M4M:
Weird sliderbody/border colours imo, doesn't rly fit the song and it makes your colourhaxing not very noticeable compared to if the sliderbodies were changing colour.
Good luck with your future mapping!
Distortion
ww whats with the 3-D colour effect in the bgWeird sliderbody/border colours imo, doesn't rly fit the song and it makes your colourhaxing not very noticeable compared to if the sliderbodies were changing colour.
- Intro triangles are in general positioned way more to the left of the screen than they are to the right. Pretty sure you want this to be more balanced on the screen, though, considering you keep switching between left and right halves.
- 00:39:364 (1) - Maybe let the previous slide guide the player to where this circle will be like so. Same for 00:43:980 (1,2) - I suppose.
- 00:55:326 (2,3,1) - This used to be a triangle and it was nice like that imo. I think it fits well with the previous triangle patters if you arrange the triplet like this.
- 01:17:057 (1,1,2,3) - Since these are all 1/1 circles put in random places, they play like they're apart of the same pattern, even though you're trying to express totally different part of the music with them. If you want to make the red circle feel distinct and show off the wub effect better, maybe try stacking 01:17:057 (1,1) - to give a nice full stop motion. (or use a slider w) Also applies to 01:29:557 (1,1) - .
- 01:22:826 (1) - Maybe ctrl+g to give players extra help snapping into the buzz sliderbody.
- 02:00:133 (1,2,3,4) - Would be nice to work this into the previous rotational pattern.
- 02:25:710 (3,4,1,2,3,4,5,1) - Weird to not continue using your overlap idea from before..
- 02:37:826 (2,1) - hm I don't think this wub sound has the clear start you put the slider on, it more just blurs out from the drum hit. You can at least here it pretty clearly fading in on the blue tick. So I think connecting these into just 1 slider starting on the white tick would be better. Same for 02:50:133 (2,1) - . (oh and also, shouldn't 02:38:018 (1) - be pink?)
- 02:43:980 (1) - Rotate by about 60 degrees, right now the player expects to move in more or less a straight line to reach the next slider, but that can't be done without stopping for a bit or turning it into an unsatisfying motion, which isn't want you're going for.
- 03:01:287 (2,3) - ctrl+> is def more satisfying for me. back-and-forth motion fits better than triangle motion here
- 04:20:903 (1) - ah, these slowdown sliders are super nice in this section.. good job owo
- 04:59:749 (1,2) - Weird that you toss these slidershapes in the middle here and use simple lines or curves for the rest of the section. Maybe complexify the shapes as the song builds up here?
- 05:31:672 (1) - Think you should move the head close to 05:31:480 (1) - 's tail to emphasize with an antijump. You also kinda lose all the direction motion of the previous kicksliders if you make us change directions to hit this..
- 05:56:287 (1,1) - ah, rly nice here too :>
- 06:09:941 (1) - put the head to the right of 06:09:749 (1) - to continue the back-and-forth style motion.
- 06:17:345 (2,3) - Do more like ctrl+h here, right now you're cutting off basically all motion in this part.
- 06:21:672 (1) - Maybe put more over in this area, right now 06:21:287 (1,2,1) - is just a straight up and down motion, I think continuing the 06:20:903 (1,1,2) - rotational motion works better for the final jump.
:s
Interesting song, and a nice expression of it, hope I helped some~The section from 05:32:441 (1) - to 05:55:710 (2) - feels really, really weak to me. You use big spacing to separate all of the 3/4 gaps, which leaves lots of slow half-motions for the cursor. You only need to travel halfway down the bodies to play the fast sliders, so after I do enough to play them, I can just slowly move on to the next slider. Basically the entire section blends together while playing, and nothing feels emphasized. Now compare to arrangements like this, or this. By bringing the objects closer together, I add in stopping and starting motions, which will emphasize the sv changes a lot more. And by stacking underneath the fast sliders' tails, I give the player a reason to fully play out the sliderbodies. Again, you don't really need to do this since your concept is already fleshed out and consistent, I just like always challenging people to think really hard about the full play experience =w= (uh, well I hope that made sense, it's very hard to put into words, I guess pm me if you don't understand what I mean and care enough to want to know?? xc )