

[Normal]

  1. 00:14:209 (5,6) - Ctrl+G'ing this rhythm plays better imo. Having a circle on 00:14:209 - would echo 00:12:803 (1,2) - nicely.
  2. 00:30:303 (1,2,3,4,5,6) - This rhythm just feels really weird to play xPP. Making 00:32:021 (4,5) - a 1/1 slider would be better imo cuz clicking on 00:32:334 - when the vocal is like fading out just feels weird... Like, what you did with 00:13:428 (3,4) - just felt really nice.
  3. 00:34:053 (4,5,6,7) - Yea here too, the rhythm is so different even though in the song its a very straight-forward 3/2 rhythm with emphasis (translated into clicks since this is Normal) only occuring on 00:34:053 - 00:34:521 - 00:34:990 - .
  4. 00:44:990 (4,5) - How about a 1/2 repeat slider?
  5. 01:05:303 (3,4,5) - Yeaaaa this rhythm is nice. Yea it repeats itself but it's much more straightfoward and less awkward. Potential alternatives are maybe making 01:06:240 (5) - two circles instead so the click on 01:06:553 - occurs after the 3/2 rhythm has finished.
  6. 01:40:615 (4,5) - Ctrl+G'ing this would fit the lyrics better, i mean, repeat beginning on 01:40:928 - sounds good to me anyways.
[Easy]

  1. 00:17:490 - Could map this tbh.
  2. 00:19:990 - ^ Intro just seems really empty for me.
  3. 00:36:240 (3) - This skips out a lot of the music...
Other than that, good diff.

good luck!
Topic Starter
Grrum

monstrata wrote:

[Superman]

  1. 00:08:428 (3,4,5) - Would be nice to create a jump from 4>5 because theres a clear drum beat + vocal on that note, yet it's not emphasized because everything is the same DS. – this is still a low intensity section of the map though, so having a non-constant DS seems to give too much emphasis to this section. I could be comfortable with a jump from 1.2x to 1.3x, which I'll do, but I don't think it's really where you wanted it to be.
  2. 00:11:396 (3) - 1/2 slider better imo cuz theres still a feint drum on 00:11:553 - . – I prefer just a circle here
  3. 00:12:803 (1,2,3,4,5) - It's strange that you'd have DS progressively go lower and lower even though theres a pitch increase leading up to 5. – The idea was that 1.2x distance in 1/1 time has around the same intensity as 1.0x distance in ½ time. What I had was too low, but I still think this concept applies, so I made the distance go up at 00:13:740 (4,5) – from 1.5 to 1.75
  4. 00:17:802 (1,2,3,4) - This spacing is rather misleading... 1/2 and 1/1 gaps both mapped to similar visual spacing. – Moved 00:18:115 (3) – to the slider end of 00:17:021 (5) – to reduce spacing and look better.
  5. 00:17:959 (2,5) - Seems like a misplaced stack here. – fixed
  6. 00:20:303 (1,2) - The gap between these two sliders is quite awkward. 00:21:240 - There's a note here if you want to map a circle. – I'd prefer not to.
  7. 00:44:834 (1,2,3) - Linear jumps aren't good for emphasis because theres no change in angle to allow players to snap... Do something like 00:49:834 (1,2,3) - .
    It is exactly because there is no change in angle that gives linear flow emphasis. Linear flow is like a strong stroke of the brush on a grand mural, it's like a defiant and triumphant karate chop, and it can give the player a sense of freedom by continuing the strong flow it started with instead of being just another triangle. I will concede though the spacing here could be slightly bigger here.
  8. 00:51:553 (1) - Felt random lol. – Good :P
  9. 02:11:084 (1,2,3) - Same thing about linear jumps earlier :P.
  10. 02:14:990 (6) - Circle and then triplet would be better here.. You can clearly hear triplets on 02:15:146 - . – If I don't make the changes below, then the triple seems out of place. Even if that wasn't relevant, I like the long slider to give a moment of rest between the two larger jump sections, and the rhythm can be justified by the singer.

    You ignore a looot of 1/4 rhythm here which is weird. Examples: 01:33:974 - 01:36:474 - 01:38:974 - 01:40:224 - 01:41:474 - .
The intention of the map is to assume the perspective of the singer and follow that rhythm. Adding ¼ triples like these brings something to the map that clashes with that perspective and takes away the expression that map is trying to produce rather than filling in for something that the singer lacks. If you can show me that using a strictly-singer perspective produces a strictly lower quality map then I would add these, but that is a huge claim to make on a mostly subjective issue without a thorough explanation.
There's also ¼ at 01:34:599 (4) - , and 01:35:537 (2) - , and 01:36:162 (7) - . Do we map all of these triples? That's an option, but that ignores the melody completely which is not where I want to take this map. So if I were to add triples, how do we determine when to switch from the main melody to this beat, or from the beat to the main melody? I would guess that it would be when this beat is stronger than the main melody, you map it. How do we determine when it is stronger? I don't have an answer for this, so I'm just going to say that it is stronger when it feels stronger. I think the way I mapped it is a reflection of where I think it is stronger; that is to say:

TL;DR: I think this ¼ beat is completely background and is never strong enough for me to map it over maintaining the main melody.

[Insane]

  1. 00:23:740 (5,6) - Could put a slight jump here too, since it's the same emphasis as 00:24:365 (7,8) - and 9>10. Also you did it on 00:26:240 (5,6) - .
  2. 00:28:115 (2,3) - How come you stop using the jumps here though? You don't have to drop back to standard DS just because the rhythm is slightly different. Players will still appreciate the jumps. – I'm a dolt. Fixed all these.
  3. 00:29:365 (4,5) - ^
  4. 00:35:615 (3,4,5,6) - This arrangement is too linear for me ;c. – ehh. I like them
  5. 00:38:740 (4,5) - Larger jump? It's not very noticeable – okay
  6. 00:45:303 - Nothing here? – The idea is to emphasize the singer on 00:44:834 (1,2,3) - . Using this perspective to measure intensity, this is a rest here, and I think putting nothing here is valid. I like the rhythm in Superman though, so what I can concede to is that the last chorus has picked up enough that (3) in 02:06:084 (1,2,3) – can be made into a slider to pick up that beat.
  7. 00:50:303 - ^ Theres a very obvious beat there...
  8. 00:53:740 (6) - Tbh i'd make this 1/2 just so you can map a circle onto 00:54:053 - and have the NC begin where its supposed to begin and not on a redtick. – I prefer the slider
  9. 01:26:553 - :P.
[Hard]

  1. AR 7.5 at least xPP. Current AR makes the screen really busy cuz of the high BPM. – Made it 7.2 since I think 7.5 is a little too high
  2. 00:27:803 (1) - For stronger beats like this, making a slider straight rather than curved can also help with emphasis because straight lines are just stronger than curved. – and you can't appreciate the linear flow in Superman? Alright, fine. Here I think the linear flow fits better with the horn but the curve fits better with the bass. It's kind of a toss up because I think both are fine, but I'll go with the linear.
  3. 00:44:521 (6) - Shorten this to 1/2 imo... and have a circle at 00:44:834 - . It's just much more consistent with your pattern. – agreed
  4. 01:38:115 (6,8) - This is rather confusing to read... 01:39:052 (1,3) - Stuff like this is much better because the head will be visible even if the tail isnt. – yeah you're right
Rhythm was quite repetitive even for me xPP. Something I like to do is change up the way 1/1 rhythms play. Like instead of 1/1 sliders try substituting for 1/2 repeats and vice versa, that way on different verses/choruses, even though the sections have the same rhythm (in terms of clicks) they will play differently. – I don't know if this is a big enough issue for me to change it. I mean the map does feel rhythmically repetitive, but that's because of the ½ slider spam. If I were to try to fix this repetitiveness, I should try to find places to include better breaks or long sliders, but sometimes that doesn't feel intense enough for the map and it feels more of the nature of the song/difficulty to be this spammy. Changing 1/1 sliders to repeats and vice-versa isn't really addressing that, and what you call repetitive between choruses I can call consistent.

