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Linked Horizon - Jiyuu no Tsubasa (TV Size) [Osu|Taiko]

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Total Posts
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Topic Starter
Kuria
This beatmap was submitted using in-game submission on 11 Agustus 2013 at 9:46:33

Artist: Linked Horizon
Title: Jiyuu no Tsubasa (TV Size)
Source: Shingeki no Kyojin
Tags: envi kanarin val0108 opening op2 attack on titan snk shingekyo wit studio production i.g. revo sound horizon
BPM: 136
Filesize: 14994kb
Play Time: 01:26
Difficulties Available:
  1. 0108 (5 stars, 324 notes)
  2. Easy (2,3 stars, 91 notes)
  3. Hard (4,8 stars, 240 notes)
  4. Insane (5 stars, 322 notes)
  5. Kana's Taiko Muzu (4,76 stars, 338 notes)
  6. Kana's Taiko Oni (4,78 stars, 600 notes)
  7. Normal (3,95 stars, 129 notes)
Download: Linked Horizon - Jiyuu no Tsubasa (TV Size)
Download: Linked Horizon - Jiyuu no Tsubasa (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Guren no Yumiya
i'm using this space to tell the world about my map. It helps to include a list of changes when my map is modded!
Jiyuu no Tsubasa by Linked Horizon, 2nd opening of Attack on Titan. To be honest i'm quite liking this song more than Guren no Yumiya, dunno why, Revo's sorcery.
Too bad i can't add the lyric SB along for this time due of my very limited time :(


Rivaille so badass

fun fact: 250 fav when pendings...

ps:
Q: y insane is so easy? D:
A: have a mercy guys i'm not hardcore insane fans ;_;



starring:
KanaRin
val0108

Phillippines's diff:
http://puu.sh/3LcfY.osu

enjoy~
Raging Bull
first
Kyouren
First
can i Make Taiko Diff???
Topic Starter
Kuria
sorry but i don't wanna add any GD's this time ><
UnderminE
Good luuck
Topic Starter
Kuria
thanks undermine, i'll do my best ^_^
Willard Filmore
I really like it. Favorited.
Keep up the good work, hope this gets approved :)
Topic Starter
Kuria
thanks, glad you like it ^-^
alacat
Good luck :)
NCSOFT
Very, very personally, I feel it hit sound a little bit larger.
Reducing barely hit sounds like we need more.
Other than perfect!

* used google translater. sry
Topic Starter
Kuria
mm doesnt really get your point, but if you mean the hitsound is a bit too loud/messy, it was due of im using so many loud sound here and there, especially the finish one x)

ill waiting for the ppl's mod to figured out if the hitsound plays good this way or not
scanter
oh man ! Kuria is come back !
UnderminE

Kuria wrote:

mm doesnt really get your point, but if you mean the hitsound is a bit too loud/messy, it was due of im using so many loud sound here and there, especially the finish one x)

ill waiting for the ppl's mod to figured out if the hitsound plays good this way or not
Yeah he is right, hitsounds are too loud and it doesn't let the player enjoy the song. It feels like rhythm belongs another universe lol Just lowering will be fine I guess, making all sounds (both song's and hits') play in balance.

Also I don't know if it is a problem anymore after all ranking criteria things but your BG size is 1228x767

Another suggestion for Insane:
00:07:883 (4) - NC maybe
00:19:606 - starting from here you can use a reaally low normal-whistle to make that "HAH" vocal behind (how to even describe). But you should use it pretty low so it won't disturb the main mellody.
And for first part of Kiai, you should map the vocalxrhythm mixed instead of using the same rhythm and sliders until the end. Or if you are not gonna do it, at least support the vocal's melody with whistles either with normal or soft.
And for the end of it, you really should do something to make players enjoy that beautiful guitar riff at the end.
Topic Starter
Kuria
thanks undermine :D

UnderminE wrote:

Yeah he is right, hitsounds are too loud and it doesn't let the player enjoy the song. It feels like rhythm belongs another universe lol Just lowering will be fine I guess, making all sounds (both song's and hits') play in balance.
Also I don't know if it is a problem anymore after all ranking criteria things but your BG size is 1228x767
i'll fix this tomorrow because i cant fix it without my own laptop, i'm on the netcafe lol


Another suggestion for Insane:
00:07:883 (4) - NC maybe [color=#0040FFe90]ok[/color]
00:19:606 - starting from here you can use a reaally low normal-whistle to make that "HAH" vocal behind (how to even describe). But you should use it pretty low so it won't disturb the main mellody.[color=#0040FFe90]mmm i'm not really agree with it because the whole song itself using the quite par volume, ad since im already reducing the hitsound volume to, i think there's no really big deal to not lowering it again[/color]

And for first part of Kiai, you should map the vocalxrhythm mixed instead of using the same rhythm and sliders until the end. Or if you are not gonna do it, at least support the vocal's melody with whistles either with normal or soft.
And for the end of it, you really should do something to make players enjoy that beautiful guitar riff at the end.
yeah i'm already aware about this issue (lol i'm even considering this when i just start mapping it), the problem is the percussion is already played on a monotone way from the start, even more than that, they were loud

so when i'm trying to use the long slider to make some match with the vocal part (like what i did on hard diff, i'm sure it have more balanced beatpattern betwen vocal/percussion), it makes me feel a bit awkward because there's supposed to be a rapid beat played but i can't click it when played :(

i'll try using long slider to make the vocal beat have their part too, but im still not sure lol
UnderminE
Just wait for other mods for now then :P And here you go, the first star no tsubasa~
Topic Starter
Kuria
thanks for star!

next mod please xD
Nemis
Here is the mod as requested :>
Suggestion
Must fix/High suggestion

[General]
Since you added custom hitcircles I'd suggest to add the numbers (default-1...) 'cause not all the skins would fit them
The background is 1280*800. It should be 1024*768 or 1366*768

[Insane]
All the hitobjects are unsnapped by 1-2ms. Fix them!

