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Camellia - Exit This Earth's Atomosphere [OsuMania]

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Topic Starter
Protastic101

Litharrale wrote:

No kudosu

I like the diff names. The bottom one should be 9.8m/s² though.
http://i.imgur.com/wL0Bb04.png
Don't think it's rankable to have a diff name using an exponent. I thought that stuff was disallowed :thinking:
No_sync
hi!

From my NM/M4M queue. <- *Sellout link*
As requested! :)

Columns 4K 0|1|2|3



General
MP3: PASS
BG: PASS
Video: PASS
  1. Not needed.
BPM & Offset: MISS
  1. This issue appear on AiMod, Screenshot: https://puu.sh/v3LvO.png I think this issue is for the BPM value (and sensitivity) that have certain difficulties:
    1. This is an screenshot from 9.8 m/s .osu file: https://puu.sh/v3M67.png <- The second highlighted sentence is the red line (the BPM one) Check the second number: "352.94116"
    2. This is an screenshot from 340.29 m/s .osu file: https://puu.sh/v3Mhg.png <- Now, Check the second number: "352.941176470588"
    3. This is an screenshot from 11.186 km/s .osu file: https://puu.sh/v3MA8.png <- Finally... the second number: "352.941176470588"
  2. So you need to change the value from 9.8 m/s difficulty: "352.94116" to "352.941176470588". That will fix the issue. After that, resnap the notes and kiai in that difficulty.
Diff.Spread: FAIL
  1. You need a normal difficulty. That's all here.
Diff.Name: PASS
  1. Speed is everything!
HP & OD: PASS
Hitsound: PASS
Hitsound Volume: PASS
Kiai Time: PASS
Metadata: PASS
  1. http://cametek.jp/planetshaper/ , https://soundcloud.com/kamelcamellia/ctcd-011-planetshaper-xfaded-demo and http://vgmdb.net/album/60678
Widescreen Support: MISS
  1. Uncheck Widescreen Support on 9.8 m/s and 340.29 m/s.
Preview Point: PASS
AiMod Things: MISS
  1. "Uninherited timing points conflict with ..." Above said on BPM & Offset.
  2. Extra: I don't know why but if you go to the start of the map (any diff on "Compose") you start on 00:02:004 but if you go to the timing window, the offset is set on 00:02:005. I think that this is some visual bug or something like that. (It happen to me before...)
  3. Extra2: There are Storyboard Hitsounds (more info in "Mod!") but if they aren't intended, some hitsound files won't be useful anymore:
    1. normal-hitclap.wav
    2. normal-hitfinish.wav
    3. normal-hitwhistle.wav
  4. Extra3: https://osu.ppy.sh/ss/7697489 <- You see that "50%" on the right upper corner? There a lot of these on 9.8 m/s and 340.29 m/s...

Mod!
[9.8 m/s]
Can you use 50% Volume from start? 100% is too much.

00:45:769 (45769|0,45946|0,46122|0,46299|0,46475|0) - Try this: https://osu.ppy.sh/ss/7697569 Or use something that you like.

02:34:475 (154475|2) - I rather end this Longnote on 02:34:652.

03:57:240 (237240|0,237416|0,237593|0,237769|0) - https://osu.ppy.sh/ss/7697606 If you like...

03:57:946 (237946|1,238034|2,238122|1,238210|2,238299|3,238299|0,238475|1,238563|2,238652|1,238740|2,238828|3,239181|1,239181|0,239181|2) - I rather do this instead: https://osu.ppy.sh/ss/7697616 Less repetitive. After the Longnote, rearrange the next note to evade jack.

Storyboard Hitsounds (If aren't intended, erase them):

1:20:534 Eb7.wav@100%
1:20:887 F#7.wav@100%
3:24:769 Eb7.wav@100%
3:25:122 F#7.wav@100%
4:32:710 normal-hitclap.wav@50%
4:35:181 normal-hitclap.wav@50%
4:35:534 normal-hitclap.wav@50%
4:36:63 normal-hitclap.wav@50%
4:36:240 normal-hitclap.wav@50%
4:38:4 normal-hitclap.wav@50%
4:38:357 normal-hitclap.wav@50%
4:38:710 normal-hitclap.wav@50%
4:39:769 normal-hitclap.wav@50%
4:39:946 normal-hitclap.wav@50%
4:41:4 normal-hitclap.wav@50%
4:41:181 normal-hitclap.wav@50%
4:41:357 normal-hitclap.wav@50%

[340.29 m/s]
Can you use 50% Volume from start? 100% is too much. x2

02:48:946 to 02:51:063 - https://osu.ppy.sh/ss/7697697 If you like.

04:29:887 - https://osu.ppy.sh/ss/7697723 <- Is the Middle one. This should be a triple.

Everything else seems fine.

Storyboard Hitsounds:

1:20:357 D7.wav@100%
1:20:534 Eb7.wav@100%
1:20:710 F7.wav@100%
1:20:887 F#7.wav@100%
3:24:769 Eb7.wav@100%
3:25:122 F#7.wav@100%
4:35:181 normal-hitclap.wav@50%
4:36:63 normal-hitclap.wav@50%
4:38:4 normal-hitclap.wav@50%
4:38:710 normal-hitclap.wav@50%

[11.186 km/s]
00:45:769 - https://osu.ppy.sh/ss/7697753 I don't mod too much "X" difficulties but these chords are really necessary (1/2 beat ones)? Skipping from now on...

00:47:181 (47181|3,47181|2) - Only two? (like the chords on the stream before) I rather add one more on |1|

01:54:769 (114769|3,114857|0,114946|3,114946|1,114946|2) - Ctrl+H.

02:35:799 (155799|2,155887|2,156063|1) - ^

02:44:357 (164357|1,164357|0,164446|0,164534|3,164622|3,164710|1,164710|0,164710|2,164799|1,164887|3,164975|2,164975|3) - I rather: https://osu.ppy.sh/ss/7697802

03:58:475 (238475|1,238563|3,238652|1,238740|3) - https://osu.ppy.sh/ss/7697818

Those SV... GJ.

Storyboard Hitsounds:

1:20:887 F#7.wav@100%
3:25:122 F#7.wav@100%
4:35:181 normal-hitclap.wav@50%
4:38:4 normal-hitclap.wav@50%
4:38:710 normal-hitclap.wav@50%

Those SV...x2 :3

Good Luck! :)
Topic Starter
Protastic101

No_sync wrote:

hi!

From my NM/M4M queue. <- *Sellout link*
As requested! :)

Columns 4K 0|1|2|3



General
MP3: PASS
BG: PASS
Video: PASS
  1. Not needed.
BPM & Offset: MISS
  1. This issue appear on AiMod, Screenshot: https://puu.sh/v3LvO.png I think this issue is for the BPM value (and sensitivity) that have certain difficulties:
    1. This is an screenshot from 9.8 m/s .osu file: https://puu.sh/v3M67.png <- The second highlighted sentence is the red line (the BPM one) Check the second number: "352.94116"
    2. This is an screenshot from 340.29 m/s .osu file: https://puu.sh/v3Mhg.png <- Now, Check the second number: "352.941176470588"
    3. This is an screenshot from 11.186 km/s .osu file: https://puu.sh/v3MA8.png <- Finally... the second number: "352.941176470588"
  2. So you need to change the value from 9.8 m/s difficulty: "352.94116" to "352.941176470588". That will fix the issue. After that, resnap the notes and kiai in that difficulty.
Fml, what is osu even doing lol. Thanks for pointing it out, fixed.

