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Camellia - Exit This Earth's Atomosphere [OsuMania]

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Topic Starter
Protastic101
This beatmap was submitted using in-game submission on Sunday, June 04, 2017 at 2:52:35 PM

Artist: Camellia
Title: Exit This Earth's Atomosphere
Tags: PLANET//SHAPER drumstep kamelcamellia cametek Atmosphere dnb dubstep drumstep drum_and_bass CTCD-011
BPM: 170
Filesize: 14801kb
Play Time: 05:28
Difficulties Available:
  1. 1.023 km/s - 4Key (3.7 stars, 2821 notes)
  2. 11.186 km/s - 4Key (5.29 stars, 3561 notes)
  3. 340.29 m/s - 4Key (2.09 stars, 1540 notes)
  4. 463.89 m/s - 4Key (2.93 stars, 2290 notes)
  5. 7.667 km/s - 4Key (4.63 stars, 3281 notes)
  6. 9.8 m/s - 4Key (1.5 stars, 1039 notes)
Download: Camellia - Exit This Earth's Atomosphere
Information: Scores/Beatmap Listing
---------------
Thanks to Antalf for piano samples

Rivals_7
Maxus

If you'd like to upload this map into any other rhythm game, no need to ask permission, feel free to upload it as long as you give credit somewhere!
Koibenii
Hai just dropping by for the mod o/


1|2|3|4


340.29 m/s

  • 00:34:828 - pattern suggestion: https://osu.ppy.sh/ss/7416650 i thought it would be more appropriate to empphasize the drum roll with a two-hand trill like this, just in case
    01:15:946 (75946|2,76122|3) - since you applied PR here, a suggestion: https://osu.ppy.sh/ss/7416670
    02:39:504 - shouldn't there be a note here? since you did 02:38:093 (158093|3,158181|2,158181|0,158181|1) (applicable to the higher diff too)
    03:04:122 (184122|1) - should be a double? since you did 03:05:534 (185534|0,185534|2)
    03:15:416 (195416|3) - ^

    02:06:240 - 02:26:004 and 02:28:828 - 02:51:063 -- suggestion to put kiai times here xd

11.186km/s

  • 00:04:740 - suggesting to nerf the sv a little bit to 2.20x for readability :p
    01:01:299 (61299|2,61299|1) - im just weirded out by these pitches (nvm they fit perfectly, didn't notice that that 1/1 measure had a really odd pitch in the song)
    01:03:063 (63063|2,63240|1) - pattern suggestion: https://osu.ppy.sh/ss/7416818 since you started c#7 at [4] might as well put it in the same place. idk
    01:04:828 (64828|1,65004|3,65181|0) - same suggestion as above: https://osu.ppy.sh/ss/7416827 (feel free to reject it tho)
    01:06:593 (66593|0) - might as well put this in [3] since you did 01:06:240 (66240|2)
    01:11:887 (71887|1,72063|2,72240|3) - pattern suggestion: 01:11:887 (71887|3,72063|1,72240|2) since g#7 is higher than f#7
    02:06:240 - 02:16:122 - I feel that this section is a little bit empty without some svs, but patterns are fine.
    02:39:504 - there should be a note here (like what I suggested at the lower diff)
    03:02:004 (182004|0) - shouldn't this LN start here 03:01:652 ?
    03:16:122 (196122|1) - should be at [1] bec PR hueeeeeee

There goes my mod. HS volume is good, loved the svs, and overall good stuff :D sik map bruv 8-) Hope my mod helps. Best of luck! might hopefully finish my 7k ver of this xd
Topic Starter
Protastic101

JztCallMeRon wrote:

Hai just dropping by for the mod o/ Ninja'd by myself lol


1|2|3|4


340.29 m/s
Fun fact, I wasn't done making this diff lmao, so there might be some copy and paste stuff you can see

  • 00:34:828 - pattern suggestion: https://osu.ppy.sh/ss/7416650 i thought it would be more appropriate to empphasize the drum roll with a two-hand trill like this, just in case I get what you mean, which is why I used repetition to represent the drums instead (using the 14 - 2 - 3 - 2 patterns). The thing with your screenshot is the fact that it doesn't really flow as linearly as I'd like it to since that's the theme of this stream is to be as comfortable and natural as possible.
    01:15:946 (75946|2,76122|3) - since you applied PR here, a suggestion: https://osu.ppy.sh/ss/7416670 cool, applied
    02:39:504 - shouldn't there be a note here? since you did 02:38:093 (158093|3,158181|2,158181|0,158181|1) (applicable to the higher diff too) Ah, true, applied in both diffs.
    03:04:122 (184122|1) - should be a double? since you did 03:05:534 (185534|0,185534|2) Yeah, got fixed with the keysounding stuff
    03:15:416 (195416|3) - ^ ^

    02:06:240 - 02:26:004 and 02:28:828 - 02:51:063 -- suggestion to put kiai times here xd Was debating it before since I didn't really think those sections were a climax of sorts, but yeah, guess you've got a point, applied.

11.186km/s

  • 00:04:740 - suggesting to nerf the sv a little bit to 2.20x for readability :p It's 2.25x at the moment because it equals out to an average SV of 1 in this case.
    01:01:299 (61299|2,61299|1) - im just weirded out by these pitches (nvm they fit perfectly, didn't notice that that 1/1 measure had a really odd pitch in the song) Ah yeah, it's part of the keysounding lol. Sad I couldn't use hands to use the full chords, but jumps work fine
    01:03:063 (63063|2,63240|1) - pattern suggestion: https://osu.ppy.sh/ss/7416818 since you started c#7 at [4] might as well put it in the same place. idk Applied. I wasn't following pitch too closely when I mapped it. The keysounds kind of came as an afterthought and I think I'd make gameplay too bland if I followed it strictly.
    01:04:828 (64828|1,65004|3,65181|0) - same suggestion as above: https://osu.ppy.sh/ss/7416827 (feel free to reject it tho) Yeah, I'ma leave it for now since I went for a symmetrical kind of pattern here as opposed to PR
    01:06:593 (66593|0) - might as well put this in [3] since you did 01:06:240 (66240|2) cool stuff
    01:11:887 (71887|1,72063|2,72240|3) - pattern suggestion: 01:11:887 (71887|3,72063|1,72240|2) since g#7 is higher than f#7 Applied similarly, but I think you accidentally pasted the wrong link lol
    02:06:240 - 02:16:122 - I feel that this section is a little bit empty without some svs, but patterns are fine. I'll consider adding some SVs for the vocals here some time later, but I don't want to go completely overboard with it. I think of this kind of as a rest period in preparation for the section at 02:23:534 -
    02:39:504 - there should be a note here (like what I suggested at the lower diff) already applied from the other diff
    03:02:004 (182004|0) - shouldn't this LN start here 03:01:652 ? True, nice catch
    03:16:122 (196122|1) - should be at [1] bec PR hueeeeeee Applied

There goes my mod. HS volume is good, loved the svs, and overall good stuff :D sik map bruv 8-) Hope my mod helps. Best of luck! might hopefully finish my 7k ver of this xd You totally should, I'd be interested to see it!
Thanks a whole bunch for the mod!
Soul Evans
ETastic irc mod
2017-02-25 00:38 Soul Evans: anyways on to irc
2017-02-25 00:38 Protastic101: \o/
2017-02-25 00:39 Soul Evans: 00:25:299 (25299|2,25387|1,25475|0,25563|2,25652|1,25740|0,25828|2,25916|1,26004|0,26093|2,26181|1,26269|0,26357|2,26446|1,26534|0,26710|0,26710|2) -
2017-02-25 00:39 Soul Evans: this is a bit too right hand biased
2017-02-25 00:39 Soul Evans: maybe change it
2017-02-25 00:40 Protastic101: lemme see
2017-02-25 00:40 Soul Evans: 00:25:916 (25916|1,26004|3) - switch cols
2017-02-25 00:40 Soul Evans: 00:26:181 (26181|1) - to 4
2017-02-25 00:40 Soul Evans: that should do it prolly
2017-02-25 00:41 Protastic101: yeah, cool, applied
2017-02-25 00:42 Soul Evans: k
2017-02-25 00:42 Soul Evans: 00:27:769 (27769|3,27857|1) - maybe make it more technical and varried by swapping these
2017-02-25 00:43 Protastic101: Im kind of going for a really clean and linear pattern in these streams since it's the very start of the song and I dont want to immediately slap players with something too draining
2017-02-25 00:44 Soul Evans: not that it's draining it's just
2017-02-25 00:44 Soul Evans: too simple
2017-02-25 00:44 Soul Evans: not very fun
2017-02-25 00:44 Soul Evans: give the player componsation to not quit out of the map
2017-02-25 00:45 Soul Evans: 00:45:769 - about this burst
2017-02-25 00:45 Soul Evans: it's very dickish
2017-02-25 00:46 Soul Evans: it's not really clean rolls
2017-02-25 00:46 Soul Evans: i suggest remove the chords untill
2017-02-25 00:46 Protastic101: I can see why you'd say that, but since the song is pretty simplistic right now, I'll keep the stream just about the same
2017-02-25 00:46 Soul Evans: 00:46:475 -
2017-02-25 00:47 Protastic101: the thing is the speed and pitch of the rolls changes at 00:45:769 - , so I wanted to reflect that by increasing the note density since I can't really determine the snap
2017-02-25 00:48 Soul Evans: the ptich increases at 00:46:475 -
2017-02-25 00:48 Soul Evans: so that can have the chords
2017-02-25 00:48 Soul Evans: but the one you pointed out already have note density
2017-02-25 00:48 Soul Evans: which is the 1/8
2017-02-25 00:48 Protastic101: What about I use 1/1 jumps at 00:45:769 - , and then I use 1/2 at 00:46:475 - ?
2017-02-25 00:49 Soul Evans: that could work
2017-02-25 00:49 Soul Evans: either that or https://osu.ppy.sh/ss/7415853
2017-02-25 00:50 Protastic101: I just switched it to go from 1/1 to 1/2 instead
2017-02-25 00:50 Soul Evans: 00:52:122 - do you hear these dun dun dun dun dun sounds? maybe you can add 1 note for them starting from where i HL
2017-02-25 00:50 Soul Evans: since it's different from v
2017-02-25 00:50 Soul Evans: 00:50:004 -
2017-02-25 00:52 Protastic101: yeah, I can hear them but I want to keep the chord sizes at 1 only here, and I can't really stack the LNs since they're 1/2
2017-02-25 00:53 Soul Evans: 01:01:299 - do you hear the dun again?
2017-02-25 00:53 Soul Evans: i was thinking
2017-02-25 00:53 Soul Evans: maybe you can keep the notes in one column sorta like a jack anchor
2017-02-25 00:53 Soul Evans: to emphezise the sound
2017-02-25 00:53 Protastic101: Like similar to what I did in the beginning with the 1/1 stacks?
2017-02-25 00:53 Soul Evans: it's a 5* so it's k anyway lol
2017-02-25 00:53 Soul Evans: o
2017-02-25 00:53 Soul Evans: kinda
2017-02-25 00:54 Soul Evans: with each change in pitch switch cols 01:04:122 -
2017-02-25 00:54 Soul Evans: like this for example, it has a different kind of pitch
2017-02-25 00:55 Protastic101: Idk, normally I might do that, but this section is keysounded, and for people playing with hitsounds, it might seem odd to be playing notes in the same column while the pitch changes every 1/1 for the piano
2017-02-25 00:55 Soul Evans: you and your keysounds man
2017-02-25 00:56 Soul Evans: 01:19:475 - i can hear three woosh sounds
2017-02-25 00:56 Protastic101: :D
2017-02-25 00:56 Soul Evans: and i don't the the last LN was on sync
2017-02-25 00:56 Soul Evans: idk
2017-02-25 00:57 Protastic101: Oh yeah, you're right lol
2017-02-25 00:57 Protastic101: hm
2017-02-25 00:57 Protastic101: Ok, it's on the upbeat
2017-02-25 00:57 Soul Evans: 01:23:181 (83181|2,83357|1) - looks a bit bland
2017-02-25 00:57 Soul Evans: suggest maybe changing it like swapping
2017-02-25 00:59 Soul Evans: 01:42:946 - some of the parts in the jumptrill feels quite
2017-02-25 00:59 Soul Evans: i think the first one is not a drum beat
2017-02-25 00:59 Protastic101: The first point is pitch relevancy since it goes from high -> low -> low -> up to the second LN's pitch at 01:23:357 (83357|1) - again
2017-02-25 01:00 Soul Evans: o wait nvm i can hear it now
2017-02-25 01:00 Protastic101: 01:42:946 - 01:43:299 - It actually seems like the emphasis comes here. I could try jacking it and isolating notes, but I feel like that'd be a pain to play
2017-02-25 01:00 Soul Evans: 01:44:181 - 01:44:534 - 01:44:887 - 01:45:240 - 01:45:593 -
2017-02-25 01:01 Soul Evans: These can have notes in them
2017-02-25 01:01 Soul Evans: it could work with the svs i beleive
2017-02-25 01:02 Soul Evans: 8701:50:004 - these could be pretty much chords
2017-02-25 01:02 Soul Evans: fun ones too
2017-02-25 01:02 Soul Evans: or an LN
2017-02-25 01:02 Protastic101: I can hear the sound that's there for them, but I'd prefer to leave it as simple 1/1 in order to better layer the vocals that come in around 01:47:181 -
2017-02-25 01:03 Soul Evans: 01:59:887 - this looks a bit boring not gonna lie
2017-02-25 01:04 Protastic101: As for the chords, I'm keeping them as singles and instead using the pattern to represent the importance and weight of their sound, since I repeat them by stacking them in the same column
2017-02-25 01:04 Soul Evans: maybe make the chords (1 3)
2017-02-25 01:05 Soul Evans: 02:16:828 (136828|1,136916|1) - i don't see how this mini jack represent anything not even the vocal since it's from
2017-02-25 01:05 Soul Evans: 02:16:828 - to 02:17:004 -
2017-02-25 01:05 Protastic101: I went for a repetitive hand movement here, grouped in 4's to represent each repeating phrase of the build up
2017-02-25 01:05 Protastic101: 02:16:828 (136828|1,136916|1) - There's a slight open drum kind of sound here
2017-02-25 01:05 Soul Evans: 02:24:593 (144593|3,144681|2,144769|3,144769|1,144857|2,144857|0,144946|1,144946|3,145034|2) -
2017-02-25 01:05 Soul Evans: also this
2017-02-25 01:06 Soul Evans: kinda find it really not fun to play at all
2017-02-25 01:06 Protastic101: You can hear that the only sounds in the measure are synths and vocal, except for that minijack which has a little emphasis on it
2017-02-25 01:07 Soul Evans: 02:31:122 - why doesn't this be an LN instead of a normal note?
2017-02-25 01:08 Soul Evans: 02:32:269 (152269|3,152269|2,152357|2,152357|3,153063|3,153152|3,153504|3,153593|3) - noticed quite alot that you were using mini jacks in right hands too much
2017-02-25 01:08 Protastic101: I think I kept the weight mostly even on 02:24:593 - since I shifted the weight from the right hand with 02:24:593 (144593|3,144681|2,144769|3,144857|2,144946|3,145034|2) - onto the left hand at 02:25:475 (145475|0,145563|1,145652|0,145740|1,145916|1,146004|0) - . Additionally, I didn't want to repeat chord pairs there, which is why I used one of each complementary chord available in 4k
2017-02-25 01:08 Soul Evans: even for something as for pitch i wouldn't really recommend it
2017-02-25 01:08 Soul Evans: playability comes first y'know
2017-02-25 01:08 Protastic101: are we still talking about the [13][24]?
2017-02-25 01:09 Soul Evans: talking about 02:31:122 -
2017-02-25 01:09 Protastic101: Btw, that note you mentioned as an LN, I kept it as a single note since it's only 1/2 and the reason I made 02:31:299 (151299|3) - an LN was to help lead into the next section. I realize there's an inconsistency at 02:36:946 (156946|1) - , so I've fixed it already
2017-02-25 01:10 Soul Evans: 02:36:946 - you used LNs for sections similar to this
2017-02-25 01:10 Soul Evans: i don't see why you don't use it again for consistency
2017-02-25 01:10 Protastic101: Yeah, just mentioned it above, I fixed it lol
2017-02-25 01:11 Soul Evans: 02:45:240 (165240|2,165328|1,165416|2) - please kill this pattern
2017-02-25 01:11 Soul Evans: this is not really consistent of a choice
2017-02-25 01:11 Soul Evans: 1st and second reverse what i hl'td
2017-02-25 01:11 Soul Evans: that would be better
2017-02-25 01:12 Protastic101: I agree, that pattern gives me cancer lol
2017-02-25 01:12 Protastic101: 02:45:240 (165240|0) - moved this to 4
2017-02-25 01:12 Soul Evans: 02:48:593 - i really think this could be better if it had more 12/ 34 chords
2017-02-25 01:12 Protastic101: 02:44:887 (164887|2,164975|2) - probably, gonna move this to 4 too
2017-02-25 01:12 Protastic101: wait nvm
2017-02-25 01:13 Soul Evans: 02:50:004 - this could be in like
2017-02-25 01:13 Soul Evans: 1/2
2017-02-25 01:13 Soul Evans: as in the columns
2017-02-25 01:13 Protastic101: 02:48:593 - For here, since it's 1/3, I thought it'd be fine to jack these as long as I didn't let the jacks get too long. The maximum length for them is 6 notes long which should be manageable I think
2017-02-25 01:13 Soul Evans: nope
2017-02-25 01:13 Soul Evans: it makes it very more difficult
2017-02-25 01:13 Soul Evans: with the SV's in it
2017-02-25 01:14 Soul Evans: spacing jacks are not good at all
2017-02-25 01:14 Protastic101: I wanted to jack all the jumps as opposed to just one note from the jump so that'd it would be easier to read and coordinate
2017-02-25 01:14 Soul Evans: it's still 170 bpm jacks and that's close for what people would vibro on anyway
2017-02-25 01:15 Protastic101: I can make the SV like 1.4x or something instead?
2017-02-25 01:15 Soul Evans: adding sv's to the mix makes it much more harder than what it is
2017-02-25 01:15 Soul Evans: the Sv's is fine
2017-02-25 01:15 Soul Evans: but i'm just saying the jacks be done better
2017-02-25 01:16 Protastic101: Not really, I hit it mostly fine and I'm already a suckish player. I also kept the long 6 note jacks on opposite hands every time so I'm not straining one hand too much at once
2017-02-25 01:16 Soul Evans: you can combo the 170 jacks pretty fine?
2017-02-25 01:17 Protastic101: yeah
2017-02-25 01:17 Protastic101: 02:50:710 - well anyways, I moved the jacks in 4 here to 2
2017-02-25 01:17 Protastic101: so now there's only 2 sets of 6 note long stacks, and they're both at the very start and very end
2017-02-25 01:18 Soul Evans: ah k
2017-02-25 01:18 Protastic101: https://osu.ppy.sh/ss/7416104 pattern now
2017-02-25 01:19 Soul Evans: 02:51:063 - what's ur thought on making the pattern like this http://puu.sh/uiqtV/e32c1ca6b8.png
2017-02-25 01:20 Protastic101: oh, that's cool. Applied
2017-02-25 01:21 Soul Evans: 03:39:769 - think it's missing a note
2017-02-25 01:22 Protastic101: It's a supposed to be a jump since there's only a kick sound there
2017-02-25 01:22 Protastic101: I'm not adding layers over each other, I'm combining LN + short note layers to get my chord sizes
2017-02-25 01:22 Soul Evans: 03:42:769 - what do you think about making notes like http://puu.sh/uiqE7/52c80446fe.png
2017-02-25 01:22 Protastic101: 03:44:710 - I am missing a note here tho :D
2017-02-25 01:23 Protastic101: it's a cool pattern, but I need to try and keep consistent with the [13] stacks that I've been using in this section for the kicks (where I just stack as many kicks as I can before the LNs make me change it)
2017-02-25 01:24 Protastic101: Basically, I need to be able to keep 03:42:946 (222946|0,222946|2) - as a [13] chord, and it'd be inconsistent if I changed it
2017-02-25 01:24 Soul Evans: 03:57:019 - wanted to advise that you can do the rolls like this http://puu.sh/uiqLx/2391a96080.png
2017-02-25 01:24 Soul Evans: forgot you could have arranged it like that earlier lol
2017-02-25 01:25 Soul Evans: 04:02:093 (242093|2,242269|2,242446|2,242622|2,242799|2,242975|2,243152|2,243328|2) - anchors zz
2017-02-25 01:25 Protastic101: Ima keep the roll the same for now as I want to avoid isolating groups of 2 notes since it might be harder to hit that way. The current pattern is just kind of a jumptrill at this point imo
2017-02-25 01:25 Soul Evans: 04:06:504 (246504|0,246593|1,246681|0) - reverse
2017-02-25 01:26 Soul Evans: 04:07:916 (247916|1,248093|1,248269|1,248446|1,248622|1,248799|1,248975|1,249152|1) -
2017-02-25 01:26 Soul Evans: you basically make a bad pattern and that would create anchors
2017-02-25 01:26 Protastic101: Nothing I can really do about the stack without rearranging the entire measure and the stuff around it, but i did move 04:03:328 (243328|2) - to reduce the stack by one note for what it's worth
2017-02-25 01:26 Soul Evans: 04:08:269 (248269|1,248269|3,248357|0,248357|2,248446|3,248446|1,248534|2,248534|0) - bad pattern such as
2017-02-25 01:27 Soul Evans: yeah i think that's it for me lol
2017-02-25 01:28 Soul Evans: 1 hour mod lmao
2017-02-25 01:28 Protastic101: I'm not going to make a handstream without some [13][24] because using only [12][34] and [14][23] is far more repetitive. What I did to try and remedy that trill though, is I've stuck [12][34] trills every 2 or 3 times I use a trill so it gives the player a beat or so of rest before it goes back to trilling
2017-02-25 01:29 Soul Evans: oh i see
2017-02-25 01:30 Protastic101: 04:06:504 (246504|0,246593|1,246681|0) - as for this, dunno what you really meant by reverse. You mean make it 2-1-2? Idk, I tried that and got a pretty big stack in 2, so I'll keep it for now
2017-02-25 01:30 Soul Evans: ok
2017-02-25 01:30 Soul Evans: man should i wait untill tomorrow so i can get 2kd for this mod
2017-02-25 01:30 Soul Evans: hue
2017-02-25 01:30 Protastic101: lol rip
2017-02-25 01:31 Soul Evans: i hope no one posts untill tomorrow LOL
2017-02-25 01:31 Protastic101: actually, looking at my 1/8 dense bursts, I don't really think I have to nerf it to 1/1 jumps. You can basically jumptrill the entire burst and still get good acc tbh
2017-02-25 01:32 Soul Evans: yes but one would say those aren't good rolls for sure
2017-02-25 01:32 Soul Evans: just because one can play it well
AyeAries
Hai :) I'm also a ninja uwu

