Play Touhou 8
already beaten it but denied, not a narrative game.Jangsoodlor wrote:
Play Touhou 8
banger videogame, already completed itreffty_gag wrote:
A Space For The Unbound (2022) ?
kinda long and not my styleburgernfat wrote:
can you do watch dogs
I watched it with my family a few years back, I don't really want to rewatch it, but I remember enjoying itabraker wrote:
when you get the chance watch The Orville
second pick: The ExpansePatatitta wrote:
I watched it with my family a few years back, I don't really want to rewatch it, but I remember enjoying itabraker wrote:
when you get the chance watch The Orville
actually same story, but yeah, 6 season, a bit too much to rewatch for this threadabraker wrote:
second pick: The ExpansePatatitta wrote:
I watched it with my family a few years back, I don't really want to rewatch it, but I remember enjoying itabraker wrote:
when you get the chance watch The Orville
deniedDM FOR MUTUAL wrote:
watch the death note musical
why 😭Patatitta wrote:
deniedDM FOR MUTUAL wrote:
watch the death note musical
yeah, I can confirm, let me fix itDM FOR MUTUAL wrote:
Also i think your tier list might be broken, there's some stuff in the d tier that's also in higher tiers
the only one I haven't seen is great pretender, will write about the other 4 soonTeeArctic1 wrote:
Oh shit, well here's a small assortment of series or manga I remember as varying degrees of decent
Great Pretender
Houseki no Kuni
Pluto
Konosuba
Banana Fish
can do yeahNyzhenets wrote:
you can read "The Hitchhiker's Guide to the Galaxy" (Book)
grrrrrrrrPatatitta wrote:
actually same story, but yeah, 6 season, a bit too much to rewatch for this threadabraker wrote:
second pick: The ExpansePatatitta wrote:
I watched it with my family a few years back, I don't really want to rewatch it, but I remember enjoying itabraker wrote:
when you get the chance watch The Orville
I don't think I'm going to like but I can watch murder dronesabraker wrote:
grrrrrrrrPatatitta wrote:
actually same story, but yeah, 6 season, a bit too much to rewatch for this threadabraker wrote:
second pick: The ExpansePatatitta wrote:
I watched it with my family a few years back, I don't really want to rewatch it, but I remember enjoying itabraker wrote:
when you get the chance watch The Orville
ok ok, Murder Drones
deniedJangsoodlor wrote:
watch nisemonogatari
-----------------TeeArctic1 wrote:
Oh shit, well here's a small assortment of series or manga I remember as varying degrees of decent
Great Pretender
Houseki no Kuni
Pluto
Konosuba
Banana Fish
sureJangsoodlor wrote:
watch Sakurasou no Pet na Kanojo
I'd advise to watch Kizumonogatari first if you were to keep him with Monogatari but well... doubt patata would accept.Jangsoodlor wrote:
watch nisemonogatari
yeah, I would still denyNuuskamuikkunen wrote:
I'd advise to watch Kizumonogatari first if you were to keep him with Monogatari but well... doubt patata would accept.Jangsoodlor wrote:
watch nisemonogatari
I doubt that would work considering the uh.... "radical" direction style even by monogatari standardsNuuskamuikkunen wrote:
I'd advise to watch Kizumonogatari first if you were to keep him with Monogatari but well... doubt patata would accept.Jangsoodlor wrote:
watch nisemonogatari
It's still the next work in novel order though.Jangsoodlor wrote:
I doubt that would work considering the uh.... "radical" direction style even by monogatari standardsNuuskamuikkunen wrote:
I'd advise to watch Kizumonogatari first if you were to keep him with Monogatari but well... doubt patata would accept.Jangsoodlor wrote:
watch nisemonogatari
Go for it!Patatitta wrote:
I don't think I'm going to like but I can watch murder dronesabraker wrote:
grrrrrrrrPatatitta wrote:
actually same story, but yeah, 6 season, a bit too much to rewatch for this threadabraker wrote:
second pick: The ExpansePatatitta wrote:
I watched it with my family a few years back, I don't really want to rewatch it, but I remember enjoying itabraker wrote:
when you get the chance watch The Orville
ok ok, Murder Drones
where is it in the tierlistPatatitta wrote:
me lo he leido, me voy a pegar un tiroNuuskamuikkunen wrote:
Analiza la rata con thinner.
