This beatmap was submitted using in-game submission on 02 September 2016 at 18:26:29
Artist: ClariS
Title: Kokoro no Inryoku
Tags: 俺の妹がこんなに可愛いわけがない Ore no Imouto ga Konna ni Kawaii Wake ga nai oreimo irony single My Little Sister Can't Be This Cute Clara Alice
BPM: 130
Filesize: 12634kb
Play Time: 03:38
Difficulties Available:
Information: Scores/Beatmap Listing
---------------
Ranked Beatmap #1
The 2nd song from the single 'Irony', and of all the ClariS songs, this is my favourite.
The beatmap has a custom skin, so please play the map at least once with the skin enabled.
Bubbles:
- 3x (Ayyri)
- 2x (Electoz)
Pops:
- 2x (Electoz)
- 2x (RVMathew)
Qualify:
- 1x (Ayyri), 04/09/2016
Difficulties:
Easy, Normal, Advanced, Hard, Attraction
All difficulties arranged and hitsounded by me.
The final difficulty uses some rhythm placements from Mecheman's former Guest Difficulty (With his permission). However, it is a very small part so he is not included in the tags
Artist: ClariS
Title: Kokoro no Inryoku
Tags: 俺の妹がこんなに可愛いわけがない Ore no Imouto ga Konna ni Kawaii Wake ga nai oreimo irony single My Little Sister Can't Be This Cute Clara Alice
BPM: 130
Filesize: 12634kb
Play Time: 03:38
Difficulties Available:
- Advanced (2.88 stars, 437 notes)
- Attraction (3.56 stars, 629 notes)
- Easy (1.34 stars, 204 notes)
- Hard (3.13 stars, 579 notes)
- Normal (1.86 stars, 309 notes)
Information: Scores/Beatmap Listing
---------------
The 2nd song from the single 'Irony', and of all the ClariS songs, this is my favourite.
The beatmap has a custom skin, so please play the map at least once with the skin enabled.
Bubbles:
- 3x (Ayyri)
- 2x (Electoz)
Pops:
- 2x (Electoz)
- 2x (RVMathew)
Qualify:
- 1x (Ayyri), 04/09/2016
Easy, Normal, Advanced, Hard, Attraction
All difficulties arranged and hitsounded by me.
Removed difficultiesMecheman Loves Meruru Now (Mecheman, hitsounded by RVMathew) Removed Mod-34
Queries - Click the box to reveal information about why I have done certain things in the mapset.
1) Hitsounds with possible delay >5ms:
soft-hitfinish.wav
normal-hitfinish.wav
The Hitfinish is from the osu! default skin, therefore ignore the warning about the 5 ms delay.
2) Metadata: why is 俺の妹がこんなに可愛いわけがない not in the source but in the tags?
3) Why does Hard have a lower star rating than 'Attraction', yet have CS5 instead of CS4? That does not make it a good spread?
You should think of 'Hard' and Attraction' as both Hard difficulties; these 2 difficulties were created because these difficulties are my interpretations of how a hard difficulty should be constructed.
- Hard is built around CS5, and very ordered using distance snap, and I use simple yet elegant patterns. I am trying to reintroduce CS5 to "newer players"; by that I mean both new players that have started the game and people who have played the game for a while but have not been exposed to a CS5 hard, especially of this length.
- In addition, the patterns are simpler because some of them would be way too overkill. For example, star patterns are already hard on CS4 in general, so putting it on CS5 would be way too hard in my opinion.
- 'Attraction' is a freehand difficulty with no distance snap, and to compensate for the larger distances, CS4 is used.
I cannot just up the CS to 5, because that would mean I would have to remap it, and shorten the distances between the notes so much that I would end up with another copy of a hard difficulty; it would be way too similar, so what is the point?
4) Why are the last 3 difficulties all AR7, why doesn't each successive difficulty have a higher AR than the last?
Approach rate 7 fits all of the difficulties; I have testplayed the difficulties, hundreds, perhaps even thousands of times. In recent iterations I nerfed the SV of the last 2 difficulties for the final part so it is less daunting to play. There is no rule that stipulates a higher AR for successive difficulties. In addition, if you just mention change AR based on star rating or for the sake of fulfilling a 'spread', if changing AR does not improve the gameplay by a large margin, then there is no need to change it.
5) Why is Kirino in the skin?
She is the best girl in my opinion. I am not saying that the other girls are bad; I just think that Kirino is the best of them all.
6) Why is stack leniency different among the difficulties.
For the last 2 difficulties, I wanted to have a lower stack leniency so I could have a easier time tucking notes underneath sliders, and generally having perfect stacks for cleanliness and to improve the aesthetics.
7) Why does the skin contain 300's? Wouldn't transparent 300's be better and play better since many people play with that and say that it helps with gameplay?
The reason why I have it in the skin is because I feel that the skin would not feel complete if it had invisible 300's, while the 100's, 50's and misses were skinned.
soft-hitfinish.wav
normal-hitfinish.wav
The Hitfinish is from the osu! default skin, therefore ignore the warning about the 5 ms delay.
2) Metadata: why is 俺の妹がこんなに可愛いわけがない not in the source but in the tags?
IamKwaN wrote:The song is loosely related to Oreimo but since it does not appear anywhere in the anime itself (only the single), this can be put in the tags and not the source itself. Since it is loosely related I still have the Oreimo backgrounds and skin.
hello! busy enjoying my holiday xD
Unicode Title: ココロの引力
Romanised Title: Kokoro no Inryoku
Artist: ClariS
Please leave the source empty and move it to the Tags if you insist on putting something irrelevant to the song there. The song does not appear in the anime and is only a track from the single - irony (where irony is the opening of the anime). I hope you know what I mean.
References:
http://puu.sh/paaEJ/626d809f1a.png from http://www.sonymusic.co.jp/artist/clari ... y/SECL-909
http://puu.sh/pabhD/c2bbcc785a.jpg from Back of irony [Limited Edition] (SECL-906~7)
3) Why does Hard have a lower star rating than 'Attraction', yet have CS5 instead of CS4? That does not make it a good spread?
You should think of 'Hard' and Attraction' as both Hard difficulties; these 2 difficulties were created because these difficulties are my interpretations of how a hard difficulty should be constructed.
- Hard is built around CS5, and very ordered using distance snap, and I use simple yet elegant patterns. I am trying to reintroduce CS5 to "newer players"; by that I mean both new players that have started the game and people who have played the game for a while but have not been exposed to a CS5 hard, especially of this length.
- In addition, the patterns are simpler because some of them would be way too overkill. For example, star patterns are already hard on CS4 in general, so putting it on CS5 would be way too hard in my opinion.
- 'Attraction' is a freehand difficulty with no distance snap, and to compensate for the larger distances, CS4 is used.
I cannot just up the CS to 5, because that would mean I would have to remap it, and shorten the distances between the notes so much that I would end up with another copy of a hard difficulty; it would be way too similar, so what is the point?
4) Why are the last 3 difficulties all AR7, why doesn't each successive difficulty have a higher AR than the last?
Approach rate 7 fits all of the difficulties; I have testplayed the difficulties, hundreds, perhaps even thousands of times. In recent iterations I nerfed the SV of the last 2 difficulties for the final part so it is less daunting to play. There is no rule that stipulates a higher AR for successive difficulties. In addition, if you just mention change AR based on star rating or for the sake of fulfilling a 'spread', if changing AR does not improve the gameplay by a large margin, then there is no need to change it.