[Normal]

I wasn't excited by any of these rhythm changes, but I'm very tired so I'll try to look at them again in the future.

  1. 00:14:209 (5,6) - Ctrl+G'ing this rhythm plays better imo. Having a circle on 00:14:209 - would echo 00:12:803 (1,2) - nicely.
  2. 00:30:303 (1,2,3,4,5,6) - This rhythm just feels really weird to play xPP. Making 00:32:021 (4,5) - a 1/1 slider would be better imo cuz clicking on 00:32:334 - when the vocal is like fading out just feels weird... Like, what you did with 00:13:428 (3,4) - just felt really nice.
  3. 00:34:053 (4,5,6,7) - Yea here too, the rhythm is so different even though in the song its a very straight-forward 3/2 rhythm with emphasis (translated into clicks since this is Normal) only occuring on 00:34:053 - 00:34:521 - 00:34:990 - .
  4. 00:44:990 (4,5) - How about a 1/2 repeat slider?
  5. 01:05:303 (3,4,5) - Yeaaaa this rhythm is nice. Yea it repeats itself but it's much more straightfoward and less awkward. Potential alternatives are maybe making 01:06:240 (5) - two circles instead so the click on 01:06:553 - occurs after the 3/2 rhythm has finished.
  6. 01:40:615 (4,5) - Ctrl+G'ing this would fit the lyrics better, i mean, repeat beginning on 01:40:928 - sounds good to me anyways.
[Easy]

  1. 00:17:490 - Could map this tbh.
  2. 00:19:990 - ^ Intro just seems really empty for me. – It's intended to feel under mapped since it is a low intensity intro.
  3. 00:36:240 (3) - This skips out a lot of the music... – I guess it's not bad.... sure, changed
Other than that, good diff.

good luck!
Natsu
Hi

General:

  1. there is an unused osb in your folder
  2. its the background related to the song? o.o
Superman:

  1. 00:07:490 (4,5,6,7,1) - stream shape looks a bit ugly, like a hand made one, probably will be cool if you change this to something like: 00:17:490 (6,7,8,9,1) - or a normal one instead
  2. 00:09:521 (6,7) - 00:08:428 (3,5) - blankets are really bad done, use the approach circle of previous or next object to improve them pls, actually is not nice to watch
  3. 00:11:396 (3,4) - there is a polarity issue, you can easily fix by adding a circle at 00:11:553 - or making 00:11:396 (3) - a slider ending at 00:11:396 (3) - as well
  4. 00:19:521 (7,8) - same blanket problems, this can be a minor issue, but it does affect your map design alot, so will be nice if you can check them in the whole diff
  5. 00:21:553 ignoring at important beat in the song at the higher diff isn't nice, if you are following vocals add atleast a 1/2 slider and then a circle will represent better the song
  6. 00:24:053 (6,7) - bad blanket, also 00:24:365 (7,8) - this is too close and doesn't look nice in game add some more spacing between them, also lol 00:24:521 (8,9,10) - maybe will look better if the symmetry is related to the playfield (grid center)
  7. 00:30:303 (1) - ctrl G play alot better, since it follows a natural movement with previous and next object
  8. 00:42:803 (1,2,3,4,5,6,1,2,3,4,1,2,3,1,2,3,4,5,6) - etc btw this is my main problem with this diff, you were using 2 stanzas (big white ticks) for every NC then you started to use 1 here and seems really inconsistent for me :(
  9. 00:51:553 (1) - 02:12:803 (1) - this looks really bad tbh x,x, this looks alot better: 01:32:803 (1) -
  10. 01:16:865 (3,4,5) - flow is really broken here atm and is really not nice to play, maybe you can rearrange the pattern so the sliders doesn't feel forced
  11. 01:59:365 (2,3) - again generally this slider placement don't play nice and do force the player to do a really bad cursor movement to archivie the pattern
  12. add a spinner to the end to have variable scores
  13. I think rhythm is mostly fine, but the flow can be improved alot IMO
Insane:

  1. AR 8,5 is better if you do also raise OD to 7,5
  2. Flow is alot better at this diff
  3. 00:22:802 (1,2,3) - spacing its too short and feel a bit weird to play, also those drum sounds suggest me to jump not to varely move :c, the spacing that you use at 00:24:053 (6,7,8,9,10) - looks alot better tbh
  4. 00:44:834 (1,2,3) - a perfect line will looks better
  5. 00:49:053 (1,2,3) - interesting
  6. 00:49:834 (1,2) - a bit forced cursor movement I'll probably make a perfect triangle with 3 and then ctrl g 2 and 3
  7. 01:32:803 (1) - tbh this slider looks really bad, you can improve the shape like alot
  8. 02:02:959 (2,4) - too close >;
  9. 02:06:396 (3) - why did you use a slider here? but all the previous similar parts have a single circle + 1/2 break, I don't mind if is a slider or a circle, but consistency is always good
Hard:

  1. 00:07:490 (5,1,2) - looks fine, but the transition between 1 and 2 is not fun, I mean back it to the slider tail is not comfortable, maybe ctrlg 2 and 3 flow alot more natural
  2. 00:14:990 (8,2) - blanket can be improved alot, use the approach circle to improve it
  3. 01:25:302 (5,1) - try to avoid overlap
  4. 02:06:240 (1,2) - why is different from previous rhythm where the ohhh ohhhh ohh or w/e was being followed by 3 hits, well maybe its fine, but consistency always good

mm gonna leave general comments instead of poiting thing by thing:

  1. Superman diff and Insane have some sections with really bad flow IMO, but I notice that you have problems when using slider patterns, they tend to overlap or flow bad, I think you really need to rearrange alot of patterns in both diffs
  2. Hard diff can be less dense and use more circles instead of sliders, actually looks like slider fest (nothing wrong with it), but as you know sliders don't bring a rhythm challenge, like circles do
  3. Hard, Normal and Easy this diffs are basically fine, but they are mapped mostly with spacing, mm how to explain like you are not doing patterns, just putting objects where the distance allow you to, I'll like to see this diffs with a better design, Easy diff is mostly fine, Normal really lack structure and patterns, Hard use too much sliders and little circles also lack patterns
Anyways that's my personal opinion, you can ask more people about this, anyways GL with this :)
Silverboxer
Hi sorry I never noticed this, but for offset I get 5315. Does anyone else think this fits better than 5303?
FCL
M4M

  • [General]
  1. Delete osb

  • [Easy]
  1. 00:08:428 (1,2) - I do not like the direction of flow here. do something like this 00:06:552 (2,3) -
  2. 00:20:303 (1,2,3) - (3) it is much more than (2) from (3), fix it
  3. 00:29:365 (4,1) - it is evident that the blanket is to be much better
  4. 01:10:303 (3,4) - there is no sense in such a rhythm here, do the same as you did before
  5. 01:11:240 (4,1,2) - curved flow here would be better, imo
  6. 01:27:803 (3,4) - I see no reason to do such a flow

  • [Normal]
  1. 00:38:896 (3,2) - suggest stack
  2. 00:42:803 (8,3) - Try to avoid this overlap
  3. 01:18:740 (7,3) - ^
  4. 01:57:959 (4) - move on x=276
  5. 02:11:240 (5,6) - I see no reason to do such a flow
  6. 02:17:178 (2,2) - stack?

