Joey's mod:
[ Joey ] wrote:
Hey pinataman, here is my mod for m4m!General
- Your Another diff is pretty hard, so I would name it Extra. Or if you want, name it something creative that has something to do with your mapset, because it is your hardest difficulty.
I've always regarded Another as a high level insane, and I'd rather not name it Extra since it is not a purple star (also it feels like its star difficulty is higher than it should be)- You can start a spinner with gradually increasing volume right here 00:01:865 to lead into the map
I briefly considered this before, but under further inspection I still arrive at spinner doesn't feel good here, especially since it adds more energy than the song dictates (though that is a good way to get the beginning drums of the song which I really like).Another
- Pretty fun map. You should consider mapping the background beat more, rather than strictly following vocals in some areas.
I know this has always been a problem for me, in particular because I value the vocals (which I will from now on refer to as melody) so much more than the background (which I will now call harmony), mainly because I can mostly never hear the harmony as well as I can hear the melody. Furthermore the melody tends to feel so much stronger than the harmony, and I want to map the parts that make me more passionate about the song. It's really hard to try to put myself in the perspective that favors the harmony (and I know that limits me as a mapper), so with some noted exceptions, I regretfully disagree with the rhythm suggestions. Even in some situations like 00:19:678 – where there is room for a note, the harmony conflicts with the melody so much that it is confusing for the player. Consider the map https://osu.ppy.sh/b/528125 and the pattern here 00:20:586 (2,3,4) - . I just absolutely hate this triple. It's not that it's overmapped, it's that there is no indication to switch from the melody to the harmony when everything has been the melody before. It makes me feel as a player that it wasn't my fault for missing 3 since the singer doesn't sing there and I was pretending to be the singer hitting the next note at 4. Furthermore I don't interpret this as a higher energy part of the song, so I feel the added intensity is inappropriate. There exists a way to get in the suggested beats in this map, but that would take the map in a direction I don't want to take it in. I do recognize that I'm asking you to try to have a melody only perspective when I'm not able to do the same for your perspective, and I apologize, but ultimately that's what has to happen when making a decision. I would imagine as I get more feedback I could be convinced to find ways to include the harmony, but for now I will only change the mentioned sections. /rant- I recommend you map these notes in this first section: 00:06:084 , 00:08:584 . You can still follow the vocals, while hitting these notes. Instead of using this reverse slider 00:05:615 (1) , try something like this: http://puu.sh/em5ut/c655fc2fe4.jpg
- 00:08:115 (1,2,3) - And for this section, you can just add a slider like this: http://puu.sh/em5G3/223e7794c5.jpg
- 00:09:521 (4) - It sounds like there are some more notes you should hit in this slider. I recommend making it a triple into a 1/2 slider, like this: http://puu.sh/em6bF/6507cfa8e2.jpg
- 00:13:896 (5,6) - This jump is lacking some distance imo. Maybe stack it on this 00:13:115 (2) , or you could even make it an anti-jump, and stack it with 00:13:896 (5)
good suggestion, fixed- 00:14:053 - I didn't notice earlier, but you really should have a note here to hit that beat, which means you can probably disregard my previous recommendation.
- These trumpets: 00:17:490 , 00:17:646 , 00:17:803 , 00:17:959 - should be mapped. I recommend a rhythm like this: http://puu.sh/em8tx/20cd0f4291.jpg
- 00:19:678 - It kinda bothers me that this drum isn't mapped, but I don't think this one is a big deal.
- 00:19:990 - Should also map the trumpets that start here.
- 00:21:553 - Another drum hit here that should be mapped imo.
- 00:22:490 (5,6,7,8,9) - This part is over-mapped. I know you are trying to build up for the chorus, I think a decently sized jump would do the trick. A rhythm like this suits the music more:
Ultimately I think the high energy/build up justifies the overmappedness of it, though if I had a better idea of the jump you were thinking I might be convinced. The rhythm you suggested doesn't feel strong enough.- There are a lot of blankets and slider placements that could use some work. I'm going to put all of them in a box off to the side if you are interested in fixing them. I don't like focusing my mods on "fix this blanket" or "stack this note" because I feel like those small details aren't as important as other things.
