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posted
This beatmap was submitted using in-game submission on Sunday, June 04, 2017 at 2:52:35 PM

Artist: Camellia
Title: Exit This Earth's Atomosphere
Tags: PLANET//SHAPER drumstep kamelcamellia cametek Atmosphere dnb dubstep drumstep drum_and_bass CTCD-011
BPM: 170
Filesize: 14801kb
Play Time: 05:28
Difficulties Available:
  1. 1.023 km/s - 4Key (3.7 stars, 2821 notes)
  2. 11.186 km/s - 4Key (5.29 stars, 3561 notes)
  3. 340.29 m/s - 4Key (2.09 stars, 1540 notes)
  4. 463.89 m/s - 4Key (2.93 stars, 2290 notes)
  5. 7.667 km/s - 4Key (4.63 stars, 3281 notes)
  6. 9.8 m/s - 4Key (1.5 stars, 1039 notes)


Download: Camellia - Exit This Earth's Atomosphere
Information: Scores/Beatmap Listing
---------------
Thanks to Antalf for piano samples

Rivals_7
Maxus

Me trying to finish a map be like
posted
Hai just dropping by for the mod o/


1|2|3|4


340.29 m/s

  • 00:34:828 - pattern suggestion: https://osu.ppy.sh/ss/7416650 i thought it would be more appropriate to empphasize the drum roll with a two-hand trill like this, just in case
    01:15:946 (75946|2,76122|3) - since you applied PR here, a suggestion: https://osu.ppy.sh/ss/7416670
    02:39:504 - shouldn't there be a note here? since you did 02:38:093 (158093|3,158181|2,158181|0,158181|1) (applicable to the higher diff too)
    03:04:122 (184122|1) - should be a double? since you did 03:05:534 (185534|0,185534|2)
    03:15:416 (195416|3) - ^

    02:06:240 - 02:26:004 and 02:28:828 - 02:51:063 -- suggestion to put kiai times here xd
11.186km/s

  • 00:04:740 - suggesting to nerf the sv a little bit to 2.20x for readability :p
    01:01:299 (61299|2,61299|1) - im just weirded out by these pitches (nvm they fit perfectly, didn't notice that that 1/1 measure had a really odd pitch in the song)
    01:03:063 (63063|2,63240|1) - pattern suggestion: https://osu.ppy.sh/ss/7416818 since you started c#7 at [4] might as well put it in the same place. idk
    01:04:828 (64828|1,65004|3,65181|0) - same suggestion as above: https://osu.ppy.sh/ss/7416827 (feel free to reject it tho)
    01:06:593 (66593|0) - might as well put this in [3] since you did 01:06:240 (66240|2)
    01:11:887 (71887|1,72063|2,72240|3) - pattern suggestion: 01:11:887 (71887|3,72063|1,72240|2) since g#7 is higher than f#7
    02:06:240 - 02:16:122 - I feel that this section is a little bit empty without some svs, but patterns are fine.
    02:39:504 - there should be a note here (like what I suggested at the lower diff)
    03:02:004 (182004|0) - shouldn't this LN start here 03:01:652 ?
    03:16:122 (196122|1) - should be at [1] bec PR hueeeeeee


There goes my mod. HS volume is good, loved the svs, and overall good stuff :D sik map bruv 8-) Hope my mod helps. Best of luck! might hopefully finish my 7k ver of this xd
posted

JztCallMeRon wrote:

Hai just dropping by for the mod o/ Ninja'd by myself lol


1|2|3|4


340.29 m/s
Fun fact, I wasn't done making this diff lmao, so there might be some copy and paste stuff you can see

  • 00:34:828 - pattern suggestion: https://osu.ppy.sh/ss/7416650 i thought it would be more appropriate to empphasize the drum roll with a two-hand trill like this, just in case I get what you mean, which is why I used repetition to represent the drums instead (using the 14 - 2 - 3 - 2 patterns). The thing with your screenshot is the fact that it doesn't really flow as linearly as I'd like it to since that's the theme of this stream is to be as comfortable and natural as possible.
    01:15:946 (75946|2,76122|3) - since you applied PR here, a suggestion: https://osu.ppy.sh/ss/7416670 cool, applied
    02:39:504 - shouldn't there be a note here? since you did 02:38:093 (158093|3,158181|2,158181|0,158181|1) (applicable to the higher diff too) Ah, true, applied in both diffs.
    03:04:122 (184122|1) - should be a double? since you did 03:05:534 (185534|0,185534|2) Yeah, got fixed with the keysounding stuff
    03:15:416 (195416|3) - ^ ^

    02:06:240 - 02:26:004 and 02:28:828 - 02:51:063 -- suggestion to put kiai times here xd Was debating it before since I didn't really think those sections were a climax of sorts, but yeah, guess you've got a point, applied.
11.186km/s

  • 00:04:740 - suggesting to nerf the sv a little bit to 2.20x for readability :p It's 2.25x at the moment because it equals out to an average SV of 1 in this case.
    01:01:299 (61299|2,61299|1) - im just weirded out by these pitches (nvm they fit perfectly, didn't notice that that 1/1 measure had a really odd pitch in the song) Ah yeah, it's part of the keysounding lol. Sad I couldn't use hands to use the full chords, but jumps work fine
    01:03:063 (63063|2,63240|1) - pattern suggestion: https://osu.ppy.sh/ss/7416818 since you started c#7 at [4] might as well put it in the same place. idk Applied. I wasn't following pitch too closely when I mapped it. The keysounds kind of came as an afterthought and I think I'd make gameplay too bland if I followed it strictly.
    01:04:828 (64828|1,65004|3,65181|0) - same suggestion as above: https://osu.ppy.sh/ss/7416827 (feel free to reject it tho) Yeah, I'ma leave it for now since I went for a symmetrical kind of pattern here as opposed to PR
    01:06:593 (66593|0) - might as well put this in [3] since you did 01:06:240 (66240|2) cool stuff
    01:11:887 (71887|1,72063|2,72240|3) - pattern suggestion: 01:11:887 (71887|3,72063|1,72240|2) since g#7 is higher than f#7 Applied similarly, but I think you accidentally pasted the wrong link lol
    02:06:240 - 02:16:122 - I feel that this section is a little bit empty without some svs, but patterns are fine. I'll consider adding some SVs for the vocals here some time later, but I don't want to go completely overboard with it. I think of this kind of as a rest period in preparation for the section at 02:23:534 -
    02:39:504 - there should be a note here (like what I suggested at the lower diff) already applied from the other diff
    03:02:004 (182004|0) - shouldn't this LN start here 03:01:652 ? True, nice catch
    03:16:122 (196122|1) - should be at [1] bec PR hueeeeeee Applied


