Thank you again TwTqoot8123 wrote:
Rebubbled!
Thank you again TwTqoot8123 wrote:
Rebubbled!
Thank you but it's not have anything to change other 01:22:605 (240) - will change to D on Kantan and Oni (will update on next BN mod)xtrem3x wrote:
Mod request via ... by me XD
________________________________________________________________________
General:
Don: d
Kat: k
Big don: D
Big kat: K
________________________________________________________________________
Kantan:
01:22:605 (87) - this point is correct XD (futsuu/muzu/oni)
GOOD
________________________________________________________________________
Futsuu:
00:13:177 (11,12) - change to K
01:22:605 - same as muzu/oni
________________________________________________________________________
Muzukashii:
00:12:748 - k (high vocal but in simple note, with K is rare)
00:13:605 - change to K (high vocal and sound)
00:13:819 - delete
01:22:605 - same as oni
________________________________________________________________________
Oni:
01:22:498 - Move to 01:22:284- (a triple and later...)
01:22:605 - change to K (emphasis in finish plate XD)
________________________________________________________________________
7 months later this taiko mapset is better .-. ... take my star (owo)/
Fixed all :v , wait ming ;w;Genocide wrote:
:\
[Oni]
00:16:712 (46) - delete, the sound is better imo
seems fine lol
[Muzu]
00:37:820 (93) - delete, the sound is lack for me
yeah seems fine <(``)
futsuu and kantan are fine because i have twice re-mod for this
i will check HS before call you //Thank you !!Deif wrote:
Where are the BNs? AAAAA look he will late TwT
[General]Ummm...look change to spinner will be better
- Tags: Add "House Dance" since it's the official genre given in the DJMAX series? I not sure but i will add
- 01:43:177 - It's probably just a personal preference, but I always find a bit sad not to have any spinner so that players can fight for a high position in the ranking. If you decide to add them, this is a real nice spot in all diffs. You'd need to disregard the last notes in order to place spinners, but the decision is all yours.
[Rain][Platter]
- No real complains on this difficulty, fits perfectly to the calm pace of the song.
[Salad]
- 00:13:820 (4) - I see you wanted to introduce a jump there, though it'd fit much better to make it between the beats 00:13:819 - and 00:14:034 - . In order to achieve that, you'll need to get rid of that slider and place 2 circles instead with that desired effect. Make sure you add a NewCombo for the beat at 00:14:034 - .
- 01:05:462 (1) - A bit more of distance in this slider wouldn't hurt. What about placing it at x:96?
[Cup]
- 00:53:034 (3,1) - I somehow missed a dash between those notes, same as you used for the English part of the lyrics at 00:49:605 (4,1) - . Those were cool, and the effect could've been repeated here.
- 01:10:177 (3,1) - In this case, too.
look Fixed All
- 00:32:677 (1,2) - Quite unexpected dash, not suitable at this spot imo. Try to reduce the distance there.
- 00:59:462 (2) - In this case, the distance was rather low now that we're in the kiai time and supposedly most relevant part of the song. I'd increase the distance moving that slider slightly to the left.
- 01:12:320 (1,2) - Quite sharp shapes of those sliders for a Cup imo. Try to keep flowed movements more appropriate for beginners, for example in this case by making those sliders not so horizontal.
- 01:18:319 (2,3,4,5) - 01:21:748 (2,3,4,5) - Wowowo those zigzags require timed movements, not recommended for easier difficulties imo. Try something like this: http://puu.sh/hsPpX/0f25835958.jpg
[]
Call me back after you checked my mod!
I wanted to say that spinners would fit well just for CtB diffs (and not for all, all, all diffs since I cannot really play nor mod taiko). My bad, I should've expressed myself clearer.rew0825 wrote:
Deif wrote:
Ummm...look change to spinner will be better
- 01:43:177 - It's probably just a personal preference, but I always find a bit sad not to have any spinner so that players can fight for a high position in the ranking. If you decide to add them, this is a real nice spot in all diffs. You'd need to disregard the last notes in order to place spinners, but the decision is all yours.
Deif wrote:
I wanted to say that spinners would fit well just for CtB diffs (and not for all, all, all diffs since I cannot really play nor mod taiko). My bad, I should've expressed myself clearer.
I don't really know if they're okay for taikos, so it's probably better to change back the taiko diffs to their status before the last update (without those final spinners), which granted them a bubble. After that, I'll probably qualify~ Ohh ok Fixed to before last update (taiko)
Thank youDeif wrote:
Okay, I should've seen that the 1st time I checked it out and not after the 3rd recheck. Sorry for the inconveniences: Ohh...ok T^T
[Timing]Make sure you resnap all notes + green lines! Fixed !