00:07:883 (1) - Add a finish, it fits a lot the music here
00:20:464 (5,6) - Decrease their distance, this jump is no needed and it's not fun to play in my opinion
00:21:226 (3,4,5) - Improve this blanket
00:22:178 (6,1,2,3) - Improve this blanket too
00:25:034 (5,6) - Increase their distance to make a little jump
00:25:416 (6) - Remove this clap and then add a new one 00:25:607 (8) - here for hitsound consistency. In my opinion a clap 00:25:416 (6) - here wouldn't fit 00:25:416 (6,7,8,9) - this stream's begin
00:37:797 (1,2,3) - Stack these elements on 00:36:272 (1,2,3) - this triple
00:38:748 (5) - Add a new combo here to emphasize the stream
00:46:749 (8) - Stack this beat under 00:45:607 (5) - 's end
00:49:035 (2,4) - Improve this blanket a little bit
00:54:559 (1,2,3) - Move this slider at x:503 y:343 to make an awesome pattern with 00:53:797 (5,6) - these two sliders! A jump here is fun. Then fix 00:54:749 (3,4) - this spacing
01:13:035 (1) - Remove this KIAI, it's not needed since you didn't use it 00:13:618 (1) - here
01:21:416 (5) - Stack this beat under 01:20:654 (3) - 's end
01:23:702 (3,4,5) - I suggest to use the same distance in this pattern and a jump 01:24:464 (7,8) - here. Try moving 01:24:273 (5,6,7) - these elements a bit under and then fix the pattern making a perfect blanket with 01:23:702 (3,4) - these two elements:

[Hard]
Use HP6 OD6 to balance the spread

00:07:882 (4) - Add a finish on its head, it fits the music here
00:21:606 (3,4) - Fix this blanket a little bit
00:31:701 (6,1,2) - Fix these two blankets a little bit
00:31:891 (1) - Add a clap 00:32:463 (2) - here to keep the clap consistency
00:32:653 (3) - As I said above, add a clap 00:33:225 (4) - here
00:34:939 (1,2,3,4) - Improve these blankets a little bit
00:35:701 (3,4,1) - Fix this triangle a little bit
00:38:748 (2) - I'd not overlap this slider on 00:37:606 (3) -
00:48:653 (3,4) - Fix this blanket a little bit
01:10:558 (4,5) - Improve this blanket a little bit
01:13:035 (1) - As I said in the insane difficulty, remove this KIAI, it's not needed since you didn't use it 00:13:618 (1) - here

[Normal]
Use HP4 OD4 to balance the spread

00:06:559 (1) - Add a finish on its end, it fits the music here
00:12:735 (2) - Move this slider up a little, it's almost offscreen. This change is not needed but you have plenty of space to move it, why should you place it at the border?
00:15:129 (1) - This object is offscreen! Fix it
00:19:701 (1) - This slider's end is touching the border this time. Please fix it
00:23:129 (2) - This object is offscreen! Fix it
00:25:415 (1) - Try to stack 00:23:891 (1) - this note on 00:25:415 (1) - its reverse perfectly
00:26:748 (1) - This new combo is unneeded
00:53:225 (4) - Add a new combo here, 00:54:177 (1) - remove this one and then add a new one 00:55:129 (2) - on this beat
01:00:844 (1,2) - Make a blanket with these two elements
01:07:512 (2) - Snap this slider
01:13:035 (1) - As I said in the other difficulties, remove this KIAI, it's not needed since you didn't use it 00:13:618 (1) - here

[Easy]
Use HP2 OD2 to balance the spread

00:01:264 (2) - Add a finish on its head
00:02:588 (1) - Remove this new combo, it's not needed
00:04:794 (1) - Add a finish on its head
00:07:882 (4) - Add a finish on this note, it fits the music here
00:17:415 (2) - As I said in the normal diff I'd move sliders like this one 'cause they are touching the border. Please move this one a bit
00:37:986 (3) - Remove the clap from the reverse, it breaks the clap consistency. A finish would fit better here
00:56:272 (1) - Remove the clap from reverse and keep the finish, it breaks the clap consistency
01:03:891 (2,1,1,1) - Fix these blankets a little bit
01:05:415 (1) - Remove this new combo, it's unneeded!
01:08:463 (1) - I'd say to remove this enw combo as above, but here the music changes... try to keep the new combo and change this element with these ones:
01:12:082 (1) - Remove this new combo, it's not needed and then fix 01:12:082 (1,1) - this blanket a little bit
01:13:035 (1) - As I said in the other difficulties, remove this KIAI, it's not needed since you didn't use it 00:13:618 (1) - here
Nice map Kuria! inb4 most played map with 1k favourites

Good luck :)
Raose
I prefer this opening too :P

[General]

Not sure why you have 2 red lines in the very beginning D:
Maybe it's just me, but the timing section 00:01:264 - 00:13:606 seems a bit early. Adding +5~10 offset feels better for me

