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Blizzard Entertainment - Radio Free Zerg

posted
Total Posts
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Topic Starter
[CSGA]Ar3sgice
This beatmap was submitted using in-game submission on 2011年11月20日星期日 at 08:54:22

Artist: Blizzard Entertainment
Title: Radio Free Zerg
Source: StarCraft
Tags: zerg,starcraft,protoss,terran,hydralisk,diffs,demo,demonstration,omg,neta,ar3,ac3,evil,danmaku,game,sc,wtf,script,javascript,stars,asd,qwerty
BPM: 120
Filesize: 13730kb
Play Time: 02:56
Difficulties Available:
  1. 2,4-dichlorophenyldefiler (4.96 stars, 575 notes)
  2. 4x Marines (4.88 stars, 694 notes)
  3. A never finished Goliath (and so is Battlecruiser) (Guest diff request maybe?) (Yeah. maybe guest diffs) (But who is going to make it?) (Someone who is like me?) (OMG it's so hard to find) (TAT) (Oh wait a minute) (SCV as well) (In other words) (I'll need 3 guest diffs) (If you want to make one) (Contact me please) (...) (It's too long?) (wtf) (NOOOO I WANT TO MAKE IT EVEN LONGER) (osu! does not work appropriately with this difficulty. Please contact the map owner to fix this problem.) (4.76 stars, 4 notes)
  4. B12ad's Hydralisk (4.21 stars, 126 notes)
  5. Carrier Interceptor MIX (4.65 stars, 693 notes)
  6. Catchy Queen (4.66 stars, 645 notes)
  7. Dark Archon Stole The Precious Thing (4.83 stars, 569 notes)
  8. Dark Templar (0.89 stars, 6 notes)
  9. DragoonMAX (4.08 stars, 349 notes)
  10. DropshipDR (3.27 stars, 322 notes)
  11. Fast Zergling (5 stars, 1467 notes)
  12. Function Plotting Observer (4.67 stars, 910 notes)
  13. Heavy Devourer (2.82 stars, 204 notes)
  14. High Templar (负无穷大 stars, 1010 notes)
  15. Huge Ultralisk (4.37 stars, 379 notes)
  16. Infested Terran (5 stars, 855 notes)
  17. Little Larva (2.88 stars, 268 notes)
  18. Long-ranged Guardian (4.79 stars, 447 notes)
  19. Mass Corsairs (3.46 stars, 261 notes)
  20. Medic (2.2 stars, 211 notes)
  21. Nuking Ghost (3.93 stars, 191 notes)
  22. Random Egg (4.77 stars, 412 notes)
  23. Reversed Arbiter (4.2 stars, 333 notes)
  24. Science Vessel (3.17 stars, 2 notes)
  25. Shuttle Reaver Scarab Mix (4.89 stars, 928 notes)
  26. Siege TanK Inner Oni (4.83 stars, 1114 notes)
  27. Simple Drone (1.16 stars, 63 notes)
  28. Slow Overlord (3.23 stars, 305 notes)
  29. Spinny Mutalisk (4.72 stars, 192 notes)
  30. Starry Scout (4.88 stars, 1141 notes)
  31. Stimmy Firebat (4.32 stars, 191 notes)
  32. StrangeProbe (4.86 stars, 71 notes)
  33. Suicidal Scourge (4.83 stars, 30000 notes)
  34. Trappy Lurker (4.33 stars, 227 notes)
  35. Unstable Broodling (2.25 stars, 125 notes)
  36. Valkyrie's Danmaku (1.26 stars, 29 notes)
  37. Vulture with Ion Thrusters (5 stars, 334 notes)
  38. White Archon (4.16 stars, 321 notes)
  39. Wraith? (1 stars, 5 notes)
Download: Blizzard Entertainment - Radio Free Zerg
Information: Scores/Beatmap Listing
---------------
where is humanity

SPOILER
Zerg units - 100%, done!
Protoss units - 100%, done!
Terran units - 90%, done!

StarCraft Zerg theme.

It's said that you can listen to this song if you choose Zerg, enter "Radio Free Zerg" and win the battle. I never tried this...

Sort of finished, moved to pending

If you want to make a guest diff for the followings, thanks and go ahead ^^

Goliath SCV Battlecruiser Medic Firebat Ghost


StrangeProbe is too hard to make, so only made 30 seconds, soooorry OTL

5.99 Star rating!! XD~

Difficulty information | 各难度介绍:

For approval? | 人类能玩:

2,4-dichlorophenyldefiler
A never finished Goliath (Sort of..., maybe it needs some GD's?)
Carrier Interceptor MIX (Recommend this diff! lol)
B12ad's Hydralisk (GD?)
Dark Archon Stole The Precious Thing
Dark Templar
DragoonMAX (DJMax Osuka style)
DropshipDR (Dancing machine)
Heavy Devourer
Huge Ultralisk
Mass Corsairs
Medic (Lazy diff = =)
Nuking Ghost (Lazy diff = =)
Reversed Arbiter
Simple Drone
Slow Overlord
Spinny Mutalisk
Stimmy Firebat (Lazy diff = =)
StrangeProbe
Valkyrie's Danmaku (Storyboard bullets)
Wraith?