- You really don't need 2 timing sections. The first note in some diffs isn't properly timed, whereas the rest of the map sounds well. The offset you have to use is 317 with a single red line. BPM is still the same.
Deif wrote:
I'll let the mapset be checked by someone else due to the timing changes. Good luck!
Rebubbled!
Thank you
i have to change some on 01:39:745 (1,2,3,4) - i'm not sure it's ok ? //Thank youKurokami wrote:
Let's move this forward~
[General]
You have inconsistent spinners at the end of the map between CtB and Taiko difficulties. I think you should just use the length from CtBs on taiko as well. ohhh ok
[Muzukashii]
00:37:602 (92) till 01:17:459 (223) - Seems a bit tiring to me. Maybe you can't add bigger (2/1) breaks but meh. 0.0 i not see 2/1 bigger note on Muzukashii
[Rain]
01:12:317 (1,1,1) - You should follow these finishers and add HDash or at least dashes here. Currently the movement is almost zero which is weird to play imo. And this is the end of the kiai, it can be harder. Fixed
[]
My heart is ready~
rew0825 wrote:
i have to change some on 01:39:745 (1,2,3,4) - i'm not sure it's ok ? //Thank you Eh, no. flip 01:40:388 (2,3) - on the timeline.Kurokami wrote:
Let's move this forward~
[Muzukashii]
00:37:602 (92) till 01:17:459 (223) - Seems a bit tiring to me. Maybe you can't add bigger (2/1) breaks but meh. 0.0 i not see 2/1 bigger note on Muzukashii I said "break" and not big note. I pointed out the note density there.
My heart is ready~
i have to change some on 01:39:745 (1,2,3,4) - i'm not sure it's ok ? //Thank you Eh, no. flip 01:40:388 (2,3) - on the timeline. ohh...i'm sorry i not understand T^T i will change that to before last updateKurokami wrote:
Let's move this forward~
[Muzukashii]
00:37:602 (92) till 01:17:459 (223) - Seems a bit tiring to me. Maybe you can't add bigger (2/1) breaks but meh. 0.0 i not see 2/1 bigger note on Muzukashii I said "break" and not big note. I pointed out the note density there. ohh..ok Fixed
My heart is ready~
Qualified~rew0825 wrote:
Kurokami wrote:
i have to change some on 01:39:745 (1,2,3,4) - i'm not sure it's ok ? //Thank you Eh, no. flip 01:40:388 (2,3) - on the timeline. ohh...i'm sorry i not understand T^T i will change that to before last update Nvm I don't want to make this into a big problem.
Thank youDeif wrote:
Hi! The QAT decided to DQ your beatmap over the following reasons:
Incorrect beat placements in [Platter]:As an additional modding:
- 00:08:888 (1) - Why does this slider end now in that blue tick? It's not fitting at all (moreover with the current clap hitsound). Make it finish at 00:09:317 - . ohhh Green line not snap TwT
- 01:07:817 (3) - The end of that slider is not correctly snapped. Make it at 01:08:031 - . Same Green line not snap TwT
[]
- 01:19:174 (1) - and 01:20:888 (1) - Cup: Apply Ctrl-G to smooth those movements and improve the flow. Fixed
- 00:15:745 (1) - Rain: You missed the Clap at the end of the slider. Fixed
I'll poke the Taiko QATs as well. Some issues in the other diffs have been discussed as well.
From now on, the BNG will handle the beatmap and its ranking process. Good luck!
###0
Thank youOnosakiHito wrote:
Hi guys. Since the map has been DQ'd, let me say something about the Taikos as well before it's too late:Look Fixed All
- Audio is too quiet considering taiko as loud and powerfull instrument. At some parts it goes down to 40%. Try to use 80% through the whole map. Ohhh..Fixed but i will try to 40% > 60% , 60% > 70%
- Muzukashii provides too less breaks. For example from 00:34:174 to 01:17:459 the diff continues for 42 seconds, which is really too much. To have an idea of how you could fix this, just look at the parts from 00:07:174 to 00:20:888 . We have two kinds of breaks which are placed in an even way. Pretty nice if you ask me. If you could acchieve something similar in upcoming parts, that would be nice. In this way, kiai could be kept withou breaks. But as it stands now, it would probably just lead to another DQ. Maybe give me two or three specific examples:
00:24:317 - Such notes could be deleted. It follows a similar system you had previously. In upcoming stanza this might be a bit harder since it might requier a little pattern restruction.