There goes my mod. HS volume is good, loved the svs, and overall good stuff :D sik map bruv 8-) Hope my mod helps. Best of luck! might hopefully finish my 7k ver of this xd You totally should, I'd be interested to see it!
Thanks a whole bunch for the mod!
posted
ETastic irc mod
2017-02-25 00:38 Soul Evans: anyways on to irc
2017-02-25 00:38 Protastic101: \o/
2017-02-25 00:39 Soul Evans: 00:25:299 (25299|2,25387|1,25475|0,25563|2,25652|1,25740|0,25828|2,25916|1,26004|0,26093|2,26181|1,26269|0,26357|2,26446|1,26534|0,26710|0,26710|2) -
2017-02-25 00:39 Soul Evans: this is a bit too right hand biased
2017-02-25 00:39 Soul Evans: maybe change it
2017-02-25 00:40 Protastic101: lemme see
2017-02-25 00:40 Soul Evans: 00:25:916 (25916|1,26004|3) - switch cols
2017-02-25 00:40 Soul Evans: 00:26:181 (26181|1) - to 4
2017-02-25 00:40 Soul Evans: that should do it prolly
2017-02-25 00:41 Protastic101: yeah, cool, applied
2017-02-25 00:42 Soul Evans: k
2017-02-25 00:42 Soul Evans: 00:27:769 (27769|3,27857|1) - maybe make it more technical and varried by swapping these
2017-02-25 00:43 Protastic101: Im kind of going for a really clean and linear pattern in these streams since it's the very start of the song and I dont want to immediately slap players with something too draining
2017-02-25 00:44 Soul Evans: not that it's draining it's just
2017-02-25 00:44 Soul Evans: too simple
2017-02-25 00:44 Soul Evans: not very fun
2017-02-25 00:44 Soul Evans: give the player componsation to not quit out of the map
2017-02-25 00:45 Soul Evans: 00:45:769 - about this burst
2017-02-25 00:45 Soul Evans: it's very dickish
2017-02-25 00:46 Soul Evans: it's not really clean rolls
2017-02-25 00:46 Soul Evans: i suggest remove the chords untill
2017-02-25 00:46 Protastic101: I can see why you'd say that, but since the song is pretty simplistic right now, I'll keep the stream just about the same
2017-02-25 00:46 Soul Evans: 00:46:475 -
2017-02-25 00:47 Protastic101: the thing is the speed and pitch of the rolls changes at 00:45:769 - , so I wanted to reflect that by increasing the note density since I can't really determine the snap
2017-02-25 00:48 Soul Evans: the ptich increases at 00:46:475 -
2017-02-25 00:48 Soul Evans: so that can have the chords
2017-02-25 00:48 Soul Evans: but the one you pointed out already have note density
2017-02-25 00:48 Soul Evans: which is the 1/8
2017-02-25 00:48 Protastic101: What about I use 1/1 jumps at 00:45:769 - , and then I use 1/2 at 00:46:475 - ?
2017-02-25 00:49 Soul Evans: that could work
2017-02-25 00:49 Soul Evans: either that or https://osu.ppy.sh/ss/7415853
2017-02-25 00:50 Protastic101: I just switched it to go from 1/1 to 1/2 instead
2017-02-25 00:50 Soul Evans: 00:52:122 - do you hear these dun dun dun dun dun sounds? maybe you can add 1 note for them starting from where i HL
2017-02-25 00:50 Soul Evans: since it's different from v
2017-02-25 00:50 Soul Evans: 00:50:004 -
2017-02-25 00:52 Protastic101: yeah, I can hear them but I want to keep the chord sizes at 1 only here, and I can't really stack the LNs since they're 1/2
2017-02-25 00:53 Soul Evans: 01:01:299 - do you hear the dun again?
2017-02-25 00:53 Soul Evans: i was thinking
2017-02-25 00:53 Soul Evans: maybe you can keep the notes in one column sorta like a jack anchor
2017-02-25 00:53 Soul Evans: to emphezise the sound
2017-02-25 00:53 Protastic101: Like similar to what I did in the beginning with the 1/1 stacks?
2017-02-25 00:53 Soul Evans: it's a 5* so it's k anyway lol
2017-02-25 00:53 Soul Evans: o
2017-02-25 00:53 Soul Evans: kinda
2017-02-25 00:54 Soul Evans: with each change in pitch switch cols 01:04:122 -
2017-02-25 00:54 Soul Evans: like this for example, it has a different kind of pitch
2017-02-25 00:55 Protastic101: Idk, normally I might do that, but this section is keysounded, and for people playing with hitsounds, it might seem odd to be playing notes in the same column while the pitch changes every 1/1 for the piano
2017-02-25 00:55 Soul Evans: you and your keysounds man
2017-02-25 00:56 Soul Evans: 01:19:475 - i can hear three woosh sounds
2017-02-25 00:56 Protastic101: :D
2017-02-25 00:56 Soul Evans: and i don't the the last LN was on sync
2017-02-25 00:56 Soul Evans: idk
2017-02-25 00:57 Protastic101: Oh yeah, you're right lol
2017-02-25 00:57 Protastic101: hm
2017-02-25 00:57 Protastic101: Ok, it's on the upbeat
2017-02-25 00:57 Soul Evans: 01:23:181 (83181|2,83357|1) - looks a bit bland
2017-02-25 00:57 Soul Evans: suggest maybe changing it like swapping
2017-02-25 00:59 Soul Evans: 01:42:946 - some of the parts in the jumptrill feels quite
2017-02-25 00:59 Soul Evans: i think the first one is not a drum beat
2017-02-25 00:59 Protastic101: The first point is pitch relevancy since it goes from high -> low -> low -> up to the second LN's pitch at 01:23:357 (83357|1) - again
2017-02-25 01:00 Soul Evans: o wait nvm i can hear it now
2017-02-25 01:00 Protastic101: 01:42:946 - 01:43:299 - It actually seems like the emphasis comes here. I could try jacking it and isolating notes, but I feel like that'd be a pain to play
2017-02-25 01:00 Soul Evans: 01:44:181 - 01:44:534 - 01:44:887 - 01:45:240 - 01:45:593 -
2017-02-25 01:01 Soul Evans: These can have notes in them
2017-02-25 01:01 Soul Evans: it could work with the svs i beleive
2017-02-25 01:02 Soul Evans: 8701:50:004 - these could be pretty much chords
2017-02-25 01:02 Soul Evans: fun ones too
2017-02-25 01:02 Soul Evans: or an LN
2017-02-25 01:02 Protastic101: I can hear the sound that's there for them, but I'd prefer to leave it as simple 1/1 in order to better layer the vocals that come in around 01:47:181 -
2017-02-25 01:03 Soul Evans: 01:59:887 - this looks a bit boring not gonna lie
2017-02-25 01:04 Protastic101: As for the chords, I'm keeping them as singles and instead using the pattern to represent the importance and weight of their sound, since I repeat them by stacking them in the same column
2017-02-25 01:04 Soul Evans: maybe make the chords (1 3)
2017-02-25 01:05 Soul Evans: 02:16:828 (136828|1,136916|1) - i don't see how this mini jack represent anything not even the vocal since it's from
2017-02-25 01:05 Soul Evans: 02:16:828 - to 02:17:004 -
2017-02-25 01:05 Protastic101: I went for a repetitive hand movement here, grouped in 4's to represent each repeating phrase of the build up
2017-02-25 01:05 Protastic101: 02:16:828 (136828|1,136916|1) - There's a slight open drum kind of sound here
2017-02-25 01:05 Soul Evans: 02:24:593 (144593|3,144681|2,144769|3,144769|1,144857|2,144857|0,144946|1,144946|3,145034|2) -
2017-02-25 01:05 Soul Evans: also this
2017-02-25 01:06 Soul Evans: kinda find it really not fun to play at all
2017-02-25 01:06 Protastic101: You can hear that the only sounds in the measure are synths and vocal, except for that minijack which has a little emphasis on it
2017-02-25 01:07 Soul Evans: 02:31:122 - why doesn't this be an LN instead of a normal note?
2017-02-25 01:08 Soul Evans: 02:32:269 (152269|3,152269|2,152357|2,152357|3,153063|3,153152|3,153504|3,153593|3) - noticed quite alot that you were using mini jacks in right hands too much
2017-02-25 01:08 Protastic101: I think I kept the weight mostly even on 02:24:593 - since I shifted the weight from the right hand with 02:24:593 (144593|3,144681|2,144769|3,144857|2,144946|3,145034|2) - onto the left hand at 02:25:475 (145475|0,145563|1,145652|0,145740|1,145916|1,146004|0) - . Additionally, I didn't want to repeat chord pairs there, which is why I used one of each complementary chord available in 4k
2017-02-25 01:08 Soul Evans: even for something as for pitch i wouldn't really recommend it
2017-02-25 01:08 Soul Evans: playability comes first y'know
2017-02-25 01:08 Protastic101: are we still talking about the [13][24]?
2017-02-25 01:09 Soul Evans: talking about 02:31:122 -
2017-02-25 01:09 Protastic101: Btw, that note you mentioned as an LN, I kept it as a single note since it's only 1/2 and the reason I made 02:31:299 (151299|3) - an LN was to help lead into the next section. I realize there's an inconsistency at 02:36:946 (156946|1) - , so I've fixed it already
2017-02-25 01:10 Soul Evans: 02:36:946 - you used LNs for sections similar to this
2017-02-25 01:10 Soul Evans: i don't see why you don't use it again for consistency
2017-02-25 01:10 Protastic101: Yeah, just mentioned it above, I fixed it lol
2017-02-25 01:11 Soul Evans: 02:45:240 (165240|2,165328|1,165416|2) - please kill this pattern
2017-02-25 01:11 Soul Evans: this is not really consistent of a choice
2017-02-25 01:11 Soul Evans: 1st and second reverse what i hl'td
2017-02-25 01:11 Soul Evans: that would be better
2017-02-25 01:12 Protastic101: I agree, that pattern gives me cancer lol
2017-02-25 01:12 Protastic101: 02:45:240 (165240|0) - moved this to 4
2017-02-25 01:12 Soul Evans: 02:48:593 - i really think this could be better if it had more 12/ 34 chords
2017-02-25 01:12 Protastic101: 02:44:887 (164887|2,164975|2) - probably, gonna move this to 4 too
2017-02-25 01:12 Protastic101: wait nvm
2017-02-25 01:13 Soul Evans: 02:50:004 - this could be in like
2017-02-25 01:13 Soul Evans: 1/2
2017-02-25 01:13 Soul Evans: as in the columns
2017-02-25 01:13 Protastic101: 02:48:593 - For here, since it's 1/3, I thought it'd be fine to jack these as long as I didn't let the jacks get too long. The maximum length for them is 6 notes long which should be manageable I think
2017-02-25 01:13 Soul Evans: nope
2017-02-25 01:13 Soul Evans: it makes it very more difficult
2017-02-25 01:13 Soul Evans: with the SV's in it
2017-02-25 01:14 Soul Evans: spacing jacks are not good at all
2017-02-25 01:14 Protastic101: I wanted to jack all the jumps as opposed to just one note from the jump so that'd it would be easier to read and coordinate
2017-02-25 01:14 Soul Evans: it's still 170 bpm jacks and that's close for what people would vibro on anyway
2017-02-25 01:15 Protastic101: I can make the SV like 1.4x or something instead?
2017-02-25 01:15 Soul Evans: adding sv's to the mix makes it much more harder than what it is
2017-02-25 01:15 Soul Evans: the Sv's is fine
2017-02-25 01:15 Soul Evans: but i'm just saying the jacks be done better
2017-02-25 01:16 Protastic101: Not really, I hit it mostly fine and I'm already a suckish player. I also kept the long 6 note jacks on opposite hands every time so I'm not straining one hand too much at once
2017-02-25 01:16 Soul Evans: you can combo the 170 jacks pretty fine?
2017-02-25 01:17 Protastic101: yeah
2017-02-25 01:17 Protastic101: 02:50:710 - well anyways, I moved the jacks in 4 here to 2
2017-02-25 01:17 Protastic101: so now there's only 2 sets of 6 note long stacks, and they're both at the very start and very end
2017-02-25 01:18 Soul Evans: ah k
2017-02-25 01:18 Protastic101: https://osu.ppy.sh/ss/7416104 pattern now
2017-02-25 01:19 Soul Evans: 02:51:063 - what's ur thought on making the pattern like this http://puu.sh/uiqtV/e32c1ca6b8.png
2017-02-25 01:20 Protastic101: oh, that's cool. Applied
2017-02-25 01:21 Soul Evans: 03:39:769 - think it's missing a note
2017-02-25 01:22 Protastic101: It's a supposed to be a jump since there's only a kick sound there
2017-02-25 01:22 Protastic101: I'm not adding layers over each other, I'm combining LN + short note layers to get my chord sizes
2017-02-25 01:22 Soul Evans: 03:42:769 - what do you think about making notes like http://puu.sh/uiqE7/52c80446fe.png
2017-02-25 01:22 Protastic101: 03:44:710 - I am missing a note here tho :D
2017-02-25 01:23 Protastic101: it's a cool pattern, but I need to try and keep consistent with the [13] stacks that I've been using in this section for the kicks (where I just stack as many kicks as I can before the LNs make me change it)
2017-02-25 01:24 Protastic101: Basically, I need to be able to keep 03:42:946 (222946|0,222946|2) - as a [13] chord, and it'd be inconsistent if I changed it
2017-02-25 01:24 Soul Evans: 03:57:019 - wanted to advise that you can do the rolls like this http://puu.sh/uiqLx/2391a96080.png
2017-02-25 01:24 Soul Evans: forgot you could have arranged it like that earlier lol
2017-02-25 01:25 Soul Evans: 04:02:093 (242093|2,242269|2,242446|2,242622|2,242799|2,242975|2,243152|2,243328|2) - anchors zz
2017-02-25 01:25 Protastic101: Ima keep the roll the same for now as I want to avoid isolating groups of 2 notes since it might be harder to hit that way. The current pattern is just kind of a jumptrill at this point imo
2017-02-25 01:25 Soul Evans: 04:06:504 (246504|0,246593|1,246681|0) - reverse
2017-02-25 01:26 Soul Evans: 04:07:916 (247916|1,248093|1,248269|1,248446|1,248622|1,248799|1,248975|1,249152|1) -
2017-02-25 01:26 Soul Evans: you basically make a bad pattern and that would create anchors
2017-02-25 01:26 Protastic101: Nothing I can really do about the stack without rearranging the entire measure and the stuff around it, but i did move 04:03:328 (243328|2) - to reduce the stack by one note for what it's worth
2017-02-25 01:26 Soul Evans: 04:08:269 (248269|1,248269|3,248357|0,248357|2,248446|3,248446|1,248534|2,248534|0) - bad pattern such as
2017-02-25 01:27 Soul Evans: yeah i think that's it for me lol
2017-02-25 01:28 Soul Evans: 1 hour mod lmao
2017-02-25 01:28 Protastic101: I'm not going to make a handstream without some [13][24] because using only [12][34] and [14][23] is far more repetitive. What I did to try and remedy that trill though, is I've stuck [12][34] trills every 2 or 3 times I use a trill so it gives the player a beat or so of rest before it goes back to trilling
2017-02-25 01:29 Soul Evans: oh i see
2017-02-25 01:30 Protastic101: 04:06:504 (246504|0,246593|1,246681|0) - as for this, dunno what you really meant by reverse. You mean make it 2-1-2? Idk, I tried that and got a pretty big stack in 2, so I'll keep it for now
2017-02-25 01:30 Soul Evans: ok
2017-02-25 01:30 Soul Evans: man should i wait untill tomorrow so i can get 2kd for this mod
2017-02-25 01:30 Soul Evans: hue
2017-02-25 01:30 Protastic101: lol rip
2017-02-25 01:31 Soul Evans: i hope no one posts untill tomorrow LOL
2017-02-25 01:31 Protastic101: actually, looking at my 1/8 dense bursts, I don't really think I have to nerf it to 1/1 jumps. You can basically jumptrill the entire burst and still get good acc tbh
2017-02-25 01:32 Soul Evans: yes but one would say those aren't good rolls for sure
2017-02-25 01:32 Soul Evans: just because one can play it well
posted
Hai :) I'm also a ninja uwu

