I did this yesterday lol
^thisNemis wrote:
inb4 most played map with 1k favourites
thanks mod, fix everything except aboveRaose wrote:
I prefer this opening too
[General]
Not sure why you have 2 red lines in the very beginning D: too keep the stanzas on the proper intonation lol
Maybe it's just me, but the timing section 00:01:264 - 00:13:606 seems a bit early. Adding +5~10 offset feels better for me i think this offset is quite good, some pro layer aka darksonic trying this with dt and still can reach 99,7% acc :3
[Insane]
00:08:324 (1,2,3,4,1,2,3,4) - the patterns are exactly the same LOL. Just a suggestion, but why not make the patterns different to add more variety? this is my intention, if you look at it throughly actually im raised the spacing after the 1st stanza, i wanna make a tornado pattern on this part
[Hard]
00:11:853 (1,2,3,4) - how about making all these sliders go steadily downward? (You'd have to adjust the slope) because i dont have enough space to place the settled pattern here 00:13:606 (1) - :3
[Normal]
00:26:177 (2,3,1,2) - consider stacking these to make it easier for newbies nah, i think this was quite easy already considering the bpm isnt that fast at all :3
00:48:653 (1,2) - I don't think it's a good idea to place circles underneath slider ends, it could trip up newbies D: change it to some weird pattern lol
00:54:177 (1,2,3) - how about continuing the pattern you had earlier? wana make a variety of beat here
01:02:748 (1) - move this to 01:03:129 to better fit vocals? Or instead of two circles, you could make it it a 1/2 slider no, because i dont think this one is bad at all and the pattern is quite good already imo
thanks modFlask wrote:
^thisNemis wrote:
inb4 most played map with 1k favourites
[General][Insane]
- Perhaps resize the dimension of the BG? rivaille.jpg is 1280x800, I'll recommend 1024x768 or 1366x768. Yeah this is just a little suggestion, because current dimension is still rankable :> i'll handle this later
- Title unicode: 自由の翼. Probably you'll need this.ill handle this too later :3
[Hard]
- 00:01:265 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4) - These 1/3 patterns sound noise and annoyed. Try to mute their slider end, which could avoid noise sound appear? good idea
- 00:28:845 (1,2,3) - *nazi* How about rotate 00:28:845 (1) - for 120/240 degrees, to make another two sliders to instead current (2,3)? I know this is a bit nazi, but it seems much nicer! Here's an example picture for you:ill consider this :3
[Normal]
- 00:32:653 (2) - I don't know if you're making a blanket between this objects and the previous (1), but if you are, move the second node of this slider to x:76, y:136, that's the way better for blanketing! because i wanna make a wave instead blanket here :3
[Easy]
- 00:26:177 (2,3,4,5) - what the f
laskb-but the bpm isnt that fast, this should be not to hard to click even for newbies imo ;_;- 00:41:606 - Add a note here to make the 1/1 rhythm continues? 00:44:653 - too.added, but it's a bit jumpy, around 1,5x ;_;
Nice~
- 00:41:796 (3,4) - Not a big fan of stacking two notes in [Easy]. Combine to a slider so the beginners won't be confused afterwards? but it's a bit boring without this 2 notes because im using more slider than notes on this diff, at least they need some tricky but not hard pattern imo lol
- 01:26:177 (2) - I don't think this slider need a reserve, just make it as long as 1/1 to follow the finish sound in the music. wanna follow the percussion till end :_:
[CSGA]Ar3sgice wrote:
hi~
0108done!
- why so easy i thought it'd be really hard wwww
- 01:13:796 (4,5) - hmm, i don't feel good about it, maybe just use 1/2 slider here http://osu.ppy.sh/ss/883009
- 01:23:701 (5) - how about http://osu.ppy.sh/ss/883007
thanks mod.http://puu.sh/3MdtU.osujonathanlfj wrote:
[0108]
00:03:801 (6) - needs to be 1/6 snap here @00:03:764done!
00:10:860 (4) - same as above, @00:10:823done!
00:18:939 (9) - NC here to capture that change in vocal pitch (plus reduce some combo numbers)done!
00:25:034 (6) - do the same here if you see fitdone!
00:45:225 (2) - lower this a bit if you can, its touching the hp bardone!
00:57:225 (8) - NC for similar reasons as beforedone!
01:08:463 (1) - 1 grid left for perfectly linear stream (adjust later symmetry accordingly)done!
