FCL
00:18:595 (3) - not sure about the right side of the slider, it extends beyond of the grid too far, move a bit left would be safer moved someplace else
00:28:210 (1,2,3) - hm, make same pattern as 00:25:903 (1,2,3) - instead? since now it looks a bit inconsistently. Or make 00:25:903 (1,2,3) - same as this pattern did a symmetrical pattern thing, hopefully that's better
00:31:287 (1) - is nc really necessary, for me it has no sense it's for colorhaxing
00:38:595 - As I know ranking criteria, fully muting of slider ends, excluding 3/4 sliders with followed by another object, is not allowed. So even if this slider end doesn't have any sounds, use at least 15% volume instead did 15%, thanks for letting me know
00:39:364 (1) - pretty strong piano beat, i'd add a whistle added
00:43:980 (1) - same for similar sliders yep
00:47:057 (3) - also would add a whistle on sliderhead or some another hitsound, cuz piano added
00:58:595 (1) - ending on the blue tick looks inconsistently imo. Since you have ended similar sliderarts on red ticks, but this slider has no difference with previous kidna did that to catch you off guard so it was on purpose
01:07:826 (1,1,2) - I'd add a whistles again added on one note
01:22:633 (1) - end it on yellow tick for consistency, since you have mapped same patterns fully in 1/8 rhythm 01:16:480 (1,2,1) - I buffered the slider to make it easier to play so no
01:23:595 (1) - hmmm, I guess the rules about which I said above also is working on spinners, so make spinner end volume at least like 15%. I'd say this beat is pretty aubiable as well did 15%
01:27:057 (1) - I think you should make the slider parallel with previous sliders cuz you did some like parallel patterns before (like 01:13:980 (1,1,1) - for example). Also It would look more aestetically http://puu.sh/rc9FX/7dbd59e2a6.jpg remade the shape, looks more contorted now, i think it kinda fits the theme too so yeah
01:29:653 - idk why you didn't map these two sounds, they sound pretty strong to be clickable these glitches are kinda messed in terms of rhythm so i'd rather not map to them
01:57:057 (1,2,3,4,1,2,3,4) - these circles was parallel but these 01:58:595 (1,2,3,4,1,2,3,4) - no. why? the song has no different in these sections my bad, fixed
02:02:826 (1) - just looks not so good in aesthetic sense, with two anchors instead it would look more neat http://puu.sh/rca2c/9a7c31b092.jpg done
02:13:403 (3,4,1) - I think you should complicate this stream, cuz now the spacing looks a bit similar like 1/6 stream 02:14:172 (3,4,5,1) - and it might be kinda confusing. Also in future you used more distance for the same sounds 02:25:710 (3,4,1) I reduced the spacing to differentiate and let players know that this is a 1/6 sooo
02:15:133 (2) - It sounds more like two spaced circles than slider- disagree, they seem pretty audible in both slider end and head
03:10:710 - I'd map these drums to make the calm part more interesting hmm, i dont know, will think about it
04:17:826 (1) - silence sliderend, cuz there's no sound silenced
04:49:172 (4,1) - in the editor it looks more like 1/4 gap instead of 1/6. So I may assume it's reading like 1/4 instead of 1/6. ctrl+g on 04:49:364 (1) - would help read it better like 1/6 I guess I don't think it's too big of a problem hoenstly, the thing with this flow break is that it emphasizes the strong bass sounds so i'd like to keep it
04:52:249 (4,1) - same for similar, I think you should decreasing the spacing to do it more readable ^
04:59:749 (1,2,3,4) - can't understand you idea there, why did you make double instead of triple as you did before? I guess it's just a missng cirlce LOL oops yeah fixed
05:00:326 (4,3) - would be stacked for aestetic stacked with something else
05:01:480 (4,1) - wow, there's really too much distance and must be fixed flipped it around
05:01:480 (4,1,2) - the distance looks kinda little, and it did without a good reason. Do more a bit
05:29:268 - mute the slider end or something, it sounds really weird muted
00:28:210 (1,2,3) - hm, make same pattern as 00:25:903 (1,2,3) - instead? since now it looks a bit inconsistently. Or make 00:25:903 (1,2,3) - same as this pattern did a symmetrical pattern thing, hopefully that's better
00:31:287 (1) - is nc really necessary, for me it has no sense it's for colorhaxing
00:38:595 - As I know ranking criteria, fully muting of slider ends, excluding 3/4 sliders with followed by another object, is not allowed. So even if this slider end doesn't have any sounds, use at least 15% volume instead did 15%, thanks for letting me know