Diff.Spread: FAIL
  1. You need a normal difficulty. That's all here.
I technically don't since this is a marathon length song. I just made the easier difficulties so people around my level would have something to play too since I really enjoy this song and think others would too, but I'm too lazy to make a spread for the lower difficulties since that'd be like 3 more difficulties and I'd be rip trying to make it.

Diff.Name: PASS
  1. Speed is everything!
HP & OD: PASS
Hitsound: PASS
Hitsound Volume: PASS
Kiai Time: PASS
Metadata: PASS
  1. http://cametek.jp/planetshaper/ , https://soundcloud.com/kamelcamellia/ctcd-011-planetshaper-xfaded-demo and http://vgmdb.net/album/60678 vgmdb isn't considered an official source for metadata; you only use it if you can't find a better source anywhere else. Just commenting on that fact, but I also added "CTCD-011" to tags since it looks like that's part of the album or whatever that atomosphere is in
Widescreen Support: MISS
  1. Uncheck Widescreen Support on 9.8 m/s and 340.29 m/s. So a fun fact here, widescreen support doesn't actually affect the map in any way unless a storyboard is present, which there isn't in this map, so leaving it checked is fine.
Preview Point: PASS
AiMod Things: MISS
  1. "Uninherited timing points conflict with ..." Above said on BPM & Offset.
  2. Extra: I don't know why but if you go to the start of the map (any diff on "Compose") you start on 00:02:004 but if you go to the timing window, the offset is set on 00:02:005. I think that this is some visual bug or something like that. (It happen to me before...)
  3. Extra2: There are Storyboard Hitsounds (more info in "Mod!") but if they aren't intended, some hitsound files won't be useful anymore: These were intended since I didn't have enough notes to add both keysounds + the normal-hitclap (dry snare)
    1. normal-hitclap.wav
    2. normal-hitfinish.wav
    3. normal-hitwhistle.wav
  4. Extra3: https://osu.ppy.sh/ss/7697489 <- You see that "50%" on the right upper corner? There a lot of these on 9.8 m/s and 340.29 m/s...
That's a result of the hitsound copier I used, but it doesn't actually affect the volume of anything since I deleted hitsounds applied to those notes. I could technically fix them in the .osu but I'm too lazy for that.

Mod!
[9.8 m/s]
Can you use 50% Volume from start? 100% is too much. lmfao, I didn't even notice that mistake, thanks for pointing it out.

00:45:769 (45769|0,45946|0,46122|0,46299|0,46475|0) - Try this: https://osu.ppy.sh/ss/7697569 Or use something that you like. There's a few things about the screenshot I kind of dislike. Sure, the stacks are lowered to 3 or less, but the direction changes make the entire burst lean towards the right hand a bit too much, so the weight is uneven. Also, the flow isn't as linear as I'd like it to be for playability reasons (because this is a 1/4 dense jump burst in a diff going for index streams), and there's a [3][24][3] pattern in the start that I dislike immensely due to how it breaks momentum. I did rearrange the burst a little though

02:34:475 (154475|2) - I rather end this Longnote on 02:34:652. I tried it out and I think it's better to leave them as 1/1 long since I need to be consistent with the later section at 02:40:122 - when I actually use the 1/1 LNs to connect the jumps like 02:40:475 (160475|1,160475|3) -

03:57:240 (237240|0,237416|0,237593|0,237769|0) - https://osu.ppy.sh/ss/7697606 If you like... I'd like to avoid that direction turn with [4][23][1][234] since it breaks the flow a bit due to the loss in momentum from the linear roll.

03:57:946 (237946|1,238034|2,238122|1,238210|2,238299|3,238299|0,238475|1,238563|2,238652|1,238740|2,238828|3,239181|1,239181|0,239181|2) - I rather do this instead: https://osu.ppy.sh/ss/7697616 Less repetitive. After the Longnote, rearrange the next note to evade jack. ok,
flipped the trill


Storyboard Hitsounds (If aren't intended, erase them):

1:20:534 Eb7.wav@100%
1:20:887 F#7.wav@100%
3:24:769 Eb7.wav@100%
3:25:122 F#7.wav@100%
4:32:710 normal-hitclap.wav@50%
4:35:181 normal-hitclap.wav@50%
4:35:534 normal-hitclap.wav@50%
4:36:63 normal-hitclap.wav@50%
4:36:240 normal-hitclap.wav@50%
4:38:4 normal-hitclap.wav@50%
4:38:357 normal-hitclap.wav@50%
4:38:710 normal-hitclap.wav@50%
4:39:769 normal-hitclap.wav@50%
4:39:946 normal-hitclap.wav@50%
4:41:4 normal-hitclap.wav@50%
4:41:181 normal-hitclap.wav@50%
4:41:357 normal-hitclap.wav@50%
These are all intended since I gave priority to the keysounds and ended up being unable to fit in the normal-hitclap, but I also didn't want to have it not play when it's present in every other difficulty, so yeah, I just threw them to storyboard.

[340.29 m/s]
Can you use 50% Volume from start? 100% is too much. x2 aaaaaa, how did i miss this

02:48:946 to 02:51:063 - https://osu.ppy.sh/ss/7697697 If you like. Yeah sure, applied, but I only put the third note in either 1 or 4 since putting it in the inner columns makes it a bit harder to execute imo due to the fact it's so close to the 1/3 jacks and not isolated from them.

04:29:887 - https://osu.ppy.sh/ss/7697723 <- Is the Middle one. This should be a triple. lol, I'm dumb, thanks for pointing it out.

Everything else seems fine.

Storyboard Hitsounds:

1:20:357 D7.wav@100%
1:20:534 Eb7.wav@100%
1:20:710 F7.wav@100%
1:20:887 F#7.wav@100%
3:24:769 Eb7.wav@100%
3:25:122 F#7.wav@100%
4:35:181 normal-hitclap.wav@50%
4:36:63 normal-hitclap.wav@50%
4:38:4 normal-hitclap.wav@50%
4:38:710 normal-hitclap.wav@50%
see reason in the 9.8 section

[11.186 km/s]
00:45:769 - https://osu.ppy.sh/ss/7697753 I don't mod too much "X" difficulties but these chords are really necessary (1/2 beat ones)? Skipping from now on... The reason why I added these is because the music gets much more intense compared to the normal 1/8 burst at 00:44:357 - ,
but the snap is indeterminate, and if I used 1/12, then the SR would be hella inflated (I tried before and it got to 5.68* lol) so I decided to represent the increase in musical intensity by increasing note density, which is why I added the 1/2 jumps.


00:47:181 (47181|3,47181|2) - Only two? (like the chords on the stream before) I rather add one more on |1| it's because I'm trying to avoid a 1/8 minitrill with the previous notes, and a 1/4 jack which would be really uncomfortable to hit and pretty much a guaranteed miss https://osu.ppy.sh/ss/7711663

01:54:769 (114769|3,114857|0,114946|3,114946|1,114946|2) - Ctrl+H. I'd like to keep 01:54:681 (114681|1) - disconnected from the other notes to represent the more chaotic dry snare that's being played. I tried to contrast the hand movements here basically, so it goes from fluid flow to disconnected and choppy which helps to keep the player on their feet as it gives them an early forewarning to the sections to come.

02:35:799 (155799|2,155887|2,156063|1) - ^ I'm jacking notes in this section for the kicks + snares since I think it's a change in pace to how I've mapped everything before to be easy to play. This kind of makes the player focus more on control and making sure they hit the notes just right to be able to repress again only a moment later.

