forum

Aqua - Cartoon Heroes (Speed Up Ver.)

posted
Total Posts
87
Topic Starter
Grrum
This beatmap was submitted using in-game submission on Thursday, March 2, 2017 at 9:07:36 PM

Artist: Aqua
Title: Cartoon Heroes (Speed Up Ver.)
Tags: Aquarius trance happy hardcore hard dance uk trancecore
BPM: 192.01
Filesize: 4195kb
Play Time: 02:21
Difficulties Available:
  1. Easy (1.7 stars, 196 notes)
  2. Hard (3.52 stars, 380 notes)
  3. Insane (4.4 stars, 468 notes)
  4. Normal (2.32 stars, 271 notes)
  5. Superman (5.27 stars, 510 notes)
Download: Aqua - Cartoon Heroes (Speed Up Ver.)
Information: Scores/Beatmap Listing
---------------
4th Beatmap

I wonder what I'm getting myself into

Modders
Fantastica
[ Joey ]
guineaQ
tutuhaha
Naitoshi
-Nya-
MoodyRPG
sukiNathan
[Ranger]
VINXIS
Streliteela
sheela901
neonat
-Tochi
baraatje123
ReallyFastCat
ByBy_ChAn
Come[Back]Home
DahplA
CloudSplash16
blissfulyoshi
Mako Sakata
Snaggletooth
CelsiusLK
Gray Veyron
Crimmi
monstrata
Natsu
Silverboxer
FCL
Xelasto
[ Rizen ]
Tarrasky
Gear
Pentori
RegN
JackFrost
I expect good things to come from this map 8-)
Topic Starter
Grrum
Hey, thanks for the support and I'm glad you like it! Unfortunately I'm a little busy failing exams, but hopefully over break I can get this finalized and ready for mods. I've got a long way to go if I want to get this ranked though, so I wouldn't expect anything soon.
ego_17
i think offset is ok - but singer somtimes use 1\3 - like this "uo-o-o" part in chorus (we are a cartoon heroes uo-o-o)
but its just my opinion - im not experienced with this //
Topic Starter
Grrum
Thanks for the concern. I took a look at that section and found no significant problems with it. The singer isn't always perfect, but it sounds like 1/4 is very close to the beat they're using. I'm more concerned about the beginning. For instance (in Another), this might need to end on a 1/6th note 00:06:553 (2) - , and this feels better on an 1/8th note 00:08:115 (1) - though both of these suggest a very wonky timing pattern that I'd rather ignore them for now and hope they aren't a big issue/wait for someone to call me out on them.
Blizs
Hi~~~~
here's the reply for M4M :3

[General]
  1. Ok... Good IMO :3
[Normal]
  1. 00:43:428 (2) - I think the blanket is better if : move the 3rd dot to x:181 y:251
  2. 01:37:803 (1,2,3,4,5) - How about make it like This
  3. 01:59:678 (3) - Repair the blanket. Move the 2nd dot to x:455 y:164
[Medium]
  1. 00:42:178 (6,2) - Make it more like http://puu.sh/dRGZV/9ba23194ef.png . Because the 00:42:178 (6) - 's tail was touch the 00:44:053 (2) - 's slider.
[Hard]
  1. 00:46:553 (1) - It's better to move the 2nd dot to x:250 y:284 and 3rd dot to x:303 y:244
  2. 01:13:740 (5) - move the 5th dot to x:182 y:278 -- 6th dot to x:212 y:281-- 7th dot to x:249 y:263
  3. 01:17:490 (3) - move the 2nd dot to x:209 y:371
  4. 01:17:803 (4) - uhh... It is too far from blanket... move the 2nd dot to x:299 y:199 - 3rd dot to x:215 y:169
  5. 02:20:303 (3) - I think it's better NC
[Insane]
  1. 00:59:365 (2,4,6) - Uh oh.... I don't like this overlap
  2. 00:42:490 (9) - I think it's better NC
  3. 01:23:740 (9) - ^^
[Another]
  1. 00:42:490 (9) - as insane
  2. 01:23:740 (9) - ^^
Ok That's all a simple mod from me
Thanks for the M4M
and Good luck with this mapset :3
Topic Starter
Grrum

Fantastica wrote:

Hi~~~~
here's the reply for M4M :3

[General]
  1. Ok... Good IMO :3
[Normal]
  1. 00:43:428 (2) - I think the blanket is better if : move the 3rd dot to x:181 y:251 - moved to 186, 249
  2. 01:37:803 (1,2,3,4,5) - How about make it like This any particular reason? I could see why some people might not like this flow, but I like it and would like to see it work. Talk to me in game about this.
  3. 01:59:678 (3) - Repair the blanket. Move the 2nd dot to x:455 y:164 ok
[Medium]
  1. 00:42:178 (6,2) - Make it more like http://puu.sh/dRGZV/9ba23194ef.png . Because the 00:42:178 (6) - 's tail was touch the 00:44:053 (2) - 's slider.ok
[Hard]
  1. 00:46:553 (1) - It's better to move the 2nd dot to x:250 y:284 and 3rd dot to x:303 y:244 ok
  2. 01:13:740 (5) - move the 5th dot to x:182 y:278 -- 6th dot to x:212 y:281-- 7th dot to x:249 y:263 ok
  3. 01:17:490 (3) - move the 2nd dot to x:209 y:371 ok
  4. 01:17:803 (4) - uhh... It is too far from blanket... move the 2nd dot to x:299 y:199 - 3rd dot to x:215 y:169 generally i only look and see if the approach circle is equidistant of the slider head and end. This is a good example of why it's better to make a habit of looking at the whole slider. fixed
  5. 02:20:303 (3) - I think it's better NC oops, forgot to. Fixed
[Insane]
  1. 00:59:365 (2,4,6) - Uh oh.... I don't like this overlap Disregard the overlap in editor and see if you still dislike it when you are playing. Due to the stacking of notes, 2 is in a different place than what it shows in the editor, and I think there is no overlap/blanket issue while playing
  2. 00:42:490 (9) - I think it's better NC hmmm okay, but just for Insane and Another
  3. 01:23:740 (9) - ^^
[Another]
  1. 00:42:490 (9) - as insane
  2. 01:23:740 (9) - ^^
Ok That's all a simple mod from me
Thanks for the M4M thank you!
and Good luck with this mapset :3
guineaQ
I HAVEN'T FORGOTTEN ABOUT MODDING YOUR MAP

Placeholder for mod.
[ Joey ]
Hey man, just got back to my house. My mod is half way done. It will be done tomorrow night! :D
EDIT: Oops, forgot to edit this post with my mod :P
[ Joey ]
Hey pinataman, here is my mod for m4m!

General
  1. Your Another diff is pretty hard, so I would name it Extra. Or if you want, name it something creative that has something to do with your mapset, because it is your hardest difficulty. http://puu.sh/em3jl/752d781a3e.png
  2. You can start a spinner with gradually increasing volume right here 00:01:865 to lead into the map


Another
  1. Pretty fun map. You should consider mapping the background beat more, rather than strictly following vocals in some areas.
  2. I recommend you map these notes in this first section: 00:06:084 , 00:08:584 . You can still follow the vocals, while hitting these notes. Instead of using this reverse slider 00:05:615 (1) , try something like this: http://puu.sh/em5ut/c655fc2fe4.jpg
  3. 00:08:115 (1,2,3) - And for this section, you can just add a slider like this: http://puu.sh/em5G3/223e7794c5.jpg
  4. 00:09:521 (4) - It sounds like there are some more notes you should hit in this slider. I recommend making it a triple into a 1/2 slider, like this: http://puu.sh/em6bF/6507cfa8e2.jpg
  5. 00:13:896 (5,6) - This jump is lacking some distance imo. Maybe stack it on this 00:13:115 (2) , or you could even make it an anti-jump, and stack it with 00:13:896 (5)
  6. 00:14:053 - I didn't notice earlier, but you really should have a note here to hit that beat, which means you can probably disregard my previous recommendation.
  7. These trumpets: 00:17:490 , 00:17:646 , 00:17:803 , 00:17:959 - should be mapped. I recommend a rhythm like this: http://puu.sh/em8tx/20cd0f4291.jpg
  8. 00:19:678 - It kinda bothers me that this drum isn't mapped, but I don't think this one is a big deal.
  9. 00:19:990 - Should also map the trumpets that start here.
  10. 00:21:553 - Another drum hit here that should be mapped imo.
  11. 00:22:490 (5,6,7,8,9) - This part is over-mapped. I know you are trying to build up for the chorus, I think a decently sized jump would do the trick. A rhythm like this suits the music more: http://puu.sh/em955/b70453a608.jpg
  12. There are a lot of blankets and slider placements that could use some work. I'm going to put all of them in a box off to the side if you are interested in fixing them. I don't like focusing my mods on "fix this blanket" or "stack this note" because I feel like those small details aren't as important as other things.
  13. 00:23:115 (1,2,3,4,5,6,7,8,9) - This combo is a little bland because it is constant 1/2 notes. Look for places to add something different to mix up the rhythm, like a 1/1 slider. Personally, I think this would be a good place for a 1/1 slider: 00:25:303 (9)
  14. Your NC's are also a litle misplaced. I think your NC's should be placed on the beginning of new measures (at least it sounds that way to me in the music.) So that is on every taller white tick, like here 00:24:053 and here 00:25:303 . I know it doesn't follow the vocals, but NC's shouldn't be dictated by the vocals usually. Just something to think about.
  15. 00:24:521 (6,7,8) - So this is totally just my opinion, but I don't like when maps have like one combo that's perfectly symmetrical, and then every other combo has no symmetry. It makes it almost feel out of place, and doesn't match the rest of the map.
  16. 00:25:615 (1,2,3,4,5,6,7,8) - Kinda got a lot of 1/2 notes again. Try to mix it up a little :D
  17. 00:36:396 (5,6) - These notes are too close together imo.
  18. 00:39:990 (5,1) - This distance can be easily confused for a 1/2 note, because it is about the same distance as your previous 1/2 notes. 00:39:990 (5,1) - Make it a stacked anti-jump? :D (Sorry I really like anti-jumps)
  19. 00:47:959 (1) - NC on a red tick is usually a big no-no. Just follow what I said earlier about the NC's and you should be good ;)
  20. You kiai time also has too many half notes imo. It needs some more variety. Adding triples would give it the flare it needs :D I recommend adding triples that would emphasize the vocals, like right here: 00:48:037 -
  21. 00:45:303 - Mapping strictly to vocals makes you miss this fairly important beat here. I would presonally map these notes
  22. 00:50:303 - ^
  23. 00:57:959 - This gap is fine. You aren't missing anything important.
  24. 01:06:084 (7,8) - ctrl + g these notes to swap their positions, then re-adjust. It feels better to me with the circle coming before the slider.
  25. Can apply my previous recommendations to the other kiais as well.
Blankets, stacks, object placement, ect
  1. 00:07:490 (4,5,6,7,8) - A curved stream fits the music better here imo rather than a pointy edge.
  2. 00:09:521 (5,6) - Can blanket better
  3. 00:15:928 (2,4) - ^
  4. 00:23:115 (1,2) - ^
  5. 00:24:990 (8,9) - ^
  6. 00:24:053 (4,5) - ^ (long distance blanket)
  7. 00:25:303 (9,1,2) - Can make these sliders look more appealing like this: http://puu.sh/emeCR/63d553b1f5.jpg
  8. 00:31:240 (4,2) - Can improve blanket
  9. 00:46:865 (2,4) - ^
  10. 00:49:990 (2,3) - Stack these?
  11. 00:53:115 (1,5) - Can blanket better
  12. 01:04:990 (3,4) - ^
  13. 01:05:771 (6,7) - ^
  14. 01:17:803 (4,8) - Stack?
  15. 01:19:678 (3,1) - Blanket is a little close for my liking
  16. 01:29:365 (2,3,4,5) - Blankets
  17. 01:58:740 (5,3) - Stack?


