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sakuraburst - cherry blossoms explode across the dying horiz

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Pentori
cool map!
denying kudosu for sahuang because opening up modding assistant and copy-pasting what it says does not qualify as a mod post >:)
ktgster
[Distortion]

So many spinners.

04:42:441 (8) - Unrankable. Sliderarrow is covered. You cannot see the arrow on the default skin

Time Signatures:

  1. 00:02:057 - This is 3/4, change in timing tab
  2. 00:24:749 - Add red timing point as 3/4
  3. 00:30:902 - ^
A lot of NC's:

There are a lot NC's that aren't quite necessary overall and I feel you could shave down a few of them.

  1. 00:12:441 (1,1,1,1) -
  2. 00:30:710 (1,1) -
  3. 00:37:057 (1,1,1) - due to the similar SV's, the reading problem shouldn't be an issue. It also doesn't seem to be emphasizing something either.
  4. 00:43:210 (1,1) - ^
  5. 00:49:364 (1,1) - ^
  6. 01:01:672 (1,1) -
  7. 01:14:941 (1) - and just about every slider in this section
  8. 02:07:826 (1,1) - similar SV's, no need for a NC
  9. 02:09:364 (1,1) - ^
  10. 02:14:941 (1,1,1) -
  11. 02:20:133 (1,1) - ^
Theres a lot of these. Try not to NC every single little SV change and only NC the big changes instead.

Snapping Errors:

  1. 00:36:095 (2) - I hear 1/6 here
  2. 00:36:735 - there's a note on this 1/6 tick too
  3. 02:32:249 (3) - The note here is actually on a 1/8 yellow snap which ends on the blue tick, adjust your slider to that
  4. 04:37:057 (1,2,3,4) - I don't think there are any triples here. Object 2 should just be a single 1/1 and object 3 and 4 are doubles instead
  5. 04:38:595 (1,2,3,4) - same here except object 3 and 4 are 1/1's instead. Object 2 is a triple
  6. 04:46:095 (4) - this is an 1/8 slider
  7. 04:49:172 (4) - ^
  8. 04:52:249 (4) - ^
  9. 04:55:326 (4) - ^
  10. 04:58:403 (4) - ^
  11. 05:01:480 (4) - ^
  12. 05:04:557 (4) - ^
  13. 05:07:633 (4) - ^
  14. 05:13:787 (4) - ^
  15. 05:16:864 (4) - ^
  16. 05:19:941 (4) - ^
  17. 05:23:018 (1) - ^
  18. 05:26:095 (7) - ^
Colourhax:

Please explain the use of the colorhaxing and what each of the colour sets represent. It seems to be based on instruments, but then you get inconsistencies mentioned below.

  1. 00:12:441 (1,1,1,1) - why are these NC's pink, considering the song and the instruments used, you should still be using grey
  2. 00:30:710 (1) - ^
  3. 00:30:710 (1) - similar to the last section, this should also be using pink, but it's the black set?
  4. 00:30:710 (1) - shouldn't these be grey?
  5. 01:44:364 (1,2,3,4) - ^
  6. 01:47:057 (1,2,3) - ^
  7. 01:50:518 (1,2,3,4) - ^
  8. 02:01:672 (1,1,1,1) - ^
  9. 05:30:903 (1,1,1,1) - ^
Other things:

  1. 00:12:441 (1) - and 00:18:595 (1) - end on the red tick instead of the white tick. The other two sliders end on the white tick instead and there is no noticable sound on the red tick. It's best to be consistent here and just have all the sliderends end on the white tick.
  2. 00:24:749 (1,2,3,1,2,3,1,2,3,1,2,1) - considering that the currently section is 3/4, these types of rhythm patterns just simply don't fit and sound just off. Use a different rhyhthm scheme similar to the one at the beginning
  3. 00:31:480 (1,1) - Combine this into one spinner instead as it's more of one continuous sound. Mute the spinnerends regardless if you combine or not.
  4. 00:37:441 (1) - I feel the slider shouldn't be slower than the previous one, I can't hear a noticable drop in pitch or volume
  5. 00:40:133 (2) - this slider is a bit out of place. It doesn't seem to be following much and you're probably better off focusing entirely on the piano instead. Remove this.
  6. 00:43:595 (1) - same as 00:37:441 (1) -
  7. 00:49:364 (1,1) - it's a bit strange to see curve sliders here and a bit out of place too. Use straight sliders instead.
  8. 01:14:749 (1,1) - perhaps you could find an alternative instead of just using a spinner such as using a slider which quickly leads into the buzz sliders instead. Right now, it just seems, really weak. This applies to the rest
  9. 02:13:403 (3,4,1) - these are awkward to play and also quite bad too. Sliderend to the doubles which then leads to a jump into the slider is quite a disaster. Either remove the jumpstream or use a better angle http://puu.sh/qVIDv.jpg
  10. 02:14:172 (3,4,5,1) - please don't use a jumpstream here. It just sucks to do it. Atleast use a lower spacing like http://puu.sh/qVIL7.jpg
  11. 02:15:326 (1) - I feel these should be circles rather then just a slider. Adjust the next object if you change to circles
  12. 02:24:460 (2,1,2,1) - the jumpstream isn't necessary. There's no emphasis between the two notes here.
  13. 02:25:710 (3,4) - shouldn't this be a slider instead?
  14. 02:27:441 (1,2,1,2) - please don't lower the spacing while doing jumpstreams. It screws up a lot of momentum and is very easily prone to misses. Either use the same spacing or increase it instead.
  15. 02:28:210 (1) - don't think there is a note here
  16. 03:35:326 - silence the sliderends in parts like these.
  17. 03:53:980 - Some notes around the hexagon patterns could be moved around rhythm wise to fit the changing pitch more. For instance, you can Ctrl+G
  18. 03:54:749 (3,6) - and 03:55:134 (4,5) - . Change the other hexagons if you do this.
  19. 05:30:133 (1,2,3,4,1,2,3,4) - I'm not sure why you have squares with jumpstreams. The rest of the map doesn't remotely come close to the amount of control compared to this. Change the shape.
  20. 05:57:441 (2,2,2,2) - overmapped circles. I also feel they detract from the song too much and screws up with what you had before. Similar parts later on also apply to this
  21. 06:03:210 (1,1) - shouldn't these be circles instead. I don't hear a lingering sound on these two notes.
  22. 06:15:518 (1,2) - too big of a jump for such a little whoosh sound. It's also hard to predict when to hit the slider too
  23. 06:17:345 (2,2) - these notes are also overmapped. Same as 06:03:210 (1,1) -
It's a pretty cool gimmicky map overall. Just please silence your spinnerends as they just sound off with soft-hitnormals.
Topic Starter
Xilver15
Mazzerin
drum-hitwhistle5.wav has 0.005> second delay that's probably unrankable done
drum-hitwhistle6/7/8/10/11/12/13.wav have some fucked up sounds in the first 5ms that are meaningless so they're basically delayed as well, remove did
drum-hitwhistle17.wav has like 90ms delay that's definitely unrankable did
soft-hitnormal16 - Copy (2).wav there's something in my folder named that it's probably unused oops
ar9.4 on 156 bpm 5 star map LUL, I wouldn't use anything above 9 i'd say the map is tricky enough to require something a bit higher than 9
00:36:816 (1)- doesn't seem to be snapped on anything, sounds like it's the 1/8 + 2 1/8s on 1/16 snap (1/16 later than the slider is snapped to) (00:36:840- 00:36:888-) yep, sounds about right. changed
00:37:826 (1)- you didn't silence any sliderends but this one sounds especially weird cause it's so long, also the slidertick silenced
00:46:287 (1)- there's no sound on the sliderhead? and I think 1/2 circles stacked in groups of 2 would fit better instead of sliders there is? I hear it just fine, also i prefer the slider part better to match with all the other sections which used sliders.
00:55:710 (1)- why is spinner full volume there's no note on its end (this happens all the time) fixed
01:16:768 (1)- there's a sound before this that is the same as the sliderhead has except it's not extended on 01:16:720- would be very good if it was clickable or at least existed in the map, happens every time true, made it clickable and changed the slider shape to something more fitting. Also fixed the other ones
01:57:057 (1)- why don't these groups change spacing as it gets more intense for the sake of asthetics, if i have something better in mind i’ll change this pattern because overall i don’t like this one very much
02:00:518 (4)- pitch thing changes every 4 notes here so need nc after every of these, also feels easier than the linear jumps you had I'd go with a jumpstream like near the end since the same samples were used agree, changed all
02:04:364 (1)- this feels too close to the slider when compared to how much further 02:04:172 (3)- is from 02:03:595 (1)- (space it like here 02:16:191 (2,1)- ) done
02:13:403 (3,4,1)- 02:14:172 (3,4,5,1)- vs 02:25:710 (3,4,1)- 02:26:480 (3,4,5,1)- is too different, at least get rid of the jump on the 1/6 in the first pattern or something i agree but no, this difference between the two parts kinda creates a playing pattern i like so i’ll keep it for now
02:50:326 (1)- silence this bitch please reduced volume, didn’t silence tho
03:35:326 (1)- all those doubles sound like shit cause the sliderends aren't lower volume agree, changed
04:42:441 (8)- idk if the reverse arrow isn't blocked off too much changed
05:32:441 (1)- why is it perfectly horizontal NOOOO make it tilted like this is 05:33:595 (1)- looks better done
05:38:595 (1)- these hold sliders might be unrankable? not sure if that is short enough to be unrankable or not idk honestly
06:03:210 (1)- also this, but should be fine imo just looks weird as fuck, maybe make it start from a higher sv and increase it a bit more slowly instead of 0.2x+0.4x i think it looks alright but if more people bring it up i’ll change it

Smoothie World
General
Your drum-hitwhistle18 is unrankable because it is only 28ms long. Extend this. did
Check your map folder for unused hitsounds. You seem to have a couple that are unused. Fixed from mazzerin’s mod
It might just be the monitor I'm using right now, but try to make a better visual difference between combo colors 1+2 and colors 3+4, since they are really similar currently. changed
I'm concerned that HP7 is too high for these slow sections. Consider reducing the HP because it's going to be a close shave with HR. reduced to 6


Exhausting
00:57:057- There are powerful ticks here and every next few large white ticks that I highly recommend mapping some object to instead of just passing over them with a spinner. Interesting, gonna consider it
01:01:672 (1,1)- I don't see a reason to have to NC both of these. The first one alone will do. Also, grey feels like a kind of underwhelming color for a part that's supposed to be the climax of the intro. Removed nc
01:28:980- Just a very nitpicky thing, but there's 2 scratch sounding things here in 1/4 that maybe you could map a kick slider to. Added from mazzerin’s mod
01:35:518- I feel like silencing this spinner end would sound better to enforce the feeling of all the sounds dropping out. done
01:45:518 (1)- Don't NC here to stay consistent with the flower stream of 5 a couple seconds after this. True, got rid
02:02:826 (1)- Perhaps this could have a unique shape to represent the loud kick and the change in slider velocity, as well as the beginning of the kiai. done
02:25:133 (1,2,3,4,1,2,3,4,5,1)- This should be similar in difficulty to a similar rhythm at 02:12:441for consistency. They are the same rhythm and intensity in the song, and for that reason I think you can make it a bit harder. Increased the spacing to make it harder
02:35:999- You should map an object to this kick like you did earlier. A double is what you did before and that would work perfect here as well. Yeah that was mb, done
02:45:518 (4)- Maybe NC here? This seems like a pretty long combo compared to the rest of the kiai. It’s actually the same nc pattern as before so not really
02:48:883 (2)- There is nothing this circle is mapped to. You should extend the previous slider to here instead so you don't have a circle mapped to nothing. done
04:05:518 (1)- The SV on this slider is rather high considering how calm of a section this is. Consider reducing it greatly to better match the music. I think it was just the bad shape, i changed it a bit hopefully it’s fine, if not i’ll reduce it
04:15:518 (1,2,3,4,1)- Something cool would be to have the spacing gradually increase in these circles to represent the rising volume of the white noise. Moved the last note further for emphasis
04:42:441 (8)- The repeat of this slider is totally hidden under the stream. I highly recommend making it more visible. Fixed from mazzerin’s mod
04:42:730 (9)- Not sure if this was intentional but shorten this to the blue tick since it currently plays kinda bleh since it's free 100s. Reduced
05:29:364 (1,2,3,4,1,2,3,4,1,2,3,4)- Nerf the spacing between these three streams to better represent the rising in pitch and intensity of the song. Currently it kinda just says "bam" and totally spikes in difficulty quicker than it should. Nerfed the position a bit so hopefully it’s a lot easier to hit now
05:34:172 (2)- A good amount of the sounds these long sliders like this one are mapped to end on the white tick, so consider extending these to the red ticks. Not sure about these honestly, i think they end being 4 ¼ ticks long but i’m going to gather some opinions on this and ask other people
05:57:633 (3)- Similar to the above, but these 100% end on the red tick from what I can hear, especially the piano hits.
06:18:883 (2,2,2,2)- These sliders sound much better off being 1/4 repeats to match the drums. Only the last 2 are, changed

Lami
soft-hitnormal16 - Copy (2).wav.
asdf this file. Sorry :c fixed.