02:44:357 (164357|1,164357|0,164446|0,164534|3,164622|3,164710|1,164710|0,164710|2,164799|1,164887|3,164975|2,164975|3) - I rather: https://osu.ppy.sh/ss/7697802 The problem with that for me is https://osu.ppy.sh/ss/7711702 . That uneven spacing between notes in the same column makes it really easy to screw up reading and miss, which is why I put it in 4 despite it being weighted unevenly on the right hand.

03:58:475 (238475|1,238563|3,238652|1,238740|3) - https://osu.ppy.sh/ss/7697818 I wanted the trill to be complementary with 03:58:299 (238299|2,238299|0) - and avoid a 3 note stack in 1 if it's not necessary.

Those SV... GJ.

Storyboard Hitsounds:

1:20:887 F#7.wav@100%
3:25:122 F#7.wav@100%
4:35:181 normal-hitclap.wav@50%
4:38:4 normal-hitclap.wav@50%
4:38:710 normal-hitclap.wav@50%
Yeah, as mentioned in the previous two diffs

Those SV...x2 :3

Good Luck! :)
Ah, thank you very much. I'll get around to applying it some time tomorrow Thanks for the mod, applied and updated~
Shiwahime
Oh my god this map is great. I really hope this gets ranked. c:
Rivals_7
M4M Placeholder
will edit this owo Can I insta rank this

edit:

[340.29]

some SVs element from your highest diff could be copied here. considering the diff itself still considerably Hard enough.

00:23:799 (23799|0,23843|1,23887|2,23931|3,23975|0,24019|1,24063|2,24107|3,24152|0,24196|1,24240|2,24284|3,24328|0,24372|1,24416|2,24460|3) - so here we have 4 roll to right lane while you have only 2 roll to the left lane - 00:23:181 (23181|3,23225|2,23269|1,23313|0,23357|3,23402|2,23446|1,23490|0) - . Since the pitch itself doesnt change significantly noticeable, would like to suggest balancing those roll. Just ctrl +g this notes - 00:23:622 (23622|0,23666|1,23799|0,23843|1) - and there you have 4 roll to the left and 3.75 roll to the right (lol). ok thats close but still.

00:29:269 (29269|1,29357|3,29446|1) - quite dont understand why are you suddenly doing trill while the rest, well.... most of them are roll pattern that connects each other simultaneously. or if its intended, pretty sure some place else should have something that similar

02:26:534 (146534|3,146534|2,146799|0,146799|1) - would like to see this ctrl+g tho. giving some bounce gimmicks as the song provide it

02:40:475 (160475|3,160593|3,160740|3) - this jacks looks kinda jarring due to its spacing between each notes lol. my idea would be something like this

the last highlighted note is also placed where the pitch is kinda high so.....

02:44:357 (164357|0,164357|1) - suggestion for this one

in 11.186 you use the jack concept, while 9.8 using simple roll patterning. in this diff, since the song kinda provide it, trill would be better imo. so its kind of "difficulty curve" progression (dunno how to rephrase it better aaaa)

02:51:063 (171063|3) - an LN here? both your highest and lowest diff do that.

05:17:710 - intentionally missed synth? (Apparently this happen in all diff)

[9.8]

05:15:416 (315416|2,315593|3,315769|1,315946|0,316122|2,316299|3,316475|1,316652|0,316828|2,317004|3,317181|1,317357|0,317534|2) - think it would be better if its ctrl+h? shield at - 05:15:063 (315063|3,315593|3) - doesnt seem to be necessary tho

Cant find something in your highest diff idk. everything seems decent enough :u
Sorry if this appear to be less helpful than you think ;w;
Topic Starter
Protastic101

Rivals_7 wrote:

M4M Placeholder
will edit this owo Can I insta rank this can you please if that wouldn't be too much to ask *flees*

edit:

[340.29]

some SVs element from your highest diff could be copied here. considering the diff itself still considerably Hard enough.

00:23:799 (23799|0,23843|1,23887|2,23931|3,23975|0,24019|1,24063|2,24107|3,24152|0,24196|1,24240|2,24284|3,24328|0,24372|1,24416|2,24460|3) - so here we have 4 roll to right lane while you have only 2 roll to the left lane - 00:23:181 (23181|3,23225|2,23269|1,23313|0,23357|3,23402|2,23446|1,23490|0) - . Since the pitch itself doesnt change significantly noticeable, would like to suggest balancing those roll. Just ctrl +g this notes - 00:23:622 (23622|0,23666|1,23799|0,23843|1) - and there you have 4 roll to the left and 3.75 roll to the right (lol). ok thats close but still. Nice lol, thanks

00:29:269 (29269|1,29357|3,29446|1) - quite dont understand why are you suddenly doing trill while the rest, well.... most of them are roll pattern that connects each other simultaneously. or if its intended, pretty sure some place else should have something that similar I was trying to make the stream a bit more varied but yeah, I get what you mean in that it's inconsistent to change the hand movement kind of randomly in the middle.

02:26:534 (146534|3,146534|2,146799|0,146799|1) - would like to see this ctrl+g tho. giving some bounce gimmicks as the song provide it nice idea, applied

02:40:475 (160475|3,160593|3,160740|3) - this jacks looks kinda jarring due to its spacing between each notes lol. my idea would be something like this

the last highlighted note is also placed where the pitch is kinda high so..... applied a little differently like so https://osu.ppy.sh/ss/7741953

02:44:357 (164357|0,164357|1) - suggestion for this one
in 11.186 you use the jack concept, while 9.8 using simple roll patterning. in this diff, since the song kinda provide it, trill would be better imo. so its kind of "difficulty curve" progression (dunno how to rephrase it better aaaa) Oh, that's actually a really good point, nice!

02:51:063 (171063|3) - an LN here? both your highest and lowest diff do that. Ah true, added.

05:17:710 - intentionally missed synth? (Apparently this happen in all diff) Added, not entirely sure if this is consistent with the beginning though but they do sound different. I'd like to get your opinion on it. The similar sound is at 00:12:769 -

[9.8]

05:15:416 (315416|2,315593|3,315769|1,315946|0,316122|2,316299|3,316475|1,316652|0,316828|2,317004|3,317181|1,317357|0,317534|2) - think it would be better if its ctrl+h? shield at - 05:15:063 (315063|3,315593|3) - doesnt seem to be necessary tho cool, applied

Cant find something in your highest diff idk. everything seems decent enough :u
Sorry if this appear to be less helpful than you think ;w;
Thanks for the mod ET rivals =w=

Ender-Kun wrote:

Oh my god this map is great. I really hope this gets ranked. c:
Thanks, I'll try~
snexe
helo good luck here's a star
Virtue-
Should i nuke this again? :thinking:
Drum-Hitnormal
I thought your hitsounds were perfect but surprisingly found some mistakes lol

General
00:02:357 (2357|2) - all the sounds at white line here is actually 2 sounds , which you already have (soft and normal hitnormal sounds)
00:12:946 (12946|1) - here is only normal-hitnormal
00:13:122 (13122|0,13299|0) - here is 2 sounds again like at 00:02:357
00:13:475 (13475|2) - all the red lines after this should probably use this hitsound
http://puu.sh/vqXKA/450a07808e.wav

This is sorta like above at 12 sec
05:17:887 (317887|1) - here is only normal-hitnormal
05:18:063 to 05:18:240 here is 2 sounds again like at 00:02:357

I made a hitsound difficulty to show you what I mean, only mapped the intro part, its same for 5:17 part
http://puu.sh/vqXQ3/e0cd53896b.rar

1.023 km/s
03:23:887 (203887|2) - delete, you don't have this note in hardest difficulty even.






