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Aqua - Cartoon Heroes (Speed Up Ver.)

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-Nya-


Hey! M4M here. Sorry for the long delay, pinataman.
Well, here's my mod:

General:
Uncheck “Widescreen support” in all your diffs since you don’t have a storyboard.Use a BG with a resolution of 1366X768. I managed to fix your current background image.
http://puu.sh/eM6Nt/5b1530a934.jpgAdd these two sound files to the song’s folder to silence those annoying sliderslides.
http://puu.sh/eM6YH/d0a4dd53c6.wav
http://puu.sh/eM71V/e3854afb5b.wav

Easy:
00:13:428 (3) – This slider may be too low, since part of it is completely off the screen. Maybe do this:
00:25:615 (1) – I think this wave shape looks better.
00:41:553 (4) – Move this slider upwards to avoid an overlap with 00:39:678 (3) –
00:42:803 (5) – Add new combo here and remove new combo here: 00:43:115 (1) – I think a new combo should start at the point where kiai begins.00:54:365 (3) – I think something like this will work better to avoid that big overlap with 00:52:803 (3) –
01:02:803 (6) – Rather place this circle here: X:336 Y:116 for better flow.
01:05:303 (2) – This wave shape looks messy. Rather try something like this:
01:07:803 (2) – Same here. Try to follow my above suggestion.01:14:677 (2) – Do this:
01:20:146 (2) – Also fix this slidershape like in my previous suggestions01:24:052 (5) – Also, rather start the new combo where kiai begins01:39:365 (1,3) – Fix these wave shapes02:04:053 (6) – Add new combo here and remove new combo here: 02:04:678 (1) – 02:20:303 (1) – It sounds to me as if the spinner should end here: 02:21:396 –

Normal:
00:31:396 (3) – Ctrl+H?00:56:553 (3,4,5,6,7) – I think a half circle shape here will look better.
01:00:303 (1,2) – Make a blanket here.
Just move 01:00:928 (2) – more to the right.01:02:803 (7) – Place this circle here: X:184 Y:148 to complete the flower shape.
01:18:271 (5) – Rather do this:
Ctrl+J 01:18:271 (5) – and then rotate it 20 degrees anti-clockwise.01:42:803 (3,4,5,6,7) – Make a half circle shape with these circles as well01:56:084 (5,6) – Change these two circles into a slider instead.
01:57:490 (3,4) - ^01:58:584 (6,7) - ^02:01:084 (5,6) - ^02:02:490 (3,4) - ^02:11:240 (4,5) – I think it will be better if you place these like this:
02:20:303 (1) – I think the spinner should rather end here: 02:21:396 –

Hard:
00:11:240 (3) – Do this:
Stack 00:11:240 (3) – on 00:10:615 (1) – 00:15:615 (1,2,3) – Make sure the distance between these circles are the same.
00:42:178 (8) – Place this circle here to make a triangle shape with 00:41:396 (5,7) –
01:54:365 (2) – Ctrl+G

Overall, good mapset. Just requires a bit more improvement though.
Good Luck! :D
Topic Starter
Grrum

-Nya- wrote:



Hey! M4M here. Sorry for the long delay, pinataman. Don't worry about it. Thanks for the mod!
Well, here's my mod:

General:
Uncheck “Widescreen support” in all your diffs since you don’t have a storyboard. doneUse a BG with a resolution of 1366X768. I managed to fix your current background image.
http://puu.sh/eM6Nt/5b1530a934.jpg thank you!!!Add these two sound files to the song’s folder to silence those annoying sliderslides.
http://puu.sh/eM6YH/d0a4dd53c6.wav
http://puu.sh/eM71V/e3854afb5b.wav awesome, added!!

Easy:
00:13:428 (3) – This slider may be too low, since part of it is completely off the screen. Maybe do this: - woops, moved earlier notes to keep pattern
00:25:615 (1) – I think this wave shape looks better. - Okay, changed
00:41:553 (4) – Move this slider upwards to avoid an overlap with 00:39:678 (3) – okay, changed
00:42:803 (5) – Add new combo here and remove new combo here: 00:43:115 (1) – I think a new combo should start at the point where kiai begins. - Moved kiai onto current NC
00:54:365 (3) – I think something like this will work better to avoid that big overlap with 00:52:803 (3) – stacked the end on 3. Hopefully the stack doesn't hide the reverse arrow, it didn't look like it did.
01:02:803 (6) – Rather place this circle here: X:336 Y:116 for better flow. - Moved to 370, 189 to keep the idea
01:05:303 (2) – This wave shape looks messy. Rather try something like this: - fixed
01:07:803 (2) – Same here. Try to follow my above suggestion. - Done
01:14:677 (2) – Do this: - changed to a wave slider to keep the initial curve at the start
01:20:146 (2) – Also fix this slidershape like in my previous suggestions -fixed
01:24:052 (5) – Also, rather start the new combo where kiai begins – moved kiai
01:39:365 (1,3) – Fix these wave shapes – Hope they are to your liking!
02:04:053 (6) – Add new combo here and remove new combo here: 02:04:678 (1) – sorry I'm stubborn. Ideally NC would go here 02:04:365 - , but since it can't, I'd rather be consistent with the rest of the map where it includes the downbeat in the old combo.02:20:303 (1) – It sounds to me as if the spinner should end here: 02:21:396 – There is a drum in the song where the spinner ends now, and I think before it is build up to it. As such, I think the spinner, and especially the hitfinish, sounds better where it is

Normal:
00:31:396 (3) – Ctrl+H? - no, I like the flow as is
00:56:553 (3,4,5,6,7) – I think a half circle shape here will look better. - I made 00:57:178 (5,6,7) - be a half circle but kept the zig-zag on 3,4,5 for imo better flow
01:00:303 (1,2) – Make a blanket here. - We lose the stack on 00:59:990 (4,3) - , but this is probably a better change
01:02:803 (7) – Place this circle here: X:184 Y:148 to complete the flower shape. - I like the flow as is, and if we're arguing aesthetics, then it's a big dipper kind of pattern, which I think looks fine, and I used a 72 degree angle to keep similar shape of it.
01:18:271 (5) – Rather do this: - I think the current flow emphasizes the repetitiveness of the rhythm better.
01:42:803 (3,4,5,6,7) – Make a half circle shape with these circles as well – okay, I think it works here
01:56:084 (5,6) – Change these two circles into a slider instead. - let me think about it
01:57:490 (3,4) - ^01:58:584 (6,7) - ^02:01:084 (5,6) - ^02:02:490 (3,4) - ^02:11:240 (4,5) – I think it will be better if you place these like this: - I like the idea I had, so I made the angle a lot less sharp to make it feel smoother like the flow you suggested.
02:20:303 (1) – I think the spinner should rather end here: 02:21:396 – same as in easy

Hard:
00:11:240 (3) – Do this: - I'm not sure what the reason is. I think it looks and plays fine as is
Stack 00:11:240 (3) – on 00:10:615 (1) – 00:15:615 (1,2,3) – Make sure the distance between these circles are the same. - Is this a design issue? I feel like the jump looks fine and plays better than reducing the jump.
00:42:178 (8) – Place this circle here to make a triangle shape with 00:41:396 (5,7) – Right now it has a trapezoid shape with 3, which I think looks fine.
01:54:365 (2) – Ctrl+G – I like the flow as is

Overall, good mapset. Just requires a bit more improvement though.
Good Luck! :D

Thank you so much for a really good mod!
MoodyRPG
General
  1. Cool song but why Speed Ver :(
  2. Oh and add more tags
Easy
  1. 00:35:303 (x) - This really needs a note here, fits very well with the music
  2. 01:16:553 (x) - ^
  3. 01:28:428 (4) - Change the direction for this slider, like this
Normal
  1. 01:42:803 (3,4,5,6,7) - This sounds totally off, move these notes in the white tick one by one (I'll hope this is not intentional)
  2. 02:11:396 (5) - Not necessary putting a finish here, with a finish in (4) sounds good
Hard
  1. 00:16:240 (3) - This note looks a bit close from (1), move this note in x:152, y:124
  2. 00:27:803 (7) - Suggestion, try this, here is the code x:271, y:143
Insane
  1. 00:09:053 (2) - Just a suggestion, why you don't make this slider like (1) 00:08:115?
  2. 01:02:490 (4) - I would like to see a good pattern here, copy-paste (1) 01:01:553 and move here like the
    photo
Another
  1. Nothing to say
Cool mapset, good luck :)
Topic Starter
Grrum

MoodyRPG wrote:

General
  1. Cool song but why Speed Ver :( Hopefully the title is okay. I chose to speed it up because the faster song makes it more peppy (heh) and more suitable for osu. Yes, I could leave it as is and rely on DT for anyone trying to be peppy, but I mapped with the faster version in mind, so I feel it fits better. I thought half-time would be okay for people who wanted the normal version, but the audio quality is kind of poor now that I listen to it. Overall, I am a no mod guy, so I mapped a no mod version of a song I liked.
  2. Oh and add more tags – Would if I knew what to add. Should I add 90's music when it was actually released in 2000? Does this really relate to anything? Is it okay to mention DDR even though this isn't the DDR song? Do I mention the people in the band by name? All of these seem unnecessary and more like it's adding tags for the sake of having tags.
Easy
  1. 00:35:303 (x) - This really needs a note here, fits very well with the music – sounds good, added
  2. 01:16:553 (x) - ^ – sounds good, added
  3. 01:28:428 (4) - Change the direction for this slider, like this consider a pattern like this http://puu.sh/eVhKZ/77dac9d3f3.jpg . Is the direction/flow poor? Maybe, but maybe not in the right context. In a vacuum I would probably agree your pattern looks and plays better, but deviating from the norm works well here, and I like the slider like this. If the consensus is that Easy players like your slider better, I'll change it, so we'll see
Normal
  1. 01:42:803 (3,4,5,6,7) - This sounds totally off, move these notes in the white tick one by one (I'll hope this is not intentional) – woops, messed up while editing this section, fixed.
  2. 02:11:396 (5) - Not necessary putting a finish here, with a finish in (4) sounds good – removed both finishes to fit better with the rest. Good catch.
Hard
  1. 00:16:240 (3) - This note looks a bit close from (1), move this note in x:152, y:124 – 3rd time this pattern got mentioned. The jump into 3 under your pattern feels rather large, so for pacing/flow I like I as is. I'm trying, but I can't agree that there is a design issue with this pattern.
  2. 00:27:803 (7) - Suggestion, try this, here is the code x:271, y:143 – now that you point it out, I want to change it so it looks better, but I want to keep the flow of going down into 1 instead of going up into 1 then going back down with the 1 slider. After working with some folks from modhelp, I think it looks better than before while still retaining the same flow.
Insane
  1. 00:09:053 (2) - Just a suggestion, why you don't make this slider like (1) 00:08:115? – Because 00:09:053 (2) – has a slight release of energy, so I think where a contorted slider like 1 stifled the energy, 2 does a good job of making the lyric exciting by being a smooth curve.
  2. 01:02:490 (4) - I would like to see a good pattern here, copy-paste (1) 01:01:553 and move here like the
    photoI think the suggestion has an awkward flow. 01:02:178 (3) – has a slight increase in energy, and 4 increases the energy slightly more. With your suggestion, the jump into 4 is small and has anti-flow, which I don't think reflects this release of energy well. If we were adhering to the pattern strictly, it might need to look like http://puu.sh/eVjkd/6e2d057b0d.jpg , but that has no release of energy like mentioned above, so I don't want to value that design over the better flow. By deviating from this pattern at 3 with a slightly larger jump, we get the sense that this pattern is different/more energetic, which I think goes well with the current slider of 4 by being curved with 3.
Another
  1. Nothing to say
Cool mapset, good luck :)thanks for the mod, really appreciate it!
Nathan
[Hard]
  1. 02:07:334 (3,4,5) - Could make a double blanket with a triangle here, not necessary though
  2. 02:16:865 (2) - Blanket with 02:17:803 (1)
  3. 02:17:177 (3) - Should be brought down a little bit, 02:17:490 (4) seems kind of far from the rest
  4. 02:21:396 (2,3,4) - I would just turn these into a reverse slider, a triple at the end on a hard feels kind of pointless and random, especially since the map starts coming to a slowdown on 02:20:303 (1) making it even feel more random
[Insane]
  1. 00:22:490 (5) - NC?
  2. 00:42:490 (9) - ^
  3. 01:12:490 (4) - Should have a bit more space from the head of 01:12:178 (3), move to around 208|220
  4. 01:23:740 (9) - NC?
  5. 01:55:772 (3) - Could curve to make a blanket with 01:56:084 (4)
Topic Starter
Grrum

sukiNathan wrote:

[Hard]
  1. 02:07:334 (3,4,5) - Could make a double blanket with a triangle here, not necessary though – very nice design, but I like the straight flow. The extra problem is that I'd rather have constant DS space here and the anti-flow into 6 seems like it would be odd, but I like the idea.
  2. 02:16:865 (2) - Blanket with 02:17:803 (1) – not sure how necessary this is with the fading, but can't hurt, done.
  3. 02:17:177 (3) - Should be brought down a little bit, 02:17:490 (4) seems kind of far from the rest – not sure exactly what you mean/why you want that, but I made these more triangular. http://puu.sh/eWuKt/4d4aa32e7b.jpg
  4. 02:21:396 (2,3,4) - I would just turn these into a reverse slider, a triple at the end on a hard feels kind of pointless and random, especially since the map starts coming to a slowdown on 02:20:303 (1) making it even feel more random –
[Insane]
  1. 00:22:490 (5) – NC? – Hmmm, okay. Applied to other spots and Another.
  2. 00:42:490 (9) - ^
  3. 01:12:490 (4) - Should have a bit more space from the head of 01:12:178 (3), move to around 208|220 – okay fixed
  4. 01:23:740 (9) - NC?
  5. 01:55:772 (3) - Could curve to make a blanket with 01:56:084 (4) – I feel like the straight slider has good flow as is and the curve would take away from it. The real concern is the overlap on 01:55:459 (2,5) - , but I'm hoping it's spaced out in time far enough.
Thanks a lot for the mod!
Ranger
yay

[General]
i think use cases for whistle and clap, that`s not good. change whistle to clap.
how about make kiai time started at 00:42:803 , 01:24:053?

[Easy]

HP and OD is same to normal. reduce 1 point.