For Nofail | 高难度, 开NF能玩:

4x Marines (for TAG4)
Catchy Queen (CTB diff)
Function Plotting Observer
Fast Zergling (2,012x combo)
Little Larva
Long-ranged Guardian
Random Egg
Shuttle Reaver Scarab Mix
Siege TanK Inner Oni (taiko diff)
Unstable Broodling
White Archon

For Auto | Auto君能玩:

High Templar
Infested Terran
Science Vessel (Beware for your eyes!)
Starry Scout
Suicidal Scourge
Vulture with Ion Thrusters

Even Auto will fail | 连auto都过不了:

Trappy Lurker

-------------------------------------------------

Strongly Recommend the "Carrier Interceptor Mix" diff

You will know after you play it.

The "High Templar" and "Scourge" diffs may cause a little lag on low-end computers.

Ar3sgice ^^
[DNA]HMSDevonshire
timing
BPM:120
offset:22



字数补丁字数补丁=.=
Topic Starter
[CSGA]Ar3sgice
Random algorithm

SPOILER
/* Ar3sgice's Random Osu! Beatmap Script v0.01 */

/* constants */

var timeStart = 2022;
var timeEnd = 180022;
var timeTick = 250; /* (60000/BPM) / BeatSnapDivisor */
var L = 0;
var R = 512;
var T = 0;
var B = 384; /* osu height=384 width=512 */
var pb_slider = 0.3; /* Probabilities */
var pb_spinner = 0.03;
var pb_newcombo = 0.125; /* tag4? */
var pb_whistle = 0.1;
var pb_clap = 0.1;
var pb_finish = 0.05;
var spinnerLeastTicks = 2;
var spinnerMostTicks = 12;
var slider_baselength = 150; /* this relates to BPM, Divisor and slider speed */
var vinfo = "Random_" + Math.floor(Math.random()*10000); /* Difficulty */
var fileoutname = "Blizzard Entertainment - Radio Free Zerg ([CSGA]Ar3sgice) [" + vinfo + "].osu";
var prefsname = "prefs2.osu";
var colorLimit = 8;
var sliderBounces = function()
{
if(Math.random() < 0.05)
{
return 3;
}
else if(Math.random() < 0.25)
{
return 2;
}
return 1;
}
sliderBounces.toString = sliderBounces;
sliderBounces.valueOf = sliderBounces;
var sliderTicks = function()
{
if(Math.random() < 0.035)
{
return 3;
}
else if(Math.random() < 0.2)
{
return 2;
}
else
{
return 1;
}
}
sliderTicks.toString = sliderTicks;
sliderTicks.valueOf = sliderTicks;

var curTicks = 0;

/* call FSO */

var fso = new ActiveXObject("Scripting.FileSystemObject");

function r()
{
return Math.random();
}
r.valueOf = r;
r.toString = r;

function t(i)
{
return (i * timeTick + timeStart);
}

function f(i)
{
return Math.floor(i);
}

function hs()
{
var o = 0;
if(r < pb_whistle)
{
o += 2;
}
if(r < pb_finish)
{
o += 4;
}
if(r < pb_clap)
{
o += 8;
}
return o;
/* Finish+4 Whistle+2 Clap+8 */
}

function circle(ct)
{
var x = f(L + r * (R-L));
var y = f(T + r * (B-T));
var time = t(curTicks);
var arg4 = (r<pb_newcombo)?5:1;
var arg5 = hs();
curTicks++;
return (x + "," + y + "," + time + "," + arg4 + "," + arg5);
/* x,y,time,isNewCombo/noteType,Whistle/Clap/Finish */
}

function slider()
{
var x = f(L + r * (R-L));
var y = f(T + r * (B-T));
var time = t(curTicks);
var arg4 = (r<pb_newcombo)?6:2;
var arg5 = hs();
var st = 1 * sliderTicks;
var arg7 = 1 * sliderBounces;
var arg8 = slider_baselength * st;
var arg6 = "B";
var tx = x;
var ty = y;
var t1x = 0;
var t1y = 0;
var angle = 0;
for(var i=0;i<st;i++)
{
do
{
angle = 2 * Math.PI * r;
t1x = f(tx + slider_baselength * Math.cos(angle));
t1y = f(ty + slider_baselength * Math.sin(angle));
}
while(t1x < L || t1y < T || t1x > R || t1y > B);
tx = t1x;
ty = t1y;
arg6 += "|" + tx + ":" + ty;
if(i < st - 1)
{
arg6 += "|" + tx + ":" + ty;
}
}
curTicks += st * arg7 + 1;
return (x + "," + y + "," + time + "," + arg4 + "," + arg5 + "," + arg6 + "," + arg7 + "," + arg8);
/* X,Y,TIME,2/6,Whistle/Clap/Finish,B|Points (X:Y),BounceTimes,TimeLength */
}

