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Loos - Koi Yomi Zakura

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Total Posts
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Topic Starter
NatsumeRin
This beatmap was submitted using in-game submission on 2011年8月16日 at 6:42:30

Artist: Loos
Title: Koi Yomi Zakura
Tags: omoiyoshino KanaRin c73
BPM: 168
Filesize: 23237kb
Play Time: 02:11
Difficulties Available:
  1. Easy (2.23 stars, 156 notes)
  2. Hard (4.93 stars, 423 notes)
  3. Kana's Taiko Oni (4.83 stars, 768 notes)
  4. Normal (4.11 stars, 241 notes)
  5. Rin (5 stars, 537 notes)
Download: Loos - Koi Yomi Zakura
Download: Loos - Koi Yomi Zakura (no video)
Information: Scores/Beatmap Listing
---------------
Time to give this hitsound set a new try.

Skin by S i R i R u, fruit-ryuuta.png by TuTu1023

You can get LKs's diff here.
Nooko
´ω`)ノ
Patchouli
Loos :oops:
Mystica
2in 字数补丁字数补丁字数补丁字数补丁
>w<
CXu
Here's a star because this is awesome :D I hope you get to sort out that special part. It's a bit unexpecting, but when I got the hang of it, I think it does fit and plays pretty well :)
Curisu
恋咏樱❤~ :D

字数字数字数字数字数
Elly-chan
This song and map is amazing o/
The hitsounds are good too xD
fanzhen0019
0.0



 
Mucha_old
:) :) :) :) :) :) :) :) :)
:D :D :D :D :D :D :D
;) ;) ;) ;) ;) ;) ;) ;) ;) ;)
KanaRin
22222222
3333333333
444444444444
美麗的Star

好的 開始做Taiko
LKs
You have not yet given this beatmap a star. If you like what you see, and want to help this beatmap get attention, then shoot a star in its direction!
Banana
好听、好图、就是这样、、到底要多长?? :? :? :? :?
Armin
Hi

[Rin]

00:17:180 (3,4,5) - this triplette is quite random, considering the rhythm of the song, I suggest you to remove the 4 in order to make a simple stack
00:17:894 (6) - This silenced repeat is not really funny to play, plus I guess it would be better if you mapped it without repeats, like in this screen: http://osu.ppy.sh/ss/122452
00:33:251 (3,1) - Really unexpected jump, plust the stack make it really hard to read >_<
01:18:162 (3,4,5,6,7,1,2,3,4,5,6,7,1,2) - The spacing of these streams don't fit really well with the flow of the map, in my opinion
01:32:180 (1,1,2,3) - You will cause many rages with those antijumps
02:11:466 (1) - Oh well, weird stuff.

Bye
Topic Starter
NatsumeRin

Armin wrote:

Hi

[Rin]

00:17:180 (3,4,5) - this triplette is quite random, considering the rhythm of the song, I suggest you to remove the 4 in order to make a simple stack since you're the 2nd modder said that to me... ok, i rearranged that part.
00:17:894 (6) - This silenced repeat is not really funny to play, plus I guess it would be better if you mapped it without repeats, like in this screen: http://osu.ppy.sh/ss/122452 it's too long a slider and not really good-looking. Besides, the group of notes (00:17:894 (1) / 00:19:323 (1,2,3,4) / 00:20:751 (1,2,3,4) are going in a "tighter" way, so no change here.
00:33:251 (3,1) - Really unexpected jump, plust the stack make it really hard to read >_< it's just the same beat as 00:32:537 (2,1), plus if you know the song (it's well-known i think) you can easily get it.
01:18:162 (3,4,5,6,7,1,2,3,4,5,6,7,1,2) - The spacing of these streams don't fit really well with the flow of the map, in my opinion before i can think about a better solution let's keep it there.
01:32:180 (1,1,2,3) - You will cause many rages with those antijumps among the testers only few of them can't recognize it at first try, so i guess it's not a big problem. Also consider the hitsound used there, it's a nice place to put anti-jumps.
02:11:466 (1) - Oh well, weird stuff. meh

Bye
tobaku2784
Rinchan~❤
yeah good map!
恋詠桜。いい曲です!
(✿◉◞౪◟◉)ノ☆
star~~~~~~~~~~~~~~~~~~~~~
CMP
good map


good luck~!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


----my pending map----------



http://osu.ppy.sh/s/31388
Verdisphena
Star




:oops:
Anticloud
really a nice and fluent map, a normal diff one night? thats cool

star and wish to be ranked ;)
YaMaO04
:) :) :)          
                
          
Snowy Dream
Yoooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo!
铃大碉堡了 :3
HakuNoKaemi
You Need an Easy guest?

