Hey, here's some really minor stuff that can be taken care of between bubbles without much issue. I think.
nevermind this map needs a bit more than that, should really re-bubble #1 if more than like half of this is accepted - namely, there's the buzz sliders, the mishandled emphasis at 3:00ish, the more visible mis-stacked objects in the chorus, etcetc. there's a lot of room for improvement here i think, and not because I think my way is a better way of mapping it, but xilver's way can be made more in tune with xilver's image for the map.
note that some things brought up by other modders such as 05:57:441 (2) - and its partners being "overmapped" are wrong because after the chorus reset at 05:56:287 - , a new instrument is added at those positions and that's why they were there in my version and why they're perfectly fine here. 05:59:941 (1) - is weird though.
if you want to discuss the map at length or want a complete go-over of polish i can help you out, hit me up whenever you see me in-game and i'll probably be down to do it right then and there
nevermind this map needs a bit more than that, should really re-bubble #1 if more than like half of this is accepted - namely, there's the buzz sliders, the mishandled emphasis at 3:00ish, the more visible mis-stacked objects in the chorus, etcetc. there's a lot of room for improvement here i think, and not because I think my way is a better way of mapping it, but xilver's way can be made more in tune with xilver's image for the map.
- 00:12:441 - This section could do with subdued slidertick sounds, maybe 20% or so. Doing this can make it much more apparent that you're following the background fades.
- 00:21:672 (4) - The way this kinks behind its own curve feels rather unnatural. Just have the grey nodes be a straight line so that the linear node doesn't actually create a sharp turn, imo.
- 00:36:717 (2,3) - Check on the snapping for these, 1/6 could be better. Also really counter-intuitive and heavily abuses the slider head leniency to be playable. I'm really not a fan of this.
- 00:40:133 (2) - remove whistle so that it's more clearly following the background fade?
- 00:48:596 (3) - Missing whistle in this pattern?
- 02:05:903 (1) - This sound actually ends at 02:06:191 - , non? I can understand if you're intending for the final hitsound to end at roughly the same time the noise does, though. Worth considering.
- 02:12:057 (1) - ^this happens several times
- 02:20:807 (2,1) - ewww they're touching
- 02:30:566 - Like it or not, the sound is here! I really don't know whether this kind of mapping decision is rankable or not as it technically counts as improper snapping. but considering the modern mapping meta and its obsession with making things as "easy and natural to play as possible", it's better to ignore the music here and leave this as-is. And no I'm not salty as shit.
- 02:37:057 (1,2) -
copy my spiral i think it looks much coolerthe 2 might do better being stacked to the down-left rather than the "normal" down-right - 02:38:018 (1) - There's a tiny portion of the bend at the end where the sliderborder is visible and it looks kind of weird. This also doesn't really blanket the previous slider al lthat well and can be improved whilst doing this.
- 02:58:210 (1) - I personally disagree with the choice of having these buzz sliders end so early compared to the sounds they're representing. But eh...
- 03:02:057 (1,2,1,2,3,1,2,3,1,2,3,1,2,3,1) - uh yeah uhhh this isn't your standard 1,2,3 trill setup. If you listen closely it's actually 1,2,3,4,1,2,3,1,2,1,2,3,1,2,1. It's weird. But that's what I did on my map, with the sliders. and stuff. yeah. I think.
- 03:04:749 - this section's got weird emphasis too blahhhh
- 03:55:134 (4) - i feel like this entire section was intended to be more 1,2,3,1,2,3 combos but you forgot to make them sets of 3 and then colorhaxing them all was a pain so you didn't do it because sure as fuck the alternating 123s are more emphasized than the other half but they're all 4,5,6s instead of new combos
- 04:36:287 (1) - this has a trill note so it should be full velocity slider, non?
- 05:07:633 (4,1) - this one is especially massive and feels unfair to the player
- all the kiai burst spam has to be against some sort of rule
- 05:36:672 (1,2) - ending and kink aren't aligned, make sure they're on the same x,y position (ctrl+g 1, note the position, move 2's red node to that x,y spot, etc etc)
- heck this entire section has visibly mis-stacked sliderends/bends/etc. This really needs to be cleaned up... (that's why i generlaly avoid doing so on my own maps, shit's annoying to do constantly)
- 05:39:749 (1) - there isn't actually a 1/4 noise here? Strangely unique note with no unique musical occurrence to match it with. The distortion is a bit harsher and scratch-y but not worth the kick imo, and it should be a 3/4 slider anyway.
- 06:03:595 (1,1) - see the short slider is at 86|90 while the kink is at 85|89 and that's only 1 pixel but its pretty visible (this one ok not so much but lots are more than one pixel)
- 05:59:749 (1,1) - these are both representing a single sound? i don't hear anything on the second one...
- 06:05:903 (1,2) - this is a repeat of that but there's no new combo on the second one? It's inconsistent, either way.
- 06:09:557 (1,1) - 2 pixels off and visible, etc etc
- No outro i know its "boring" but its part of the damn song and it's so pretty
note that some things brought up by other modders such as 05:57:441 (2) - and its partners being "overmapped" are wrong because after the chorus reset at 05:56:287 - , a new instrument is added at those positions and that's why they were there in my version and why they're perfectly fine here. 05:59:941 (1) - is weird though.
if you want to discuss the map at length or want a complete go-over of polish i can help you out, hit me up whenever you see me in-game and i'll probably be down to do it right then and there