Bumping
no need to bump this thread, I always bump it myself with these types of postMaxIsABigKaiju wrote:
Bumping
TY !!!Patatitta wrote:
no need to bump this thread, I always bump it myself with these types of postMaxIsABigKaiju wrote:
Bumping
----- monster (2023, not the anime from 2004, or the american movie from 2003) -----
This is a japanese movie by director hirokazu kore-eda, i've actually seen multiple films from this guy, i've seen nobody knows and shopliftes. This director seems to specialize in dramas involving families, however these are NOT family movies as some of these are emotionally painful (mainly nobody knows)
monster is a very unique film, it showcases a very difficult case of bullying from 3 different perspectives, in order, the mother perspective, the teacher perspective, and the child perspective. The timeline of the movie starts with a totally unrelated fire happening somewhere in town, you know you've went to the past and changed perspective by that fire appearing again. Neither the mother or teacher have an actual clear and accurate perspective of the situation, as they're competely filled with external bias, meaning that they see the exact same events in totally different ways.
the child's perspective is the most interesting tho, turns out, that the root problem of the issue was a conflict that involved him protecting another kid who was gay, adding another whole dimension to the already complicated problem. Japan is not really the most tolerant country for LGBT people, so if there is a case like this, it actually makes it very difficult for the kid to actually speak up about the actual situation out of fear or having consequences for taking that stance in support of LGBT people. After that, the teacher understood the situation in a very different way and the mother understood in a very different way, adding a layer of distortion each time, making things worse and worse.
It's also important to say that while the mother's and teachers perspective aren't pure or "true", I don't really think they were wrong, that distortion of the original problem has created another entirerily different issue, and that problem is as worthy of being solved and creating emotional distress as any other.
I really enjoyed this movie, had watched it in the past, It's my second favourite movie of last year (my top 1 is la sociedad de la nieve) and I find the fact that maestro was nominated in the oscars over this really fucking funny if not insulting, but as we know the oscars are very america-focused so it was to be expected
placed in A tier
---
still have to beat danganronpa
haven't started the anime or the manga I have to watch now
LMAOCorne2Plum3 wrote:
Review Shrek lol
I don't know if this is a joke submission or not but given that I don't want to analyze shrek I will say deniedCorne2Plum3 wrote:
Review Shrek lol
sure I can do thatHydreigon wrote:
hmm how bout...
review Ford v Ferrari
You should probably limit video games requests to like 6-10 hours of playtime judging with this website: https://howlongtobeat.com/Patatitta wrote:
about danganronpa, i'm enjoying the game but tbh I may blacklist requesting videogames for this thread, they're wayyyyyyyyyy too much of a time commitement to just do because of the funnies and whatever, idk if I will do that or if I will finish danganronpa or whatever
Do a review for 2023, wait one month later, and review the new parliment- Marco - wrote:
Review the OT President Building and the OT Parliament
deniedCorne2Plum3 wrote:
Do a review for 2023, wait one month later, and review the new parliment- Marco - wrote:
Review the OT President Building and the OT Parliament
And everything in my mind tells me that it's impossible to do this, because my work time is about 8 hours long for the first four days. And then Friday's like a short day, but then that Friday quickly gets wasted and then here we finally go! Saturday! And then when Saturday's gone. Sunday's coming and then I'll get sad, because then it'll be MOnday on the next day, cycle repeats, cycle repeats and I uhhhhhhhhhhhhh sleep. zzzzzzzzzzzzzzzzzzzzNuuskamuikkunen wrote:
If I had time I'd do a similar thread to this.
But everything tells me that this next semester might try to kill me.
80% all of the denied are troll requests so I would advice against doing soMrMcMikey22 wrote:
i swear to god i might aswell review all the things that patatitta has denied at this point...
wtf do you want patatitta to write, bro is gonna be likeburgernfat wrote:
review ww2
deniedburgernfat wrote:
review ww2
sureNuuskamuikkunen wrote:
Wonder what would you think about ef - a tale of memories (and sequel, ef - a tale of melodies)
denied, I only do games with plot as I said now probably only short hamesYmir wrote:
Stardew Valley
70-80 hours to get to year 3.Ymir wrote:
There is a plot in Stardew Valley, though I haven't played enough to get a grasp of how good it is.