SPOILER
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just making me upset
Cirno
puytotglstressgigtmnjm :)

字数限制
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Topic Starter
NatsumeRin

HakuNoKaemi wrote:

You Need an Easy guest?

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just making me upset
i guess i'll made all 4 osu diffs myself, so no for now. KanaRin is making a taiko diff.
Yumeko Yuki
这个太神了 :o
到底要怎样的音律才做的出来啊 :!:
Magicphoenix

hawawwawa spacing increasing ...
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Vicho
Loos <3 nice song and nice mapset as always ~
I'll give you a star :D
Sallad4ever
Hi Rin :D

[General]

- Add a break on 01:42:180 ?
- The hitsounds are delicious

[Normal]
00:32:716 (2) - Add a circle?
01:17:894 (1) - The volume for this timing section is still quite low compare to the music, maybe increase it around 5% or 10%
02:11:466 (5) - An ambiguous looking slider and the almost stack of the start and end doesn't look good too. How about putting them side by side kinda like this ?

[Rin]
00:17:894 (1) - The sound of blue tick repeat is awkward. Maybe decrease it another 5% or 10%
00:31:019 (x) - Following the previous 1/4 pattern, add a circle here?
00:33:430 (1) - wow the jump is hard to predict mostly because of how it covered by 00:32:894 (2) hitburst
01:17:894 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1) - Maybe give them compressed spacing just like 01:57:180 (3,4,5,6)

That's all~
Good Luck and Star

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Topic Starter
NatsumeRin

Sallad4ever wrote:

Hi Rin :D

[General]

- Add a break on 01:42:180 ? I prefer to put a "drain section" there instead of a break
- The hitsounds are delicious thanks

[Normal]
00:32:716 (2) - Add a circle? no. I need that part to be simple
01:17:894 (1) - The volume for this timing section is still quite low compare to the music, maybe increase it around 5% or 10% ok. also added a timing section at 01:18:609 to make the follow notes' volume increased
02:11:466 (5) - An ambiguous looking slider and the almost stack of the start and end doesn't look good too. How about putting them side by side kinda like this ? nice idea.

[Rin]
00:17:894 (1) - The sound of blue tick repeat is awkward. Maybe decrease it another 5% or 10% another 10%
00:31:019 (x) - Following the previous 1/4 pattern, add a circle here? that's a part i'm trying to make a difference... also if i put 1/4 it will be hard to place them = =
00:33:430 (1) - wow the jump is hard to predict mostly because of how it covered by 00:32:894 (2) hitburst i think that would be easy in fact... all the test players i asked are able to read it at first try.
01:17:894 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1) - Maybe give them compressed spacing just like 01:57:180 (3,4,5,6) not that beautiful then... sorry but i prefer the current placements

That's all~
Good Luck and Star

SPOILER
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indyinyou
[Normal]

00:32:716 : add note ?
00:32:894 : ^
00:33:430 : ^

they're just suggestions

hitsounds are nice

no kd for this

star
Topic Starter
NatsumeRin
as i replied to Sallad4ever's mod, i don't want to add more notes at that part... sorry no change.
Kotone
.
字数字数字数字数字数字数字数字数字数字数字数字数
hoLysoup
nice map~
that one part in Rin is quite unexpected though.. pretty hard. but regardless it's good :)
☆~
lovhin456
This song is totally your style ~ oh and hi, here's my mod

General;
- Try these colors ?
Combo1 : 116,99,182
Combo2 : 252,154,191
Combo3 : 243,97,134
- About the 01:42:359 drain section it is a nice idea but on Rin diff it will upset a lot of players that might want to rest a little after those crazy patterns ;/
- There's a really nice skin somewhere on the skinning forum, maybe try it ?