Insane
  1. So by now you know what a lot of my thoughts are, so I'll try to not be redundant :P
  2. 00:30:303 (1,2,3) - I know this is distance snapped, but it looks a little messy because there is that illusion that it's not distance snapped. Usually in Insanes, I choose to put more priority into making the notes look appealing rather than distance snapping them perfectly. So I would place them like this: http://puu.sh/emh5X/4a996895e6.jpg
  3. 00:30:928 (3,4,1) - So I know I said I wasn't going to say much about object placement, but this is more about a flow issue. Doing something like this http://puu.sh/emhef/46d035d614.jpg makes the flow feel A LOT better.
  4. Kiai needs triples :D
  5. This diff has the same NC issues.
  6. 00:54:053 - Kinda weird to me having a slider end on a new measure like this. Sounds like you should start a note here.
  7. 01:05:303 (4,5,6) - Flow is not so good here. Putting it above the slider like this http://puu.sh/emhUh/adc5a4eb85.jpg makes it so you don't have to sharp of a turn
  8. 01:06:865 (1,2) - Not a big fan of this overlap.
  9. 01:33:740 (4,5) - A larger jump would be cool here, considering it's a finish note.


Hard
  1. 00:21:553 - Really don't want to skip this note.
  2. 00:36:396 (3,5) - You made these fit together nicely, but the hitcircle in the middle is all left out. It would be nice if you could blanket him in :D
  3. 00:46:553 (1) - Most people will tell you they don't like sliders that reverse this many times :( I also don't really like them.
  4. 01:27:802 (1) - ^
  5. 01:01:553 (1,2,3,4) - Could you give all these slider the look of being evenly spaced?
  6. NC's have same problem as previous diffs.
  7. 01:12:646 (1,2) - Here is another example of the distance snapping I was talking about earlier. Even though it may be properly distance snapped, it looks way off because of how the sliders are positioned. I would position it more like this: http://puu.sh/emjFb/1db5f3b8e6.jpg
  8. 01:21:240 - Put a note here?
  9. I would include when I see bad blankets and such, but I get the feeling you aren't trying to blanket, which is ok. Just let me know later if you want me to point out the blankets.


Medium
  1. So this is where my modding gets a little....bad =/ I'm really bad at making and modding Normals and lower lol. Sorry about that.
  2. 00:44:521 (3,4,5) - Three 1/2 notes in a row (with two hitcircles) is too hard for newbies. I would just turn the circles into a slider.
  3. 01:26:240 (4,5) - ^
  4. 01:31:240 (4,5) - ^ (You may want to double check with someone more experienced with easier diffs)
  5. 02:06:240 (5,6) - ^
  6. 02:11:240 (4,5) - ^
  7. Everything else looks fine to me


Normal
  1. 00:06:865 - Add a note here maybe?
  2. 00:32:021 (2) - Ugly slider, sorry xD
  3. 01:01:553 (1,2,3,4,5) - These sharp angles don't feel too good in lower diffs. Try something like this: http://puu.sh/emlLr/cf0bb92b9b.jpg
  4. I can't find anything else lol

Thanks for the m4m!
And good luck!
Topic Starter
Grrum
Joey's mod:

[ Joey ] wrote:

Hey pinataman, here is my mod for m4m!

General
  1. Your Another diff is pretty hard, so I would name it Extra. Or if you want, name it something creative that has something to do with your mapset, because it is your hardest difficulty.

    I've always regarded Another as a high level insane, and I'd rather not name it Extra since it is not a purple star (also it feels like its star difficulty is higher than it should be)

  2. You can start a spinner with gradually increasing volume right here 00:01:865 to lead into the map

    I briefly considered this before, but under further inspection I still arrive at spinner doesn't feel good here, especially since it adds more energy than the song dictates (though that is a good way to get the beginning drums of the song which I really like).


Another
  1. Pretty fun map. You should consider mapping the background beat more, rather than strictly following vocals in some areas.

    I know this has always been a problem for me, in particular because I value the vocals (which I will from now on refer to as melody) so much more than the background (which I will now call harmony), mainly because I can mostly never hear the harmony as well as I can hear the melody. Furthermore the melody tends to feel so much stronger than the harmony, and I want to map the parts that make me more passionate about the song. It's really hard to try to put myself in the perspective that favors the harmony (and I know that limits me as a mapper), so with some noted exceptions, I regretfully disagree with the rhythm suggestions. Even in some situations like 00:19:678 – where there is room for a note, the harmony conflicts with the melody so much that it is confusing for the player. Consider the map https://osu.ppy.sh/b/528125 and the pattern here 00:20:586 (2,3,4) - . I just absolutely hate this triple. It's not that it's overmapped, it's that there is no indication to switch from the melody to the harmony when everything has been the melody before. It makes me feel as a player that it wasn't my fault for missing 3 since the singer doesn't sing there and I was pretending to be the singer hitting the next note at 4. Furthermore I don't interpret this as a higher energy part of the song, so I feel the added intensity is inappropriate. There exists a way to get in the suggested beats in this map, but that would take the map in a direction I don't want to take it in. I do recognize that I'm asking you to try to have a melody only perspective when I'm not able to do the same for your perspective, and I apologize, but ultimately that's what has to happen when making a decision. I would imagine as I get more feedback I could be convinced to find ways to include the harmony, but for now I will only change the mentioned sections. /rant
  2. I recommend you map these notes in this first section: 00:06:084 , 00:08:584 . You can still follow the vocals, while hitting these notes. Instead of using this reverse slider 00:05:615 (1) , try something like this: http://puu.sh/em5ut/c655fc2fe4.jpg
  3. 00:08:115 (1,2,3) - And for this section, you can just add a slider like this: http://puu.sh/em5G3/223e7794c5.jpg
  4. 00:09:521 (4) - It sounds like there are some more notes you should hit in this slider. I recommend making it a triple into a 1/2 slider, like this: http://puu.sh/em6bF/6507cfa8e2.jpg
  5. 00:13:896 (5,6) - This jump is lacking some distance imo. Maybe stack it on this 00:13:115 (2) , or you could even make it an anti-jump, and stack it with 00:13:896 (5)

    good suggestion, fixed
  6. 00:14:053 - I didn't notice earlier, but you really should have a note here to hit that beat, which means you can probably disregard my previous recommendation.
  7. These trumpets: 00:17:490 , 00:17:646 , 00:17:803 , 00:17:959 - should be mapped. I recommend a rhythm like this: http://puu.sh/em8tx/20cd0f4291.jpg
  8. 00:19:678 - It kinda bothers me that this drum isn't mapped, but I don't think this one is a big deal.
  9. 00:19:990 - Should also map the trumpets that start here.
  10. 00:21:553 - Another drum hit here that should be mapped imo.
  11. 00:22:490 (5,6,7,8,9) - This part is over-mapped. I know you are trying to build up for the chorus, I think a decently sized jump would do the trick. A rhythm like this suits the music more:

    Ultimately I think the high energy/build up justifies the overmappedness of it, though if I had a better idea of the jump you were thinking I might be convinced. The rhythm you suggested doesn't feel strong enough.

  12. There are a lot of blankets and slider placements that could use some work. I'm going to put all of them in a box off to the side if you are interested in fixing them. I don't like focusing my mods on "fix this blanket" or "stack this note" because I feel like those small details aren't as important as other things.
  13. 00:23:115 (1,2,3,4,5,6,7,8,9) - This combo is a little bland because it is constant 1/2 notes. Look for places to add something different to mix up the rhythm, like a 1/1 slider. Personally, I think this would be a good place for a 1/1 slider: 00:25:303 (9)

    I do agree and like 9 better as 2 circles, but the rest seems okay so left as is. Since a circle → circle is ½ and slider → circle is 1/1 as far as clicking goes, this should give it the intensity it needs. Changed for future sections
  14. Your NC's are also a litle misplaced. I think your NC's should be placed on the beginning of new measures (at least it sounds that way to me in the music.) So that is on every taller white tick, like here 00:24:053 and here 00:25:303 . I know it doesn't follow the vocals, but NC's shouldn't be dictated by the vocals usually. Just something to think about.

    The rhythm is generated by the melody, NC divides the rhythm, so I feel like the melody is ultimately the justification behind all of the NC. The first one should not be a NC because the two measures there feel continuous, and I would rather have one big combo than two small ones. For the second one, using the big white tick method requires the assumption that the rhythm falls on the downbeat, which is not true under this mapping perspective. This makes me wish I knew more about music theory because I think that would really help XD.
  15. 00:24:521 (6,7,8) - So this is totally just my opinion, but I don't like when maps have like one combo that's perfectly symmetrical, and then every other combo has no symmetry. It makes it almost feel out of place, and doesn't match the rest of the map.

    Can't please them all I guess. I do have some symmetry elsewhere, but I'll think about this more as I make new maps.

  16. 00:25:615 (1,2,3,4,5,6,7,8) - Kinda got a lot of 1/2 notes again. Try to mix it up a little :D
  17. 00:36:396 (5,6) - These notes are too close together imo.