I'm not sure how short the game is.
no the fuck there isn't, there is like a plot point to explain why are you on a farm and that's itYmir wrote:
There is a plot in Stardew Valley, though I haven't played enough to get a grasp of how good it is.
I'm not sure how short the game is, so I'll just request Postal-2 instead.
have you played the game?npc_BeaniCraft wrote:
OMORI.
it's a REALLY good game.
beani has played the game like 3 timesReyalp51 wrote:
have you played the game?npc_BeaniCraft wrote:
OMORI.
it's a REALLY good game.
ok thank god i thought you guys were one of those kidslostsilver wrote:
beani has played the game like 3 timesReyalp51 wrote:
have you played the game?npc_BeaniCraft wrote:
OMORI.
it's a REALLY good game.
i would know, i've watched
1- i'm saying that I may limit play time, so please read the threadnpc_BeaniCraft wrote:
OMORI.
It's a REALLY good game.
yeah, i can say that i agree with a lot of the stuff you said with the fandom in basically 99% of cases and that the fandom acts all funny and wholesome but it's not great for the whole context of the game. and i most definitely stand by the fact that it is a REALLY good but REALLY dark game.Patatitta wrote:
npc_BeaniCraft wrote:
OMORI.
It's a REALLY good game.1- i'm saying that I may limit play time, so please read the thread
I actually have played omori, it's one of my favourite games, i've said it in the past, but I have some beef with how some people in the forum perceive omori, so I will also go into that, so please, read this post in full
omori is a psychological horror RPG, focusing more on the psychological aspect than the terror since the game isn't particularly scary. As always, I went blind into this game, even if during the first hour of gameplay or so since I hate horror and they had me to really convince me to play it
the game is made in rpg maker, and while it does have some combat and stuff, that's not at all the point of the game, the combat is nice but you're not playing omori because of the gameplay, you're playing it because of the story, (or in the case of some, the memes...)
the actual plot is pretty emotional, it's about the main protagonist coping with the mental weight of having accidently killed her sister, developing some sort of amnesia and split personality as a result, and the steps the protagonist takes in order to forgive themselves. This is not a comedy game or a chill game by any metric, it's fucking brutal
There are multiple areas in this game, (however I can't get into it without going into severe spoilers) each one having some sort of meaning, the two most important ones are headspace and real life, headspace is the world that sunny has created in his head, and the real life is self explanatory
headspace is supposed to be beautiful and comfy and happy, however, the actual feeling of guilt ends up overcoming sunny, having aspects of reality leak into the dream. The way this is most common is via basil, however there are some other more references. Sunny tries to delete and forget about basil, however, he just cants.
There is also white space, this area is the link between the real world and dreams. Whenever it is sunny in white space they have the option to go deep in their dream or to wake up. To go in the dream is as easy to just go in the door, to wake up, you must kill yourself, you can see this as an analogy of how living in the dream is easier than to even try to change things in real life
further in the game, whenever you actually are about to forgive yourself and erase headspace, white space reacts, by turning into black and then red space. Red space is notorious for having a scene where you kill basil over, and over, and over.