[General]
  1. BPM: OK
  2. Offset: OK
  3. AiMod: OK
  4. Audio: The HS is really good!
  5. Background: OK
  6. Preview Point: OK


4k P A T T E R N - | 1 | 2 | 3 | 4 |

[340.29 m/s]
  1. 00:07:387 (7387|1,7475|2,7563|0) - i think much better to use 2-3-2 pattern in this part. Just move this note 00:07:563 (7563|0) - to column 2.
  2. 00:34:475 (34475|2,34475|3,34828|3,34828|0,35181|0,35181|3,35534|3,35534|0) - hmm.. i guess one note is enough in this part to emphasize the kick sound.
  3. 01:06:416 (66416|0) - move this note to column 3. I think it's good to have this kind of pattern https://osu.ppy.sh/ss/7461210
  4. 02:34:034 (154034|2) - move these notes to column 4 to emphasize the sound sync.


[11.186 ms/ (SV Map)]
  1. 01:47:269 (107269|3,107357|2,107446|3) - i think much better if you move these notes in columns 3-2-3 https://osu.ppy.sh/ss/7461237
  2. 02:12:240 (132240|2,132240|3,132328|1,132416|0,132504|2,132593|3,132593|1) - i give you some pattern like this https://osu.ppy.sh/ss/7461259. Well if you accept my suggestion, you can apply also this pattern to the other parts of the first kia time.


I hope my mod can help. Best of luck :)
posted

Shiro-neechan wrote:

Hai :) I'm also a ninja uwu uwu

[General]
  1. BPM: OK
  2. Offset: OK
  3. AiMod: OK
  4. Audio: The HS is really good!
  5. Background: OK
  6. Preview Point: OK


4k P A T T E R N - | 1 | 2 | 3 | 4 |

[340.29 m/s]
  1. 00:07:387 (7387|1,7475|2,7563|0) - i think much better to use 2-3-2 pattern in this part. Just move this note 00:07:563 (7563|0) - to column 2. cool
  2. 00:34:475 (34475|2,34475|3,34828|3,34828|0,35181|0,35181|3,35534|3,35534|0) - hmm.. i guess one note is enough in this part to emphasize the kick sound. Rather than reduce the density, I changed the hand movement instead so that it focuses more on trills whereas the previous measures were focused more on single directional rolls
  3. 01:06:416 (66416|0) - move this note to column 3. I think it's good to have this kind of pattern https://osu.ppy.sh/ss/7461210 ok
  4. 02:34:034 (154034|2) - move these notes to column 4 to emphasize the sound sync. I don't really hear a variation in the pitch here. I stacked them instead so that it would focus more on reading as the distances between notes are different, so it forces the player to pay attention to the music instead.


[11.186 ms/ (SV Map)]
  1. 01:47:269 (107269|3,107357|2,107446|3) - i think much better if you move these notes in columns 3-2-3 https://osu.ppy.sh/ss/7461237 They're in 4-3-4 right now because the way I've set up this section is that each hand is separate. So the 1/1 is only on one hand, and I separated the 1/2 onto the right hand only so the feel would be less connected between hands and more like doing a separate movement for each.
  2. 02:12:240 (132240|2,132240|3,132328|1,132416|0,132504|2,132593|3,132593|1) - i give you some pattern like this https://osu.ppy.sh/ss/7461259. Well if you accept my suggestion, you can apply also this pattern to the other parts of the first kia time. Interesting trill. I'll probably just leave it for this part though as I don't want to use too many trills in this section, but I may try a different pattern to make this part stand out a bit more.


I hope my mod can help. Best of luck :)
Thanks for the mod! someone remind me to mod your sorahana map pls
posted
You thought i was going to leave the word candy out? Haaaaaa, keep dreaming.