[Insane]

There's a bunch of unsnapped objects according to AiMod D: Just move them 1/2 or so over, then back to the proper time, and the problem should fix itself lol
00:04:795 (1) - a bit nazi, but I think it would look better to move this so that the previous slider intersects this perfectly :P
00:08:324 (1,2,3,4,1,2,3,4) - the patterns are exactly the same LOL. Just a suggestion, but why not make the patterns different to add more variety?
00:46:749 (8) - isn't perfectly stacked

Good diff, didn't find many problems here :D

[Hard]

00:11:853 (1,2,3,4) - how about making all these sliders go steadily downward? (You'd have to adjust the slope)
00:31:701 (6,1) - the blanket can be improved here i think
00:48:653 (3,4) - here too :P you don't have to fix it if you don't want to, it's just personal preference

[Normal]

00:15:509 (1) - end is out of the screen a bit D:
00:23:509 (2) - same D:
01:07:512 (2) - unsnapped object o3o
00:26:177 (2,3,1,2) - consider stacking these to make it easier for newbies
00:48:653 (1,2) - I don't think it's a good idea to place circles underneath slider ends, it could trip up newbies D:
00:50:748 (2,3) - switch these two to better match vocals?
00:54:177 (1,2,3) - how about continuing the pattern you had earlier?
01:02:748 (1) - move this to 01:03:129 to better fit vocals? Or instead of two circles, you could make it it a 1/2 slider

[Easy]

00:13:606 (1) - add whistle to the end for consistency w/ other diffs
00:15:129 (3) - ^
00:24:272 (1) - add finish to tail

Goodluck :D
KanaRin
Done! Taiko Oni Level 10*.

Muzu--> http://puu.sh/3Gn6i.osu
Oni--> http://puu.sh/3Gn6H.osu



about bg.. we can't see rivaille at Taiko diff T~T
Can u use this BG for taiko if u think that's no problem?
--> http://puu.sh/3Gn5L.jpg

Go!
Topic Starter
Kuria
added kana's taiko i'm sorry gokugohan but i'm looking for the experienced person to handle this Q____Q

Nemis wrote:

Here is the mod as requested :>
[notice] Suggestion
Must fix/High suggestion

[General]
Since you added custom hitcircles I'd suggest to add the numbers (default-1...) 'cause not all the skins would fit them i'm purposely did this, i wanna allow the ppl to choose their own default numbers, since i'm not find any issue on my previous map (guren no yumiya) with doing this, so i did it again this time :3
The background is 1280*800. It should be 1024*768 or 1366*768 i think my current one should be the right one, some BAT told me on one of my map before (https://osu.ppy.sh/s/66927) that the size for the wide image should be 1280:800

[Insane]

00:20:464 (5,6) - Decrease their distance, this jump is no needed and it's not fun to play in my opinion eeeh really? ;_;
01:23:702 (3,4,5) - I suggest to use the same distance in this pattern and a jump 01:24:464 (7,8) - here. Try moving 01:24:273 (5,6,7) - these elements a bit under and then fix the pattern making a perfect blanket with 01:23:702 (3,4) - these two elements: im agree with the spacing but i'll not make the blanket, i dont wanna change the last pattern :3

[Hard]
Use HP6 OD6 to balance the spread i'm already use od hp 7 on insane, so for the easier one i intended to reduce 2 level for each diff

[Normal]
Use HP4 OD4 to balance the spread same as hard

00:06:559 (1) - Add a finish on its end, it fits the music here its there already lol

[Easy]
Use HP2 OD2 to balance the spread same reason as above

01:03:891 (2,1,1,1) - Fix these blankets a little bit this one is my intention, wanna make a wave

i'll check the rest later, fix everything except above, thanks^^
UnderminE


I did this yesterday lol
Flask

Nemis wrote:

