forum

THE BEAT GARDEN - Walk This Way

posted
Total Posts
38
Topic Starter
VINXIS
This beatmap was submitted using in-game submission on March 16, 2018 at 8:22:56 PM

Artist: THE BEAT GARDEN
Title: Walk This Way
Source: 神撃のバハムート VIRGIN SOUL
Tags: Rage of Bahamut Rizia kawaiwkyik cheesecake ioexception FFI VINXIS
BPM: 174
Filesize: 17083kb
Play Time: 01:27
Difficulties Available:
  1. Another (3.63 stars, 208 notes)
  2. Basic (1.83 stars, 97 notes)
  3. Beginner (0.96 stars, 27 notes)
  4. Cheesecake's Easy (1.44 stars, 80 notes)
  5. Hyper (2.77 stars, 151 notes)
  6. Insane (3.24 stars, 179 notes)
  7. IOException's Normal (1.84 stars, 119 notes)
  8. Reginleiv Recidive (4.63 stars, 238 notes)
  9. wkyik's Hard (2.82 stars, 176 notes)
Download: THE BEAT GARDEN - Walk This Way
Download: THE BEAT GARDEN - Walk This Way (no video)
Information: Scores/Beatmap Listing
---------------
Rate this beatmap here: https://omdb.nyahh.net/mapset/642004

Reginleiv Recidive N
1250 random element damage to a random ally, 80 times.

nmeyrink vid n mp3 August 3, 2017

slidertick hs in insane cuz they play better that way Lol idk Y
its also the best diff in the set Lol
Girl
Another
00:19:433 (1) - map this stop being lazy Bro.
00:46:071 (6,7) - fix blanket
good luck!
small boob
cubic sphere
yea
2017-07-28 18:02 VINXIS: bro can ui mod my map
2017-07-28 18:03 assimb: wats the map
2017-07-28 18:03 assimb: hel yea bro
2017-07-28 18:03 assimb: i can try
2017-07-28 18:03 VINXIS: OK
2017-07-28 18:03 VINXIS: ACTION is listening to [https://osu.ppy.sh/b/1361637 THE BEAT GARDEN - Walk This Way]
2017-07-28 18:08 assimb: 00:36:416 (1) -
2017-07-28 18:08 assimb: y this slider faster
2017-07-28 18:08 assimb: ACTION is editing [https://osu.ppy.sh/b/1361193 THE BEAT GARDEN - Walk This Way [Another]]
2017-07-28 18:08 assimb: shouldnt it be slower
2017-07-28 18:09 VINXIS: i do tht pattern for all of them tho
2017-07-28 18:09 VINXIS: the pitch is also highr
2017-07-28 18:09 assimb: 00:35:899 (1) - sounds higher than 00:36:416 (1) - no?
2017-07-28 18:10 assimb: i mean
2017-07-28 18:10 VINXIS: in pitch?
2017-07-28 18:10 assimb: yea
2017-07-28 18:10 VINXIS: i hear it lower than the next 1
2017-07-28 18:11 assimb: yea tru
2017-07-28 18:11 assimb: but like
2017-07-28 18:11 assimb: id associate them to liek
2017-07-28 18:11 assimb: 1-2 1-2
2017-07-28 18:12 assimb: im not askn u to change everything
2017-07-28 18:12 assimb: im just wondering
2017-07-28 18:13 VINXIS: Sec
2017-07-28 18:13 VINXIS: sEc
2017-07-28 18:13 assimb: just wondering :sweat
2017-07-28 18:15 assimb: ye the rest of the map is gr8
2017-07-28 18:15 assimb: mod over
2017-07-28 18:16 VINXIS: FUC i was bsuy with mir
2017-07-28 18:17 VINXIS: idk i think the eeeeee sb slider meme fits better personmaly
2017-07-28 18:17 VINXIS: instead of 1-2
2017-07-28 18:17 assimb: ye thats col
2017-07-28 18:17 assimb: 01:09:347 (2,3) - 01:10:381 (1,2) -
2017-07-28 18:17 assimb: dick move
2017-07-28 18:17 assimb: i wouldve spaced it liek that 01:15:899 (1,1) -
2017-07-28 18:17 assimb: to read better
2017-07-28 18:18 VINXIS: the sl is suposed 2 show the difference tho
2017-07-28 18:18 VINXIS: o tru
2017-07-28 18:18 assimb: yea if u actuly put it like that on every beat i woulndt have said anything
2017-07-28 18:18 assimb: u just stacked it on one so it kinda triger me
2017-07-28 18:19 VINXIS: yea my Badf
2017-07-28 18:22 assimb: yea rest of map looks hot
2017-07-28 18:23 VINXIS: nicccc
2017-07-28 18:24 assimb: ACTION is editing [https://osu.ppy.sh/b/1361192 THE BEAT GARDEN - Walk This Way [Insane]]
2017-07-28 18:24 assimb: 00:51:589 (2,1,2) -
2017-07-28 18:24 assimb: very not nice
2017-07-28 18:24 assimb: hard to read
2017-07-28 18:24 assimb: i would stack00:52:278 (1,2) -
2017-07-28 18:25 VINXIS: 00:50:209 (2,1) -
2017-07-28 18:25 assimb: oh waity
2017-07-28 18:25 assimb: LO
2017-07-28 18:25 assimb: WHOOSP
2017-07-28 18:26 VINXIS: WT
2017-07-28 18:26 assimb: shit NIGGA
2017-07-28 18:26 assimb: 01:14:519 (1,1) -
2017-07-28 18:26 assimb: fuck IM CUMING
2017-07-28 18:26 VINXIS: R
Nathan