00:37:174 - Such notes on stretched vocals can be removed, since they do not represent the vocal anymore.
00:40:388 or 00:41:245 - could be deleted as well, even though they follow the vocals, having none here is no problem after all, since rythm / stanza wise it is absolutely fine and doesn't feel / sound weird because of this.
00:44:888 - To give the kiai a possible bigger impact, maybe something like this or that could be used. But it's up to you. Those are just quick ideas of mine. Would probably need more rethinking.- Futsuu has actually a similar problem like Muzukashii. Should provide some rest moments at certain places.
Overall diffs are fine. But above said reasons should be applied. ok
So long mod @_@ look i have to change on your mod in a lot , Thank youZiRoX wrote:
Checking this~
[General][Cup]
- I think you should increase soft-hitnormal volume a bit, while playing it's barely audible. Examples of this are the repeat on 00:10:602 (1) - (60% volume section) and 01:07:174 (3,4) - (80% volume section).
[Salad]
- 00:50:031 (3) - I think you can move this to x:320 to make this have a bit more movement, considering this is the Kiai Time
- 00:51:745 (1,2,3) - This can also have a bit more movement. Put (2) on x:176 and (3) on x:96
- 01:20:888 (1) - The distance to this note is too large, IMO. I'd Ctrl+G this and move it to x:384.
[Platter]
- 00:14:031 (4,1,2,3) - I'd move this to x:272 so the jump to the first note is a bit nicer
- 00:18:959 (4) - Maybe reduce the distance 1 or 2 grid spaces?
- 00:20:031 (2,3) - Move (2) to x:368 and (3) to x:432 so it's a bit easier to catch.
- 00:23:459 (4,5) - You can Ctrl+H (4) and move (5) to x:176 so it has a bit more movement.
- 01:11:031 (2,3) - Move to x:368, since there's a movement to the left on the last part of the previous slider, this jump might be a bit hard for this level.
- 01:32:888 (1,2,3,4) - These 1/1 circles are a nice chance to add a bit more distance, and even some dashes.
- 01:37:817 (1,2,3) - These movement is a bit hard, because they're 3 1/2 jumps in a row throwed in suddenly, so reduce distance a bit.
[Rain]
- Considering this is a low BPM song, I think AR/OD 7.5 will fit better.
- 00:07:388 (2,3) - This jump is too sudden and quite large, so it's better to reduce it. Move (2) to x:336, (3) to x:208 and 00:08:245 (4) - to x:288
- 00:25:388 (2,3,4) - Try this:
- 00:45:316 (2,3,1) - You can make this pre-Kiai part a bit more interesting by adding a hyperdash. Move (2) to x:304 so the jump from previous note isn't that hard, then move 00:45:745 (3) - to x:96 to create the hyperdash and move 00:46:388 (1) - to x:336 so the jump from previous note isn't hard.
- 01:11:245 (3,4) - Don't troll that much with the droplets, so reduce the SV a bit
- 01:17:459 (1) - Ctrl+H and move to x:160 to create a bit more movement
- 01:29:459 (1) - Ctrl+H to create more movement.
[]
- Same, you could also go for AR/OD 8.5 here.
- 00:07:924 (4,5) - Move (4) to x:336 and (5) to x:416 so this pattern doesn't require dashing the first time the players is confronted to it.
- 00:12:317 (1,2,3,4,5,1,2,3,4,5,6) - I think this pattern also plays good without hyperdashes, which would fit with the calm atmosphere of the song. Try the following placement:
- 00:41:888 (1,2,3,4,5) - I think reducing distance on this part will make this feel better, the hyperdash, specially, feels a bit forced to me. Move 00:42:531 (2,3,4) - to x:352 and 00:42:959 (5) - to x:128.
- 00:48:745 (2) - Move to x:336 so it's easier to catch after the 1/4 hyperdash.
- 01:15:638 (8,1,2) - I'd prefer if you made this movement easier, to make a good contrast between Kiai Time and this calmer part. I suggest the following placement for 01:15:745 (1,2,3,4) - :
- 01:24:959 (2,3,4,5,6,7,8,9) - I'd prefer you use simpler and easier patterns here, again, to keep the contrast with Kiai Time parts. Try the following placement:
Disclaimer: I don't map nor mod taiko.
On my first approach to taiko modding (I really don't know anything about taiko, I just play a bit, so I won't feel bad if you end up denying everything), because I'd like to learn, I'll mainly sugest places where you can remove notes, to comply with Ono's suggestions:
[Futsuu][Oni]
- 00:09:317 (4) - Possible site to remove note
- 00:13:602 (11) - ^
- 00:22:817 (27) - ^
- 00:24:317 (30) - This note could be placed on 00:24:745 - , to emphasize vocals.