Moral of story, checking hitsound will help you in many ways.
Topic Starter
Protastic101

dudehacker wrote:

I thought your hitsounds were perfect but surprisingly found some mistakes lol It's not one of my maps until I miss something completely obvious :^)

General
00:02:357 (2357|2) - all the sounds at white line here is actually 2 sounds , which you already have (soft and normal hitnormal sounds) Since there's only one note there, I can only apply one sampleset and I used the normal since that was my original intention for them lol
00:12:946 (12946|1) - here is only normal-hitnormal I don't want to add a note here for it though because I kept it empty to emphasize the small break in the constant 1/1 rhythm.
00:13:122 (13122|0,13299|0) - here is 2 sounds again like at 00:02:357 I've already applied the normal sampleset here
00:13:475 (13475|2) - all the red lines after this should probably use this hitsound
http://puu.sh/vqXKA/450a07808e.wav cool, added to all diffs

This is sorta like above at 12 sec
05:17:887 (317887|1) - here is only normal-hitnormal Im not going to use an SB hitsound for this since I would consider it distracting as a sample plays without player input, nor do I want to add a note since the distance between the notes is meant to emphasize the transition from kick only/kick+hat into the opposite.
05:18:063 to 05:18:240 here is 2 sounds again like at 00:02:357 I can only apply one sampleset so I'll just stick with the normal sampleset here

I made a hitsound difficulty to show you what I mean, only mapped the intro part, its same for 5:17 part
http://puu.sh/vqXQ3/e0cd53896b.rar What this means though, is that I'd have to use jumps in the beginning which I want to avoid since the sound there is rather quiet and works well as a set up for the base rhythm of the entire song. It's kind of like a lead in to the rest of the chart by starting with something fairly calm I guess.

1.023 km/s
03:23:887 (203887|2) - delete, you don't have this note in hardest difficulty even. That's me being a derp, nothing new lol, removed






Moral of story, checking hitsound will help you in many ways.
Thanks DH you hitsounding ET!

E x e wrote:

helo good luck here's a star
Thanks fam

Virtue- wrote:

Should i nuke this again? :thinking:
Go for it!
Alsty-
( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)
i maybe bring some stupid point here , so forgive me for that uwu
[11.186 km/s]
  1. 02:33:328 (153328|3) - can you move this to 3 , i cant give a proper reason but , it feels awkward while i playing this one..
  2. 02:33:769 - https://osu.ppy.sh/ss/7905591 maybe just a suggestion because you just mapped double hold LN on this part , and 02:34:475 - feels more strong , so i put 3 on it
  3. 03:56:357 - its looks unbalance for me , maybe a bit variation like at 04:42:946 -
  4. 04:17:181 (257181|3) - trill is good really :u
  5. 04:32:357 - add notes at col 1 , i hear some "tung" sound for it
[7.667 km/s]
  1. 00:24:504 (24504|1,24549|2) - maybe make this 2|1 and move 00:24:593 (24593|0) - to 3 to balance 00:23:887 -
  2. 01:16:299 (76299|1,76475|2) - move to 1|2 and make a good pitch on col 1
  3. 03:05:004 (185004|1,185181|2) - same with above maybe?
  4. 04:41:534 - until 04:42:946 - maybe you want to use 1423 combination , so player will spam it different with press [14] and [23] instead of jumptrilling them

waah , im lazy or i cant point out something more than that @_@
nice LN btw ( ͡° ͜ʖ ͡°)
goodluck ETTTTTTT
AchsanLovers
6 diff with 5 mins song
you real pro mapper

take my 2 stars!
maybe gonna give some random mods if i not lazy :^
Topic Starter
Protastic101

Alsty- wrote:

( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)
i maybe bring some stupid point here , so forgive me for that uwu uwu!
[11.186 km/s]
  1. 02:33:328 (153328|3) - can you move this to 3 , i cant give a proper reason but , it feels awkward while i playing this one.. ]Im going to keep this since it's meant for pitch as 02:33:063 (153063|3,153152|3,153328|3,153504|3,153593|3) - are all the same sound.
    I also don't think it's that bad to hit either since I isolated the jumps on the left hand so while the strain is a bit uneven, it doesn't completely wreck the right hand.
  2. 02:33:769 - https://osu.ppy.sh/ss/7905591 maybe just a suggestion because you just mapped double hold LN on this part , and 02:34:475 - feels more strong , so i put 3 on it Did something similar in all difficulties and added some accents to it due to the synth being super accented there
  3. 03:56:357 - its looks unbalance for me , maybe a bit variation like at 04:42:946 - Seems balanced enough to me imo. It might be column 4 that doesn't really have much emphasis on it, but I can't really change the direction of the dense 1/8 jumpstream without creating some unnecessary jacks. Did do a slight rearrange though so col 4 has more stuff in it.
  4. 04:17:181 (257181|3) - trill is good really :u I'd prefer not to since the sound is kind of hard to discern, and the LN acts as a beat of pause to let the player regain some control and prepare for the next part of the kiai in a few seconds.
  5. 04:32:357 - add notes at col 1 , i hear some "tung" sound for it it blends in really well with the music on 100%, so I think I'm going to keep it as a single to better emphasize the more audible snares at 04:32:004 - 04:32:710 -
[7.667 km/s]
  1. 00:24:504 (24504|1,24549|2) - maybe make this 2|1 and move 00:24:593 (24593|0) - to 3 to balance 00:23:887 - Sure. Doesn't really feel like it plays any differently, but no harm in doing it.
  2. 01:16:299 (76299|1,76475|2) - move to 1|2 and make a good pitch on col 1 nice
  3. 03:05:004 (185004|1,185181|2) - same with above maybe? ok
  4. 04:41:534 - until 04:42:946 - maybe you want to use 1423 combination , so player will spam it different with press [14] and [23] instead of jumptrilling them If I made them spaced apart, that'd be really hard to hit as the player would have to not only read the pattern, but move fast enoug to execute it properly. I made them rolls instead so that it'd feel more natural to hit and wouldn't require as much reading skill to get past.

waah , im lazy or i cant point out something more than that @_@
nice LN btw ( ͡° ͜ʖ ͡°)
goodluck ETTTTTTT
Thanks fam <3

AchsanLovers wrote:

6 diff with 5 mins song
you real pro mapper

take my 2 stars!
maybe gonna give some random mods if i not lazy :^
im just a mapper with no life. Thanks for the stars!
Murumoo
omg really good map pls go rank

Rivals_7

Camellia - Exit This Earth's Atomosphere



[General]
  1. Metadata: Clear
  2. Hitsounds: ET
  3. Miscellaneous: i'd like to give the general HP OD idea to be like gradually increase from 6.6 to 8.6

    9.8 -> HP OD 6.8 (Considering this diff doesnt cover much complicated rhythm on it)
    then gradually increase by 0,4 each diff
    11.186 -> HP OD 8.6 (I see that this diff has quite many of tricky LNs on the piano part especially. so using OD 9 are kinda overkill. but maybe, you could still use HP 9 tho but i dont think you wont do that for aesthetical looking purposes xd)

1|2|3|4

[9.8]

1.51* lul

  1. 00:36:593 (36593|2,36946|2,37299|1,37652|1) - ctrl+H
    might be a little repetitive and boring but I saw that - 00:35:887 (35887|3,36240|3,36593|2,36946|2) - and - 00:37:299 (37299|1,37652|1,38004|0,38357|0) - doesnt look beginner Friendly to me. even with 1/1 snap distance. also you do 1/2 stream before so its kinda unbalanced
  2. 00:56:357 (56357|1,57063|1) - i would actually not placing them beside a one long LN there because yea, idk newbies could handle that kind of thing just yet. maybe move - 00:56:710 (56710|2,57063|1) - to right 1x
  3. 01:21:063 (81063|2) - add a note for crash? really loud tho. you do that at - 03:25:299 (205299|2,205299|3) -
  4. 01:46:122 (106122|2,106475|3) - not really hand balance-y but idk what to suggest xd
  5. 02:16:122 (136122|3,136652|2) - i'd say to just single note this for better control
[340.29]