5) Why is Kirino in the skin?
She is the best girl in my opinion. I am not saying that the other girls are bad; I just think that Kirino is the best of them all.
6) Why is stack leniency different among the difficulties.
For the last 2 difficulties, I wanted to have a lower stack leniency so I could have a easier time tucking notes underneath sliders, and generally having perfect stacks for cleanliness and to improve the aesthetics.
7) Why does the skin contain 300's? Wouldn't transparent 300's be better and play better since many people play with that and say that it helps with gameplay?
The reason why I have it in the skin is because I feel that the skin would not feel complete if it had invisible 300's, while the 100's, 50's and misses were skinned.
Skinning
Backgrounds
Easy: Saori Makishima
Normal: Ayase Aragaki
Advanced: Ruri Gokou (Kuroneko)
Hard: Kirino Kousaka Note: Dream117er touched up the background.
Attraction: Meruru
Hit Numbers
Hit numbers (Done by Me). Added on Mod-39
Hitbursts (Done by Me). Removed at Mod-5, Readded on Mod-6
Score numbers (Done by Me). Added Mod-30, Updated Mod-55
Images
Comboburst. Added on Mod-5, Updated on Mod-20
Section Pass (Done by Me). Added at Mod-5, updated Mod-39.
Section Fail (Done by Me). Finished Added at Mod-5, updated Mod-39.
hitcircle (Done by Me). Added Mod-30, updated Mod-38
Play Warning Arrow - Added Mod-32
Pause Overlay - Added Mod-32, Updated Mod-39
Fail Background - Added Mod-64. Note: I changed the background to a black and white theme; the original was a coloured background.
Followpoint - Added Mod-64. Note: This followpoint is from the default osu! Skin
Sounds
Combobreak (Done by Me). Added Mod-1
Easy: Saori Makishima
Normal: Ayase Aragaki
Advanced: Ruri Gokou (Kuroneko)
Hard: Kirino Kousaka Note: Dream117er touched up the background.
Attraction: Meruru
Hit Numbers
Hit numbers (Done by Me). Added on Mod-39
Hitbursts (Done by Me). Removed at Mod-5, Readded on Mod-6
Score numbers (Done by Me). Added Mod-30, Updated Mod-55
Images
Comboburst. Added on Mod-5, Updated on Mod-20
Section Pass (Done by Me). Added at Mod-5, updated Mod-39.
Section Fail (Done by Me). Finished Added at Mod-5, updated Mod-39.
hitcircle (Done by Me). Added Mod-30, updated Mod-38
Play Warning Arrow - Added Mod-32
Pause Overlay - Added Mod-32, Updated Mod-39
Fail Background - Added Mod-64. Note: I changed the background to a black and white theme; the original was a coloured background.
Followpoint - Added Mod-64. Note: This followpoint is from the default osu! Skin
Sounds
Combobreak (Done by Me). Added Mod-1
Modifications
Mod-1: Uploaded 16/11/2014
Moved to Pending from Works in Progress Section.
Changed mp3 bitrate from 320 kbps to 192 kbps.
Mod-2: Uploaded 08/12/2014
Made changes based on Rizen's suggestions
Mod-3: Uploaded 26/12/2014
Small Changes
Mod-4: Uploaded 02/01/2015
Made changes based on Gray Veyron's suggestions.
General Changes:
Changed Volume settings from 100% to 70%.
Set up a preview point at 00:18:849.
Changed Background resolution to 1366*768.
Changed the tags.
Mod-5: Uploaded 24/1/2015
Made changes based on Fryz3's suggestions.
Mod-6: Uploaded 13/2/2015
Added Difficulty: Mecheman's Hard
Reworked the hitnumbers. Now they are perfectly aligned.
Mod-7: Uploaded 9/3/2015
Partially applied SoGa's mod
Added hitsounding to the hard difficulty.
Tried a new mapping style
Changes to Mecheman's Hard:Reworked
Mod-8: Uploaded 24/3/2015
General changes: Added new hit sounds, so you have to redownload the whole map.
Changed offset to 4090 from 4080 thanks to Momochikun.
Changes to Hard: Rehitsounded, reworked the design, lowered the volume to 60% from 65% and used soft custom (SC:1 and SC:2) hitsounds.
Changes to Mecheman's Hard+: Renamed it to Mecheman's Hard+, added some more hitsounds (I added the clap sounds with Mecheman's permission).
Mod-9: Uploaded 24/3/2015
General Changes: Added whistle hitsounds.
Changes to Hard: Added few more hitsounds.
Changes to Mecheman's Hard+: Added and revamped existing hitsounds.
Mod-10: Uploaded 26/3/2015
General Changes: Made sure timing points are consistent throught whole set.
Changed preview time to 00:18:859 from 00:18:849
Changes to Easy: Reworked and finished. All hitsounds are added. Now it looks clean and has a nice flow to it.
Changes to Hard: Increased slider tick rate from 2 to 4. The side effects are that the taiko convert seems much more fun to play and the hitsounds sound a lot more consistent than before.
Mod-11: Uploaded 27/3/2015
Applied most of SoGa's Mod. Implemented Momochikun's tips into every map.
Changes to Easy: Refined some sliders as it did not fit in with the vocals.
Changes to Normal: Reworked and hitsounded. Increased distance snap to 1.5 and as a result, the star difficulty is really high for this diff.
Changes to Mecheman's Hard+: For the Normal Hitsounds sections, reduced volume from 60% to 50%. Sounds much better than before.
Mod-12: Uploaded 4/4/2015
Work in Progress. Not yet ready for ranking.
Changes to Easy: Made combo changes at every 8 beats.
Changes to Normal: Changed slider velocity from 1.00 to 1.30 and reduced distance snap. Reduced circle size to 3. Made combo changes at every 8 beats.
Mod-13: Uploaded 5/4/2015
Changes based on DahplA's suggestions.
Changes to Hard: For the final 20 seconds, reduced SV multiplier from 1.8 to 1.7, as the distances became too far and too fast for a hard difficulty.
General Changes:
New Colour Scheme.
Combo 1: R: 255 G: 70 B: 255
Combo 2: R: 255 G: 153 B: 35
Combo 3: R: 73 G: 131 B: 255
Combo 4: R: 85 G: 190 B: 0
Changes to Hard: Made new combo's every 8 beats. Made several changes based on DahplA's suggestions.
Mod-14: Uploaded 11/4/2015
Made changes based on Freesongs's Suggestions
General Changes:
Changed Combo 1 Colour from R:255, G:70 and B:255 to R:255, G:100 and R:255
Mod-15: Uploaded 11/4/2015
Updated Mecheman's Hard+, based on DahplA's suggestions.
Mod-16: Uploaded 26/4/2015
Changes based on Gamu's Suggestions
General Changes:
Changed Metadata: Source and Tags
Removed hitsounds: "soft-slidertick3.wav" and "normal-hitwhistle2.wav" as they were unused.
All difficulties: Extended final spinner so length is now from 3:30:859 to 3:38:243 (Previous mod: Spinner ended at 3:38:128). Added point so at 3:38:243 hitsound volume is 5%.