[General]
  1. BPM: OK
  2. Offset: OK
  3. AiMod: OK
  4. Audio: The HS is really good!
  5. Background: OK
  6. Preview Point: OK
4k P A T T E R N - | 1 | 2 | 3 | 4 |

[340.29 m/s]
  1. 00:07:387 (7387|1,7475|2,7563|0) - i think much better to use 2-3-2 pattern in this part. Just move this note 00:07:563 (7563|0) - to column 2.
  2. 00:34:475 (34475|2,34475|3,34828|3,34828|0,35181|0,35181|3,35534|3,35534|0) - hmm.. i guess one note is enough in this part to emphasize the kick sound.
  3. 01:06:416 (66416|0) - move this note to column 3. I think it's good to have this kind of pattern https://osu.ppy.sh/ss/7461210
  4. 02:34:034 (154034|2) - move these notes to column 4 to emphasize the sound sync.
[11.186 ms/ (SV Map)]
  1. 01:47:269 (107269|3,107357|2,107446|3) - i think much better if you move these notes in columns 3-2-3 https://osu.ppy.sh/ss/7461237
  2. 02:12:240 (132240|2,132240|3,132328|1,132416|0,132504|2,132593|3,132593|1) - i give you some pattern like this https://osu.ppy.sh/ss/7461259. Well if you accept my suggestion, you can apply also this pattern to the other parts of the first kia time.
I hope my mod can help. Best of luck :)
Topic Starter
Protastic101

Shiro-neechan wrote:

Hai :) I'm also a ninja uwu uwu

[General]
  1. BPM: OK
  2. Offset: OK
  3. AiMod: OK
  4. Audio: The HS is really good!
  5. Background: OK
  6. Preview Point: OK
4k P A T T E R N - | 1 | 2 | 3 | 4 |

[340.29 m/s]
  1. 00:07:387 (7387|1,7475|2,7563|0) - i think much better to use 2-3-2 pattern in this part. Just move this note 00:07:563 (7563|0) - to column 2. cool
  2. 00:34:475 (34475|2,34475|3,34828|3,34828|0,35181|0,35181|3,35534|3,35534|0) - hmm.. i guess one note is enough in this part to emphasize the kick sound. Rather than reduce the density, I changed the hand movement instead so that it focuses more on trills whereas the previous measures were focused more on single directional rolls
  3. 01:06:416 (66416|0) - move this note to column 3. I think it's good to have this kind of pattern https://osu.ppy.sh/ss/7461210 ok
  4. 02:34:034 (154034|2) - move these notes to column 4 to emphasize the sound sync. I don't really hear a variation in the pitch here. I stacked them instead so that it would focus more on reading as the distances between notes are different, so it forces the player to pay attention to the music instead.
[11.186 ms/ (SV Map)]
  1. 01:47:269 (107269|3,107357|2,107446|3) - i think much better if you move these notes in columns 3-2-3 https://osu.ppy.sh/ss/7461237 They're in 4-3-4 right now because the way I've set up this section is that each hand is separate. So the 1/1 is only on one hand, and I separated the 1/2 onto the right hand only so the feel would be less connected between hands and more like doing a separate movement for each.
  2. 02:12:240 (132240|2,132240|3,132328|1,132416|0,132504|2,132593|3,132593|1) - i give you some pattern like this https://osu.ppy.sh/ss/7461259. Well if you accept my suggestion, you can apply also this pattern to the other parts of the first kia time. Interesting trill. I'll probably just leave it for this part though as I don't want to use too many trills in this section, but I may try a different pattern to make this part stand out a bit more.
I hope my mod can help. Best of luck :)
Thanks for the mod! someone remind me to mod your sorahana map pls
Antalf
You thought i was going to leave the word candy out? Haaaaaa, keep dreaming.

