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Nanamori-chu * Goraku-bu - My Pace de Ikimashou

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Topic Starter
Lasse

Depths wrote:

From my queue

Normal

00:24:108 (3,4) - better blanket done

00:25:372 (6,1) - ^ done

01:11:792 (2,3) - ^ done

Hard

00:02:634 (1,2) - you seem to this though out, so why stack this 00:05:161 (1,2) - but not the others? they are stacked, just not autostacked, looks better in that case imo

00:23:950 (2,3) - blanket fixed

00:37:371 (1,2) - stack? nah

00:38:003 (1,2) - ^ nah

01:19:371 (2) - ctl+g? fine as is and it would make it hard to find a good spor to place 4 without breaking ds, which i'd like to keep here

01:20:161 (4,1,2,3,4,5) - increase the distance here, this feels strange to play to me it's already one of the hardest parts of the map with the 190bpm singletaps. Increasing it would make a very unnecessarily high difficulty spike AND the music wouldn't justify it

Insane
00:13:371 (1,2,3,1,2,3,1,2,3,1,2,3) - I feel like the triplets are an unnecessary over map here, an reason for them? fits the vocal (there are also some on the blue ticks) and it plays well

00:33:582 (1,2,3,1,2,3,1,2,3,1,2,3) - why make this different? its the same thing as 00:13:371 (1,2,3,1,2,3,1,2,3,1,2,3) - make them the same to make it consistent. why would I make a map that's mainly copy paste? It's typical anime opening, there is much repetition but that doesn't mean the mapping needs to be repetitive

00:48:424 (1,2,3,4,1) - make this straight? personally not a big fan of streams like this looks fine

00:55:371 (2) - clt+g flows better not really

01:00:582 (4,5,6,7,8) - could remove the steam and making a jump pattern to emphasize the start of the kiai time fits the music and there are enough jumps after it. I like mapping this part to the drums, there are enough vocal parts already. Also, a few lines earlier you talked about consistency, this is the same drum pattern as 00:48:424 (1,2,3,4,1)

01:10:845 (5,6,7,1) - spacing could be confusing here to read, increase it? seems fine to me, the ds is fitting and nc for the slider to make it even easier to understand

01:12:582 (8,1) - stack it already is, just manually and downwards
thanks for the mod, but you should really use some formatting for your next mods ;)

GD also updated
Xinchii
HIHI from queue ~

let me mod some on Insane

[General]
  1. Ranking Criteria wrote:

    Do not alter the song's title. This includes adding any marker to describe the cut of the song such as "Short Ver.", "TV Size" and so forth unless those markers are part of the official song title as listed by a reputable source.
    So maybe delete "(TV sive)" in the title if official album or source didn't add it.
  2. Artist should be Japanese "七森中☆ごらく部"
  3. Don't you want to set guest combo color ?


[Insane]
  1. I think you use tooo much NC in this diff and NC style is some instability , it will make map mess
    well , I will sugggest to reduce some NC into "1 NC / two long white stick" (1 NC / one long white stick is ok too , just unite them first)
    take a example:
    It will be more reasonable in game
    after this , then you can especially NC at some speed change slider or some emphasis place you want to point out
  2. Another NC issue
    plz don't do NC STROM like 00:13:371 (1,1,1,1,1,1,1,1,1,1,1) -
    it's horrible and confused player ;__;
  3. 00:04:845 (5) - Spacing issue , why so close to (4) ?
  4. 00:13:371 (1,1,1,1,1,1,1,1,1,1,1,1) - Rhythm is very awkward here
    the sound is end at 00:13:845 - , but you miss that
    also you use 4 same rhythm pattern here , but each of them gap 3/4 beat that's not fit of the muisc and give bad playing feedback too
    It will better change rhythm setting into some thing like:
  5. 00:18:424 (1,2,3,1,2,3,1,2,3,1,2,3) - also here ^
  6. 00:28:529 (1) - guess your spacing wrong here
  7. 00:33:897 (3) - This one isn't overlapping with other similar slider's head , recheck this
  8. 00:50:318 (4,5,1) - yeah , I know you want to blanket with each other
    but spacing issue again
    these three slider are too close to each other
    maybe you can re set all 00:50:003 (3,4,5,1,2) - to fixed this issue

    if you want to overlapping (5) under 00:49:687 (1) - , you can move (1) together

Good luck ~ :)
Topic Starter
Lasse

Xinchii wrote:

HIHI from queue ~

let me mod some on Insane

[General]
  1. seems fine , don't you want to set guest combo color ?