- 00:23:115 (1,2,3,4,5,6,7,8,9) - This combo is a little bland because it is constant 1/2 notes. Look for places to add something different to mix up the rhythm, like a 1/1 slider. Personally, I think this would be a good place for a 1/1 slider: 00:25:303 (9)
I do agree and like 9 better as 2 circles, but the rest seems okay so left as is. Since a circle → circle is ½ and slider → circle is 1/1 as far as clicking goes, this should give it the intensity it needs. Changed for future sections- Your NC's are also a litle misplaced. I think your NC's should be placed on the beginning of new measures (at least it sounds that way to me in the music.) So that is on every taller white tick, like here 00:24:053 and here 00:25:303 . I know it doesn't follow the vocals, but NC's shouldn't be dictated by the vocals usually. Just something to think about.
The rhythm is generated by the melody, NC divides the rhythm, so I feel like the melody is ultimately the justification behind all of the NC. The first one should not be a NC because the two measures there feel continuous, and I would rather have one big combo than two small ones. For the second one, using the big white tick method requires the assumption that the rhythm falls on the downbeat, which is not true under this mapping perspective. This makes me wish I knew more about music theory because I think that would really help XD.- 00:24:521 (6,7,8) - So this is totally just my opinion, but I don't like when maps have like one combo that's perfectly symmetrical, and then every other combo has no symmetry. It makes it almost feel out of place, and doesn't match the rest of the map.
Can't please them all I guess. I do have some symmetry elsewhere, but I'll think about this more as I make new maps.- 00:25:615 (1,2,3,4,5,6,7,8) - Kinda got a lot of 1/2 notes again. Try to mix it up a little
- 00:36:396 (5,6) - These notes are too close together imo.
I moved 6 and everything that follows to have dist spacing 1.0x, which is better, but I'm sad it doesn't revolve around the 00:36:396 (5) - slider- 00:39:990 (5,1) - This distance can be easily confused for a 1/2 note, because it is about the same distance as your previous 1/2 notes. 00:39:990 (5,1) - Make it a stacked anti-jump? (Sorry I really like anti-jumps)
Okay, moved to 1.3x spacing- 00:47:959 (1) - NC on a red tick is usually a big no-no. Just follow what I said earlier about the NC's and you should be good
I'm not familiar with why it's a no-no but will probably see more comments like it in the future XD. Again the melody indicates that is a good position for NC.- You kiai time also has too many half notes imo. It needs some more variety. Adding triples would give it the flare it needs I recommend adding triples that would emphasize the vocals, like right here: 00:48:037 -
Sorry I sound like an ass, but it's interesting that this advice conflicts with the advice here 00:22:490 (5,6,7,8,9) - . I think a triple adds too much energy to justify its overmappedness. However, I do appreciate the suggestion to increase its energy since I'm willing to bet I differ in interpretation to energy fluctuation with the community in some places. Here however I think it is still neutral, so no change.- 00:45:303 - Mapping strictly to vocals makes you miss this fairly important beat here. I would presonally map these notes
- 00:50:303 - ^
Under my perspective this feels really good to not map anything here. The oo-OH-oh part is a very high energy phrase and feels like a mini climax. The brief rest here lets the player recover from this intensity to get back into the chorus while further making this part feel more special since it is the conclusion of this section.- 00:57:959 - This gap is fine. You aren't missing anything important.
- 01:06:084 (7,8) - ctrl + g these notes to swap their positions, then re-adjust. It feels better to me with the circle coming before the slider.
Yep, too focused on the symmetry- Can apply my previous recommendations to the other kiais as well.
Blankets, stacks, object placement, ect
- 00:07:490 (4,5,6,7,8) - A curved stream fits the music better here imo rather than a pointy edge.
Hmmm, I can't really feel the difference to be honest. Elaborate?- 00:09:521 (5,6) - Can blanket better +1y
- 00:15:928 (2,4) - ^
- 00:23:115 (1,2) - ^
- 00:24:990 (8,9) - ^
- 00:24:053 (4,5) - ^ (long distance blanket) fixed
- 00:25:303 (9,1,2) - Can make these sliders look more appealing like this: Hope I did as good a job as your picture
- 00:31:240 (4,2) - Can improve blanket
- 00:46:865 (2,4) - ^ fixed
- 00:49:990 (2,3) - Stack these? Yes, but the 3 was confusing because you meant the 3 in the second combo at 00:50:771 (3) - , not the 3 that follows after this note, which is what the editor showed
- 00:53:115 (1,5) - Can blanket better
- 01:04:990 (3,4) - ^ - okay
- 01:05:771 (6,7) - ^
- 01:17:803 (4,8) – Stack? ok
- 01:19:678 (3,1) - Blanket is a little close for my liking - okay
- 01:29:365 (2,3,4,5) – Blankets - okay
- 01:58:740 (5,3) – Stack? - okay
Anything not mentioned was not changedInsane
- So by now you know what a lot of my thoughts are, so I'll try to not be redundant
- 00:30:303 (1,2,3) - I know this is distance snapped, but it looks a little messy because there is that illusion that it's not distance snapped. Usually in Insanes, I choose to put more priority into making the notes look appealing rather than distance snapping them perfectly. So I would place them like this: http://puu.sh/emh5X/4a996895e6.jpg
I thought this looked odd. Definitely took this suggestion, but how do you tell where they look right?Actually I think I answered my own question, you make the slider end have the same dist spacing- 00:30:928 (3,4,1) - So I know I said I wasn't going to say much about object placement, but this is more about a flow issue. Doing something like this http://puu.sh/emhef/46d035d614.jpg makes the flow feel A LOT better.