I SWEAR IF I SEE A JACK IMA MAKE U REMAP U FUK !D:<

Atmospheric IRC
2017-03-09 21:11 Protastic101: anyways, Im free to irc now
2017-03-09 21:11 Antalf: im talking bout the map :D
2017-03-09 21:12 Protastic101: yeah, the map I was just modding?
2017-03-09 21:12 Antalf: yup
2017-03-09 21:12 Antalf: that thing is cancer
2017-03-09 21:12 Antalf: SO
2017-03-09 21:12 Antalf: IM SCROLLING ON MY MAPS
2017-03-09 21:12 Antalf: AND I CLICK ZEN
2017-03-09 21:12 Protastic101: lmao
2017-03-09 21:12 Antalf: MENTAI COSMIC STARTS PLAYING?????????????????????????
2017-03-09 21:12 Protastic101: zen rank when? :thinking:
2017-03-09 21:13 Antalf: NO MATTER HOW MANY TIMES I CLICK MENTAI STILL PLAYS WTF
2017-03-09 21:13 Protastic101: i dunno what mentai is :thinking:
2017-03-09 21:13 Antalf: SO I PLAY THE MAP AND THE SONG IS MENTAI COSMIC?????
2017-03-09 21:13 Antalf: yeah im gonna fucking shot my self rn
2017-03-09 21:14 Protastic101: mentai :thinking:
2017-03-09 21:15 Antalf: mentai cosmic is a song
2017-03-09 21:15 Antalf: WTFFFFFFFFFFFFFFFFFFFFFFF
2017-03-09 21:15 Antalf: https://puu.sh/uBXWv/416b9aad33.png
2017-03-09 21:15 Protastic101: same stuff actually happened to me a while ago lol
2017-03-09 21:17 Antalf: okay fixe
2017-03-09 21:17 Antalf: wtf
2017-03-09 21:17 Antalf: ACTION is listening to [https://osu.ppy.sh/b/1218547 Camellia - Exit This Earth's Atomosphere]
2017-03-09 21:18 Antalf: tell me you updated dem piano samples :^)
2017-03-09 21:20 Protastic101: o shit
2017-03-09 21:20 Protastic101: i still have to do that
2017-03-09 21:20 Protastic101: fml
2017-03-09 21:20 Protastic101: I tried to find my osu folder and clicked another game instead lol
2017-03-09 21:20 Antalf: aaaaa feel free to not kds this irc since i think itll be dumb and not useful :c
2017-03-09 21:21 Protastic101: it'll be fun!
2017-03-09 21:22 Protastic101: keysounds are 10/10
2017-03-09 21:22 Protastic101: ok
2017-03-09 21:22 Antalf: 00:07:122 (7122|1,7387|2,7475|1) - this here
2017-03-09 21:22 Protastic101: Im ready to be told my map is shit!
2017-03-09 21:22 Antalf: 1 | 2 | 3 | 4
2017-03-09 21:22 Antalf: move this to 1 00:07:122 (7122|1) -
2017-03-09 21:22 Antalf: thas for the visuals but dont if you dont want to
2017-03-09 21:23 Protastic101: The last LN was in 1 so I'm keep it in 2 for a bit of variety
2017-03-09 21:24 Antalf: now the map is supposed to be trilly right?
2017-03-09 21:24 Protastic101: the ending part yeah
2017-03-09 21:25 Protastic101: But that's cause space. I tried making everything else as linear as possible
2017-03-09 21:25 Antalf: 00:25:475 (25475|2,25563|1,25652|2,25740|1,25828|2,25916|1,26093|2,26181|1,26269|2,26357|1,26446|2,26534|1,26710|2,26799|1) -
2017-03-09 21:25 Antalf: try to balance this out a bit?
2017-03-09 21:25 Antalf: feels too heave for col [2] [3]
2017-03-09 21:25 Antalf: heavy*
2017-03-09 21:26 Antalf: the other anchor is okay since i can feel some rising intensity
2017-03-09 21:26 Protastic101: rearranged a bit
2017-03-09 21:27 Antalf: can we add some 1/16 js?
2017-03-09 21:27 Protastic101: yes :^)
2017-03-09 21:27 Antalf: i added the samples to the folder and god
2017-03-09 21:28 Antalf: if theyre beautiful
2017-03-09 21:28 Protastic101: thanks fam
2017-03-09 21:29 Antalf: 01:05:710 (65710|2) - this should be on on [4]
2017-03-09 21:29 Antalf: move 01:05:534 (65534|1) - to [2]
2017-03-09 21:29 Antalf: descending order 01:06:416 (66416|0,66593|2,66769|3) -
2017-03-09 21:30 Antalf: ascending 01:07:475 (67475|2,67652|1,67828|0) -
2017-03-09 21:30 Protastic101: but
2017-03-09 21:30 Protastic101: do I really have to follow pitch relevancy? It's fun, but it also makes the gameplay a bit unbalanced and stale imo if you follow it cause then the notes are easily predictable and tend to learn towards one hand
2017-03-09 21:31 Antalf: well compared to rest of the chart i guess its nice to have it? since you have such a linear structuring following pr wont be as bad as it seems
2017-03-09 21:32 Antalf: but thats just me if you wanna leave it like that tell me and i can skip this
2017-03-09 21:32 Protastic101: I mean, I have it in some places where the pitch alternates for a beat or two, but I think I'll leave it at that
2017-03-09 21:32 Protastic101: and if I do decide to change it later, I have the samples to tell me which note goes where \o/
2017-03-09 21:34 Antalf: and if need more reference https://puu.sh/uBYUq/0509f20785.png
2017-03-09 21:34 Antalf: did this when i was doing the samples
2017-03-09 21:34 Protastic101: wao
2017-03-09 21:35 Antalf: thats the entire thing
2017-03-09 21:36 Protastic101: I've basically got it memorized at this point lol
2017-03-09 21:36 Antalf: normal hit finish here 01:20:357 (80357|1) - ?
2017-03-09 21:36 Antalf: and i can bet to that lol you must have taken a while doing that
2017-03-09 21:37 Protastic101: There's no finish there in the music. It's kind of like a fade out right before the next section. I could get a sample for that, but I feel like it's unnecessary since the sound only happens what, 4 times?
2017-03-09 21:37 Protastic101: And yeah, keysounding was such an ass I went into my basement to get out my midi keyboard lol
2017-03-09 21:38 Antalf: 01:32:534 (92534|3,92887|3,93240|3,93593|3,93946|3,94299|3,95710|0,96063|0,96416|0,96769|0,97122|0) - pls tell me
2017-03-09 21:38 Antalf: this were a mistake :D
2017-03-09 21:38 Protastic101: Without looking at the highlights you sent me, I'm assuming they're jacks?
2017-03-09 21:38 Antalf: yeh
2017-03-09 21:38 Antalf: i hear no sound what so ever there
2017-03-09 21:39 Antalf: like not even in 25 50 or 75
2017-03-09 21:39 Protastic101: Those aren't jacks u lied
2017-03-09 21:39 Protastic101: jkjk
2017-03-09 21:39 Protastic101: Hm
2017-03-09 21:39 Protastic101: So the reason why I have those there is a continuation of the 1/2 from 01:21:063 -
2017-03-09 21:39 Antalf: that thing with just the doubles plays like heaven
2017-03-09 21:40 Protastic101: 01:32:357 - is basically the previous section but with kicks added on. The 1/2 kind of blends in with the harmony more, but it's still there, and I don't really think it'd make sense to drop the 1/2 when the music has gotten a bit more active or whatever
2017-03-09 21:40 Antalf: ok cool but this LN can represent a 1/1 type of rhythm without breaking the song's flow 01:32:004 (92004|3) -
2017-03-09 21:41 Antalf: have in mind youre using singles there instead of doubles
2017-03-09 21:41 Protastic101: 01:38:004 - I did change the 1/2 here to follow the synths that come after the downbeat tho
2017-03-09 21:42 Antalf: but its still constant 1/2 while i hear it as a 1/1 rhythm
2017-03-09 21:43 Protastic101: 01:32:004 (92004|3) - for this, I decided against adding a 1/2 note here since I wanted the LN to lead into the next section by giving the player a small rest
2017-03-09 21:44 Protastic101: I also think that the synth kind of overshadows the 1/2 at that point, which kind of made the sound even more irrelevant
2017-03-09 21:44 Antalf: but one question, whats your justification for leaving it 1/2?
2017-03-09 21:45 Protastic101: I said above. It's a continuation of the section with only 1/2 singles at 01:21:063 -
2017-03-09 21:45 Antalf: oke, krool
2017-03-09 21:45 Protastic101: I left the 1/2 there to keep a slightly higher nps than the previous section to represent the building of the music
2017-03-09 21:47 Antalf: wts my mouse bugged one sec
2017-03-09 21:48 Protastic101: rip mouse lmao
2017-03-09 21:48 Antalf: IM DUMB A F
2017-03-09 21:48 Antalf: I LEFT THE PENCIL IN THE TABLET
2017-03-09 21:48 Protastic101: wut'd you do?
2017-03-09 21:48 Protastic101: lmao wtf
2017-03-09 21:48 Antalf: no wonder it was static in one place
2017-03-09 21:48 Protastic101: #JusttabletProblems
2017-03-09 21:49 Antalf: 01:58:034 (118034|2,118210|3,118740|1,118916|0,119446|2,119622|1) - wotofok are this for
2017-03-09 21:49 Protastic101: the synth
2017-03-09 21:49 Protastic101: Im probably just going to make them all [12] or [34], cause the other arrangements are cancer
2017-03-09 21:49 Antalf: im preeeeeeeeeeetty sure you can represent them with the doubles D:
2017-03-09 21:50 Protastic101: What, you mean make the synth a jump?:
2017-03-09 21:51 Antalf: im talking about removin those and leavin the jumps 01:58:475 (118475|3,118475|2,118652|3,118652|2,118828|3,118828|2,119004|3,119004|2) -
2017-03-09 21:52 Antalf: 02:11:004 (131004|0) - 1/2 ln here?
2017-03-09 21:52 Protastic101: but the synth is the same as the notes like at 01:55:916 (115916|2,116093|1) - or 01:55:210 (115210|1,115387|0) - or 01:56:622 (116622|0,116799|3) -
2017-03-09 21:52 Protastic101: ooo, this section is a mess :thinking:
2017-03-09 21:52 Protastic101: Lemme see
2017-03-09 21:53 Antalf: there you can add some pretty cool complementary LNs for the synth
2017-03-09 21:53 Protastic101: I want to keep the section LNless, as kind of like a precursor to the handstream at 02:17:534 -
2017-03-09 21:53 Protastic101: I'll add some SVs for the synth though
2017-03-09 21:54 Antalf: this i just me i think but i think your putting too much stress on the right hand starting from here 02:11:004 (131004|0) -
2017-03-09 21:56 Antalf: 03:25:299 - AAAAAAAAAAAAAAAAAAAAA
2017-03-09 21:56 Protastic101: I don't really see it. Maybe from 02:12:946 - to 02:13:652 - a bit, but the rest has a pretty even balance on both hands
2017-03-09 21:56 Protastic101: Oh, I changed that alreadyu
2017-03-09 21:56 Protastic101: already*
2017-03-09 21:56 Protastic101: It's now consistent with the beginning section
2017-03-09 21:56 Antalf: move this to 1 03:19:652 (199652|2) -
2017-03-09 21:57 Antalf: seriously that whast the most triggering thing when i played it :D
2017-03-09 21:58 Protastic101: moved the LN right before it to 1
2017-03-09 21:58 Antalf: 03:32:357 - 03:32:710 - 03:33:063 - 03:33:416 - fam teh doubles
2017-03-09 21:58 Antalf: same for that part further on
2017-03-09 21:59 Protastic101: idk, I feel like at the start it's too quiet for a jump
2017-03-09 22:00 Antalf: intense anchor incoming 03:53:534 (233534|1,233622|2,233799|1,233887|2,233975|1,234152|2,234240|1,234328|2,234416|1,234593|2,234681|1,234857|2,234946|1,235034|2,235122|1,235299|2,235299|1,235475|1,235563|2,235740|1,235828|2,236004|2,236004|1) -
2017-03-09 22:00 Protastic101: das not an anchor doh
2017-03-09 22:00 Antalf: then im dumb nvm
2017-03-09 22:00 Antalf: ok so
2017-03-09 22:00 Antalf: if you dont add the doubles there i feel like it just breaks consistency
2017-03-09 22:00 Protastic101: I mean, do you have a problem with it? Is it the trilly nature?
2017-03-09 22:01 Protastic101: You want me to add a jumptrill?
2017-03-09 22:01 Antalf: oh hell no
2017-03-09 22:01 Antalf: just give col 4 a bit more of love
2017-03-09 22:01 Antalf: that handstream is fine
2017-03-09 22:02 Protastic101: o, ur rite
2017-03-09 22:02 Antalf: or in another words
2017-03-09 22:02 Antalf: balance it a bit
2017-03-09 22:02 Protastic101: 03:50:710 - first tho, i need to get rid of this cancer
2017-03-09 22:02 Antalf: oh you hadnt?
2017-03-09 22:02 Antalf: thats eye cancer as well :D
2017-03-09 22:02 Protastic101: Not yet
2017-03-09 22:02 Antalf: ACTION shot
2017-03-09 22:03 Antalf: ok ima be cold honest here, the sole existencce of this bother me 03:59:799 (239799|1,239799|3,239887|2,239887|0,239975|3,239975|1,240063|0,240063|2) -
2017-03-09 22:04 Protastic101: patterns getting so cancer I needed to switch to HD
2017-03-09 22:04 Protastic101: give me a sec
2017-03-09 22:05 Antalf: should i skip all the cancer patterns then?
2017-03-09 22:06 Protastic101: Nah, I was testing something else
2017-03-09 22:06 Antalf: well going back to dis, 03:59:799 (239799|1,239799|3,239887|2,239887|0,239975|3,239975|1,240063|0,240063|2) -
2017-03-09 22:06 Protastic101: alright
2017-03-09 22:06 Protastic101: so those trills
2017-03-09 22:06 Antalf: i really dont suggest you arrange it like that
2017-03-09 22:07 Protastic101: The thing is, I need to vary the type of complementary chords I used, and since this is 4k, there's only 3 possibilites
2017-03-09 22:07 Antalf: my only reason, the long a f 1/8 stream / handstream / jumpstream w/e
2017-03-09 22:07 Protastic101: what I did to try and make it easier on the player though, was I interspersed [12][34] jumps around every 3 trills
2017-03-09 22:08 Protastic101: And Im not going to use jacks because that would give me eye cancer
2017-03-09 22:08 Antalf: EW, JACKS
2017-03-09 22:09 Protastic101: exactly :D
2017-03-09 22:09 Antalf: oke let me try to express my self better.. I really suggest you use another pattern because IMO, AND JUST IMO, that pattern is a bit too hard considering you just finished the hell of a stream back there
2017-03-09 22:09 Protastic101: I've kind of been leading up to this the entire time though, with all the hand streams and trills within those earlier handstreams
2017-03-09 22:10 Protastic101: this dense handstream shouldn't be coming as a surprise to someone as this is the most intense part of the song
2017-03-09 22:10 Protastic101: 04:31:652 - I also give little rest breaks during places like this where I bring the density down to mostly singles + 2 hands
2017-03-09 22:11 Antalf: modding 5* is a pain..
2017-03-09 22:11 Antalf: 04:46:034 (286034|1,286122|2,286210|1,286299|2,286475|1,286563|2,286740|1,286828|2,286916|1,287004|2,287093|1,287269|2,287357|1,287534|1,287534|2) -
2017-03-09 22:11 Antalf: can we not :D?
2017-03-09 22:11 Protastic101: was dat
2017-03-09 22:12 Antalf: my issue around there is the inmense usage of col 2 and 3
2017-03-09 22:12 Antalf: im really not gonna touch the other part since i think its fine as it is (?
2017-03-09 22:12 Protastic101: The reason I use it so much is to avoid too much turning on the hand streams
2017-03-09 22:13 Antalf: well thats tru i guess..
2017-03-09 22:13 Protastic101: If you play it, it's actually pretty linear since it doesn't change direction too often
2017-03-09 22:13 Antalf: but think about stamina tho
2017-03-09 22:13 Antalf: 05:12:063 (312063|1,312328|1) - this almost made me cry
2017-03-09 22:14 Protastic101: and when it does change direction, like with 04:46:740 (286740|1,286828|2,286916|1,287004|2,287093|1) - , it's done so that the player can't gather enough moment to make it a problem
2017-03-09 22:14 Protastic101: but shields :/
2017-03-09 22:14 Antalf: yeah im totally against that one
2017-03-09 22:14 Antalf: i dont think its necessary at all
2017-03-09 22:14 Protastic101: I like it cause the hand movement is a bit different from the other notes in the section in that it's more random and unpredictable
2017-03-09 22:15 Protastic101: It's also played similarly to a 3/4 rhythm, but you just have to release the LN and immediately hit the note again which isn't that bad. I also give 1/2 beat of rest between the shield and the next note on the left hand at 05:12:504 (312504|0) -
2017-03-09 22:16 Antalf: well ima be honest i really dont like it as such but if you want to keep at as that
2017-03-09 22:17 Protastic101: if someone else says something about it, I'll consider changing it, but I think the pattern is fine as is to hit
2017-03-09 22:18 Antalf: this is just a sole opinion, ignore if you want: Move all this to col 1? 05:15:593 (315593|2,316299|2,317004|2) -
2017-03-09 22:19 Protastic101: the pattern there is one hand plays only the 1/1 rhythm, while the other hand alternates notes on the upbeat
2017-03-09 22:19 Protastic101: Basically, I isolated the hands there to play different things. So it's like a forced separation so that they don't cooperate with each other at all
2017-03-09 22:19 Antalf: thats
2017-03-09 22:19 Antalf: mean af
2017-03-09 22:19 Antalf: 05:17:887 - im 300000000000000000000000000000000000000000000000000000000% sure theres a sound here
2017-03-09 22:21 Protastic101: there is, but I wanted to use a 3/2 space there to accent the pause in the kicks
2017-03-09 22:21 Antalf: is it cool to ignotr that sound tho?
2017-03-09 22:22 Protastic101: http://puu.sh/uC1rV.jpg unrelated but
2017-03-09 22:22 Protastic101: And yeah, I think it is. I didn't map it in the beginning at 00:12:946 - either
2017-03-09 22:22 Antalf: what
2017-03-09 22:22 Antalf: the actual
2017-03-09 22:22 Antalf: fuck
2017-03-09 22:22 Antalf: did i just read
2017-03-09 22:23 Protastic101: you just read #osumania in the modding association
2017-03-09 22:23 Antalf: holy jesus
2017-03-09 22:23 Antalf: so i guess thats it \o/
2017-03-09 22:23 Antalf: man i feel useless :D
2017-03-09 22:24 Protastic101: nooo
2017-03-09 22:24 Protastic101: it was helpful
2017-03-09 22:24 Protastic101: I basically remapped like 2 sections lol
2017-03-09 22:24 Protastic101: and killed a ton of inconsistencies
2017-03-09 22:24 Antalf: gonna upload the log, im not sure if,, fuck it ill leave it all
Allezard
no kudosu