[Insane]
  1. I think you use tooo much NC in this diff and NC style is some instability , it will make map mess
    well , I will sugggest to reduce some NC into "1 NC / two long white stick" (1 NC / one long white stick is ok too , just unite them first)
    take a example:
    It will be more reasonable in game
    after this , then you can especially NC at some speed change slider or some emphasis place you want to point out
  2. Another NC issue
    plz don't do NC STROM like 00:13:371 (1,1,1,1,1,1,1,1,1,1,1) -
    it's horrible and confused player ;__; wow, that was unintentional, mustve hit q before submitting, thanks for pointing it out :)
  3. 00:04:845 (5) - Spacing issue , why so close to (4) ? looks nice, bit I spaced it a bit more
  4. 00:13:371 (1,1,1,1,1,1,1,1,1,1,1,1) - Rhythm is very awkward here * see end of post
    the sound is end at 00:13:845 - , but you miss that
    also you use 4 same rhythm pattern here , but each of them gap 3/4 beat that's not fit of the muisc and give bad playing feedback too
    It will better change rhythm setting into some thing like:
  5. 00:18:424 (1,2,3,1,2,3,1,2,3,1,2,3) - also here ^
  6. 00:28:529 (1) - guess your spacing wrong here changed a bit
  7. 00:33:897 (3) - This one isn't overlapping with other similar slider's head , recheck this fixed
  8. 00:50:318 (4,5,1) - yeah , I know you want to blanket with each other
    but spacing issue again (...) remapped that part

Good luck ~ :)
* I've been getting more and more complaints about this part lately, so I decided to remap it, should fit better now :)
Topic Starter
Lasse

Xinchii wrote:

[General]
  1. Ranking Criteria wrote:

    Do not alter the song's title. This includes adding any marker to describe the cut of the song such as "Short Ver.", "TV Size" and so forth unless those markers are part of the official song title as listed by a reputable source.
    So maybe delete "(TV sive)" in the title if official album or source didn't add it.
  2. Artist should be Japanese "七森中☆ごらく部"
  3. Don't you want to set guest combo color ?
You updated your post while I was editing, how mean :'(

Artist title is Japanese now

I remove the "(TV size)" from the title and moved it to metadate, that does seem to be the correct way nowadays

thanks again :)


-> Please re-download due to major metadate changes
Xinchii

Lasse wrote:

You updated your post while I was editing, how mean :'(

Artist title is Japanese now

I remove the "(TV size)" from the title and moved it to metadate, that does seem to be the correct way nowadays

thanks again :)


-> Please re-download due to majopr metadate changes
Haha xD

Just find I miss something suddenly , so I plan to add these by editing post before someone note this
/me plan failed xD

sorry if I let you confused ;w;
TheTrueMonk
Hey, the beginning of Normal feels off somehow.
It dosn't match any of the beats and that just feels wrong overall. :x
Rest is good thought.
u200B

TheTrueMonk wrote:

Hey, the beginning of Normal feels off somehow.
It dosn't match any of the beats and that just feels wrong overall. :x
Rest is good thought.
I took a quick look at the beginning and I agree, here's an explanation:

00:01:529 (1,2,1) - The rhythm choice is not good for a normal difficultly, first of all the spacing is not even, which is bad enough, then you start the first note on the vocals which start on a red tick, which is mid-beat. The time difference between 1 and 2 is 1.5 beats while the one from 2 and 3 is 2 beats, creates unnecessary odd feeling which should be changed.

My suggestion would be to place the notes (notice that I've added one) like this: http://puu.sh/jj3dX/c73d5909d0.jpg starting from 00:01:687, obviously don't forget about the equal spacings.
Topic Starter
Lasse
Changed the beginning of the normal diff according to those suggestions and fixed the spacing, should feel better now.
happy30
[Easy]
In general 0.70 is a pretty unfortunate distance snap to be working on with an easy. The pacing seems a bit odd.
The spacing is a bit too centered. Try to use the whole mapping field.
Claps should be redone in my opinion. They don't follow a nice pattern and they don't sound good on the downbeat in this song.

00:11:476 (2) - This rhythm feels a bit weird, maybe silence the endpoint of this repeat slider?
00:23:476 - The hitsounds on this part bother me a bit, please don't place claps on downbeat, but use the off-beat instead. (00:24:108 - ) In this song the downbeat is even exaggerated by the "hai, hai" singing.
01:25:371 (1) - I would end the spinner at 01:27:740 -

[Normal]
The rhythm is a mess. (sorry)
00:01:687 (1,2,3) - this rhythm would throw anyone off, move them 1/2 back.
00:04:213 (4) - this feels so weird too. Get rid of (3) before this slider, and move this slider where 3 originally was.
00:06:740 (3) - try moving this 1/2 back and 00:07:055 (4) - 1/2 forth.
01:25:371 (1) - I would end the spinner at 01:27:740 -

[Hard]
hitsounds spam.. reminds me to 2008 lol.
It feels really fast for a hard.
01:13:845 - missed opportunity for a note or slider.
01:25:371 (1) - I would end the spinner at 01:27:740 -

Hard is already overmapped. Looking at even harder difficulties at this point is just silly. :)
have a nice day.
Topic Starter
Lasse

happy30 wrote:

[Easy]
In general 0.70 is a pretty unfortunate distance snap to be working on with an easy. The pacing seems a bit odd.
The spacing is a bit too centered. Try to use the whole mapping field. itseems ok
Claps should be redone in my opinion. They don't follow a nice pattern and they don't sound good on the downbeat in this song. redone hitsounds

00:11:476 (2) - This rhythm feels a bit weird, maybe silence the endpoint of this repeat slider? ok
00:23:476 - The hitsounds on this part bother me a bit, please don't place claps on downbeat, but use the off-beat instead. (00:24:108 - ) In this song the downbeat is even exaggerated by the "hai, hai" singing. done
01:25:371 (1) - I would end the spinner at 01:27:740 - done

[Normal]
The rhythm is a mess. (sorry)
00:01:687 (1,2,3) - this rhythm would throw anyone off, move them 1/2 back. fits the background "noise"
00:04:213 (4) - this feels so weird too. Get rid of (3) before this slider, and move this slider where 3 originally was. seems fine
00:06:740 (3) - try moving this 1/2 back and 00:07:055 (4) - 1/2 forth. ^
01:25:371 (1) - I would end the spinner at 01:27:740 - done

[Hard]
hitsounds spam.. reminds me to 2008 lol. removed a few,
It feels really fast for a hard.
01:13:845 - missed opportunity for a note or slider. changed
01:25:371 (1) - I would end the spinner at 01:27:740 - done

Hard is already overmapped. Looking at even harder difficulties at this point is just silly. :)
have a nice day.
Yoges
Hello. Here for my m4m.

General


Everything looks ok

Easy


Normal


00:01:687 (1,2,3) - Maybe start these at 00:01:529 instead?
00:04:055 (3,4) - If it were me I'd delete these and replace them with something similar to 00:01:687 (1,2,3) Trying to oversimplify rhythms for easier diffs can often make them awkward and confusing to play
00:06:740 (3,4) - ^
00:09:582 (2,3) - These should both be repeat sliders. It would follow the music better and flow with the build up.
00:42:108 (1) - This should be at 00:42:266

Hard


Everything in the Kiai might be a bit too much.

Insane


00:30:424 (5,6) - What the hell are these supposed to be following? Get rid of them
00:55:055 (1,2,3) - The SV is a bit too much here. Also Ctrl+G the 2 and the 3 it will flow much nicer
01:01:687 (3,4) - Same as 00:30:424 (5,6)
01:05:161 (1,2,3) - ^
01:07:055 (1,2) - ^
01:11:476 (1,2) - ^

A's Place


No
Topic Starter
Lasse

Yoges wrote:

Hello. Here for my m4m.

General


Everything looks ok

Easy


fixed

Normal


00:01:687 (1,2,3) - Maybe start these at 00:01:529 instead? fit the "background noise"as is and that would make the time distance between 00:02:318 (3,1) - bigger and play weirder
00:04:055 (3,4) - If it were me I'd delete these and replace them with something similar to 00:01:687 (1,2,3) Trying to oversimplify rhythms for easier diffs can often make them awkward and confusing to play changed abit, but not like that
00:06:740 (3,4) - ^ changed
00:09:582 (2,3) - These should both be repeat sliders. It would follow the music better and flow with the build up. changed
00:42:108 (1) - This should be at 00:42:266
fits instrumental

Hard


Everything in the Kiai might be a bit too much.

Insane


00:30:424 (5,6) - What the hell are these supposed to be following? Get rid of them vocals and no
00:55:055 (1,2,3) - The SV is a bit too much here.sv is fine Also Ctrl+G the 2 and the 3 it will flow much nicer changed a bit
01:01:687 (3,4) - Same as 00:30:424 (5,6) pls have mercy on the kicksliders, also they fit the vocals just fine and make it less boring than plain singletap spam
01:05:161 (1,2,3) - ^ ^
01:07:055 (1,2) - ^ ^
01:11:476 (1,2) - ^ ^

A's Place


No
pLolz

Hellu ther don't mind me I'm just visiting from l'old #modreqs, also I'd like to mod quickscope this map because of your generosity dankness to mod my map aswell

Also my first mod :3.