◎ 00:42:803 (5,1) - change NC both.
◎ 00:49:990 (4) - Do finish need here? how about remove this?
◎ 01:04:053 - add circle here?
◎ 01:24:052 (5,1) - change NC both too.
◎ 02:04:053 (6,1) - ^

[Normal]

◎ 00:32:021 (4) - at the hard rock. that circle touch a Hp bar a little. recommend move up a little.
◎ 00:33:115 ~ 00:42:178 - no hitsound here?
◎ 02:14:053 (6,1,2) - how about that circles try make triangle?


[Hard]

◎ 00:23:115 ~ 00:30:146 - and here. no hitsound?
◎ 00:42:178 (8) - um...put the middle? just suggestion.
◎ 01:55:771 (6,7) - Called together a slider that`s more fit the music.
◎ 01:58:271 (6,7) - ^
◎ 02:00:771 (6,7) - ^
◎ 02:03:271 (6,7) - ^

[Insane]

◎ 00:23:115 ~ 00:30:146 - same to other diff. no hitsound.
◎ 00:36:865 (6,7,8,9) - make pattern to quadrangle?
◎ 00:42:334 -add circle here?
◎ 01:02:803 (5) - add finish here.
◎ 01:23:584 - ^^

sorry, can`t something found at extra (cause i`m not good well at of more than insane :( )
nice mapset. good luck for the rank~
Topic Starter
Grrum

[Ranger] wrote:

yay

[General]
i think use cases for whistle and clap, that`s not good. change whistle to clap. – I have no idea what you mean. I think you want me to add an mp3 file that takes the place of the whistle but is actually a clap? Or did you want me to change every whistle into a clap, because that makes no sense to me without specific examples.
how about make kiai time started at 00:42:803 , 01:24:053? – let me ask a BAT because I'm getting conflicting advice. Appies for NC suggestion as well.

[Easy]

HP and OD is same to normal. reduce 1 point. – done

◎ 00:42:803 (5,1) - change NC both.
◎ 00:49:990 (4) - Do finish need here? how about remove this? - you're right, removed across all kiai for easy
◎ 01:04:053 - add circle here?

I think a better solution is to make a slider here 01:03:740 (8) – that ends on the down beat, but ultimately I'm disputing whether there is actually a problem. I mean I fully see your point, but it doesn't change my feelings towards the rhythm. If you pretend to be the singer, let yourself take a break, and let the background do its thing, there's no need for you to click there. If I could insert a break, this would really fix it, but there isn't enough time for osu to let me.


◎ 01:24:052 (5,1) - change NC both too.
◎ 02:04:053 (6,1) - ^

[Normal]

◎ 00:32:021 (4) - at the hard rock. that circle touch a Hp bar a little. recommend move up a little. – fixed
◎ 00:33:115 ~ 00:42:178 - no hitsound here? – I'm not sure how I would hitsound this section. It's not energetic enough for claps (not using claps here makes for better pacing by introducing the claps in the second phase of this section). There's nothing I want to emphasize with whistles. There aren't any strong notes that I want to add a finish. I think the change from soft to normal hitsounds is good enough, but if you have specific suggestions, let me know.
◎ 02:14:053 (6,1,2) - how about that circles try make triangle? – Preferred a square instead, but good catch! http://puu.sh/f0Lop/2d3e8a7c8e.jpg

[Hard]

◎ 00:23:115 ~ 00:30:146 - and here. no hitsound?
◎ 00:42:178 (8) - um...put the middle? just suggestion. – after originally rejecting this change, I will do it now because I realized the lyric is a lot more emphasized in the song than I thought. Breaking the flow that created a trapezoid and instead adding a jump puts a good burst of energy that flows great into the chorus. I think I will try something like this across all difficulties
◎ 01:55:771 (6,7) - Called together a slider that`s more fit the music. – a little conflicted about this. The map feels kind of high energy here so I think the slider disrupts that a little, but this slider would kind of help break up the slider spam. I think I have two options: leave as is, or do this change but not to 01:58:271 (6,7) – and 02:03:271 (6,7) - . Let me get a second opinion.
◎ 01:58:271 (6,7) - ^
◎ 02:00:771 (6,7) - ^
◎ 02:03:271 (6,7) - ^

[Insane]

◎ 00:23:115 ~ 00:30:146 - same to other diff. no hitsound.
◎ 00:36:865 (6,7,8,9) - make pattern to quadrangle? – Not exactly sure what you mean by quadrangle. I'm guessing you want it as a square or rectangle? Good suggestion, changed to rectangle.
◎ 00:42:334 -add circle here? – I'm really curious as to why you want a circle there. The notes before really emphasize the singer, and this deviates from this very drastically.
◎ 01:02:803 (5) - add finish here. – good catch, fixed
◎ 01:23:584 - ^^

sorry, can`t something found at extra (cause i`m not good well at of more than insane :( )
nice mapset. good luck for the rank~ – Thank you so much! Congrats on your first ranked map, btw, glad I could help!
VINXIS
text walls
from hte moddin q

general
uwot y is the hard test diff there tho
the hard, and insane ars are w a y too low for 193 bpm lmao
also to be gramatically correct it's rlly sped up v. not speed up v. but w/e
CS 4.3 4 another
actually i later on felt the third kiai isn't rlly necessary tbh cuz it's "mellower" than the other 2 kiai times tbh
k mainly nc problems but w/e
EZ
00:10:302 (3) - nc for chord prog. change
00:15:303 (6,1) - switch ncs because chord prog. change
00:12:803 (1,2) - change to a slider because it's an ez not a normal (tho ti doesn't really matter tbh, it's just to make it easier)
00:15:303 (6,2) - if dis ain't blanketed alredy, then just blanket it lmao
00:17:802 (3,1) - switch ncs 4 chord prog. change
00:22:802 (4,1) - switch ncs because same reasons as b4
and then starting from here u skipped hte white ticks, pls put them in m8 u sudn't be skippin white ticks
00:35:303 (4,1) - all of the ncs i say are for the same reason. switch ncs pl0x
00:42:803 (5,1) - ^
00:45:303 (4,1) - ^
00:52:803 (3,1) - ^ and yea, pls just fix dis since it happens ovr n ovr again and it doesn't fit with the rhythm/chord changes
01:02:803 (6) - x:312 y:104 4 flow
01:04:053 - dis white tick is p lonely m8
01:06:553 - same with dis 1
and e.t.c.
01:28:115 (3,4,1) - ehhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh I'd recommend slider circle slider instead cuz it looks ehhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
01:39:365 (1,3) - just 4 flow's sake make the 3rd slider a Ctrl+H,J or the first 1 pls b0ss
01:44:053 (6) - nc because there's no point making this hte same combo and rhythm change
02:19:053 (2) - imo nc just cuz new measure
NM
1.00 D.S. OP
the same nc problems r here too but w.e
00:42:178 (6,1,2) - n1Ce
00:44:521 (3,4,5) - incoming bats with hte h8
actually the diff's g but the doules and single taps might b a bit 2 op for most bats or smth idk (also the comb o i n g)
Hard
hte same thing about the ncs
also >duplicates
00:53:115 (1,2) - same slider 4 aesthetic (I'd recommend the straight slider but w/e)
01:26:709 (1,2) - replace positions for flow
01:31:240 (2,3) - Ctrl+G, it plays better
it's a good diff but teh sliders r too curvy overall tbh it'll look better if the majority of them are less curved
INS
yah ar under 9 ain't kawaii
also combos lo l
00:36:865 (6,7,8,9) - make dis rectangle into a square pl0x
00:49:053 (1,2,3,1) - lol this looks messy but it's mostly because of the comboing
00:51:553 (1,2,3) - this'd look moar kawaii if it was like the same slider or smth u feel
00:59:209 (1,2,3,4,5,6) - tHIS DIDN'T PLAY WELL ASFIGSDIKDRJO VKEZ%JEVOER idk what else u can change it to so w/e
first break should be removed
01:16:553 (9) - don't reuse the same position for this because it doesn't play as well as it could if u put it kind of a bit more left u feel
01:24:678 (4,5) - same slider cuz dis ain't fresh
01:24:990 (5) - and Ctrl+G
01:35:928 (4,5,6) - bad flow, rotate the slider tbh so it flows more nicely
01:39:365 (1,2,3,4) - breh
02:20:303 (1,2,3,4) - add a circle on the blue tick and make it stream from the slider end cuz pls aesthetic and flow
most of the diff's flow is kinda eh but yea
Another
same thing
about the
combos
01:13:740 (9,10,11,12,13) - Ctrl+J and move it more to the left
02:04:053 (9,1,2) - to make this flow better I'd suggest redoing these jumps so that 02:04:365 (2) - is actually above 02:04:209 (1) - because that flows MUCH better than trying to force urself going straight down again after doing that slider u feel
02:05:771 (4) - Ctrl+G
02:06:240 (2,3) - Ctr+G and then put 2 down under the slider before
02:11:084 (1,2,3) - Ctrl+H
02:20:303 (1,2,3,4) - same thing about streaming
most of the flow in this diff was really nice but yea
yeh gl
Streliteela
Hey friend~:3
Thanks for your mod for my map~It really helps a lot~And sorry for my late M4M, as my computer broke down a few days ago and I've just bought this new one :(

[General]
  1. Very nice and cute song~I love it a lot~:D~And your map is really well done~:)
  2. About tags: It seems that you really need to add more words in tags. They can be anything related to this song or this map.

[Easy]
  1. As it's a fast song, notes and sliders may be very compact. Some parts, like 01:41:553 (1,2,3,4,5,6) - and 00:55:303 (1,2,3,4,5,6) - , are too crowded if you choose DSx0.9. So please consider to choose a larger DS.
  2. 00:16:553 (2) - This blanket could be improved~
  3. 00:29:053 (2) - Add a note here?
  4. 00:42:803 (5) - Kiai may start from here because it's a long white line, which means a stress sound here. And also NC this note instead of 00:43:115 (1) -
  5. 00:45:303 (5) - NC this instead of 00:45:615 (1) -
  6. 00:46:865 (3) - Imo you don't need to make a blanket pattern with 00:46:240 (2,3) - as the flow is really weird if you put 00:46:240 (2,3,4) - in a straight line and 00:46:865 (3,4,5) - in an arc. Why not unify them to an arc pattern like this:
  7. 00:49:990 (4) - Change it to a cambered slider may look better and smoother imo.
  8. 00:52:803 (3,1) - Exchange NC
  9. 01:22:490 (3,4) -Flow is a bit weird in this part. Try this:
  10. 01:24:052 (5) - Same as 00:42:803 (5)
  11. 01:27:803 (2,3,4) - Flow is a bit uncomfortable.Try like this:
  12. 01:42:803 (3,4,5) - A little Strange as well. Try this?


[Normal]
  1. 00:15:615 (1,2) - Nazi. Improve the blanket:
  2. 01:02:803 (7) - Move it to x:208 y:158 to make 01:01:553 (3,4,5,6,7) - as a pentagon.
  3. 01:37:178 (2,3,4,5,6) - Looks strange.Fixed it like this:
  4. 02:02:959 (5,6,7) - Oh these two sliders look so strange...XD...Consider to change to another pattern?
  5. 02:07:803 (4) - Move this to x138 y249, and also this: 02:08:428 (5) - , move it to x:0 y:161 to keep blanket.

[Hard]
  1. 00:44:990 (1) - No need to use NC here imo
  2. 00:54:365 (5,6) - These two sliders look strange :o
  3. 01:01:553 (4,5,6,7) - Look strange, try this maybe:
    SPOILER
    161,41,61553,2,0,P|127:37|96:52,1,69.0000013160706
    118,133,61865,2,0,P|86:146|67:175,1,69.0000013160706
    147,223,62178,2,0,P|126:250|124:284,1,69.0000013160706
    218,289,62490,2,0,P|214:323|229:354,1,69.0000013160706
    314,308,62803,1,4,0:0:0:0:
  4. 01:31:084 (1,2,3) - Strange flow. Reverse 01:31:240 (2,3) - ?
  5. 02:06:240 (1,2) - Reverse these two notes could be better.

[Insane]
  1. 00:38:428 (3,4,5) - Flow here is not smooth
  2. 00:45:459 (1,2,3,4,5,6,7) - Change like this maybe more fun to play~ (And also difficult XD)
    SPOILER
    218,159,45459,5,0,0:0:0:0:
    131,244,45615,1,8,0:0:0:0:
    119,365,45771,1,0,0:0:0:0:
    84,159,45928,1,0,0:0:0:0:
    119,365,46084,1,0,0:0:0:0:
    217,159,46240,1,8,0:0:0:0:
    33,277,46396,1,0,0:0:0:0:
  3. 00:53:584 (4) - Move it to x:260 y:138
  4. 00:54:678 (4) - Move it to x:195 y:212
  5. 01:31:084 (1,2,3) - This part confused me a lot when I played it. Consider to change some other pattern?