  • [Hard]
  1. AR 7.2 a few, change on 8
  2. 00:47:178 (7) - suggest move on 244;140 for stack. it really looks good
  3. 00:57:490 (7,4) - stack end (4) with (7)
  4. 01:05:302 (4,5) - u can make this blanket better
  5. 01:16:865 (2,4) - stack (4) with end (2)
  6. 01:16:865 (2,5) - fix overlap
  7. 01:26:240 (1) - suggest stack with end 01:25:302 (5) -
  8. 02:19:053 (1,2) - I think that these patterns should be similar to 02:17:803 (1,2) -

  • [Insane]
  1. AR 8.3 a few too, change on 8.7-9
  2. 00:05:615 (1) - place in the center for symmetry
  3. 00:35:303 (1,2,3,4,5,6,7,8,9,10,11,12) - This combo is too long. Suggest Nc on 00:36:240 (6) -
  4. 00:43:740 (6,3) - stack with end
  5. 00:49:053 (1,3) - Why do you use these forms here? they do not interact with other patterns
  6. 00:51:553 (1) - interesting shape, but it does not make sense
  7. 01:12:959 (6) - missing whistle on head
  8. 01:27:177 (4,2) - stack with tail
  9. 01:57:490 (4,4) - stack?
  10. 02:03:740 (5) - remove whistle on tail
  11. 02:12:803 (1) - ^^^^

  • [Superman]
  1. I really can not understand why you use such a small ar
  2. 00:35:459 (2,7) - avoid this overlap
  3. 00:36:240 (6) - suggest Nc
  4. 00:51:553 (1) - more I will not paying attention to this form, but you know, I think there is no need for this
  5. 01:12:959 (6) - miss whistle
  6. 01:22:959 (6) - need NC there
  7. 02:03:897 (7,6) - suggest stack
  8. 02:20:303 (1) - wow, great job

Good luck!
Topic Starter
Grrum

Natsu wrote:

Hi

General:

  1. there is an unused osb in your folder -- fixed
  2. its the background related to the song? o.o -- it looks like fantasy and cartoons are fantasy? but no there is no direct relationship
Superman:

  1. 00:07:490 (4,5,6,7,1) - stream shape looks a bit ugly, like a hand made one, probably will be cool if you change this to something like: 00:17:490 (6,7,8,9,1) - or a normal one instead -- I mean, this pattern is a bent slider that was converted to a stream, which is a pattern that is used in ranked maps (ex: nogard's https://osu.ppy.sh/b/705091), but I'll change it because I also can't give you a reason why to differ from the norm here.
  2. 00:09:521 (6,7) - 00:08:428 (3,5) - blankets are really bad done, use the approach circle of previous or next object to improve them pls, actually is not nice to watch -- fixed
  3. 00:11:396 (3,4) - there is a polarity issue, you can easily fix by adding a circle at 00:11:553 - or making 00:11:396 (3) - a slider ending at 00:11:396 (3) - as well -- I don't think it's that big an issue and a slider sounds worse
  4. 00:19:521 (7,8) - same blanket problems, this can be a minor issue, but it does affect your map design alot, so will be nice if you can check them in the whole diff -- fixed
  5. 00:21:553 ignoring at important beat in the song at the higher diff isn't nice, if you are following vocals add atleast a 1/2 slider and then a circle will represent better the song -- I'm going to stop being stubborn and change the rhythm of this part
  6. 00:24:053 (6,7) - bad blanket, also 00:24:365 (7,8) - this is too close and doesn't look nice in game add some more spacing between them, also lol 00:24:521 (8,9,10) - maybe will look better if the symmetry is related to the playfield (grid center) -- fixed the spacing between 6 and 8, the rest I don't care about
  7. 00:30:303 (1) - ctrl G play alot better, since it follows a natural movement with previous and next object -- normally i wound rant about how my interpretation of flow is justified, but I'm going to save both of us the time by just saying i disagree and if you want to know why ask me
  8. 00:42:803 (1,2,3,4,5,6,1,2,3,4,1,2,3,1,2,3,4,5,6) - etc btw this is my main problem with this diff, you were using 2 stanzas (big white ticks) for every NC then you started to use 1 here and seems really inconsistent for me :( -- The idea behind it is pacing. This sections is stronger here, so the NC being more frequent helps show intensity. Also NC means so little to me that if this is the biggest problem, then I feel very good about my map
  9. 00:51:553 (1) - 02:12:803 (1) - this looks really bad tbh x,x, this looks alot better: 01:32:803 (1) - -- I wish there were a way to make this work, but it seems it's not accepted well. fixed
  10. 01:16:865 (3,4,5) - flow is really broken here atm and is really not nice to play, maybe you can rearrange the pattern so the sliders doesn't feel forced
  11. 01:59:365 (2,3) - again generally this slider placement don't play nice and do force the player to do a really bad cursor movement to archivie the pattern
  12. add a spinner to the end to have variable scores -- no
  13. I think rhythm is mostly fine, but the flow can be improved alot IMO -- sorry you didn't like it. I can see how some areas "aren't natural" in that the angle is a little odd, but the mentioned areas of "broken" and "forced" flow don't feel that way to me, and I think this is the way the map should flow.
Insane:

  1. AR 8,5 is better if you do also raise OD to 7,5 -- fixed
  2. Flow is alot better at this diff
  3. 00:22:802 (1,2,3) - spacing its too short and feel a bit weird to play, also those drum sounds suggest me to jump not to varely move :c, the spacing that you use at 00:24:053 (6,7,8,9,10) - looks alot better tbh -- I had this until someone said I should make constant DS. added a jump
  4. 00:44:834 (1,2,3) - a perfect line will looks better -- fixed
  5. 00:49:053 (1,2,3) - interesting
  6. 00:49:834 (1,2) - a bit forced cursor movement I'll probably make a perfect triangle with 3 and then ctrl g 2 and 3 -- disagree
  7. 01:32:803 (1) - tbh this slider looks really bad, you can improve the shape like alot -- fixed
  8. 02:02:959 (2,4) - too close >; -- fixed
  9. 02:06:396 (3) - why did you use a slider here? but all the previous similar parts have a single circle + 1/2 break, I don't mind if is a slider or a circle, but consistency is always good -- Pacing. The last kiai is the strongest, so including a stronger rhythm with the slider reflects that a little
Hard:

  1. 00:07:490 (5,1,2) - looks fine, but the transition between 1 and 2 is not fun, I mean back it to the slider tail is not comfortable, maybe ctrlg 2 and 3 flow alot more natural -- sure
  2. 00:14:990 (8,2) - blanket can be improved alot, use the approach circle to improve it -- fixed
  3. 01:25:302 (5,1) - try to avoid overlap -- fixed
  4. 02:06:240 (1,2) - why is different from previous rhythm where the ohhh ohhhh ohh or w/e was being followed by 3 hits, well maybe its fine, but consistency always good -- fixed

mm gonna leave general comments instead of poiting thing by thing:

  1. Superman diff and Insane have some sections with really bad flow IMO, but I notice that you have problems when using slider patterns, they tend to overlap or flow bad, I think you really need to rearrange alot of patterns in both diffs
  2. Hard diff can be less dense and use more circles instead of sliders, actually looks like slider fest (nothing wrong with it), but as you know sliders don't bring a rhythm challenge, like circles do -- I agree but it's hard to see where to add them. I did changed it a little bit
  3. Hard, Normal and Easy this diffs are basically fine, but they are mapped mostly with spacing, mm how to explain like you are not doing patterns, just putting objects where the distance allow you to, I'll like to see this diffs with a better design, Easy diff is mostly fine, Normal really lack structure and patterns, Hard use too much sliders and little circles also lack patterns -- I agree with all this but I'm lazy. In the future I'll stick to more structured patterns instead of going with the distance
Anyways that's my personal opinion, you can ask more people about this, anyways GL with this :)

Silverboxer wrote:

Hi sorry I never noticed this, but for offset I get 5315. Does anyone else think this fits better than 5303?
Agreed, but I changed the bpm as well to 192.008 because the later notes felt off.