inb4 most played map with 1k favourites
^this

[General]
  1. Perhaps resize the dimension of the BG? rivaille.jpg is 1280x800, I'll recommend 1024x768 or 1366x768. Yeah this is just a little suggestion, because current dimension is still rankable :>
  2. You don't two red lines in the beginning, just remove the first red line, and move the second red line to the previous downbeat, which is -499. I've mapped a song, and the music shows like this too. BATs told me to do like that, perhaps they'll argue for this on your map too. It's better if you can change it!
  3. Add opening op2 to tags, you know why, right? :3
  4. Title unicode: 自由の翼. Probably you'll need this.
[Insane]
  1. 00:01:265 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4) - These 1/3 patterns sound noise and annoyed. Try to mute their slider end, which could avoid noise sound appear?
  2. 00:16:273 (7) - Between this note and 00:15:511 (4) - 's slider end, there should be 1.0x spacing, which can make the patterns cleaner. Current spacing seems a bit over, that's not nice and not clean enough. Move it to x:236, y:64 might solve this problem.
  3. 00:28:845 (1,2,3) - *nazi* How about rotate 00:28:845 (1) - for 120/240 degrees, to make another two sliders to instead current (2,3)? I know this is a bit nazi, but it seems much nicer! Here's an example picture for you:
  4. 00:51:130 (5,6,1) - You add jump between (5,6), then why not add it between (6,1), too? Honestly, in my opinion, the music where (6,1) is should be emphasized by a jump. If you agree with this, move (6) to x:352, y:0 (or move other notes by yourself) would solve this problem!
  5. 01:28:653 - Since the music stops at here, would you please move the last spinner end at here? It will be more necessary than ends at the next downbeat after where music stops. (Do this to all the difficulties if you agrees with me!)
[Hard]
  1. 00:23:129 (4,2) - *ULTRA NAZI* Stack them properly to avoid ugly parts.
  2. 00:32:653 (2) - I don't know if you're making a blanket between this objects and the previous (1), but if you are, move the second node of this slider to x:76, y:136, that's the way better for blanketing!
[Normal]
  1. I highly recommend you don't use tick rate 2 for easier difficulties. Why? when you're mapping Easy/Normal, probably you'll use some more 1/1 sliders (or longer) than Hard/Insane diffs. So, if there's at least one slider tick on every sliders, it will be SUPER weird! That's why I'll suggest you to avoid using tick rate 2 for easier diffs. Change to slider tick 1 if you agrees with me.
  2. 00:02:147 (2,2) - If you can, try to make them symmetrical! Just remove the second (2), and copy the first (2) for a symmetrical one. Honestly, I don't really like current 00:03:029 (1,2) -'s placement, that's why I suggest you to make them symmetrical! (I'm not andrea, though lol.)
  3. 00:26:177 (2,3,4,5) - what the flask
  4. 00:41:606 - Add a note here to make the 1/1 rhythm continues? 00:44:653 - too.
[Easy]
  1. Same opinion to the tick rate as [normal], too.
  2. 00:41:796 (3,4) - Not a big fan of stacking two notes in [Easy]. Combine to a slider so the beginners won't be confused afterwards?
  3. 01:09:606 (2) - Move this to 01:09:415 - to follow the vocal there? Don't forget to fix the spacing of the patterns after this objects if you agree with me :3
  4. 01:26:177 (2) - I don't think this slider need a reserve, just make it as long as 1/1 to follow the finish sound in the music.
Nice~
val0108
Can i make 0108?
http://puu.sh/3Hb9z.osu
(Already)
UnderminE
oh okay now this is interesting

edit: why noone uses normal-whistle for the beautiful guitar ;__; dull hitsound is dull
DakeDekaane
Hi o/

Mod as requested (against my actual state but I knew you were going to ask a mod for this :P)
Rivaille looks so gay with that wings. Ok, let's start.

[General]

I suggest to use tick rate 1 for all diffs, yeah, tick rate 2 sounds pretty nice in the 157.5 BPM part, but it really is weird in the beginning as the music is in 1/3. Sadly we can't still choose a different tickrate for each change in BPM orz. You could also silence the sliderticks in this this part as you're not silencing the slidertrack :)
Also the custom clap sounds a bit loud, maybe reduce the volume? :c

[Insane]

The only complain I have with this is the beginning, all those 2/3 sounds pretty bad in many spots, it's ok to use it here though, but not spamming them, you can make some pauses of 1/1 between them >.<
The next is merely a suggestion for that part, feel free to follow or not. The 1/3 streams are for the flute-like instrument.
00:00:823 -

00:04:794 -

00:10:088 -


[Hard]

Basically the same as in Insane, though here it's not as annoying imo, but there are still some sliders that could be replaced by a single circle. Everything else looked fine for me.

[Normal]

Well, now the 1/1 all the way in the beginning sounds a bit weird, try to follow only vocals here, for example:
00:00:823 (1) - I'm not sure about this, you could try putting a circle or a 1/3 slider with one repeat, like higher difficulties, it sounds ankward being snapped in 1/2.
00:03:029 (1,2) - Remove both and put a 2/1 slider instead.
00:11:412 (2) - Remove this
00:19:320 (2,3,1) - Soften a bit the curve of this pattern, not the slider, just move (2,3) to make a curve that is followied by (1).
01:24:844 (1) - This may be just a personal opinion, but hiding the ends of a slider like this in a Normal may be a bit hard to handle, but I don't like mostly because I don't like to hide slidertracks under other sliders.

[Easy]
00:18:177 (3,4,1) - You could fix the placement here to avoid the end of this slider being overlapped.
00:58:939 (1,2,1,2,1,2) - The same as above, overlapping sliders like this looks ugly imo ;_;
01:12:082 (4,1) - You could make this blanket better :c
01:17:606 (1,2,1,2,1,2,1,2,1) - I think you know what I'm going to say about this.

[Kana's Taiko (Both)]
:!: You have a many unsnapped notes, fix please.
I can't play the Oni with my actual skills, but the Muzu looked pretty nice.

Though I don't like the song that much (Guren no Yumiya is better for me), I really enjoyed the map, good luck /o/
AnreFM
noob mod via requestt
just a small suggestion~

[EASY]

00:19:701 (1) - Avoid overlap and Make a neater blanket by moving it up a few grid. on x332 y316 to be precise orz
00:41:796 (3,4) - Avoid stacks on easy?
00:53:225 (2) - NC here instead of 00:52:844 (1) -, the vocal rise here
01:03:891 (2) - NC?
01:11:510 (3) - add whistle here?