Changes to difficulty: Easy
Changes based on Gamu's suggestions.
Fixed Combo colour discrepancy: Combo 1 (light pink) is now R:255, G:100, B:255.
Changes to difficulty: Normal
Changes based on Gamu's suggestions.
Changes to difficulty: Hard
Changes based on Gamu's suggestions.
Fixed Sliders 7,8,9 at 3:25:320 so now they are symmetrical.
Changes to difficulty: Mecheman's Hard+
Changes based on Gamu's suggestions.
Added hitfinish sounds at 3:14:243, 3:14:590, 3:29:013 and 3:29:359.
Removed hitfinish sound at 3:30:397.
Mod-17: Uploaded 6/5/2015
Removed section-fail.wav
Changed section-fail.png: A more taunting image.
Changes to Difficulty: Normal
Fixed missing hitsound at 00:35:396 (Clap)
Mod-18: Uploaded 17/5/2015
Changes to Difficulty: Hard
Reworked the chorus rhythm at times: 01:06:166 - 01:08:474, 01:13:551 - 01:15:166, 02:05:243 - 02:07:551, 02:12:628 - 02:14:705 and 02:31:78 - 02:59:243. In addition, placement of notes was changed, so flow has been improved significantly. Thanks Mecheman for rhythm changes.
Placement of hitsound additions for the sliders between 01:25:320 - 01:26:243 and 01:27:166 - 01:28:090 were changed because in the previous iteration, the placement of the hitsound additions did not sound right.
Changed note (1) at 01:51:166 to a slider as it improves flow and removes a jump between the next combo
Combined notes (3) and (4) at 01:51:859 to a slider. Removes repetitiveness of hitting single notes.
Made a triplet at 01:52:320 as it sounds better. Added whistle hitsound additions to them.
Added a note at 02:31:090 for flow purposes.
Reworked 02:31:782 - 02:46:551 because it did not fit the vocals properly. Now it fits the beat as well as the vocals.
Added a note at 02:53:243 for flow purposes.
Extended slider at 02:57:166 so it ends at 02:57:628. I removed the note at 02:57:628.
Reworked hitsound additions from 03:08:705 - 03:12:166
Changed note 11 into a slider at 03:26:705.
Reworked 03:27:166 to 03:30:397.
Mod-19: Uploaded 10/6/2015
Changes to Difficulty: Hard
Reduced circle size from 5 to 4.5. This is to maintain consistency with the highest diff [Hard+], and currently, the hard difficulty is quite difficulty considering the bigger jumps near the end and some of the triplets being spaced.
Reworked 00:04:090 to 00:18:397 as it felt low quality, ie. It is not fun playing that section. Now it should sound a lot better.
Mod-20: Uploaded 13/6/2015
Skin: Resized comboburst to 400*600 pixels. Who does not like a bigger image of Kirino?
Changes to difficulty: Hard
Reduced distance snap to 1.0x and increased base slider velocity to 1.80
Full rework. Oh, did I forget to mention that I added a break after the first chorus?
Mod-21: Uploaded 21/6/2015
Changes to difficulty: Easy
Applied hanyuu_nanodesu's changes.
Did a rework.
Changes to difficulty: Normal
Applied hanyuu_nanodesu's changes.
Did a rework.
Mod-22: Uploaded 5/12/2015
New Difficulty Added: Hard-
Mod-23: Uploaded 20/12/2015
Changed 'Mecheman's Hard+' Difficulty Name to 'Mecheman Loves Meruru Now'
Reworked Hard Diff (85% Complete)
Mod-24: Uploaded 21/12/2015
Finished rework on Hard difficulty (hitsounds not done)
Mod-25: Uploaded 27/12/2015
New hitsound pattern. Applied to all difficulties.
Finished touching up all difficulties.
Mod-26: Uploaded 29/12/2015
Fixed Hard-: Silenced sliders (02:49:782 (1), 02:50:705 (3), 02:57:166 (5), 02:58:090 (3)) to emphasize vocals.
Mod-27: Uploaded 3/1/2016
Made changes based on [-AKiTOSHi-]'s changes to all difficulties.
Mod-28: Uploaded 10/1/2016
General: Reverted to only having one background for the whole mapset; reduces file size by a bit. Used a new background at 1366*768
Changes to difficulties: Easy, Normal, Hard-
Made changes based on Electoz's mod.
Fixed hitsounds for all difficulties.
Removed some unused files including hit50g and hit100g
Changes to difficulty: Hard
Removed the break time and added notes as a test.
Mod-29: Uploaded 11/1/2016
Changes to difficulties: Easy, Normal, Hard
Made changes based on Nathan Kiss's mod.
For the hard difficulty, removed objects after 01:17:936.
Mod-30: Uploaded 19/1/2016
- Changed background to a more interesting one
- Added skin elements: Score numbers, and hitcircle.
Changes to difficulty: Easy, Normal, Hard- and Hard
- Fixed Hard- based on Taeyang and Neil Leo's mod. Still applying them on Easy and Normal.
- Did some self modding on the hard difficulty: fixed some patterns, making it easier to look at and made some parts a little bit easier.
Mod-31: Uploaded 6/2/2016
- Reverted back to the old background. Using a new background of Meruru for Mecheman's difficulty
- Removed several assets as they were unused
Changes to difficulty: Easy, Normal, Hard- and Hard
- Reworked Easy and Normal. Fixed Combo colour discrepancy.
- Removed several notes on the Hard- and Hard difficulty. Remade final chorus on Hard difficulty as it did not look good.
Mod-32: Uploaded 13/2/2016
- Added new skin assets: pause-overlay, pause-back, pause-continue, pause-retry, play-warningarrow and play-skip.
Changes to difficulty: Easy, Normal, Hard- and Hard
Made changes based on Reditum and Blackweb's suggestions.
Reworked Normal by simplifying rhythms to ensure a smoother difficulty curve compared to before.
Mod-33: Uploaded 15/2/2016
Changes to difficulty: Normal, Hard-, Hard and Mecheman Likes Meruru Now.
Made changes on both Mokousmoke and Lumin's suggestions.
Also made some changes to Mecheman's difficulty in terms of new combo markers and hitsounding.
Mod-34: Uploaded 26/2/2016
Removed 'Hard' and 'Mecheman Loves Meruru Now' difficulties. The former was removed as I cannot change much without ruining the feel, and the latter is because of the GD's loss of motivation to map.
Renamed Hard- to Hard.
Removed all skinnning assets except for the comboburst. I want to try and improve the skin before reuploading it again.
Mod-35: Uploaded 4/3/2016
Added Hard back again, and added Hard+ (W.r.t Mecheman)
Reverted Hard back to Hard-
Mod-36: Uploaded 6/3/2016
Small updates to 'Hard+ (W.r.t Mecheman)' based on Rizen and Mecheman's feedback
Mod-37: Uploaded 7/3/2016
Small updates to 'Hard+ (W.r.t Mecheman)' Based on a selfmod.
Updated the background. Thanks DreaM117er for touching up the background.
Mod-38: Uploaded 25/3/2016
Made changes to all difficulties based on Shiirn and Tarrasky's suggestions
Readded several skin elements and added default hit numbers.
Added a healthbar image as a test.
Mod-39: Uploaded 26/3/2016
Updated section-pass, section-fail and pause-overlay images
Added hitlighting, approachcircle, hitcircle-overlay images.