- 00:26:245 (34) - Possible site to remove note
- 00:29:674 (42) - ^
- 00:37:174 (54) - ^
- 00:40:388 (60) - ^
- 00:43:388 (67) - ^
- 01:12:531 (126) - ^
- 01:16:603 (138,139,140,141,142,143,144,145,146,147,148,149,150,151,152,153,154,155,156,157,158,159,160,161) - The first note of all these triplets can be removed. One good option would be to remove the first note from the triplets on the first half, and keep them on the second one.
Even before Onosaki's post, I thought the Oni had a note density that was waaaaaaaaaaaaaay larger than that of the Muzukashii, so I thought of suggesting to remove some notes, specially some 1/4s. Now that he has said to add some breaks on Futsuu and Muzu, maybe nerfing the Oni a bit will help to keep a good spread. I want to repeat, though, that I've never mapped nor modded Taiko, so this is all instinct.
- 00:15:209 (37,39) - Possible notes to remove
- 00:16:495 (44,46) - ^
- 00:23:567 (76,78) - ^
- 00:25:495 (88) - ^
- 00:35:566 (138) - ^
- 00:37:281 (147) - ^
other is not have in this not change , Thank youSkeuddy wrote:
Hi, Rew, from my queueFutsuu
- 00:11:888 (12) - k Fixed
Oni
- 01:15:531 (293) - ^ Fixed
It's finished. Bye
Change all of that //HP and OD +1 all diff (taiko)tasuke912 wrote:
Hello. from my queue.
[ Kantan][ Futsuu]
- HP should be 5.0 or higher. 2.0 is too easy to pass.
- OD3.0 is better. Guidelines for Taiko Game Mode
- 00:43:174 (43) - could be moved to 00:42:959 to follow the vocal, also for better consistency with 00:36:102 (36,39) - .
[ Muzukashii]
- HP: same as Kantan. / OD: 4.0 is better.
- 00:41:888 - why don't you add d here? d would fit to vocal imo.
- 00:48:316 (85,86,87,88,89) - I'm worried that this pattern is too easier than 01:02:031 (107,108,109,110,111,112,113) - . i recommend to add K on 00:48:745.
- 00:52:174 add K. ^
[ Oni]
- HP/OD: 5.0 is better.
- 00:41:888 - add d? same as Futsuu.
- 01:01:495 (141) - move to 1tick right to follow the vocal and kick? i think dotted eighth note is bit weird rhythm here.
- 01:03:102 (146,147,148,149) - consider to delete like this 1/4 notes, bcz this pattern is too abrupt and hard for Muzu players. i suggerst triple pattern like this.
- 01:06:531 (158,159,160,161) -, 01:09:959 (170,171,172,173) -, ^
That's all. Good Luck!
- seems fine.
- 00:40:174 - add k? clap sounds here.
Thank youZiRoX wrote:
Checking this~
[General][Cup]
- I think you should increase soft-hitnormal volume a bit, while playing it's barely audible. Examples of this are the repeat on 00:10:602 (1) - (60% volume section) and 01:07:174 (3,4) - (80% volume section).