[NORMAL]

00:23:891 (1,2,3) - Why make it a straight line? Can be played better and looked better if you make it a bit more curvy line
00:49:225 (2) - A bit too hard for normal?
00:56:272 (2) - Put the repeat on 00:56:748 instead? more fit with the music
01:03:891 (1) - ^ Put the repeat on 01:04:367 to make it fit better with the vocal?
01:24:844 (1) - Different with the rest of your blanket style lol, this is actually better on x128 y336

[INSANE]

00:04:795 (1) - Nazi sorry; move 2 grids left for better blanket
00:06:560 (1) - orz ^; 1 grid left
00:55:702 (1) - NC here?
01:07:892 (5) - ^

[HARD]

00:37:986 (1) - ctrl + G? Better flow
01:14:558 (1,2) - straight doesn't fit too well here, make it a bit curvy orz

Waii sori noob mod. The whole mapset is already good
Goo Kuria~
Topic Starter
Kuria
thanks for the mod everyone, ill check them as soon as possible when i can online later :D

ill add val's diff too later
UnderminE
As a taiko player, I LOVED THE TAIKO DIFF PLEASE DON'T CHANGE IT.
pieguyn
hi, from my queue

[Easy]
00:24:272 (1) - add finish on end like before
01:02:367 (2) - how about ending it 1/2 later? up to you tho
01:17:606 (1) - add finish on end

[Normal]
00:00:823 (1) - end it at 00:01:117 - instead? it should be fine using 1/3 for normal diff..
00:48:653 (1) - touches the HP bar move it down plz
01:26:177 (3) - touches the HP bar

[Hard]
00:31:891 (1) - http://puu.sh/3IIkP.jpg make it blanket (6) better?
00:31:891 (1,2) - hm, how about using soft whistle here to fit the piano? feels good imo ~

[Insane]
00:01:265 (1) - sliders like this with a tick and then the end 1/6 after it sound kind of noisy, maybe try a silent slidertick?
00:31:892 (1,2) - same as Hard
00:47:130 (3,4,5) - I feel you could make some jump here, it's the strong part of the song so it seems fitting, maybe like this? http://osu.ppy.sh/ss/881197 just an example

[0108] oh hey a 0108 I can pass haha
00:45:225 (2) - touches the HP bar move it down plz

that's it I think :D
nice map, good luck ~
Cygnus
omg 0108 + Kuria! Will be modding this soon! :) Here take a star!
[CSGA]Ar3sgice
hi~


Insane

  1. I suggest muting slider ticks in the first part, since this is 1/3, not good to have 1/2 ticks here
  2. 00:27:702 (2,3,4,1,2,3) - this part sounds too loud imo.. should lower volume to ~55% till 00:39:510 -
  3. 00:51:321 (6) - this jump flows weird to me, i would use http://osu.ppy.sh/ss/882993 hmm
  4. 00:55:321 (4,5) - increase a little spacing here..? about 1.25x
  5. 01:07:892 (5) - ^ this for about 1.35x
0108

  1. why so easy i thought it'd be really hard wwww
  2. 01:13:796 (4,5) - hmm, i don't feel good about it, maybe just use 1/2 slider here http://osu.ppy.sh/ss/883009
  3. 01:23:701 (5) - how about http://osu.ppy.sh/ss/883007
Hard

  1. 00:01:264 (1,2,3) - mute ticks for 1/3?
  2. 01:26:367 (3) - remove this note..
Normal

  1. 01:02:939 (2) - rhythm as http://osu.ppy.sh/ss/883021 , 01:02:748 (1) - repeat slider or note+1/2slider
Easy

  1. 01:01:986 (1,2) - it sounds a little different for this one, idk
  2. 01:09:606 (2) - i think this shouldn't be in easy diff..?
0108 is so kind
Topic Starter
Kuria

Raose wrote:

I prefer this opening too :P

[General]

Not sure why you have 2 red lines in the very beginning D: too keep the stanzas on the proper intonation lol
Maybe it's just me, but the timing section 00:01:264 - 00:13:606 seems a bit early. Adding +5~10 offset feels better for me i think this offset is quite good, some pro layer aka darksonic trying this with dt and still can reach 99,7% acc :3

[Insane]

00:08:324 (1,2,3,4,1,2,3,4) - the patterns are exactly the same LOL. Just a suggestion, but why not make the patterns different to add more variety? this is my intention, if you look at it throughly actually im raised the spacing after the 1st stanza, i wanna make a tornado pattern on this part


[Hard]

00:11:853 (1,2,3,4) - how about making all these sliders go steadily downward? (You'd have to adjust the slope) because i dont have enough space to place the settled pattern here 00:13:606 (1) - :3

[Normal]

00:26:177 (2,3,1,2) - consider stacking these to make it easier for newbies nah, i think this was quite easy already considering the bpm isnt that fast at all :3
00:48:653 (1,2) - I don't think it's a good idea to place circles underneath slider ends, it could trip up newbies D: change it to some weird pattern lol
00:54:177 (1,2,3) - how about continuing the pattern you had earlier? wana make a variety of beat here
01:02:748 (1) - move this to 01:03:129 to better fit vocals? Or instead of two circles, you could make it it a 1/2 slider no, because i dont think this one is bad at all and the pattern is quite good already imo
thanks mod, fix everything except above :D
jonathanlfj
Modding upon request
inb4 most played 4ever

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
where is your approachcircle.png?
A bunch of notes in the taiko diffs are unsnapped, resnap them please ><
Also just a side note, the timing in this mapset is different from Chloe's mapset (he used more red lines), when these maps go for the final ranking stage there will have to be some consistency with the song timing; about that you can just consult BATs later on (since for me the timing is accurate enough in both mapsets)

[Easy]
01:09:606 (2) - move this to 01:09:415 with a finish, thats where the pitch changes and the dominant beat is (also don't stack like this, it is too difficult for an Easy diff)
01:13:034 (1) - blanket can look better here
01:16:082 (3) - NC for consistency

[Normal]
00:00:823 (1) - the end should be in 1/6 snap
00:54:177 (1) - take NC off here and place on 00:55:129 (2) instead follows ur patterns better
01:02:748 (1,2,3) - rhythm here plays better like this imo:
[Hard]
00:24:463 (2) - stack perfectly on 00:23:129 (4)
01:21:415 (5) - nazi but stack the end perfectly on 01:20:272 (7)
01:25:225 (1,2,3,4) - the sudden use of 2.0x spacing is gonna throw alot of people off, how bout 1.5x here instead?

