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Loos - Koi Yomi Zakura

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Total Posts
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Topic Starter
NatsumeRin
This beatmap was submitted using in-game submission on 2011年8月16日 at 6:42:30

Artist: Loos
Title: Koi Yomi Zakura
Tags: omoiyoshino KanaRin c73
BPM: 168
Filesize: 23237kb
Play Time: 02:11
Difficulties Available:
  1. Easy (2.23 stars, 156 notes)
  2. Hard (4.93 stars, 423 notes)
  3. Kana's Taiko Oni (4.83 stars, 768 notes)
  4. Normal (4.11 stars, 241 notes)
  5. Rin (5 stars, 537 notes)
Download: Loos - Koi Yomi Zakura
Download: Loos - Koi Yomi Zakura (no video)
Information: Scores/Beatmap Listing
---------------
Time to give this hitsound set a new try.

Skin by S i R i R u, fruit-ryuuta.png by TuTu1023

You can get LKs's diff here.
Nooko
´ω`)ノ
Patchouli
Loos :oops:
Mystica
2in 字数补丁字数补丁字数补丁字数补丁
>w<
CXu
Here's a star because this is awesome :D I hope you get to sort out that special part. It's a bit unexpecting, but when I got the hang of it, I think it does fit and plays pretty well :)
Curisu
恋咏樱❤~ :D

字数字数字数字数字数
Elly-chan
This song and map is amazing o/
The hitsounds are good too xD
fanzhen0019
0.0



 
Mucha_old
:) :) :) :) :) :) :) :) :)
:D :D :D :D :D :D :D
;) ;) ;) ;) ;) ;) ;) ;) ;) ;)
KanaRin
22222222
3333333333
444444444444
美麗的Star

好的 開始做Taiko
LKs
You have not yet given this beatmap a star. If you like what you see, and want to help this beatmap get attention, then shoot a star in its direction!
Banana
好听、好图、就是这样、、到底要多长?? :? :? :? :?
Armin
Hi

[Rin]

00:17:180 (3,4,5) - this triplette is quite random, considering the rhythm of the song, I suggest you to remove the 4 in order to make a simple stack
00:17:894 (6) - This silenced repeat is not really funny to play, plus I guess it would be better if you mapped it without repeats, like in this screen: http://osu.ppy.sh/ss/122452
00:33:251 (3,1) - Really unexpected jump, plust the stack make it really hard to read >_<
01:18:162 (3,4,5,6,7,1,2,3,4,5,6,7,1,2) - The spacing of these streams don't fit really well with the flow of the map, in my opinion
01:32:180 (1,1,2,3) - You will cause many rages with those antijumps
02:11:466 (1) - Oh well, weird stuff.

Bye
Topic Starter
NatsumeRin

Armin wrote:

Hi

[Rin]

00:17:180 (3,4,5) - this triplette is quite random, considering the rhythm of the song, I suggest you to remove the 4 in order to make a simple stack since you're the 2nd modder said that to me... ok, i rearranged that part.
00:17:894 (6) - This silenced repeat is not really funny to play, plus I guess it would be better if you mapped it without repeats, like in this screen: http://osu.ppy.sh/ss/122452 it's too long a slider and not really good-looking. Besides, the group of notes (00:17:894 (1) / 00:19:323 (1,2,3,4) / 00:20:751 (1,2,3,4) are going in a "tighter" way, so no change here.
00:33:251 (3,1) - Really unexpected jump, plust the stack make it really hard to read >_< it's just the same beat as 00:32:537 (2,1), plus if you know the song (it's well-known i think) you can easily get it.
01:18:162 (3,4,5,6,7,1,2,3,4,5,6,7,1,2) - The spacing of these streams don't fit really well with the flow of the map, in my opinion before i can think about a better solution let's keep it there.
01:32:180 (1,1,2,3) - You will cause many rages with those antijumps among the testers only few of them can't recognize it at first try, so i guess it's not a big problem. Also consider the hitsound used there, it's a nice place to put anti-jumps.
02:11:466 (1) - Oh well, weird stuff. meh

Bye
tobaku2784
Rinchan~❤
yeah good map!
恋詠桜。いい曲です!
(✿◉◞౪◟◉)ノ☆
star~~~~~~~~~~~~~~~~~~~~~
CMP
good map


good luck~!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


----my pending map----------



http://osu.ppy.sh/s/31388
Verdisphena
Star




:oops:
Anticloud
really a nice and fluent map, a normal diff one night? thats cool

star and wish to be ranked ;)
YaMaO04
:) :) :)          
                
          
Snowy Dream
Yoooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo!
铃大碉堡了 :3
HakuNoKaemi
You Need an Easy guest?

