Good luck
Yeah he is right, hitsounds are too loud and it doesn't let the player enjoy the song. It feels like rhythm belongs another universe lol Just lowering will be fine I guess, making all sounds (both song's and hits') play in balance.Kuria wrote:
mm doesnt really get your point, but if you mean the hitsound is a bit too loud/messy, it was due of im using so many loud sound here and there, especially the finish one x)
ill waiting for the ppl's mod to figured out if the hitsound plays good this way or not
UnderminE wrote:
Yeah he is right, hitsounds are too loud and it doesn't let the player enjoy the song. It feels like rhythm belongs another universe lol Just lowering will be fine I guess, making all sounds (both song's and hits') play in balance.
Also I don't know if it is a problem anymore after all ranking criteria things but your BG size is 1228x767i'll fix this tomorrow because i cant fix it without my own laptop, i'm on the netcafe lol
Another suggestion for Insane:
00:07:883 (4) - NC maybe [color=#0040FFe90]ok[/color]
00:19:606 - starting from here you can use a reaally low normal-whistle to make that "HAH" vocal behind (how to even describe). But you should use it pretty low so it won't disturb the main mellody.[color=#0040FFe90]mmm i'm not really agree with it because the whole song itself using the quite par volume, ad since im already reducing the hitsound volume to, i think there's no really big deal to not lowering it again[/color]
And for first part of Kiai, you should map the vocalxrhythm mixed instead of using the same rhythm and sliders until the end. Or if you are not gonna do it, at least support the vocal's melody with whistles either with normal or soft.yeah i'm already aware about this issue (lol i'm even considering this when i just start mapping it), the problem is the percussion is already played on a monotone way from the start, even more than that, they were loud
And for the end of it, you really should do something to make players enjoy that beautiful guitar riff at the end.
Nemis wrote:
Here is the mod as requested :>
[notice]• Suggestion
• Must fix/High suggestion
[General]
• Since you added custom hitcircles I'd suggest to add the numbers (default-1...) 'cause not all the skins would fit them i'm purposely did this, i wanna allow the ppl to choose their own default numbers, since i'm not find any issue on my previous map (guren no yumiya) with doing this, so i did it again this time :3
• The background is 1280*800. It should be 1024*768 or 1366*768 i think my current one should be the right one, some BAT told me on one of my map before (https://osu.ppy.sh/s/66927) that the size for the wide image should be 1280:800
[Insane]
• 00:20:464 (5,6) - Decrease their distance, this jump is no needed and it's not fun to play in my opinion eeeh really? ;_;
• 01:23:702 (3,4,5) - I suggest to use the same distance in this pattern and a jump 01:24:464 (7,8) - here. Try moving 01:24:273 (5,6,7) - these elements a bit under and then fix the pattern making a perfect blanket with 01:23:702 (3,4) - these two elements: im agree with the spacing but i'll not make the blanket, i dont wanna change the last pattern :3
[Hard]
• Use HP6 OD6 to balance the spread i'm already use od hp 7 on insane, so for the easier one i intended to reduce 2 level for each diff
[Normal]
• Use HP4 OD4 to balance the spread same as hard
• 00:06:559 (1) - Add a finish on its end, it fits the music here its there already lol
[Easy]
• Use HP2 OD2 to balance the spread same reason as above
• 01:03:891 (2,1,1,1) - Fix these blankets a little bit this one is my intention, wanna make a wave
^thisNemis wrote:
inb4 most played map with 1k favourites
thanks mod, fix everything except aboveRaose wrote:
I prefer this opening too
[General]
Not sure why you have 2 red lines in the very beginning D: too keep the stanzas on the proper intonation lol
Maybe it's just me, but the timing section 00:01:264 - 00:13:606 seems a bit early. Adding +5~10 offset feels better for me i think this offset is quite good, some pro layer aka darksonic trying this with dt and still can reach 99,7% acc :3
[Insane]
00:08:324 (1,2,3,4,1,2,3,4) - the patterns are exactly the same LOL. Just a suggestion, but why not make the patterns different to add more variety? this is my intention, if you look at it throughly actually im raised the spacing after the 1st stanza, i wanna make a tornado pattern on this part
[Hard]
00:11:853 (1,2,3,4) - how about making all these sliders go steadily downward? (You'd have to adjust the slope) because i dont have enough space to place the settled pattern here 00:13:606 (1) - :3
[Normal]
00:26:177 (2,3,1,2) - consider stacking these to make it easier for newbies nah, i think this was quite easy already considering the bpm isnt that fast at all :3
00:48:653 (1,2) - I don't think it's a good idea to place circles underneath slider ends, it could trip up newbies D: change it to some weird pattern lol
00:54:177 (1,2,3) - how about continuing the pattern you had earlier? wana make a variety of beat here
01:02:748 (1) - move this to 01:03:129 to better fit vocals? Or instead of two circles, you could make it it a 1/2 slider no, because i dont think this one is bad at all and the pattern is quite good already imo
thanks modFlask wrote:
^thisNemis wrote:
inb4 most played map with 1k favourites
[General][Insane]