FCL wrote:

M4M

  • [General]
  1. Delete osb-- fixed

  • [Easy]
  1. 00:08:428 (1,2) - I do not like the direction of flow here. do something like this 00:06:552 (2,3) - kept
  2. 00:20:303 (1,2,3) - (3) it is much more than (2) from (3), fix it -- fixed
  3. 00:29:365 (4,1) - it is evident that the blanket is to be much better -- not going for blanket. look at the note that follows after it to see the structure of the pattern
  4. 01:10:303 (3,4) - there is no sense in such a rhythm here, do the same as you did before -- I think you're right but I like that the rhythm is different to transition into the next section (but really I'm lazy)
  5. 01:11:240 (4,1,2) - curved flow here would be better, imo -- disagree
  6. 01:27:803 (3,4) - I see no reason to do such a flow -- smoothed it out but kept the flow

  • [Normal]
  1. 00:38:896 (3,2) - suggest stack-- fixed
  2. 00:42:803 (8,3) - Try to avoid this overlap -- View --> hit animations on. This isn't a problem
  3. 01:18:740 (7,3) - ^
  4. 01:57:959 (4) - move on x=276 -- fixed
  5. 02:11:240 (5,6) - I see no reason to do such a flow -- I don't see the reason to not do it, and I like the subtle change to go with the strong lyrics
  6. 02:17:178 (2,2) - stack?-- fixed

  • [Hard]
  1. AR 7.2 a few, change on 8 -- 7.5
  2. 00:47:178 (7) - suggest move on 244;140 for stack. it really looks good
  3. 00:57:490 (7,4) - stack end (4) with (7)-- fixed
  4. 01:05:302 (4,5) - u can make this blanket better
  5. 01:16:865 (2,4) - stack (4) with end (2) -- They are stacked better as is for readability
  6. 01:16:865 (2,5) - fix overlap-- fixed
  7. 01:26:240 (1) - suggest stack with end 01:25:302 (5) - fixed
  8. 02:19:053 (1,2) - I think that these patterns should be similar to 02:17:803 (1,2) - good idea!

  • [Insane]
  1. AR 8.3 a few too, change on 8.7-9 -- 8.5
  2. 00:05:615 (1) - place in the center for symmetry -- angled it so I don't have to
  3. 00:35:303 (1,2,3,4,5,6,7,8,9,10,11,12) - This combo is too long. Suggest Nc on 00:36:240 (6) - no
  4. 00:43:740 (6,3) - stack with end --it's fine
  5. 00:49:053 (1,3) - Why do you use these forms here? they do not interact with other patterns -- I think the express the song well
  6. 00:51:553 (1) - interesting shape, but it does not make sense -- goes with the falsetto
  7. 01:12:959 (6) - missing whistle on head -- that would be too much whistle spam
  8. 01:27:177 (4,2) - stack with tail
  9. 01:57:490 (4,4) - stack?
  10. 02:03:740 (5) - remove whistle on tail -- I like it as is
  11. 02:12:803 (1) - ^^^^

  • [Superman]
  1. I really can not understand why you use such a small ar -- Little told me to
    disagree with all of these
  2. 00:35:459 (2,7) - avoid this overlap
  3. 00:36:240 (6) - suggest Nc
  4. 00:51:553 (1) - more I will not paying attention to this form, but you know, I think there is no need for this
  5. 01:12:959 (6) - miss whistle
  6. 01:22:959 (6) - need NC there
  7. 02:03:897 (7,6) - suggest stack
  8. 02:20:303 (1) - wow, great job -- thanks

Good luck!
Thanks for the mods!!
Xelasto
Incoming mod from the Gentleman's Modding Queue! :)

Normal
Approach Rate: 4

00:06:564 (2) - Curve this ever so slightly more. I know. It's very unimportant.
00:10:939 (3,4,5,6) - Looks rather sloppy, and I think a lot of noobs who play normal modes would freak out at this.
00:16:564 (2) - Bend more
00:28:907 (4) - The farther end of this is too long, balance it out more.
00:35:001 (7) - This curves upwards towards 4 rather than alongside it.
00:35:626 (1,2) - Are you SURE things like this are do-able by normal mode players?
00:42:813 (8,3) - Overlapping. Raise 8 more
00:49:531 (4,5,6) - This dips down rather than naturally decaying downwards.
00:56:562 (3,4,5,6) - This seems a rather random pattern. What about this?
01:00:312 (1,2) - These sliders are awkwardly hugging each other, like when you meet that person that likes you but you don't want to hug them, so you awkwardly do this shimmy thing. Know what I'm talking about? XD
01:01:562 (3,4,5,6,7) - Why not drag 7 down to make a star?
01:05:312 (3,4,5) - Drag 4 and 5 up together so they don't look like they're being "capped" by 3.
01:14:687 (2,3) - Curved too much.
01:15:780 (4) - Drag up so it's not so close to 2
01:18:749 (7,3) - Does it have to overlap?
01:34:373 (2,3) - This is in an awkward position because it's not blanketing 1, but nor does it lead (very well) to 4.
01:37:186 (2,3) - Blanket? Or at least make 2 lead to 3 better. It's just kinda unfairly smudged into the corner ;-;
01:55:466 (4) - While it fits with the song, it's too short to be wavy. It's like trying to make a girl's ponytail out of a boy's short hair. It falls short.
02:02:966 (4) - ^ Just make this one straight.
02:13:278 (5) - Curve less.

While this difficulty is nice, I feel like it is too difficult for normal mode players. Maybe it's just me.

Hard
Approach Rate 7

00:12:502 (7,4) - Bad overlap.
00:25:314 (1) - curve less
00:26:564 (5) - ^
00:30:313 (1) - Looks really scrunched up. Open it up a bit
00:26:564 (5,6) - I suggest you make 6 a copy of 5 and make them go up, then down.
00:32:345 (8,4) - Stack?
00:34:063 (4,5,6) - This pattern makes you quickly move to the left or right rather than a smooth continuous flow. Fix it up a little.
00:49:531 (7,1) - Delete 1, Turn 7 into a whole slider and make it end where 1 is to follow the beat better.
00:53:594 (4,10) - Stack?
00:59:375 (7) - Curve slightly less
01:01:562 (4,5) - 5 is hugging 4, but 4 is not. Don't let 5 go unloved ;)
01:05:312 (4) - This shape is not pretty to look at.
01:06:562 (1,3) - No blanket?
01:11:249 (5) - Curve less
01:11:562 (1,2,3) - This sequence feels weird because it feels like 3 completely unrelated sliders because of their odd shape and rotation. Try to make them look more alike.
01:13:280 (7) - Position this over 6 better and curve less
01:15:312 (4) - Curve more
01:16:874 (2,4) - Stack
01:20:155 (5) - Curve less, make it a more subtle S.
01:20:624 (6,7) - This looks kinda weird. Make them blanket better
01:24:217 (2) - Curve slightly more
01:30:311 (6,7,1,2,3) - Remap this part. Flows really oddly and looks really weird.
01:35:467 (6) - New combo
01:38:123 (6,8) - No overlap please
01:46:560 (1,1,1) - These feel TOTALLY random. Please take them out.
01:57:966 (5,6) - Spread these apart. They feel too close

Nice difficulty, flows pretty well, but some parts do look odd. Just fix those and you're good!

Overall nice mapset, but the normal seems too hard. Other than that great job! Sorry I couldn't find too much except little things, because you've already had A lot of mods. Good luck on ranking your map! :)
Topic Starter
Grrum

Xelasto wrote:

Incoming mod from the Gentleman's Modding Queue! :)

If I didn't say anything, then I didn't agree or didn't see how to address your concern.