[Insane]
00:26:368 (3,4) - why not use some circles here? poses some extra challenge to rhythm grasping and gives a good preparation for the 5-let at 00:26:940 (5,6,7,8,1)
00:31:892 (1,2) - use 2.0x spacing? its 1.9x atm
00:45:226 (1,2,3,4,5) - do a manual stack or compressed stream here, since stack leniency shifts all the circles to the left which is flow breaking
00:47:129 (3) - forgot finish here?
01:26:559 (5) - maybe its just me, but this flows better for me if its placed at the buttom of the screen, e.g. x:172 y:284

[0108]
00:03:801 (6) - needs to be 1/6 snap here @00:03:764
00:10:860 (4) - same as above, @00:10:823
00:18:939 (9) - NC here to capture that change in vocal pitch (plus reduce some combo numbers)
00:25:034 (6) - do the same here if you see fit
00:45:225 (2) - lower this a bit if you can, its touching the hp bar
00:57:225 (8) - NC for similar reasons as before
01:08:463 (1) - 1 grid left for perfectly linear stream (adjust later symmetry accordingly)
01:26:367 (2,3) - just personally feel that ctrl+g flows better on this after some test playing
probably the first 0108 that i can FC xD

Thats all, solid mapping as usual, have a star and good luck~
Cygnus
Too lazy to mod. But since I got so bored, I mapped a diff for you Kuria! This is super fun so I hope everyone likes it and I hope you can add it on your diffs! XD

http://puu.sh/3LcfY.osu
Topic Starter
Kuria
sorry phil but i dont wanna add more insanes/extra, actually i really hate adding so many diff on one set lol

btw really thanks for that (your star too), maybe i can put it on creators word instead, if you dont mind :D
Hinsvar
Hi; modding by request lol

Just wanting to note that I'll mod Kuria's diffs in Indonesian *rolls*

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>General
  1. Err, pake title kanji (自由の翼) buat kolom Title di map ini?
>Easy
  1. 00:41:796 (3,4) - Err, gak apa-apa ini dua di-stack? 157,5 BPM loh; khawatirnya yang main susah ngebaca pola kayak gini (karena yang biasa main Easy itu pemain baru)...
  2. 00:52:844 (1,2) - IMO, gak pas banget kalau pola combo di sini ngikut pattern, jadi bagusan swap NC aja buat ngikutin stanza-nya... (Berlaku ke semua yang kayak gini, btw.)
  3. 01:09:606 (2) - Mundurin setengah ketukan (ke 01:09:415) biar ngikut sama vokal? Suara instrumen di 01:09:606 gak gitu jelas sih, jadi terasa aneh kalau disuruh nekan circle di sana.
  4. 01:11:510 (3) - NC ini? Pas aja sama lagunya... Susah dijelasin lol
  5. 01:14:558 (1,3) - Swap NC untuk ngejaga konsistensi pola combo?
  6. 01:17:606 (1) - Lalu remove NC di sini? Alasannya... udah jelas mungkin? (Kalau yang 01:19:129 (1,2,1,2,1,2,1,1,2) sih pas deh~)
>Normal
  1. 00:31:891 (3) - Uh, NC ini? Aneh aja, soalnya dari awal NC diletakin tiap awal stanza.
  2. 01:07:320 (3,6) - Swap NC di sini? IMO gak perlu ada NC di (3); lagian lama combo 01:06:367 (1,2) juga kependekan (3/2 ketukan doang)...
  3. 01:22:939 (1,3) - ^
>Hard
  1. 00:31:891 (1) - Err, coba tarik anchor point di tengah satu grid ke kiri, lalu yang di repeat sana satu ke kanan biar 00:31:701 (6,1) kelihatan lebih rapi?
  2. 00:37:986 (1,2) - Slidernya terlalu melengkung IMO. Flow di sini jadi gak enak gara-gara bentuk dan posisi keduanya gini, jadi paling tidak... mungkin (2) dinaikin sampai seenggaknya dikit lebih tinggi dari posisi ekor (1)?
  3. 01:25:225 (1,2) - ^
>Insane
  1. Pattern kayak 00:57:797 (3,4,5,6) sama 00:59:321 (1,2,3,4) buat saya dikit terlalu sering dipake lol. Cuma kerasa aneh sih; sebenernya nggak ada masalah, pengen ngomong aja.
  2. 00:26:844 - Kayaknya perlu ditambahin satu circle lagi deh di sini... Kerasa kosong banget sumpah, dan malah bikin kesan kalau 00:26:654 (4,5) itu jaraknya cuma 1/4 ketukan doang.
>0108
  1. Your diff is mostly fine (and this is probably the easiest 0108-labeled diff that you've made ever lol), but the combo pattern looks pretty inconsistent. It can be an NC every stanza, and then every two stanzas. Those NCs that are placed at the beginning of a jumpy patterns are okay, but not for those that aren't placed at one. To simplify this: Just make the combo pattern consistent, either by only placing NCs every one or two stanzas.
Umm, that's it I guess.