  • A's Pace

    1. 00:00:740 (1,2) - (Optional) Ayy m8 the spacing is weird but you can keep it if you want, it looks like it needs to be more pimp-y imo.
    2. 00:07:371 (6,7) - There are more patterns like this , they are pretty hard to quickscope read . I would make it more quickscope-able readable by moving 00:07:529 (7) - a bit to the down left , the same with 00:08:634 (7,8) - , 00:09:897 (3,4) - 00:10:529 (3,4) - , something like this http://puu.sh/jmYzW/ba4a88f149.jpg
    3. 00:09:108 (2) - move this a bit down to help quickscopeability readability .
      00:09:108 (2,3,4) - weird flow here maybe increase fast distance between 00:09:266 (3,4) - would bring more doritoes
    4. 00:15:897 (1,2,3,4) - Lower yet mlg airhorns damnit . ( Lower hitsound volume )
    5. 00:17:161 (5,6) - I would replace these with a simple slider or two. there is really no reason for them to repeat .
    6. 00:19:529 (7,8,1,2) - This part has really bad flow low amounts of Mountain Dew , I loved the flow Mountain Dew you had earlier but now you destroyed it you monster ;w; , maybe move 00:19:845 (2) - somewhere like this http://puu.sh/jmZ1h/f7e36e1d4c.jpg
    7. 00:20:319 (5,6,7,8) - Increase spacing fast the flow Mountain Dew is horrible here.
    8. 00:20:950 (1,2,3,4) - MLG airhornes too loud
    9. 00:22:213 (5,6) - On what exactly did you put these on I don't understand ;w; , you could just put a normal slider , I'm really sorry if anything I say sounds rude.
    10. 00:22:845 (1,2,3,4,5,6,7,8) - Oh boy , you are NOT HanzeR , this stream should be a normal one because the sound doesn't fit this kind of stream.
    11. 00:26:318 (2) - maybe tilt this a tad bit down ? Optional.
    12. 00:27:108 (4,5,6) - the spacing is a bit too small here and that creates bad flow Mountain Dew , you can do something like this, 00:27:108 (4) - x:216 y:371 , 00:27:266 (5) - the same , 00:27:424 (6) - Drop tactical nuke at x:134 y:213
    13. 00:28:213 (1) - nothing bad here I just want to point out how good this slider is <3
    14. 00:28:529 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2) - this puts a bit too much strain on the player , add a few sliders somewhere.
    15. 00:35:634 (4,5,6) - I would suggest you either make 00:35:082 (8,1) - and 00:34:450 (4,5) - have a bit of spacing between them or make 00:35:634 (4,5,6) - on the same location. it helps with flow y'know m8...
    16. 00:36:424 (1,1) - this is cruel. reduce a bit of the distance 3fast5me
    17. 00:37:529 (3) - same as the other ones, a simple slider is enough, form a single slider with these two 00:37:371 (2,3) - since the "Uuuu~" start on 00:37:371 (2) - .
    18. 00:38:318 (1,2,3) - the sounds this is mapped on is really really unnoticeable and this makes this pattern cruel, instead of hitcircles use a repeated slider.
    19. 00:40:371 (3,4) - Increase spacing
    20. 00:42:424 (6,1) - move 00:42:582 (1) - a bit to the up left.
    21. 00:47:318 (8,1,2) - increase spacing , 00:47:634 (2,3) - cruel spacing maybe do this ? http://puu.sh/jmZYw/8b8b740806.jpg . 00:48:108 (5,6,7,8) - replace with sliders
    22. 00:55:055 (1,2,3,4,5,6,7,8) - move 2,4,6,8 a bit so it help with readability
    23. 01:00:582 (1,2,3,4,5) - remove the finish hitsound.
    24. 01:00:818 (4,5,6,7,8,9,10) - this turn is really really bad and sudden, it's really really evil, also do not increase the spacing when the song doesn't suggest it , remember you are NOT HanzeR
    25. 01:05:318 (2) - bring this out to the left a decent amount , it has better flow imo.
    26. 01:06:108 (6,7) - maybe 01:06:108 (6) - Quickscope at x:459 y:246 and 01:06:266 (7) - 360 noscope here x:265 y:366
    27. 01:06:897 (4,5,6,7) - form a square double right angled triangle illuminati pattern with these you can do it and it has nice flow so you get more Dew from it. I suggest dropping nukes here 01:06:897 (4) - x:256 y:24 01:07:055 (5) - x:120 y:216 01:07:213 (6) - x:329 y:345 01:07:371 (7) - x:471 y:149
    28. 01:07:529 (8,1) - increase spacing because of bad flow m8 and the same for this 01:07:687 (1,2) - maybe 01:07:687 (1) - x:490 y:337 and 01:07:845 (2) - x:207 y:287
    29. 01:08:003 (3,4,5,6) - replace some of these with a slider because there is a lot of strain caused by all this jumping.
    30. 01:08:318 (5) - also here I noticed a interesting sound... it was (✿◠‿◠) 〜ITSUDEMOO
    31. 01:10:213 (3,4,5) - make a slider out of 2 of these.
    • Insane