00:39:364 (1) - pretty strong piano beat, i'd add a whistle added
00:43:980 (1) - same for similar sliders yep
00:47:057 (3) - also would add a whistle on sliderhead or some another hitsound, cuz piano added
00:58:595 (1) - ending on the blue tick looks inconsistently imo. Since you have ended similar sliderarts on red ticks, but this slider has no difference with previous kidna did that to catch you off guard so it was on purpose
01:07:826 (1,1,2) - I'd add a whistles again added on one note
01:22:633 (1) - end it on yellow tick for consistency, since you have mapped same patterns fully in 1/8 rhythm 01:16:480 (1,2,1) - I buffered the slider to make it easier to play so no
01:23:595 (1) - hmmm, I guess the rules about which I said above also is working on spinners, so make spinner end volume at least like 15%. I'd say this beat is pretty aubiable as well did 15%
01:27:057 (1) - I think you should make the slider parallel with previous sliders cuz you did some like parallel patterns before (like 01:13:980 (1,1,1) - for example). Also It would look more aestetically http://puu.sh/rc9FX/7dbd59e2a6.jpg remade the shape, looks more contorted now, i think it kinda fits the theme too so yeah
01:29:653 - idk why you didn't map these two sounds, they sound pretty strong to be clickable these glitches are kinda messed in terms of rhythm so i'd rather not map to them
01:57:057 (1,2,3,4,1,2,3,4) - these circles was parallel but these 01:58:595 (1,2,3,4,1,2,3,4) - no. why? the song has no different in these sections my bad, fixed
02:02:826 (1) - just looks not so good in aesthetic sense, with two anchors instead it would look more neat http://puu.sh/rca2c/9a7c31b092.jpg done
02:13:403 (3,4,1) - I think you should complicate this stream, cuz now the spacing looks a bit similar like 1/6 stream 02:14:172 (3,4,5,1) - and it might be kinda confusing. Also in future you used more distance for the same sounds 02:25:710 (3,4,1) I reduced the spacing to differentiate and let players know that this is a 1/6 sooo
02:15:133 (2) - It sounds more like two spaced circles than slider- disagree, they seem pretty audible in both slider end and head
03:10:710 - I'd map these drums to make the calm part more interesting hmm, i dont know, will think about it
04:17:826 (1) - silence sliderend, cuz there's no sound silenced
04:49:172 (4,1) - in the editor it looks more like 1/4 gap instead of 1/6. So I may assume it's reading like 1/4 instead of 1/6. ctrl+g on 04:49:364 (1) - would help read it better like 1/6 I guess I don't think it's too big of a problem hoenstly, the thing with this flow break is that it emphasizes the strong bass sounds so i'd like to keep it
04:52:249 (4,1) - same for similar, I think you should decreasing the spacing to do it more readable ^
04:59:749 (1,2,3,4) - can't understand you idea there, why did you make double instead of triple as you did before? I guess it's just a missng cirlce LOL oops yeah fixed
05:00:326 (4,3) - would be stacked for aestetic stacked with something else
05:01:480 (4,1) - wow, there's really too much distance and must be fixed flipped it around
05:01:480 (4,1,2) - the distance looks kinda little, and it did without a good reason. Do more a bit
05:29:268 - mute the slider end or something, it sounds really weird muted
sukiNathan
00:55:325 (2,3,1) - could change this shape to hint at the incoming 1/4 jumps from the drop ooh, nice. changed
01:01:672 (1,2) - the gray colorhax doesn't really make sense with the spacing emphasis you've placed on it... plus the percussions sounds just stand out in general from the song, even if it transitions into a lull Grays were used to emphasize the taikolike sounds so yeah :p
01:07:826 (1) - tbh I don't think this sound is worthy of being clickable, I'd just start spinner here instead yeah true, removed and increased spinner
01:57:826 (1,2,3,4,1,2,3,4,1,2,3,4) - why not gradually increase ds like you did with the following streams? blame lack of playfield 2016, also this pattern sucks i'm trying to think of something else but i can't asdf
02:14:172 (3) - maybe 1/6 is worth NCing in this context to make it a bit more readable, same goes to 02:26:480 (3) - I think the reduced spacing is enough honestly
02:36:287 (1,2,3) - this placement makes me want to move in more of a straight line rather than follow the loop which feels a bit underwhelming; maybe try something like this for more direction change i liked it, changed