https://www.reddit.com/r/MAAU/comments/ebmox9/la_rata_con_tinner/
CW: No lo leas si estás comiendo o acabas de comer.
not putting itNuuskamuikkunen wrote:
where is it in the tierlistPatatitta wrote:
me lo he leido, me voy a pegar un tiroNuuskamuikkunen wrote:
Analiza la rata con thinner.
https://www.reddit.com/r/MAAU/comments/ebmox9/la_rata_con_tinner/
CW: No lo leas si estás comiendo o acabas de comer.
already seen the movie, will do laterreffty_gag wrote:
Watch "Josee, the Tiger, and the Fish" (the anime movie one, 2020)
I recall this being one of those animes that are spammed with lewd scenes for no reason whatsoever.Pata wrote:
Sakurasou no Pet na Kanojo
being requested by jang it doesn't surprise, it doesn't have the ecchi or harem tags or whatever tho, so will at least try to watch itYmir wrote:
I recall this being one of those animes that are spammed with lewd scenes for no reason whatsoever.Pata wrote:
Sakurasou no Pet na Kanojo
excuse me are we living in the same universe?Ymir wrote:
I recall this being one of those animes that are spammed with lewd scenes for no reason whatsoever.Pata wrote:
Sakurasou no Pet na Kanojo
I only watched the first couple of episodes and I was also 10 years old, maybe I'm remembering wrong.Jangsoodlor wrote:
excuse me are we living in the same universe?Ymir wrote:
I recall this being one of those animes that are spammed with lewd scenes for no reason whatsoever.Pata wrote:
Sakurasou no Pet na Kanojo
Patatitta wrote:
Murder Drones
I'm sorry abraker, you have been infected with... the brainrot.
... deniedabraker wrote:
Patatitta wrote:
Murder Drones
I'm sorry abraker, you have been infected with... the brainrot.
Pretty fair review nonetheless, I enjoyed reading that
So let me introduce you to the og series I grew up watching :3
I'll take my leave after a review of that ^_^
yeah I can do thatCorne2Plum3 wrote:
Review Wall-E, should be interesting
HahahaPatatitta wrote:
... deniedabraker wrote:
Patatitta wrote:
Murder Drones
I'm sorry abraker, you have been infected with... the brainrot.
Pretty fair review nonetheless, I enjoyed reading that
So let me introduce you to the og series I grew up watching :3
I'll take my leave after a review of that ^_^
denied but only because of the fact I started the manga this morningNuuskamuikkunen wrote:
Watch Rainbow (anime)
xDPatatitta wrote:
denied but only because of the fact I started the manga this morningNuuskamuikkunen wrote:
Watch Rainbow (anime)
played it but denied, not the type of game I talk about in hereMcEndu wrote:
has Plants vs Zombies been requested before
yeah can doghoulybits wrote:
Watch Hundreds of Beavers.
I mean, it's not something I would count for this thread, but I can make an exception, wont add to tier lists or anything but I think later today i'm going to just complain a lotDM FOR MUTUAL wrote:
I remember you said you played genshin once upon a time, if so it'd be interesting to hear your thoughts on it even though I haven't played it myself
okayreffty_gag wrote:
watch "Drifting Home" (the anime movie one, 2022)
okayPatatitta wrote:
okayreffty_gag wrote:
watch "Drifting Home" (the anime movie one, 2022)
yesPatatitta wrote:
this?emajakolic wrote:
play horace
its over 8h
but I dont fucking care beat it its a masterpiece
FUCK YES I LOVE YOUPatatitta wrote:
okay I willemajakolic wrote:
yesPatatitta wrote:
this?emajakolic wrote:
play horace
its over 8h
but I dont fucking care beat it its a masterpiece
fun game play it
add me anyway I need friends XDPatatitta wrote:
i'm not going to play it on steamemajakolic wrote:
FUCK YES I LOVE YOUPatatitta wrote:
okay I willemajakolic wrote:
yesPatatitta wrote:
this?emajakolic wrote:
play horace
its over 8h
but I dont fucking care beat it its a masterpiece
fun game play it
btw add me on steam frfr
sureBehrauder wrote:
Fantasy Bishoujo Juniku Ojisan to
I don't think I will be doing dying light, school starts soon and idk if I will have the timeburgernfat wrote:
dying light
the stanley parable
fuck yesPatatitta wrote:
playing horace, i'm not liking it but honestly it's so amusing i'm going to keep going
honestly I would like why do you love this game so much lmaoemajakolic wrote:
fuck yesPatatitta wrote:
playing horace, i'm not liking it but honestly it's so amusing i'm going to keep going
I liked the story and loved the gameplay it gets harder and harder xDPatatitta wrote:
honestly I would like why do you love this game so much lmaoemajakolic wrote:
fuck yesPatatitta wrote:
playing horace, i'm not liking it but honestly it's so amusing i'm going to keep going