00:25:518 (3)- little feel werid rhythm as strong piano(?) sound in the slider end. True, changed pattern
because you almost catch it as well, in 00:29:364 (1,2,1)- . yee
need to consider to rebuilding 3/1 rhythm partten. 00:24:749 (1,2,3,1,2,3,1,2,3)- yep
but if you have some confirm on this rhythm choice.... maybe that's okay
00:36:816 (1,1)- little surprise 1/4 jump, even if 00:37:057 (1)- have NC.
as 00:36:816 (1)- pretty folded shape(slow feeling as too curved..),
player can confuse on speedy 1/4 jump.
my suggestion is :
1) 00:36:816 (1)- reduce curve reduced, also reduced slider length
or
2) 00:36:816 (1,1)- reduce jump I don’t think the jump is that big that players will miss on it, i actually like emphasis like that because it creates an unsettling feeling with the song which is exactly what’s happening in the music.
01:45:518 (1)- remove NC? because no have finish like 01:41:672 (1)- removed from smoothie’s mod
and similar partten don't have NC 01:51:672 (2)- yep
03:35:326 (1)- consider to use slicence slier's end in this section did from mazzerin’s mod
double soft-hitsound little meh agree
05:31:480 (1)- if turn this 60' , more enjoy circle flow? Not a bad suggestion but i like this one more, this pattern is inspired from what momoko does a lot on his kickslider patterns
06:21:672 (1)- x333 y257 ? just big jump can feel more finish feeling moved it further away, yeah i agree with emphasis there

ktgster's mod is a thing of its own because it made me change a lot of things about the map so i'll leave it open for people to see.

Distortion

So many spinners. yea

04:42:441 (8)- Unrankable. Sliderarrow is covered. You cannot see the arrow on the default skin fixed

Time Signatures:

00:02:057- This is 3/4, change in timing tab done
00:24:749- Add red timing point as ¾ done
00:30:902- ^ done but why if the previous timing point is already 3/4

A lot of NC's:

There are a lot NC's that aren't quite necessary overall and I feel you could shave down a few of them.

00:12:441 (1,1,1,1)- fixed
00:30:710 (1,1)- intentional because colorhaxing
00:37:057 (1,1,1)- due to the similar SV's, the reading problem shouldn't be an issue. It also doesn't seem to be emphasizing something either. Personal thing of mine, i like ncing every sv change
00:43:210 (1,1)- ^ same reason as above
00:49:364 (1,1)- ^ same reason as above
01:01:672 (1,1)- fixed
01:14:941 (1)- and just about every slider in this section because of sv change
02:07:826 (1,1)- similar SV's, no need for a NC same as before
02:09:364 (1,1)- ^ same
02:14:941 (1,1,1)- same
02:20:133 (1,1)- ^ same

Theres a lot of these. Try not to NC every single little SV change and only NC the big changes instead. Well, most of the glitchy stuff in the beginning have 0.5 to 1.5 sv changes so i’d consider those pretty big to need to NC, i’ll definitely consider cutting down on some though i guess if more people bring it up.

Snapping Errors:

00:36:095 (2)- I hear 1/6 here yeah it’s 1/6th but it’s on a lower bpm, i added some timing sections and i’m pretty sure i got it to follow the 1/6th accuraterly
00:36:735- there's a note on this 1/6 tick too
02:32:249 (3)- The note here is actually on a 1/8 yellow snap which ends on the blue tick, adjust your slider to that done
04:37:057 (1,2,3,4)- I don't think there are any triples here. Object 2 should just be a single 1/1 and object 3 and 4 are doubles instead honestly the sounds are so faint that for the sake of playability i’d rather keep it like this to not confuse players too much
04:38:595 (1,2,3,4)- same here except object 3 and 4 are 1/1's instead. Object 2 is a triple i actually hear all triples for this one, this is louder compared to the previous one and offers more clarity so i’m pretty certain the part before it is all triples aswell
04:46:095 (4)- this is an 1/8 slider no it’s not, it’s 1/6th
04:49:172 (4)- ^
04:52:249 (4)- ^
04:55:326 (4)- ^
04:58:403 (4)- ^
05:01:480 (4)- ^
05:04:557 (4)- ^
05:07:633 (4)- ^
05:13:787 (4)- ^
05:16:864 (4)- ^
05:19:941 (4)- ^
05:23:018 (1)- ^
05:26:095 (7)- ^

Colourhax:

Please explain the use of the colorhaxing and what each of the colour sets represent. It seems to be based on instruments, but then you get inconsistencies mentioned below. It’s partially based on instruments, but is also based on feel / emphasis. I switch colors whenever i want to emphasize the pacing of the song or emphasize a memorable part of the song.

Greys: for beginning / buildup / taiko drum hits
Pinks: emphasizing melody changes / calm parts
Reds: emphasizing glitch / distortion



00:12:441 (1,1,1,1)- why are these NC's pink, considering the song and the instruments used, you should still be using grey emphasizing melody change / pacing increase
00:30:710 (1)- ^ memorable part of this melody, emphasized it using a pink color
00:30:710 (1)- similar to the last section, this should also be using pink, but it's the black set? I’m asumming you meant the note after the triple repeat slider, not as memorable part of the melody so i put it back to black
00:30:710 (1)- shouldn't these be grey? Explained above
01:44:364 (1,2,3,4)- ^ memorable part of the drums / different beat
01:47:057 (1,2,3)- ^ same here
01:50:518 (1,2,3,4)- ^ same here
02:01:672 (1,1,1,1)- ^ this was based more on feel, as in: music is trying to get back into the pretty/structured part in 02:01:672 - , but is eventually taken over by glitch/distortion at 02:02:441 -
05:30:903 (1,1,1,1)- ^ same feel-based colorhaxing as explained above, trying to come back to structure but is taken over by distortion at 05:31:672 -

Other things:

00:12:441 (1)- and 00:18:595 (1)- end on the red tick instead of the white tick. The other two sliders end on the white tick instead and there is no noticable sound on the red tick. It's best to be consistent here and just have all the sliderends end on the white tick. Made them all the same length for consistency
00:24:749 (1,2,3,1,2,3,1,2,3,1,2,1)- considering that the currently section is 3/4, these types of rhythm patterns just simply don't fit and sound just off. Use a different rhythm scheme similar to the one at the beginning changed it from Lami’s mod
00:31:480 (1,1)- Combine this into one spinner instead as it's more of one continuous sound. Mute the spinnerends regardless if you combine or not. I don’t think so, i made another spinner at 00:33:978 - to emphasize the white noise being added to the song
00:37:441 (1)- I feel the slider shouldn't be slower than the previous one, I can't hear a noticable drop in pitch or volume notes are going down the scale in the song (http://puu.sh/qXPnE/aca7ea7f55.jpg) taken from sakuraburst’s explanation video
00:40:133 (2)- this slider is a bit out of place. It doesn't seem to be following much and you're probably better off focusing entirely on the piano instead. Remove this. There’s a pretty apparent piano note that this slider is following actually so i’ll keep it for now
00:43:595 (1)- same as 00:37:441 (1)- explained above http://puu.sh/qXPnE/aca7ea7f55.jpg
00:49:364 (1,1)- it's a bit strange to see curve sliders here and a bit out of place too. Use straight sliders instead. Good point, made them straight
01:14:749 (1,1)- perhaps you could find an alternative instead of just using a spinner such as using a slider which quickly leads into the buzz sliders instead. Right now, it just seems, really weak. This applies to the rest did a slight remap and removed most of the spinners
02:13:403 (3,4,1)- these are awkward to play and also quite bad too. Sliderend to the doubles which then leads to a jump into the slider is quite a disaster. Either remove the jumpstream or use a better angle got rid of stream jump
02:14:172 (3,4,5,1)- please don't use a jumpstream here. It just sucks to do it. Atleast use a lower spacing like got rid of stream jump
02:15:326 (1)- I feel these should be circles rather then just a slider. Adjust the next object if you change to circles i like that, changed
02:24:460 (2,1,2,1)- the jumpstream isn't necessary. There's no emphasis between the two notes here. There actually is, 02:24:557 (1,2) - decreases in spacing compared to 02:24:364 (1,2) - since the drum chagne in pitch
02:25:710 (3,4)- shouldn't this be a slider instead? no?
02:27:441 (1,2,1,2)- please don't lower the spacing while doing jumpstreams. It screws up a lot of momentum and is very easily prone to misses. Either use the same spacing or increase it instead. The reason i reduced it was to emphasize the decrease in pitch in the drums, testplays proved it to be playable so i’m keeping these
02:28:210 (1)- don't think there is a note here honestly the pause is justified enough for me to put a note there, it’s also to keep consistency between the other patterns so players don’t get confused
03:35:326- silence the sliderends in parts like these. Silenced
03:53:980- Some notes around the hexagon patterns could be moved around rhythm wise to fit the changing pitch more. For instance, you can Ctrl+G
03:54:749 (3,6)- and 03:55:134 (4,5)- . Change the other hexagons if you do this. Done
05:30:133 (1,2,3,4,1,2,3,4)- I'm not sure why you have squares with jumpstreams. The rest of the map doesn't remotely come close to the amount of control compared to this. Change the shape. Changed
05:57:441 (2,2,2,2)- overmapped circles. I also feel they detract from the song too much and screws up with what you had before. Similar parts later on also apply to this shiirn’s version did the same thing and it went by just fine but you bring up an interesting point so i’ll consider changing this, for the time being i’ll leave it as is though
06:03:210 (1,1)- shouldn't these be circles instead. I don't hear a lingering sound on these two notes. Sakuraburst’s video said it was a windows click sound and imo it’s long enough to justify a 1/8th so i went with it
06:15:518 (1,2)- too big of a jump for such a little whoosh sound. It's also hard to predict when to hit the slider too idk what you mean by little this sound is really apparent, also the slider starts on a white tick so it shouldn't really be a problem
06:17:345 (2,2)- these notes are also overmapped. Same as 06:03:210 (1,1)- disagree, i knew they were overmapped but i think that’s a bit of tasteful overmapping to add a bit of playing fun and intensity. if more people bring it up i’ll consider changing it

