Mazzerin
drum-hitwhistle5.wav has 0.005> second delay that's probably unrankable done
drum-hitwhistle6/7/8/10/11/12/13.wav have some fucked up sounds in the first 5ms that are meaningless so they're basically delayed as well, remove did
drum-hitwhistle17.wav has like 90ms delay that's definitely unrankable did
soft-hitnormal16 - Copy (2).wav there's something in my folder named that it's probably unused oops
ar9.4 on 156 bpm 5 star map LUL, I wouldn't use anything above 9 i'd say the map is tricky enough to require something a bit higher than 9
00:36:816 (1)- doesn't seem to be snapped on anything, sounds like it's the 1/8 + 2 1/8s on 1/16 snap (1/16 later than the slider is snapped to) (00:36:840- 00:36:888-) yep, sounds about right. changed
00:37:826 (1)- you didn't silence any sliderends but this one sounds especially weird cause it's so long, also the slidertick silenced
00:46:287 (1)- there's no sound on the sliderhead? and I think 1/2 circles stacked in groups of 2 would fit better instead of sliders there is? I hear it just fine, also i prefer the slider part better to match with all the other sections which used sliders.
00:55:710 (1)- why is spinner full volume there's no note on its end (this happens all the time) fixed
01:16:768 (1)- there's a sound before this that is the same as the sliderhead has except it's not extended on 01:16:720- would be very good if it was clickable or at least existed in the map, happens every time true, made it clickable and changed the slider shape to something more fitting. Also fixed the other ones
01:57:057 (1)- why don't these groups change spacing as it gets more intense for the sake of asthetics, if i have something better in mind i’ll change this pattern because overall i don’t like this one very much
02:00:518 (4)- pitch thing changes every 4 notes here so need nc after every of these, also feels easier than the linear jumps you had I'd go with a jumpstream like near the end since the same samples were used agree, changed all
02:04:364 (1)- this feels too close to the slider when compared to how much further 02:04:172 (3)- is from 02:03:595 (1)- (space it like here 02:16:191 (2,1)- ) done
02:13:403 (3,4,1)- 02:14:172 (3,4,5,1)- vs 02:25:710 (3,4,1)- 02:26:480 (3,4,5,1)- is too different, at least get rid of the jump on the 1/6 in the first pattern or something i agree but no, this difference between the two parts kinda creates a playing pattern i like so i’ll keep it for now
02:50:326 (1)- silence this bitch please reduced volume, didn’t silence tho
03:35:326 (1)- all those doubles sound like shit cause the sliderends aren't lower volume agree, changed
04:42:441 (8)- idk if the reverse arrow isn't blocked off too much changed
05:32:441 (1)- why is it perfectly horizontal NOOOO make it tilted like this is 05:33:595 (1)- looks better done
05:38:595 (1)- these hold sliders might be unrankable? not sure if that is short enough to be unrankable or not idk honestly
06:03:210 (1)- also this, but should be fine imo just looks weird as fuck, maybe make it start from a higher sv and increase it a bit more slowly instead of 0.2x+0.4x i think it looks alright but if more people bring it up i’ll change it
drum-hitwhistle6/7/8/10/11/12/13.wav have some fucked up sounds in the first 5ms that are meaningless so they're basically delayed as well, remove did
drum-hitwhistle17.wav has like 90ms delay that's definitely unrankable did
soft-hitnormal16 - Copy (2).wav there's something in my folder named that it's probably unused oops
ar9.4 on 156 bpm 5 star map LUL, I wouldn't use anything above 9 i'd say the map is tricky enough to require something a bit higher than 9
00:36:816 (1)- doesn't seem to be snapped on anything, sounds like it's the 1/8 + 2 1/8s on 1/16 snap (1/16 later than the slider is snapped to) (00:36:840- 00:36:888-) yep, sounds about right. changed
00:37:826 (1)- you didn't silence any sliderends but this one sounds especially weird cause it's so long, also the slidertick silenced
00:46:287 (1)- there's no sound on the sliderhead? and I think 1/2 circles stacked in groups of 2 would fit better instead of sliders there is? I hear it just fine, also i prefer the slider part better to match with all the other sections which used sliders.