And Another diff is too hard for me to play :( So I won't mod this diff, sorry :(

Nice map and good luck~
Topic Starter
Grrum

VINXIS wrote:

text walls
from hte moddin q

general
uwot y is the hard test diff there tho – wanted to show someone a rhythm change to get an opinion
the hard, and insane ars are w a y too low for 193 bpm lmao – don't know what you mean by low
also to be gramatically correct it's rlly sped up v. not speed up v. but w/e – present tense makes sense too so I'll ask the administration
CS 4.3 4 another – but that's so tiny....
actually i later on felt the third kiai isn't rlly necessary tbh cuz it's "mellower" than the other 2 kiai times tbh – the problem is that the energy of the song is too high so it's hard to maintain that energy for so long and so it feels mellower here
k mainly nc problems but w/e – after 8 or so people told me to change them, I begrudgingly concede.
EZ
00:10:302 (3) - nc for chord prog. change
00:15:303 (6,1) - switch ncs because chord prog. change
00:12:803 (1,2) - change to a slider because it's an ez not a normal (tho ti doesn't really matter tbh, it's just to make it easier) – would have to change that throughout the map and it would take the map in a different direction. I think it's fine as is
00:15:303 (6,2) - if dis ain't blanketed alredy, then just blanket it lmao – fixed
00:17:802 (3,1) - switch ncs 4 chord prog. change
00:22:802 (4,1) - switch ncs because same reasons as b4
and then starting from here u skipped hte white ticks, pls put them in m8 u sudn't be skippin white ticks – wanted to try to focus on vocals only but I think you're right
00:35:303 (4,1) - all of the ncs i say are for the same reason. switch ncs pl0x
00:42:803 (5,1) - ^
00:45:303 (4,1) - ^
00:52:803 (3,1) - ^ and yea, pls just fix dis since it happens ovr n ovr again and it doesn't fit with the rhythm/chord changes
01:02:803 (6) - x:312 y:104 4 flow – I'd prefer to make flows spicy by deviating from just making an arc all the time, but I guess in easy that's not always good.
01:04:053 - dis white tick is p lonely m8 – now that I changed the rhythm significantly, I might have to add, but I'd prefer not to because it feels so background
01:06:553 - same with dis 1 – yep
and e.t.c.
01:28:115 (3,4,1) - ehhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh I'd recommend slider circle slider instead cuz it looks ehhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh – changed pattern around to hopefully look better
01:39:365 (1,3) - just 4 flow's sake make the 3rd slider a Ctrl+H,J or the first 1 pls b0ss – it feels fine as is
01:44:053 (6) - nc because there's no point making this hte same combo and rhythm change
02:19:053 (2) - imo nc just cuz new measure – could, but I prefer not to
NM
1.00 D.S. OP
the same nc problems r here too but w.e
00:42:178 (6,1,2) - n1Ce -thanks
00:44:521 (3,4,5) - incoming bats with hte h8 – I think it will be okay
actually the diff's g but the doules and single taps might b a bit 2 op for most bats or smth idk (also the comb o i n g)
Hard
hte same thing about the ncs
also >duplicates
00:53:115 (1,2) - same slider 4 aesthetic (I'd recommend the straight slider but w/e) – changed the structure a little but overall no
01:26:709 (1,2) - replace positions for flow – not sure what you mean, try adding a picture so I can understand the suggestion better. I like this flow so I'll keep as is
01:31:240 (2,3) - Ctrl+G, it plays better – I disagree. The oo-OH-oh sound feels different from the rest of the notes, so a zig-zag flow helps to break it up and I don't want the jump here.
it's a good diff but teh sliders r too curvy overall tbh it'll look better if the majority of them are less curved – it'd be nice to see an example, but I'll try to remember this in the future
INS
yah ar under 9 ain't kawaii – yah I'll probably change this later
also combos lo l
00:36:865 (6,7,8,9) - make dis rectangle into a square pl0x – okay
00:49:053 (1,2,3,1) - lol this looks messy but it's mostly because of the comboing – changed the structure around too but yah I agree, I'm going for flow here more than design
00:51:553 (1,2,3) - this'd look moar kawaii if it was like the same slider or smth u feel – The lyric “piece” hits a very high note, and I feel the wiggle slider helps reflect that emotion
00:59:209 (1,2,3,4,5,6) - tHIS DIDN'T PLAY WELL ASFIGSDIKDRJO VKEZ%JEVOER idk what else u can change it to so w/e – I'm sorry :( , I thought this was a nice flow and I don't know what issue you had with the flow, so I can't really make a change
first break should be removed – maybe, tbh I'd prefer if the break was in all the difficulties but can't because not enough time. No change.
01:16:553 (9) - don't reuse the same position for this because it doesn't play as well as it could if u put it kind of a bit more left u feel – I get what you mean, but I think the pattern is better as is.
01:24:678 (4,5) - same slider cuz dis ain't fresh – If I did I think it would look worse, the way it is makes it so the sliders are blanketed
01:24:990 (5) - and Ctrl+G – disagree
01:35:928 (4,5,6) - bad flow, rotate the slider tbh so it flows more nicely – rotate it around a center point at 5? that doesn't change the flow into 6 which is where I think you think the problem is, but otherwise I like the zig-zag and the flow overall. I don't think you wanted a change like this: http://puu.sh/f8gFb/652e062834.jpg . Please include pictures so I can understand how to improve it.
01:39:365 (1,2,3,4) – breh – are you raising a design issue or a flow issue or something else? Is there a way to improve this that you can suggest? I don't have much to go on to solve any issues. Generally when there's a problem with the map, it's either a mistake, a concept the mapper isn't aware of, or it's there intentionally to show a different emotion than what the modder has. When modding, it's better to assume the latter two so that ideas can be better shared.
02:20:303 (1,2,3,4) - add a circle on the blue tick and make it stream from the slider end cuz pls aesthetic and flow – disagree, triple fits better.
most of the diff's flow is kinda eh but yea
Another
same thing
about the
combos
01:13:740 (9,10,11,12,13) - Ctrl+J and move it more to the left – strongly disagree. This stream is a very strong release of energy and deserves a strong break in the flow. Continuing the circular flow doesn't capture the energy nearly as well
02:04:053 (9,1,2) - to make this flow better I'd suggest redoing these jumps so that 02:04:365 (2) - is actually above 02:04:209 (1) - because that flows MUCH better than trying to force urself going straight down again after doing that slider u feel – I think I might agree with the sentiment, but I think that's the difference in playstyles between us. I actually think very obtuse angles are more challenging than zig-zags, so the zig-zag here feels restful enough to me
02:05:771 (4) – Ctrl+G – would be good if I did the above suggestion, but the original flow above sets this up pretty well
02:06:240 (2,3) - Ctr+G and then put 2 down under the slider before – same thing as above
02:11:084 (1,2,3) – Ctrl+H – I don't like continuing the CounterClockwise flow. By going in the clockwise direction, we break flow, emphasizing the higher energy part of the song. The overlap is a little upsetting though.
02:20:303 (1,2,3,4) - same thing about streaming
most of the flow in this diff was really nice but yea – thank you, glad you liked it!
yeh gl – Thanks for the mod. Despite all the red marks, I really appreciate the flow suggestions!

Streliteela wrote:

Hey friend~:3
Thanks for your mod for my map~It really helps a lot~And sorry for my late M4M, as my computer broke down a few days ago and I've just bought this new one :( – oh no, sorry to hear about your computer. Hope you like your new one at least.

[General]
  1. Very nice and cute song~I love it a lot~:D~And your map is really well done~:) – thank you!
  2. About tags: It seems that you really need to add more words in tags. They can be anything related to this song or this map. – I'll see if this falls under any genre other than pop

[Easy]
  1. As it's a fast song, notes and sliders may be very compact. Some parts, like 01:41:553 (1,2,3,4,5,6) - and 00:55:303 (1,2,3,4,5,6) - , are too crowded if you choose DSx0.9. So please consider to choose a larger DS. – I'll keep this in mind for the future, but I think it'll be okay here. The SV is a little high, and overall nothing is poorly overlapped.
  2. 00:16:553 (2) - This blanket could be improved~ – fixed (better to give cooridnates than picture)
  3. 00:29:053 (2) - Add a note here? – I might have to because of other rhythm changes, but this note conflicts with lyrics too much and makes 00:30:303 (1,2,3) – make less sense
  4. 00:42:803 (5) - Kiai may start from here because it's a long white line, which means a stress sound here. And also NC this note instead of 00:43:115 (1) – yah changed NC and kiai
  5. 00:45:303 (5) - NC this instead of 00:45:615 (1) -
  6. 00:46:865 (3) - Imo you don't need to make a blanket pattern with 00:46:240 (2,3) - as the flow is really weird if you put 00:46:240 (2,3,4) - in a straight line and 00:46:865 (3,4,5) - in an arc. Why not unify them to an arc pattern like this: – Not a bad suggestion, but the change in curvature from 00:46:240 (3) – to the arc also looks odd. All of this is due to the poor setup of running myself into the corner, so that's probably something I should change, but I think the flow/design is okay as is.
  7. 00:49:990 (4) - Change it to a cambered slider may look better and smoother imo. – what is a cambered slider?
  8. 00:52:803 (3,1) - Exchange NC
  9. 01:22:490 (3,4) -Flow is a bit weird in this part. Try this: – Good suggestion!
  10. 01:24:052 (5) - Same as 00:42:803 (5)
  11. 01:27:803 (2,3,4) - Flow is a bit uncomfortable.Try like this: – changed to this, not sure which one's better: http://puu.sh/f8kcj/da9f8ca5f8.jpg
  12. 01:42:803 (3,4,5) - A little Strange as well. Try this? – yah it is awkward. Arcs seem boring so I tried this: http://puu.sh/f8kIN/971d199927.jpg


[Normal]
  1. 00:15:615 (1,2) - Nazi. Improve the blanket: – for blankets, coordinates are better than pictures because I'm not sure really where to put it to make it better. I tried +1 x, +1 y.
  2. 01:02:803 (7) - Move it to x:208 y:158 to make 01:01:553 (3,4,5,6,7) - as a pentagon. – disagree with this flow, zig-zag feels better than arc and it has the same 72 degree angle structure.
  3. 01:37:178 (2,3,4,5,6) - Looks strange.Fixed it like this: – I could make a slider then do Ctrl shift F, but I actually like it like this. Giving it more curve as the lyric continues heightens the energy and sets up a better contrast of flow with 01:39:053 (1) - . Don't worry though, I'll probably get this in more mods and fix it later.
  4. 02:02:959 (5,6,7) - Oh these two sliders look so strange...XD...Consider to change to another pattern? – yah I knew the slider looked odd. Not sure what to change it to, but I'll put this on my to do list
  5. 02:07:803 (4) - Move this to x138 y249, and also this: 02:08:428 (5) - , move it to x:0 y:161 to keep blanket. – What's the reason to move? Fixed though.

[Hard]
  1. 00:44:990 (1) - No need to use NC here imo – you're probably right, the idea was that this is very high energy so NC highlights that. I'm gonna be stubborn now but I might change this.
  2. 00:54:365 (5,6) - These two sliders look strange :o Not sure what to do X(
  3. 01:01:553 (4,5,6,7) - Look strange, try this maybe: – I agree and like your design more than mine, but I like my flow more than yours, so I'll keep as is and ask around how I could improve without changing flow too much.
    SPOILER
    161,41,61553,2,0,P|127:37|96:52,1,69.0000013160706
    118,133,61865,2,0,P|86:146|67:175,1,69.0000013160706
    147,223,62178,2,0,P|126:250|124:284,1,69.0000013160706
    218,289,62490,2,0,P|214:323|229:354,1,69.0000013160706
    314,308,62803,1,4,0:0:0:0:
  4. 01:31:084 (1,2,3) - Strange flow. Reverse 01:31:240 (2,3) - ? – I disagree. The oo-OH-oh sound feels different from the rest of the notes, so a zig-zag flow helps to break it up and I don't want the jump here.
  5. 02:06:240 (1,2) - Reverse these two notes could be better. – I like the snap into 1, snap back into 2 more than keeping flow into 1 and going back into 2.

[Insane]
  1. 00:38:428 (3,4,5) - Flow here is not smooth – finally someone pointed this out. I didn't really know what to do about it because it felt wrong every time I played it but fit the design structure. Changed the sliders to set it up better.
  2. 00:45:459 (1,2,3,4,5,6,7) - Change like this maybe more fun to play~ (And also difficult XD) – If you like jumps like this, then I really hope you like the Another difficulty. I can't add this as is since these jumps destroy the pacing of the song, but I do like the flow suggestion, so I modified it to this (thanks for sharing the code): http://puu.sh/f8nvV/b19e5f00b3.jpg
    SPOILER
    218,159,45459,5,0,0:0:0:0:
    131,244,45615,1,8,0:0:0:0:
    119,365,45771,1,0,0:0:0:0:
    84,159,45928,1,0,0:0:0:0:
    119,365,46084,1,0,0:0:0:0:
    217,159,46240,1,8,0:0:0:0:
    33,277,46396,1,0,0:0:0:0:
  3. 00:53:584 (4) - Move it to x:260 y:138 – I really don't understand why. Lowering the DS feels like it kills the energy
  4. 00:54:678 (4) - Move it to x:195 y:212 – Interesting, let me think about this.
  5. 01:31:084 (1,2,3) - This part confused me a lot when I played it. Consider to change some other pattern? – Stupid overlap, I really want this to work but can't change the DS or else the jumps will be too big. Maybe something like this? http://puu.sh/f8o2H/ad092f1cdc.jpg

And Another diff is too hard for me to play :( So I won't mod this diff, sorry :( – don't worry about it

Nice map and good luck~ Thank you, and thanks for the helpful mod!
VINXIS
oh 4 tag genres: prog trance happy hardcore hard dance uk trancecore

it fits best under trancecore but it can also indirectly fit under all of them so yea the song isnt pop thats for sure lo l

also about the ars, usually ud see ar7 for hard and ar8for insane for songs around 140 bpm and under. This shits 195 bpm yo imo u sud just put ar8 for hard and ar9 4 insane

the rest dont matter much so w/e lmao im 2 much of a lazy shit 2 ive a response to them since it'd take more than a min rip me

nokdpls
meii18
Placeholder for my mod :3
Domi200
Hey (◕‿◕✿)

Tried to mod your mpaset but I couldnt find anything ~

I leave a star here

Good luck with your map
sheela


Hey pinataman!

General

  1. Add a break on 01:02:803 through all the difficulties. Only the higher difficulties have a break.
  2. The proper place for the third kiai should on 02:04:053 in my opinion. This is where the chorus starts.

Easy

  1. 00:29:053 - I wouldn't miss a beat here, like you did to 01:10:303 . I suggest you make a rhythm similar to 01:09:053 (1,2,3,4) .
  2. 00:36:240 (3) - This sounds weird in the rhythm in my opinion. The slider seems too long to handle the beats. You can try this rhythm:
  3. 00:54:365 (4) - If you copied the shape of 00:53:115 (2) and rotate it by -90°, I think it would make a nicer pattern. Although, the next patterns should be changed if you apply this.
  4. 00:59:053 (3) - Add a finish hitsound. You can hear the cymbal sound in the music. There's also 01:40:303 (3) .
  5. 01:04:053 - You should add a circle here. Starting on the upbeat after the break seems to sound weird and it can cause some confusion.
  6. 01:19:053 (1) - Placing the curve on the opposite side (which would be up) would result a better circular flow to the previous slider.
  7. 01:20:146 (2) - Similar to the previous suggestion. This can lead to confusion, so you should start something on the white tick (01:19:990 - ). This is an easy difficulty, so I don't think this type of rhythm would fit in. Plus, you should follow more the beats and not the vocals. There's also 00:38:896 (2,3) .
  8. 01:21:553 (1,2) - To be honest, I don't really like the curve and pattern. It's ugly to me. A normal blanket would be correct.
  9. 01:41:553 (1,2,3,4,5,6) - I don't really like how they get "crumbled" to each other, so you can try this pattern:
    SPOILER

    239,53,101553,6,0,P|230:104|242:153,1,90.0000005960464,2|8,0:0|0:0,0:0:0:0:
    282,208,102178,2,0,P|288:252|280:296,1,90.0000005960464,2|8,0:0|0:0,0:0:0:0:
    206,328,102803,1,2,0:0:0:0:
    138,284,103115,1,8,0:0:0:0:
    60,306,103428,2,0,L|45:209,1,90.0000005960464,2|8,0:0|0:0,0:0:0:0:
    35,136,104053,1,4,0:0:0:0:
    [spoilerbox]
  10. 02:19:053 (2) - It's only for aesthetic, but moving this to x:284 y:35 will make mirror pattern with the previous slider, while also blanketing with 02:17:178 (2) -'s head.

