toybot
Distortion
00:18:595 (3) - whistle on slider head? and the overlap could be removed done, ctrl g'd the slider aswell
00:24:749 - 00:28:979 - makes more sense to just leave whistles on every nc tbh done
00:44:749 - make this silent to replicate 00:38:595 - done
02:01:672 (1,1,1,1) - this pattern could widen out a little more toward the right (really just 02:02:057 (1) - ) done
02:04:364 (1) - just replace w/ circle instead, less leniency so you have to hit the snare on time? same applies to 02:16:672 (1) - done
02:46:672 (1,2) - this can be a little more kind, lol. its one of the most intense 1/4 jump in this certain section and its on a relatively weak beat. i don't think it's that hard to hit honestly, won't be a combo breaker and it has good emphasis and this sort of "unpredictability" feeling i was going for
03:01:095 (1,2,3) - kind of the same here too, plus the spacing between (1,2) and (2,3) is really similar the point of this pattern was to catch you off guard on purpose because the song unexpectendly turns into glitches again so that was pretty intentional
03:27:826 (1) - extend the spinner to 03:34:172 - ? i made it shorter on purpose so you could hear the flute thing on purpose after you're done with the spinner, gives it a melodic feeling
04:41:672 (1,2,4,5) - they look a little bent, probably from ctrl shift r done
05:18:210 - continuing the overlapping slider theme would've been cool done
05:59:364 (1) - have this go upwards instead to keep that perpendicular shape going (06:05:518 (1,1,2) - )? also can help distinguish it as a rhythmically different slider done
bad mod hoyl, your map is too good.. c: thank you
00:18:595 (3) - whistle on slider head? and the overlap could be removed done, ctrl g'd the slider aswell
00:24:749 - 00:28:979 - makes more sense to just leave whistles on every nc tbh done
00:44:749 - make this silent to replicate 00:38:595 - done
02:01:672 (1,1,1,1) - this pattern could widen out a little more toward the right (really just 02:02:057 (1) - ) done
02:04:364 (1) - just replace w/ circle instead, less leniency so you have to hit the snare on time? same applies to 02:16:672 (1) - done
02:46:672 (1,2) - this can be a little more kind, lol. its one of the most intense 1/4 jump in this certain section and its on a relatively weak beat. i don't think it's that hard to hit honestly, won't be a combo breaker and it has good emphasis and this sort of "unpredictability" feeling i was going for
03:01:095 (1,2,3) - kind of the same here too, plus the spacing between (1,2) and (2,3) is really similar the point of this pattern was to catch you off guard on purpose because the song unexpectendly turns into glitches again so that was pretty intentional
03:27:826 (1) - extend the spinner to 03:34:172 - ? i made it shorter on purpose so you could hear the flute thing on purpose after you're done with the spinner, gives it a melodic feeling
04:41:672 (1,2,4,5) - they look a little bent, probably from ctrl shift r done
05:18:210 - continuing the overlapping slider theme would've been cool done
05:59:364 (1) - have this go upwards instead to keep that perpendicular shape going (06:05:518 (1,1,2) - )? also can help distinguish it as a rhythmically different slider done
bad mod hoyl, your map is too good.. c: thank you
UndeadCapulet
ww whats with the 3-D colour effect in the bg more of a glitchy effect to make the picture fit the theme of the song
Weird sliderbody/border colours imo, doesn't rly fit the song and it makes your colourhaxing not very noticeable compared to if the sliderbodies were changing colour. i really don't think it makes it unnoticable but i'll consider changing it back
Intro triangles are in general positioned way more to the left of the screen than they are to the right. Pretty sure you want this to be more balanced on the screen, though, considering you keep switching between left and right halves. yeah, i kinda eyeballed it, should be better now.
00:39:364 (1) - Maybe let the previous slide guide the player to where this circle will be like so. Same for 00:43:980 (1,2) - I suppose. i flow breaked there as more of a symbolic thing, kinda to show the melody is nice peaceful but still unsettling / not revealing its true form yet.
00:55:326 (2,3,1) - This used to be a triangle and it was nice like that imo. I think it fits well with the previous triangle patters if you arrange the triplet like this. done
01:17:057 (1,1,2,3) - Since these are all 1/1 circles put in random places, they play like they're apart of the same pattern, even though you're trying to express totally different part of the music with them. If you want to make the red circle feel distinct and show off the wub effect better, maybe try stacking 01:17:057 (1,1) - to give a nice full stop motion. (or use a slider w) Also applies to 01:29:557 (1,1) - . did a slider, didn't apply it to the third one though because it doesn't require one and i like the positioning already
01:22:826 (1) - Maybe ctrl+g to give players extra help snapping into the buzz sliderbody. done
02:00:133 (1,2,3,4) - Would be nice to work this into the previous rotational pattern. i think the fact it like slithers around gives it a nice rotation esque feel to it.
02:25:710 (3,4,1,2,3,4,5,1) - Weird to not continue using your overlap idea from before.. yeah, this was based on feel / getting the theme of unpredictability in.
02:37:826 (2,1) - hm I don't think this wub sound has the clear start you put the slider on, it more just blurs out from the drum hit. You can at least here it pretty clearly fading in on the blue tick. So I think connecting these into just 1 slider starting on the white tick would be better. Same for 02:50:133 (2,1) - . (oh and also, shouldn't 02:38:018 (1) - be pink?) i think it's alright making it two different sliders, the sounds are distinct enough to ask for two different objects. and 02:50:326 (1) - is pink because of the piano sound mid slider
02:43:980 (1) - Rotate by about 60 degrees, right now the player expects to move in more or less a straight line to reach the next slider, but that can't be done without stopping for a bit or turning it into an unsatisfying motion, which isn't want you're going for. done
03:01:287 (2,3) - ctrl+> is def more satisfying for me. back-and-forth motion fits better than triangle motion here done
04:20:903 (1) - ah, these slowdown sliders are super nice in this section.. good job owo thanks c:
04:59:749 (1,2) - Weird that you toss these slidershapes in the middle here and use simple lines or curves for the rest of the section. Maybe complexify the shapes as the song builds up here? that part isn't really a build up part so compexifying gradually would be pretty weird, i instead just turned it into a simple curve.