yeah, but there are games that do all of those things toom, so why is this one in specific so goodemajakolic wrote:
I liked the story and loved the gameplay it gets harder and harder xDPatatitta wrote:
honestly I would like why do you love this game so much lmaoemajakolic wrote:
fuck yesPatatitta wrote:
playing horace, i'm not liking it but honestly it's so amusing i'm going to keep going
it was the one I enjoyed the most so farPatatitta wrote:
yeah, but there are games that do all of those things toom, so why is this one in specific so goodemajakolic wrote:
I liked the story and loved the gameplay it gets harder and harder xDPatatitta wrote:
honestly I would like why do you love this game so much lmaoemajakolic wrote:
fuck yesPatatitta wrote:
playing horace, i'm not liking it but honestly it's so amusing i'm going to keep going
ah fuck thats sadPatatitta wrote:
Horace (Dropped)acutally nope, cant do this, i've gotten to the finale of chapter 6, apparently there are 22 chapters, this game is awful in every single way
Horace is a 2d platformer about a robot built by a family tasked with cleaning a milion thrash pieces, but the general plot is that the robot runs around and helps people, the story is told via narration from microsoft sam, all of the dialogue happens in prerendered cutscenes which are just basically the scenary you're in but with random zooms
While i'm fine with the narration, I dislike the prerendered cutscenes thing as it doesn't allow me to read the story and progress it at my own pace. In nearly every videogame ever created, when there is dialogue, it will slowly show on screen, having an effect where it's written on screen, however, if you want to that text to advance fast, you can either change the text speed in settings, or, when a dialogue is being written on screen, you can click on it to make it instantly jump torwards the very end of the animation, after that, another click will change the dialogue to the next, if there is a voiceover it will cut of and it will start the next line
Problem with the prerendered cutscenes is that they remove that freedom the player has of reading the texts at their own pace, and given the high quantities of dialogue this game has, that's a feature that you very much end up wishing it existed
Now, that's not the only problem the cinematics have, let's say for example you had a room with two lasers, and you wanted to make a cinematic of those lasers deactivating, how would you do it?, personally, I would show the whole screen, the two lasers both visible, and show them both deactivating at the same time with a sound effect that indicates hey they have deactivated, what this game does is that it focus on one laser, after half a second it deactivates, it stays on that laser for another half a second, then it moves to the next laser and repeats. That combined with the dialogue, the game cutscenes feel like they're wasting your time on purpouse
The last problem I've had with the cinematics is that they often trigger late, like, you pass over the trigger, and then it takes like 2 full seconds for the cinematic to trigger
The actual story is fine, nothing had really happened so far, but there are a couple of inconsistencies and plot holes in the story so far, mainly, the character is only a robot when it interests the plot, for example, there is a scene where the protagonist is shown television, and it watches a lot of movies, this is later reinforced later by making a star wars references, showing that it has learned a little bit about pop culture and stuff, however, they still don't know what the word "rescue" meant.
1- This would be ingrained in the dictionary attached with the language module of the robot
2- Even if you didn't, you would have learnt it by watching movies.
Like, it makes no sense why the robot doesn't know what rescue is, othe rthan the game going "remember it is a robot it's quirky"
This type of inconsistencies and overall lack of polish is shown everywhere in the game, for example, a game mechanic is that touching a wall will change your gravity to the direction of that wall, thing is, if you touch a ceiling and then fall off the map, while still having that upwards gravity, you will see a small cutscene of the robot falling out of the planet, this makes sense, (my only complaint here is that you cant skip the cutscene so if you fail a jump multiple times you always have to sit down and watch the 5 second cutscene which is annoying). The problem is that it turns out that this cinematic isn't tied to the act of falling upwards in an open air map, it's appied to everywhere out of bounds.