00:55:710 (1)- why is spinner full volume there's no note on its end (this happens all the time) fixed
01:16:768 (1)- there's a sound before this that is the same as the sliderhead has except it's not extended on 01:16:720- would be very good if it was clickable or at least existed in the map, happens every time true, made it clickable and changed the slider shape to something more fitting. Also fixed the other ones
01:57:057 (1)- why don't these groups change spacing as it gets more intense for the sake of asthetics, if i have something better in mind i’ll change this pattern because overall i don’t like this one very much
02:00:518 (4)- pitch thing changes every 4 notes here so need nc after every of these, also feels easier than the linear jumps you had I'd go with a jumpstream like near the end since the same samples were used agree, changed all
02:04:364 (1)- this feels too close to the slider when compared to how much further 02:04:172 (3)- is from 02:03:595 (1)- (space it like here 02:16:191 (2,1)- ) done
02:13:403 (3,4,1)- 02:14:172 (3,4,5,1)- vs 02:25:710 (3,4,1)- 02:26:480 (3,4,5,1)- is too different, at least get rid of the jump on the 1/6 in the first pattern or something i agree but no, this difference between the two parts kinda creates a playing pattern i like so i’ll keep it for now
02:50:326 (1)- silence this bitch please reduced volume, didn’t silence tho
03:35:326 (1)- all those doubles sound like shit cause the sliderends aren't lower volume agree, changed
04:42:441 (8)- idk if the reverse arrow isn't blocked off too much changed
05:32:441 (1)- why is it perfectly horizontal NOOOO make it tilted like this is 05:33:595 (1)- looks better done
05:38:595 (1)- these hold sliders might be unrankable? not sure if that is short enough to be unrankable or not idk honestly
06:03:210 (1)- also this, but should be fine imo just looks weird as fuck, maybe make it start from a higher sv and increase it a bit more slowly instead of 0.2x+0.4x i think it looks alright but if more people bring it up i’ll change it
Smoothie World
General
Your drum-hitwhistle18 is unrankable because it is only 28ms long. Extend this. did
Check your map folder for unused hitsounds. You seem to have a couple that are unused. Fixed from mazzerin’s mod
It might just be the monitor I'm using right now, but try to make a better visual difference between combo colors 1+2 and colors 3+4, since they are really similar currently. changed
I'm concerned that HP7 is too high for these slow sections. Consider reducing the HP because it's going to be a close shave with HR. reduced to 6
Exhausting
00:57:057- There are powerful ticks here and every next few large white ticks that I highly recommend mapping some object to instead of just passing over them with a spinner. Interesting, gonna consider it
01:01:672 (1,1)- I don't see a reason to have to NC both of these. The first one alone will do. Also, grey feels like a kind of underwhelming color for a part that's supposed to be the climax of the intro. Removed nc
01:28:980- Just a very nitpicky thing, but there's 2 scratch sounding things here in 1/4 that maybe you could map a kick slider to. Added from mazzerin’s mod
01:35:518- I feel like silencing this spinner end would sound better to enforce the feeling of all the sounds dropping out. done
01:45:518 (1)- Don't NC here to stay consistent with the flower stream of 5 a couple seconds after this. True, got rid
02:02:826 (1)- Perhaps this could have a unique shape to represent the loud kick and the change in slider velocity, as well as the beginning of the kiai. done
02:25:133 (1,2,3,4,1,2,3,4,5,1)- This should be similar in difficulty to a similar rhythm at 02:12:441for consistency. They are the same rhythm and intensity in the song, and for that reason I think you can make it a bit harder. Increased the spacing to make it harder
02:35:999- You should map an object to this kick like you did earlier. A double is what you did before and that would work perfect here as well. Yeah that was mb, done
02:45:518 (4)- Maybe NC here? This seems like a pretty long combo compared to the rest of the kiai. It’s actually the same nc pattern as before so not really
02:48:883 (2)- There is nothing this circle is mapped to. You should extend the previous slider to here instead so you don't have a circle mapped to nothing. done
04:05:518 (1)- The SV on this slider is rather high considering how calm of a section this is. Consider reducing it greatly to better match the music. I think it was just the bad shape, i changed it a bit hopefully it’s fine, if not i’ll reduce it
04:15:518 (1,2,3,4,1)- Something cool would be to have the spacing gradually increase in these circles to represent the rising volume of the white noise. Moved the last note further for emphasis
04:42:441 (8)- The repeat of this slider is totally hidden under the stream. I highly recommend making it more visible. Fixed from mazzerin’s mod
04:42:730 (9)- Not sure if this was intentional but shorten this to the blue tick since it currently plays kinda bleh since it's free 100s. Reduced
05:29:364 (1,2,3,4,1,2,3,4,1,2,3,4)- Nerf the spacing between these three streams to better represent the rising in pitch and intensity of the song. Currently it kinda just says "bam" and totally spikes in difficulty quicker than it should. Nerfed the position a bit so hopefully it’s a lot easier to hit now
05:34:172 (2)- A good amount of the sounds these long sliders like this one are mapped to end on the white tick, so consider extending these to the red ticks. Not sure about these honestly, i think they end being 4 ¼ ticks long but i’m going to gather some opinions on this and ask other people
05:57:633 (3)- Similar to the above, but these 100% end on the red tick from what I can hear, especially the piano hits.