SPOILER
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just making me upset
Cirno
puytotglstressgigtmnjm :)

字数限制
字数限制字数限制字数限制字数限制字数限制字数限制字数限制字数限制字数限制字数限制字数限制字数限制字数限制字数限制字数限制字数限制字数限制字数限制字数限制字数限制字数限制
Topic Starter
NatsumeRin

HakuNoKaemi wrote:

You Need an Easy guest?

SPOILER
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just making me upset
i guess i'll made all 4 osu diffs myself, so no for now. KanaRin is making a taiko diff.
Yumeko Yuki
这个太神了 :o
到底要怎样的音律才做的出来啊 :!:
Magicphoenix

hawawwawa spacing increasing ...
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Vicho
Loos <3 nice song and nice mapset as always ~
I'll give you a star :D
Sallad4ever
Hi Rin :D

[General]

- Add a break on 01:42:180 ?
- The hitsounds are delicious

[Normal]
00:32:716 (2) - Add a circle?
01:17:894 (1) - The volume for this timing section is still quite low compare to the music, maybe increase it around 5% or 10%
02:11:466 (5) - An ambiguous looking slider and the almost stack of the start and end doesn't look good too. How about putting them side by side kinda like this ?

[Rin]
00:17:894 (1) - The sound of blue tick repeat is awkward. Maybe decrease it another 5% or 10%
00:31:019 (x) - Following the previous 1/4 pattern, add a circle here?
00:33:430 (1) - wow the jump is hard to predict mostly because of how it covered by 00:32:894 (2) hitburst
01:17:894 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1) - Maybe give them compressed spacing just like 01:57:180 (3,4,5,6)

That's all~
Good Luck and Star

SPOILER
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Topic Starter
NatsumeRin

Sallad4ever wrote:

Hi Rin :D

[General]

- Add a break on 01:42:180 ? I prefer to put a "drain section" there instead of a break
- The hitsounds are delicious thanks

[Normal]
00:32:716 (2) - Add a circle? no. I need that part to be simple
01:17:894 (1) - The volume for this timing section is still quite low compare to the music, maybe increase it around 5% or 10% ok. also added a timing section at 01:18:609 to make the follow notes' volume increased
02:11:466 (5) - An ambiguous looking slider and the almost stack of the start and end doesn't look good too. How about putting them side by side kinda like this ? nice idea.

[Rin]
00:17:894 (1) - The sound of blue tick repeat is awkward. Maybe decrease it another 5% or 10% another 10%
00:31:019 (x) - Following the previous 1/4 pattern, add a circle here? that's a part i'm trying to make a difference... also if i put 1/4 it will be hard to place them = =
00:33:430 (1) - wow the jump is hard to predict mostly because of how it covered by 00:32:894 (2) hitburst i think that would be easy in fact... all the test players i asked are able to read it at first try.
01:17:894 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1) - Maybe give them compressed spacing just like 01:57:180 (3,4,5,6) not that beautiful then... sorry but i prefer the current placements

That's all~
Good Luck and Star

SPOILER
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indyinyou
[Normal]

00:32:716 : add note ?
00:32:894 : ^
00:33:430 : ^

they're just suggestions

hitsounds are nice

no kd for this

star
Topic Starter
NatsumeRin
as i replied to Sallad4ever's mod, i don't want to add more notes at that part... sorry no change.
Kotone
.
字数字数字数字数字数字数字数字数字数字数字数字数
hoLysoup
nice map~
that one part in Rin is quite unexpected though.. pretty hard. but regardless it's good :)
☆~
lovhin456
This song is totally your style ~ oh and hi, here's my mod

General;
- Try these colors ?
Combo1 : 116,99,182
Combo2 : 252,154,191
Combo3 : 243,97,134
- About the 01:42:359 drain section it is a nice idea but on Rin diff it will upset a lot of players that might want to rest a little after those crazy patterns ;/
- There's a really nice skin somewhere on the skinning forum, maybe try it ?