Map-nya udah oke banget ah w

Good luck on the way 8-)
Topic Starter
Kuria
thanks again for the mod everyone :D
now, please stop giving me a mod for a while (except taiko/0108) because i need to check them all while the mod i receive is quite many lol
but i dont mind if you guys shoot me a star, hehe
Topic Starter
Kuria

Flask wrote:

Nemis wrote:

inb4 most played map with 1k favourites
^this

[General]
  1. Perhaps resize the dimension of the BG? rivaille.jpg is 1280x800, I'll recommend 1024x768 or 1366x768. Yeah this is just a little suggestion, because current dimension is still rankable :> i'll handle this later :D
  2. Title unicode: 自由の翼. Probably you'll need this.ill handle this too later :3
[Insane]
  1. 00:01:265 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4) - These 1/3 patterns sound noise and annoyed. Try to mute their slider end, which could avoid noise sound appear? good idea
  2. 00:28:845 (1,2,3) - *nazi* How about rotate 00:28:845 (1) - for 120/240 degrees, to make another two sliders to instead current (2,3)? I know this is a bit nazi, but it seems much nicer! Here's an example picture for you:ill consider this :3
[Hard]
  1. 00:32:653 (2) - I don't know if you're making a blanket between this objects and the previous (1), but if you are, move the second node of this slider to x:76, y:136, that's the way better for blanketing! because i wanna make a wave instead blanket here :3
[Normal]
  1. 00:26:177 (2,3,4,5) - what the flask b-but the bpm isnt that fast, this should be not to hard to click even for newbies imo ;_;
  2. 00:41:606 - Add a note here to make the 1/1 rhythm continues? 00:44:653 - too.added, but it's a bit jumpy, around 1,5x ;_;
[Easy]
  1. 00:41:796 (3,4) - Not a big fan of stacking two notes in [Easy]. Combine to a slider so the beginners won't be confused afterwards? but it's a bit boring without this 2 notes because im using more slider than notes on this diff, at least they need some tricky but not hard pattern imo lol
  2. 01:26:177 (2) - I don't think this slider need a reserve, just make it as long as 1/1 to follow the finish sound in the music. wanna follow the percussion till end :_:
Nice~
thanks mod :D
qoot8123
Request by Kuria in game chat~

[General]
  1. Overall difficulty and HP drain rate should be between 4~7.
  2. the hitsound should be ''Default'' instead of ''Custom''
[Muzu]
  1. 00:27:320 - ~ 00:38:748 - too many unsnapped notes ,please resnap
  2. 00:23:129 - add note because you put note on 00:17:034 (60) -
  3. 00:31:129 (18) - move to 00:31:415 - to follow 00:27:320 (1,2,3,4) -
  4. 01:02:463 (106,107) - remove and 01:01:701 (101) - add note because the vocal stops on 01:02:367 (105) -

[Oni]
  1. 00:27:320 - ~ 00:38:748 - too many unsnapped notes ,please resnap
  2. 00:32:653 - add note ,because there is a obvious drum sound
  3. 00:32:844 (42,43) - change to kdddk there are also obvious drum sounds and can strengthen this D's intensity 00:33:415 (44) -
That's all i can find~
Good Luck~ :)
val0108

[CSGA]Ar3sgice wrote:

hi~
0108

  1. why so easy i thought it'd be really hard wwww
  2. 01:13:796 (4,5) - hmm, i don't feel good about it, maybe just use 1/2 slider here http://osu.ppy.sh/ss/883009
  3. 01:23:701 (5) - how about http://osu.ppy.sh/ss/883007
 done!

jonathanlfj wrote:

[0108]
00:03:801 (6) - needs to be 1/6 snap here @00:03:764done!
00:10:860 (4) - same as above, @00:10:823done!
00:18:939 (9) - NC here to capture that change in vocal pitch (plus reduce some combo numbers)done!
00:25:034 (6) - do the same here if you see fitdone!
00:45:225 (2) - lower this a bit if you can, its touching the hp bardone!
00:57:225 (8) - NC for similar reasons as beforedone!
01:08:463 (1) - 1 grid left for perfectly linear stream (adjust later symmetry accordingly)done!
01:26:367 (2,3) - just personally feel that ctrl+g flows better on this after some test playing
thanks mod.http://puu.sh/3MdtU.osu
BTW You seem to do some misunderstanding.
This 0108 is DT MODS By all means.
so I made AR8 setting lol
I played with DT HID sometimes.
We can it.
KanaRin
Message to Kuria : 00:27:320 - ~ 00:38:748 - that part, I use 1/12 as I think that's better, maybe you can try to listen it with 25%, if you agree 1/12 is better, would you mind add a red line here? if you disagree I will fix my diff.

@all modders
Thanks for mod, but I use 1/12 for 00:27:320 - ~ 00:38:748 - so that's not unsnapnotes.