Made sure that sliderborder is now 255,255,255
Mod-40: Uploaded 27/3/2016
Metadata:
- Finally removed Mecheman from tags.
Skinning:
- Added sliderfollowcircle and sliderball images as a test.
- Changed combo colours by making them darker to reduce the possibility of the colour being garish
Combo 1: R: 228, G: 73, B: 228
Combo 2: R: 227, G: 149, B: 62
Combo 3: R: 96, G: 140, B: 232
Combo 4: R: 87, G: 166, B: 23
Difficulties:
-Normal: Made changes based on Boruma's Mod
-Hard: Increased volume of 5% timing points to 25%
-Hard+ (W.r.t Mecheman): Increased volume of 5% timing points to 25%
Mod-41: Uploaded 28/3/2016
Skinning:
- Removed Healthbar and the Ki-images, as they did not go well with the skin.
- Removed Sliderfollow circle and related images; again did not go well.
Mod-42: Uploaded 3/4/2016
General:
- Added Mecheman back to tags.
Skinning:
- Fixed inconsistency in combo colours.
Mod-43: Uploaded 12/4/2016
Difficulties: Made changes based on Rizen's suggestions (Take care Rizen)
Mod-44: Uploaded 14/5/2016
Skinning:
- Made the hitcircle 30% transparent for easier gameplay.
Difficulties:
- Easy: Made changes based on Boobs' Suggestions
- Hard-: Did some refining
- Hard: Did some refining
Mod-45: Uploaded 21/5/2016
Skinning:
- Reintroduced different backgrounds again. This time there are 4 new backgrounds with different characters in each background.
Easy: Saori Makishima
Normal: Ayase Aragaki
Hard-: Ruri Gokou (Kuroneko)
Hard+ (W.r.t Mecheman): Meruru
- Put a black outline on the score-numbers set: Allows for easier visibility; currently with no outline, you cannot see the score or combo when part of the background is white.
- Made a small change on the section-pass image.
Difficulties:
Hard-:
-Remove unnecessary timing points
Hard:
- Reworked several sections so it looks better and feels nicer to play.
- Removed unnecessary timing points as it did not work.
Hard+ (W.r.t Mecheman):
- Made some changes based on PhantomHunt3r's suggestions.
- Reworked several sections so it looks better and feels nicer to play.
- Removed unnecessary timing points as it did not work.
Mod-46: Uploaded 22/5/2016
Difficulties:
Normal:
- Made changes based on kolgar's suggestions
Hard-:
- Made changes based on kolgar's suggestions
Hard:
- Made changes based on kolgar's suggestions
Hard+ (W.r.t Mecheman):
- Made changes based on kolgar's suggestions
- Reduced HP drain to 5 so it is much more friendly.
Mod-47: Uploaded 24/5/2016
General:
- Removed Widescreen Support on both 'Hard-' and 'Hard+ (W.r.t Mecheman)' difficulties.
Difficulties:
Hard+ (W.r.t Mecheman):
- Made changes based on Neoskylove's Suggestions.
Mod-48: Uploaded 28/5/2016
General:
- Changed/Added timing points (Changed the volume for these points to 75%) at 00:18:859, 00:33:628, 00:48:397, 01:03:166, 01:47:474, 02:02:243, 02:17:013, 02:24:397, 02:31:782, 03:01:320, 03:16:090 and 03:30:859. This was done for emphasizing the hitfinsh sound a lot more.
Note: This has not been done for the Hard+ difficulty as there are some other edits that have to be done.
Difficulties:
Easy:
- Made changes based on Tatsuyu's suggestions.
Normal:
- Made changes based on Tatsuyu's suggestions.
Hard:
- Made changes based on Rhythm Frienemy's suggestions.
Mod-49: Uploaded 28/5/2016
General:
- Changed offset from 4090 to 397 to prevent unrankable issues (notes/sliders) before the main offset.
- Fixed Kiai Snaps
- Fixed Note Snaps
Mod-50: Uploaded 28/5/2016
Difficulties:
Easy:
- Changed/Added timing points at: 01:17:936 and 02:46:550
Normal:
- Changed/Added timing points at: 01:17:936 and 02:46:550
Hard-:
- Changed/Added timing points at: 01:17:936 and 02:46:550
Hard+ (W.r.t Mecheman)
- Changed/Added timing points at: 01:17:936 and 02:46:550
- 02:41:473 to 02:42:166 and other instances after this point: Changed the rhythm from a 3/4 slider into 2x 1/2 sliders and a note with 1/4 spacing to diversify the rhythm.
- 02:57:166 Reworked the combo so the patterns look a lot better.
Mod-51: Uploaded 17/6/2016
General:
- Moved source to tags, as this is part of the irony single, but the song itself is not in the anime.
Skin:
- Made all score numbers 95% of the original size, so no more collisions and they look a lot better.
- Removed the 'section pass' and 'section fail' text off the respective images as they looked tacky.
Difficulties:
Hard+
- Changed name from Hard+ (W.r.t Mecheman) to Hard+
- Reworked with CS4, down from CS4.5.
- Made changes based on Monstrata's suggestions.
Mod-52: Uploaded 20/6/2016
Difficulties:
Hard+
- Made some fixes thanks to Victorica. Also did a selfmod and polished the map.
- Fixed hitsounds.
Mod-53: Uploaded 4/7/2016
Difficulties:
Hard:
- Restructured 02:42:397 - 02:44:012, and 02:49:781 - 02:51:397 to make the patterns look a lot better.
- From 03:23:473 onwards, remapped this part after lowering the slider velocity multiplier down to 1.2x. This makes the map a lot more friendly to play.
Mod-54: Uploaded 7/7/2016
Difficulties:
Hard:
- Removed the spinner at 02:59:473 and mapped the section. A spinner there would not be easy to recover from.
Hard+:
- Restructured 03:01:320 to 03:03:858, made it a bit more difficult and put a much nicer pattern.
- Restructured 03:23:935 to 03:28:550, made it a lot nicer than before, and improved flow while using difficult patterns as well.
Mod-55: Uploaded 7/7/2016
Skin:
- Fixed the score numbers; made them smaller so there are no collisions with the progress bar.
Difficulties:
Hard:
- Remapped 03:25:320 (1,2,3) as the same pattern was applied on the Hard+ difficulty.
Hard+:
- Remapped 03:16:089 - 03:30:858 with 1.1x slider velocity down from 1.4x, so it would be easier to play. Also Remapped 03:25:320 (1,2,3) as it threw people off.
Mod-56: Uploaded 19/7/2016
Difficulties:
Hard+:
- Based on Doormat's testplay, remapped 03:19:781 - 03:30:397. Improved aesthetics and made jumps a bit more difficult, yet still manageable.
Mod-57: Uploaded 01/08/2016
General:
- New colour scheme. Made the colours a little bit brighter and improved readability.
Combo1 : R:255, G:140, B:26
Combo2 : R:105, G:147, B:233
Combo3 : R:102, G:196, B:26
Combo4 : 232,98,232
SliderBorder : 255,255,255
SliderTrackOverride : 35,35,35
Difficulties:
Easy:
- Made changes based on Spork Lover's suggestions.
Normal:
- Made changes based on Spork Lover's suggestions.