I SWEAR IF I SEE A JACK IMA MAKE U REMAP U FUK !D:<

Atmospheric IRC
2017-03-09 21:11 Protastic101: anyways, Im free to irc now
2017-03-09 21:11 Antalf: im talking bout the map :D
2017-03-09 21:12 Protastic101: yeah, the map I was just modding?
2017-03-09 21:12 Antalf: yup
2017-03-09 21:12 Antalf: that thing is cancer
2017-03-09 21:12 Antalf: SO
2017-03-09 21:12 Antalf: IM SCROLLING ON MY MAPS
2017-03-09 21:12 Antalf: AND I CLICK ZEN
2017-03-09 21:12 Protastic101: lmao
2017-03-09 21:12 Antalf: MENTAI COSMIC STARTS PLAYING?????????????????????????
2017-03-09 21:12 Protastic101: zen rank when? :thinking:
2017-03-09 21:13 Antalf: NO MATTER HOW MANY TIMES I CLICK MENTAI STILL PLAYS WTF
2017-03-09 21:13 Protastic101: i dunno what mentai is :thinking:
2017-03-09 21:13 Antalf: SO I PLAY THE MAP AND THE SONG IS MENTAI COSMIC?????
2017-03-09 21:13 Antalf: yeah im gonna fucking shot my self rn
2017-03-09 21:14 Protastic101: mentai :thinking:
2017-03-09 21:15 Antalf: mentai cosmic is a song
2017-03-09 21:15 Antalf: WTFFFFFFFFFFFFFFFFFFFFFFF
2017-03-09 21:15 Antalf: https://puu.sh/uBXWv/416b9aad33.png
2017-03-09 21:15 Protastic101: same stuff actually happened to me a while ago lol
2017-03-09 21:17 Antalf: okay fixe
2017-03-09 21:17 Antalf: wtf
2017-03-09 21:17 Antalf: ACTION is listening to [https://osu.ppy.sh/b/1218547 Camellia - Exit This Earth's Atomosphere]
2017-03-09 21:18 Antalf: tell me you updated dem piano samples :^)
2017-03-09 21:20 Protastic101: o shit
2017-03-09 21:20 Protastic101: i still have to do that
2017-03-09 21:20 Protastic101: fml
2017-03-09 21:20 Protastic101: I tried to find my osu folder and clicked another game instead lol
2017-03-09 21:20 Antalf: aaaaa feel free to not kds this irc since i think itll be dumb and not useful :c
2017-03-09 21:21 Protastic101: it'll be fun!
2017-03-09 21:22 Protastic101: keysounds are 10/10
2017-03-09 21:22 Protastic101: ok
2017-03-09 21:22 Antalf: 00:07:122 (7122|1,7387|2,7475|1) - this here
2017-03-09 21:22 Protastic101: Im ready to be told my map is shit!
2017-03-09 21:22 Antalf: 1 | 2 | 3 | 4
2017-03-09 21:22 Antalf: move this to 1 00:07:122 (7122|1) -
2017-03-09 21:22 Antalf: thas for the visuals but dont if you dont want to
2017-03-09 21:23 Protastic101: The last LN was in 1 so I'm keep it in 2 for a bit of variety
2017-03-09 21:24 Antalf: now the map is supposed to be trilly right?
2017-03-09 21:24 Protastic101: the ending part yeah
2017-03-09 21:25 Protastic101: But that's cause space. I tried making everything else as linear as possible
2017-03-09 21:25 Antalf: 00:25:475 (25475|2,25563|1,25652|2,25740|1,25828|2,25916|1,26093|2,26181|1,26269|2,26357|1,26446|2,26534|1,26710|2,26799|1) -
2017-03-09 21:25 Antalf: try to balance this out a bit?
2017-03-09 21:25 Antalf: feels too heave for col [2] [3]
2017-03-09 21:25 Antalf: heavy*
2017-03-09 21:26 Antalf: the other anchor is okay since i can feel some rising intensity
2017-03-09 21:26 Protastic101: rearranged a bit
2017-03-09 21:27 Antalf: can we add some 1/16 js?
2017-03-09 21:27 Protastic101: yes :^)
2017-03-09 21:27 Antalf: i added the samples to the folder and god
2017-03-09 21:28 Antalf: if theyre beautiful
2017-03-09 21:28 Protastic101: thanks fam
2017-03-09 21:29 Antalf: 01:05:710 (65710|2) - this should be on on [4]
2017-03-09 21:29 Antalf: move 01:05:534 (65534|1) - to [2]
2017-03-09 21:29 Antalf: descending order 01:06:416 (66416|0,66593|2,66769|3) -
2017-03-09 21:30 Antalf: ascending 01:07:475 (67475|2,67652|1,67828|0) -
2017-03-09 21:30 Protastic101: but
2017-03-09 21:30 Protastic101: do I really have to follow pitch relevancy? It's fun, but it also makes the gameplay a bit unbalanced and stale imo if you follow it cause then the notes are easily predictable and tend to learn towards one hand
2017-03-09 21:31 Antalf: well compared to rest of the chart i guess its nice to have it? since you have such a linear structuring following pr wont be as bad as it seems
2017-03-09 21:32 Antalf: but thats just me if you wanna leave it like that tell me and i can skip this
2017-03-09 21:32 Protastic101: I mean, I have it in some places where the pitch alternates for a beat or two, but I think I'll leave it at that
2017-03-09 21:32 Protastic101: and if I do decide to change it later, I have the samples to tell me which note goes where \o/
2017-03-09 21:34 Antalf: and if need more reference https://puu.sh/uBYUq/0509f20785.png
2017-03-09 21:34 Antalf: did this when i was doing the samples
2017-03-09 21:34 Protastic101: wao
2017-03-09 21:35 Antalf: thats the entire thing
2017-03-09 21:36 Protastic101: I've basically got it memorized at this point lol
2017-03-09 21:36 Antalf: normal hit finish here 01:20:357 (80357|1) - ?
2017-03-09 21:36 Antalf: and i can bet to that lol you must have taken a while doing that
2017-03-09 21:37 Protastic101: There's no finish there in the music. It's kind of like a fade out right before the next section. I could get a sample for that, but I feel like it's unnecessary since the sound only happens what, 4 times?
2017-03-09 21:37 Protastic101: And yeah, keysounding was such an ass I went into my basement to get out my midi keyboard lol
2017-03-09 21:38 Antalf: 01:32:534 (92534|3,92887|3,93240|3,93593|3,93946|3,94299|3,95710|0,96063|0,96416|0,96769|0,97122|0) - pls tell me
2017-03-09 21:38 Antalf: this were a mistake :D
2017-03-09 21:38 Protastic101: Without looking at the highlights you sent me, I'm assuming they're jacks?
2017-03-09 21:38 Antalf: yeh
2017-03-09 21:38 Antalf: i hear no sound what so ever there
2017-03-09 21:39 Antalf: like not even in 25 50 or 75
2017-03-09 21:39 Protastic101: Those aren't jacks u lied
2017-03-09 21:39 Protastic101: jkjk
2017-03-09 21:39 Protastic101: Hm
2017-03-09 21:39 Protastic101: So the reason why I have those there is a continuation of the 1/2 from 01:21:063 -
2017-03-09 21:39 Antalf: that thing with just the doubles plays like heaven
2017-03-09 21:40 Protastic101: 01:32:357 - is basically the previous section but with kicks added on. The 1/2 kind of blends in with the harmony more, but it's still there, and I don't really think it'd make sense to drop the 1/2 when the music has gotten a bit more active or whatever
2017-03-09 21:40 Antalf: ok cool but this LN can represent a 1/1 type of rhythm without breaking the song's flow 01:32:004 (92004|3) -
2017-03-09 21:41 Antalf: have in mind youre using singles there instead of doubles
2017-03-09 21:41 Protastic101: 01:38:004 - I did change the 1/2 here to follow the synths that come after the downbeat tho
2017-03-09 21:42 Antalf: but its still constant 1/2 while i hear it as a 1/1 rhythm
2017-03-09 21:43 Protastic101: 01:32:004 (92004|3) - for this, I decided against adding a 1/2 note here since I wanted the LN to lead into the next section by giving the player a small rest
2017-03-09 21:44 Protastic101: I also think that the synth kind of overshadows the 1/2 at that point, which kind of made the sound even more irrelevant
2017-03-09 21:44 Antalf: but one question, whats your justification for leaving it 1/2?
2017-03-09 21:45 Protastic101: I said above. It's a continuation of the section with only 1/2 singles at 01:21:063 -
2017-03-09 21:45 Antalf: oke, krool
2017-03-09 21:45 Protastic101: I left the 1/2 there to keep a slightly higher nps than the previous section to represent the building of the music
2017-03-09 21:47 Antalf: wts my mouse bugged one sec
2017-03-09 21:48 Protastic101: rip mouse lmao
2017-03-09 21:48 Antalf: IM DUMB A F
2017-03-09 21:48 Antalf: I LEFT THE PENCIL IN THE TABLET
2017-03-09 21:48 Protastic101: wut'd you do?
2017-03-09 21:48 Protastic101: lmao wtf
2017-03-09 21:48 Antalf: no wonder it was static in one place
2017-03-09 21:48 Protastic101: #JusttabletProblems
2017-03-09 21:49 Antalf: 01:58:034 (118034|2,118210|3,118740|1,118916|0,119446|2,119622|1) - wotofok are this for
2017-03-09 21:49 Protastic101: the synth
2017-03-09 21:49 Protastic101: Im probably just going to make them all [12] or [34], cause the other arrangements are cancer
2017-03-09 21:49 Antalf: im preeeeeeeeeeetty sure you can represent them with the doubles D:
2017-03-09 21:50 Protastic101: What, you mean make the synth a jump?:
2017-03-09 21:51 Antalf: im talking about removin those and leavin the jumps 01:58:475 (118475|3,118475|2,118652|3,118652|2,118828|3,118828|2,119004|3,119004|2) -
2017-03-09 21:52 Antalf: 02:11:004 (131004|0) - 1/2 ln here?
2017-03-09 21:52 Protastic101: but the synth is the same as the notes like at 01:55:916 (115916|2,116093|1) - or 01:55:210 (115210|1,115387|0) - or 01:56:622 (116622|0,116799|3) -
2017-03-09 21:52 Protastic101: ooo, this section is a mess :thinking:
2017-03-09 21:52 Protastic101: Lemme see
2017-03-09 21:53 Antalf: there you can add some pretty cool complementary LNs for the synth
2017-03-09 21:53 Protastic101: I want to keep the section LNless, as kind of like a precursor to the handstream at 02:17:534 -
2017-03-09 21:53 Protastic101: I'll add some SVs for the synth though
2017-03-09 21:54 Antalf: this i just me i think but i think your putting too much stress on the right hand starting from here 02:11:004 (131004|0) -
2017-03-09 21:56 Antalf: 03:25:299 - AAAAAAAAAAAAAAAAAAAAA
2017-03-09 21:56 Protastic101: I don't really see it. Maybe from 02:12:946 - to 02:13:652 - a bit, but the rest has a pretty even balance on both hands
2017-03-09 21:56 Protastic101: Oh, I changed that alreadyu
2017-03-09 21:56 Protastic101: already*
2017-03-09 21:56 Protastic101: It's now consistent with the beginning section
2017-03-09 21:56 Antalf: move this to 1 03:19:652 (199652|2) -
2017-03-09 21:57 Antalf: seriously that whast the most triggering thing when i played it :D
2017-03-09 21:58 Protastic101: moved the LN right before it to 1
2017-03-09 21:58 Antalf: 03:32:357 - 03:32:710 - 03:33:063 - 03:33:416 - fam teh doubles
2017-03-09 21:58 Antalf: same for that part further on
2017-03-09 21:59 Protastic101: idk, I feel like at the start it's too quiet for a jump
2017-03-09 22:00 Antalf: intense anchor incoming 03:53:534 (233534|1,233622|2,233799|1,233887|2,233975|1,234152|2,234240|1,234328|2,234416|1,234593|2,234681|1,234857|2,234946|1,235034|2,235122|1,235299|2,235299|1,235475|1,235563|2,235740|1,235828|2,236004|2,236004|1) -
2017-03-09 22:00 Protastic101: das not an anchor doh
2017-03-09 22:00 Antalf: then im dumb nvm
2017-03-09 22:00 Antalf: ok so
2017-03-09 22:00 Antalf: if you dont add the doubles there i feel like it just breaks consistency
2017-03-09 22:00 Protastic101: I mean, do you have a problem with it? Is it the trilly nature?
2017-03-09 22:01 Protastic101: You want me to add a jumptrill?
2017-03-09 22:01 Antalf: oh hell no
2017-03-09 22:01 Antalf: just give col 4 a bit more of love
2017-03-09 22:01 Antalf: that handstream is fine
2017-03-09 22:02 Protastic101: o, ur rite
2017-03-09 22:02 Antalf: or in another words
2017-03-09 22:02 Antalf: balance it a bit
2017-03-09 22:02 Protastic101: 03:50:710 - first tho, i need to get rid of this cancer
2017-03-09 22:02 Antalf: oh you hadnt?
2017-03-09 22:02 Antalf: thats eye cancer as well :D
2017-03-09 22:02 Protastic101: Not yet
2017-03-09 22:02 Antalf: ACTION shot
2017-03-09 22:03 Antalf: ok ima be cold honest here, the sole existencce of this bother me 03:59:799 (239799|1,239799|3,239887|2,239887|0,239975|3,239975|1,240063|0,240063|2) -
2017-03-09 22:04 Protastic101: patterns getting so cancer I needed to switch to HD
2017-03-09 22:04 Protastic101: give me a sec
2017-03-09 22:05 Antalf: should i skip all the cancer patterns then?
2017-03-09 22:06 Protastic101: Nah, I was testing something else
2017-03-09 22:06 Antalf: well going back to dis, 03:59:799 (239799|1,239799|3,239887|2,239887|0,239975|3,239975|1,240063|0,240063|2) -
2017-03-09 22:06 Protastic101: alright
2017-03-09 22:06 Protastic101: so those trills
2017-03-09 22:06 Antalf: i really dont suggest you arrange it like that
2017-03-09 22:07 Protastic101: The thing is, I need to vary the type of complementary chords I used, and since this is 4k, there's only 3 possibilites
2017-03-09 22:07 Antalf: my only reason, the long a f 1/8 stream / handstream / jumpstream w/e
2017-03-09 22:07 Protastic101: what I did to try and make it easier on the player though, was I interspersed [12][34] jumps around every 3 trills
2017-03-09 22:08 Protastic101: And Im not going to use jacks because that would give me eye cancer
2017-03-09 22:08 Antalf: EW, JACKS
2017-03-09 22:09 Protastic101: exactly :D
2017-03-09 22:09 Antalf: oke let me try to express my self better.. I really suggest you use another pattern because IMO, AND JUST IMO, that pattern is a bit too hard considering you just finished the hell of a stream back there
2017-03-09 22:09 Protastic101: I've kind of been leading up to this the entire time though, with all the hand streams and trills within those earlier handstreams
2017-03-09 22:10 Protastic101: this dense handstream shouldn't be coming as a surprise to someone as this is the most intense part of the song
2017-03-09 22:10 Protastic101: 04:31:652 - I also give little rest breaks during places like this where I bring the density down to mostly singles + 2 hands
2017-03-09 22:11 Antalf: modding 5* is a pain..
2017-03-09 22:11 Antalf: 04:46:034 (286034|1,286122|2,286210|1,286299|2,286475|1,286563|2,286740|1,286828|2,286916|1,287004|2,287093|1,287269|2,287357|1,287534|1,287534|2) -
2017-03-09 22:11 Antalf: can we not :D?
2017-03-09 22:11 Protastic101: was dat
2017-03-09 22:12 Antalf: my issue around there is the inmense usage of col 2 and 3
2017-03-09 22:12 Antalf: im really not gonna touch the other part since i think its fine as it is (?
2017-03-09 22:12 Protastic101: The reason I use it so much is to avoid too much turning on the hand streams
2017-03-09 22:13 Antalf: well thats tru i guess..
2017-03-09 22:13 Protastic101: If you play it, it's actually pretty linear since it doesn't change direction too often
2017-03-09 22:13 Antalf: but think about stamina tho
2017-03-09 22:13 Antalf: 05:12:063 (312063|1,312328|1) - this almost made me cry
2017-03-09 22:14 Protastic101: and when it does change direction, like with 04:46:740 (286740|1,286828|2,286916|1,287004|2,287093|1) - , it's done so that the player can't gather enough moment to make it a problem
2017-03-09 22:14 Protastic101: but shields :/
2017-03-09 22:14 Antalf: yeah im totally against that one
2017-03-09 22:14 Antalf: i dont think its necessary at all
2017-03-09 22:14 Protastic101: I like it cause the hand movement is a bit different from the other notes in the section in that it's more random and unpredictable
2017-03-09 22:15 Protastic101: It's also played similarly to a 3/4 rhythm, but you just have to release the LN and immediately hit the note again which isn't that bad. I also give 1/2 beat of rest between the shield and the next note on the left hand at 05:12:504 (312504|0) -
2017-03-09 22:16 Antalf: well ima be honest i really dont like it as such but if you want to keep at as that
2017-03-09 22:17 Protastic101: if someone else says something about it, I'll consider changing it, but I think the pattern is fine as is to hit
2017-03-09 22:18 Antalf: this is just a sole opinion, ignore if you want: Move all this to col 1? 05:15:593 (315593|2,316299|2,317004|2) -
2017-03-09 22:19 Protastic101: the pattern there is one hand plays only the 1/1 rhythm, while the other hand alternates notes on the upbeat
2017-03-09 22:19 Protastic101: Basically, I isolated the hands there to play different things. So it's like a forced separation so that they don't cooperate with each other at all
2017-03-09 22:19 Antalf: thats
2017-03-09 22:19 Antalf: mean af
2017-03-09 22:19 Antalf: 05:17:887 - im 300000000000000000000000000000000000000000000000000000000% sure theres a sound here
2017-03-09 22:21 Protastic101: there is, but I wanted to use a 3/2 space there to accent the pause in the kicks
2017-03-09 22:21 Antalf: is it cool to ignotr that sound tho?
2017-03-09 22:22 Protastic101: http://puu.sh/uC1rV.jpg unrelated but
2017-03-09 22:22 Protastic101: And yeah, I think it is. I didn't map it in the beginning at 00:12:946 - either
2017-03-09 22:22 Antalf: what
2017-03-09 22:22 Antalf: the actual
2017-03-09 22:22 Antalf: fuck
2017-03-09 22:22 Antalf: did i just read
2017-03-09 22:23 Protastic101: you just read #osumania in the modding association
2017-03-09 22:23 Antalf: holy jesus
2017-03-09 22:23 Antalf: so i guess thats it \o/
2017-03-09 22:23 Antalf: man i feel useless :D
2017-03-09 22:24 Protastic101: nooo
2017-03-09 22:24 Protastic101: it was helpful
2017-03-09 22:24 Protastic101: I basically remapped like 2 sections lol
2017-03-09 22:24 Protastic101: and killed a ton of inconsistencies
2017-03-09 22:24 Antalf: gonna upload the log, im not sure if,, fuck it ill leave it all
posted
no kudosu