01:20:710 -


and

01:32:004 -
Virtue-
epic mapset, baka creator, mod by baka modder
08:08 Virtue-: sheep
08:08 Virtue-: can we irc
08:08 Protastic101: baka
08:08 Virtue-: i'm really really lazy af rn
08:08 Protastic101: but :/
08:08 Protastic101: i am too
08:08 Virtue-: D:
08:09 Protastic101: ok
08:09 Virtue-: i'll nuke the SVs
08:09 Virtue-: :D
08:09 *Protastic101 prepares to get nuked
08:10 Virtue-: http://puu.sh/uKMJ0/4af51d668a.jpg
08:11 Virtue-: from 00:07:299 - until 00:07:652 - change it into 1.9x, 0.1x, and so on
08:11 Virtue-: if u want more impact on it :/
08:11 Protastic101: das a fancy timing panel
08:11 Virtue-: =w=)b
08:11 Protastic101: I'm trying to keep the SVs barely noticeable in this section since I don't want anything super heavy so soon already
08:11 Virtue-: D:
08:11 Protastic101: It's enough to where you notice something's different but you aren't able to tell what
08:12 Virtue-: but... but... there's no different when u put the SVs or not ._.
08:12 Virtue-: huehue
08:12 Protastic101: there is, it's just harder to see
08:13 Protastic101: I made them soft for that purpose D:
08:13 Virtue-: fine then -_-
08:14 Protastic101: D:
08:14 Virtue-: http://puu.sh/uKMYU/73dfc55fe2.jpg
08:14 Virtue-: fck u :D
08:14 Protastic101: huehuehue
08:15 Protastic101: rearranged it a bit
08:15 Protastic101: should feel more natural to play now
08:15 Virtue-: from 00:34:475 - until 00:35:887 - same as the 00:07:299
08:15 Virtue-: can't feel any differeces
08:16 Virtue-: sht
08:16 Virtue-: typo
08:16 Protastic101: since the Svs are 1/8, it's much more noticeable here that there's a stutter. Any stronger and it wouldn't really give the player any reaction time to the notes as they come
08:16 Protastic101: it's more of a visual effect than anything to represent that dry snare
08:16 Virtue-: it's sooooooo smooth u baka :(
08:17 Virtue-: "optical illusion" that's what my friend said
08:18 Protastic101: but it's not. There's a clear visual stutter, even at 32 speed which is what I read with
08:18 Virtue-: from 00:38:710 - until 00:41:534 -
08:18 Virtue-: same
08:18 Virtue-: it's soooo smooth u baka :( [2]
08:19 Protastic101: similar reasoning here. I started the beginning 00:38:710 - using a barely noticeable SV so it would better represent the 1/1 and then 1/2 dry snares
08:19 *Virtue- find a gun
08:19 *Virtue- find the ammo
08:20 *Virtue- prepare to shoot
08:20 Virtue-: 00:49:828 - miss here?
08:20 *Protastic101 shot
08:21 Protastic101: I started the 1/2 on the downbeat at 00:50:004 - instead since the sound really blends in with each other so it's hard to determine where exactly it begins
08:21 Virtue-: wait, my mom calls me
08:21 Virtue-: brb
08:22 Protastic101: you can do it
08:22 Protastic101: i believe in you
08:25 Virtue-: back
08:25 Protastic101: yay!
08:26 Virtue-: from 00:58:475 - until 01:20:357 - wall of LNs?
08:26 Protastic101: huh, that would be interesting but I don't know how I'd do it tbh
08:28 Virtue-: http://puu.sh/uKNVg/528ecc9701.jpg
08:28 Virtue-: LOL
08:28 Protastic101: basically me lol
08:29 Virtue-: http://puu.sh/uKO16/b232dae084.jpg
08:29 Virtue-: good enough?
08:30 Protastic101: https://osu.ppy.sh/ss/7575785 would something like this for the LNs work?
08:30 Protastic101: o hey, das similar to my idea lol
08:31 Virtue-: ^
08:31 Virtue-: lol
08:31 Virtue-: yup that must be good
08:31 Protastic101: alright, continue on with the mod, I'll start making the changes later
08:32 Virtue-: yey LNs >w<
08:32 Virtue-: 01:19:475 (79475|0,79828|0,80181|0) - well this......
08:33 Protastic101: there's 3 separate whooshes there that kind of fade in and out
08:40 Virtue-: brb again
08:41 Protastic101: ok
08:46 Virtue-: back [2]
08:46 Protastic101: yay!
08:47 Protastic101: I've finished redoing the first LN section
08:47 Virtue-: ^
08:47 Virtue-: can't wait to try :D
08:47 Protastic101: yeah, it's cancer but :D
08:49 Virtue-: from 02:48:593 - until 02:51:063 - those 1/3 kinda hard
08:50 Protastic101: I structured it so that the 1/3 jacks never exceed more than 6 notes long, so it's a matter of muscle control when hitting it
08:50 Protastic101: I also make the pattern easy to read so that the player focuses mostly on the execution of the notes as opposed to reading since it's just a lot of [13][24] alternations
08:51 Virtue-: well....
08:51 Virtue-: guess what
08:51 Virtue-: i can't play it :'D
08:51 Protastic101: it just takes a bit of practice and you'll be able to nail it perfectly
08:52 Protastic101: I did start and end the 1/3 with a [34] and [12] jack so that the starts and ends are focused only on one hand which is easier imo to coordinate
08:53 Virtue-: http://puu.sh/uKPBW/c142f47588.jpg and http://puu.sh/uKPCY/361530c6bf.jpg
08:53 Virtue-: wanna try those?
08:53 Virtue-: quite easy
08:54 Protastic101: I want to make the jack lengths in multiples of 3s though because that's most likely how the player is going to be subdividing in the rhythm while playing
08:54 Protastic101: jacking them in sets of two makes it a bit harder rhythm wise for that reason imo
08:55 Virtue-: D:
08:56 Virtue-: btw, make the SB pls
08:56 Virtue-: of this map i mean
08:56 Virtue-: it kinda cool
08:57 Protastic101: im kind of bad with conceptualizing D:
08:57 Protastic101: I'd try but I don't know how to visualize the song
08:58 Virtue-: well... i think that's it, i don't see any wierd stuffs right here. well patterns, epic HS, with baka SVs =w=
08:58 Virtue-: hmmm
08:59 Protastic101: :thinking:
09:00 Virtue-: just give some small stuffs like u did it in my brand new world
09:00 Protastic101: brand new world is ugly af XD
09:00 Virtue-: ^
09:00 Virtue-: yup
09:00 Protastic101: Idk, I might add some triangles
09:00 Protastic101: and particles
09:00 Virtue-: that must be nice :/
09:00 Protastic101: but I dont think ill be doing anything fancy
09:01 Protastic101: time to fix the second section of noodles tho
09:01 Protastic101: lemme update so you can see them ~~and tell me how cancer it is~~
09:02 Virtue-: same here, don't like anything fancy
09:02 Virtue-: for me
09:02 Virtue-: "simple, but epic"
09:02 Protastic101: yeah!
09:03 Virtue-: done with the update?
09:03 Protastic101: yeah
09:03 Virtue-: time to try some sht
09:04 Protastic101: you can do it!
09:04 Protastic101: I believe in you!

don't forget to feed me
have some stars :D
Topic Starter
Protastic101

Allezard wrote:

no kudosu

01:20:710 -


and

01:32:004 -
I'd rather not use a 1/4 space between the notes as I want the LN to be a bridge of sorts into the next section of the music, in this case transitioning from (now present) heavier overlapped LNs to simple long holds and 1/2 short notes.

Virtue- wrote:

epic mapset, baka creator, mod by baka modder
08:08 Virtue-: sheep
08:08 Virtue-: can we irc
08:08 Protastic101: baka
08:08 Virtue-: i'm really really lazy af rn
08:08 Protastic101: but :/
08:08 Protastic101: i am too
08:08 Virtue-: D:
08:09 Protastic101: ok
08:09 Virtue-: i'll nuke the SVs
08:09 Virtue-: :D
08:09 *Protastic101 prepares to get nuked
08:10 Virtue-: http://puu.sh/uKMJ0/4af51d668a.jpg
08:11 Virtue-: from 00:07:299 - until 00:07:652 - change it into 1.9x, 0.1x, and so on
08:11 Virtue-: if u want more impact on it :/
08:11 Protastic101: das a fancy timing panel
08:11 Virtue-: =w=)b
08:11 Protastic101: I'm trying to keep the SVs barely noticeable in this section since I don't want anything super heavy so soon already
08:11 Virtue-: D:
08:11 Protastic101: It's enough to where you notice something's different but you aren't able to tell what
08:12 Virtue-: but... but... there's no different when u put the SVs or not ._.
08:12 Virtue-: huehue
08:12 Protastic101: there is, it's just harder to see
08:13 Protastic101: I made them soft for that purpose D:
08:13 Virtue-: fine then -_-
08:14 Protastic101: D:
08:14 Virtue-: http://puu.sh/uKMYU/73dfc55fe2.jpg
08:14 Virtue-: fck u :D
08:14 Protastic101: huehuehue
08:15 Protastic101: rearranged it a bit
08:15 Protastic101: should feel more natural to play now
08:15 Virtue-: from 00:34:475 - until 00:35:887 - same as the 00:07:299
08:15 Virtue-: can't feel any differeces
08:16 Virtue-: sht
08:16 Virtue-: typo
08:16 Protastic101: since the Svs are 1/8, it's much more noticeable here that there's a stutter. Any stronger and it wouldn't really give the player any reaction time to the notes as they come
08:16 Protastic101: it's more of a visual effect than anything to represent that dry snare
08:16 Virtue-: it's sooooooo smooth u baka :(
08:17 Virtue-: "optical illusion" that's what my friend said
08:18 Protastic101: but it's not. There's a clear visual stutter, even at 32 speed which is what I read with
08:18 Virtue-: from 00:38:710 - until 00:41:534 -
08:18 Virtue-: same
08:18 Virtue-: it's soooo smooth u baka :( [2]
08:19 Protastic101: similar reasoning here. I started the beginning 00:38:710 - using a barely noticeable SV so it would better represent the 1/1 and then 1/2 dry snares
08:19 *Virtue- find a gun
08:19 *Virtue- find the ammo
08:20 *Virtue- prepare to shoot
08:20 Virtue-: 00:49:828 - miss here?
08:20 *Protastic101 shot
08:21 Protastic101: I started the 1/2 on the downbeat at 00:50:004 - instead since the sound really blends in with each other so it's hard to determine where exactly it begins
08:21 Virtue-: wait, my mom calls me
08:21 Virtue-: brb
08:22 Protastic101: you can do it
08:22 Protastic101: i believe in you
08:25 Virtue-: back
08:25 Protastic101: yay!
08:26 Virtue-: from 00:58:475 - until 01:20:357 - wall of LNs?
08:26 Protastic101: huh, that would be interesting but I don't know how I'd do it tbh
08:28 Virtue-: http://puu.sh/uKNVg/528ecc9701.jpg
08:28 Virtue-: LOL
08:28 Protastic101: basically me lol
08:29 Virtue-: http://puu.sh/uKO16/b232dae084.jpg
08:29 Virtue-: good enough?
08:30 Protastic101: https://osu.ppy.sh/ss/7575785 would something like this for the LNs work?
08:30 Protastic101: o hey, das similar to my idea lol
08:31 Virtue-: ^
08:31 Virtue-: lol
08:31 Virtue-: yup that must be good
08:31 Protastic101: alright, continue on with the mod, I'll start making the changes later
08:32 Virtue-: yey LNs >w<
08:32 Virtue-: 01:19:475 (79475|0,79828|0,80181|0) - well this......
08:33 Protastic101: there's 3 separate whooshes there that kind of fade in and out
08:40 Virtue-: brb again
08:41 Protastic101: ok
08:46 Virtue-: back [2]
08:46 Protastic101: yay!
08:47 Protastic101: I've finished redoing the first LN section
08:47 Virtue-: ^
08:47 Virtue-: can't wait to try :D
08:47 Protastic101: yeah, it's cancer but :D
08:49 Virtue-: from 02:48:593 - until 02:51:063 - those 1/3 kinda hard
08:50 Protastic101: I structured it so that the 1/3 jacks never exceed more than 6 notes long, so it's a matter of muscle control when hitting it
08:50 Protastic101: I also make the pattern easy to read so that the player focuses mostly on the execution of the notes as opposed to reading since it's just a lot of [13][24] alternations
08:51 Virtue-: well....
08:51 Virtue-: guess what
08:51 Virtue-: i can't play it :'D
08:51 Protastic101: it just takes a bit of practice and you'll be able to nail it perfectly
08:52 Protastic101: I did start and end the 1/3 with a [34] and [12] jack so that the starts and ends are focused only on one hand which is easier imo to coordinate
08:53 Virtue-: http://puu.sh/uKPBW/c142f47588.jpg and http://puu.sh/uKPCY/361530c6bf.jpg
08:53 Virtue-: wanna try those?
08:53 Virtue-: quite easy
08:54 Protastic101: I want to make the jack lengths in multiples of 3s though because that's most likely how the player is going to be subdividing in the rhythm while playing
08:54 Protastic101: jacking them in sets of two makes it a bit harder rhythm wise for that reason imo
08:55 Virtue-: D:
08:56 Virtue-: btw, make the SB pls
08:56 Virtue-: of this map i mean
08:56 Virtue-: it kinda cool
08:57 Protastic101: im kind of bad with conceptualizing D:
08:57 Protastic101: I'd try but I don't know how to visualize the song
08:58 Virtue-: well... i think that's it, i don't see any wierd stuffs right here. well patterns, epic HS, with baka SVs =w=
08:58 Virtue-: hmmm
08:59 Protastic101: :thinking:
09:00 Virtue-: just give some small stuffs like u did it in my brand new world
09:00 Protastic101: brand new world is ugly af XD
09:00 Virtue-: ^
09:00 Virtue-: yup
09:00 Protastic101: Idk, I might add some triangles
09:00 Protastic101: and particles
09:00 Virtue-: that must be nice :/
09:00 Protastic101: but I dont think ill be doing anything fancy
09:01 Protastic101: time to fix the second section of noodles tho
09:01 Protastic101: lemme update so you can see them ~~and tell me how cancer it is~~
09:02 Virtue-: same here, don't like anything fancy
09:02 Virtue-: for me
09:02 Virtue-: "simple, but epic"
09:02 Protastic101: yeah!
09:03 Virtue-: done with the update?
09:03 Protastic101: yeah
09:03 Virtue-: time to try some sht
09:04 Protastic101: you can do it!
09:04 Protastic101: I believe in you!

don't forget to feed me
have some stars :D
thx u baka
Todestrieb
Quick look at the streamz. All of them are suggestion for a better flow and avoid anchors, feel free to reject (also sorry for the amount of screenshots, I find this far easier to show big suggestions).

|0|1|2|3|

kms
00:30:769 (30769|1) - Move to 0 (prevent the 4 notes anchor).
https://osu.ppy.sh/ss/7578318 - I don't see any reason to make this kind of trills heavy patterns. I highly recommend you to "break" it as much as you can (exemple: https://osu.ppy.sh/ss/7578334 ) (I will also help to accentuate the next suggestion).
https://osu.ppy.sh/ss/7578363 - This is the part that would need some trilly patterns, that will help accentuate the "drum" sound (Exemples: https://osu.ppy.sh/ss/7578406 or https://osu.ppy.sh/ss/7578355 ).
https://osu.ppy.sh/ss/7578413 - Too many trills (Suggest: https://osu.ppy.sh/ss/7578434 ).
https://osu.ppy.sh/ss/7578468 - Watch out for anchors (Suggest: https://osu.ppy.sh/ss/7578459 ).
02:03:328 (123328|2) - Move to 0 and CTRL+H the next part.
https://osu.ppy.sh/ss/7578533 - Once again, suggest you to try your best avoiding those trilly streams when It's not necessary (Suggest: https://osu.ppy.sh/ss/7578527 ).
02:23:004 (143004|2) - Move to 0.
03:56:093 (236093|1) - Move to 0 (Help the transition to the 1/8 and avoid the same jump twice).
03:56:181 (236181|1) - Move to 1 (^).

