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Loos - Koi Yomi Zakura

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Total Posts
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Topic Starter
NatsumeRin
This beatmap was submitted using in-game submission on 2011年8月16日 at 6:42:30

Artist: Loos
Title: Koi Yomi Zakura
Tags: omoiyoshino KanaRin c73
BPM: 168
Filesize: 23237kb
Play Time: 02:11
Difficulties Available:
  1. Easy (2.23 stars, 156 notes)
  2. Hard (4.93 stars, 423 notes)
  3. Kana's Taiko Oni (4.83 stars, 768 notes)
  4. Normal (4.11 stars, 241 notes)
  5. Rin (5 stars, 537 notes)
Download: Loos - Koi Yomi Zakura
Download: Loos - Koi Yomi Zakura (no video)
Information: Scores/Beatmap Listing
---------------
Time to give this hitsound set a new try.

Skin by S i R i R u, fruit-ryuuta.png by TuTu1023

You can get LKs's diff here.
Nooko
´ω`)ノ
Patchouli
Loos :oops:
Mystica
2in 字数补丁字数补丁字数补丁字数补丁
>w<
CXu
Here's a star because this is awesome :D I hope you get to sort out that special part. It's a bit unexpecting, but when I got the hang of it, I think it does fit and plays pretty well :)
Curisu
恋咏樱❤~ :D

字数字数字数字数字数
Elly-chan
This song and map is amazing o/
The hitsounds are good too xD
fanzhen0019
0.0



 
Mucha_old
:) :) :) :) :) :) :) :) :)
:D :D :D :D :D :D :D
;) ;) ;) ;) ;) ;) ;) ;) ;) ;)
KanaRin
22222222
3333333333
444444444444
美麗的Star

好的 開始做Taiko
LKs
You have not yet given this beatmap a star. If you like what you see, and want to help this beatmap get attention, then shoot a star in its direction!
Banana
好听、好图、就是这样、、到底要多长?? :? :? :? :?
Armin
Hi

[Rin]

00:17:180 (3,4,5) - this triplette is quite random, considering the rhythm of the song, I suggest you to remove the 4 in order to make a simple stack
00:17:894 (6) - This silenced repeat is not really funny to play, plus I guess it would be better if you mapped it without repeats, like in this screen: http://osu.ppy.sh/ss/122452
00:33:251 (3,1) - Really unexpected jump, plust the stack make it really hard to read >_<
01:18:162 (3,4,5,6,7,1,2,3,4,5,6,7,1,2) - The spacing of these streams don't fit really well with the flow of the map, in my opinion
01:32:180 (1,1,2,3) - You will cause many rages with those antijumps
02:11:466 (1) - Oh well, weird stuff.

Bye
Topic Starter
NatsumeRin

Armin wrote:

Hi

[Rin]

00:17:180 (3,4,5) - this triplette is quite random, considering the rhythm of the song, I suggest you to remove the 4 in order to make a simple stack since you're the 2nd modder said that to me... ok, i rearranged that part.
00:17:894 (6) - This silenced repeat is not really funny to play, plus I guess it would be better if you mapped it without repeats, like in this screen: http://osu.ppy.sh/ss/122452 it's too long a slider and not really good-looking. Besides, the group of notes (00:17:894 (1) / 00:19:323 (1,2,3,4) / 00:20:751 (1,2,3,4) are going in a "tighter" way, so no change here.
00:33:251 (3,1) - Really unexpected jump, plust the stack make it really hard to read >_< it's just the same beat as 00:32:537 (2,1), plus if you know the song (it's well-known i think) you can easily get it.
01:18:162 (3,4,5,6,7,1,2,3,4,5,6,7,1,2) - The spacing of these streams don't fit really well with the flow of the map, in my opinion before i can think about a better solution let's keep it there.
01:32:180 (1,1,2,3) - You will cause many rages with those antijumps among the testers only few of them can't recognize it at first try, so i guess it's not a big problem. Also consider the hitsound used there, it's a nice place to put anti-jumps.
02:11:466 (1) - Oh well, weird stuff. meh

Bye
tobaku2784
Rinchan~❤
yeah good map!
恋詠桜。いい曲です!
(✿◉◞౪◟◉)ノ☆
star~~~~~~~~~~~~~~~~~~~~~
CMP
good map


good luck~!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


----my pending map----------



http://osu.ppy.sh/s/31388
Verdisphena
Star




:oops:
Anticloud
really a nice and fluent map, a normal diff one night? thats cool

star and wish to be ranked ;)
YaMaO04
:) :) :)          
                
          
Snowy Dream
Yoooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo!
铃大碉堡了 :3
HakuNoKaemi
You Need an Easy guest?

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just making me upset
Cirno
puytotglstressgigtmnjm :)

字数限制
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Topic Starter
NatsumeRin

HakuNoKaemi wrote:

You Need an Easy guest?

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just making me upset
i guess i'll made all 4 osu diffs myself, so no for now. KanaRin is making a taiko diff.
Yumeko Yuki
这个太神了 :o
到底要怎样的音律才做的出来啊 :!:
Magicphoenix

hawawwawa spacing increasing ...
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Vicho
Loos <3 nice song and nice mapset as always ~
I'll give you a star :D
Sallad4ever
Hi Rin :D

[General]

- Add a break on 01:42:180 ?
- The hitsounds are delicious

[Normal]
00:32:716 (2) - Add a circle?
01:17:894 (1) - The volume for this timing section is still quite low compare to the music, maybe increase it around 5% or 10%
02:11:466 (5) - An ambiguous looking slider and the almost stack of the start and end doesn't look good too. How about putting them side by side kinda like this ?

[Rin]
00:17:894 (1) - The sound of blue tick repeat is awkward. Maybe decrease it another 5% or 10%
00:31:019 (x) - Following the previous 1/4 pattern, add a circle here?
00:33:430 (1) - wow the jump is hard to predict mostly because of how it covered by 00:32:894 (2) hitburst
01:17:894 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1) - Maybe give them compressed spacing just like 01:57:180 (3,4,5,6)

That's all~
Good Luck and Star

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Topic Starter
NatsumeRin

Sallad4ever wrote:

Hi Rin :D

[General]

- Add a break on 01:42:180 ? I prefer to put a "drain section" there instead of a break
- The hitsounds are delicious thanks

[Normal]
00:32:716 (2) - Add a circle? no. I need that part to be simple
01:17:894 (1) - The volume for this timing section is still quite low compare to the music, maybe increase it around 5% or 10% ok. also added a timing section at 01:18:609 to make the follow notes' volume increased
02:11:466 (5) - An ambiguous looking slider and the almost stack of the start and end doesn't look good too. How about putting them side by side kinda like this ? nice idea.

[Rin]
00:17:894 (1) - The sound of blue tick repeat is awkward. Maybe decrease it another 5% or 10% another 10%
00:31:019 (x) - Following the previous 1/4 pattern, add a circle here? that's a part i'm trying to make a difference... also if i put 1/4 it will be hard to place them = =
00:33:430 (1) - wow the jump is hard to predict mostly because of how it covered by 00:32:894 (2) hitburst i think that would be easy in fact... all the test players i asked are able to read it at first try.
01:17:894 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1) - Maybe give them compressed spacing just like 01:57:180 (3,4,5,6) not that beautiful then... sorry but i prefer the current placements

That's all~
Good Luck and Star

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