      1. 00:08:950 (1,2) - There is a gap here where there can be some notes quickscopes , you can keep it blank if you are mapping on instrumental airhorns but it doesn't feel right.
      2. 00:11:476 (1,2,3,4) - you can make thisa back and forth anti-Imelevensoshutthefuckup jump since it fits really wel really dank on this song.
      3. 00:18:424 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - you need more diversity dank memes, the map feels really repetitive not dank on this point. Come out with other patterns doritoes maybe.
      4. 00:25:371 (5,6) - I'd rather have these two distanced or as a slider. or make these separate 00:26:476 (3,4) - , diversity boiiii.
      5. 00:28:213 (1) - Aww gawd you and A god damn it , use a simple slider do not over do it.
      6. 00:30:424 (5,6) - there is no 1/4 notes here keep it simple lad. just 2 hitcircles.
      7. 00:33:582 (1,2,3,1,2,3,1,2,3,1,2,3) - I already mentioned this but I like diversity Doritoes in maps.
      8. 00:48:108 (3) - replace this with a stream continuing up until 00:48:424 (1,2,3,4) - it has better flow Mountain Dew. also don't make the stream jaggy keep it normal and a bit curved.
      9. 00:51:266 (2,4) - place a note here.
      10. 00:52:845 (1,2,3) - you can have repeated sliders instead of these they play weird and disrupt flow the Dew
      11. 01:00:740 (6) - keep this in line with the others there is no reason to leave this out.
      12. 00:50:003 (3) - increase snapping from this point until 00:52:529 (6) - this part is too easy this part is too slow15me
      13. 01:01:687 (3,4) - same as 00:30:424 (5,6) -
      14. 01:05:161 (1,2,3) - again there is only 1/2 notes here no 1/4 sliders or notes.
      15. 01:06:740 (4,5) - you had really nice flow Dew until this point.
      16. 01:07:055 (1,2) - again the same as upper
      17. 01:09:582 (1,2,3) - cruel pattern, you are not Hollow Wings nor HanzeR remember that do not try to do this kind of things on normal songs, it doesn't fit imo.
      18. 01:10:687 (4,5,6,7) - this is a weird transition , it will be really hard to hit for some players nooblords so I suggest you replace 01:10:529 (3,4) - with a slider.
      19. 01:11:476 (1,2) - again ... nothing in the map.
      20. 01:12:582 (8) - overlap Drop tactical nuke this under 01:12:740 (1) -
      21. 01:13:687 (4,5) - move 01:13:687 (4) - inbetween 01:13:371 (3,1) - and move 01:13:845 (5) - so it overlaps 01:14:003 (1) - better flow imo
      22. 01:20:003 (1,2,3,4,5,6) - you really hate players nooblords don't you, anyway do normal jumps these are really hard to play.
      23. I highly highly suggest that you remove the kicksliders they seriously do not fit, my pimps will not like this and their b*****s will get ya, prepare some weed just in case.Also instead of having the kicksliders increase diversity on the repetitive patterns I mentioned above maybe.


      Well I can't mod Hard, Normals or Easy diffs because I'm too
good bad of a quickscoper mapper to mod them . Good luck getting this ranked ! I really want a normal and proper map of this song.
u200B

pLolz wrote:


Hellu ther don't mind me I'm just visiting from l'old #modreqs, also I'd like to mod quickscope this map because of your generosity dankness to mod my map aswell

Also my first mod :3.

