00:12:441 - This section could do with subdued slidertick sounds, maybe 20% or so. Doing this can make it much more apparent that you're following the background fades.
00:21:672 (4) - The way this kinks behind its own curve feels rather unnatural. Just have the grey nodes be a straight line so that the linear node doesn't actually create a sharp turn, imo.
not sure what you mean, i tried doing something but hopefully it's fine 00:36:717 (2,3) - Check on the snapping for these, 1/6 could be better. Also really counter-intuitive and heavily abuses the slider head leniency to be playable. I'm really not a fan of this.
95% sure the snapping is right, and as for the abuse part, the whole part of this map is to be unpredictable and switch between parts of disdortion to parts of calm melody, i think it adds to that theme pretty nicely despite being so called "abusive"00:40:133 (2) - remove whistle so that it's more clearly following the background fade?
sure00:48:596 (3) - Missing whistle in this pattern?
explained in pentori's mod, there's a piano sound in the first one that's louder than the second one02:05:903 (1) - This sound actually ends at 02:06:191 - , non? I can understand if you're intending for the final hitsound to end at roughly the same time the noise does, though. Worth considering.
extended it from pentori's mod, not so sure if it ends on the blue tick or not but i think putting on blue tick is a safer bet than a yellow02:12:057 (1) - ^this happens several times
02:20:807 (2,1) - ewww they're touching
yeah unintentional, fixed from pentori's mod02:30:566 - Like it or not, the sound is here! I really don't know whether this kind of mapping decision is rankable or not as it technically counts as improper snapping. but considering the modern mapping meta and its obsession with making things as "easy and natural to play as possible", it's better to ignore the music here and leave this as-is. And no I'm not salty as shit.
disagree, i listened to that part and i'm certain it starts here 02:30:518 - , i'm asumming what you hear is a bit of reverb/EQ which is not a part of the actual first impact this sound has02:37:057 (1,2) - copy my spiral i think it looks much cooler the 2 might do better being stacked to the down-left rather than the "normal" down-right
holy i didn't even know you did a spiral there to LOL, well i didn't copy it and i think stacking on the tail makes for a cleaner look so no change02:38:018 (1) - There's a tiny portion of the bend at the end where the sliderborder is visible and it looks kind of weird. This also doesn't really blanket the previous slider al lthat well and can be improved whilst doing this.
removed the hole thingy and hopefully improved the blanket02:58:210 (1) - I personally disagree with the choice of having these buzz sliders end so early compared to the sounds they're representing. But eh...
again reffering back to shifts of distortion from calm parts which was what i was going for in this section03:02:057 (1,2,1,2,3,1,2,3,1,2,3,1,2,3,1) - uh yeah uhhh this isn't your standard 1,2,3 trill setup. If you listen closely it's actually 1,2,3,4,1,2,3,1,2,1,2,3,1,2,1. It's weird. But that's what I did on my map, with the sliders. and stuff. yeah. I think.
i agree but the taiko ish sound that plays at the same time is much more louder and emphasized than the piano, which explains the big spacing at 03:01:672 (1,2) -. not emphasizing that sound would be kinda weird so no change03:04:749 - this section's got weird emphasis too blahhhh
03:55:134 (4) - i feel like this entire section was intended to be more 1,2,3,1,2,3 combos but you forgot to make them sets of 3 and then colorhaxing them all was a pain so you didn't do it because sure as fuck the alternating 123s are more emphasized than the other half but they're all 4,5,6s instead of new combos
ok first off please don't assume things i did wrong because that's just rude and second of all, the timing of this part of the song is 6/4 and the ncs follow just that04:36:287 (1) - this has a trill note so it should be full velocity slider, non?
true05:07:633 (4,1) - this one is especially massive and feels unfair to the player
numerous testplays proved otherwiseall the kiai burst spam has to be against some sort of rule
checked with BNs, they said it's okay05:36:672 (1,2) - ending and kink aren't aligned, make sure they're on the same x,y position (ctrl+g 1, note the position, move 2's red node to that x,y spot, etc etc)
doneheck this entire section has visibly mis-stacked sliderends/bends/etc. This really needs to be cleaned up... (that's why i generlaly avoid doing so on my own maps, shit's annoying to do constantly)
pretty sure there were only 2 more that werent perfectly stacked, fixed both of them05:39:749 (1) - there isn't actually a 1/4 noise here? Strangely unique note with no unique musical occurrence to match it with. The distortion is a bit harsher and scratch-y but not worth the kick imo, and it should be a 3/4 slider anyway.
should have been 1/3, my bad. changed. (nathan confirmed it was 1/3)06:03:595 (1,1) - see the short slider is at 86|90 while the kink is at 85|89 and that's only 1 pixel but its pretty visible (this one ok not so much but lots are more than one pixel)
05:59:749 (1,1) - these are both representing a single sound? i don't hear anything on the second one...
i'm hearing 2, soo..06:05:903 (1,2) - this is a repeat of that but there's no new combo on the second one? It's inconsistent, either way.
actually now that i'm listening to it again they seem like different sounds so i mapped this one differently with fast SV06:09:557 (1,1) - 2 pixels off and visible, etc etc
yeah