Hard-:
- Made changes based on Spork Lover's suggestions.
- Changed 02:49:781 - 02:51:858 to fit with the music better.
Hard:
- Did a near full remap of the song. Considering that new players may not have had exposure to hard difficulties of this length with CS5, I tried making it more friendly in terms of patterns (removed the star patterns as they stuck out like a sore thumb) and slider velocities.
- 02:31:781 onwards, the slider velocity is at 1.1x instead of 1.2x and above. This will make it easier for players to handle.
- Raised OD from 5 to 7 for testing purposes.
Hard+:
- Made changes based on Spork Lover's suggestions.
Mod-58: Uploaded 02/08/2016
Difficulties:
Hard-:
- Fixed Spacing inconsistency at 03:14:013 (5,1)
Hard:
- Fixed missing hitsounds.
Mod-59: Uploaded 16/08/2016
Difficulties:
Hard+:
- Removed all triples from 03:16:089 and changed them to single 1/2 notes.
- Reduced AR from 8 to 7.
Mod-60: Uploaded 19/08/2016
General:
- Removed unused hitsounds and fixed the hitfinish sounds as they had some audio delay.
- Removed tags: 'Kousaka Kirino'
Difficulties:
Easy:
- Made changes based on Bara-'s suggestions.
Normal:
- Made changes based on Bara-'s suggestions.
Advanced:
- Made changes based on Bara-'s suggestions.
- Renamed to 'Advanced'.
Hard:
- Made changes based on Bara-'s suggestions.
- Removed the break time and mapped it.
Attraction:
- Made changes based on Bara-'s suggestions.
- Renamed to 'Attraction'. This is because the translated title is 'Attraction of the Heart'
Mod-61: Uploaded 25/08/2016
Difficulties:
Normal:
- Did a partial remap, so now most of the notes prioritize the rhythm instead of the vocals, so it is easier for newer players to follow.
Mod-62: Uploaded 28/08/2016
Difficulties:
Attraction:
-Raised Overall Difficulty from 6 to 7
Mod-63: Uploaded 30/08/2016
General:
- Added for a break for kiai at 02:46:089 and added another kiai at 02:46:550
Difficulties:
Easy:
- Made changes based on Ayyri's suggestions
Advanced:
- Made changes based on Ayyri's suggestions
Hard:
- Made changes based on Ayyri's suggestions
Attraction:
- Made changes based on Ayyri's suggestions
Mod-64: Uploaded 31/08/2016
General:
- Refixed the hitfinish sounds as there seemed to be an audio delay.
- Fixed unsnapped kiai times.
Skinning:
- Added followpoint.png
- Added fail-background.png
Easy:
- Made changes based on Electoz's suggestions
Hard:
- Made changes based on Electoz's suggestions
Mod-65: Uploaded 02/09/2016
General:
- Removed 'Mecheman' from Tags.
- Removed all timing points with 75% volume. It was too finnicky to manage.
- Changed sampleset for the final spinner from normal to soft.
Difficulties
Easy:
- Made changes based on Electoz's suggestions
Normal:
- Made changes based on Electoz's suggestions
Advanced:
- Made changes based on Electoz's suggestions
Hard:
- Made changes based on Electoz's suggestions
Attraction:
- Made changes based on Electoz's suggestions
Mod-66: Uploaded 03/09/2016
General
- Fixed the hitsounds
- Got the title text changed so it appears at 00:18:858
Qualified: 04/09/2016
Ranked: 15/09/2016
Moved to Pending from Works in Progress Section.
Changed mp3 bitrate from 320 kbps to 192 kbps.
Mod-2: Uploaded 08/12/2014
Made changes based on Rizen's suggestions
Mod-3: Uploaded 26/12/2014
Small Changes
Mod-4: Uploaded 02/01/2015
Made changes based on Gray Veyron's suggestions.
General Changes:
Changed Volume settings from 100% to 70%.
Set up a preview point at 00:18:849.
Changed Background resolution to 1366*768.
Changed the tags.
Mod-5: Uploaded 24/1/2015
Made changes based on Fryz3's suggestions.
Mod-6: Uploaded 13/2/2015
Added Difficulty: Mecheman's Hard
Reworked the hitnumbers. Now they are perfectly aligned.
Mod-7: Uploaded 9/3/2015
Partially applied SoGa's mod
Added hitsounding to the hard difficulty.
Tried a new mapping style
Changes to Mecheman's Hard:Reworked
Mod-8: Uploaded 24/3/2015
General changes: Added new hit sounds, so you have to redownload the whole map.
Changed offset to 4090 from 4080 thanks to Momochikun.
Changes to Hard: Rehitsounded, reworked the design, lowered the volume to 60% from 65% and used soft custom (SC:1 and SC:2) hitsounds.
Changes to Mecheman's Hard+: Renamed it to Mecheman's Hard+, added some more hitsounds (I added the clap sounds with Mecheman's permission).
Mod-9: Uploaded 24/3/2015
General Changes: Added whistle hitsounds.
Changes to Hard: Added few more hitsounds.
Changes to Mecheman's Hard+: Added and revamped existing hitsounds.
Mod-10: Uploaded 26/3/2015
General Changes: Made sure timing points are consistent throught whole set.
Changed preview time to 00:18:859 from 00:18:849
Changes to Easy: Reworked and finished. All hitsounds are added. Now it looks clean and has a nice flow to it.
Changes to Hard: Increased slider tick rate from 2 to 4. The side effects are that the taiko convert seems much more fun to play and the hitsounds sound a lot more consistent than before.
Mod-11: Uploaded 27/3/2015
Applied most of SoGa's Mod. Implemented Momochikun's tips into every map.
Changes to Easy: Refined some sliders as it did not fit in with the vocals.
Changes to Normal: Reworked and hitsounded. Increased distance snap to 1.5 and as a result, the star difficulty is really high for this diff.
Changes to Mecheman's Hard+: For the Normal Hitsounds sections, reduced volume from 60% to 50%. Sounds much better than before.
Mod-12: Uploaded 4/4/2015
Work in Progress. Not yet ready for ranking.
Changes to Easy: Made combo changes at every 8 beats.
Changes to Normal: Changed slider velocity from 1.00 to 1.30 and reduced distance snap. Reduced circle size to 3. Made combo changes at every 8 beats.
Mod-13: Uploaded 5/4/2015
Changes based on DahplA's suggestions.
Changes to Hard: For the final 20 seconds, reduced SV multiplier from 1.8 to 1.7, as the distances became too far and too fast for a hard difficulty.
General Changes:
New Colour Scheme.
Combo 1: R: 255 G: 70 B: 255
Combo 2: R: 255 G: 153 B: 35
Combo 3: R: 73 G: 131 B: 255
Combo 4: R: 85 G: 190 B: 0
Changes to Hard: Made new combo's every 8 beats. Made several changes based on DahplA's suggestions.
Mod-14: Uploaded 11/4/2015
Made changes based on Freesongs's Suggestions
General Changes:
Changed Combo 1 Colour from R:255, G:70 and B:255 to R:255, G:100 and R:255
Mod-15: Uploaded 11/4/2015
Updated Mecheman's Hard+, based on DahplA's suggestions.
Mod-16: Uploaded 26/4/2015
Changes based on Gamu's Suggestions
General Changes:
Changed Metadata: Source and Tags
Removed hitsounds: "soft-slidertick3.wav" and "normal-hitwhistle2.wav" as they were unused.
All difficulties: Extended final spinner so length is now from 3:30:859 to 3:38:243 (Previous mod: Spinner ended at 3:38:128). Added point so at 3:38:243 hitsound volume is 5%.
Changes to difficulty: Easy
Changes based on Gamu's suggestions.
Fixed Combo colour discrepancy: Combo 1 (light pink) is now R:255, G:100, B:255.
Changes to difficulty: Normal
Changes based on Gamu's suggestions.
Changes to difficulty: Hard
Changes based on Gamu's suggestions.
Fixed Sliders 7,8,9 at 3:25:320 so now they are symmetrical.
Changes to difficulty: Mecheman's Hard+
Changes based on Gamu's suggestions.
Added hitfinish sounds at 3:14:243, 3:14:590, 3:29:013 and 3:29:359.
Removed hitfinish sound at 3:30:397.
Mod-17: Uploaded 6/5/2015
Removed section-fail.wav
Changed section-fail.png: A more taunting image.
Changes to Difficulty: Normal
Fixed missing hitsound at 00:35:396 (Clap)
Mod-18: Uploaded 17/5/2015
Changes to Difficulty: Hard
Reworked the chorus rhythm at times: 01:06:166 - 01:08:474, 01:13:551 - 01:15:166, 02:05:243 - 02:07:551, 02:12:628 - 02:14:705 and 02:31:78 - 02:59:243. In addition, placement of notes was changed, so flow has been improved significantly. Thanks Mecheman for rhythm changes.
Placement of hitsound additions for the sliders between 01:25:320 - 01:26:243 and 01:27:166 - 01:28:090 were changed because in the previous iteration, the placement of the hitsound additions did not sound right.
Changed note (1) at 01:51:166 to a slider as it improves flow and removes a jump between the next combo
Combined notes (3) and (4) at 01:51:859 to a slider. Removes repetitiveness of hitting single notes.
Made a triplet at 01:52:320 as it sounds better. Added whistle hitsound additions to them.
Added a note at 02:31:090 for flow purposes.
Reworked 02:31:782 - 02:46:551 because it did not fit the vocals properly. Now it fits the beat as well as the vocals.
Added a note at 02:53:243 for flow purposes.
Extended slider at 02:57:166 so it ends at 02:57:628. I removed the note at 02:57:628.
Reworked hitsound additions from 03:08:705 - 03:12:166
Changed note 11 into a slider at 03:26:705.
Reworked 03:27:166 to 03:30:397.
Mod-19: Uploaded 10/6/2015
Changes to Difficulty: Hard
Reduced circle size from 5 to 4.5. This is to maintain consistency with the highest diff [Hard+], and currently, the hard difficulty is quite difficulty considering the bigger jumps near the end and some of the triplets being spaced.
Reworked 00:04:090 to 00:18:397 as it felt low quality, ie. It is not fun playing that section. Now it should sound a lot better.
Mod-20: Uploaded 13/6/2015
Skin: Resized comboburst to 400*600 pixels. Who does not like a bigger image of Kirino?
Changes to difficulty: Hard
Reduced distance snap to 1.0x and increased base slider velocity to 1.80
Full rework. Oh, did I forget to mention that I added a break after the first chorus?
Mod-21: Uploaded 21/6/2015
Changes to difficulty: Easy
Applied hanyuu_nanodesu's changes.
Did a rework.
Changes to difficulty: Normal
Applied hanyuu_nanodesu's changes.
Did a rework.
Mod-22: Uploaded 5/12/2015
New Difficulty Added: Hard-
Mod-23: Uploaded 20/12/2015
Changed 'Mecheman's Hard+' Difficulty Name to 'Mecheman Loves Meruru Now'
Reworked Hard Diff (85% Complete)
Mod-24: Uploaded 21/12/2015
Finished rework on Hard difficulty (hitsounds not done)
Mod-25: Uploaded 27/12/2015
New hitsound pattern. Applied to all difficulties.
Finished touching up all difficulties.
Mod-26: Uploaded 29/12/2015
Fixed Hard-: Silenced sliders (02:49:782 (1), 02:50:705 (3), 02:57:166 (5), 02:58:090 (3)) to emphasize vocals.
Mod-27: Uploaded 3/1/2016
Made changes based on [-AKiTOSHi-]'s changes to all difficulties.
Mod-28: Uploaded 10/1/2016
General: Reverted to only having one background for the whole mapset; reduces file size by a bit. Used a new background at 1366*768
Changes to difficulties: Easy, Normal, Hard-
Made changes based on Electoz's mod.
Fixed hitsounds for all difficulties.
Removed some unused files including hit50g and hit100g
Changes to difficulty: Hard
Removed the break time and added notes as a test.
Mod-29: Uploaded 11/1/2016
Changes to difficulties: Easy, Normal, Hard
Made changes based on Nathan Kiss's mod.
For the hard difficulty, removed objects after 01:17:936.
Mod-30: Uploaded 19/1/2016
- Changed background to a more interesting one
- Added skin elements: Score numbers, and hitcircle.
Changes to difficulty: Easy, Normal, Hard- and Hard
- Fixed Hard- based on Taeyang and Neil Leo's mod. Still applying them on Easy and Normal.
- Did some self modding on the hard difficulty: fixed some patterns, making it easier to look at and made some parts a little bit easier.
Mod-31: Uploaded 6/2/2016
- Reverted back to the old background. Using a new background of Meruru for Mecheman's difficulty
- Removed several assets as they were unused
Changes to difficulty: Easy, Normal, Hard- and Hard
- Reworked Easy and Normal. Fixed Combo colour discrepancy.
- Removed several notes on the Hard- and Hard difficulty. Remade final chorus on Hard difficulty as it did not look good.
Mod-32: Uploaded 13/2/2016
- Added new skin assets: pause-overlay, pause-back, pause-continue, pause-retry, play-warningarrow and play-skip.
Changes to difficulty: Easy, Normal, Hard- and Hard
Made changes based on Reditum and Blackweb's suggestions.
Reworked Normal by simplifying rhythms to ensure a smoother difficulty curve compared to before.
Mod-33: Uploaded 15/2/2016
Changes to difficulty: Normal, Hard-, Hard and Mecheman Likes Meruru Now.
Made changes on both Mokousmoke and Lumin's suggestions.
Also made some changes to Mecheman's difficulty in terms of new combo markers and hitsounding.
Mod-34: Uploaded 26/2/2016
Removed 'Hard' and 'Mecheman Loves Meruru Now' difficulties. The former was removed as I cannot change much without ruining the feel, and the latter is because of the GD's loss of motivation to map.
Renamed Hard- to Hard.
Removed all skinnning assets except for the comboburst. I want to try and improve the skin before reuploading it again.
Mod-35: Uploaded 4/3/2016
Added Hard back again, and added Hard+ (W.r.t Mecheman)
Reverted Hard back to Hard-
Mod-36: Uploaded 6/3/2016
Small updates to 'Hard+ (W.r.t Mecheman)' based on Rizen and Mecheman's feedback
Mod-37: Uploaded 7/3/2016
Small updates to 'Hard+ (W.r.t Mecheman)' Based on a selfmod.
Updated the background. Thanks DreaM117er for touching up the background.
Mod-38: Uploaded 25/3/2016
Made changes to all difficulties based on Shiirn and Tarrasky's suggestions
Readded several skin elements and added default hit numbers.
Added a healthbar image as a test.
Mod-39: Uploaded 26/3/2016
Updated section-pass, section-fail and pause-overlay images
Added hitlighting, approachcircle, hitcircle-overlay images.
Made sure that sliderborder is now 255,255,255
Mod-40: Uploaded 27/3/2016
Metadata:
- Finally removed Mecheman from tags.
Skinning:
- Added sliderfollowcircle and sliderball images as a test.
- Changed combo colours by making them darker to reduce the possibility of the colour being garish
Combo 1: R: 228, G: 73, B: 228
Combo 2: R: 227, G: 149, B: 62
Combo 3: R: 96, G: 140, B: 232
Combo 4: R: 87, G: 166, B: 23
Difficulties:
-Normal: Made changes based on Boruma's Mod
-Hard: Increased volume of 5% timing points to 25%
-Hard+ (W.r.t Mecheman): Increased volume of 5% timing points to 25%
Mod-41: Uploaded 28/3/2016
Skinning:
- Removed Healthbar and the Ki-images, as they did not go well with the skin.
- Removed Sliderfollow circle and related images; again did not go well.
Mod-42: Uploaded 3/4/2016
General:
- Added Mecheman back to tags.
Skinning:
- Fixed inconsistency in combo colours.
Mod-43: Uploaded 12/4/2016
Difficulties: Made changes based on Rizen's suggestions (Take care Rizen)
Mod-44: Uploaded 14/5/2016
Skinning:
- Made the hitcircle 30% transparent for easier gameplay.
Difficulties:
- Easy: Made changes based on Boobs' Suggestions
- Hard-: Did some refining
- Hard: Did some refining
Mod-45: Uploaded 21/5/2016
Skinning:
- Reintroduced different backgrounds again. This time there are 4 new backgrounds with different characters in each background.
Easy: Saori Makishima
Normal: Ayase Aragaki
Hard-: Ruri Gokou (Kuroneko)
Hard+ (W.r.t Mecheman): Meruru
- Put a black outline on the score-numbers set: Allows for easier visibility; currently with no outline, you cannot see the score or combo when part of the background is white.
- Made a small change on the section-pass image.
Difficulties:
Hard-:
-Remove unnecessary timing points
Hard:
- Reworked several sections so it looks better and feels nicer to play.
- Removed unnecessary timing points as it did not work.
Hard+ (W.r.t Mecheman):
- Made some changes based on PhantomHunt3r's suggestions.
- Reworked several sections so it looks better and feels nicer to play.
- Removed unnecessary timing points as it did not work.
Mod-46: Uploaded 22/5/2016
Difficulties:
Normal:
- Made changes based on kolgar's suggestions
Hard-:
- Made changes based on kolgar's suggestions
Hard:
- Made changes based on kolgar's suggestions
Hard+ (W.r.t Mecheman):
- Made changes based on kolgar's suggestions
- Reduced HP drain to 5 so it is much more friendly.
Mod-47: Uploaded 24/5/2016
General:
- Removed Widescreen Support on both 'Hard-' and 'Hard+ (W.r.t Mecheman)' difficulties.
Difficulties:
Hard+ (W.r.t Mecheman):
- Made changes based on Neoskylove's Suggestions.
Mod-48: Uploaded 28/5/2016
General:
- Changed/Added timing points (Changed the volume for these points to 75%) at 00:18:859, 00:33:628, 00:48:397, 01:03:166, 01:47:474, 02:02:243, 02:17:013, 02:24:397, 02:31:782, 03:01:320, 03:16:090 and 03:30:859. This was done for emphasizing the hitfinsh sound a lot more.
Note: This has not been done for the Hard+ difficulty as there are some other edits that have to be done.
Difficulties:
Easy:
- Made changes based on Tatsuyu's suggestions.
Normal:
- Made changes based on Tatsuyu's suggestions.
Hard:
- Made changes based on Rhythm Frienemy's suggestions.
Mod-49: Uploaded 28/5/2016
General:
- Changed offset from 4090 to 397 to prevent unrankable issues (notes/sliders) before the main offset.
- Fixed Kiai Snaps
- Fixed Note Snaps
Mod-50: Uploaded 28/5/2016
Difficulties:
Easy:
- Changed/Added timing points at: 01:17:936 and 02:46:550
Normal:
- Changed/Added timing points at: 01:17:936 and 02:46:550
Hard-:
- Changed/Added timing points at: 01:17:936 and 02:46:550
Hard+ (W.r.t Mecheman)
- Changed/Added timing points at: 01:17:936 and 02:46:550
- 02:41:473 to 02:42:166 and other instances after this point: Changed the rhythm from a 3/4 slider into 2x 1/2 sliders and a note with 1/4 spacing to diversify the rhythm.
- 02:57:166 Reworked the combo so the patterns look a lot better.
Mod-51: Uploaded 17/6/2016
General:
- Moved source to tags, as this is part of the irony single, but the song itself is not in the anime.
Skin:
- Made all score numbers 95% of the original size, so no more collisions and they look a lot better.
- Removed the 'section pass' and 'section fail' text off the respective images as they looked tacky.
Difficulties:
Hard+
- Changed name from Hard+ (W.r.t Mecheman) to Hard+
- Reworked with CS4, down from CS4.5.
- Made changes based on Monstrata's suggestions.
Mod-52: Uploaded 20/6/2016
Difficulties:
Hard+
- Made some fixes thanks to Victorica. Also did a selfmod and polished the map.
- Fixed hitsounds.
Mod-53: Uploaded 4/7/2016
Difficulties:
Hard:
- Restructured 02:42:397 - 02:44:012, and 02:49:781 - 02:51:397 to make the patterns look a lot better.
- From 03:23:473 onwards, remapped this part after lowering the slider velocity multiplier down to 1.2x. This makes the map a lot more friendly to play.
Mod-54: Uploaded 7/7/2016
Difficulties:
Hard:
- Removed the spinner at 02:59:473 and mapped the section. A spinner there would not be easy to recover from.
Hard+:
- Restructured 03:01:320 to 03:03:858, made it a bit more difficult and put a much nicer pattern.
- Restructured 03:23:935 to 03:28:550, made it a lot nicer than before, and improved flow while using difficult patterns as well.
Mod-55: Uploaded 7/7/2016
Skin:
- Fixed the score numbers; made them smaller so there are no collisions with the progress bar.
Difficulties:
Hard:
- Remapped 03:25:320 (1,2,3) as the same pattern was applied on the Hard+ difficulty.
Hard+:
- Remapped 03:16:089 - 03:30:858 with 1.1x slider velocity down from 1.4x, so it would be easier to play. Also Remapped 03:25:320 (1,2,3) as it threw people off.
Mod-56: Uploaded 19/7/2016
Difficulties:
Hard+:
- Based on Doormat's testplay, remapped 03:19:781 - 03:30:397. Improved aesthetics and made jumps a bit more difficult, yet still manageable.
Mod-57: Uploaded 01/08/2016
General:
- New colour scheme. Made the colours a little bit brighter and improved readability.