[Salad]
- 00:50:031 (3) - I think you can move this to x:320 to make this have a bit more movement, considering this is the Kiai Time Fixed
- 00:51:745 (1,2,3) - This can also have a bit more movement. Put (2) on x:176 and (3) on x:96 Fixed
- 01:20:888 (1) - The distance to this note is too large, IMO. I'd Ctrl+G this and move it to x:384. Fixed
[Platter]
- 00:14:031 (4,1,2,3) - I'd move this to x:272 so the jump to the first note is a bit nicer Fixed
- 00:18:959 (4) - Maybe reduce the distance 1 or 2 grid spaces? Fixed
- 00:20:031 (2,3) - Move (2) to x:368 and (3) to x:432 so it's a bit easier to catch. Fixed
- 00:23:459 (4,5) - You can Ctrl+H (4) and move (5) to x:176 so it has a bit more movement. Fixed
- 01:11:031 (2,3) - Move to x:368, since there's a movement to the left on the last part of the previous slider, this jump might be a bit hard for this level. Fixed
- 01:32:888 (1,2,3,4) - These 1/1 circles are a nice chance to add a bit more distance, and even some dashes. Fixed
- 01:37:817 (1,2,3) - These movement is a bit hard, because they're 3 1/2 jumps in a row throwed in suddenly, so reduce distance a bit. Fixed
[Rain]
- Considering this is a low BPM song, I think AR/OD 7.5 will fit better. I'm change to 7.8
- 00:07:388 (2,3) - This jump is too sudden and quite large, so it's better to reduce it. Move (2) to x:336, (3) to x:208 and 00:08:245 (4) - to x:288 Fixed
- 00:25:388 (2,3,4) - Try this: Fixed
- 00:45:316 (2,3,1) - You can make this pre-Kiai part a bit more interesting by adding a hyperdash. Move (2) to x:304 so the jump from previous note isn't that hard, then move 00:45:745 (3) - to x:96 to create the hyperdash and move 00:46:388 (1) - to x:336 so the jump from previous note isn't hard. Fixed
- 01:11:245 (3,4) - Don't troll that much with the droplets, so reduce the SV a bit Fixed
- 01:17:459 (1) - Ctrl+H and move to x:160 to create a bit more movement Fixed
- 01:29:459 (1) - Ctrl+H to create more movement. Fixed
[]
- Same, you could also go for AR/OD 8.5 here. Umm...not change
- 00:07:924 (4,5) - Move (4) to x:336 and (5) to x:416 so this pattern doesn't require dashing the first time the players is confronted to it. Fixed
- 00:12:317 (1,2,3,4,5,1,2,3,4,5,6) - I think this pattern also plays good without hyperdashes, which would fit with the calm atmosphere of the song. Try the following placement: Umm..no
- 00:41:888 (1,2,3,4,5) - I think reducing distance on this part will make this feel better, the hyperdash, specially, feels a bit forced to me. Move 00:42:531 (2,3,4) - to x:352 and 00:42:959 (5) - to x:128. Fixed
- 00:48:745 (2) - Move to x:336 so it's easier to catch after the 1/4 hyperdash. Fixed
- 01:15:638 (8,1,2) - I'd prefer if you made this movement easier, to make a good contrast between Kiai Time and this calmer part. I suggest the following placement for 01:15:745 (1,2,3,4) - :
- 01:24:959 (2,3,4,5,6,7,8,9) - I'd prefer you use simpler and easier patterns here, again, to keep the contrast with Kiai Time parts. Try the following placement: Fixed
Disclaimer: I don't map nor mod taiko.
On my first approach to taiko modding (I really don't know anything about taiko, I just play a bit, so I won't feel bad if you end up denying everything), because I'd like to learn, I'll mainly sugest places where you can remove notes, to comply with Ono's suggestions:
[Futsuu][Oni]
- 00:09:317 (4) - Possible site to remove note Fixed
- 00:13:602 (11) - ^ Fixed
- 00:22:817 (27) - ^ Fixed
- 00:24:317 (30) - This note could be placed on 00:24:745 - , to emphasize vocals. Fixed
- 00:26:245 (34) - Possible site to remove note Fixed
- 00:29:674 (42) - ^ Fixed
- 00:37:174 (54) - ^ Fixed
- 00:40:388 (60) - ^ Fixed
- 00:43:388 (67) - ^ Fixed
- 01:12:531 (126) - ^ Fixed
- 01:16:603 (138,139,140,141,142,143,144,145,146,147,148,149,150,151,152,153,154,155,156,157,158,159,160,161) - The first note of all these triplets can be removed. One good option would be to remove the first note from the triplets on the first half, and keep them on the second one. Fixed
Even before Onosaki's post, I thought the Oni had a note density that was waaaaaaaaaaaaaay larger than that of the Muzukashii, so I thought of suggesting to remove some notes, specially some 1/4s. Now that he has said to add some breaks on Futsuu and Muzu, maybe nerfing the Oni a bit will help to keep a good spread. I want to repeat, though, that I've never mapped nor modded Taiko, so this is all instinct.
- 00:15:209 (37,39) - Possible notes to remove Fixed
- 00:16:495 (44,46) - ^ Fixed
- 00:23:567 (76,78) - ^ Fixed
- 00:25:495 (88) - ^ Fixed
- 00:35:566 (138) - ^ Fixed
- 00:37:281 (147) - ^ Nope
เหอะ....bank78952 wrote:
m4m pls
นะ :v
[oni]
00:08:888 (11) - d ok
00:09:531 (13,14) - ctrl+g no
00:12:102 (28,29) - ^ no
00:22:388 (72) - k no
00:32:031 (115) - k ok
00:36:317 (135) - ลบ ok
00:36:531 (136,137) - ctrl+g ok
00:39:959 (151) - k no
01:40:388 (454) - k no
ติ๊ก widescreen support ออก ok
จะให้ mod อีก pm เฟสมานะเออ :V