thanks undermine
so when i'm trying to use the long slider to make some match with the vocal part (like what i did on hard diff, i'm sure it have more balanced beatpattern betwen vocal/percussion), it makes me feel a bit awkward because there's supposed to be a rapid beat played but i can't click it when played
i'll try using long slider to make the vocal beat have their part too, but im still not sure lol
UnderminE wrote:
Yeah he is right, hitsounds are too loud and it doesn't let the player enjoy the song. It feels like rhythm belongs another universe lol Just lowering will be fine I guess, making all sounds (both song's and hits') play in balance.
Also I don't know if it is a problem anymore after all ranking criteria things but your BG size is 1228x767i'll fix this tomorrow because i cant fix it without my own laptop, i'm on the netcafe lol
Another suggestion for Insane:
00:07:883 (4) - NC maybe [color=#0040FFe90]ok[/color]
00:19:606 - starting from here you can use a reaally low normal-whistle to make that "HAH" vocal behind (how to even describe). But you should use it pretty low so it won't disturb the main mellody.[color=#0040FFe90]mmm i'm not really agree with it because the whole song itself using the quite par volume, ad since im already reducing the hitsound volume to, i think there's no really big deal to not lowering it again[/color]
And for first part of Kiai, you should map the vocalxrhythm mixed instead of using the same rhythm and sliders until the end. Or if you are not gonna do it, at least support the vocal's melody with whistles either with normal or soft.yeah i'm already aware about this issue (lol i'm even considering this when i just start mapping it), the problem is the percussion is already played on a monotone way from the start, even more than that, they were loud
And for the end of it, you really should do something to make players enjoy that beautiful guitar riff at the end.
so when i'm trying to use the long slider to make some match with the vocal part (like what i did on hard diff, i'm sure it have more balanced beatpattern betwen vocal/percussion), it makes me feel a bit awkward because there's supposed to be a rapid beat played but i can't click it when played
i'll try using long slider to make the vocal beat have their part too, but im still not sure lol