It's a pretty cool gimmicky map overall. Just please silence your spinnerends as they just sound off with soft-hitnormals. Everything should be silenced now hopefully
Asphyxia
IRC Log
18:14 Asphyxia: 04:52:441 (1,2) -
18:15 Asphyxia: every curved slider that's like this doesn't really
18:15 Asphyxia: utilize any blankets
18:15 Asphyxia: https://osu.ppy.sh/ss/6007059
18:15 Asphyxia: like if you would do it like that it'd already make a blanket but idk that's really personal xd
18:16 Xilver: that part is
18:16 Xilver: super unpolished
18:16 Xilver: tbh
18:16 Xilver: because it's literally 30 seconds of the same melody over and over again
18:17 Xilver: the repetitiveness killed me mentally so i just tried to get that section done with
18:17 Xilver: also that's a probox patter
18:17 Xilver: n
18:17 Xilver: the one you were highlighting
18:18 Asphyxia: maybe but I'm sure he blankets them
18:19 Xilver: how would i blanket this
18:19 Xilver: for example
18:19 Asphyxia: I just
18:19 Asphyxia: gave you the screenshot
18:19 Asphyxia: how to
18:19 Asphyxia: https://osu.ppy.sh/ss/6007059
18:19 Xilver: the triples?
18:19 Xilver: like i don't see any blanket opportunities with this pattern
18:19 Xilver: you hl'd
18:19 Asphyxia: literally just move the slider more down
18:19 Asphyxia: ??
18:19 Asphyxia: 04:52:441 (1) -
18:19 Asphyxia: this slider
18:19 Asphyxia: can blanket
18:19 Xilver: no you didn't
18:19 Xilver: thats the first time im seeing it
18:19 Asphyxia: with 04:52:633 (2) -
18:20 Xilver: maybe it didn't send
18:20 Xilver: oh
18:20 Xilver: if it's that simple then yes i can change it
18:20 Xilver: lol
18:20 Asphyxia: imo it would make it look better yea but
18:20 Asphyxia: that would apply to every similar one then because
18:20 Asphyxia: consistency
18:21 Xilver: copypaste
18:21 Xilver: easy
18:21 Asphyxia: hell yeas
18:21 Xilver: btw feel free to mention other things if you want kd
18:21 Xilver: i wouldn't mind
18:21 Asphyxia: uh
18:21 Xilver: uploading it to site
18:21 Asphyxia: I'd mention the sliders but I have no idea / energy to really improve them
18:22 Asphyxia: 01:29:557 - this stuff is cool, but I just got confused why you didn't wanna map any of these sounds
18:22 Asphyxia: I'm sure you could just do a 01:29:749 - 3/4 slider here and it wouldn't mess anything up
18:22 Xilver: oh
18:22 Xilver: i could tbh
18:23 Asphyxia: because if you compare that to your previous ones
18:23 Asphyxia: 01:29:364 (1,1,2,1) -
18:23 Asphyxia: it's not really the same because of that sound
18:24 Asphyxia: wait
18:24 Asphyxia: I linked u the
18:24 Asphyxia: exact same
18:24 Asphyxia: well u know what I mean
18:24 Asphyxia: fuck
18:24 Xilver: yes
18:24 Xilver: you did
18:25 Asphyxia: I also don't understand stuff like 02:12:441 (1) -
18:25 Asphyxia: like why does it have so many white points
18:25 Asphyxia: what is the logic behind it
18:25 Xilver: yeah
18:25 Xilver: that's
18:25 Xilver: ugly
18:25 Xilver: i was gonna change it at some point
18:25 Xilver: lel
18:25 Asphyxia: I mean
18:26 Asphyxia: imo with 1 simple fix it could already be better
18:26 Xilver: and what would that fix be
18:26 Asphyxia: sec lemme screen
18:26 Asphyxia: http://puu.sh/qYxUr/b4314eba8f.jpg
18:26 Asphyxia: I just made it like
18:26 Asphyxia: symmetrical-ish lol
18:27 Xilver: o hey
18:27 Xilver: thats cool
18:27 Xilver: that slider i did was another probox slider
18:27 Xilver: but it doesn't really work for
18:27 Xilver: smaller ones
18:27 Asphyxia: 02:22:633 (4) - could be done here too unless you wanna try something else
18:28 Xilver: i feel like
18:28 Xilver: the shape works nicely here
18:28 Xilver: 06:21:287 (1,2) -
18:28 Xilver: smaller ones kinda
18:28 Xilver: eh
18:28 Asphyxia: ya it looks fine there
18:28 Asphyxia: small ones are aids tho
18:29 Asphyxia: 02:33:210 (4) - don't understand the shape here either
18:30 Xilver: youve never seen this one?
18:30 Asphyxia: I mean, feel free to deny everything I tell you because this is all really subjective
18:30 Xilver: sukinathan used it a lot
18:30 Xilver: lol
18:30 Asphyxia: and this is all personal
18:30 Asphyxia: yeah but the first red point doesn't make sense
18:30 Asphyxia: then
18:30 Asphyxia: http://osu.ppy.sh/ss/6007166
18:30 Asphyxia: it should be like that, no?
18:31 Xilver: k fuck itg
18:31 Xilver: im making that one straightr
18:31 Xilver: cant replicate your shape
18:31 Xilver: the one at 02:12:441 (1) -
18:31 Xilver: for some reason
18:31 Xilver: just straight line then
18:31 Xilver: and no it's not like this
18:31 Xilver: hold on
18:32 Xilver: straight looks better
18:32 Xilver: anyway
18:32 Asphyxia: 02:46:768 (2) -
18:32 Asphyxia: YOU DID IT HERE TOO
18:32 Asphyxia: klömdjnklsdjnkmlsdjnklnkdnd
18:32 Asphyxia: the nathan slider but that one is
18:32 Asphyxia: more correct
18:32 Asphyxia: im so confused
18:32 Xilver: http://puu.sh/qYycv/2ee116ab15.jpg
18:33 Xilver: on twerk
18:33 Asphyxia: but
18:33 Asphyxia: yours is so much different
18:33 Asphyxia: the difference between these two are that
18:33 Asphyxia: his is symmetrical
18:33 Asphyxia: yours is way off
18:33 Xilver: is it
18:33 Xilver: symmetrical how
18:33 Asphyxia: look at the 2 points
18:33 Asphyxia: at least they try to act like
18:33 Asphyxia: they wanna be copy pasted
18:33 Asphyxia: or symmetrical
18:33 Asphyxia: whereas yours it's like
18:33 Asphyxia: all over the place
18:34 Asphyxia: I mean
18:34 Asphyxia: http://puu.sh/qYyik/5a1fd67795.jpg
18:34 Xilver: that second one is not
18:34 Xilver: a nathan slider
18:34 Xilver: btw
18:34 Xilver: it's a neuronecia
18:34 Xilver: slider
18:34 Asphyxia: thats a shitty version of it but
18:34 Asphyxia: that would be
18:34 Asphyxia: close to what sukinathan had
18:36 Xilver: also what's not symmetrical about k
18:36 Xilver: wait
18:36 Xilver: nbm
18:36 Xilver: nvm
18:36 Xilver: i made it more in the middle
18:36 Asphyxia: or maybe not symmetrical
18:36 Asphyxia: I think
18:36 Asphyxia: equal should be a better word
18:37 Xilver: https://puu.sh/qFgru/ec399d2b45.jpg
18:37 Asphyxia: 05:31:672 (1) - also how would you feel if you curved the end of this slider for it to blanket with 05:31:287 (1) - ?
18:37 Xilver: this is what probox
18:37 Xilver: did
18:37 Xilver: i just copied his slider
18:37 Xilver: tbh
18:37 Xilver: into this one
18:37 Asphyxia: it's still more symmetrical than yours
18:37 Asphyxia: or equal
18:37 Asphyxia: but that one triggers me too
18:37 Xilver: lel
18:37 Xilver: alright
18:38 Asphyxia: and what I mean is http://puu.sh/qYytt/877e0b2d18.jpg
18:38 Asphyxia: a little better blanket
18:38 Asphyxia: I think it could fit nicely because you already curved 05:31:672 (1) - the beginning of this slider
18:38 Xilver: thing is
18:39 Asphyxia: up2you
18:39 Xilver: wel
18:39 Xilver: alright
18:39 Xilver: xd
18:39 Asphyxia: THING IS
18:39 Asphyxia: yea tell me
18:39 Asphyxia: if you don't like it
18:39 Asphyxia: you shouldn't
18:39 Asphyxia: accept it xd
18:39 Xilver: also im sorry but i still don't get y mine isn't
18:39 Xilver: symmetrical
18:39 Xilver: that nathan
18:39 Xilver: slider
18:39 Xilver: like is there some guideline
18:39 Xilver: i need to base it off of
18:40 Asphyxia: idk I think it's more about it being equal than symmetrical?
18:40 Asphyxia: http://puu.sh/qYycv/2ee116ab15.jpg
18:40 Asphyxia: like if we take a look at the nathan slider
18:41 Asphyxia: the distances between the white point into the red ones into the last white point
18:41 Asphyxia: they all look like they're
18:41 Asphyxia: equally distanced
18:41 Asphyxia: thus the slider doesn't look
18:41 Asphyxia: wonky at all
18:41 Asphyxia: it looks like
18:41 Asphyxia: it's symmetrical?
18:41 Asphyxia: equaL?
18:42 Xilver: they don't look equal at all LOL
18:42 Xilver: to me
18:42 Xilver: but okay
18:42 Asphyxia: 06:19:749 (1) - also every time you do these wabe sliders I feel like there's so much potential to them like
18:43 Asphyxia: you could just move 06:20:037 (2) - a little more up
18:43 Asphyxia: and 06:20:037 (2) -
18:43 Asphyxia: FUCK
18:43 Asphyxia: FUCKING PUUSH
18:43 Asphyxia: http://puu.sh/qYyI7/bc64e78486.jpg
18:43 Asphyxia: it'd make a nice blanket desu
18:44 Xilver: i'd rather give up a blanket
18:44 Xilver: than fuck up the spacing/emphasis
18:44 Xilver: with that slider
18:44 Xilver: tbh
18:44 Asphyxia: sure
18:44 Asphyxia: ok dats all
toybot
m 4 m

[Distortion]
00:18:595 (3) - whistle on slider head? and the overlap could be removed
00:24:749 - 00:28:979 - makes more sense to just leave whistles on every nc tbh
00:44:749 - make this silent to replicate 00:38:595 -
02:01:672 (1,1,1,1) - this pattern could widen out a little more toward the right (really just 02:02:057 (1) - )
02:04:364 (1) - just replace w/ circle instead, less leniency so you have to hit the snare on time? same applies to 02:16:672 (1) -
02:46:672 (1,2) - this can be a little more kind, lol. its one of the most intense 1/4 jump in this certain section and its on a relatively weak beat.
03:01:095 (1,2,3) - kind of the same here too, plus the spacing between (1,2) and (2,3) is really similar
03:27:826 (1) - extend the spinner to 03:34:172 - ?
04:41:672 (1,2,4,5) - they look a little bent, probably from ctrl shift r
05:18:210 - continuing the overlapping slider theme would've been cool
05:59:364 (1) - have this go upwards instead to keep that perpendicular shape going (06:05:518 (1,1,2) - )? also can help distinguish it as a rhythmically different slider

bad mod hoyl, your map is too good..
UndeadCapulet
M4M:

Distortion

ww whats with the 3-D colour effect in the bg
Weird sliderbody/border colours imo, doesn't rly fit the song and it makes your colourhaxing not very noticeable compared to if the sliderbodies were changing colour.


  1. Intro triangles are in general positioned way more to the left of the screen than they are to the right. Pretty sure you want this to be more balanced on the screen, though, considering you keep switching between left and right halves.
  2. 00:39:364 (1) - Maybe let the previous slide guide the player to where this circle will be like so. Same for 00:43:980 (1,2) - I suppose.
  3. 00:55:326 (2,3,1) - This used to be a triangle and it was nice like that imo. I think it fits well with the previous triangle patters if you arrange the triplet like this.
  4. 01:17:057 (1,1,2,3) - Since these are all 1/1 circles put in random places, they play like they're apart of the same pattern, even though you're trying to express totally different part of the music with them. If you want to make the red circle feel distinct and show off the wub effect better, maybe try stacking 01:17:057 (1,1) - to give a nice full stop motion. (or use a slider w) Also applies to 01:29:557 (1,1) - .
  5. 01:22:826 (1) - Maybe ctrl+g to give players extra help snapping into the buzz sliderbody.
  6. 02:00:133 (1,2,3,4) - Would be nice to work this into the previous rotational pattern.
  7. 02:25:710 (3,4,1,2,3,4,5,1) - Weird to not continue using your overlap idea from before..
  8. 02:37:826 (2,1) - hm I don't think this wub sound has the clear start you put the slider on, it more just blurs out from the drum hit. You can at least here it pretty clearly fading in on the blue tick. So I think connecting these into just 1 slider starting on the white tick would be better. Same for 02:50:133 (2,1) - . (oh and also, shouldn't 02:38:018 (1) - be pink?)
  9. 02:43:980 (1) - Rotate by about 60 degrees, right now the player expects to move in more or less a straight line to reach the next slider, but that can't be done without stopping for a bit or turning it into an unsatisfying motion, which isn't want you're going for.
  10. 03:01:287 (2,3) - ctrl+> is def more satisfying for me. back-and-forth motion fits better than triangle motion here
  11. 04:20:903 (1) - ah, these slowdown sliders are super nice in this section.. good job owo
  12. 04:59:749 (1,2) - Weird that you toss these slidershapes in the middle here and use simple lines or curves for the rest of the section. Maybe complexify the shapes as the song builds up here?
  13. 05:31:672 (1) - Think you should move the head close to 05:31:480 (1) - 's tail to emphasize with an antijump. You also kinda lose all the direction motion of the previous kicksliders if you make us change directions to hit this..
  14. 05:56:287 (1,1) - ah, rly nice here too :>
  15. 06:09:941 (1) - put the head to the right of 06:09:749 (1) - to continue the back-and-forth style motion.
  16. 06:17:345 (2,3) - Do more like ctrl+h here, right now you're cutting off basically all motion in this part.
  17. 06:21:672 (1) - Maybe put more over in this area, right now 06:21:287 (1,2,1) - is just a straight up and down motion, I think continuing the 06:20:903 (1,1,2) - rotational motion works better for the final jump.
And well, this next part is way more about my personal preferences than the rest of the mod, so I'll put it in a box. Feel free to ignore it completely, I just feel the need to include it:
:s
The section from 05:32:441 (1) - to 05:55:710 (2) - feels really, really weak to me. You use big spacing to separate all of the 3/4 gaps, which leaves lots of slow half-motions for the cursor. You only need to travel halfway down the bodies to play the fast sliders, so after I do enough to play them, I can just slowly move on to the next slider. Basically the entire section blends together while playing, and nothing feels emphasized. Now compare to arrangements like this, or this. By bringing the objects closer together, I add in stopping and starting motions, which will emphasize the sv changes a lot more. And by stacking underneath the fast sliders' tails, I give the player a reason to fully play out the sliderbodies. Again, you don't really need to do this since your concept is already fleshed out and consistent, I just like always challenging people to think really hard about the full play experience =w= (uh, well I hope that made sense, it's very hard to put into words, I guess pm me if you don't understand what I mean and care enough to want to know?? xc )
Interesting song, and a nice expression of it, hope I helped some~
Good luck with your future mapping!
Girl
need cool sb
Sebu
from m4m

this shit is so polished already wth...
mostly nitpick/ making things look a tiny bit prettier mod