There should be more of the same kind of patterns and should also be applicable the the "m/s" difficulty, but I think you got the general idea of my suggestions (and I lack of time :( ).
Topic Starter
Protastic101

Todestrieb wrote:

Quick look at the streamz. All of them are suggestion for a better flow and avoid anchors, feel free to reject (also sorry for the amount of screenshots, I find this far easier to show big suggestions).

|0|1|2|3|

kms
00:30:769 (30769|1) - Move to 0 (prevent the 4 notes anchor). ok
https://osu.ppy.sh/ss/7578318 - I don't see any reason to make this kind of trills heavy patterns. I highly recommend you to "break" it as much as you can (exemple: https://osu.ppy.sh/ss/7578334 ) (I will also help to accentuate the next suggestion). cool, applied
https://osu.ppy.sh/ss/7578363 - This is the part that would need some trilly patterns, that will help accentuate the "drum" sound (Exemples: https://osu.ppy.sh/ss/7578406 or https://osu.ppy.sh/ss/7578355 ). Applied a bit differently but with a similar amount of trills
https://osu.ppy.sh/ss/7578413 - Too many trills (Suggest: https://osu.ppy.sh/ss/7578434 ). rearranged pretty closely to your screenshot save for the end where I kept a small trill for direction change.
https://osu.ppy.sh/ss/7578468 - Watch out for anchors (Suggest: https://osu.ppy.sh/ss/7578459 ). thanks, plays a lot better now
02:03:328 (123328|2) - Move to 0 and CTRL+H the next part. Im keeping this as it'd create a jack with 02:03:240 (123240|0,123240|1) - . Instead, what I did was change the roll at 02:03:416 - a bit to something like this https://osu.ppy.sh/ss/7583096
https://osu.ppy.sh/ss/7578533 - Once again, suggest you to try your best avoiding those trilly streams when It's not necessary (Suggest: https://osu.ppy.sh/ss/7578527 ). yeah, rearranged this and the next few measures a bit
02:23:004 (143004|2) - Move to 0. ok
03:56:093 (236093|1) - Move to 0 (Help the transition to the 1/8 and avoid the same jump twice). cool
03:56:181 (236181|1) - Move to 1 (^). Im going to say no to this one because I want to leave as much space as possible between notes in the 1/8 burst, and if I moved it to 1, then the space between that and 03:56:402 (236402|1) - is only 3/8, but if I keep it in 2 like it currently is, then the space between 03:56:181 (236181|1,236402|1) - is 5/8

There should be more of the same kind of patterns and should also be applicable the the "m/s" difficulty, but I think you got the general idea of my suggestions (and I lack of time :( ).
Thanks a bunch for the mod Todes!
Litharrale
No kudosu

I like the diff names. The bottom one should be 9.8m/s² though.
http://i.imgur.com/wL0Bb04.png
Topic Starter
Protastic101

Litharrale wrote:

No kudosu

I like the diff names. The bottom one should be 9.8m/s² though.
http://i.imgur.com/wL0Bb04.png
Don't think it's rankable to have a diff name using an exponent. I thought that stuff was disallowed :thinking:
No_sync
hi!

From my NM/M4M queue. <- *Sellout link*
As requested! :)

Columns 4K 0|1|2|3



General
MP3: PASS
BG: PASS
Video: PASS
  1. Not needed.
BPM & Offset: MISS
  1. This issue appear on AiMod, Screenshot: https://puu.sh/v3LvO.png I think this issue is for the BPM value (and sensitivity) that have certain difficulties:
    1. This is an screenshot from 9.8 m/s .osu file: https://puu.sh/v3M67.png <- The second highlighted sentence is the red line (the BPM one) Check the second number: "352.94116"
    2. This is an screenshot from 340.29 m/s .osu file: https://puu.sh/v3Mhg.png <- Now, Check the second number: "352.941176470588"
    3. This is an screenshot from 11.186 km/s .osu file: https://puu.sh/v3MA8.png <- Finally... the second number: "352.941176470588"
  2. So you need to change the value from 9.8 m/s difficulty: "352.94116" to "352.941176470588". That will fix the issue. After that, resnap the notes and kiai in that difficulty.
Diff.Spread: FAIL
  1. You need a normal difficulty. That's all here.
Diff.Name: PASS
  1. Speed is everything!
HP & OD: PASS
Hitsound: PASS
Hitsound Volume: PASS
Kiai Time: PASS
Metadata: PASS
  1. http://cametek.jp/planetshaper/ , https://soundcloud.com/kamelcamellia/ctcd-011-planetshaper-xfaded-demo and http://vgmdb.net/album/60678
Widescreen Support: MISS
  1. Uncheck Widescreen Support on 9.8 m/s and 340.29 m/s.
Preview Point: PASS
AiMod Things: MISS
  1. "Uninherited timing points conflict with ..." Above said on BPM & Offset.
  2. Extra: I don't know why but if you go to the start of the map (any diff on "Compose") you start on 00:02:004 but if you go to the timing window, the offset is set on 00:02:005. I think that this is some visual bug or something like that. (It happen to me before...)
  3. Extra2: There are Storyboard Hitsounds (more info in "Mod!") but if they aren't intended, some hitsound files won't be useful anymore:
    1. normal-hitclap.wav
    2. normal-hitfinish.wav
    3. normal-hitwhistle.wav
  4. Extra3: https://osu.ppy.sh/ss/7697489 <- You see that "50%" on the right upper corner? There a lot of these on 9.8 m/s and 340.29 m/s...

Mod!
[9.8 m/s]
Can you use 50% Volume from start? 100% is too much.

00:45:769 (45769|0,45946|0,46122|0,46299|0,46475|0) - Try this: https://osu.ppy.sh/ss/7697569 Or use something that you like.

02:34:475 (154475|2) - I rather end this Longnote on 02:34:652.

03:57:240 (237240|0,237416|0,237593|0,237769|0) - https://osu.ppy.sh/ss/7697606 If you like...

03:57:946 (237946|1,238034|2,238122|1,238210|2,238299|3,238299|0,238475|1,238563|2,238652|1,238740|2,238828|3,239181|1,239181|0,239181|2) - I rather do this instead: https://osu.ppy.sh/ss/7697616 Less repetitive. After the Longnote, rearrange the next note to evade jack.

Storyboard Hitsounds (If aren't intended, erase them):

1:20:534 Eb7.wav@100%
1:20:887 F#7.wav@100%
3:24:769 Eb7.wav@100%
3:25:122 F#7.wav@100%
4:32:710 normal-hitclap.wav@50%
4:35:181 normal-hitclap.wav@50%
4:35:534 normal-hitclap.wav@50%
4:36:63 normal-hitclap.wav@50%
4:36:240 normal-hitclap.wav@50%
4:38:4 normal-hitclap.wav@50%
4:38:357 normal-hitclap.wav@50%
4:38:710 normal-hitclap.wav@50%
4:39:769 normal-hitclap.wav@50%
4:39:946 normal-hitclap.wav@50%
4:41:4 normal-hitclap.wav@50%
4:41:181 normal-hitclap.wav@50%
4:41:357 normal-hitclap.wav@50%

[340.29 m/s]
Can you use 50% Volume from start? 100% is too much. x2

02:48:946 to 02:51:063 - https://osu.ppy.sh/ss/7697697 If you like.

04:29:887 - https://osu.ppy.sh/ss/7697723 <- Is the Middle one. This should be a triple.

Everything else seems fine.

Storyboard Hitsounds:

1:20:357 D7.wav@100%
1:20:534 Eb7.wav@100%
1:20:710 F7.wav@100%
1:20:887 F#7.wav@100%
3:24:769 Eb7.wav@100%
3:25:122 F#7.wav@100%
4:35:181 normal-hitclap.wav@50%
4:36:63 normal-hitclap.wav@50%
4:38:4 normal-hitclap.wav@50%
4:38:710 normal-hitclap.wav@50%

[11.186 km/s]
00:45:769 - https://osu.ppy.sh/ss/7697753 I don't mod too much "X" difficulties but these chords are really necessary (1/2 beat ones)? Skipping from now on...

00:47:181 (47181|3,47181|2) - Only two? (like the chords on the stream before) I rather add one more on |1|

01:54:769 (114769|3,114857|0,114946|3,114946|1,114946|2) - Ctrl+H.

02:35:799 (155799|2,155887|2,156063|1) - ^

02:44:357 (164357|1,164357|0,164446|0,164534|3,164622|3,164710|1,164710|0,164710|2,164799|1,164887|3,164975|2,164975|3) - I rather: https://osu.ppy.sh/ss/7697802

03:58:475 (238475|1,238563|3,238652|1,238740|3) - https://osu.ppy.sh/ss/7697818

Those SV... GJ.

Storyboard Hitsounds:

1:20:887 F#7.wav@100%
3:25:122 F#7.wav@100%
4:35:181 normal-hitclap.wav@50%
4:38:4 normal-hitclap.wav@50%
4:38:710 normal-hitclap.wav@50%

Those SV...x2 :3

Good Luck! :)
Topic Starter
Protastic101

No_sync wrote:

hi!

From my NM/M4M queue. <- *Sellout link*
As requested! :)

Columns 4K 0|1|2|3



General
MP3: PASS
BG: PASS
Video: PASS
  1. Not needed.
BPM & Offset: MISS
  1. This issue appear on AiMod, Screenshot: https://puu.sh/v3LvO.png I think this issue is for the BPM value (and sensitivity) that have certain difficulties:
    1. This is an screenshot from 9.8 m/s .osu file: https://puu.sh/v3M67.png <- The second highlighted sentence is the red line (the BPM one) Check the second number: "352.94116"
    2. This is an screenshot from 340.29 m/s .osu file: https://puu.sh/v3Mhg.png <- Now, Check the second number: "352.941176470588"
    3. This is an screenshot from 11.186 km/s .osu file: https://puu.sh/v3MA8.png <- Finally... the second number: "352.941176470588"
  2. So you need to change the value from 9.8 m/s difficulty: "352.94116" to "352.941176470588". That will fix the issue. After that, resnap the notes and kiai in that difficulty.
Fml, what is osu even doing lol. Thanks for pointing it out, fixed.

Diff.Spread: FAIL
  1. You need a normal difficulty. That's all here.
I technically don't since this is a marathon length song. I just made the easier difficulties so people around my level would have something to play too since I really enjoy this song and think others would too, but I'm too lazy to make a spread for the lower difficulties since that'd be like 3 more difficulties and I'd be rip trying to make it.

Diff.Name: PASS
  1. Speed is everything!
HP & OD: PASS
Hitsound: PASS
Hitsound Volume: PASS
Kiai Time: PASS
Metadata: PASS
  1. http://cametek.jp/planetshaper/ , https://soundcloud.com/kamelcamellia/ctcd-011-planetshaper-xfaded-demo and http://vgmdb.net/album/60678 vgmdb isn't considered an official source for metadata; you only use it if you can't find a better source anywhere else. Just commenting on that fact, but I also added "CTCD-011" to tags since it looks like that's part of the album or whatever that atomosphere is in
Widescreen Support: MISS
  1. Uncheck Widescreen Support on 9.8 m/s and 340.29 m/s. So a fun fact here, widescreen support doesn't actually affect the map in any way unless a storyboard is present, which there isn't in this map, so leaving it checked is fine.
Preview Point: PASS
AiMod Things: MISS
  1. "Uninherited timing points conflict with ..." Above said on BPM & Offset.
  2. Extra: I don't know why but if you go to the start of the map (any diff on "Compose") you start on 00:02:004 but if you go to the timing window, the offset is set on 00:02:005. I think that this is some visual bug or something like that. (It happen to me before...)
  3. Extra2: There are Storyboard Hitsounds (more info in "Mod!") but if they aren't intended, some hitsound files won't be useful anymore: These were intended since I didn't have enough notes to add both keysounds + the normal-hitclap (dry snare)
    1. normal-hitclap.wav
    2. normal-hitfinish.wav
    3. normal-hitwhistle.wav
  4. Extra3: https://osu.ppy.sh/ss/7697489 <- You see that "50%" on the right upper corner? There a lot of these on 9.8 m/s and 340.29 m/s...
That's a result of the hitsound copier I used, but it doesn't actually affect the volume of anything since I deleted hitsounds applied to those notes. I could technically fix them in the .osu but I'm too lazy for that.

Mod!
[9.8 m/s]
Can you use 50% Volume from start? 100% is too much. lmfao, I didn't even notice that mistake, thanks for pointing it out.

00:45:769 (45769|0,45946|0,46122|0,46299|0,46475|0) - Try this: https://osu.ppy.sh/ss/7697569 Or use something that you like. There's a few things about the screenshot I kind of dislike. Sure, the stacks are lowered to 3 or less, but the direction changes make the entire burst lean towards the right hand a bit too much, so the weight is uneven. Also, the flow isn't as linear as I'd like it to be for playability reasons (because this is a 1/4 dense jump burst in a diff going for index streams), and there's a [3][24][3] pattern in the start that I dislike immensely due to how it breaks momentum. I did rearrange the burst a little though

02:34:475 (154475|2) - I rather end this Longnote on 02:34:652. I tried it out and I think it's better to leave them as 1/1 long since I need to be consistent with the later section at 02:40:122 - when I actually use the 1/1 LNs to connect the jumps like 02:40:475 (160475|1,160475|3) -

03:57:240 (237240|0,237416|0,237593|0,237769|0) - https://osu.ppy.sh/ss/7697606 If you like... I'd like to avoid that direction turn with [4][23][1][234] since it breaks the flow a bit due to the loss in momentum from the linear roll.

03:57:946 (237946|1,238034|2,238122|1,238210|2,238299|3,238299|0,238475|1,238563|2,238652|1,238740|2,238828|3,239181|1,239181|0,239181|2) - I rather do this instead: https://osu.ppy.sh/ss/7697616 Less repetitive. After the Longnote, rearrange the next note to evade jack. ok,
flipped the trill


Storyboard Hitsounds (If aren't intended, erase them):

1:20:534 Eb7.wav@100%
1:20:887 F#7.wav@100%
3:24:769 Eb7.wav@100%
3:25:122 F#7.wav@100%
4:32:710 normal-hitclap.wav@50%
4:35:181 normal-hitclap.wav@50%
4:35:534 normal-hitclap.wav@50%
4:36:63 normal-hitclap.wav@50%
4:36:240 normal-hitclap.wav@50%
4:38:4 normal-hitclap.wav@50%
4:38:357 normal-hitclap.wav@50%
4:38:710 normal-hitclap.wav@50%
4:39:769 normal-hitclap.wav@50%
4:39:946 normal-hitclap.wav@50%
4:41:4 normal-hitclap.wav@50%
4:41:181 normal-hitclap.wav@50%
4:41:357 normal-hitclap.wav@50%
These are all intended since I gave priority to the keysounds and ended up being unable to fit in the normal-hitclap, but I also didn't want to have it not play when it's present in every other difficulty, so yeah, I just threw them to storyboard.

[340.29 m/s]
Can you use 50% Volume from start? 100% is too much. x2 aaaaaa, how did i miss this

02:48:946 to 02:51:063 - https://osu.ppy.sh/ss/7697697 If you like. Yeah sure, applied, but I only put the third note in either 1 or 4 since putting it in the inner columns makes it a bit harder to execute imo due to the fact it's so close to the 1/3 jacks and not isolated from them.

04:29:887 - https://osu.ppy.sh/ss/7697723 <- Is the Middle one. This should be a triple. lol, I'm dumb, thanks for pointing it out.