diff name explanation
Topic Starter
VINXIS
good mod bro
Mir
on request to mod the normal diff

- 00:19:347 (1) - Reverse slider is pretty D, double reverses aren't recommended for this level unless they're extremely fitting or can be set up to be. Here it would make more sense to just map it how you were before. Seems like it's taking over too many sounds. :?
- 00:27:623 (1) - Not correctly snapped.
- 00:30:208 (2,3) - Stacking directly under slider-ends isn't recommended due to their difficulty to read. Would rather they be spaced away.
- 00:33:140 (1) - Looks more lazy than fitting, could be even harder to read than the one before it. Even if set up. I just generally disagree with the usage of these.
- 00:51:761 (5,6) - Spacing fluctuations are not fitting for Normal diffs, Hard difficulties okay, but not Normals. Time-distance equality is a very core rule for these diffs and in some places you don't follow it. 00:55:209 (1,2) - 01:00:381 (5) - and many more places.
- 01:03:485 (1,2) - More fitting as a spinner for a Normal rather than more double-repeats.
- 01:06:588 (2,1) - Avoid partially overlapping objects that are not due to 1/2 snap distances. This can be avoided to ease reading.
- 01:10:381 (1,2) - 01:13:140 (1,2) - Spacing difference here doesn't make sense either.
- 01:16:761 (3,4,1,2) - Avoid using stacks for different time intervals right after each other, this again can lead to issues reading. Spacing out the 2 would fix it.
- 01:22:450 - Spinner recovery time should be at least 2 beats, this isn't enough time. A break would fit here, actually.
- 01:22:795 - Spacing increase is a bit drastic from 0.8x to 1.4x. Would avoid this type of increase. 0.8x to 1.0x would be more reasonable.

Basically if this set wants to go anywhere this diff needs a remap from scratch with the RC rules and guidelines in mind. The rhythm and stuff is pretty good and aesthetics are fine just the actual elements are not appropriate for a Normal difficulty.
Reillia
M4Mm https://osu.ppy.sh/s/555503

[bEGINNer]
00:38:657 (1,1) - RIP DS

[cheesecake]
change ar to 3
00:01:416 (1) - remove nc
00:10:381 (2) - make curve like this so 00:10:381 (2,1) - make more smooth flow? 00:56:588 (2) - are u sure this slider shape?
01:00:726 (1,2,3,4) - how about curve these sliders?
01:10:726 (4,5) - 01:16:243 (4) - equal this pattern, cuz there are same rhythm
01:27:968 (1) - this nc is unnecessary. cuz this is end of the song and slider isn't starting at downbeat.