    I moved 6 and everything that follows to have dist spacing 1.0x, which is better, but I'm sad it doesn't revolve around the 00:36:396 (5) - slider
  18. 00:39:990 (5,1) - This distance can be easily confused for a 1/2 note, because it is about the same distance as your previous 1/2 notes. 00:39:990 (5,1) - Make it a stacked anti-jump? :D (Sorry I really like anti-jumps)

    Okay, moved to 1.3x spacing
  19. 00:47:959 (1) - NC on a red tick is usually a big no-no. Just follow what I said earlier about the NC's and you should be good ;)

    I'm not familiar with why it's a no-no but will probably see more comments like it in the future XD. Again the melody indicates that is a good position for NC.
  20. You kiai time also has too many half notes imo. It needs some more variety. Adding triples would give it the flare it needs :D I recommend adding triples that would emphasize the vocals, like right here: 00:48:037 -

    Sorry I sound like an ass, but it's interesting that this advice conflicts with the advice here 00:22:490 (5,6,7,8,9) - . I think a triple adds too much energy to justify its overmappedness. However, I do appreciate the suggestion to increase its energy since I'm willing to bet I differ in interpretation to energy fluctuation with the community in some places. Here however I think it is still neutral, so no change.
  21. 00:45:303 - Mapping strictly to vocals makes you miss this fairly important beat here. I would presonally map these notes
  22. 00:50:303 - ^

    Under my perspective this feels really good to not map anything here. The oo-OH-oh part is a very high energy phrase and feels like a mini climax. The brief rest here lets the player recover from this intensity to get back into the chorus while further making this part feel more special since it is the conclusion of this section.

  23. 00:57:959 - This gap is fine. You aren't missing anything important.
  24. 01:06:084 (7,8) - ctrl + g these notes to swap their positions, then re-adjust. It feels better to me with the circle coming before the slider.

    Yep, too focused on the symmetry
  25. Can apply my previous recommendations to the other kiais as well.
Blankets, stacks, object placement, ect
  1. 00:07:490 (4,5,6,7,8) - A curved stream fits the music better here imo rather than a pointy edge.

    Hmmm, I can't really feel the difference to be honest. Elaborate?
  2. 00:09:521 (5,6) - Can blanket better +1y
  3. 00:15:928 (2,4) - ^
  4. 00:23:115 (1,2) - ^
  5. 00:24:990 (8,9) - ^
  6. 00:24:053 (4,5) - ^ (long distance blanket) fixed
  7. 00:25:303 (9,1,2) - Can make these sliders look more appealing like this: Hope I did as good a job as your picture
  8. 00:31:240 (4,2) - Can improve blanket
  9. 00:46:865 (2,4) - ^ fixed
  10. 00:49:990 (2,3) - Stack these? Yes, but the 3 was confusing because you meant the 3 in the second combo at 00:50:771 (3) - , not the 3 that follows after this note, which is what the editor showed
  11. 00:53:115 (1,5) - Can blanket better
  12. 01:04:990 (3,4) - ^ - okay
  13. 01:05:771 (6,7) - ^
  14. 01:17:803 (4,8) – Stack? ok
  15. 01:19:678 (3,1) - Blanket is a little close for my liking - okay
  16. 01:29:365 (2,3,4,5) – Blankets - okay
  17. 01:58:740 (5,3) – Stack? - okay
    Anything not mentioned was not changed


Insane
  1. So by now you know what a lot of my thoughts are, so I'll try to not be redundant :P
  2. 00:30:303 (1,2,3) - I know this is distance snapped, but it looks a little messy because there is that illusion that it's not distance snapped. Usually in Insanes, I choose to put more priority into making the notes look appealing rather than distance snapping them perfectly. So I would place them like this: http://puu.sh/emh5X/4a996895e6.jpg

    I thought this looked odd. Definitely took this suggestion, but how do you tell where they look right?Actually I think I answered my own question, you make the slider end have the same dist spacing
  3. 00:30:928 (3,4,1) - So I know I said I wasn't going to say much about object placement, but this is more about a flow issue. Doing something like this http://puu.sh/emhef/46d035d614.jpg makes the flow feel A LOT better.

    SO GOOD! MODS SHOULD TRY TO BE AS GOOD AS THIS!
  4. Kiai needs triples :D
  5. This diff has the same NC issues.
  6. 00:54:053 - Kinda weird to me having a slider end on a new measure like this. Sounds like you should start a note here.

    Is it weird because it breaks the rule to not end on the downbeat or is it weird because it feels like it doesn't match the song? Because I don't see the problem.
  7. 01:05:303 (4,5,6) - Flow is not so good here. Putting it above the slider like this http://puu.sh/emhUh/adc5a4eb85.jpg makes it so you don't have to sharp of a turn

    Was afraid of such a large jump like that wouldn't match the energy, so changed the pattern instead.
  8. 01:06:865 (1,2) - Not a big fan of this overlap.

    I wasn't either, but I liked the dist spacing. I changed the pattern
  9. 01:33:740 (4,5) - A larger jump would be cool here, considering it's a finish note.

    Yep, rearranged 4 to make it jump better


Hard
  1. 00:21:553 - Really don't want to skip this note.

    I put a slider over it

  2. 00:36:396 (3,5) - You made these fit together nicely, but the hitcircle in the middle is all left out. It would be nice if you could blanket him in :D

    I think this hurts the flow a little, but it is overall a better pattern.
  3. 00:46:553 (1) - Most people will tell you they don't like sliders that reverse this many times :( I also don't really like them.

    I can understand that, but my alternative is making 4 ½ sliders, and I don't like that. I want this part to be slow, and I think the general wave feel is a good fit for the song/flow.
  4. 01:27:802 (1) - ^
  5. 01:01:553 (1,2,3,4) - Could you give all these slider the look of being evenly spaced?

    Not here, I want to make the actual dist spacing increase, and I think the spacing of the ends do a better job indicating it.
  6. NC's have same problem as previous diffs.
  7. 01:12:646 (1,2) - Here is another example of the distance snapping I was talking about earlier. Even though it may be properly distance snapped, it looks way off because of how the sliders are positioned. I would position it more like this: http://puu.sh/emjFb/1db5f3b8e6.jpg

    Good change, fixed.
  8. 01:21:240 - Put a note here?

    Yep
  9. I would include when I see bad blankets and such, but I get the feeling you aren't trying to blanket, which is ok. Just let me know later if you want me to point out the blankets.

    Now that I know you want to maintain circular curvature, I'll take a second look again at all the difficulties.


Medium
  1. So this is where my modding gets a little....bad =/ I'm really bad at making and modding Normals and lower lol. Sorry about that.
  2. 00:44:521 (3,4,5) - Three 1/2 notes in a row (with two hitcircles) is too hard for newbies. I would just turn the circles into a slider.
  3. 01:26:240 (4,5) - ^
  4. 01:31:240 (4,5) - ^ (You may want to double check with someone more experienced with easier diffs)

    will do, so no changes
  5. 02:06:240 (5,6) - ^
  6. 02:11:240 (4,5) - ^
  7. Everything else looks fine to me


Normal
  1. 00:06:865 - Add a note here maybe?

    I like this here, but the problem is it doesn't make sense with the rest of the section. To match this rhythm, I would need to put a note here 00:09:365 (2) - , change these to 3 circles 00:16:553 (2) - , 00:19:053 (2) - , and then lose a little of my pacing because 00:12:803 (1,2,3,1,2,3) – is no longer a higher energy section. There is probably a way to get around this, so I'll try asking modhelp later.

  2. 00:32:021 (2) - Ugly slider, sorry xD

    yah, changed
  3. 01:01:553 (1,2,3,4,5) - These sharp angles don't feel too good in lower diffs.

    Alright, I guess another reason I don't like mapping lower diffs. I'll probably change this but let me get a second opinion first.
  4. I can't find anything else lol

Thanks for the m4m! Thank you! Let me know if you need a mod for any future mapsets.
And good luck! Same to you!
guineaQ
THE WAIT WAS REAL WASN'T IT

Normal

Whoaaaaa
its normal diff and its using HP 3 AR 3 OD 3
You should name this easy diff
  1. 00:05:303 (1,2,3,1,2,3,1) - This whole part seems like I'm just tapping to the bpm rather than the song itself. You missed quite a handful number of mappable rhythm here. Its okay to use 1/2s in normal you know >.> This issue kinda holds for other future parts as well. I'm not asking you to map every single mappable rhythm, I'm asking you to put some spice into the diff by adding some 3/2s or some short 1/2s. Ignore this if you take my suggestion above and rename this easy diff.
  2. 00:30:928 (3,2) - asdklmakvma could have blanket'd slider end
  3. 00:38:896 (1,2) - care to fix the shape up so it blankets? :>
  4. 00:57:178 (3,4) - Slider here feels better with held vocal
  5. 01:04:053 - uhhhhhh note here?
  6. 01:13:271 (2) - it looks very off to me that you are suddenly using perfect straight slider when you filled the rest with bionic looking sliders >.>
  7. 01:21:865 (2,3) - slider works too here or 01:21:552 (1,2,3) - have this as a reverse slider
  8. 01:28:428 (4,5) - single slider works


    The NC is kinda funky
    00:10:302 (3) - NC
    00:10:928 (1) - remove
    00:15:303 (3) - NC
    00:15:928 (1) - remove
    00:17:803 (3) - NC
    00:18:427 (1) - remove
    00:22:803 (4) - NC
    00:23:115 (1) - remove
    and i hope you see the pattern >.>
    00:57:803 (5) - NC
    00:58:115 (1) - remove
    00:59:053 (2) - NC

    01:02:803 (5) - things like this you can leave it without NC

    Please choose to be consistent with NCing
    you NC'd everything by 1 measure and you suddenly switch to NCing every 2 measure at last kiai :<
For future reference, I would avoid using DS below 1.0x because they feel awkward :S

Um I notice some issues that can't be covered with single forum post, so can you find me online and poke me about it?
Make sure you have a lot of time cus we will be talking
for a while.
like.

a while.
tutuhaha
[Another]
00:26:553 (4) - ctrl+g
00:27:803 (9) - NC
00:33:740 (3) - ctrl+g
00:34:521 (6) - ctrl+g
00:35:303 (9) - NC
00:40:146 (x) - add note
00:41:553 (x) - ^
01:04:678 (1) - delete nc
01:06:553 (8) - nc
01:09:053 (9) - nc
01:16:553 (9) - nc
01:17:490 (3) - move to x148 y200
01:21:396 (x) - add note
01:22:803 (x) - ^
01:39:053 (5,1) - too close i think
01:55:459 (2) - ctrl+g
02:06:553 (x) - add note
02:11:553 (x) - ^
02:21:318 (x) - ^
well rhythm is fine now, the main suggest is your arrangement
try to use more symmetry in your map will be really help

[Insane]
00:21:240 (x) - add note
00:22:959 (x) - ^
00:34:053 (4,5,6,7,8,9,10) - use same space like what you use at before, too close space will make subject looks too crowd
00:57:490 (4) - move to x352 y48
01:21:865 (2) - clap
01:22:490 (4) - clap
the main suggest about this diff also is your arrangement
try to use the same distance on most part of this diff
it will make your map looks more clear

[Hard]
still, try to unified your distance, some stress rhythm you can make a small jump but on the normal time you only need one distance

[Medium]
00:38:896 (1) - delete NC

GL <3
Topic Starter
Grrum
guineaQ's irc mod:

15:49 pinataman: for instance 01:04:053 feels okay to not be mapped because it's clearly a background note and I'm not playing the background part of the song
15:49 pinataman: well that didn't work XD
15:49 pinataman: 01:04:053
15:49 guineaQ: rip
15:50 guineaQ: the actual issue with normal is that
15:50 guineaQ: everything is fine if its called easy diff lol
15:50 guineaQ: your difficulty setting is for easy difficulty as well
15:50 pinataman: yah that's true. I have a hard time getting into the perspective of lower players
15:51 pinataman: i tried making medium a normal, but since it has an orange star it doesn't feel good to call it a normal
15:51 pinataman: and so then I went with that line of reasoning and didn't want to call my normal an easy because it has a blue star
15:51 pinataman: also the last difficulty I don't want to call extra cuz its not a purple star
15:51 guineaQ: Another is fine imo
15:51 guineaQ: doesn't feel like extra
15:52 pinataman: yah that's what I thought
15:52 guineaQ: timing is a bit quirky
15:52 guineaQ: on this song
15:52 guineaQ: probably because you sped up the song
15:52 pinataman: I'm aware of some issues at the beginning
15:52 guineaQ: imean
15:52 guineaQ: you are using sped up version
15:52 pinataman: yes
15:52 guineaQ: I tried mapping it with insane level patterns/rhythm
15:52 guineaQ: kinda hard to hit exactly on vocal
15:53 guineaQ: its like somewhere between 1/4 1/6
15:53 pinataman: do you mind giving an example? for instance I pointed out some wonky situations here p/3604785
15:54 guineaQ: I was thinking of asking pishifat
15:54 guineaQ: since he is pretty much best guy at timing that's active right now
15:55 pinataman: Yah, it's a shame that the singer doesn't strictly follow the metronome, but I feel like that kind of variation is in a lot of songs anyway. But yah it'd be good to get his advice
15:55 guineaQ: let me poke him now
15:58 guineaQ: talking with him right now just a sec
15:58 pinataman: k
15:59 guineaQ: [http://puu.sh/etzDj/d25c2f3a1a.jpg cheeky guy]
16:00 pinataman: top kek
16:02 guineaQ: he is still figuring out the timing
16:05 guineaQ: I like how kibbleru immdiately turns to "afk" mode when I message him
16:05 pinataman: kibbleru seems like an extremely active mapper, I feel like every anime mapset has one of his GD in it
16:06 guineaQ: still Bakaleru to me
16:07 guineaQ: [http://puu.sh/etB1b/22663e41d2.jpg pishiBAT has spoken] --Lanturn said not to worry about it because of the background chime, so I'll wait till a BAT gives me more clear instructions before I futilely attempt to fix this
16:09 pinataman: well that seems like a problem
16:09 guineaQ: yeah
16:10 guineaQ: pishifat does have the capability to figure out crazy shit level timing like this but only when he is motivated enough / his own maps
16:10 *guineaQ is listening to [http://osu.ppy.sh/b/517160 Apocalyptica - Hall of the Mountain King]
16:10 guineaQ: i mean he is damn good at timing
16:11 pinataman: I've worked on projects ike this before, so it's like this is impossible, but it feels wierd breaking metronome
16:11 pinataman: so it's not like this is impossible*
16:11 pinataman: woops
16:12 pinataman: but yah like this00:11:553 (2) -
16:12 pinataman: the reverse slider is a little too late, and I wouldn't mind going in and setting a correct timing point
16:12 pinataman: but that feels like i would be worse than leaving it as is since it deviates in the bpm so drastically
16:13 guineaQ: lemme see
16:14 pinataman: and by the above note i meant this 00:10:928 (1) -
16:14 pinataman: since i didn't know how to link directly to the rreverse part of the slider
16:15 guineaQ: I just copy the exact timestamp only for that :S
16:15 guineaQ: beside the offset is kinda ambiguous for me as well
16:15 guineaQ: besides*
16:16 pinataman: It's definitely not ideal XD
16:16 guineaQ: lot of background noise is covering up the exact location of the downbeat
16:17 guineaQ: brb gonna get something to eat cus this is gonna be long conversation
16:18 guineaQ: back
16:18 pinataman: Question. Let's say I added like 30 timing points to the intro
16:18 pinataman: should i put them on the drum or the singer?
16:18 pinataman: because they don't match up all the time
16:18 guineaQ: that's the tricky part
16:18 pinataman: and my rhythm in the map follows the singer, but i feel more pople would say the drum
16:18 guineaQ: and that's why pishifat said : "drums are dumb"
16:19 guineaQ: vocal emphasis works too
16:19 guineaQ: because in the intro
16:19 guineaQ: vocals are stronger than drums
16:19 pinataman: that's what I was thinking
16:19 pinataman: that just makes me feel good about my last mod response :D
16:20 pinataman: anyway, I will definitely go back and add precise timing points
16:20 pinataman: so let us assume tht problem is taken care of
16:20 guineaQ: the intro timing is FUBAR
16:20 guineaQ: and vocals are stronger
16:21 guineaQ: so yeah timing adjusted to vocals makes sense to me
16:21 pinataman: me too, I'll work on that tonight, and it shouldn't be too hard to fix with the map since its not off by much
16:22 guineaQ: now that took care of timing
16:22 guineaQ: I need to talk about other things XD
16:22 guineaQ: I kinda really wanna talk about the another diff
16:22 *guineaQ is editing [http://osu.ppy.sh/b/553958 Aqua - Cartoon Heroes (Speed Up Ver.) [Another]]
16:22 pinataman: absolutely
16:23 guineaQ: gonna skip intro because timing is messed up anyways
16:23 pinataman: okay
16:23 guineaQ: so far I see your map involves a lot of
16:23 guineaQ: blankets
16:23 guineaQ: a lot of blankets
16:24 guineaQ: I really wanted to talk/hear about your logic behind the distancing of objects actually
16:24 pinataman: blanketed objects or general objects?
16:24 guineaQ: just in general
16:25 guineaQ: some of the distance you made on some patterns like 00:24:521 (6,7,8) - doesn't make sense to me
16:25 pinataman: right. Imo, I think I rely on distance snap a little too much. When I break DS, it is usually because I think the singer has a slightly higher or lower energy when she sings, so I make a small jump. for example 1.4 --> 1.7
16:25 guineaQ: wait im an idiot
16:25 guineaQ: wrong link
16:26 guineaQ: 00:34:053 (4,5,6,7,8,9) - this one
16:26 guineaQ: you got the right idea on this one but
16:27 guineaQ: gimme a sec
16:27 pinataman: 00:34:365 (5,7,9) - needs to be closer to their sliders
16:28 pinataman: for two reasons, the jump into them should go down in energy, and the jump out of them have too much
16:29 guineaQ: fair enough
16:29 guineaQ: the main thing I WOULD fix is this 00:34:990 (8) -
16:29 guineaQ: 00:35:146 - this part has higher "energy" than the white tick imo
16:31 pinataman: hmm, gimme a sec to playtest because right now I don't agree
16:32 guineaQ: nvm now I see what you were doing there
16:32 guineaQ: 00:45:459 (1,2,3,4,5,6,7) - ahhhh -- after revisiting this, I like what I had better, it feels like it needs that extra kick
16:33 pinataman: maybe though 00:35:303 (9) - should have a bigger dist spacing than 00:34:365 (5,7) -
16:33 pinataman: aww, what's the complaint there?
16:33 guineaQ: just that
16:34 guineaQ: its kinda crammed in the corner
16:34 guineaQ: the general idea is fine i would just nerf the spacing
16:34 guineaQ: there is increase in 'energy' as you name it as vocals go by but this is just overkill imo
16:35 pinataman: so basically instead of increasing DS by .2 every time, it should be +.1 or +.15?
16:35 guineaQ: +.15
16:35 pinataman: yah I could see that
16:35 guineaQ: 00:47:490 (4) - no reverse is better imo
16:36 pinataman: you'd rather see slider --> circle?
16:36 guineaQ: yeah
16:37 guineaQ: the vocal hold kinda ends at red tick
16:37 guineaQ: no need to continue it with reverse
16:37 pinataman: true, I guess I wanted to make a distinction with 00:47:959 (1) -
16:37 pinataman: but I think a jump from the down beat to that would be good enough
16:38 pinataman: I'll change this across the kiai times and difficulties
16:38 guineaQ: 00:53:740 (5) - same reason
16:38 pinataman: while we're on this lyric, what do you think about the hard?
16:38 guineaQ: taking a look
16:38 pinataman: so on hard 00:46:553 (1) -
16:39 guineaQ: ill need to testplay this
16:39 pinataman: k ill need a second to start taking notes, though I guess I could just save the log... let me go look up how to do that
16:39 guineaQ: it plays fine for me
16:40 guineaQ: ./savelog
16:40 pinataman: okay, I heard somewhere that ending sliders on the downbeat is generally poor, but yah
16:40 guineaQ: I try to avoid it
16:40 pinataman: I do that all the time anyway so wtv,
16:40 guineaQ: but I do it when it needs to be done
16:40 pinataman: I'll be more aware in the future
16:41 guineaQ: well frostmourne gives no fk about it as well B)
16:41 pinataman: lol
16:42 guineaQ: only one nitpick in hard though
16:42 guineaQ: 00:42:959 (1) - starting a kiai with reverse is kinda mehhhh for me
16:42 pinataman: slider into circle seems better? probably I'll make sure to test it
16:43 guineaQ: 01:04:053 - you missed a note here :<
16:44 pinataman: grrr I'm so conflicted over this
16:44 pinataman: I haven't tested it, so I'll make sure to do that, but my initial reaction says no
16:44 guineaQ: its just a nitpick lol
16:44 pinataman: My perspective is basically always map vocals
16:44 pinataman: and I feel it's still part of the background so I don't want to map it
16:45 pinataman: I'll test it for sure, but ultimately I think I'll leave as is
16:45 guineaQ: than can you insert a break there
16:45 guineaQ: one measure in hard diff is kinda significant enough for me to have a break there
16:45 pinataman: I tried, as the another and insane difficulties have them
16:45 pinataman: but it's not enough space for normal, medium and hard
16:45 pinataman: to insert the break
16:45 guineaQ: ok
16:46 guineaQ: 01:32:803 (1) - u made squiggle here and u didnt for 01:33:271 (3) - :D
16:47 pinataman: another difficulty?
16:47 guineaQ: yeah
16:47 guineaQ: 02:20:303 (1) - I love you
16:47 pinataman: I'm glad you like it! what do you think about the ones for insane and hard?
16:48 pinataman: is the slight sv reduction good for these?
16:48 guineaQ: the one in another looks most clean to me
16:48 guineaQ: nah no need for SV reduction
16:49 pinataman: hmmm, if that's a majority opinion I could see changing, but I feel like the enrgy actually starts to fade here, kind of more as a resolution than a climax
16:49 pinataman: we'll see
16:49 guineaQ: when it comes to slider art
16:49 guineaQ: its good idea that you be stubborn
16:50 pinataman: thanks for that, I always want to try to take people side and hate disagreeing, but sticking to your guns is probably better to express your own style
16:50 guineaQ: you used much more sliders than I would have for sure for insane and another
16:50 guineaQ: the thing about slider art is that its like
16:50 guineaQ: its like being you
16:50 guineaQ: at the fullest
16:50 pinataman: yah, I kind of didn't like that I had to, but the lyrics called for mostly 1/2 sliders
16:51 guineaQ: so you shouldn't let other get in to that
16:52 pinataman: I'll make sure to do that when I map some sliders on this metal song I'm mapping. But anyway that wiggle thing
16:52 pinataman: I feel like the lyric on paper doesn't have that same wiggle feel as it does on the lyric piece
16:52 pinataman: 00:51:553 (1) -
16:52 pinataman: here
16:52 guineaQ: well yeah true
16:52 guineaQ: i hear it
16:52 pinataman: that's why I wanted the wiggle to match that piece feeling but yah
16:53 guineaQ: yeah i agree now
16:53 guineaQ: just throwing out suggestions
16:53 guineaQ: your mapping emphasis is completely different from me so
16:53 pinataman: definitely, I'm open to anything you got
16:53 pinataman: lol i feel like i get that a lot
16:54 guineaQ: I'm not really worried about the higher diffs
16:54 guineaQ: I'm really worried about normal diff
16:54 guineaQ: the instinct inside me is screaming to me that its easy diff :P
16:54 *guineaQ is editing [http://osu.ppy.sh/b/563376 Aqua - Cartoon Heroes (Speed Up Ver.) [Normal]]
16:55 guineaQ: 01:09:365 (1,2) - I swear to god I thought I was the only one who did this
16:55 pinataman: :D I had a hard time making it work, but I think it came out good
16:55 pinataman: yah I will probably retitle this as easy
16:56 guineaQ: one of my old set also had 1.8 star easy diff
16:56 pinataman: I just don't like it not having a green star, but screw it, easy is a better term for it
16:56 guineaQ: your diff setting is set as easy diff as well :P
16:56 pinataman: Is it okay if I call medium Normal then?
16:56 guineaQ: yeah
16:56 guineaQ: its 192 bpm song
16:56 pinataman: sweet
16:56 guineaQ: i'm pretty sure nobody will freak out at H labled normal diff
16:57 pinataman: esp since it's close to the border
16:57 guineaQ: oh btw if you are going to rename the normal as easy
16:57 pinataman: of 2.25 star difficulty
16:57 guineaQ: 01:55:771 (5,6) - 1/2 rhythm needs to go
16:57 pinataman: thats the next question i was gonna ask
16:57 pinataman: I got a suggestion already that they be turned into 3/2 sliders
16:58 pinataman: which makes since, but a) I lose my hitsounds (not that big a deal)
16:58 guineaQ: 2/1 sliders work better
16:58 pinataman: and b) I as a generally good player hate not clicking those notes
16:58 guineaQ: actually no 3/2
16:58 guineaQ: god i need to get better soon
16:58 guineaQ: since its easy diff
16:59 pinataman: like I just don't get why you wouldn't want to click there, but hey, newer players are new
16:59 guineaQ: its granted that you WILL MISS some rhythms
16:59 pinataman: yah it just feels like I'm letting down the song. but I get it, I'll go make those changes