05:31:672 (1) - Think you should move the head close to 05:31:480 (1) - 's tail to emphasize with an antijump. You also kinda lose all the direction motion of the previous kicksliders if you make us change directions to hit this.. did it for emphasis, pretty sure it plays okay so i'll keep it
05:56:287 (1,1) - ah, rly nice here too :> thanks c:
06:09:941 (1) - put the head to the right of 06:09:749 (1) - to continue the back-and-forth style motion. i put antiflow here on purpose because of the unexpected turn back to the glitchy stuff after the windows sound thing, was more for emphasis
06:17:345 (2,3) - Do more like ctrl+h here, right now you're cutting off basically all motion in this part.
06:21:672 (1) - Maybe put more over in this area, right now 06:21:287 (1,2,1) - is just a straight up and down motion, I think continuing the 06:20:903 (1,1,2) - rotational motion works better for the final jump. done
And well, this next part is way more about my personal preferences than the rest of the mod, so I'll put it in a box. Feel free to ignore it completely, I just feel the need to include it: 100% agree, remapped the position of all sliders in that section. thanks a lot for this
Weird sliderbody/border colours imo, doesn't rly fit the song and it makes your colourhaxing not very noticeable compared to if the sliderbodies were changing colour. i really don't think it makes it unnoticable but i'll consider changing it back
Intro triangles are in general positioned way more to the left of the screen than they are to the right. Pretty sure you want this to be more balanced on the screen, though, considering you keep switching between left and right halves. yeah, i kinda eyeballed it, should be better now.
00:39:364 (1) - Maybe let the previous slide guide the player to where this circle will be like so. Same for 00:43:980 (1,2) - I suppose. i flow breaked there as more of a symbolic thing, kinda to show the melody is nice peaceful but still unsettling / not revealing its true form yet.
00:55:326 (2,3,1) - This used to be a triangle and it was nice like that imo. I think it fits well with the previous triangle patters if you arrange the triplet like this. done
01:17:057 (1,1,2,3) - Since these are all 1/1 circles put in random places, they play like they're apart of the same pattern, even though you're trying to express totally different part of the music with them. If you want to make the red circle feel distinct and show off the wub effect better, maybe try stacking 01:17:057 (1,1) - to give a nice full stop motion. (or use a slider w) Also applies to 01:29:557 (1,1) - . did a slider, didn't apply it to the third one though because it doesn't require one and i like the positioning already
01:22:826 (1) - Maybe ctrl+g to give players extra help snapping into the buzz sliderbody. done
02:00:133 (1,2,3,4) - Would be nice to work this into the previous rotational pattern. i think the fact it like slithers around gives it a nice rotation esque feel to it.
02:25:710 (3,4,1,2,3,4,5,1) - Weird to not continue using your overlap idea from before.. yeah, this was based on feel / getting the theme of unpredictability in.
02:37:826 (2,1) - hm I don't think this wub sound has the clear start you put the slider on, it more just blurs out from the drum hit. You can at least here it pretty clearly fading in on the blue tick. So I think connecting these into just 1 slider starting on the white tick would be better. Same for 02:50:133 (2,1) - . (oh and also, shouldn't 02:38:018 (1) - be pink?) i think it's alright making it two different sliders, the sounds are distinct enough to ask for two different objects. and 02:50:326 (1) - is pink because of the piano sound mid slider
02:43:980 (1) - Rotate by about 60 degrees, right now the player expects to move in more or less a straight line to reach the next slider, but that can't be done without stopping for a bit or turning it into an unsatisfying motion, which isn't want you're going for. done
03:01:287 (2,3) - ctrl+> is def more satisfying for me. back-and-forth motion fits better than triangle motion here done
04:20:903 (1) - ah, these slowdown sliders are super nice in this section.. good job owo thanks c:
04:59:749 (1,2) - Weird that you toss these slidershapes in the middle here and use simple lines or curves for the rest of the section. Maybe complexify the shapes as the song builds up here? that part isn't really a build up part so compexifying gradually would be pretty weird, i instead just turned it into a simple curve.
05:31:672 (1) - Think you should move the head close to 05:31:480 (1) - 's tail to emphasize with an antijump. You also kinda lose all the direction motion of the previous kicksliders if you make us change directions to hit this.. did it for emphasis, pretty sure it plays okay so i'll keep it
05:56:287 (1,1) - ah, rly nice here too :> thanks c:
06:09:941 (1) - put the head to the right of 06:09:749 (1) - to continue the back-and-forth style motion. i put antiflow here on purpose because of the unexpected turn back to the glitchy stuff after the windows sound thing, was more for emphasis
06:17:345 (2,3) - Do more like ctrl+h here, right now you're cutting off basically all motion in this part.
06:21:672 (1) - Maybe put more over in this area, right now 06:21:287 (1,2,1) - is just a straight up and down motion, I think continuing the 06:20:903 (1,1,2) - rotational motion works better for the final jump. done
And well, this next part is way more about my personal preferences than the rest of the mod, so I'll put it in a box. Feel free to ignore it completely, I just feel the need to include it: 100% agree, remapped the position of all sliders in that section. thanks a lot for this