[BaSiC]
equal nc term plzz
00:11:071 (1,2) - DSDSDSDSDSDSDS Ok
00:30:037 (3) - make curve this slider for more smooth flow?
00:32:795 (1) - make 1/2 + note? cuz 00:33:140 - this beat is too strong to slider end
01:14:519 (1,1) - why didn't stack this ;w;

[IoexcepTioN]
00:19:347 (1) - isn't recommanded double reverse normal diff ;w;
00:27:623 (1) - check snap
00:29:002 (1,2,3) - this stack is too difficult for this diff. make distance beetwen these notes.
00:33:140 (1,3,1,3) - same thing with Mir
00:51:761 (5,6) - 00:54:519 (5,6) - ^
00:56:416 (4) - 00:59:174 (4) - same thing with 00:33:140 (1,3,1,3) - 00:19:347 (1) -
01:16:416 (2,3,4,1,2) - equal all DS on Normal diff
01:22:795 (1,2,3,4,5,6,1,2,3,4,5,1,2) - ^^^^^^^

[HYpeR]
00:02:795 (1,2) - it's too big distance to music :o
00:26:071 (1,2,1) - this DS looks like confusing to reading. cuz 00:26:071 (1,2) - this is 1/1 but 00:26:761 (2,1) - it's 1/2
01:05:209 (1,2,1) - it should be 01:05:209 (1,2) - samller ds than 01:06:071 (2,1) - this. cuz 01:06:071 (2) - isn't exist strong beat but 01:06:243 (1) - this has a beat
01:11:588 (4,2) - stackstackstackstack
01:27:968 (1) - same thing easy diff

[InsaNe]
00:14:692 (2,2) - stackkkkkkkkkkkkkkk
01:25:554 (1,2,1,2) - it's too lazy!!! why did u use same shape ;w;
im sooooooooooooooooooooooooo lazy to mod other diffs lol :ppppppp GL!
toybot
why are there so many easies

[long name]
00:16:243 (3,1) - jump is kinda big for this section tbh, nothing rly powerful going on
00:28:485 (2) - maybe replace this with circle + 1/2 slider considering theres a vocal on 00:28:830 -
00:36:588 (2,3,1) - i think the triangle will play better if you use a sharper angle here, like u do at 00:42:105 (2,3,1) -
01:19:519 (4,5,1) - jump is relatively small compared to the rest of the section
01:21:761 (1,1,1) - if youre gonna play w SVs a lot you might as well do sth with the increasing pitch here

[another]
00:35:554 (2) - 00:38:312 (2) - should silence ends, sounds weird when majority of rhythm is 1/2 + 1/1
01:05:942 (1) - oops
01:17:795 (1) - remove nc
honestly idk why you go all elvis on jump emphasis, cool gimmick but too forced imo

[insane]
00:16:588 (1) - put tail 1/2 beat earlier to be consis tent w/ dotted note rhythm, like what you do at 00:19:347 (1) -
01:24:864 (3) - tbh u should ctrl+g this, since you somewhat emphasize it w/ distance at 01:27:623 (3) - . weird that theres such a difference in spacing btwn the 2

[hyper]
shouldnt hard be b4 hyper tho
00:02:795 (1,2) - distances a bit big for a 3 star
00:25:899 (3,1,2) - whats this rhythm spacin g lol
01:15:554 (2) - make it somewhat not random in what its trying to map to

[io's normal]
00:19:347 (1) - should leave out that 3rd reverse tbh, theres nothing there. stacking a circle on the nxt sliders a good fix
00:27:623 (1) - snap
most everythings been said already tbh by mir zzzzz