There is a segment of the game where there are multiple signs, each one going "ohhh there is nothing in this direction", and if you keep going, like the stairs in lisa, there is nothing at the end, well, there is large quantity of spikes that harm you. When I found that I had 2 shields, meaning, I could damage boost through it, and I did so, and I expected to find a secret, an easter egg of some sort maybe, what happened is that the falling out of the earth cutscene triggered
You can say that last one is a nitpick, as it doesn't really affect the gameplay outside that one fringe scenario, but then we have the stealth segment. This game has infinite lifes, and it tries to explain that in universe with "the lazarus chip", something that allows the robot to basically restart a zone after it crashes and dies. Everything resets, cycles reset, your shields reset, your position resets, time resets, the only thing that don't resets it's the colectables for QoL reasons, turns out, something that doesn't reset is your alert status, so if you get caught and die because of it, after you respawn, alert is still up
How do you clear the alert?, well, in most stealth games is just hiding from view, as long as they don't see you, alert will go down, this game usually offer some sort of hiding place such as lockers, this just helps you not gettign seen, but they're not mechanically needed. In this game, you can wait for 20 minutes without anyone sees you, the alert isn't going away, it's only if you get in a hiding spot that the alert will go down
the gameplay in general suck, mainly because the controls suck, first of all, even if this is an indie game only released for PC, it basically has no keybord support. When you play any videogame and you're in a tutorial, some text will usually come on screen that says press x button to do y, if you're using a controller it will show you a controller button, and if you're using kb it will show a key, in fact, if you are in a part of the game where there is a prompt like that, and you plug a controller or click with the mouse after having used a controller you can see that button prompt change live
In this game, those prompts are hard-coded to be controller only, so it won't display what keys to press in keyboard, also, the keyboard default controls are awful. I'm playing with an xbox controller, this is also what the prompts show, the xbox controller has 4 main buttons, A B X Y, the way the keyboard is mapped is to literally copy the letter, so to press the equivalent of the Y button in the xbox controler you would have to press the Y key in the keyboard, this is fucking insane.
Thing is, even if you're using a controller, the game still doesn't fucking work, many times the game will just stop detecting the run imput or won't really react to you pressing a button or direction, it's not responsive at all and a lot of deaths feel unfair
another element that helps death feeling unfair is the hitboxes being awful, actually being bigger than the sprite
There is a small race segment, and in all racing games or games with car, or any game with any sort of control scheme in general, the speed the character movies is determined by how deep you're pushing the joystick, so if you only push it slightly you will move very slowly and if you go all in it will be like pressing it down into a keyboard, this game doesn't have that graduality.
Also the timer of total time played doesn't count cutscenes?, this is significant since there are a lot of cutscenes.
Also power ups have a time limit which is variable yet no indication of how much power up is left
Also whenever you stop moving to try to be more precise with a jump or something the screen IMMEDIATLY starts zooming to the protagonist
The entire screen flips when you change gravity instead of just changing gravity, something that is very head-ache producing
this game is just truly one of the worst videogames i've ever played, I don't know how they fucked up so much, like these are things that even YIIK nails for the love of god, I want to know what do you see in this game since this just feels like thrash
it's awful, just, awful, placed in how could you do this to me
but yeah, i'm curious, didn't you face any of those thousands of bugs or control problems or plot holes on your playthrough?emajakolic wrote:
ah fuck thats sadPatatitta wrote:
Horace (Dropped)acutally nope, cant do this, i've gotten to the finale of chapter 6, apparently there are 22 chapters, this game is awful in every single way
Horace is a 2d platformer about a robot built by a family tasked with cleaning a milion thrash pieces, but the general plot is that the robot runs around and helps people, the story is told via narration from microsoft sam, all of the dialogue happens in prerendered cutscenes which are just basically the scenary you're in but with random zooms
While i'm fine with the narration, I dislike the prerendered cutscenes thing as it doesn't allow me to read the story and progress it at my own pace. In nearly every videogame ever created, when there is dialogue, it will slowly show on screen, having an effect where it's written on screen, however, if you want to that text to advance fast, you can either change the text speed in settings, or, when a dialogue is being written on screen, you can click on it to make it instantly jump torwards the very end of the animation, after that, another click will change the dialogue to the next, if there is a voiceover it will cut of and it will start the next line