headspace and the real life share multiple characters, however, in headspace they're innocent children, however, in the real life they're older teenagers, each one of them coping with the death of mari (sunny's sister) in different ways
kel just tries to ignore it
aubrey turned to violence
hero tried to ignore the real world by studying and working
and basil is just straight up fucked
in terms of game design. The actual game just understand really well how each scene will affect the player, so it can create a really well done and polished emotional rollercoaster, basically breaking you by the end
---- this is the part I want lostsilver and beanicraft to read ----
SO we've clarified that omori is a fairly complex, very psychological, extremely emotional and pretty dark game. However, if you've been in OT, you may have not realized that since the acutal perception a part of the fanbase seems to have of the game is just totally different, and that just has to do with fandoms and how they can change the game experience for someone
i've called out this exact phenomenon before at least like 4 times, straight up naming people in some of them, however, you guys either have seem to not read it or don't understand it
a cult has formed around omori, the reason why I do not know, but they seem to treat omori as a comedy game. Kel isn't this portrait of someone who tries to put on a facade while he is actually heavily traumatized. But the funny hamburger guy, basil isn't this guy who is about to fucking explode, but this cute little guy who wouldn't hurt anyone
(This has to be the single most out of touch interpretation of omori i've seen in my entire life)
It seems like the entire perception of omori by some is just the funny memes. They once saw a funny meme about a character, and now they go into the game with that mentality that this is a funny meme game.
Not only that but the actual community is an echo chamber. Making memes out of the already existing memes, always striding further from the original product and interpretation of the game. The actual perception in the game in that part of the community and the actual games are two completely different beasts. The actual game has been buried under so much crap that it doesn't feel like it matters anymore
fandoms can affect the way you see a piece of media. For example I think shrek is a good example. Would people care as much about shrek if there weren't 400000 memes about it?, probably not, but now it is perceived as this titan of modern culture and animation.
if you go into a game with the mentality that you're going to hate it, the chances that you actually hate it are higher, this applies with any mentality you have, as you're trying to see things that don't exist. This is not wrong by itself, this is just called bias, it's a part of being a human
However, I feel it's important to recognise what biases you have, because when you have a totally distorted view of something and you post about it online, you're just missrepresenting the game. Which will end up keeping people that may actually enjoy the game away from the game just because of that
This often connects to a bigger problem, and that is people not really trying to go outside their bubble, often than not, people just find a single piece of media that they enjoy and they would rather just keep watching that over and over making memes of it than actually venture outside it, I talked about that in this thread
We both may have played omori, but we have not had the same experience. I interpret it as a really dark rpg, and you interpet is as a fandom. Which I will say again, is not bad, but at least be self-aware. Don't misrepresent the game.
I have more to say about fandoms, and for that read my review on undertale yellow, which I also talked about in this thread.
omori is an S rank for me, however, I cant say that I respect the way you guys portray omori. And while it's true that you've played the games, it doesn't even really fucking matter as your perception on it is totally different
do you realize i'm grouping you with "the fandom" rightnpc_BeaniCraft wrote:
yeah, i can say that i agree with a lot of the stuff you said with the fandom in basically 99% of cases and that the fandom acts all funny and wholesome but it's not great for the whole context of the game. and i most definitely stand by the fact that it is a REALLY good but REALLY dark game.Patatitta wrote:
npc_BeaniCraft wrote:
OMORI.
It's a REALLY good game.1- i'm saying that I may limit play time, so please read the thread
I actually have played omori, it's one of my favourite games, i've said it in the past, but I have some beef with how some people in the forum perceive omori, so I will also go into that, so please, read this post in full
omori is a psychological horror RPG, focusing more on the psychological aspect than the terror since the game isn't particularly scary. As always, I went blind into this game, even if during the first hour of gameplay or so since I hate horror and they had me to really convince me to play it
the game is made in rpg maker, and while it does have some combat and stuff, that's not at all the point of the game, the combat is nice but you're not playing omori because of the gameplay, you're playing it because of the story, (or in the case of some, the memes...)
the actual plot is pretty emotional, it's about the main protagonist coping with the mental weight of having accidently killed her sister, developing some sort of amnesia and split personality as a result, and the steps the protagonist takes in order to forgive themselves. This is not a comedy game or a chill game by any metric, it's fucking brutal
There are multiple areas in this game, (however I can't get into it without going into severe spoilers) each one having some sort of meaning, the two most important ones are headspace and real life, headspace is the world that sunny has created in his head, and the real life is self explanatory
headspace is supposed to be beautiful and comfy and happy, however, the actual feeling of guilt ends up overcoming sunny, having aspects of reality leak into the dream. The way this is most common is via basil, however there are some other more references. Sunny tries to delete and forget about basil, however, he just cants.
There is also white space, this area is the link between the real world and dreams. Whenever it is sunny in white space they have the option to go deep in their dream or to wake up. To go in the dream is as easy to just go in the door, to wake up, you must kill yourself, you can see this as an analogy of how living in the dream is easier than to even try to change things in real life
further in the game, whenever you actually are about to forgive yourself and erase headspace, white space reacts, by turning into black and then red space. Red space is notorious for having a scene where you kill basil over, and over, and over.
headspace and the real life share multiple characters, however, in headspace they're innocent children, however, in the real life they're older teenagers, each one of them coping with the death of mari (sunny's sister) in different ways
kel just tries to ignore it
aubrey turned to violence
hero tried to ignore the real world by studying and working
and basil is just straight up fucked
in terms of game design. The actual game just understand really well how each scene will affect the player, so it can create a really well done and polished emotional rollercoaster, basically breaking you by the end
---- this is the part I want lostsilver and beanicraft to read ----
SO we've clarified that omori is a fairly complex, very psychological, extremely emotional and pretty dark game. However, if you've been in OT, you may have not realized that since the acutal perception a part of the fanbase seems to have of the game is just totally different, and that just has to do with fandoms and how they can change the game experience for someone
i've called out this exact phenomenon before at least like 4 times, straight up naming people in some of them, however, you guys either have seem to not read it or don't understand it
a cult has formed around omori, the reason why I do not know, but they seem to treat omori as a comedy game. Kel isn't this portrait of someone who tries to put on a facade while he is actually heavily traumatized. But the funny hamburger guy, basil isn't this guy who is about to fucking explode, but this cute little guy who wouldn't hurt anyone
(This has to be the single most out of touch interpretation of omori i've seen in my entire life)
It seems like the entire perception of omori by some is just the funny memes. They once saw a funny meme about a character, and now they go into the game with that mentality that this is a funny meme game.
Not only that but the actual community is an echo chamber. Making memes out of the already existing memes, always striding further from the original product and interpretation of the game. The actual perception in the game in that part of the community and the actual games are two completely different beasts. The actual game has been buried under so much crap that it doesn't feel like it matters anymore
fandoms can affect the way you see a piece of media. For example I think shrek is a good example. Would people care as much about shrek if there weren't 400000 memes about it?, probably not, but now it is perceived as this titan of modern culture and animation.
if you go into a game with the mentality that you're going to hate it, the chances that you actually hate it are higher, this applies with any mentality you have, as you're trying to see things that don't exist. This is not wrong by itself, this is just called bias, it's a part of being a human
However, I feel it's important to recognise what biases you have, because when you have a totally distorted view of something and you post about it online, you're just missrepresenting the game. Which will end up keeping people that may actually enjoy the game away from the game just because of that
This often connects to a bigger problem, and that is people not really trying to go outside their bubble, often than not, people just find a single piece of media that they enjoy and they would rather just keep watching that over and over making memes of it than actually venture outside it, I talked about that in this thread
We both may have played omori, but we have not had the same experience. I interpret it as a really dark rpg, and you interpet is as a fandom. Which I will say again, is not bad, but at least be self-aware. Don't misrepresent the game.
I have more to say about fandoms, and for that read my review on undertale yellow, which I also talked about in this thread.
omori is an S rank for me, however, I cant say that I respect the way you guys portray omori. And while it's true that you've played the games, it doesn't even really fucking matter as your perception on it is totally different
yeah i know. ever sense i played it (about 2 months ago, ish.) i knew that the fandom was wrong in a lot of cases with the tone of the game and it's characters.Patatitta wrote:
do you realize i'm grouping you with "the fandom" rightnpc_BeaniCraft wrote:
yeah, i can say that i agree with a lot of the stuff you said with the fandom in basically 99% of cases and that the fandom acts all funny and wholesome but it's not great for the whole context of the game. and i most definitely stand by the fact that it is a REALLY good but REALLY dark game.Patatitta wrote:
npc_BeaniCraft wrote:
OMORI.
It's a REALLY good game.1- i'm saying that I may limit play time, so please read the thread
I actually have played omori, it's one of my favourite games, i've said it in the past, but I have some beef with how some people in the forum perceive omori, so I will also go into that, so please, read this post in full
omori is a psychological horror RPG, focusing more on the psychological aspect than the terror since the game isn't particularly scary. As always, I went blind into this game, even if during the first hour of gameplay or so since I hate horror and they had me to really convince me to play it
the game is made in rpg maker, and while it does have some combat and stuff, that's not at all the point of the game, the combat is nice but you're not playing omori because of the gameplay, you're playing it because of the story, (or in the case of some, the memes...)
the actual plot is pretty emotional, it's about the main protagonist coping with the mental weight of having accidently killed her sister, developing some sort of amnesia and split personality as a result, and the steps the protagonist takes in order to forgive themselves. This is not a comedy game or a chill game by any metric, it's fucking brutal
There are multiple areas in this game, (however I can't get into it without going into severe spoilers) each one having some sort of meaning, the two most important ones are headspace and real life, headspace is the world that sunny has created in his head, and the real life is self explanatory
headspace is supposed to be beautiful and comfy and happy, however, the actual feeling of guilt ends up overcoming sunny, having aspects of reality leak into the dream. The way this is most common is via basil, however there are some other more references. Sunny tries to delete and forget about basil, however, he just cants.
There is also white space, this area is the link between the real world and dreams. Whenever it is sunny in white space they have the option to go deep in their dream or to wake up. To go in the dream is as easy to just go in the door, to wake up, you must kill yourself, you can see this as an analogy of how living in the dream is easier than to even try to change things in real life
further in the game, whenever you actually are about to forgive yourself and erase headspace, white space reacts, by turning into black and then red space. Red space is notorious for having a scene where you kill basil over, and over, and over.
headspace and the real life share multiple characters, however, in headspace they're innocent children, however, in the real life they're older teenagers, each one of them coping with the death of mari (sunny's sister) in different ways
kel just tries to ignore it
aubrey turned to violence
hero tried to ignore the real world by studying and working
and basil is just straight up fucked
in terms of game design. The actual game just understand really well how each scene will affect the player, so it can create a really well done and polished emotional rollercoaster, basically breaking you by the end
---- this is the part I want lostsilver and beanicraft to read ----
SO we've clarified that omori is a fairly complex, very psychological, extremely emotional and pretty dark game. However, if you've been in OT, you may have not realized that since the acutal perception a part of the fanbase seems to have of the game is just totally different, and that just has to do with fandoms and how they can change the game experience for someone
i've called out this exact phenomenon before at least like 4 times, straight up naming people in some of them, however, you guys either have seem to not read it or don't understand it
a cult has formed around omori, the reason why I do not know, but they seem to treat omori as a comedy game. Kel isn't this portrait of someone who tries to put on a facade while he is actually heavily traumatized. But the funny hamburger guy, basil isn't this guy who is about to fucking explode, but this cute little guy who wouldn't hurt anyone
(This has to be the single most out of touch interpretation of omori i've seen in my entire life)
It seems like the entire perception of omori by some is just the funny memes. They once saw a funny meme about a character, and now they go into the game with that mentality that this is a funny meme game.
Not only that but the actual community is an echo chamber. Making memes out of the already existing memes, always striding further from the original product and interpretation of the game. The actual perception in the game in that part of the community and the actual games are two completely different beasts. The actual game has been buried under so much crap that it doesn't feel like it matters anymore
fandoms can affect the way you see a piece of media. For example I think shrek is a good example. Would people care as much about shrek if there weren't 400000 memes about it?, probably not, but now it is perceived as this titan of modern culture and animation.
if you go into a game with the mentality that you're going to hate it, the chances that you actually hate it are higher, this applies with any mentality you have, as you're trying to see things that don't exist. This is not wrong by itself, this is just called bias, it's a part of being a human
However, I feel it's important to recognise what biases you have, because when you have a totally distorted view of something and you post about it online, you're just missrepresenting the game. Which will end up keeping people that may actually enjoy the game away from the game just because of that
This often connects to a bigger problem, and that is people not really trying to go outside their bubble, often than not, people just find a single piece of media that they enjoy and they would rather just keep watching that over and over making memes of it than actually venture outside it, I talked about that in this thread
We both may have played omori, but we have not had the same experience. I interpret it as a really dark rpg, and you interpet is as a fandom. Which I will say again, is not bad, but at least be self-aware. Don't misrepresent the game.
I have more to say about fandoms, and for that read my review on undertale yellow, which I also talked about in this thread.
omori is an S rank for me, however, I cant say that I respect the way you guys portray omori. And while it's true that you've played the games, it doesn't even really fucking matter as your perception on it is totally different
so you've been posting about the game for a year, missrepresenting what the game actually was without even having played it?npc_BeaniCraft wrote:
yeah i know. ever sense i played it (about 2 months ago, ish.) i knew that the fandom was wrong in a lot of cases with the tone of the game and it's characters.Patatitta wrote:
do you realize i'm grouping you with "the fandom" rightnpc_BeaniCraft wrote:
yeah, i can say that i agree with a lot of the stuff you said with the fandom in basically 99% of cases and that the fandom acts all funny and wholesome but it's not great for the whole context of the game. and i most definitely stand by the fact that it is a REALLY good but REALLY dark game.Patatitta wrote:
npc_BeaniCraft wrote:
OMORI.
It's a REALLY good game.1- i'm saying that I may limit play time, so please read the thread
I actually have played omori, it's one of my favourite games, i've said it in the past, but I have some beef with how some people in the forum perceive omori, so I will also go into that, so please, read this post in full
omori is a psychological horror RPG, focusing more on the psychological aspect than the terror since the game isn't particularly scary. As always, I went blind into this game, even if during the first hour of gameplay or so since I hate horror and they had me to really convince me to play it
the game is made in rpg maker, and while it does have some combat and stuff, that's not at all the point of the game, the combat is nice but you're not playing omori because of the gameplay, you're playing it because of the story, (or in the case of some, the memes...)
the actual plot is pretty emotional, it's about the main protagonist coping with the mental weight of having accidently killed her sister, developing some sort of amnesia and split personality as a result, and the steps the protagonist takes in order to forgive themselves. This is not a comedy game or a chill game by any metric, it's fucking brutal
There are multiple areas in this game, (however I can't get into it without going into severe spoilers) each one having some sort of meaning, the two most important ones are headspace and real life, headspace is the world that sunny has created in his head, and the real life is self explanatory
headspace is supposed to be beautiful and comfy and happy, however, the actual feeling of guilt ends up overcoming sunny, having aspects of reality leak into the dream. The way this is most common is via basil, however there are some other more references. Sunny tries to delete and forget about basil, however, he just cants.
There is also white space, this area is the link between the real world and dreams. Whenever it is sunny in white space they have the option to go deep in their dream or to wake up. To go in the dream is as easy to just go in the door, to wake up, you must kill yourself, you can see this as an analogy of how living in the dream is easier than to even try to change things in real life
further in the game, whenever you actually are about to forgive yourself and erase headspace, white space reacts, by turning into black and then red space. Red space is notorious for having a scene where you kill basil over, and over, and over.
headspace and the real life share multiple characters, however, in headspace they're innocent children, however, in the real life they're older teenagers, each one of them coping with the death of mari (sunny's sister) in different ways
kel just tries to ignore it
aubrey turned to violence
hero tried to ignore the real world by studying and working
and basil is just straight up fucked
in terms of game design. The actual game just understand really well how each scene will affect the player, so it can create a really well done and polished emotional rollercoaster, basically breaking you by the end
---- this is the part I want lostsilver and beanicraft to read ----
SO we've clarified that omori is a fairly complex, very psychological, extremely emotional and pretty dark game. However, if you've been in OT, you may have not realized that since the acutal perception a part of the fanbase seems to have of the game is just totally different, and that just has to do with fandoms and how they can change the game experience for someone
i've called out this exact phenomenon before at least like 4 times, straight up naming people in some of them, however, you guys either have seem to not read it or don't understand it
a cult has formed around omori, the reason why I do not know, but they seem to treat omori as a comedy game. Kel isn't this portrait of someone who tries to put on a facade while he is actually heavily traumatized. But the funny hamburger guy, basil isn't this guy who is about to fucking explode, but this cute little guy who wouldn't hurt anyone
(This has to be the single most out of touch interpretation of omori i've seen in my entire life)
It seems like the entire perception of omori by some is just the funny memes. They once saw a funny meme about a character, and now they go into the game with that mentality that this is a funny meme game.
Not only that but the actual community is an echo chamber. Making memes out of the already existing memes, always striding further from the original product and interpretation of the game. The actual perception in the game in that part of the community and the actual games are two completely different beasts. The actual game has been buried under so much crap that it doesn't feel like it matters anymore
fandoms can affect the way you see a piece of media. For example I think shrek is a good example. Would people care as much about shrek if there weren't 400000 memes about it?, probably not, but now it is perceived as this titan of modern culture and animation.
if you go into a game with the mentality that you're going to hate it, the chances that you actually hate it are higher, this applies with any mentality you have, as you're trying to see things that don't exist. This is not wrong by itself, this is just called bias, it's a part of being a human
However, I feel it's important to recognise what biases you have, because when you have a totally distorted view of something and you post about it online, you're just missrepresenting the game. Which will end up keeping people that may actually enjoy the game away from the game just because of that
This often connects to a bigger problem, and that is people not really trying to go outside their bubble, often than not, people just find a single piece of media that they enjoy and they would rather just keep watching that over and over making memes of it than actually venture outside it, I talked about that in this thread
We both may have played omori, but we have not had the same experience. I interpret it as a really dark rpg, and you interpet is as a fandom. Which I will say again, is not bad, but at least be self-aware. Don't misrepresent the game.
I have more to say about fandoms, and for that read my review on undertale yellow, which I also talked about in this thread.
omori is an S rank for me, however, I cant say that I respect the way you guys portray omori. And while it's true that you've played the games, it doesn't even really fucking matter as your perception on it is totally different
Patatitta wrote:
so you've been posting about the game for a year, missrepresenting what the game actually was without even having played it?npc_BeaniCraft wrote:
yeah i know. ever sense i played it (about 2 months ago, ish.) i knew that the fandom was wrong in a lot of cases with the tone of the game and it's characters.Patatitta wrote:
do you realize i'm grouping you with "the fandom" rightnpc_BeaniCraft wrote:
yeah, i can say that i agree with a lot of the stuff you said with the fandom in basically 99% of cases and that the fandom acts all funny and wholesome but it's not great for the whole context of the game. and i most definitely stand by the fact that it is a REALLY good but REALLY dark game.Patatitta wrote:
npc_BeaniCraft wrote:
OMORI.
It's a REALLY good game.1- i'm saying that I may limit play time, so please read the thread
I actually have played omori, it's one of my favourite games, i've said it in the past, but I have some beef with how some people in the forum perceive omori, so I will also go into that, so please, read this post in full
omori is a psychological horror RPG, focusing more on the psychological aspect than the terror since the game isn't particularly scary. As always, I went blind into this game, even if during the first hour of gameplay or so since I hate horror and they had me to really convince me to play it
the game is made in rpg maker, and while it does have some combat and stuff, that's not at all the point of the game, the combat is nice but you're not playing omori because of the gameplay, you're playing it because of the story, (or in the case of some, the memes...)
the actual plot is pretty emotional, it's about the main protagonist coping with the mental weight of having accidently killed her sister, developing some sort of amnesia and split personality as a result, and the steps the protagonist takes in order to forgive themselves. This is not a comedy game or a chill game by any metric, it's fucking brutal
There are multiple areas in this game, (however I can't get into it without going into severe spoilers) each one having some sort of meaning, the two most important ones are headspace and real life, headspace is the world that sunny has created in his head, and the real life is self explanatory
headspace is supposed to be beautiful and comfy and happy, however, the actual feeling of guilt ends up overcoming sunny, having aspects of reality leak into the dream. The way this is most common is via basil, however there are some other more references. Sunny tries to delete and forget about basil, however, he just cants.
There is also white space, this area is the link between the real world and dreams. Whenever it is sunny in white space they have the option to go deep in their dream or to wake up. To go in the dream is as easy to just go in the door, to wake up, you must kill yourself, you can see this as an analogy of how living in the dream is easier than to even try to change things in real life
further in the game, whenever you actually are about to forgive yourself and erase headspace, white space reacts, by turning into black and then red space. Red space is notorious for having a scene where you kill basil over, and over, and over.
headspace and the real life share multiple characters, however, in headspace they're innocent children, however, in the real life they're older teenagers, each one of them coping with the death of mari (sunny's sister) in different ways
kel just tries to ignore it
aubrey turned to violence
hero tried to ignore the real world by studying and working
and basil is just straight up fucked
in terms of game design. The actual game just understand really well how each scene will affect the player, so it can create a really well done and polished emotional rollercoaster, basically breaking you by the end
---- this is the part I want lostsilver and beanicraft to read ----
SO we've clarified that omori is a fairly complex, very psychological, extremely emotional and pretty dark game. However, if you've been in OT, you may have not realized that since the acutal perception a part of the fanbase seems to have of the game is just totally different, and that just has to do with fandoms and how they can change the game experience for someone
i've called out this exact phenomenon before at least like 4 times, straight up naming people in some of them, however, you guys either have seem to not read it or don't understand it
a cult has formed around omori, the reason why I do not know, but they seem to treat omori as a comedy game. Kel isn't this portrait of someone who tries to put on a facade while he is actually heavily traumatized. But the funny hamburger guy, basil isn't this guy who is about to fucking explode, but this cute little guy who wouldn't hurt anyone
(This has to be the single most out of touch interpretation of omori i've seen in my entire life)
It seems like the entire perception of omori by some is just the funny memes. They once saw a funny meme about a character, and now they go into the game with that mentality that this is a funny meme game.
Not only that but the actual community is an echo chamber. Making memes out of the already existing memes, always striding further from the original product and interpretation of the game. The actual perception in the game in that part of the community and the actual games are two completely different beasts. The actual game has been buried under so much crap that it doesn't feel like it matters anymore
fandoms can affect the way you see a piece of media. For example I think shrek is a good example. Would people care as much about shrek if there weren't 400000 memes about it?, probably not, but now it is perceived as this titan of modern culture and animation.
if you go into a game with the mentality that you're going to hate it, the chances that you actually hate it are higher, this applies with any mentality you have, as you're trying to see things that don't exist. This is not wrong by itself, this is just called bias, it's a part of being a human
However, I feel it's important to recognise what biases you have, because when you have a totally distorted view of something and you post about it online, you're just missrepresenting the game. Which will end up keeping people that may actually enjoy the game away from the game just because of that
This often connects to a bigger problem, and that is people not really trying to go outside their bubble, often than not, people just find a single piece of media that they enjoy and they would rather just keep watching that over and over making memes of it than actually venture outside it, I talked about that in this thread
We both may have played omori, but we have not had the same experience. I interpret it as a really dark rpg, and you interpet is as a fandom. Which I will say again, is not bad, but at least be self-aware. Don't misrepresent the game.
I have more to say about fandoms, and for that read my review on undertale yellow, which I also talked about in this thread.
omori is an S rank for me, however, I cant say that I respect the way you guys portray omori. And while it's true that you've played the games, it doesn't even really fucking matter as your perception on it is totally different