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ClariS - Kokoro no Inryoku

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Topic Starter
RVMathew

Gamu wrote:

hello! sorry for the delay... Do not worry about that

[ General]
  1. Works In Progress/Help ⇒ Pending Beatmaps When Uploaded I will move it.
    Please move the forum
  2. Found unused .wav files: "soft-slidertick3.wav" and "normal-hitwhistle2.wav". You must delete them. Fixed
  3. Inconsistency in combo colours: Easy diff is different from other diffs, so you might want to unify this combo colors. Fixed
  4. Source: 俺の妹がこんなに可愛いわけがない。
    I'd like to recommend that you change to Japanese source. It is the correct. Done
  5. Tags: Clara Alice Fixed
    Add they name. ClariS is unit name.
  6. Disable the "Widescreen Support". It doesn't work in this mapset. Fixed

[ Easy]
  1. Difficulty setting is a little low. Please change to HP2 and OD2. Fixed
  2. 01:58:551 (1) - Add a soft-hitfinish! Fixed
  3. 02:39:166 (1) - Placement and looks is bad. Please try to create like this slider~Fixed
  4. 02:44:705 (3) - You can create a beautiful slider. Fixed
  5. 02:48:397 (3) - ^ Fixed
  6. 03:17:936 (2) - spacing error. It should be 1.06~1.14x Fixed
  7. 03:38:233 (T) - this green line is unsnapped. snap to 03:38:243. Also I'd like to recommend that you change the volume to 5%. Fixed and I made the change to every difficulty for consistency. Sounds nicer.

[ Normal]
  1. Difficulty setting is a little low. Please change to OD4. Fixed
  2. 01:55:551 (3) - Arrow is hidden. Readability is important in normal diff, so please change the placement. Fixed. Redesigned that area and the beats after that to make it more clean.
  3. 02:07:551 (4,5) - This rhythm is difficult to understand. Please try changing the slider (5) to circle (02:08:243) Fixed
  4. 02:37:090 (4,5) - ^Fixed
  5. 02:44:243 (2,3) - ^Fixed
  6. 02:51:859 (3,4) - ^Fixed
  7. 02:53:474 (1,2) - ^Fixed

[ Hard]
  1. Difficulty setting is a little high. Please change to HP5 and CS4. Changed HP Drain to 5. CS will be at 5 for the time being, because when I put it to CS4, it does not feel right; it does not clean and it looks too compressed.
  2. 01:09:859 (X) - Add a circle! Fixed
  3. 02:38:474 (X) - ^ Fixed
  4. 03:01:320 (1,2,3,4,5,6,7,8) - It is so difficult to read the rhythm in hard level. Don't stacking!Fixed and only stacked notes 1 and 5.

[ Mecheman's Hard+]
  1. 01:03:166 (1) - Add a soft-hitfinish at the start point! Fixed on behalf of Mecheman
  2. 02:02:243 (1) - ^ Fixed on behalf of Mecheman
  3. 02:29:936 (1) - Maybe this slider is not permitted. It is not possible to read the flow of the slider ball...Fixed by Mecheman.

Sorry for short modding ;w; Either that means that you did not find anything wrong with the rest of the beatmaps, or there were a lot of problems and it would have been a pain to go through all of them. I hope it is the former lol.
Good luck! Thanks.
rhalp10

Sorry My Queue For STDHas Been Closed I Can't Handle That Mode Anymore .. :(
Topic Starter
RVMathew

rhalp10 wrote:


Sorry My Queue For STDHas Been Closed I Can't Handle That Mode Anymore .. :(
That is fine. Don't worry about it.
micchi_chi
Hey, I got bored xD
originally coming from your modding Q...
Maybe you can mod my map in return : https://osu.ppy.sh/s/322414

[General]
  1. I don't think you really need to add kiai here 03:16:090 maybe if you want, you just have to turn the kiai on and turn it off again after that so the stars would just pop up to avoid too much kiai.
  2. Maybe you better put the audio preview before the chorus like here 01:02:705 or here 02:01:782 but it's up to you

[Easy]
  1. There's a DS problem, maybe you can fix it.
  2. 00:09:166 (2,5) - Stack them? for neater look.
  3. 00:11:474 (1) - Actually, ending this slider on blue tick causing a polarity problem... I think it can't be helped since you are following the vocal, but maybe you can change it by following the background sound instead...
  4. 01:34:551 (2) - Adjust the shape more so the tick would fall on the pointy part...
  5. 02:11:936 (3) - Same polarity problem, maybe just end it on white tick just like what you did on the previous part, like this 01:05:474 (3) - or 01:12:859 (4) - will do just fine.
  6. 02:12:859 (1,4) - Stack the heads properly, again for neater looks.
  7. 02:55:782 (3) - Again, just end it on white tick
  8. Basically a good map, almost nothing to mod because you actually follow the rhythm well. But I think you must improve your blanket for neater looks, use approach circle as a guide. Most of your blankets, like this 00:20:243 (2,3) - or 00:27:628 (2,3) - or 03:21:628 (2,1) - and many more are imperfect, so you better fix them.

[Normal]
  1. Almost look like Hard in first glance o-o maybe this should be Normal+
  2. Still, a DS problem, fix it.
  3. 00:07:320 (1) - Why the lonesome combo? You don't change the SV right? don't need to NC right after.
  4. 00:11:474 (1,2) - Switch these two places. http://puu.sh/ilK73/7b29deb6eb.jpg Would follow the rhythm better.
  5. 00:29:936 (1) - Extend the spinner here 00:33:166 and add a clap hitsound maybe?
  6. 00:39:397 (5) - Move this to behind 00:40:090 (7) - so it looks like this http://puu.sh/ilKfR/c70daf142e.jpg it'll follow the vocal better.
  7. 00:44:936 (2,3) - Switch place again, follow the vocal. http://puu.sh/ilKiT/7cd32ebd1c.jpg
  8. 00:45:859 (4) - Move this behind 00:46:551 (6) - http://puu.sh/ilKlR/d8790dcb2e.jpg
  9. 01:44:936 (1) - Unnecessary spinner, kinda out of place, just map this part.
  10. 03:03:166 (5,6) - Delete (5), move (6) 1/2 tick forward and add a reverse, will fit better I think. http://puu.sh/ilKys/fd56340700.jpg
  11. 03:09:859 (5) - Add a reverse? there's a pretty big sound here 03:10:320
  12. Pretty good as well ^^, just need some improvement, again, in placing. Ah, and some note: I know it's better to start a slider on white tick, but if there's vocal that support, you can add slider at red tick to follow it; there are plenty in this song.

[Hard]
  1. Circle size from 3 (in Normal) to 4.5 is a pretty big jump in diff, why don't just use CS 4? It's not comfortable to play with too small CS as well.
  2. 00:06:859 Add a note here for better polarity? :3
  3. 00:20:936 (8,12) - Stack properly~
  4. 01:25:320 (1,2,3) - This don't seem to fit well at the part, just keep the notes on white and red tick for this instrumental part.
  5. No break? A break here is actually pretty good 02:17:013 You need some break to adjust position, especially for mouse player (like me x-x)
  6. Yeah, you're right, this is almost like old map, but better. I don't really like this kind of map so I can't really mod it; but that doesn't mean your map is bad, it's good, I have to say :D but you need to improve your placement, again ^^

I'll end my mod here, I think the other Hard is not my type as well xD
Good luck~ :3
Topic Starter
RVMathew

hanyuu_nanodesu wrote:

Hey, I got bored xD
originally coming from your modding Q...
Maybe you can mod my map in return : https://osu.ppy.sh/s/322414

[General]
  1. I don't think you really need to add kiai here 03:16:090 maybe if you want, you just have to turn the kiai on and turn it off again after that so the stars would just pop up to avoid too much kiai. I did quick bursts of kiai for that moment. Thanks for that.
  2. Maybe you better put the audio preview before the chorus like here 01:02:705 or here 02:01:782 but it's up to you. Changed to the former time.

[Easy]
  1. There's a DS problem, maybe you can fix it.
  2. 00:09:166 (2,5) - Stack them? for neater look. For easy difficulties, there is no stacking
  3. 00:11:474 (1) - Actually, ending this slider on blue tick causing a polarity problem... I think it can't be helped since you are following the vocal, but maybe you can change it by following the background sound instead... Fixed
  4. 01:34:551 (2) - Adjust the shape more so the tick would fall on the pointy part...
  5. 02:11:936 (3) - Same polarity problem, maybe just end it on white tick just like what you did on the previous part, like this 01:05:474 (3) - or 01:12:859 (4) - will do just fine. Fixed
  6. 02:12:859 (1,4) - Stack the heads properly, again for neater looks. For easy difficulties, there is no stacking
  7. 02:55:782 (3) - Again, just end it on white tick Fixed
  8. Basically a good map, almost nothing to mod because you actually follow the rhythm well. But I think you must improve your blanket for neater looks, use approach circle as a guide. Most of your blankets, like this 00:20:243 (2,3) - or 00:27:628 (2,3) - or 03:21:628 (2,1) - and many more are imperfect, so you better fix them. Fixed

[Normal]
  1. Almost look like Hard in first glance o-o maybe this should be Normal+ I do not know why this difficulty is rated so high.
  2. Still, a DS problem, fix it. Fixed
  3. 00:07:320 (1) - Why the lonesome combo? You don't change the SV right? don't need to NC right after. Oversight. Fixed
  4. 00:11:474 (1,2) - Switch these two places. http://puu.sh/ilK73/7b29deb6eb.jpg Would follow the rhythm better. Fixed
  5. 00:29:936 (1) - Extend the spinner here 00:33:166 and add a clap hitsound maybe? According to a previous modder [SoGa], he said that there should be at least a break of 2 beats for a spinner. Therefore there is no change.
  6. 00:39:397 (5) - Move this to behind 00:40:090 (7) - so it looks like this http://puu.sh/ilKfR/c70daf142e.jpg it'll follow the vocal better. Fixed
  7. 00:44:936 (2,3) - Switch place again, follow the vocal. http://puu.sh/ilKiT/7cd32ebd1c.jpg Fixed
  8. 00:45:859 (4) - Move this behind 00:46:551 (6) - http://puu.sh/ilKlR/d8790dcb2e.jpg Fixed
  9. 01:44:936 (1) - Unnecessary spinner, kinda out of place, just map this part.
  10. 03:03:166 (5,6) - Delete (5), move (6) 1/2 tick forward and add a reverse, will fit better I think. http://puu.sh/ilKys/fd56340700.jpg
  11. 03:09:859 (5) - Add a reverse? there's a pretty big sound here 03:10:320 Fixed that area. This area is probably the reason why my star difficulty is overrated.
  12. Pretty good as well ^^, just need some improvement, again, in placing. Ah, and some note: I know it's better to start a slider on white tick, but if there's vocal that support, you can add slider at red tick to follow it; there are plenty in this song.

[Hard]
  1. Circle size from 3 (in Normal) to 4.5 is a pretty big jump in diff, why don't just use CS 4? It's not comfortable to play with too small CS as well. I started with cs 5, because with cs4 it felt too cluttered and really easy. Cs 5 was too much of a hassle so I decided to settle on cs 4.5.
  2. 00:06:859 Add a note here for better polarity? :3 Does not fit
  3. 00:20:936 (8,12) - Stack properly~ Changed in remake. There is no stack there.
  4. 01:25:320 (1,2,3) - This don't seem to fit well at the part, just keep the notes on white and red tick for this instrumental part. Changed in remake.
  5. No break? A break here is actually pretty good 02:17:013 You need some break to adjust position, especially for mouse player (like me x-x) Did a break at 01:17:936. I did not put a break at 02:17:013 because this is mapped differently to the rest of the song, and I really wanted to map it.
  6. Yeah, you're right, this is almost like old map, but better. I don't really like this kind of map so I can't really mod it; but that doesn't mean your map is bad, it's good, I have to say :D but you need to improve your placement, again ^^ Fixed a lot of stuff.
    I did a full remake of hard, so most of the stuff you mentioned does not apply here :(.
I'll end my mod here, I think the other Hard is not my type as well xD
Good luck~ :3
micchi_chi
Hi, requested test play

Damn score

uhh, dat misses >.<

Asking me to testplay is like telling me to mod according to my taste, so this is what I think
  1. I don't like small circles (CS>4)
  2. I can see that sometimes the blankets are imperfect and there are some overlaps, it looks untidy
  3. I don't really like double triplets. Like this http://puu.sh/iqDwV/09cab373a9.jpg got a lot of 100 there.
  4. A slider like this 00:58:321 (8) - don't seem to fit the vocal. Use it for wiggle sound.
  5. 01:02:243 (7) - This slider sounds weird... A note here 01:01:090 followed by a spinner would be better...
  6. And I don't like this kind of rhythm 02:17:705 (5,6) - nothing wrong, just disliked it. Missed there.
  7. And damn that speed up at end >.< Missed a lot there xD
  8. 02:54:743 (5,6,7,8) - Combo breaker for me. The rhythm is kinda weird, four time stream, tricky for me. Plus the shape make it even harder.
That's all, no kudos.
Good luck
Topic Starter
RVMathew

hanyuu_nanodesu wrote:

Hi, requested test play

Damn score

uhh, dat misses >.<

Asking me to testplay is like telling me to mod according to my taste, so this is what I think
  1. I don't like small circles (CS>4) I like small circles. The return of CS4+ Hard difficulties are imminent.
  2. I can see that sometimes the blankets are imperfect and there are some overlaps, it looks untidy Fixing that at the moment.
  3. I don't really like double triplets. Like this http://puu.sh/iqDwV/09cab373a9.jpg got a lot of 100 there.
  4. A slider like this 00:58:321 (8) - don't seem to fit the vocal. Use it for wiggle sound. Extended the slider by 1 tick and it seems to be better than before.
  5. 01:02:243 (7) - This slider sounds weird... A note here 01:01:090 followed by a spinner would be better... Fixed and applied it at another location. Amazingly all my difficulties have the same amount of sliders now.
  6. And I don't like this kind of rhythm 02:17:705 (5,6) - nothing wrong, just disliked it. Missed there. Tried to employ variety between double notes and the slider.
  7. And damn that speed up at end >.< Missed a lot there xD I did that on purpose, since I like to speed up the slider velocity around 40% from the finish.
  8. 02:54:743 (5,6,7,8) - Combo breaker for me. The rhythm is kinda weird, four time stream, tricky for me. Plus the shape make it even harder. Changed Shape
That's all, no kudos. Thanks for testplay. It seems to me that the rework has worked.
Good luck
Topic Starter
RVMathew
Next Update: Mod-21

Should have all of the first 3 difficulties fixed. Will be work in progress.

Edit (3 Difficulties have been updated).
neonat
Easy

Starting should have some more hitsounds used
00:09:166 (7,8) - could blanket nicely
00:09:628 (8,9) - avoid this rhythm in Easy, end the slider at 00:10:090 for a more constant and basic rhythm
00:08:243 (6) - NC
00:22:551 (1) - weird shape, but at least make it more symmetrical?
00:52:551 (2,3) - the blanket isn't perfect, first section of 00:52:551 (2) before the first bend could be more horizontal like the other end
00:56:705 (2) - I don't recommend this, slider shape is scrunched up, slider body is hidden. Applies to other sliders like 00:44:705 (1) and 02:58:090 (1)
01:43:320 (5) - whistle on the slider start sounds out of place, not something you usually do to be honest
01:56:243 (3) - no clap?
02:09:628 (1) - would be better having the shape more even
02:52:090 (3) - whistle on the middle section on the repeat sounds off
02:55:320 (2) - having clap and whistle like this should either happen more consistently or not at all, because the basis for this isn't obvious and sounds random
03:01:320 (1) - a better shape other than this would be nice
03:16:090 (1) - a nicer curve would be better
03:19:782 (1,2) - could blanket better

implementation of whistles could be better, right angled sliders used here are odd because they are surrounded by curved ones most of the time.

Good Luck
dqs01733
m4m

[Easy]
  1. 00:06:397 (4) - copy paste next slider shape, doesnt really look that good with two sliders side by side with different shapes. would also blanket which looks cleaner.
    00:07:320 (5) - nc
  2. 00:11:474 (1) - I don't think it's any different from previous verse, I think you should map this instead
    00:14:705 (2,1) - swap nc to follow vocals, I think thats better because easy-normal generally map after vocals over percussion so might aswell nc accordingly. there are more like these but you can find them
  3. 00:26:243 (1,3) - these are curved a bit too much, the blanketing is weird because of it and i think it'd look better straightened out just a little little bit
  4. 00:39:628 (5) - fix like this http://puu.sh/iNMwk.jpg
  5. 00:46:090 (3) - also excessively curved, you should try to make the borders of the circle have equal distance to the sliderborders http://puu.sh/iNMyZ.jpg
  6. 00:56:705 (2) - might be hard to play for newer players, sliders that pushes the flow so much like this is generally only used in insane or higher
  7. 01:05:013 (2) - move up one box (4 pixels)
  8. 01:06:397 (4) - move this one up a bit looks better imo
  9. 01:14:705 (1) - unnecessary nc
  10. 01:56:243 (3) - clap
[Normal]
  1. 00:09:166 (3,4) - doesnt flow well from previous slider, try this 00:09:166 (3,4) -
  2. 00:11:474 (1,2,3,4,5,6) - this whole rhythm is too difficult compared to previously imo, you had mostly 1/1 and 3/4 before and now theres a lot of 1/2 which can be overwhelming, or map the beggining with this rhythm, as long as its consistent
    00:14:705 (7,1) - excessively curved
  3. 00:16:551 (2,3,4) - try placing like this, flows nicer and (2) isnt so close to previous slider http://puu.sh/iNNc3.jpg
  4. 00:53:705 (6) - can place 1/1 slider here instead to follow held sound of vocal
  5. 00:24:628 (4,5,6) - ctrl+h flows better, but you need to adjust next objects a bit
  6. 00:34:782 (4) - center red anchor point and curve less looks better
  7. 00:53:705 (6) - can place 1/1 slider here instead to follow held sound of vocal
  8. 01:08:705 (4) - curve less
  9. 01:12:397 (4) -
  10. 01:56:243 (4) - clap
  11. 02:57:166 (7,1) - swap nc
  12. 03:21:628 (6) - you should never have more than one repeat unless its 1/4 sliders in hards or higher, no one ever uses more than 1 for longer slider in modern maps, so players naturally move away from the slider after the first repeat and so they will break.
  13. 03:27:859 (4) - previous pattern doesnt flow well into this, you can just ctrl+h 03:27:859 (4,5,6,7,8,9,10) -
[Hard]
  1. 00:03:628 - I think you should map this whole section with a slower sv, and slightly smaller spacing, because right now its keeping the same momentum as 00:18:859 - even though is a lot calmer.
  2. 00:08:243 (2) - curve less
  3. 00:13:320 (6) - not very good blanket
  4. 00:14:705 (9) - copy paste 00:15:628 (2) - slider shape and ctrl+h+j
  5. 00:21:166 (9) - curve less
  6. 02:09:166 (10) - kinda confusing stacked under triplet, easier to read if you stack under previous slider
  7. 02:17:705 (5,6) - stack looks better and more comfortable to play, i dont think there should be movement like this on doubles. doubles are actually difficult enough to play because its harder to keep rhythm on them, and doubles are pretty new to people playing hard diffs, so make them moving only makes them more annoying. there are more like these that i think you should fix.
  8. 02:17:013 - same as first point, this section is a breakdown and should be slower
  9. 02:54:166 (2,4,5) - overlap, move up 02:54:628 (4,5) -
  10. 03:12:397 (1,2,3) - theres too much momentum in this pattern, notice how your cursor moves at pretty constant speed until you come to this where it has to speed up a lot without any change in music I think you should just follow the rhythm and melody.
  11. 03:19:782 (1) - stack sliderend on previous slider looks better
  12. 03:29:705 (10) - move this to x413 y122 and it flows better, move everything else down with it.
Solid mapset, you should think about not curving the sliders to much though, people did that a lot in older maps but modern maps dont curve as much unless there is implication in music. I only mentioned a few in the mod, you can try to spot more yourself. in hard diff for example, you shouldnt curve more like this00:19:782 (5) - . 00:21:166 (9) - this is ok sometimes in some patterns but not if you blanket something in it. also, I think you should double the nc's in hard, the combos are a bit too long imo, a lot of them go up to 16-17.

So, good luck :)
Topic Starter
RVMathew
Easy: Neonat's Changes applied first, then Kotonoha' s changes.

neonat wrote:

Easy

Starting should have some more hitsounds used
00:09:166 (7,8) - could blanket nicely Different rhythm pattern
00:09:628 (8,9) - avoid this rhythm in Easy, end the slider at 00:10:090 for a more constant and basic rhythm Done
00:08:243 (6) - NC Will be every 8 beats
00:22:551 (1) - weird shape, but at least make it more symmetrical? Changed to a different shape
00:52:551 (2,3) - the blanket isn't perfect, first section of 00:52:551 (2) before the first bend could be more horizontal like the other end Fixed the other end so it should be much better
00:56:705 (2) - I don't recommend this, slider shape is scrunched up, slider body is hidden. Applies to other sliders like 00:44:705 (1) and 02:58:090 (1)
01:43:320 (5) - whistle on the slider start sounds out of place, not something you usually do to be honest
01:56:243 (3) - no clap?
02:09:628 (1) - would be better having the shape more even
02:52:090 (3) - whistle on the middle section on the repeat sounds off
02:55:320 (2) - having clap and whistle like this should either happen more consistently or not at all, because the basis for this isn't obvious and sounds random
03:01:320 (1) - a better shape other than this would be nice Fixed
03:16:090 (1) - a nicer curve would be better Fixed
03:19:782 (1,2) - could blanket better Fixed

implementation of whistles could be better, right angled sliders used here are odd because they are surrounded by curved ones most of the time. Using a hitsound pattern from the hard diff so they are copied over. All points regarding hitsounds are nullified because of the aforementioned reason.
Good Luck

dqs01733 wrote:

m4m

[Easy]
  1. 00:06:397 (4) - copy paste next slider shape, doesnt really look that good with two sliders side by side with different shapes. would also blanket which looks cleaner. Changed
    00:07:320 (5) - nc
  2. 00:11:474 (1) - I don't think it's any different from previous verse, I think you should map this instead Fixed
    00:14:705 (2,1) - swap nc to follow vocals, I think thats better because easy-normal generally map after vocals over percussion so might aswell nc accordingly. there are more like these but you can find them
  3. 00:26:243 (1,3) - these are curved a bit too much, the blanketing is weird because of it and i think it'd look better straightened out just a little little bit
  4. 00:39:628 (5) - fix like this http://puu.sh/iNMwk.jpg Different Shape
  5. 00:46:090 (3) - also excessively curved, you should try to make the borders of the circle have equal distance to the sliderborders http://puu.sh/iNMyZ.jpg Fixed
  6. 00:56:705 (2) - might be hard to play for newer players, sliders that pushes the flow so much like this is generally only used in insane or higher Fixed
  7. 01:05:013 (2) - move up one box (4 pixels) Changed
  8. 01:06:397 (4) - move this one up a bit looks better imo Changed
  9. 01:14:705 (1) - unnecessary nc
  10. 01:56:243 (3) - clap
Normal based on Kotonoha's changes.
[Normal]
  1. 00:09:166 (3,4) - doesnt flow well from previous slider, try this 00:09:166 (3,4) - Changed Position
  2. 00:11:474 (1,2,3,4,5,6) - this whole rhythm is too difficult compared to previously imo, you had mostly 1/1 and 3/4 before and now theres a lot of 1/2 which can be overwhelming, or map the beggining with this rhythm, as long as its consistent Fixed.
    00:14:705 (7,1) - excessively curved Changed shape and the next slider after that.
  3. 00:16:551 (2,3,4) - try placing like this, flows nicer and (2) isnt so close to previous slider http://puu.sh/iNNc3.jpg
  4. 00:53:705 (6) - can place 1/1 slider here instead to follow held sound of vocal
  5. 00:24:628 (4,5,6) - ctrl+h flows better, but you need to adjust next objects a bit
  6. 00:34:782 (4) - center red anchor point and curve less looks betterI assume here you are saying to make a repeating slider. I doubled the slider length and reduced the cureve.
  7. 00:53:705 (6) - can place 1/1 slider here instead to follow held sound of vocal Blended note 6 and note 7 into 1 slider.
  8. 01:08:705 (4) - curve less Fixed
  9. 01:12:397 (4) - Fixed
  10. 01:56:243 (4) - clap Fixed
  11. 02:57:166 (7,1) - swap nc. Changed. I also replaced 4 notes for 2 sliders
  12. 03:21:628 (6) - you should never have more than one repeat unless its 1/4 sliders in hards or higher, no one ever uses more than 1 for longer slider in modern maps, so players naturally move away from the slider after the first repeat and so they will break. Separated into 2 sliders.
  13. 03:27:859 (4) - previous pattern doesn't flow well into this, you can just ctrl+h 03:27:859 (4,5,6,7,8,9,10) Fixed-
Note, I did a complete change in the placement of notes, since I decided to reduce the distance snap to 0.9x; notes are closer together. Moreover, I simplified some parts of the map but there are harder sections of the near the end of the map. Hence some of the note placements cannot be followed due to the massive overhaul.

Hard based on Kotonoha's Changes.
  1. 00:03:628 - I think you should map this whole section with a slower sv, and slightly smaller spacing, because right now its keeping the same momentum as 00:18:859 - even though is a lot calmer. Changed. Made sv at 0.9x instead of 1.0x
  2. 00:08:243 (2) - curve less Changed to angled slider. Sliderend stacks underneath the note for better aesthetics.
  3. 00:13:320 (6) - not very good blanket Fixed.
  4. 00:14:705 (9) - copy paste 00:15:628 (2) - slider shape and ctrl+h+j Sorted it out.
  5. 00:21:166 (9) - curve less I like curves yaaaar. Did not curve it less, but curving it more made it look better.
  6. 02:09:166 (10) - kinda confusing stacked under triplet, easier to read if you stack under previous slider Changed. made it flow instead.
  7. 02:17:705 (5,6) - stack looks better and more comfortable to play, i dont think there should be movement like this on doubles. doubles are actually difficult enough to play because its harder to keep rhythm on them, and doubles are pretty new to people playing hard diffs, so make them moving only makes them more annoying. there are more like these that i think you should fix. Changed them to sliders. Much easier to play
  8. 02:17:013 - same as first point, this section is a breakdown and should be slower Changed. See first point.
  9. 02:54:166 (2,4,5) - overlap, move up 02:54:628 (4,5) - Did a different pattern.
  10. 03:12:397 (1,2,3) - theres too much momentum in this pattern, notice how your cursor moves at pretty constant speed until you come to this where it has to speed up a lot without any change in music I think you should just follow the rhythm and melody. Sorted it out.
  11. 03:19:782 (1) - stack sliderend on previous slider looks better. Since I worked on previous changes, the whole look of the map changed so it is not possible to stack. I just made it flow.
  12. 03:29:705 (10) - move this to x413 y122 and it flows better, move everything else down with it. Fixed



My point with this map was to make it old style but combine it with higher note density and rhythm patterns which work. That is why I like curving the map more. Some sliders were curved less but some were curved more. ;)

Other changes to hard: Used different distance snap to reduce stacking instances by around 60-80%, making the map more enjoyable. New hitsound pattern which will be applied to all difficulties for consistency.
Hendrix89
Hi from your mod queue,

Easy:

00:07:320 (5) - NC
00:09:628 (8) - shorten the slider by a half note
02:02:243 (1) - change your slider to look more like this
02:59:474 (3) - change the slider to this
03:05:013 (1) - change the slider to this
get rid of the kiai times at 03:16:090 (1) - 03:19:782 (1) - 03: 23:474 (1) - 03:27:166 (1)

Normal

02:11:474 (5) - extend the slider by a quarter note
02:26:243 (3) - ^
get rid of the short kiai times at the end

Hard

00:20:705 (1) - NC
00:25:090 (10) - shorten the slider by a quarter note
00:26:936 (4) - ^
00:30:628 (4) - ^
00:31:551 (1) - NC
00:32:474 (11) - shorten the slider by a quarter note
00:32:820 (12) - add a single
00:38:936 (1) - NC
00:48:166 (13) - NC
00:48:397 (1) - delete NC
00:51:859 (1) - NC
00:52:090 (3) - delete NC
00:54:166 (1) - NC
00:56:820 (3) - delete note
00:58:321 (8) - shorten slider by a quarter note
01:03:166 (1) - ^
01:03:859 (3) - ^
01:05:474 (7) - ^
01:05:936 (8) - add a note
01:08:474 (1) - NC
01:08:705 (2,3,4) - change this section like this
01:11:243 (3,4,5,6,7) - change this section like this
01:13:551 (1) - NC
01:13:782 (2) - delete NC
01:34:782 (1) - NC
01:39:859 (1) - NC
01:40:090 (3) - delete NC
01:41:936 (1) - NC
02:09:166 (1) - NC
02:09:628 (1) - delete NC
02:11:243 (1) - NC
02:18:859 (1) - NC
02:37:666 (8) - delete slider
02:37:782 - add single
02:39:974 (3) - delete slider
02:40:090 - add single
02:44:705 (1) - NC
02:44:936 (2) - delete single
02:45:051 (3) - move the slider left a quarter note
02:45:282 - add a single
02:46:551 (7) - delete NC
02:46:782 (1) - NC
02:47:243 (2) - shorten the slider by a quarter note
02:54:628 (4) - delete note
02:54:743 (5) - move the slider left a note quarter note
03:03:166 (1) - NC
03:06:859 (1) - NC
03:10:551 (9) - NC
03:12:743 (2) - delete slider
03:12:859 - add a single
03:14:243 (8) - NC
03:15:628 (7,8) - delete notes
03:15:628 - add a half note slider
03:18:166 (7) - NC
03:20:474 (3) - shorten the slider by a quarter note
03:21:628 (7) - NC
03:22:782 (11,12) - delete these notes
03:22:782 - add a half note slider
03:24:166 (3) - shorten the by a quarter note
03:25:320 (8) - NC
03:25:666 (9) - delete note
03:25:782 - add a single
03:29:705 (10) - shorten by a quarter note

Change CS to 4, 4.5 doesn't fit the difficulty
Get rid of the kiai times at the end
The map doesn't have many patterns, everything is basically in a line. You should add some patterns like zig zags or stars or doubles or something.


Mecheman's Hard+

00:07:090 (1,2,3,4,1,2,3,4,5,6) - the notes feel really awkward here and they don't really follow the rhythm, change up this section
00:11:474 (1,2,3,4,5,6,7,8,9,10,11,12) - this section is over mapped, feels like there are too many notes
00:17:013 (8,9,10,11) - over mapped
00:25:090 (10) - turn the note into a half note slider
00:26:936 (4) - shorten by a quarter note
00:27:859 (7) - ^
00:30:628 (4) - ^
00:30:628 (4) - extend by a quarter note
00:35:936 (8) - delete the note
00:39:859 (4) - shorten by a quarter note
00:47:243 (5) - ^
00:53:705 (3) - delete that slider and make a new slider that is a full note long
00:54:397 (4) - add a single
00:58:782 (1) - shorten by a quarter note
00:59:474 (2) - ^
01:03:166 (1,2,3,1,2,3,1,2,3) - over mapped, cramming too many notes in, those sliders shouldn't end on a blue tick
01:08:013 - missing a note
01:08:705 (3) - shorten by a quarter note
01:10:551 (1,2,3,1,2,3,4) - over mapped, cramming too many notes in, those sliders shouldn't end on a blue tick
01:16:782 (4) - shorten by a quarter note
01:18:628 (3) - ^
01:22:320 (5) - ^
01:24:166 (10) - ^
01:25:320 (2) - ^
01:26:013 (4) - ^
01:30:859 (8) - ^
01:37:551 (1) - ^
01:41:013 (5) - ^
01:46:320 (6) - ^
01:49:090 (4) - ^
01:52:782 (7) - ^
01:56:474 (5) - delete slider and add a single
01:58:551 (1) - shorten by a quarter note
02:02:243 (1) - ^
02:02:936 (3) - ^
02:04:090 (7) - ^
02:04:782 (9) - delete slider and add a single
02:04:782 (9,1,2,3,4) - over mapped
02:09:628 (1,2,3,4,5,6,7,8,9) - over mapped
02:15:166 (1,2,3,4) - over mapped
02:24:397 (1,2,3,4,5,6) - add some more notes here
02:27:628 (10) - shorten by a quarter note
02:31:782 (4,5,6,7,8,9,10,11,1,2,3) - over mapped
02:37:320 (1,2,3) - over mapped
02:39:166 (1,2,3,4,5,6,7,8,9) - over mapped
02:44:705 (1) - shorten by a quarter note
02:46:551 (1,2,3,4,5,6,7,8,9,10) - over mapped
02:53:936 (1,2,3,4,5,6,7,8,9) - over mapped
03:21:628 (9) - shorten by a quarter note

Change CS to 4, 4.5 doesn't hit the difficulty
Change HP to 5, 7 is too hard

Overall the two Hard difficulties are over mapped and feel awkward to play. I don't like all of those sliders that end on the blue ticks, they feel really awkward and out of place. Even though there may be a beat on some of those blue ticks it feels much better when you end on a red or white tick.

Good luck with the map :D
Topic Starter
RVMathew

Hendrix89 wrote:

Hi from your mod queue,

Removed Kiai Times on the last parts of the map.

Easy:

00:07:320 (5) - NC
00:09:628 (8) - shorten the slider by a half note
02:02:243 (1) - change your slider to look more like this
02:59:474 (3) - change the slider to this Today's rules dictate that you cannot use multiple repeats in a slider. I actually like your idea though.
03:05:013 (1) - change the slider to this Same as above
get rid of the kiai times at 03:16:090 (1) - 03:19:782 (1) - 03: 23:474 (1) - 03:27:166 (1)


Normal

I did a full remap of this so most of the stuff you wrote does not apply. Sorry about that.
02:11:474 (5) - extend the slider by a quarter note
02:26:243 (3) - ^
get rid of the short kiai times at the end

Hard

00:20:705 (1) - NC
00:25:090 (10) - shorten the slider by a quarter note
00:26:936 (4) - ^
00:30:628 (4) - ^
00:31:551 (1) - NC
00:32:474 (11) - shorten the slider by a quarter note
00:32:820 (12) - add a single
00:38:936 (1) - NC
00:48:166 (13) - NC
00:48:397 (1) - delete NC
00:51:859 (1) - NC
00:52:090 (3) - delete NC
00:54:166 (1) - NC
00:56:820 (3) - delete note
00:58:321 (8) - shorten slider by a quarter note
01:03:166 (1) - ^
01:03:859 (3) - ^
01:05:474 (7) - ^
01:05:936 (8) - add a note
01:08:474 (1) - NC
01:08:705 (2,3,4) - change this section like this
01:11:243 (3,4,5,6,7) - change this section like this
01:13:551 (1) - NC
01:13:782 (2) - delete NC
01:34:782 (1) - NC
01:39:859 (1) - NC
01:40:090 (3) - delete NC
01:41:936 (1) - NC
02:09:166 (1) - NC
02:09:628 (1) - delete NC
02:11:243 (1) - NC
02:18:859 (1) - NC
02:37:666 (8) - delete slider
02:37:782 - add single
02:39:974 (3) - delete slider
02:40:090 - add single
02:44:705 (1) - NC
02:44:936 (2) - delete single
02:45:051 (3) - move the slider left a quarter note
02:45:282 - add a single
02:46:551 (7) - delete NC
02:46:782 (1) - NC
02:47:243 (2) - shorten the slider by a quarter note
02:54:628 (4) - delete note
02:54:743 (5) - move the slider left a note quarter note
03:03:166 (1) - NC
03:06:859 (1) - NC
03:10:551 (9) - NC
03:12:743 (2) - delete slider
03:12:859 - add a single
03:14:243 (8) - NC
03:15:628 (7,8) - delete notes
03:15:628 - add a half note slider
03:18:166 (7) - NC
03:20:474 (3) - shorten the slider by a quarter note
03:21:628 (7) - NC
03:22:782 (11,12) - delete these notes
03:22:782 - add a half note slider
03:24:166 (3) - shorten the by a quarter note
03:25:320 (8) - NC
03:25:666 (9) - delete note
03:25:782 - add a single
03:29:705 (10) - shorten by a quarter note

Change CS to 4, 4.5 doesn't fit the difficulty I like CS 4.5 so I will keep it.
Get rid of the kiai times at the end Removed
The map doesn't have many patterns, everything is basically in a line. You should add some patterns like zig zags or stars or doubles or something. I wanted the hard map to be a linear style. I did add zig zags though. I will perhaps add stars and stuff.




Overall the two Hard difficulties are over mapped and feel awkward to play . I don't like all of those sliders that end on the blue ticks, they feel really awkward and out of place. Even though there may be a beat on some of those blue ticks it feels much better when you end on a red or white tick.

Based on your hard mod I decided to make a Hard- Diff. It is much simpler than the current hard diff and involves a lot more patterns. I am making a few changes to the current hard diff so its more fun to play.

Good luck with the map :D
Topic Starter
RVMathew
Time for a fresh start, both for my beatmap and real life.

Updated everything to latest version including all difficulties. Will need to work on finishing the skin.
i hate pp
Hello

This anime is so shit


00:31:782 (9) - Start a new combo
00:36:166 (8,9,10) - Fix the triangle
00:39:628 (3,4) - Spacing between 3 and 4
00:53:705 (3) - Rotate this and fix the spacing


00:56:474 (1) - Too many points
00:57:397 (1) - ^
01:12:397 (6,7) - Fix the shape and spacing
01:17:936 (1,2,3) - Change the shape


01:20:936 (10) - Spacing
01:37:551 (1) - End on a white tick
01:46:320 (6) - ^
02:02:243 (1) - Tumor slider
02:04:551 (8) - ^
02:35:013 (2) - Reverse the slider beginning
03:28:090 (7) - ^
03:30:166 (14,15) - Change spacing
03:30:859 (1) - You don't need the spinner

Over all it seems fine, just needs some tuning on the spacing and find places where you can start a new combo so they dont go up to ~15 per. Look at your sliders and see how you can clean them up to look more natural
Other than that your map is fine.

:)
Akitoshi
w
Nazi, warning and suggestions.

[Easy]
  1. 00:53:936 (1) - nazi blanket things
  2. 01:45:166 (1,2) - you can move the 01:47:936 (2) - to avoid overlaps.
  3. 02:36:859 (1) - blanket
[Normal]
  1. 01:09:859 - missing clap note?
  2. 01:16:782 (2) - better pattern.
  3. 03:05:013 (1,2,3,4) - convert it to two 1/2 sliders, this may too extreme for normal which is more than 4 1/2 circles in a row with this diff (2 star below).
  4. 03:08:705 (1,2,3,4) - ^
  5. 03:10:551 (1,2,3,4) - ^ and so on...
  6. and maybe remove some spinners like 00:29:936 (1) - and 02:14:705 (1) - that can obviously map by 1/1 and 1/2 beats.
[Hard-]
  1. 00:09:397 (3,2) - nazi stack.
  2. 01:15:397 (1) - you can map this part ;w;
  3. 01:46:436 (1) - I can understand about following the vocals but there's stronk beat like 01:46:782 - and 01:47:013 - so ye consider to remove spinner
  4. 02:02:474 (2) - remove it or add note in 01:03:397 -
  5. 02:06:397 (3) - Slider's curve is out of the area.
  6. 02:11:013 (2) - nazi parallel
  7. 02:17:013 - you can add note here already since it's hardddd
[Hard]
  1. 00:29:705 (6,7,1) - unstack it from 00:29:474 (5) - since beat-gap is changing
  2. 03:14:936 (3,4,5,6,7) - polish the zig-zag
  3. 03:19:320 (7,1,2,3,4) - polish the star
[idk wat is dis but ye in highest diff]
  1. 00:10:320 (3,5) - you can avoid touching them.
  2. 01:00:397 (1) - remove this? previous finish sound was covered and it's hard to hit
  3. 01:16:782 (4) - not snapped in white tick
  4. 01:32:243 (12,2) - stack them may better.
  5. 01:47:243 (1) - convert it into two circles since 01:47:474 - as slider-end is weird
  6. 01:54:628 (1,2) - swap NC
  7. 02:17:013 - you can add circle here ;w;
I need more ClariS aaaaaaaaaaaa
Topic Starter
RVMathew

[-AKiTOSHi-] wrote:

w
Nazi, warning and suggestions.

[Easy]
  1. 00:53:936 (1) - nazi blanket things Fixed
  2. 01:45:166 (1,2) - you can move the 01:47:936 (2) - to avoid overlaps. Fixed. The new position is not supposed to blanket the previous slider
  3. 02:36:859 (1) - blanket Fixed
[Normal]
  1. 01:09:859 - missing clap note? There is nothing there since the prev. slider ends on vocal, I give a break so the player can start on vocals.
  2. 01:16:782 (2) - better pattern. A lot better. Thanks
  3. 03:05:013 (1,2,3,4) - convert it to two 1/2 sliders, this may too extreme for normal which is more than 4 1/2 circles in a row with this diff (2 star below).
  4. 03:08:705 (1,2,3,4) - ^
  5. 03:10:551 (1,2,3,4) - ^ and so on...
    The reason I won't change that is after the final chorus, the rhythm represents what you may expect in the next difficulty. This is preparation for that.
  6. and maybe remove some spinners like 00:29:936 (1) - and 02:14:705 (1) - that can obviously map by 1/1 and 1/2 beats. Every diff of mine has 7 spinners. Osu needs more spinners
[Hard-]
  1. 00:09:397 (3,2) - nazi stack.
  2. 01:15:397 (1) - you can map this part ;w; Did not do that, but I did map 01:17:936 to compensate. Also 444 hitobjects kek
  3. 01:46:436 (1) - I can understand about following the vocals but there's stronk beat like 01:46:782 - and 01:47:013 - so ye consider to remove spinner 7 spinners.
  4. 02:02:474 (2) - remove it or add note in 01:03:397 - I did not change that, because this is a progressive increase in the difficulty.
  5. 02:06:397 (3) - Slider's curve is out of the area. Damn. Well fixed that and changed successive pattern after that.
  6. 02:11:013 (2) - nazi parallel Fixed it
  7. 02:17:013 - you can add note here already since it's hardddd. Reason for not adding the note is because I wanted to start the break there and then I could drag the green thing to have an effect.
[Hard]
  1. 00:29:705 (6,7,1) - unstack it from 00:29:474 (5) - since beat-gap is changing Fixed.
  2. 03:14:936 (3,4,5,6,7) - polish the zig-zag Fixed
  3. 03:19:320 (7,1,2,3,4) - polish the star I used ctrl+shift+d as a guide so it should be perfect. Moved some notes a bit anyway.
I need more ClariS aaaaaaaaaaaa I like ClariS, not ClareN imo. ClariS were ying and yang but with ClareN there is no balance. In addition songs in the past had meaning and emotion.

Mecheman will not be able to update his diff for sometime. Oh and he usually never replies to mod posts here but he does fix them.
Electoz
Sry Mathew I was inactive recentlyyyyyyyyyyyyyyyyyyyyyyyyy

[General]

  1. Unused files.
    1. 332727.jpg
    2. chibi_kousaka_kirino_anime_ore_1920x1200_animemay.com.jpg
    3. hit100g.png
    4. hit50g.png
    5. kirino-anime-ore-no-imouto-1501106-1920x1200.jpg
    6. solidblack.png
    7. images.akamai.steamusercontent.com
  2. Unsnapped inherited points in Hard and Mecheman Loves Meruru Now.
    1. 01:15:171 - snap to 01:15:166
  3. The "Combo 2" in Easy didn't have exactly the same colour as the other diffs.
  4. You used different BGs. Try having the same size for all BGs. And the recommended size is either 1024*768 or 1366*768.
All of things above were last checked on 31 December (9:00 UTC) . I'm mentioning this just in case you already changed something after I checked all those things.

[Easy]

  1. 00:34:551 (1,2) - 00:39:628 (2,1) - 02:53:936 (1,2) .
  2. 02:58:782 (1) - I think the spinner should have started here 03:00:166 and ended here 02:58:782 (1) instead.
  3. The diff overall looks fine, but sometimes you just emphasized the patterns and blankets so much that it ruins the flow, not that's a big deal but it would be very nice if you can do sth about them. Like 00:26:243 (1,2,1) for example, in my opinion you're trying too much to make this a pattern, so this ruins the flows on 00:27:628 (2) . Also you can see that the flow here 00:25:320 (2,1) isn't perfect compared to 00:28:090 (1,2) . So my opinion is sometimes you just have to give up the pattern and focus on the flow for the sake of beginners, like what you did in Normal.
[Normal]

  1. 00:24:859 (3,4) - Stacked objects here would ruin the flow imo. Same applies to 00:27:859 (5,1) -
  2. 00:59:474 (1) - Change this into a 1/2 slider so it would fit the rhythm.
  3. 01:14:705 (2,3) - Weird flow imo.
  4. 03:12:397 (1,2,3,4) - LOL this will confuse beginners, try some easier patterns please.
  5. 03:16:551 (3,4) - These should be unstacked so they would emphasize the strong sound better. Same applies to 03:29:474 (3,4) .
[Hard-]

  1. 01:07:320 (2,3) - Weird flow. Mainly because you're trying for a symmetry on 01:06:397 (1,2) .
  2. 01:08:705 (1) - Try rotate this a bit(anti-clockwise) for a better flow.
  3. 01:59:473 (3,4,5,6) - LOL, feels weird because you mapped these 01:59:705 (4,5,6) on vocal but I'm not sure if 01:59:473 (3) matches anything. Similar case applies to 02:01:782 (1,2,1,2) . When you're trying to do a pattern, make sure that every objects in that pattern are emphasizing the same thing to avoid confusion.
  4. 02:24:628 (2,3) - Weird overlap lol, try spaced them more because it's almost stacked.
  5. 02:40:782 (4,1) - I would suggest something similar to this for a better flow.
  6. 02:56:243 (3) - I wouldn't recommend to end this on the blue tick because it can cause a confusion to players.
Well, I guess I will stop here because I'm not good with CS4.5 / 5 things. I will come back to mod higher diffs later tho.
Topic Starter
RVMathew

Electoz wrote:

Sry Mathew I was inactive recentlyyyyyyyyyyyyyyyyyyyyyyyyy

[General]

  1. Unused files.
    1. 332727.jpg
    2. chibi_kousaka_kirino_anime_ore_1920x1200_animemay.com.jpg
    3. hit100g.png
    4. hit50g.png
    5. kirino-anime-ore-no-imouto-1501106-1920x1200.jpg
    6. solidblack.png
    7. images.akamai.steamusercontent.com
  2. Unsnapped inherited points in Hard and Mecheman Loves Meruru Now.
    1. 01:15:171 - snap to 01:15:166
  3. The "Combo 2" in Easy didn't have exactly the same colour as the other diffs.
  4. You used different BGs. Try having the same size for all BGs. And the recommended size is either 1024*768 or 1366*768.
All of things above were last checked on 31 December (9:00 UTC) . I'm mentioning this just in case you already changed something after I checked all those things.

For now I am still thinking about BG choices, whether I go with one or many. Most likely my new upload will only have 1 background, because in case I do go for a storyboard it is much easier to design everything when you only consider 1 background.
[Easy]

  1. 00:34:551 (1,2) - 00:39:628 (2,1) - 02:53:936 (1,2) . Is this about distance snap?
  2. 02:58:782 (1) - I think the spinner should have started here 03:00:166 and ended here 02:58:782 (1) instead. I do not understand.

    The diff overall looks fine, but sometimes you just emphasized the patterns and blankets so much that it ruins the flow, not that's a big deal but it would be very nice if you can do sth about them. Like 00:26:243 (1,2,1) for example, in my opinion you're trying too much to make this a pattern, so this ruins the flows on 00:27:628 (2) . Also you can see that the flow here 00:25:320 (2,1) isn't perfect compared to 00:28:090 (1,2) . So my opinion is sometimes you just have to give up the pattern and focus on the flow for the sake of beginners, like what you did in Normal.
I do agree with the above part. Made it into a different pattern that should be a lot easier to read.

Also fixed missing hitsounds and did some touchups.

[Normal]

  1. 00:24:859 (3,4) - Stacked objects here would ruin the flow imo. Same applies to 00:27:859 (5,1) - Fixed, but at the same time the map looks nicer with stacks. I will leave some stacked notes and fix others.
  2. 00:59:474 (1) - Change this into a 1/2 slider so it would fit the rhythm. How did I not catch that? Thanks. It sounds better.
  3. 01:14:705 (2,3) - Weird flow imo. Fixed, rotated the previous slider because
  4. 03:12:397 (1,2,3,4) - LOL this will confuse beginners, try some easier patterns please. Easier Pattern
  5. 03:16:551 (3,4) - These should be unstacked so they would emphasize the strong sound better. Same applies to 03:29:474 (3,4) Done.
[Hard-]

  1. 01:07:320 (2,3) - Weird flow. Mainly because you're trying for a symmetry on 01:06:397 (1,2) . I understand your point. Even if the note is distance snapped, because there is a beat at 01:08:013 it would be much smoother to have a note at 01:08:013. I made 3 into a 1/2 slider because I want 444 objects.
  2. 01:08:705 (1) - Try rotate this a bit(anti-clockwise) for a better flow. Edited the shape so it flows better
  3. 01:59:473 (3,4,5,6) - LOL, feels weird because you mapped these 01:59:705 (4,5,6) on vocal but I'm not sure if 01:59:473 (3) matches anything. (3) is mapped to a beat and without 3 I do not have a star pattern. I know that may not hold well, so I have added hitfinishes to 4 5 and 6 to make the vocal bit more prominent.Similar case applies to 02:01:782 (1,2,1,2) . When you're trying to do a pattern, make sure that every objects in that pattern are emphasizing the same thing to avoid confusion. I do see where you are going with this. If I make 1 2 into a 1/2 slider I do lose the pattern and (444) hitobjects. However if someone else picks up on this then I will fix both points.
  4. 02:24:628 (2,3) - Weird overlap lol, try spaced them more because it's almost stacked. That is due to slow slider velocity and distance snap. And the vocal bit is at the blue tick, so you have to play it as a double.
  5. 02:40:782 (4,1) - I would suggest something similar to this for a better flow. Fixed
  6. 02:56:243 (3) - I wouldn't recommend to end this on the blue tick because it can cause a confusion to players. I did that same pattern throughout the song, so I assume players would be used to that.
Well, I guess I will stop here because I'm not good with CS4.5 / 5 things. I will come back to mod higher diffs later tho.
Thanks for the mod.
_handholding
You modded electoz's map which had a gd of mine so I will mod your map since we all know each other ;)

[easy]
  1. 00:12:859 (1) - I think this would play better as a 1/1 slider, for an easy diff anyways
  2. 00:47:013 (2,3,4,1,2) - I feel like 2 of these circles should be made into a slider, but thats just me
  3. 00:56:705 (2) - copy and paste this slider 00:55:782 (1) and rotate 180 degrees
  4. 02:12:859 (1) - would play better if you made into 2 1/1 sliders like you did here 01:13:782 (1,2) . If you choose not to do this then I recommend you change the shape since isnt the prettiest one imo
  5. 02:15:166 (1) - extend to 02:17:013 ?
  6. 03:21:628 (1) - ds
  7. 03:21:628 (1) - I recommend extending this to 03:22:320 and deleting 03:22:320 (2)

    you started using more complicated rhythms towards the end of the map, I think it would be better to stick with the rhythms youve used before since there isnt really a need to make it harder than it needs to be, I mean after all, it is an easy diff. A true beginner wont get bored of playing the same rhythm if thats all hes capable of.

[Normal]
  1. 00:11:013 (2,3) - have the 2 patterns shaped this way?
  2. 00:18:859 (1) - curve this slider a bit like you did for 00:12:282 (2)
  3. 00:23:936 (1,2,3,4) - this would flow better if you changed the positions slighty
  4. 01:42:397 (2) - tilt the slider this way maybe?
  5. 02:14:705 (1) - same as easy - extend to 02:17:013 ?
  6. 02:35:936 (2) - would look prettier if you moved it up a bit imo
  7. 02:55:320 (3) - I really think the overlap looks sloppy; rotate it this way (or somewhere similar)?
Thats all from me for now. I just finished watching the anime and visual novels to this song and I must say, Ayase is best girl!
GL going for ranked!
Topic Starter
RVMathew

Nathan Kiss wrote:

You modded electoz's map which had a gd of mine so I will mod your map since we all know each other ;) We have our own modding circle now :)

[easy]
  1. 00:12:859 (1) - I think this would play better as a 1/1 slider, for an easy diff anyways Fixed. It makes sense considering it is the beginning of the song as well.
  2. 00:47:013 (2,3,4,1,2) - I feel like 2 of these circles should be made into a slider, but thats just me I do understand that sliders would be good for an easy diff, but I will lose the pentagon.
  3. 00:56:705 (2) - copy and paste this slider 00:55:782 (1) and rotate 180 degrees. I copied the slider and flipped vertically already, so there will be no change here.
  4. 02:12:859 (1) - would play better if you made into 2 1/1 sliders like you did here 01:13:782 (1,2) . If you choose not to do this then I recommend you change the shape since isnt the prettiest one imo Did the former. 2 1/1 sliders are much better
  5. 02:15:166 (1) - extend to 02:17:013 ? I lose that green bar, but extending the spinner is much better as newer players will probably not spin that fast, and may fail if the spinner is too short.
  6. 03:21:628 (1) - ds How did I not catch that?
  7. 03:21:628 (1) - I recommend extending this to 03:22:320 and deleting 03:22:320 (2) See the below point. Will keep this in mind though.

    you started using more complicated rhythms towards the end of the map, I think it would be better to stick with the rhythms youve used before since there isnt really a need to make it harder than it needs to be, I mean after all, it is an easy diff. A true beginner wont get bored of playing the same rhythm if thats all hes capable of.

    My idea is that for the last part of each of my difficulties, I use a pattern that the person might expect in the the next difficulty. The 1/2 sliders you see at the end are what you are going to see in the normal difficulty; this prepares the person for the next difficulty. If someone else picks up on this I will just revert to an easier rhythm.


[Normal]
  1. 00:11:013 (2,3) - have the 2 patterns shaped this way?
    Looks a lot better
  2. 00:18:859 (1) - curve this slider a bit like you did for 00:12:282 (2) Did a small curve.
  3. 00:23:936 (1,2,3,4) - this would flow better if you changed the positions slighty
    I understand what you mean; the current one looks too cramped. Spaced that out a bit, while still having 0.9x distance snap.
  4. 01:42:397 (2) - tilt the slider this way maybe?
    Fixed
  5. 02:14:705 (1) - same as easy - extend to 02:17:013 ? Fixed
  6. 02:35:936 (2) - would look prettier if you moved it up a bit imo
    Fixed
  7. 02:55:320 (3) - I really think the overlap looks sloppy; rotate it this way (or somewhere similar)?
    Tilted it in a different way.


Thats all from me for now. I just finished watching the anime and visual novels to this song and I must say, Ayase is best girl! Mecheman also likes Ayase as well, though he rotates between Kanako (Meruru), Kirino and Ayase. I say Ayase is a close 2nd and Kirino is bae.

GL going for ranked! Thanks
Thank you for the mod. By the way, when posting images, I would recommend pasting the links; it is much easier to do and when you put the stuff in the box it goes crazy sometimes.
Taeyang
  • General
  1. Inconsistency in [ComboColours]
    { Easy} :
    Combo1 : [85,190,0] Combo2 : [255,100,255] Combo3 : [255,153,55] Combo4 : [73,131,255]
    { Hard-} :
    Combo1 : [85,190,0] Combo2 : [255,100,255] Combo3 : [255,153,35] Combo4 : [73,131,255]
    { Hard} :
    Combo1 : [85,190,0] Combo2 : [255,100,255] Combo3 : [255,153,35] Combo4 : [73,131,255]
    { Mecheman Loves Meruru Now} :
    Combo1 : [85,190,0] Combo2 : [255,100,255] Combo3 : [255,153,35] Combo4 : [73,131,255]
    { Normal} :
    Combo1 : [85,190,0] Combo2 : [255,100,255] Combo3 : [255,153,35] Combo4 : [73,131,255]
  2. Missing skin files in [Playfield] set
    play-skip.png
    play-warningarrow.png
  3. Unused hitsounds:
    normal-hitwhistle2.wav
  4. Wave hitsounds with possible delay >5ms:
    soft-hitfinish.wav
    normal-hitfinish.wav
  5. Files unused:
    comboburst-2.png
  6. Use one slidetick; sound better
  7. this mapset why need 'hard-' diff? i think spread fine


  • Easy
  1. Use 2downbeat NC term
  2. 00:22:551 (1) - this slide end here 00:23:474 - and put in 00:23:936 - here
  3. 00:41:013 (1) - ^same 00:41:936 - end here 00:42:397 - here put in circle
  4. 02:07:782 (1,2,1) - blanket you can be better
  5. 02:26:243 (1) - red anchor move on tick
  6. 02:32:243 (2) - just make curve slide
  7. 02:36:859 (1,1) - avoid stack


  • Normal
  1. i dont agree not same DS ;w; 00:15:628 (2,3) - like here
  2. and try drum mapping because your vocal rhythm something part so hard
  3. 00:20:243 (4) - put in circle ;00:18:859 (1,2,3,4) - 00:20:705 (1,2,3,4) - that's same music so just use same rhythm
  4. 00:41:013 (1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4) - rhythm train too long; empty something point
  5. 01:05:013 (1) - suggest ;like this
  6. 02:39:974 (2,3,4,1) - avoid square flow and 02:39:974 (2,1) - here overlap too


  • Hard
  1. Do not triple spam that's strange to me :(
  2. Inherit (green) timing line is unsnapped:
    01:15:171 {75171}
  3. 00:31:551 (6) - this note 00:31:782 (1) - stack here ;that's flow better
  4. 00:44:936 (2,3,4) - that's overmapping;00:45:051 (3) - here is no sound
  5. 01:53:359 (3,6) - ^
  6. 02:44:705 (1,2,3) - do not stack 02:37:320 (1,2,3) - i recommend like here
  7. 02:58:782 (1) - avoid 3reverse
  8. 03:16:090 (1,2,3,4,5,6,7,8,9) - add some slide
  9. 03:24:628 (5,2) - stack
Thanks mod my map
but i think this mapset need so many work
First,improve your mapping skills, and find mapping teacher
second, see more BNs,QATs,best mapper's map that's help for your mapping ability
Good luck~!
Topic Starter
RVMathew

Taeyang wrote:

  • General
  1. Inconsistency in [ComboColours]
    { Easy} :
    Combo1 : [85,190,0] Combo2 : [255,100,255] Combo3 : [255,153,55] Combo4 : [73,131,255]
    { Hard-} :
    Combo1 : [85,190,0] Combo2 : [255,100,255] Combo3 : [255,153,35] Combo4 : [73,131,255]
    { Hard} :
    Combo1 : [85,190,0] Combo2 : [255,100,255] Combo3 : [255,153,35] Combo4 : [73,131,255]
    { Mecheman Loves Meruru Now} :
    Combo1 : [85,190,0] Combo2 : [255,100,255] Combo3 : [255,153,35] Combo4 : [73,131,255]
    { Normal} :
    Combo1 : [85,190,0] Combo2 : [255,100,255] Combo3 : [255,153,35] Combo4 : [73,131,255]
  2. Missing skin files in [Playfield] set
    play-skip.png
    play-warningarrow.png
  3. Unused hitsounds:
    normal-hitwhistle2.wav
  4. Wave hitsounds with possible delay >5ms:
    soft-hitfinish.wav
    normal-hitfinish.wav
  5. Files unused:
    comboburst-2.png
  6. Use one slidetick; sound better

    I used slider tick rate 2 before, but the reason why I used tick rate 4 was because as my hitsounding involves adding a clap every 2 ticks, and sometimes they land in the middle or just after the middle of a slider. That means I have to use the tick method for having a clap sound. The problem with that though is that with slider rates of 2 or less, is that there is no tick for me to make a clap sound on. This only happens in 4-5 instances, but I cannot accept that.

    If someone else has a complaint with this then I will fix it.

  7. this mapset why need 'hard-' diff? i think spread fine
A modder named Hendrix89 played my Hard and Mecheman's difficulty, and he/she said that the map felt quite overmapped. Rather than destroying the rhythm which I liked in my difficulty (this was 3-4 months ago), I decide to to make a Hard- (you guys will probably call this hard actually) difficulty which has fewer hitobjects, a slower slider velocity and much more player friendly. I also use rhythm patterns that you will find in the Hard difficulty, so people are prepared in advance for the much harder difficulty on hand.

  • Easy
  1. Use 2downbeat NC term Fixed
  2. 00:22:551 (1) - this slide end here 00:23:474 - and put in 00:23:936 - here
  3. 00:41:013 (1) - ^same 00:41:936 - end here 00:42:397 - here put in circle
  4. 02:07:782 (1,2,1) - blanket you can be better Removed blanket
  5. 02:26:243 (1) - red anchor move on tick Fixed
  6. 02:32:243 (2) - just make curve slide Fixed
  7. 02:36:859 (1,1) - avoid stack
Shortened the blanket slider so I will have to place the blanketed note elsewhere. This will fix the stacking problem.


  • Normal
  1. i dont agree not same DS ;w; 00:15:628 (2,3) - like here Probably will make a change in DS for the whole map.
  2. and try drum mapping because your vocal rhythm something part so hard Here when vocals are more prominent it seems like a waste not to map them. However, I do map to the rhythm part as well.
  3. 00:20:243 (4) - put in circle ;00:18:859 (1,2,3,4) - 00:20:705 (1,2,3,4) - that's same music so just use same rhythm Problem is that slider 4 links up with the next pattern, and so changing it to a circle will destroy the flow.
    - Case 1: I keep it - Improves flow and sounds nice, but is not consistent.
    - Case 2: I do not keep it - I lose some flow and when that is a strong beat, why waste it? However it is consistent.
    If I do a huge change in distance snap, then I may apply case 2

  4. 00:41:013 (1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4) - rhythm train too long; empty something point Removed 43:782
  5. 01:05:013 (1) - suggest ;like this
  6. 02:39:974 (2,3,4,1) - avoid square flow and 02:39:974 (2,1) - here overlap too Yes it looks really cramped.
So 0.9x distance snap will still be fine, but I need to fix up the patterns.

  • Hard
  1. Do not triple spam that's strange to me :(
  2. Inherit (green) timing line is unsnapped:
    01:15:171 {75171}
  3. 00:31:551 (6) - this note 00:31:782 (1) - stack here ;that's flow better
  4. 00:44:936 (2,3,4) - that's overmapping;00:45:051 (3) - here is no sound You are right, although the triplet sounds nice.
  5. 01:53:359 (3,6) - ^ Applied.
  6. 02:44:705 (1,2,3) - do not stack 02:37:320 (1,2,3) - i recommend like here Ok
  7. 02:58:782 (1) - avoid 3reverse Avoided
  8. 03:16:090 (1,2,3,4,5,6,7,8,9) - add some slide Sure.
  9. 03:24:628 (5,2) - stack I think I did that, probably the stacking thing is osu makes it look weird.
Thanks mod my map Well 2 maps when combined have a higher drain time than my map. However this is a small thing.
but i think this mapset need so many work
First,improve your mapping skills, and find mapping teacher
second, see more BNs,QATs,best mapper's map that's help for your mapping ability
Good luck~!
Thank you, but I do not like new maps. However, I do know that Normal needs a lot of fixing.
I map with a ruler, also known as the distance snap tool.

A nice chat with Taeyang
15:52 RVMathew: Hello Taeyang. How are you doing?
15:52 Taeyang: fine Thanks :)
15:53 RVMathew: do you do m4m's and stuff? By the way here is a small gift to you: p/4820131#p4820131
15:53 RVMathew: 4 more to go.
15:53 Taeyang: i only take M4M atm :3
15:54 Taeyang: oh
15:54 Taeyang: you already did it :D
15:54 Taeyang: ok i'll mod soon
15:54 RVMathew: well 4 more to go
15:55 RVMathew: buy my map is 3:30 *5 diffs, (well 4) so drain time is uneven
15:55 Taeyang: which map?
15:55 *RVMathew is listening to [http://osu.ppy.sh/b/506023 ClariS - Kokoro no Inryoku]
15:56 RVMathew: it has a custom skin, I was going to add more but my main computer died and it will only be operational tmmrw.
15:56 Taeyang: ok~! i'll mod soon!
15:56 RVMathew: You can ignore the final diff, as it has some pending mods
15:56 Taeyang: ok
15:56 RVMathew: Thanks. And i will mod another map to make the drain time fair
01:34 RVMathew: Hi again, thanks for modding my map. I do have a question though. What was the biggest thing you did not like about my map?
01:36 Taeyang: when i
01:36 Taeyang: t/359381
01:37 Taeyang: automod used,
01:37 Taeyang: find to easy your map problem
01:38 Taeyang: Easy: New combo
01:38 RVMathew: I mean that when you played it yourself, without any tool or such, was there something that you did not like or angered you?
01:38 Taeyang: http://puu.sh/mxZzm/0e2b1fa64c.jpg
01:39 Taeyang: here is NC point
01:39 Taeyang: hmm...
01:40 Taeyang: not Logical maps
01:40 Taeyang: i like this map
01:40 *Taeyang is listening to [https://osu.ppy.sh/b/523532 Akiyama Uni - Odoru Mizushibuki]
01:40 *Taeyang is listening to [https://osu.ppy.sh/b/433005 Halozy - Genryuu Kaiko]
01:40 Taeyang: that's really logical and fun
01:40 RVMathew: Ah. The reason may be is that I map with a ruler, also known as the distance snap tool.
01:41 RVMathew: In terms of rhythm it is logical, but then it may take away the fun.
01:42 Taeyang: come here
01:42 *Taeyang is editing [https://osu.ppy.sh/b/506316 ClariS - Kokoro no Inryoku [Normal]]
01:42 RVMathew: here
01:43 Taeyang: 00:09:628 (1) -
01:43 Taeyang: like this really fine
01:44 Taeyang: BUT!
01:44 Taeyang: 00:17:013 (1) - 00:09:628 (1) -
01:44 Taeyang: that's same music
01:44 Taeyang: but not consistency
01:46 RVMathew: Ah. So you feel that because it is not consistent, people will not be used to the rhythm and may break?
01:46 Taeyang: hmm...
01:46 Taeyang: maybe
01:46 Taeyang: but rhythm term and pattern also important
01:47 Taeyang: you know what is it consistency?
01:47 *Taeyang is listening to [https://osu.ppy.sh/b/475440 GARNiDELiA - grilletto (TV Size Ver.)]
01:47 RVMathew: yeah.
01:47 Taeyang: see his map
01:47 *Taeyang is listening to [https://osu.ppy.sh/b/611261 SawanoHiroyuki[nZk]:mizuki - &Z (TV size-English ver.-)]
01:47 *Taeyang is listening to [https://osu.ppy.sh/b/797131 SPYAIR - I'M A BELIEVER]
01:47 *Taeyang is listening to [https://osu.ppy.sh/b/374730 SPYAIR - Sakura Mitsutsuki]
01:47 Taeyang: his pattern really not fun :P
01:47 Taeyang: But rhythm and map really logicality
01:48 *Taeyang is listening to [https://osu.ppy.sh/b/496830 StylipS - MIRACLE RUSH feat. Ogura Yui]
01:48 *Taeyang is listening to [https://osu.ppy.sh/b/556634 Wakeshima Kanon - world's end, girl's rondo]
01:48 RVMathew: Oh ok.
01:48 RVMathew: Thanks. How do I save this chat?
01:49 Taeyang: ./savelog
01:49 Taeyang: if you need question about mapping
01:49 Taeyang: poke me ingame chat and send PM
01:50 Taeyang: when i not busy ,answer you
01:50 Taeyang: Good luck :) have fun mapping~!
01:51 RVMathew: Sure. Remember though that we have two very different mapping styles (I look at older style maps, but have the rhythm you find in todays maps).
01:51 RVMathew: Take care
Factorial
Hi, ordinary modding from my queue
[Overall]
  1. A silent sliderslide is better than a silent slidertick on this music, try this out... (if you adjusted slidertick to 1)
[Easy]
  1. 00:04:090 (1,2,1,2) - You should use less frequent new combos on this diff. I see on some parts that you use NC on every 4 white ticks. It should be on every 8 white ticks. Frequent NCs defeat the usage itself.
  2. 00:12:859 (1) - This is Ez and you shouldn't be using 1/2 sliders and makes it complex...
  3. On most part of the song, there is only 1/1 breaks and it is tiring for players who can't handle this. You should "leave plenty of recovery time."
  4. 02:58:782 (1) - Spinner too short on this part (and also the recovery time)
[Normal]
  1. 00:16:551 (3) - Delete note, there is no beat.
  2. 00:24:628 (2) - Delete note, because of the high piano note at 00:23:936 (1)
  3. 00:43:782 (2,3,4,1,2,3,4,1,2,3,4) - 1/2 notes are very spammy on this part. Adjust some to 1/1
  4. 01:53:936 (2,3,4) - Too hard imo. Make 01:54:166 (3,4) into a slider or something similar to that.
  5. 03:08:705 (1,2,3,4), etc - ^
[Hard-]
  1. The diff name should be Average, Medium or something like that. I'll be asking BN regarding this.
  2. 00:23:936 (1) - A slider point is out of the editing screen.
  3. 01:49:090 (1,2,3) - This slider needs to be blanketed
  4. 02:44:705 (1,2,3) - Stacked sliders this way are very confusing for some.
  5. 02:58:782 (1) - Two 1/2 sliders would be better on this part imo.
[Hard]
  1. Circle size should be 4.5 or 4 for the diffivulty spread (Mecheman Loves Meruru Now has CS of 4.5)
That's all I can mod for now. I recommend that you look for some BN-made or recently ranked beatmaps for you to have a guide on mapping. I did this on my 1st beatmap.
MLMN diff should have neat slider placements btw. Good luck on mapping!
Okoratu

Neil Leo wrote:

[Hard-]
The diff name should be Average, Medium or something like that. I'll be asking BN regarding this.
I wasn't even asked by Neil, but yeah I agree that there are more meaningful ways to label an easier hard
Average, Medium, Advanced, Intermediate are probably going to be all right.
Topic Starter
RVMathew

Okoratu wrote:

Neil Leo wrote:

[Hard-]
The diff name should be Average, Medium or something like that. I'll be asking BN regarding this.
I wasn't even asked by Neil, but yeah I agree that there are more meaningful ways to label an easier hard
Average, Medium, Advanced, Intermediate are probably going to be all right.
Actually, you guys may actually consider this as a hard (if you ignore my naming conventions). Somehow I like calling this a hard-, because it essentially is my hard difficulty with a lower slider velocity, and most notes are turned into sliders. That is why I call it a Hard-
Topic Starter
RVMathew

RVMathew wrote:

Taeyang wrote:

  • General
  1. Inconsistency in [ComboColours]
    { Easy} :
    Combo1 : [85,190,0] Combo2 : [255,100,255] Combo3 : [255,153,55] Combo4 : [73,131,255]
    { Hard-} :
    Combo1 : [85,190,0] Combo2 : [255,100,255] Combo3 : [255,153,35] Combo4 : [73,131,255]
    { Hard} :
    Combo1 : [85,190,0] Combo2 : [255,100,255] Combo3 : [255,153,35] Combo4 : [73,131,255]
    { Mecheman Loves Meruru Now} :
    Combo1 : [85,190,0] Combo2 : [255,100,255] Combo3 : [255,153,35] Combo4 : [73,131,255]
    { Normal} :
    Combo1 : [85,190,0] Combo2 : [255,100,255] Combo3 : [255,153,35] Combo4 : [73,131,255]
  2. Missing skin files in [Playfield] set
    play-skip.png
    play-warningarrow.png
  3. Unused hitsounds:
    normal-hitwhistle2.wav
  4. Wave hitsounds with possible delay >5ms:
    soft-hitfinish.wav
    normal-hitfinish.wav
  5. Files unused:
    comboburst-2.png
  6. Use one slidetick; sound better

    I used slider tick rate 2 before, but the reason why I used tick rate 4 was because as my hitsounding involves adding a clap every 2 ticks, and sometimes they land in the middle or just after the middle of a slider. That means I have to use the tick method for having a clap sound. The problem with that though is that with slider rates of 2 or less, is that there is no tick for me to make a clap sound on. This only happens in 4-5 instances, but I cannot accept that.

    If someone else has a complaint with this then I will fix it.

  7. this mapset why need 'hard-' diff? i think spread fine
A modder named Hendrix89 played my Hard and Mecheman's difficulty, and he/she said that the map felt quite overmapped. Rather than destroying the rhythm which I liked in my difficulty (this was 3-4 months ago), I decide to to make a Hard- (you guys will probably call this hard actually) difficulty which has fewer hitobjects, a slower slider velocity and much more player friendly. I also use rhythm patterns that you will find in the Hard difficulty, so people are prepared in advance for the much harder difficulty on hand.

  • Easy
  1. Use 2downbeat NC term Fixed
  2. 00:22:551 (1) - this slide end here 00:23:474 - and put in 00:23:936 - here
  3. 00:41:013 (1) - ^same 00:41:936 - end here 00:42:397 - here put in circle
  4. 02:07:782 (1,2,1) - blanket you can be better
  5. 02:26:243 (1) - red anchor move on tick
  6. 02:32:243 (2) - just make curve slide
  7. 02:36:859 (1,1) - avoid stack


  • Normal
  1. i dont agree not same DS ;w; 00:15:628 (2,3) - like here
  2. and try drum mapping because your vocal rhythm something part so hard
  3. 00:20:243 (4) - put in circle ;00:18:859 (1,2,3,4) - 00:20:705 (1,2,3,4) - that's same music so just use same rhythm
  4. 00:41:013 (1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4) - rhythm train too long; empty something point
  5. 01:05:013 (1) - suggest ;like this
  6. 02:39:974 (2,3,4,1) - avoid square flow and 02:39:974 (2,1) - here overlap too


  • Hard
  1. Do not triple spam that's strange to me :(
  2. Inherit (green) timing line is unsnapped:
    01:15:171 {75171}
  3. 00:31:551 (6) - this note 00:31:782 (1) - stack here ;that's flow better
  4. 00:44:936 (2,3,4) - that's overmapping;00:45:051 (3) - here is no sound
  5. 01:53:359 (3,6) - ^
  6. 02:44:705 (1,2,3) - do not stack 02:37:320 (1,2,3) - i recommend like here
  7. 02:58:782 (1) - avoid 3reverse
  8. 03:16:090 (1,2,3,4,5,6,7,8,9) - add some slide
  9. 03:24:628 (5,2) - stack
Thanks mod my map
but i think this mapset need so many work
First,improve your mapping skills, and find mapping teacher
second, see more BNs,QATs,best mapper's map that's help for your mapping ability
Good luck~!
I map with a ruler, also known as the distance snap tool.
Once my main computer is fixed I will apply these.


A nice chat with Taeyang
15:52 RVMathew: Hello Taeyang. How are you doing?
15:52 Taeyang: fine Thanks :)
15:53 RVMathew: do you do m4m's and stuff? By the way here is a small gift to you: p/4820131#p4820131
15:53 RVMathew: 4 more to go.
15:53 Taeyang: i only take M4M atm :3
15:54 Taeyang: oh
15:54 Taeyang: you already did it :D
15:54 Taeyang: ok i'll mod soon
15:54 RVMathew: well 4 more to go
15:55 RVMathew: buy my map is 3:30 *5 diffs, (well 4) so drain time is uneven
15:55 Taeyang: which map?
15:55 *RVMathew is listening to [http://osu.ppy.sh/b/506023 ClariS - Kokoro no Inryoku]
15:56 RVMathew: it has a custom skin, I was going to add more but my main computer died and it will only be operational tmmrw.
15:56 Taeyang: ok~! i'll mod soon!
15:56 RVMathew: You can ignore the final diff, as it has some pending mods
15:56 Taeyang: ok
15:56 RVMathew: Thanks. And i will mod another map to make the drain time fair
01:34 RVMathew: Hi again, thanks for modding my map. I do have a question though. What was the biggest thing you did not like about my map?
01:36 Taeyang: when i
01:36 Taeyang: t/359381
01:37 Taeyang: automod used,
01:37 Taeyang: find to easy your map problem
01:38 Taeyang: Easy: New combo
01:38 RVMathew: I mean that when you played it yourself, without any tool or such, was there something that you did not like or angered you?
01:38 Taeyang: http://puu.sh/mxZzm/0e2b1fa64c.jpg
01:39 Taeyang: here is NC point
01:39 Taeyang: hmm...
01:40 Taeyang: not Logical maps
01:40 Taeyang: i like this map
01:40 *Taeyang is listening to [https://osu.ppy.sh/b/523532 Akiyama Uni - Odoru Mizushibuki]
01:40 *Taeyang is listening to [https://osu.ppy.sh/b/433005 Halozy - Genryuu Kaiko]
01:40 Taeyang: that's really logical and fun
01:40 RVMathew: Ah. The reason may be is that I map with a ruler, also known as the distance snap tool.
01:41 RVMathew: In terms of rhythm it is logical, but then it may take away the fun.
01:42 Taeyang: come here
01:42 *Taeyang is editing [https://osu.ppy.sh/b/506316 ClariS - Kokoro no Inryoku [Normal]]
01:42 RVMathew: here
01:43 Taeyang: 00:09:628 (1) -
01:43 Taeyang: like this really fine
01:44 Taeyang: BUT!
01:44 Taeyang: 00:17:013 (1) - 00:09:628 (1) -
01:44 Taeyang: that's same music
01:44 Taeyang: but not consistency
01:46 RVMathew: Ah. So you feel that because it is not consistent, people will not be used to the rhythm and may break?
01:46 Taeyang: hmm...
01:46 Taeyang: maybe
01:46 Taeyang: but rhythm term and pattern also important
01:47 Taeyang: you know what is it consistency?
01:47 *Taeyang is listening to [https://osu.ppy.sh/b/475440 GARNiDELiA - grilletto (TV Size Ver.)]
01:47 RVMathew: yeah.
01:47 Taeyang: see his map
01:47 *Taeyang is listening to [https://osu.ppy.sh/b/611261 SawanoHiroyuki[nZk]:mizuki - &Z (TV size-English ver.-)]
01:47 *Taeyang is listening to [https://osu.ppy.sh/b/797131 SPYAIR - I'M A BELIEVER]
01:47 *Taeyang is listening to [https://osu.ppy.sh/b/374730 SPYAIR - Sakura Mitsutsuki]
01:47 Taeyang: his pattern really not fun :P
01:47 Taeyang: But rhythm and map really logicality
01:48 *Taeyang is listening to [https://osu.ppy.sh/b/496830 StylipS - MIRACLE RUSH feat. Ogura Yui]
01:48 *Taeyang is listening to [https://osu.ppy.sh/b/556634 Wakeshima Kanon - world's end, girl's rondo]
01:48 RVMathew: Oh ok.
01:48 RVMathew: Thanks. How do I save this chat?
01:49 Taeyang: ./savelog
01:49 Taeyang: if you need question about mapping
01:49 Taeyang: poke me ingame chat and send PM
01:50 Taeyang: when i not busy ,answer you
01:50 Taeyang: Good luck :) have fun mapping~!
01:51 RVMathew: Sure. Remember though that we have two very different mapping styles (I look at older style maps, but have the rhythm you find in todays maps).
01:51 RVMathew: Take care

Whoops. Double Post
Topic Starter
RVMathew

Neil Leo wrote:

Hi, ordinary modding from my queue
[Overall]
  1. A silent sliderslide is better than a silent slidertick on this music, try this out... (if you adjusted slidertick to 1) I actually like the slider slide. Anyways if I change slider tick, it will be to slidertick rate 2 (still fine) and then add sliderslide.
[Easy]
  1. 00:04:090 (1,2,1,2) - You should use less frequent new combos on this diff. I see on some parts that you use NC on every 4 white ticks. It should be on every 8 white ticks. Frequent NCs defeat the usage itself. Fixed in Taeyang's mod.
  2. 00:12:859 (1) - This is Ez and you shouldn't be using 1/2 sliders and makes it complex... That is a 1/1 slider I am using it currently. It does look short so I understand why someone may think it is 1/2 slider.
  3. On most part of the song, there is only 1/1 breaks and it is tiring for players who can't handle this. You should "leave plenty of recovery time." The settings should compensate for that, and if I tried doing 2/1 or 1/1 everything goes upside down.
  4. 02:58:782 (1) - Spinner too short on this part (and also the recovery time) Will map that bit.
[Normal]
  1. 00:16:551 (3) - Delete note, there is no beat. Fixed
  2. 00:24:628 (2) - Delete note, because of the high piano note at 00:23:936 (1) That ruins the rhythm. However, you mentioned about the piano note, which is a strong beat; I changed that area into 2 1/2 sliders, instead of a 1/2 slider with a repeat and a note. It sounds a lot better.
  3. 00:43:782 (2,3,4,1,2,3,4,1,2,3,4) - 1/2 notes are very spammy on this part. Adjust some to 1/1 Instead, changed the rhythm to 2x 1/2 sliders with 1 repeat and removed 2 notes.
  4. 01:53:936 (2,3,4) - Too hard imo. Make 01:54:166 (3,4) into a slider or something similar to that. Fixed.
  5. 03:08:705 (1,2,3,4), etc - ^ Prepares you for the next difficulty.
[Hard-]
  1. The diff name should be Average, Medium or something like that. I'll be asking BN regarding this.
  2. 00:23:936 (1) - A slider point is out of the editing screen. Removed the repeat so I could do a different pattern and avoid this problem.
  3. 01:49:090 (1,2,3) - This slider needs to be blanketed I did do that, but refined it more. It does introduce new problems though such as overlap, but some sacrifices have to be made.
  4. 02:44:705 (1,2,3) - Stacked sliders this way are very confusing for some. Will fix it.
  5. 02:58:782 (1) - Two 1/2 sliders would be better on this part imo. Fixed to 1 1/2 slider and 2x notes from Taeyang's mod.
[Hard]
  1. Circle size should be 4.5 or 4 for the diffivulty spread (Mecheman Loves Meruru Now has CS of 4.5)
    I will probably keep cs5; if I do 4, it will be cramped. I have tried 4.5 but not in this iteration before. I only kept 4.5 until Hendrix89's mod, in which I redid everything and used cs5 while reworking it.
That's all I can mod for now. I recommend that you look for some BN-made or recently ranked beatmaps for you to have a guide on mapping. I did this on my 1st beatmap.
MLMN diff should have neat slider placements btw. Good luck on mapping!
Thanks for modding.
_handholding
about the diff names, maybe rename Hard+ to 'Very Hard' or 'Light Insane'?
HappyRocket88
Hai from modreqs. I liked the song so here I am.

POSITIVE ASPECTS I can't deny how awesome the hitsounds fit with the song over all the difficulties, even in the easiest one. You did a great job there and seems you improved since the time you submitted the map. I love the first comboburst.png so bad so you should teach me to use transparent images like that on my maps. Keep working on it and never give up!
[General]
  1. SKINNING ELEMENTS: While skinning, try to use the whole elements which belong to the nature of each element. This means if you skinned hitcircle.png, then add all the elements that relates to it. Here's a list of them. Please, refer to this for further information.
    1. approachcircle.png
    2. hitcircleoverlay.png
    3. hitcircleselect.png
    4. followpoint.png
    5. lighting.png
    The same goes for section-fail.png there are few elements which must be added too:
    1. play-skip.png
    2. play-warningarrow.png
    There's a problem with naming your combobursts because comboburst-2.png isn't appearing anywhere. This is because your first comboburst doesn't refer to "one" so the second comboburst would never appear unless you rename it to:

    l comboburst.png must be renamed to :arrow: comboburst-1.png (In this way, comboburst-2 will appear naturally while playing.)
  2. BG FOLDER SIZE: It's not a bid deal but it would be better if you convert Stardust_Witch_Meruru.png into .jpg for reducing the overall weight of the set. Since you added some .png images, it would hurt no one if the file were .jpg instead of .png.
[Easy] No major issues find. This diff is really great.
  1. 00:47:013 (4,5,6,1,2) Over Easy difficulties, placing many circles together would get hard for beginners to click them properly because of the density of them. It would be better if you change some of them for 1/1 sliders which would fit awesomely in this part. :)
  2. 01:36:859 (2) Please, remove the whistle of the slider-head to let the clap sound stronger here, just as well as you did here 01:35:013 -
  3. 02:37:320 (4,5) Here I was waiting the double clap you used in the previous kiais which sound greatly here. Please, consider doing the same here too 02:44:705 (4,5) :(
[Hard-] First at all, this diff plays well but should be renamed to Advanced because of the overall patterning you manage.
  1. 00:06:743 (2) Add a note here for consistency with the following patterns.
  2. 00:36:628 (5) Ctrl + G here to develop a more readable flow. Consider doing the same here 01:48:628 (3)
  3. 02:10:090 (1) Remove NC here. It's not necessary.
  4. 03:08:474 (5,6,1) Oh please, don't do this kind of triplets on this diff because they would make more sense if you replace them for 1/4 sliders with one reverse. Consider doing the same here 03:23:243 (5,6,1) - 03:27:051 (4,1) -
[]
Overall not a bad map, but consider asking for more mods. There are still issues which could improve in all difficulties. Good luck!
Topic Starter
RVMathew

HappyRocket88 wrote:

Hai from modreqs. I liked the song so here I am.

POSITIVE ASPECTS I can't deny how awesome the hitsounds fit with the song over all the difficulties, even in the easiest one. You did a great job there and seems you improved since the time you submitted the map. I love the first comboburst.png so bad so you should teach me to use transparent images like that on my maps. Keep working on it and never give up! Thanks. I have renewed vigor for completing this map.
[General]
  1. SKINNING ELEMENTS: While skinning, try to use the whole elements which belong to the nature of each element. This means if you skinned hitcircle.png, then add all the elements that relates to it. Here's a list of them. Please, refer to this for further information.
    1. approachcircle.png
    2. hitcircleoverlay.png
    3. hitcircleselect.png
    4. followpoint.png
    5. lighting.png
    The same goes for section-fail.png there are few elements which must be added too:
    1. play-skip.png
    2. play-warningarrow.png

    I am currently thinking about what I want for my play warning arrows and stuff. I also want to do a complete skin so there is a lot more I have to do.

    There's a problem with naming your combobursts because comboburst-2.png isn't appearing anywhere. This is because your first comboburst doesn't refer to "one" so the second comboburst would never appear unless you rename it to:

    l comboburst.png must be renamed to :arrow: comboburst-1.png (In this way, comboburst-2 will appear naturally while playing.)Ah I see.
  2. BG FOLDER SIZE: It's not a bid deal but it would be better if you convert Stardust_Witch_Meruru.png into .jpg for reducing the overall weight of the set. Since you added some .png images, it would hurt no one if the file were .jpg instead of .png.
Changed. I manged to reduce the size from around 1.63mb to at least 468kb. That should help a lot with download.

[Easy] No major issues find. This diff is really great. Thank you.
  1. 00:47:013 (4,5,6,1,2) Over Easy difficulties, placing many circles together would get hard for beginners to click them properly because of the density of them. It would be better if you change some of them for 1/1 sliders which would fit awesomely in this part. :) Changed 2 notes to a 1/1 slider. Also managed to make it symmetrical with 00:47:474 (5) - so it looks a lot better.
  2. 01:36:859 (2) Please, remove the whistle of the slider-head to let the clap sound stronger here, just as well as you did here 01:35:013 - Fixed
  3. 02:37:320 (4,5) Here I was waiting the double clap you used in the previous kiais which sound greatly here. Please, consider doing the same here too 02:44:705 (4,5) :( Fixed. I agree that we should make use of the claps.
[Hard-] First at all, this diff plays well but should be renamed to Advanced because of the overall patterning you manage. Thank you. Regarding the name, this has been the subject of controversy, but the reason why I put Hard- is because this is the hard difficulty, just with most of the hit objects simplified.
  1. 00:06:743 (2) Add a note here for consistency with the following patterns. After asking Happyrocket for clarification, this is regarding a different note which I have added.
  2. 00:36:628 (5) Ctrl + G here to develop a more readable flow. Consider doing the same here 01:48:628 (3) I like the current one for now.
  3. 02:10:090 (1) Remove NC here. It's not necessary. Oversight. Fixed
  4. 03:08:474 (5,6,1) Oh please, don't do this kind of triplets on this diff because they would make more sense if you replace them for 1/4 sliders with one reverse. Consider doing the same here 03:23:243 (5,6,1) - 03:27:051 (4,1) Removed those triplets because it does not make sense to have it. Even if I did your 1/4 slider with repeat, it does not make the music sound any better.-
[]
Overall not a bad map, but consider asking for more mods. There are still issues which could improve in all difficulties. Good luck!
For my other difficulties such as hard, I will remove a lot of notes; I need to do a lot of shedding because some of the triplets do not make sense. In fact I went the wrong way with the triplets.

Thanks for the mod.
Shohei Ohtani
Now that the map is actually complete and not pending major changes, I can go ahead and mod it

Let's hope it was worth the wait

The diff with the long name:
Yeah I'm not sure how chill BN are gonna be with the long-ass diff name
00:10:551 (4,5,6,7) - you can adjust this so it's not like going back on itself and touching (3) lol
00:17:705 (10) - like in theory it's like "oh yeah this is cool" but in terms of actual readability it sucks.
00:18:397 (1,2,3,4,5) - since you have so much space to work in the map, you rarely wanna have overlaps like this.
00:28:320 (8) - it just looks odd to hvave this tbh lol
00:56:474 (1,2,1,2) - If you're going to have curved sliders facing each other, make them parallel
00:58:782 (1,2,3) - Would be better to follow the vocals
01:07:090 (3) - Silent hitsounds are no good
01:12:859 (7) - might as well blanket this
01:17:936 - you forgot to hitsound lmfao
02:06:628 (6,7,8,9) - why these jumps though. What makes them neccessary

Hard:
00:05:936 (1) - You're generally going to want your curve to be blanketing your next hitcircle/slidercircle
00:09:628 (1) - try not to have the sliderends overlap with the previous sliderbody

It's like very okay

Hard-:
You mean Advanced. this diff is called Advanced
01:02:705 (1,2,1) - You need more space in between the end of the spinner and the next note

Normal:
The big thing with this diff is that it's just really cramped because you're literally just slidertraining, which sucks. If I wanted to play a sliderfied version of the melody, I'd play Advanced. You should be making simplified rhythsm that relate to the songs, not using a bunch of sliders to emulate the melod.

Easy:
now the spread is really huge because like normal is constant 1/2 and this diff is like 1/1 and below, which is a huge difference.

It's like okay but yeah
Topic Starter
RVMathew

Reditum wrote:

Now that the map is actually complete and not pending major changes, I can go ahead and mod it

Let's hope it was worth the wait
I was quite busy during this time so I did not focus on my own mapset.
Blackweb
yo
btw this may not be helpful cuz im bad at modding maps that are already pretty good
Mecheman Loves Meruru Now
00:55:551 (6) - i would make the slider end overlap with 4 and 5
00:56:243 (8) - i would make overlap with the slider end of 2 in next combo
01:41:013 (5) - to 01:42:051 - fix undermapping and overmapping probs
01:50:474 (8) - overlap w/6 and 4 of next combo
03:06:166 (5) - overlap w/ 7
nice diff
Hard
00:21:397 (3) - move the middle tick more to the center and up a tad
00:50:013 (1) - move up a tad
03:08:474 (6) - make into a normal triplet like at 03:09:859 (5) -
fun diff, gj
Hard-
00:05:936 (1) - make like this
00:23:013 (2) - put on top of 5 from last combo
00:48:397 (1) - make like this
02:00:166 (6) - not needed imo
gr8 diff
Normal
00:53:705 (6) - make like this
01:11:013 (2) - tilt sliderend upwards a tad
01:38:936 (6) - move middle slidertick to the middle and down a tad
01:43:090 (7) - new combo
02:07:320 (3) - make it like: https://www.youtube.com/watch?v=d9oB-mybHr4 (sorry for bad quality my internet is garbage)
02:24:397 (1) - move sliderend up or down a tad
02:47:013 (2) - same here
movin on
Easy
00:31:840 - possible break time
01:53:936 (4) - move sliderend a tad to the right
02:55:782 (3) - move the slidertick more to the center
nice job
sorry it took a while
Topic Starter
RVMathew
CDFA pres. Reditum

Reditum wrote:

Now that the map is actually complete and not pending major changes, I can go ahead and mod it

Let's hope it was worth the wait

Hard:
00:05:936 (1) - You're generally going to want your curve to be blanketing your next hitcircle/slidercircle I would like some more feedback from other modders before I fix that.
00:09:628 (1) - try not to have the sliderends overlap with the previous sliderbody I would like some more feedback from other modders before I fix that.

It's like very okay Yeah. I know that I can make a lot more improvements in terms of patterns and such. There were times where I was motivated, such as up to the 1st break. During the middle to the end of the 2nd chorus, I was not that motivated, so the quality of that part went down a bit. The final part of the third chorus can be improved a lot.

Hard-:
You mean Advanced. this diff is called Advanced I actually took my hard and I thought, how could I simplify this map a lot. So the rhythm found in Hard and Hard- is around 85-90% similar, but I simplified a lot of parts in Hard-. That is why I called this Hard -

01:02:705 (1,2,1) - You need more space in between the end of the spinner and the next note Fixed it.

Normal:
The big thing with this diff is that it's just really cramped because you're literally just slidertraining, which sucks. If I wanted to play a sliderfied version of the melody, I'd play Advanced. You should be making simplified rhythsm that relate to the songs, not using a bunch of sliders to emulate the melod.
Yeah. I think around 10-20 iterations ago, I used 1.3x distance snap to ensure that the notes did not touch, but that spiked the difficulty a lot. I am going to have to do a lot of note shedding on this difficulty.


Easy:
now the spread is really huge because like normal is constant 1/2 and this diff is like 1/1 and below, which is a huge difference. I will keep the stuff on easy as a lot of people like it.

It's like okay but yeah I will ensure that this new one will look a lot better.
Blackweb

Blackweb wrote:

yo
btw this may not be helpful cuz im bad at modding maps that are already pretty good I do admit my map is nearly perfect in terms of rhythm and hitsounds, although note placement needs some work.

Hard
00:21:397 (3) - move the middle tick more to the center and up a tad
00:50:013 (1) - move up a tad Fixed, but I curved the slider differently to facilitate that. It flows a lot better that way.
03:08:474 (6) - make into a normal triplet like at 03:09:859 (5) - By stacking it, it looks quite boring and I lose some symmetry. I reduced the curve by a lot, so that should alleviate the problem.
fun diff, gj Thanks. However, I will also do some things such as removing as many stacks as I can. I had a chat with CDFA (now Reditum) about this.

Hard-
00:05:936 (1) - make like this Applied. Thanks for that as it looks quite a bit better than before.
00:23:013 (2) - put on top of 5 from last combo Thanks. It was quite hard to see.
00:48:397 (1) - make like this Applied, it looks better and I could get my 1.00x ds
02:00:166 (6) - not needed imo The thing is that there is a vocal bit there, and it is emphasized with the hitfinish on top. If you remove it you will understand why I did that.
gr8 diff Thanks.

Normal
00:53:705 (6) - make like this
It nearly looks the same, but I moved the middle anchor point a bit backwards for symmetry.
01:11:013 (2) - tilt sliderend upwards a tad Sure, it improved the flow a lot.
01:38:936 (6) - move middle slidertick to the middle and down a tad Yep. It made a much smoother curve.
01:43:090 (7) - new combo Since it does not start on a large white tick, I would not change it.
02:07:320 (3) - make it like: https://www.youtube.com/watch?v=d9oB-mybHr4 (sorry for bad quality my internet is garbage) Do not worry about your internet (COMCAST isn't it?), moving from that yeah your one looks a lot better, and the flow makes it a lot more enjoyable.
02:24:397 (1) - move sliderend up or down a tad I like the straight slider.
02:47:013 (2) - same here When I simplify the rhythm here, it should be fixed.
movin on

Easy
00:31:840 - possible break time Added. I do know that you need 4 ticks after a spinner before the next note, but adding a break is questionable. I added it for now because there is no harm in doing so.
01:53:936 (4) - move sliderend a tad to the right Ok. My previous slider was straight because it ensured symmetry, but I chose your idea, because then you have better flow into the next note.
02:55:782 (3) - move the slidertick more to the center Fixed. Does not do much though, but again no harm in doing so.
nice job
sorry it took a while It is fine.

Thank you both for modding


Aim: To try and update this within 5-7 hrs of posting this. I also have new skin assets I want to add as well.

Posted: 15:53 PST


Edit: Updated
MokouSmoke
from #modreqs
box to save space lol
[Meruru]
  1. In general, I don't understand your NC structure for this diff. I think it would be better to NC every downbeat since that's where to vocal phrases tend to start and finish anyways. It would also avoid those awkward 10+ combo numbers
  2. 00:06:397 (1,2,3) - you miss vocal here, but highlight it at 00:04:782 (1,2) - 00:14:013 (9,10) - suggestion for this part: http://puu.sh/n6CvT/fbb4c9025e.jpg
  3. 00:10:320 (3) - move to [237,326] so 00:09:628 (1,2,3) - and 00:10:320 (3,4,5) - visually have equal spacing
  4. 00:12:166 (3,4) - not sure if intentional, but you have a lot of flow drops in this diff which feel a little strange to play. I'll only list this one as an example though. http://puu.sh/n6COE/0d120f780a.jpg
  5. 00:12:166 (3,5,6) - make these equal spacing for cleaner looking map
  6. 00:17:013 (7,8,9) - better blankets pls and avoid overlaps t/208596
  7. 00:17:705 (9,10,1,2,3,4) - ^ the stream can blanket the slider
  8. 00:22:090 (12,13,14,15,1) - turn on your DS and fix this. your spacing is ranging from 0.67-0.88x
  9. 00:21:166 (10,11) - flow is not good. suggestion: http://puu.sh/n6Dq9/3f55c2bc72.jpg http://puu.sh/n6DrI/e9d8aabdcd.jpg
  10. 00:27:859 (7,8) - ctrl+g rhythm so you don't miss downbeat
  11. 00:29:705 (1,2,3) - so your previous 1/4 rhythm had DS of 0.7-0.9, so you should use that same DS here for consistency. 1.2x feels too high
  12. 00:32:013 (10,11,12,14) - autostack makes 10 and 14 overlap, so fix pls
  13. 00:34:320 (3,4,5) - sorry, I don't normally nazi about blankets but these are triggering me
  14. 00:41:013 (1,2,3) - ^
  15. 00:44:013 (1) - break this into two notes, 00:44:243 - is a strong beat with both drums and vocals, and you even emphasize it with a clap, so it should be made clickable
  16. 00:44:474 (2,3,4) - Usually 1/4 rhythms play better if they use a smaller DS compared to 1/2 rhythms
  17. 00:50:936 (7,8) - i would prefer 2 1/1 sliders here since you switch to mapping vocals at 00:50:474 (6) -
  18. 00:55:090 (4,5,6) - avoid overlap
  19. 00:56:474 (1) - 00:57:397 (1) - these just looks weird, why not make it symmetric with 00:56:936 (2) - instead?
  20. 00:59:474 (2) - end this slider at 00:59:936 - where the vocal is
  21. 01:00:397 (1) - delete this, I don't hear anything in the song here, especially when you're skipping out on other stronger beats
  22. 01:00:628 (2) - i would make this 2 notes so strong beat at 01:00:859 - has something clickable
  23. 01:01:090 (1) - uh, fix self-blanket pls http://puu.sh/n6EHy/2ee49fda97.jpg also, i would delete 01:02:474 (1) - and extend slider to 01:02:474 - so that first clickable object at 01:02:705 (2) - aligns with start of vocals
  24. 01:05:474 (2) - 01:06:397 (2) - 01:07:320 (4) - etc... the slider shapes where you use more than 3 points could be improved imo. right now they look a little weird
  25. 01:03:628 (2) - looks better if this blankets end of 01:03:166 (1) - imo
  26. 01:05:936 - prefer if you add a note to capture drums here even if you're following vocals. helps players keep a beat
  27. 01:07:090 (3) - i would delete this and use bigger spacing between 01:06:397 (2,4) - to emphasize vocals
  28. 01:08:013 (5,1) - rhythm suggestion: http://puu.sh/n6FaW/1e247f6457.jpg
  29. 01:13:205 - add note here to match vocal
  30. 01:13:551 (1,2,3) - these should really overlap to make 1/4 rhythms easier to play
  31. 01:14:474 (1,2,3) - ^ also, why the hell did you mute the sound here?
  32. 01:15:859 (1,2,3) - DS here
  33. 01:26:013 (4,5) - generally when you do patterns like this, it will look a lot cleaner if you only overlap the slider tails/heads and avoid overlap with the sliderbody itself http://puu.sh/n6FFA/c7a79792b3.jpg
  34. 01:42:859 (1,2,3,4,5,6,1) - use the same pattern as 01:35:936 (2,3,4,5,6) - currently, you miss a lot of strong vocals at 01:43:090 - 01:44:013 - 01:44:013 -
  35. 01:59:705 (4) - break into 2 notes
  36. 02:02:243 (1) - 02:04:551 (8) - I think there's a rule that says you can't manipulate SV by adding in a bunch of red control points, but I'm not sure lol
  37. 02:02:243 (1,3) - why not stack?
  38. 02:04:551 (8) - 02:11:936 (8) - break into 1/2 slider + 2 1/4 notes to follow music
  39. 02:05:243 (1) - use a note instead so start of vocals are emphasized
  40. 02:05:705 (3,4,5,6,7,8,9) - don't mute slider heads or notes. you'll never get this past a BN
ok, mod is already running a little long so I will stop here in order to take a look at other diffs. the rest of my comments would basically be me repeating myself anyways. In general, I think rhythms could be matched more closely with the song and the aesthetics could be improved.
[Hard- lol]
  1. I was wondering why this diff looked better and then I realized the meruru diff was a GD lol
  2. 00:06:743 (2) - its weird to have a 3/4 rhtyhm leading up to a blue tick note. I think it would be safer to use the same rhythm as 00:12:859 (1,2,3) - since it works better imo
  3. 00:09:166 - add note here to avoid awkward 3/2 gap and indicate end of previous held vocal
  4. 01:00:628 (4) - break this up into 1/2 slider + note or even 3 notes. I think 01:00:859 - and in particular 01:01:090 - could use more emphasis
  5. 01:40:551 (2,3) - stack kills the flow imo. unstack so it's similar to 01:32:936 (2,3) -
  6. 01:47:936 (1,2) - maybe unstack?
  7. 01:55:551 (3) - 01:56:705 (1) - 01:57:628 (4) - the flows here feel. a little strange. I would maybe curve these sliders the other way so the flow is more smooth
  8. 01:59:243 - you're missing a really strong beat here
  9. on the other hand 01:59:474 (3) - is such a weak beat that I feel it should be deleted. suggestion: http://puu.sh/n6HoX/382e207e8c.jpg and whatever pattern you use, I recommend you stack 01:59:243 (3,4) - if you choose to use suggestion
  10. 02:02:243 (1,2) - I think slider works better here
  11. 02:24:628 (2,3) - feels a little cramped, I think 1.1-1.2x spacing works better
  12. 02:38:474 (4) - break into two notes to capture vocal
  13. 02:49:782 (1,2,3) - 02:57:166 (4,1,2,3) - the mutes are unnecessary and mess with player hitsound feedback imo. especially 02:50:474 (2) - I think it's unrankable since there's no feedback for a clickable object
  14. 03:10:551 (1) - suggestion for flow: http://puu.sh/n6HQV/4c211e657c.jpg
  15. 03:14:474 (2,3) - why stack? i don't hear much of a difference from 03:12:397 (1,2,3) -
[Normal]
  1. 00:04:551 (2) - better blanket. also remake this slider since the 3-point slider algorithm got screwed up here
  2. 00:18:859 (1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6) - it's actually fine, but I would prefer if you varied the flow a little more in this section so players aren't constantly going in circles in one direction http://puu.sh/n6Iij/30b669a54a.jpg
  3. 00:36:628 (6) - maybe NC here instead since it's the start of new vocal phrase? if you change this, change all the other similar patterns as well
  4. 01:14:705 (2) - prefer if this was curved the other way to give more emphasis to the vocal here http://puu.sh/n6ItB/9a9e5f2fbe.jpg (I adjusted (1) slightly as well for better flow)
  5. 02:29:936 (3) - curve other way for better flow from (2)
  6. 02:31:782 (1,2) - starting on a blue tick is very dangerous for a normal diff, especially since you already established a pattern of following the white ticks in your first kiai section at 01:03:166 (1,2,3) -
[Hard]
Lol yeah, I'm skipping around
  1. insert comment about how modders don't like CS5 on hard diff but it's just the mapper's style and expression of the song
  2. 00:25:782 (4,1) - these kinds of flows arent very nice because it forces the player to curve away from the slider body to play the next note http://puu.sh/n6JDz/c037d7dc23.jpg I recommend something like this: http://puu.sh/n6JLV/a65639632c.jpg
  3. 01:03:628 (2,3) - use 1.0x DS?
  4. 02:18:859 (1,2) - this rhythm really caught me off-guard. I think ctrl+g follows song much better since 02:19:205 - is the strong beat, not 02:18:974 -
  5. 02:22:551 (1,2,3) - ^ ctrl+g
  6. 02:26:590 (2) - here the drum and vocal are captured correctly imo
  7. 02:54:397 (3,4,5) - I know you're just going for diversity, but you don't use this rhythm anywhere else (I think) and the pattern you have at 02:47:243 (3,4,5) - just plays better imo
  8. 03:25:782 - ^ here, the pattern doesn't work at all since you miss a strong beat at 03:25:782 - while mapping blue ticks which aren't even sounds in the music. Yes, the 1/2 rhythm is getting a little repetitive, but I think repetitive is still better than what you have now
Skipping easy since it's easy. Lower diffs look ok, but GD insane needs some more mods. Good luck!
Topic Starter
RVMathew
Note to all modders. Mecheman already has 6 pending mods for his difficulty, so skip modding his difficulty for now.
Topic Starter
RVMathew
MokouSmoke

MokouSmoke wrote:

from #modreqs


[Hard- lol]
  1. I was wondering why this diff looked better and then I realized the meruru diff was a GD lol :)
  2. 00:06:743 (2) - its weird to have a 3/4 rhtyhm leading up to a blue tick note. I think it would be safer to use the same rhythm as 00:12:859 (1,2,3) - since it works better imo I guess you are right. The reason I put that there was because it followed the vocals perfectly. However, if a person came from the easy or normal difficulty, they would miss this note.
  3. 00:09:166 - add note here to avoid awkward 3/2 gap and indicate end of previous held vocal Fixed it.
  4. 01:00:628 (4) - break this up into 1/2 slider + note or even 3 notes. I think 01:00:859 - and in particular 01:01:090 - could use more emphasis I will not change this part. The reason why I am doing this is because I have a really nice zig zag style pattern with the sliders, such that if I change it I will destory that. I addressed the part with hitfinishes, which I have already applied.
  5. 01:40:551 (2,3) - stack kills the flow imo. unstack so it's similar to 01:32:936 (2,3) - Fixed that.
  6. 01:47:936 (1,2) - maybe unstack? I changed the pattern so I could unstack 1 note. However changing the pattern improved flow a lot, so that is a huge plus.
  7. 01:55:551 (3) - 01:56:705 (1) - 01:57:628 (4) - the flows here feel. a little strange. I would maybe curve these sliders the other way so the flow is more smooth I tried a more flowing pattern, and I managed to sneak in some symmetry as well.
  8. 01:59:243 - you're missing a really strong beat here You are right, that should be a clickable note.
  9. on the other hand 01:59:474 (3) - is such a weak beat that I feel it should be deleted. suggestion: http://puu.sh/n6HoX/382e207e8c.jpg and whatever pattern you use, I recommend you stack 01:59:243 (3,4) - if you choose to use suggestion I removed the note as it is not as strong (I perhaps could have reduced the volume here, but it would stick out like a sore thumb. However, stacking is not a good idea, because it does not look nice at times. Here I just did a triangle pattern.
  10. 02:02:243 (1,2) - I think slider works better here I agree here.
  11. 02:24:628 (2,3) - feels a little cramped, I think 1.1-1.2x spacing works better Since the SV is slower, and it ends on a blue tick, this should be playable without any problems.
  12. 02:38:474 (4) - break into two notes to capture vocal You are right, fixed it.
  13. 02:49:782 (1,2,3) - 02:57:166 (4,1,2,3) - the mutes are unnecessary and mess with player hitsound feedback imo. especially 02:50:474 (2) - I think it's unrankable since there's no feedback for a clickable object The reason why I had these lines was because in the Hard difficulty, I muted the slider ends to emphasize the do-ki, do-ki vocals. I will remove it as it does not work here (different rhythm pattern).
  14. 03:10:551 (1) - suggestion for flow: http://puu.sh/n6HQV/4c211e657c.jpg To me, flow is when the sliderend flows directly to the next note. Looking at your one, it does not feel that way, so I will not change it.
  15. 03:14:474 (2,3) - why stack? i don't hear much of a difference from 03:12:397 (1,2,3) - Changed stack position.
[Normal]
  1. 00:04:551 (2) - better blanket. also remake this slider since the 3-point slider algorithm got screwed up here Distance snap ensures that will never happen. Therefore what I decided to do was make it more flowing. Blankets are sometimes poor choices in mapset design, which is why I only use them sparingly, unless that is the only way to help with flow.
  2. 00:18:859 (1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6) - it's actually fine, but I would prefer if you varied the flow a little more in this section so players aren't constantly going in circles in one direction http://puu.sh/n6Iij/30b669a54a.jpg I really like that image you made. In all seriousness, the circular flow means I use the outer edge of the playfield more. It may be boring after 10-20 seconds, but the thing is that there is a spinner, to which I proceed to vary the flow a lot more. I will consider it but for now I will not change it.
  3. 00:36:628 (6) - maybe NC here instead since it's the start of new vocal phrase? if you change this, change all the other similar patterns as well I use the downbeats (big white ticks as new combo markers, so I will not change it)
  4. 01:14:705 (2) - prefer if this was curved the other way to give more emphasis to the vocal here http://puu.sh/n6ItB/9a9e5f2fbe.jpg (I adjusted (1) slightly as well for better flow) The flow is a little worse but it does not affect playability by a lot. Fixed it since it does not do any harm.
  5. 02:29:936 (3) - curve other way for better flow from (2) Done, I think that was like that due to the patterns a few iterations ago.
  6. 02:31:782 (1,2) - starting on a blue tick is very dangerous for a normal diff, especially since you already established a pattern of following the white ticks in your first kiai section at 01:03:166 (1,2,3) - You are right, changing the rhythm would have increased diversity, but as you said starting on a blue tick when players would have been used to hitting the notes at the white/red ticks would be dangerous. Fixed it
[Hard]
Lol yeah, I'm skipping around
  1. insert comment about how modders don't like CS5 on hard diff but it's just the mapper's style and expression of the song Discussed it and you mentioned what you said as a joke. The thing is that when I remapped this, I used cs5, and unlike going from CS4 to CS5, the converse does not work, because when you do that you make objects more cramped. DS may remain the same, but then a lot more objects are obscure.
  2. 00:25:782 (4,1) - these kinds of flows arent very nice because it forces the player to curve away from the slider body to play the next note http://puu.sh/n6JDz/c037d7dc23.jpg I recommend something like this: http://puu.sh/n6JLV/a65639632c.jpg I will try your suggestion for now.
  3. 01:03:628 (2,3) - use 1.0x DS? You get a very interesting star pattern with what I have got right now. I will not change it for now.
  4. 02:18:859 (1,2) - this rhythm really caught me off-guard. I think ctrl+g follows song much better since 02:19:205 - is the strong beat, not 02:18:974 - I can do better than that. Why don't I just combine them to a 3/4 slider; it sounds a lot better, it does not catch people off guard, and I still have the 2 more important hitsound points. The ctrl+g method works but not as well as the 3/4 slider.
  5. 02:22:551 (1,2,3) - ^ ctrl+g Applied and it sounds better.
  6. 02:26:590 (2) - here the drum and vocal are captured correctly imo Thank you.
  7. 02:54:397 (3,4,5) - I know you're just going for diversity, but you don't use this rhythm anywhere else (I think) and the pattern you have at 02:47:243 (3,4,5) - just plays better imo I used that in the first chorus before, but I changed that. I think I forgot to do that in the last iteration. Thanks for pointing it out.
  8. 03:25:782 - ^ here, the pattern doesn't work at all since you miss a strong beat at 03:25:782 - while mapping blue ticks which aren't even sounds in the music. Yes, the 1/2 rhythm is getting a little repetitive, but I think repetitive is still better than what you have now I really like this pattern and it does fit, though I do agree not as well. I may change it in a later iteration, though the next modder seems to like this one.
Skipping easy since it's easy. Lower diffs look ok, but GD insane needs some more mods. Good luck!

Thank you.
Lumin
M4M from #modreqs!

[Hard]
  1. Very hard to mod (for obvious SP reasons), so this will most likely be a Suggestion or very, very fine adjustment mod
  2. You stick to Distance snap 1.0x pretty strictly
  3. All parts where are only coordinates or not any explanation why, are all for flow
  4. 00:31:666 (7) - I'd put this to x:160 y:324 for cleaniness
  5. 00:41:013 (1,2) - I'd put x:469 y:1 and 00:41:936 (4) - y:100
  6. 00:45:628 (4) - x:332 y:36
  7. 00:54:628 (5,6) - I'd NC one or other from these
  8. 00:55:782 (1) - Middle anchor x:164 y:200 and first anchor x:200 y:264 after adjusting this you can go to timing point 00:56:128 and you see that next circles approaching circle follows sliders line perfectly
  9. 01:09:859 (4) - x:92 y:308 and 01:10:090 (5) - x:40
  10. 01:12:397 (1) - Last anchor to x:328 y:336 then move 01:12:859 (2) - to x:240 y:336
  11. 01:36:397 (1) - better blanket if x:416 y:16
  12. Pure suggestion 03:02:243 (5,6,7,8) - rotate these as whole first 45 degrees then 90 degrees anticlockwise and I think you get what I'm after here (Ofc there will be a lot of fine adjustment but it plays more nicely atleast for me)
  13. 03:20:474 (4) - y:94 (being on same height as slider 7)
  14. 03:25:320 (1,2,3) - Nicely added own sounds to song, I didn't even notice that these whistles were your made before I deleted those and played again :D
[Mecheman Loves Meruru Now]
  1. 00:06:397 (1,2,3) - Use same distance between these notes
  2. 00:10:320 (3,5) - Overlap
  3. 00:12:166 (3) - x:389 y:136 for flow
  4. 00:14:013 (9) - No sound here, delete
  5. 00:17:013 (8,9,10) - Make these blanket each other better
  6. 00:18:397 (1,2,3,4,5) - Use same distance between notes
  7. 00:18:859 (5) - NC
  8. 00:20:243 (8,10) - stack 10 to sliderend
  9. 00:20:705 (9) - NC
  10. 00:24:397 (9) - ^
  11. About all New Combos, you have way too long combos, it's not usual to <4 star map to have like 15 long combo, it's stream songs thing. Do something to every combo going over 10
  12. 00:32:013 (10,11,12,14) - Overlap
  13. 00:56:474 (1) - Ugly
  14. 00:59:474 (2) - ^ and bad overlap with slider 1
  15. 01:01:090 (1) - don't make slider overlap itself
  16. 02:29:936 (1) - ^
  17. 01:09:859 (1,2,1) - Overlap
  18. 01:12:397 (6,7) - Proper blanket
  19. 01:23:013 (7,9) - ^
  20. 01:13:320 (8,4) - Easily avoidable overlap
  21. 01:14:705 (3,4) - ^
  22. 01:22:090 (4,6) - stack properly
  23. 01:49:782 (6,8) - ^
  24. 01:38:013 (2) - I'd delete this and make 1 last to red spike
  25. 02:01:551 (8,1,2,3) - Slight overlaps
  26. 02:03:859 (6,7,8) - ^
  27. 02:08:705 (3,4,5) - you can make better square
  28. 02:32:243 (5,6,7,8) - slight overlaps and there is pretty much later in this section
  29. 02:44:705 (1,2) - blanket properly
  30. 02:52:090 (9,10) - ^
  31. 02:46:551 (1,2) - overlap
  32. 03:05:013 (1) - x:100
  33. 03:05:474 (3,5) - stack
  34. 03:12:397 (3,6) - ^
  35. rest of the song with same problems
I would say that your map is ranked material, only that insane is blocking it to get rank
Hope this mod helps!
Topic Starter
RVMathew
Lumin

Lumin wrote:

M4M from #modreqs!

[Hard]
  1. Very hard to mod (for obvious SP reasons), so this will most likely be a Suggestion or very, very fine adjustment mod
  2. You stick to Distance snap 1.0x pretty strictly Funny enough, this is the only time I have not used 100% distance snap; this is only 90% distance snapped. I map with a ruler called distance snap, and 1.0x seems to work really fine.
  3. All parts where are only coordinates or not any explanation why, are all for flow
  4. 00:31:666 (7) - I'd put this to x:160 y:324 for cleaniness Yeah it looks a lot better.
  5. 00:41:013 (1,2) - I'd put x:469 y:1 and 00:41:936 (4) - y:100 Applied
  6. 00:45:628 (4) - x:332 y:36 Applied
  7. 00:54:628 (5,6) - I'd NC one or other from these As I follow the convention of starting a new combo on a downbeat, I will not apply a NC here.
  8. 00:55:782 (1) - Middle anchor x:164 y:200 and first anchor x:200 y:264 after adjusting this you can go to timing point 00:56:128 and you see that next circles approaching circle follows sliders line perfectly Ok I guess? Applied anyway.
  9. 01:09:859 (4) - x:92 y:308 and 01:10:090 (5) - x:40 Did some extra edits.
  10. 01:12:397 (1) - Last anchor to x:328 y:336 then move 01:12:859 (2) - to x:240 y:336 Applied
  11. 01:36:397 (1) - better blanket if x:416 y:16 Applied
  12. Pure suggestion 03:02:243 (5,6,7,8) - rotate these as whole first 45 degrees then 90 degrees anticlockwise and I think you get what I'm after here (Ofc there will be a lot of fine adjustment but it plays more nicely atleast for me) Diamond followed by a square. I see what you are trying to get at but it does not work for me as of now. I will think about it though.
  13. 03:20:474 (4) - y:94 (being on same height as slider 7) Applied.
  14. 03:25:320 (1,2,3) - Nicely added own sounds to song, I didn't even notice that these whistles were your made before I deleted those and played again :D Thank you. Sadly this may be removed as I may remove the blue ticks.


Hope this mod helps!
Thanks for the mod. And damn you are really really meticulous. I like you for that.

For Mecheman Loves Meruru Now: I did some changes to the combo system and fixed some hitsounding, but do not mod his map as he now has 7 pending mods for the same iteration.

Will upload later as it is late.

Edit: Updated

Edit 2: If I get permission to edit his difficulty some more, I may consider applying some of the mods for him. I do want to keep his difficulty because he can map freely whereas I mao with a ruler, so you have 2 different styles. However, he has lost some motivation to map. I hope I do not get to the point where I have to remove his difficulty: Rhythm wise it is pretty nice, but placements can be improved a lot.
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