01:20:710 -


and

01:32:004 -
posted
epic mapset, baka creator, mod by baka modder
08:08 Virtue-: sheep
08:08 Virtue-: can we irc
08:08 Protastic101: baka
08:08 Virtue-: i'm really really lazy af rn
08:08 Protastic101: but :/
08:08 Protastic101: i am too
08:08 Virtue-: D:
08:09 Protastic101: ok
08:09 Virtue-: i'll nuke the SVs
08:09 Virtue-: :D
08:09 *Protastic101 prepares to get nuked
08:10 Virtue-: http://puu.sh/uKMJ0/4af51d668a.jpg
08:11 Virtue-: from 00:07:299 - until 00:07:652 - change it into 1.9x, 0.1x, and so on
08:11 Virtue-: if u want more impact on it :/
08:11 Protastic101: das a fancy timing panel
08:11 Virtue-: =w=)b
08:11 Protastic101: I'm trying to keep the SVs barely noticeable in this section since I don't want anything super heavy so soon already
08:11 Virtue-: D:
08:11 Protastic101: It's enough to where you notice something's different but you aren't able to tell what
08:12 Virtue-: but... but... there's no different when u put the SVs or not ._.
08:12 Virtue-: huehue
08:12 Protastic101: there is, it's just harder to see
08:13 Protastic101: I made them soft for that purpose D:
08:13 Virtue-: fine then -_-
08:14 Protastic101: D:
08:14 Virtue-: http://puu.sh/uKMYU/73dfc55fe2.jpg
08:14 Virtue-: fck u :D
08:14 Protastic101: huehuehue
08:15 Protastic101: rearranged it a bit
08:15 Protastic101: should feel more natural to play now
08:15 Virtue-: from 00:34:475 - until 00:35:887 - same as the 00:07:299
08:15 Virtue-: can't feel any differeces
08:16 Virtue-: sht
08:16 Virtue-: typo
08:16 Protastic101: since the Svs are 1/8, it's much more noticeable here that there's a stutter. Any stronger and it wouldn't really give the player any reaction time to the notes as they come
08:16 Protastic101: it's more of a visual effect than anything to represent that dry snare
08:16 Virtue-: it's sooooooo smooth u baka :(
08:17 Virtue-: "optical illusion" that's what my friend said
08:18 Protastic101: but it's not. There's a clear visual stutter, even at 32 speed which is what I read with
08:18 Virtue-: from 00:38:710 - until 00:41:534 -
08:18 Virtue-: same
08:18 Virtue-: it's soooo smooth u baka :( [2]
08:19 Protastic101: similar reasoning here. I started the beginning 00:38:710 - using a barely noticeable SV so it would better represent the 1/1 and then 1/2 dry snares
08:19 *Virtue- find a gun
08:19 *Virtue- find the ammo
08:20 *Virtue- prepare to shoot
08:20 Virtue-: 00:49:828 - miss here?
08:20 *Protastic101 shot
08:21 Protastic101: I started the 1/2 on the downbeat at 00:50:004 - instead since the sound really blends in with each other so it's hard to determine where exactly it begins
08:21 Virtue-: wait, my mom calls me
08:21 Virtue-: brb
08:22 Protastic101: you can do it
08:22 Protastic101: i believe in you
08:25 Virtue-: back
08:25 Protastic101: yay!
08:26 Virtue-: from 00:58:475 - until 01:20:357 - wall of LNs?
08:26 Protastic101: huh, that would be interesting but I don't know how I'd do it tbh
08:28 Virtue-: http://puu.sh/uKNVg/528ecc9701.jpg
08:28 Virtue-: LOL
08:28 Protastic101: basically me lol
08:29 Virtue-: http://puu.sh/uKO16/b232dae084.jpg
08:29 Virtue-: good enough?
08:30 Protastic101: https://osu.ppy.sh/ss/7575785 would something like this for the LNs work?
08:30 Protastic101: o hey, das similar to my idea lol
08:31 Virtue-: ^
08:31 Virtue-: lol
08:31 Virtue-: yup that must be good
08:31 Protastic101: alright, continue on with the mod, I'll start making the changes later
08:32 Virtue-: yey LNs >w<
08:32 Virtue-: 01:19:475 (79475|0,79828|0,80181|0) - well this......
08:33 Protastic101: there's 3 separate whooshes there that kind of fade in and out
08:40 Virtue-: brb again
08:41 Protastic101: ok
08:46 Virtue-: back [2]
08:46 Protastic101: yay!
08:47 Protastic101: I've finished redoing the first LN section
08:47 Virtue-: ^
08:47 Virtue-: can't wait to try :D
08:47 Protastic101: yeah, it's cancer but :D
08:49 Virtue-: from 02:48:593 - until 02:51:063 - those 1/3 kinda hard
08:50 Protastic101: I structured it so that the 1/3 jacks never exceed more than 6 notes long, so it's a matter of muscle control when hitting it
08:50 Protastic101: I also make the pattern easy to read so that the player focuses mostly on the execution of the notes as opposed to reading since it's just a lot of [13][24] alternations
08:51 Virtue-: well....
08:51 Virtue-: guess what
08:51 Virtue-: i can't play it :'D
08:51 Protastic101: it just takes a bit of practice and you'll be able to nail it perfectly
08:52 Protastic101: I did start and end the 1/3 with a [34] and [12] jack so that the starts and ends are focused only on one hand which is easier imo to coordinate
08:53 Virtue-: http://puu.sh/uKPBW/c142f47588.jpg and http://puu.sh/uKPCY/361530c6bf.jpg
08:53 Virtue-: wanna try those?
08:53 Virtue-: quite easy
08:54 Protastic101: I want to make the jack lengths in multiples of 3s though because that's most likely how the player is going to be subdividing in the rhythm while playing
08:54 Protastic101: jacking them in sets of two makes it a bit harder rhythm wise for that reason imo
08:55 Virtue-: D:
08:56 Virtue-: btw, make the SB pls
08:56 Virtue-: of this map i mean
08:56 Virtue-: it kinda cool
08:57 Protastic101: im kind of bad with conceptualizing D:
08:57 Protastic101: I'd try but I don't know how to visualize the song
08:58 Virtue-: well... i think that's it, i don't see any wierd stuffs right here. well patterns, epic HS, with baka SVs =w=
08:58 Virtue-: hmmm
08:59 Protastic101: :thinking:
09:00 Virtue-: just give some small stuffs like u did it in my brand new world
09:00 Protastic101: brand new world is ugly af XD
09:00 Virtue-: ^
09:00 Virtue-: yup
09:00 Protastic101: Idk, I might add some triangles
09:00 Protastic101: and particles
09:00 Virtue-: that must be nice :/
09:00 Protastic101: but I dont think ill be doing anything fancy
09:01 Protastic101: time to fix the second section of noodles tho
09:01 Protastic101: lemme update so you can see them ~~and tell me how cancer it is~~
09:02 Virtue-: same here, don't like anything fancy
09:02 Virtue-: for me
09:02 Virtue-: "simple, but epic"
09:02 Protastic101: yeah!
09:03 Virtue-: done with the update?
09:03 Protastic101: yeah
09:03 Virtue-: time to try some sht
09:04 Protastic101: you can do it!
09:04 Protastic101: I believe in you!


don't forget to feed me
have some stars :D
posted

Allezard wrote:

no kudosu

01:20:710 -


and

01:32:004 -
I'd rather not use a 1/4 space between the notes as I want the LN to be a bridge of sorts into the next section of the music, in this case transitioning from (now present) heavier overlapped LNs to simple long holds and 1/2 short notes.