  1. 00:44:357 (44357|0) - i'm not against it but i may think this LN patterning are quite too tricky for NM tier. personal opinion tho
  2. 01:59:181 -

    i was think that you could mirroring these - 01:57:769 (117769|1,117769|0,117946|2,118122|0,118122|3) -
    probably rearrange the latter pattern if you agree
  3. 02:16:122 (136122|1,136387|2,136652|0,136828|3,136916|2,137181|1) - why not trying to simplify them by following the main vocal? looks more prominent and more predictable than this.
    more or less, should be like this

  4. 03:50:710 (230710|1) - would move this to 1. mirroring - 03:52:122 (232122|3,232122|0) -
dat kiai 3 and 4 is cruel xd

[463.89]

  1. 00:34:828 (34828|2) - eh was expecting you will break the stair for this kind of noise just like you did at - 00:35:534 (35534|1) - so the consistency done right xd
  2. 00:41:887 (41887|1,42063|1,42240|0,42416|0,42593|1,42769|1) - lul
    anyways move - 00:42:063 (42063|1) - to 3 so you got a balanced jack pattern (so the jack goes 44|33|11|22 instead of your current pattern now which is 44|22|11|22)
  3. 02:45:769 (165769|3,165769|2,165769|0) - why is this triple while the other are double lul
  4. 04:32:357 (272357|0) - shouldnt this be double just like - 04:32:004 (272004|0,272004|1) - ?
[1.023]

  1. 00:24:416 (24416|1) - intendedly not using double here?
annnd cant find anything worthy hue

[7.667]

is this the diff i've been modded before lel. cant find anything xdd

[11.186]

  1. 00:45:990 (45990|3,46034|0,46078|2) - i'd say that this sudden change inside a consistent roll jumpstream pattern isnt the best thing to be played
    i'd say you should make it one direction roll
  2. 02:56:004 (176004|1) - i'm pretty sure there's should be more than just a single note here. maybe similar to - 00:51:769 (51769|2,51946|0) -

well ._.
Everything looks playable and you got some cool concept for each diff so i dont think there shouldnt be much to change xd
Topic Starter
Protastic101

Rivals_7 wrote:

Camellia - Exit This Earth's Atomosphere



[General]
  1. Metadata: Clear
  2. Hitsounds: ET
  3. Miscellaneous: i'd like to give the general HP OD idea to be like gradually increase from 6.6 to 8.6

    9.8 -> HP OD 6.8 (Considering this diff doesnt cover much complicated rhythm on it)
    then gradually increase by 0,4 each diff cool
    11.186 -> HP OD 8.6 (I see that this diff has quite many of tricky LNs on the piano part especially. so using OD 9 are kinda overkill. but maybe, you could still use HP 9 tho but i dont think you wont do that for aesthetical looking purposes xd) Im going to start with 6.8 on the 9.8 m/s diff and go from there to 8.8 since I dont want the HP to be too low and the 1/8 jumpstreams to be mashable.

1|2|3|4

[9.8]

1.51* lul BSS is going to screw me over, I know it.

  1. 00:36:593 (36593|2,36946|2,37299|1,37652|1) - ctrl+H
    might be a little repetitive and boring but I saw that - 00:35:887 (35887|3,36240|3,36593|2,36946|2) - and - 00:37:299 (37299|1,37652|1,38004|0,38357|0) - doesnt look beginner Friendly to me. even with 1/1 snap distance. also you do 1/2 stream before so its kinda unbalanced Yeah, I get what you mean. Should have considered the 1/2 burst before it.
  2. 00:56:357 (56357|1,57063|1) - i would actually not placing them beside a one long LN there because yea, idk newbies could handle that kind of thing just yet. maybe move - 00:56:710 (56710|2,57063|1) - to right 1x ok
  3. 01:21:063 (81063|2) - add a note for crash? really loud tho. you do that at - 03:25:299 (205299|2,205299|3) - Oops, must have missed that
  4. 01:46:122 (106122|2,106475|3) - not really hand balance-y but idk what to suggest xd tried to rearrange it a bit so the LN and short note come on different hands
  5. 02:16:122 (136122|3,136652|2) - i'd say to just single note this for better control I assume you mean the notes like 02:16:387 (136387|1,136916|0) - and if that's the case, I'd like to keep it since they act as a physical and visual cue for when to release the note since it ends on a 1/4 snap which is a bit harder to predict the release of than if it were to end on 1/2 or 1/1.
[340.29]

  1. 00:44:357 (44357|0) - i'm not against it but i may think this LN patterning are quite too tricky for NM tier. personal opinion tho Made the endings a bit easier to predict by only overlapping 2 notes at a time like so https://osu.ppy.sh/ss/7948435
  2. 01:59:181 -

    i was think that you could mirroring these - 01:57:769 (117769|1,117769|0,117946|2,118122|0,118122|3) -
    probably rearrange the latter pattern if you agree cool, did as the screenshot shows, and moved some of the following notes around
  3. 02:16:122 (136122|1,136387|2,136652|0,136828|3,136916|2,137181|1) - why not trying to simplify them by following the main vocal? looks more prominent and more predictable than this.
    more or less, should be like this
    Was struggling on how to map that tbh lol. Did as the screenshot shows and removed the whistle from the note on the 1/2 tick
  4. 03:50:710 (230710|1) - would move this to 1. mirroring - 03:52:122 (232122|3,232122|0) - 10/10
dat kiai 3 and 4 is cruel xd gotta make it #notgenericdespitebeinggeneric

[463.89]

  1. 00:34:828 (34828|2) - eh was expecting you will break the stair for this kind of noise just like you did at - 00:35:534 (35534|1) - so the consistency done right xd The only way I could see of doing it would be like this https://osu.ppy.sh/ss/7948473 but the fact is I kind of want to avoid that 3 note stack which is why I arranged it the way I did since the only stack in col 2 with 00:35:710 (35710|2,35887|2) -
  2. 00:41:887 (41887|1,42063|1,42240|0,42416|0,42593|1,42769|1) - lul
    anyways move - 00:42:063 (42063|1) - to 3 so you got a balanced jack pattern (so the jack goes 44|33|11|22 instead of your current pattern now which is 44|22|11|22) good point, applied
  3. 02:45:769 (165769|3,165769|2,165769|0) - why is this triple while the other are double lul It's actually for the synth which happens at 02:40:122 - 02:34:475 - for example. I did extend it into an LN though so the intent is more easy to see
  4. 04:32:357 (272357|0) - shouldnt this be double just like - 04:32:004 (272004|0,272004|1) - ? I didn't add a jump there because I wanted to represent the lower intensity of the music here as it transitions into the next section 04:33:063 - . The reason why there are jumps at 04:32:710 - 04:32:004 - is for the snare which continues but the kicks dont. The note at 04:31:652 - is a jump because of the kick there tho.
[1.023]

  1. 00:24:416 (24416|1) - intendedly not using double here? oops, my bad
annnd cant find anything worthy hue <3

[7.667]

is this the diff i've been modded before lel. cant find anything xdd whew

[11.186]