  1. 00:12:441 (1) - move this a tiny bit to the right so it's flush with the next slider
  2. even tho it doesnt matter much but in this section u use both long and short spacing for strong and weak beats. 00:24:749 (1,2,3,1,2,3,1,2,3,1,2,3) - (since its a slow section, it doesnt matter that much i guess, but hey, i need something to say)
  3. why is this slider snapped to a 1/16 thing..? 01:16:768 (1) - i dont hear anything there but, sure. (?)
  4. 01:40:903 (1,2,3,1,2,3) - these would be prettier as perfect triangles tbh
  5. make prettier blanket pls 02:11:576 (2) -
  6. move 02:11:864 (3) - a bit to the left so it goes nice with 02:11:287 (1) -
  7. 02:12:826 (1,2,3,4,1,2,3,4,5,1,2) - this pattern could be made a lot nicer tbh, at least imo it feels weird with the sliders going down and then up, and the last burst into the slider looks pretty ugly(02:14:172 (3,4,5,1) - this)
  8. 02:20:518 (1,1) - this could make a nice blanket
  9. sliders like these 02:23:595 (1) - are like.. i wouldnt say half-assed, but they're like trying to be blanketable sliders but theyre not. however u use this kind of thing a lot so im guessing its kind of in the maps "theme" or smth.(I'd "fix" them though)
  10. 02:25:133 (1) - could make nicer blanket with 02:25:422 (2) -
  11. I'd make the start of this 02:27:441 (1,2) - go flush with the direction of 02:26:672 (1) - to make it look nicer
  12. 02:28:595 (1,3) - nicer blanket pls
  13. section from here 02:32:201 (3) - would look nicer if you moved 02:32:201 (3) - to x:251 y:131 and changed slider 02:32:633 (2) - so it'd look like this https://sebu.s-ul.eu/JfC0gsEf . I also moved 02:32:633 (2) - so its looks nicer with 02:33:210 (4) - like so https://sebu.s-ul.eu/fxkeEZox (position for (2) is x:388 y:353 if u care)
  14. 02:37:057 (1,1) - these could be blanketed better
  15. 02:44:557 (3) - x:58 y:124? looks better imo and 02:44:941 (2) - x:131 y:325
  16. 02:46:287 (1) - move a bit to the right
  17. 05:20:133 (1,2) - blanket fix xd ur pixels suck kappa
  18. 05:21:672 (1) - x:244 y:94 pls
  19. 05:23:595 (2) - x:95 y:323 to fix blanket xd
  20. 05:24:749 (1,2) - blanket xd
  21. this could make this bnlanket xd 05:37:826 (1,2) -
  22. 05:47:441 (2) - move to x:70 or so for blanketing reasons xd
  23. 05:48:403 (2) - x:253 (i think)
  24. 05:55:133 (1) - would look nicer on x:248 y:277
  25. 06:10:903 (2,3) - blanketxd
  26. 06:14:172 (3) - move slider to x:323 y:350 to make it nice with the sliderend of 06:13:018 (3) -
  27. 06:15:903 (2) - x:327 y:189 pls
  28. 06:17:633 (1) - could move this to blanket with 06:17:441 (3) -
das all i got :V nice map, Xilver. gl with rank :D (Keep in mind all of these are suggestions i feel like would make things look nicer)
Topic Starter
Xilver15
toybot
Distortion

00:18:595 (3) - whistle on slider head? and the overlap could be removed done, ctrl g'd the slider aswell
00:24:749 - 00:28:979 - makes more sense to just leave whistles on every nc tbh done
00:44:749 - make this silent to replicate 00:38:595 - done
02:01:672 (1,1,1,1) - this pattern could widen out a little more toward the right (really just 02:02:057 (1) - ) done
02:04:364 (1) - just replace w/ circle instead, less leniency so you have to hit the snare on time? same applies to 02:16:672 (1) - done
02:46:672 (1,2) - this can be a little more kind, lol. its one of the most intense 1/4 jump in this certain section and its on a relatively weak beat. i don't think it's that hard to hit honestly, won't be a combo breaker and it has good emphasis and this sort of "unpredictability" feeling i was going for
03:01:095 (1,2,3) - kind of the same here too, plus the spacing between (1,2) and (2,3) is really similar the point of this pattern was to catch you off guard on purpose because the song unexpectendly turns into glitches again so that was pretty intentional
03:27:826 (1) - extend the spinner to 03:34:172 - ? i made it shorter on purpose so you could hear the flute thing on purpose after you're done with the spinner, gives it a melodic feeling
04:41:672 (1,2,4,5) - they look a little bent, probably from ctrl shift r done
05:18:210 - continuing the overlapping slider theme would've been cool done
05:59:364 (1) - have this go upwards instead to keep that perpendicular shape going (06:05:518 (1,1,2) - )? also can help distinguish it as a rhythmically different slider done

bad mod hoyl, your map is too good.. c: thank you

UndeadCapulet
ww whats with the 3-D colour effect in the bg more of a glitchy effect to make the picture fit the theme of the song

Weird sliderbody/border colours imo, doesn't rly fit the song and it makes your colourhaxing not very noticeable compared to if the sliderbodies were changing colour. i really don't think it makes it unnoticable but i'll consider changing it back


Intro triangles are in general positioned way more to the left of the screen than they are to the right. Pretty sure you want this to be more balanced on the screen, though, considering you keep switching between left and right halves. yeah, i kinda eyeballed it, should be better now.
00:39:364 (1) - Maybe let the previous slide guide the player to where this circle will be like so. Same for 00:43:980 (1,2) - I suppose. i flow breaked there as more of a symbolic thing, kinda to show the melody is nice peaceful but still unsettling / not revealing its true form yet.
00:55:326 (2,3,1) - This used to be a triangle and it was nice like that imo. I think it fits well with the previous triangle patters if you arrange the triplet like this. done
01:17:057 (1,1,2,3) - Since these are all 1/1 circles put in random places, they play like they're apart of the same pattern, even though you're trying to express totally different part of the music with them. If you want to make the red circle feel distinct and show off the wub effect better, maybe try stacking 01:17:057 (1,1) - to give a nice full stop motion. (or use a slider w) Also applies to 01:29:557 (1,1) - . did a slider, didn't apply it to the third one though because it doesn't require one and i like the positioning already
01:22:826 (1) - Maybe ctrl+g to give players extra help snapping into the buzz sliderbody. done
02:00:133 (1,2,3,4) - Would be nice to work this into the previous rotational pattern. i think the fact it like slithers around gives it a nice rotation esque feel to it.
02:25:710 (3,4,1,2,3,4,5,1) - Weird to not continue using your overlap idea from before.. yeah, this was based on feel / getting the theme of unpredictability in.
02:37:826 (2,1) - hm I don't think this wub sound has the clear start you put the slider on, it more just blurs out from the drum hit. You can at least here it pretty clearly fading in on the blue tick. So I think connecting these into just 1 slider starting on the white tick would be better. Same for 02:50:133 (2,1) - . (oh and also, shouldn't 02:38:018 (1) - be pink?) i think it's alright making it two different sliders, the sounds are distinct enough to ask for two different objects. and 02:50:326 (1) - is pink because of the piano sound mid slider
02:43:980 (1) - Rotate by about 60 degrees, right now the player expects to move in more or less a straight line to reach the next slider, but that can't be done without stopping for a bit or turning it into an unsatisfying motion, which isn't want you're going for. done
03:01:287 (2,3) - ctrl+> is def more satisfying for me. back-and-forth motion fits better than triangle motion here done
04:20:903 (1) - ah, these slowdown sliders are super nice in this section.. good job owo thanks c:
04:59:749 (1,2) - Weird that you toss these slidershapes in the middle here and use simple lines or curves for the rest of the section. Maybe complexify the shapes as the song builds up here? that part isn't really a build up part so compexifying gradually would be pretty weird, i instead just turned it into a simple curve.
05:31:672 (1) - Think you should move the head close to 05:31:480 (1) - 's tail to emphasize with an antijump. You also kinda lose all the direction motion of the previous kicksliders if you make us change directions to hit this.. did it for emphasis, pretty sure it plays okay so i'll keep it
05:56:287 (1,1) - ah, rly nice here too :> thanks c:
06:09:941 (1) - put the head to the right of 06:09:749 (1) - to continue the back-and-forth style motion. i put antiflow here on purpose because of the unexpected turn back to the glitchy stuff after the windows sound thing, was more for emphasis
06:17:345 (2,3) - Do more like ctrl+h here, right now you're cutting off basically all motion in this part.
06:21:672 (1) - Maybe put more over in this area, right now 06:21:287 (1,2,1) - is just a straight up and down motion, I think continuing the 06:20:903 (1,1,2) - rotational motion works better for the final jump. done
And well, this next part is way more about my personal preferences than the rest of the mod, so I'll put it in a box. Feel free to ignore it completely, I just feel the need to include it: 100% agree, remapped the position of all sliders in that section. thanks a lot for this
Ameth Rianno
05:32:441 (1,1,1,1) - and etc, i think it's more enjoyable to play when snapped 1/2. Maybe it gives more "stop" effect to the music.