Virtue- wrote:

epic mapset, baka creator, mod by baka modder
08:08 Virtue-: sheep
08:08 Virtue-: can we irc
08:08 Protastic101: baka
08:08 Virtue-: i'm really really lazy af rn
08:08 Protastic101: but :/
08:08 Protastic101: i am too
08:08 Virtue-: D:
08:09 Protastic101: ok
08:09 Virtue-: i'll nuke the SVs
08:09 Virtue-: :D
08:09 *Protastic101 prepares to get nuked
08:10 Virtue-: http://puu.sh/uKMJ0/4af51d668a.jpg
08:11 Virtue-: from 00:07:299 - until 00:07:652 - change it into 1.9x, 0.1x, and so on
08:11 Virtue-: if u want more impact on it :/
08:11 Protastic101: das a fancy timing panel
08:11 Virtue-: =w=)b
08:11 Protastic101: I'm trying to keep the SVs barely noticeable in this section since I don't want anything super heavy so soon already
08:11 Virtue-: D:
08:11 Protastic101: It's enough to where you notice something's different but you aren't able to tell what
08:12 Virtue-: but... but... there's no different when u put the SVs or not ._.
08:12 Virtue-: huehue
08:12 Protastic101: there is, it's just harder to see
08:13 Protastic101: I made them soft for that purpose D:
08:13 Virtue-: fine then -_-
08:14 Protastic101: D:
08:14 Virtue-: http://puu.sh/uKMYU/73dfc55fe2.jpg
08:14 Virtue-: fck u :D
08:14 Protastic101: huehuehue
08:15 Protastic101: rearranged it a bit
08:15 Protastic101: should feel more natural to play now
08:15 Virtue-: from 00:34:475 - until 00:35:887 - same as the 00:07:299
08:15 Virtue-: can't feel any differeces
08:16 Virtue-: sht
08:16 Virtue-: typo
08:16 Protastic101: since the Svs are 1/8, it's much more noticeable here that there's a stutter. Any stronger and it wouldn't really give the player any reaction time to the notes as they come
08:16 Protastic101: it's more of a visual effect than anything to represent that dry snare
08:16 Virtue-: it's sooooooo smooth u baka :(
08:17 Virtue-: "optical illusion" that's what my friend said
08:18 Protastic101: but it's not. There's a clear visual stutter, even at 32 speed which is what I read with
08:18 Virtue-: from 00:38:710 - until 00:41:534 -
08:18 Virtue-: same
08:18 Virtue-: it's soooo smooth u baka :( [2]
08:19 Protastic101: similar reasoning here. I started the beginning 00:38:710 - using a barely noticeable SV so it would better represent the 1/1 and then 1/2 dry snares
08:19 *Virtue- find a gun
08:19 *Virtue- find the ammo
08:20 *Virtue- prepare to shoot
08:20 Virtue-: 00:49:828 - miss here?
08:20 *Protastic101 shot
08:21 Protastic101: I started the 1/2 on the downbeat at 00:50:004 - instead since the sound really blends in with each other so it's hard to determine where exactly it begins
08:21 Virtue-: wait, my mom calls me
08:21 Virtue-: brb
08:22 Protastic101: you can do it
08:22 Protastic101: i believe in you
08:25 Virtue-: back
08:25 Protastic101: yay!
08:26 Virtue-: from 00:58:475 - until 01:20:357 - wall of LNs?
08:26 Protastic101: huh, that would be interesting but I don't know how I'd do it tbh
08:28 Virtue-: http://puu.sh/uKNVg/528ecc9701.jpg
08:28 Virtue-: LOL
08:28 Protastic101: basically me lol
08:29 Virtue-: http://puu.sh/uKO16/b232dae084.jpg
08:29 Virtue-: good enough?
08:30 Protastic101: https://osu.ppy.sh/ss/7575785 would something like this for the LNs work?
08:30 Protastic101: o hey, das similar to my idea lol
08:31 Virtue-: ^
08:31 Virtue-: lol
08:31 Virtue-: yup that must be good
08:31 Protastic101: alright, continue on with the mod, I'll start making the changes later
08:32 Virtue-: yey LNs >w<
08:32 Virtue-: 01:19:475 (79475|0,79828|0,80181|0) - well this......
08:33 Protastic101: there's 3 separate whooshes there that kind of fade in and out
08:40 Virtue-: brb again
08:41 Protastic101: ok
08:46 Virtue-: back [2]
08:46 Protastic101: yay!
08:47 Protastic101: I've finished redoing the first LN section
08:47 Virtue-: ^
08:47 Virtue-: can't wait to try :D
08:47 Protastic101: yeah, it's cancer but :D
08:49 Virtue-: from 02:48:593 - until 02:51:063 - those 1/3 kinda hard
08:50 Protastic101: I structured it so that the 1/3 jacks never exceed more than 6 notes long, so it's a matter of muscle control when hitting it
08:50 Protastic101: I also make the pattern easy to read so that the player focuses mostly on the execution of the notes as opposed to reading since it's just a lot of [13][24] alternations
08:51 Virtue-: well....
08:51 Virtue-: guess what
08:51 Virtue-: i can't play it :'D
08:51 Protastic101: it just takes a bit of practice and you'll be able to nail it perfectly
08:52 Protastic101: I did start and end the 1/3 with a [34] and [12] jack so that the starts and ends are focused only on one hand which is easier imo to coordinate
08:53 Virtue-: http://puu.sh/uKPBW/c142f47588.jpg and http://puu.sh/uKPCY/361530c6bf.jpg
08:53 Virtue-: wanna try those?
08:53 Virtue-: quite easy
08:54 Protastic101: I want to make the jack lengths in multiples of 3s though because that's most likely how the player is going to be subdividing in the rhythm while playing
08:54 Protastic101: jacking them in sets of two makes it a bit harder rhythm wise for that reason imo
08:55 Virtue-: D:
08:56 Virtue-: btw, make the SB pls
08:56 Virtue-: of this map i mean
08:56 Virtue-: it kinda cool
08:57 Protastic101: im kind of bad with conceptualizing D:
08:57 Protastic101: I'd try but I don't know how to visualize the song
08:58 Virtue-: well... i think that's it, i don't see any wierd stuffs right here. well patterns, epic HS, with baka SVs =w=
08:58 Virtue-: hmmm
08:59 Protastic101: :thinking:
09:00 Virtue-: just give some small stuffs like u did it in my brand new world
09:00 Protastic101: brand new world is ugly af XD
09:00 Virtue-: ^
09:00 Virtue-: yup
09:00 Protastic101: Idk, I might add some triangles
09:00 Protastic101: and particles
09:00 Virtue-: that must be nice :/
09:00 Protastic101: but I dont think ill be doing anything fancy
09:01 Protastic101: time to fix the second section of noodles tho
09:01 Protastic101: lemme update so you can see them ~~and tell me how cancer it is~~
09:02 Virtue-: same here, don't like anything fancy
09:02 Virtue-: for me
09:02 Virtue-: "simple, but epic"
09:02 Protastic101: yeah!
09:03 Virtue-: done with the update?
09:03 Protastic101: yeah
09:03 Virtue-: time to try some sht
09:04 Protastic101: you can do it!
09:04 Protastic101: I believe in you!


don't forget to feed me
have some stars :D
thx u baka
posted
Quick look at the streamz. All of them are suggestion for a better flow and avoid anchors, feel free to reject (also sorry for the amount of screenshots, I find this far easier to show big suggestions).

|0|1|2|3|

kms
00:30:769 (30769|1) - Move to 0 (prevent the 4 notes anchor).
https://osu.ppy.sh/ss/7578318 - I don't see any reason to make this kind of trills heavy patterns. I highly recommend you to "break" it as much as you can (exemple: https://osu.ppy.sh/ss/7578334 ) (I will also help to accentuate the next suggestion).
https://osu.ppy.sh/ss/7578363 - This is the part that would need some trilly patterns, that will help accentuate the "drum" sound (Exemples: https://osu.ppy.sh/ss/7578406 or https://osu.ppy.sh/ss/7578355 ).
https://osu.ppy.sh/ss/7578413 - Too many trills (Suggest: https://osu.ppy.sh/ss/7578434 ).
https://osu.ppy.sh/ss/7578468 - Watch out for anchors (Suggest: https://osu.ppy.sh/ss/7578459 ).
02:03:328 (123328|2) - Move to 0 and CTRL+H the next part.
https://osu.ppy.sh/ss/7578533 - Once again, suggest you to try your best avoiding those trilly streams when It's not necessary (Suggest: https://osu.ppy.sh/ss/7578527 ).
02:23:004 (143004|2) - Move to 0.
03:56:093 (236093|1) - Move to 0 (Help the transition to the 1/8 and avoid the same jump twice).
03:56:181 (236181|1) - Move to 1 (^).


There should be more of the same kind of patterns and should also be applicable the the "m/s" difficulty, but I think you got the general idea of my suggestions (and I lack of time :( ).
posted

Todestrieb wrote:

Quick look at the streamz. All of them are suggestion for a better flow and avoid anchors, feel free to reject (also sorry for the amount of screenshots, I find this far easier to show big suggestions).

|0|1|2|3|

kms
00:30:769 (30769|1) - Move to 0 (prevent the 4 notes anchor). ok
https://osu.ppy.sh/ss/7578318 - I don't see any reason to make this kind of trills heavy patterns. I highly recommend you to "break" it as much as you can (exemple: https://osu.ppy.sh/ss/7578334 ) (I will also help to accentuate the next suggestion). cool, applied
https://osu.ppy.sh/ss/7578363 - This is the part that would need some trilly patterns, that will help accentuate the "drum" sound (Exemples: https://osu.ppy.sh/ss/7578406 or https://osu.ppy.sh/ss/7578355 ). Applied a bit differently but with a similar amount of trills
https://osu.ppy.sh/ss/7578413 - Too many trills (Suggest: https://osu.ppy.sh/ss/7578434 ). rearranged pretty closely to your screenshot save for the end where I kept a small trill for direction change.
https://osu.ppy.sh/ss/7578468 - Watch out for anchors (Suggest: https://osu.ppy.sh/ss/7578459 ). thanks, plays a lot better now
02:03:328 (123328|2) - Move to 0 and CTRL+H the next part. Im keeping this as it'd create a jack with 02:03:240 (123240|0,123240|1) - . Instead, what I did was change the roll at 02:03:416 - a bit to something like this https://osu.ppy.sh/ss/7583096
https://osu.ppy.sh/ss/7578533 - Once again, suggest you to try your best avoiding those trilly streams when It's not necessary (Suggest: https://osu.ppy.sh/ss/7578527 ). yeah, rearranged this and the next few measures a bit
02:23:004 (143004|2) - Move to 0. ok
03:56:093 (236093|1) - Move to 0 (Help the transition to the 1/8 and avoid the same jump twice). cool
03:56:181 (236181|1) - Move to 1 (^). Im going to say no to this one because I want to leave as much space as possible between notes in the 1/8 burst, and if I moved it to 1, then the space between that and 03:56:402 (236402|1) - is only 3/8, but if I keep it in 2 like it currently is, then the space between 03:56:181 (236181|1,236402|1) - is 5/8


There should be more of the same kind of patterns and should also be applicable the the "m/s" difficulty, but I think you got the general idea of my suggestions (and I lack of time :( ).
Thanks a bunch for the mod Todes!
posted
No kudosu

I like the diff names. The bottom one should be 9.8m/s² though.
http://i.imgur.com/wL0Bb04.png
posted

Litharrale wrote:

No kudosu

I like the diff names. The bottom one should be 9.8m/s² though.
http://i.imgur.com/wL0Bb04.png
Don't think it's rankable to have a diff name using an exponent. I thought that stuff was disallowed :thinking:
posted
hi!