16:59 guineaQ: I would definitely say OK at 1/2s at low bpm
16:59 guineaQ: but 192 bpm is actually fast
16:59 pinataman: very true
16:59 guineaQ: also remember
16:59 guineaQ: a lot of players
16:59 pinataman: I'll remember that for the future
16:59 guineaQ: DT easy diffs
16:59 guineaQ: even new players :P
17:00 pinataman: lol that'll be so wierd since this is already 1.5x as fast as normal
17:00 pinataman: i don't do much DT but hey to each their own
17:00 guineaQ: I prefer HD
17:00 guineaQ: btw
17:00 guineaQ: 02:11:865 (1,2) - fix blanket pl0x
17:01 guineaQ: although I have completely different mapping emphasis than you
17:01 guineaQ: I AM AN AESTHETICS WHORE AS WELL
17:01 guineaQ: like my hard diffs are littered with blankets
17:01 pinataman: I get it, I generally mess up blankets the first time anyway. and it feels like when i generate patterns, some notes are just naturally close to being blanketed that you might as well go blanket it anyway
17:02 guineaQ: your blanket errors are pretty minor enough to be ignored for most people
17:03 guineaQ: well I like this set enough to show it to my BAT friends
17:03 pinataman: so question, what do you think of ovular blankets?
17:03 pinataman: thank you btw
17:03 guineaQ: ovular?
17:03 pinataman: gimme a sec for example
17:03 guineaQ: link me an example
17:04 guineaQ: btw I'm the kind of guy that does this kind of blankets
17:04 guineaQ: sec
17:04 pinataman: so in another
17:04 pinataman: 00:15:928 (2,4) -
17:05 guineaQ: [http://puu.sh/etKK7/a6a3609976.jpg I do this kind of blankets]
17:05 guineaQ: I do them
17:05 guineaQ: every single fackign time I get a chance LOL
17:05 pinataman: that brings up another question, but let's get this issue done first
17:06 pinataman: so in this picture, the 2 note is not in the direct center of the circle that the 3 slider makes
17:06 *guineaQ is editing [http://osu.ppy.sh/b/577517 Halozy - Genryuu Kaiko [Melody of Sanzu]]
17:06 pinataman: http://puu.sh/etKOH/211d836c00.jpg
17:06 guineaQ: soo
17:06 pinataman: is that okay, or should 2 be in the direct center of the circle of 3 in order for it to be a good blanket
17:06 guineaQ: its not perfect blanket
17:06 pinataman: right, which is what I call ovular blankets
17:06 guineaQ: first of all
17:06 guineaQ: because of AR
17:07 guineaQ: 2 wouldn't be even visible
17:07 guineaQ: by the time you get to the slider
17:07 guineaQ: second of all I think its fine
17:07 guineaQ: because you still matched the the slider ends to the approach circle
17:08 guineaQ: and I can see what you are doing there
17:08 pinataman: okay, that's what I wanted to hear. I do think there are some cases where making perfect circular blankets are better, but not everywhere
17:08 guineaQ: 10/10 people wouldn't even notice lol
17:08 pinataman: okay great
17:08 guineaQ: especially when played
17:08 guineaQ: you can't notice it
17:09 guineaQ: any other questions/concerns?
17:09 pinataman: a few wrap up issues then yah maybe one or two questions
17:09 pinataman: http://puu.sh/etKvR/a1c62ff066.jpg
17:09 pinataman: this look okay for the blanket you mentioned?
17:10 guineaQ: in order to get that to blanket perfectly you will need to use multiple nodes
17:10 pinataman: I used two midpoints, is that enough?
17:10 guineaQ: well I can see its not perfect but most players won't even notice
17:10 pinataman: yah now that you mention it the center is a little off. okay I'll make sure to actually do it
17:11 pinataman: okay so on what is currently the normal
17:11 pinataman: 00:32:021 (2) -
17:11 pinataman: in this suggestion you wanted to blanket the end
17:11 guineaQ: 00:30:928 (3) - with this end
17:12 pinataman: so basiclally, this isn't perfect, but something like this?
17:12 pinataman: http://puu.sh/etLYV/49eaf24ae5.jpg
17:12 guineaQ: i meant
17:12 guineaQ: http://puu.sh/etM2B/365dedb9f8.jpg
17:13 guineaQ: I would place a pseudo circle at 3's end and use that circle's approach circle to blanket
17:14 pinataman: yah that's what i do, i just was stubborn and didn't want to change 00:33:115 (1) - for some reason
17:14 guineaQ: if its too much of hassle you can ignore it
17:14 pinataman: it looks good now
17:15 pinataman: okay so on what is currently medium
17:15 pinataman: 00:49:521 (3,4,5,1,2) -
17:15 pinataman: is this too fast for a normal?
17:15 pinataman: should
17:15 guineaQ: yeah
17:15 pinataman: I like break it up with a slider
17:16 guineaQ: 2 1/2 circles in a row
17:16 pinataman: uhg why can't everyone be insane + players XD
17:16 guineaQ: D
17:16 guineaQ: XD
17:16 guineaQ: then we won't need easy~hard diffs lol
17:16 pinataman: so would you just suggest delete 5 and make 4 a 1/2 slider?
17:16 guineaQ: the simplest solution would be to map approval mapsets lol
17:17 guineaQ: the problem is
17:17 pinataman: no cuz then you have to map 5 min songs
17:17 pinataman: and that's really long for me
17:17 pinataman: but anyway
17:17 guineaQ: i see why you want to have double circles for emphasis
17:17 guineaQ: you could stack things you know
17:18 pinataman: so stacking a bunch of 1/2 notes on 192 bpm in normal is okay?
17:18 guineaQ: stacking is allowed in normal diff
17:18 guineaQ: I would personally get more opinion on it
17:18 pinataman: well I'm more getting it at multiple 1/2 notes is bad, but okay if they're stacked?
17:19 pinataman: definitely will
17:19 guineaQ: cus
17:19 guineaQ: there is no mouse movement :S
17:19 guineaQ: this is why I have some "lesser" players to test out lower diffs for me :S
17:19 pinataman: it makes sense when u compare to stacked triples in insane
17:20 guineaQ: you could try asking Lanturn
17:20 guineaQ: he is specialized in easy~hard diffs
17:20 guineaQ: don't be afraid to poke BATs for short questions
17:21 pinataman: good to hear, I'll probably start doing that now
17:21 pinataman: I'll poke him when he's on and mentioned that you thought he would be helpful
17:21 guineaQ: I poke some BATs all da time (poor kibbleru)
17:21 guineaQ: yeah
17:21 pinataman: lol
17:22 pinataman: i had one or two more questions, though, gimme a sec to get them all down
17:22 guineaQ: no rush
17:23 guineaQ: about your mapping emphasis being different with a lot of people, there is not a single problem if you are consistent like this
17:24 pinataman: that is reassuring, thank you!
17:25 guineaQ: any other questions
17:26 pinataman: yep. do you like having a spinner at the beginning of each map at 00:01:865 ?
17:26 pinataman: 00:01:865
17:27 guineaQ: 00:02:178 - would start spinner here
17:27 guineaQ: personally
17:27 pinataman: I might just do that. I'll test it more
17:27 pinataman: 01:30:771 (6,2) - on hard
17:28 pinataman: is the stack here confusing for hard players?
17:28 guineaQ: personally I wouldn't put spinners in the start B)
17:28 guineaQ: about that hard diff
17:28 guineaQ: HD players will hate you
17:28 guineaQ: but in no mod its okay
17:28 pinataman: yah I figured something like that
17:28 pinataman: which I'm probably okay with
17:29 pinataman: how about the medium stack here 00:16:553 (2,1) -
17:30 guineaQ: test
17:32 guineaQ: poke
17:32 pinataman: ?
17:32 pinataman: im confused
17:33 guineaQ: yeah i DC'd
17:33 pinataman: aw i see
17:33 pinataman: my next question was this pattern
17:33 pinataman: 00:16:553 (2,1) -
17:33 pinataman: on medium
17:33 pinataman: is the stack okay?
17:34 guineaQ: yes
17:34 guineaQ: I actually thought it was nice lol
17:34 pinataman: i could see it be a little confusing to newer players so i generally ask about this
17:34 pinataman: anyway, a long time ago I deleted the lighting effect on my skin
17:34 guineaQ: its medium sooo
17:35 pinataman: as a result, I'm not sure if I have some fading problems
17:35 guineaQ: I testplay lower diffs with default skin
17:35 guineaQ: especially easy
17:35 pinataman: that's probably for the best
17:36 pinataman: but i guess my real question is how long do I have to wait until whether I stack two notes doesn't matter?
17:36 guineaQ: 2 white tick
17:36 guineaQ: i would say 3 white tick for easy diff
17:37 guineaQ: it also depends on bpm
17:37 pinataman: and ar I would imagine
17:37 guineaQ: if you are MillhioreF you wouldn't give a damn :P
17:37 pinataman: I'm worried since I don;t have a lighting effect it's longer than I expect, but wtv, i don't think it'll be too big a problem
17:37 guineaQ: yeah you are worrying too much
17:37 guineaQ: imho
17:38 pinataman: yep i do that a lot XD
17:38 pinataman: okay, next question is all in another
17:38 pinataman: should this be a 1/1 slider?
17:39 guineaQ: link?
17:39 guineaQ: >.>
17:39 pinataman: oh woops mb
17:39 pinataman: 00:38:896 (1) -
17:39 pinataman: i swore i did
17:40 guineaQ: yes 1/1 slider sounds better
17:40 pinataman: mmmk
17:40 pinataman: how about the flow here?
17:40 pinataman: 01:58:271 (3) -
17:40 pinataman: does it feel clunky at all?
17:41 guineaQ: nah not really
17:41 guineaQ: 02:11:240 (2,3) -
17:41 guineaQ: im kinda more worried about this
17:41 guineaQ: 3 is kinda wayyy deep in the corner
17:42 pinataman: yah I am too. It's on the grid at least, but it is unfortunate the flow took it all the way over there, I'll have to think about it
17:42 guineaQ: I would curve the flow
17:43 guineaQ: I have a disliking for straigh flow
17:43 guineaQ: but I use a lot of straight sliders :P
17:43 pinataman: I'll try to test it, but my initial reaction says no because straight flow emphasizes a change better
17:43 guineaQ: [http://puu.sh/etQC3/b6156164ac.jpg about 1/1 slider I would do this]
17:43 pinataman: and this is a good time to release all of the energy with a change like this
17:43 guineaQ: too bad it overshot :p
17:43 pinataman: yah that's a good suggestion, I'll make it work
17:44 pinataman: okay so last set of questions start here
17:44 pinataman: 02:16:553 (1) -
17:44 pinataman: what do u think about this flow?
17:45 guineaQ: I see noooooooo problem at all with it
17:45 pinataman: and would a flow like this be better? http://puu.sh/etQKX/14f692b786.jpg
17:45 guineaQ: nah the current one is better
17:45 guineaQ: the flow break at 2 to 3 would be real with that one
17:46 pinataman: mmmk, how about some rhythm/flow on the reverse slider02:18:115 (2) -
17:46 guineaQ: the song calls for ordinary 1/2 slider there
17:47 pinataman: you think it would be better as a 1/2 slider?
17:47 pinataman: i guess i like adding a 1/4 feel without a 1/4 click
17:47 guineaQ: i dont really hear anything in 1/4
17:48 pinataman: it is definitely overmapped
17:48 pinataman: but its more about energy
17:48 pinataman: 1/2 slider feels too weak
17:48 pinataman: I mean overall a reverse slider takes less energy
17:48 guineaQ: 02:18:349 - there is a 1/4 here though <.<
17:48 pinataman: but with the hitsounds it feels stronger
17:49 pinataman: yah but I wouldn't want to make it a triple i dont thin
17:49 pinataman: think*
17:49 pinataman: i guess i should test it
17:49 guineaQ: [http://puu.sh/etRQ5/0f29784892.jpg this is what I hear from the music]
17:50 guineaQ: [http://puu.sh/etRFF/61699e7255.jpg on a completely off topic this is the true color of BATs]
17:50 pinataman: oh kibbleru...
17:51 guineaQ: I liked his first maps more >.>
17:52 guineaQ: BUT THATS TOTALLY DIFFERENT TOPIC
17:52 pinataman: if i could make a confession, I very much dislike moe songs....
17:52 pinataman: which is kind of problematic for osu
17:52 guineaQ: one reason why I don't have a lot of fycho's maps even though they are fun lol
17:53 guineaQ: I'm okay with nano and stuff
17:53 guineaQ: cus the voice is more deep
17:53 pinataman: alright well I'll sleep on that rhythm but i'm not sure with changing it
17:53 pinataman: yah I like nano
17:53 pinataman: and some more pop style anime music
17:53 pinataman: but moe is just too much for me
17:53 guineaQ: male vocal anime songs
17:53 guineaQ: are good
17:53 guineaQ: like
17:54 *guineaQ is listening to [http://osu.ppy.sh/b/404900 phatmans after school - Tsukiyomi]
17:54 guineaQ: this is cool stuff
17:54 pinataman: yah some of the early naruto openings still give me a lot of nostalgia
17:55 pinataman: good stuff
17:55 *guineaQ is listening to [http://osu.ppy.sh/b/221777 Infected Mushroom - The Pretender]
17:55 guineaQ: RLC respect
17:55 pinataman: I would like that map more if i could pass it XD
17:56 guineaQ: wait you cant pass it?
17:56 pinataman: streams man
17:56 pinataman: I blow ass
17:56 guineaQ: :<
17:56 guineaQ: I am always impressed at how
17:56 pinataman: like 30+ streams are pretty hard for me
17:56 guineaQ: Frostmourne can map 4 min+ full mapsets no problem
17:57 pinataman: so how did you like the map overall?
17:58 pinataman: and would you be interested in testplaying a WIP extra difficulty that I won't try to rank?
17:58 guineaQ: not today
17:58 guineaQ: its late for me right now <.<
17:58 guineaQ: 1 AM
17:58 pinataman: ahh right
17:58 pinataman: oh holy shit sorry I kept you up so late
17:59 guineaQ: nah its ok
17:59 guineaQ: well for me I have no issues with musics
17:59 guineaQ: although there ARE some songs which I JUST CANNOT TOLERATE
18:00 pinataman: oh, the WIP extra is for this song, if that wasn't clear
18:00 guineaQ: cartoon?
18:00 pinataman: yep
18:00 guineaQ: oh
18:00 guineaQ: I don't think I can pass it since I don't have my mech keyboard with me B)
18:00 guineaQ: my mouse died too B)
18:00 guineaQ: using cheap microsoft mouse atm
18:01 pinataman: okay thats fine. I've already got plenty of help from you today
18:01 pinataman: thank you so much for the mod and answering all my questions
18:01 pinataman: this was extremely helpful!
18:01 guineaQ: poke me anytime B)
18:01 pinataman: If you ever need a mod for a future mapset, let me know
18:01 guineaQ: I am very free B)
18:01 guineaQ: can you mod all 4 game modes B)
18:02 pinataman: no just std sry
18:02 guineaQ: :P
18:02 pinataman: I don't have the slightest clue what I'm doing when I'm not moving my tablet
18:02 guineaQ: XD
18:02 guineaQ: well my best mode is standard
Voxnola