- Perhaps resize the dimension of the BG? rivaille.jpg is 1280x800, I'll recommend 1024x768 or 1366x768. Yeah this is just a little suggestion, because current dimension is still rankable :> i'll handle this later
- Title unicode: 自由の翼. Probably you'll need this.ill handle this too later :3
[Hard]
- 00:01:265 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4) - These 1/3 patterns sound noise and annoyed. Try to mute their slider end, which could avoid noise sound appear? good idea
- 00:28:845 (1,2,3) - *nazi* How about rotate 00:28:845 (1) - for 120/240 degrees, to make another two sliders to instead current (2,3)? I know this is a bit nazi, but it seems much nicer! Here's an example picture for you:ill consider this :3
[Normal]
- 00:32:653 (2) - I don't know if you're making a blanket between this objects and the previous (1), but if you are, move the second node of this slider to x:76, y:136, that's the way better for blanketing! because i wanna make a wave instead blanket here :3
[Easy]
- 00:26:177 (2,3,4,5) - what the f
laskb-but the bpm isnt that fast, this should be not to hard to click even for newbies imo ;_;- 00:41:606 - Add a note here to make the 1/1 rhythm continues? 00:44:653 - too.added, but it's a bit jumpy, around 1,5x ;_;
Nice~
- 00:41:796 (3,4) - Not a big fan of stacking two notes in [Easy]. Combine to a slider so the beginners won't be confused afterwards? but it's a bit boring without this 2 notes because im using more slider than notes on this diff, at least they need some tricky but not hard pattern imo lol
- 01:26:177 (2) - I don't think this slider need a reserve, just make it as long as 1/1 to follow the finish sound in the music. wanna follow the percussion till end :_:
[CSGA]Ar3sgice wrote:
hi~
0108done!
- why so easy i thought it'd be really hard wwww
- 01:13:796 (4,5) - hmm, i don't feel good about it, maybe just use 1/2 slider here http://osu.ppy.sh/ss/883009
- 01:23:701 (5) - how about http://osu.ppy.sh/ss/883007
thanks mod.http://puu.sh/3MdtU.osujonathanlfj wrote:
[0108]
00:03:801 (6) - needs to be 1/6 snap here @00:03:764done!
00:10:860 (4) - same as above, @00:10:823done!
00:18:939 (9) - NC here to capture that change in vocal pitch (plus reduce some combo numbers)done!
00:25:034 (6) - do the same here if you see fitdone!
00:45:225 (2) - lower this a bit if you can, its touching the hp bardone!
00:57:225 (8) - NC for similar reasons as beforedone!
01:08:463 (1) - 1 grid left for perfectly linear stream (adjust later symmetry accordingly)done!
01:26:367 (2,3) - just personally feel that ctrl+g flows better on this after some test playing
sure i can add more red line there for your 1/12 part :3KanaRin wrote:
Message to Kuria : 00:27:320 - ~ 00:38:748 - that part, I use 1/12 as I think that's better, maybe you can try to listen it with 25%, if you agree 1/12 is better, would you mind add a red line here? if you disagree I will fix my diff.
fix everything except above, thanks :3DakeDekaane wrote:
Hi o/
[General]
I suggest to use tick rate 1 for all diffs, yeah, tick rate 2 sounds pretty nice in the 157.5 BPM part, but it really is weird in the beginning as the music is in 1/3. Sadly we can't still choose a different tickrate for each change in BPM orz. You could also silence the sliderticks in this this part as you're not silencing the slidertrack handled already :3
Also the custom clap sounds a bit loud, maybe reduce the volume? :c i'm already reduced into around 70% volume now, i think it's not too loud since the music isn't that silent too imo
[Insane]
The only complain I have with this is the beginning, all those 2/3 sounds pretty bad in many spots, it's ok to use it here though, but not spamming them, you can make some pauses of 1/1 between them >.< the problem is i can't find the great pattern for that beat up till now \:D/. Maybe i still can handle this but it may take long time and big chance i'll not satisfied with it at all due of the few beatpattern on the low bpm orz
[Normal]
Well, now the 1/1 all the way in the beginning sounds a bit weird, try to follow only vocals here, for example:
00:00:823 (1) - I'm not sure about this, you could try putting a circle or a 1/3 slider with one repeat, like higher difficulties, it sounds ankward being snapped in 1/2. sure, but i'm still quite worried since it was a bit hard to play for the normal player lol
00:11:412 (2) - Remove this nah, i'm quite like this notes because it makes both pattern connected, besides, there's some beat played from the percussion on that spot
01:24:844 (1) - This may be just a personal opinion, but hiding the ends of a slider like this in a Normal may be a bit hard to handle, but I don't like mostly because I don't like to hide slidertracks under other sliders. but i like this tricky thing lol, it may confusing for some player but since the slider start is perfectly visible i think this will not make a big problem at all imo :3
[Easy]
00:18:177 (3,4,1) - You could fix the placement here to avoid the end of this slider being overlapped. this 00:18:177 (3,1) - is intended, with the same reason as i said before on the normal, i wanna make some rotating curve pattern
00:58:939 (1,2,1,2,1,2) - The same as above, overlapping sliders like this looks ugly imo ;_; naah i don't think it's a bad pattern, believe me, it was quite unique if you already used with this
01:17:606 (1,2,1,2,1,2,1,2,1) - I think you know what I'm going to say about this. ahah xD