  • A's Pace

    1. 00:00:740 (1,2) - (Optional) Ayy m8 the spacing is weird but you can keep it if you want, it looks like it needs to be more pimp-y imo. It's fine?
    2. 00:07:371 (6,7) - There are more patterns like this , they are pretty hard to quickscope read . I would make it more quickscope-able readable by moving 00:07:529 (7) - a bit to the down left , the same with 00:08:634 (7,8) - , 00:09:897 (3,4) - 00:10:529 (3,4) - , something like this http://puu.sh/jmYzW/ba4a88f149.jpg I know they are not that easy to read (especially in the editor), but in game combined with the AR it should be readable for experienced players.
    3. 00:09:108 (2) - move this a bit down to help quickscopeability readability . ^
      00:09:108 (2,3,4) - weird flow here maybe increase fast distance between 00:09:266 (3,4) - would bring more doritoes Changed spacing slightly.
    4. 00:15:897 (1,2,3,4) - Lower yet mlg airhorns damnit . ( Lower hitsound volume ) They're fine?
    5. 00:17:161 (5,6) - I would replace these with a simple slider or two. there is really no reason for them to repeat . Vocals
    6. 00:19:529 (7,8,1,2) - This part has really bad flow low amounts of Mountain Dew , I loved the flow Mountain Dew you had earlier but now you destroyed it you monster ;w; , maybe move 00:19:845 (2) - somewhere like this http://puu.sh/jmZ1h/f7e36e1d4c.jpg Should be better now.
    7. 00:20:319 (5,6,7,8) - Increase spacing fast the flow Mountain Dew is horrible here. I think it is just fine.. Just a bit irregular but plays great
    8. 00:20:950 (1,2,3,4) - MLG airhornes too loud Your set's hitsound probably.
    9. 00:22:213 (5,6) - On what exactly did you put these on I don't understand ;w; , you could just put a normal slider , I'm really sorry if anything I say sounds rude.
    10. 00:22:845 (1,2,3,4,5,6,7,8) - Oh boy , you are NOT HanzeR , this stream should be a normal one because the sound doesn't fit this kind of stream. The stream is really fun to play, fits the difficulty and is just as intense as the music.
    11. 00:26:318 (2) - maybe tilt this a tad bit down ? Optional. Why down? At least tell my why.
    12. 00:27:108 (4,5,6) - the spacing is a bit too small here and that creates bad flow Mountain Dew , you can do something like this, 00:27:108 (4) - x:216 y:371 , 00:27:266 (5) - the same , 00:27:424 (6) - Drop tactical nuke at x:134 y:213 I really liked this pattern, changed.
    13. 00:28:213 (1) - nothing bad here I just want to point out how good this slider is <3
    14. 00:28:529 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2) - this puts a bit too much strain on the player , add a few sliders somewhere. If the player's not being strained just from the vocals he shouldn't play this map at all lol.
    15. 00:35:634 (4,5,6) - I would suggest you either make 00:35:082 (8,1) - and 00:34:450 (4,5) - have a bit of spacing between them or make 00:35:634 (4,5,6) - on the same location. it helps with flow y'know m8... It doesn't really change the flow at all, you just want consistency which is not needed becasue the triplet is not with a slider like the previous ones.
    16. 00:36:424 (1,1) - this is cruel. reduce a bit of the distance 3fast5me 'tis one is fine
    17. 00:37:529 (3) - same as the other ones, a simple slider is enough, form a single slider with these two 00:37:371 (2,3) - since the "Uuuu~" start on 00:37:371 (2) - . I like the held vocals so I want to emphasize them, changed spacings a bit eitherway.
    18. 00:38:318 (1,2,3) - the sounds this is mapped on is really really unnoticeable and this makes this pattern cruel, instead of hitcircles use a repeated slider. Yeah, this is really cruel, changed to a slider >.>
    19. 00:40:371 (3,4) - Increase spacing Why?
    20. 00:42:424 (6,1) - move 00:42:582 (1) - a bit to the up left. That's not my style of mapping.
    21. 00:47:318 (8,1,2) - increase spacing , 00:47:634 (2,3) - cruel spacing maybe do this ? http://puu.sh/jmZYw/8b8b740806.jpg . 00:48:108 (5,6,7,8) - replace with sliders Good idea.
    22. 00:55:055 (1,2,3,4,5,6,7,8) - move 2,4,6,8 a bit so it help with readability No >.>
    23. 01:00:582 (1,2,3,4,5) - remove the finish hitsound. Re-done hitsounds here
    24. 01:00:818 (4,5,6,7,8,9,10) - this turn is really really bad and sudden, it's really really evil, also do not increase the spacing when the song doesn't suggest it , remember you are NOT HanzeR Turn starts with the vocals, stream is really fun to play, I wouldn't touch it.
    25. 01:05:318 (2) - bring this out to the left a decent amount , it has better flow imo. Down and left.
    26. 01:06:108 (6,7) - maybe 01:06:108 (6) - Quickscope at x:459 y:246 and 01:06:266 (7) - 360 noscope here x:265 y:366
    27. 01:06:897 (4,5,6,7) - form a square double right angled triangle illuminati pattern with these you can do it and it has nice flow so you get more Dew from it. I suggest dropping nukes here 01:06:897 (4) - x:256 y:24 01:07:055 (5) - x:120 y:216 01:07:213 (6) - x:329 y:345 01:07:371 (7) - x:471 y:149
    28. 01:07:529 (8,1) - increase spacing because of bad flow m8 and the same for this 01:07:687 (1,2) - maybe 01:07:687 (1) - x:490 y:337 and 01:07:845 (2) - x:207 y:287
    29. 01:08:003 (3,4,5,6) - replace some of these with a slider because there is a lot of strain caused by all this jumping. Re-done the spacings and placements of the mentioned pattern, so yeah..
    30. 01:08:318 (5) - also here I noticed a interesting sound... it was (✿◠‿◠) 〜ITSUDEMOO
    31. 01:10:213 (3,4,5) - make a slider out of 2 of these. Why?
osu file format v14

[General]
AudioFilename: yuruyuried.mp3
AudioLeadIn: 0
PreviewTime: 56318
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.29
BeatDivisor: 6
GridSize: 4
TimelineZoom: 3.899998

[Metadata]
Title:My Pace de Ikimashou
TitleUnicode:マイペースでいきましょう
Artist:Nanamori-chu * Goraku-bu
ArtistUnicode:七森中☆ごらく部
Creator:Lasse
Version:A's Pace
Source:ゆるゆり
Tags:tv size Yuru Yuri Mikami Shiori Ootsubo Yuka Tsuda Minami Ookubo Rumi Avishay
BeatmapID:748533
BeatmapSetID:335145

[Difficulty]
HPDrainRate:6.5
CircleSize:4
OverallDifficulty:8.8
ApproachRate:9.6
SliderMultiplier:1.96
SliderTickRate:1

[Events]
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56,148,87108,1,6,3:0:0:0:
451,38,87424,6,0,L|256:24,1,196,8|8,1:2|1:2,0:0:0:0:
128,272,87740,6,0,B|112:208|144:156|144:156|184:192|180:240,1,196,4|0,1:2|0:0,0:0:0:0:

Please stop with those memes
Topic Starter
Lasse

pLolz wrote:

  • Insane

    1. 00:08:950 (1,2) - There is a gap here where there can be some notes quickscopes , you can keep it blank if you are mapping on instrumental airhorns but it doesn't feel right. it's fine
    2. 00:11:476 (1,2,3,4) - you can make thisa back and forth anti-Imelevensoshutthefuckup jump since it fits really wel really dank on this song. nah
    3. 00:18:424 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - you need more diversity dank memes, the map feels really repetitive not dank on this point. Come out with other patterns doritoes maybe. the part is completely the same, it's ok, also that same part appers later and is different there
    4. 00:25:371 (5,6) - I'd rather have these two distanced or as a slider. or make these separate 00:26:476 (3,4) - , diversity boiiii. nah
    5. 00:28:213 (1) - Aww gawd you and A god damn it , use a simple slider do not over do it. fits vocals perfectly
    6. 00:30:424 (5,6) - there is no 1/4 notes here keep it simple lad. just 2 hitcircles. changed
    7. 00:33:582 (1,2,3,1,2,3,1,2,3,1,2,3) - I already mentioned this but I like diversity Doritoes in maps. the pattern here is completely different from 00:18:424 but it is consistent in itself, which is fine
    8. 00:48:108 (3) - replace this with a stream continuing up until 00:48:424 (1,2,3,4) - it has better flow Mountain Dew. also don't make the stream jaggy keep it normal and a bit curved. changed, but stream stays jaggy
    9. 00:51:266 (2,4) - place a note here. no, whole combo is mapped to vocals and it would be weird
    10. 00:52:845 (1,2,3) - you can have repeated sliders instead of these they play weird and disrupt flow the Dew there are tons of sliders before and after, would feel weird and boring. It also serves as little "break" before the 1.5x sv part
    11. 01:00:740 (6) - keep this in line with the others there is no reason to leave this out. b-but it already is in the middle of the stream, with the same spacing as all other notes
    12. 00:50:003 (3) - increase snapping from this point until 00:52:529 (6) - this part is too easy this part is too slow15me nah, the pattern is really nice and it's one of the calmer parts of the song
    13. 01:01:687 (3,4) - same as 00:30:424 (5,6) - changed
    14. 01:05:161 (1,2,3) - again there is only 1/2 notes here no 1/4 sliders or notes. really put emphasis on the intensity of the song at this part, the only other way to do this would be with ridiculously spaced jumps
    15. 01:06:740 (4,5) - you had really nice flow Dew until this point.
    16. 01:07:055 (1,2) - again the same as upper changed
    17. 01:09:582 (1,2,3) - cruel pattern, you are not Hollow Wings nor HanzeR remember that do not try to do this kind of things on normal songs, it doesn't fit imo. it fits the vocals and is really easy to read/play cause of slider leniency and high ar
    18. 01:10:687 (4,5,6,7) - this is a weird transition , it will be really hard to hit for some players nooblords so I suggest you replace 01:10:529 (3,4) - with a slider. perfect ds, not hard to play or anything
    19. 01:11:476 (1,2) - again ... nothing in the map. that short jump feels much better with kicksliders, I already removed most of them
    20. 01:12:582 (8) - overlap Drop tactical nuke this under 01:12:740 (1) - autostack makes it look ugly and I don't want to lower stack leniency for one one
    21. 01:13:687 (4,5) - move 01:13:687 (4) - inbetween 01:13:371 (3,1) - and move 01:13:845 (5) - so it overlaps 01:14:003 (1) - better flow imo nah
    22. 01:20:003 (1,2,3,4,5,6) - you really hate players nooblords don't you, anyway do normal jumps these are really hard to play. they shouldn't be hard to hit imo, none of the people I watched testplay it struggled with them, some anti-jumps are fine, especially if they fit the vocals + less repetitive + don't want to end kiai with some either boring or really hard jump pattern.
    23. I highly highly suggest that you remove the kicksliders they seriously do not fit, my pimps will not like this and their b*****s will get ya, prepare some weed just in case.Also instead of having the kicksliders increase diversity on the repetitive patterns I mentioned above maybe I removed lots of kicksliders, but some just have to stay as they are.
Acylica
Well, No Combo colors?
try these colors:
combo 1: R/255 G/128 B/192
combo 2: R/169 G/255 B/83
combo 3: R/245 G/218 B/90
combo 4: R/87 G/171 B/255



00:02:318 (5) - No Reason for Antijump
00:48:108 (3,4,5,6) - Suggestion
this diff is generally overmapped so it maybe a problem when you call BN
00:05:161 (1,2) - too overmapped ds
00:46:529 (2) - ^
Topic Starter
Lasse

iedesu wrote:

Well, No Combo colors?
try these colors:
combo 1: R/255 G/128 B/192
combo 2: R/169 G/255 B/83
combo 3: R/245 G/218 B/90
combo 4: R/87 G/171 B/255
I will consider it



00:02:318 (5) - No Reason for Antijump fixed
00:48:108 (3,4,5,6) - Suggestion ok
Sophii
Hey, I'm here for M4M~
Took me a while since my mood is bad~


General

● I'm gonna point out the combo colours, like everyone else does.
● The slider forms in Easy are reaally strange. I don't even want to write them all down.