Easy;
- 00:21:109 >> I really feel like a note is missing here ):
- 01:41:109 >> Shorten by a tick and add a note at 01:42:180 ?
- 01:56:466 (5~1) >> Could you move the end of the slider so it faces another direction ? It may be confusing to have the end of the slider near the new note, might be confusing ;/
- 01:57:894 (1,2,3~1,2,3) >> So many 1 hit notes on a row ~ might be hard but I love the pattern you did

Normal;
- First thing I noticed, that spacing, I think it might be too much for a normal but is your style so whatever
- 00:10:037 >> Try these maybe ?

- 00:20:751 (1,2) >> Shorten (1) to the previous red tick and add a repeat, do the same with (2) ?
- 00:55:037 (1,2) >> ^
- 01:37:180 >> Shorten to the previous red tick
- 02:11:466 >> New combo because of slowdown ?

Rin;
- Craaaaazy diff
- 00:55:930 >> New combo ?
- 01:16:823 >> Doesn't sound good as it is, maybe try making it like (1) ?
- 02:12:984 >> Move (2) here, I'm sure it goes here ):
- As always, delicious mapset

* Star ~
Sharp
o.o                       
Topic Starter
NatsumeRin

lovhin456 wrote:

This song is totally your style ~ oh and hi, here's my mod

General;
- Try these colors ?
Combo1 : 116,99,182
Combo2 : 252,154,191
Combo3 : 243,97,134
combo1 is too dark imo... also 2 & 3 is a little similar...? sorry

- About the 01:42:359 drain section it is a nice idea but on Rin diff it will upset a lot of players that might want to rest a little after those crazy patterns ;/ well... the 3 seconds could still be a part to rest... the difference is they have their HP still draining....= =
- There's a really nice skin somewhere on the skinning forum, maybe try it ? Yeah good idea, i'm asking for permission of it.

Easy;
- 00:21:109 >> I really feel like a note is missing here ): emm i try to get the beat "tighter" at that part, so a 2/1 there should be ok...?
- 01:41:109 >> Shorten by a tick and add a note at 01:42:180 ? i guess you're right, that beat should be "hit"
- 01:56:466 (5~1) >> Could you move the end of the slider so it faces another direction ? It may be confusing to have the end of the slider near the new note, might be confusing ;/ ok~
- 01:57:894 (1,2,3~1,2,3) >> So many 1 hit notes on a row ~ might be hard but I love the pattern you did yeah i've considered if it's a bit hard for an Easy but spacing is low and BPM is not that fast so might be ok~

Normal;
- First thing I noticed, that spacing, I think it might be too much for a normal but is your style so whatever
- 00:10:037 >> Try these maybe ? emm i didn't use this, but i tried another way to rearrange that part.

- 00:20:751 (1,2) >> Shorten (1) to the previous red tick and add a repeat, do the same with (2) ? i think current beats is better since it doesn't need to be that fast in Normal
- 00:55:037 (1,2) >> ^ ^
- 01:37:180 >> Shorten to the previous red tick a hitsound change there so i think i won't change that beat.
- 02:11:466 >> New combo because of slowdown ? the ticks would be a indicator also if i changed the color... that will looks a little strange...?= = but if a second modder point out this i may think about it

Rin;
- Craaaaazy diff
- 00:55:930 >> New combo ? ahh no that part is constant
- 01:16:823 >> Doesn't sound good as it is, maybe try making it like (1) ? emmm it's like a "warm up" part for following notes... if i put massive 1/8 there would that be too hard...considering anyway.
- 02:12:984 >> Move (2) here, I'm sure it goes here ): pretty sure no... if you listen with 25% speed, the note is really not at 1/4
- As always, delicious mapset

* Star ~
dkun
awesome map, rin.
I found nothing wrong out of the entire mapset.

those hitsounds are pretty great as well! ;)

❤ = ★
tutuhaha

字数字数字数字数字数好歌 NICE MAP 加油 哦也!
Cyril Scarlet
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ʅ(◔౪◔`)ʃʅ(◔౪◔`)ʃ

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