[basic]
00:11:071 (1,2,3) - should keep time distance equality in check here
00:33:226 (1,1,1,1) - holy shieeett youre so lazy

gl
Nerova Riuz GX
late cuz i totally forget about it
no kd cuz i dont like kd thanks

[beginner]
00:30:381 (1) - please can't you just make a slider here without using super short spinner, any other spinner here are super long

[cheesecake]
00:01:416 (1) - why does this nc exists
00:56:588 (2) - can you rearrange this slider cuz somehow it becomes bezier shaped
01:03:485 (1) - again please don't use 4 white tick long super short spinner in easy diff thanks
01:24:347 (2,3) - 01:27:105 (2,3) - imo using 3/2 slider is much better here since you didn't use any gap like that before. that's way better for low rank reading skill

[basic]
00:11:071 (1,2,3) - tf is this ds
00:22:105 - this place deserves a beat so start your slider here
01:03:485 (1) - thank you for making short spinner when you can have a long slider

[normal gd]
im done cuz most of the things are being told by mir so i can only point out some shit

please deal with these first

00:30:554 (1) - don't put such a short spinner in low diff
00:32:795 (3) - it's possible to make it a slider and map 00:32:968 - this out
00:41:416 (3,4) - i don't really care about how multiple repeat sliders should be interpreted in normal but at least make it consistent
00:55:209 (1,2,3) - though it looks cool but you didn't arrange DS.
01:06:588 (2,1) - Don't make your objects block each other like this, it's ugly and bad for playing

[hyper]
00:04:174 (2) - ctrl+G
00:26:761 (2) - ...you know why
01:27:968 (1) - please improve slider shape

[wkyik]
01:16:243 (5) - LOL THIS nothing 這一個擋真是閃爆我了

[]
what have i done here
Cheesecake
uhhhhhhhhhhhhhhh im just gonna reply now

[C u r i] wrote:

[cheesecake]
change ar to 3 why did i make it 4
00:01:416 (1) - remove nc whoops
00:10:381 (2) - make curve like this so 00:10:381 (2,1) - make more smooth flow? i always prefer doing straight sliders after gaps like that idk why00:56:588 (2) - are u sure this slider shape? hell yea
01:00:726 (1,2,3,4) - how about curve these sliders? whenever its constant repeated beats like this and in other songs i like it straight
01:10:726 (4,5) - 01:16:243 (4) - equal this pattern, cuz there are same rhythm ok
01:27:968 (1) - this nc is unnecessary. cuz this is end of the song and slider isn't starting at downbeat. ok

Nerova Riuz GX wrote:

[cheesecake]
00:01:416 (1) - why does this nc exists
00:56:588 (2) - can you rearrange this slider cuz somehow it becomes bezier shaped thats intentional
01:03:485 (1) - again please don't use 4 white tick long super short spinner in easy diff thanks i think its fine but i could lower od or replace it with a slider if its needed
01:24:347 (2,3) - 01:27:105 (2,3) - imo using 3/2 slider is much better here since you didn't use any gap like that before. that's way better for low rank reading skill good idea
thanks
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 32019
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Walk This Way
TitleUnicode:Walk This Way
Artist:THE BEAT GARDEN
ArtistUnicode:THE BEAT GARDEN
Creator:VINXIS
Version:Cheesecake's Easy
Source:神撃のバハムート VIRGIN SOUL
Tags:Rage of Bahamut Rizia cheesecake ioexception
BeatmapID:1362809
BeatmapSetID:642004

[Difficulty]
HPDrainRate:3
CircleSize:2.5
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"not lucifer.png",0,0
//Break Periods
2,44374,53769
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
37,344.827586206897,4,2,1,30,1,0
11071,-100,4,2,1,40,0,0
32105,-100,4,2,1,20,0,0
33140,-100,4,2,2,50,0,0
44174,-100,4,2,1,35,0,0
55209,-100,4,2,1,45,0,0
60726,-100,4,2,2,45,0,0
63485,-100,4,2,2,50,0,0
64174,-100,4,2,2,55,0,0
65209,-100,4,2,1,55,0,0
66243,-100,4,2,2,60,0,0
81243,-100,4,2,1,45,0,0
82795,-100,4,2,2,60,0,0