02:37:057 (1,1) - could improve the blanket a tiny bit at the edge of 02:38:018 (1) - K
02:50:133 (2,1) - I think it sounds better to start the slider in place of the circle cuz rn it feels like it's just over a mix of random wubs eeeh maybe, i kinda wanna emphasize the snare with the circle so i'll think about it
02:54:941 - eh I don't thinks these really deserve kiais... they're just some percussion sounds 03:01:095 - same naitoshi like kiais B)
cool map hell yea
01:01:672 (1,2) - the gray colorhax doesn't really make sense with the spacing emphasis you've placed on it... plus the percussions sounds just stand out in general from the song, even if it transitions into a lull Grays were used to emphasize the taikolike sounds so yeah :p
01:07:826 (1) - tbh I don't think this sound is worthy of being clickable, I'd just start spinner here instead yeah true, removed and increased spinner
01:57:826 (1,2,3,4,1,2,3,4,1,2,3,4) - why not gradually increase ds like you did with the following streams? blame lack of playfield 2016, also this pattern sucks i'm trying to think of something else but i can't asdf
02:14:172 (3) - maybe 1/6 is worth NCing in this context to make it a bit more readable, same goes to 02:26:480 (3) - I think the reduced spacing is enough honestly
02:36:287 (1,2,3) - this placement makes me want to move in more of a straight line rather than follow the loop which feels a bit underwhelming; maybe try something like this for more direction change i liked it, changed
02:37:057 (1,1) - could improve the blanket a tiny bit at the edge of 02:38:018 (1) - K
02:50:133 (2,1) - I think it sounds better to start the slider in place of the circle cuz rn it feels like it's just over a mix of random wubs eeeh maybe, i kinda wanna emphasize the snare with the circle so i'll think about it
02:54:941 - eh I don't thinks these really deserve kiais... they're just some percussion sounds 03:01:095 - same naitoshi like kiais B)
cool map hell yea
Sebu
00:12:441 (1) - move this a tiny bit to the right so it's flush with the next slider ok
even tho it doesnt matter much but in this section u use both long and short spacing for strong and weak beats. 00:24:749 (1,2,3,1,2,3,1,2,3,1,2,3) - (since its a slow section, it doesnt matter that much i guess, but hey, i need something to say) agree, changed
why is this slider snapped to a 1/16 thing..? 01:16:768 (1) - i dont hear anything there but, sure. (?) wasn't supposed to be, fixed :p
01:40:903 (1,2,3,1,2,3) - these would be prettier as perfect triangles tbh ok
make prettier blanket pls 02:11:576 (2) - ok
move 02:11:864 (3) - a bit to the left so it goes nice with 02:11:287 (1) - eh
02:12:826 (1,2,3,4,1,2,3,4,5,1,2) - this pattern could be made a lot nicer tbh, at least imo it feels weird with the sliders going down and then up, and the last burst into the slider looks pretty ugly(02:14:172 (3,4,5,1) - this) but they're all straight sliders and all notes have the same spacing?
02:20:518 (1,1) - this could make a nice blanket
sliders like these 02:23:595 (1) - are like.. i wouldnt say half-assed, but they're like trying to be blanketable sliders but theyre not. however u use this kind of thing a lot so im guessing its kind of in the maps "theme" or smth.(I'd "fix" them though)
02:25:133 (1) - could make nicer blanket with 02:25:422 (2) - tried
I'd make the start of this 02:27:441 (1,2) - go flush with the direction of 02:26:672 (1) - to make it look nicer don't think it's too much of a problem
02:28:595 (1,3) - nicer blanket pls tried
section from here 02:32:201 (3) - would look nicer if you moved 02:32:201 (3) - to x:251 y:131 and changed slider 02:32:633 (2) - so it'd look like this https://sebu.s-ul.eu/JfC0gsEf . I also moved 02:32:633 (2) - so its looks nicer with 02:33:210 (4) - like so https://sebu.s-ul.eu/fxkeEZox (position for (2) is x:388 y:353 if u care) i did a thing
02:37:057 (1,1) - these could be blanketed better fixed from nathan's mod
02:44:557 (3) - x:58 y:124? looks better imo and 02:44:941 (2) - x:131 y:325 did something
02:46:287 (1) - move a bit to the right overlapped it with something
05:20:133 (1,2) - blanket fix xd ur pixels suck kappa i see nothing wrong with this blanket
05:21:672 (1) - x:244 y:94 pls did something
05:23:595 (2) - x:95 y:323 to fix blanket xd i still don't see anything wrong with these blankets
05:24:749 (1,2) - blanket xd same here.