  1. 00:45:990 (45990|3,46034|0,46078|2) - i'd say that this sudden change inside a consistent roll jumpstream pattern isnt the best thing to be played
    i'd say you should make it one direction roll Good point, dunno what I was thinking lol
  2. 02:56:004 (176004|1) - i'm pretty sure there's should be more than just a single note here. maybe similar to - 00:51:769 (51769|2,51946|0) -
Ah yeah, made it a 1/2 LN + short note

well ._.
Everything looks playable and you got some cool concept for each diff so i dont think there shouldnt be much to change xd
Thanks for the check! Updated
Rivals_7
Try again Later. Nuked





Reminder that the next BN could directly qualify this as this mapset is now fullspread

Edit: rebub as the creator forgot to simplify the LNs on NM xd
Topic Starter
Protastic101

Rivals_7 wrote:

Try again Later. Nuked





Reminder that the next BN could directly qualify this as this mapset is now fullspread
What is a BN? :thinking:

Thanks so much for the check and bubble rivals~
Maxus
owo
lenpai
IT'S HAPPENING
Dellvangel
Stjpa
wheeee
AyeAries
Nuked :P

RANK IT PLEASE!!
Litharrale
no memeing anymore, you need to change that diffname, it's fine whatever for an unranked map but for an official map it just makes the community look dumb.

Literally one character and I checked with a QAT, it's fine. I really hate to be that annoying guy about this but I honestly don't see why you can't change it.

Alt 0178 = ²


Hydria convinced me otherwise desu
Cipse


:^)
Abraxos
Arzenvald
nuke is bad, nuke nuke >:C
Maxus
Hello lamb meat

[General]

  • Welp, If i somehow suggest Ctrl+G , please move manually instead, since i know it can screwed HS..
[11,186Km/s]
  1. 00:24:063 (24063|1,24107|0) - This flow is kinda inconsistent imo, since if you see 00:24:152 (24152|3,24196|2,24240|1,24284|0,24328|3,24372|2) - , they're 1 direction flow , while 00:23:887 (23887|0,23931|1,23975|2,24019|3,24063|1,24107|0) - it's reverse flow. I suggest to Ctrl+G this for flow consistency.
  2. 00:38:710 - I felt this stream structure is almost the same as the one at 00:35:887 - albeit the latter one have additional clap there. So my suggestion is to make something like http://osu.ppy.sh/ss/8258564 , i think the stack can emphasize and build clearer structure towards additional clap.
  3. 01:20:710 - I expect this to be double LN because of how the emphasis went strong here, i think it's more important than make 01:21:063 - becoming big chord.
  4. 01:50:710 - The feeling og vocal here already quite different with the one at 01:49:299 - , so still using the same trill pattern that focusing on column 3 felt awkward imo,
  5. 01:53:622 (113622|2) - I prefer if you make complete trill by moving this at col 4, you probably want to follow structure at 01:54:240 - but since they are separated by 1/4 jack, i think you can make them a bit different. moreover, the "cha cha" sound at 01:53:622 - 01:53:799 - already fit more than enough for trill.
  6. 01:54:240 (114240|0,114328|3) - I think make this at col 2 and col 1 will bring the structure more apparent here, since you can basically mirror 01:54:593 (114593|3,114681|1,114769|3) - which seems better imo.
  7. 01:56:357 (116357|3,116357|0) - Try making the double at 2-3? because you make the double at 01:54:946 (114946|3,114946|2,115299|2,115299|3,115652|2,115652|3) - being in the same column three times, so i thought you should make this double three times being in the same column too with 01:56:710 (116710|1,116710|2,117063|2,117063|1) -
  8. 02:17:004 - Felt like you need to add note here, it felt a bit empty here, and i do think you can fit the consistency with 02:16:652 - too.
  9. 02:37:299 - the 3,00x SV is rough to hit here since it gives illusion of hitting which causing 200 to appear for most part imo, and this is kinda spiking and the hardest SV in the diff imo, you can lower 3,00x to 2,00x and normalize thing? (i'm kinda bad calculate SV which requires 1/16 thing, sorry..)
  10. 02:38:534 - The SV kinda rough having 1,9x and 0,1x , try consider 1,5x and 0,5x?
  11. 02:39:769 - This SV can be lowered to standard 1,25x and 0,75x here, since it occured in unstable note snap, i think you can do that, it still reflect the music too.
  12. 02:45:593 (165593|1,165769|2) - Felt like you can switch column to differentiate it a bit since the triple actually have different emphasis each other.
  13. 02:49:652 - This jack kinda rough imo, I think you can use neater one to give more comfortable transition? like http://osu.ppy.sh/ss/8258922
  14. 03:24:769 - The same as 01:20:710 - , Make it 4-1 2-3 LN for it to fit the current pattern.
  15. 03:44:534 (224534|2,224710|1,224710|0) - You should Ctrl+G to fit The ascending pitch here (welp, the hitsound also get wrong because Ctrl+G, so don't forget fix it)
    I'm not sure what i have to mod in handstream part, so i will leave it to this.
[7,667Km/s]
  1. 00:38:710 - This is pretty much the same suggestion i gave in x icon diff, I do think this will bring more variety and emphasis towards the music instrument too. http://osu.ppy.sh/ss/8258982
  2. 00:46:563 (46563|2,46607|3) - You should Ctrl+G here, the burst sound where it suddenly getting even more intense already occured at 00:46:475 -
  3. 01:00:416 (60416|3,60593|1) - Do think you should switch column for pitch.
  4. 01:08:357 (68357|2,68534|0) - I do think this should be at col 2 and col 3 due to pitch too.
  5. 01:50:710 - The same with highest diff again. Simply by moving 01:50:710 (110710|1,111063|1,111416|1,111769|1) - at col 1 to differentiate already good here.
    [*[01:53:887 - I do think instead of ordinary pattern you can use trill instead http://osu.ppy.sh/ss/8259068
  6. 02:29:799 (149799|0,149887|2) - Should switch column too for a bit pitch things
  7. 03:09:593 (189593|3) - Better change into LN cause i think the synth still quite apparent here.
  8. 03:49:475 (229475|1,229563|2,229652|0,229652|3,229740|1,229828|2,230181|1,230269|2,230357|0,230357|3,230446|1,230534|2) - I will say this is much better if you Ctrl+H here, mirroring the first two of stair pattern to form better structure instead of repeating same imo.
  9. 03:54:240 - Since this is a start of new double note chord, i find it awkward if you continued the 2-3 trill here, will be better if you try different trill form like http://osu.ppy.sh/ss/8259140
  10. 04:16:122 - I do think you should make this triple.
[1,023Km/s]
  1. 00:45:769 - I expect this to be a bit more aggresive since the burst sound is rough sound here, http://osu.ppy.sh/ss/8259166
  2. 01:00:063 - Maybe you can try to follow a bit more pitch so it can be a bit differentiated with previous stair pattern http://osu.ppy.sh/ss/8259184
  3. 01:12:063 (72063|3,72240|0) - Ctrl+H for the same reason.
  4. 01:50:710 - Same again as previous diff, But i will suggest http://osu.ppy.sh/ss/8259190 instead.
  5. 02:36:593 (156593|1) - Really minor, but i expect this to be in col 3 wkkw
  6. 03:53:181 (233181|1) - This should be at col.3 to follow consistency with 02:00:240 (120240|0,120240|3,120416|0,120416|3) -
  7. 05:03:416 - I felt this pattern kinda lack the exposure of right direction to stream. try http://osu.ppy.sh/ss/8259259
[463,89m/s]
  1. 00:35:357 (35357|3,35446|0,35534|1) - Try make this 2-4-1? Felt that it will makes the stream more firm in pattern planning.
  2. 00:46:563 (46563|1,46652|2,46740|3) - Felt like you can make it more rough for this strong burst sound by make it 3-2-4 (visual is more spreaded, so the accenting is stronger here.)
  3. 02:03:504 - A bit same like before, i do think you can try http://osu.ppy.sh/ss/8259325
  4. 03:04:475 (184475|3,184828|0) - Recommend Ctrl+H here.
[340,29m/s]
  1. 00:14:357 - Don't think you should repeat same pattern here considering you use differentiation at 00:16:122 - , i will switch column of 00:14:357 (14357|3,14710|1) - instead.
  2. 01:26:004 (86004|3,86357|1) - Switch column for pitch
  3. 01:27:769 (87769|3,89004|0,89181|3) - make this col 2-4-1 for Pitch again.
  4. 02:13:299 - Too linear imo, doesn't get the instrument feeling here, maybe you can try move 02:13:475 (133475|2) - ?
  5. 04:44:004 - A bit underwhelming imo, try http://osu.ppy.sh/ss/8259464
[9,8m/s]
  1. 00:20:710 (20710|2,21063|1) - Since there's rising instrument atmosphere, why not making it at col 2-3- instead forming stair to the right direction? felt more intuitively correct imo.
  2. 01:49:299 - I do think you should further expand your trill here for the vocal. something like http://osu.ppy.sh/ss/8259489 should work.
  3. 02:35:887 - The one hand trill kinda appear suddenly imo, i think you can sort of move 02:35:887 (155887|1) - to col 3.
  4. 02:47:181 - Still think left column are too empty imo, i think you can balance it out with http://osu.ppy.sh/ss/8259510
As I expect i can't point out much, nicely done.
Solid lamb meat is solid, great job. call me back if you're done
Aruel