06:18:883 (2,2,2,2)- These sliders sound much better off being 1/4 repeats to match the drums. Only the last 2 are, changed
Your drum-hitwhistle18 is unrankable because it is only 28ms long. Extend this. did
Check your map folder for unused hitsounds. You seem to have a couple that are unused. Fixed from mazzerin’s mod
It might just be the monitor I'm using right now, but try to make a better visual difference between combo colors 1+2 and colors 3+4, since they are really similar currently. changed
I'm concerned that HP7 is too high for these slow sections. Consider reducing the HP because it's going to be a close shave with HR. reduced to 6
Exhausting
00:57:057- There are powerful ticks here and every next few large white ticks that I highly recommend mapping some object to instead of just passing over them with a spinner. Interesting, gonna consider it
01:01:672 (1,1)- I don't see a reason to have to NC both of these. The first one alone will do. Also, grey feels like a kind of underwhelming color for a part that's supposed to be the climax of the intro. Removed nc
01:28:980- Just a very nitpicky thing, but there's 2 scratch sounding things here in 1/4 that maybe you could map a kick slider to. Added from mazzerin’s mod
01:35:518- I feel like silencing this spinner end would sound better to enforce the feeling of all the sounds dropping out. done
01:45:518 (1)- Don't NC here to stay consistent with the flower stream of 5 a couple seconds after this. True, got rid
02:02:826 (1)- Perhaps this could have a unique shape to represent the loud kick and the change in slider velocity, as well as the beginning of the kiai. done
02:25:133 (1,2,3,4,1,2,3,4,5,1)- This should be similar in difficulty to a similar rhythm at 02:12:441for consistency. They are the same rhythm and intensity in the song, and for that reason I think you can make it a bit harder. Increased the spacing to make it harder
02:35:999- You should map an object to this kick like you did earlier. A double is what you did before and that would work perfect here as well. Yeah that was mb, done
02:45:518 (4)- Maybe NC here? This seems like a pretty long combo compared to the rest of the kiai. It’s actually the same nc pattern as before so not really
02:48:883 (2)- There is nothing this circle is mapped to. You should extend the previous slider to here instead so you don't have a circle mapped to nothing. done
04:05:518 (1)- The SV on this slider is rather high considering how calm of a section this is. Consider reducing it greatly to better match the music. I think it was just the bad shape, i changed it a bit hopefully it’s fine, if not i’ll reduce it
04:15:518 (1,2,3,4,1)- Something cool would be to have the spacing gradually increase in these circles to represent the rising volume of the white noise. Moved the last note further for emphasis
04:42:441 (8)- The repeat of this slider is totally hidden under the stream. I highly recommend making it more visible. Fixed from mazzerin’s mod
04:42:730 (9)- Not sure if this was intentional but shorten this to the blue tick since it currently plays kinda bleh since it's free 100s. Reduced
05:29:364 (1,2,3,4,1,2,3,4,1,2,3,4)- Nerf the spacing between these three streams to better represent the rising in pitch and intensity of the song. Currently it kinda just says "bam" and totally spikes in difficulty quicker than it should. Nerfed the position a bit so hopefully it’s a lot easier to hit now
05:34:172 (2)- A good amount of the sounds these long sliders like this one are mapped to end on the white tick, so consider extending these to the red ticks. Not sure about these honestly, i think they end being 4 ¼ ticks long but i’m going to gather some opinions on this and ask other people
05:57:633 (3)- Similar to the above, but these 100% end on the red tick from what I can hear, especially the piano hits.
06:18:883 (2,2,2,2)- These sliders sound much better off being 1/4 repeats to match the drums. Only the last 2 are, changed
Lami
soft-hitnormal16 - Copy (2).wav.
asdf this file. Sorry :c fixed.
00:25:518 (3)- little feel werid rhythm as strong piano(?) sound in the slider end. True, changed pattern
because you almost catch it as well, in 00:29:364 (1,2,1)- . yee
need to consider to rebuilding 3/1 rhythm partten. 00:24:749 (1,2,3,1,2,3,1,2,3)- yep
but if you have some confirm on this rhythm choice.... maybe that's okay
00:36:816 (1,1)- little surprise 1/4 jump, even if 00:37:057 (1)- have NC.
as 00:36:816 (1)- pretty folded shape(slow feeling as too curved..),
player can confuse on speedy 1/4 jump.
my suggestion is :
1) 00:36:816 (1)- reduce curve reduced, also reduced slider length
or
2) 00:36:816 (1,1)- reduce jump I don’t think the jump is that big that players will miss on it, i actually like emphasis like that because it creates an unsettling feeling with the song which is exactly what’s happening in the music.
01:45:518 (1)- remove NC? because no have finish like 01:41:672 (1)- removed from smoothie’s mod
and similar partten don't have NC 01:51:672 (2)- yep
03:35:326 (1)- consider to use slicence slier's end in this section did from mazzerin’s mod
double soft-hitsound little meh agree
05:31:480 (1)- if turn this 60' , more enjoy circle flow? Not a bad suggestion but i like this one more, this pattern is inspired from what momoko does a lot on his kickslider patterns
06:21:672 (1)- x333 y257 ? just big jump can feel more finish feeling moved it further away, yeah i agree with emphasis there
asdf this file. Sorry :c fixed.
00:25:518 (3)- little feel werid rhythm as strong piano(?) sound in the slider end. True, changed pattern
because you almost catch it as well, in 00:29:364 (1,2,1)- . yee
need to consider to rebuilding 3/1 rhythm partten. 00:24:749 (1,2,3,1,2,3,1,2,3)- yep
but if you have some confirm on this rhythm choice.... maybe that's okay
00:36:816 (1,1)- little surprise 1/4 jump, even if 00:37:057 (1)- have NC.
as 00:36:816 (1)- pretty folded shape(slow feeling as too curved..),
player can confuse on speedy 1/4 jump.
my suggestion is :
1) 00:36:816 (1)- reduce curve reduced, also reduced slider length
or
2) 00:36:816 (1,1)- reduce jump I don’t think the jump is that big that players will miss on it, i actually like emphasis like that because it creates an unsettling feeling with the song which is exactly what’s happening in the music.
01:45:518 (1)- remove NC? because no have finish like 01:41:672 (1)- removed from smoothie’s mod
and similar partten don't have NC 01:51:672 (2)- yep
03:35:326 (1)- consider to use slicence slier's end in this section did from mazzerin’s mod
double soft-hitsound little meh agree
05:31:480 (1)- if turn this 60' , more enjoy circle flow? Not a bad suggestion but i like this one more, this pattern is inspired from what momoko does a lot on his kickslider patterns
06:21:672 (1)- x333 y257 ? just big jump can feel more finish feeling moved it further away, yeah i agree with emphasis there
ktgster's mod is a thing of its own because it made me change a lot of things about the map so i'll leave it open for people to see.
Distortion
So many spinners. yea
04:42:441 (8)- Unrankable. Sliderarrow is covered. You cannot see the arrow on the default skin fixed
Time Signatures:
00:02:057- This is 3/4, change in timing tab done
00:24:749- Add red timing point as ¾ done
00:30:902- ^ done but why if the previous timing point is already 3/4
A lot of NC's:
There are a lot NC's that aren't quite necessary overall and I feel you could shave down a few of them.