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Combo1 : 159,223,223
Combo2 : 223,159,159
Combo3 : 223,159,223
Combo4 : 190,180,205

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341,348,77278,5,6,0:0:0:0:
280,283,77623,2,0,P|191:274|101:281,1,180,8|8,0:0|0:0,0:0:0:0:
16,311,78657,1,2,0:0:0:0:
34,222,79002,2,0,P|29:176|27:126,2,90,8|0|8,0:0|0:0|0:0,0:0:0:0:
102,281,80037,5,2,0:0:0:0:
167,219,80381,2,0,P|183:170|197:36,1,180,8|8,0:0|0:0,0:0:0:0:
107,30,81416,2,0,P|62:29|17:36,1,90,0|0,0:0|0:0,0:0:0:0:
6,125,82105,2,0,P|51:125|96:118,1,90
178,83,82795,6,0,B|267:68|267:68|313:76,2,135,6|2|6,0:0|0:0|0:0,0:0:0:0:
156,216,84347,2,0,B|266:197|266:197|376:216,1,225,2|2,0:0|0:0,0:0:0:0:
467,215,85554,6,0,B|483:149|483:149|469:68,2,135,6|2|6,0:0|0:0|0:0,0:0:0:0:
356,308,87105,2,0,B|267:293|267:293|221:301,1,135,2|2,0:0|0:0,0:0:0:0:
133,315,87968,2,0,L|133:225,1,90,8|0,0:0|0:0,0:0:0:0:
Topic Starter
VINXIS
oh woops i accidentaly gave nerova kd :/
JierYagtama
aight since u asked for it lo
kyik's harrddddd rock abs
00:08:312 (1) - just curious but not sure what the red node meant im mean yea its the same sound but with a higher pitch with 00:05:554 (3) - but i dont see hear anything sharp to call for the slider.
00:21:416 (4) - I get that you're mappin that swoosh sound but sticking to the vocals would be better imo somewhat just remove the slider and put 3 circles to map the vocals if ur going on this route
00:28:485 (1,2,3) - nazi mod inc fix thy blanket thx
00:30:209 - personally think u should add a circle here to map the vocals cos it feels weird to just leave a clickable sound unmapped
01:15:726 (4,5) - a bit too jarry to read in a hard diff tbh
Maybee sumthing like that this would work out more? dw i used ur defualt ds for this lo
not that much to say on this diff aaaaaa but just a personal thought not that much of a fan of those elbow sliders maybe loosen them up a bit? xd
Idk how did this turn into a 3* Insane a
00:17:623 (2) - silencing the blue tick over wouldnt hurt rite?
01:08:657 (1) - ^ theres that other slider but e up to u since this is just mijor isssssue
00:28:485 (2) - kamal
01:02:623 (2,3,1) - hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh nazi stacc
aaaaaaaa flow is gud
anotehr
01:08:830 (5,1) - hmm kinda weird spacing since 1 is kind of a strong vocla sound maybe space em out a bit?
yea got dis juans clean aaaaaaaaaaaaaaaaaaaaa
welp a hope this halps gl~
Skystar
: \ dirty t hief
Topic Starter
VINXIS
3* is gone

did the 1 thing in another

i forgot to write down that i basically did all the changes on my diffs too
Weedy
beginner

  1. 00:00:037 (1,1) - this isnt perfect circle (is egg) nuked
  2. 00:30:381 (1) - imo too short for beginner diff
  3. 00:33:140 (1,1,1) - wtf is this aesthetic
  4. why does this diff exist, you already have 2 easies


cheesecake

  1. 00:16:588 (1) - slider anchors what
  2. 00:56:588 (2) - is bezier intentional here
  3. 01:09:347 (2) - nice wave
  4. 01:13:485 (4,2) - not symmetrical nuked
  5. 01:22:795 (1,2,3,1,2,3) - i recommend just using 3/2 sliders with no reverse for easier rhythm https://puu.sh/z3MkU/b60015e8c0.png


basic

  1. 00:11:071 (1,2,3) - time distance equality is where?? prev 2x next 1x???
  2. 00:21:933 (1) - works better at next white tick, more emphasis and easier to understand rhythmically
  3. 00:33:226 (1,1,1,1) - what why, ur beginner has more emphasis than this
  4. 01:03:485 (1) - too short imo, just extend to next white tick