Normal
Approach Rate: 4 – Idk, I think it's fine as is but I'll think about it

00:06:564 (2) - Curve this ever so slightly more. I know. It's very unimportant.
00:10:939 (3,4,5,6) - Looks rather sloppy, and I think a lot of noobs who play normal modes would freak out at this. – fixed this up a bit
00:16:564 (2) - Bend more
00:28:907 (4) - The farther end of this is too long, balance it out more.
00:35:001 (7) - This curves upwards towards 4 rather than alongside it. – nudged
00:35:626 (1,2) - Are you SURE things like this are do-able by normal mode players? – lol idk what I'm doing, I sure hope this is fine.
00:42:813 (8,3) - Overlapping. Raise 8 more – View → hit animations, plus AR 5
00:49:531 (4,5,6) - This dips down rather than naturally decaying downwards.
00:56:562 (3,4,5,6) - This seems a rather random pattern. What about this? – couldn't get it to work, I'll stick with what I have
01:00:312 (1,2) - These sliders are awkwardly hugging each other, like when you meet that person that likes you but you don't want to hug them, so you awkwardly do this shimmy thing. Know what I'm talking about? XD – really don't know how to fix other than change the curvature so they blanket better
01:01:562 (3,4,5,6,7) - Why not drag 7 down to make a star?
01:05:312 (3,4,5) - Drag 4 and 5 up together so they don't look like they're being "capped" by 3.
01:14:687 (2,3) - Curved too much. – fixed
01:15:780 (4) - Drag up so it's not so close to 2 – sure
01:18:749 (7,3) - Does it have to overlap? – it doesn't
01:34:373 (2,3) - This is in an awkward position because it's not blanketing 1, but nor does it lead (very well) to 4. – ok
01:37:186 (2,3) - Blanket? Or at least make 2 lead to 3 better. It's just kinda unfairly smudged into the corner ;-; – did a little
01:55:466 (4) - While it fits with the song, it's too short to be wavy. It's like trying to make a girl's ponytail out of a boy's short hair. It falls short. – made it less curvy so it feels more natural
02:02:966 (4) - ^ Just make this one straight.
02:13:278 (5) - Curve less. – okay

While this difficulty is nice, I feel like it is too difficult for normal mode players. Maybe it's just me. You're right, it's harder than your average normal and it does concern me that this is the case, but I don't know that changing the rhythm makes the map better.

Hard
Approach Rate 7

00:12:502 (7,4) - Bad overlap.
00:25:314 (1) - curve less – ok
00:26:564 (5) - ^
00:30:313 (1) - Looks really scrunched up. Open it up a bit – ok
00:26:564 (5,6) - I suggest you make 6 a copy of 5 and make them go up, then down.
00:32:345 (8,4) - Stack?
00:34:063 (4,5,6) - This pattern makes you quickly move to the left or right rather than a smooth continuous flow. Fix it up a little. – this is intentional
00:49:531 (7,1) - Delete 1, Turn 7 into a whole slider and make it end where 1 is to follow the beat better.
00:53:594 (4,10) - Stack?
00:59:375 (7) - Curve slightly less
01:01:562 (4,5) - 5 is hugging 4, but 4 is not. Don't let 5 go unloved ;) -- You're probably right but I'm gonna be stubborn here
01:05:312 (4) - This shape is not pretty to look at.
01:06:562 (1,3) - No blanket? – fixed
01:11:249 (5) - Curve less
01:11:562 (1,2,3) - This sequence feels weird because it feels like 3 completely unrelated sliders because of their odd shape and rotation. Try to make them look more alike. – good suggestion, hopefully this is better now
01:13:280 (7) - Position this over 6 better and curve less
01:15:312 (4) - Curve more – ok
01:16:874 (2,4) – Stack – ok
01:20:155 (5) - Curve less, make it a more subtle S.
01:20:624 (6,7) - This looks kinda weird. Make them blanket better – fixed
01:24:217 (2) - Curve slightly more – ok
01:30:311 (6,7,1,2,3) - Remap this part. Flows really oddly and looks really weird. – I'm afraid it's still too similar, but I think it's better now.
01:35:467 (6) - New combo
01:38:123 (6,8) - No overlap please
01:46:560 (1,1,1) - These feel TOTALLY random. Please take them out. – woops those weren't supposed to be there
01:57:966 (5,6) - Spread these apart. They feel too close – okay

Nice difficulty, flows pretty well, but some parts do look odd. Just fix those and you're good!

Overall nice mapset, but the normal seems too hard. Other than that great job! Sorry I couldn't find too much except little things, because you've already had A lot of mods. Good luck on ranking your map! :) I really needed a mod like this, thank you. You did a good job
Thank you for the help!
Rizen
hello o/

[Insane]
  1. 00:05:627 (1) - tbh, this looks kinda awkward because the next 3 sliders are horizontally aligned... something like this? http://puu.sh/kWTol/d81b0e4bcf.jpg
  2. 00:08:127 (1) - move to x407 y277 for pretty structure? (re-adjust upcoming objects to fix)
  3. 00:09:533 (3) - repeat 1/2 slider because there's sound at 00:09:689?
  4. 00:11:408 (4) - maybe a circle at the slider head postion, and slider starting at large downbeat white tick ending at same slider end position?
  5. 00:13:752 (4,5,6,7) - nice symmetry :^)
  6. 00:17:501 (6) - maybe this rhythm? http://puu.sh/kWTI2/29ea6dc67c.jpg
  7. 00:23:439 (4) - angle this the otherway? to add emphasis on vocals
  8. 00:25:626 (3,4,5) - looks kinda messy like this. try this? http://puu.sh/kWVR5/95934e8e59.jpg
  9. 00:45:313 - strong beat missed ;(
  10. 00:49:844 (1,2,3) - this is the same sound as at 00:44:844 (1,2,3) - but the spacing emphasis is different. maybe make it the same for consistency?
  11. 00:48:125 (3) - spacing (any reason why this spacing is so large? the previous parts similar to this use the same spacing)
  12. 01:13:280 (7) - ctrl+h, the flow is kinda off
  13. 01:55:779 (3) - maybe rotate this 20degrees ACW around the selection centre
  14. 01:31:092 (1,2,3) - same thing mentioned about consistency. If it's variation you're after, try triangles
  15. 02:11:403 (3) - plz don't map slider end to downbeat ;(


[Hard]
  1. 00:30:001 (6,1,2) - http://puu.sh/kWYFr/df8f09a4bf.jpg
  2. 01:17:811 (5) - http://puu.sh/kWYLk/7db1d2696d.jpg mayb
  3. 02:09:841 (4,6) - overlap is kinda icky... I see no way of avoiding this unless you move the slider elsewhere
General Comments:
The easy (as pointed out before) is a little bit too difficult to be called an "easy". Right now, it looks like it's riding at an easy+ or normal-. I suggest either making it less difficult or make an easier easy from scratch
The insane out of all the diffs looks the messiest as the spacing is kinda all over the place, along with patterns being a little bit random.. I suggest a remap or a vigorous going over through. It looks like this was one of the first diffs in the mapset (i.e. the one with few remaps)
Hard looks the most structured
funky bpm :k