Easy;
- 00:21:109 >> I really feel like a note is missing here ):
- 01:41:109 >> Shorten by a tick and add a note at 01:42:180 ?
- 01:56:466 (5~1) >> Could you move the end of the slider so it faces another direction ? It may be confusing to have the end of the slider near the new note, might be confusing ;/
- 01:57:894 (1,2,3~1,2,3) >> So many 1 hit notes on a row ~ might be hard but I love the pattern you did

Normal;
- First thing I noticed, that spacing, I think it might be too much for a normal but is your style so whatever
- 00:10:037 >> Try these maybe ?

- 00:20:751 (1,2) >> Shorten (1) to the previous red tick and add a repeat, do the same with (2) ?
- 00:55:037 (1,2) >> ^
- 01:37:180 >> Shorten to the previous red tick
- 02:11:466 >> New combo because of slowdown ?

Rin;
- Craaaaazy diff
- 00:55:930 >> New combo ?
- 01:16:823 >> Doesn't sound good as it is, maybe try making it like (1) ?
- 02:12:984 >> Move (2) here, I'm sure it goes here ):
- As always, delicious mapset

* Star ~
Sharp
o.o                       
Topic Starter
NatsumeRin

lovhin456 wrote:

This song is totally your style ~ oh and hi, here's my mod

General;
- Try these colors ?
Combo1 : 116,99,182
Combo2 : 252,154,191
Combo3 : 243,97,134
combo1 is too dark imo... also 2 & 3 is a little similar...? sorry

- About the 01:42:359 drain section it is a nice idea but on Rin diff it will upset a lot of players that might want to rest a little after those crazy patterns ;/ well... the 3 seconds could still be a part to rest... the difference is they have their HP still draining....= =
- There's a really nice skin somewhere on the skinning forum, maybe try it ? Yeah good idea, i'm asking for permission of it.

Easy;
- 00:21:109 >> I really feel like a note is missing here ): emm i try to get the beat "tighter" at that part, so a 2/1 there should be ok...?
- 01:41:109 >> Shorten by a tick and add a note at 01:42:180 ? i guess you're right, that beat should be "hit"
- 01:56:466 (5~1) >> Could you move the end of the slider so it faces another direction ? It may be confusing to have the end of the slider near the new note, might be confusing ;/ ok~
- 01:57:894 (1,2,3~1,2,3) >> So many 1 hit notes on a row ~ might be hard but I love the pattern you did yeah i've considered if it's a bit hard for an Easy but spacing is low and BPM is not that fast so might be ok~

Normal;
- First thing I noticed, that spacing, I think it might be too much for a normal but is your style so whatever
- 00:10:037 >> Try these maybe ? emm i didn't use this, but i tried another way to rearrange that part.

- 00:20:751 (1,2) >> Shorten (1) to the previous red tick and add a repeat, do the same with (2) ? i think current beats is better since it doesn't need to be that fast in Normal
- 00:55:037 (1,2) >> ^ ^
- 01:37:180 >> Shorten to the previous red tick a hitsound change there so i think i won't change that beat.
- 02:11:466 >> New combo because of slowdown ? the ticks would be a indicator also if i changed the color... that will looks a little strange...?= = but if a second modder point out this i may think about it

Rin;
- Craaaaazy diff
- 00:55:930 >> New combo ? ahh no that part is constant
- 01:16:823 >> Doesn't sound good as it is, maybe try making it like (1) ? emmm it's like a "warm up" part for following notes... if i put massive 1/8 there would that be too hard...considering anyway.
- 02:12:984 >> Move (2) here, I'm sure it goes here ): pretty sure no... if you listen with 25% speed, the note is really not at 1/4
- As always, delicious mapset

* Star ~
dkun
awesome map, rin.
I found nothing wrong out of the entire mapset.

those hitsounds are pretty great as well! ;)

❤ = ★
tutuhaha

字数字数字数字数字数好歌 NICE MAP 加油 哦也!
Cyril Scarlet
ʅ(◔౪◔`)ʃ

ʅ(◔౪◔`)ʃʅ(◔౪◔`)ʃ

ʅ(◔౪◔`)ʃʅ(◔౪◔`)ʃʅ(◔౪◔`)ʃ
LKs
loli_milk
wow!
koi yomi zakura! :)
               
JauiPlaY
hihi~ :)
都是建議,看下就好~

[General]
default-comma.png,default-dot.png,default-percent.png,default-x.png這4個文件應該是多余的...吧
另外如果lks要來一發的話請記得在tags里面補充他的名字

