Easy: Neonat's Changes applied first, then Kotonoha' s changes.
neonat wrote:
Easy
Starting should have some more hitsounds used
00:09:166 (7,8) - could blanket nicely Different rhythm pattern
00:09:628 (8,9) - avoid this rhythm in Easy, end the slider at 00:10:090 for a more constant and basic rhythm Done
00:08:243 (6) - NC Will be every 8 beats
00:22:551 (1) - weird shape, but at least make it more symmetrical? Changed to a different shape
00:52:551 (2,3) - the blanket isn't perfect, first section of 00:52:551 (2) before the first bend could be more horizontal like the other end Fixed the other end so it should be much better
00:56:705 (2) - I don't recommend this, slider shape is scrunched up, slider body is hidden. Applies to other sliders like 00:44:705 (1) and 02:58:090 (1)
01:43:320 (5) - whistle on the slider start sounds out of place, not something you usually do to be honest
01:56:243 (3) - no clap?
02:09:628 (1) - would be better having the shape more even
02:52:090 (3) - whistle on the middle section on the repeat sounds off
02:55:320 (2) - having clap and whistle like this should either happen more consistently or not at all, because the basis for this isn't obvious and sounds random
03:01:320 (1) - a better shape other than this would be nice Fixed
03:16:090 (1) - a nicer curve would be better Fixed
03:19:782 (1,2) - could blanket better Fixed
implementation of whistles could be better, right angled sliders used here are odd because they are surrounded by curved ones most of the time. Using a hitsound pattern from the hard diff so they are copied over. All points regarding hitsounds are nullified because of the aforementioned reason.
Good Luck
dqs01733 wrote:
m4m
[Easy]
- 00:06:397 (4) - copy paste next slider shape, doesnt really look that good with two sliders side by side with different shapes. would also blanket which looks cleaner. Changed
00:07:320 (5) - nc- 00:11:474 (1) - I don't think it's any different from previous verse, I think you should map this instead Fixed
00:14:705 (2,1) - swap nc to follow vocals, I think thats better because easy-normal generally map after vocals over percussion so might aswell nc accordingly. there are more like these but you can find them- 00:26:243 (1,3) - these are curved a bit too much, the blanketing is weird because of it and i think it'd look better straightened out just a little little bit
- 00:39:628 (5) - fix like this http://puu.sh/iNMwk.jpg Different Shape
- 00:46:090 (3) - also excessively curved, you should try to make the borders of the circle have equal distance to the sliderborders http://puu.sh/iNMyZ.jpg Fixed
- 00:56:705 (2) - might be hard to play for newer players, sliders that pushes the flow so much like this is generally only used in insane or higher Fixed
- 01:05:013 (2) - move up one box (4 pixels) Changed
- 01:06:397 (4) - move this one up a bit looks better imo Changed
- 01:14:705 (1) - unnecessary nc
- 01:56:243 (3) - clap
Normal based on Kotonoha's changes.
[Normal]
- 00:09:166 (3,4) - doesnt flow well from previous slider, try this 00:09:166 (3,4) - Changed Position
- 00:11:474 (1,2,3,4,5,6) - this whole rhythm is too difficult compared to previously imo, you had mostly 1/1 and 3/4 before and now theres a lot of 1/2 which can be overwhelming, or map the beggining with this rhythm, as long as its consistent Fixed.
00:14:705 (7,1) - excessively curved Changed shape and the next slider after that. - 00:16:551 (2,3,4) - try placing like this, flows nicer and (2) isnt so close to previous slider http://puu.sh/iNNc3.jpg
- 00:53:705 (6) - can place 1/1 slider here instead to follow held sound of vocal
- 00:24:628 (4,5,6) - ctrl+h flows better, but you need to adjust next objects a bit
- 00:34:782 (4) - center red anchor point and curve less looks betterI assume here you are saying to make a repeating slider. I doubled the slider length and reduced the cureve.
- 00:53:705 (6) - can place 1/1 slider here instead to follow held sound of vocal Blended note 6 and note 7 into 1 slider.
- 01:08:705 (4) - curve less Fixed
- 01:12:397 (4) - Fixed
- 01:56:243 (4) - clap Fixed
- 02:57:166 (7,1) - swap nc. Changed. I also replaced 4 notes for 2 sliders
- 03:21:628 (6) - you should never have more than one repeat unless its 1/4 sliders in hards or higher, no one ever uses more than 1 for longer slider in modern maps, so players naturally move away from the slider after the first repeat and so they will break. Separated into 2 sliders.
- 03:27:859 (4) - previous pattern doesn't flow well into this, you can just ctrl+h 03:27:859 (4,5,6,7,8,9,10) Fixed-
Hard based on Kotonoha's Changes.
- 00:03:628 - I think you should map this whole section with a slower sv, and slightly smaller spacing, because right now its keeping the same momentum as 00:18:859 - even though is a lot calmer. Changed. Made sv at 0.9x instead of 1.0x
- 00:08:243 (2) - curve less Changed to angled slider. Sliderend stacks underneath the note for better aesthetics.
- 00:13:320 (6) - not very good blanket Fixed.
- 00:14:705 (9) - copy paste 00:15:628 (2) - slider shape and ctrl+h+j Sorted it out.
- 00:21:166 (9) - curve less I like curves yaaaar. Did not curve it less, but curving it more made it look better.
- 02:09:166 (10) - kinda confusing stacked under triplet, easier to read if you stack under previous slider Changed. made it flow instead.
- 02:17:705 (5,6) - stack looks better and more comfortable to play, i dont think there should be movement like this on doubles. doubles are actually difficult enough to play because its harder to keep rhythm on them, and doubles are pretty new to people playing hard diffs, so make them moving only makes them more annoying. there are more like these that i think you should fix. Changed them to sliders. Much easier to play
- 02:17:013 - same as first point, this section is a breakdown and should be slower Changed. See first point.
- 02:54:166 (2,4,5) - overlap, move up 02:54:628 (4,5) - Did a different pattern.
- 03:12:397 (1,2,3) - theres too much momentum in this pattern, notice how your cursor moves at pretty constant speed until you come to this where it has to speed up a lot without any change in music I think you should just follow the rhythm and melody. Sorted it out.
- 03:19:782 (1) - stack sliderend on previous slider looks better. Since I worked on previous changes, the whole look of the map changed so it is not possible to stack. I just made it flow.
- 03:29:705 (10) - move this to x413 y122 and it flows better, move everything else down with it. Fixed
My point with this map was to make it old style but combine it with higher note density and rhythm patterns which work. That is why I like curving the map more. Some sliders were curved less but some were curved more.
Other changes to hard: Used different distance snap to reduce stacking instances by around 60-80%, making the map more enjoyable. New hitsound pattern which will be applied to all difficulties for consistency.