00:12:441 (1,1,1,1)- fixed
00:30:710 (1,1)- intentional because colorhaxing
00:37:057 (1,1,1)- due to the similar SV's, the reading problem shouldn't be an issue. It also doesn't seem to be emphasizing something either. Personal thing of mine, i like ncing every sv change
00:43:210 (1,1)- ^ same reason as above
00:49:364 (1,1)- ^ same reason as above
01:01:672 (1,1)- fixed
01:14:941 (1)- and just about every slider in this section because of sv change
02:07:826 (1,1)- similar SV's, no need for a NC same as before
02:09:364 (1,1)- ^ same
02:14:941 (1,1,1)- same
02:20:133 (1,1)- ^ same
Theres a lot of these. Try not to NC every single little SV change and only NC the big changes instead. Well, most of the glitchy stuff in the beginning have 0.5 to 1.5 sv changes so i’d consider those pretty big to need to NC, i’ll definitely consider cutting down on some though i guess if more people bring it up.
Snapping Errors:
00:36:095 (2)- I hear 1/6 here yeah it’s 1/6th but it’s on a lower bpm, i added some timing sections and i’m pretty sure i got it to follow the 1/6th accuraterly
00:36:735- there's a note on this 1/6 tick too
02:32:249 (3)- The note here is actually on a 1/8 yellow snap which ends on the blue tick, adjust your slider to that done
04:37:057 (1,2,3,4)- I don't think there are any triples here. Object 2 should just be a single 1/1 and object 3 and 4 are doubles instead honestly the sounds are so faint that for the sake of playability i’d rather keep it like this to not confuse players too much
04:38:595 (1,2,3,4)- same here except object 3 and 4 are 1/1's instead. Object 2 is a triple i actually hear all triples for this one, this is louder compared to the previous one and offers more clarity so i’m pretty certain the part before it is all triples aswell
04:46:095 (4)- this is an 1/8 slider no it’s not, it’s 1/6th
04:49:172 (4)- ^
04:52:249 (4)- ^
04:55:326 (4)- ^
04:58:403 (4)- ^
05:01:480 (4)- ^
05:04:557 (4)- ^
05:07:633 (4)- ^
05:13:787 (4)- ^
05:16:864 (4)- ^
05:19:941 (4)- ^
05:23:018 (1)- ^
05:26:095 (7)- ^
Colourhax:
Please explain the use of the colorhaxing and what each of the colour sets represent. It seems to be based on instruments, but then you get inconsistencies mentioned below. It’s partially based on instruments, but is also based on feel / emphasis. I switch colors whenever i want to emphasize the pacing of the song or emphasize a memorable part of the song.
Greys: for beginning / buildup / taiko drum hits
Pinks: emphasizing melody changes / calm parts
Reds: emphasizing glitch / distortion
00:12:441 (1,1,1,1)- why are these NC's pink, considering the song and the instruments used, you should still be using grey emphasizing melody change / pacing increase
00:30:710 (1)- ^ memorable part of this melody, emphasized it using a pink color
00:30:710 (1)- similar to the last section, this should also be using pink, but it's the black set? I’m asumming you meant the note after the triple repeat slider, not as memorable part of the melody so i put it back to black
00:30:710 (1)- shouldn't these be grey? Explained above
01:44:364 (1,2,3,4)- ^ memorable part of the drums / different beat
01:47:057 (1,2,3)- ^ same here
01:50:518 (1,2,3,4)- ^ same here
02:01:672 (1,1,1,1)- ^ this was based more on feel, as in: music is trying to get back into the pretty/structured part in 02:01:672 - , but is eventually taken over by glitch/distortion at 02:02:441 -
05:30:903 (1,1,1,1)- ^ same feel-based colorhaxing as explained above, trying to come back to structure but is taken over by distortion at 05:31:672 -
Other things:
00:12:441 (1)- and 00:18:595 (1)- end on the red tick instead of the white tick. The other two sliders end on the white tick instead and there is no noticable sound on the red tick. It's best to be consistent here and just have all the sliderends end on the white tick. Made them all the same length for consistency
00:24:749 (1,2,3,1,2,3,1,2,3,1,2,1)- considering that the currently section is 3/4, these types of rhythm patterns just simply don't fit and sound just off. Use a different rhythm scheme similar to the one at the beginning changed it from Lami’s mod