Problem with the prerendered cutscenes is that they remove that freedom the player has of reading the texts at their own pace, and given the high quantities of dialogue this game has, that's a feature that you very much end up wishing it existed
Now, that's not the only problem the cinematics have, let's say for example you had a room with two lasers, and you wanted to make a cinematic of those lasers deactivating, how would you do it?, personally, I would show the whole screen, the two lasers both visible, and show them both deactivating at the same time with a sound effect that indicates hey they have deactivated, what this game does is that it focus on one laser, after half a second it deactivates, it stays on that laser for another half a second, then it moves to the next laser and repeats. That combined with the dialogue, the game cutscenes feel like they're wasting your time on purpouse
The last problem I've had with the cinematics is that they often trigger late, like, you pass over the trigger, and then it takes like 2 full seconds for the cinematic to trigger
The actual story is fine, nothing had really happened so far, but there are a couple of inconsistencies and plot holes in the story so far, mainly, the character is only a robot when it interests the plot, for example, there is a scene where the protagonist is shown television, and it watches a lot of movies, this is later reinforced later by making a star wars references, showing that it has learned a little bit about pop culture and stuff, however, they still don't know what the word "rescue" meant.
1- This would be ingrained in the dictionary attached with the language module of the robot
2- Even if you didn't, you would have learnt it by watching movies.
Like, it makes no sense why the robot doesn't know what rescue is, othe rthan the game going "remember it is a robot it's quirky"
This type of inconsistencies and overall lack of polish is shown everywhere in the game, for example, a game mechanic is that touching a wall will change your gravity to the direction of that wall, thing is, if you touch a ceiling and then fall off the map, while still having that upwards gravity, you will see a small cutscene of the robot falling out of the planet, this makes sense, (my only complaint here is that you cant skip the cutscene so if you fail a jump multiple times you always have to sit down and watch the 5 second cutscene which is annoying). The problem is that it turns out that this cinematic isn't tied to the act of falling upwards in an open air map, it's appied to everywhere out of bounds.
There is a segment of the game where there are multiple signs, each one going "ohhh there is nothing in this direction", and if you keep going, like the stairs in lisa, there is nothing at the end, well, there is large quantity of spikes that harm you. When I found that I had 2 shields, meaning, I could damage boost through it, and I did so, and I expected to find a secret, an easter egg of some sort maybe, what happened is that the falling out of the earth cutscene triggered
You can say that last one is a nitpick, as it doesn't really affect the gameplay outside that one fringe scenario, but then we have the stealth segment. This game has infinite lifes, and it tries to explain that in universe with "the lazarus chip", something that allows the robot to basically restart a zone after it crashes and dies. Everything resets, cycles reset, your shields reset, your position resets, time resets, the only thing that don't resets it's the colectables for QoL reasons, turns out, something that doesn't reset is your alert status, so if you get caught and die because of it, after you respawn, alert is still up
How do you clear the alert?, well, in most stealth games is just hiding from view, as long as they don't see you, alert will go down, this game usually offer some sort of hiding place such as lockers, this just helps you not gettign seen, but they're not mechanically needed. In this game, you can wait for 20 minutes without anyone sees you, the alert isn't going away, it's only if you get in a hiding spot that the alert will go down
the gameplay in general suck, mainly because the controls suck, first of all, even if this is an indie game only released for PC, it basically has no keybord support. When you play any videogame and you're in a tutorial, some text will usually come on screen that says press x button to do y, if you're using a controller it will show you a controller button, and if you're using kb it will show a key, in fact, if you are in a part of the game where there is a prompt like that, and you plug a controller or click with the mouse after having used a controller you can see that button prompt change live
In this game, those prompts are hard-coded to be controller only, so it won't display what keys to press in keyboard, also, the keyboard default controls are awful. I'm playing with an xbox controller, this is also what the prompts show, the xbox controller has 4 main buttons, A B X Y, the way the keyboard is mapped is to literally copy the letter, so to press the equivalent of the Y button in the xbox controler you would have to press the Y key in the keyboard, this is fucking insane.