function spinner()
{
var x = 240;
var y = 192;
var time = t(curTicks);
var arg4 = 12;
var arg5 = hs();
var st = f(spinnerLeastTicks + r * (spinnerMostTicks - spinnerLeastTicks));
var endtime = t(curTicks + st);
curTicks += st + 1;
return (x + "," + y + "," + time + "," + arg4 + "," + arg5 + "," + endtime);
/* X,Y,TIME,12,Whistle/Clap/Finish,EndTime */
}

var combo_colors = "[Colours]";
for(var i=1;i<=colorLimit;i++)
{
combo_colors += "\r\n" + "Combo" + i + " : " + f(r*256) + "," + f(r*256) + "," + f(r*256);
}

var out = "[HitObjects]";
var totalTicks = Math.floor((timeEnd - timeStart) / timeTick);
var cx = "";

while(curTicks < totalTicks)
{
if(r < pb_slider)
{
cx = slider();
}
else if(r < pb_spinner / (1 - pb_slider))
{
cx = spinner();
}
else
{
cx = circle();
}
if(curTicks <= totalTicks)
{
out += "\r\n" + cx;
}
}

var fp2 = fso.OpenTextFile(prefsname);
var fp2data = fp2.ReadAll();
fp2data = fp2data.replace("VERSION_TEXT_HERE",vinfo);
out = fp2data + "\r\n\r\n" + combo_colors + "\r\n\r\n" + out;
var outfile = fso.CreateTextFile(fileoutname);
outfile.Write(out);
outfile.Close();
/* WScript.Echo(colors); */
WScript.Quit();

prefs2.osu

SPOILER
osu file format v9

[General]
AudioFilename: RadioFreeZerg.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 1
SampleSet: Normal
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 1

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 6
GridSize: 8

[Metadata]
Title:Radio Free Zerg
Artist:Blizzard Entertainment
Creator:[CSGA]Ar3sgice
Version:VERSION_TEXT_HERE
Source:StarCraft
Tags:starcraft,zerg,diffs

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:3
SliderTickRate:2

[Events]
//Background and Video events
0,0,"xterranb.png"
//Break Periods
2,115638,126821
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
22,500,4,1,0,100,1,0
Kamikadz_old
Suicidal Scourge - VERY HELL Difficulty!!!! Rank this map!! Cookiezi go play hard!
Topic Starter
[CSGA]Ar3sgice

Kamikadz wrote:

Suicidal Scourge - VERY HELL Difficulty!!!! Rank this map!! Cookiezi go play hard!
Thank you for appreciation ^^

不过总觉得这种歌似乎确实不会引起大部分anime lovers的兴趣= =......
Hanyuu
hehe the high templer difficulty looks like your avatar i think ;)
Topic Starter
[CSGA]Ar3sgice

Hanyuu wrote:

hehe the high templer difficulty looks like your avatar i think ;)
thanks for appreciation...

爆星太好玩了=.= 5.93
Ibuki Suika
我操终于出现了6星图了 :o

Your message is too short.
-----
<3





Your message is too short.
Topic Starter
[CSGA]Ar3sgice
Star'd lol

Thank you for supporting~

And thanks for the star, -----

神ID啊= =lll

edit:

wwwwwwwwwwwwwww

Download: random_v3.rar
ExGon
awesome idea :)
Backfire
What the fuck.
Topic Starter
[CSGA]Ar3sgice

Backfire wrote:

What the fuck.
= = sorry I should zi zhong for this...
Backfire
zi zhong? I dont follow, my friend.
Hamuko
How many diffs are you aiming for?
Topic Starter
[CSGA]Ar3sgice

Teta wrote:

How many diffs are you aiming for?
Already finished...

Diffs for all units in SC1
Hamuko
Oh, I see.
That's a relief :D
Stefan
=E
Wishy
LOOOOOOOOOOL WHAT THE HELL IS THIS laughed my ass off when I downloaded this.
TicClick
Nice code, dude.
ax_pokl
星际图?我也做一张。(你会加进去么?》。。)

(顺带说一句,在slider路线上的circle可以通过双指同时按同时按到,即一个指按着Z不放,另一个指按X去按circle,当然这也是一种很高级的技术,可以pass有些auto君pass不了的歌。)
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