[Easy]
00:05:751(4) - 加個finish然后音量增加到60%如何?
00:06:109(T) - 這條綠線有用...?
01:16:466(1,2) - 這有4個歌詞,note只有2個怪怪的...
01:19:859(1,2) - 這note放在easy似乎有點不好掌握節奏...刪掉這兩個note然后試試這個?
200,208,79859,6,0,B|240:232|272:232|312:208,1,120
當然如果要改的話01:22:180(2)以及后面的note都要搞一下...
01:30:751(T) - 這條綠線有用...?
01:31:466(T) - ^

[Normal]
00:06:466(1) - 開頭用sc1的finish?
00:17:537(4) - whistle.
00:43:966(3) -
00:51:466(3,4,5) - 5的clap扔到3上?
01:31:466(T) - 這條綠線有用...?
02:02:180(5) - 用02:00:037(5)的開頭覆蓋好...

[Hard]
00:17:180(4) - 用00:15:930(4)覆蓋好...
01:16:109(1) - 變成3個note會比較好吧...?
02:13:028(2) - 囧這個note的位置...

[Rin]
00:11:466(3) - 話說這樣的變速真的大丈夫嗎-__-
00:17:894(1) - 這個slider感覺很詭異...
00:39:680(3) - 用00:38:609(3)的開頭覆蓋好...
00:56:466(1) - 縮短至00:57:359,然后剩下的依據歌曲給的節奏map?
02:08:609(1,2,1) - 總覺得少了幾個note...
02:13:028(2) - 位置依舊囧啊~
kiai段的節奏真的是很棒

哈哈哈哈
so
star~

EDIT:忘了說了...那段很長的空缺,真心求加break...
Topic Starter
NatsumeRin

JauiPlaY wrote:

hihi~ :)
都是建議,看下就好~

[General]
default-comma.png,default-dot.png,default-percent.png,default-x.png這4個文件應該是多余的...吧 大概是我猜,删掉了
另外如果lks要來一發的話請記得在tags里面補充他的名字 这个难度的可玩性太低(虽然艺术价值高),我不会加的

[Easy]
00:05:751(4) - 加個finish然后音量增加到60%如何? 好主意但60%太高了,45%。
00:06:109(T) - 這條綠線有用...? 删了
01:16:466(1,2) - 這有4個歌詞,note只有2個怪怪的... 这是Easy别多想
01:19:859(1,2) - 這note放在easy似乎有點不好掌握節奏...刪掉這兩個note然后試試這個? 不会太难吧,最多熟下歌就好,外加我也懒得动后面
200,208,79859,6,0,B|240:232|272:232|312:208,1,120
當然如果要改的話01:22:180(2)以及后面的note都要搞一下...
01:30:751(T) - 這條綠線有用...? 已删
01:31:466(T) - ^ ^

[Normal]
00:06:466(1) - 開頭用sc1的finish? 不,这里节奏够,就把重音都给上了
00:17:537(4) - whistle. 恩,也把3的删了,想了想还是走正常向
00:43:966(3) - 。。你误会了我的意思是尾不要全叠在之前上这样省的被人指摘Normal用挡
[attachment=0:f48db]dfaerw.PNG[/attachment:f48db]
00:51:466(3,4,5) - 5的clap扔到3上? 不,因为clap是自给节奏,为了体现变化现在我把5的whistle删了
01:31:466(T) - 這條綠線有用...? 我的绿线都从高难度copy的所以有浪费不奇怪。。。
02:02:180(5) - 用02:00:037(5)的開頭覆蓋好... 这个倒不必,因为节奏差很远了,这里出来时上个5连影子都不剩了,大丈夫。

[Hard]
00:17:180(4) - 用00:15:930(4)覆蓋好... 取的是平行的意思,不是想盖,而且同样是节奏远,已经没有遮挡效果。
01:16:109(1) - 變成3個note會比較好吧...? 我想体现节奏渐变
02:13:028(2) - 囧這個note的位置... 还能扔哪233

