Thanks for the check! UpdatedRivals_7 wrote:
Camellia - Exit This Earth's Atomosphere
[General]
- Metadata: Clear
- Hitsounds: ET
- Miscellaneous: i'd like to give the general HP OD idea to be like gradually increase from 6.6 to 8.6
9.8 -> HP OD 6.8 (Considering this diff doesnt cover much complicated rhythm on it)
then gradually increase by 0,4 each diff cool
11.186 -> HP OD 8.6 (I see that this diff has quite many of tricky LNs on the piano part especially. so using OD 9 are kinda overkill. but maybe, you could still use HP 9 tho but i dont think you wont do that for aesthetical looking purposes xd) Im going to start with 6.8 on the 9.8 m/s diff and go from there to 8.8 since I dont want the HP to be too low and the 1/8 jumpstreams to be mashable. 1|2|3|4[9.8]
1.51* lul BSS is going to screw me over, I know it.[340.29]
- 00:36:593 (36593|2,36946|2,37299|1,37652|1) - ctrl+H
might be a little repetitive and boring but I saw that - 00:35:887 (35887|3,36240|3,36593|2,36946|2) - and - 00:37:299 (37299|1,37652|1,38004|0,38357|0) - doesnt look beginner Friendly to me. even with 1/1 snap distance. also you do 1/2 stream before so its kinda unbalanced Yeah, I get what you mean. Should have considered the 1/2 burst before it.- 00:56:357 (56357|1,57063|1) - i would actually not placing them beside a one long LN there because yea, idk newbies could handle that kind of thing just yet. maybe move - 00:56:710 (56710|2,57063|1) - to right 1x ok
- 01:21:063 (81063|2) - add a note for crash? really loud tho. you do that at - 03:25:299 (205299|2,205299|3) - Oops, must have missed that
- 01:46:122 (106122|2,106475|3) - not really hand balance-y but idk what to suggest xd tried to rearrange it a bit so the LN and short note come on different hands
- 02:16:122 (136122|3,136652|2) - i'd say to just single note this for better control I assume you mean the notes like 02:16:387 (136387|1,136916|0) - and if that's the case, I'd like to keep it since they act as a physical and visual cue for when to release the note since it ends on a 1/4 snap which is a bit harder to predict the release of than if it were to end on 1/2 or 1/1.
dat kiai 3 and 4 is cruel xd gotta make it #notgenericdespitebeinggeneric
- 00:44:357 (44357|0) - i'm not against it but i may think this LN patterning are quite too tricky for NM tier. personal opinion tho Made the endings a bit easier to predict by only overlapping 2 notes at a time like so https://osu.ppy.sh/ss/7948435
- 01:59:181 -
i was think that you could mirroring these - 01:57:769 (117769|1,117769|0,117946|2,118122|0,118122|3) -
probably rearrange the latter pattern if you agree cool, did as the screenshot shows, and moved some of the following notes around- 02:16:122 (136122|1,136387|2,136652|0,136828|3,136916|2,137181|1) - why not trying to simplify them by following the main vocal? looks more prominent and more predictable than this.
more or less, should be like this
Was struggling on how to map that tbh lol. Did as the screenshot shows and removed the whistle from the note on the 1/2 tick- 03:50:710 (230710|1) - would move this to 1. mirroring - 03:52:122 (232122|3,232122|0) - 10/10
[463.89][1.023]
- 00:34:828 (34828|2) - eh was expecting you will break the stair for this kind of noise just like you did at - 00:35:534 (35534|1) - so the consistency done right xd The only way I could see of doing it would be like this https://osu.ppy.sh/ss/7948473 but the fact is I kind of want to avoid that 3 note stack which is why I arranged it the way I did since the only stack in col 2 with 00:35:710 (35710|2,35887|2) -
- 00:41:887 (41887|1,42063|1,42240|0,42416|0,42593|1,42769|1) - lul
anyways move - 00:42:063 (42063|1) - to 3 so you got a balanced jack pattern (so the jack goes 44|33|11|22 instead of your current pattern now which is 44|22|11|22) good point, applied- 02:45:769 (165769|3,165769|2,165769|0) - why is this triple while the other are double lul It's actually for the synth which happens at 02:40:122 - 02:34:475 - for example. I did extend it into an LN though so the intent is more easy to see
- 04:32:357 (272357|0) - shouldnt this be double just like - 04:32:004 (272004|0,272004|1) - ? I didn't add a jump there because I wanted to represent the lower intensity of the music here as it transitions into the next section 04:33:063 - . The reason why there are jumps at 04:32:710 - 04:32:004 - is for the snare which continues but the kicks dont. The note at 04:31:652 - is a jump because of the kick there tho.
annnd cant find anything worthy hue <3
- 00:24:416 (24416|1) - intendedly not using double here? oops, my bad
[7.667]
is this the diff i've been modded before lel. cant find anything xdd whew
[11.186]Ah yeah, made it a 1/2 LN + short note
- 00:45:990 (45990|3,46034|0,46078|2) - i'd say that this sudden change inside a consistent roll jumpstream pattern isnt the best thing to be played
i'd say you should make it one direction roll Good point, dunno what I was thinking lol- 02:56:004 (176004|1) - i'm pretty sure there's should be more than just a single note here. maybe similar to - 00:51:769 (51769|2,51946|0) -
well ._.
Everything looks playable and you got some cool concept for each diff so i dont think there shouldnt be much to change xd