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TAKA respect for J.S.B - Ubertreffen

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Melophobia
congratz~
Rue
Gra!
GladiOol

eddieee wrote:

hmmm streams... so creative..

well, I'm going to make my own streams everywhere map.
TicClick
Oh, you're the lucky one. Anyway, congratulations.
Birdy

Jacob wrote:

Uguu.
And congrats~
Suimya
gratz =w=/
Mismagius
I really dislike stuff like this.



But the rest of the map is well-thought and nice. Congratulations on getting it ranked.
Topic Starter
Cygnus
i guess this'll be the new record for lowest star rating. XD but thanks everyone! :D
Gon
how
Topic Starter
Cygnus
idk, seems like more dislikes than likes. lol XD
GladiOol

Philippines wrote:

i guess this'll be the new record for lowest star rating. XD but thanks everyone! :D
I wonder why~
Mismagius
No need to troll, guys.
GladiOol

Blue Dragon wrote:

No need to troll, guys.
In Internet slang, a troll is someone who posts inflammatory, extraneous, or off-topic messages in an online community, such as an online discussion forum, chat room, or blog, with the primary intent of provoking readers into an emotional response or of otherwise disrupting normal on-topic discussion.

I did not do this /o/
xsrsbsns
Grats for the new record (if you're gonna get it)

edit: happy birthday have a good one
Topic Starter
Cygnus
Okay stop anything that's happening. :O I don't wanna get this locked D:
Musty
CtB patterns? i don't even ;_;
Derekku
Happy belated birthday!
GladiOol

Derekku wrote:

Happy belated birthday!
I find it funny that you bubble a map like this, but refuse to bubble a map because you ''feel'' the normal is too hard




._.
Topic Starter
Cygnus
Thanks everyone :D
Mafiamaster
Locked on Philippines request.
ztrot
Okay, 1st off this map seems to be under a lot of attack for reasons imo explain themselves I would like some detailed reasons as to why patterns like the ones in insane were allowed I'd point out some but there are just so many but this kinda stuff is not fun or intuitive and hardly rankable imo just based on the harsh spacing that is involved. I think this needs to be talked about more spread as well we are trying to avoid things like this from occuring are we not? modders remember if something is really bad remapping is always a choice the same goes for the mapper.

okay so after discussing this with a few more staff members....
I strongly suggest you try to even out this spread a bit more and most feel that you should either remap or drop the insane or hardest diff
things like
00:23:059 (1) - are not even sight readable
00:10:301 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13) - death streams with sudden spacing changes here as well.

01:12:542 (3,4,1,2,3,4) - things like this are almost impossible to read with the default hit bursts

as for spread I may be wrong but it will be talked about more for right now unranked.
Mismagius
okay, unlocked but please don't troll.
NatsumeRin
Diff spread: Fine as it is, Bronze may be a bit hard, but you really can't expect something more to add between a Easy and a Normal (though both are hard ones)

Highest diff: I probably won't bubble mapsets contains such a diff because it's just like mad, but those things are not unrankable, i doubt if they're fun to play but at least it fits the music.
val0108
omg
SapphireGhost
- I don't agree that this is a great map, but some people enjoy it. For that reason, I don't agree with unranking this because there are no strictly "unrankable" aspects.
- The spread plays like NHIIII. We allow NHI spreads, so there's no reason to not allow this one. A) Changing the difficulties to make the star rating different doesn't accomplish anything. B) Removing difficulties will not improve a spread.
- Scores on [Platinum] are here for sentimental value.

ztrot
so you leave it in a horrible state and just let it go like that? we should try to improve where there is room to improve or our standards will drop to nothing.
Katsuri
Well, sudden speed ups may not be good, considering the player will not really be able to play it easily. The rest of the difficulty is not really difficult to full combo, but the speed-ups are just kind of mad. Well, considering reducing the speed-up rate should work out as fine as needed for this mapset. As ztrot said, the deathstreams are not really welcome here, it doesn't really fit the song at all and neither is fun to play, as Natsume said. Just don't give up! You can improve your mapset, it's cool to play, I just disliked some weird hidden patterns, but they are readable.