Everything else seems fine.

Storyboard Hitsounds:

1:20:357 D7.wav@100%
1:20:534 Eb7.wav@100%
1:20:710 F7.wav@100%
1:20:887 F#7.wav@100%
3:24:769 Eb7.wav@100%
3:25:122 F#7.wav@100%
4:35:181 normal-hitclap.wav@50%
4:36:63 normal-hitclap.wav@50%
4:38:4 normal-hitclap.wav@50%
4:38:710 normal-hitclap.wav@50%
see reason in the 9.8 section

[11.186 km/s]
00:45:769 - https://osu.ppy.sh/ss/7697753 I don't mod too much "X" difficulties but these chords are really necessary (1/2 beat ones)? Skipping from now on... The reason why I added these is because the music gets much more intense compared to the normal 1/8 burst at 00:44:357 - ,
but the snap is indeterminate, and if I used 1/12, then the SR would be hella inflated (I tried before and it got to 5.68* lol) so I decided to represent the increase in musical intensity by increasing note density, which is why I added the 1/2 jumps.


00:47:181 (47181|3,47181|2) - Only two? (like the chords on the stream before) I rather add one more on |1| it's because I'm trying to avoid a 1/8 minitrill with the previous notes, and a 1/4 jack which would be really uncomfortable to hit and pretty much a guaranteed miss https://osu.ppy.sh/ss/7711663

01:54:769 (114769|3,114857|0,114946|3,114946|1,114946|2) - Ctrl+H. I'd like to keep 01:54:681 (114681|1) - disconnected from the other notes to represent the more chaotic dry snare that's being played. I tried to contrast the hand movements here basically, so it goes from fluid flow to disconnected and choppy which helps to keep the player on their feet as it gives them an early forewarning to the sections to come.

02:35:799 (155799|2,155887|2,156063|1) - ^ I'm jacking notes in this section for the kicks + snares since I think it's a change in pace to how I've mapped everything before to be easy to play. This kind of makes the player focus more on control and making sure they hit the notes just right to be able to repress again only a moment later.

02:44:357 (164357|1,164357|0,164446|0,164534|3,164622|3,164710|1,164710|0,164710|2,164799|1,164887|3,164975|2,164975|3) - I rather: https://osu.ppy.sh/ss/7697802 The problem with that for me is https://osu.ppy.sh/ss/7711702 . That uneven spacing between notes in the same column makes it really easy to screw up reading and miss, which is why I put it in 4 despite it being weighted unevenly on the right hand.

03:58:475 (238475|1,238563|3,238652|1,238740|3) - https://osu.ppy.sh/ss/7697818 I wanted the trill to be complementary with 03:58:299 (238299|2,238299|0) - and avoid a 3 note stack in 1 if it's not necessary.

Those SV... GJ.

Storyboard Hitsounds:

1:20:887 F#7.wav@100%
3:25:122 F#7.wav@100%
4:35:181 normal-hitclap.wav@50%
4:38:4 normal-hitclap.wav@50%
4:38:710 normal-hitclap.wav@50%
Yeah, as mentioned in the previous two diffs

Those SV...x2 :3

Good Luck! :)
Ah, thank you very much. I'll get around to applying it some time tomorrow Thanks for the mod, applied and updated~
Shiwahime
Oh my god this map is great. I really hope this gets ranked. c:
Rivals_7
M4M Placeholder
will edit this owo Can I insta rank this

edit:

[340.29]

some SVs element from your highest diff could be copied here. considering the diff itself still considerably Hard enough.

00:23:799 (23799|0,23843|1,23887|2,23931|3,23975|0,24019|1,24063|2,24107|3,24152|0,24196|1,24240|2,24284|3,24328|0,24372|1,24416|2,24460|3) - so here we have 4 roll to right lane while you have only 2 roll to the left lane - 00:23:181 (23181|3,23225|2,23269|1,23313|0,23357|3,23402|2,23446|1,23490|0) - . Since the pitch itself doesnt change significantly noticeable, would like to suggest balancing those roll. Just ctrl +g this notes - 00:23:622 (23622|0,23666|1,23799|0,23843|1) - and there you have 4 roll to the left and 3.75 roll to the right (lol). ok thats close but still.

00:29:269 (29269|1,29357|3,29446|1) - quite dont understand why are you suddenly doing trill while the rest, well.... most of them are roll pattern that connects each other simultaneously. or if its intended, pretty sure some place else should have something that similar

02:26:534 (146534|3,146534|2,146799|0,146799|1) - would like to see this ctrl+g tho. giving some bounce gimmicks as the song provide it

02:40:475 (160475|3,160593|3,160740|3) - this jacks looks kinda jarring due to its spacing between each notes lol. my idea would be something like this

the last highlighted note is also placed where the pitch is kinda high so.....

02:44:357 (164357|0,164357|1) - suggestion for this one

in 11.186 you use the jack concept, while 9.8 using simple roll patterning. in this diff, since the song kinda provide it, trill would be better imo. so its kind of "difficulty curve" progression (dunno how to rephrase it better aaaa)

02:51:063 (171063|3) - an LN here? both your highest and lowest diff do that.

05:17:710 - intentionally missed synth? (Apparently this happen in all diff)

[9.8]

05:15:416 (315416|2,315593|3,315769|1,315946|0,316122|2,316299|3,316475|1,316652|0,316828|2,317004|3,317181|1,317357|0,317534|2) - think it would be better if its ctrl+h? shield at - 05:15:063 (315063|3,315593|3) - doesnt seem to be necessary tho

Cant find something in your highest diff idk. everything seems decent enough :u
Sorry if this appear to be less helpful than you think ;w;
Topic Starter
Protastic101

Rivals_7 wrote:

M4M Placeholder
will edit this owo Can I insta rank this can you please if that wouldn't be too much to ask *flees*

edit:

[340.29]

some SVs element from your highest diff could be copied here. considering the diff itself still considerably Hard enough.

00:23:799 (23799|0,23843|1,23887|2,23931|3,23975|0,24019|1,24063|2,24107|3,24152|0,24196|1,24240|2,24284|3,24328|0,24372|1,24416|2,24460|3) - so here we have 4 roll to right lane while you have only 2 roll to the left lane - 00:23:181 (23181|3,23225|2,23269|1,23313|0,23357|3,23402|2,23446|1,23490|0) - . Since the pitch itself doesnt change significantly noticeable, would like to suggest balancing those roll. Just ctrl +g this notes - 00:23:622 (23622|0,23666|1,23799|0,23843|1) - and there you have 4 roll to the left and 3.75 roll to the right (lol). ok thats close but still. Nice lol, thanks

00:29:269 (29269|1,29357|3,29446|1) - quite dont understand why are you suddenly doing trill while the rest, well.... most of them are roll pattern that connects each other simultaneously. or if its intended, pretty sure some place else should have something that similar I was trying to make the stream a bit more varied but yeah, I get what you mean in that it's inconsistent to change the hand movement kind of randomly in the middle.

02:26:534 (146534|3,146534|2,146799|0,146799|1) - would like to see this ctrl+g tho. giving some bounce gimmicks as the song provide it nice idea, applied

02:40:475 (160475|3,160593|3,160740|3) - this jacks looks kinda jarring due to its spacing between each notes lol. my idea would be something like this

the last highlighted note is also placed where the pitch is kinda high so..... applied a little differently like so https://osu.ppy.sh/ss/7741953

02:44:357 (164357|0,164357|1) - suggestion for this one
in 11.186 you use the jack concept, while 9.8 using simple roll patterning. in this diff, since the song kinda provide it, trill would be better imo. so its kind of "difficulty curve" progression (dunno how to rephrase it better aaaa) Oh, that's actually a really good point, nice!

02:51:063 (171063|3) - an LN here? both your highest and lowest diff do that. Ah true, added.

05:17:710 - intentionally missed synth? (Apparently this happen in all diff) Added, not entirely sure if this is consistent with the beginning though but they do sound different. I'd like to get your opinion on it. The similar sound is at 00:12:769 -

[9.8]

05:15:416 (315416|2,315593|3,315769|1,315946|0,316122|2,316299|3,316475|1,316652|0,316828|2,317004|3,317181|1,317357|0,317534|2) - think it would be better if its ctrl+h? shield at - 05:15:063 (315063|3,315593|3) - doesnt seem to be necessary tho cool, applied

Cant find something in your highest diff idk. everything seems decent enough :u
Sorry if this appear to be less helpful than you think ;w;
Thanks for the mod ET rivals =w=

Ender-Kun wrote:

Oh my god this map is great. I really hope this gets ranked. c:
Thanks, I'll try~
snexe
helo good luck here's a star
Virtue-
Should i nuke this again? :thinking:
Drum-Hitnormal
I thought your hitsounds were perfect but surprisingly found some mistakes lol

General
00:02:357 (2357|2) - all the sounds at white line here is actually 2 sounds , which you already have (soft and normal hitnormal sounds)
00:12:946 (12946|1) - here is only normal-hitnormal
00:13:122 (13122|0,13299|0) - here is 2 sounds again like at 00:02:357
00:13:475 (13475|2) - all the red lines after this should probably use this hitsound
http://puu.sh/vqXKA/450a07808e.wav

This is sorta like above at 12 sec
05:17:887 (317887|1) - here is only normal-hitnormal
05:18:063 to 05:18:240 here is 2 sounds again like at 00:02:357

I made a hitsound difficulty to show you what I mean, only mapped the intro part, its same for 5:17 part
http://puu.sh/vqXQ3/e0cd53896b.rar

1.023 km/s
03:23:887 (203887|2) - delete, you don't have this note in hardest difficulty even.






Moral of story, checking hitsound will help you in many ways.
Topic Starter
Protastic101

dudehacker wrote:

I thought your hitsounds were perfect but surprisingly found some mistakes lol It's not one of my maps until I miss something completely obvious :^)

General
00:02:357 (2357|2) - all the sounds at white line here is actually 2 sounds , which you already have (soft and normal hitnormal sounds) Since there's only one note there, I can only apply one sampleset and I used the normal since that was my original intention for them lol
00:12:946 (12946|1) - here is only normal-hitnormal I don't want to add a note here for it though because I kept it empty to emphasize the small break in the constant 1/1 rhythm.
00:13:122 (13122|0,13299|0) - here is 2 sounds again like at 00:02:357 I've already applied the normal sampleset here
00:13:475 (13475|2) - all the red lines after this should probably use this hitsound
http://puu.sh/vqXKA/450a07808e.wav cool, added to all diffs

This is sorta like above at 12 sec
05:17:887 (317887|1) - here is only normal-hitnormal Im not going to use an SB hitsound for this since I would consider it distracting as a sample plays without player input, nor do I want to add a note since the distance between the notes is meant to emphasize the transition from kick only/kick+hat into the opposite.
05:18:063 to 05:18:240 here is 2 sounds again like at 00:02:357 I can only apply one sampleset so I'll just stick with the normal sampleset here

I made a hitsound difficulty to show you what I mean, only mapped the intro part, its same for 5:17 part
http://puu.sh/vqXQ3/e0cd53896b.rar What this means though, is that I'd have to use jumps in the beginning which I want to avoid since the sound there is rather quiet and works well as a set up for the base rhythm of the entire song. It's kind of like a lead in to the rest of the chart by starting with something fairly calm I guess.

1.023 km/s
03:23:887 (203887|2) - delete, you don't have this note in hardest difficulty even. That's me being a derp, nothing new lol, removed






Moral of story, checking hitsound will help you in many ways.
Thanks DH you hitsounding ET!

E x e wrote:

helo good luck here's a star
Thanks fam

Virtue- wrote:

Should i nuke this again? :thinking:
Go for it!
Alsty-
( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)
i maybe bring some stupid point here , so forgive me for that uwu
[11.186 km/s]
  1. 02:33:328 (153328|3) - can you move this to 3 , i cant give a proper reason but , it feels awkward while i playing this one..
  2. 02:33:769 - https://osu.ppy.sh/ss/7905591 maybe just a suggestion because you just mapped double hold LN on this part , and 02:34:475 - feels more strong , so i put 3 on it
  3. 03:56:357 - its looks unbalance for me , maybe a bit variation like at 04:42:946 -
  4. 04:17:181 (257181|3) - trill is good really :u
  5. 04:32:357 - add notes at col 1 , i hear some "tung" sound for it
[7.667 km/s]
  1. 00:24:504 (24504|1,24549|2) - maybe make this 2|1 and move 00:24:593 (24593|0) - to 3 to balance 00:23:887 -
  2. 01:16:299 (76299|1,76475|2) - move to 1|2 and make a good pitch on col 1
  3. 03:05:004 (185004|1,185181|2) - same with above maybe?
  4. 04:41:534 - until 04:42:946 - maybe you want to use 1423 combination , so player will spam it different with press [14] and [23] instead of jumptrilling them

waah , im lazy or i cant point out something more than that @_@
nice LN btw ( ͡° ͜ʖ ͡°)
goodluck ETTTTTTT
AchsanLovers
6 diff with 5 mins song
you real pro mapper

take my 2 stars!
maybe gonna give some random mods if i not lazy :^
Topic Starter
Protastic101

Alsty- wrote:

( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)
i maybe bring some stupid point here , so forgive me for that uwu uwu!
[11.186 km/s]
  1. 02:33:328 (153328|3) - can you move this to 3 , i cant give a proper reason but , it feels awkward while i playing this one.. ]Im going to keep this since it's meant for pitch as 02:33:063 (153063|3,153152|3,153328|3,153504|3,153593|3) - are all the same sound.
    I also don't think it's that bad to hit either since I isolated the jumps on the left hand so while the strain is a bit uneven, it doesn't completely wreck the right hand.
  2. 02:33:769 - https://osu.ppy.sh/ss/7905591 maybe just a suggestion because you just mapped double hold LN on this part , and 02:34:475 - feels more strong , so i put 3 on it Did something similar in all difficulties and added some accents to it due to the synth being super accented there
  3. 03:56:357 - its looks unbalance for me , maybe a bit variation like at 04:42:946 - Seems balanced enough to me imo. It might be column 4 that doesn't really have much emphasis on it, but I can't really change the direction of the dense 1/8 jumpstream without creating some unnecessary jacks. Did do a slight rearrange though so col 4 has more stuff in it.
  4. 04:17:181 (257181|3) - trill is good really :u I'd prefer not to since the sound is kind of hard to discern, and the LN acts as a beat of pause to let the player regain some control and prepare for the next part of the kiai in a few seconds.
  5. 04:32:357 - add notes at col 1 , i hear some "tung" sound for it it blends in really well with the music on 100%, so I think I'm going to keep it as a single to better emphasize the more audible snares at 04:32:004 - 04:32:710 -
[7.667 km/s]
  1. 00:24:504 (24504|1,24549|2) - maybe make this 2|1 and move 00:24:593 (24593|0) - to 3 to balance 00:23:887 - Sure. Doesn't really feel like it plays any differently, but no harm in doing it.
  2. 01:16:299 (76299|1,76475|2) - move to 1|2 and make a good pitch on col 1 nice
  3. 03:05:004 (185004|1,185181|2) - same with above maybe? ok
  4. 04:41:534 - until 04:42:946 - maybe you want to use 1423 combination , so player will spam it different with press [14] and [23] instead of jumptrilling them If I made them spaced apart, that'd be really hard to hit as the player would have to not only read the pattern, but move fast enoug to execute it properly. I made them rolls instead so that it'd feel more natural to hit and wouldn't require as much reading skill to get past.