@qoot
Fixed the OD & hitsound problems.
thanks for mod but I will keep my map design as I think it's still okay for me.

diffs: http://puu.sh/3N3L5
Sharpy_old
I really like your beatmaps owo
Rakuen
Throw 3 star!
(ノ≧∀≦)ノ・‥…━━━★ ピキューン!
Topic Starter
Kuria
thanks stars!! Q_Q/
updated kana and val's diff, i'll check my own part later
Topic Starter
Kuria

KanaRin wrote:

Message to Kuria : 00:27:320 - ~ 00:38:748 - that part, I use 1/12 as I think that's better, maybe you can try to listen it with 25%, if you agree 1/12 is better, would you mind add a red line here? if you disagree I will fix my diff.
sure i can add more red line there for your 1/12 part :3
but since i'm not use 1/12 on my own diff(val's too i think), is it ok to add it only on the taiko diffs?
for now i still not add it yet, i need some more advice, thanks :3 added, please call me again if i'm do it wrong, thanks^^
Topic Starter
Kuria

DakeDekaane wrote:

Hi o/

[General]

I suggest to use tick rate 1 for all diffs, yeah, tick rate 2 sounds pretty nice in the 157.5 BPM part, but it really is weird in the beginning as the music is in 1/3. Sadly we can't still choose a different tickrate for each change in BPM orz. You could also silence the sliderticks in this this part as you're not silencing the slidertrack :) handled already :3

Also the custom clap sounds a bit loud, maybe reduce the volume? :c i'm already reduced into around 70% volume now, i think it's not too loud since the music isn't that silent too imo

[Insane]

The only complain I have with this is the beginning, all those 2/3 sounds pretty bad in many spots, it's ok to use it here though, but not spamming them, you can make some pauses of 1/1 between them >.< the problem is i can't find the great pattern for that beat up till now \:D/. Maybe i still can handle this but it may take long time and big chance i'll not satisfied with it at all due of the few beatpattern on the low bpm orz



[Normal]

Well, now the 1/1 all the way in the beginning sounds a bit weird, try to follow only vocals here, for example:
00:00:823 (1) - I'm not sure about this, you could try putting a circle or a 1/3 slider with one repeat, like higher difficulties, it sounds ankward being snapped in 1/2. sure, but i'm still quite worried since it was a bit hard to play for the normal player lol
00:11:412 (2) - Remove this nah, i'm quite like this notes because it makes both pattern connected, besides, there's some beat played from the percussion on that spot
01:24:844 (1) - This may be just a personal opinion, but hiding the ends of a slider like this in a Normal may be a bit hard to handle, but I don't like mostly because I don't like to hide slidertracks under other sliders. but i like this tricky thing lol, it may confusing for some player but since the slider start is perfectly visible i think this will not make a big problem at all imo :3

[Easy]
00:18:177 (3,4,1) - You could fix the placement here to avoid the end of this slider being overlapped. this 00:18:177 (3,1) - is intended, with the same reason as i said before on the normal, i wanna make some rotating curve pattern
00:58:939 (1,2,1,2,1,2) - The same as above, overlapping sliders like this looks ugly imo ;_; naah i don't think it's a bad pattern, believe me, it was quite unique if you already used with this :D
01:17:606 (1,2,1,2,1,2,1,2,1) - I think you know what I'm going to say about this. ahah xD
fix everything except above, thanks :3
DakeDekaane
As I considered a bit weird that Kana has to use 1/12 in that part, I decided to do a timing check, try this, it should be pretty accurate imo
1. Offset: -480ms BPM: 136.00
2. Offset: 13,636ms BPM: 157.50

No kds.
ts8zs
from 00:26:971 - to 00:38:399 - in taiko kana move later 1/6 so I think...
Add a red line plz.
[Taiko]
Change sample to N:D
[Kana's Muzu]
00:04:353 (13,14,15,16) - kkkD
>00:06:559 (20) - D
00:14:939 (48,49,50,51,52,53,54,55,56,57,58,59) -
[Kana's Oni]
00:32:653 - k
00:56:653 (104,105,106) - KD K
01:19:129 (58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104) - ddddkkddkkkddkkdddddkkddkkkddkkdddddkkddkkkddkk
↑1.dddd 2.kkddkkkddkkddddd 3.kkddkkkddkkddddd 4.kkddkkkddkk
01:24:082 (108,109) - kk
01:24:844 (113,114) - kk
[osu]
[0108]
This diff is more like a easy insane,When I heard you make this,I think this must be harder than mine:3
00:08:029 (2,3) - Exchange
00:28:844 (1) - Ctrl+G
00:34:177 - note
00:46:748 (4) - Blanket
00:59:891 (5) - Ctrl+G
Topic Starter
Kuria
for anything regarding with timings, i'm decided to keep it as the current one for a time being, because i'm quite sure that this one is accurate enough already to be played (bunch of pros 99% acc's the insane with dt)

thanks for your check though, i'll keep it on my consideration :3
Kagami Yuki
Hi Kuria :3
Here are my mods for your Taiko diffs

Kana's Taiko Oni:
The first three patterns plz change to this in pic →http://osu.ppy.sh/ss/893241

00:07:883(35) change to red
00:20:558(129) change to blue
00:21:225(136) change to red
00:51:129(35) change to blue

btw , nice streams :3

Kana's Taiko muzu:
00:00:824(1,2,3,4) use this pattern → ooox
01:10:939(145) change to red
01:11:510(150) ^


Overall this two are nice maps :3 but maybe reset redlines can help you make maps look better .Actually 1/4 to 1/6 is enough for TV size,you used 1/12 because red line was in a wrong use ,that are my suggestions.


So hope your maps ranked earlier~!:3/
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