00:31:480 (1,1)- Combine this into one spinner instead as it's more of one continuous sound. Mute the spinnerends regardless if you combine or not. I don’t think so, i made another spinner at 00:33:978 - to emphasize the white noise being added to the song
00:37:441 (1)- I feel the slider shouldn't be slower than the previous one, I can't hear a noticable drop in pitch or volume notes are going down the scale in the song (http://puu.sh/qXPnE/aca7ea7f55.jpg) taken from sakuraburst’s explanation video
00:40:133 (2)- this slider is a bit out of place. It doesn't seem to be following much and you're probably better off focusing entirely on the piano instead. Remove this. There’s a pretty apparent piano note that this slider is following actually so i’ll keep it for now
00:43:595 (1)- same as 00:37:441 (1)- explained above http://puu.sh/qXPnE/aca7ea7f55.jpg
00:49:364 (1,1)- it's a bit strange to see curve sliders here and a bit out of place too. Use straight sliders instead. Good point, made them straight
01:14:749 (1,1)- perhaps you could find an alternative instead of just using a spinner such as using a slider which quickly leads into the buzz sliders instead. Right now, it just seems, really weak. This applies to the rest did a slight remap and removed most of the spinners
02:13:403 (3,4,1)- these are awkward to play and also quite bad too. Sliderend to the doubles which then leads to a jump into the slider is quite a disaster. Either remove the jumpstream or use a better angle got rid of stream jump
02:14:172 (3,4,5,1)- please don't use a jumpstream here. It just sucks to do it. Atleast use a lower spacing like got rid of stream jump
02:15:326 (1)- I feel these should be circles rather then just a slider. Adjust the next object if you change to circles i like that, changed
02:24:460 (2,1,2,1)- the jumpstream isn't necessary. There's no emphasis between the two notes here. There actually is, 02:24:557 (1,2) - decreases in spacing compared to 02:24:364 (1,2) - since the drum chagne in pitch
02:25:710 (3,4)- shouldn't this be a slider instead? no?
02:27:441 (1,2,1,2)- please don't lower the spacing while doing jumpstreams. It screws up a lot of momentum and is very easily prone to misses. Either use the same spacing or increase it instead. The reason i reduced it was to emphasize the decrease in pitch in the drums, testplays proved it to be playable so i’m keeping these
02:28:210 (1)- don't think there is a note here honestly the pause is justified enough for me to put a note there, it’s also to keep consistency between the other patterns so players don’t get confused
03:35:326- silence the sliderends in parts like these. Silenced
03:53:980- Some notes around the hexagon patterns could be moved around rhythm wise to fit the changing pitch more. For instance, you can Ctrl+G
03:54:749 (3,6)- and 03:55:134 (4,5)- . Change the other hexagons if you do this. Done
05:30:133 (1,2,3,4,1,2,3,4)- I'm not sure why you have squares with jumpstreams. The rest of the map doesn't remotely come close to the amount of control compared to this. Change the shape. Changed
05:57:441 (2,2,2,2)- overmapped circles. I also feel they detract from the song too much and screws up with what you had before. Similar parts later on also apply to this shiirn’s version did the same thing and it went by just fine but you bring up an interesting point so i’ll consider changing this, for the time being i’ll leave it as is though
06:03:210 (1,1)- shouldn't these be circles instead. I don't hear a lingering sound on these two notes. Sakuraburst’s video said it was a windows click sound and imo it’s long enough to justify a 1/8th so i went with it
06:15:518 (1,2)- too big of a jump for such a little whoosh sound. It's also hard to predict when to hit the slider too idk what you mean by little this sound is really apparent, also the slider starts on a white tick so it shouldn't really be a problem
06:17:345 (2,2)- these notes are also overmapped. Same as 06:03:210 (1,1)- disagree, i knew they were overmapped but i think that’s a bit of tasteful overmapping to add a bit of playing fun and intensity. if more people bring it up i’ll consider changing it
It's a pretty cool gimmicky map overall. Just please silence your spinnerends as they just sound off with soft-hitnormals. Everything should be silenced now hopefully