Good luck--
Topic Starter
Grrum

[ Rizen ] wrote:

hello o/

[Insane]
  1. 00:05:627 (1) - tbh, this looks kinda awkward because the next 3 sliders are horizontally aligned... something like this? http://puu.sh/kWTol/d81b0e4bcf.jpgdid the suggestion below and used it's mirror here
  2. 00:08:127 (1) - move to x407 y277 for pretty structure? (re-adjust upcoming objects to fix) – looks good
  3. 00:09:533 (3) - repeat 1/2 slider because there's sound at 00:09:689? – the rhythm is with the singer, so I'd rather not
  4. 00:11:408 (4) - maybe a circle at the slider head postion, and slider starting at large downbeat white tick ending at same slider end position? – The singer is syncopated here. So the stressed note is not the downbeat, it's the red tick this slider is on, so I like it as is.
  5. 00:13:752 (4,5,6,7) - nice symmetry :^) – thanks, but with the first change there's a little too much symmetry now. Hmmm....
  6. 00:17:501 (6) - maybe this rhythm? http://puu.sh/kWTI2/29ea6dc67c.jpg sure
  7. 00:23:439 (4) - angle this the otherway? to add emphasis on vocals – yep, you're right
  8. 00:25:626 (3,4,5) - looks kinda messy like this. try this? http://puu.sh/kWVR5/95934e8e59.jpg fixed (I hope)
  9. 00:45:313 - strong beat missed ;( – see below
  10. 00:49:844 (1,2,3) - this is the same sound as at 00:44:844 (1,2,3) - but the spacing emphasis is different. maybe make it the same for consistency? – I don't know if being consistent is necessarily better. There are some flows/spacing where it feels better to not be consistent. I'll experiment around with this, but I'm not convinced I need to change too much for this rhythm in the song.
  11. 00:48:125 (3) - spacing (any reason why this spacing is so large? the previous parts similar to this use the same spacing) – I suck at mapping, fixed
  12. 01:13:280 (7) - ctrl+h, the flow is kinda off – I'm going to be irrationally stubborn and wait till someone else raises this issue
  13. 01:55:779 (3) - maybe rotate this 20degrees ACW around the selection centre – I tried and it's fine but I kinda like what I have, though the spacing is off so I increased it here
  14. 01:31:092 (1,2,3) - same thing mentioned about consistency. If it's variation you're after, try triangles – I like this flow and I like the distance is not the same throughout these three notes, so I'm keeping it as is
  15. 02:11:403 (3) - plz don't map slider end to downbeat ;( – right, so, this plus the above statement means you want me to put a clickable object on this part of the rhythm. It's kind of hard to do that (imo) without then de-stressing the intense vocals of 02:11:091 (1,2,3) - . I do see what you mean though about having this kind of dead moment in the map. If you can convince me of a way to add a note here while still keeping these vocals very intense, I will be pretty happy to fix it


[Hard]
  1. 00:30:001 (6,1,2) - http://puu.sh/kWYFr/df8f09a4bf.jpgI had this, but the spacing and even design looked a little awkward so I changed it to this. I still kind of feel that way, but I'm probably being a scrub, so I think I should just remap it to avoid this issue entirely.
  2. 01:17:811 (5) - http://puu.sh/kWYLk/7db1d2696d.jpg mayb – So good, definitely added.
  3. 02:09:841 (4,6) - overlap is kinda icky... I see no way of avoiding this unless you move the slider elsewhere – I've had a complaint about this. I don't see this as a big issue, especially if I decide to make 6 a NC (and increase NC from 2 downbeats to 1 downbeat) so that these would be different colors and hence more easily readable. But if more people complain then I think I will change it
General Comments:
The easy (as pointed out before) is a little bit too difficult to be called an "easy". Right now, it looks like it's riding at an easy+ or normal-. I suggest either making it less difficult or make an easier easy from scratch – While language is powerful, I don't think it should dictate how we map. The problem then is not with the difficulty, but the name of the map. I'll ask whoever bubbles it (if that's possible) what they think it should be named.
The insane out of all the diffs looks the messiest as the spacing is kinda all over the place, along with patterns being a little bit random.. I suggest a remap or a vigorous going over through. It looks like this was one of the first diffs in the mapset (i.e. the one with few remaps) – I can see what you mean with the example of 00:48:125 (3) - . I will go through the map and see what I can do about it.
Hard looks the most structured – I'm gonna take this not as a compliment but instead as a request to make the Normal not look like a toilet.
funky bpm :k – yeah I'm probably stupid XD

Good luck-- – thank you so much for the mod! Very helpful
Tarrasky
some help
mod
Easy

01:10:312 (3) - I prefer 3/2 slider here, sounds more logical with your style
nice map, i like

Normal

00:17:814 (1) - add a finish?
00:44:063 (2,3,4,5) - 00:49:063 (3,4,5,6) - and all kiais, you forgot the whistle, like in Easy diff, I recommend you use the same hitsound in every difficulty
01:03:125 - add breaktime? if you do this, i recommend you move 01:02:812 (7) - from x:176 y:128 or next to this
00:51:563 (4) - 01:32:811 (4) - Always perform a standard in hitsounds

Hard

00:17:814 (1) - add a finish?
01:03:125 - add breaktime?

Insane

i dont like this 00:22:814 (1,2) - in the end of a stream, i prefer a lot more a slider here, can be a bit hard a single after the stream
00:29:376 (4) - move to x:428 y:340
00:42:813 (1,2) - same about 00:22:814 (1,2) -
01:03:125 - add breaktime?

Superman

00:17:580 (7,8,9) - i feel this stream a bit overmap, look in 00:20:080 - have the same sound and you dont map
01:03:125 - add breaktime?
the map itself is already well polished, congrats and good luck <3
Topic Starter
Grrum

Tarrasky wrote:

some help
mod
Easy

01:10:312 (3) - I prefer 3/2 slider here, sounds more logical with your style – You're probably right, I'm just too lazy and it does fit kind of.
nice map, i like :)


Normal

00:17:814 (1) - add a finish? – this makes the hitsounding that comes after this quite weak, so I would need to add more finishes, and then it sounds too strong/weird
00:44:063 (2,3,4,5) - 00:49:063 (3,4,5,6) - and all kiais, you forgot the whistle, like in Easy diff, I recommend you use the same hitsound in every difficulty – You're probably right, but I did the Easy hitsounds differently because it follows the beat more than the vocals and at the time I didn't think the whistles worked well with the vocal rhythm.
01:03:125 - add breaktime? if you do this, i recommend you move 01:02:812 (7) - from x:176 y:128 or next to this – I'd like to, but there is not enough time for the editor to actually allow me to, so to stay consistent I have no breaktime in harder difficulties
00:51:563 (4) - 01:32:811 (4) - Always perform a standard in hitsounds – I don't agree with this. If you listen to some pop songs, the choruses at the end of the song will be stronger by having more background claps/sounds to emphasize them more. By not having a whistle in the earlier chorus here, the later chorus gets emphasized and creates a pacing of intensity that works better. It would work better if I did other things to emphasize since this lone wolf hitsound can be odd, but I think the sentiment is fine that I like it as is.

Hard

00:17:814 (1) - add a finish? – see above
01:03:125 - add breaktime?

Insane

i dont like this 00:22:814 (1,2) - in the end of a stream, i prefer a lot more a slider here, can be a bit hard a single after the stream – Yeah this is contentious, some people like it, some people don't, I think it's okay as is but I see where you're coming from
00:29:376 (4) - move to x:428 y:340 – I'm trying to stick with the consistent spacing patterns I have, so even though I set this up to be symmetrical, I think it plays better with the spacing difference.
00:42:813 (1,2) - same about 00:22:814 (1,2) -
01:03:125 - add breaktime?