this could make this bnlanket xd 05:37:826 (1,2) - kinda like it how it is
05:47:441 (2) - move to x:70 or so for blanketing reasons xd not applicable anymore since remap
05:48:403 (2) - x:253 (i think) not applicable anymore since remap
05:55:133 (1) - would look nicer on x:248 y:277 not applicable anymore since remap
06:10:903 (2,3) - blanketxd fixed
06:14:172 (3) - move slider to x:323 y:350 to make it nice with the sliderend of 06:13:018 (3) - not applicable anymore since remap
06:15:903 (2) - x:327 y:189 pls uh ok
06:17:633 (1) - could move this to blanket with 06:17:441 (3) - don't think it's too much of a big deal, i did move it though
even tho it doesnt matter much but in this section u use both long and short spacing for strong and weak beats. 00:24:749 (1,2,3,1,2,3,1,2,3,1,2,3) - (since its a slow section, it doesnt matter that much i guess, but hey, i need something to say) agree, changed
why is this slider snapped to a 1/16 thing..? 01:16:768 (1) - i dont hear anything there but, sure. (?) wasn't supposed to be, fixed :p
01:40:903 (1,2,3,1,2,3) - these would be prettier as perfect triangles tbh ok
make prettier blanket pls 02:11:576 (2) - ok
move 02:11:864 (3) - a bit to the left so it goes nice with 02:11:287 (1) - eh
02:12:826 (1,2,3,4,1,2,3,4,5,1,2) - this pattern could be made a lot nicer tbh, at least imo it feels weird with the sliders going down and then up, and the last burst into the slider looks pretty ugly(02:14:172 (3,4,5,1) - this) but they're all straight sliders and all notes have the same spacing?
02:20:518 (1,1) - this could make a nice blanket
sliders like these 02:23:595 (1) - are like.. i wouldnt say half-assed, but they're like trying to be blanketable sliders but theyre not. however u use this kind of thing a lot so im guessing its kind of in the maps "theme" or smth.(I'd "fix" them though)
02:25:133 (1) - could make nicer blanket with 02:25:422 (2) - tried
I'd make the start of this 02:27:441 (1,2) - go flush with the direction of 02:26:672 (1) - to make it look nicer don't think it's too much of a problem
02:28:595 (1,3) - nicer blanket pls tried
section from here 02:32:201 (3) - would look nicer if you moved 02:32:201 (3) - to x:251 y:131 and changed slider 02:32:633 (2) - so it'd look like this https://sebu.s-ul.eu/JfC0gsEf . I also moved 02:32:633 (2) - so its looks nicer with 02:33:210 (4) - like so https://sebu.s-ul.eu/fxkeEZox (position for (2) is x:388 y:353 if u care) i did a thing
02:37:057 (1,1) - these could be blanketed better fixed from nathan's mod
02:44:557 (3) - x:58 y:124? looks better imo and 02:44:941 (2) - x:131 y:325 did something
02:46:287 (1) - move a bit to the right overlapped it with something
05:20:133 (1,2) - blanket fix xd ur pixels suck kappa i see nothing wrong with this blanket
05:21:672 (1) - x:244 y:94 pls did something
05:23:595 (2) - x:95 y:323 to fix blanket xd i still don't see anything wrong with these blankets
05:24:749 (1,2) - blanket xd same here.
this could make this bnlanket xd 05:37:826 (1,2) - kinda like it how it is
05:47:441 (2) - move to x:70 or so for blanketing reasons xd not applicable anymore since remap
05:48:403 (2) - x:253 (i think) not applicable anymore since remap
05:55:133 (1) - would look nicer on x:248 y:277 not applicable anymore since remap
06:10:903 (2,3) - blanketxd fixed
06:14:172 (3) - move slider to x:323 y:350 to make it nice with the sliderend of 06:13:018 (3) - not applicable anymore since remap
06:15:903 (2) - x:327 y:189 pls uh ok
06:17:633 (1) - could move this to blanket with 06:17:441 (3) - don't think it's too much of a big deal, i did move it though
Thanks a lot for the mods! Since Shiirn's version is ranked I'm going to start looking for BN's now. Thanks to everyone who supported this set so far c:
Also I'm scraping a storyboard idea I had in mind, don't wanna take too many risks considering it's my first time attempting to storyboard, and I'd rather have it be done on a nicer (and better) set c: