Mod requested. o/
[Cup]
AR/OD5 is the common for Cup. Its your choice tho, I'm fine with this.
00:11:842 (3) - Move this note a lot to left.
00:28:985 (3,4) - Since no dashes are allowed on Cup I suggest you to lower the distance a lot. (I'm fine with easy dashes during kiai but this is not there.)
01:00:699 (6,7) - Again a really big distance. Lower it a bit.
01:35:413 (5,6,7,8,1) - This pattern looks a bit ugly. How about moving (7) between (6) and (8)? x:256 can work well.
01:42:270 (2,3) - Big distance again.
01:44:199 (1) - This spinner is too short. I think you should delete it and just separate 01:43:128 (3) into two slider. The first one should be same as (2) in mirrored position (just for fun) and the second should start at 01:43:985 with w/e end you want tho I prefer 01:44:628.
As I mentioned a good Cup shouldn't contain jumps. And most maps going according to this. I'm fine with really easy ones during kiai, but other modders will mention them anyways. So I think you should remove them now.
[Salad]
00:39:056 (2,3) - I don't want to see 1/2 jumps with this distance on Salad. Please move them closer to each other.
00:42:485 (2,3) - Same.
00:44:413 (7,1,2,3,4,5,6) - First of all, I want to jump at 00:44:842 but you mapped a sliderend there. And second, I think this pattern maybe too hard for Salad. Especially 00:45:913 (5,6) this jump at the end.
00:57:270 (6) - Move this in the middle of (5) and (7)? x:304 looks nice.
01:01:128 (5,6) - Big distance again.
01:04:128 (7,8) - ^
01:12:270 (1,2,3,4) - This pattern is way too hard for Salad. It requres a very good timing and aiming skill. Please try out something else.
01:25:985 (1,2,3) - This is again a very wild pattern with too big distance.
01:43:128 (1) - Better spinner than the one on Cup but I want this to be end at 01:44:413. The vocal is end there after all.
You used 1/2 rhythm mainly which I think don't really good on Salad. Yes, you can use 1/2 but not on the whole song. It requires high precision which should not be needed on this level yet. But try to avoid 1/2 jump with higher than 2,5x distance (upper right corner).
[Platter]
00:19:985 (9,10,11) - Avoid this jumps. Its almost impossible with the current dash behaviour to move back to (11) after a HDash.
00:36:699 (5,6) - I don't think this Hdash is fit. There is nothing which requires is except a small drum. Remove it please.
00:48:056 (3,4) - Why no HDash? You even used finish on (4) and having HDash on the first note in the "kiai" is almost always a good choice.
00:51:485 (11,1) - Missing Hdash.
00:54:913 (12,1) - ^
00:59:413 (3,4) - Remove HDash.
01:01:770 (8,1) - Again needs a Hdash. Yes, this will be hard, but if you curve the stream in the direction of the jump it won't be a problem. Just keep trying.
01:08:413 (7,8,9,10,1) - This doesn't look good with that sudden distance change in the middle. Please change the distance equal between them.
01:08:735 (10,1,2) - Also (10,1) needs a HDash. Merge (1,2) into a slider and do the same what I told you before at the stream.
01:13:128 (3,4,5) - This distance is too big. Almost impossible to fc this pattern. (3,4) needs a Hdash but even if you won't add it please move (5) in the middle of (4,6). It will be better.
01:22:342 (4,1) - Maybe HDash?
01:27:270 (5,6,7,8,1) - Again a weird stream.
01:28:128 (3,4,5,6,1) - ^
01:29:199 (4,1) - Hdash.
01:38:842 (6,7) - Remove HDash.
01:43:556 (2,3) - Move these a bit to the left. The jump between (1,2) is kinda sudden at first play.
I need to mention one more thing what I didn't wanted to point out one by one above. 01:10:342 (6,7) - This rhythm is useless and follows nothing. CtB is still a rhythm game and you still need to follow it while playing or during mapping. Just try to imagine a jump where you need to follow nothing while using Hidden. It will be hard to time isn't it? Its the same with this rhythm too. The song is clearly works well with 1/2 (some 1/4 can be used, but not here). Please remove them.
[Rain]
00:12:270 (1,2,3,4) - No. This is not fun. It is just annoying when this is your 30th try and still can't catch one of these. They are not that hard but at this speed the distance is a bit high. How about trying the move (3,4) a bit to the middle to create smaller jump there?
00:19:556 (1,2,3,4,5,6) - No. Not because its hard but instead (5,6) looks ugly. I moved (6) to x:0 and its way better.
00:20:413 (7,8,9,10,11,1) - Same here. But I suggest you to move these two a bit closer to each other since the pattern is hard enough and after the high right dash its annoying to catch the second pattern too.
00:22:985 (2,3,4) - Nope. Move (3) or (4) closer to the previous note. Tho I prefer (4) since having HDash on (3) is good. x:304 is working well, wild but nice.
00:23:842 (5,1,2,3) - Here too. Move (1) to x:336 and (3) to x:416. I SS'd this pattern at first try. :3
00:27:270 (4,5,6,7,1,2) - Again a big nope. If you want a distance change please increase it continuously between notes. You need to be careful with streams. (6) to x:224, (7) to x:288, (1) to x:368 and (2) to x:256.
00:30:699 (4) - Just a simple short slider?
00:33:699 (3,4,5,6,7,8,9,10,11) - I see you like this pattern. Well I fc'd at first try but how about a nice Z pattern instead? This is kinda hard for this AR.
00:35:842 (3,4,1,2,3,4,5,6,7,8,9,10,11,12) - The jumps are starting to be harder at this point which is not bad but catching triplets with this distance is really annoying. Move (1,2,3) two grid towards the centre, same with (4,5,6) and instead of (7,8,9,10,11,12) just use two 1/4 repeat slider at x:144 and x:168. This will keep your symetry and easier to read.
00:39:699 (4,1) - Please Hdash. It is fitting and very hard w/o it.
00:49:128 (2) - Move this one closer a bit. Its very hard to handle it. x:416 is working well.
00:52:556 (3) - Same here.
00:55:556 (2) - After a few retry I was able to handle it but still I suggest you to move it closer.
01:00:056 (6) - This should be HDash. I know you like symetry but for CtB it rarely works well and after some time it becomes annoying. Move this to x:416.
01:01:128 (9,1,2,3,4,5,6,7,1) - Weird stream again.
I need to stop pointing these out. There is plenty more up ahead but you should fix them for yourself from now on.
01:10:342 (5,6,7) - This pattern is boring for CtB since you only see vertical sliders. (5) x:208, (6) x:96, (7) x:320.
01:22:128 (5) - 01:22:556 is a good point for HDash. How about separate this slider into a slider and circle then add a HDash between them?
01:24:163 (6) - x:448
01:24:592 (2) - x:64
01:35:735 (8) - Middle?
01:44:092 (1) - Delete this please. Its useless and too short.
Long mod and my hands are hurting. o.o I would like to test some patterns here for you but due to my hands I can't. q.q Just take some pattern from already ranked or bubbled CtB diff and keep you style along with them.
[]
Nice spread. There are some weird things which needs to be corrected but the spread itself is good. I'm looking forward for your next work. Good luck and star. o/