Good luck! :D


Just keep working! :D
Cyclohexane
In a purely informative aspect, I have collected the comments on the beatmap on the highest difficulty. It should also be noted that the map had an user rating of 6.3 before it got unranked.
SPOILER
-MAP SUCKS MAP SUCKS MAP SUCKS
-What happens if a CtB user makes a standard mode map
-this map sucks.
-sooooooooooo baaaaaaaaaad D:
-ITS NOT BAD!!!
-Can't pass the map = This map sucks
-Make shitty hard map and say that everyone who hates the map cant play it? Sure.
-first
-LOLLLLLLLLLLLLLL WHAT THE FUCK
-I really loved the accerelations
-Don't make a map like this again, It's worthless

I think this speaks for itself. "Some people" might enjoy it, but it's clearly not ready for ranking.
Plus I'm not sure about the rankability of the fast sliders at the beginning of Platinum.
SapphireGhost
ztrot: It is your opinion that this map is in a "horrible state". It wasn't worth unranking the map for the entire community.

I realize I'm in the minority, but on an objective level there was no reason to unrank this.
Cristian
Oh geez, another serious talk.
Sallad4ever
I agree with NatsumeRin on the Bronze might be quite a big jump in difficulty from Rust. It could use a little change here and there but it doesn't warrant an unrank. But I wholeheartedly agree on the unrank because of the Platinum diff, the quality of the Platinum diff is not up to the standard of ranking map nowadays. The diff is just too much why can't the mapper just keep Gold as the hardest diff?
Topic Starter
Cygnus
:|, lemme do a little working. :O
Katsuri

Philippines wrote:

:|, lemme do a little working. :O
Lovely! :D
Topic Starter
Cygnus
I don't seem to know what to fix though, I'm a bit confused about some suggestions.
Katsuri
Firstly, it would be lovely if you follow Sallad4ever's suggestion and remove your last difficulty. It's to improve your map.. Or you can study a bit more streamy maps to improve yours, you should just try to make it better, always better!

If you want a mod, just let me know and I will try to help you, but I'm not the better person to help ya since I only mapped streams twice in my life.

Good luck, though :D
SapphireGhost
Might as well give subjective input now that it's being changed...

[Platinum]
00:22:714 (1,2,1,2) - I found these sightreadable, but it seems most people disagree. Try to make the speedup/spacing less extreme.
00:25:473 (1,2,1,2) - ^
00:37:887 (1,2,3,4,5,6,7,8,9,10,11,12,13,1) - Please don't do this. Oftentimes while attempting to hit the fast-paced (1,2,3,4,5,6,7,8,9,10,11,12,13), it is very easy to hit too many times and end up missing (1). Just change the position of the next stream slightly so it doesn't begin under the previous one.
01:05:473 (1,2,3,4,5,6) etc. - The spacing is really too high in this section. I could hit it decently after a few tries, but it wasn't fun to play because of the difficulty.
01:12:370 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - The overlapping is too extreme here. The player has to move their cursor back and forth very quickly in an awkward manner and it's not fun to play. Just try making the spacing a bit more linear.
01:15:128 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - ^
01:30:301 (1,2,3,4,1,2,3,4) - ^

A lot of others have shared these concerns, so I believe your map will be getting a little less hate if you fix these up.
Topic Starter
Cygnus
I'm not gonna delete anything when I know it is rankable. I hope everything goes right after the BAT talk thing, I'm not gonna do any move for now.

EDIT: Hi SG, lemme see..
dkun
dkun's modding key

this is unrankable.
this should be highly considered.
this is just a normal suggestion/praise.

