00:02:357 (2357|2) - all the sounds at white line here is actually 2 sounds , which you already have (soft and normal hitnormal sounds)
Since there's only one note there, I can only apply one sampleset and I used the normal since that was my original intention for them lol00:12:946 (12946|1) - here is only normal-hitnormal
I don't want to add a note here for it though because I kept it empty to emphasize the small break in the constant 1/1 rhythm.00:13:122 (13122|0,13299|0) - here is 2 sounds again like at 00:02:357
I've already applied the normal sampleset here00:13:475 (13475|2) - all the red lines after this should probably use this hitsound
http://puu.sh/vqXKA/450a07808e.wav cool, added to all diffsThis is sorta like above at 12 sec
05:17:887 (317887|1) - here is only normal-hitnormal
Im not going to use an SB hitsound for this since I would consider it distracting as a sample plays without player input, nor do I want to add a note since the distance between the notes is meant to emphasize the transition from kick only/kick+hat into the opposite.05:18:063 to 05:18:240 here is 2 sounds again like at 00:02:357
I can only apply one sampleset so I'll just stick with the normal sampleset hereI made a hitsound difficulty to show you what I mean, only mapped the intro part, its same for 5:17 part
http://puu.sh/vqXQ3/e0cd53896b.rar What this means though, is that I'd have to use jumps in the beginning which I want to avoid since the sound there is rather quiet and works well as a set up for the base rhythm of the entire song. It's kind of like a lead in to the rest of the chart by starting with something fairly calm I guess.