waah , im lazy or i cant point out something more than that @_@
nice LN btw ( ͡° ͜ʖ ͡°)
goodluck ETTTTTTT
Thanks fam <3

AchsanLovers wrote:

6 diff with 5 mins song
you real pro mapper

take my 2 stars!
maybe gonna give some random mods if i not lazy :^
im just a mapper with no life. Thanks for the stars!
Murumoo
omg really good map pls go rank

Rivals_7

Camellia - Exit This Earth's Atomosphere



[General]
  1. Metadata: Clear
  2. Hitsounds: ET
  3. Miscellaneous: i'd like to give the general HP OD idea to be like gradually increase from 6.6 to 8.6

    9.8 -> HP OD 6.8 (Considering this diff doesnt cover much complicated rhythm on it)
    then gradually increase by 0,4 each diff
    11.186 -> HP OD 8.6 (I see that this diff has quite many of tricky LNs on the piano part especially. so using OD 9 are kinda overkill. but maybe, you could still use HP 9 tho but i dont think you wont do that for aesthetical looking purposes xd)

1|2|3|4

[9.8]

1.51* lul

  1. 00:36:593 (36593|2,36946|2,37299|1,37652|1) - ctrl+H
    might be a little repetitive and boring but I saw that - 00:35:887 (35887|3,36240|3,36593|2,36946|2) - and - 00:37:299 (37299|1,37652|1,38004|0,38357|0) - doesnt look beginner Friendly to me. even with 1/1 snap distance. also you do 1/2 stream before so its kinda unbalanced
  2. 00:56:357 (56357|1,57063|1) - i would actually not placing them beside a one long LN there because yea, idk newbies could handle that kind of thing just yet. maybe move - 00:56:710 (56710|2,57063|1) - to right 1x
  3. 01:21:063 (81063|2) - add a note for crash? really loud tho. you do that at - 03:25:299 (205299|2,205299|3) -
  4. 01:46:122 (106122|2,106475|3) - not really hand balance-y but idk what to suggest xd
  5. 02:16:122 (136122|3,136652|2) - i'd say to just single note this for better control
[340.29]

  1. 00:44:357 (44357|0) - i'm not against it but i may think this LN patterning are quite too tricky for NM tier. personal opinion tho
  2. 01:59:181 -

    i was think that you could mirroring these - 01:57:769 (117769|1,117769|0,117946|2,118122|0,118122|3) -
    probably rearrange the latter pattern if you agree
  3. 02:16:122 (136122|1,136387|2,136652|0,136828|3,136916|2,137181|1) - why not trying to simplify them by following the main vocal? looks more prominent and more predictable than this.
    more or less, should be like this

  4. 03:50:710 (230710|1) - would move this to 1. mirroring - 03:52:122 (232122|3,232122|0) -
dat kiai 3 and 4 is cruel xd

[463.89]

  1. 00:34:828 (34828|2) - eh was expecting you will break the stair for this kind of noise just like you did at - 00:35:534 (35534|1) - so the consistency done right xd
  2. 00:41:887 (41887|1,42063|1,42240|0,42416|0,42593|1,42769|1) - lul
    anyways move - 00:42:063 (42063|1) - to 3 so you got a balanced jack pattern (so the jack goes 44|33|11|22 instead of your current pattern now which is 44|22|11|22)
  3. 02:45:769 (165769|3,165769|2,165769|0) - why is this triple while the other are double lul
  4. 04:32:357 (272357|0) - shouldnt this be double just like - 04:32:004 (272004|0,272004|1) - ?
[1.023]

  1. 00:24:416 (24416|1) - intendedly not using double here?
annnd cant find anything worthy hue

[7.667]

is this the diff i've been modded before lel. cant find anything xdd

[11.186]

  1. 00:45:990 (45990|3,46034|0,46078|2) - i'd say that this sudden change inside a consistent roll jumpstream pattern isnt the best thing to be played
    i'd say you should make it one direction roll
  2. 02:56:004 (176004|1) - i'm pretty sure there's should be more than just a single note here. maybe similar to - 00:51:769 (51769|2,51946|0) -

well ._.
Everything looks playable and you got some cool concept for each diff so i dont think there shouldnt be much to change xd
Topic Starter
Protastic101

Rivals_7 wrote:

Camellia - Exit This Earth's Atomosphere



[General]
  1. Metadata: Clear
  2. Hitsounds: ET
  3. Miscellaneous: i'd like to give the general HP OD idea to be like gradually increase from 6.6 to 8.6

    9.8 -> HP OD 6.8 (Considering this diff doesnt cover much complicated rhythm on it)
    then gradually increase by 0,4 each diff cool
    11.186 -> HP OD 8.6 (I see that this diff has quite many of tricky LNs on the piano part especially. so using OD 9 are kinda overkill. but maybe, you could still use HP 9 tho but i dont think you wont do that for aesthetical looking purposes xd) Im going to start with 6.8 on the 9.8 m/s diff and go from there to 8.8 since I dont want the HP to be too low and the 1/8 jumpstreams to be mashable.

1|2|3|4

[9.8]

1.51* lul BSS is going to screw me over, I know it.

  1. 00:36:593 (36593|2,36946|2,37299|1,37652|1) - ctrl+H
    might be a little repetitive and boring but I saw that - 00:35:887 (35887|3,36240|3,36593|2,36946|2) - and - 00:37:299 (37299|1,37652|1,38004|0,38357|0) - doesnt look beginner Friendly to me. even with 1/1 snap distance. also you do 1/2 stream before so its kinda unbalanced Yeah, I get what you mean. Should have considered the 1/2 burst before it.
  2. 00:56:357 (56357|1,57063|1) - i would actually not placing them beside a one long LN there because yea, idk newbies could handle that kind of thing just yet. maybe move - 00:56:710 (56710|2,57063|1) - to right 1x ok
  3. 01:21:063 (81063|2) - add a note for crash? really loud tho. you do that at - 03:25:299 (205299|2,205299|3) - Oops, must have missed that
  4. 01:46:122 (106122|2,106475|3) - not really hand balance-y but idk what to suggest xd tried to rearrange it a bit so the LN and short note come on different hands
  5. 02:16:122 (136122|3,136652|2) - i'd say to just single note this for better control I assume you mean the notes like 02:16:387 (136387|1,136916|0) - and if that's the case, I'd like to keep it since they act as a physical and visual cue for when to release the note since it ends on a 1/4 snap which is a bit harder to predict the release of than if it were to end on 1/2 or 1/1.
[340.29]

  1. 00:44:357 (44357|0) - i'm not against it but i may think this LN patterning are quite too tricky for NM tier. personal opinion tho Made the endings a bit easier to predict by only overlapping 2 notes at a time like so https://osu.ppy.sh/ss/7948435
  2. 01:59:181 -

    i was think that you could mirroring these - 01:57:769 (117769|1,117769|0,117946|2,118122|0,118122|3) -
    probably rearrange the latter pattern if you agree cool, did as the screenshot shows, and moved some of the following notes around
  3. 02:16:122 (136122|1,136387|2,136652|0,136828|3,136916|2,137181|1) - why not trying to simplify them by following the main vocal? looks more prominent and more predictable than this.
    more or less, should be like this
    Was struggling on how to map that tbh lol. Did as the screenshot shows and removed the whistle from the note on the 1/2 tick
  4. 03:50:710 (230710|1) - would move this to 1. mirroring - 03:52:122 (232122|3,232122|0) - 10/10
dat kiai 3 and 4 is cruel xd gotta make it #notgenericdespitebeinggeneric

[463.89]

  1. 00:34:828 (34828|2) - eh was expecting you will break the stair for this kind of noise just like you did at - 00:35:534 (35534|1) - so the consistency done right xd The only way I could see of doing it would be like this https://osu.ppy.sh/ss/7948473 but the fact is I kind of want to avoid that 3 note stack which is why I arranged it the way I did since the only stack in col 2 with 00:35:710 (35710|2,35887|2) -
  2. 00:41:887 (41887|1,42063|1,42240|0,42416|0,42593|1,42769|1) - lul
    anyways move - 00:42:063 (42063|1) - to 3 so you got a balanced jack pattern (so the jack goes 44|33|11|22 instead of your current pattern now which is 44|22|11|22) good point, applied
  3. 02:45:769 (165769|3,165769|2,165769|0) - why is this triple while the other are double lul It's actually for the synth which happens at 02:40:122 - 02:34:475 - for example. I did extend it into an LN though so the intent is more easy to see
  4. 04:32:357 (272357|0) - shouldnt this be double just like - 04:32:004 (272004|0,272004|1) - ? I didn't add a jump there because I wanted to represent the lower intensity of the music here as it transitions into the next section 04:33:063 - . The reason why there are jumps at 04:32:710 - 04:32:004 - is for the snare which continues but the kicks dont. The note at 04:31:652 - is a jump because of the kick there tho.
[1.023]

  1. 00:24:416 (24416|1) - intendedly not using double here? oops, my bad
annnd cant find anything worthy hue <3

[7.667]

is this the diff i've been modded before lel. cant find anything xdd whew

[11.186]

  1. 00:45:990 (45990|3,46034|0,46078|2) - i'd say that this sudden change inside a consistent roll jumpstream pattern isnt the best thing to be played
    i'd say you should make it one direction roll Good point, dunno what I was thinking lol
  2. 02:56:004 (176004|1) - i'm pretty sure there's should be more than just a single note here. maybe similar to - 00:51:769 (51769|2,51946|0) -
Ah yeah, made it a 1/2 LN + short note

well ._.
Everything looks playable and you got some cool concept for each diff so i dont think there shouldnt be much to change xd
Thanks for the check! Updated
Rivals_7
Try again Later. Nuked





Reminder that the next BN could directly qualify this as this mapset is now fullspread

Edit: rebub as the creator forgot to simplify the LNs on NM xd
Topic Starter
Protastic101

Rivals_7 wrote:

Try again Later. Nuked





Reminder that the next BN could directly qualify this as this mapset is now fullspread
What is a BN? :thinking:

Thanks so much for the check and bubble rivals~
Maxus
owo
lenpai
IT'S HAPPENING
Dellvangel
Stjpa
wheeee
AyeAries
Nuked :P

RANK IT PLEASE!!
Litharrale
no memeing anymore, you need to change that diffname, it's fine whatever for an unranked map but for an official map it just makes the community look dumb.

Literally one character and I checked with a QAT, it's fine. I really hate to be that annoying guy about this but I honestly don't see why you can't change it.

Alt 0178 = ²


Hydria convinced me otherwise desu
Cipse


:^)
Abraxos
Arzenvald
nuke is bad, nuke nuke >:C
Maxus
Hello lamb meat

[General]

  • Welp, If i somehow suggest Ctrl+G , please move manually instead, since i know it can screwed HS..
[11,186Km/s]
  1. 00:24:063 (24063|1,24107|0) - This flow is kinda inconsistent imo, since if you see 00:24:152 (24152|3,24196|2,24240|1,24284|0,24328|3,24372|2) - , they're 1 direction flow , while 00:23:887 (23887|0,23931|1,23975|2,24019|3,24063|1,24107|0) - it's reverse flow. I suggest to Ctrl+G this for flow consistency.
  2. 00:38:710 - I felt this stream structure is almost the same as the one at 00:35:887 - albeit the latter one have additional clap there. So my suggestion is to make something like http://osu.ppy.sh/ss/8258564 , i think the stack can emphasize and build clearer structure towards additional clap.
  3. 01:20:710 - I expect this to be double LN because of how the emphasis went strong here, i think it's more important than make 01:21:063 - becoming big chord.
  4. 01:50:710 - The feeling og vocal here already quite different with the one at 01:49:299 - , so still using the same trill pattern that focusing on column 3 felt awkward imo,
  5. 01:53:622 (113622|2) - I prefer if you make complete trill by moving this at col 4, you probably want to follow structure at 01:54:240 - but since they are separated by 1/4 jack, i think you can make them a bit different. moreover, the "cha cha" sound at 01:53:622 - 01:53:799 - already fit more than enough for trill.
  6. 01:54:240 (114240|0,114328|3) - I think make this at col 2 and col 1 will bring the structure more apparent here, since you can basically mirror 01:54:593 (114593|3,114681|1,114769|3) - which seems better imo.
  7. 01:56:357 (116357|3,116357|0) - Try making the double at 2-3? because you make the double at 01:54:946 (114946|3,114946|2,115299|2,115299|3,115652|2,115652|3) - being in the same column three times, so i thought you should make this double three times being in the same column too with 01:56:710 (116710|1,116710|2,117063|2,117063|1) -
  8. 02:17:004 - Felt like you need to add note here, it felt a bit empty here, and i do think you can fit the consistency with 02:16:652 - too.
  9. 02:37:299 - the 3,00x SV is rough to hit here since it gives illusion of hitting which causing 200 to appear for most part imo, and this is kinda spiking and the hardest SV in the diff imo, you can lower 3,00x to 2,00x and normalize thing? (i'm kinda bad calculate SV which requires 1/16 thing, sorry..)
  10. 02:38:534 - The SV kinda rough having 1,9x and 0,1x , try consider 1,5x and 0,5x?
  11. 02:39:769 - This SV can be lowered to standard 1,25x and 0,75x here, since it occured in unstable note snap, i think you can do that, it still reflect the music too.
  12. 02:45:593 (165593|1,165769|2) - Felt like you can switch column to differentiate it a bit since the triple actually have different emphasis each other.
  13. 02:49:652 - This jack kinda rough imo, I think you can use neater one to give more comfortable transition? like http://osu.ppy.sh/ss/8258922
  14. 03:24:769 - The same as 01:20:710 - , Make it 4-1 2-3 LN for it to fit the current pattern.
  15. 03:44:534 (224534|2,224710|1,224710|0) - You should Ctrl+G to fit The ascending pitch here (welp, the hitsound also get wrong because Ctrl+G, so don't forget fix it)
    I'm not sure what i have to mod in handstream part, so i will leave it to this.
[7,667Km/s]
  1. 00:38:710 - This is pretty much the same suggestion i gave in x icon diff, I do think this will bring more variety and emphasis towards the music instrument too. http://osu.ppy.sh/ss/8258982
  2. 00:46:563 (46563|2,46607|3) - You should Ctrl+G here, the burst sound where it suddenly getting even more intense already occured at 00:46:475 -
  3. 01:00:416 (60416|3,60593|1) - Do think you should switch column for pitch.
  4. 01:08:357 (68357|2,68534|0) - I do think this should be at col 2 and col 3 due to pitch too.
  5. 01:50:710 - The same with highest diff again. Simply by moving 01:50:710 (110710|1,111063|1,111416|1,111769|1) - at col 1 to differentiate already good here.
    [*[01:53:887 - I do think instead of ordinary pattern you can use trill instead http://osu.ppy.sh/ss/8259068
  6. 02:29:799 (149799|0,149887|2) - Should switch column too for a bit pitch things
  7. 03:09:593 (189593|3) - Better change into LN cause i think the synth still quite apparent here.
  8. 03:49:475 (229475|1,229563|2,229652|0,229652|3,229740|1,229828|2,230181|1,230269|2,230357|0,230357|3,230446|1,230534|2) - I will say this is much better if you Ctrl+H here, mirroring the first two of stair pattern to form better structure instead of repeating same imo.
  9. 03:54:240 - Since this is a start of new double note chord, i find it awkward if you continued the 2-3 trill here, will be better if you try different trill form like http://osu.ppy.sh/ss/8259140
  10. 04:16:122 - I do think you should make this triple.
[1,023Km/s]
  1. 00:45:769 - I expect this to be a bit more aggresive since the burst sound is rough sound here, http://osu.ppy.sh/ss/8259166
  2. 01:00:063 - Maybe you can try to follow a bit more pitch so it can be a bit differentiated with previous stair pattern http://osu.ppy.sh/ss/8259184
  3. 01:12:063 (72063|3,72240|0) - Ctrl+H for the same reason.
  4. 01:50:710 - Same again as previous diff, But i will suggest http://osu.ppy.sh/ss/8259190 instead.
  5. 02:36:593 (156593|1) - Really minor, but i expect this to be in col 3 wkkw
  6. 03:53:181 (233181|1) - This should be at col.3 to follow consistency with 02:00:240 (120240|0,120240|3,120416|0,120416|3) -
  7. 05:03:416 - I felt this pattern kinda lack the exposure of right direction to stream. try http://osu.ppy.sh/ss/8259259
[463,89m/s]
  1. 00:35:357 (35357|3,35446|0,35534|1) - Try make this 2-4-1? Felt that it will makes the stream more firm in pattern planning.
  2. 00:46:563 (46563|1,46652|2,46740|3) - Felt like you can make it more rough for this strong burst sound by make it 3-2-4 (visual is more spreaded, so the accenting is stronger here.)
  3. 02:03:504 - A bit same like before, i do think you can try http://osu.ppy.sh/ss/8259325
  4. 03:04:475 (184475|3,184828|0) - Recommend Ctrl+H here.
[340,29m/s]
  1. 00:14:357 - Don't think you should repeat same pattern here considering you use differentiation at 00:16:122 - , i will switch column of 00:14:357 (14357|3,14710|1) - instead.
  2. 01:26:004 (86004|3,86357|1) - Switch column for pitch
  3. 01:27:769 (87769|3,89004|0,89181|3) - make this col 2-4-1 for Pitch again.
  4. 02:13:299 - Too linear imo, doesn't get the instrument feeling here, maybe you can try move 02:13:475 (133475|2) - ?
  5. 04:44:004 - A bit underwhelming imo, try http://osu.ppy.sh/ss/8259464
[9,8m/s]
  1. 00:20:710 (20710|2,21063|1) - Since there's rising instrument atmosphere, why not making it at col 2-3- instead forming stair to the right direction? felt more intuitively correct imo.
  2. 01:49:299 - I do think you should further expand your trill here for the vocal. something like http://osu.ppy.sh/ss/8259489 should work.
  3. 02:35:887 - The one hand trill kinda appear suddenly imo, i think you can sort of move 02:35:887 (155887|1) - to col 3.
  4. 02:47:181 - Still think left column are too empty imo, i think you can balance it out with http://osu.ppy.sh/ss/8259510
As I expect i can't point out much, nicely done.
Solid lamb meat is solid, great job. call me back if you're done
Aruel