Thing is, even if you're using a controller, the game still doesn't fucking work, many times the game will just stop detecting the run imput or won't really react to you pressing a button or direction, it's not responsive at all and a lot of deaths feel unfair
another element that helps death feeling unfair is the hitboxes being awful, actually being bigger than the sprite
There is a small race segment, and in all racing games or games with car, or any game with any sort of control scheme in general, the speed the character movies is determined by how deep you're pushing the joystick, so if you only push it slightly you will move very slowly and if you go all in it will be like pressing it down into a keyboard, this game doesn't have that graduality.
Also the timer of total time played doesn't count cutscenes?, this is significant since there are a lot of cutscenes.
Also power ups have a time limit which is variable yet no indication of how much power up is left
Also whenever you stop moving to try to be more precise with a jump or something the screen IMMEDIATLY starts zooming to the protagonist
The entire screen flips when you change gravity instead of just changing gravity, something that is very head-ache producing
this game is just truly one of the worst videogames i've ever played, I don't know how they fucked up so much, like these are things that even YIIK nails for the love of god, I want to know what do you see in this game since this just feels like thrash
it's awful, just, awful, placed in how could you do this to me
well im sorry for teling you to play that I personally just liked it lmfao
I got other good games tho (games I think you'd like, they arent indie btw) but they take WAY more than 8 hours
tbh no I didnt like it went finePatatitta wrote:
but yeah, i'm curious, didn't you face any of those thousands of bugs or control problems or plot holes on your playthrough?emajakolic wrote:
ah fuck thats sadPatatitta wrote:
Horace (Dropped)acutally nope, cant do this, i've gotten to the finale of chapter 6, apparently there are 22 chapters, this game is awful in every single way
Horace is a 2d platformer about a robot built by a family tasked with cleaning a milion thrash pieces, but the general plot is that the robot runs around and helps people, the story is told via narration from microsoft sam, all of the dialogue happens in prerendered cutscenes which are just basically the scenary you're in but with random zooms
While i'm fine with the narration, I dislike the prerendered cutscenes thing as it doesn't allow me to read the story and progress it at my own pace. In nearly every videogame ever created, when there is dialogue, it will slowly show on screen, having an effect where it's written on screen, however, if you want to that text to advance fast, you can either change the text speed in settings, or, when a dialogue is being written on screen, you can click on it to make it instantly jump torwards the very end of the animation, after that, another click will change the dialogue to the next, if there is a voiceover it will cut of and it will start the next line
Problem with the prerendered cutscenes is that they remove that freedom the player has of reading the texts at their own pace, and given the high quantities of dialogue this game has, that's a feature that you very much end up wishing it existed
Now, that's not the only problem the cinematics have, let's say for example you had a room with two lasers, and you wanted to make a cinematic of those lasers deactivating, how would you do it?, personally, I would show the whole screen, the two lasers both visible, and show them both deactivating at the same time with a sound effect that indicates hey they have deactivated, what this game does is that it focus on one laser, after half a second it deactivates, it stays on that laser for another half a second, then it moves to the next laser and repeats. That combined with the dialogue, the game cutscenes feel like they're wasting your time on purpouse
The last problem I've had with the cinematics is that they often trigger late, like, you pass over the trigger, and then it takes like 2 full seconds for the cinematic to trigger
The actual story is fine, nothing had really happened so far, but there are a couple of inconsistencies and plot holes in the story so far, mainly, the character is only a robot when it interests the plot, for example, there is a scene where the protagonist is shown television, and it watches a lot of movies, this is later reinforced later by making a star wars references, showing that it has learned a little bit about pop culture and stuff, however, they still don't know what the word "rescue" meant.
1- This would be ingrained in the dictionary attached with the language module of the robot
2- Even if you didn't, you would have learnt it by watching movies.