Normal

  1. 00:11:396 (4) - Start this on the downbeat and reduce the length by half a beat? Instead of following the vocals, it'll hit the beat on the downbeat. You could the same to 00:29:053 (4) - 00:36:396 (4) - ect.
  2. 01:18:271 (6) - Flip it vertically so it could make a better circular flow to 01:17:803 (5,7) .
  3. 02:03:740 (7) - I wouldn't skip the downbeat, since it's the beat that commence a chorus.
I'm sorry, but I can't mod this difficulty. The objects land on vocals, but this isn't highly suggest, so the beats should be the thing you aim more. The mod will be full of rhythm suggestions.

Hard

  1. 00:15:615 (1,2) - The distance between them should be 1.20x in order to get the same distance through the first part.
  2. 00:27:021 (6) - Loosen this curve a bit so it could have a nicer blanket pattern with the next slider?
  3. 00:38:740 - You should add something here so it could hit the beat on that tick. 00:38:428 (3) ends suddenly on the red tick, and it sounds really weird. You did it to 00:39:990 (7) so why not this one.
  4. 00:42:178 (8) - I don't think see a link with the distance and the music. You should just move this somewhere so the distance could be consistent, 1.20x. There's also 01:23:427 (8) .
  5. 00:46:553 (5) - In my opinion, there's a repeat in extra, so I think you should remove it. We don't really see that kind of repeat slider in some other maps, so maybe players might not notice the last repeat. Also, the flow to 00:47:803 (1) isn't very good. There's also 01:27:802 (6) - 02:07:803 (6) .
  6. 00:49:834 (1) - Remove the new combo to keep the consistency in the new combo. There's also 02:06:240 (1) - 02:11:084 (1) .
  7. 01:11:553 to 01:14:053 - You should keep the same distance between each objects, except that you can make a jump when there's the downbeat, like 01:12:490 (4,5) . It seems unexpected.
  8. 01:31:084 (1,2,3) - The circle (2) gets overlapped by the slider 01:30:771 (7) and it makes that circle unreadable. You can try this pattern:
Check the Easy mod for the hitsound.

Insane

  1. 00:39:365 (6) - I think flipping this horizontally and moving this to x:422 y:151 will make a flow from this to the next slider.
  2. 00:41:709 (6,7) - Add more distance between those two circles, like you did to 01:22:959 (6,7) .
  3. 01:10:771 (5,6) - The distance here is lower than the distance snap. I don't know the constant distance, but you should put more distance.
Sorry I can't really help with this difficulty. I can only say that you can improve the patterns; you can look in ranked maps, be careful with the flow, like 01:00:303 (1,2,3,4) -,and use the distance snap through the whole song, while you can put jumps when there's a strong beat / where a jump should fit in the music.

Another

  1. 00:17:568 (7,9) - I don't think those circles land on beats.
  2. 00:17:959 - Add a circle? Even though you follow the circles, you shouldn't skip that obvious beat.
  3. 00:36:396 (7) - To be honest, this shape looks like the old 2007-2009 maps. You should try something else. Maybe something like this:
  4. 00:40:303 (1,2,3) - You should make a pattern that goes fourth and back, like this:
  5. 02:12:490 (5) - Put the tail to the up so it could shoot to the next slider.
  6. 02:12:803 (1) - This type of slider (I think it's called wiggled) is I think unrankable, due to the short length of the slider (not in the timeline) which makes the slider velocity look slow.
Same thing as Insane, at the bottom part.
Sorry for being lazy to mod this, but I don't really like how the mapset is mapped. I'm not a modder that mods (I apologize if this offended you) "newbie" maps. You should check more ranked maps and learn some patterns you might use for your maps.
It is recommended that you map the beats and a little the vocals, but not strictly the vocals.
Anyways, good luck on ranking this map. Needs more improvements so you should seek more mods. If you have questions concerning about the mod, don't hesitate of asking them.
neonat
General

The whistles + finish kinda clash in terms of sound, I think it would be best to remove the whistles. I listed them in Easy. Also another thing, you seem to only use whistles in the chorus in the Easy, and not the other difficulties (except for last chorus). Why the difference though?

Easy

00:10:928 (2) - whistle on the middle part of the slider
00:36:240 (3,1) - place them more in-line?
00:47:803 (1) - remove the whistle at the start of the slider
00:54:053 (3) - maybe a whistle here for more consistent whistles?
01:10:303 (3) - whistle on start of slider
01:11:240 (4) - whistle as well
01:21:553 (1,2,3,4) - can you make this pattern neater, having 01:21:553 (1,2) blanket more
01:29:053 (1) - don't think whistle is necessary here
01:34:053 (1) - ^
02:04:053 (1) - remove the whistle at the start of the slider
02:09:053 (1) - ^
02:14:053 (1) - don't think whistle is necessary here
02:17:178 (2,1) - blanket?

Normal

00:24:053 (3,4) - reduce the amount of change in direction for the movement by reducing the angle the slider heads meet, to ease the flow:
01:23:428 (6) - honestly, this shape doesn't look good.....especially it's front and end
02:03:740 (7) - end the slider at 02:04:053 - ? Seems weird to go over this important beat in the song

Hard

00:55:303 (1) - shift it further away from the position of 00:54:678 (7)
01:22:177 (3) - clap to be consistent with the previous pattern
02:04:053 (9) - NC here instead

Insane

00:32:490 (9) - remove that whistle at the end of the slider
01:19:365 (2,3) - you highlighted this part in the Hard with claps, why differ here for Insane?
01:20:615 (6,7) - ^

I feel jumps could have been used more intelligently, right now it feels too excessive or just not really at the ideal timing

Another

00:17:490 (6) - whistle
00:32:021 (7) - use a better curve slider with less angular curves, which make the movements too sharp
01:19:365 (2,3) - as mentioned in Insane as well, why does it differ from Hard
01:20:615 (6,7) - ^
01:40:459 (2,3,4,5,6) - the positioning of these are not really very good, especially the movement of 01:40:459 (2,3,4,5) - which unlike alternating positions, it's hard to follow this movement


Ehhh, The positioning gets a little bit too random as you increase the difficulty imo

Good Luck
Topic Starter
Grrum
Thank you very much sheela and neonat for the taking the time to look at my map. I am a little busy this week, so I'll try to respond either here or in game or both by next week.

Edit: Hi. Sorry for being late with my response. No colors because I'm lazy :(

sheela901 wrote:



Hey pinataman!

General

  1. Add a break on 01:02:803 through all the difficulties. Only the higher difficulties have a break.
    http://puu.sh/fPZdr/65c0ac7884.jpg
  2. The proper place for the third kiai should on 02:04:053 in my opinion. This is where the chorus starts. – Kiai are distinctions of high energy parts of the song. The part after the break and the chorus have the same energy level. If I Kiai one, then they both have high energy, so they both need kiai.

Easy

  1. 00:29:053 - I wouldn't miss a beat here, like you did to 01:10:303 . I suggest you make a rhythm similar to 01:09:053 (1,2,3,4) . – This is confusing for someone following vocals
  2. 00:36:240 (3) - This sounds weird in the rhythm in my opinion. The slider seems too long to handle the beats. You can try this rhythm: – tried and it felt like too much clicking.
  3. 00:54:365 (4) - If you copied the shape of 00:53:115 (2) and rotate it by -90°, I think it would make a nicer pattern. Although, the next patterns should be changed if you apply this. – I think the blanket is fine
  4. 00:59:053 (3) - Add a finish hitsound. You can hear the cymbal sound in the music. There's also 01:40:303 (3) . – Sorry I can't hear them :(
  5. 01:04:053 - You should add a circle here. Starting on the upbeat after the break seems to sound weird and it can cause some confusion. – I'm conflicted about this, but I'm gonna have to side with the vocals and not change.
  6. 01:19:053 (1) - Placing the curve on the opposite side (which would be up) would result a better circular flow to the previous slider. – changing flow like this is intentional
  7. 01:20:146 (2) - Similar to the previous suggestion. This can lead to confusion, so you should start something on the white tick (01:19:990 - ). This is an easy difficulty, so I don't think this type of rhythm would fit in. Plus, you should follow more the beats and not the vocals. There's also 00:38:896 (2,3) . – The whistle hitsounds are a big indication that this pattern follows the vocals, so I think the abnormal break is fine
  8. 01:21:553 (1,2) - To be honest, I don't really like the curve and pattern. It's ugly to me. A normal blanket would be correct. – was too focused on having the slider ends form a triangle. Fixed.
  9. 01:41:553 (1,2,3,4,5,6) - I don't really like how they get "crumbled" to each other, so you can try this pattern: – this pattern has been a problem. You're pattern is very good. Added. Thanks!
    SPOILER

    239,53,101553,6,0,P|230:104|242:153,1,90.0000005960464,2|8,0:0|0:0,0:0:0:0:
    282,208,102178,2,0,P|288:252|280:296,1,90.0000005960464,2|8,0:0|0:0,0:0:0:0:
    206,328,102803,1,2,0:0:0:0:
    138,284,103115,1,8,0:0:0:0:
    60,306,103428,2,0,L|45:209,1,90.0000005960464,2|8,0:0|0:0,0:0:0:0:
    35,136,104053,1,4,0:0:0:0:
    [spoilerbox]
  10. 02:19:053 (2) - It's only for aesthetic, but moving this to x:284 y:35 will make mirror pattern with the previous slider, while also blanketing with 02:17:178 (2) -'s head. – okay

Normal

  1. 00:11:396 (4) - Start this on the downbeat and reduce the length by half a beat? Instead of following the vocals, it'll hit the beat on the downbeat. You could the same to 00:29:053 (4) - 00:36:396 (4) - ect. – Why can't I follow the vocals?
  2. 01:18:271 (6) - Flip it vertically so it could make a better circular flow to 01:17:803 (5,7) . – intentional
  3. 02:03:740 (7) - I wouldn't skip the downbeat, since it's the beat that commence a chorus. – yah I done goofed, fixed
I'm sorry, but I can't mod this difficulty. The objects land on vocals, but this isn't highly suggest, so the beats should be the thing you aim more. The mod will be full of rhythm suggestions. – smart to save your time. I'm sorry I'm stubborn about this XD

Hard

  1. 00:15:615 (1,2) - The distance between them should be 1.20x in order to get the same distance through the first part. – there's a decrease in energy to justify the dist change and it looks good so no change.
  2. 00:27:021 (6) - Loosen this curve a bit so it could have a nicer blanket pattern with the next slider? – okay
  3. 00:38:740 - You should add something here so it could hit the beat on that tick. 00:38:428 (3) ends suddenly on the red tick, and it sounds really weird. You did it to 00:39:990 (7) so why not this one. -- added
  4. 00:42:178 (8) - I don't think see a link with the distance and the music. You should just move this somewhere so the distance could be consistent, 1.20x. There's also 01:23:427 (8) . – wanted to emphasize the lyric on “fun.”
  5. 00:46:553 (5) - In my opinion, there's a repeat in extra, so I think you should remove it. We don't really see that kind of repeat slider in some other maps, so maybe players might not notice the last repeat. Also, the flow to 00:47:803 (1) isn't very good. There's also 01:27:802 (6) - 02:07:803 (6) . – I could understand why you don't like it, but I think my alternative is two 1/1 sliders and that's really boring.
  6. 00:49:834 (1) - Remove the new combo to keep the consistency in the new combo. There's also 02:06:240 (1) - 02:11:084 (1) . – you're probably right but I'm bad.
  7. 01:11:553 to 01:14:053 - You should keep the same distance between each objects, except that you can make a jump when there's the downbeat, like 01:12:490 (4,5) . It seems unexpected. – The energy picks up at 01:11:552 (1) - , but then slowly decreases. I think the changes in distance reflect this well.
  8. 01:31:084 (1,2,3) - The circle (2) gets overlapped by the slider 01:30:771 (7) and it makes that circle unreadable. You can try this pattern: – I like my flow and I'm stubborn
Check the Easy mod for the hitsound. – disagree

Insane

  1. 00:39:365 (6) - I think flipping this horizontally and moving this to x:422 y:151 will make a flow from this to the next slider. – worried about the dist spacing but it's a good change. Fixed.
  2. 00:41:709 (6,7) - Add more distance between those two circles, like you did to 01:22:959 (6,7) . – fixed
  3. 01:10:771 (5,6) - The distance here is lower than the distance snap. I don't know the constant distance, but you should put more distance. – fixed
Sorry I can't really help with this difficulty. I can only say that you can improve the patterns; you can look in ranked maps, be careful with the flow, like 01:00:303 (1,2,3,4) -,and use the distance snap through the whole song, while you can put jumps when there's a strong beat / where a jump should fit in the music. – So basically, get better. Will do!