From my NM/M4M queue. <- *Sellout link*
As requested! :)

Columns 4K 0|1|2|3



General
MP3: PASS
BG: PASS
Video: PASS
  1. Not needed.

BPM & Offset: MISS
  1. This issue appear on AiMod, Screenshot: https://puu.sh/v3LvO.png I think this issue is for the BPM value (and sensitivity) that have certain difficulties:
    1. This is an screenshot from 9.8 m/s .osu file: https://puu.sh/v3M67.png <- The second highlighted sentence is the red line (the BPM one) Check the second number: "352.94116"
    2. This is an screenshot from 340.29 m/s .osu file: https://puu.sh/v3Mhg.png <- Now, Check the second number: "352.941176470588"
    3. This is an screenshot from 11.186 km/s .osu file: https://puu.sh/v3MA8.png <- Finally... the second number: "352.941176470588"
  2. So you need to change the value from 9.8 m/s difficulty: "352.94116" to "352.941176470588". That will fix the issue. After that, resnap the notes and kiai in that difficulty.

Diff.Spread: FAIL
  1. You need a normal difficulty. That's all here.

Diff.Name: PASS
  1. Speed is everything!

HP & OD: PASS
Hitsound: PASS
Hitsound Volume: PASS
Kiai Time: PASS
Metadata: PASS
  1. http://cametek.jp/planetshaper/ , https://soundcloud.com/kamelcamellia/ctcd-011-planetshaper-xfaded-demo and http://vgmdb.net/album/60678

Widescreen Support: MISS
  1. Uncheck Widescreen Support on 9.8 m/s and 340.29 m/s.

Preview Point: PASS
AiMod Things: MISS
  1. "Uninherited timing points conflict with ..." Above said on BPM & Offset.
  2. Extra: I don't know why but if you go to the start of the map (any diff on "Compose") you start on 00:02:004 but if you go to the timing window, the offset is set on 00:02:005. I think that this is some visual bug or something like that. (It happen to me before...)
  3. Extra2: There are Storyboard Hitsounds (more info in "Mod!") but if they aren't intended, some hitsound files won't be useful anymore:
    1. normal-hitclap.wav
    2. normal-hitfinish.wav
    3. normal-hitwhistle.wav
  4. Extra3: https://osu.ppy.sh/ss/7697489 <- You see that "50%" on the right upper corner? There a lot of these on 9.8 m/s and 340.29 m/s...
Mod!
[9.8 m/s]
Can you use 50% Volume from start? 100% is too much.

00:45:769 (45769|0,45946|0,46122|0,46299|0,46475|0) - Try this: https://osu.ppy.sh/ss/7697569 Or use something that you like.

02:34:475 (154475|2) - I rather end this Longnote on 02:34:652.

03:57:240 (237240|0,237416|0,237593|0,237769|0) - https://osu.ppy.sh/ss/7697606 If you like...

03:57:946 (237946|1,238034|2,238122|1,238210|2,238299|3,238299|0,238475|1,238563|2,238652|1,238740|2,238828|3,239181|1,239181|0,239181|2) - I rather do this instead: https://osu.ppy.sh/ss/7697616 Less repetitive. After the Longnote, rearrange the next note to evade jack.

Storyboard Hitsounds (If aren't intended, erase them):

1:20:534 Eb7.wav@100%
1:20:887 F#7.wav@100%
3:24:769 Eb7.wav@100%
3:25:122 F#7.wav@100%
4:32:710 normal-hitclap.wav@50%
4:35:181 normal-hitclap.wav@50%
4:35:534 normal-hitclap.wav@50%
4:36:63 normal-hitclap.wav@50%
4:36:240 normal-hitclap.wav@50%
4:38:4 normal-hitclap.wav@50%
4:38:357 normal-hitclap.wav@50%
4:38:710 normal-hitclap.wav@50%
4:39:769 normal-hitclap.wav@50%
4:39:946 normal-hitclap.wav@50%
4:41:4 normal-hitclap.wav@50%
4:41:181 normal-hitclap.wav@50%
4:41:357 normal-hitclap.wav@50%
[340.29 m/s]
Can you use 50% Volume from start? 100% is too much. x2

02:48:946 to 02:51:063 - https://osu.ppy.sh/ss/7697697 If you like.

04:29:887 - https://osu.ppy.sh/ss/7697723 <- Is the Middle one. This should be a triple.

Everything else seems fine.

Storyboard Hitsounds:

1:20:357 D7.wav@100%
1:20:534 Eb7.wav@100%
1:20:710 F7.wav@100%
1:20:887 F#7.wav@100%
3:24:769 Eb7.wav@100%
3:25:122 F#7.wav@100%
4:35:181 normal-hitclap.wav@50%
4:36:63 normal-hitclap.wav@50%
4:38:4 normal-hitclap.wav@50%
4:38:710 normal-hitclap.wav@50%
[11.186 km/s]
00:45:769 - https://osu.ppy.sh/ss/7697753 I don't mod too much "X" difficulties but these chords are really necessary (1/2 beat ones)? Skipping from now on...

00:47:181 (47181|3,47181|2) - Only two? (like the chords on the stream before) I rather add one more on |1|

01:54:769 (114769|3,114857|0,114946|3,114946|1,114946|2) - Ctrl+H.

02:35:799 (155799|2,155887|2,156063|1) - ^

02:44:357 (164357|1,164357|0,164446|0,164534|3,164622|3,164710|1,164710|0,164710|2,164799|1,164887|3,164975|2,164975|3) - I rather: https://osu.ppy.sh/ss/7697802

03:58:475 (238475|1,238563|3,238652|1,238740|3) - https://osu.ppy.sh/ss/7697818

Those SV... GJ.

Storyboard Hitsounds:

1:20:887 F#7.wav@100%
3:25:122 F#7.wav@100%
4:35:181 normal-hitclap.wav@50%
4:38:4 normal-hitclap.wav@50%
4:38:710 normal-hitclap.wav@50%


Those SV...x2 :3

Good Luck! :)
posted

No_sync wrote:

hi!

From my NM/M4M queue. <- *Sellout link*
As requested! :)

Columns 4K 0|1|2|3



General
MP3: PASS
BG: PASS
Video: PASS
  1. Not needed.

BPM & Offset: MISS
  1. This issue appear on AiMod, Screenshot: https://puu.sh/v3LvO.png I think this issue is for the BPM value (and sensitivity) that have certain difficulties:
    1. This is an screenshot from 9.8 m/s .osu file: https://puu.sh/v3M67.png <- The second highlighted sentence is the red line (the BPM one) Check the second number: "352.94116"
    2. This is an screenshot from 340.29 m/s .osu file: https://puu.sh/v3Mhg.png <- Now, Check the second number: "352.941176470588"
    3. This is an screenshot from 11.186 km/s .osu file: https://puu.sh/v3MA8.png <- Finally... the second number: "352.941176470588"
  2. So you need to change the value from 9.8 m/s difficulty: "352.94116" to "352.941176470588". That will fix the issue. After that, resnap the notes and kiai in that difficulty.
Fml, what is osu even doing lol. Thanks for pointing it out, fixed.

Diff.Spread: FAIL
  1. You need a normal difficulty. That's all here.
I technically don't since this is a marathon length song. I just made the easier difficulties so people around my level would have something to play too since I really enjoy this song and think others would too, but I'm too lazy to make a spread for the lower difficulties since that'd be like 3 more difficulties and I'd be rip trying to make it.

Diff.Name: PASS
  1. Speed is everything!

HP & OD: PASS
Hitsound: PASS
Hitsound Volume: PASS
Kiai Time: PASS
Metadata: PASS
  1. http://cametek.jp/planetshaper/ , https://soundcloud.com/kamelcamellia/ctcd-011-planetshaper-xfaded-demo and http://vgmdb.net/album/60678 vgmdb isn't considered an official source for metadata; you only use it if you can't find a better source anywhere else. Just commenting on that fact, but I also added "CTCD-011" to tags since it looks like that's part of the album or whatever that atomosphere is in

Widescreen Support: MISS
  1. Uncheck Widescreen Support on 9.8 m/s and 340.29 m/s. So a fun fact here, widescreen support doesn't actually affect the map in any way unless a storyboard is present, which there isn't in this map, so leaving it checked is fine.

Preview Point: PASS
AiMod Things: MISS
  1. "Uninherited timing points conflict with ..." Above said on BPM & Offset.
  2. Extra: I don't know why but if you go to the start of the map (any diff on "Compose") you start on 00:02:004 but if you go to the timing window, the offset is set on 00:02:005. I think that this is some visual bug or something like that. (It happen to me before...)
  3. Extra2: There are Storyboard Hitsounds (more info in "Mod!") but if they aren't intended, some hitsound files won't be useful anymore: These were intended since I didn't have enough notes to add both keysounds + the normal-hitclap (dry snare)
    1. normal-hitclap.wav
    2. normal-hitfinish.wav
    3. normal-hitwhistle.wav
  4. Extra3: https://osu.ppy.sh/ss/7697489 <- You see that "50%" on the right upper corner? There a lot of these on 9.8 m/s and 340.29 m/s...
That's a result of the hitsound copier I used, but it doesn't actually affect the volume of anything since I deleted hitsounds applied to those notes. I could technically fix them in the .osu but I'm too lazy for that.
Mod!
[9.8 m/s]
Can you use 50% Volume from start? 100% is too much. lmfao, I didn't even notice that mistake, thanks for pointing it out.

00:45:769 (45769|0,45946|0,46122|0,46299|0,46475|0) - Try this: https://osu.ppy.sh/ss/7697569 Or use something that you like. There's a few things about the screenshot I kind of dislike. Sure, the stacks are lowered to 3 or less, but the direction changes make the entire burst lean towards the right hand a bit too much, so the weight is uneven. Also, the flow isn't as linear as I'd like it to be for playability reasons (because this is a 1/4 dense jump burst in a diff going for index streams), and there's a [3][24][3] pattern in the start that I dislike immensely due to how it breaks momentum. I did rearrange the burst a little though

02:34:475 (154475|2) - I rather end this Longnote on 02:34:652. I tried it out and I think it's better to leave them as 1/1 long since I need to be consistent with the later section at 02:40:122 - when I actually use the 1/1 LNs to connect the jumps like 02:40:475 (160475|1,160475|3) -

03:57:240 (237240|0,237416|0,237593|0,237769|0) - https://osu.ppy.sh/ss/7697606 If you like... I'd like to avoid that direction turn with [4][23][1][234] since it breaks the flow a bit due to the loss in momentum from the linear roll.