Also good map :^)
FCL

m4m I guess
  • [wub]
  1. 00:18:595 (3) - not sure about the right side of the slider, it extends beyond of the grid too far, move a bit left would be safer
  2. 00:28:210 (1,2,3) - hm, make same pattern as 00:25:903 (1,2,3) - instead? since now it looks a bit inconsistently. Or make 00:25:903 (1,2,3) - same as this pattern
  3. 00:31:287 (1) - is nc really necessary, for me it has no sense
  4. 00:38:595 - As I know ranking criteria, fully muting of slider ends, excluding 3/4 sliders with followed by another object, is not allowed. So even if this slider end doesn't have any sounds, use at least 15% volume instead
  5. 00:39:364 (1) - pretty strong piano beat, i'd add a whistle
  6. 00:43:980 (1) - same for similar sliders
  7. 00:47:057 (3) - also would add a whistle on sliderhead or some another hitsound, cuz piano
  8. 00:58:595 (1) - ending on the blue tick looks inconsistently imo. Since you have ended similar sliderarts on red ticks, but this slider has no difference with previous
  9. 01:07:826 (1,1,2) - I'd add a whistles again
  10. 01:22:633 (1) - end it on yellow tick for consistency, since you have mapped same patterns fully in 1/8 rhythm 01:16:480 (1,2,1) -
  11. 01:23:595 (1) - hmmm, I guess the rules about which I said above also is working on spinners, so make spinner end volume at least like 15%. I'd say this beat is pretty aubiable as well
  12. 01:27:057 (1) - I think you should make the slider parallel with previous sliders cuz you did some like parallel patterns before (like 01:13:980 (1,1,1) - for example). Also It would look more aestetically http://puu.sh/rc9FX/7dbd59e2a6.jpg
  13. 01:29:653 - idk why you didn't map these two sounds, they sound pretty strong to be clickable
  14. 01:57:057 (1,2,3,4,1,2,3,4) - these circles was parallel but these 01:58:595 (1,2,3,4,1,2,3,4) - no. why? the song has no different in these sections
  15. 02:02:826 (1) - just looks not so good in aesthetic sense, with two anchors instead it would look more neat http://puu.sh/rca2c/9a7c31b092.jpg
  16. 02:13:403 (3,4,1) - I think you should complicate this stream, cuz now the spacing looks a bit similar like 1/6 stream 02:14:172 (3,4,5,1) - and it might be kinda confusing. Also in future you used more distance for the same sounds 02:25:710 (3,4,1) -
  17. 02:15:133 (2) - It sounds more like two spaced circles than slider
  18. 03:10:710 - I'd map these drums to make the calm part more interesting
  19. 04:17:826 (1) - silence sliderend, cuz there's no sound
  20. 04:49:172 (4,1) - in the editor it looks more like 1/4 gap instead of 1/6. So I may assume it's reading like 1/4 instead of 1/6. ctrl+g on 04:49:364 (1) - would help read it better like 1/6 I guess
  21. 04:52:249 (4,1) - same for similar, I think you should decreasing the spacing to do it more readable
  22. 04:59:749 (1,2,3,4) - can't understand you idea there, why did you make double instead of triple as you did before? I guess it's just a missng cirlce
  23. 05:00:326 (4,3) - would be stacked for aestetic
  24. 05:01:480 (4,1) - wow, there's really too much distance and must be fixed
  25. 05:01:480 (4,1,2) - the distance looks kinda little, and it did without a good reason. Do more a bit
  26. 05:29:268 - mute the slider end or something, it sounds really weird
Nathan
10:37 sukiNathan: except that
10:37 sukiNathan: he extended them
10:38 sukiNathan: EXTEND THEM TOO
10:38 sukiNathan: jk
10:38 Xilver: wot
10:38 Xilver: ur tilting me
10:38 Xilver: ;/
10:38 sukiNathan: well u cud
10:38 sukiNathan: i mean
10:38 sukiNathan: i think it could help set up for the player to expect 1/4 slider jumps everywehreh
10:38 sukiNathan: it's fine as it is tho
10:38 sukiNathan: not sure if the sound rly calls for extensions
10:39 Xilver: like
10:39 Xilver: i'd imagine it being rly cancer to jump 1/4 from the sliderend of 01:13:980 (1) - to 01:14:364 (1) - 's head
10:39 Xilver: but maybe
10:39 Xilver: idk
10:39 Xilver: i'll think about it
10:39 sukiNathan: well ya u'd probably have to nerf a bit
10:40 Xilver: yea
10:40 Xilver: what'd u think overall tho
10:40 Xilver: it's not my best map but
10:40 Xilver: idk
10:40 sukiNathan: i think it's good
10:40 sukiNathan: and fun
10:40 Xilver: hell yea
10:40 sukiNathan: 00:46:287 (1) -
10:40 sukiNathan: a
10:40 sukiNathan: the piano
10:40 sukiNathan: on the slider tail
10:40 sukiNathan: while nothing on the head
10:41 sukiNathan: ok actually
10:41 sukiNathan: there's a string thing on the head
10:41 sukiNathan: hm
10:41 Xilver: yea i know but
10:41 Xilver: starting the piano on the red tick is just
10:41 Xilver: so gay
10:41 Xilver: also there is a
10:41 Xilver: starting thing
10:41 Xilver: on the head
10:41 Xilver: yehaj
10:42 sukiNathan: 00:55:326 (2,3) -
10:42 sukiNathan: maybe you could make this shape hint at 1/4 jumps later
10:42 Xilver: but yea if u mod this ill mod bultaoreune
10:42 Xilver: also pls don't irc me
10:42 Xilver: Cx
10:42 sukiNathan: im modding it rn
10:42 sukiNathan: fUK
10:42 Xilver: h
10:42 Xilver: ol
10:42 Xilver: y
10:42 Xilver: dude ples.
10:42 sukiNathan: ok ill post this log and add other stuff
10:42 Xilver: SIK

  1. 00:55:325 (2,3,1) - could change this shape to hint at the incoming 1/4 jumps from the drop
  2. 01:01:672 (1,2) - the gray colorhax doesn't really make sense with the spacing emphasis you've placed on it... plus the percussions sounds just stand out in general from the song, even if it transitions into a lull
  3. 01:07:826 (1) - tbh I don't think this sound is worthy of being clickable, I'd just start spinner here instead
  4. 01:57:826 (1,2,3,4,1,2,3,4,1,2,3,4) - why not gradually increase ds like you did with the following streams?
  5. 02:14:172 (3) - maybe 1/6 is worth NCing in this context to make it a bit more readable, same goes to 02:26:480 (3) -
  6. 02:36:287 (1,2,3) - this placement makes me want to move in more of a straight line rather than follow the loop which feels a bit underwhelming; maybe try something like this for more direction change
  7. 02:37:057 (1,1) - could improve the blanket a tiny bit at the edge of 02:38:018 (1) -
  8. 02:50:133 (2,1) - I think it sounds better to start the slider in place of the circle cuz rn it feels like it's just over a mix of random wubs
  9. 02:54:941 - eh I don't thinks these really deserve kiais... they're just some percussion sounds 03:01:095 - same
cool map
Topic Starter
Xilver15
FCL
00:18:595 (3) - not sure about the right side of the slider, it extends beyond of the grid too far, move a bit left would be safer moved someplace else
00:28:210 (1,2,3) - hm, make same pattern as 00:25:903 (1,2,3) - instead? since now it looks a bit inconsistently. Or make 00:25:903 (1,2,3) - same as this pattern did a symmetrical pattern thing, hopefully that's better
00:31:287 (1) - is nc really necessary, for me it has no sense it's for colorhaxing
00:38:595 - As I know ranking criteria, fully muting of slider ends, excluding 3/4 sliders with followed by another object, is not allowed. So even if this slider end doesn't have any sounds, use at least 15% volume instead did 15%, thanks for letting me know :o
00:39:364 (1) - pretty strong piano beat, i'd add a whistle added
00:43:980 (1) - same for similar sliders yep
00:47:057 (3) - also would add a whistle on sliderhead or some another hitsound, cuz piano added
00:58:595 (1) - ending on the blue tick looks inconsistently imo. Since you have ended similar sliderarts on red ticks, but this slider has no difference with previous kidna did that to catch you off guard so it was on purpose
01:07:826 (1,1,2) - I'd add a whistles again added on one note
01:22:633 (1) - end it on yellow tick for consistency, since you have mapped same patterns fully in 1/8 rhythm 01:16:480 (1,2,1) - I buffered the slider to make it easier to play so no
01:23:595 (1) - hmmm, I guess the rules about which I said above also is working on spinners, so make spinner end volume at least like 15%. I'd say this beat is pretty aubiable as well did 15%
01:27:057 (1) - I think you should make the slider parallel with previous sliders cuz you did some like parallel patterns before (like 01:13:980 (1,1,1) - for example). Also It would look more aestetically http://puu.sh/rc9FX/7dbd59e2a6.jpg remade the shape, looks more contorted now, i think it kinda fits the theme too so yeah
01:29:653 - idk why you didn't map these two sounds, they sound pretty strong to be clickable these glitches are kinda messed in terms of rhythm so i'd rather not map to them
01:57:057 (1,2,3,4,1,2,3,4) - these circles was parallel but these 01:58:595 (1,2,3,4,1,2,3,4) - no. why? the song has no different in these sections my bad, fixed
02:02:826 (1) - just looks not so good in aesthetic sense, with two anchors instead it would look more neat http://puu.sh/rca2c/9a7c31b092.jpg done
02:13:403 (3,4,1) - I think you should complicate this stream, cuz now the spacing looks a bit similar like 1/6 stream 02:14:172 (3,4,5,1) - and it might be kinda confusing. Also in future you used more distance for the same sounds 02:25:710 (3,4,1) I reduced the spacing to differentiate and let players know that this is a 1/6 sooo
02:15:133 (2) - It sounds more like two spaced circles than slider- disagree, they seem pretty audible in both slider end and head
03:10:710 - I'd map these drums to make the calm part more interesting hmm, i dont know, will think about it
04:17:826 (1) - silence sliderend, cuz there's no sound silenced
04:49:172 (4,1) - in the editor it looks more like 1/4 gap instead of 1/6. So I may assume it's reading like 1/4 instead of 1/6. ctrl+g on 04:49:364 (1) - would help read it better like 1/6 I guess I don't think it's too big of a problem hoenstly, the thing with this flow break is that it emphasizes the strong bass sounds so i'd like to keep it
04:52:249 (4,1) - same for similar, I think you should decreasing the spacing to do it more readable ^
04:59:749 (1,2,3,4) - can't understand you idea there, why did you make double instead of triple as you did before? I guess it's just a missng cirlce LOL oops yeah fixed
05:00:326 (4,3) - would be stacked for aestetic stacked with something else
05:01:480 (4,1) - wow, there's really too much distance and must be fixed flipped it around
05:01:480 (4,1,2) - the distance looks kinda little, and it did without a good reason. Do more a bit
05:29:268 - mute the slider end or something, it sounds really weird muted

sukiNathan
00:55:325 (2,3,1) - could change this shape to hint at the incoming 1/4 jumps from the drop ooh, nice. changed
01:01:672 (1,2) - the gray colorhax doesn't really make sense with the spacing emphasis you've placed on it... plus the percussions sounds just stand out in general from the song, even if it transitions into a lull Grays were used to emphasize the taikolike sounds so yeah :p
01:07:826 (1) - tbh I don't think this sound is worthy of being clickable, I'd just start spinner here instead yeah true, removed and increased spinner
01:57:826 (1,2,3,4,1,2,3,4,1,2,3,4) - why not gradually increase ds like you did with the following streams? blame lack of playfield 2016, also this pattern sucks i'm trying to think of something else but i can't asdf
02:14:172 (3) - maybe 1/6 is worth NCing in this context to make it a bit more readable, same goes to 02:26:480 (3) - I think the reduced spacing is enough honestly
02:36:287 (1,2,3) - this placement makes me want to move in more of a straight line rather than follow the loop which feels a bit underwhelming; maybe try something like this for more direction change i liked it, changed
02:37:057 (1,1) - could improve the blanket a tiny bit at the edge of 02:38:018 (1) - K
02:50:133 (2,1) - I think it sounds better to start the slider in place of the circle cuz rn it feels like it's just over a mix of random wubs eeeh maybe, i kinda wanna emphasize the snare with the circle so i'll think about it
02:54:941 - eh I don't thinks these really deserve kiais... they're just some percussion sounds 03:01:095 - same naitoshi like kiais B)

cool map hell yea

Sebu
00:12:441 (1) - move this a tiny bit to the right so it's flush with the next slider ok
even tho it doesnt matter much but in this section u use both long and short spacing for strong and weak beats. 00:24:749 (1,2,3,1,2,3,1,2,3,1,2,3) - (since its a slow section, it doesnt matter that much i guess, but hey, i need something to say) agree, changed
why is this slider snapped to a 1/16 thing..? 01:16:768 (1) - i dont hear anything there but, sure. (?) wasn't supposed to be, fixed :p
01:40:903 (1,2,3,1,2,3) - these would be prettier as perfect triangles tbh ok
make prettier blanket pls 02:11:576 (2) - ok
move 02:11:864 (3) - a bit to the left so it goes nice with 02:11:287 (1) - eh
02:12:826 (1,2,3,4,1,2,3,4,5,1,2) - this pattern could be made a lot nicer tbh, at least imo it feels weird with the sliders going down and then up, and the last burst into the slider looks pretty ugly(02:14:172 (3,4,5,1) - this) but they're all straight sliders and all notes have the same spacing? :o
02:20:518 (1,1) - this could make a nice blanket
sliders like these 02:23:595 (1) - are like.. i wouldnt say half-assed, but they're like trying to be blanketable sliders but theyre not. however u use this kind of thing a lot so im guessing its kind of in the maps "theme" or smth.(I'd "fix" them though)
02:25:133 (1) - could make nicer blanket with 02:25:422 (2) - tried
I'd make the start of this 02:27:441 (1,2) - go flush with the direction of 02:26:672 (1) - to make it look nicer don't think it's too much of a problem
02:28:595 (1,3) - nicer blanket pls tried
section from here 02:32:201 (3) - would look nicer if you moved 02:32:201 (3) - to x:251 y:131 and changed slider 02:32:633 (2) - so it'd look like this https://sebu.s-ul.eu/JfC0gsEf . I also moved 02:32:633 (2) - so its looks nicer with 02:33:210 (4) - like so https://sebu.s-ul.eu/fxkeEZox (position for (2) is x:388 y:353 if u care) i did a thing
02:37:057 (1,1) - these could be blanketed better fixed from nathan's mod
02:44:557 (3) - x:58 y:124? looks better imo and 02:44:941 (2) - x:131 y:325 did something
02:46:287 (1) - move a bit to the right overlapped it with something
05:20:133 (1,2) - blanket fix xd ur pixels suck kappa i see nothing wrong with this blanket
05:21:672 (1) - x:244 y:94 pls did something
05:23:595 (2) - x:95 y:323 to fix blanket xd i still don't see anything wrong with these blankets
05:24:749 (1,2) - blanket xd same here.
this could make this bnlanket xd 05:37:826 (1,2) - kinda like it how it is
05:47:441 (2) - move to x:70 or so for blanketing reasons xd not applicable anymore since remap
05:48:403 (2) - x:253 (i think) not applicable anymore since remap
05:55:133 (1) - would look nicer on x:248 y:277 not applicable anymore since remap
06:10:903 (2,3) - blanketxd fixed
06:14:172 (3) - move slider to x:323 y:350 to make it nice with the sliderend of 06:13:018 (3) - not applicable anymore since remap
06:15:903 (2) - x:327 y:189 pls uh ok
06:17:633 (1) - could move this to blanket with 06:17:441 (3) - don't think it's too much of a big deal, i did move it though