01:26:367 (2,3) - just personally feel that ctrl+g flows better on this after some test playing
sure i can add more red line there for your 1/12 part :3KanaRin wrote:
Message to Kuria : 00:27:320 - ~ 00:38:748 - that part, I use 1/12 as I think that's better, maybe you can try to listen it with 25%, if you agree 1/12 is better, would you mind add a red line here? if you disagree I will fix my diff.
fix everything except above, thanks :3DakeDekaane wrote:
Hi o/
[General]
I suggest to use tick rate 1 for all diffs, yeah, tick rate 2 sounds pretty nice in the 157.5 BPM part, but it really is weird in the beginning as the music is in 1/3. Sadly we can't still choose a different tickrate for each change in BPM orz. You could also silence the sliderticks in this this part as you're not silencing the slidertrack handled already :3
Also the custom clap sounds a bit loud, maybe reduce the volume? :c i'm already reduced into around 70% volume now, i think it's not too loud since the music isn't that silent too imo
[Insane]
The only complain I have with this is the beginning, all those 2/3 sounds pretty bad in many spots, it's ok to use it here though, but not spamming them, you can make some pauses of 1/1 between them >.< the problem is i can't find the great pattern for that beat up till now \:D/. Maybe i still can handle this but it may take long time and big chance i'll not satisfied with it at all due of the few beatpattern on the low bpm orz
[Normal]
Well, now the 1/1 all the way in the beginning sounds a bit weird, try to follow only vocals here, for example:
00:00:823 (1) - I'm not sure about this, you could try putting a circle or a 1/3 slider with one repeat, like higher difficulties, it sounds ankward being snapped in 1/2. sure, but i'm still quite worried since it was a bit hard to play for the normal player lol
00:11:412 (2) - Remove this nah, i'm quite like this notes because it makes both pattern connected, besides, there's some beat played from the percussion on that spot
01:24:844 (1) - This may be just a personal opinion, but hiding the ends of a slider like this in a Normal may be a bit hard to handle, but I don't like mostly because I don't like to hide slidertracks under other sliders. but i like this tricky thing lol, it may confusing for some player but since the slider start is perfectly visible i think this will not make a big problem at all imo :3
[Easy]
00:18:177 (3,4,1) - You could fix the placement here to avoid the end of this slider being overlapped. this 00:18:177 (3,1) - is intended, with the same reason as i said before on the normal, i wanna make some rotating curve pattern
00:58:939 (1,2,1,2,1,2) - The same as above, overlapping sliders like this looks ugly imo ;_; naah i don't think it's a bad pattern, believe me, it was quite unique if you already used with this
01:17:606 (1,2,1,2,1,2,1,2,1) - I think you know what I'm going to say about this. ahah xD
72,200,61796,2,0,P|152:192|196:208,1,110,8|6,0:0|0:0,0:0:0:0:
220,164,62367,2,0,P|212:240|284:304,1,165,4|8,0:0|0:0,0:0:0:0:
320,324,63129,1,2,0:0:0:0:
428,300,63510,1,8,0:0:0:0:
264,228,21035,5,8,0:0:0:0:
264,228,21130,1,0,0:0:0:0:
264,228,21226,2,0,P|216:248|168:240,1,91,6|8,0:0|0:0,0:0:0:0:
204,156,21607,1,2,0:0:0:0:
312,108,21796,1,8,0:0:0:0:
148,84,21986,2,0,P|188:64|240:68,1,91,2|8,0:0|0:0,0:0:0:0:
312,108,22367,1,2,0:0:0:0:
It shouldn't be accurate enough, it should be perfect!Kuria wrote:
for anything regarding with timings, i'm decided to keep it as the current one for a time being, because i'm quite sure that this one is accurate enough already to be played (bunch of pros 99% acc's the insane with dt)
thanks for your check though, i'll keep it on my consideration :3
ahah, i just saying that because i dont wanna say that my timing is better than him, considering that he must be calculating his timing throughly too.eldnl wrote:
It shouldn't be accurate enough, it should be perfect!
because...Trainer_Gold wrote:
Why in the world this is not ranked.
thanks mod :3AnreFM wrote:
[EASY]
00:19:701 (1) - Avoid overlap and Make a neater blanket by moving it up a few grid. on x332 y316 to be precise orz sorry but this overlap is intended, at least i'm not covering the slider's top
00:41:796 (3,4) - Avoid stacks on easy? ill keep it like this for a while, i don't think this stack is too hard to play for the newbies
[NORMAL]
00:56:272 (2) - Put the repeat on 00:56:748 instead? more fit with the music the repeat part will be not fit if i do that :3
01:03:891 (1) - ^ Put the repeat on 01:04:367 to make it fit better with the vocal? same as above
[HARD]
00:37:986 (1) - ctrl + G? Better flow dont think so, i think make it round like the current one is better xD
i think it needs more taiko modders to mod the taiko diffTrainer_Gold wrote:
Why in the world this is not ranked.