IOException

  1. 00:06:933 (2,3) - slider pathing is where
  2. 00:19:347 (1,2) - blanket is where
  3. 00:24:174 (3) - copy this slider 00:26:243 (2) - for blanket
  4. 00:27:623 (1,2,3) - blanket is where
  5. 00:30:381 (1,2) - ocd slider pathing is where
  6. 00:32:105 (1,1) - blanket is where
  7. 00:49:692 (1,4) - border overlap :anger:


hyper

  1. rename to advanced bc its under hard
  2. also nerf it bc hard is like 0.1 sr higher and normal is 0.9 lower
  3. 00:09:433 (1) - too short imo
Kencho
So many lower diffs LMAO
[Basic]
  1. 00:33:226 (1,1,1,1) - Too lazy lol

[IOException's Normal]
  1. 00:44:174 (1) - DS too far
  2. 00:58:485 (2) - ^
  3. 01:23:312 (2) - DS too close

[Hyper]
  1. 01:09:002 (1,2) - Stack a bit off
  2. 01:11:588 (4,2) - 01:25:554 (1,2,1,2) - ^

[wkyik's Hard]
  1. 01:15:726 (4,5) - 不太好

[Reginleiv Recidive]
  1. 00:36:761 (3,1) - DS feels bad, here is a downbeat but you put it too close
  2. 00:42:278 (3,1) - ^
  3. 01:10:726 (2,1) - 01:19:864 (5,1) - ^

Poke me again when you ready
Cheesecake

[[Pika]] wrote:

cheesecake

  1. 00:16:588 (1) - slider anchors what its art
  2. 00:56:588 (2) - is bezier intentional here yes
  3. 01:09:347 (2) - nice wave thanks
  4. 01:13:485 (4,2) - not symmetrical nuked ehhhh
  5. 01:22:795 (1,2,3,1,2,3) - i recommend just using 3/2 sliders with no reverse for easier rhythm its also really boring
    https://puu.sh/z3MkU/b60015e8c0.png
thanks no changes
Topic Starter
VINXIS
everything changed except rizias diff AND
top diff
fixed first 2 in kenchos mod but not the latter 2, they are fine to play and are cool as well with the anti-emphasis meme
Topic Starter
VINXIS
rizia diff also fixed
Topic Starter
VINXIS
wher is Kencho,m,,,
Topic Starter
VINXIS
quadruple post
Realazy
quintuple post

modded on irc, changed top diff settings and a few pattern arrangements in another
Topic Starter
VINXIS
can kencho qual Lol
Pachiru
Where is the super beginner? I can't play over 0.90* so I don't know why this map should be ranked. Please think about new players before always thinking about your PP. I'm losing faith in humanity while being in this community, I always feel like weaks are left behind. I'm very disgusted wow. Welcome to 2018, not the year of the dog, but the year of the firetrucking PP and bulldog maps.
Topic Starter
VINXIS
ah Fuck!
Kensuke
bold = highly suggested
you could actually tick off widescreen support since it doesn't affect the video.