[Rin]
00:11:466(3) - 話說這樣的變速真的大丈夫嗎-__- 虽然可能喜欢这么用的只我一个但我还是说大丈夫,体现爆finish的那一下滑速
00:17:894(1) - 這個slider感覺很詭異...没办法的办法,让我拉个3/2长的slider还是让我死
00:39:680(3) - 用00:38:609(3)的開頭覆蓋好... 节奏久远大丈夫系列
00:56:466(1) - 縮短至00:57:359,然后剩下的依據歌曲給的節奏map? 主要是体现乐器的消失 (所以前面欢快的给红线上了4个whistle),这里就静下
02:08:609(1,2,1) - 總覺得少了幾個note... 这里为了排版牺牲节奏了
02:13:028(2) - 位置依舊囧啊~ 除了叠真心没办法
kiai段的節奏真的是很棒

哈哈哈哈
so
star~

EDIT:忘了說了...那段很長的空缺,真心求加break...
意义何在那时break很煞风景啊
loveFantasy
哦射

Rin diff那某處整個串到我瞎了

湊字數:
spinner-circle那張圖似乎超了不少像素不過看起來沒啥大問題
將來有full submit的需要可以順便砍了scorebar-colour既然你已經用了動畫型的圖片組
lovhin456
You don't need to add the section-pass and section-fail because you don't have any breaks; scorebar-colour.png is useless; the star.png is useless too, but I suggest you use star.png for star2 instead of what you have for star, way better. No kds.
pieguyn
General:

-Your skin numbers are spaced too far apart when playing...if someone FCs with hidden/HR/anything else and gets 10 million+ points, it will look strange. I don't know how to fix it though :cry:

Easy:

00:00:752 (1,2) - This? http://osu.ppy.sh/ss/124120 (then make 2 a mirrored version of this)
00:09:323 (4) - New combo
00:15:037 (5) - ^
01:26:466 (1) - This? http://osu.ppy.sh/ss/124115
01:35:037 (5) - New combo
01:40:751 (5) - ^
01:42:180 (3) - Remove NC?

Normal:

01:35:037 (1) - Too close to (4), it might confuse newer players

Hard:

01:07:894 (1) - Any particular reason why the spacing decreases after this note?
01:08:073 (2,3,4,5) - (nazi) I recommend moving these 1 level 4 grid to the right o.o If you do, then stack 01:09:323 (1) under (5).
01:13:609 (1) - I found this jump a bit odd. It's the only jump in this section :?

Rin:

00:22:180 (1,2,3,4,5) - I found this hard to read because of (3)
00:33:251 (3,1) - This is perhaps too confusing, because (2) and (3) are the same distance as (3) and (1) on the playfield but not the timeline
00:34:144 (3,1) - I found this confusing because I was expecting the distance between 00:33:251 (3,1). My advice is to try to make another less confusing pattern instead of 00:32:180 (1,2,1,2,3,1,2,3,1,2)
00:56:287 (11,12,1) - Space this the same as the other streams?
01:00:573 (2) - Unstack this?
01:06:287 (2) - ^
01:13:609 (1,2,3,4,5) - I recommend making this more like groups such as 01:09:323 (1,2,3,4,5) (without the jumps)
01:32:180 (1) - I recommend making it a 1/2 slider. As it is, it feels awkward pausing like that with close spacing... (same with 01:32:894 (3), 01:33:608 (3), 01:37:894 (1), 01:38:609 (3), 01:39:323 (3))

Nice map :) *star*
Topic Starter
NatsumeRin

pieguy1372 wrote:

General:

-Your skin numbers are spaced too far apart when playing...if someone FCs with hidden/HR/anything else and gets 10 million+ points, it will look strange. I don't know how to fix it though :cry:

I just take them from S i R i R u's Koi Yomi Zakura Skin (wish permission), and it only affect few people when playing (because i guess no more than 20 guys could hidden/HR it). So i'll choose to leave it there

Easy:

00:00:752 (1,2) - This? http://osu.ppy.sh/ss/124120 (then make 2 a mirrored version of this) ok done.
00:09:323 (4) - New combo fixed.
00:15:037 (5) - ^ ^
01:26:466 (1) - This? http://osu.ppy.sh/ss/124115 This one doesn't need to be exactly symmetry about axis-y, i prefer the current one.
01:35:037 (5) - New combo ok.
01:40:751 (5) - ^ no change to this one (and the next nc) because it will be easier to read.
01:42:180 (3) - Remove NC? ^

Normal:

01:35:037 (1) - Too close to (4), it might confuse newer players it's 2/1 between them and it should be long enough imo

Hard:

01:07:894 (1) - Any particular reason why the spacing decreases after this note? This group of notes sounds lighter (according to vocal), also if i continue the spacing, (3) would be at a too high place.
01:08:073 (2,3,4,5) - (nazi) I recommend moving these 1 level 4 grid to the right o.o If you do, then stack 01:09:323 (1) under (5). ...well i don't really want to touch this.
01:13:609 (1) - I found this jump a bit odd. It's the only jump in this section :? It's near enough and i don't think that could be called a jump....