Superman

00:17:580 (7,8,9) - i feel this stream a bit overmap, look in 00:20:080 - have the same sound and you dont map – that's more an argument for overmapping the latter combo there. I mean you're right, the pattern doesn't play perfectly since I transition away from the vocals, but I'm kind of forced to do that here in the song, and I think it's not bad enough to change.
01:03:125 - add breaktime?
the map itself is already well polished, congrats and good luck <3 -- thanks!
I appreciate the mod even though I disagreed a lot. Thanks for the help!
guineaQ
ay
05:10 guineaQ: you are still working on that song LOL
05:10 pinataman: ok i swear to god it's ready to be bubbled. like come on plz. im just really bad at getting BN-senpai to notice me
05:10 pinataman: also whats up, long time no talk
05:10 guineaQ: long time no see due to timezone op
05:12 pinataman: I see you've been making some mania stuff
05:12 pinataman: ive always wanted to give mania a try
05:12 pinataman: just never really could get into it
05:12 guineaQ: its ez
05:12 guineaQ: compared to CtB
05:12 guineaQ: everything is ez
05:13 guineaQ: oh man this diff give me old feels
05:13 pinataman: oh woah ctb sounds weird
05:13 guineaQ: like galv
05:13 pinataman: my map?
05:13 pinataman: crazy
05:13 guineaQ: ye
05:13 guineaQ: the symmetric style mang
05:16 guineaQ: plays fine
05:17 guineaQ: there is still room to improve tho
05:19 guineaQ: imo some parts could play better if the distance was biggerrrr
05:19 guineaQ: man every extra maps I play these dasys
05:19 guineaQ: days*
05:19 guineaQ: I wish some parts had bigger spacing rather than smaller spacing lol
05:20 pinataman: If you point them out I'd be willing to change some.
05:20 guineaQ: 00:35:313 (1,2,3,4) - make 3,4 same distance as 1,2 is
05:21 guineaQ: 00:35:469 (2) - or move this to somewhere around 166,188
05:21 guineaQ: 00:36:251 (6) - x:1 y:78
05:21 pinataman: that makes 00:35:782 (4,5) - a little big, how would you change it so this jump isn't massive?
05:22 guineaQ: thats why i said you could just move 2 to x166 y188
05:22 guineaQ: it was the angle of movement from 1 to 2 that is really awkward
05:23 guineaQ: forget about what i said making 3,4 spacing like 1,2 i thought it had trumpets that 1,2 had which it doesnt lol
05:23 guineaQ: http://puu.sh/lb3DL/5e711fddfd.jpg
05:24 guineaQ: i made 1->2 distance around 1.45x
05:24 guineaQ: and make sure 2->3 distance is 1.8x and 4->5 distance 1.8x as well
05:24 pinataman: how about http://puu.sh/lb3FO/bc40626203.jpg
05:24 guineaQ: um you actually want the 3->4 distance to be smaller than 1->2
05:25 pinataman: lol i thought you said to make it same
05:25 guineaQ: i corrected myself few sentences ago >w<
05:25 guineaQ: I thought 4 had trumpets too
05:25 guineaQ: but it didnt
05:26 pinataman: oh mb
05:26 guineaQ: but what you did there should play well as well
05:27 guineaQ: 00:37:657 (13) - having this stack under 10 is kinda uncomfortable
05:27 pinataman: yeah originally i had the 3,4 spacing bigger but decreased for visual appeal
05:27 pinataman: +4x, +4y?
05:27 guineaQ: i was thinking more of
05:28 guineaQ: http://puu.sh/lb3SD/f746434a34.jpg
05:28 guineaQ: this should still make the transition to next note smooth enough while keeping that nice horizontal movement
05:29 guineaQ: 00:37:813 (1,2,3,4) - about this
05:30 guineaQ: [http://puu.sh/lb3YH/91f54cc226.jpg i made 2 be 3 and 3 be 2]
05:30 pinataman: the flows weird isn't it?
05:30 pinataman: the goal is increase spacing?
05:30 guineaQ: just to make
05:30 guineaQ: the direction of flow drastically different
05:30 guineaQ: doesnt really make sense to make it flow nicely here
05:31 pinataman: yeah I agree I think I'll do that
05:31 guineaQ: 00:39:688 (7,8) - for these
05:32 guineaQ: http://puu.sh/lb47k/0ea40bdd4c.jpg
05:32 guineaQ: you might have to decrease the spacing of next note if you do this
05:32 guineaQ: 00:40:313 (1) - this would be pretttty far away
05:32 guineaQ: if you do what i puush'd
05:33 pinataman: yeah I agree the flow is a little too unnatural around there
05:33 pinataman: Now that I'm more aware of the problem I'll get it
05:33 guineaQ: you dont have to change much with this diff
05:33 guineaQ: just little rearranging will do wonders
05:34 guineaQ: 00:40:313 (1,2,3) - for this
05:35 guineaQ: [http://puu.sh/lb4gM/5b25f5d9bb.jpg fun stuffu]
05:35 guineaQ: 00:41:251 (4,5,6,7) - you should either just stack these doubles of space them out a lot more
05:36 guineaQ: right now as it is, it makes me snap awkwardly
05:37 pinataman: what do you mean by that?
05:37 guineaQ: 00:41:251 (4,5) - for this
05:37 pinataman: so like increase DS to 1.2?
05:37 guineaQ: 4 definitely has smaller vocal power
05:37 guineaQ: contrary to 5
05:38 guineaQ: yet 3->4 spacing is bigger than 4->5 :<
05:40 pinataman: starting at 00:41:251 (4) - the background -scats- go away, so the overall section feels less intense, which is the idea behind the slow down
05:40 guineaQ: it goes away completely starting from 6
05:41 pinataman: I think I might have overdone it, and maybe 3,4 should be lower, so ill test it out
05:41 guineaQ: it just feels weird to have it flow in a straight line
05:41 guineaQ: http://puu.sh/lb4DG/0bc2bdcab0.jpg
05:41 pinataman: okay I'll play around with a more angular flow
05:42 guineaQ: 4 has lower volume/pitch then 5
05:42 guineaQ: should it should be at aesthetically lower position of 5 since you are not using spacing to emphasize that difference
05:43 guineaQ: besides its a nice place to transition flow direction
05:45 guineaQ: about kiai
05:45 guineaQ: i have no problem with it
05:45 guineaQ: nice back and forths
05:46 pinataman: yeah
05:46 pinataman: yay*
05:46 guineaQ: 01:04:687 (2) - ctrl+g ftw
05:47 guineaQ: if you did ctrl+g d make 3 a bit more like [http://puu.sh/lb4Wl/2111685e57.jpg this]
05:48 guineaQ: 01:09:374 (3) - maybe something more interesting shape wise
05:50 guineaQ: 01:14:374 (2,3,4,5) - maybe something like [http://puu.sh/lb54O/fb9ca233c5.jpg this]
05:52 guineaQ: are you still aliveu
05:53 pinataman: yeah its just hard to do and respond XD
05:53 guineaQ: =w=
05:53 guineaQ: take your time
05:54 pinataman: im really bad at irc modding cuz i have to think about things and it bothers me that i can't get a solution right away when you make a point and then move on
05:54 guineaQ: imo irc modding is like best tho
05:54 guineaQ: live feedback
05:54 guineaQ: well every modding method has its ups and downs
05:54 pinataman: i think that's good, I just find it hard to respond
05:54 pinataman: anyway
05:54 guineaQ: wait why did i end up irc modding
05:55 pinataman: I don't think i can make ctrl + g work at 01:04:375 (1,2) -
05:55 pinataman: i think ill just move 1 up
05:55 guineaQ: no biggy
05:55 pinataman: oh idk because you love me :P
05:56 guineaQ: 01:21:561 (1,2,3) - idk why this is smaller than 00:40:313 (1,2,3) - spacing wise
05:56 pinataman: and i kind of like the anti-flow at 01:14:374 (2,3,4,5) -
05:56 guineaQ: www
05:56 guineaQ: i do that anti flow sometim-
05:56 pinataman: though Byby told me the same thing
05:56 guineaQ: well
05:56 guineaQ: i do it a lot of times
05:56 *guineaQ is listening to [https://osu.ppy.sh/b/788216 TOKINE - Negai o Yobu Kisetsu]
05:56 guineaQ: in this
05:57 pinataman: well i interpreted 01:21:561 (1,2,3) - as low intensity
05:57 pinataman: since intensity goes up at 01:23:749 (9,10,11,12,1) -
05:58 pinataman: and intesnity went up with hitsounds at 01:20:624 (6,7,8) -
05:58 guineaQ: well the vocals get a lot stronger here;
05:58 pinataman: so it seemed like the pacing wanted it to go down in intensity
05:58 pinataman: i must play this song too much cuz it's ingrained in me to see this as lower vocals
05:59 guineaQ: thennn
05:59 guineaQ: http://puu.sh/lb5y9/169b0ec6e3.jpg you can try this
06:01 pinataman: hmm, ok, i fixed the overlaps around there and yeah it;s good
06:01 guineaQ: \owo/
06:01 guineaQ: 01:26:717 (1,2,3,4,5,6,7) - ok this pattern is liek
06:01 guineaQ: ehhhhhhhhhhhhhhhhhhh
06:02 pinataman: what don't u like about it?
06:02 guineaQ: 1->2->3->4
06:02 guineaQ: it feels very forced to have curved straight flow with circles
06:03 guineaQ: you could have done back and forths like you did in first kiai
06:03 guineaQ: idk why you decided to change
06:04 pinataman: so 01:27:186 (4,5,6,7) - being zig-zag was important to me
06:04 pinataman: and so 1,2,3,4 had to be different
06:04 pinataman: because these two parts need different flow to express the change in the song
06:04 pinataman: and i think i know what you mean by forcing the curve
06:04 pinataman: like it feels hard to play for some reason
06:05 pinataman: but i kind of like that it's hard to play here
06:05 guineaQ: hmmmmmmmmmmmmm
06:05 guineaQ: not really sure if i like that reasoning but ok
06:06 guineaQ: this is the pattern i had in mind [http://puu.sh/lb5Uk/290a1a8cf6.jpg part 1] - [http://puu.sh/lb5Vy/a1dc83e93f.jpg part 2]
06:08 guineaQ: 02:11:091 (1,2,3,4) - i clicked on 4 first instead of 3 when i was playing this
06:08 pinataman: idk the patterns grown on me too much
06:08 pinataman: idk why :/
06:09 guineaQ: wellll
06:09 pinataman: you expect angled flow more than linear flow and 3 is hidden in the awkward corner zone
06:09 pinataman: i guess
06:09 guineaQ: yeah
06:09 guineaQ: its fine as it is
06:09 guineaQ: but just wanted to point that out if somebody tells you to ctrl+g that
06:09 guineaQ: you know one reason why they say that lol
Gear
Heyo, first of all sorry for the HUGE delay, but I finally found some free time v.v