General
  1. Where is your SPREAD? EIIIII IS H O R R I B L E.
  2. Why was this map ranked even with a spread such as this, or even as a map like this? Will you actually respond to what you guys did, Derek and Mafiamaster?
Gold
  1. Consider everything below this as an italics tag, or even a bold tag.
  2. This diff has an identity crisis between a Hard and an Insane.
  3. 00:11:680 (1) - This slider can be composed better.
  4. 00:13:059 (1,3) - These two sliders can look better.
  5. 00:19:956 (1,2,3,4,5) - Is this a hard, or an insane?
  6. 00:23:404 (5,6,1) - This anti-jump doesn't make any sense flow wise.
  7. 00:28:577 (2) - Stack on 1
  8. 00:28:749 (3,4,5,6) - There's your hard vs insane clause again.
  9. 00:29:611 (2) - Stack on 1
  10. 00:30:128 (3,4,5,6) - Same as ^
  11. ^ nice copy paste
  12. 00:31:335 (2) - Stack on 1, you get the point
  13. 00:32:370 (1,2,3,1,2,3) - ???? is this platinum???
  14. 00:35:128 (1,2,3,4,5) - This stream of 5, and the ALL THE ONES ahead of it are bad in terms of flow and the difficulty.
Platinum
  1. Consider everything below this as an italics tag, or even a bold tag.
  2. The overall difficulty of this difficulty is RIDICULOUS. These JUMPS are HORRID. H O R R I D.
  3. 00:12:714 (13,1) - 136miliseconds for a 2.36x jump? Are you a robot? These streams NEED to be reworked.
  4. 00:14:094 (13,1) - ^
  5. 00:15:473 (13,1) - ^
  6. 00:18:232 (13,14) - This jump is utterly ridiculous. Fix it.
  7. 00:19:611 (13,14) - ^
  8. 00:20:990 (13,14) - ^
  9. 00:22:370 (1,2,1,2,1,2,1) - I don't know how this was even ranked to begin with?
  10. 00:30:128 (6,7,8,9) - ???? ^
  11. 00:31:508 (6,7,8,9,10) - ^
  12. 00:34:266 (6,7,8,9) - ^
  13. 00:35:646 (6,7,8,9,10) - ^
  14. 00:37:025 (6,7,8,9,10) - ^
  15. 00:38:921 (13,1) - What is this anti-jump? Breaks the flow of the map.
  16. 01:02:370 (13,1) - Spacing in this as well.
  17. 01:05:473 (1,2,3,4,5,6,7,8,9,10,11,12) - ^
  18. 01:06:852 (1,2,3,4,5,6,7,8,9,10,11,12) - ^
  19. 01:12:456 (2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - (AND ALL OTHER COMBOS LIKE THIS) just NO
  20. 01:16:852 (4,1,6,6,6,6,6,6) - Everything with the beat on the top here with the random streams is utterly ridiculous and do not even correspond to flow.
136miliseconds for a 2.36X jump?
Low
Here's what I think could be/needs to be improved/changed on your Platinum difficulty (some things are reiterated from ztrot's post) -

00:13:385 (4) - This and all of the patterns in the map like this are extremely difficulty to sightread! Nobody would expect you to do this. It seems really frustrating to play on top of that. A simple, fun to play solution to this would be this.
In the above screenshot, the notes are 1/2 beats apart. Note that (6) is hidden under (4). This is much more intuitive than what you currently have.

00:39:266 (1) - The deathstream starting at this note seems extremely long and tiring. You might want to throw in a short repeat slider or two in there. Also, please don't stack a stream under another stream when they're 1/1 beats apart. The player might accidentally hit the start of the stream too early. A solution to this would be this.

01:03:921 (15,1) - The jump between these two notes, especially considering that they're streams, is very large. The player is extremely vulnerable to missing here.

01:12:370 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - The way that this stream overlaps itself is not fun to play. This occurs multiple times in the map. It looks like a cluttered mess. Perhaps you could try something like this.

Good luck!
val0108
[Platinum]
OD7
01:15:128 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - plz change this pattern.you can it!!
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