Topic Starter
Protastic101

Maxus wrote:

Hello lamb meat tfw am lamb :/

[General]

  • Welp, If i somehow suggest Ctrl+G , please move manually instead, since i know it can screwed HS.. Gotchu fam
[11,186Km/s]
  1. 00:24:063 (24063|1,24107|0) - This flow is kinda inconsistent imo, since if you see 00:24:152 (24152|3,24196|2,24240|1,24284|0,24328|3,24372|2) - , they're 1 direction flow , while 00:23:887 (23887|0,23931|1,23975|2,24019|3,24063|1,24107|0) - it's reverse flow. I suggest to Ctrl+G this for flow consistency. good point, done
  2. 00:38:710 - I felt this stream structure is almost the same as the one at 00:35:887 - albeit the latter one have additional clap there. So my suggestion is to make something like http://osu.ppy.sh/ss/8258564 , i think the stack can emphasize and build clearer structure towards additional clap. Cool idea. Applied like in the screenshot save for the end where I switched the stacks to be two notes long instead of three so that I could start 00:41:534 - with a [12] chord and avoid rearranging the dense handstream there.
  3. 01:20:710 - I expect this to be double LN because of how the emphasis went strong here, i think it's more important than make 01:21:063 - becoming big chord. I agree that the synth here stands out quite a lot. I would like to keep it as a single LN though because to me, it feels like the uptake of breath a conductor or someone would have before all the heavier instruments come crashing in at once at 01:21:063 - . In this way, there's a contrast between 01:20:710 (80710|1) - and 01:21:063 (81063|3,81063|2,81063|0) - , just as there is a contrast in intensity in the music because the LN has a much lighter feeling to it since the player is given ample time to prepare for it whereas the triple gives kind of a forced movement imo since the player has to time the release of an LN at the same time, so it feels more intense.
  4. 01:50:710 - The feeling og vocal here already quite different with the one at 01:49:299 - , so still using the same trill pattern that focusing on column 3 felt awkward imo, I kept it stacked in three for consistency since all sections similar to this follow a 2 measure stack and only changes when a synth transition is heard into the next measure, but I realized this wasn't true for the next measure after this, so I think it's fine to switch from two measures to switching every measure instead. Rearranged the stacks a bit too so they go col 3 -> 2 -> 4 now.
  5. 01:53:622 (113622|2) - I prefer if you make complete trill by moving this at col 4, you probably want to follow structure at 01:54:240 - but since they are separated by 1/4 jack, i think you can make them a bit different. moreover, the "cha cha" sound at 01:53:622 - 01:53:799 - already fit more than enough for trill. That's a good idea, but I was trying to differentiate the vocals and the 1/4 burst by way of note placement. I put 01:53:622 (113622|2,113799|3) - into different columns because they're not the same "pitch" really unlike 01:53:534 (113534|0,113710|0) - which is two vocal samples repeated. I did a similar thing at 01:54:240 (114240|0,114416|2) - since it's a low vocal followed by a higher pitched one.
  6. 01:54:240 (114240|0,114328|3) - I think make this at col 2 and col 1 will bring the structure more apparent here, since you can basically mirror 01:54:593 (114593|3,114681|1,114769|3) - which seems better imo. Similar reasoning to above. With your suggestion, there would be a mini stack in 01:54:328 - 01:54:504 - , but I'm only using stacks for the vocals here like with 01:54:593 (114593|3,114769|3) - , which is why I separated the notes on the 1/4 ticks a bit more so that they would be different. I did move 01:54:416 (114416|2) - to 2 though since I feel it's a bit more balanced that way.
  7. 01:56:357 (116357|3,116357|0) - Try making the double at 2-3? because you make the double at 01:54:946 (114946|3,114946|2,115299|2,115299|3,115652|2,115652|3) - being in the same column three times, so i thought you should make this double three times being in the same column too with 01:56:710 (116710|1,116710|2,117063|2,117063|1) - ok, cool
  8. 02:17:004 - Felt like you need to add note here, it felt a bit empty here, and i do think you can fit the consistency with 02:16:652 - too. Ah, you're right, I was mapping synths + vocals and I happened to miss that there. Added
  9. 02:37:299 - the 3,00x SV is rough to hit here since it gives illusion of hitting which causing 200 to appear for most part imo, and this is kinda spiking and the hardest SV in the diff imo, you can lower 3,00x to 2,00x and normalize thing? (i'm kinda bad calculate SV which requires 1/16 thing, sorry..) Aw, I kind of like the stop motion effect it has. I've reduced the sequence to 2.5x - 0.7x. That should hopefully be a little softer while still retaining an aggressive feel. If it still feels too strong, I can reduce it to 2.2x.
  10. 02:38:534 - The SV kinda rough having 1,9x and 0,1x , try consider 1,5x and 0,5x? yeah, agreed it's too strong lol, nerfed.
  11. 02:39:769 - This SV can be lowered to standard 1,25x and 0,75x here, since it occured in unstable note snap, i think you can do that, it still reflect the music too. 1.25x to 0.75x doesn't really retain the stutter effect anymore because of how fast the snaps are. I did 1.5x to 0.5x instead since it still shakes slightly but is stable enough to allow the player to read the 1/6 burst I think.
  12. 02:45:593 (165593|1,165769|2) - Felt like you can switch column to differentiate it a bit since the triple actually have different emphasis each other. Stacked the 1/2 on top of the previous triple so the chords are different now
  13. 02:49:652 - This jack kinda rough imo, I think you can use neater one to give more comfortable transition? like http://osu.ppy.sh/ss/8258922 Cool pattern, thanks
  14. 03:24:769 - The same as 01:20:710 - , Make it 4-1 2-3 LN for it to fit the current pattern. Made it 4 - 1 - 2 since I'm not using a jump for the synth for the reason listed the first time it was mentioned.
  15. 03:44:534 (224534|2,224710|1,224710|0) - You should Ctrl+G to fit The ascending pitch here (welp, the hitsound also get wrong because Ctrl+G, so don't forget fix it) I'd like to avoid a 1/2 stack with 03:44:357 (224357|0) - , and so far the LNs in this section haven't been super accurate to pitch otherwise the feeling would be kind of repetitive since most of the synth is ascending throughout.
    I'm not sure what i have to mod in handstream part, so i will leave it to this.
[7,667Km/s]