Rin:

00:22:180 (1,2,3,4,5) - I found this hard to read because of (3) Because the rhythm is call for a "back" here, also among the test players i asked they all can read this clearly
00:33:251 (3,1) - This is perhaps too confusing, because (2) and (3) are the same distance as (3) and (1) on the playfield but not the timeline In this part you can find if a new combo is there and it's "from left to right", it would be a jump. Also knowing the song and look at approach circle could help a lot. And in the tests they work fine.
00:34:144 (3,1) - I found this confusing because I was expecting the distance between 00:33:251 (3,1). My advice is to try to make another less confusing pattern instead of 00:32:180 (1,2,1,2,3,1,2,3,1,2) ^
00:56:287 (11,12,1) - Space this the same as the other streams? i can't. (1)'s track would cover the previous notes and they make up a flower formation, so the notes has to be there.
01:00:573 (2) - Unstack this? emm ok.
01:06:287 (2) - ^ ^
01:13:609 (1,2,3,4,5) - I recommend making this more like groups such as 01:09:323 (1,2,3,4,5) (without the jumps) i prefer to use jump here. Also you can find the previous 01:07:894 (1,2,3,4,5) & 01:02:180 (1,2,3,4,5) are using jumps
01:32:180 (1) - I recommend making it a 1/2 slider. As it is, it feels awkward pausing like that with close spacing... (same with 01:32:894 (3), 01:33:608 (3), 01:37:894 (1), 01:38:609 (3), 01:39:323 (3)) It's more like a feeling when hitting drums, when a 1/1 comes between notes, your hand will raise up and have a pause there, your wrist is ready for the next hit. And this part is just a "drum part"

Nice map :) *star*
Edit:
@loveFantasy: removed.
@lovhin456: thanks for reminding, removed.
KanaRin
yey~

Taiko Oni Level 8 ~ 9 (Long stream + 1/6 part) .

送上美麗BG一張 (?)



Download: Loos - Koi Yomi Zakura (NatsumeRin) [Kana's Taiko Oni].osu
Komeiji Yuki
[General]

1. The folder is kinda big (23.5 MB) try to , reduce the size of the video ?

2. In my memory , "pause-overlay" can use .jpg and it works o.o

3. Add Kana-chan KanaRin into the tags

[Normal]

01:00:751 (1,2) - spacing , different to 01:06:466 (1,2)

01:33:609 (3,4) - I feel kinda hard to read here , but it's fine

[Rin]

00:16:823 (2) - Maybe reverse that players can hit move and 1/4 notes smoother

00:16:823 - 01:20:394 - I like this part x3

---------

Very good mapset and hitsound , I like it

But I have no kudo star to shoot now ... σ_σ

/me runs away
Topic Starter
NatsumeRin

Komeiji Yuki wrote:

[General]

1. The folder is kinda big (23.5 MB) try to , reduce the size of the video ? It's not that big... the video is of a nice quality so i don't want to change.

2. In my memory , "pause-overlay" can use .jpg and it works o.o ehh.... what's the difference... the current png works fine?

3. Add Kana-chan KanaRin into the tags done.

[Normal]

01:00:751 (1,2) - spacing , different to 01:06:466 (1,2) You don't need that to be all the same, all you need is that part is readable...

01:33:609 (3,4) - I feel kinda hard to read here , but it's fine there is 2/1 between these 2 notes so it should be fne.

[Rin]

00:16:823 (2) - Maybe reverse that players can hit move and 1/4 notes smoother I don't see a reason to do this, all the 1,2,3 is a from up to down (also the hitsounds), so i don't really get it...

00:16:823 - 01:20:394 - I like this part x3

---------

Very good mapset and hitsound , I like it

But I have no kudo star to shoot now ... σ_σ

/me runs away
Komeiji Yuki

NatsumeRin wrote:

2. In my memory , "pause-overlay" can use .jpg and it works o.o ehh.... what's the difference... the current png works fine?
I hate .jpg

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