Thanks a lot for the mods! Since Shiirn's version is ranked I'm going to start looking for BN's now. Thanks to everyone who supported this set so far c:

Also I'm scraping a storyboard idea I had in mind, don't wanna take too many risks considering it's my first time attempting to storyboard, and I'd rather have it be done on a nicer (and better) set c:
Spaghetti
#͇̰1̤̼̬ͥ̋̊

2016-09-19 21:09 Xilver: wotsu p
2016-09-19 21:10 Spaghetti: testing rn
2016-09-19 21:10 Xilver: hell yea
2016-09-19 21:10 Xilver: i just woke up from 3 hour sleep
2016-09-19 21:10 Xilver: :D
2016-09-19 21:10 Spaghetti: nic
2016-09-19 21:16 Xilver: just changed some asthetics with the slow parts to make it nicer looking btw
2016-09-19 21:16 Spaghetti: 00:12:441 (1) -
2016-09-19 21:16 Spaghetti: http://puu.sh/rhndp/7ccd2e24dc.jpg
2016-09-19 21:17 Spaghetti: flip the position of the 2 grey nodes so it looks something liek this
2016-09-19 21:17 Xilver: o
2016-09-19 21:17 Xilver: welp i missed that overlap l o
2016-09-19 21:17 Spaghetti: http://puu.sh/rhneV/bc9a93eb8b.jpg
2016-09-19 21:18 Xilver: did
2016-09-19 21:19 Spaghetti: is htis colorhaxd
2016-09-19 21:19 Spaghetti: actually ya it isnt nvm
2016-09-19 21:20 Xilver: it is
2016-09-19 21:20 Xilver: tho
2016-09-19 21:20 Xilver: LO
2016-09-19 21:20 Spaghetti: drum-hitclap15.wav
2016-09-19 21:21 Spaghetti: unusd
2016-09-19 21:21 Spaghetti: drum-hitclap3.wav
2016-09-19 21:21 Xilver: rly
2016-09-19 21:21 Spaghetti: unusd
2016-09-19 21:21 Xilver: rly
2016-09-19 21:21 Spaghetti: yehaj
2016-09-19 21:22 Xilver: also drumhitclap 3 is here
2016-09-19 21:22 Xilver: 02:09:749 (1) -
2016-09-19 21:22 Xilver: for example
2016-09-19 21:22 Xilver: used clap hs
2016-09-19 21:23 Xilver: wait sec
2016-09-19 21:23 Xilver: hold on
2016-09-19 21:23 Spaghetti: thats custom 4
2016-09-19 21:23 Xilver: nvm ur write
2016-09-19 21:23 Spaghetti: not 3
2016-09-19 21:23 Xilver: deleted both
2016-09-19 21:23 Xilver: :/
2016-09-19 21:23 Xilver: sorry im gya
2016-09-19 21:23 Spaghetti: ya i was like "i dont think MA is wrong lo"
2016-09-19 21:23 Spaghetti: anyways
2016-09-19 21:23 Spaghetti: 02:16:191 (2) -
2016-09-19 21:24 Spaghetti: is the drum sampleset on the end intentional
2016-09-19 21:24 Spaghetti: 02:17:730 (2) - same
2016-09-19 21:24 Spaghetti: i assume it is lol
2016-09-19 21:25 Xilver: see
2016-09-19 21:25 Xilver: i wanna say yes but i honestly have no idea
2016-09-19 21:25 Xilver: LO
2016-09-19 21:25 Xilver: one sec
2016-09-19 21:25 Spaghetti: lmao
2016-09-19 21:26 Xilver: k
2016-09-19 21:26 Xilver: removed both
2016-09-19 21:26 Spaghetti: kk
2016-09-19 21:26 Spaghetti: 02:35:999 (2) -
2016-09-19 21:26 Spaghetti: wot aboiut this one
2016-09-19 21:26 Xilver: omfg
2016-09-19 21:26 Xilver: so thats y it sounded weird
2016-09-19 21:26 Xilver: removed
2016-09-19 21:26 Spaghetti: lmao
2016-09-19 21:28 Xilver: ok uuh
2016-09-19 21:29 Spaghetti: 04:19:364 (3,4,1,1,2,3,4,1,1,1,1) - these wud look nicer if they were tilted less
2016-09-19 21:29 Xilver: welp
2016-09-19 21:29 Xilver: apparently all my soft hs
2016-09-19 21:29 Xilver: got removed
2016-09-19 21:29 Xilver: somehow
2016-09-19 21:29 Xilver: let me add them back
2016-09-19 21:29 Spaghetti: nic
2016-09-19 21:30 Xilver: k redl
2016-09-19 21:30 Xilver: applied all the updates you gave me
2016-09-19 21:30 Xilver: and uuh the soft hs should be fine in terms of all of them being used
2016-09-19 21:30 Xilver: feel free to check though
2016-09-19 21:33 Spaghetti: mk
2016-09-19 21:33 Spaghetti: 01:16:480 (1) - buffer this pls
2016-09-19 21:33 Spaghetti: eh well i guess it is buffered
2016-09-19 21:34 Spaghetti: but such a high 1/8 gap zzz
2016-09-19 21:34 Spaghetti: maybe ctrl g 01:16:768 (1) - and move 2 to the new head?
2016-09-19 21:34 Xilver: yeah
2016-09-19 21:34 Spaghetti: same with 01:28:787 (1,2,1) -
2016-09-19 21:34 Xilver: o
2016-09-19 21:35 Xilver: thts a good idea
2016-09-19 21:35 Xilver: k done
2016-09-19 21:35 Spaghetti: kk
2016-09-19 21:35 Spaghetti: 06:30:133 (1,2) - wtf are these snapped to LOL
2016-09-19 21:35 Xilver: yeah im retarded
2016-09-19 21:35 Xilver: removed those
2016-09-19 21:35 Xilver: xD
2016-09-19 21:35 Spaghetti: xd
2016-09-19 21:35 Spaghetti: 00:28:593 (2) - this isnt snapped according to aimod
2016-09-19 21:36 Spaghetti: just click it and move it a bit itll perfect snap
2016-09-19 21:36 Xilver: yeah i just went over all of the
2016-09-19 21:36 Xilver: aimod unsnaps
2016-09-19 21:36 Xilver: and fixed all of them
2016-09-19 21:36 Spaghetti: mk
2016-09-19 21:36 Spaghetti: upd8
2016-09-19 21:36 Xilver: updated
2016-09-19 21:37 Xilver: also you could check the soft hs if you wanted to, i just don't know how to do it myself aa
2016-09-19 21:38 Spaghetti: wot r the soft hitsounds
2016-09-19 21:38 Spaghetti: are they the wubwub
2016-09-19 21:39 Xilver: they're the same hitnormal
2016-09-19 21:39 Xilver: replicated to fit all the different samplesets
2016-09-19 21:39 Spaghetti: kk
2016-09-19 21:39 Xilver: with a bit of custom whistles
2016-09-19 21:40 Spaghetti: soft-hitnormal12, soft-hitnormal6 - Copy (2), soft hitnormal8
2016-09-19 21:40 Spaghetti: unused
2016-09-19 21:40 Xilver: ok that copy file should be gone
2016-09-19 21:40 Xilver: wait
2016-09-19 21:41 Xilver: k nvm i leeched off the soft filed off of an old version which had it
2016-09-19 21:41 Xilver: sec
2016-09-19 21:41 Spaghetti: kk
2016-09-19 21:41 Xilver: removed all 3
2016-09-19 21:41 Spaghetti: kk
2016-09-19 21:41 Spaghetti: why hp 6?
2016-09-19 21:41 Spaghetti: doesnt that seem a bit low
2016-09-19 21:42 Xilver: smoothie was like
2016-09-19 21:42 Xilver: "might be too high for hr, reduce hp"
2016-09-19 21:42 Xilver: so i did
2016-09-19 21:42 Xilver: was 7 originally :o
2016-09-19 21:42 Spaghetti: hm
2016-09-19 21:42 Spaghetti: do u think 6.5 wud be ok
2016-09-19 21:42 Spaghetti: gotta` think of nomod too xd
2016-09-19 21:42 Xilver: i dont see why not
2016-09-19 21:42 Xilver: sur
2016-09-19 21:42 Spaghetti: mkk
2016-09-19 21:44 Spaghetti: 「cherry blossoms explode across the dying horizon」 should be title (keep romanized title as is)
2016-09-19 21:44 Spaghetti: 【sakuraburst】 should be artist (keep romanized as is)
2016-09-19 21:45 Xilver: wait rly
2016-09-19 21:45 Spaghetti: yehaj
2016-09-19 21:45 Spaghetti: https://soundcloud.com/sakuraburst/cher ... ng-horizon
2016-09-19 21:45 Spaghetti: and on shiirns ranked one
2016-09-19 21:46 Spaghetti: add distorted and horizons to tags too since its in artists tags
2016-09-19 21:46 Xilver: fair enough
2016-09-19 21:46 Xilver: changed
2016-09-19 21:47 Spaghetti: mk i think thats good
2016-09-19 21:47 Xilver: where can you see tags btw
2016-09-19 21:47 Spaghetti: upd8
2016-09-19 21:47 Xilver: on soundcloud :o
2016-09-19 21:47 Spaghetti: u can put like
2016-09-19 21:47 Spaghetti: one tag
2016-09-19 21:47 Spaghetti: http://puu.sh/rhoEU/623eef4a15.png
2016-09-19 21:47 Spaghetti: http://puu.sh/rhoFd/0760a4e190.jpg
2016-09-19 21:48 Xilver: alright
2016-09-19 21:48 Xilver: lemme do a final check for 2 mins
2016-09-19 21:48 Xilver: what worries me most are the samples so
2016-09-19 21:49 Spaghetti: ok
2016-09-19 21:49 Xilver: btw i renamed diff to lowercase
2016-09-19 21:49 Xilver: i remember you mentioned it a while ago
2016-09-19 21:49 Spaghetti: YES
2016-09-19 21:49 Xilver: :D
2016-09-19 21:49 Spaghetti: i was gonna say like "r u _sure_ u dont want to?"
2016-09-19 21:50 Spaghetti: fits with the vibe of the song much better imo
2016-09-19 21:50 Xilver: yea y not
2016-09-19 21:50 Xilver: k updated
2016-09-19 21:50 Xilver: hopefully i didn't miss anything
2016-09-19 21:52 Spaghetti: looks good
2016-09-19 21:53 Spaghetti: ready for bubble?
2016-09-19 21:53 Xilver: yep
2016-09-19 21:53 Xilver: thanks for checking :D
2016-09-19 21:53 Spaghetti: anytime
2016-09-19 21:53 Spaghetti: super cool map
Topic Starter
Xilver15
\:D/
_DT3
Wow, that was rather quick
FCL
so fast, good luck with ranking
Shiirn
Hey, here's some really minor stuff that can be taken care of between bubbles without much issue. I think.


nevermind this map needs a bit more than that, should really re-bubble #1 if more than like half of this is accepted - namely, there's the buzz sliders, the mishandled emphasis at 3:00ish, the more visible mis-stacked objects in the chorus, etcetc. there's a lot of room for improvement here i think, and not because I think my way is a better way of mapping it, but xilver's way can be made more in tune with xilver's image for the map.


