but anyways, guys. what's up with zeptoseconds? what about
zeptothirds, zeptofourths, zeptofifths, zeptosixths, zeptosevenths, zeptoeighths and zeptoninths? well technically, those would just be the larger numbers of every sequential measurement of time that would pass from between a zeptosecond, an attosecond, a microsecond, a millisecond and a full second. but why do we call seconds seconds when they're the third number on a clock? that's some real hitter shit right there. but then again, if you think about it, if we take a shower for an hour, wouldn't our water get hotter than more sour if we dressed up our showers with some flowers we picked for a few hours? no? what a downer.
down? fallen down? have you fallen and can't get up? if you're falling with a LifeAlert, would you rather be drippy if you're tripping, packing when you're lacking, or balling when you're falling? this is like the three different options that you pick from the beginning of every pokemon game. pokemon? starters? bulbasaur? EVs? bruh i hate farming EVs and resetting runs because my starter has suboptimal IVs (12/16s or 18/4s). it's so annoying -_-
like i'm just trying to reset my stats so that i can have an optimal party that can carry me through the game without me having to put in much effort. speaking of which, there was this one team that i really liked, but unfortunately didn't really mesh together as an actual team so much as it was just two sides of a type-matchup counter. the main hitters were a moxie gyarados and trap setups in galvantula and golem (water > electric > rock); now that i think about it, i had a major weak point in grass types, which is kind of why i wanted to bring in a fire-type to cover that weakness, and then that'd cover the water weakness w/ gyarados and galvantula. honestly, it was really bad, but i didn't really have any mons for a better setup other than those three.
anyways, that's it for this session of d1 yapperfest podcast. see you tomorrow/later today for the next edition o/