Short lil mod from queue~
[General]
It could be cool to turn up your overall volume by 5-10% Sometimes the hitsounds sounds pretty quiet
raaawwwwwr

[Normal]
00:22:802 (4) - why not have a normal sampleset here with a drum addition? I just feel that this circle could have a bit more sound impact when clicked.
00:24:053 (2) - add clap to the head on the reverse? To go with the song. There's a whistle but I feel like there's also a clap missing

00:26:553 (2) - same for the slider head here after the reverse If you decide that you want to clap all of those then you should just keep the consistency and the heads after the reverses on sliders like 01:17:803 (3) - and 01:15:303 (3) - I won't point all of them out though
00:30:615 (2) - clap this too?
00:38:896 (1) - maybe make this slider so that the 2 is softly blanketed?
01:04:053 - note here? People might click the slider early cause they could expect it to be on the first beat of the measure... I still do this sometimes lol
01:11:865 (2) - clap also?
01:42:803 (1,2,3,4,5) - maybe space these out a bit? (keeping ds) The circles are pretty close together and I think that could confuse some newer players.
01:59:365 (2,3) - These two just look a bit ugly next to each other... 2 doesn't have to be blanketed but it almost seems like these two objects are touching each other. I guess one way to get them away from each other is to rotate the slider a bit and then adjust.

[Medium]
cool


[Hard]
00:15:615 (1,2,3) - Equally space them?
01:31:084 (1,2,3) - This is pretty difficult to read. I don't recommend stacking the 2 under the slider end like that. It makes one think that the 3 is the next circle that they're suppose to click when they actually got sucker-punched by a hidden 2. It's difficult because the slider follower circle thing kinda fades and retracts with the approach circle of the circle under the slider
This probably wouldn't be so hard if it was ar9 but this is a hard lol.
01:43:115 (2) - make this less curved? I just think it looks a bit more visually appealing like that

[Insane]
00:26:553 (4,1,3) - have these sliders match a bit better?
00:34:365 (5,7,9) - all three of these could have better blanketing but they all look the same so it's kinda nice
00:35:928 (3,5) - Try to make the curves match a bit better
01:14:990 (3,6) - That looks really weird in play. Maybe uncondense a bit of that section?
01:33:271 (3,4) - this could be blanketed better
01:43:115 (2,4) - lol slider ends never stack in any map... but try to get them a bit closer?
02:02:646 (1,3) - fully stack the 3 to the slider head of 1?

cool

[Another]
00:54:521 (3,4,5) - the stack could be a bit hard to read. Maybe unstack?

cool



Really fun maps and I hope you find this even a little bit helpful lol >.>
Good luck with the mapset!
Topic Starter
Grrum

tutuhaha wrote:

[Another]
00:26:553 (4) – ctrl+g

Hmmm, very interesting. Both flows are interesting, but I think yours has the edge

00:27:803 (9) – NC

My rhythm is based on the vocals, so I feel like the vocals don't suggest a NC here. Same for most other NC. See [ Joey ]'s mod for a further argument.

00:33:740 (3) – ctrl+g

looks good

00:34:521 (6) – ctrl+g

Nah, I think the jump and anti-flow here emphasizes the singer well and make a good pattern.

00:35:303 (9) - NC
00:40:146 (x) - add note
00:41:553 (x) - ^

I want this section to feel slower to match the song a little better as its going into the chorus, so I kind of want to undermap/follow the singer better.

01:04:678 (1) - delete nc – woops, fixed
01:06:553 (8) - nc
01:09:053 (9) - nc
01:16:553 (9) - nc
01:17:490 (3) - move to x148 y200 – good fix!
01:21:396 (x) - add note
01:22:803 (x) - ^
01:39:053 (5,1) - too close i think

redid the section and fixed this.

01:55:459 (2) – ctrl+g

I like it, but it didn't fit the context of the next pattern well, so I changed the next pattern too. Now it's great, thanks!

02:06:553 (x) - add note
02:11:553 (x) - ^

Where would you put it? I feel a little dirty admitting it's not a bad beat, but I can't seem to find a place that makes sense for it with the flow. Would you change the patterns before these? If so how?

02:21:318 (x) - ^

Nah, this is a resolution not a climax, so I don't think it needs that much energy. Plus a personal gripe of mine is ¼ notes out of sliders.

well rhythm is fine now, the main suggest is your arrangement
try to use more symmetry in your map will be really help

An example would really help me get an idea of what I need to change. I'm guessing it's not a flow issue and more of a design issue. If that's the case I'd like to see where my design is poor enough to suggest a change, otherwise it sounds like a preference.

[Insane]
00:21:240 (x) - add note

I'm very curious as to why. A circle here makes no sense to me when the reverse slider before it indicates the rhythm is on the singer, and the singer doesn't sing here.

00:22:959 (x) - ^

okay, made a circle here with 1.0x dist spacing. Same with Another. The spacing feels a little awkward but it feels necessary for reading but idk

00:34:053 (4,5,6,7,8,9,10) - use same space like what you use at before, too close space will make subject looks too crowd

While true, the jump from 5--> 6 is already really big, and the energy in the song from 4-->5 is slightly reduced, so lowering the DS is good for flow, but any bigger jump into 6 hurts the pacing really bad. I think the design in general is nice because of repetition of curvature, so I'm okay leaving as is.

00:57:490 (4) - move to x352 y48

Mind explaining why? I don't see or feel much of a difference.

01:21:865 (2) - clap
01:22:490 (4) – clap

Hmm, I wanted the lack of claps to emphasize low energy section, but you're probably right. However, I will add them at 34% volume to get across the same idea. Applied on all difficulties

the main suggest about this diff also is your arrangement
try to use the same distance on most part of this diff
it will make your map looks more clear

I'm guessing you mean a section like this 00:35:303 (9,10,1,2) - , and the suggestion is to make them all have the same DS? I can understand that, but I'd like to make the argument that the change in DS is better for the pacing of the map. The song is constantly fluctuating in energy not just in sections like intro or chorus, but in every note there is a slight change in energy. While I'm certain I made some mistakes along the way, I feel like the changes in DS that I use help to reflect these fluctuations to overall better fit the music. Do bring up any time that you feel like a fluctuation is off/wrong.

[Hard]
still, try to unified your distance, some stress rhythm you can make a small jump but on the normal time you only need one distance

Same argument as above, the song gets more energetic as it goes, so the map getting slightly more energetic with a higher DS makes sense to me. Though you're argument is probably more applicable for an easier difficulty

[Medium]
00:38:896 (1) - delete NC – good change

GL <3 Thank you so much!!

Naitoshi wrote:


Short lil mod from queue~
[General]
It could be cool to turn up your overall volume by 5-10% Sometimes the hitsounds sounds pretty quiet
raaawwwwwr

This might explain why. http://puu.sh/ezF35/3880674e01.jpg I wish I knew what the default ratio was. I'll increase by 10%, but if it needs more let me know.

[Normal]
00:22:802 (4) - why not have a normal sampleset here with a drum addition? I just feel that this circle could have a bit more sound impact when clicked.

On the one hand I'm not familiar with additions, but I tried it and thought it added too much emphasis


00:24:053 (2) - add clap to the head on the reverse? To go with the song. There's a whistle but I feel like there's also a clap missing
00:26:553 (2) - same for the slider head here after the reverse If you decide that you want to clap all of those then you should just keep the consistency and the heads after the reverses on sliders like 01:17:803 (3) - and 01:15:303 (3) - I won't point all of them out though

The problem with the clap is we already missed one, so trying to go back to that rhythm is confusing. I'd rather make these distinct by all claps → all whistles

00:30:615 (2) - clap this too?

This one is more of that the energy level here is different, so I think different hitsounds fit better.

00:38:896 (1) - maybe make this slider so that the 2 is softly blanketed?

Not perfect, but I tried and think I did okay

01:04:053 - note here? People might click the slider early cause they could expect it to be on the first beat of the measure... I still do this sometimes lol

I think a better solution is to make a slider here 01:03:740 (8) – that ends on the down beat, but ultimately I'm disputing whether there is actually a problem. I mean I fully see your point, but it doesn't change my feelings towards the rhythm. If you pretend to be the singer, let yourself take a break, and let the background do its thing, there's no need for you to click there. If I could insert a break, this would really fix it, but there isn't enough time for osu to let me. I'm very conflicted. I will ask about this to try to understand more about what easy players want and which rhythm is better.

01:11:865 (2) - clap also?

Same as above


01:42:803 (1,2,3,4,5) - maybe space these out a bit? (keeping ds) The circles are pretty close together and I think that could confuse some newer players.

Will do

01:59:365 (2,3) - These two just look a bit ugly next to each other... 2 doesn't have to be blanketed but it almost seems like these two objects are touching each other. I guess one way to get them away from each other is to rotate the slider a bit and then adjust.

Changed this section around. I still think the design of this whole section is poor though XD

[Medium]
cool


[Hard]
00:15:615 (1,2,3) - Equally space them?

No, I want the jumps more than the design

01:31:084 (1,2,3) - This is pretty difficult to read. I don't recommend stacking the 2 under the slider end like that. It makes one think that the 3 is the next circle that they're suppose to click when they actually got sucker-punched by a hidden 2. It's difficult because the slider follower circle thing kinda fades and retracts with the approach circle of the circle under the slider
This probably wouldn't be so hard if it was ar9 but this is a hard lol.

I'll keep an eye out for this, but I think it's only really problematic for hidden.

01:43:115 (2) - make this less curved? I just think it looks a bit more visually appealing like that

changed so that its more symmetric

[Insane]
00:26:553 (4,1,3) - have these sliders match a bit better?

Good suggestion

00:34:365 (5,7,9) - all three of these could have better blanketing but they all look the same so it's kinda nice

fixed

00:35:928 (3,5) - Try to make the curves match a bit better

they look good to me, post the code/pic of the fixed version so I can see the problem better

01:14:990 (3,6) - That looks really weird in play. Maybe uncondense a bit of that section?

Nah I like it. The design of the stack works

01:33:271 (3,4) - this could be blanketed better

fixed

01:43:115 (2,4) - lol slider ends never stack in any map... but try to get them a bit closer?

Oh really? Snarky comment aside, good catch, fixed.

02:02:646 (1,3) - fully stack the 3 to the slider head of 1?

fixed

cool

[Another]
00:54:521 (3,4,5) - the stack could be a bit hard to read. Maybe unstack?

Changed pattern from a different mod

cool



Really fun maps and I hope you find this even a little bit helpful lol >.>
Thank you for the good design suggestions!
:?
Good luck with the mapset!
Appreciate the mods, thank you!
-Nya-


Hey! M4M here. Sorry for the long delay, pinataman.
Well, here's my mod:

General:
Uncheck “Widescreen support” in all your diffs since you don’t have a storyboard.Use a BG with a resolution of 1366X768. I managed to fix your current background image.
http://puu.sh/eM6Nt/5b1530a934.jpgAdd these two sound files to the song’s folder to silence those annoying sliderslides.
http://puu.sh/eM6YH/d0a4dd53c6.wav
http://puu.sh/eM71V/e3854afb5b.wav

Easy:
00:13:428 (3) – This slider may be too low, since part of it is completely off the screen. Maybe do this:
00:25:615 (1) – I think this wave shape looks better.
00:41:553 (4) – Move this slider upwards to avoid an overlap with 00:39:678 (3) –
00:42:803 (5) – Add new combo here and remove new combo here: 00:43:115 (1) – I think a new combo should start at the point where kiai begins.00:54:365 (3) – I think something like this will work better to avoid that big overlap with 00:52:803 (3) –
01:02:803 (6) – Rather place this circle here: X:336 Y:116 for better flow.
01:05:303 (2) – This wave shape looks messy. Rather try something like this:
01:07:803 (2) – Same here. Try to follow my above suggestion.01:14:677 (2) – Do this:
01:20:146 (2) – Also fix this slidershape like in my previous suggestions01:24:052 (5) – Also, rather start the new combo where kiai begins01:39:365 (1,3) – Fix these wave shapes02:04:053 (6) – Add new combo here and remove new combo here: 02:04:678 (1) – 02:20:303 (1) – It sounds to me as if the spinner should end here: 02:21:396 –

Normal:
00:31:396 (3) – Ctrl+H?00:56:553 (3,4,5,6,7) – I think a half circle shape here will look better.
01:00:303 (1,2) – Make a blanket here.
Just move 01:00:928 (2) – more to the right.01:02:803 (7) – Place this circle here: X:184 Y:148 to complete the flower shape.
01:18:271 (5) – Rather do this:
Ctrl+J 01:18:271 (5) – and then rotate it 20 degrees anti-clockwise.01:42:803 (3,4,5,6,7) – Make a half circle shape with these circles as well01:56:084 (5,6) – Change these two circles into a slider instead.
01:57:490 (3,4) - ^01:58:584 (6,7) - ^02:01:084 (5,6) - ^02:02:490 (3,4) - ^02:11:240 (4,5) – I think it will be better if you place these like this:
02:20:303 (1) – I think the spinner should rather end here: 02:21:396 –

Hard:
00:11:240 (3) – Do this:
Stack 00:11:240 (3) – on 00:10:615 (1) – 00:15:615 (1,2,3) – Make sure the distance between these circles are the same.
00:42:178 (8) – Place this circle here to make a triangle shape with 00:41:396 (5,7) –
01:54:365 (2) – Ctrl+G

Overall, good mapset. Just requires a bit more improvement though.
Good Luck! :D
Topic Starter
Grrum

-Nya- wrote:



Hey! M4M here. Sorry for the long delay, pinataman. Don't worry about it. Thanks for the mod!
Well, here's my mod:

General:
Uncheck “Widescreen support” in all your diffs since you don’t have a storyboard. doneUse a BG with a resolution of 1366X768. I managed to fix your current background image.
http://puu.sh/eM6Nt/5b1530a934.jpg thank you!!!Add these two sound files to the song’s folder to silence those annoying sliderslides.
http://puu.sh/eM6YH/d0a4dd53c6.wav
http://puu.sh/eM71V/e3854afb5b.wav awesome, added!!

Easy:
00:13:428 (3) – This slider may be too low, since part of it is completely off the screen. Maybe do this: - woops, moved earlier notes to keep pattern
00:25:615 (1) – I think this wave shape looks better. - Okay, changed
00:41:553 (4) – Move this slider upwards to avoid an overlap with 00:39:678 (3) – okay, changed
00:42:803 (5) – Add new combo here and remove new combo here: 00:43:115 (1) – I think a new combo should start at the point where kiai begins. - Moved kiai onto current NC
00:54:365 (3) – I think something like this will work better to avoid that big overlap with 00:52:803 (3) – stacked the end on 3. Hopefully the stack doesn't hide the reverse arrow, it didn't look like it did.
01:02:803 (6) – Rather place this circle here: X:336 Y:116 for better flow. - Moved to 370, 189 to keep the idea
01:05:303 (2) – This wave shape looks messy. Rather try something like this: - fixed
01:07:803 (2) – Same here. Try to follow my above suggestion. - Done
01:14:677 (2) – Do this: - changed to a wave slider to keep the initial curve at the start
01:20:146 (2) – Also fix this slidershape like in my previous suggestions -fixed
01:24:052 (5) – Also, rather start the new combo where kiai begins – moved kiai
01:39:365 (1,3) – Fix these wave shapes – Hope they are to your liking!
02:04:053 (6) – Add new combo here and remove new combo here: 02:04:678 (1) – sorry I'm stubborn. Ideally NC would go here 02:04:365 - , but since it can't, I'd rather be consistent with the rest of the map where it includes the downbeat in the old combo.02:20:303 (1) – It sounds to me as if the spinner should end here: 02:21:396 – There is a drum in the song where the spinner ends now, and I think before it is build up to it. As such, I think the spinner, and especially the hitfinish, sounds better where it is

Normal:
00:31:396 (3) – Ctrl+H? - no, I like the flow as is
00:56:553 (3,4,5,6,7) – I think a half circle shape here will look better. - I made 00:57:178 (5,6,7) - be a half circle but kept the zig-zag on 3,4,5 for imo better flow
01:00:303 (1,2) – Make a blanket here. - We lose the stack on 00:59:990 (4,3) - , but this is probably a better change
01:02:803 (7) – Place this circle here: X:184 Y:148 to complete the flower shape. - I like the flow as is, and if we're arguing aesthetics, then it's a big dipper kind of pattern, which I think looks fine, and I used a 72 degree angle to keep similar shape of it.
01:18:271 (5) – Rather do this: - I think the current flow emphasizes the repetitiveness of the rhythm better.
01:42:803 (3,4,5,6,7) – Make a half circle shape with these circles as well – okay, I think it works here
01:56:084 (5,6) – Change these two circles into a slider instead. - let me think about it
01:57:490 (3,4) - ^01:58:584 (6,7) - ^02:01:084 (5,6) - ^02:02:490 (3,4) - ^02:11:240 (4,5) – I think it will be better if you place these like this: - I like the idea I had, so I made the angle a lot less sharp to make it feel smoother like the flow you suggested.
02:20:303 (1) – I think the spinner should rather end here: 02:21:396 – same as in easy

Hard:
00:11:240 (3) – Do this: - I'm not sure what the reason is. I think it looks and plays fine as is
Stack 00:11:240 (3) – on 00:10:615 (1) – 00:15:615 (1,2,3) – Make sure the distance between these circles are the same. - Is this a design issue? I feel like the jump looks fine and plays better than reducing the jump.
00:42:178 (8) – Place this circle here to make a triangle shape with 00:41:396 (5,7) – Right now it has a trapezoid shape with 3, which I think looks fine.
01:54:365 (2) – Ctrl+G – I like the flow as is

Overall, good mapset. Just requires a bit more improvement though.
Good Luck! :D

Thank you so much for a really good mod!
MoodyRPG
General
  1. Cool song but why Speed Ver :(
  2. Oh and add more tags
Easy
  1. 00:35:303 (x) - This really needs a note here, fits very well with the music
  2. 01:16:553 (x) - ^
  3. 01:28:428 (4) - Change the direction for this slider, like this
Normal
  1. 01:42:803 (3,4,5,6,7) - This sounds totally off, move these notes in the white tick one by one (I'll hope this is not intentional)
  2. 02:11:396 (5) - Not necessary putting a finish here, with a finish in (4) sounds good
Hard
  1. 00:16:240 (3) - This note looks a bit close from (1), move this note in x:152, y:124
  2. 00:27:803 (7) - Suggestion, try this, here is the code x:271, y:143
Insane
  1. 00:09:053 (2) - Just a suggestion, why you don't make this slider like (1) 00:08:115?
  2. 01:02:490 (4) - I would like to see a good pattern here, copy-paste (1) 01:01:553 and move here like the
    photo
Another
  1. Nothing to say
Cool mapset, good luck :)
Topic Starter
Grrum

MoodyRPG wrote:

General
  1. Cool song but why Speed Ver :( Hopefully the title is okay. I chose to speed it up because the faster song makes it more peppy (heh) and more suitable for osu. Yes, I could leave it as is and rely on DT for anyone trying to be peppy, but I mapped with the faster version in mind, so I feel it fits better. I thought half-time would be okay for people who wanted the normal version, but the audio quality is kind of poor now that I listen to it. Overall, I am a no mod guy, so I mapped a no mod version of a song I liked.
  2. Oh and add more tags – Would if I knew what to add. Should I add 90's music when it was actually released in 2000? Does this really relate to anything? Is it okay to mention DDR even though this isn't the DDR song? Do I mention the people in the band by name? All of these seem unnecessary and more like it's adding tags for the sake of having tags.
Easy
  1. 00:35:303 (x) - This really needs a note here, fits very well with the music – sounds good, added
  2. 01:16:553 (x) - ^ – sounds good, added
  3. 01:28:428 (4) - Change the direction for this slider, like this consider a pattern like this http://puu.sh/eVhKZ/77dac9d3f3.jpg . Is the direction/flow poor? Maybe, but maybe not in the right context. In a vacuum I would probably agree your pattern looks and plays better, but deviating from the norm works well here, and I like the slider like this. If the consensus is that Easy players like your slider better, I'll change it, so we'll see
Normal
  1. 01:42:803 (3,4,5,6,7) - This sounds totally off, move these notes in the white tick one by one (I'll hope this is not intentional) – woops, messed up while editing this section, fixed.
  2. 02:11:396 (5) - Not necessary putting a finish here, with a finish in (4) sounds good – removed both finishes to fit better with the rest. Good catch.
Hard
  1. 00:16:240 (3) - This note looks a bit close from (1), move this note in x:152, y:124 – 3rd time this pattern got mentioned. The jump into 3 under your pattern feels rather large, so for pacing/flow I like I as is. I'm trying, but I can't agree that there is a design issue with this pattern.
  2. 00:27:803 (7) - Suggestion, try this, here is the code x:271, y:143 – now that you point it out, I want to change it so it looks better, but I want to keep the flow of going down into 1 instead of going up into 1 then going back down with the 1 slider. After working with some folks from modhelp, I think it looks better than before while still retaining the same flow.
Insane
  1. 00:09:053 (2) - Just a suggestion, why you don't make this slider like (1) 00:08:115? – Because 00:09:053 (2) – has a slight release of energy, so I think where a contorted slider like 1 stifled the energy, 2 does a good job of making the lyric exciting by being a smooth curve.
  2. 01:02:490 (4) - I would like to see a good pattern here, copy-paste (1) 01:01:553 and move here like the
    photoI think the suggestion has an awkward flow. 01:02:178 (3) – has a slight increase in energy, and 4 increases the energy slightly more. With your suggestion, the jump into 4 is small and has anti-flow, which I don't think reflects this release of energy well. If we were adhering to the pattern strictly, it might need to look like http://puu.sh/eVjkd/6e2d057b0d.jpg , but that has no release of energy like mentioned above, so I don't want to value that design over the better flow. By deviating from this pattern at 3 with a slightly larger jump, we get the sense that this pattern is different/more energetic, which I think goes well with the current slider of 4 by being curved with 3.
Another
  1. Nothing to say
Cool mapset, good luck :)thanks for the mod, really appreciate it!
Nathan
[Hard]
  1. 02:07:334 (3,4,5) - Could make a double blanket with a triangle here, not necessary though
  2. 02:16:865 (2) - Blanket with 02:17:803 (1)
  3. 02:17:177 (3) - Should be brought down a little bit, 02:17:490 (4) seems kind of far from the rest
  4. 02:21:396 (2,3,4) - I would just turn these into a reverse slider, a triple at the end on a hard feels kind of pointless and random, especially since the map starts coming to a slowdown on 02:20:303 (1) making it even feel more random
[Insane]
  1. 00:22:490 (5) - NC?
  2. 00:42:490 (9) - ^
  3. 01:12:490 (4) - Should have a bit more space from the head of 01:12:178 (3), move to around 208|220
  4. 01:23:740 (9) - NC?
  5. 01:55:772 (3) - Could curve to make a blanket with 01:56:084 (4)
show more
Please sign in to reply.

New reply