Checking this~
[General]
- I think you should increase soft-hitnormal volume a bit, while playing it's barely audible. Examples of this are the repeat on 00:10:602 (1) - (60% volume section) and 01:07:174 (3,4) - (80% volume section).
[Cup]
- 00:50:031 (3) - I think you can move this to x:320 to make this have a bit more movement, considering this is the Kiai Time
- 00:51:745 (1,2,3) - This can also have a bit more movement. Put (2) on x:176 and (3) on x:96
- 01:20:888 (1) - The distance to this note is too large, IMO. I'd Ctrl+G this and move it to x:384.
[Salad]
- 00:14:031 (4,1,2,3) - I'd move this to x:272 so the jump to the first note is a bit nicer
- 00:18:959 (4) - Maybe reduce the distance 1 or 2 grid spaces?
- 00:20:031 (2,3) - Move (2) to x:368 and (3) to x:432 so it's a bit easier to catch.
- 00:23:459 (4,5) - You can Ctrl+H (4) and move (5) to x:176 so it has a bit more movement.
- 01:11:031 (2,3) - Move to x:368, since there's a movement to the left on the last part of the previous slider, this jump might be a bit hard for this level.
- 01:32:888 (1,2,3,4) - These 1/1 circles are a nice chance to add a bit more distance, and even some dashes.
- 01:37:817 (1,2,3) - These movement is a bit hard, because they're 3 1/2 jumps in a row throwed in suddenly, so reduce distance a bit.
[Platter]
- Considering this is a low BPM song, I think AR/OD 7.5 will fit better.
- 00:07:388 (2,3) - This jump is too sudden and quite large, so it's better to reduce it. Move (2) to x:336, (3) to x:208 and 00:08:245 (4) - to x:288
- 00:25:388 (2,3,4) - Try this:
- 00:45:316 (2,3,1) - You can make this pre-Kiai part a bit more interesting by adding a hyperdash. Move (2) to x:304 so the jump from previous note isn't that hard, then move 00:45:745 (3) - to x:96 to create the hyperdash and move 00:46:388 (1) - to x:336 so the jump from previous note isn't hard.
- 01:11:245 (3,4) - Don't troll that much with the droplets, so reduce the SV a bit
- 01:17:459 (1) - Ctrl+H and move to x:160 to create a bit more movement
- 01:29:459 (1) - Ctrl+H to create more movement.
[Rain]
- Same, you could also go for AR/OD 8.5 here.
- 00:07:924 (4,5) - Move (4) to x:336 and (5) to x:416 so this pattern doesn't require dashing the first time the players is confronted to it.
- 00:12:317 (1,2,3,4,5,1,2,3,4,5,6) - I think this pattern also plays good without hyperdashes, which would fit with the calm atmosphere of the song. Try the following placement:
- 00:41:888 (1,2,3,4,5) - I think reducing distance on this part will make this feel better, the hyperdash, specially, feels a bit forced to me. Move 00:42:531 (2,3,4) - to x:352 and 00:42:959 (5) - to x:128.
- 00:48:745 (2) - Move to x:336 so it's easier to catch after the 1/4 hyperdash.
- 01:15:638 (8,1,2) - I'd prefer if you made this movement easier, to make a good contrast between Kiai Time and this calmer part. I suggest the following placement for 01:15:745 (1,2,3,4) - :
- 01:24:959 (2,3,4,5,6,7,8,9) - I'd prefer you use simpler and easier patterns here, again, to keep the contrast with Kiai Time parts. Try the following placement:
[]
Disclaimer: I don't map nor mod taiko.On my first approach to taiko modding (I really don't know anything about taiko, I just play a bit, so I won't feel bad if you end up denying everything), because I'd like to learn, I'll mainly sugest places where you can remove notes, to comply with Ono's suggestions:
[Futsuu]
- 00:09:317 (4) - Possible site to remove note
- 00:13:602 (11) - ^
- 00:22:817 (27) - ^
- 00:24:317 (30) - This note could be placed on 00:24:745 - , to emphasize vocals.
- 00:26:245 (34) - Possible site to remove note
- 00:29:674 (42) - ^
- 00:37:174 (54) - ^
- 00:40:388 (60) - ^
- 00:43:388 (67) - ^
- 01:12:531 (126) - ^
- 01:16:603 (138,139,140,141,142,143,144,145,146,147,148,149,150,151,152,153,154,155,156,157,158,159,160,161) - The first note of all these triplets can be removed. One good option would be to remove the first note from the triplets on the first half, and keep them on the second one.
[Oni]
Even before Onosaki's post, I thought the Oni had a note density that was waaaaaaaaaaaaaay larger than that of the Muzukashii, so I thought of suggesting to remove some notes, specially some 1/4s. Now that he has said to add some breaks on Futsuu and Muzu, maybe nerfing the Oni a bit will help to keep a good spread. I want to repeat, though, that I've never mapped nor modded Taiko, so this is all instinct.
- 00:15:209 (37,39) - Possible notes to remove
- 00:16:495 (44,46) - ^
- 00:23:567 (76,78) - ^
- 00:25:495 (88) - ^
- 00:35:566 (138) - ^
- 00:37:281 (147) - ^