03:57:946 (237946|1,238034|2,238122|1,238210|2,238299|3,238299|0,238475|1,238563|2,238652|1,238740|2,238828|3,239181|1,239181|0,239181|2) - I rather do this instead: https://osu.ppy.sh/ss/7697616 Less repetitive. After the Longnote, rearrange the next note to evade jack. ok,
flipped the trill


Storyboard Hitsounds (If aren't intended, erase them):

1:20:534 Eb7.wav@100%
1:20:887 F#7.wav@100%
3:24:769 Eb7.wav@100%
3:25:122 F#7.wav@100%
4:32:710 normal-hitclap.wav@50%
4:35:181 normal-hitclap.wav@50%
4:35:534 normal-hitclap.wav@50%
4:36:63 normal-hitclap.wav@50%
4:36:240 normal-hitclap.wav@50%
4:38:4 normal-hitclap.wav@50%
4:38:357 normal-hitclap.wav@50%
4:38:710 normal-hitclap.wav@50%
4:39:769 normal-hitclap.wav@50%
4:39:946 normal-hitclap.wav@50%
4:41:4 normal-hitclap.wav@50%
4:41:181 normal-hitclap.wav@50%
4:41:357 normal-hitclap.wav@50%
These are all intended since I gave priority to the keysounds and ended up being unable to fit in the normal-hitclap, but I also didn't want to have it not play when it's present in every other difficulty, so yeah, I just threw them to storyboard.
[340.29 m/s]
Can you use 50% Volume from start? 100% is too much. x2 aaaaaa, how did i miss this

02:48:946 to 02:51:063 - https://osu.ppy.sh/ss/7697697 If you like. Yeah sure, applied, but I only put the third note in either 1 or 4 since putting it in the inner columns makes it a bit harder to execute imo due to the fact it's so close to the 1/3 jacks and not isolated from them.

04:29:887 - https://osu.ppy.sh/ss/7697723 <- Is the Middle one. This should be a triple. lol, I'm dumb, thanks for pointing it out.

Everything else seems fine.

Storyboard Hitsounds:

1:20:357 D7.wav@100%
1:20:534 Eb7.wav@100%
1:20:710 F7.wav@100%
1:20:887 F#7.wav@100%
3:24:769 Eb7.wav@100%
3:25:122 F#7.wav@100%
4:35:181 normal-hitclap.wav@50%
4:36:63 normal-hitclap.wav@50%
4:38:4 normal-hitclap.wav@50%
4:38:710 normal-hitclap.wav@50%
see reason in the 9.8 section
[11.186 km/s]
00:45:769 - https://osu.ppy.sh/ss/7697753 I don't mod too much "X" difficulties but these chords are really necessary (1/2 beat ones)? Skipping from now on... The reason why I added these is because the music gets much more intense compared to the normal 1/8 burst at 00:44:357 - ,
but the snap is indeterminate, and if I used 1/12, then the SR would be hella inflated (I tried before and it got to 5.68* lol) so I decided to represent the increase in musical intensity by increasing note density, which is why I added the 1/2 jumps.


00:47:181 (47181|3,47181|2) - Only two? (like the chords on the stream before) I rather add one more on |1| it's because I'm trying to avoid a 1/8 minitrill with the previous notes, and a 1/4 jack which would be really uncomfortable to hit and pretty much a guaranteed miss https://osu.ppy.sh/ss/7711663

01:54:769 (114769|3,114857|0,114946|3,114946|1,114946|2) - Ctrl+H. I'd like to keep 01:54:681 (114681|1) - disconnected from the other notes to represent the more chaotic dry snare that's being played. I tried to contrast the hand movements here basically, so it goes from fluid flow to disconnected and choppy which helps to keep the player on their feet as it gives them an early forewarning to the sections to come.

02:35:799 (155799|2,155887|2,156063|1) - ^ I'm jacking notes in this section for the kicks + snares since I think it's a change in pace to how I've mapped everything before to be easy to play. This kind of makes the player focus more on control and making sure they hit the notes just right to be able to repress again only a moment later.

02:44:357 (164357|1,164357|0,164446|0,164534|3,164622|3,164710|1,164710|0,164710|2,164799|1,164887|3,164975|2,164975|3) - I rather: https://osu.ppy.sh/ss/7697802 The problem with that for me is https://osu.ppy.sh/ss/7711702 . That uneven spacing between notes in the same column makes it really easy to screw up reading and miss, which is why I put it in 4 despite it being weighted unevenly on the right hand.

03:58:475 (238475|1,238563|3,238652|1,238740|3) - https://osu.ppy.sh/ss/7697818 I wanted the trill to be complementary with 03:58:299 (238299|2,238299|0) - and avoid a 3 note stack in 1 if it's not necessary.

Those SV... GJ.

Storyboard Hitsounds:

1:20:887 F#7.wav@100%
3:25:122 F#7.wav@100%
4:35:181 normal-hitclap.wav@50%
4:38:4 normal-hitclap.wav@50%
4:38:710 normal-hitclap.wav@50%
Yeah, as mentioned in the previous two diffs


Those SV...x2 :3

Good Luck! :)
Ah, thank you very much. I'll get around to applying it some time tomorrow Thanks for the mod, applied and updated~
posted
Oh my god this map is great. I really hope this gets ranked. c:
posted
M4M Placeholder
will edit this owo Can I insta rank this

edit:

[340.29]

some SVs element from your highest diff could be copied here. considering the diff itself still considerably Hard enough.

00:23:799 (23799|0,23843|1,23887|2,23931|3,23975|0,24019|1,24063|2,24107|3,24152|0,24196|1,24240|2,24284|3,24328|0,24372|1,24416|2,24460|3) - so here we have 4 roll to right lane while you have only 2 roll to the left lane - 00:23:181 (23181|3,23225|2,23269|1,23313|0,23357|3,23402|2,23446|1,23490|0) - . Since the pitch itself doesnt change significantly noticeable, would like to suggest balancing those roll. Just ctrl +g this notes - 00:23:622 (23622|0,23666|1,23799|0,23843|1) - and there you have 4 roll to the left and 3.75 roll to the right (lol). ok thats close but still.

00:29:269 (29269|1,29357|3,29446|1) - quite dont understand why are you suddenly doing trill while the rest, well.... most of them are roll pattern that connects each other simultaneously. or if its intended, pretty sure some place else should have something that similar

02:26:534 (146534|3,146534|2,146799|0,146799|1) - would like to see this ctrl+g tho. giving some bounce gimmicks as the song provide it

02:40:475 (160475|3,160593|3,160740|3) - this jacks looks kinda jarring due to its spacing between each notes lol. my idea would be something like this

the last highlighted note is also placed where the pitch is kinda high so.....

02:44:357 (164357|0,164357|1) - suggestion for this one

in 11.186 you use the jack concept, while 9.8 using simple roll patterning. in this diff, since the song kinda provide it, trill would be better imo. so its kind of "difficulty curve" progression (dunno how to rephrase it better aaaa)

02:51:063 (171063|3) - an LN here? both your highest and lowest diff do that.

05:17:710 - intentionally missed synth? (Apparently this happen in all diff)

[9.8]

05:15:416 (315416|2,315593|3,315769|1,315946|0,316122|2,316299|3,316475|1,316652|0,316828|2,317004|3,317181|1,317357|0,317534|2) - think it would be better if its ctrl+h? shield at - 05:15:063 (315063|3,315593|3) - doesnt seem to be necessary tho

Cant find something in your highest diff idk. everything seems decent enough :u
Sorry if this appear to be less helpful than you think ;w;
posted

Rivals_7 wrote:

M4M Placeholder
will edit this owo Can I insta rank this can you please if that wouldn't be too much to ask *flees*

edit:

[340.29]

some SVs element from your highest diff could be copied here. considering the diff itself still considerably Hard enough.

00:23:799 (23799|0,23843|1,23887|2,23931|3,23975|0,24019|1,24063|2,24107|3,24152|0,24196|1,24240|2,24284|3,24328|0,24372|1,24416|2,24460|3) - so here we have 4 roll to right lane while you have only 2 roll to the left lane - 00:23:181 (23181|3,23225|2,23269|1,23313|0,23357|3,23402|2,23446|1,23490|0) - . Since the pitch itself doesnt change significantly noticeable, would like to suggest balancing those roll. Just ctrl +g this notes - 00:23:622 (23622|0,23666|1,23799|0,23843|1) - and there you have 4 roll to the left and 3.75 roll to the right (lol). ok thats close but still. Nice lol, thanks

00:29:269 (29269|1,29357|3,29446|1) - quite dont understand why are you suddenly doing trill while the rest, well.... most of them are roll pattern that connects each other simultaneously. or if its intended, pretty sure some place else should have something that similar I was trying to make the stream a bit more varied but yeah, I get what you mean in that it's inconsistent to change the hand movement kind of randomly in the middle.

02:26:534 (146534|3,146534|2,146799|0,146799|1) - would like to see this ctrl+g tho. giving some bounce gimmicks as the song provide it nice idea, applied

02:40:475 (160475|3,160593|3,160740|3) - this jacks looks kinda jarring due to its spacing between each notes lol. my idea would be something like this

the last highlighted note is also placed where the pitch is kinda high so..... applied a little differently like so https://osu.ppy.sh/ss/7741953

02:44:357 (164357|0,164357|1) - suggestion for this one
in 11.186 you use the jack concept, while 9.8 using simple roll patterning. in this diff, since the song kinda provide it, trill would be better imo. so its kind of "difficulty curve" progression (dunno how to rephrase it better aaaa) Oh, that's actually a really good point, nice!

02:51:063 (171063|3) - an LN here? both your highest and lowest diff do that. Ah true, added.

05:17:710 - intentionally missed synth? (Apparently this happen in all diff) Added, not entirely sure if this is consistent with the beginning though but they do sound different. I'd like to get your opinion on it. The similar sound is at 00:12:769 -

[9.8]

05:15:416 (315416|2,315593|3,315769|1,315946|0,316122|2,316299|3,316475|1,316652|0,316828|2,317004|3,317181|1,317357|0,317534|2) - think it would be better if its ctrl+h? shield at - 05:15:063 (315063|3,315593|3) - doesnt seem to be necessary tho cool, applied

Cant find something in your highest diff idk. everything seems decent enough :u
Sorry if this appear to be less helpful than you think ;w;
Thanks for the mod ET rivals =w=

Ender-Kun wrote:

Oh my god this map is great. I really hope this gets ranked. c:
Thanks, I'll try~
posted
helo good luck here's a star
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