Like, it makes no sense why the robot doesn't know what rescue is, othe rthan the game going "remember it is a robot it's quirky"
This type of inconsistencies and overall lack of polish is shown everywhere in the game, for example, a game mechanic is that touching a wall will change your gravity to the direction of that wall, thing is, if you touch a ceiling and then fall off the map, while still having that upwards gravity, you will see a small cutscene of the robot falling out of the planet, this makes sense, (my only complaint here is that you cant skip the cutscene so if you fail a jump multiple times you always have to sit down and watch the 5 second cutscene which is annoying). The problem is that it turns out that this cinematic isn't tied to the act of falling upwards in an open air map, it's appied to everywhere out of bounds.
There is a segment of the game where there are multiple signs, each one going "ohhh there is nothing in this direction", and if you keep going, like the stairs in lisa, there is nothing at the end, well, there is large quantity of spikes that harm you. When I found that I had 2 shields, meaning, I could damage boost through it, and I did so, and I expected to find a secret, an easter egg of some sort maybe, what happened is that the falling out of the earth cutscene triggered
You can say that last one is a nitpick, as it doesn't really affect the gameplay outside that one fringe scenario, but then we have the stealth segment. This game has infinite lifes, and it tries to explain that in universe with "the lazarus chip", something that allows the robot to basically restart a zone after it crashes and dies. Everything resets, cycles reset, your shields reset, your position resets, time resets, the only thing that don't resets it's the colectables for QoL reasons, turns out, something that doesn't reset is your alert status, so if you get caught and die because of it, after you respawn, alert is still up
How do you clear the alert?, well, in most stealth games is just hiding from view, as long as they don't see you, alert will go down, this game usually offer some sort of hiding place such as lockers, this just helps you not gettign seen, but they're not mechanically needed. In this game, you can wait for 20 minutes without anyone sees you, the alert isn't going away, it's only if you get in a hiding spot that the alert will go down
the gameplay in general suck, mainly because the controls suck, first of all, even if this is an indie game only released for PC, it basically has no keybord support. When you play any videogame and you're in a tutorial, some text will usually come on screen that says press x button to do y, if you're using a controller it will show you a controller button, and if you're using kb it will show a key, in fact, if you are in a part of the game where there is a prompt like that, and you plug a controller or click with the mouse after having used a controller you can see that button prompt change live
In this game, those prompts are hard-coded to be controller only, so it won't display what keys to press in keyboard, also, the keyboard default controls are awful. I'm playing with an xbox controller, this is also what the prompts show, the xbox controller has 4 main buttons, A B X Y, the way the keyboard is mapped is to literally copy the letter, so to press the equivalent of the Y button in the xbox controler you would have to press the Y key in the keyboard, this is fucking insane.
Thing is, even if you're using a controller, the game still doesn't fucking work, many times the game will just stop detecting the run imput or won't really react to you pressing a button or direction, it's not responsive at all and a lot of deaths feel unfair
another element that helps death feeling unfair is the hitboxes being awful, actually being bigger than the sprite
There is a small race segment, and in all racing games or games with car, or any game with any sort of control scheme in general, the speed the character movies is determined by how deep you're pushing the joystick, so if you only push it slightly you will move very slowly and if you go all in it will be like pressing it down into a keyboard, this game doesn't have that graduality.
Also the timer of total time played doesn't count cutscenes?, this is significant since there are a lot of cutscenes.
Also power ups have a time limit which is variable yet no indication of how much power up is left
Also whenever you stop moving to try to be more precise with a jump or something the screen IMMEDIATLY starts zooming to the protagonist
The entire screen flips when you change gravity instead of just changing gravity, something that is very head-ache producing
this game is just truly one of the worst videogames i've ever played, I don't know how they fucked up so much, like these are things that even YIIK nails for the love of god, I want to know what do you see in this game since this just feels like thrash
it's awful, just, awful, placed in how could you do this to me
well im sorry for teling you to play that I personally just liked it lmfao
I got other good games tho (games I think you'd like, they arent indie btw) but they take WAY more than 8 hours
nopeRezq Gokou wrote:
Has anyone mentioned Oreimo yet?
aight, rate itPatatitta wrote:
nopeRezq Gokou wrote:
Has anyone mentioned Oreimo yet?
I assume you mean the anime right?Rezq Gokou wrote:
aight, rate itPatatitta wrote:
nopeRezq Gokou wrote:
Has anyone mentioned Oreimo yet?
I wanna start guessing what rating you'll give stuff I knowreffty_gag wrote:
Watch AnoHana (the anime series, 2011)