  1. 00:38:710 - This is pretty much the same suggestion i gave in x icon diff, I do think this will bring more variety and emphasis towards the music instrument too. http://osu.ppy.sh/ss/8258982 Instead of three note stacks, I just did two note stacks after every jump.
  2. 00:46:563 (46563|2,46607|3) - You should Ctrl+G here, the burst sound where it suddenly getting even more intense already occured at 00:46:475 - Good point, thanks
  3. 01:00:416 (60416|3,60593|1) - Do think you should switch column for pitch. nice catch
  4. 01:08:357 (68357|2,68534|0) - I do think this should be at col 2 and col 3 due to pitch too. done, and also rearranged a few of the following notes for pitch too
  5. 01:50:710 - The same with highest diff again. Simply by moving 01:50:710 (110710|1,111063|1,111416|1,111769|1) - at col 1 to differentiate already good here. shifted the 1/1 notes to col 1.
    [*[01:53:887 - I do think instead of ordinary pattern you can use trill instead http://osu.ppy.sh/ss/8259068 nice looking patterns
  6. 02:29:799 (149799|0,149887|2) - Should switch column too for a bit pitch things Moved 02:29:799 (149799|0) - to col 4.
  7. 03:09:593 (189593|3) - Better change into LN cause i think the synth still quite apparent here. I disagree; I feel that 03:09:593 - served as a very sudden cut off to the synth since I don't hear anything else picking up except for the background synth which continues through the entire section.
  8. 03:49:475 (229475|1,229563|2,229652|0,229652|3,229740|1,229828|2,230181|1,230269|2,230357|0,230357|3,230446|1,230534|2) - I will say this is much better if you Ctrl+H here, mirroring the first two of stair pattern to form better structure instead of repeating same imo. True, the pitch also changes there too.
  9. 03:54:240 - Since this is a start of new double note chord, i find it awkward if you continued the 2-3 trill here, will be better if you try different trill form like http://osu.ppy.sh/ss/8259140 Yeah, I thought so too. Changed to all be [14] followed by the 2-3-2 mini trill.
  10. 04:16:122 - I do think you should make this triple. I have no idea how I missed that lol
[1,023Km/s]
  1. 00:45:769 - I expect this to be a bit more aggresive since the burst sound is rough sound here, http://osu.ppy.sh/ss/8259166 cool pattern, has some really nice symmetry in it.
  2. 01:00:063 - Maybe you can try to follow a bit more pitch so it can be a bit differentiated with previous stair pattern http://osu.ppy.sh/ss/8259184 ok
  3. 01:12:063 (72063|3,72240|0) - Ctrl+H for the same reason. done
  4. 01:50:710 - Same again as previous diff, But i will suggest http://osu.ppy.sh/ss/8259190 instead. ooo, fun!
  5. 02:36:593 (156593|1) - Really minor, but i expect this to be in col 3 wkkw lol, understandable. There was a bit of left hand bias there to begin with.
  6. 03:53:181 (233181|1) - This should be at col.3 to follow consistency with 02:00:240 (120240|0,120240|3,120416|0,120416|3) - Oh righ,
    thanks for catching that.
  7. 05:03:416 - I felt this pattern kinda lack the exposure of right direction to stream. try http://osu.ppy.sh/ss/8259259 Idk, I feel like your pattern has a bit too much of a left hand bias since col 4 doesn't really do anything for that measure. I think my pattern is fine since it's more balanced in that aspect and does contain symmetry with the 1-2-3 and then 4-3-2.
[463,89m/s]
  1. 00:35:357 (35357|3,35446|0,35534|1) - Try make this 2-4-1? Felt that it will makes the stream more firm in pattern planning. I feel like that gets a bit too heavy on columns 2 and 3 and doesn't give enough to col 1 and 4 in that case. I think the current pattern is fine then because it's mostly linear rolls in the measure while being balanced across all four columns.
  2. 00:46:563 (46563|1,46652|2,46740|3) - Felt like you can make it more rough for this strong burst sound by make it 3-2-4 (visual is more spreaded, so the accenting is stronger here.) good point, accepted.
  3. 02:03:504 - A bit same like before, i do think you can try http://osu.ppy.sh/ss/8259325 nice
  4. 03:04:475 (184475|3,184828|0) - Recommend Ctrl+H here. Cool, and also arranged the following notes a bit better for pitch.
[340,29m/s]
  1. 00:14:357 - Don't think you should repeat same pattern here considering you use differentiation at 00:16:122 - , i will switch column of 00:14:357 (14357|3,14710|1) - instead. ok, nice
  2. 01:26:004 (86004|3,86357|1) - Switch column for pitch =w=)b
  3. 01:27:769 (87769|3,89004|0,89181|3) - make this col 2-4-1 for Pitch again. Pitch wasn't really a large focus of mine when I mapped this,
    sorry orz
  4. 02:13:299 - Too linear imo, doesn't get the instrument feeling here, maybe you can try move 02:13:475 (133475|2) - ? Moved to 1
  5. 04:44:004 - A bit underwhelming imo, try http://osu.ppy.sh/ss/8259464 Understandable. Originally had some overlapping LNs but it was too hard for this level but too easy for the next one :/
[9,8m/s]
  1. 00:20:710 (20710|2,21063|1) - Since there's rising instrument atmosphere, why not making it at col 2-3- instead forming stair to the right direction? felt more intuitively correct imo. Interesting take on it; i like it.
  2. 01:49:299 - I do think you should further expand your trill here for the vocal. something like http://osu.ppy.sh/ss/8259489 should work. fun idea, accepted
  3. 02:35:887 - The one hand trill kinda appear suddenly imo, i think you can sort of move 02:35:887 (155887|1) - to col 3. Moved to col 1 instead, and moved the note at 02:36:240 - to 3.
  4. 02:47:181 - Still think left column are too empty imo, i think you can balance it out with http://osu.ppy.sh/ss/8259510 LN at 02:48:593 - was moved to 2 to avoid making two [23] chords since I tried to vary those in this section, but aside from that, accepted.
As I expect i can't point out much, nicely done. Thanks!
Solid lamb meat is solid, great job. call me back if you're done
Thanks a bunch for the check, I know it's a lot to go through orz. Hope my response is satisfactory!
Maxus
Grats for first quali lamb meat!
:Thumbs up:
Topic Starter
Protastic101

Maxus wrote:

Grats for first quali!
:Thumbs up:
Thanks fam <3

For real though, thanks to everyone who supported this map and stuff.
Surono
Prolamb!!!11

]:-() gratzz demm
Arzenvald
finally :o grats!
Kyousuke-
CONGRATULATIONS PROT!!
LIT MAP 🔥🔥
AyeAries
Finally! Congrats :)
Oscyy
D:
Syadow-
Gratz protato \o/
pw384
should be 9.8m/s^2
congratz!
zigizigiefe
Congratz o:
Note:I have concerns about the hardest diff of the mapset.01:20:710 (80710|1) - I can't hear piano sound on the song but there is custom hitsound on this note.Can you explain please :/
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