Easy

● 00:15:897 (5,7) - Slightly overlapping.
● 00:17:161 (7,1) - Proper blanket please~
● 00:28:529 (1,2) - Try to improve that blanket too.
● 00:31:055 (1,2) - You could use copy and paste for symmetry.
● 00:50:634 (4,6) - How about stacking (6) on (4)?
● 00:53:792 (1) - ^ If you stack 6, you've gotta move this slider according to the DS.
● 01:00:108 (3,1) - Proper Blanket please.
● 01:07:687 (1,2) - ^

Normal

● 00:10:213 (3,1) - These are slightly overlapping.
● 00:39:266 (3,1) - Improve blanket please.
● 01:05:161 (3) - This slider looks so squeezed~
● 01:07:055 (4,1) - Improve blanket.
● 01:08:318 (3,1) - I don't like that overlap.
● 01:18:423 (3,1) - ^

Hard

- Improve blanket please.
● 00:25:371 (3,4) - ^
● 00:26:318 (3,4) - ^
● 00:26:634 (4,1) - ^
● 00:30:108 (3,1) - I don't really like overlaps, but please, at least improve it.
● 00:40:371 (2,4) - Improve blanket.
● 00:41:476 (3,4) - ^
● 00:41:792 (4,5) - ^
● 00:48:740 (1,2) - ^
● 00:49:845 (5,1) - ^
● 00:55:371 (2,3) - ^
● 01:09:897 (4,1) - Stack these properly please.
● 01:20:161 (4,2) - Why are these closer to each other, than these - 01:20:476 (2,4) - ?

Insane

● Since this is an insane, you're basically allowed to do every pattern as you please, but please recheck the blankets and try to avoid opverlapping.
● 00:20:476 (2,3,4) - The only thing I wanna say is, that I really dislike these patterns.
● Yes, that's all for Insane~ ".-.

I didn't mod the hardest difficulty, 'cuz "you" requested the M4M mod~

Good luck with ranking your Beatmap! c:
Topic Starter
Lasse

G3m4sSt4ffLP wrote:

Hey, I'm here for M4M~
Took me a while since my mood is bad~


General

● I'm gonna point out the combo colours, like everyone else does. added the ones from iedesu
● The slider forms in Easy are reaally strange. I don't even want to write them all down.

Easy

● 00:15:897 (5,7) - Slightly overlapping. fixed
● 00:17:161 (7,1) - Proper blanket please~ ^
● 00:28:529 (1,2) - Try to improve that blanket too. ^
● 00:31:055 (1,2) - You could use copy and paste for symmetry. ^
● 00:50:634 (4,6) - How about stacking (6) on (4)? done
● 00:53:792 (1) - ^ If you stack 6, you've gotta move this slider according to the DS. ^
● 01:00:108 (3,1) - Proper Blanket please. ^
● 01:07:687 (1,2) - ^^

Normal

● 00:10:213 (3,1) - These are slightly overlapping. fixed
● 00:39:266 (3,1) - Improve blanket please. ^
● 01:05:161 (3) - This slider looks so squeezed~ changed a little, but completely straight it would look worse
● 01:07:055 (4,1) - Improve blanket. done
● 01:08:318 (3,1) - I don't like that overlap. think it's fine
● 01:18:423 (3,1) - ^ ^


Hard

- Improve blanket please.
● 00:25:371 (3,4) - ^ done
● 00:26:318 (3,4) - ^ ^
● 00:26:634 (4,1) - ^ ^
● 00:30:108 (3,1) - I don't really like overlaps, but please, at least improve it. ^
● 00:40:371 (2,4) - Improve blanket. ^
● 00:41:476 (3,4) - ^ ^
● 00:41:792 (4,5) - ^ ^
● 00:48:740 (1,2) - ^ ^
● 00:49:845 (5,1) - ^ ^
● 00:55:371 (2,3) - ^ ^
● 01:09:897 (4,1) - Stack these properly please. ^
● 01:20:161 (4,2) - Why are these closer to each other, than these - 01:20:476 (2,4) - ? perfectly distance snapped, but I changed the alignment a little

Insane

● Since this is an insane, you're basically allowed to do every pattern as you please, but please recheck the blankets and try to avoid opverlapping.
● 00:20:476 (2,3,4) - The only thing I wanna say is, that I really dislike these patterns. I like them
● Yes, that's all for Insane~ ".-.

I didn't mod the hardest difficulty, 'cuz "you" requested the M4M mod~

Good luck with ranking your Beatmap! c:
Topic Starter
Lasse
Reworked a pattern and some hitsounds on the insane, should feel better now.

Also lowered HP drain a little sicne it felt very harsh if you missed before the slower 1/2 singletap - slider sections.
Raised OD a little
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