Another

  1. 00:17:568 (7,9) - I don't think those circles land on beats. – yah, but there are echoes of the trumpets that make it feel energetic enough to make it a stream.
  2. 00:17:959 - Add a circle? Even though you follow the circles, you shouldn't skip that obvious beat. – I tried it this way, and I just don't like it. I will justify this by saying that I'm following the cymbal at 00:17:803 (1) - . Since this acts like a finish, a sort of mini climax, the following supposed circle at 00:17:959 - should act like a mini resolution and decrease the energy into the next pattern. But it doesn't, it makes it really fast and high energy. Since this contradicts the pacing in the pattern, I don't like it. It also contradicts the pacing for this general section of the song. For instance, why not add a circle here in Hard? A hard player can probably do it, but I don't like it because it takes the pacing problem and exaggerates it there. This is a slow part of the song, and the high energy isn't appreciated, so it's fine to undermap this.
  3. 00:36:396 (7) - To be honest, this shape looks like the old 2007-2009 maps. You should try something else. Maybe something like this: – they're both good shapes. I think I like yours better, but I'll test some more and see.
  4. 00:40:303 (1,2,3) - You should make a pattern that goes fourth and back, like this: – so similar to something like this right? http://puu.sh/fQ6sV/cc1e1daf3d.jpg . The reason I went with what I did is the decrease in pitch on this lyric suggests a subtle change in flow. So reflecting it along the line the 2 slider makes one way to fit with the idea in the picture but have that subtle change apparent.
  5. 02:12:490 (5) - Put the tail to the up so it could shoot to the next slider. – the anti-flow is intentional to highlight the lyric
  6. 02:12:803 (1) - This type of slider (I think it's called wiggled) is I think unrankable, due to the short length of the slider (not in the timeline) which makes the slider velocity look slow. – I'll get confirmation on this before changing
Same thing as Insane, at the bottom part.
Sorry for being lazy to mod this, but I don't really like how the mapset is mapped. I'm not a modder that mods (I apologize if this offended you) "newbie" maps. You should check more ranked maps and learn some patterns you might use for your maps.
It is recommended that you map the beats and a little the vocals, but not strictly the vocals.
Anyways, good luck on ranking this map. Needs more improvements so you should seek more mods. If you have questions concerning about the mod, don't hesitate of asking them. – Thank you very much for modding my map!


neonat wrote:

General

The whistles + finish kinda clash in terms of sound, I think it would be best to remove the whistles. I listed them in Easy. Also another thing, you seem to only use whistles in the chorus in the Easy, and not the other difficulties (except for last chorus). Why the difference though? – I'm pretty sure the only other note in a non-Easy difficulty that has whistle and finish is 02:21:552 (4) - . I'm keeping it as is because not having whistle sounds really weird and I like the finish. The difference with the whistless across difficulty is that I couldn't apply the 2/4 clap to the Easy. Because of this, I had to use whistles to emphasize sounds or else hitsounds would sound bad. But with Normal +, this wasn't necessary. I think in Normal +, the whistles don't add good emphasis that finishes or claps don't already have.

Easy

00:10:928 (2) - whistle on the middle part of the slider
00:36:240 (3,1) - place them more in-line? – fixed
00:47:803 (1) - remove the whistle at the start of the slider
00:54:053 (3) - maybe a whistle here for more consistent whistles?
01:10:303 (3) - whistle on start of slider
01:11:240 (4) - whistle as well – this one sounds strange. All others fixed.
01:21:553 (1,2,3,4) - can you make this pattern neater, having 01:21:553 (1,2) blanket more – wanted the ends to make a triangle, but you are right. Fixed.
01:29:053 (1) - don't think whistle is necessary here
01:34:053 (1) - ^
02:04:053 (1) - remove the whistle at the start of the slider
02:09:053 (1) - ^
02:14:053 (1) - don't think whistle is necessary here
02:17:178 (2,1) - blanket? – it's really hard to blanket the slider since using the end of the slider as a center for 1 doesn't work since then 1's end gets too close to the previous 2 slider and looks weird. I did a small change and hope its better now.

Normal

00:24:053 (3,4) - reduce the amount of change in direction for the movement by reducing the angle the slider heads meet, to ease the flow: – fixed
01:23:428 (6) - honestly, this shape doesn't look good.....especially it's front and end – will keep for now
02:03:740 (7) - end the slider at 02:04:053 - ? Seems weird to go over this important beat in the song – you're right, fixed.

Hard

00:55:303 (1) - shift it further away from the position of 00:54:678 (7) – good suggestion, fixed
01:22:177 (3) - clap to be consistent with the previous pattern – disagree. The decrease in volume is a good time to shift back to 2/4 claps
02:04:053 (9) - NC here instead – fixed

Insane

00:32:490 (9) - remove that whistle at the end of the slider – fixed
01:19:365 (2,3) - you highlighted this part in the Hard with claps, why differ here for Insane? – good point, changed
01:20:615 (6,7) - ^ – fixed

I feel jumps could have been used more intelligently, right now it feels too excessive or just not really at the ideal timing – I kind of agree, but this isn't easy to do. Especially since I feel like I have to hold back or else it will be just the same difficulty as Another. I'll try going through this map to see if I can make more meaningful jumps.

Another

00:17:490 (6) – whistle – fixed
00:32:021 (7) - use a better curve slider with less angular curves, which make the movements too sharp – fixed
01:19:365 (2,3) - as mentioned in Insane as well, why does it differ from Hard – fixed
01:20:615 (6,7) - ^ – fixed
01:40:459 (2,3,4,5,6) - the positioning of these are not really very good, especially the movement of 01:40:459 (2,3,4,5) - which unlike alternating positions, it's hard to follow this movement – changed pattern


Ehhh, The positioning gets a little bit too random as you increase the difficulty imo -- example would be nice!

Good Luck – Thank you very much!
-Tochi
From my modding queue


  • General

  1. The lowest difficulty must be below 2.0 stars. - Look under Mapset. You either need to make an Easy, or make Normal below 2 stars.
  2. 02:22:178 - Add spinner from there to 02:24:990 - and remember to mute the end of the spinner. Do it in all diffs.


  • Another

  1. Move HP up to 6.
  2. 00:15:459 - Add a circle here, there's voice here.
  3. 00:17:959 - ^
  4. 00:26:865 (7,9) - Why don't you stack?
  5. 00:36:396 (7) - NC.
  6. 01:28:740 (4) - Add finish here, and here 01:29:053 (1) -
  7. 01:34:990 (6) - Please use same DS as 01:34:678 (4,5) -


  • Insane

  1. 00:15:459 - Add a circle here, there's voice here.
  2. 01:42:490 (4) - Ctrl + G?
  3. 01:42:803 (1) - ^


  • Feedback


    Not really my style, but it's fine.
    Good luck.
Topic Starter
Grrum

-Tochi wrote:

From my modding queue


  • General

  1. The lowest difficulty must be below 2.0 stars. - Look under Mapset. You either need to make an Easy, or make Normal below 2 stars. https://osu.ppy.sh/b/563376&m=0
  2. 02:22:178 - Add spinner from there to 02:24:990 - and remember to mute the end of the spinner. Do it in all diffs. -- the drum roll is extremely low energy. A spinner is very high energy. A spinner like you suggested is not a good resolution after this climax since it doesn't lower the energy well. Instead, not mapping it and letting the drum roll do it's thing is a good way to softly end the map


  • Another

  1. Move HP up to 6. -- fixed
  2. 00:15:459 - Add a circle here, there's voice here. -- I tried and I just don't like it. The voice doesn't have enough energy in it, so I'd prefer to end with a finish
  3. 00:17:959 - ^ -- see sheela's mod response for further argument
  4. 00:26:865 (7,9) - Why don't you stack? -- suppose I moved 7 down 4 and right 4 to stack them. When playing the game, 7 is moved up 4 and to the left to make it not perfectly stack. I "stacked" them in this way to give me a better idea of which note was blanketed and whatnot.
  5. 00:36:396 (7) - NC. -- I'd have to make NC every downbeat in this section if I did this, and I'd rather stick to NC every 2 white ticks here and every 1 white tick in the chorus
  6. 01:28:740 (4) - Add finish here, and here 01:29:053 (1) - On 1 yes, but not on 4, I didn't like how it sounded
  7. 01:34:990 (6) - Please use same DS as 01:34:678 (4,5) - The jump is intentional. If I had a reason why this jump was bad I'd be more inclined to agree, but I think the slight jump in energy justifies the break in DS


  • Insane

  1. 00:15:459 - Add a circle here, there's voice here. -- same as Another, I don't want to add the energy
  2. 01:42:490 (4) - Ctrl + G? -- this suggestion isn't bad, but neither is the original flow. I like it as is.
  3. 01:42:803 (1) - ^


  • Feedback


    Not really my style, but it's fine.
    Good luck. -- Thanks for the mod. I appreciate it!
Bara-
From my ʕ•͡ᴥ•ʔ queue

[Easy]
May be too hard
00:25:615 (2,3) - Please make this blanket better (Tail of (3) needs to go down a little
00:36:240 (3) - Move to 141:227 for better stack
01:14:678 (2) - Looks kinda weird
01:59:678 (3,1) - Bad overlap

[Normal]
00:14:990 (7,1) - Can be blanketed better
00:22:490 (4) - Move to 241:282 for stacking with (1) end
02:19:053 (2) - Move to 231:288 (for stack with (2))

[Hard]
00:14:990 (8,2) - Blanket these better
00:29:990 (6,1) - They touch each other, which IMO doesn't look nice, please move (1) a bit more to the right
01:05:302 (4) - Add a red node at the end for better looks?
01:07:802 (5,1) - Ugly overlap
02:10:302 (6,1) - Ugly touch

[Insane]
01:01:240 (4,1,2,3) - Ugly touch
01:29:990 (6,3) - Ulgy overlap

[Another]
This is completely out of my style, I can't mod this objectively, sorry

The lower the diff, the more I like it.
I love your Easy/Normal :3

Good luck!
Topic Starter
Grrum

baraatje123 wrote:

From my ʕ•͡ᴥ•ʔ queue

[Easy]
May be too hard
00:25:615 (2,3) - Please make this blanket better (Tail of (3) needs to go down a little
http://puu.sh/g0cyZ/f9d36e11db.jpgthe approach circle looks even on both sides. I think this is being too picky. If anything, the tail should go up to try to maintain distance with the wave part of the 2 slider
00:36:240 (3) - Move to 141:227 for better stack - okay
01:14:678 (2) - Looks kinda weird - I'm sorry X(
01:59:678 (3,1) - Bad overlap -- yah went the other direction, feel really silly for doing this overlap

[Normal]
00:14:990 (7,1) - Can be blanketed better - okay
00:22:490 (4) - Move to 241:282 for stacking with (1) end -- this has faded away already, so I don't think it's necessary
02:19:053 (2) - Move to 231:288 (for stack with (2)) -- ^

[Hard]
00:14:990 (8,2) - Blanket these better -- I agree with the sentiment, but there is no coordinates I can move 2 to to accomplish this, and I'm not changing the slider because it matches a previous slider. Give me a point that works that doesn't ruin the pattern and yes, otherwise it's very close already.
00:29:990 (6,1) - They touch each other, which IMO doesn't look nice, please move (1) a bit more to the right – they probably are a bit close, but I wouldn't say they are touching. http://puu.sh/g0dx3/f3e7e68f74.jpg . I'm concerned with making the DS too big, but I gave it +3 x for a little more room
01:05:302 (4) - Add a red node at the end for better looks? -- If you're saying to make a spoon shape I disagree, I like this shape more. I like the curve at the end, and using a red anchor with a curve is really hard.
01:07:802 (5,1) - Ugly overlap -- okay changed pattern around
02:10:302 (6,1) - Ugly touch -- spaced out a little more

[Insane]
01:01:240 (4,1,2,3) - Ugly touch -- spaced out a little more, thought the end of 4 and 3 still overlap a little
01:29:990 (6,3) - Ulgy overlap -- fixed

[Another]
This is completely out of my style, I can't mod this objectively, sorry -- that's fine, thanks for taking a look.

The lower the diff, the more I like it. -- I like my Harder difficulties more :| :|
I love your Easy/Normal :3 :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :)

Good luck! -- Thank you so much!
ReallyFastCat
Hi, from my modding queue~

[General]
01:04:053 - There's nothing on the downbeat here, add a note (all diffs)
00:05:303 - ^ (all except Easy)

[Easy]
The beginning here (up to 00:15:303) is kind of weird. You didn't really map to the vocals at all, even though they're basically the only thing a newer player would expect it to be mapped to here. (wow that sentence sounds awful) Here are some suggestions:
00:06:553 -

00:10:303 -


00:46:240 (3,4) - Blanket can be improved
02:17:178 (2,1) - ^

[Normal]
00:15:615 (1) - Improve shape and blanket with 00:16:553 (2) (It's easier to do when using a red anchor point in the middle: http://puu.sh/g6IsA/fc4d0bea5e.jpg)
00:39:990 - This gap feels too big, add a note here

[Hard]
00:14:990 (8,2) - Improve blanket
00:16:553 (4,5) - These are too close together, move (4) a bit to the left/bottom
01:31:240 (2,3) - Swapping these would work better

[Insane]
00:22:802 (1,2,3) - These should have the same distance
01:32:803 (1) - Removing the first red anchor would make this look better
02:09:053 (1,3) - Blanket

[Another]
00:07:490 (4,5,6,7,1) - Make this round, looks better
00:15:928 (2,4) - Uhm... is this supposed to be a blanket? o.O
00:17:490 (6,7,8,9,1) - Try something more like this: http://puu.sh/g6GXz/bde89e0d80.jpg
00:19:521 (6,7) - Blanket
This is really fun to play, good job! :)


Good luck with the map! ^w^
Topic Starter
Grrum

ReallyFastCat wrote:

Hi, from my modding queue~

[General]
01:04:053 - There's nothing on the downbeat here, add a note (all diffs) -- I don't know I don't like having a note here. The map generally follows the vocals so since there are no vocals, this is why i didn't add note
00:05:303 - ^ (all except Easy) -- In Easy it's necessary since I can't follow vocals, but not adding note here is better for following vocals

[Easy]
The beginning here (up to 00:15:303) is kind of weird. You didn't really map to the vocals at all, even though they're basically the only thing a newer player would expect it to be mapped to here. (wow that sentence sounds awful) Here are some suggestions: -- I agree with this sentiment, but since the vocals fall on red ticks, I can't agree with this pseudo-rhythm and instead prefer mapping to the bpm for this part. Maybe an Easy player disagrees but to me it doesn't make sense.
00:06:553 -

00:10:303 -


00:46:240 (3,4) - Blanket can be improved -- fixed
02:17:178 (2,1) - ^ -- don't know how, it looks good to me

[Normal]
00:15:615 (1) - Improve shape and blanket with 00:16:553 (2) (It's easier to do when using a red anchor point in the middle: http://puu.sh/g6IsA/fc4d0bea5e.jpg) -- okay
00:39:990 - This gap feels too big, add a note here -- eh. I'd prefer to stay on vocals

[Hard]
00:14:990 (8,2) - Improve blanket -- don't know how/I'd prefer to keep the triangle
00:16:553 (4,5) - These are too close together, move (4) a bit to the left/bottom -- fixed
01:31:240 (2,3) - Swapping these would work better -- the only problem I see here is the overlap issue for readability. I prefer the way I had it enough that I'm overlooking this problem, though both patterns are good.

[Insane]
00:22:802 (1,2,3) - These should have the same distance -- Should they? It's questions like these that make me dislike mapping, not because it's a bad question, but it feels like there can't be an answer I like and I'm just left with doubt. I think the change in distance is justified by SV increase, but is the change in distance too small to acknowledge this or is it just right? If I make it bigger, will it be too complicated for the music? Is making the pattern equidistant better for the player because even though the SV change could be confusing, it looks better? I answer no but I could see why people say yes. It's times like these where I wish I had an objective measure to give me an answer. For now, I will leave as is.
01:32:803 (1) - Removing the first red anchor would make this look better -- I want the anchor for the curve, but you're right it looks bad now. Moved the starting point a little, good catch.
02:09:053 (1,3) - Blanket -- fixed

[Another]
00:07:490 (4,5,6,7,1) - Make this round, looks better -- I think that's subjective, so whether I change it or not it's still a rankable pattern. I prefer the bend
00:15:928 (2,4) - Uhm... is this supposed to be a blanket? o.O -- yah, when I first learned what a blanket, I defined it as any circle that is on the line perpendicular to the tangent line of the midpoint of a slider. I see why having it be the note that it is in the center of slider looks a little better, but this definition also makes pleaseing notes, so I don't think the change is necessary, and probably explains why id didn't want to change previously mentioned blanket issues
00:17:490 (6,7,8,9,1) - Try something more like this: http://puu.sh/g6GXz/bde89e0d80.jpg -- I'm guessing you don't like the flow of the cusp? I kind of understand, but it also kind of fits here and sets up better flow into the next pattern. If it's aesthetics then its subjective like the earlier comment.
00:19:521 (6,7) - Blanket -- it's not that bad/see above argument.
This is really fun to play, good job! :) -- thanks so much! Glad you like it :) :) :)


Good luck with the map! ^w^ == I appreciate the mod, thank you!
meii18
Just checking Another :3
asdf - nazi or suggestion
asdf - important

Another
  1. 00:13:896(5)- Why you not switch on NC here ? I feel there're new vocals and I think it should be a NC there :V
  2. 00:15:928(2,3)- Here's a incosistent spacing D: Between (1)- and (2)- you use 1.0X and between (2)- and (3)- you use 1.4X . I highly suggest you to use for these triplets only 1.4x and also you can make with these triplets a triangle pattern to improve the flow and the playability of the objects I guess
  3. 00:16:934(4,5)- imo this pattern looks kinda weird @.< Maybe try this : http://puu.sh/gkYE7/cdee3498de.jpg yea I made the objects near cuz in timeline (4)- is close from (5)-
  4. 00:18:115(1,2,3)- A triangle pattern here ? It will looks much better and spacing inconsistency as 00:15:928(1,2,3)- . Use 1.4x for triplets
  5. 00:24:053(5)- Maybe you should switch on the NC here . New vocals dude
  6. 00:26:240(5,6)- Why you not make this pattern like 00:25:615(3,4)- ? It will improve the cursor movement
  7. 00:26:553(6)- Maybe switch on the NC ? I feel new vocals there
  8. 00:26:865(7)- This is not stacked with 00:27:334(9)- so nice imo D: Place it 131|280 to stack it much better
  9. 00:28:115(3)- I think here a 1/4 slider with repeat doesn't work so nice with rhythm . I suggest to put 2 1/2 sliders without repeat instead a 1/4 slider and after that add a note to 00:28:740()- to not let the beat empty : http://puu.sh/gm7i1/f3b3840b29.jpg
  10. 00:28:896(5)- Switch on the NC here new vocals
  11. 00:44:990(2)- Remove finish cuz I saw you tried to put the finish on 1st and 3rd red tick so pls remove the finish from (2)-
  12. 00:57490(4)- I think the slider's tail touch the HP bar . Try to place it to 290|125 to avoid the HP bar touch D:
  13. 01:04:678(2)- Maybe ctrl+g ? It will looks much better and the playability will be awesome :3
  14. 01:14:678(3)- I tested and ctrl+g placed here fits better . It will improve the flow and the playability
  15. 01:15:603(5)- Here too fits better ctrl+g for flow and playability
  16. 01:26:240(2)- remove finish . Cuz it's already placed on (1)- and (3)- I mean it's placed on every 1st and 3rd red tick
  17. 02:01:553(1)- Here's a bad overlap with 02:00:771(3)- imo D: Try to move it to 157|58 to avoid the overlap
  18. 02:06:240(2)- Here the finish is placed on every 1st and 3rd red tick so pls remove finsh from this note
  19. 02:11:240(2)- Same as above . The finish is placed on very 1st and 3rd tick orz
  20. 02:13271(3)- Try to place it to 70|138 cuz it touches the HP bar imo

That's all from me :3

Try to improve some patterns looks weird imo and be careful with NC inconsistency orz

Good Luck ~
Topic Starter
Grrum

ByBy_ChAn wrote:

Just checking Another :3
asdf - nazi or suggestion
asdf - important

Another
  1. 00:13:896(5)- Why you not switch on NC here ? I feel there're new vocals and I think it should be a NC there :V -- there are times where I too want to put in a NC to match vocals better, but everyone complained and wanted them on downbeat. I ultimately conceded because my view on NC made it so the NC wouldn't match the kiai time at 00:42:803 (1) - . The only inconsistency in the map with NC is the switch from every two downbeats to every downbeat in the chorus, and sections like 00:49:834 (1) - , which I feel are appropriate since the energy increases in these instances.
  2. 00:15:928(2,3)- Here's a incosistent spacing D: Between (1)- and (2)- you use 1.0X and between (2)- and (3)- you use 1.4X . I highly suggest you to use for these triplets only 1.4x and also you can make with these triplets a triangle pattern to improve the flow and the playability of the objects I guess -- the inconsistent spacing is supposed to reflect the change of pitch in the singer, and I prefer it this way. I do not think this poses a readability or aesthetic issue.
  3. 00:16:934(4,5)- imo this pattern looks kinda weird @.< Maybe try this : http://puu.sh/gkYE7/cdee3498de.jpg yea I made the objects near cuz in timeline (4)- is close from (5)- --I don't think it looks that bad, i made a small tweak to make the slider ends more equidistant.
  4. 00:18:115(1,2,3)- A triangle pattern here ? It will looks much better and spacing inconsistency as 00:15:928(1,2,3)- . Use 1.4x for triplets -- made it more trapezoidal and have a similar spacing to previous rhythm to be a little more consistent
  5. 00:24:053(5)- Maybe you should switch on the NC here . New vocals dude
  6. 00:26:240(5,6)- Why you not make this pattern like 00:25:615(3,4)- ? It will improve the cursor movement -- I really disagree. The added emphasis in the lyrics at 00:26:553 (6) - suggest a flow change
  7. 00:26:553(6)- Maybe switch on the NC ? I feel new vocals there
  8. 00:26:865(7)- This is not stacked with 00:27:334(9)- so nice imo D: Place it 131|280 to stack it much better -- see stacking offset https://osu.ppy.sh/forum/p/3348553
  9. 00:28:115(3)- I think here a 1/4 slider with repeat doesn't work so nice with rhythm . I suggest to put 2 1/2 sliders without repeat instead a 1/4 slider and after that add a note to 00:28:740()- to not let the beat empty : http://puu.sh/gm7i1/f3b3840b29.jpg -- The reason i use reverse slider is to slow down the pacing to emphasize the long lyrics of 00:28:896 (4) - . Despite 00:28:740 - being on a white tick, this is not a stressed note in the song, so I don't feel like making it click-able is important.
  10. 00:28:896(5)- Switch on the NC here new vocals
  11. 00:44:990(2)- Remove finish cuz I saw you tried to put the finish on 1st and 3rd red tick so pls remove the finish from (2)- -- I do not understand the reason for this suggestion. All three of these notes are emphasized in the song, so all three of these notes get a finish.
  12. 00:57490(4)- I think the slider's tail touch the HP bar . Try to place it to 290|125 to avoid the HP bar touch D: -- thanks for catching this, fixed
  13. 01:04:678(2)- Maybe ctrl+g ? It will looks much better and the playability will be awesome :3 -- it's certainly a good flow, but I prefer mine after smoothing out the angles into and out of 2
  14. 01:14:678(3)- I tested and ctrl+g placed here fits better . It will improve the flow and the playability - same as above
  15. 01:15:603(5)- Here too fits better ctrl+g for flow and playability
  16. 01:26:240(2)- remove finish . Cuz it's already placed on (1)- and (3)- I mean it's placed on every 1st and 3rd red tick
  17. 02:01:553(1)- Here's a bad overlap with 02:00:771(3)- imo D: Try to move it to 157|58 to avoid the overlap -- stacked 1 onto 02:00:146 (1) -
  18. 02:06:240(2)- Here the finish is placed on every 1st and 3rd red tick so pls remove finsh from this note
  19. 02:11:240(2)- Same as above . The finish is placed on very 1st and 3rd tick orz
  20. 02:13271(3)- Try to place it to 70|138 cuz it touches the HP bar imo--fixed

That's all from me :3

Try to improve some patterns looks weird imo and be careful with NC inconsistency orz

Good Luck ~ -- Thanks for the mod, I appreciate it!
Silverboxer
another is really fun, I'll be playing it as a warm-up map for a long time, ranked or not :P
Topic Starter
Grrum

Silverboxer wrote:

another is really fun, I'll be playing it as a warm-up map for a long time, ranked or not :P
To be honest, I've been filled with doubt about my mapping recently. Thank you for the kind words; they've given me a boost of confidence and excitement that my efforts mean something to someone. Hope your day is as good as you made mine :D
Come[Back]Home
Easy
00:17:803 (1,2,3) Why no triangle?
00:29:053 Add a note here, feels so empty without it
00:46:240 (3,4) Improve blank
00:55:303 (1,2) Improve blank of 1 too 2
01:22:803 (4) Move it too 168/324. So its not so close with (3) (They were nearly touching)

Normal
00:44:990 (4,5) Slider instead?
00:49:990 (5,6) ^
01:01:553 (3,4,5,6,7) Please, put 1 slider somewhere
01:26:240 (4,5) Slider instead
01:31:240 (5,6) ^
01:42:803 (3,4,5,6,7) Same as 01:01:553 (3,4,5,6,7)
01:57:490 (3,4) Slider instead
02:06:240 (6,7) ^
02:11:240 (5,6) ^

Hard
00:23:115 - 00:42:490 Barely any hitsounds, i suggest to place some more
00:46:553 (5) No multiple repeat pls I hate them
00:56:553 (4,5,6,7) This one plays weird, ctrl+g (5) and (7)
01:27:021 (2,3) They are really close which looks weird
01:27:803 (6) No multiple repeat pls
01:30:771 (7,2) Why the unnecessary overlap
02:07:803 (6) No multiple repeat pls



Thats it
Good luck ^-^
Topic Starter
Grrum
Hey, sorry for the late reply.

Come[Back]Home wrote:

Easy
00:17:803 (1,2,3) Why no triangle? -- going for trapezoid, but adjusted pattern to improve the look a little bit
00:29:053 Add a note here, feels so empty without it -- i didn't have it there because it didn't sync with vocals, but you're right, it fits better with a circle there
00:46:240 (3,4) Improve blank -- fixed
00:55:303 (1,2) Improve blank of 1 too 2 -- think i got it
01:22:803 (4) Move it too 168/324. So its not so close with (3) (They were nearly touching) -- fixed

Normal -- the rhythm to me feels fine, but I agree that it's difficult for a normal. I feel like it'd be better to change the name to something like Medium so it doesn't give an expectation of a more mellow rhythm. I'll think about this
00:44:990 (4,5) Slider instead?
00:49:990 (5,6) ^
01:01:553 (3,4,5,6,7) Please, put 1 slider somewhere
01:26:240 (4,5) Slider instead
01:31:240 (5,6) ^
01:42:803 (3,4,5,6,7) Same as 01:01:553 (3,4,5,6,7)
01:57:490 (3,4) Slider instead
02:06:240 (6,7) ^
02:11:240 (5,6) ^

Hard
00:23:115 - 00:42:490 Barely any hitsounds, i suggest to place some more -- what would you suggest? There's nothing I want to emphasize with whistles or finishes and this part isn't strong enough for a baseline clap (It's better for the pacing of the song to have 2/4 claps in the 01:04:365 (1) - section but not at 00:23:115).
00:46:553 (5) No multiple repeat pls I hate them -- after considering more alternatives than just spamming 1/2 sliders, I found a rhythm I like that is not the multiple repeats. Although I like the repeats, I very much understand your perspective, so changed to 1/1 slider --> circle twice
00:56:553 (4,5,6,7) This one plays weird, ctrl+g (5) and (7) -- moved (4) to where (6) is, but yes agreed and fixed.
01:27:021 (2,3) They are really close which looks weird -- fixed, thanks for catching this
01:27:803 (6) No multiple repeat pls
01:30:771 (7,2) Why the unnecessary overlap -- was originally a stack, but changed to overlap so it wouldn't be really hard to read. Moved the the overlap closer to the slider end to give it a stack feel without being perfectly stacked
02:07:803 (6) No multiple repeat pls



Thats it
Good luck ^-^ -- thank you! appreciate the mod!
meii18

ByBy_ChAn wrote:

  1. 02:06:240(2)- Here the finish is placed on every 1st and 3rd red tick so pls remove finsh from this note
Okay lemme explain == I said to remove finish because it sounds weird and also there's no cymbal emphasis like on (1)- and (3)- and sorry about that I said with 1st and 3rd red tick my dumb brain ;w; So I hope you understand now.Where's cymbal sound , you add finish but when it's not cymbal sound , you don't add finish because it will sound weird . Listen with attention the song I mean in chorus where you added finish on triplets.When you hear , the finish from (2)- sounds weird and it should be without finish to sound much better.

Thanks for understand :3 ~
Topic Starter
Grrum
Thanks for clearing that up. I appreciate you following up on my response to your mod.

Unfortunately I'm left with a bit of a contradiction because i think the (2) note without the cymbal also sounds a little weird. So to explain why I prefer this hitsounding pattern, consider the following. The three circles in both spacing and rhythm very much reflect the energetic vocals going "oo-OH-oh." Choosing to follow the vocals is debatable but ultimately up to the discretion of the mapper, and I feel very strongly that I should map the vocals here. If I were to not map the vocals, I would have to change the spacing, flow, and rhythm accordingly, which would go against the intention of the map. Therefore, under the context of the vocals, the tone changes from the rest of the chorus to emphasize this "oo-OH-oh" lyric, so I decided to emphasize this change of tones with finishes, so the first "oh" gets a finish. The second "OH" note rises in pitch, which is generally associated with an increase in intensity. Since the energy increases on the second note, a finish on the second note helps to give the player a maintained level of high energy. Now the problem that you address is that anyone interpreting it under the harmony or the background beat would not interpret it as high energy. However, if someone is trying to follow the harmony here, then I think they would be very upset at a lot of other decisions I made when considering mapping the harmony vs melody (vocals). Given this, appeasing them with this hitsounding pattern isn't going to help them enjoy the map when these other problems exist. So I'd rather stick to the melody to not let down anyone who is following the melody. One possible thing to do is to re-map with a harmony-based interpretation, but I'd only be willing to do that under the guidance of a very experienced mapper, which is very unlikely to happen. So the second cymbal stays. To finish the hitsounding pattern: the third "oh" lowers in pitch, which is generally associated with a reduction in intensity. However, not only is this reduction small, this is also the final note on this pattern and acts as a concluding remark of the "oo-OH-oh" lyric, which has an important enough association to it that it too needs a finish. While you may still disagree with my decision, I hope you can appreciate the perspective I'm coming from.

Thanks again for the mod and the recheck of the mod. :)
Alexis8
I am addicted to the "another" difficulty. Its ridiculously fun.

I'm really sorry that I can't offer much in the way of constructive comments...I cant think of anything to improve on!

I take it back...Un-graveyard this song! Thats what you need to do!
Topic Starter
Grrum
Hi Alexis. Thanks for the support, I'm glad you like it! I do intend to rank this map, but unfortunately I have a lot of obstacles in my way. The timing in the beginning needs to be fixed, the hard difficulty needs to be less spammy, and I'm kind of stressed out with life right now. I've been working on some other maps as well which I hope to upload soon.They have taken up some mapping time so I haven't been paying attention to this map as much, but since exams are ending soon, I'll see if I can spend some time on this. I just need to find a BN friend and yah.....
DahplA
Hi, DahplA here posting from Jloughman14's and DahplA's Modding Team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

Hero
  1. 00:05:303 Consider adding a note here. There is a little sound here, and it indicates a start on a downbeat
  2. 00:07:490 (4,5,6,7,1) - Adjust the curve here, so there's less of a spike
  3. 00:24:521 (8) - There quite a large, unnecessary jump here
  4. 00:37:803 (1) - Fix stack slightly
  5. 00:51:553 (1) - ...I think it goes without saying. This shape doesn't look good in the slightest. I know what you're trying to emphasize, but it can be done cleaner
  6. 01:04:053 Same as the start, although this one is up to you, as it may get rid of the break
  7. 01:21:553 Why does the SV change here? It doesn't happen before the other kiai, and it doesn't really flow well either.
  8. 01:32:803 (1) - Same note as before
  9. 01:54:053 (1,2,3) - IMO, 3 doesn't have any relative distance from 1,2. I think placing it in the middle of both facing straight down works well. Like so (might need to adjust 1,2 because they're slightly asymmetric:
  10. 02:12:803 (1) - Same as before
Insane
  1. 00:05:303 Same, add a note
  2. 00:19:521 (3) - You don't need that many nodes. Also, you can slightly fix the curve at the beginning. Here's a picture for reference:
  3. 00:51:553 (1) - Same note as before
  4. I'll stop mentioning them now. I think you know where to fix (if you decide)
  5. 01:15:771 (6) - Fix stack slightly
  6. 01:54:053 (1,2,3) - 2,1 isn't the same distance away as 3,1. I mean distance of shape, not distance spacing. Move 3 a little more to the right.
  7. 02:14:053 (1,2,3,4,5) - For me, the distance from 1,2 is a bit confusing because I would think it's a 1/2 gap (since the majority of the map is). You should either stack here or move further away
Hard
  1. 00:57:803 (1) - Fix stack slightly
  2. 01:01:553 (4,5,6) - Similar to before, 1,2 is closer than 2,3
  3. 01:02:803 No break here?
  4. 01:05:302 (4) - I think this curve can be improved
  5. 01:12:646 (5) - Fix stack slightly
  6. 01:30:771 (7,2) - This stack might be hard to read. Consider changing the positions of 2 and 3 to give more time.
Normal
  1. 00:11:396 (4,5,6,1,2,3,4) - Why don't you position 1,2,3,4 downwards so it doesn't look so clustered here.
  2. 00:56:553 (3,4,5,6,1) - 5 circles in a row? Kind of pushing it here. Add 1 slider in the mix here.
  3. 01:01:553 (3,4,5,6,7) - ^
  4. 01:02:803 Same here, where's the break?
  5. 01:23:428 (6) - I think this shape can be improved. Here's what I tried out (just a note, I would use an overlapping slider shape in general on Normal, but if you want to, just fix up the shape):
Easy
  1. Looks good

Pretty solid mapset. Good luck.
Little
From my queue.

[General]
  1. normal-hitfinish.wav is louder in the right channel than the left. Let's try to make it the same volume?
  2. Remove the unused *.osb file.
[Easy]
  1. 00:35:303 (1,3) - (1) is covering the repeat of (3), and should be moved.
  2. 02:17:178 (2,1) - Error in blanket is noticeable when playing. Try to make it more perfect.
[Normal]
  1. Let's try HP/OD 4 or at least 3.5 to even out the difficulty spread.
  2. 01:23:428 (6) - The curls at the ends seem a bit too sharp. Can you try to smooth it out a bit? http://puu.sh/iowRH/11e2e89f20.jpg
  3. 01:57:490 (3,4) - I think it's hard for players at this level to play 1/2 spaced circles that start on a white tick, as it syncopates the note on the red tick. I recommend using a 1/1 slider and 1/2 spaced circle: http://puu.sh/iox13/e7614373bf.jpg Same at 02:02:490 (3,4)
[Hard]
  1. 01:30:771 (7,1,2,3) - Flow here is a bit awkward because the shape of (1,2,3) opposes the curve of (7). Try something smoother?
[Insane]
  1. 01:14:050 - Unsnapped inheriting section (green line).
  2. 02:02:646 (1) - Maybe move it so the end stacks with the head of 02:01:865 (2) It will look better.
  3. 01:02:803 - Remove the break to match the other difficulties?
[Hero]
  1. 00:22:963 - Unsnapped inheriting section (green line).
  2. Approach rate is too high. The rhythm isn't really much denser than in Insane, so I'd say AR8.6 at most.
  3. 01:02:803 - Remove the break to match the other difficulties?
  4. 02:20:303 (1) - Has a really nice curvy flow if you reverse the direction: http://puu.sh/ioyrn/47c9476988.jpg
Nice. Call me back when you're ready for a bubble.
Topic Starter
Grrum

DahplA wrote:

Hi, DahplA here posting from Jloughman14's and DahplA's Modding Team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

Hero
  1. 00:05:303 Consider adding a note here. There is a little sound here, and it indicates a start on a downbeat – The reason I didn't add a note here was to indicate that the rhythm is going to be on the vocals. Since I mapped most of the important moments under the vocal rhythm, I'm going to encourage the player to follow the vocals, and I think starting on the vocals does a better job getting that across.
  2. 00:07:490 (4,5,6,7,1) - Adjust the curve here, so there's less of a spike – What does this change accomplish? I think it's a matter of perspective, both a curved and a spiked pattern play and feel nice, just some like one over the other. I like the spike more.
  3. 00:24:521 (8) - There quite a large, unnecessary jump here – the jump is on a strong beat to emphasize the vocals (same effect at 00:26:553 (6,7,8) - ), so there is a reason for it, but you're right that it is inconsistent. Changed 00:23:740 (5) – so that the 00:23:740 (5,6) – jump sets up the 00:24:365 (7,8) – jump.
  4. 00:37:803 (1) - Fix stack slightly – fixed, you have a good eye for these
  5. 00:51:553 (1) - ...I think it goes without saying. This shape doesn't look good in the slightest. I know what you're trying to emphasize, but it can be done cleaner. – You have a fair point, but if 01:32:803 (1) - doesn't meet your standard, you're forcing me to drop the wiggle effect no matter how clean I make it. I really like this effect since it matches the effect of the singer. So people who like this effect and don't mind the design will prefer one version while people who prefer design and not the effect prefer the other. Even if there are less people who enjoy the wiggle version, this is the group of people I want to map for. If you can show me a way to add an effect to match the singer while retaining high-quality design, please send me a picture or code in the .osu file and I will be happy to reconsider.
  6. 01:04:053 Same as the start, although this one is up to you, as it may get rid of the break
  7. 01:21:553 Why does the SV change here? It doesn't happen before the other kiai, and it doesn't really flow well either. – It's a pacing thing. The lower SV matches the lower audio which happens in the song at 01:22:646 (5) - . This gives a lower energy feel, which sets up as stronger rise in energy into the stream at 01:23:740 (9,10,11,12,1) – and by extension the chorus/kiai. It doesn't have this SV change in the first one because the need for a stronger rise in energy isn't as important due to the pacing since we're still getting into the song/chorus.
  8. 01:32:803 (1) - Same note as before
  9. 01:54:053 (1,2,3) - IMO, 3 doesn't have any relative distance from 1,2. I think placing it in the middle of both facing straight down works well. Like so (might need to adjust 1,2 because they're slightly asymmetric: – I don't know what the problem is with the original flow, so I'd like to PM you in game to clarify.
  10. 02:12:803 (1) - Same as before
Insane
  1. 00:05:303 Same, add a note
  2. 00:19:521 (3) - You don't need that many nodes. Also, you can slightly fix the curve at the beginning. Here's a picture for reference: – the extra nodes have advantages of giving a more circular curve. However, a more circular curve is not necessary here, so I think I will go with fewer nodes.
  3. 00:51:553 (1) - Same note as before
  4. I'll stop mentioning them now. I think you know where to fix (if you decide)
  5. 01:15:771 (6) - Fix stack slightly – fixed
  6. 01:54:053 (1,2,3) - 2,1 isn't the same distance away as 3,1. I mean distance of shape, not distance spacing. Move 3 a little more to the right. – nice catch, fixed
  7. 02:14:053 (1,2,3,4,5) - For me, the distance from 1,2 is a bit confusing because I would think it's a 1/2 gap (since the majority of the map is). You should either stack here or move further away – moved them a bit further away
Hard
  1. 00:57:803 (1) - Fix stack slightly
  2. 01:01:553 (4,5,6) - Similar to before, 1,2 is closer than 2,3 – made it not perfect but should be better
  3. 01:02:803 No break here? – editor won't let me :( . I'm going to reluctantly remove the breaks in the harder difficulties to match it.
  4. 01:05:302 (4) - I think this curve can be improved – but I'm lazy.... (also not sure how to improve, I'm not intending for it to be a symmetrical wave)
  5. 01:12:646 (5) - Fix stack slightly
  6. 01:30:771 (7,2) - This stack might be hard to read. Consider changing the positions of 2 and 3 to give more time. – changed the flow and didn't stack as hard


Normal
  1. 00:11:396 (4,5,6,1,2,3,4) - Why don't you position 1,2,3,4 downwards so it doesn't look so clustered here. – Up is the direction I want to take the flow in to match the change in energy on the vocals, and I think the clustered patterns are worth going up instead of down. On inspection, I can only agree that 00:12:021 (5,3) – are a little close. However, the blanket at 00:12:021 (5,2) - , the triangle at 00:12:490 (6,1,2) - , and the linear flow at 00:12:803 (1,2,3) – are all strong components of the pattern that make this work. Trying to compromise these in order to space 00:12:021 (5,3) – out when these are already pretty close to fully faded isn't worth it. There could be a different pattern with an upward flow that fixes all these problems, but I can't see one, so if you do have a pattern that solves these problems I'd love to see it.
  2. 00:56:553 (3,4,5,6,1) - 5 circles in a row? Kind of pushing it here. Add 1 slider in the mix here. – I can't find a good place for one, so I'd rather just let this be a harder-than-average normal
  3. 01:01:553 (3,4,5,6,7) - ^
  4. 01:02:803 Same here, where's the break?
  5. 01:23:428 (6) - I think this shape can be improved. Here's what I tried out (just a note, I would use an overlapping slider shape in general on Normal, but if you want to, just fix up the shape): – I was trying to do this, but the overlap can be confusing to new players, so I tried showing the white outline of the slider everywhere instead of overlapping on the slider end. I messed it up since I curled to hard, but CloudSplash has a good suggestion of retaining the flow for the most part.
Easy
  1. Looks good - nice

Pretty solid mapset. Good luck. – Thanks so much for the mod! I made sure to respond to your poll.



CloudSplash16 wrote:

From my queue.

[General]
  1. normal-hitfinish.wav is louder in the right channel than the left. Let's try to make it the same volume? – I have no idea how to do this, I'm pretty sure I found this labeled as the default soft-hitfinish. I'll get the version peppy posted then t/129191.
  2. Remove the unused *.osb file. - okay
[Easy]
  1. 00:35:303 (1,3) - (1) is covering the repeat of (3), and should be moved. I thought this was unrankable when I made it, so I asked modhelp, and they said it was fine. Hearing this from you makes me want to go back and change.
  2. 02:17:178 (2,1) - Error in blanket is noticeable when playing. Try to make it more perfect. – I'm gonna talk to you about this one.
[Normal]
  1. Let's try HP/OD 4 or at least 3.5 to even out the difficulty spread. – Tbh, I have no idea what level of HP/OD works well for lower difficulties, so I'll just trust you. HP = 3.5, OD = 4.
  2. 01:23:428 (6) - The curls at the ends seem a bit too sharp. Can you try to smooth it out a bit? http://puu.sh/iowRH/11e2e89f20.jpg – fixed.
  3. 01:57:490 (3,4) - I think it's hard for players at this level to play 1/2 spaced circles that start on a white tick, as it syncopates the note on the red tick. I recommend using a 1/1 slider and 1/2 spaced circle: http://puu.sh/iox13/e7614373bf.jpg Same at 02:02:490 (3,4) – sure, fixed these issues, but I'm surprised you didn't mention 00:44:521 (3,4,5,1) – since it feels like it's the same issue.
[Hard]
  1. 01:30:771 (7,1,2,3) - Flow here is a bit awkward because the shape of (1,2,3) opposes the curve of (7). Try something smoother? – Tried something, hope it's better
[Insane]
  1. 01:14:050 - Unsnapped inheriting section (green line). – fixed
  2. 02:02:646 (1) - Maybe move it so the end stacks with the head of 02:01:865 (2) It will look better. – rotated the combo to achieve this
  3. 01:02:803 - Remove the break to match the other difficulties? – wish I could put a break in the other difficulties instead, but I can't. I think if you don't have the context of the rest of the mapset, this map is better with a break here, so it feels like a mistake to not have a break. Let me get a second opinion, but I think I'll end up removing it.
[Hero]
  1. 00:22:963 - Unsnapped inheriting section (green line). – fixed
  2. Approach rate is too high. The rhythm isn't really much denser than in Insane, so I'd say AR8.6 at most. – This rustles my jimmies. Now that I think about it, AR does have a relationship with note density, but from my play experience it feels there is a range of acceptable AR's for note denstiy, and 9 fits in this range and is more appropriate for a harder difficulty. I think having the AR so close to Insane's AR hurts the spread. I will concede to an AR of 8.8, and if you can get someone else to give their opinion then I'll consider reducing it further.
  3. 01:02:803 - Remove the break to match the other difficulties?
  4. 02:20:303 (1) - Has a really nice curvy flow if you reverse the direction: http://puu.sh/ioyrn/47c9476988.jpg – I tested it and I couldn't really get it to work. The energy at this note is actually calm as it ends the song, so the jump into what you have suggested feels off to me. A simple flow works well imo, and I'll let the slider do the work of having an interesting flow.
Nice. Call me back when you're ready for a bubble. Been beating myself up lately how this mapset isn't close to rank. This is very reassuring to hear! Thank you so much for your help, and I'll make sure to get a few good mods before asking for a recheck. Hype!
DahplA

DahplA wrote:

Normal
  1. 01:23:428 (6) - I think this shape can be improved. Here's what I tried out (just a note, I would use an overlapping slider shape in general on Normal, but if you want to, just fix up the shape):
Whoops. I just realised here is a little typo. What I meant to say was don't use overlapping sliders on Normal difficulty because it's harder to read for newer players. Hope this clears it up. Also I'm going to throw stars because this song has been stuck in my head recently ^_^
blissfulyoshi
As a note, I write down everything I find including super nazi things that most ppl won't notice because I someimes like playing around with other's sliders. You do not need to fix them, but since I found them, I mention them anyway.

Easy:
00:38:896 (2) - raise the end a bit to better blanket 00:39:678 (3) (since it is a longish slider, breaking distance snap a bit probably won't affect anyone)
00:39:990 - From 00:23:115 - 00:39:990, you haven't had a 2 white tick blank area, and starting now in an area with an obv downbeat didn't make much sense to me
00:41:553 (4) - move up a bit to align with 3's ending?
00:41:553 (4) - (super nazi) move the ending of 4, 1 osu! pixel down to make the slider closer to symmetrical (only posting because I happened to check)
01:04:053 - Since you mapped 01:06:553 (1) , I would probably add a circle here as well (alternatively, you can make a slider starting from 01:03:740)
01:09:365 (2) - you can blanket 01:10:303 (3)'s hump a bit better
01:16:865 (2) - I know it is weird to blanket with end points being slightly larger than the rest of the slider, but the end of this doesn't look like it forms a blanket when playing it, so I suggest raising it
01:21:240 - same as 00:39:990
02:03:271 (5) - make a reflection of 02:02:178 (3)?
02:17:803 (1) - move to the right a bit so that the ending can also blanket 02:17:178 (2)'s end

Normal:
I am trying to figure out how you want to map this. On one hand, you started using red tick intervals in here, so you can follow the vocals a lot closer than you are now. On another hand, the gaps when there are lack of vocals are far more notieable because of the increased density, begging the question, should these be mapped. I think I'll just take the shotgun approach and mention everything. You can decide how you want to filter my mod from there. (This will make the diff harder but given the pure star rating ranking, this map could be a bit harder)
00:23:115 (2) - split this up into the 3 words?
00:26:240 (3) - make into a 1/2 slider?
00:35:615 (1) - make into a 1/2 slider to cover -ing?
00:36:396 (4) - separate into 2 1/2 sliders to separate believe- -able
00:38:896 (2) - separate out the words here?
00:42:178 (6) - make into a 1/1 repeat slider?
00:46:084 - note here for who
00:46:240 (3) - make into a 1/2 slider to cover gonna
Going to stop here, because I think you got the point I want to make
01:16:553 (1) - sort of weird how you mapped this but did not map 01:21:240
01:23:428 (6) - same as 00:42:178 (6)

Hard:
00:32:959 - sort of weird for you to have a gap when everything from 00:23:115 (2) to here has had no gap even though there were similar musical patterns ()
00:35:459 - ^
00:37:646 - ^
00:46:084 (3,4) - why don't you follow the vocals closer here and make 3 a circle and make the end of 3 to 4 a slider
00:46:553 (5,6,7,8) - not that I should be the one to talk, but many consider that putting the emphasis at the end of sliders as not a great practice. This is esp teh case here where you can choose to make all 1/2 sliders that fit the vocals better imo
01:15:303 (4,5) - make these sliders blanket each others end in addition to being reflections of each other (quite off right now)
01:31:240 (2) - this is acceptable but just curious as to why you didn't place this directly under the end of 01:30:771 (7)
02:19:053 (3) - might as well add a new combo here for emphasis since you are adding quite a few new combos in this last section
This is incomplete for reasons explained below:

=================================
I am going to leave this mod incomplete for now because I feel like I am asking you to change your style, and I am not sure that is the type of mod you want. If you have time, reply to this mod and tell me how you want me to progress, and I'll adopt my modding style accordingly.
Topic Starter
Grrum

blissfulyoshi wrote:

As a note, I write down everything I find including super nazi things that most ppl won't notice because I someimes like playing around with other's sliders. You do not need to fix them, but since I found them, I mention them anyway.

Easy:
00:38:896 (2) - raise the end a bit to better blanket 00:39:678 (3) (since it is a longish slider, breaking distance snap a bit probably won't affect anyone) – fixed
00:39:990 - From 00:23:115 - 00:39:990, you haven't had a 2 white tick blank area, and starting now in an area with an obv downbeat didn't make much sense to me – it's not quite the downbeat is it? I thought the downbeat was the big white tick. Regardless, you're right, but I don't want this beat to be clickable since it still feels weird to me, so I made (3) a slider.
00:41:553 (4) - move up a bit to align with 3's ending? – I'm lazy and don't want to change what happens after (4), so I changed the (3) slider to align with (4).
00:41:553 (4) - (super nazi) move the ending of 4, 1 osu! pixel down to make the slider closer to symmetrical (only posting because I happened to check) – nice catch, now if only you could enter the coordinates of slider nodes, I could save a minute on this response.
01:04:053 - Since you mapped 01:06:553 (1) , I would probably add a circle here as well (alternatively, you can make a slider starting from 01:03:740) – When 50% of people suggest this change, I think I should listen. I messed around with the slider option and I really like it. Now not having a rest here feels a little sad, but slider fits better.
01:09:365 (2) - you can blanket 01:10:303 (3)'s hump a bit better – I was gonnna be like, pssh, naw I'm lazy it's fine. I tried and it's better now so thanks for insisting.
01:16:865 (2) - I know it is weird to blanket with end points being slightly larger than the rest of the slider, but the end of this doesn't look like it forms a blanket when playing it, so I suggest raising it -- I can't see where it doesn't blanket from slider to slider, is it that you think it doesn't blanket because of (2)'s slider end where the circle part of the slider end goes up? I think that's not that big an issue.
01:21:240 - same as 00:39:990 – fixed
02:03:271 (5) - make a reflection of 02:02:178 (3)? – was going for it, but I'm trying to use the red node to express the beat there by changing the flow mid slider. In all honesty, this suggestion is probably the nicer pattern, but I'm gonna try to stick to this subtle flow shift. I cleaned up the pattern a little though.
02:17:803 (1) - move to the right a bit so that the ending can also blanket 02:17:178 (2)'s end – I'm gonna talk to you about this one because god this is hard to blanket right.

Normal:
I am trying to figure out how you want to map this. On one hand, you started using red tick intervals in here, so you can follow the vocals a lot closer than you are now. On another hand, the gaps when there are lack of vocals are far more notieable because of the increased density, begging the question, should these be mapped. I think I'll just take the shotgun approach and mention everything. You can decide how you want to filter my mod from there. (This will make the diff harder but given the pure star rating ranking, this map could be a bit harder) – yah the rhythm of this difficulty was really challenging to get, and I'm not happy with some spots in the current rhythm nor some of these suggestions. I do appreciate the suggestions though, and you gave me enough suggestions that I can look through the rest of the map and decide on my own. So I don't quite think you're encroaching on my style and am thankful for the help.
00:23:115 (2) - split this up into the 3 words? – for pacing reasons, I want this section slower, and I'll get into the faster rhythm when the lyrics start to really pick up.
00:26:240 (3) - make into a 1/2 slider? – for pacing reasons, it's too early to add red ticks.
00:35:615 (1) - make into a 1/2 slider to cover -ing? – yes, it fits here nicely
00:36:396 (4) - separate into 2 1/2 sliders to separate believe- -able – coming off the complicated rhythm, I want this to be a restful slider
00:38:896 (2) - separate out the words here? – yeah, it really emphasizes the lyrics and gives a little punch here.
00:42:178 (6) - make into a 1/1 repeat slider? – I like the restful slider, and for what the slider lacks in rhythm, it makes up for in the wiggle flow.
00:46:084 - note here for who – I think the rhythm at 00:44:990 (4,5,1,2) – is going to be complicated, so I want to give these notes as a recovery point.
00:46:240 (3) - make into a 1/2 slider to cover gonna – Same as above ^
Going to stop here, because I think you got the point I want to make
01:16:553 (1) - sort of weird how you mapped this but did not map 01:21:240 – the argument for the current rhythm is that having no note there makes a rest, which then makes the vocals in the next part feel stronger. Also, with this combo 01:19:053 (1,2) - emphasizing the singer, following only the singer makes at least some sense. The argument for your suggestion is that having, say, 01:20:928 (3) – be a 1/1 slider is more intuitive and consistent with the map. I think both arguments have their strengths so I don't think I can make a wrong decision between the two. I'll go with making (3) a slider.
01:23:428 (6) - same as 00:42:178 (6)

Hard:
00:32:959 - sort of weird for you to have a gap when everything from 00:23:115 (2) to here has had no gap even though there were similar musical patterns () – there are 8 measures between this gap and where you indicated. This last measure is particularly strong because of the raised pitch and because its the last line of the female singer, and I tried to express that with a slightly higher DS in this measure. Having a rest after these eight measures resets the pacing a little bit, so I think this one has a good enough reason to stay.
00:35:459 - ^ – This one you are right. I also fixed this a minute later.
00:37:646 - ^ – With the above change, this happens after the 4th measure, and the lyric of “things” at 00:37:021 (6) – with the fancy flow help to elevate the energy. I like taking a break here for similar reasons as the above, plus it makes the break at 00:40:146 – consistent.
00:46:084 (3,4) - why don't you follow the vocals closer here and make 3 a circle and make the end of 3 to 4 a slider – You're right. I guess I got too focused on the blanketing sliders.
00:46:553 (5,6,7,8) - not that I should be the one to talk, but many consider that putting the emphasis at the end of sliders as not a great practice. This is esp teh case here where you can choose to make all 1/2 sliders that fit the vocals better imo – I'm definitely not making these ½ sliders. The pacing of the map demands that this be a restful section, which the 1/1 sliders kind of help with. This used to be a slider with two repeats, but so many people complained about the double repeat that I changed it to this. I'm thinking about going back to that, but I'd rather not get those complaints again. If you could suggest a rhythm that seems restful but doesn't have the problem you mentioned, I'm all ears, but for now I think I'll keep it as is.
01:15:303 (4,5) - make these sliders blanket each others end in addition to being reflections of each other (quite off right now) – fixed
01:31:240 (2) - this is acceptable but just curious as to why you didn't place this directly under the end of 01:30:771 (7) – so many people complained about the stack not being readable to the player. I kind of agree with that though. Any time I obscure the intentions of the map, I'm only hurting the player's experience.
02:19:053 (3) - might as well add a new combo here for emphasis since you are adding quite a few new combos in this last section – yep
This is incomplete for reasons explained below:

=================================
I am going to leave this mod incomplete for now because I feel like I am asking you to change your style, and I am not sure that is the type of mod you want. If you have time, reply to this mod and tell me how you want me to progress, and I'll adopt my modding style accordingly.
This mod has been excellent so far in polishing the map and offering alternative rhythms. I don't think the rhythm in the insane and hero difficulties will be as big a problem as the Normal, so continue to point out what you think could improve the map. Even if some suggestions didn't change the map, they helped me understand mapping more by thinking about alternatives. I would like you to continue the style of your current mod unless it is too big a time commitment for you to be so thorough, in which case like you did in the normal, mention a few instances (max 3) so I can get the general idea and leave the rest to me.
blissfulyoshi
Well if thats the case, let's continue (since this is a continuation, no kds)

Hard: (whoever said the mod here was done)
00:45:303 - Again I don't understand why there is no note here but there is a note at 00:47:803 (1)
00:55:928 (2,3) - I feel these gaps inbetween these notes really lower the tension, esp because these aren't jumps (plus I think sliders work well here)
01:00:928 (2,3) - ^
01:23:427 (8) - I don't why, but it annoys me that this is not straight down from 9 (slightly off to the side right now)
01:26:553 - same as 00:45:303
01:36:553 (1,2,3,4) - same as 00:55:928 (2,3)
01:42:177 (2,3) - ^
02:06:553 - same as 00:45:303

Insane:
With insane diff, the increased spacing and pace makes the increase in timing intervals quite noticeable, so I am going to push hard for you to fill in a lot of the gaps in this diff because they destroy the flow of the map for me.
00:05:615 (1) - any reason for this not to be symmetrical?
00:32:959 - Is there a reason for the gap here? The song doesn't drop in tension
00:40:146 - ^ (you can make minijumps here to keep your current spacing)
00:57:803 (1) - ^ (you can make this a slider to keep it different than the next section)
Not going to mention more gap issues, you got the idea
01:31:084 (1,2,3) - this looked a bit messy with 01:30:615 (2) still slightly showing there

Hero:
00:17:490 (6,7,8,9,1) - making wing patterns look pretty bad with this few circles
00:31:396 (5) - maybe curve this to end at the end of 3 to prevent the weird overlap (7 already stop the symmetry), or alternatively you can change 7 and this to make a full symmetrical pattern
02:06:709 (1,2,3,4,5,6,7) - Doing this many jumps is already hard, but forcing players to double back like in 02:06:865 (2,3,4) make the jumps that much harder to do. Please keep a continuous clockwise or couterclockwise pattern
02:19:053 (1) - place on top of 02:18:115 (2)?

===============

Yeah, as you said, the last few diffs were a lot easier to mod. The map was quite nice and reminded me of myself at times (admittedly I don't like putting red points in short sliders, but oh well, personal choice. Wish you the best of luck going onward.
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