SO GOOD! MODS SHOULD TRY TO BE AS GOOD AS THIS!- Kiai needs triples
- This diff has the same NC issues.
- 00:54:053 - Kinda weird to me having a slider end on a new measure like this. Sounds like you should start a note here.
Is it weird because it breaks the rule to not end on the downbeat or is it weird because it feels like it doesn't match the song? Because I don't see the problem.- 01:05:303 (4,5,6) - Flow is not so good here. Putting it above the slider like this http://puu.sh/emhUh/adc5a4eb85.jpg makes it so you don't have to sharp of a turn
Was afraid of such a large jump like that wouldn't match the energy, so changed the pattern instead.- 01:06:865 (1,2) - Not a big fan of this overlap.
I wasn't either, but I liked the dist spacing. I changed the pattern- 01:33:740 (4,5) - A larger jump would be cool here, considering it's a finish note.
Yep, rearranged 4 to make it jump betterHard
- 00:21:553 - Really don't want to skip this note.
I put a slider over it- 00:36:396 (3,5) - You made these fit together nicely, but the hitcircle in the middle is all left out. It would be nice if you could blanket him in
I think this hurts the flow a little, but it is overall a better pattern.- 00:46:553 (1) - Most people will tell you they don't like sliders that reverse this many times I also don't really like them.
I can understand that, but my alternative is making 4 ½ sliders, and I don't like that. I want this part to be slow, and I think the general wave feel is a good fit for the song/flow.- 01:27:802 (1) - ^
- 01:01:553 (1,2,3,4) - Could you give all these slider the look of being evenly spaced?
Not here, I want to make the actual dist spacing increase, and I think the spacing of the ends do a better job indicating it.- NC's have same problem as previous diffs.
- 01:12:646 (1,2) - Here is another example of the distance snapping I was talking about earlier. Even though it may be properly distance snapped, it looks way off because of how the sliders are positioned. I would position it more like this: http://puu.sh/emjFb/1db5f3b8e6.jpg
Good change, fixed.- 01:21:240 - Put a note here?
Yep- I would include when I see bad blankets and such, but I get the feeling you aren't trying to blanket, which is ok. Just let me know later if you want me to point out the blankets.
Now that I know you want to maintain circular curvature, I'll take a second look again at all the difficulties.Medium
- So this is where my modding gets a little....bad =/ I'm really bad at making and modding Normals and lower lol. Sorry about that.
- 00:44:521 (3,4,5) - Three 1/2 notes in a row (with two hitcircles) is too hard for newbies. I would just turn the circles into a slider.
- 01:26:240 (4,5) - ^
- 01:31:240 (4,5) - ^ (You may want to double check with someone more experienced with easier diffs)
will do, so no changes- 02:06:240 (5,6) - ^
- 02:11:240 (4,5) - ^
- Everything else looks fine to me
Normal
- 00:06:865 - Add a note here maybe?
I like this here, but the problem is it doesn't make sense with the rest of the section. To match this rhythm, I would need to put a note here 00:09:365 (2) - , change these to 3 circles 00:16:553 (2) - , 00:19:053 (2) - , and then lose a little of my pacing because 00:12:803 (1,2,3,1,2,3) – is no longer a higher energy section. There is probably a way to get around this, so I'll try asking modhelp later.- 00:32:021 (2) - Ugly slider, sorry xD
yah, changed- 01:01:553 (1,2,3,4,5) - These sharp angles don't feel too good in lower diffs.
Alright, I guess another reason I don't like mapping lower diffs. I'll probably change this but let me get a second opinion first.- I can't find anything else lol
Thanks for the m4m! Thank you! Let me know if you need a mod for any future mapsets.
And good luck! Same to you!