Topic Starter
Protastic101

Maxus wrote:

Hello lamb meat tfw am lamb :/

[General]

  • Welp, If i somehow suggest Ctrl+G , please move manually instead, since i know it can screwed HS.. Gotchu fam
[11,186Km/s]
  1. 00:24:063 (24063|1,24107|0) - This flow is kinda inconsistent imo, since if you see 00:24:152 (24152|3,24196|2,24240|1,24284|0,24328|3,24372|2) - , they're 1 direction flow , while 00:23:887 (23887|0,23931|1,23975|2,24019|3,24063|1,24107|0) - it's reverse flow. I suggest to Ctrl+G this for flow consistency. good point, done
  2. 00:38:710 - I felt this stream structure is almost the same as the one at 00:35:887 - albeit the latter one have additional clap there. So my suggestion is to make something like http://osu.ppy.sh/ss/8258564 , i think the stack can emphasize and build clearer structure towards additional clap. Cool idea. Applied like in the screenshot save for the end where I switched the stacks to be two notes long instead of three so that I could start 00:41:534 - with a [12] chord and avoid rearranging the dense handstream there.
  3. 01:20:710 - I expect this to be double LN because of how the emphasis went strong here, i think it's more important than make 01:21:063 - becoming big chord. I agree that the synth here stands out quite a lot. I would like to keep it as a single LN though because to me, it feels like the uptake of breath a conductor or someone would have before all the heavier instruments come crashing in at once at 01:21:063 - . In this way, there's a contrast between 01:20:710 (80710|1) - and 01:21:063 (81063|3,81063|2,81063|0) - , just as there is a contrast in intensity in the music because the LN has a much lighter feeling to it since the player is given ample time to prepare for it whereas the triple gives kind of a forced movement imo since the player has to time the release of an LN at the same time, so it feels more intense.
  4. 01:50:710 - The feeling og vocal here already quite different with the one at 01:49:299 - , so still using the same trill pattern that focusing on column 3 felt awkward imo, I kept it stacked in three for consistency since all sections similar to this follow a 2 measure stack and only changes when a synth transition is heard into the next measure, but I realized this wasn't true for the next measure after this, so I think it's fine to switch from two measures to switching every measure instead. Rearranged the stacks a bit too so they go col 3 -> 2 -> 4 now.
  5. 01:53:622 (113622|2) - I prefer if you make complete trill by moving this at col 4, you probably want to follow structure at 01:54:240 - but since they are separated by 1/4 jack, i think you can make them a bit different. moreover, the "cha cha" sound at 01:53:622 - 01:53:799 - already fit more than enough for trill. That's a good idea, but I was trying to differentiate the vocals and the 1/4 burst by way of note placement. I put 01:53:622 (113622|2,113799|3) - into different columns because they're not the same "pitch" really unlike 01:53:534 (113534|0,113710|0) - which is two vocal samples repeated. I did a similar thing at 01:54:240 (114240|0,114416|2) - since it's a low vocal followed by a higher pitched one.
  6. 01:54:240 (114240|0,114328|3) - I think make this at col 2 and col 1 will bring the structure more apparent here, since you can basically mirror 01:54:593 (114593|3,114681|1,114769|3) - which seems better imo. Similar reasoning to above. With your suggestion, there would be a mini stack in 01:54:328 - 01:54:504 - , but I'm only using stacks for the vocals here like with 01:54:593 (114593|3,114769|3) - , which is why I separated the notes on the 1/4 ticks a bit more so that they would be different. I did move 01:54:416 (114416|2) - to 2 though since I feel it's a bit more balanced that way.
  7. 01:56:357 (116357|3,116357|0) - Try making the double at 2-3? because you make the double at 01:54:946 (114946|3,114946|2,115299|2,115299|3,115652|2,115652|3) - being in the same column three times, so i thought you should make this double three times being in the same column too with 01:56:710 (116710|1,116710|2,117063|2,117063|1) - ok, cool
  8. 02:17:004 - Felt like you need to add note here, it felt a bit empty here, and i do think you can fit the consistency with 02:16:652 - too. Ah, you're right, I was mapping synths + vocals and I happened to miss that there. Added
  9. 02:37:299 - the 3,00x SV is rough to hit here since it gives illusion of hitting which causing 200 to appear for most part imo, and this is kinda spiking and the hardest SV in the diff imo, you can lower 3,00x to 2,00x and normalize thing? (i'm kinda bad calculate SV which requires 1/16 thing, sorry..) Aw, I kind of like the stop motion effect it has. I've reduced the sequence to 2.5x - 0.7x. That should hopefully be a little softer while still retaining an aggressive feel. If it still feels too strong, I can reduce it to 2.2x.
  10. 02:38:534 - The SV kinda rough having 1,9x and 0,1x , try consider 1,5x and 0,5x? yeah, agreed it's too strong lol, nerfed.
  11. 02:39:769 - This SV can be lowered to standard 1,25x and 0,75x here, since it occured in unstable note snap, i think you can do that, it still reflect the music too. 1.25x to 0.75x doesn't really retain the stutter effect anymore because of how fast the snaps are. I did 1.5x to 0.5x instead since it still shakes slightly but is stable enough to allow the player to read the 1/6 burst I think.
  12. 02:45:593 (165593|1,165769|2) - Felt like you can switch column to differentiate it a bit since the triple actually have different emphasis each other. Stacked the 1/2 on top of the previous triple so the chords are different now
  13. 02:49:652 - This jack kinda rough imo, I think you can use neater one to give more comfortable transition? like http://osu.ppy.sh/ss/8258922 Cool pattern, thanks
  14. 03:24:769 - The same as 01:20:710 - , Make it 4-1 2-3 LN for it to fit the current pattern. Made it 4 - 1 - 2 since I'm not using a jump for the synth for the reason listed the first time it was mentioned.
  15. 03:44:534 (224534|2,224710|1,224710|0) - You should Ctrl+G to fit The ascending pitch here (welp, the hitsound also get wrong because Ctrl+G, so don't forget fix it) I'd like to avoid a 1/2 stack with 03:44:357 (224357|0) - , and so far the LNs in this section haven't been super accurate to pitch otherwise the feeling would be kind of repetitive since most of the synth is ascending throughout.
    I'm not sure what i have to mod in handstream part, so i will leave it to this.
[7,667Km/s]
  1. 00:38:710 - This is pretty much the same suggestion i gave in x icon diff, I do think this will bring more variety and emphasis towards the music instrument too. http://osu.ppy.sh/ss/8258982 Instead of three note stacks, I just did two note stacks after every jump.
  2. 00:46:563 (46563|2,46607|3) - You should Ctrl+G here, the burst sound where it suddenly getting even more intense already occured at 00:46:475 - Good point, thanks
  3. 01:00:416 (60416|3,60593|1) - Do think you should switch column for pitch. nice catch
  4. 01:08:357 (68357|2,68534|0) - I do think this should be at col 2 and col 3 due to pitch too. done, and also rearranged a few of the following notes for pitch too
  5. 01:50:710 - The same with highest diff again. Simply by moving 01:50:710 (110710|1,111063|1,111416|1,111769|1) - at col 1 to differentiate already good here. shifted the 1/1 notes to col 1.
    [*[01:53:887 - I do think instead of ordinary pattern you can use trill instead http://osu.ppy.sh/ss/8259068 nice looking patterns
  6. 02:29:799 (149799|0,149887|2) - Should switch column too for a bit pitch things Moved 02:29:799 (149799|0) - to col 4.
  7. 03:09:593 (189593|3) - Better change into LN cause i think the synth still quite apparent here. I disagree; I feel that 03:09:593 - served as a very sudden cut off to the synth since I don't hear anything else picking up except for the background synth which continues through the entire section.
  8. 03:49:475 (229475|1,229563|2,229652|0,229652|3,229740|1,229828|2,230181|1,230269|2,230357|0,230357|3,230446|1,230534|2) - I will say this is much better if you Ctrl+H here, mirroring the first two of stair pattern to form better structure instead of repeating same imo. True, the pitch also changes there too.
  9. 03:54:240 - Since this is a start of new double note chord, i find it awkward if you continued the 2-3 trill here, will be better if you try different trill form like http://osu.ppy.sh/ss/8259140 Yeah, I thought so too. Changed to all be [14] followed by the 2-3-2 mini trill.
  10. 04:16:122 - I do think you should make this triple. I have no idea how I missed that lol
[1,023Km/s]
  1. 00:45:769 - I expect this to be a bit more aggresive since the burst sound is rough sound here, http://osu.ppy.sh/ss/8259166 cool pattern, has some really nice symmetry in it.
  2. 01:00:063 - Maybe you can try to follow a bit more pitch so it can be a bit differentiated with previous stair pattern http://osu.ppy.sh/ss/8259184 ok
  3. 01:12:063 (72063|3,72240|0) - Ctrl+H for the same reason. done
  4. 01:50:710 - Same again as previous diff, But i will suggest http://osu.ppy.sh/ss/8259190 instead. ooo, fun!
  5. 02:36:593 (156593|1) - Really minor, but i expect this to be in col 3 wkkw lol, understandable. There was a bit of left hand bias there to begin with.
  6. 03:53:181 (233181|1) - This should be at col.3 to follow consistency with 02:00:240 (120240|0,120240|3,120416|0,120416|3) - Oh righ,
    thanks for catching that.
  7. 05:03:416 - I felt this pattern kinda lack the exposure of right direction to stream. try http://osu.ppy.sh/ss/8259259 Idk, I feel like your pattern has a bit too much of a left hand bias since col 4 doesn't really do anything for that measure. I think my pattern is fine since it's more balanced in that aspect and does contain symmetry with the 1-2-3 and then 4-3-2.
[463,89m/s]
  1. 00:35:357 (35357|3,35446|0,35534|1) - Try make this 2-4-1? Felt that it will makes the stream more firm in pattern planning. I feel like that gets a bit too heavy on columns 2 and 3 and doesn't give enough to col 1 and 4 in that case. I think the current pattern is fine then because it's mostly linear rolls in the measure while being balanced across all four columns.
  2. 00:46:563 (46563|1,46652|2,46740|3) - Felt like you can make it more rough for this strong burst sound by make it 3-2-4 (visual is more spreaded, so the accenting is stronger here.) good point, accepted.
  3. 02:03:504 - A bit same like before, i do think you can try http://osu.ppy.sh/ss/8259325 nice
  4. 03:04:475 (184475|3,184828|0) - Recommend Ctrl+H here. Cool, and also arranged the following notes a bit better for pitch.
[340,29m/s]
  1. 00:14:357 - Don't think you should repeat same pattern here considering you use differentiation at 00:16:122 - , i will switch column of 00:14:357 (14357|3,14710|1) - instead. ok, nice
  2. 01:26:004 (86004|3,86357|1) - Switch column for pitch =w=)b
  3. 01:27:769 (87769|3,89004|0,89181|3) - make this col 2-4-1 for Pitch again. Pitch wasn't really a large focus of mine when I mapped this,
    sorry orz
  4. 02:13:299 - Too linear imo, doesn't get the instrument feeling here, maybe you can try move 02:13:475 (133475|2) - ? Moved to 1
  5. 04:44:004 - A bit underwhelming imo, try http://osu.ppy.sh/ss/8259464 Understandable. Originally had some overlapping LNs but it was too hard for this level but too easy for the next one :/
[9,8m/s]
  1. 00:20:710 (20710|2,21063|1) - Since there's rising instrument atmosphere, why not making it at col 2-3- instead forming stair to the right direction? felt more intuitively correct imo. Interesting take on it; i like it.
  2. 01:49:299 - I do think you should further expand your trill here for the vocal. something like http://osu.ppy.sh/ss/8259489 should work. fun idea, accepted
  3. 02:35:887 - The one hand trill kinda appear suddenly imo, i think you can sort of move 02:35:887 (155887|1) - to col 3. Moved to col 1 instead, and moved the note at 02:36:240 - to 3.
  4. 02:47:181 - Still think left column are too empty imo, i think you can balance it out with http://osu.ppy.sh/ss/8259510 LN at 02:48:593 - was moved to 2 to avoid making two [23] chords since I tried to vary those in this section, but aside from that, accepted.
As I expect i can't point out much, nicely done. Thanks!
Solid lamb meat is solid, great job. call me back if you're done
Thanks a bunch for the check, I know it's a lot to go through orz. Hope my response is satisfactory!
Maxus
Grats for first quali lamb meat!
:Thumbs up:
Topic Starter
Protastic101

Maxus wrote:

Grats for first quali!
:Thumbs up:
Thanks fam <3

For real though, thanks to everyone who supported this map and stuff.
Surono
Prolamb!!!11

]:-() gratzz demm
Arzenvald
finally :o grats!
Kyousuke-
CONGRATULATIONS PROT!!
LIT MAP 🔥🔥
AyeAries
Finally! Congrats :)
Oscyy
D:
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