bad mod
[Hard]
01:38:123 (6,7,8) - feels a little cluttered compared to the similar pattern here 00:56:562 (4,5,6,7) which is more spaced out

[Insane]
00:50:000 (2,3) - make these two have the same spacing as 00:45:000 (2,3) since there are essentially the same?

01:02:812 (5) - i'd make this farther from the previous slider since it's a pretty strong note, especially with the finish on it, same with 01:44:060 (5)

01:13:749 (9) - maybe use a 1/2 slider here instead and have a note on 01:14:062 I think it'll feel better to click there since there's a finish hitsound there

02:06:247 (2,3) - space (3) away from (2) more like the other similar patterns = 01:31:248 (2,3) , 01:26:249 (2,3) , etc

02:11:247 (2,3) - ^

02:14:372 (2,3,4,5) - imo, this feels weird since the distance between each one gets smaller. any reason for that? *^*

[Superman]
00:17:814 (1,2) - 1 and 2 feel pretty strong imo, i think they should have more spacing between them, and less between 00:17:970 (2,3)

00:32:501 (9,10,11,12,1) - this stream has an awkward shape compared to the others, any reason for that?

00:45:469 (1,2,3,4,5,6,7) - since the jumps are slowly increasing in spacing, wouldn't it make sense to have more spacing between 00:46:407 (7,1) , I think it'd play better.

01:40:467 (2,3) - more spacing between these? for emphasize on the clap and the vocals get pretty high in pitch on (3)
01:42:810 (1,2,3,4) - these huge jumps feel too sudden coming in from the previous low distance pattern, I suggest making 01:41:560 (1,2,3,4) - into 1/2 sliders that builds up in spacing

02:11:091 (1,2,3,4) - this feels awkward, making 1,2,3 a straight linear pattern, 02:06:091 (1,2,3,4) feels much better. Since 02:11:247 (2,3) have a different pitch, I'd move (3) at an angle instead of linear to get more of a feel for it... yeah (not good with wording v.v)

02:18:121 (2) - and 02:19:371 (2) - it's fine and all, though I'm not hearing anything on the blue tick.

Nice map, good luck!
Again, sorry for the delay, take a star~
Topic Starter
Grrum

Gear wrote:

Heyo, first of all sorry for the HUGE delay, but I finally found some free time v.v

good mod
[Hard]
01:38:123 (6,7,8) - feels a little cluttered compared to the similar pattern here 00:56:562 (4,5,6,7) which is more spaced out -- yeah a lot of people don't like the overlap. I made the flow a little hard but the design is better

[Insane]
00:50:000 (2,3) - make these two have the same spacing as 00:45:000 (2,3) since there are essentially the same? -- theres a nuanced difference between these two notes instances and I think the patterns play well as is

01:02:812 (5) - i'd make this farther from the previous slider since it's a pretty strong note, especially with the finish on it, same with 01:44:060 (5) - increased from 1.2 to 1.4, hope that's enough

01:13:749 (9) - maybe use a 1/2 slider here instead and have a note on 01:14:062 I think it'll feel better to click there since there's a finish hitsound there-- the pattern is intentionally trying to rest to separate the high and low intensity sections, so a slider like this fits

02:06:247 (2,3) - space (3) away from (2) more like the other similar patterns = 01:31:248 (2,3) , 01:26:249 (2,3) , etc -- ok

02:11:247 (2,3) - ^ I don't think that spacing enhances the flow I'm going for, and I like the flow I have

02:14:372 (2,3,4,5) - imo, this feels weird since the distance between each one gets smaller. any reason for that? *^* -- it's mostly for design since I have to make it all fit together, but the spacing emphasizes the two strong notes at 02:14:372 (2) - and 02:14:997 (6) - nicely with the fading distance into a resurgence, so even though it might not be perfect, it's a fine pattern for me

[Superman]
00:17:814 (1,2) - 1 and 2 feel pretty strong imo, i think they should have more spacing between them, and less between 00:17:970 (2,3) – I force the perspective that the lyric is strong on 3. I know it's awkward and I'm probably wrong in doing so, but it's grown on me too much to change this.

00:32:501 (9,10,11,12,1) - this stream has an awkward shape compared to the others, any reason for that? -- I don't think the shape is awkward. It's a ctrl+shift+F wave slider

00:45:469 (1,2,3,4,5,6,7) - since the jumps are slowly increasing in spacing, wouldn't it make sense to have more spacing between 00:46:407 (7,1) , I think it'd play better. -- did as best I could to preserve the patterns and the increase the spacing and I think it came out better

01:40:467 (2,3) - more spacing between these? for emphasize on the clap and the vocals get pretty high in pitch on (3) -- I see what you're going for, but I think emphasizing it drastically would make it too gimicky (the pattern is already hard). I increased the spacing a tad but not enough to really emphasize it, which I think is good

01:42:810 (1,2,3,4) - these huge jumps feel too sudden coming in from the previous low distance pattern, I suggest making 01:41:560 (1,2,3,4) - into 1/2 sliders that builds up in spacing -- 01:42:654 (4,1) - is the only jump I think is too big, so I lessened it by a little, but the 1/2 sliders are really just 1/1 rhythm which makes the jumps not really that big, so I don't see this as a problem

02:11:091 (1,2,3,4) - this feels awkward, making 1,2,3 a straight linear pattern, 02:06:091 (1,2,3,4) feels much better. Since 02:11:247 (2,3) have a different pitch, I'd move (3) at an angle instead of linear to get more of a feel for it... yeah (not good with wording v.v) I like the linear flow

02:18:121 (2) - and 02:19:371 (2) - it's fine and all, though I'm not hearing anything on the blue tick. -- theres a slight echo in the background that gives enough justification to fill it in in this way.

Nice map, good luck! -- thank you
Again, sorry for the delay, take a star~ don't worry about it. It was a helpful mod, so I appreciate it, thanks
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