[Beginner]
  1. 00:53:830 (1) - i don't think this hitobject is needed since you have put a break all of this part except 00:53:830 (1) -. I understand that this is to emphasize the uttering vocal sound at here. But mapping only this part here doesn't really make sense for me.
  2. 01:14:519 (2,3,1) - As I played this particular spot for multiple times, I think these hitobjects are pretty hard to read for newbie players since the sliders 01:14:519 (2,1) - are overlapped to each other. Keep in mind that this difficulty is Beginner difficulty, that means the hitobjects' pattern in the difficulty must be easy and clear to understand and play to. These overlap-patterned sliders are too ambiguous to play for newbie players. So I'd recommend you to change it.
[Cheesecake's Easy]
  1. 00:01:416 (1) - I think this hitobject isn't needed to add new combo. As I looked the new combo pattern for the following hitobjects for several times, I noticed that you will add a new combo every 8/1 measures. So adding new combo to this hitobject 00:01:416 (1) - breaks the new combo pattern here. So you might be better to remove a new combo here away, for consistency thorough your difficulty.
[Basic]
  1. 00:05:554 (1) - This spinner is kinda questionable. There isn't any crescendo or decrescendo sound here to use the spinner for this part here, unlike the spinner 00:08:312 (1) - which represent the crescendo sound there. And using spinner in this part doesn't really give much feedback to players. So I'd recommend you to use some sliders instead of using a spinner here.
  2. 01:10:726 (2,3,4,1,2,3) - These consecutive hitobjects are kinda unacceptable for me. Keep in mind that this difficulty is Basic difficulty, you should make the hitobjects easier than Normal difficulty. So try to avoid long chains of hit objects with 1/2 gaps here, maybe by changing the slider 01:11:416 (4) - to a circle?
[Hyper]
  1. 00:00:037 (1,2,1,2) - compared these spacing to the spacing of hitobjects which have the same 1/2-beat gap long between each hitobjects, you could clearly notice that the spacing of these hitobjects is unreasonably too high. I'd recommend you to reduce the spacing here.
  2. 00:26:071 (1,2) - This visual spacing between these hitobjects is kinda the same as the spacing of hitobjects which have 1/2-beat gap long between each hitobjects. This could make players confused to play this part accurately, causing an unfair reading challenge for players to play. So I'd recommend to move the hitobject 00:26:761 (2) - away. As same as 00:24:174 (3,4) - and the rest of your map.
[wkyik's Hard]
  1. 00:30:209 - there is "れ" sound here, so might be better to change the hitobject 00:30:037 (5) - from hitcircle to a 1/2-beat long slider to emphasize the vocal sound here.
The rest seems fine to me.
Addressed all mods first and I'll consider if I would nominate or not.
Actually, you could ask Kencho to qualify for you, his mod seems to imply that. -_
Topic Starter
VINXIS
all mods r adressed tho i think
also kencho is dead which is y i also asked realazy to bubble XDDD

fixed everything except widescreen cuz who carez and the rizia thing,, i think it plays much better as current that ur suggestion does for the diff
Kensuke
oko
Topic Starter
VINXIS
oko
iYiyo
Hi! You got a nice set here, but sadly I reported this so it gets DQ'ed as soon as possible because of following reasons:

  1. Right now Beginner diff has zero hitsounds, so it's actually breaking a rule as it isn't giving any feedback to the players, specially for new ones here.
  2. On Basic diff you gave 0 feedback on 00:33:140 - this particular section which is pretty strong on the music, it's basically a kiai, and although it's mapped with purely long slider, it still needs to have some hitsounds, just like the whistles from 01:06:243 -
Topic Starter
VINXIS
completely disagree on 2nd point, just because i map it with long sliders deosnt mean its 0 feedback?? >: / maybe u think of it as a kiai, but i decided to map to the legnthy vocals because it felt like it fit the progression of difficulty better for this diff not sure how long sliders = less feedback when we have clear examples of it being true otherwise even in this set (the insane diff)

first is real shit tho fuuk woopz forgot to copy hs
iYiyo
About the 2nd point. I meant 0 feedback in terms of hitsounds, srry for the misunderstanding, sliders are fine xp
Topic Starter
VINXIS
O ok Lol
Myxo
I might as well only disqualify VINXIS maps from now on xD (add hitsounds to Beginner pls)
Kensuke
o god im too careless to become a bn :o
Topic Starter
VINXIS
OK DONE
Realazy
OK REBUB
Kensuke
OK REQUAL
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