Combo1 : R:255, G:140, B:26
Combo2 : R:105, G:147, B:233
Combo3 : R:102, G:196, B:26
Combo4 : 232,98,232
SliderBorder : 255,255,255
SliderTrackOverride : 35,35,35
Difficulties:
Easy:
- Made changes based on Spork Lover's suggestions.
Normal:
- Made changes based on Spork Lover's suggestions.
Hard-:
- Made changes based on Spork Lover's suggestions.
- Changed 02:49:781 - 02:51:858 to fit with the music better.
Hard:
- Did a near full remap of the song. Considering that new players may not have had exposure to hard difficulties of this length with CS5, I tried making it more friendly in terms of patterns (removed the star patterns as they stuck out like a sore thumb) and slider velocities.
- 02:31:781 onwards, the slider velocity is at 1.1x instead of 1.2x and above. This will make it easier for players to handle.
- Raised OD from 5 to 7 for testing purposes.
Hard+:
- Made changes based on Spork Lover's suggestions.
Mod-58: Uploaded 02/08/2016
Difficulties:
Hard-:
- Fixed Spacing inconsistency at 03:14:013 (5,1)
Hard:
- Fixed missing hitsounds.
Mod-59: Uploaded 16/08/2016
Difficulties:
Hard+:
- Removed all triples from 03:16:089 and changed them to single 1/2 notes.
- Reduced AR from 8 to 7.
Mod-60: Uploaded 19/08/2016
General:
- Removed unused hitsounds and fixed the hitfinish sounds as they had some audio delay.
- Removed tags: 'Kousaka Kirino'
Difficulties:
Easy:
- Made changes based on Bara-'s suggestions.
Normal:
- Made changes based on Bara-'s suggestions.
Advanced:
- Made changes based on Bara-'s suggestions.
- Renamed to 'Advanced'.
Hard:
- Made changes based on Bara-'s suggestions.
- Removed the break time and mapped it.
Attraction:
- Made changes based on Bara-'s suggestions.
- Renamed to 'Attraction'. This is because the translated title is 'Attraction of the Heart'
Mod-61: Uploaded 25/08/2016
Difficulties:
Normal:
- Did a partial remap, so now most of the notes prioritize the rhythm instead of the vocals, so it is easier for newer players to follow.
Mod-62: Uploaded 28/08/2016
Difficulties:
Attraction:
-Raised Overall Difficulty from 6 to 7
Mod-63: Uploaded 30/08/2016
General:
- Added for a break for kiai at 02:46:089 and added another kiai at 02:46:550
Difficulties:
Easy:
- Made changes based on Ayyri's suggestions
Advanced:
- Made changes based on Ayyri's suggestions
Hard:
- Made changes based on Ayyri's suggestions
Attraction:
- Made changes based on Ayyri's suggestions
Mod-64: Uploaded 31/08/2016
General:
- Refixed the hitfinish sounds as there seemed to be an audio delay.
- Fixed unsnapped kiai times.
Skinning:
- Added followpoint.png
- Added fail-background.png
Easy:
- Made changes based on Electoz's suggestions
Hard:
- Made changes based on Electoz's suggestions
Mod-65: Uploaded 02/09/2016
General:
- Removed 'Mecheman' from Tags.
- Removed all timing points with 75% volume. It was too finnicky to manage.
- Changed sampleset for the final spinner from normal to soft.
Difficulties
Easy:
- Made changes based on Electoz's suggestions
Normal:
- Made changes based on Electoz's suggestions
Advanced:
- Made changes based on Electoz's suggestions
Hard:
- Made changes based on Electoz's suggestions
Attraction:
- Made changes based on Electoz's suggestions
Mod-66: Uploaded 03/09/2016
General
- Fixed the hitsounds
- Got the title text changed so it appears at 00:18:858
Ranked: 15/09/2016
Thank you for your Help!Mecheman - Suggestions and Former Guest Difficulty.
Ayyri - Mod + 3 Bubbles + Qualify
Electoz - 2 Mods + 2 Pops + 2 Bubbles
Okorin - Changing title text.
IamKwaN - Metadata Check.
Rizen - 2 Mods + Star.
Cerulean Veyron - Mod + Star.
Fryz3 - Mod.
SoGa - Mod.
DahplA - Mod.
Freesongs - Mod.
Gamu - Mod.
hanyuu_nanodesu - Mod + Testplay.
neonat - Mod.
dqs01733 - Mod.
Hendrix89 - Mod.
i hate pp - Mod.
Akitoshi - Mod.
Nathan Kiss - Mod + Testplay.
Taeyang - Mod.
Neil Leo - Mod + Star.
Happyrocket88 - Mod.
Reditum - Mod.
Blackweb - Mod.
Mokousmoke - Mod.
Lumin - Mod.
Shiirn - Mod + Testplay.
Tarrasky - Mod.
Boruma - Mod.
Boobs - Mod.
PhantomHunt3r - Mod.
kolgar - Mod.
Neoskylove - Mod.
Rhythm Frienemy - Mod.
Tatsuyu - Mod.
Monstrata - Mod.
Spork Lover - Mod.
Bara- - Mod.
P A N - Testplay.
Momoka - Testplay.
Doormat - Testplay.
Ikaros - Testplay.
Halfslashed - Testplay.
Net0- Testplay.
DreaM117er - Background Touch-up (Hard) and Skin Checks
TheOnlyLeon - Suggestions and 2nd offset change (397).
Battle - Suggestions.
Victorica - Suggestions.
Momochikun - 1st Offset change (4090), Suggestions.
-Teina- - Star.
-Nishiki- - Star.
Mijii - Star.
6th - 3 Stars.
Ayyri - Mod + 3 Bubbles + Qualify
Electoz - 2 Mods + 2 Pops + 2 Bubbles
Okorin - Changing title text.
IamKwaN - Metadata Check.
Rizen - 2 Mods + Star.
Cerulean Veyron - Mod + Star.
Fryz3 - Mod.
SoGa - Mod.
DahplA - Mod.
Freesongs - Mod.
Gamu - Mod.
hanyuu_nanodesu - Mod + Testplay.
neonat - Mod.
dqs01733 - Mod.
Hendrix89 - Mod.
i hate pp - Mod.
Akitoshi - Mod.
Nathan Kiss - Mod + Testplay.
Taeyang - Mod.
Neil Leo - Mod + Star.
Happyrocket88 - Mod.
Reditum - Mod.
Blackweb - Mod.
Mokousmoke - Mod.
Lumin - Mod.
Shiirn - Mod + Testplay.
Tarrasky - Mod.
Boruma - Mod.
Boobs - Mod.
PhantomHunt3r - Mod.
kolgar - Mod.
Neoskylove - Mod.
Rhythm Frienemy - Mod.
Tatsuyu - Mod.
Monstrata - Mod.
Spork Lover - Mod.
Bara- - Mod.
P A N - Testplay.
Momoka - Testplay.
Doormat - Testplay.
Ikaros - Testplay.
Halfslashed - Testplay.
Net0- Testplay.
DreaM117er - Background Touch-up (Hard) and Skin Checks
TheOnlyLeon - Suggestions and 2nd offset change (397).
Battle - Suggestions.
Victorica - Suggestions.
Momochikun - 1st Offset change (4090), Suggestions.
-Teina- - Star.
-Nishiki- - Star.
Mijii - Star.
6th - 3 Stars.