  1. 00:12:441 - This section could do with subdued slidertick sounds, maybe 20% or so. Doing this can make it much more apparent that you're following the background fades.
  2. 00:21:672 (4) - The way this kinks behind its own curve feels rather unnatural. Just have the grey nodes be a straight line so that the linear node doesn't actually create a sharp turn, imo.
  3. 00:36:717 (2,3) - Check on the snapping for these, 1/6 could be better. Also really counter-intuitive and heavily abuses the slider head leniency to be playable. I'm really not a fan of this.
  4. 00:40:133 (2) - remove whistle so that it's more clearly following the background fade?
  5. 00:48:596 (3) - Missing whistle in this pattern?
  6. 02:05:903 (1) - This sound actually ends at 02:06:191 - , non? I can understand if you're intending for the final hitsound to end at roughly the same time the noise does, though. Worth considering.
  7. 02:12:057 (1) - ^this happens several times
  8. 02:20:807 (2,1) - ewww they're touching
  9. 02:30:566 - Like it or not, the sound is here! I really don't know whether this kind of mapping decision is rankable or not as it technically counts as improper snapping. but considering the modern mapping meta and its obsession with making things as "easy and natural to play as possible", it's better to ignore the music here and leave this as-is. And no I'm not salty as shit. :P
  10. 02:37:057 (1,2) - copy my spiral i think it looks much cooler the 2 might do better being stacked to the down-left rather than the "normal" down-right
  11. 02:38:018 (1) - There's a tiny portion of the bend at the end where the sliderborder is visible and it looks kind of weird. This also doesn't really blanket the previous slider al lthat well and can be improved whilst doing this.
  12. 02:58:210 (1) - I personally disagree with the choice of having these buzz sliders end so early compared to the sounds they're representing. But eh...
  13. 03:02:057 (1,2,1,2,3,1,2,3,1,2,3,1,2,3,1) - uh yeah uhhh this isn't your standard 1,2,3 trill setup. If you listen closely it's actually 1,2,3,4,1,2,3,1,2,1,2,3,1,2,1. It's weird. But that's what I did on my map, with the sliders. and stuff. yeah. I think.
  14. 03:04:749 - this section's got weird emphasis too blahhhh
  15. 03:55:134 (4) - i feel like this entire section was intended to be more 1,2,3,1,2,3 combos but you forgot to make them sets of 3 and then colorhaxing them all was a pain so you didn't do it because sure as fuck the alternating 123s are more emphasized than the other half but they're all 4,5,6s instead of new combos
  16. 04:36:287 (1) - this has a trill note so it should be full velocity slider, non?
  17. 05:07:633 (4,1) - this one is especially massive and feels unfair to the player
  18. all the kiai burst spam has to be against some sort of rule
  19. 05:36:672 (1,2) - ending and kink aren't aligned, make sure they're on the same x,y position (ctrl+g 1, note the position, move 2's red node to that x,y spot, etc etc)
  20. heck this entire section has visibly mis-stacked sliderends/bends/etc. This really needs to be cleaned up... (that's why i generlaly avoid doing so on my own maps, shit's annoying to do constantly)
  21. 05:39:749 (1) - there isn't actually a 1/4 noise here? Strangely unique note with no unique musical occurrence to match it with. The distortion is a bit harsher and scratch-y but not worth the kick imo, and it should be a 3/4 slider anyway.
  22. 06:03:595 (1,1) - see the short slider is at 86|90 while the kink is at 85|89 and that's only 1 pixel but its pretty visible (this one ok not so much but lots are more than one pixel)
  23. 05:59:749 (1,1) - these are both representing a single sound? i don't hear anything on the second one...
  24. 06:05:903 (1,2) - this is a repeat of that but there's no new combo on the second one? It's inconsistent, either way.
  25. 06:09:557 (1,1) - 2 pixels off and visible, etc etc
  26. No outro :( :( :( :( :( :( :( :( i know its "boring" but its part of the damn song and it's so pretty :cry: :cry: :cry:


note that some things brought up by other modders such as 05:57:441 (2) - and its partners being "overmapped" are wrong because after the chorus reset at 05:56:287 - , a new instrument is added at those positions and that's why they were there in my version and why they're perfectly fine here. 05:59:941 (1) - is weird though.



if you want to discuss the map at length or want a complete go-over of polish i can help you out, hit me up whenever you see me in-game and i'll probably be down to do it right then and there
Pentori
hey

[General]
don't need these green lines
  1. 00:36:478
  2. 00:36:840
some unsnapped green lines
  1. 00:33:594
  2. 00:33:978
  3. 00:35:517
  4. 00:35:902
[distortion]
00:02:057 (1) - personally i'd start the volume real low (10%) so it doesn't overpower the music since hitsounds should complement the music
00:18:595 (3) - you could probably touch up on this slider, the circle it creates is a little wonky at the start and the slider head touches the slider border which you can avoid. you can make really nice circles by following the shape of a 3 point circle slider http://puu.sh/rkK2t/015dbfa803.jpg
00:36:478 (1,2,3,1) - this is pretty misleading because the rhythm between 00:36:478 (1,2,3) - is the same while 00:36:765 (3,1) - has a longer rhythmic gap yet 00:36:717 (2,3,1) - is mapped to look like a triplet. perhaps you could move 00:36:717 (2,3) - closer to 00:36:478 (1) - to help players identify the rhythm. http://puu.sh/rkLVH/3beb0a8213.jpg as an example
00:48:596 (3) - whistle to be consistent with 00:47:057 (3)
01:38:595 (1,1) - would probably play better to have this as one combo and having the nc on 01:39:364 (2) - instead. if you look back to beforehand, you mapped the same sounds with one combo 01:01:672 (1,2)
01:53:210 (4) - hm shouldn't this be a pink combo because its the same as 01:47:249 (2)
02:05:903 (1) - you could add another reverse to this because the sound ends on 02:06:143
02:12:057 (1) - ^
02:18:210 (1) - ^ ends on 02:18:499
02:21:095 (3,1) - swap ncs here? the sv change is on 02:21:095 (3)
02:20:807 (2,1) - also try make these two not overlap
02:58:210 (1) - why not end this at the blue tick?
03:11:287 (2) - whistle? 03:05:133 (2) - 03:08:210 (2) - had them
03:16:287 (3) - and maybe whistle here too for consistency
03:26:143 - quite strange to end the break this early. drag it back to how it originally would end
04:28:595 (1) - remove whistle? other sliders like this didn't have them
05:01:672 (1,2) - probably space this out more so it doesn't stand out since they're quite close
05:23:018 (1) - remove nc since you didn't have one on 05:26:095 (7)
05:36:672 (1,2) - these two aren't quite stacked
05:37:249 (2,1) - ^
05:55:133 (1,2) - ^
u might want to check the rest of these stacks if it matters to you :p

poke me when you've replied
Topic Starter
Xilver15
Pentori
General
don't need these green lines
00:36:478 removed
00:36:840 removed
some unsnapped green lines
00:33:594 snapped
00:33:978 snapped
00:35:517 snapped
00:35:902 snapped


distortion
00:02:057 (1) - personally i'd start the volume real low (10%) so it doesn't overpower the music since hitsounds should complement the music fair enough, changed
00:18:595 (3) - you could probably touch up on this slider, the circle it creates is a little wonky at the start and the slider head touches the slider border which you can avoid. you can make really nice circles by following the shape of a 3 point circle slider http://puu.sh/rkK2t/015dbfa803.jpg removed slider head from body and made the circle better, thanks for advice c:
00:36:478 (1,2,3,1) - this is pretty misleading because the rhythm between 00:36:478 (1,2,3) - is the same while 00:36:765 (3,1) - has a longer rhythmic gap yet 00:36:717 (2,3,1) - is mapped to look like a triplet. perhaps you could move 00:36:717 (2,3) - closer to 00:36:478 (1) - to help players identify the rhythm. http://puu.sh/rkLVH/3beb0a8213.jpg as an example done, i just hope people don't break on it now haha
00:48:596 (3) - whistle to be consistent with 00:47:057 (3) if you notice at 00:47:057 - there's an added piano sound which justifies having the whistle there, piano sound isn't apparent at 00:48:595 -
01:38:595 (1,1) - would probably play better to have this as one combo and having the nc on 01:39:364 (2) - instead. if you look back to beforehand, you mapped the same sounds with one combo 01:01:672 (1,2) true, changed
01:53:210 (4) - hm shouldn't this be a pink combo because its the same as 01:47:249 (2) hmm well they're different sounds so that's kinda why i made them gray but now that you mention it i changed to pink
02:05:903 (1) - you could add another reverse to this because the sound ends on 02:06:143 done
02:12:057 (1) - ^ done
02:18:210 (1) - ^ ends on 02:18:499 done
02:21:095 (3,1) - swap ncs here? the sv change is on 02:21:095 (3) done
02:20:807 (2,1) - also try make these two not overlap haha yeah i removed the overlap before getting to this point :p was probably an accident
02:58:210 (1) - why not end this at the blue tick? okie, i just hope that jump isn't too big
03:11:287 (2) - whistle? 03:05:133 (2) - 03:08:210 (2) - had them alright
03:16:287 (3) - and maybe whistle here too for consistency i actually just removed the first whistle on 03:14:750 (3) - since it's not very fitting
03:26:143 - quite strange to end the break this early. drag it back to how it originally would end true
04:28:595 (1) - remove whistle? other sliders like this didn't have them removed
05:01:672 (1,2) - probably space this out more so it doesn't stand out since they're quite close done
05:23:018 (1) - remove nc since you didn't have one on 05:26:095 (7) removed
05:36:672 (1,2) - these two aren't quite stacked fixed
05:37:249 (2,1) - ^ fixed
05:55:133 (1,2) - ^ fixed
u might want to check the rest of these stacks if it matters to you :p hopefully i didn't miss anything

Shiirn
00:12:441 - This section could do with subdued slidertick sounds, maybe 20% or so. Doing this can make it much more apparent that you're following the background fades.
00:21:672 (4) - The way this kinks behind its own curve feels rather unnatural. Just have the grey nodes be a straight line so that the linear node doesn't actually create a sharp turn, imo. not sure what you mean, i tried doing something but hopefully it's fine
00:36:717 (2,3) - Check on the snapping for these, 1/6 could be better. Also really counter-intuitive and heavily abuses the slider head leniency to be playable. I'm really not a fan of this. 95% sure the snapping is right, and as for the abuse part, the whole part of this map is to be unpredictable and switch between parts of disdortion to parts of calm melody, i think it adds to that theme pretty nicely despite being so called "abusive"
00:40:133 (2) - remove whistle so that it's more clearly following the background fade? sure
00:48:596 (3) - Missing whistle in this pattern? explained in pentori's mod, there's a piano sound in the first one that's louder than the second one
02:05:903 (1) - This sound actually ends at 02:06:191 - , non? I can understand if you're intending for the final hitsound to end at roughly the same time the noise does, though. Worth considering. extended it from pentori's mod, not so sure if it ends on the blue tick or not but i think putting on blue tick is a safer bet than a yellow
02:12:057 (1) - ^this happens several times
02:20:807 (2,1) - ewww they're touching yeah unintentional, fixed from pentori's mod
02:30:566 - Like it or not, the sound is here! I really don't know whether this kind of mapping decision is rankable or not as it technically counts as improper snapping. but considering the modern mapping meta and its obsession with making things as "easy and natural to play as possible", it's better to ignore the music here and leave this as-is. And no I'm not salty as shit. :P disagree, i listened to that part and i'm certain it starts here 02:30:518 - , i'm asumming what you hear is a bit of reverb/EQ which is not a part of the actual first impact this sound has
02:37:057 (1,2) - copy my spiral i think it looks much cooler the 2 might do better being stacked to the down-left rather than the "normal" down-right holy i didn't even know you did a spiral there to LOL, well i didn't copy it and i think stacking on the tail makes for a cleaner look so no change
02:38:018 (1) - There's a tiny portion of the bend at the end where the sliderborder is visible and it looks kind of weird. This also doesn't really blanket the previous slider al lthat well and can be improved whilst doing this. removed the hole thingy and hopefully improved the blanket
02:58:210 (1) - I personally disagree with the choice of having these buzz sliders end so early compared to the sounds they're representing. But eh... again reffering back to shifts of distortion from calm parts which was what i was going for in this section
03:02:057 (1,2,1,2,3,1,2,3,1,2,3,1,2,3,1) - uh yeah uhhh this isn't your standard 1,2,3 trill setup. If you listen closely it's actually 1,2,3,4,1,2,3,1,2,1,2,3,1,2,1. It's weird. But that's what I did on my map, with the sliders. and stuff. yeah. I think. i agree but the taiko ish sound that plays at the same time is much more louder and emphasized than the piano, which explains the big spacing at 03:01:672 (1,2) -. not emphasizing that sound would be kinda weird so no change
03:04:749 - this section's got weird emphasis too blahhhh
03:55:134 (4) - i feel like this entire section was intended to be more 1,2,3,1,2,3 combos but you forgot to make them sets of 3 and then colorhaxing them all was a pain so you didn't do it because sure as fuck the alternating 123s are more emphasized than the other half but they're all 4,5,6s instead of new combos ok first off please don't assume things i did wrong because that's just rude and second of all, the timing of this part of the song is 6/4 and the ncs follow just that
04:36:287 (1) - this has a trill note so it should be full velocity slider, non? true
05:07:633 (4,1) - this one is especially massive and feels unfair to the player numerous testplays proved otherwise
all the kiai burst spam has to be against some sort of rule checked with BNs, they said it's okay
05:36:672 (1,2) - ending and kink aren't aligned, make sure they're on the same x,y position (ctrl+g 1, note the position, move 2's red node to that x,y spot, etc etc) done
heck this entire section has visibly mis-stacked sliderends/bends/etc. This really needs to be cleaned up... (that's why i generlaly avoid doing so on my own maps, shit's annoying to do constantly) pretty sure there were only 2 more that werent perfectly stacked, fixed both of them
05:39:749 (1) - there isn't actually a 1/4 noise here? Strangely unique note with no unique musical occurrence to match it with. The distortion is a bit harsher and scratch-y but not worth the kick imo, and it should be a 3/4 slider anyway. should have been 1/3, my bad. changed. (nathan confirmed it was 1/3)
06:03:595 (1,1) - see the short slider is at 86|90 while the kink is at 85|89 and that's only 1 pixel but its pretty visible (this one ok not so much but lots are more than one pixel)
05:59:749 (1,1) - these are both representing a single sound? i don't hear anything on the second one... i'm hearing 2, soo..
06:05:903 (1,2) - this is a repeat of that but there's no new combo on the second one? It's inconsistent, either way. actually now that i'm listening to it again they seem like different sounds so i mapped this one differently with fast SV
06:09:557 (1,1) - 2 pixels off and visible, etc etc yeah


Updated. Thank you for modding! Waiting on a response back from Pentori.
Pentori
#͇̰2̦̱͕̳̦̕

irc
09:05 Pentori: 00:48:596 (3) - so with the whistle here
09:05 Xilver: and irc is fine with me
09:05 Pentori: you said theres a piano sound on 00:47:057 (3) - that merits the whistle
09:05 Pentori: but i hear the same piano sound on 00:48:596 (3) - :/
09:06 Xilver: hmm
09:06 Xilver: yeah i guess i can hear it too
09:06 Xilver: added whistle
09:08 Pentori: what are your thoughts on adding a slider tick?
09:08 Pentori: like shiirn mentioned
09:09 Xilver: you mean 20% lower
09:09 Xilver: ?
09:09 Pentori: um, you know how on sliders
09:09 Pentori: they have those white dots that click?
09:09 Xilver: yeah i know what you meant, shiirn said to reduce the slider tick volume by 20
09:09 Xilver: or so
09:09 Xilver: is that what you wanted me to consider :o
09:10 Pentori: oh i thought he meant add a slidertick hitsound
09:10 Pentori: nvm then
09:10 Xilver: is the default tick sound not fitting?
09:11 Pentori: most custom skins have muted slider ticks
09:11 Pentori: i was just considering that
09:11 Pentori: but yeah 20% hitsound vol could work well
09:12 Pentori: not too problematic so its up to you
09:13 Xilver: oh i think he meant reducing the slidertick file by 20%
09:13 Xilver: but i can do that
09:15 Xilver: alright, added a custom one reduced by 20%
09:15 Pentori: cool
09:15 Pentori: 00:36:478 (1,2,3,1) - this might be too hard
09:16 Xilver: haha, but you were the one suggesting it
09:16 Xilver: in your mod
09:16 Pentori: :<
09:16 Pentori: i know but
09:16 Pentori: i just realised its 210 bpm
09:16 Pentori: when i played it was like wtf
09:16 Xilver: i could stack them back
09:16 Xilver: :p
09:16 Pentori: no but if you stack
09:17 Pentori: it looks like a triplet
09:17 Pentori: with the same rhythmic gap between notes
09:17 Pentori: which it isnt
09:17 Pentori: so its better to use some kind of spacing
09:17 Xilver: hmm
09:17 Xilver: so what do you suggest :o
09:17 Pentori: i guess you could ctrl g 00:36:840 (1)
09:18 Pentori: but i suggest you testplay it
09:18 Pentori: and see how it feels
09:18 Xilver: ooh, how about putting the stack on 00:36:840 (1) - 's tail
09:18 Pentori: yeah that could work too
09:20 Xilver: actually how about this http://puu.sh/rlDf9/5c7ed7ef59.jpg
09:20 Xilver: not too far, close enough to realize spacing difference
09:20 Pentori: yes that works too
09:20 Xilver: alright, going with that then
09:23 Pentori: 04:35:518 (2) - nc
09:23 Xilver: ah, missed probably
09:23 Xilver: done
09:24 Xilver: muh colorhaxing D:
09:24 Pentori: rip
09:25 Xilver: aaaaaaaaaa
09:25 Xilver: ok fine i can redo it up to the end
09:25 Xilver: give me a few minutes
09:26 Xilver: oh, never mind, apparently i only had to change 1 part
09:28 Pentori: alright, thats all from me. update and do any other changes you want to make if necessary and i can bubble
09:31 Xilver: ayy, awesome :D
09:32 Xilver: updated
_DT3
:o
Topic Starter
Xilver15
\:D/
Len
2016-09-24 20:26 Xilver: ;_;
2016-09-24 20:26 Xilver: i'm sorry
2016-09-24 20:26 Len: hello
2016-09-24 20:26 Len: im dling
2016-09-24 20:26 Xilver: helo
2016-09-24 20:26 Len: let me see
2016-09-24 20:27 Len: 00:36:717 (2,3) - seems a bit hard tho
2016-09-24 20:27 Len: change to 1/6 slider instead?
2016-09-24 20:27 Len: to catch it easier
2016-09-24 20:28 Xilver: hmm
2016-09-24 20:29 Len: 01:16:480 (1) -
2016-09-24 20:29 Xilver: okay, changed
2016-09-24 20:29 Len: i recommend
2016-09-24 20:30 Len: delete 2 reverses or
2016-09-24 20:30 Len: move it like this http://puu.sh/rm6cs/20842830a5.jpg
2016-09-24 20:30 Xilver: removed 2 reverses
2016-09-24 20:30 Len: if u do
2016-09-24 20:31 Len: u should be fix it too 01:28:787 (1) -
2016-09-24 20:31 Xilver: yep
2016-09-24 20:31 Xilver: changed there too
2016-09-24 20:32 Len: 02:15:422 (4) - http://puu.sh/rm6gn/d763e62db2.jpg ?
2016-09-24 20:32 Len: for flow?
2016-09-24 20:33 Xilver: sure thing
2016-09-24 20:33 Xilver: changed
2016-09-24 20:33 Len: this song is rly long
2016-09-24 20:33 Len: pls
2016-09-24 20:34 Xilver: :(
2016-09-24 20:34 Xilver: but only 1 diff
2016-09-24 20:36 Len: 05:48:980 (3,1) - swap nc
2016-09-24 20:36 Len: for consistency
2016-09-24 20:36 Len: 05:59:941 (1) - i think no need to add nc here
2016-09-24 20:37 Len: 06:12:057 (1,2) - like this
2016-09-24 20:38 Xilver: fixed
2016-09-24 20:38 Len: 06:05:903 (1) - same
2016-09-24 20:38 Len: if u do nc stuffs
2016-09-24 20:38 Len: you should re-work combo color shit
2016-09-24 20:38 Len: xd
2016-09-24 20:38 Len: is it ok?
2016-09-24 20:39 Xilver: uh yeah hold on i'm still changing
2016-09-24 20:39 Len: 06:21:287 (1) - colorful is more fits imo
2016-09-24 20:39 Len: no gray
2016-09-24 20:39 Len: thats all
2016-09-24 20:39 Xilver: uuh
2016-09-24 20:39 Len: im gonna throw on thread
2016-09-24 20:39 Len: take ur time
2016-09-24 20:39 Xilver: for 06:21:287 (1) -
2016-09-24 20:39 Xilver: i used gray colors to emphasize the taiko sounds
2016-09-24 20:39 Xilver: so
2016-09-24 20:39 Xilver: :p
2016-09-24 20:39 Len: ok
2016-09-24 20:40 Xilver: but i fixed the ncs from before
Len
hf and sorry for double post
Topic Starter
Xilver15
<3 Thanks so much Len! And thanks to everyone involved in modding this map.

With much luck getting past qualified c:
Stjpa
Congratz!
Asahina Momoko
Congratz :) :) :)
Seijiro
o:

Gratz
_DT3
Ooh
Gratz!
Flask
CONGRATZ XILVER Xddddd
UndeadCapulet
grats!
fartownik
I don't know who allowed these 1/8 / 1/12 whatever sliders to be qualified like that

01:16:480 (1) - End at the next white tick, adjust spacing accordingly
01:16:720 (2) - Add a whistle
01:22:633 (1) - End at 01:22:794, adjust spacing accordingly
01:22:826 (1) - End at 01:22:970, add a 1/4 slider at 01:23:018
01:28:787 (1,2) - You know the drill
01:29:364 (1) - End at 01:29:524, adjust spacing accordingly
01:30:133 (1) - It should be a slider I think
02:00:133 (1) - After 2 minutes of "when will this map finally start" you serve me an unexpected streamjump. Such a dickmove.

As much as I don't like the first two minutes, the rest of the map is fucking amazing. Hypnotized by the last chorus.
anna apple
00:12:441 (1) - I love this
Topic Starter
Xilver15
@fartownik:

Heya, sorry for not responding early

all of the kicksliders things you mentioned was me simply just buffering the sliders to make them easier to play, the glitches aren't exactly mapped to be rhythm game friendly so i tried to make them not be the reason you retry the first two minutes every time

01:16:720 (2) - Add a whistle eh, subjective. I think the impacting hit is much more asking of a whistle than the high pitched one.
01:30:133 (1) - It should be a slider I think it should? I really don't hear anything that could be mapped as a slider. I'd also prefer staying consistent between all parts and make them all notes in all 3 instances
02:00:133 (1) - After 2 minutes of "when will this map finally start" you serve me an unexpected streamjump. Such a dickmove. Haha, understandable. This was originally a triple kickslider pattern but mazzerin suggested a jump stream pattern, i thought it worked better so i went with it. Frankly I think the low bpm makes this stream jump more than playable even if it is so-called "unexpected" (There's a pretty regular buildup so most people would know there should be a stream after the 1/2 singles, soo..) and it also adds a lot more depth into the map which is something i wanted to go for.

As much as I don't like the first two minutes, the rest of the map is fucking amazing. Hypnotized by the last chorus. thank you!!


Also, thanks to all of your congratulations everyone! I appreciate it a lot c:
Okoratu
I find the buffered sliders actually improve gameplay, what i do have a problem with is the overuse of kiai flashes from 05:33:018 - onwards which actually distracts and strobes more than anything ):

The way shiirn had these set up was better for the eyes i think you should follow that
Shiirn
i believe xilver's interpretation of the kiai basis of the track is very different from mine - i specifically avoided using kiais most of the time, only using it for the very very last chorus, the modified second repetition of the second chorus, as i felt that was the crux of the entire track, and avoided kiais for the first chorus to help this emphasis

and in that chrous, i refresh the burst during the transitional downtime between measures, while he's specifically using kiai to emphasize the biggest distortions.

the spamming of bursts is something that's really overdone but might have been necessary to emphasize how much more impact the second choruses have compared to the first, and what he was trying to emphasize as being "kiai", that is to say, the major distortions alternating in intensity, versus mine, which takes the entire map into account and uses a more traditional "split chorus" interpretation.

...I guess what I'm trying to say here is that our uses of kiai are entirely different from eachother, in case anyone thinks kiai should be only an on/off switch. Mine is easier on the eyes, but it's not necessarily a better choice.
Monstrata
cherry blossoms explode across the dying horizon, not cherry blossoms flicker across the dying horizon.

kiai flashes are cool :D
Ongaku
I also like kiai bursts, but when they start affecting gameplay, it becomes a problem. It could also be hazardous if you don't have the warning on, just in case you didn't.
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